__________ __                   __
            \______   \  |__ _____    _____/  |_  ____   _____
             |     ___/  |  \\__  \  /    \   __\/  _ \ /     \
             |    |   |   |  \/ __ \|   |  \  | (  <_> )  | |  \
             |____|   |___|  (____  /___|  /__|  \____/|__|_|  /
                          \/     \/     \/                  \/
                   __________
                   \______   \____________ ___  __ ____
                    |    |  _/\_  __ \__  \\  \/ // __ \
                    |    |   \ |  | \// __ \\   /\  ___/
                    |______  / |__|  (____  /\_/  \___  >
                           \/             \/          \/
____________________________________________________________________________
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
|                   Author: A I e x                                          |
|                   Began: September 26th, 2004                              |
|                   Completed: October 14th, 2004                            |
|____________________________________________________________________________|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

O============================================================================O
|                          ++ Table of Contents ++                           |
O============================================================================O

** In order to navigate this guide I have implemented a Ctrl+f system, which
means you press ctrl+f in your browser or word processer to bring up the
search menu, then enter the letters in brackets on the right of the section
that you're looking for.

1. Full Walkthrough....................................................($25aA)
Chapter 1 - A Jill-of-all-Trades......................................($25aB)
    I - Possessed.....................................................($25aC)
         i - Deserted Quarry..........................................($25aD)
         ii - Barren Earth............................................($25aE)
         iii - Primitive Altar........................................($25aF)
    II - Walnut.......................................................($25aG)
         i - Sylph's Melody...........................................($25aH)
         ii - Life's Cradle...........................................($25aI)
         iii - S. Wind's Howl.........................................($25aJ)
    III - Meeting Putty...............................................($25aK)
         i - Gentle Brook.............................................($25aL)
         ii - Peaceful Hill...........................................($25aM)
         iii - Shining Earth..........................................($25aN)
    IV - A Friend.....................................................($25aO)
         i - Bloody Fortress..........................................($25aP)
         ii - Devil's Cry.............................................($25aQ)
         iii - Cruel Verdict..........................................($25aR)
         iv - Tragedy's Stage.........................................($25aS)
    V - Scarlet the Brave.............................................($25aT)
         i - Nature's Bounty..........................................($25aU)
         ii - Bed of Flowers..........................................($25aV)
         iii - Green Cradle...........................................($25aW)
         iv - Yggdrasil Sleep.........................................($25aX)
    VI - Unexpected Reward............................................($25aY)
         i - Innocent Entry...........................................($25aZ)
         ii - Mischief Garden.........................................($25bA)
         iii - Hidden Hall............................................($25bB)
         iv - Green Paradise..........................................($25bC)
    VII - The Rainbow Bird............................................($25bD)
         i - Sick unto Death..........................................($25bE)
         ii - Road of the Lost........................................($25bF)
         iii - Life and Death.........................................($25bG)
         iv - Hall of Death...........................................($25bH)
         v - No Man's Land............................................($25bI)
         vi - Mortality's End.........................................($25bJ)
Chapter 2 - Expanding Horizons........................................($25bK)
    VIII - Count Malt is Shaken.......................................($25bL)
         i - Forsaken Glacier.........................................($25bM)
         ii - Subzero Field...........................................($25bN)
         iii - Demon's Grudge.........................................($25bO)
         iv - Brave's Seal............................................($25bP)
    IX - Dual Duelists................................................($25bQ)
         i - Minus World..............................................($25bR)
         ii - A Test of Will..........................................($25bS)
         iii - Wandering's End........................................($25bT)
    X - Putty's Mischief..............................................($25bU)
         i - Forbidden Flame..........................................($25bV)
         ii - Fierce Tyrant...........................................($25bW)
         iii - Hill of Death..........................................($25bX)
         iv - Land of Fire............................................($25bY)
    XI - Paradise Saved?..............................................($25bZ)
         i - Innocent Entry...........................................($25cA)
         ii - Mischief Garden.........................................($25cB)
         iii - Hidden Hall............................................($25cC)
         iv - Green Paradise..........................................($25cD)
    XII - For Castile.................................................($25cE)
         i - Bloody Fortress..........................................($25cF)
         ii - Devil's Cry.............................................($25cG)
         iii - Cruel Verdict..........................................($25cH)
         iv - Tragedy's Stage.........................................($25cI)
Chapter 3 - The Shadow of Sulphur.....................................($25cJ)
    XIII - Once Sacred Sword..........................................($25cK)
         i - Broken Harmony...........................................($25cL)
         ii - Cursed Cradle...........................................($25cM)
    XIV - Operation Desert Rescue.....................................($25cN)
         i - Swelterland..............................................($25cO)
         ii - Unforgiving Sun.........................................($25cP)
         iii - Famished Earth.........................................($25cQ)
         iv - Bone-Dry Death..........................................($25cR)
    XV - Sienna's Request.............................................($25cS)
         i - Desperation..............................................($25cT)
         ii - Lupine on Ice...........................................($25cU)
         iii - Frozen Lance...........................................($25cV)
         iv - Iced Shadow.............................................($25cW)
    XVI - Sibling Enmity..............................................($25cX)
         i - Bamboo Co. 1F............................................($25cY)
         ii - Bamboo Co. 8F...........................................($25cZ)
         iii - Bamboo Co. 12F.........................................($25dA)
         iv - Bamboo Co. 19F..........................................($25dB)
         v - Bamboo Co. 24F...........................................($25dC)
         vi - Bamboo Co. CEO Room.....................................($25dD)
    XVII - The Shadow Resurrected.....................................($25dE)
         i - Sick unto Death..........................................($25dF)
         ii - Road of the Lost........................................($25dG)
         iii - Life and Death.........................................($25dH)
         iv - Hall of Death...........................................($25dI)
         v - No Man's Land............................................($25dJ)
         vi - Mortality's End.........................................($25dK)
Chapter 4 - Gathering of Braves.......................................($25dL)
    XVIII - Battle Plan...............................................($25dM)
         i - Sick unto Death..........................................($25dN)
         ii - Road of the Lost........................................($25dO)
    XIX - Warrior's Bonds.............................................($25dP)
         i - Life and Death...........................................($25dQ)
         ii - Hall of Death...........................................($25dR)
         iii - No Man's Land..........................................($25dS)
    XX - Goodbye......................................................($25dT)
         i - Mortality's End..........................................($25dU)
         ii - Hell's Appeal...........................................($25dV)
         iii - End of Eternity........................................($25dW)
         iv - Final Battle............................................($25dX)
2. General FAQ.........................................................($25dY)
         i - What is confining?.......................................($25dZ)
         ii - How do I attack?........................................($25eA)
         iii - How do I steal?........................................($25eB)
         iv- What is lifting/throwing?................................($25eC)
         v - What is O.B.?............................................($25eD)
         vi - What is protection?.....................................($25eE)
         vii - How do I create a character?...........................($25eF)
         viii - How do I remove a character?..........................($25eG)
         ix - How do I heal my characters?............................($25eH)
         x - How do I purchase weapons?...............................($25eI)
         xi - Can I rename my characters?.............................($25eJ)
         xii - How many chapters are there?...........................($25eK)
         xiii - How large are save files?.............................($25eL)
         xiv - What is the maximum level?.............................($25eM)
         xv - What does the old man do?...............................($25eN)
         xvi - What does a Titlist do?................................($25eO)
         xvii - What does a DungeonMonk do?...........................($25eP)
         xviii - What does a Fusionist do?............................($25eQ)
         xix - What are Dark Points?..................................($25eR)
         xx - How do I get a Bottlemail?..............................($25eS)
         xxi - What is the 3-2 level trick?...........................($25eT)
         xxii - What are failure dungeons?............................($25eU)
         xxiii - (Spoiler) How do I fight Laharl?.....................($25eV)
         xxiv - Is this guide finished?...............................($25eW)
3. Legal...............................................................($25eX)
4. Credits.............................................................($25eY)


O============================================================================O
|                          ++ Full Walkthrough ++                    ($25aA) |
O============================================================================O

The game begins with a scene involving three characters.


o------------------o
| / - / - Tutorial |
o------------------o

Enemies: Plain Summon (x3)

Objects: N/A

Protection: N/A

Start by getting accustomed to the battle system.  Look on the right of the
screen, you will see a stack of character icons, this represents whose turn it
currently is, and who will get the next turn.  The faster your speed, the more
turns you will get.

To move your character, use your left analog stick and select a location
anywhere inside the red circle.  You can move more than once in a turn, but
only a certain distance total.  Press X to select where you wish to move, and
circle to cancel the move.

To attack, put your cursor over an enemy and press X.  Select attack form the
menu, and then choose an attack to use (currently Strike is your only choice.)
You will automatically move up to an enemy if you are far away, which will use
up some of your movement ability.  Now that you understand the basics, get
ready to control your character yourself.

This is a simple tutorial fight, in order to win simply select the enemy and
choose attack.  Once you've attacked simply press X and choose "End Turn" from
the menu.  Rinse and repeat until the three enemies are defeated.

o---o

After the battle is an introduction to the game's characters, story and so on.


o----------------------------------------------------------------------------o
|                                 Chapter 1                          ($25aB) |
o----------------------------------------------------------------------------o

=-=-=-=-=-=-=-=-=-=-=-=-=-= "A Jill-of-all-Trades" =-=-=-=-=-=-=-=-=-=-=-=-=-=


At the beginning of chapter 1 you will meet some new allies, "Merchant",
"Healer" and "Soldier."  After they join you will have control of your
characters on the island.

Before anything else do the following.  Begin my running behind the house and
jump onto the back deck, then from there onto the roof.  Climg to the top and
you will receive 100 Bordeaux.  After, go down onto the ground and throw every
NPC onto the roof (press square to throw, and move left analog stick to choose
where they will land).  When you do, begin stacking them on the highest part
of the roof.  Throw three people onto top of each other, then begin lifting
people yourself and jumping up the stack, setting them manually on top.  On
your way up you should receive a Change Book.  Once you have every character
stacked, and you stand on top and jump, a bottle phantom will join your party.

Save your game and examine the mailbox to go to the world map.  Control the
cursor with the left analog stick.  When you're ready choose Terra Firma by
hovering over it and pressing X.


                    o---| Episode 1: "Possessed" |---o

***********************************($25aC)************************************


As you enter Terra Firma, a scene will occur in a small village.  After it
ends you will find yourself on the world map again.  Choose Terra Firma and
you will be prompted to try a tutorial battle, which is optional.


o------------------o
| / - / - Tutorial |
o------------------o

Enemies: Quack Scrabbit (x1)

Objects: Plain Rock (x1)
        Plain Flower (x1)

Protection: N/A

The tutorial takes you through the basics of confining.  Confining is how you
bring phantoms into battle to help fight with you.  Marona can confine
phantoms into objects that appear in battle, simply highlight the object,
press X, and choose confine.  From here you can select any phantom.  Different
objects have different properties that will in turn affect the stats of the
phantom, so check these values before choosing which object to confine them
to.

For the battle, begin by confining Ash to the rock.  Select any other
character to confine to the flower.  Now end Marona's turn and attack the
Scrabbit with Ash.  After about two attacks you will win the battle.


o------------------o
| / - / - Tutorial |
o------------------o

Enemies: Subtle Scrabbit (x3)

Objects: Snakish (x1)
        Plain Weed (x2)
        Plain Rock (x2)

Protection: N/A

The next tutorial centres around the use of items you find in battle.  Watch
the tutorial scene.

You'll notice the sword is like other items and can have phantoms confined to
it.  The bottle you recruited from the island should be confined to the sword,
when his remove turns are up you will obtain the sword for yourself.

Using weapons in battle is simple, simply select them and lift them to equip.
From there you may have special skills added to your skill list.  With a
weapon in hand, you can throw it if you don't want it anymore (one throw per
turn.)  You can also guard with it, when guarding, if you are attacked the
weapon's hp total will deplete and if it becomes zero then you can no longer
use the weapon.

In this particular case, just confine Ash to a rock and use normal attacks to
end the battle (but not before you get the sword.)


o------------------o
| / - / - Tutorial |
o------------------o

Enemies: Aloof Scrabbit (x1)

Objects: Plain Tree (x2)
        Quack Dead Tree (x1)

Protection: Heal 30% Hp (Plain Tree)
           Defense x4 (Quack Dead Tree)

The third tutorial is about protection effects.  Objects can emit special
effects that will benefit both you and the enemy.  You can take advantage of
this by confining a phantom to an object which is RECEIVING a protection
effect.

To start, select the dead tree and choose lift.  You can throw object out of
bounads to get rid of them, so choose throw after lfiting the tree and select
a space outside the map to throw it.  The protection on the Scrabbit is now
gone.  Confine Ash to the tree receiving healing.  Now simply strike the enemy
until it is defeated.

o---o

Following the fights, return to Phantom Isle.  You can now purchase items,
equip items, heal up and save your game.

Now head to Terra Firma and choose Deserted Quarry, your first real battle.


o-------------------------o
| I - i - Deserted Quarry |------------------------------------------($25aD)-o
o-------------------------o

Enemies: Plain Slime (x3)

Objects: Plain Weed (x2)
        Plain Rock (x1)
        Plain Stone (x1)
        Plain Tree (x1),
        Plain Old Tree (x1)

Protection: Heal 30% Hp (Plain Stone)
           Strengthen +30% (Plain Stone)

Additional: Plain Mystic

Make sure you actually defeat the Plain Mystic in this battle, doing so will
enable you to create your own.  Start by confining Ash to the rock and send
him up to fight the Plain Mystic.  Meanwhile you can bring other characters in
and use them to throw enemies out of bounds if they are not strong enough to
defeat them on their own.

You can now create: Mystic

o-----------------------o
| I - ii - Barren Earth |--------------------------------------------($25aE)-o
o-----------------------o

Enemies: Plain Slime (x5)
        Ruined Slime (x1)
        Snobby Blacksmith (x1)

Objects: Plain Weed (x3)
        Plain Tree (x1)
        Plain Seed (x1)
        Plain Flower (x7),
        Plain Old Tree (x2)
        Plain Rock (x3)
        Plain Cactus (x4)
        Plain Starfish (x2)

Protection: Experience x2 (Ruined Slime)
           Attack x2 (Plain Slime)
           Defense x2 (Plain Slime)
           Strength x2 (Plain Slime)

Obviously for this battle, don't start by going after the blacksmith, as he
has all the protection on him.  Defeat the slime enemies to remove his
protection, then defeat the blacksmith last.

You can now create: Blacksmith


o---------------------------o
| I - iii - Primitive Altar |----------------------------------------($25aF)-o
o---------------------------o

Enemies: Werewolf (x1)
        Aloof Slime (x9)

Objects: Plain Seed (x2)
        Plain Weed (x7)
        Plain Flower (x8)
        Plain Rock (x2)
        Plain Old Tree (x1)
        Plain Starfish (x3)

Protection: N/A

Bring out your best fighters and focus your attacks on Raphael(?) to make sure
he's taken care of before anyone is removed from battle.  The slimes deal too
little damage to cause any kind of problem, so they can be picked off easily
after the boss is gone.

o---o

After the battle, you can return to the map you just played to encounter some
new types of enemies.  This is just a normal battle, however defeat the two
owl characters and you will be able to create them after the battle.

You can now create: Owl Knight, Owl Sentry

o---o

Return to Phantom Isle.  Prep you're characters, make some purchases, and when
you're ready go to the mailbox to watch a scene.


                     o---| Episode 2: "Walnut" |---o

***********************************($25aG)************************************


Head to the world map and choose Vapor Island.  Watch the event here.
Aferwards go to Windmill Promontory for another scene.  Following that select
the Sylph's Melody map.


o-------------------------o
| II - i - Slyph's Melody |------------------------------------------($25aH)-o
o-------------------------o

Enemies: Dark Fusionist (x1)
        Quack Summon (x4)

Objects: Various Weeds (x4)
        Various Dead Trees (x3)
        Various Driftwood (x1),
        Various Bombs (x1)
        Various Mushrooms (x1)

Protection: Money +50% (Dark Fusionist)
           Experience +50% (Dark Fusionist)

Considering the protection effects here don't really do anything to the
enemies, you can defeat them in any order you wish.  Check the numerous new
objects for the best ones to confine each phantom too.

You can now create: Fusionist


o-------------------------o
| II - ii - Life's Cradle |------------------------------------------($25aI)-o
o-------------------------o

Enemies: Trustd Summon (x1)
        Quack Summon (x3)
        Plain Summon (x3)

Objects: Various Rocks (x4)
        Various Flowers (x2)
        Various Weeds (x8)
        Various Mushrooms (x1)
        Great Long Sword (x1)

Protection: N/A

Additional: Fake Funguy

Start this battle off by confining a decent fighter to a nearby rock to take
on the phantoms on the left.  After, send Marona across the river and
confining your bottlemail in the sword.  Defeat the Funguy quickly, he'll
spend his turns running up to you, taking your weapons, and whipping them out
of bounds.

Ration your characters, and spread them enough so you have time to defeat all
enemies without wasting turns moving from one side to the other.


o---------------------------o
| II - iii - S. Wind's Howl |----------------------------------------($25aJ)-o
o---------------------------o

Enemies: ChromaOxide (x1)

Objects: Great SpiriTree (x1)
        Various Weeds (x7)
        Various Flowers (x3),
        Various Rocks (x1)
        Various Mushrooms (x3)
        Various Cacti (x1)

Protection:  Strengthen +20% (Great SpiriTree)
            Heal 20% Hp (Great SpiriTree)
            Heal 10% (Weed)
            Experience x3 (Weed)
            Heal 10% (Weed)
            Money x3 (Weed)

Additional: Plain Summon (x3)
           Quack Summon (x6)
           Trustd Summon (x2)

Don't send many people to start off this battle.  Since so many characters are
neautral the battle will play out with the boss destroying most of your
targets for you.  After some time when most enemies are off the field, send
out your entire army to gang up on the boss for an easy win.

o---o

After the fight you can return to the map you just played, the enemy that
replces the boss holds a nice sword.  To obtain it, steal from him then throw
it and confine a bottlemail into it.

o---o

Returnto Vapor Island to watch a scene.  Afterwards examine your mailbox for
the next scene.


                   o---| Episode 3: "Meeting Putty" |---o

***********************************($25aK)************************************


Go to the world map and head to Monetopia.


o------------------------o
| III - i - Gentle Brook |-------------------------------------------($25aL)-o
o------------------------o

Enemies: Novice Scrabbit (x6)
        Squire Scrabbit (x2)
        Plain Scrabbit (x1),
        Endure Shade (x1)

Objects: Desired Crystal (x1)
        Various Weeds (x4)
        Various Flowers (x4),
        Various Pots (x4)
        Various Mushrooms (x1)
        Various Bricks (x1)

Protection: KeepOut Red (Endure Shade)
           Mana +50% (Desired Crystal)
           Experience +50% (Desired Crystal)
           Weaken 20% (Desired Crystal)

When the battle starts, begin by confining your most powerful character to the
bricks in front of you.  There is sort of a barrier at the top of the level
enclosing a bunch of scrabbits, and the Endure Shade has this barrier created.
At first do not kill the bottle, go after all the Scrabbits that come at you.
After you have dispatched them, then kill the bottle and the other scrabbits
will come at you, which you should have no problem disposing of.

o---o

Following the battle return to the same map and defeat all the enemies for a
new class.

You can now create: Owl Ninja


o--------------------------o
| III - ii - Peaceful Hill |-----------------------------------------($25aM)-o
o--------------------------o

Enemies: Novice Scrabbit (x6)
        Squire Scrabbit (x1)
        So-so Scrabbit (x1)

Objects: Desired Crystal (x1)
        Various Weeds (x5)
        Various Flowers (x5),
        Various Pots (x4)
        Various Bricks (x1)
        Various Sunflowers (x3)
        Various Bombs (x1)
        Various Rocks (x1)

Protection: Money +50% (Desired Crystal)
           Experience +50% (Desired Crystal)
           Level up +1 (Spoiled Old Man)

Additional: Spoiled Old Man (x1)

First note the Old Man in the upper corner.  His "Level up +1" protection
means both Scrabbits he is attached to will gain one level each turn.
Obviously this makes taking out the Old Man a top priority, so begin by
confining your 2nd and 3rd most powerful characters into the two pots beside
you.  After run to the right side of the screen towards the direction of the
Old Man, there are no enemies in that area.

On your next turn go up again with Marona and assuming one of the Scrabbits
didn't pick them up, confine your most powerful character to the bricks.  The
Old Man doesn't have too much health, but by now the Scrabbits have likely got
a fair number of level ups so they'll be the ones to watch out for.  COfnien
the rest of your phantoms in this area (to pots, weeds etc) and gang up on the
two levelled Scrabbits.

You can now create: Old Man


o---------------------------o
| III - iii - Shining Earth |----------------------------------------($25aN)-o
o---------------------------o

Enemies: Keen Manticore (x1)
        Useless Shade (x3)
        Novice Scrabbit (x3)
        Plain Scrabbit (x2)
        So-so Scrabbit (x1)

Objects: Various Flowers (x7)
        Various Water Cans (x1)
        Various Pots (x2),
        Various Vases (x1)
        Various Bricks (x2)
        Various Seeds (x2)
        Various Weeds (x7)
        Various Sunflowers (x2)
        Various Rocks (x1)
        Various Giant Trees (x1)

Protection: Attack -20% (Useless Shade)
           Speed -20% (Useless Shade)
           Defense -20% (Useless Shade)

Additional: Adamnt Titlist (x1)

For this map the most important thing is to be sure the titlist is dead before
you complete the rest of the map.  Other than that it's a good idea to defeat
the manticore before the Useless Shades because they are giving him some bad
protection effects that will disappear once they are defeated.  Don't bring
all your phantoms out at once, use Marona to run towards the enemies and
confine your phantoms there to minimize the amount of wasted turns moving
towards the enemy.

You can now create: Titlist

o---o

Watch the scene, then examine your mailbox afterward.


                   o---| Episode 4: "A Friend" |---o

***********************************($25aO)************************************


On the world map head to the Isle of Healing Waters.  A battle will
automatically start here.


o--------------------------------o
| / - / - Isle of Healing Waters |
o--------------------------------o

Enemies: Plain Summon (x4)
        So-so Summon (x1)

Objects: Aloof Old Tree (x6)
        Aloof Flower (x3)
        Aloof Tree (x5)
        Calm Tree (x1)

Protection: Experience +30% (Calm Tree)
           Mana +30% (Calm Tree)
           Attack -30% (Calm Tree)
           Defense -30% (Calm Tree)

Pick off as many of the plain summons as you can as early as possible.  The
Calm Tree gives bad protection to them, but the So-so Summon will usually
destory the tree so take advantage of its effects while they remain.
Otherwise it's a pretty straight-forward battle.


o--------------------------------o
| / - / - Isle of Healing Waters |
o--------------------------------o

Enemies: Plain Summon (x4)
        So-so Summon (x1)

Objects: Aloof Old Tree (x6)
        Aloof Flower (x3)
        Aloof Tree (x5)
        Calm Tree (x1)

Protection: Experience +30% (Calm Tree)
           Mana +30% (Calm Tree)
           Attack -30% (Calm Tree)
           Defense -30% (Calm Tree)

This is exactly the same battle.  Pick off as many of the plain summons as you
can as early as possible.  The Calm Tree gives bad protection to them, but the
So-so Summon will usually destory the tree so take advantage of its effects
while they remain.  Otherwise it's a pretty straight-forward battle.

o---o

After the events following the battle, return to the Isle and choose the
Bloody Fortress.


o--------------------------o
| IV - i - Bloody Fortress |-----------------------------------------($25aP)-o
o--------------------------o

Enemies: Plain Summon (x3),
        So-so Summon (x2)
        Serious Ghost (x1)

Objects: Various Vases (x6)

Protection: Attack -40% (Serious Ghost)

Start the battle by confining your most powerful character into one of the
vases at the North end of the map.  Use this character to defeat the ghost
giving off the Attack -40% and then you can summon the rest of your characters
in any vase you wish.  The battle is easy from that point on.


o-----------------------o
| IV - ii - Devil's Cry |--------------------------------------------($25aQ)-o
o-----------------------o

Enemies: So-so Summon (x7)

Objects: Ichiban BronzeSwd (x1)
        Trustd SpiriTree (x1)
        Various Vases (x3)
        Various Weeds (x3)
        Various Flowers (x4)
        Various Old Trees (x1)
        Various Saplings (x1)
        Various SpiriTrees (x1)
        Various Pillars (x4)
        Various PoisonRcks (x4)

Protection: KeepOut: Red (Trustd SpiriTree)

Additional: Plain Whisp (x7)

To make this fight easier, you can skip a few turns while the enemies battle
it out on the other side.  Despite the outnumbering, the purple enemies stand
to chance against the wisps, so if you want to get the sword laying in this
level you'll have to go out before one side wipes out the other.  When it's
safe confine your bottlemail to the sword and make sure he obtains it at the
end.  Other than that just confine your strongest attackers to the pillars,
which are good at boosting attack.


o--------------------------o
| IV - iii - Cruel Verdict |-----------------------------------------($25aR)-o
o--------------------------o

Enemies: Desired Ghost (x2)
        So-so Summon (x6)

Objects: Various Bricks (x1)
        Various Vases (x2)
        Various Pillars (x4)
        Various Crystals (x12)
        Various SacredRcks (x1)
        Various PoisonRcks (x7)

Protection: Strengthen +10% (Crystal)
           Strengthen +10% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Crystal)
           Money +50% (Vase)
           Money +50% (Vase)

This is an easy fight, simply confine your strongest attackers to the
PoisonRcks as they have good stat boosts and are protected by Strengthen +20%.
Most of the enemies will be more interested in attacking the inanimate objects
than in attacking you, so it's a quick win here.


o---------------------------o
| IV - iv - Tragedy's Stage |----------------------------------------($25aS)-o
o---------------------------o

Enemies: MiniBos Dark Avatar (x1)
        So-so Ghost (x2)
        So-so Summon (x8)

Objects: Ichiban SpiriTree (x1)
        Various Pillars (x5)
        Various Weeds (x4)
        Various Stones (x1)
        Various Saplings (x1)
        Various Flowers (x1)
        Various SacredRocks (x3)
        Various PoisonRcks (x3)
        Various Crystals (x4)
        Various Old Trees (x1)

Protection: Heals 10% Hp (Weed)
           Speed +20% (Flower)
           Attack +40% (Sapling)
           Defense +40% (Old Tree)

This is a large map with many enemies and a powerful boss.  The best strategy
may be to just simply throw the weak enemies out of bounds so you can save
time and focus your attacks on the boss.  Confine your strongest character to
the Ichiban SpiriTree to get the great Attack+40% bonus and defeat the boss
before your phantoms are removed.

o---o

After the battle watch the scene, then examine your mailbox.


                 o---| Episode 5: "Scarlet the Brave" |---o

***********************************($25aT)************************************


Venture to the world map and choose Vapor Island.  Then head to Forestia.
Finally choose Forestia again.


o-------------------------o
| V - i - Nature's Bounty |------------------------------------------($25aU)-o
o-------------------------o

Enemies: Trustd Saber Kitty (x1)
        Plain Saber Kitty (x6)

Objects: Various Old Trees (x4)
        Various Weeds (x4)
        Various Mushrooms (x1)
        Various Flowers (x1)

Protection: Experience +30% (Trustd Saber Kitty)
           Money +30% (Trustd Saber Kitty)
           Mana +30% (Trustd Saber Kitty)

Despite protecting all six of the surrounding kitties, the protection effects
are actually just meaningless ones for the enemies that won't affect your
ability to defeat them.  Regardless there's no harm in taking out the leader
first, the enemies are rather weak so take your time and make it a quick
battle.  Your only real hinderance is a lack of any real decent item to
confine to.


o-------------------------o
| V - ii - Bed of Flowers |------------------------------------------($25aV)-o
o-------------------------o

Enemies: Leader Saber Kitty (x1)
        Trustd Saber Kitty (x1)
        Subtle Saber Kitty (x13)

Objects: Natural Phonogrph (x1)
        Various Weeds (x7)
        Various Flowers (x4)
        Various Mushrooms (x1)
        Various Saplings (x3)
        Various Rock Weeds (x1)
        Various Old Trees (x1)

Protection: Mana +50%
           Experience +50%

Similar to the boss battle your real enemy here will likely be your phantoms
being removed from battle, so again if you feel you might be running low on
time, simply just start chucking enemies off the side of the map.  Go for the
two main kitties first then pick off the rest.  The Phonogrph at the top can
easily be iptained via a bottlemail.


o------------------------o
| V - iii - Green Cradle |-------------------------------------------($25aW)-o
o------------------------o

Enemies: Trustd Saber Kitty (x1)
        Lively Saber Kitty (x4)
        Spoiled Saber Kitty (x6)

Objects: Great! SacredRck (x1)
        Various Rocks (x2)
        Various Flowers (x4)
        Various Weeds (x8)
        Various Mushrooms (x1)
        Various PoisonRcks (x2)
        Various Saplings (x3)
        Various Giant Trees (x1)
        Various Trees (x1)

Protection: Defense x7 (Great! SacredRck)
           Experience x7 (Great! SacredRck)
           Mana x7 (Great! SacredRck)

Additional: Deluxe Behemoth (x1)

The first thing to do is attack the Great! SacredRck.  It is sending Defense
x7 to most of the kitties, and you won't have much luck while that remains.
Once you dispatched the rock, elimiate the kitties as well.  If you're feeling
especially powerful you can try to kill the Behemoth, but it's not a
requirement to complete the map.


o--------------------------o
| V - iv - Yggdrasil Sleep |-----------------------------------------($25aX)-o
o--------------------------o

Enemies: Zombie (x1)
        Ichiban Lady Zombie (x1)
        Adamnt Zombie (x7)

Objects: Various Weeds (x6)
        Various Trees (x7)
        Various Flowers (x3)
        Various Mushrooms (x1)
        Various EvilRockWd (x1)
        Various SpiriTrees (x1)

Protection: N/A

It may look like the Ichiban zombie is the elader, but there's actually a
stronger one that looks similar to the others so be sure not to miss it.
Watch out because this level is super slippery, but that can be used to your
advantage.  If you move only a little you may find you travel long distances,
and enemies can easily be thrown off of this map since they bounce and slide.
Do note though that the lower swamp area is not super slippery.

o---o

After a scene, return to Phantom Isle and examine the mailbox.


              o---| Episode 6: "Unexpected Reward" |---o

***********************************($25aY)************************************


Enter Monetopia for a scene.  Afterward select Verdant Guardiana.


o-------------------------o
| VI - i - Innocent Entry |------------------------------------------($25aZ)-o
o-------------------------o

Enemies: Plain Manticore (x4)
        Bully Manticore (x1)

Objects: Desired Treasure (x1)
        Various Weeds (x2)
        Various Stumps (x2)
        Various Poison Rcks (x3)
        Various Sacred Rcks (x1)
        Various Flowers (x2)
        Various Rocks (x2)
        Various Mushrooms (x2)
        Various Seeds (x1)
        Various Vases (x2)
        Various Bricks (x1)
        Various Crates (x1)
        Various Trollies (x1)

Protection: Experience x2 (Desired Treasure)
           Mana x2 (Desired Treasure)
           Money x2 (Desired Treasure)
           Strengthen +20% (Desired Treasure)

The treasure chest here is giving the enemies Strengthen +20% so take it out
first.  Following that it's just a matter of bringing out your most powerful
characters, since it's a small map you shouldn't have any trouble if you just
bring everyone out at once.


o---------------------------o
| VI - ii - Mischief Garden |----------------------------------------($25bA)-o
o---------------------------o

Enemies: Useless Werewolf (x1)
        Snobby Manticore (x2)
        Quack Werewolf (x3)

Objects: Various Weeds (x2)
        Various Seeds (x1)
        Various PoisonRcks (x2)
        Various SacredRcks (x1)
        Various Rocks (x2)
        Various Stumps (x2)
        Various Mushrooms (x1)
        Various Flowers (x4)
        Various Anthills (x1)

Protection: Avoided 15dm (Useless Werewolf)
           Defense x2 (Flower)
           Defense x2 (Rock)
           Defense x2 (PoisonRck)

Additional: Snobby Granny (x1)

Defeat all the werefolves and manticores here to win the battle.  At the upper
left corner is a granny character, it would be a good idea to plan your
strategy to include defeating her.  The stumps offer some powerful attack
bonses so use that to your advantage and proceed to wipe the field.

You can now create: Granny


o------------------------o
| VI - iii - Hidden Hall |-------------------------------------------($25bB)-o
o------------------------o

Enemies: Clumsy Fenrir (x1)
        Snobby Fenrir (x1)
        Quack Fenrir (x2)
        Aloof Fenrir (x2)
        Spoiled Werewolf (x1)
        Quack Werewolf (x1)
        Quack Menticore (x2)

Objects: Various Weeds (x4)
        Various Flowers (x2)
        Various Vases (x4)
        Various PoisonRcks (x2)
        Various SacredRcks (x1)
        Various Mushrooms (x2)
        Various Crates (x1)
        Various Stumps (x1)
        Various Signs (x1)

Protection: Speed +20% (Quack Fenrir)
           Speed +20% (Aloof Fenrir)
           Defense +20% (Snobby Fenrir)
           Defense +20% (Clumsy Fenrir)
           Defense +20% (Spoiled Werewolf)
           Attack +20% (Quack Werewolf)
           Mana x2 (Quack Manticore)
           Money x2 (Aloof Fenrir)
           Experience x2 (Quack Manticore)

Seems like a pretty normal battle, there's no special characters or bosses to
take into consideration, but the sheer amount of enemies, size of the map and
the fact that they keep picking up huge defense boosting items made lose over
and over here.  A careful strategy is your best bet if you aren't too high a
level, if you have a lot of trouble trying not summoning any phantoms for
about three turns, using the first three to simply throw the nearest monster
out of bounds.


o--------------------------o
| VI - iv - Green Paradise |-----------------------------------------($25bC)-o
o--------------------------o

Enemies: MiniBos Dragon (x1)
        Cute Behemoth (x1)
        Aloof Behemoth (x1)
        Trustd Fenrir (x1)
        Aloof Manticore (x1)
        Clumsy Werewolf (x1)
        Clumsy Manticore (x1)
        Clumsy Fenrir (x1)

Objects: Various Weeds (x6)
        Various Vases (x2)
        Various Mushrooms (x2)
        Various Stumps (x1)
        Various Crates (x1)
        Various Flowers (x1)
        Various Skulls (x2)
        Various Bones (x1)
        Various Pumpkins (x1)
        Various Seeds (x1)
        Various Driftwood (x1)
        Various SacredRcks (x1)
        Various Bricks (x2)
        Various Sunflowers (x1)
        Various Rocks (x2)

Protection: Attack +50% (Bone)
           Attack +10% (Weed)
           Defense +50% (Seed)
           Defense +10% (Brick)
           Strengthen +50% (Rock)
           Strengthen +50% (Rock)

If you want to win this battle you must use the protection effects to your
advantage.  Begin by confining some of your good attackers to the Defense +50%
items and begin to pick off the enemies one by one, be sure you didn't summon
all your phantoms and you still have at least one or two very powerful ones
remaining.

Once you've gotten rid of a good chunk of the first few enemies, bring out
your most powerful fighters on the weed and flower that are receiving the
bonus of Attack +50% from the bone.  Use these characters to annhailate the
dragon and any remaining enemies.  There's lots of items here so if you get a
chance, grab one with your bottlemail.

o---o

Watch the scene that follows.  Examine your mailbox.


                 o---| Episode 7: "The Rainbow Bird" |---o

***********************************($25bD)************************************


Choose Clutter Haven on the world map.  Head for the Island of Evil.


o---------------------------o
| VII - i - Sick unto Death |----------------------------------------($25bE)-o
o---------------------------o

Enemies: Omni Blacksmith (x1)
        GradeA Fighter (x1)
        Aloof Fighter (x1)

Objects: Desired Iron Ktna (x1)
        Fine Big Axe (x1)
        Normal Long Swd (x1)
        Various Bones (x1)
        Various Deadwood (x1)
        Various Drfitwood (x2)
        Various Wither Trs (x3)
        Various Rocks (x1)
        Various Crates (x1)
        Various PoisonRcks (x1)
        Various Starfish (x1)

Protection: N/A

You don't have to worry about big maps or lots of enemies here, bring out all
your most powerful characters at once.  Some of the weapons add a lot of
defense so steal them out of their hands if you can to eliminate any offense
and defense they have.  This fight should be quick.


o-----------------------------o
| VII - ii - Road of the Lost |--------------------------------------($25bF)-o
o-----------------------------o

Enemies: Raven Amazon (x1)
        Subtle Amazon (x3)
        Plain Amazon (x3)

Objects: Ichiban Silver Axe
        Various Rocks (x5)
        Various Bones (x2)
        Various Bombs (x1)
        Various Skulls (x1)
        Various Daggers (x3)
        Various Flowers (x2)
        Various Anthills (x2)
        Various Cacti (x1)

Protection: Defense -30% (Cactus)
           Defense -10% (Anthill)
           Defense +10% (Skull)
           Attack +10% (Rock)
           Speed +10% (Bone)
           Avoid 10dm (Bone)
           Warp (Flower)

Every enemy on this map has defense -30% on them, and you'd like to keep it
that way.  Fortunately the enemy seems oblivious so they won't go and attack
the cactus.  Immediately send your best characters to the nearest anthills and
begin pounding on the enemy.  The most important thing to do here is get that
giant axe from the leader, he is an absolute powerhouse with it equipped.


o----------------------------o
| VII - iii - Life and Death |---------------------------------------($25bG)-o
o----------------------------o

Enemies: Puppeteer (x1)
        Normal Zombie (x2)
        Aloof Zombie (x5)

Objects: Pure Silver Stf (x1)
        Various Bones (x2)
        Various Rocks (x6)
        Various Weeds (x3)
        Various Driftwood (x1)
        Various Skulls (x3)
        Various Vases (x1)
        Various Dead Trees (x1)
        Various Rotten Trs (x1)
        Various Fish (x1)

Protection: Defense +10% (Puppeteer)
           Defense -10% (Fish)
           Attack -10% (Rock)

There's a lot of zombies on this map so if you start to become overwhelmed and
time is running around, start throwing left and right.  Defeat the Puppeteer
as fast as possible and the two grey zombies, the rest are easy picking from
that point.  The protection effects aren't really anything special here so
don't put too much consideration into them.


o--------------------------o
| VII - iv - Hall of Death |-----------------------------------------($25bH)-o
o--------------------------o

Enemies: Raven Captain (x1)
        Ichiban Owl Sentry (x1)
        Ichiban Owl Sage (x1)
        Ichiban Owl Ninja (x1)
        Squire Owl Sentry (x3)

Objects: Ichiban Silver Spear (x1)
        Healing Cane (x1)
        Chic BronzeSwd (x1)
        Buffer Dirk (x1)
        Fncied Dagger (x1)
        Smart Used Book (x1)
        Various Bones (x2)
        Various Weeds (x1)
        Various Rocks (x1)
        Various Skulls (x2)
        Various Stones (x2)
        Various SacredRcks (x1)
        Various PoisonRcks (x1)
        Various Flowers (x1)
        Various Seeds (x1)
        Various Skull Trees (x1)
        Various Treasure (x1)

Protection: Strength x2 (SacredRck)
           Warp (SacredRck)
           Rooted (Treasure)
           No O.B. (Dagger)
           No O.B. (BronzeSwd)
           Speed -30% (Skull Tree)

Not a particularly hard battle, some of it is luck dependant if you use this
strategy.  There's a great Strength x2 bonus here which will really help you
dispatch the enemies, but there's a catch:  it's tied to a warp protection
which will send you all over the battlefield each trn, so you have to hope
your character who has the double strength will actually be sent near an enemy
(usually you're at least within moving distance.)

Besides that just pound away at the owls and steal any of their weapons if
they become a nuisance.


o-------------------------o
| VII - v - No Man's Land |------------------------------------------($25bI)-o
o-------------------------o

Enemies: NineSword (x1)

Objects: Heliotrope (x1)
        Various Rocks (x6)
        Various SacredRcks (x3)
        Various Bombs (x3)
        Various Weeds (x2)
        Various Spell Books (x1)
        Various Dead Trees (x1)
        Various Rotten Trs (x1)
        Various Wither Trs (x1)
        Various Wight Trees (x1)
        Various CurseTrees (x1)
        Various BlaspheTrs (x2)
        Various Flowers (x1)
        Various Treasure (x1)

Protection: Attack +40% (Treasure)
           Attack +20% (Spell Book)
           Attack +10% (Bomb)
           Attack +10% (Bomb)
           Defense +10% (SacredRck)

You do not have to win this fight to proceed, however if you are levelled
extremely well you have a chance to get an incredible sword.  Steal the
Heliotrope and claim in with a bottlemail if you can, this is very dangerous
and will require a considerable amount of levelling to accomplish, but it's
worth it.

To contine the story, simply allow him to pound you into the ground.


o----------------------------o
| VII - vi - Mortality's End |---------------------------------------($25bJ)-o
o----------------------------o

Enemies: ChromaOxide (x1)

Objects: Sated Egg (x1)
        Various Skulls (x4)
        Various Bombs (x1)
        Various Bones (x3)
        Various Wither Trs (x2)
        Various CurseTrees (x3)
        Various PoisonRcks (x3
        Various Flowers (x1)
        Various Rotten Trs (x1)
        Various Bricks (x1)
        Various Deadwood (x1)
        Various Weeds (x1)

Protection: Damage 10% (PoisonRck)
           Attack -10% (Bone)
           Defense -10% (Deadwood)
           Defense -30% (Wither Tr)
           Defense -30% (Weed)
           Defense -30% (Flower)
           Defense -30% (CurseTree)
           Defense -30% (Rotten Tr)
           Attack -30% (PoisonRck)
           Attack -30% (PoisonRck)
           Attack -30% (Skull)
           Attack -30% (Brick)
           Attack -30% (Rock)
           Attack -30% (Wither Tr)

Additional: Naked Mimic (x1)

No matter where you confine people you're going to have to deal with some
hefty disadvantages here, so just live with it.  You can throw someone
acrossto the other island to try and take out the naked mimic if you like.
Otherwise you only have one real enemy, so gang up, and even if you are rather
weak, with a few decoys and steady attack you won't have a problem taking him.

o---o

Watch the scene.  Return to Clutter Haven.  Watch the scene and then head to
Phantom Isle.


o----------------------------------------------------------------------------o
|                                 Chapter 2                          ($25bK) |
o----------------------------------------------------------------------------o

=-=-=-=-=-=-=-=-=-=-=-=-=-= "Expanding Horizons" =-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Examine your mailbox.


              o---| Episode 8: "Count Malt is Shaken" |---o

***********************************($25bL)************************************


Head to Vapor Island and watch the scene.  Afterwards select Frigidia.


o-----------------------------o
| VIII - i - Forsaken Glacier |--------------------------------------($25bM)-o
o-----------------------------o

Enemies: Robber Funguy (x2)
        Wind Funguy (x1)
        Ice Funguy (x1)
        Classy Mermaid (x1)
        Serious Mermaid (x1)
        Flawless Merman (x1)
        Desired Blob (x1)

Objects: Chilly Cane (x1)
        Various Crystals (x13)
        Various Crates (x7)
        Various Vases (x1)
        Various Weeds (x1)

Protection: No O.B. (Crate)
           No O.B. (Crate)
           Sticky (Crystal)
           Sticky (Crate)

Additional: Great Soldier

All the enemies in this level are stuck with no O.B. so you'll have to either
defeat them all or destory the source of the protection.  Ignore that fact
that they may be weaker, destroy the mushrooms first!  They steal your weapons
and throw them out of bounds it's infuriating!  Especially when you have
everything set and you know you're going to win... unless they take your
stupid sword.  Murder them.


o---------------------------o
| VIII - ii - Subzero Field |----------------------------------------($25bN)-o
o---------------------------o

Enemies: Great! Lizardman (x1)
        Great! Fenrir (x2)
        Healy Mermaid (x1)
        Gusty Mermaid (x1)
        Chilly Mermaid (x2)

Objects: Various Fish (x1)
        Various Crystals (x7)
        Various PoisonRcks (x2)
        Various Crates (x4)
        Various Saplings (x2)
        Various Rocks (x1)
        Various Treasure (x1)

Protection: KeepOut: Yellow (Fish)
           Sticky (Crystal)
           No O.B. (Crystal)
           No O.B. (PoisonRck)

Additional: Great! Soldier (x1)

Use the slippery ground to your advantage and slide your way from place to
place.  Be sure to take out the Healy Mermaid before anyone else, the
remaining three are content casting spells and damaging each other for
whatever reason, though they will target you if you get too near.  Remove the
No O.B. rock if you find yourself needed to chuck those enemies out, besides
that ration your troops so you have enough time to go through the whole map.


o-----------------------------o
| VIII - iii - Demon's Grudge |-----------------------------------($25bO)-o
o-----------------------------o

Enemies: Super Granny (x1)
        Great! Fenrir (x3)
        Great! Saber Kitty (x3)
        Mild Funguy (x1)
        Adamnt Funguy (x1)
        Frndly Funguy (x1)
        Ichiban Mermaid (x1)
        Ichiban Merman (x2)

Objects: Major Rock (x3)
        Fine Rock (x3)
        Neo Crystal (x2)
        Fine Crystal (x5)
        Lively Crystal (x3)
        Ichiban Crystal (x1)
        Major Anthill (x1)
        Fine Anthill (x1)

Protection: Strengthen +20% (Mild Funguy)
           Strengthen +20% (Adamnt Funguy)
           Strengthen +20% (Frndly Funguy)
           Attack +10% (Great! Fenrir)
           Attack +10% (Major Anthill)
           Defense +10% (Great! Fenrir)
           Defense +10% (Major Rock)
           Speed +10% (Great! Fenrir)
           Sticky (Neo Crystal)
           Sticky (Neo Crystal)
           Sticky (Ichiban Crystal)
           Sticky (Fine Rock)
           No O.B. (Neo Crystal)
           No O.B. (Neo Crystal)
           No O.B. (Ichiban Crystal)
           No O.B. (Major Rock)
           No O.B. (Fine Rock)
           No O.B. (Fine Crystal)

Additional: Neo Witch (x1)
           Xtreme Soldier (x1)

This was the second level where I had to seriously reevaluate my levels.  What
makes this map challenging is the number of enemies, the slippiness, the fact
they are protected from O.B. and the mushrooms that steal your weapon and
throw it away.  Combined makes for one annoying map.  Throw those No O.B.
rocks out if you can manage, and maybe even revive the two fallen troops.


o--------------------------o
| VIII - iv - Brave's Seal |-----------------------------------($25bP)-o
o--------------------------o

Enemies: Danger Golem (x1)

Objects: Various Crystals (x10)
        Various Sacred Trs (x7)
        Various Flowers (x1)
        Various Old Trees (x2)
        Various Treasure (x1)

Protection: Defense +50% (Sacred Tr)
           Defense +50% (Sacred Tr)
           Defense +10% (Crystal)
           Defense +10% (Flower)
           Attack +10% (Crystal)
           Attack +10% (Crystal)
           Speed +10% (Crystal)
           Speed +10% (Crystal)
           Strengthen +30% (Sacred Tr)
           Warp (Sacred Tr)

Additional: Great Soldier (x5)
           Ichiban Witch (x2)

If you're really powerful at the point you can just go for a full onslaught,
however if not you'll have to go for the more strategic approach:  Send Marona
down the map and confine very weak troops to the Defense +50% trees.  The boss
will go for them first and inadvertantly destory his source of double defense.
The fight is yours at that point.

o---o

Return to Vapor Island for now.  Afterward head to Phantom Isle.


                o---| Episode 9: "Dual Duelists" |---o

***********************************($25bQ)************************************


Check out Desert Island at the North part of the world map.


o----------------------o
| IX - i - Minus World |---------------------------------------------($25bR)-o
o----------------------o

Enemies: Great! Blob (x1)
        Fine Shade (x2)
        Fine Mimic (x1)
        Ichiban Slime (x4)

Objects: Various Cacti (x7)
        Various Weeds (x4)
        Various Anthills (x2)
        Various SacredRcks (x3)
        Various Rocks (x2)

Protection: Experience x2 (SacredRck)
           Heal 20% Hp (Sacred Rck)

Just some normal enemies here with no special conditions.  Even the
protections aren't worth bothering with.  Eliminate 'em all to proceed.


o--------------------------o
| IX - ii - A Test of Will |-----------------------------------------($25bS)-o
o--------------------------o

Enemies: Great! Blob (x2)
        Fine Mimic (x2)
        Fine Shade (x2)
        Fine Slime (x3)

Objects: Various Cacti (x7)
        Various Weeds (x3)
        Various Rocks (x3)
        Various Anthills (x1)
        Various PoisonRcks (x2)
        Various SacredRcks (x1)

Protection: Experience x2 (Rock)
           Strengthen +10% (Rock)

Same deal as the alst map here except the area is slightly bigger meaning you
may want to spread out the confining of your phantoms.  Does it really matter
here though?  Doubtful.


o----------------------------o
| IX - iii - Wandering's End |---------------------------------------($25bT)-o
o----------------------------o

Enemies: Cursed (x1)
        Classy Slime (x3)
        Fine Shade (x4)

Objects: Various Cacti (x7)
        Various Weeds (x3)
        Various SacredRcks (x1)
        Various PoisonRcks (x1)
        Various Pillars (x2)
        Various Vases (x2)
        Various Treasure (x1)
        Various Flowers (x2)
        Various Stones (x1)

Protection: Permanent (Pillar)
           Resistant (Pillar)
           Attack +10% (Classy Slime)
           Defense +10% (Classy Slime)
           Speed +10% (Classy Slime)

Time for a sub-boss.  If you are going to go straight to try and take out the
boss first, be sure to knock off the slime with the Defense +10% protection on
the way, to make the boss juts that much easier to take down.  (Better yet,
take out all the enemies on the way.)  In this battle, time will likely be a
more dangerous factor than enemy power.


o-------------------------o
| / - / - Wandering's End |
o-------------------------o

Enemies: Cursed (x1)

Objects: Heliotrope (x1)
        Various Cacti (x10)
        Various Weeds (x3)
        Various Flowers (x3)
        Various Pillars (x3)
        Various Vases (x2)
        Various PoisonRcks (x2)
        Various SacredRcks (x1)
        Various Stones (x1)

Protection: Invincible (Cactus)
           Invincible (Cactus)
           Invincible (Cactus)
           Resistant (Pillar)
           Permanent (Pillar)

Rather than against your enemy this battle is fought against three cacti
placed around the level.  These three cacti have invicibility protecting your
enemy and nothing you do will hurt him until that protection is gone.  Once it
is gone however, the real Raphael will lay waste to this enemy so don't worry
about that too much.

If you're feeling really lucky you can try to steal his sword, but it's hard
enough to do even with having a chance to heal between battles.

o---o

Head to Phantom Isle.


              o---| Episode 10: "Putty's Mischief" |---o

***********************************($25bU)************************************


Examine the mailbox.  Make your way to the Isle of Healing Waters.  Back again
to Phantom Isle and the mailbox.  Go to Mt Kazan.


o-------------------------o
| X - i - Forbidden Flame |------------------------------------------($25bV)-o
o-------------------------o

Enemies: Aloof Dragon (x1)
        Plain Dragon (x1)
        Desired Fenrir (x2)
        Plain Fenrir (x3)

Objects: Various Rocks (x2)
        Various PoisonRcks (x2)
        Various SacredRcks (x2)
        Various Trollies (x1)
        Various Bombs (x1)
        Various Bricks (x1)
        Various Crates (x1)
        Various Barrels (x1)
        Various Stones (x1)

Protection: Experience +10% (SacredRck)
           Money +10% (SacredRck)
           Mana +10% (SacredRck)

Normal fight with a couple of somewhat powerful dragons.  If you're having
trouble with this battle, it's a good sign you're underlevelled, because this
one ranks about average in terms of difficulty.  You have lots of options for
confining your phantoms here, so pick and choose.


o------------------------o
| X - ii - Fierce Tyrant |-------------------------------------------($25bW)-o
o------------------------o

Enemies: Classy Golem (x1)
        Vet. Lizardman (x1)
        Normal Lizardman (x1)
        Deluxe Manticore (x1)
        Normal Manticore (x1)
        Desired Cerebus (x1)
        Deluxe Cerebus (x1)

Objects: Various PoisonRcks (x3)
        Various SacredRcks (x2)
        Various Bones (x1)
        Various Deadwood (x1)
        Various Wither Trs (x1)
        Various Rocks (x1)
        Various Skulls (x1)
        Various Bricks (x1)
        Various Bombs (x1)
        Various Crates (x1)
        Various Signs (x1)
        Various Bombs (x1)
        Various Rotten Trs (x1)

Protection: Experience +20% (Normal Manticore)
           Money x2 (Normal Cerebus)
           Mana x2 (Normal Lizardman)

This battle is similar to the last with slightly stornger enemies.  You still
have great confining choices like the bomb so use it to your advantage.  Be
sure you don't summon all your phantoms right out and run low on time.


o-------------------------o
| X - iii - Hill of Death |------------------------------------------($25bX)-o
o-------------------------o

Enemies: Serious Dragon (x1)
        Plain Cerebus (x2)
        Desired Fenrir (x2)
        Plain Ghost (x2)

Objects: Various PoisonRcks (x3)
        Various Bones (x1)
        Various Wight Trees (x1)
        Various Wither Trs (x1)
        Various Skulls (x2)
        Various Rocks (x3)
        Various Anthills (x1)
        Various Crates (x1)
        Various Stones (x1)
        Various Misc Weeds (x1)

Protection: Experience x2 (Desired Fenrir)
           Experience x2 (Plain Cerebus)
           Experience x2 (Plain Ghost)
           Mana x2 (Plain Ghost)
           Mana x2 (Plain Cerebus)
           Strengthen +20% (PoisonRck)
           Strengthen +20% (Crate)

Another very similar battle.  Enemies are bunched together and there's really
no reason to have trouble here, in fact the preceeding battle was harder.


o-----------------------o
| X - iv - Land of Fire |--------------------------------------------($25bY)-o
o-----------------------o

Enemies: Excel Dragon (x1)
        Fine Hell Corgi (x1)
        Best Fenrir (x1)
        Irked Ghost (x3)
        Spoiled Ghost (x3)

Objects: Various PoisonRcks (x2)
        Various SacredRcks (x2)
        Various Bones (x1)
        Various Blossoms (x1)
        Various Barrels (x1)
        Various Vases (x2)
        Various Bread (x1)
        Various Dead Trees (x2)
        Various Rocks (x1)
        Various Crystals (x1)
        Various Deadwood (x1)
        Various Weight Trees (x1)

Protection: Attack +20% (Irked Ghost)
           Attack +20% (Spoiled Ghost)
           Attack +20% (Spoiled Ghost)
           Defense +20% (Irked Ghost)
           Defense +20% (Irked Ghost)
           Defense +20% (Spoiled Ghost)
           Heal 20% Hp (Excel Dragon)
           Heal 20% Hp (Fine Hell Corgi)
           Heal 20% Hp (Best Fenrir)
           Defense +50% (PoisonRck)

In order to win this battle, you must pick off the smaller enemies first one
by one.  Each enemy is giving another enemy some good protection effects, so
slowly the more you pick off, the weaker the biggest enemies become.  This map
is large and hard to navgate so be sure to split your party up right at the
beginning and send a few down each path.  Once you've taken out enough of the
little phantoms, the dragon should go down rather easily.

o---o

After the battle watch the scene and return to Phantom Isle.


              o---| Episode 11: "Paradise Saved?" |---o

***********************************($25bZ)************************************


To Verdant Guardiana!


o-------------------------o
| XI - i - Innocent Entry |------------------------------------------($25cA)-o
o-------------------------o

Enemies: Omni Blacksmith (x1)
        GradeA Fighter (x1)
        Ichiban Fighter (x4)

Objects: Ichiban Axe (x1)
        Ichiban Dagger (x1)
        Ichiban Spear (x4)
        Various Weeds (x2)
        Various Flowers (x3)
        Various Rocks (x1)
        Various Stumps (x2)
        Various Seeds (x1)
        Variosu PoisonRcks (x3)
        Various Mushrooms (x1)
        Various Vases (x1)
        Various Bricks (x1)
        Various Treasure (x1)

Protection: Unarmed (x1)
           No O.B. (x4)

For an easy win on this fight try the following:

Send Marona up a ways and confine your very weakest character to the treasure
chest.  After confine a bunch of expendable characters to all the weapons
lying around.  End your turn, the enemies will likely kill a few of your weak
characters including the one confined to the chest so the unarmed protection
will be gone and the enemies won't have any weapons to pick up since your
phantoms are confined to them.

Now summon your strongest party and beat down on the remaining weaponless
enemies.  Simple.


o---------------------------o
| XI - ii - Mischief Garden |----------------------------------------($25cB)-o
o---------------------------o

Enemies: Omni Blacksmith (x1)
        GradeA Fighter (x1)
        Ichiban Fighter (x8)

Objects: Vendor Book (x1)
        Plain Silver Axe (x1)
        Plain Iron Ktna (x1)
        Plain LongSpear (x1)
        Plain BronzeDag (x3)
        Various Weeds (x3)
        Various Flowers (x4)
        Various Anthills (x1)
        Various Mushrooms (x2)
        Various Stumps (x2)
        Various Seeds (x1)
        Various Bricks (x1)
        Various Rocks (x1)
        Various PoisonRcks (x2)
        Various Sacred Rcks (x1)

Protection: Speed +50% (Flower)
           Speed +50% (Flower)
           Speed +50% (PoisonRck)
           Speed +50% (Rock)

Like most battles, defeat all the enemies without being wiped out, simple
concept here.



o------------------------o
| XI - iii - Hidden Hall |-------------------------------------------($25cC)-o
o------------------------o

Enemies: Omni Blacksmith (x1)
        GradeA Fighter (x1)
        Ruined Fighter (x1)
        Quack Fighter (x1)
        Plain Fighter (x4)

Objects: Desired Sword (x1)
        Desired Iron Axe (x1)
        Plain Knife (x2)
        Plain Spear (x4)
        Various Bricks (x2)
        Various Flowers (x2)
        Various Mushrooms (x2)
        Various Weeds (x1)
        Various PoisonRcks (x2)
        Various Stumps (x1)
        Various Crates (x1)
        Various Vases (x1)
        Various Sunflowers (x1)

Protection: Experience x2 (Plain Putty)
           Experience x2 (Plain Putty)

Additional: Plain Putty (x2)

Defeat all enemies on this map.  Save the putties and they just might help you
out (as well as steal your weapons when you're trying to win the battle.)  Oh
well, take out the subordinates and make a line for the axe man.


o--------------------------o
| XI - iv - Green Paradise |-----------------------------------------($25cD)-o
o--------------------------o

Enemies: Raven Captain (x1)
        GradeA Fighter (x1)
        Omni Blacksmith (x1)
        Ichiban Fighter (x2)
        Subtle Fighter (x2)
        Squire Blacksmith (x2)
        Fire Fighter (x1)
        Wind Fighter (x1)

Objects: Lively Steel Axe (x1)
        Fine Ktna (x1)
        Ichiban Axe (x2)
        Quick Spear (x2)
        Various SacredRcks (x1)
        Various Weeds (x3)
        Various Flowers (x3)
        Various Bones (x1)
        Various Crates (x1)
        Various Skulls (x2)
        Various Vases (x1)
        Various Stumps (x1)
        Various Sunflowers (x2)
        Variosu Bricks (x2)
        Various Seeds (x1)
        Various Pumpkins (x1)

Protection: Attack +50% (Bone)
           Defense +50% (Seed)

This is by no means an easy battle.  You will definetely want to use those
Attack +50% items to your advantage, even if they don't have great attack
stats themselves.  There are also some Defense +50% ones near the start for
your weaker characters or magic casters.  The biggest problem here is the
amount of enemies, combined with the brutal power of the Raven Captain and the
fighters with him (who both use Hurricane Slash, whcih disarms you and deals
massive damage.)  If you can't win no matter how hard you try, level up.

o---o

Return to Phantom Isle.


                  o---| Episode 12: "For Castile" |---o

***********************************($25cE)************************************


Head to the Isle of Healing Waters.


o---------------------------o
| XII - i - Bloody Fortress |----------------------------------------($25cF)-o
o---------------------------o

Enemies: Ichiban Cerebus (x1)
        Ichiban Behemoth (x1)
        Fine Summon (x6)

Objects: Various Pots (x10)
        Various Bricks (x3)
        Various Vases (x4)

Protection: N/A

This battle isn't complicated or hard in any way.  Kill the summons with items
equipped first, then wipe out the rest.


o------------------------o
| XII - ii - Devil's Cry |-------------------------------------------($25cG)-o
o------------------------o

Enemies: Ichiban Cerebus (x1)
        Ichiban Behemoth x1)
        Flawless Summon (x1)
        Fine Summon (x6)

Objects: Various Weeds (x3)
        Various Flowers (x5)
        Various PoisonRcks (x4)
        Various Pillars (x4)
        Various Vases (x3)
        Various Bricks (x1)
        Various Trees (x1)

Protection: KeepOut: Green (Pillar)
           KeepOut: Blue (Pillar)
           Invincible (Fine Summon)
           Invincible (Fine Summon)
           Invincible (Fine Summon)
           Invincible (Fine Summon)
           Invincible (Fine Summon)
           Invincible (Fine Summon)

The most important thing to remember here is that while you cannot pass over
the blue and green KeepOut lines, you can confine your pahntoms on the other
side.  So spread out your characters on all sides in order to defeat all the
enemies, without winding up stuck and nothing to do but wait for a game over.


o---------------------------o
| XII - iii - Cruel Verdict |----------------------------------------($25cH)-o
o---------------------------o

Enemies: Genius Summon (x1)
        Flawless Summon (x2)
        Fine Summon (x5)

Objects: Relaxd Silver Spr (x1)
        Slight Iron Axe (x1)
        Various Crystals (x10)
        Various Vases (x2)
        Various Pillars (x4)
        Various Bricks (x1)
        Various PoisonRcks (x4)
        Various SacredRcks (x2)

Protection: Experience +20% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Crystal)
           Experience +20% (Slight Iron Axe)
           Experience +20% (Relaxd Silver Spear)
           Experience +10% (Pillar)
           Experience +10% (Pillar)
           Attack -10% (Pillar)
           Defense -10% (Pillar)
           Defense -20% (Slight Iron Axe)
           Defense -20% (Relaxd Silver Spear)

Additional: ChromaOxide (x1)

An old friend teams up to help you in this battle.  Start by taking out the
summons closest to the pillars so they can't destroy the source of their
attack and defense modifiers.  Besides that be sure to save at least one
powerful character to summon at the top part of the level, otherwise you'll
have to waste 2-3 precious turns going around the stairs via the left or right
side.  All around it isn't too hard a battle.


o----------------------------o
| XII - iv - Tragedy's Stage |---------------------------------------($25cI)-o
o----------------------------o

Enemies: Flexing Dark Avatar (x1)
        Ichiban Cerebus (x1)
        Great! Summon (x2)
        Flawless Summon (x4)
        Fine Summon (x4)

Objects: Ichiban SpiriTree (x1)
        Various Weeds (x5)
        Various Pillars (x5)
        Various SacredRcks (x4)
        Various Crystals (x4)
        Various PoisonRcks (x1)
        Various Old Trees (x1)
        Various Bones (x1)
        Various Saplings (x1)

Protection: Heals 10% Hp (Weed)
           Attack +40% (Sapling)
           Defense +40% (Old Tree)
           Speed +20% (Flower)
           No O.B. (Fine Summon)
           No O.B. (Fine Summon)
           No O.B. (Flawless Summon)
           No O.B. (Great! Summon)
           No O.B. (Fine Summon)
           Sticky (Flawless Summon)
           Sticky (Fine Summon)
           Sticky (Flawless Summon)
           Sticky (Great! Summon)
           Sticky (Fine Summon)

This is definetely a battle you have to plan out carefully, you could have a
party twice the level of the enemies and still wind up losing.  Send a maximum
of two guys to the area where you start to battle the summons around that
area, and sedn about four characters in the direction of the boss, preferably
on the pillars if they have decent speed, and the SpiriTree that is getting
all the great protection bonuses.  Keep and eye on the remove time of the
phantoms and don't wind up with your only character half way across the map.

o---o

Watch the scene and return to the Isle of Healing Waters.


o----------------------------------------------------------------------------o
|                                 Chapter 3                          ($25cJ) |
o----------------------------------------------------------------------------o

=-=-=-=-=-=-=-=-=-=-=-=-= "The Shadow of Sulphur" =-=-=-=-=-=-=-=-=-=-=-=-=-=-

Time to head to Monetopia, then back to the Isle fo Healing Waters.


              o---| Episode 13: "Once Sacred Sword" |---o

***********************************($25cK)************************************


o---------------------------o
| XIII - i - Broken Harmony |----------------------------------------($25cL)-o
o---------------------------o

Enemies: MiniBos Lizardman (x1)
        MiniBos Werewolf (x2)

Objects: Variosu Weeds (x5)
        Various Deadwood (x1)
        Various Driftwood (x2)
        Various Mushrooms (x1)
        Various Crates (x1)
        Various Rotten Trs (x1)
        Various Fish (x1)

Protection: Weaken 30% (MiniBos Lizardman)
           Weaken 30% (MiniBos Werewolf)
           Weaken 30% (MiniBos Werewolf)
           Mana x2 (MiniBos Lizardman)
           Money x2 (MiniBos Werewolf)
           Experience x2 (MiniBos Werewolf)

This level is designed interestingly so that the enemies get harder in the
order you kill them in, because when their teammates die, the Weaken
protection slowly disappears.  Doesn't amtter who you kill first the last one
will always be the ahrdest, so gang up and kill them before they pound you
into the ground.  Fortunetely there's only three.

One good tactic is actually to damage all three of them before actually
killing them, that way when they do get stronger, it's only one hit or so
before they go down.


o---------------------------o
| XIII - ii - Cursed Cradle |----------------------------------------($25cM)-o
o---------------------------o

Enemies: Dark Blob (x1)
        Great! Summon (x1)
        Quick Summon (x2)
        Serious Summon (x4)
        Adamnt Summon (x5)

Objects: Various CurseTrees (x1)
        Various Weeds (x8)
        Various Rocks (x4)
        Various Flowers (x2)
        Various Muchrooms (x1)

Protection: KeepOut Red (Dark Blob)
           Damage 40% (CurseTree)

There is a huge red barrier here which is maintained by the Dark Blob, however
the blob is particularly strong.  Lucky for you it will automatically die
after three turns because of the Damage 40% on it, so you can concentrate on
killing nearby summons until the three turns are up, or if you are strong
enough kill it yourself.  If you choose to wait it out, be sure you keep some
good fighters to summon after, other those three turns will tax your removal.


Return to Phantom Isle after the scene.


            o---| Episode 14: "Operation Desert Rescue" |---o

***********************************($25cN)************************************


Head to Hinterland Isle.


o-----------------------o
| XIV - i - Swelterland |--------------------------------------------($25cO)-o
o-----------------------o

Enemies: Ichiban Manticore (x1)
        Quick Healer (x1)
        Plain Manticore (x1)
        Seren Healer (x1)
        Subtle Manticore (x1)
        Subtle Fenrir (x1)
        Desired Fenrir (x1)
        Ichiban Summon (x1)

Objects: Various Weeds (x3)
        Various Bones (x2)
        Various Dead Trees (x1)
        Various Skulls (x1)
        Variosu Skull Trees (x1)
        Various SacredRcks (x3)
        Various PoisonRcks (x2)
        Various Rocks (x2)
        Various Cacti (x2)
        Various Driftwood (x1)
        Various Wight Trees (x1)

Protection: Heal 10% Hp (Quick Healer)
           Heal 10% Hp (Seren Healer)
           Strengthen 20% (Ichiban Summon)

If you have trouble killing the enemies here in a couple of hits or so, it
will likely be to your advantage to take care of the healers first, so you
don't end up beating an enemy to terminal Hp more than once.


o----------------------------o
| XIV - ii - Unforgiving Sun |---------------------------------------($25cP)-o
o----------------------------o

Enemies: Great! Manticore (x1)
        Great! Fenrir (x1)
        Ichiban Summon (x5)

Objects: Various Weeds (x3)
        Various PoisonRcks (x6)
        Various SacredRcks (x4)
        Various Bones (x3)
        Various Skulls (x2)
        Various Rotten Trs (x1)
        Various CurseTrees (x1)
        Various Wight Trees (x1)
        Various Wither Trs (x1)
        Various Dead Trees (x1)
        Various Rocks (x1)
        Various Flowers (x1)
        Various Driftwood (x2)
        Various Deadwood (x1)

Protection: KeepOut: Green (Great! Manticore)
           KeppOut: Green (Great! Fenrir)

In order to get rid of the green barrier here you must defeeat the Fenrir and
the Manticore, which will remove the KeepOut: Green protection and allow you
to quickly take out the remaining summons.


o----------------------------o
| XIV - iii - Famished Earth |---------------------------------------($25cQ)-o
o----------------------------o

Enemies: Best Fenrir (x1)
        Great! Fenrir (x2)
        Ichiban Zombie (x4)

Objects: Various Weeds (x3)
        Various PoisonRcks (x2)
        Various SacredRcks (x2)
        Various Flowers (x2)
        Various Skull Trees (x1)
        Various Wither Trs (x1)
        Various Bones (x2)
        Various Rocks (x2)
        Various Cacti (x2)

Protection: Grounded (Cactus)
           Experience x2 (Cactus)
           Defense +50% (Cactus)
           Invincible (Ichiban Zombie)
           Invincible (Ichiban Zombie)
           Invincible (Ichiban Zombie)
           Invincible (Ichiban Zombie)

This is an extremely diffucult battle that seems to come almost out of
nowhere.  Without even noting that the nemies are extremely strong, it's that
cactus that will devistate.  It is giving out "Grounded" protection to pretty
much everything you can confine to on the map, which means you'll never be
able to move.  To win this battle have amrona bring an item along that boosts
speed, throw it and confine your fastest character to it (that character
should also be equipped with a speedy weapon.)  On their first turn have them
run towards the cactus and throw their weapon.  Here's the hard part, hope
between now and their second turn they don't die.  On their second turn, run
them to the cactus, grab it and whip it off the edge.

Now you can confine any phantoms you wish to anything, but the battle still
isn't a cakewalk from that point so good luck.  If this doesn't work for you
the other alternative is to bring a large number of your own items to cofnine
your party to.  Do whatever works best.


o---------------------------o
| XIV - iv - Bone-dry Death |----------------------------------------($25cR)-o
o---------------------------o

Enemies: Galaxy Summon (x1)
        Great! Summon (x3)
        GradeA Summon (x1)
        Fine Summon (x1)
        Flawless Summon (x5)

Objects: Various Weeds (x2)
        Various Rocks (x4)
        Various Skulls (x1)
        Various Wither Trs (x1)
        Various Wight Trees (x1)
        Various PoisonRcks (x3)
        Various SacredRcks (x1)
        Various Stones (x1)
        Various Rocks (x4)
        Various Bones (x3)
        Various Deadwood (x3)
        Various Driftwood (x3)

Protection: N/A

Additional: Raven Captain (x1)
           Ichiban Fighter (x1)
           GradeA Fighter (x1)
           Omni Blacksmith (x1)

Your task is simply to defeat all the enemies, the people you're trying to
save are laying unconscious there so if you need some extra muscle, put your
healer to use and revive them to aid you in battle.

o---o

Return to Phantom Isle.


               o---| Episode 15: "Sienna's Request" |---o

***********************************($25cS)************************************


On the world map again, select Clutter Haven.  After head to Icicle Island.


o----------------------o
| XV - i - Desperation |---------------------------------------------($25cT)-o
o----------------------o

Enemies: Classy Summon (x1)
        Lively Merman (x1)
        Deluxe Merman (x2)
        Easy Manticore (x1)
        Relaxd Manticore (x1)

Objects: Various Crystals (x3)
        Various Weeds (x3)
        Various Old Trees (x2)
        Various Rocks (x1)
        Various Saplings (x1)
        Various PoisonRcks (x1)
        Various SacredRcks (x1)
        Various Rotten Trs (x1)
        Various Wither Trs (x1)
        Various Cacti (x2)
        Various Trees (x1)
        Various Skulls (x1)

Protection: No O.B. (Crystal)
           Experience +10% (Crystal)
           Mana +20% (Crystal)

Simply defeat all the enemies here.  If that plan happens to involve throwing
them off the cliff, be sure you take care of the crystal one enemy is holding
first.


o-------------------------o
| XV - ii - Lupine on Ice |------------------------------------------($25cU)-o
o-------------------------o

Enemies: Master Fenrir (x1)
        Classy Summon (x1)
        Classy Mermaid (x1)
        Seren Merman (x3)

Objects: Endure Cane (x1)
        Endure Spear (x2)
        Various Weeds (x4)
        Various Saplings (x3)
        Various Crystals (x5)
        Various Old Trees (x3)
        Various Dead Trees (x1)
        Various Rocks (x1)
        Various Cacti (x1)
        Various PoisonRcks (x1)
        Various SacredRcks (x1)

Protection: No O.B. (Crystal)

Simply defeat all the enemies here, no complications besides the slippery
ground.


o-------------------------o
| XV - iii - Frozen Lance |------------------------------------------($25cV)-o
o-------------------------o

Enemies: Hassle Manticore (x1)
        Great! Summon (x1)
        Various Summons (x1)
        Deluxe Merman (x3)
        Various Mermen (x3)
        Classy Mermaid (x1)

Objects: Super BronzeSpr (x1)
        Choice BronzeSpr (x1)
        Dream BronzeSpr (x1)
        Various Weeds (x3)
        Various Crystals (x8)
        Various Saplings (x2)
        Various Old Trees (x2)
        Various Rotten Trs (x2)
        Various PoisonRcks (x1)
        Various SacredRcks (x1)
        Various Deadwood (x1)
        Various Rocks (x1)

Protection: Sticky (Crystal)
           Sticky (Crystal)
           Sticky (Crystal)
           Attack -50% (Crystal)
           Defense x2 (Crystal)

Approach the enemy and confine your phatoms to the items nearby, rather than
the ones near where you start.  Many of the objects on this map have the
Sticky protection on them which is something you want to avoid at all costs.
There are however a good number of objects that don't, so you shouldn't have
too much trouble here, just another average fight.


o-----------------------o
| XV - iv - Iced Shadow |--------------------------------------------($25cW)-o
o-----------------------o

Enemies: Boss Summon (x1)
        Excel Summon (x2)
        Unique Summon (x7)

Objects: Various Weeds (x2)
        Various Crystals (x6)
        Various Old Trees (x2)
        Various SacredRcks (x2)
        Various Bones (x2)
        Various Deadwood (x1)
        Various Saplings (x1)
        Various Dead Trees (x1)
        Various CurseTrees (x1)
        Various PoisonRcks (x1)
        Various Cacti (x1)
        Various Skulls (x1)
        Various Treasure (x1)

Protection: Sticky (SacredRck)
           Sticky (SacredRck)
           No O.B. (Bone)
           No O.B. (Cactus)
           No O.B. (Crystal)
           Damage 10% (Boss Summon)
           Defense +20% (Excel Summon)
           Defense +20% (Excel Summon)
           Defense +50% (Treasure)

Your first two targets here should be the Excel Summons which are giving
Defense +40% total to the boss.  After you defeat them, assuming the Damage +
10% isn't too crippling, it's best to just eliminate all the Unique Summons as
fast as possible rather than wasting a bunch of turns beating down the boss
while everything is still alive to beat on you.  Once the enemies are running
low, take out the boss.

o---o

Return to Phantom Isle.


              o---| Episode 16: "Sibling Enmity" |---o

***********************************($25cX)************************************


Select Bamboo Co. from the world map.


o-------------------------o
| XVI - i - Bamboo Co. 1F |------------------------------------------($25cY)-o
o-------------------------o

Enemies: Flawless Scrabbit (x1)
        Slick Scrabbit (x3)
        Best Summon (x4)

Objects: Various Weeds (x2)
        Various Flowers (x2)
        Various Pots (x2)
        Various Treasure (x1)
        Various Water Cans (x1)
        Various Crates (x27)

Protection: Mana x2 (Water Can)

A rather easy fight to start off the tower, simply confine your entire party
to that large stack of boxes and beat the enemy into submission.


o--------------------------o
| XVI - ii - Bamboo Co. 8F |-----------------------------------------($25cZ)-o
o--------------------------o

Enemies: Flawless Scrabbit (x1)
        Slick Scrabbit (x2)
        Best Ghost (x3)
        Best Summon (x3)

Objects: Various Pillars (x6)
        Various Bricks (x3)
        Various Barrels (x5)
        Various Flowers (x1)
        Various Crates (x2)
        Various Treasure (x1)
        Various Phonogrph (x1)
        Various Pots (x1)
        Various Vases (x1)
        Various Skulls (x1)
        Variou Mushrooms (x1)

Protection: Attack +30% (Phonogrph)
           Defense -10% (Phonogrph)
           Experience x2 (Phonogrph)
           Money +70% (Treasure)

Battle your way through the basic enemies here, you shouldn't need to read
tips for battles such as these, if you were underprepared you probably would
have realized it at the most recent boss battlle.


o----------------------------o
| XVI - iii - Bamboo Co. 12F |---------------------------------------($25dA)-o
o----------------------------o

Enemies: TheTop Shade (x1)
        Super Mimic (x2)
        Trustd Summon (x1)
        Plain Summon (x1)
        Slick Summon (x1)
        Flawless Summon (x1)

Objects: Various Weeds (x1)
        Various Pots (x2)
        Various Crystals (x2)
        Various Skulls (x3)
        Various SacredRcks (x1)
        Various Treasure (x1)
        Various Signs (x3)
        Various Seeds (x1)
        Various Flowers (x2)
        Various Rock Weeds (x1)
        Various Crates (x1)

Protection: KeepOut: Red (Skull)
           KeepOut: Blue (Skull)
           KeepOut: Green (Skull)
           Attack x2 (Sign)
           Defense x2 (Sign)
           Defense -40% (Sign)

To win this battle it is important to keep in mind that while you can neither
cross now throw objects past the barriers, you can confine phantoms on the
other side.  Try confining a couple phantoms to take out the nearby enemies
and destroy the skulls, so that you can summon some new phantoms with full
remove once all the barriers are down.


o---------------------------o
| XVI - iv - Bamboo Co. 19F |----------------------------------------($25dB)-o
o---------------------------o

Enemies: Super Hell Corgi (x1)
        Master Mimic (x3)
        Super Mimic (x3)

Objects: Various Weeds (x1)
        Various Vases (x2)
        Various Pots (x3)
        Various Blossoms (x1)
        Various Water Cans (x1)
        Various Crystals (x1)
        Various PoisonRcks (x1)
        Various Rocks (x1)
        Various Flowers (x1)

Protection: Money +40% (Master Mimic)
           Money +40% (Master Mimic)
           Money +40% (Master Mimic)
           Mana +30% (Super Mimic)
           Mana +30% (Super Mimic)
           Mana +30% (Super Mimic)
           Attack -20% (Flower)
           Attack -20% (Blossom)
           Attack -20% (Weed)
           Defense -20% (PoisonRck)
           Defense -20% (Rock)

Send you most powerful character up the middle then try to balance out the two
sides, since the right side has power boosting items put your med-level
phantoms there, and put your high-level phantoms on the left where the power
draining objects are to it is about equal.  From there just kill the normal
slime enemies and Corgi who isn't too much stronger.


o--------------------------o
| XVI - v - Bamboo Co. 24F |-----------------------------------------($25dC)-o
o--------------------------o

Enemies: Explod Summon (x1)
        Screwy Summon (x5)

Objects: Various Seeds (x1)
        Various Crates (x18)

Protection: N/A

There isn't much to confine to at the start so this could put Marona in real
danger.  Equip her with a weapon that gives a boost to speed when something is
confined to it, and use it to confine your fastest chatacter to.  Use this
character to take out the enemies and protect Marona (unless she's very
powerful for you) and have her make her way to the enemy surrounded by crates,
where you can easily confine about five phantoms to surround and pummel him.


o--------------------------------o
| XVI - vi - Bamboo Co. CEO Room |-----------------------------------($25dD)-o
o--------------------------------o

Enemies: Sun Behemoth (x1)
        Super Hell Corgi (x2)
        Speedy Summon (x2)
        NewTyp Summon (x6)

Objects: Various Vases (x5)
        Various Pots (x3)
        Various Water Cans (x2)
        Various Flowers (x1)
        Various Bricks (x1)
        Various Rocks (x1)
        Various Treasure (x1)

Protection: KeepOut: Blue (Vase)
           KeepOut: Red (Vase)
           KeepOut: Green (Vase)
           KeepOut: Yellow (Vase)
           Experience x2 (Vase)

This is a large map so you'll have to conserve your phantoms.  There are a
number of summon enemies being blocked into a little area but don't worry
about getting in there, the phantoms on the other side will quickly take care
of the vases giving the protection.  Start by running to the left side and
confining as many phantoms to as many objects as you can, you'll need them.
Make your way up and to the centre where the three large enemies are, as you
go the summons should move towards you so you won't have to waste any extra
turns moving to them.  Take every available oppurtunity to attack even if you
know it won't kill the enemy, this battle could very well end with only one
character remaining, with only one remove turn left.  Extremely frustrating.

o---o

Watch the scene and return to Phantom Isle then examine the mailbox.


            o---| Episode 17: "The Shadow Resurrected" |---o

***********************************($25dE)************************************


Head to the Island of Evil on the world map.


o----------------------------o
| XVII - i - Sick unto Death |---------------------------------------($25dF)-o
o----------------------------o

Enemies: Space Summon (x1)
        Dream Summon (x1)
        Plain Summon (x1)

Objects: Meager Axe (x1)
        Ruined Dagger (x1)
        Aloof Used Book (x1)
        Aloof BronzeSpr (x1)
        Various Wight Trees (x2)
        Various Rocks (x1)
        Various Starfish (x1)
        Various Stones (x1)
        Various Dead Trees (x1)
        Various Driftwood (x1)

Protection: Unarmed (Space Summon)
           Unarmed (Dream Summon)
           Unarmed (Plain Summon)
           Experience +20% (Wight Tree)
           Experience +20% (Wight Tree)
           Money +20% (Wight Tree)
           Money +20% (Wight Tree)
           Mana +20% (Wight Tree)
           Mana +20% (Wight Tree)
           Defense +20% (Wight Tree)
           Defense +20% (Wight Tree)

There are only three easy enemies here.  Despite that they have Defense +40%
protection, despite that they have weapons, despite that your phantoms will be
confined unarmed (unless you throw your own objects), either way it still
doesn't make this battle hard.


o------------------------------o
| XVII - ii - Road of the Lost |-------------------------------------($25dG)-o
o------------------------------o

Enemies: Various Summons (x2)
        Various Behemoths (x1)
        Various Cerebus (x1)
        Various Dragons (x1)
        Various Lizardmen (x1)

Objects: Various Rocks (x5)
        Various Bones (x2)
        Various Wight Trees (x1)
        Various Rotten Trs (x1)
        Various Wither Trs (x1)
        Various Deadwood (x1)
        Various Stones (x1)
        Various Misc Weeds (x1)
        Various Fish (x1)
        Various Crates (x1)
        Variosu Seeds (x1)
        Various Bombs (x1)
        Various Skulls (x1)
        Various Barrels (x1)

Protection: Strengthen +20% (Summon)
           Strengthen +20% (Summon)
           Mana +20% (Dragon)
           Mana +20% (Behemoth)
           Mana +20% (Lizardman)
           Mana +20% (Cerebus)

Take out the summons first to remove the Strengthen +20% protection on the
larger enemies, and then focus on them afterward.  Straightforward battle.


o-----------------------------o
| XVII - iii - Life and Death |--------------------------------------($25dH)-o
o-----------------------------o

Enemies: Various Summons (x8)
        Various Ghosts (x1)

Objects: Various Bones (x5)
        Various Rocks (x6)
        Various Bombs (x1)
        Various Skulls (x3)
        Various Stumps (x1)
        Various Rotten Trs (x1)
        Various Blaspher Trs (x1)
        Various Signs (x1)
        Various Starfish (x1)
        Various Fish (x1)
        Various Driftwood (x1)

Protection: Invincible (Sign)
           Attack +30% (Skull)
           Defense +10% (Bone)
           Defense +10% (Bone)

Start with the summons on the left holding the bones as they have their Hp
significantly reduced.  Besides that spread out your characters and pick the
rest off one by one, there aren't that many.


o---------------------------o
| XVII - iv - Hall of Death |----------------------------------------($25dI)-o
o---------------------------o

Enemies: Various Fenrirs (x1)
        Various Summons (x4)
        Various Cerebus (x1)
        Robber Funguy (x2)

Objects: Nature Treasure (x1)
        Great! StoneKnife (x1)
        Great! Dagger (x1)
        Great! BronzeSwd (x1)
        Various Stones (x2)
        Various Rocks (x2)
        Various Bones (x2)
        Various PoisonRcks (x3)
        Various SacredRcks (x4)
        Various Blossoms (x1)
        Various Mushrooms (x1)
        Various Curse Trees (x1)
        Various Deadwood (x1)
        Various Wither Trs (x1)
        Various Skulls (x2)

Protection: Grounded (Nature Treasure)
           No O.B. (Great! BronzeSwd)
           No O.B. (Great! StoneKnife)
           No O.B. (Great! Dagger)

Make sure the first thing you do is kill those stupid Robber Funguys so they
don't steal all your equipment.  Besides that watch out for confining your
characters on the weapons since they are grounded.  The enemies here are
fairly strong compared to the others you fought, but you've played this map
before and their numbers aren't too impressive.  Just don't find yourself
overwhelmed because you weren't paying attention.


o--------------------------o
| XVII - v - No Man's Land |-----------------------------------------($25dJ)-o
o--------------------------o

Enemies: Various Summons (x8)

Objects: Various Rocks (x5)
        Various SacredRcks (x5)
        Various Crates (x2)
        Various Bombs (x2)
        Various EvilRockWd (x1)
        Various CurseTrees (x1)
        Various Blasphe Trs (x3)
        Various PoisonRcks (x1)
        Various Rotten Trs (x1)
        Various Dead Trees (x1)
        Various Wight Trees (x1)
        Various Skulls (x1)
        Various Spell Books (x1)

Protection: Slippery (Summon)
           Slippery (Summon)
           No O.B. (Summon)
           No O.B. (Summon)
           No O.B. (Summon)
           Attack +10% (SacredRck)
           Defense +10% (PoisonRck)
           Speed +10% (SacredRck)

This is a very easy battle, simply take down the summons, who will give you a
wonderful display of their strategic ineptitude.  No problems here.


o-----------------------------o
| XVII - vi - Mortality's End |--------------------------------------($25dK)-o
o-----------------------------o

Enemies: ChromaOxide (x1)

Objects: Changebook (x1)
        Various PoisonRcks (x3)
        Various SacredRcks (x2)
        Various Wither Trs (x3)
        Various CurseTrees (x4)
        Various Rotten Trs (x1)
        Various Misc Weed (x1)
        Various Rock (x2)
        Various Skulls (x4)
        Various Bombs (x1)
        Various Bones (x2)
        Various Weeds (x1)
        Various Dead Trees (x1)
        Various Driftwood (x1)

Protection: Attack -30% (Skull)
           Damage 20% (Skull)
           Weaken 20% (Bone)

Additional: Atomic Mimic (x1)

The battle itself is extremely easy.  All the objects have negative protection
on them, so simply bring a couple of your own objects to confine to and hit
him, he has no more Hp or defense than a regular sub-boss enemy, and there's
only one of him.  Especially simple if you have some weak characters as bait.

The other thing to do is throw Marona over to the other island where she can
confine the BottleMail to the Changebook, then simply survive long enough to
obtain it.  It's a rather rare item.


o---o

Watch the scene following the battle.


o----------------------------------------------------------------------------o
|                                 Chapter 4                          ($25dL) |
o----------------------------------------------------------------------------o

=-=-=-=-=-=-=-=-=-=-=-=-=-= "Gathering of Braves" =-=-=-=-=-=-=-=-=-=-=-=-=-=-


Time to head to Clutter Haven.


                  o---| Episode 18: "Battle Plan" |---o

***********************************($25dM)************************************


Select Vapor Island from the world map and watch the scene, then return to the
Island of Evil.


o-----------------------------o
| XVIII - i - Sick unto Death |--------------------------------------($25dN)-o
o-----------------------------o

Enemies: Various Summons (x2)
        Various Ghosts (x3)

Objects: Desired LongSpear (x1)
        Desired BronzeAxe (x1)
        Desired StoneKnife (x1)
        Desired Cane (x1)
        Various Bones (x1)
        Various SacredRcks (x1)
        Various PoisonRcks (x2)
        Various Crates (x1)
        Various Deadwood (x1)
        Various Starfish (x1)
        Various Wither Trs (x1)
        Various Rotten Trs (x1)
        Various Dead Trees (x1)
        Various Crystals (x2)
        Various Skulls (x1)
        Various Fish (x1)

Protection: Unarmed (Fish)
           Invincible (Ghost)
           Invincible (Ghost)
           No O.B. (Summon)
           Resistant (Summon)

A rather obnoxious little battle here.  Any phantoms you confine to objects
you don't bring yourself will be unarmed.  Don't bother trying to take out the
fish that gives the unarmed protection, as it is so well protected itself,
instead concentrate on just using your unarmed characters to wipe eveything
out as fast as you can.  They havea  nasty habit of spellcasting here but if
you spread people out as much as possible, you'll minimize your casualties.


o-------------------------------o
| XVIII - ii - Road of the Lost |------------------------------------($25dO)-o
o-------------------------------o

Enemies: Boss Dark Avatar (x1)
        Best Ghost (x1)
        Super Summon (x1)

Objects: Various Stones (x2)
        Various Wither Trs (x2)
        Various CurseTrees (x1)
        Various Rotten Trs (x1)
        Various Crystals (x5)
        Various Rocks (x3)
        Various Bones (x2)
        Various PoisonRcks (x4)
        Various Seeds (x1)
        Various Skulls (x1)
        Various BlaspheTrs (x1)
        Various EvilRockWds (x1)

Protection: Avoid 15dm (Wither Tr)
           Strengthen +20% (CurseTree)
           Attack +10% (Rotten Tr)
           Defense +20% (Stone)

This is your first real hard battle in awhile.  The boss here has over 6000
hit points and a total of four positive protection effects on him.  To start
you're going to want to cofnine three fodder characters to the nearest three
objects which are giving him protection, this way the enemy (or you) can
quickly eliminate them and you'll find rather quickly the protection effects
disappear.  For the most important one, the Avoid 15dm, you'll have to confine
someone as close as you can to it, who can use their first turn to immediately
go and destory it.

At this point it's a free for all against the boss.  If you surround him he'll
hit all your characters with Vortex, if you spread out he'll hit a few of them
with his Soul Burn.  While Soul Burn will hit less characters it will deal
about three times as much damage, so consider yourself lucky if he onnly uses
Vortex.  The small fry can be taken out whenever you feel the time is right.

o---o

Watch the scene and continue to the next battle.


                o---| Episode 19: "Warrior's Bonds" |---o

***********************************($25dP)************************************


o--------------------------o
| XIX - i - Life and Death |-----------------------------------------($25dQ)-o
o--------------------------o

Enemies: Various Manticores (x4)
        Aloof Manticore (x8)

Objects: Various Weeds (x1)
        Various Crystals (x6)
        Various Bones (x2)
        Various SacredRcks (x2)
        Various PoisonRcks (x1)
        Various Misc. Weeds (x1)
        Various Rocks (x2)
        Various Barrels (x1)
        Various Starfish (x1)
        Various Skulls (x1)
        Various Bricks (x1)
        Various Driftwood (x1)
        Various Rotten Trs (x1)
        Various Blasphe Trs (x1)

Protection: Experience +50% (Aloof Manticore)
           Experience +50% (Aloof Manticore)
           Experience +50% (Aloof Manticore)
           Experience +50% (Aloof Manticore)
           Experience +50% (Manticore)
           Mana +50% (Aloof Manticore)
           Mana +50% (Aloof Manticore)
           Mana +50% (Manticore)
           Money +50% (Aloof Manticore)
           Money +50% (Aloof Manticore)
           Money +50% (Manticore)
           Money +50% (Manticore)

This battle may look hard with all those Manticores, and in reality it
probably is, but it's definitely not impossible and may not even require you
do do any extra levelling up.  As you may have guessed the bright red
Manticores are more powerful than the Aloof Manticores, almost twice as
powerful in fact so get rid of them first.  Your ability to win this battle
will likely rely on your ability to kill the Manticores in one turn.  If it
takes more than one turn to kill them (at least the Aloof ones) you will
probably find yourself overwhemed.  If this is the case, level up a bit or
upgrade your equipment.


o--------------------------o
| XIX - ii - Hall of Death |-----------------------------------------($25dR)-o
o--------------------------o

Enemies: Various Manticores (x12)

Objects: Various Blossoms (x1)
        Shared Crystal (x2)

Protection: Attack -30% (Shared Crystal)
           Attack -30% (Shared Crystal)
           Defense +30% (Shared Crystal)
           Defense +30% (Shared Crystal)

This battle comes almost out of nowehere and is by far, no question, the
hardest one thus far possibly by exponential factors of the previous ones.
You have ONE object you can confine to, to start, the stupid blossom.  On the
other side of the map are two crystals you cannot reach right away that the
manticores will undoubtedly pick up on their first turn.  Here is a suggested
strategy:

Take some weak characters with low remove stats and high speeds, then equip
them with weapons with high speeds.  Be sure Marona starts the battle with an
item.  Confine a fast weak character to the blossom.  On his first turn throw
his weapon and confine another fast/weak character to that.  Do this about
three times, by now the first one should be about to disappear.  There's no
exactness in this plan but by this time, and before the enemies can swarm you,
you should have a good 4-6 objects on the ground you can confine to fro ma
combination of characters throwing their weapons and disappearing, leaving
whatever they confined to in the first place.

Use these characters and start flinging manticores off the ede if you aren't
strong enough to take them out in a single hit, it's easier to kill one
slightly more levelled enemy later than take them all on now, and the last
thing you need to worry about is missing out on experience points.

This battle is an extremely hard one, but gives you a wake up call to level
for the final ones to come.  Don't forget the great levelling (as well as
weapon scouting) possibilities of random failure dungeons.  Good luck.


o---------------------------o
| XIX - iii - No Man's Land |----------------------------------------($25dS)-o
o---------------------------o

Enemies: Various Summons (x10)

Objects: Various Weeds (x1)
        Various Crystals (x6)
        Various Cacti (x5)
        Various PoisonRcks (x1)
        Various SacredRcks (x2)
        Various Seeds (x1)
        Various Flowers (x1)
        Various Deadwood (x2)
        Various Bones (x1)
        Various Skulls (x1)
        Various Wither Trs (x1)
        Various Rotten Trs (x1)
        Various CurseTrees (x1)

Protection: Resistant (Rotten Tr)
           Permant (SacredRck)
           Strengthen +30% (Summon)
           Strengthen +20% (Weed)
           Strengthen +20% (Flower)

Shame on you if you're having trouble here after defeating the enemies in the
previous one.  There's many objects here with some nice protection, simply
confine your phantoms and show those summons who's boss, their defense is far
lower than the manticores in the last battle, as is their numbers.

o---o

Continue to the next level normally.


                    o---| Episode 20: "Goodbye" |---o

***********************************($25dT)************************************


o--------------------------o
| XX - i - Mortality's End |-----------------------------------------($25dU)-o
o--------------------------o

Enemies: Various Summons (x1)
        Seren Dark Knight (x1)
        Serious Dark Knight (x1)
        Buff Dark Knight (x2)
        Sentry Dark Knight (x1)
        Plain Dark Knight (x2)

Objects: Lively Iron Ktna (x1)
        Beaten Iron Ktna (x1)
        Genki Iron Ktna (x1)
        Strong Knife (x2)
        Sccked Knife (x1)
        Various Crystals (x8)
        Various Rotten Trs (x3)
        Various PoisonRcks (x3)
        Various SacredRcks (x1)
        Various Seeds (x1)
        Various Cacti (x2)
        Various Misc Weeds (x1)
        Various Driftwood (x1)
        Various Wight Trees (x1)
        Various Dead Trees (x1)
        Various Bones (x1)
        Various Skulls (x1)
        Various Rocks (x1)

Protection: Permant (Wight Tree)
           Permant (Rotten Tr)
           Permanent (Rotten Tr)

The one problem with this map is its size, the enemies are spread out rather
evenly.  Luckily the only benefit they have is easily overcome because of the
Permant protection avilable here, use it to your advantage to win.


o-------------------------o
| XX - ii - Hell's Appeal |------------------------------------------($25dV)-o
o-------------------------o

Enemies: Cursed (x1)
        Fine Dark Knight (x2)
        Plain Dark Knight (x3)

Objects: Heliotrope (x1)
        Great! Steel Axe (x1)
        Great! BronzeSwd (x2)
        Ichiban Iron Spear (x2)
        Various Crystals (x9)
        Various Skulls (x2)
        Various Bones (x2)
        Various PoisonRcks (x2)
        Various Rocks (x1)
        Various Vases (x2)
        Various Rock Weeds (x1)
        Various Wither Trs (x1)
        Various Rotten Trs (x1)

Protection: Attack +30% (Rotten Tr)
           Defense +30% (Wither Tr)

Additional: Various Knights (x2)

All the protection offered in this level is for you to use, and while Raphael
can be strong, he has few advantages.  Confine your phantoms to the objects
with Attack +30% and quick dispatch of every enemy in your path.  When
Raphael's time rolls around, you should have an entire party on him.

You can try and steal a Heliotrope here,  You get one automatically afterward.


o----------------------------o
| XX - iii - End of Eternity |---------------------------------------($25dW)-o
o----------------------------o

Enemies: Cursed (x1)

Objects: Shiva (x1)
        Various Crystals (x20)
        Various Blossoms (x1)
        Various PoisonRcks (x1)
        Various SacredRcks (x1)
        Various Weeds (x1)
        Various Misc Weeds (x1)
        Various Flowers (x1)

Protection: Attack +60% (Crystal)
           Defense +60% (Crystal)
           Speed +60% (Crystal)

The beginning of this battle should be didicated to the removal of those
crystal giving off the +60% protections. Following that if you're powerful
enough you can try stealing the word and summoning a Bottlemail to take it.
Either way after that it's just a matter of teaming up all your phantoms on
him, an added bonus of stealing the sword is that he will be extremely weak
once it's gone (well weak by comparison, he can still kill you in a single
hit.)  But his ability to heal insane amount of Hp is gone.

This is a spoiler free walkthrough, but I can safely say wihtout spoiling a
thing, the scene that follows is totally awesome.


o------------------------o
| XX - iv - Final Battle |-------------------------------------------($25dX)-o
o------------------------o

Enemies: Terror Demon (x1)

Objects: Danger Crystal (x4)
        Various Crystals (x16)
        Various Blossoms (x1)
        Various PoisonRcks (x1)
        Various SacredRcks (x1)
        Various Weeds (x1)
        Various Misc Weeds (x1)
        Various Flowers (x1)

Protection: Invincible (Danger Crystal)
           Invincible (Danger Crystal)
           Invincible (Danger Crystal)
           Invincible (Danger Crystal)

You don't have a chance for a break in between so prepare for battle.  The
boss of the game is invincible and protected by four crystals.  Run Marona
across and throw an item to confine to as close as you can near the far right
crystal, the other three aren't too far away.  Use the first turn of whatever
the first four characters you control are to destroy the crystals, it is by
far the most important thing.

Once the crystals are destroyed you can start to attack him.  He will
inevitably get turns and wipe out much of your party, usually focusing large
spells on the biggest groups, so try grouping together a bunch of weak
characters to waste his turns.

In the end, your ability to knock off 10,000 hit points in a relatively fast
amount of time will determine whether you are successful or not.  If you lose
yes, you do have to fight the Sprout battle again, so just don't lose.  There
are many ways to win this fight, personally I struck the final blow against
this monstrous demonic lord of terror... with a fish.  It's up to you.

o---o

Now sit back and enjoy the ending.

You beat the game.  Good job!




                                d--(o_O)--b




O============================================================================O
|                            ++ General FAQ ++                       ($25dY) |
O============================================================================O

Here are some common questions and answers - you're free to submit your own
that you think should be covered here and I'll add them verbatim, with full
credit of course:



Q - Can you give a brief explanation of how to fight battles?

    (Sub Questions answered here:)

         Q - What is confining? ------------------------------------($25dZ)-o
         Q - How do I attack? --------------------------------------($25eA)-o
         Q - How do I steal? ---------------------------------------($25eB)-o
         Q - What is lifting/throwing? -----------------------------($25eC)-o
         Q - What is O.B.? -----------------------------------------($25eD)-o
         Q - What is protection? -----------------------------------($25eE)-o

    A - Battles in this game are fought with your Phantoms, and Marona who
        acts like a 'base panel' for you to bring them out.  Every map in
        this game has objects which can be 'confined' to.  Also note that
        phantoms are not permanent, but each one has its own special 'remove
        count' which tells how many turns it will get until it disappears.

        The first thing you should consider when starting a battle is the
        size of the map.  If the map is too large you don't want to confine
        all your best phantoms right away because you won't have time to get
        across the map before their remove counter runs out.

        The other thing you want to take into consideration is the percentage
        of confine stats the objects have.  Ignore the numbers when confining
        to an object and look at the percent values for each stat, this shows
        how each phantom's stats will be affected if you confine them there.
        Pillars for example will give a 70% increase in strength, while weeds
        will lower it.  Be sure to look at these values before confining.

        When fighting  the battle, you can move as many times as you like,
        whever you like, and attack when you like.  Your move radius is
        restricted however.  Each of your attacks have a specific radius
        shown by a grid that will appear when you choose attack, the size and
        shape of which is determined by which attack you choose.  Sometimes
        it is possible simply to select an enemy, then choose an attack and
        have your character approach and do the attack automatically.  For
        other attacks they must be targeted manually, but while targeting you
        can hold square to position your character anywhere you wish inside
        their move radius.  This is a helpful hint.

        One more battle aspect is the idea of lifting and acquisition of
        items.  Each character has a specific percentage of keeping the item
        they confine to, whcih is listed just under their stats when you
        confine them.  After their remove runs out they may acquire the item
        they were confined to, this is how to steal rare items when you find
        them.  If you find a rare item equipped on an enemy, you must steal
        it, then throw it down and confine your character to it.  To steal
        select lift from the menu, then the character you wish to steal from.

        The idea of lifting is similar to Disgaea, each character can lift
        any other character or enemy, but unlike Disgaea, the character is no
        different than holding a weapon and thus can give the character
        holding them special attacks.  If you lift an enemy, each time the
        enemies' turn comes around it will damage whoever it holding it.  You
        can pick up one thing at a time.  You can also throw whatever you are
        holding and pick up something else.  You can throw one thing per
        turn, and it counts as an attack.  If you have already attacked, you
        cannot throw.

        Also comes the idea of O.B. (or out of bounds.)  Characters in this
        game can be thrown off the side of the map and will disappear.  If
        you throw an enemy O.B. every other enemy will level up which
        prevents you from simply throwing all enemies off on every map.  You
        also do not get any experience from an enemy thrown O.B.  Two other
        inhibitors that exist are 1 - You cannot throw the final enemy off of
        a map, and 2 - if an enemy has "No O.B." protection, they cannot be
        thrown out of bounds.  Also while it is possible to have you
        characters knocked out of bounds by the enemy, if you accidently
        slide off a cliff during your turn you will be automatically stuck
        back right on the edge.  After a certain amount of repeat falling off
        in the same turn however, you will be considered O.B. (same applies
        to enemies.)

        Finally comes the idea of protection.  Many items/enemies in this
        game are either giving or receiving protection to/from something
        else.  Protection is a special type of bonus or inhibitor that can do
        a number of different things from increase stats to hold you in place
        on the ground to making you completely invincible.  To check what
        kind of protection a character has hover your cursor over them in
        battle and press square, this will display their protection.  Entries
        under the green bar are what is protecting the character/object you
        are on, entries under the red bar are protection the character/object
        is giving to something else.  To find out what is receiving this
        protection simply follow the arrows leading away from the
        character/object.  If you destroy a character/object giving
        protection, then the source of that protection disappears and whoever
        was receiving it, is no longer affected by it at the instant the
        character/object is destoryed or thrown O.B.

        So much for brief.

Q - How do I create a character? ------------------------------------($25eF)-o

    A - Speak with Marona at Phantom Isle, and choose create.  From there you
        can select from any job you've unlocked, as well as being able to
        push up/down to increase the amount of base stats when you create the
        character.

Q - How do I remove a character? ------------------------------------($25eG)-o

    A - Lift the character up and speak to Marona, she will ask you if you
        wish to banish the character, choose yes.

Q - How do I heal my characters? ------------------------------------($25eH)-o

    A - You must have a healer at Phantom Isle, create one if you don't
        already.  When you speak to her you can heal your team individually,
        or press triangle to heal them all.

Q - How do I purchase weapons? --------------------------------------($25eI)-o

    A - Similar to the healer, you have to create a merchant character who
        you can then buy from afterward.

Q - Can I rename my characters? -------------------------------------($25eJ)-o

    A - Yes, talk to Marona and select 'name.'

Q - How many chapters are there in the game? ------------------------($25eK)-o

    A - 20

Q - How much space does a save file take up? ------------------------($25eL)-o

    A - 303Kb

Q - What is the maximum level you can achieve in this game? ---------($25eM)-o

    A - 9999

Q - What does the old man do? ---------------------------------------($25eN)-o

    A - Randomly gives you exp based on his level.

Q - What does a Titlist do? -----------------------------------------($25eO)-o

    A - A Titlist assigns titles to characters/items/dungeons which will
        altar their stats and change thier title.  The title is what preceeds
        the jobs of characters like "Plain" Soldier.  In the case of dungeons
        titles not only have the power to change enemy stats, but they also
        can extend the number of floors a dungeon will have.

Q - What does a DungeonMonk do? -------------------------------------($25eP)-o

    A - A DungeonMonk is capable of creating random dungeons similar to the
        item world in Disgaea, or the Dark World in La Pucelle.  Each floor
        is generated randomly, and the level/type/number of enemies etc is
        all determined when you create the dungeon.  Tell the DungeonMonk you
        wish to create a dungeon and you can keep choosing create until you
        get one of your liking.  To escape fro ma dungeon once you enter it,
        summon your DungeonMonk and use his return ability.  This will cost a
        certain amount of Bor so be sure you enough enough when going into a
        dungeon lest you get stuck.  You are not completely screwed if he
        dies though, any character holding his corpse can use the Return
        ability.

Q - What does a Fusionist do? ---------------------------------------($25eQ)-o

    A - A Fusionist has the power to take two characters/items and make them
        one combining their stats (not adding them together of course.)  It
        has been mentioned that two items with the same percentage for
        confining when fused will yield an item with 5% higher stat than the
        two that were fused (I.E. two 30% def items would give one of 35%
        def.)  This technique can be used to create some powerful confining
        items.

Q - What are Dark Points?  How do I get rid of them? ----------------($25eR)-o

    A - Dark poins are accumulated easily by killing your own party members,
        however they may cause some tension back at Phantom Isle.  If you
        have ever been attacked by your own party at Phantom Isle it's
        probably because you've accumulated too many dark points.  If you
        wish to remove them simply createa  Granny character and level her
        up.  After each return to Phantom Isle she has a chance of randomly
        removing Dark Points.

        Here's one more thign to note about Dark Points.  If you manage to
        get 100 of them, you will get a title called Blsphm which gives you
        the attack "Dark Eboreus" which will be familiar to anyone who has
        fought the second to last battle of the game.  The title itself
        however has some bad properties so the trick is to level Dark Eboreus
        to level 1, then change your title.  You will still keep the skill,
        but note two things:  Getting to 100 Dark Points after that again
        will not make the title reappear and also, Ash can not receive the
        title.

Q - How do I get a Bottlemail? --------------------------------------($25eS)-o

    A - Pile characters on top of your house at Phantom Isle (press square to
        lift), once you have a certain amount of character stacked you can
        jump all the way up to the top of the stack, and for achieving that
        height, a Bottlemail will join your team.

Q - What is the 3-2 level trick? ------------------------------------($25eT)-o

    A - The 3-2 level trick refers to Monetopia - Peaceful Hill where there
        is an enemy giving "Level Up" protection to two scrabbits.  If you
        hide far enough away these scrabbits will continue to keep gaining
        levels forever but thier Hp will never increase.  Simply use an
        attack like "Big Bang" which ignores defense when they reach an
        incredibly high level and you have a free ticket to great levelling
        possibilities.

Q - What is a random failure dungeon?  And how do I get one? --------($25eU)-o

    A - A random failure dungeon is a very popular means of levelling.  What
        it is a normal dungeon which has had the 'failure' title assigned to
        it, reducing the stats of each enemy by about 80% which means you are
        able to fight extremely high level enemies, at lower levels.

        To start you need to create a character with the 'failure' title.
        It's random so keep going to the character creator until you find
        one.  When you do create it and lift it up.  SPeak to Marona and have
        her banish it and you will receive the title it had (failure in this
        case.)  Now speak to your DungeonMonk and have him create a dungeon
        with enemies about three times your level or more, depending on what
        level you actually are.  Now speak to your titlist, press R2 to
        switch from item/characters/dungeons and choose the dungeon you just
        made, then the failure title.  Bingo!  Now you can fight through the
        dungeon and gain mass amounts of exp for little work.  (Note the
        massive amounts of exp come after you win the battle, not after you
        kill the enemies.)  This can also be used to confine and steal some
        high level items with your Bottlemail.

Q - (Spoiler) How do I fight Laharl? --------------------------------($25eV)-o

    A - After completing the game, go to Verdant Guardiana.  You will have
        the option of choosing to open a bottle or not, choose yes.

Q - Are you ever going to finish this guide? ------------------------($25eW)-o

    A - Finish is a relative term, since the walkthrough is done.  I neither
        have the time or resources to list all the stats for this game (I
        don't have the strategy guide to use as a reference) and Crimson
        Phantom has already done an incredible job.  Sometime I hope to maybe
        put up an extra section for the optional battles in this game and
        strategies, but for now I'm really happy with the walkthrough, as
        well as this FAQ.  Suggestions and contributions are welcome via
        email, I always check, but things like "Do a list of every enemy and
        their stats" is a little more than I can do right now :)


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|                          ++ Version History ++                             |
O============================================================================O

Version 1.00 (September 26th, 2004) - Started the walkthrough

Version 1.10 (September 27th, 2004) - Continued the walkthrough

Version 1.20 (September 28th, 2004) - Continued the walkthrough

Version 1.30 (September 29th, 2004) - Continued the walkthrough

Version 1.40 (September 30th, 2004) - Continued the walkthrough

Version 1.50 (October 1st, 2004) - Why oh why didn't I buy Katamari Damacy
                                  when I had the chance.  Why oh why oh why
                                  oh why oh... (Continued the walkthrough)

Version 1.60 (October 2nd, 2004) - Continued the walkthrough

Version 1.70 (October 7th, 2004) - Five days off thanks to programming labs
                                  and Matrix Algebra midterms.  Blugh.
                                  Continued the walkthrough.

Version 1.80 (October 11th, 2004) - Happy Thanksgiving.  Continued the
                                   walkthrough, hope to actually finish it
                                   today or tomorrow.

Version 1.90 (October 12th, 2004) - Continued the walkthrough

Version 1.90 (October 13th, 2004) - Accomplished nothing towards the guide,
                                   nothing but levelling up today to beat
                                   XIX - ii... unbelievably hard.

Version 2.00 (October 14th, 2004) - It's 3:51 a.m.  The walkthrough is done.

Version 1.02 (February 2nd, 2005) - Small update


O============================================================================O
|                               ++ Legal ++                          ($25eX) |
O============================================================================O

This document is copyright (c) 2007 by A I e x.

I am no longer active writing guides for video games, and thus I will no
longer any questions or update with any corrections sent through email.  It
is likely that after this point this guide will never be updated again.  I am
aware that there are errors occasionally and I apologize for those.  Please
do not email me any corrections, or ask me for any help with this particular
game, as I will not respond.

It is also not necessary to send any email to thank me for the work, I will
say right now that you are very welcome.

Furthermore, please do not contact me about hosting this guide on your website,
I will not grant permisson.  I am still willing to take action if I find this
guide being hosted anywhere other than GameFAQs.com, IGN.com, or a very small
number of other select sites.

Finally, if you need to contact me for some reason that is not covered above,
then you can reach me at StarOceanDC(a.t)gmail(d.o.t)com.


O============================================================================O
|                              ++ Credits ++                         ($25eY) |
O============================================================================O

Nippon Ichi for an incredible game, and NIS America for the localization

Crimson Phantom, for an incredible guide for all things Phantom Brave, not to
mention La Pucelle which helped me just as much.

Wiggy for that awesome info topic, which helped right from start to finish.

Thanks to CJayC for continuing to keep GameFAQs running smoothly, and the same
to Sailor Bacon.  Thanks to Sean, Mark and Jeremy here at the University of
Guelph, thanks to everyone in the GameFAQs FAQ contributor community for being
great people, and thanks to everyone who takes the time to send feedback.

Thank you very much finally, to anyone and everyone reading this walkthrough.

O============================================================================O