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POWER DROME
FAQ/GUIDE CREATED BY APOLLYON
Table of Contents
_________________
1. Disclaimers
2. Game Overview
3. Game Basics
- Controls
- Damage
- Boosts
4. Race Modes
5. Championship
- Types of Events
- The Events
6. Tracks
7. Racers
8. Unlockables
9. Hints n' Tips
10. Contacting Me
11. Thanks
12. Revision History
_____________________________________________________________________________
1. D I S C L A I M E R
-----------------------------------------------------------------------------
I'd like to start out by saying, that like all my previous FAQs,
I'm allowing anybody to use and/or host this as long as they follow 3 rules.
1: This guide is not to be altered in any way, shape or form
2. I'm to be given proper credit for my work
3. This guide is NOT to be used to gain a profit or any other type
of monetary gain.
As long as you follow those 3 rules, then Rock on! \m/^,^\m/
I also wanna say that I am in no way affiliated with anything
pertaining to this game. All characters, art, work and any/everything else
is copyright its respected owners. So suing me is pointless =b
_____________________________________________________________________________
2. G A M E O V E R V I E W
-----------------------------------------------------------------------------
First off, there is no story mode to this game. None of the racers have
any backstory, other than little blurbs here and there. So what I say here
is just my own interpretation.
Basically, you are an underground street racer. But since this is the future
on a different planet, you don't race with cars. Instead, you race on
devices called "blades". (A Blade is essentially a personal hovercraft that
resembles the pod racers from Star Wars. I hate to make that analogy, but
even some of the tracks seem to be parodied from other Star Wars games.)
Your only goal is to Race, Rabble Rouse and ultimately prove that you are
the best street racer around, by any means possible.
_____________________________________________________________________________
3. G A M E B A S I C S
-----------------------------------------------------------------------------
________
#CONTROLS#
--------
Unfortunately, the controls can not be customized to which ever buttons one
would like. But you can choose from one of four pre-set styles to use.
Thankfully, of the four styles to choose from, at least one should be to your
liking.
For now, I'll just list the two main styles. The Default and the Analog. The
other two styles are just small variations of these. I personally prefer The
Analog style
|Default Style|:
Steering: Left analog stick
Look Around: Right analog stick
Accelerate: X button
Brake: Square Button
Change View: Triangle
Repair: Circle button
Gear Up/Down: L1 / R1
Boost: R2
Look Back: L2
Taunt: Digital Pad
|Analog Style|:
Steering: Left Analog stick
Accelerate: Right analog stick Up
Brake: Right analog stick down
Boost: R2
Repair: L2
Gear Up/Down: L1 / R1
Change view: Triangle
Taunt: Digital Pad
______
#DAMAGE#
------
Damage of your Blade can be measured by the red bars on the bottom right of
your HUD. When the bars get about half way filled, your blade will begin to
move slower and handle more sluggish. When the bars are three fourths filled,
your blade will enter critical state. Finally, when the bars are filled,
your blade will be destroyed. Having your blade blow up, doesn't mean that
you've automatically lost. Instead, what happens is, after a moment, your
blade and your racer will automatically reappear where the destruction
happened, ready to go again.
Damage is sustained when you run into walls (and other objects), other
blades, or have other blades boost ram you.
Damage can be repaired by doing a Boost Repair, which will be explained in
the Boost section.
_____
#BOOST#
-----
On the bottom left of your HUD is a series of blue bars. When all the blue
bars are filled up, you gain a Boost. You can store up to three Boosts at
any one time. The amount of Boosts you have stored so far is shown by
Blue Squares on the right side of your HUD, above your damage display.
Boosts are gained by racing in High gear with out hitting any obstacles. As
you go faster, your boost will charge faster. When it fills all the way,
you will gain a Boost. However, if you hit anything, before it is fully
filled, you will lose any charge you may of had up to that point.
Once you have a Boost stored, it can be used in one of three ways. It can
be used for a Speed Boost, a Ram Boost or a Repair Boost.
SPEED BOOST: This requires no explenation. It is exactly what it seems. When
the boost button is pressed, you will gain a sudden surge of speed.
RAM BOOST: The Ram Boost is your only offensive technique, other than sheer
skill. In order to perform this, you must get close to another Blade
(best if you're right behind it) and angle your nose towards the
opponent. If you are close enough, then you will perform a Ram Boost.
This will cause the Rammed blade to suffer some big damage, and go
flying out of control. Also, if the targeted Blade is in the
Critical State, once Ram Boosted, it will be destroyed.
REPAIR BOOST: This is going to be one of the most important skills you can
learn to use. It is also easy to misuse. If you have a Boost stored,
and you have suffered damage, press the repair button. Your Blade
will drastically slow down, and you'll lose one Boost, but you will
also have about one fourth of your damage repaired. This is vital to
learn how to use, as it will help you from blowing up, but at the same
time, causes you to lose speed. Learn the proper time and
place for this, and you will be safe. Alternatively, you can just
avoid any accidents. =Þ
_____________________________________________________________________________
4. R A C E M O D E S
-----------------------------------------------------------------------------
When you first start the game, you are presented with a variety of modes to
choose from. Here the choices you have, and a description of what they are.
QUICK RACE:
- This is a simple single race. You can choose from any character
and track that you have unlocked so far and race once.
CHAMPIONSHIP:
- This is the "Story" mode of the game, sans any story. You race
through multiple types of events, to prove that your racer is the
best at what he/she/it does. This is also the mode where you can
unlock all the extra secrets of this game.
TIME TRIAL:
- You pick your racer, your track and then you just run. There are
no other racers and you don't take any damage. This is the perfect
mode for learning the basics of this game. You may also choose to
save a "hologram" of your best lap to race against later.
MULTIPLAYER:
-You, and one other human player, can pick your characters and a
track to race on in a split screen race. You can set the number of
laps for the race, up to 30. (basicaly, a two player version of a
Quick Race.)
_____________________________________________________________________________
5. C H A M P I O N S H I P
-----------------------------------------------------------------------------
This is the "meat and potoatos" of this game, and where you will be spending
most of your time.
___________
#EVENT TYPES#
-----------
In order to keep Championship mode from being too repetative, you won't be
doing just straight racing through out the whole thing. There are a total of
four different events that you can take part in, during your Championship
challenge.
They are:
CIRCUIT RACE:
- This is the basic type of race. It is you, any number of other
racers, competing for a placing position over the course of a
number of tracks.
ELIMINATOR:
- This is similar to the Circuit race, except for one explosive
addition. It starts out the same. You and a number of oppoents are
racing laps on a certain track, however, the person in last place at
any given lap, is destroyed and taken out of the race. Obviously,
make sure you are never in last place. Alternatively, you can win
by destroying the other racers. Unlike other races, if you or an
opponent are destroyed, you won't respawn.
CHALLENGE MATCH:
- This is a head to head grudge match. You race against one other
opponent on a certain track. Being grudge a match it usually takes
place on a track full of obstacles, and is only one or two laps.
The other racer is also quite aggressive.
HOT LAP:
- One of the more annoying event types. There are 3, hidden, set
times and you have 3 laps to beat one. The best time beaten
determines which medal you receive.
__________
#THE EVENTS#
----------
Here are the events that you will race through during your course of the
Championship mode. I'll list the Type of event it is, The track(s) raced on
and the difficulty of the track. Also, I will give my recommendation of which
racer to use for that event (out of the ones you will have unlocked by then)
and I will list some helpful notes about the event, too. However, I won't go
in depth of the track itself, as tracks tend to be repeated. Instead, I will
give various info on the tracks themselves in another section.
About the way I'm going to list difficulty. I will give it a number between 1
and 10. With one being a very easy track and ten being very hard. I will list
the difficulty for each track raced on, as well as an overall for the event
itself.
Lastly, other than in an Eliminator event, the computer controlled racers
will be nearly invincible, able to take heaps of damage. So don't get
over aggressive. Only do so when it will immediately benefit you.
PRE SEASON QUALIFIER
Event - Circuit Race (1 Race)
Track - San Kei Speedway
Difficulty - 2
Recommended Racer - Either of the Starting Racers
This is a simple race, on a simple track. The opponents won't be too
aggressive and will be rather forgiving if you wreck or bump into things.
Don't worry too much about this, as it is meant for you to learn the
controls. You should be able to place rather easily.
CORE WORLDS CUP
Event - Circuit Race (3 Races)
Tracks - San Kei Outfield
- Mata Wai Ocean Dam
- Acer Naim Orbital
Difficulty - 3
- 4
- 4
- Overall - 4
Recommended Racer - Abel
- Jenna
- Jenna
Right off the bat, your going to have a challenging time with this. Compared
to the pre qualify, these tracks are tricky. For the first track, I
recommended that you use Abel because of his slightly higher handeling stat.
This will allow you to maneuver the many turns of the track. The next two
races I recommended Jenna for her high armor stat. The opponents are more
aggressive in this event, and in the straight a ways, they will let you
know! So Jennas maxed armor will provide some good help. Also, I suggest
that you use this event to practice your Boost skills, Fish Tailing and
the other Extra Tidbits I mention below. You're going to need them shortly.
Over all, You shouldn't have much trouble placing, but you will probably
have to do some of the races multiple times before you get the gold.
IMPERIAL DIE BAK COMPLEX SPEED CHALLENGE
Event - Hot Lap
Track - Imperial Die Bak Silo
Difficulty - 1 (3 if you want to get the Gold)
Recommended Racer - Abel
This is a very easy event. There is no one else on the track, and you start
with max boosts. I recommend you use Abel for this, as he has a higher top
speed than Jenna, and if you want the gold, you need all the speed you can
get. Most important thing to know about this event is to BOOST! And Boost
often! There aren't many places where you'll bump into something, so you
don't have to worry too much about loosing your charge. Also, since a lot
of this track is straight a ways or gentle turns, Boost as you get them!
As long as you just try, you should at least place. But if you want the
Gold, you are going to have to make sure you beat 47.9 seconds in at least
one of your laps, which is easier said than done.
KHALIDS MIDNIGHT RUN
Event - Challenge Match
Track - Khalids Midnight Challenge Strip
Difficulty - 3.5
Recommended Racer - Either Racer
Either racer would be good for this event. Abels handeling will come in handy
with all the obstacles you have to maneuver around, while Jennas Armor comes
in handy from the Agressive Khalid. The track itself will prove to be tricky.
Even though it is mostly straight a ways, the track is littered with
obstacles that must be avoided, and narrow passage ways that must be entered
_just_ right. But just remember, Khalid has to deal with these obstacles
too. And do to the fact that Khalid is an aggressive racer, it is easy to
lead him into a wreck. On top of that, he often wrecks even with out your
help. As long as you don't bump into to many things, you should come out
ahead.
Rest to come come at a later date...
_____________________________________________________________________________
6. T R A C K S
-----------------------------------------------------------------------------
I won't be doing any ASCII drawings of track lay outs (I don't have the skill
nor patience), so instead, I'm going to list various aspects of the tracks as
well as some hard spots and other things to look out for.
SAN KEI SPEEDWAY
"Purpose built high speed Tri Oval"
There isn't much to say about this track. Being the first track, it is pretty
easy. Most of the turns are gentle and subtle. The only thing to really
watch out for is the 60 degree sharp turn at the end of the course.
It will catch many first time players off guard.
SAN KEI OUTFIELD
"Extended speedway with open straights and bank turns"
With this being the second track of the game, it's quite a challenge. Right
at the start you faced with a series of S turns. And through out the track
in general, there are a lot of S turns and sharp turns in general. You will
need to use your break often on this course, and your handeling as well.
You also face your first U turn here. Unfortunately, it is quite a sharp one.
If you can fish tail or skid into it, it won't be much of a problem. Finally,
boost carefully on the straight a ways on this track, as they all end with
sharp turns. (but, again, if you can boost then fish tail into one of these,
it could be advantageous to you)
MATA WAI OCEAN DAM
"Hydro dam and shoreline sprint through natural chicanes"
This is a very tricky race. Other than a sharp turn at the start, there
aren't too many turns you'll have to worry about. What is tricky about this
race is that the course has some wide open spaces to ride in. So it can be
easy to lose your directioning with so much freedom. Also, in the midst of
these open spaces, are lots of columns, which require you to zig zag around
them. These columns can also help in confusing you in which way to go, as in
the beginning of the race, the path splits on you. If you are amidst other
computer racers, follow them for the best route. If you are in the lead, and
not sure which way to go, I recommend going right, then left. Another,
dangerous, thing to watch out for, is near the end of the race. After one
of those wide open sections of the course, there is a giant wall in front of
you with a small, narrow, hole in it. This "hole" is about only one blade
wide, so you have to angle yourself in perfectly to avoid hitting anything.
But this can work to your advantage. If you are neck and neck with another
blade, you can easily ram him into the wall for some damage, and loss of
time. There is one good thing about this track though, and that is that
the straight a ways are long! Its not all that rare to use up 6 boosts
on a straight a way, and still have some left over when you come out of it!
ACER NAIM ORBITAL
"Twighlight speedway on the Acer Naim Garden Orbital"
Hope you are good at handeling S curves, because this course is loaded with
them! Sometimes having three or so S curves in a row, with the turns getting
gradually sharper. There is also an S curve about 3/4 of the way into the
course that is very narrow. If you're not careful, you'll crash into the wall
quite easily. But so can your opponent. The worse part of this course is
right before the finish line. There is a series of 90 degree turns you have
maneuver through. This is tricky even for an experienced player. Be sure to
use your brake as needed. Finally, like in the San Kei Outfield, all the
straight a ways end with sharp turns. So boost carefully on them, and be
prepared to fish tail or brake when needed.
IMPERIAL DIE BAK SILO COMPLEX
"Mountain route with a plent buster missle complex"
This is a simple track. There isn't much to worry about bumping into, as
you can drive up most walls on this course. The turns are mostly gentle,
with the exception of maybe 2 of them. One of which is a wide U turn, which
should really be fish tailed into to maintain speed. Other than that, the
track is mostly straight aways, so boost constantly and stay on the throttle.
KHALIDS MIDNIGHT CHALLENGE STRIP
"Race Khalid head to head in the Mastan shipyards"
This course is very deceiving. It is mainly straight a ways, so one would
think that you should boost a lot. Unfortunately, this course is loaded
with obstacles you need to avoid, as well as columns that turn the already
narrow course, into even narrower pathways. Be sure to brake as needed and
keep your eye on the horizon, so you can try to anticipate when the course
suddenly gets narrower. If possible, use the colums to your advantage, and
try to force any opponents into them. The time it takes them to re-organize
will allow you to get quite a lead. Best advice is to not be reckless, just
tackle this course intelligently.
Rest to come come at a later date...
_____________________________________________________________________________
7. R A C E R S
-----------------------------------------------------------------------------
Here is the format in which I'll list the racers:
Name
Games description of character
Blade Name
Games description of Blade
Blade Stats
How to Unlock
My comment on Character
A quick note on about the Racers stats. For a lot of them, their stats are
deceiving. Some have high armor rating, yet take damage like you wouldn't
believe. Others may have good handeling, but handle really sluggish. And,
except for the final racer you unlock, they all have the same Thrust rating,
yet some have noticeable faster and slower acceleration than others. The
only real way to get an understanding for a racer is to actually choose
them and race as them for a little. Please, use the stated stats below
only as a basis for the beginning of choosing a racer.
Racer: Jenna Ferrante
"Crowd pleasing favorite with all-round racing talent"
Blade: Jannek Sabor Scout
"Street gang bike customized and tuned for racing"
Stats:
Top Speed: ****
Armor : **********
Weight : ******
Thrust : ****
Handeling: *******
Skidding : *******
Unlocked: Initial Character
Jenna is the girl to be if you want to be aggressive in the early races.
What she lacks in speed, she makes up for in Armor and weight, allowing her
to push the other racers around, and not be pushed around that much herself.
Her armor is her best stat. Its maxed, so she can take a lot of hits during
a race, allowing you to save up your Boosts for Rams or just speed when you
need it. The rest of her stats are about average, allowing you to play as
her for a while, if you so wish, as she has no terrible weaknesses.
Racer: Abel Vorsh
"Playboy maverick with a wide streak of luck and skill"
Blade: Polman Weaver Monoplex
"Light weight pro blade style, popular in street racing leagues"
Stats:
Top Speed: *****
Armor : *********
Weight : ********
Thrust : ****
Handeling: ********
Skidding : ********
Unlocked: Initial Character
Out of the two starting characters, Abel is probably the best of the two. He
has a higher top speed, Handeling, Skidding and Weight than Jenna, while only
having a single point less armor. But don't be fooled, that single less
armor point can be well noticed in some races. On his strengths, his
handeling and skidding are his best assets. They allow him to maneuver
through the plethora of S turns in all the early races, with out having to
slow down too much. He also has a high weight stat, which allows him to be
agressive quite well. But with his speed and handeling, it would probably be
better to just pass opponents, and only rumble when you need too.
Racer: Khalid Freman
"Powerful swamp dweller from the forests of Soomis"
Blade: Thunder Head MK2
"Converted forrest transport with upgraded engines"
Stats:
Top Speed: ****
Armor : ********
Weight : ******
Thrust : ****
Handeling: ********
Skidding : ********
Unlocked: Beat him in Khalids Midnight Challenge
Khalid is, essentially, a combination of Jenna and Abel. Though it may not
be too obvious from his stats, he is real good at Boost Ramming. Able to
knock away most moderate weighted blades with ease, while not being moved to
much when Rammed from others. His handeling and Skidding are good too, but
they come with a lack of top speed. If you want more of a challenge in the
early races, use him. Otherwise, I recommend that you use Abel instead and
save Khalid for multi mode, when you want to jack up a friend and make him
wreck. =D
Sun Mateeb
"Ancient mechanoid seeking a glorious death on the track"
Emmet Barant Barracuda
""
Stats:
Top Speed: ****
Armor : ********
Weight : ****
Thrust : ****
Handeling: *********
Skidding : *********
Unlocked: Gold Metal on Jannek Classic Event
Her stats are rather deceiving. Despite having a high armor rating, she
takes damage like tissue paper. It accumulates on her fast! Other misleading
stats on her, are her Thrust and Top Speed. Though both of them are low,
she is able to accelerate quite quickly. And her top speed seems to very
fast as well. Her handeling and skidding stats are dead on though. Her
Maneuverability is very good. Able to bob and weave among the best.
Out of the early available racers, I deem her the best for straight racing.
As long as you avoid running into things, you should come out ahead with
her. Once you get her, I recommend staying with her for a while. Unless you
prefer to be aggressive, then I recommend someone else.
Gabriel Vorsh
"Abel Vorsh's older, wiser brother"
Decov DC5
"Heavily upgraded vintage racer"
Stats:
Top Speed: ****
Armor : *******
Weight : *******
Thrust : ****
Handeling: *****
Skidding : *****
Unlocked: Win Gabriels ship yard challenge
Being Abel's brother, It's not suprising that the two are similar. Both are
able to maneuver very well. But Gabriel, like Sun, has a deceiving stat.
Even though his handeling stat is low, he is probably the best, of the
early racers, at taking corners. More good traits come from his armor, weight
and size of his blade. These allow him to be aggresive with other blades,
with out having to worry about too much. Down side to him is that he has a
lower top speed than his brother, and his acceleration is on the low side.
He's good for the early courses with lots of turns, but there are better
choices.
Machiko Hughes-Murata
"Daughter of PowerDrome legend Cyan Hughes"
Murata Engineering Red Snapper
"Custom designed, purpose built, state of the art racing blade"
Stats:
Top Speed: ****
Armor : *******
Weight : *******
Thrust : ****
Handeling: *****
Skidding : *****
Unlocked: Get a gold medal on Sankei Speedway Exhibition Event
Judging by her stats, you would think she is the female equivalent of
Gabriel. In reality, she is more like the Female equivalent of Khalid.
Her acceleration and maneuverability are poor. And she can't corner as well
as Gabriel. The good side to her is that her armor, weight, and blade size
allow her to be aggressive. But other than that, there are better blades to
choose from. I suggest using her on Eliminator events, if you want to win
by destroying the blades instead of coming in first all the time.
Angul
"Former robot infantry: built for war, designed to win"
Lowell LOWD 451 (Low Orbit Weapon Deployment System)
"Heavily armored converted mobile heavy weapons platform
Stats:
Top Speed: *****
Armor : ******
Weight : **********
Thrust : ****
Handeling: ******
Skidding : ******
Unlocked: Gold Medal on Mata Wai Invitational
Angul is probably one of the best racers you can use. For the second half of
the game, you will probably either be playing as this or Amran. Lets get the
negatives out of the way. First off, his acceleration is rather poor. You
really need to do the boost start if you wish to compete in the later races.
And that is about it! Angul has a very nice top speed. And if you are
drafting, watch out! He will gain an enormous amount of speed, and catch up
quickly! His handeling and turning are exceptional as well. The best part
about Angul is his weight and armor. He is a TANK! He can take a heap of
hits, and just shrug them off. And he can dish out just as much as he can
take, too. And not that it matters much in this game, but he is very
capable of both on road and off road racing. Up until you get Amran, You
will probably be using either Angul or Sun for most races.
Jinx
"Android test pilot turned racing pro"
Fairud Stingray Test Rig
"Lightly built racing blade with good power to weight ratio"
Stats:
Top Speed: ****
Armor : ******
Weight : ****
Thrust : ****
Handeling: ****
Skidding : ****
Unlocked: Gold Medal on Empress Yei Memorial Trophy
Jinx sucks. Heh. Ok. that is rather biased. But look at him. By the time
you get him, you already have Angul, Sun and Gabriel. Three great racers.
Jinx is completely average. All around. He has a low top speed, and low
acceleration. The only good thing about him, is that he has a thin blade,
which allows for easy navigation in the narrow corridors and tight turns
later in the game. But by learning how to fish tail properly, you should
be able to do that anyways. He is good to use in Time trial mode so you
can accustom your self to the tracks. And in Multi Mode if you want to
handicap your self. But don't use him in championship mode unless you want
to give yourself a challenge
Amran Dachs
"Veteran Racer and seventeen times Skydrome Champion"
CWC Tiger 4 Custom
"Light but strong chasis with CWC thrust system"
Stats:
Top Speed: *****
Armor : ****
Weight : ********
Thrust : ****
Handeling: ****
Skidding : *******
Unlocked: Win Amrans Speedway challenge
This guy is going to be a valuable addition to your line up of racers!
First off, Think of Sun. Then think of everything about Sun magnified!
His acceleration is great! His top speed is fast! You will be a definate
contender with this guy! Sadly, he takes damage worse than Sun. One good
hit sends him into critical. He is a racer for pure speed. If you
use him, and you will, avoid collisions at all cost. Use his speed and
maneuverability to get ahead and stay ahead of the pack. He is a must
use for those annoying speed runs.
Roosta
"Alien racer of unkown origin with a passion for raw speed"
Hooper Aerosports Exarch
"Heavily customized racing blade stripped of all safety equipment"
Stats:
Top Speed: ****
Armor : *****
Weight : *****
Thrust : ****
Handeling: ****
Skidding : ****
Unlocked: Gold medal on Wirethrow Industrial Chips Shield
Wait a sec. I thought I already covered Jinx? Ok, that was a bad insult
Roost is actually a decent racer. She is really good at handeling corners,
turns and just maneuvering in general. Her speed and acceleration are
nothing great, but for courses with a lot of turns, and you're tired of
using gabriel, she is a decent consideration. But for most of the races,
I still suggest you stick with Amran or Angul
Sarama Nimiette
"Aggressive, charasmatic cult leader from the dead colonies"
Orchis Model 8
"Vintage racer chassis with a newly designed thrust system"
Stats:
Top Speed: ****
Armor : ****
Weight : *****
Thrust : ****
Handeling: **********
Skidding : **********
Unlocked: Gold medal on Gainward Prospect Festival Cup
For the beginner that is having trouble with controlling their blade, this
is the character to learn with. She can turn on a dime. And if you
mastered fish tailing, she is great for those really sharp U turns as well.
Her mediocre weight and blade design gives her decent drafting ability as
well as the option to be aggresive if needed. But only when needed. She
can't take hits especially well. She is fun to use, too bad she doesn't
have better top speed or acceleration, or she'd be top tier definately.
Jed Clanton
"Ruthlessly cunning drifter from the Fringe Worlds League"
Eden Courier Custom
"Converted dust skimmer upgraded with stolen parts"
Stats:
Top Speed: *****
Armor : *****
Weight : *********
Thrust : ****
Handeling: ********
Skidding : ******
Unlocked: Win Clantons Gutter Run Challenge
If you don't like Angul, then Jed is your alternative. He has only slightly
less weight, but better handeling. His wide blade also allows for easier
blocking of racers that want to pass you. Sadly, his acceleration is very
slow and he doesn't seem to be able to draft very well. Thus leading to a
long time to reach his top speed. He isn't a terrible racer, but I prefer
Angul myself
Nexus
"Living machine with perfect racing reflexes"
Nexus
"Hi-tech NanoCarbon shell housing a perfect racing machine"
Stats:
Top Speed: **********
Armor : **********
Weight : *******
Thrust : **********
Handeling: *******
Skidding : ****
Unlocked: Gold medal on Core Worlds Master Cup
"Perfect racing machine" indeed! This thing is FAST! Insane acceleration, and
a massive topspeed. It is fast to a fault! It has good handeling ability,
which is good, because as fast as you are going, those turns and obstacles
will come up on you before you realize it. This thing moves so fast, that
I was able to do 10 second laps on some courses as well as get 3 to 4 lap
leads on opponents in certain events. But be warned, even though Nexus
has a high armor rating, as fast as you will be going, one wreck will send
you straight into critical. To use Nexus effectively, you must learn to
anticipate what may come ahead, so that you can react in time. Definately
a fun racer to use, especially to go back and get golds on all those time
trials.
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8. U N L O C K A B L E S
-----------------------------------------------------------------------------
This game starts out with everything except two racers and two tracks locked.
In order to unlock all the other racers, tracks, events and extra stuff, you
have to place in the events of Championship Mode. The unlockables aren't too
hard to unlock. Usually you just have to place to unlock something, so I
didn't bother doing to extensive of a testing on these. Also, Gaining a gold
medal will usually unlock everything that a lower medal would of unlocked
as well. So only If I know what you will get with placing with a lesser medal,
I will note it. Other wise, I will just list what _all_ is unlocked, when
placed with a gold.
Event - Pre Season Qualify
Medal needed - Any
Unlocks - Core Worlds Cup Event
- Jenna Ferrante Gallery
- Abel Vorsh Gallery
Event - Core Worlds Cup
Medal Need - At least Silver
Unlocks - Imperial Die Bak Complex Speed Challenge
- Acer Naim Orbital Track
- San Kei Outfield Track
- Cholo Turbines Trophy Event
- Khalids Midnight Run Event
Event - Imperial Die Bak Complex Speed Challenge
Medal needed - Silver
Unlocks - Imperial Die Bak Silo Track
Medal Needed - Gold
Unlocks - Original Power Drome Gallery
Event - Khalids Midnight Run
Medal Needed - Just win the Race
Unlocks - Khalid Image Gallery
- Khalid as a playable racer
Event - Cholo Turbines Trophy
Medal Needed - Gold
Unlocks - Sun Mateeb Image gallery
- Caldera Circuit Track
- Mata Wai Plains Track
- Mata Wai Image gallery
Event - San Kei Eliminator
Medal Needed - Gold
Unlocks - Soomis Speed Challenge
- San Kei Speed Way Exhibition
- Mata Wai eliminator
- Gabriels Ship Yard challenge
Event - Soomis Speed Challenge
Medal Needed - at least Silver
Unlocks - Other vehicles image gallery
- Soomis Forest track
Event - Gabriels Ship Yard Challenge
Medal Needed - Just win
Unlocks - Gabriel Vorsh Image Gallery
- Gabriel Vorsh Racer
Event - Jannek Classic
Medal Needed - Silver
Unlocks - Boosta image Gallery
- Soomis Reverse Track
- San Kei Outfield R Track
- Imperial Silo R Track
- Soomis Image gallery
-
Medal Needed - Gold
Unlocks - Sun Mateeb Racer
Event - Mata Wai Eliminator
Medal Needed - Just win
Unlocks - Storyboard Gallery
Event - San Kei Speedway Exhibition
Medal Needed - Gold
Unlocks - Machiko Hughes-Murata Gallery
- Machiko Hughes-Murata Racer
- Wire Throw Industrial Chips Shield
- Mata Wai Speed Challenge
- Amran Speedway Challenge
- Empress Yei Memorial Trophy
- Imperial Die Bak Eliminator
- Mata Wai Invitational
- San Kei Image Gallery
Event - Mata Wai Invitational
Medal Needed - Silver
Unlocks - Angul Image Gallery
Mata Wai Plains R track
Medal Needed - Gold
Unlocks - Angul Racer
Event - Imperial Die Bak Eliminator
Medal Needed - Just win
Unlocks - Track Furniture Concept Gallery
Event - Empress Yei Memorial Trophy
Medal Needed - Gold
Unlocks - Jinx Image Gallery
Acer Naim Substructure Track
Jinx Racer
Acer Naim Image Gallery
Event - Amrans Speedway Challenge
Medal Needed - Just win
Unlocks - Amran Dachs Gallery
Amran Dachs Racer
Challenge Tracks Gallery
Event - Mata Wai Speed Challenge
Medal Needed - At least Silver
Unlocks - Promotional Material Gallery
Event - Wirethrow Industrial Chips Challenge
Medal Needed - Gold
Unlocks - Imperial Die Bak Gallery
Soomis Forest R Track
Imperial Die Bak Track
Imperial Die Bak Speed Challenge
San Kei Outfield Eliminator
Cyan Hughes Testimonial Event
Clantons Gutter Run Challenge
Gainward Prospect Festival Cup
Roosta Racer
Event - Gainward Prospect Festival Cup
Medal Needed - Bronze
Unlocks - Caldera Circuit R Track
Medal Needed - Gold
Unlocks - Sarama Nimiette Gallery
Sarama Nimiette Racer
Caldera Image Gallery
Event - Clantons Gutter Run Challenge
Medal Needed - Just Win
Unlocks - Jed Clanton Gallery
Jed Clanton Racer
Event - Imperial Die Bak Speed Challenge
Medal Needed - Just Win
Unlocks - Core Worlds Master Cup
Event - San Kei Outfield Eliminator
Medal Needed - Just Win
Unlocks - Race Official Concept Gallery
Event - Cyan Hughes Testimonial
Medal Needed - Gold
Unlocks - Imperial Die Bak R track
Acer Naim Substructure R Track
Core Worlds Master Cup
Medal Needed - Gold
Unlocks - Saber Rotational Render
- Caldera Quary Track
- Nexus Racer
- Racing / Tussling Pre Visualization
- Super Speedway Sense of Speed Test
- Cornering Pre-visualization
- Racer Start Sequence Pre-visualization
- Overtaking Pre Visualization
- Machiko Facial Animation test
- Tenna Rotational Render Test
- Replay Pre Visualization
- Clanton in game cockpit animation test
- Crash and Debris Pre Visualization 01
- Crash and Debris Pre Visualization 02
- Overtaking dummy Pre Visualization
- Impacts and damage Pre Visualization
- Drafting and blocking Pre Visualization
- Oversteering and sliding Pre Visualization
- Breaking and cornering Pre Visualization
- Clanton Cockpit animation test
_____________________________________________________________________________
9. H I N T S N ' T I P S
-----------------------------------------------------------------------------
These are some extra bits of information that should help you gain the
advantage in any race you are in.
________________
#EXTRA TIDBITS#
----------------
These are some extra things that, once learned how to do, will help you
through the races, and, hopefully, give you an edge in multiplayer mode.
Boost Start: At the start of the race, during the count down, if you are able
to rev your engine into high gear, with out making the red arrows
appear, you will charge your boost up. If you can fully charge it
before the count down is over, you gain a boost at the start of the
race! (very valuable, must learn technique)
Boost Start
For Different: Different racers should use the boost start in different ways.
Racers For heavier racers, such as Angul, It can be useful to boost
yourself right into the blades in front of you, causing them
to start off balance. On the other hand, for light
racers, such as Amran or Sun, Boost yourself, but aim your
blade so that you go _around_ any blades in front of you.
This will allow you to accelerate all the easier, and
obtain your top speed faster.
Steering: Steering in this game is Analog only, no digital. So remember that
the slightest touch of the left stick affects your car. Slowly move
it as needed, don't slam it at the last moment.
Use the Brakes!: Remember to use your brakes as needed. Especially on tight
turns! If you think you are going to hit something, brake instead.
Though you'll loose speed either way, if you're able to avoid hitting
anything, you'll lose less speed from braking. You also save any
boost charge you may have had.
Drafting: Whenever another blade passes you, notice the smoke trail coming
from them. If you are close enough to the opposing blade, and are
able to follow in that trail, you will begin to Draft. Drafting
gives you increased speed while you are doing it, allowing you to
catch up and eventually pass the blade in front of you. It helps
to be close.
Fish Tailing: Fish tailing allows you to more easily take those tight turns.
To perform, while going full speed, turn into the corner and slam on
your brake. Release the throttle for a longer slide effect, or
keep on it for a smaller slide. (Another valuable, must learn tech)
Ram Boosting: Not every Blade is designed for Ram Boosting. The Heavier ones
,such as Khalid and Angul, can do more devestating Boost Rams while
at the same time, recieve less damaging Rams from others. Armor helps
determine the damage you recieve from the Ram, while weight
determines the ferocity of Rams given and recieved. Avoid ramming if
you have a light weight blade.
Manual Shifting: As with any racing game, Manual gear shifting is the way to
go. Once mastered, it allows you to gain a slight bit of speed when
needed, which allows you to shave precious seconds off your time.
Race to the Finish!: ALWAYS save at least one boost for the end of the final
lap. Most tracks have their end of laps on a straight a way
allowing you to make a last ditch effort if needed. And after the
first couple of tracks, you are going to _need_ to have a at least
one boost available if you want to place first. For some of the end
races it is probably preferable to have 2 or 3 instead.
Repair Turn: I've already mentioned that Repairing slows you down and that
you should learn the best times to repair. Well, one of the best
times to repair is as you enter a sharp turn. This way, you get
the benefit of the repair, and the fact that it slows you down
also aides you, allowing you to turn all the more sharply. Learn
what turns are best for this.
Regular Rams: Try to avoid ramming opponents blades, unless you are doing
a boost ram. Merely ramming an opponent will usually result in
you giving them a boost of speed while slowing yourself down, or
worse.
Watch the Arrows: Be mindful of the arrows that appear at the bottom of
your screen. They are telling you the location of the racer
that is closest behind you. By watching the arrows, you should
be able to place your blade in front of theirs, causing a road
block effect. Or even better, causing them to ram you and
giving you a boost of speed. You will _NEED_ to do this in the
later races, if you hope to win.
Watch the Map: Even though the game flashes an arrow to let you know
what kind of turn to expect, the arrow is vague in exactly how
sharp the turn is, or how far ahead the turn is. To aide in
your reaction, watch the map on the top right of the screen.
This is a map of your position on the current course, and will
give you a better idea of how sharp of a turn it will be, and
how from it you are located. Until you have the courses
memorized, try to keep one eye on the race and the other eye
on your map.
Watch the Smoke: The color of the smoke coming from opponents blades
displays how much damage they have received. If you see a
blade is spouting black smoke, it usually means that it is
in the critical state. If you can do so, with out interfering
with your current position, take advantage of this by trying
to cause them to wreck, or by boost ramming them, and thus
causing them to explode!
Watch the Loading Screen: That loading screen that you constantly
see can be helpful. Between events, it displays some
hints and tips that may prove useful. Be sure to read
them from time to time. you may learn something.
_____________________________________________________________________________
10. C O N T A C T I N G M E
-----------------------------------------------------------------------------
There is only one way that I wished to be contacted anymore, and that is by
email. I used to allow people to contact me through AIM, but because of a
great deal of jerks out there, I no longer care to even use AIM or
any other instant messenger program.
So if you wish to compliment, comment or critiscize this guide, just send an
email to
[email protected] and please label the subject as GAMEFAQs or
similar, so that I don't accidentally delete your message, thinking it's spam
_____________________________________________________________________________
11. T H A N K S
-----------------------------------------------------------------------------
I'd like to thank my friend Brandon for giving me this game.
Thanks to Gamefaqs for hosting this guide
Thanks to the Steelers for winning Super Bowl 40, and causing many drunk
Pittsburgh females to strip down to their panties in the snow out
of excitement!
Thanks to the local news for showing the above ^_~
And thinks to whomever is reading this. As I now know i'm not the only person
to play this game.
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12. R E V I S I O N H I S T O R Y
-----------------------------------------------------------------------------
2/03/06 - Got this game from a friend of mine, in exchange for Tony Hawk
Underground
2/06/06 - Finally played this game. Realized I got ripped off
2/07/06 - Couldn't find any info on this game, ANYWHERE. Decided make my own
guide.
2/08/06 - Added more Racer stats and unlockables. Fixed some previous errors.
02/11/06 - Added the Hints n' Tips section. Finished the Racers and
Unlockables section
3/24/06 - Remembered that I started this guide, but never finished it o_O
fixed some typos in preperation of finishing it later.
5/27/06 - Forgot I even started this guide. Realized that I sold the game on
eBay and won't be able to finish it. So i'm uploading what I have
so far in hopes it can offer some help.
Sorry if this causes any inconvenience. But not like this game is
hard to figure out.