Written by Vuki196 Orphan: Scion of Sorcery Complete Walkthrough
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vuki196's 1rst walkthrough
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Table of Contents
=============================================
- Version History.....................(vsht)-
- Legal Stuff.........................(lgst)-
- Controls............................(cnts)-cp
- Items...............................(itms)-cp
- Character Conditions................(cndt)-cp
- Spells and Weapons..................(splw)-cp
- Characters..........................(crts)-cp
- Story...............................(stry)-cp
- -
- Walkthrough.......................(wktr)-
- Inside Ship.....................(isde)-
- Zeus' Story Line..................(zstr)-cp
- Tower of Wisdom.....................(ztwr)-cp
- Graveyard...........................(zgrv)-cp
- Aerial Pathway-Graveyard............(zapg)-cp
- Gaia's Hidden Room..................(zghr)-cp
- Boat to Pathway.....................(zbtp)-cp
- Tower of Mercy......................(ztwm)-cp
- Tower of Wisdom.....................(ztww)-cp
- Underground Labrynth................(zugl)-cp
- Gaia's Tomb.........................(zgta)-cp
- Sephy's Storyline.................(sstr)-
- The Ship............................(ship)-cp
- Chaos Island........................(schi)-cp
- Mar's Storyline...................(mstr)-
- Contact Info........................(ctct)-cp
=============================================
- cp = completed -
==========================
- Version History (vsht)-
==========================
.70 --- 4/5/10
Completed
Controls
Items
Character Conditions
Spells and Weapons
Characters
Story
Tower of Wisdom
Zeus' Story Line
- Tower of Wisdom
- Graveyard
- Aerial Pathway-Graveyard
- Gaia's Hidden Room
- Boat to Pathway
- Tower of Mercy
73 --- 4/6/10
Completed
-Zeus' Story Line
- Tower of Wisdom
- Underground Labrynth
- Gaia's Tomb
- Contact Information
Sephy's Storyline
- The Ship
- Chaos Island
======================
- Legal Stuff (lgst)-
======================
This guide is copyright 2009 to me. I don’t really care what sites post it I
just want due credit. This guide may be used for personal use only and may not
be published in any way shape or form. Anyone who takes this guide and posts
It as their own on another site will be legally prosecuted if I see it or am
notified about it.
===================
- Controls (cnts)-
===================
Menu Mode Controls
- Up and down on the D-pad..............Navigate through menu items
- Right and left on the D-pad...........Navigate through sub-menus, select
items and spells/weapons
- Triangle..............................Cancel/exit
- X.....................................Activate menu item
- Left analog stick.....................Functions the same as the D-pad
Battle Mode Controls
- D-pad.................................Select target
- Triangle..............................Projectile attack
- Circle................................Elemental Attack
- X.....................................Sword attack
- Square................................Defensive shield
- Left analog stick.....................Select target
- Start.................................Activate reset menu
Triangle, circle, and x are the default moves; they can be changed in the menu
Story Mode Controls
- Up and down on the D-pad.............Activate menu mode
- Left and on the D-pad................Activate map
- Triangle..............................Projectile attack
- Circle...............................Sword attack
- X....................................Select item, talk, open treasure chests
- Square...............................Jump
- Left analog stick....................Character movement
- R3...................................1rst person viewing controls
- L1...................................Rotate camera to the right
- R1...................................Rotate camera to the left
- Start................................Pause on/off
================
- Items (itms)-
================
- Blue Incense..............Recovers 30 HP
- Blue Lantern..............Recovers 30 HP
- Bug Attractor.............Attracts flying monsters for 30 seconds
- Emerald Incense...........Recovers 10 HP
- Emerald Lantern...........Recovers 10 HP
- Herb......................A traditional healing item. Recovers full HP.
- Perfume Scented Bag.......Attracts flying monsters for 30 seconds
- Purple Incense............Recovers 50 HP
- Purple Lantern............Recovers 50 HP
- Sleeping Chimes...........Stops monsters for 30 seconds
- Smelly Bag................Stops monsters for 30 seconds
- Summoning Bell............Attracts flying monsters for 30 seconds
===============================
- Character Conditions (cndt)-
===============================
Character conditions are represented by a colored skull that will hang above
the characters head after some attacks.
[ Color - Condition - ]
[ Yellow - Poisoned -Character takes damage if they move ]
[ Red - On fire -Character takes fire damage ]
[ Blue - Frozen -character is unable to move until attacked ]
[ Green - Confused -Character responds to controller actions randomly]
[ Purple - Blindness -Character is unable to select a target ]
[ Light blue - Electrocuted -Character is unable to defend ]
All of these conditions can be removed either by waiting until the effects
naturally where off or you strike a Healing Element.
=============================
- Spells and Weapons (splw)-
=============================
Spells and weapons are divided into four different categories: Melee,
Projectile, Elemental, or Reflective. Spells are learned in combat, weapons
are found in treasure chests. Every spell and weapon has different attributes
and power levels.
- Orphen's Weapons and Spells -
[ Weapon - Type - Attributes ]
[ Sword of the Fallen Devil - Melee - None ]
[ Bolt of Thunder - Projectile Attack - Electric ]
[ Feathers of the Hurricane - Projectile Attack - Wind ]
[ Smoke of Pain - Projectile Attack - Darkness ]
[ Hand of Pyro - Projectile Attack - Fire ]
[ Coldness of Destruction - Projectile Attack - Fire ]
[ Bite of Lightning - Elemental Attack - Electric ]
[ Falcon of Death - Elemental Attack - Wind ]
[ Hammer of Evil - Elemental Attack - Darkness ]
[ Pinnacle of the Sun - Elemental Attack - Fire ]
[ Hail of Heavens - Elemental Attack - Ice ]
[ Shield of Immunity - Reflective Spell - Poison ]
[ Shield of Inferno - Reflective Spell - Ice ]
[ Armor of Purity - Reflective Spell - Darkness ]
- Type Descriptions -
Melee.................Repeated slashing attacks are possible.
Build up power to lengthen blade.
Projectile Attack.....Build up power to increase the number of projectiles.
Elemental Attacks.....Build up power to summon an Elemental Spirit.
Reflective Spells
-Shield of Immunity...When timed properly, will reflect poison attacks back to
all enemies.
-Shield of Inferno....When timed properly, will reflect ice attacks back to
all enemies.
-Shield of Purity.....When timed properly, will reflect darkness attacks back
to all enemies.
- Sephy's Weapons and Spells -
[ Weapon - Type - Attributes ]
[ Blazing Baton - Melee - None ]
[ Ball of Wind - Projectile Attack - Wind ]
[ Ball of Shadow - Projectile Attack - Darkness ]
[ Ball of Ice - Elemental Attack - Ice ]
[ Dance of Wind - Elemental Attack - Wind ]
[ Dance of Darkness - Elemental Attack - Darkness ]
- Type Descriptions -
Melee..................Can be used for repeated attacks. Build up charge to
increase attack power.
Projectile Attack......Build up charge to increase the number of projectiles.
Elemental Attack.......Build up power to summon an Elemental Spirit.
- Zeus' Weapons -
[ Weapons - Type - Attributes ]
[ Iron Sword - Melee - None ]
[ Great Sword - Melee - None ]
[ Bow of Darkness - Projectile Attack - Darkness ]
[ Bow of Ice - Projectile Attack - Ice ]
[ Iron Hammer - Melee - Wind ]
[ Hammer of Ice - Melee - Fire ]
- Type Descriptions -
Melee
-Iron Sword/Great Sword....Can be used for repeated attacks. Build up power to
increase lethality.
-Iron Hammer/Hammer of Ice.Affects all ground-based enemies. Build up power to
increase force of attack.
Projectile.................Pierces enemy. Build up power to increase the
degree of penetration.
- Mar's Weapons and Spells -
[ Weapons - Type - Attributes ]
[ Flute of Ice - Projectile Attack - Ice ]
[ Flute of the Wind - Projectile Attack - Wind ]
[ Cymbals of Darkness - Elemental Attack - Darkness ]
[ Cymbals of Fire - Elemental Attack - Fire ]
[ Harp of the Wind - Reflective Spell - Wind ]
[ Harp of Darkness - Reflective Spell - Darkness ]
- Type Descriptions -
Projectile Attacks....Build up charge to increase the number of musical notes.
Elemental Attack......Attacks all flying enemies. Build up charge to increase
attack power.
Reflective Spell
-Harp of the Wind.....Reflects attacks from swarms of flying enemies.
Damages all enemies in the swarm when successful.
-Harp of Darkness.....Reflects darkness-based attacks. Damages all enemies
when successful.
=====================
- Characters (crts)-
=====================
- Orphen
A brilliant but independent-minded sorcerer. Orphen has turned his back on the
formal society of sorcerers and their home, the Tower of Fangs, and now
supports himself by working as a money lender.
- Magnus (Majic)
Magnus is a novice sorcerer who looks up to Orphen as his "Master".
Unfortunately for Magnus, his gentle personality for the sharp-tongued Cleo.
Orphen tends to look at both Magnus and Cleo as unwanted hangers-on, but
Magnus has the potential to become a powerful sorcerer.
- Cleo (Creao)
Born into an old family with a proud lineage, Cleo is anything but a polite
young lady. Pushing Orphen's strident objections aside, Cleo has crowned
herself Orphen's partner, and accompanies him everywhere.
- Sephy
Sephy, a former dancer, is on her way to Chaos Island to pray for the soul of
her fiancé when she meets Orphen and company. Sephy seems to be nothing more
than a faithful woman mourning the loss of her beloved fiancé, but is there
something more to this sad and soft spoken woman?
- Mar
A young musician searching for his mother, with his only clue being a song he
remembers from the crib. When Cleo takes Mar under her wing, Mar finds himself
embroiled in the frequent and pointless arguments that define Cleo and Orphen's
relationship. Will he find his mother before they drive him crazy?
- Zeus
A mercenary searching for a daughter he hasn't seen in years, Zeus has followed
her to Chaos Island. Zeus' simple, sincere, and impeccably polite demeanor
belies his ferociousness in battle. A grizzled veteran and expert swordsman,
Zeus excels in hand-to-hand combat.
- Volcan
Despite having borrowed a minor fortune from Orphen, Volcan doesn't appear to
be in any hurry to pay it back. As a perpetual troublemaker, Volcan often finds
himself on the receiving end of Orphen's anger. Perhaps because of the sheer
frequency with which Orphen punishes him, Volcan can take more abuse than
anyone. His self-appointed nickname, "The Masmaturian Bulldog," seems
appropriate.
- Dortin
When Volcan decided to run away from home, he dragged his unfortunate younger
brother, Dortin, along with him. In contrast to his ruff-and-tumble older
brother, Dortin prefers reading a good book to seeking out adventure. Despite
being the frequent object of his brother's short-temper and bombastic comments,
Dortin has never attempted to run away himself. Is it family loyalty, or lack
of courage?
- Quaris
Quaris is a beautiful, semi-young, woman that you meet throughout the
storylines of Sephy, Mar, and Zeus. Her purpose and overall being of good or
evil changes throughout the different storylines.
- Rani
Being a young girl her role is very important. From playing a song that holds
Chaos Island together, to an experiment and having her age cruelly manipulated,
Rani is very important to the storyline of the game.
- Jado
Seemingly nothing more than an "old bag" as Orphen so tactfully states she is
actually very important. Alike to Rani and Quaris in the fact that her role in
the game changes dramatically. Rani goes from a delusional old woman trying to
take Chaos Island to her grave, to a harmless old woman trying to save the
island.
- Rufus
Rufus is Sephy's long disappeared fiancé, after having been apart for over ten
years when the two lovers are finally reunited at last to find out new and
astounding things that change their lives. Having been reunited it is only for
a short time before Rani is taken from the story.
================
- Story (stry)-
================
Tricked by Volcan into sailing to the merchant city of Arvanrama on the
promise of "easy money," Orphen and his friends quickly find themselves in
trouble when monsters attack their ship. Somehow they all make it off the
sinking ship safely, only to find themselves stranded on Chaos Island, together
with three fellow travelers-the dancing girl Sephy, the mercenary Zeus, and
the musician Mar. Orphen, Cleo and Magnus set off to explore the mysterious
island. What fate lies in store for our heroes?
======================
- Walkthrough (wktr)-
======================
This is one of my first guides written so please don't be too judgmental. This
walkthrough is meant to guide you through the game getting nearly all of the
chests and items within them. I wrote this walkthrough mainly as practice
so that I can write longer and better guides for other games in the future and
also because writing this guide motivated me to finally play the game and beat
it to its utmost. This guide is based on a single play through of the game so I
may have missed a few chests and such and left out other important details that
should be in this guide.
======================
- Inside Ship (insd)-
======================
After a few scenes the game begins in a small room with Orphen, Magnus, and
Cleo. Make your way out of the room and into the hallway to see a group of
insects attacking Zeus before some boxes fall, blocking the way. Go into the
open room on the right to learn that you must now head up to the deck of the
ship. Exit the room and go through the room at the end of the hallway to find
three chests. The chest on the right contains Blue Incense, the chest on the
left contains Emerald Incense. After opening the chest in the middle the ship
will start to flood. Save and head out of the room now going into the room on
the right to find that Cleo and Magnus' room has been ransacked, a chest in
the corner contains another Emerald Incense. Leave the room and head right down
the hall going through the open door on the left, grab the chest containing
Sleeping Chimes and head back out. Go into the room straight across from the
last and you will see Sephy hanging on the outside of the ship, head back out
and continue down the hall. After noticing that "the hall is blocked off"(Duh)
continue through the door on the right to see Volcon and Dortin trying to
steal some food. After the scene you'll be in the very first fight of the
game.
------
- Boss - Learn: Shield of Immunity
------
This guy's pretty easy, use your ranged attacks when he's backed up away from
you and use your sword when he comes in close. After killing it a bunch of
little bugs come out of its stomach, after killing the bugs Orphen will learn
The Shield of Immunity.
Now finding yourself in a storeroom of some type head up the stairs and go
through the door on the left to see Cleo and Magnus split up, both taking a
different path. The door on the bottom leads to Zeus' storyline, the door on
the top leads to Sephy's storyline.
==========================
- Zeus' Storyline (zstr)-
==========================
After having taken the lower door kill all of the flying bugs and continue
forward up the steps. After talking to Sephy and Zeus allow Zeus to join,
afterwards Orphen will jump up the masts of the ship and will be engaged in
battle.
------
- Boss - Learn: Bolt of Thunder
------
Block the Creature's attacks with your shield and after he attacks hit him
with Bite of Lightning. Keep doing this until you beat him. After defeating
the monster you will receive the spell Bolt of Thunder, an electric type move.
==========================
- Tower of Wisdom (ztwr)-
==========================
After Orphen wakes up to find himself on Chaos Island you will be prompted to
save. Head around the tower until you see a chest which contains The Bow of
Ice, continue forward and take the Bug Attractor from the next chest, the
third chest contains another Bug Attractor. After jumping onto the glowing
transporter you will be again prompted to save. Open the chest to your left
for a Smelly Bag and then continue in the other direction following the left
hand wall of bookshelves until you find a chest containing an Emerald Lantern.
Keep going until you find what appears to be a dead end. After examining the
single book on the shelf Zeus will push one of the bookshelves out the way
allowing you to continue forward. Head left for a chest containing an Emerald
Lantern, then turn around and head down the other path that is made by the
bookshelves. After a scene Zeus heads through the teleporter for a fight with
some monsters. After the fight save and head into the maze. In the middle of
maze there is a message from The Masmaturian Bulldog telling you to follow
the wall on the right to get out, Vocan lied. Follow the wall on the left to
get out of the maze. After leaving the maze, save and you will be in a fight.
After the fight you find yourself by a giant roulette wheel, there are two
chests in this room. From the point of view when spinning the wheel the chest
on the right contains Blue Incense, the chest on the left contains Sleeping
Chimes. After going through the teleporter and finding that everything is
under water save. Jump to the platform on the right and grab the Blue Lantern
from the chest, then head over to the platform to the left and grab the chest
for a Summoning Bell. Pull the lever opening the door.
====================
- Graveyard (zgrv)-
====================
After saving proceed forward and climb the ladder that is on the first ship.
Head to the ship and you will fall through the floor by the box, open the
chest for a Blue Lantern. Head through the door and across to the other room,
open the chest for a Smelly Bag. Head back across the deck and climb the
ladder to the left of the door. Open the chest for an Emerald Lantern then
climb the ladder on the right of the two and make your way to a ladder bridge
that collapses. Make your way back up and jump forward this time so as not to
fall straight down this time. Climb the ladders and head right to where
another ladder is hanging down, drop down to the platform below. Make your way
across the platforms until you are engaged in a battle. After the battle
Zeus bashes a hole in the ship and you are prompted to save.
Go through the door on your left and head across to the other side. Go through
this door and head up the conveniently placed board. Head around the room and
through the next door to find a bunch of beds, go straight through this area
and head up the board into the next room. Go out the door and onto the deck,
ignore the steering wheels and head to the other side to find a vast treasure.
Yes, of course, you fall through the floor and have to fight some monsters
instead of getting the nice big treasure, too bad. After the fight Zeus makes
a hole in the ship and goes off to make a bridge.
Head forward and grab the Bug Attractor from the chest, then hit the mast
repeatedly with Zeus' sword until it falls down making the bridge. Cross the
bridge and head towards the front of the ship, then jump off. After having
jumped from the ship there are two chests, the one on the left contains an
Emerald Incense, the one on the right contains another Emerald Incense. Head
up the stairs to find that you and your ship has been transported through
time.
===================================
- Aerial Pathway-Graveyard (zapg)-
===================================
After saving continue along the path and go left. You will find a grave that
belongs to Zeus' daughter. Head to the left hand corner and grab the Hammer of
Rending from the chest. Head down the stairs on the left and push the statue
out of the way so that you con open the chest which contains an Emerald
Lantern. Go back up and head down the stairs that were on the right, push the
statues around until you find a hole you. Head left for a scene about a letter
from Zeus' daughter. Head out the same way you came in. From the top of the
stairs head left until you get to the next room. Some parts of the floor fall
here and in the next area so it may take a few tries. After making your way
across these two areas head up the stairs and fall through the floor. After
grabbing the Purple Lantern from behind the stairs head up the stairs and
circle around behind them to reach the next area.
Cut the wall down and grab the Perfume Scented Bag from the chest, then cut the
other
wall down and grab the Emerald Lantern from the chest. Head up the stairs and
avoid the spikes, jump over the next set and run through one more, jump one
more and continue forward for a battle. After the battle continue up the
stairs and enter the cave.
------
- Boss - Learn: Armor of Purity
------
Use your sword attack to cut through the webs, when Orphen runs forward to
attack he should avoid most of the attacks, block any of the attacks that
would other wise hit Orphen by raising your shield. After cutting down all of
the webs hack away at the spider to your hearts content until it raises the
web walls again, then just repeat the process. After the fight Orphen learns
The Armor of Purity.
=============================
- Gaia's Hidden Room (zghr)-
=============================
Head forward for to meet Curos. After the scene head towards the door and walk
up the path to the right. When you reach the top head left into the next area
and continue across the bridge into the Rest House. After saving continue up
all of the stairs and talk with Zeus, then Mar, then Sephy. Exit the Rest
House and re-enter the area that lies across the bridge, after going down the
path and into the center of the chamber recruit Zeus again and there will be
a scene in which you will meet Ronnie and then enter the Boat to Pathway.
==========================
- Boat to Pathway (zbtp)-
==========================
After saving jump across the water wheels to open the gate. Using Zeus head for
ward following the narrow strip of brick until you get to a gap. After jumping
the gap Zeus will be engaged in battle. After the fight push the block into
the water and raising the water level, then jump across the wheels head left
and pull the switch after jumping the gap. After the fight go up the stairs and
follow Ronnie into the tower.
=========================
- Tower of Mercy (ztwm)-
=========================
After saving grab the Emerald Incense frome the chest near the entrance of the
tower, the chest next to it contains Sleeping Chimes. Head up the stairs and
take the Great Sword from the chest then continue across the bridge into the
Maze. Go strait until you reach a fight. After the fight continue across the
bridge till you get to the Tower of Wisdom.
=========================
-Tower of Wisdom (ztww)-
=========================
Go forward and head down the stairs twords the lab stuff for a scene, Ophen
reads a book which says that expiriments with the flow of time have been held
here. Head to the back of the stairwell and a hidden entrence will be revield,
drop down and continue through the tunnel.
===============================
- Underground Labrynth (zugl)-
===============================
Save and go left while carefully avoiding the spiny balls, after the balls
there are a number of falling spikes and walls that will push you into the
lava. After the first group wait until the time is right and then go, grab the
Blue Insence from the chest and continue down the tunnel avoiding the swinging
axes untill you get to the open room. The chest nearest to you contains a
Purple Lantern while the chest furthest contains a Smelly Bag. Go through the
next tunnel and turn left after avoiding the spine. After the scene work your
way up the hill avoiding the spine and getting the Emerald Lantern from the
second alcove, the next alcove up also has a chest containing an Emerald
Lantern. Hit the switch in the next alcove to open the door and stop the spine
from rolling, work your way up the second hill hitting the switch at the top
to open the next path. In the first alcove there is a chest containing a
Blue Lantern, after hitting the switch at the top continue down the tunnel to
once again become Orphen. Head forward to the next area.
Oh that was a real long trip with orphen wasn't it =) After saving continue
forward and grab the Sleeping Chimes from the alcove on the left. In the first
alcove up on the right there is a chest containing Emerald Insense. The third
alcove up on the left contains Purple insense. The forth alcove up on the
left and right both have a switch in them. After hitting them avoid the spines
and head through the newly opened door in the second alcove up on the right,
head down the tunnel and Zeus will chase Curos for a scene leading up to the
fight with the Shapeshifter.
------
- Boss - Learn: Smoke of Pain
------
Equip the Armor of Purity and deflect his attacks back at the Shapeshifter,
after succesfully deflecting one of his attacks back at him the Shapeshifter
turns to his normal form in which you can hurt him. After the fight Orphen
will learn the Smoke of Pain.
======================
- Gaia's Tomb (zgta)-
======================
Head up the path you previously used and left out onto the bridge and across
into the Rest House. Head up the stairs and talk to Zeus and Cleo then head
up the stairs and talk to Mar and Sephy. Exit the Rest House and head back
to the tomb to recruit Zeus again. Save after the scene and head left avoiding
the sinking sand. The first chest contains Sleeping Chimes, the second chest
contains a Bug Atractor, and the third chest contains Emerald Insense. Head
back to the sinking sand and let it pull you under and when you come up you
will be engaged in a battle. After the fight you are placed in a maze of sand,
follow the right wall until you are once again sucked under. After saving you
come out by a gigantic creature, cut away at its side until all of the globs
are removed. After being sucked down under along with the gigantic creature
you are engaged in battle once again, after the battle Orphen is sucked down
another hole. Jump from sand piller to sand pillar until you are high enogh
up to jump to the ledge, from there go forward to be sucked down again. After
the scene revealing who Zeus' daughter is save and proceed up the mountain
until a battle occurs, after the fight continue up the mountain until you get
to a bridge. Get off the bridge and go left until you get to a kind of fork,
hug right until you get to a chest containing a Summoning Bell. Keep going
up the mountain following the right and avoiding falling rocks until you get
to the top of the bridge where the rest of the party is. Go down the broken
bridge to find a Blue Lantern in a chest, head back up and continue up the
mountain until you get to a cave. After getting to the mountain summit you
will have to fight some enemies, after dispatching them save and continue
across the area knocking down the pillars as you go. On one of the rocks
sticking out of the lava is a chest containing an Emerald Lantern. When
reach the other side of the area the party will climb the stairs and have to
confront a Giant Hellfire Beast summoned by Jado
------
- Boss - Learn: Falcon of Death
------
After defeating the beast you will learn the Falcon of Death
After saving you will be given the option to play again to fulfill your
destiny, which means to play through the other two storylines.
Congrats!!! you've completed Zeus' storyline, one of the three storylines
available in Orphen: Scion of Sorcery, now only Sephy and Mar's remain.
============================
- Sephy's Storyline (sstr)-
============================
===================
- The Ship (ship)-
===================
After choosing to play again you appear back on the ship, open the chest
in the corner to receive the Sword of Justice, a new weapon for Orphen.
Head right and drop down to see that you are in the area where Cleo and Magnus
first split. You can't access the main part of the ship so don't bother going
into the ship to look for items. Go down the stairs and talk to Magnus and
Sephy.After listening to them allow Sephy to join you.
------
- Boss - Learn:
------
Since this is your second time fighting it this should be really easy, block
its attacks and waste it with the Falcon of Death, it should only take a few
hits. After the fight save.
=======================
- Chaos Island (schi)-
=======================
Head backwards to promp a short conversation, then continue forward and
across the stairs until you get to a fork. Head right for an Emerald Lantern
then go back to the fork and follow the other route until the path branches
out again. Go left and down the stairs for a conversation saying that it is a
dead end, go back up the stairs and head left to find a tree that you must
burn to get past. Go forward then right and up the stairs for a chest
containing the Ball of Shadow. Go back the way you came until you get to the
fork, head up both sets of stairs to find you must lower the drawbridge. With
Sephy, jump across to the ivy and climb until you reach the spot were it
branches out. Head right, all the way down, right, up, left, up, right, up,
left, up, right, and drop down to enter the tower. After the fight Sephy
lowers the drawbridge.
==========================
- Mar's Storyline (mstr)-
==========================
=======================
- Contact Info (ctct)-
=======================
Since this is my first guide there will probably be either missing information
or some incorrect information. If anything is incorrect of missing please
e-mail me and let me know so I can update the walkthrough. My e-mail is
------------------------
[email protected] ----------------------------------