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         O N I M U S H A   W A R L O R D S   F A Q / W A L K T H R O U G H
      *-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*-.__.-*
         o n i m u s h a   w a r l o r d s   f a q / w a l k t h r o u g h

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[ Title    ]   Onimusha Warlords(tm)
[ Platform ]   PlayStation 2(tm)
[ Version  ]   v.FINAL
[ Author   ]   Colin Moriarty (CMoriarty) and Brett "Nemesis" Franklin
[ E-Mail   ]   [email protected] / [email protected]
[ Plug     ]   http://nemmysresource.cjb.net (Nemesis' Website)
[ Updated  ]   October 17, 2001


The-chart-that-shows-what's-in-this-FAQ:

i.   Intro
ii.  Legal Stuff
iii. Updates/Revision History
iv.  Game Basics
 v.  Story
vi.  Characters
01.   Walkthrough
      * Nanamagari
      * Underground Temple
      * South Area
      * The Keep
      * The Keep Underground
      * West Area
      * Underground Passage
      * West Area (Part II)
      * East Area
02.   Ending (SPOILERS)
03.   Ratings
04.   Weapons and Items
05.   Magic Mirror Locations
06.   Fluorite Locations
07.   File Items
08.   Maps
09.   Enemies and Baddies
10.   Bosses
11.   ***DARK REALM GUIDE***
12.   Oni Spirits Mini-Game Guide
13.   Secrets, and how to unlock them!
14.   FAQ Frequently Asked Questions
15.   Special Thanks, About the Authors, and Closing Notes


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

i. Intro

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Hey guys, what's up? This is Colin Moriarty, your new author for this FAQ. My
boy Brett (you may know him on GameFAQs as the very famous Nemesis) allowed me,
with his permission, to finish up this very incomplete Onimusha Warlords FAQ
for him. He didn't want to finish it, it got boring for him, so that's why
we're doing this. While he originally authored this guide, it's mine now. =)
Actually, it's ours, but I'm doing all of the updating from here on out! If you
want to e-mail a question about the game, you'll want to e-mail Colin (that's
me) at [email protected], but comments can go to either Colin or Brett. Brett
(call him Nemesis, he likes that), can be contacted at [email protected].

Onimusha is a great Playstation2 title. At the point I'm writing this, I have
nine Playstation2 games, and this one is my favorite. It reminds me a lot of
Metal Gear Solid or such cool FPS/Platform games, except you have no guns,
you're a Samurai. It's a nice twist on the genre, and although a relativly
short quest, I'm sure you'll find it very enjoyable.

The game is incredibly deep and has insane replay value. There are ratings and
such at the end of the game after you beat it in which you get a grade for how
well you did in the game. You can play again and strive to get better. Plus
there are secret areas of the game, like the Dark Realm, where you can unlock
powerful items and weapons. Plus there are 20 pieces of Fluorite in the game,
and if you get them all, you unlock the mini-game called Oni Spirits. If you
beat the mini game, you'll have all of the strongest gear at the start of your
next game.

Onward.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

ii. Legal Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This FAQ can only appear on the following sites (w/out having to ask me):

GameFAQS
Cheat Code Central
GameSages
Vgstrategies.com
GameShark.com
FAQ Domain
Happy Puppy
ZDNet/Videogames.com


___________________________NOT WWW.FRESHBAKEDGAMES.COM_________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: [email protected] / [email protected]

Copyright:
(c) Copyright 2000-2001 Brett "Nemesis" Franklin and (c) 2001 Colin Moriarty
(CMoriarty). This FAQ and everything included  within  this  file  cannot be
reproduced in any way, shape or form  (physical, electronical, or otherwise)
aside from being placed on a freely-accessible, non-commercial web page in it's
original, unedited and  unaltered  format. This FAQ cannot be used for
profitable purposes (even  if  no  money  would  be  made  from  selling it) or
promotional purposes.  It  cannot be used in any sort of commercial
transaction. It cannot be given away as some sort of bonus, gift, etc., with a
purchase as this creates incentive to buy and is therefore prohibited.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

iii. Updates/Revision History

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Version FINAL (10/17/01)
-------------------------
Finally, after a few months of this, that and the other thing, I finally got
around to finishing up the remaining sections in the guide I never got around
to completing. The Oni Spirits Minigame section is now complete, as well as the
Secrets section of the guide. That means this is the final version! But please
keep your e-mail coming if you have questions or comments!

Version 1.00 (07/29/01)
-------------------------
Well, here we are, finally, at Version 1.00. That means that, basically, the
guide is 100% complete, and will only be updated one more time, to make it a
final version, and also, to finish up the Secrets and Oni-Spirits sections.
Other than that, it's complete! Enjoy!

Version 0.85 (07/27/01)
-------------------------
As usual these past few days, I updated mainly the walkthrough section. We
are getting there boys. By the time I finish the main walkthrough itself and
all of the appendices, and then put information in on the endings, the secrets,
the Dark Realm, and the Oni-Spirits minigame, the guide is gonna be pretty
massive. So please, Onimusha: Warlords fans, stay tuned for that.

Version 0.65 (07/25/01)
-------------------------
I updated the walkthrough more, polished up some other sections of the guide.
I also added a few more sections to the guide, including an enemy section and a
boss section. The guide is well on it's way to being complete, so stay tuned in
the coming days.

Version 0.40 (07/24/01)
-------------------------
Well I finally updated the guide with more info. I added a few more sections
and polished up the walkthrough up to The Keep. More to come in the coming days
indeed. Stay tuned for that.

Version 0.37 (06/26/01)
-------------------------
There is really nothing new in this guide in this update. It's actually only
a simple update, letting people know that Nemesis, the original author of this
guide, has given the rights to it and the permission to finish the guide to
author Colin Moriarty (that's me). Any questions from here on out should be
sent to [email protected]. Don't bother Nemesis with questions on Onimusha,
he don't want them. Feel free to e-mail him with comments, though! An actual
update with content will happen by the first of July, 2001. Until then...

Version 0.35 (06/21/01)
-------------------------
Updated all of the sections through the point I am at, and added the walk-
 through for The Keep Underground and part of the walkthrough for the West
 Area.

Version 0.30 (04/29/01)
-------------------------
Everything you see before your eyes (or what you don't see). This is the
 first and only update for at least a week (7 days), because I'm going on
 vacation tomorrow morning, and I won't be back for 6-7 days at the most,
 so please don't expect any updates until then.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

iv. Game Basics

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Combat:

Basic Combat will be used with the Square button, and will be used for the
 majority of the game. If you hold down R1 while fighting, you can move
 front to back and side-to-side with ease, instead of running around like
 a headless chicken.

Kicking can also be used, but is not as effective as your basic or special
 attacks. Kicking is performed by holding down on the directional pad, then
 pressing Square. It should only be used when you are in a tight spot with
 one or more enemies.

At certain times in the game, you can aquire sub-weapons (like a bow), so
 in order to use it, just hold down R1 and press Square to shoot it.

Blocking can be performed by holding down L1 then press the directional
 button away from the enemy

Special attack is used when an Orb is equipped to your Ogre's Gauntlet and
 you have the required Magic Power to perform it. Once you have the required
 Magic Power, press Triangle to perform a powerful special attack.


Saving:

To save your game, simply locate a Magic Mirror, then select the [Save]
 option. Be sure you have the required space to save on your Memory Card, and
 to save often.


Souls:

As you kill enemies, they will drop souls for you to collect with your Ogre's
 Gauntlet. Just hold down the Circle button after they die to collect their
 soul. They come in 3 different flavors:

 - Red Soul: Enhances Ogre Gauntlets or and orb.
 - Blue Soul: Increases your character's Magic Power.
 - Yellow Soul: Increases your character's vitality.


Enhancing:

By aquiring Red Souls with your Ogre's Gauntlet, you can save up enough souls
 to Enhance in item or a weapon. To do so, find a Magic Mirror, and select
 the [Enhance] option.

By distributing souls to an item, you can choose how much you want to enhance
 that item by. The longer you distribute, the more enhanced the item will
 become, and vice versa.


Orbs:

There are a few different Orbs that can be equipped onto the Ogre's Gauntlet:

  - Fire Orb:    Allows your character to perform Special Attacks with the
                 power of Fire!
  - Thunder Orb: Allows your character to perform Special Attacks with the
                 power of Thunder!
  - Wind Orb:    Allows your character to perform Special Attacks with the
                 power of Wind!
  - Power Jewel: Increases your vitality.
  - Magic Jewel: Increases your Magic Power.

Reading the Main Menu:

The main menu in the game is easy to navigate. Upon pressing the Start button
during the game, you will be brought to your main menu, which holds your
inventory and other information. You have five choices to choose from once you
press Start. EQUIP, ITEM, FILE, MAP, and EXIT. You can choose which one you
want to get to by using the D Pad or by using the R1 and L1 buttons. Once you
have highlighted which you want to choose, press the up and down buttons on the
D-Pad to navigate the list below, then press the X button once you have gotten
to the item in that sub-chart you want to choose.

EQUIP shows you your weapon and armor inventory and allows you to equip
corresponding weapons and armor pieces.

ITEM shows you your various items, such as those of healing properties, et
cetera.

FILE shows you your important documentation, letters, and books that you come
across during your journey.

MAP shows you the maps of places you've been, to help you get around easier.

EXIT, naturally, allows you to exit back to the game.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

v. Story

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The storyline of Onimusha is what drives the entire game to such an addictive
level.

A powerful warlord by the name of Nobunaga Oda is a warlord of Japan, who seeks
to unify the islands of the nation. In recent times, however, strange things
have been happening, and it seems that Nobunaga is to blame.

Samanosuke, a samurai, seeks justice as he is dragged into an epic storyline
that hits him at his heart, as people he loves and cares about get kidnapped,
and strange happenings begin taking place everywhere.

It seems that it's the work of demons...


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

vi. Characters

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Below is a list of the characters in the game.

Name:        Samanosuke Akechi
Age:         24
Occupation:  Swordsman/Samurai
Description: Samanosuke is the main character in the game, and the character
you control through 90% of your journey. He is a master swordsman and great
with the weapon, but soon gets dragged into a deep storyline that he can't
control. With the power of three orbs, those of Lightning, Fire, and Wind,
Samanosuke is sent by the Spirit World to stop the plight of the Demons before
they destroy everything; including humanity.

Name:        Kaede
Age:         Unknown
Occupation:  Kunoichi (Female Ninja)
Description: A Ninja of the Iga, Kaede's original intent was to assassinate
Samanosuke. But after her attempt was foiled, she joins forces with Samanosuke
based on absolute trust and caring. Kaede weilds a short, ninja sword, and
although she is weak, she is fast and cunning. You get to use her in two
scenarios of the game, as well.

Name:        Princess Yuki
Age:         19
Occupation:  Princess of Inabayama Castle
Description: The whole storyline revolves around getting back the kidnapped
Princess - and this is her. She is the sister of the powerful warlor
Yoshitatsu, and seeks the help of the famous Samanosuke... that is... before
she gets kidnapped by the demons.

Name:         Yumemaru
Age:          12
Occupation:   ???
Description:  Orphaned at a young age, Yumemaru has been cared for like a
brother by Princess Yuki for quite a long time. When Yuki disappears, Yumemaru
also feels that it's his duty to get back his sister from the kidnappers. That
is, until he gets kidnapped by the demons himself.

Name:         Nobunaga Oda
Age:          Unknown
Occupation:   Warlord
Description:  A powerful warlord bent on unifying Japan, Nobunaga's real
intentions, and more importantly, his real identity, come out as you play the
game...

Name:         Toukichiro Kinoshita
Age:          Unknown
Occupation:   General
Description:  This odd man is a General under Nobunaga Oga, and is bent on
getting to be even higher-ranking amongst the clan. You have several run-ins
with this character throughout your journey...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

01. Walkthrough

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------
Nanamagari
----------

This is the first area you will be in. You will start off Kaede, but you will
both go separate ways. Take the northern route (the way Kaede did not go), and
once you enter the second screen, a cut-scene will begin. A few demons will
have Princess Yuki, so fight them off until they flee. Once they have fled, a
rather large demon comes in and knocks you out when you try to attack him in an
effort to save the Princess. After you get knocked unconscious the Princess
will be kidnapped by the demon.

A cutscene ensues and spirits tell you that in your current state you are not
powerful enough to battle the evil. They give you the power of the Ogre's
Gauntlet on your right hand to encompass the souls of those you defeat to make
you stronger and to assist you in destroying the demon forces. Once you awaken,
you'll get the Instructions as well, which basically explain how to get the
souls of your enemies, and what the different color souls signify, red, blue,
and yellow. You'll also find that you now have the power of the Ogre's
Gauntlet. Use the Magic Mirror near the large wooden doors and save your game.
Continue through the doors near the Mirror, and through the next area with
corpses and crows around the corpses, until you stumble upon some villagers
being attacked by demons. A short cutscene ensues with the villagers atop the
protective wall of their village spearing the demons with their long, spear-
like weapons. One villager gets dragged down off the wall into the group of
demons and is brutally stabbed by four demons simultaneously. When the cutscene
ends, kill the demons off, then head through the next door and through another
door through the shed. A villager invites you to hurry up through the next
door, until four demons come from behind. The villagers get spooked and look
you in the small shed with the four demons. Kill the four demons off, collect
the souls they give after their defeat, and approach the door that the
villagers locked. Press the X button and Samanosuke will tell them that the
demons are defeated and they should open the door. The villagers, a little
nervous that he managed to kill the demons, open the door slowly and a cutscene
ensues. The villagers apologize to Samanosuke and tell him to head to the Keep,
that demons have attacked there as well. After the cutscene ends, feel free to
speak to the three villagers standing there for any additional information, and
then run around the back of the shed, and through the woods. As you run through
the woods, kill the two demons who ambush you and collect their souls. From
there, enter the cave at the end of the forest, and some sort of explosion will
happen, creating a hole in the ground of the cave, not letting you go any
further. Enter the hole in the ground, and into the underground cave system.

Fight your way through the caves, as they are linear, and fight a total of
three Demons who will attack you individually, one by one, as you go. Make sure
to collect their souls. Once you find the temple entrance, open the chest to
the left of the stairs to get the Underground Temple Map. Climb the stairs to
find a mummified monk. Examine him, and take the Sougen's Note. Read it, then
the monk will automatically move out of your way, and reveal a door leading
into the Temple. Enter it.

------------------
Underground Temple
------------------

Once inside, head north (Samanosuke's right), and around the corner to the
dead end, killing the Demons as they come at you, and collecting the souls they
leave behind. There is a lot of them, so do be careful to not let them sneak up
on your from behind and cause you a major-leauge headache. Take care of all of
them as they come. Check out the wall, and take the Seiryu. Check out the
corner of the hall opposite of where you found the Seiryu and next to the door
you came in here with, and examine the ground. You will find your first piece
of Fluorite. Now go down the other path until you come to a door. Enter the
door and go into the room. Smash the pots on the sides of the room, and inside
the one on the left side farthest from the door you just came through is hiding
a secret treasure chest. Inside this treasure chest is Journal #1. Read the
Journal entry, then approach the glowing blue object a top the alter at the
center of the room, which is the Thunder Orb. Take the Orb, and head to the
left of the alter.

Run down the hallway you come across, and along the way down, you will find a
treasure chest tucked into a little crevvase alongside the path. To open it,
move the left-sided numbers, then the right-sided numbers, then the left-sided
ones again. Inside is a Rope Ladder. Once you retrieve this Rope Ladder, head
up the stairs further up the path to exit the Temple.

----------
South Area
----------

Right after exiting the Temple, turn to the right and open the semi-hidden
chest to find the Magic Jewel. You can sort of see the brown of this chest
through some of the foliage in the way, so you can actually see where it is,
sort of. After you get the jewel, make sure to go to your inventory and use it
so that your Magic Power gets raised a bit. Go the opposite way of the chest to
find a large door with a blue orb on it, and a Magic Mirror to the left. Use
the Mirror to save your game and enhance your sword and/or magic, then check
out the chest near the Mirror to find a puzzle. The Question asks:

"Chant the name of a clan that has been subverted by the demons."

The answer is "The Clan of Ogres", but to unlock it, simply select the
first set of Kanji, then the third set (the single square), then the 6th
set, then select "OK", and it should unlock, giving you the Power Jewel. Use
the Power Jewel from your inventory to raise your vitality slightly, giving you
more time to live. =)

Now approach the doors in front of you and you'll notice that there is a Blue
glob on the door, blue in color. In interacts with the Ogre's Gauntlet on
Samaonsuke's arm and allows the door to be opened. Save your game at the Magic
Mirror behind you again, and enter the door. Fight off the slew of enemies on
the other side, on this bridge, collecting the numerous souls they leave
behind. Be careful, as these enemies have rolling attacks that are difficult to
avoid. They also keep appearing out of smoke, so make sure to watch your back.
After you defeat all of them and they stop appearing, go to the top right of
the screen. Hack with your sword at the piece of wood covering up the hidden
treasure chest. Take the South Area map from the chest, then continue through
the next set of doors. However, if you feel like leveling up your magic and
sword, the bridge is the first good place to do it, being that behind the doors
you just came through is a Magic Mirror. I personally leveled up my sword and
magic to level 3 before proceding further, which is the maximum level that your
sword and magic can go in this game. I figure that if you just take care of
leveling up these two items now, you won't have to worry about going back and
leveling them up later after you get the Fire and Wind Orbs/Sword. If you are
going to do this, make sure to keep an eye on your energy and to keep saving
when you go back and forth. When the enemies stop appearing on the bridge,
leave the area and come back and they will be there waiting for you once more.

Anyway, on the other side, you can go 3 ways: 2 ways lead to the same area to
the north (and the gate leading to the Keep is towards the far north in this
area), and there is a locked gate to the southeast that leads to the East Area,
but you can't access it yet. Head northwest and through the next door, then
ignore the locked door here (it leads to the West Area and you can't get
through it anyway), and head south to the smashed up wall. Kill the Demons as
they come at you before you try to climb down the wall. Once you are ready to
climb down, use your Rope Ladder here, and decend the ladder. (by the way, the
guy that is fighting the Demons in this area has nothing to say, but you can
get an Herb from him as well as some information, just talk to him after the
Demons are all defeated in that area.)

Once you are all the way down the ladder, take the linear, short path to the
little cave area. Examine the treasure chest by the Magic Mirror, which will
bring you to a codebox which you will need to answer to get what is inside the
chest. Examine the code box and the question will ask you:

"Which is the equipment that was created by the clan of Ogres in order to
destroy the demons?"

The answer is "The Gauntlet of Ogres", so answer this by selecting the Kanji
in the following order:

- 6th one over
- 1st one
- 4th one over

If done right, you will get another Power Jewel. You should use it, because
you will be fighting a boss soon, but it's your choice. Once you are ready
(and saved up), then enter the large door to encounter the first boss.

^^^^^^^^^^^^
  BOSS 1
^^^^^^^^^^^^

This guy is strong, yet slow, since he's really big. Start off by attacking him
with your Special Attack to get him dazed, then attack him normally until
a bunch of souls come out of him. Run away from him, then once you are far
enough away from him, suck the souls into yourself, then continue to attack.
You should run around the center fire so you can dodge him and attack him from
behind, then run away and repeat this process. Be sure to heal yourself when
you need it, and always suck in any souls he drops. He seems to drop more and
larger souls when you use a special magic attack, but don't use the special
attack too much right away, or else you'll be stuck with normal attacks for
most of the fight. After defeating him, suck in all of the souls he drops
(and he drops a lot of 'em...).

After the fight, head through the door behind the dead monster and take
Journal #2, then continue through the next door. In this hallway, smash
the pots near the door, up a little after you come through the door, then
examine the ground to find another Fluorite. Now head right and through the
skeleton hallway, and through the next door.  A cutscene from here ensues and
you will see a Skeleton Priest performing a ritual on a dead corpse of a human
before he smells a human and figures out that you are in the room. He speaks a
bit and summons his powerful monster to fight you. If you leveled up your magic
and sword, and both are on at least Level 2, simply walk up to the monster and
use a Magic Attack on him to kill him easily. Collect his souls and then go to
the northwest of the room to the orange orb atop a small stand. Search there
and you'll collect the Fire Orb, which will give you new powers in Fire. It
automatically equips itself, but for now, equip the Lightning Sword for now.

Backtrack through the Skeleton hallway back into the boss room. Here are four
new enemies, Soul Suckers. These ones steal your soul energy, then pass it
along to their friends. Once you kill one, it'll pass the energy to another
monster, until 1 monster has all of the stolen energy. Be sure to kill it fast
to get your energy back, or else it'll dissappear and you'll lose that soul
energy. From here, go to the small door in the boss lair with the red thing on
it. Make sure to equip your Fire Sword and Orb and the red glob will go away,
makng the door able to be opened. From here, once out of that door, slash at
and destroy the crate in front of you. Get the Medicine that is inside the
treasure chest there, and then go and save at the Magic Mirror. Your Thunder
Orb and Thunder Sword should, without a doubt, be fully leveled up by now, at
Level 3. With all of the souls you've gotten since fighting the boss, this
should be no problem.

Make your way back up the rope ladder, and into the main courtyard, where
you will find a door that uses the Fire Orb to unlock. Unlock it and enter
the next section - The Keep.

--------
The Keep
--------

As you enter the door, a small cutscene ensues, showing you the room that the
Demons have destroyed basically to a major point. Kill the enemies that attack
you as you enter, and be careful of the large enemy that accompanies the two
weaker demons, as he can take a lot of hits and dishes a powerful punch with
his sword. He can also block you, additionally. When the three enemies in the
main room are defeated, enter the northwestern door to find a small room with a
Magic Mirror and a Magic Meter Fountain that refills your Magic Meter. Take the
Keep Map from the chest, first. Then refill your magic at the Magic Meter
Fountain, and enhance your weapons/orbs and save your game at the Magic Mirror.
If you go to the end of this small room an odd man in a cocoon will shoot down
from the ceiling, hanging by a string, and stare at you for a few seconds in a
short cutscene. Remember his location later, we'll be back here to take care of
some "secret" business with him. So make sure you're all saved and such, and
then exit this room, and kill the enemies that reappared in the main room of
the Keep. Agan, try to take out the weaker two demons first so you can
concentrate on the stronger and bigger demon at hand. Don't get too close to
him or he'll grab you by your neck and eek out of you a whole bunch of energy!
Enter the southern door on the western side, and follow the hallway down to the
blue orb door, killing the weak demon enemies and getting their souls as you
go. Use your Thunder Orb to open this door, then on the other side. On this
side, walk up a little bit to the other side of the room and you'll be ambushed
by three demons that are fast and can do a nice bit of damage to you. Kill the
three enemies, then enter the next door to go outside. Take the Blue Book from
the table near the door, and if you'd like, unlock two of the three orb keys in
the center at the end of the room by equipping the Fire Orb/Sword and analyzing
the Fire Orb there, and then repeating this process with your Lightning gear.
Then return all the way back to the main room in the Keep. From here, take the
northern door in this room to watch a cut-scene. It's an interesting cutscene
with a man of much mystery (that'll you meet again later in the game) is trying
to kidnap a boy of unknown origins, until the boy escapes and Samanosuke
doesn't let the kidnapper get any farther.

Once the cutscene ends, open the chest here to your right to get the Normal
Arrows, then enter the next door, and run down the small corridor into the
small room, then through another door. Enter this room and open the chest to
the far left to get Journal #3. From here, go back to the room that the
cutscene just happened in. Three or four Demons will meet you here. Destroy all
of them and collect the souls they drop. If you want to, go back to the room
with the Magic Mirror in it at the beginning of the Keep and save your game,
then come back here. Equip your Fire Sword and Orb if you haven't already, and
then open the door at the top of the room guarded with the spirit of fire.
Enter the room and prepare to battle more demons. These are the fast moving
demons, so switch to your Lightning Sword if you'd like so that you can battle
them quicker. After they are defeated, go out the door at your right and into
the hallway. You'll come across a large door with a crest on it. Analyzing the
door will show you that the door cannot yet be opened. Go down the hallway to
trigger a cutscene.

Kaede has the boy from the previous cutscene in her control, but the boy is
afraid, even after Samanosuke provides him with the information that he doesn't
want to hurt him, even though the other Samurai did. The boy, however, escapes
down the hallway and Samanosuke sense Kaede after him. From here, go down the
hallway that the boy just ran down prior to you and go through the door with
the barred window into another small hallway. Head down the hallway and kill
the weaker demons as they come at you. A stronger demon will attack you once
you get out of the small corridor intot he small room with the stairs. Kill him
and take his soul as well. Open the chest there to get some Herbs, and then
search to the left of the treasure chest to get your third piece of Flourite.

From here, instead of going up the stairs, go to the door behind the stairwell
and enter it. Here is a larger treasure chest with a combonation lock. You have
to make the numbers go in order from 1 to 6, so simply do this:

- Leftside, Rightside, Leftside, Rightside, Rightside

If done right, the combo will unlock, giving you access to the Bow. Now check
the shelf in the back of the room to find the Suzaku book to add to your Files,
and then go back to the previous room. Go up the stairs now and once up the
stairs go immidiatly into the door to your left before any Demons come at you.
In this room, search the bucket for a Power Jewel. Careful not to cut the rope
that is holding the bucket up or you will lose the Power Jewel! Go back to the
main room on the second floor and attack and kill the enemy Demons here and
collect their souls. There is a door that is locked with the Fire Orb, but it
requires a level 2 or higher spell to open, so if you don't have that level,
kill more demons for more souls, then return downstairs to the Magic Mirror and
upgrade your fire spell. Enter the door across from the double-orbed door, and
you will see some demons fighting some people below. Ignore this, and enter the
single orb door on the balcony. In the next room, fight off the enemies, then
enter the next door to find a large breakable crate. Smash it to find a box
containing some Normal Arrows, then search the ground around it for another
Fluorite. Ignore the stairway there for now as we'll go up to the third floor
in just a minute. For now, backtrack to the double-orb door and go through it.
Inside of this room you can find a chest with the R. Crest Piece and the Red
Book on the table. Return to the room where you found your latest piece of
Fluorite.

Once inside, head up the stairs to go to the third floor that we just ignored a
few moments ago.  At the top of the stairs, take the Normal Arrows from the
chest and take the Byakko book located to the left of the treasure chest. There
is also a Magic Mirror here. Upgrade your sword and/or Orbs at this Magic
Mirror (your Lightning Sword and Orb should be maxed out as of now, both at
level 3. My Fire Sword and Orb are both at Level 2 as of now. If yours aren't,
make them so before continuing.) Also, save your game here. Have your Fire
Sword/Orb equipped and enter the next door, and Kaede will enter. A cutscene
explaining some more of the story will ensue, and then a gate falls on either
side of you and Kaede. You both will become trapped and you'll have to find a
way to escape.

To escape is a tricky thing, so here are the straight instructions to escape.
First, pull the lever to open the gate, then use Kaede to exit the cage and
pull the lever to the right. Now use Samanosuke pull the other lever, and use
Kaede to go through the next opening. Use her to pull the left-most lever,
and a chest will be revealed. Open it to get the Holy Armor, then use
Samanosuke to pull the lever that is to the right of Kaede, but not the one
DIRECTLY next to her. Pull the one that is the third in the row, and the
gate will open. Go through the door at the end to exit this gate-trap.

In the next room, refill your Magic Meter with the fountain, then use your
Fire Orb's spell to light the candles in the center of the room, and the
door will unlock. Enter the door. In this weird room, you will have to make
it across by standing on the tiles with an "x" or a "+" on them. Each time you
do this, some tiles drop while others are opened, and that character becomes
trapped. You switch characters each time you step on a tile like that, and
keep moving along the room until you reach the door on the other side. Keep in
mind that in obvious fashion, when stepping on a "x" all blocks in diagonal
relation with that block will fall, while stepping on a "+" makes all blocks in
straight relation to that block fall. Make sure not to kill your own character
by moving quickly. If you take your time, this puzzle is actually quite an easy
one. Once you get to the "o" on the other side, exit the room into the next
room.

In the next area, a short cutscene will ensue and Samanosuke will end up
becoming trapped, and it's up to Kaede to save him. Enter the water puzzle on
the wall, and move the parts around so that the 2 yellow pieces come together,
and are at the bottom-center of the puzzle. Many people find this puzzle
irritating and hard, I thought it was easy, but there's no real trick to it.
You have to use logic and you have to move quick, those are the only real tips
I can give you.

Continue through the door near the puzzle, and enter the next room. In this
room, towards the back, there is a shrine with a lever you can pull. Pull it
and some stairs will lower. Kaede and Samanosuke will part, so head up the
stairs. Now just make your way through a series of rooms and corridors until
you reach a dead-end with a ladder and a door. Go down the ladder 2 times so
you are on the second level, and you'll end up in a room with a chest. Open the
chest to find the Left Crest Piece. Now, go back up the ladder once, and take
the hallway to another ladder. Go down the ladder and you'll be in another
corridor. Take the corridor down to a treasure chest and open the chest to find
a Power Jewel. Use it and then take the other corridor to the end of a hallway.
A locked door is here, and you can unlatch it. Unlatch the door and you'll
enter a secret passage into the second floor's map room. Take the map room out
through the real entrance/exit and run past the monsters there. Go all the way
back to the second floor balcony and then follow the mostly monsterless paths
and rooms to the save point before the series of puzzles we were just at. Save
your game there and enhance your weaponry and orbs if you'd like. Now go
through the old puzzle rooms which are vacant of both their old puzzles and of
any monsters. Go all the way back to the secret stairway and take it back up to
the 4th floor. Go back to where the ladders were, and now, ignore the ladders.
Analyze the door there instead and you'll notice that you'll have to put the
two crests we have found in the Keep there. So stand in front of the door and
go to your inventory and use both Crests on the door to make the key unlock.
You can now go through the door and into the next room.

Watch the cut-scene, in which the odd old samurai is back and tells you how his
clan is ruled by the Demons and they are to take over the world. The boy is
taken away by the monsters and Samanosuke is yet to get his hands on the old
man. However, after the cutscene is over, search the room for Seiryu Vol. 2
book and another Fluorite piece on the small shelf near the door. Go through
the door, and you  will find Suzaku Vol. 1 book next to the door. Procede up
and a Demon will fly out of the wall at you. It scared the crap out of me,
personally. Anyway, kill the demon and take his souls. From here, go up to the
room with the stairs, and search behind the nearby stairs for a chest full of
Normal Arrows. Now, go up the stairs to the 5th floor.

Once outside, fight the demons on the balcony, and you'll here the screams of
the little boy for someone to help him and let him out of his bondage. However,
you can't yet open the door that he's behind, as only once you bare the Wind
Orb can that green door be open. Instead, enter the only unlocked
door up here and enter the room. Take the Seiryu Vol. 4 off the floor next
to the door, along with the Medicine from inside of the chest. Take the
Seiryu Vol. 3 from here as well. On either side of the shrine in the middle of
the room are thin, paper-like portable walls. Slice the one down on the left to
get some free souls, make sure to suck all of 'em up with your Gauntlet. On the
right side, slide the wall down there and enter the secret passage. It will
have a Magic Mirror there for you to save with. Save and Enhance as needed, and
head down the corridor. Clib up the ladder onto the roof and a cutscene will
ensue. A large demon knight is on the roof, and has possession of the Wind Orb.
Prepare to battle.

^^^^^^^^^^^^
  BOSS 2
^^^^^^^^^^^^

This boss uses the Wind Orb and it's weapon against you. He's not that tough,
since he's pretty slow, which allows you to strafe around him and attack
from behind. Attack him when his guard is down, because you will waste your
attacks on him if you try to attack when he is guarding your sword. Suck
out all of the souls he drops as you attack him, and use your Magic attack
(I was using Enryuu for this battle) when his back is turned towards you
for the full effect. Just keep holding down R1 as you fight him so you always
are facing him. This fight isn't that tough, just as long as you dodge his
attacks at the right time. Use an Herb if you need to, put try to conserve all
of your healing items for later in the game. As of now, I have three Medicines
and three Herbs, and you should have something around that as well. Make sure
not to use any Medicines!

When the fight has ended, take all of the souls he drops, and then take the
Wind Orb off the ground. Now go back down the ladder, and save at the Magic
Mirror. Now go through the next room, and go back outside. Head to the
Samanosuke's right, back to the door where the little boy was screaming for
help before, and use your Wind Orb to open the door with the green seal. Enter
this door. You'll find the boy, seemingly unharmed, and a cutscene ensues.
You're back on the first floor of the Keep, in a room where Kaede is.
Samanosuke tells the boy of his fantastic voyages around the world, and that
fighting isn't worth it. The graphics of his voyages are actually quite
breathtakingly done. A servant of another Princess then stumbles into the room
and faints. Samanosuke tells Kaede to take care of the boy and the servant, as
he has to go underground (where the servant said Princess Yuki is) to find
Princess Yuki.

After viewing the long-ass cutscene, I want you to think back to just before,
when you rescued the little boy. Do you remember, in his small chamber, seeing
a treasure chest? You do? Excellent. Climb all the way back up to the roof of
the Keep (it'll take a few minutes, yes), fight the enemies as you go for their
valuable souls, and go back to the room once guarded by the Wind Orb power.
Open the treasure chest in there to reveal some Burst Bullets. Good stuff. Now,
go back to the main floor of the Keep and save your game with the Magic Mirror
on the main floor in that room with the free Magic Spirits. Look at your
weaponry. If your Fire and Lightning Swords and Orbs are both not on Level 3,
run around the Keep and fight the numerous Demon enemies and get souls, and
level up both of the orbs and swords to the maximum level. Also take the time
to get souls and level up your wind orb and sword to Level 2. Once that is
done, we're ready to procede. In the main room of the Keep on the first floor
is an archer demon. If you want to get an Herb, kill the demons on the main
floor first with your sword, then equip your Bow and Arrow. Snipe at the demon
on the balcony above and kill him, get his souls, and then go and talk to the
man in the room. He'll thank you and give you an Herb! When you're ready to
procede, go back to the main room in the Keep on the first floor. Take the door
on the bottom left hand corner of the screen. Take the corridors and kill the
demons as you go. When you get to a door sealed by two lightning orbs, enter
it. Kill the demons coming at you from the inside, then take the door at the
top of the screen to the room that leads to the Keep Underground. If you
unlocked the first two orbs before like I said to, good, you're on your way.
Simply equip your Wind gear and unlock the third to have access to the
underground.

----------------
Keep Underground
----------------

Head straight, then take the first turn on your right, and follow it to a gray
door. Enter it to find a save room. Open the chest for a HERB, then save your
game and Enhance whatever needs enhancing. Go down the hallway, kill the
tenticles blocking your path, then kill the tenticle men at the end quickly, or
else they'll regenerate. Search the book shelves at the end of the Tenticle
corridor to find the Orange Book, the Green Book, and a Byakko to add to your
files. Enter the door at the end. Kill the tenticle men, and there are a lot of
them, so take it slow and take it easy or they can easily overwhelm you (use
magic if they get to be too much), and take the corridor all the way to the set
of doors at the end of the corridor, on your left. Enter the corridor and take
the path to the treasure chest at the end. Get the Purifier Bell from the
chest, and this will trigger some swinging blades to activate from the ceiling
down to the ground. Take it slow as you weave in and out of them and back to
the corridor. Head back towards the save point room, and on your left as you go
back down are a large set of silver double doors. Enter that room. Open the
chest on the right side of the room to get the Keep Underground Map. Now go to
the top of the screen on that same side and analyze the pulley in front of you.
Hack at the rope with your sword and it will break. From the other side, a tray
holding the Rosary of Communication will come down. Circle around to the other
side of the room and retrieve the Rosary. Head back out to the corridor and
take the halls back to the save room.

Kill the tenticles again, save your game, then go back into the first room that
came before the save room. There are some tortured souls blocking the door, so
use the Purifier Bell on it to allow access through the door. To use the bell,
first analyze the door to find out that they don't necessarily want to intefere
with your mission. Then go to your inventory and choose the bell. A small
cutscene will happen, showing Samanosuke using the bell. The spirits disappear
and you can now go through the door. Go through the door. Kill the large
armored guys in this room, use magic if necessary, and don't get too close to
them or they'll grab your neck and do massive damage. Take one at a time if
possible. Then, take a right at the end of the hall, kill the last armored
monster, and grab the Flourite off the ground in the corner of the corridor..
Turn around and enter the next door.

Kill the tenticle guys once more, and ignore the green orb door for now, and
go through the door to it's right. Inside, kill the tenticles for some easy
souls, and open the chest at the end for a Herb, and take the White Book off
the ground. Exit the room, and activate the double green orb door we just
passed up before and enter it.

Here, kill the single armored monster, then open the Treasure Box by performing
the following combination (order in which to activate the locks):

- Center, Right, Left

After opening the box, you will get the Blue Key. Take the Byakko off the
ground and the Apocalypse #1, which can be found in the large, glowing green
light in the center back of the room. On your way out of the room, examine the
structure your right as you go back, next to the door. You'll find your seventh
piece of Fluorite there. Go back a few rooms, and into the room where you found
a Flourite, and use the Blue Key on the blue door. Inside, watch the cut-scene
unfold. The old man offers Samanosuke one more chance to switch to his clan.
When he doesn't, the old man starts the Dark Ceremony and lightning shoots from
a large statue at the center of the room at Samanosuke, paralyzing him. He is
then trapped behind a magical barrier, unable to do anything. The old man warns
that Kaede is already in trouble, which is when the cutscene goes back to the
room of the Keep she is hiding out in. A fake Samanosuke comes in and knocks on
Kaede while the Princess' servant, really a demon, takes the little boy back.
Samanosuke realizes he is helpless. Meanwhile, Kaede wakes up...

!!!! ENTER KAEDE !!!!

As Kaede, exit the room you are in, and talk to the dying soldier to get the
Red Key. Exit The Keep, ignoring the monster demons as you go (even the weakest
demons that you come across in the Keep are tough for Kaede, it takes her some
ten hits to kill the weakest form of Demon, so avoid monsters at all costs,
really.) Enter into the South Area, past the chasm that led underground from
earlier in the game, then head west and to the green door that is locked. Avoid
the ninja demons, and use the Red Key to open the door, and enter the West
Area.

---------
West Area
---------

Once in the West Area, follow the path to a treasure chest (while avoiding all
monsters, since you aren't rewarded with anything for killing them), and open
it for a Herb. After getting the Herb, keep going until you get to a corridor
that leads to a door. Avoid the Ninja Demons best you can and enter the door
into the next area. Go into a door where you will find a soldier getting
attacked by some demons. Two of the three demons here are on a platform above
shooting arrows at you. Use the wooden planks set up in the area to avoid them
as best you can. Kill the first monster, then climb the ladder and kill the 2
other monsters. Go back down the ladder after killing the demons, and talk to
the man to get the SOUL ABSORBER. Now climb back up the ladder and go across
the plank to the door. Enter the door into the room and take the corridor to a
ladder. Climb down the ladder, and go to the Magic Mirror to save your game.
Open the treasure chest near the Magic Mirror to get the West Area Map.

Now, analyze the door in that room on the bottom level and you'll automatically
use your Shinobi Kit. Exit the Food Storage building and take the corridor all
the way to the end and enter the door, ignoring the demons as you go, as
fighting them is pretty futile. Once you enter this room, open up the treasure
chest there to get Journal #5 to add to your files. Also, make sure to nab the
Suzaku volume 4 off of the top shelf in the upper left of the room. There is a
secret compartment in the room too that if opened has some gears in it. You can
pull the string in there and the gears will turn a bit, then stop.

Head back through the demon-filled corridors, back to the Food Storage
building. Go back up the ladder and back outside. Take the ladder outside to
the ground level, and then take the door right there to the next area. Follow
that path all the way, avoiding the enemies, and use the Shinobi Kit on the
door there. Enter and you'll find yet another save area. In this room is a
treasure chest. To open the chest, you must answer this question:

Which is a mysterious place where the clan of Ogres meet?

To uncode the box, choose the choices in this order.

- 5th, 7th, 2nd choice (in that order)

Once the chest is opened, you'll get a Magic Jewel. Use it on any of your
weapons you want when you get back to using Samanosuke later on. Save your game
now, and then go outside through the other door in the guard station. Right
there at the door should be a shimmering white light on the ground. Search it
to get the Gear.

Now, head all the way back through the corridors and find the door along one of
the corridors that isa building with fire and furnaces and such going off. Once
you find this room, go all the way to the top left of the room and search there
for a lever. Pull the lever down and you'll notice that the door across the
room opens. However, it only stays open for a short amount of time. What you
want to do is pull the lever and then quickly time the fire bursts coming out
of the three furnaces so that you don't get burned as you run. Get across there
and enter the door in to that room. Once in that room, search the wall near the
door to find the Gold Plate. Once you get the Gold Plate, destroy the two
crates further up in the room. The second crate is hiding an Herb. Get the
Herb, then pull the lever right by the door and exit that room, and the furnace
room entirely.

Now, once you exit the furnace room shoot straight across the corridor to the
room with the missing gear. Go up to the gear set and choose the Gear out of
your inventory, and it will automatically set itself in there. Now, pull the
string and the gears will work properly, and the bookshelf will slide back,
showing a secret room. Once in the room, open the treasure chest there to get
the Silver Plate. Then, right by the chest on a table is a Byakko, which you
should add to your files. Finally, right across from the chest there is some
Fluorite, which will be #8 for you.

Now, finally, head all the way back through the corridors to the food storage
room and save your game, as always with Kaede, avoiding the enemies as you go
because of her great weakness. Once back in the food storage room and saved,
take the ladder to the second floor and go to the outside balcony, and take the
ladder there to the ground level, where you will, again, take the door right
there to another path. Follow that path and avoid the Ninja Demons all the way
back to the Guard Station where you should again save your game. Once saved,
exit the guard station through the opposite door and approach the barred door.
On the right side of the door is a silver switch missing half of itself, and on
the left side of the door is a gold switch missing half of itself. Approach
both switches and analyze them, then go to your inventory and choose the
corresponding plate (gold or silver) for both switches. Once both switches are
activated, the barred doors go away and you are allowed access to the door
ahead.

Now, go back to the Guard Station quick and save, and now go through the door
and into the burning building there. Your first objective here should be to get
the Fluorite piece. Right when you enter the building, there should be another
door there on the adjacent wall. Enter that door, and inside is a staircase.
Search next to the staircase to find Fluorite piece numero nine.

You have several options in the burning house of which where to go. But first,
go up the stairs right there and into this area of the house. In this dark area
of the house upstairs here is another of the trick treasure chests in which you
have to enter a certain combonation to open the chest. Pick the choices like
so.

Middle - Right - Right - Left - Left

If entered correctly, the chest will open and you'll receive an upgraded for of
Kaede's weapon called the Sacred Knife, which makes her slightly stronger
against the demon enemies about. Once you get this item, head back downstairs.
Remember as you navigate the burning house, don't run into the fire around the
house or you will get injured. However, try hitting the demon enemies that
attack you into the fire to damage them nicely. =) Take the corridor along the
hall down to a room with a Demon Ninja in it and some jars. The Demon Ninja is
easy now that you have the Sacred Knife. Take him out and then take the jars in
the room out to reveal a treasure chest. Inside is some Kunai for Kaede's use.
Additionally, right by the chest is another book for your files, the Genbu
Vol2.

From here, go back through the corridors and carefully traverse the hall so
that you don't run into the fire. This time, take the stairs going down right
by the entrance to the house, into the basement. Once in the basement, take the
corridor as it winds around and slash at the tenticles blocking your path when
you get to them. Right behind them is a door which you should enter. In this
room, run up to the grating and a cutscene will ensue. It seems that you've
found Princess Yuki, where she is being held captive. Kaede attempts to get her
out by unlocking the door, and the two get-a talkin'. All of a sudden, the
sorcerer from the beginning of the game comes out of the shadows and takes away
Princess Yuki into the shadows. After the cutscene ends, you'll have to battle
an enemy. This enemy can disappear like Stealth Ninja from Metal Gear Solid,
and then come back and slash at you. With your new weapon, you shouldn't have
any trouble with him at all, however. Stay on his trail and block when needed,
and use an Herb or Medicine if you have to. If he sinks into the ground, follow
the little blob on the ground as it goes to track him. He's that simple. Once
he's defeated, Kaede escapes the West Area and it's back to Samanosuke,
unconscious in the Underground Passage.

-------------------
Underground Passage
-------------------

A cutscene ensues where Samanosuke wakes up and he's in the Underground
Passage. As he awakens, walk straight and up to the Magic Mirror. Right next to
the Magic Mirror is a chest, open it to get a Medicine. Save and enhance as
needed at the Magic Mirror and then continue up the corridor into the next
area.

Another cutscene ensues. Samanosuke looks curiously up the darkened path, and
out of the path comes a clone of Samanosuke, that you'll have to fight.

^^^^^^^^^^^^
  BOSS 3
^^^^^^^^^^^^

This battle is a pretty difficult one. You're going to have to block a whole
lot, first of all. The clone attacks a lot and barely ever takes a break. He
uses the Lightning Sword and an orb attack that you don't have, but you can
block it. Your best bet in hitting him is to use your special attacks. You're
hardly ever going to connect using regular attacks, so equip any weapon and use
the special attacks. If you run out of magic on that weapon, switch to another.
I personally beat him with two lightning orb attacks and a wind attack. After
he is defeated, you have access to the rest of the corridor.

Go up more and there will be two chests in front of you. One holds the Evil
Plate, and the larger one holds the Wooden Ladder. Get both items and walk out
onto the wooden plank. You're inside a well. Analyze the outside of the well
and then use the ladder, choosing it from your inventory. As you climb up the
ladder, you'll be back in the regular old Keep. There is something we need to
do in the West Area first, however.

-------------------
West Area (Part II)
-------------------

We need to go back to West Area for one reason and one reason only - to
retrieve the three pieces of Fluorite still there. If you don't want or need
the Fluorite, skip this part and go on to the next part.

Exit the Keep and head right back into the West Area, and we'll begin our
search for the three Fluorite pieces here, to make our job easier later on. Go
through the South Area, and then through to the West Area, killing enemies and
collecting their souls as you go. Once in the west area, you'll be confronted
by two demons, as well as two more on the roofs with bows and arrows. Take out
the two on the ground first, and then equip your bow and arrow and take out the
two on the roof as well, taking their souls. The man that was fighting them off
on the ground will reward you with a thanks and some Burst Bullets. Take the
corridor as it winds around and search the wall on your right for the first
piece of Fluorite we need. Good stuff, two more to go.

From here, go all the way down the corridor to the Food Storage Building.
You'll have to battle a few enemies and archers in the courtyard and take the
ladder entrance in. Once there, save your game, enhance if needed, and make
sure all of your weapons are stocked up on magic. (there is a free magic meter
there, afterall). Once that's done, enter to the door at your right, guarded by
three fire orbs. Take the corridor up to a treasure chest. Get the medicine
inside the chest, and then cross the bridge. Kill the Demons on the otherside
and collect their souls. Then, go down to the carriage being held by a rope.
Cut the rope with your sword, and then search on the ground where the carriage
once was to find Fluorite piece number 12. That's all of them that we can get
so far. Head back to the Keep and save your game. We'll continue from there.

------------------
The Keep (Part II)
------------------

Once back at the keep, make sure you're all stocked with magic and saved. All
of your orbs and swords should be at level 3 and maxed out by now. If not, do
that before proceeding.

Remember that large door with red veins on it that we didn't have access to but
we could see it all game? Go back there now. The missing part of the door, the
Evil Plate, is now in our possession, and we can open this door. Work your way
back to that door, and as you go, you'll notice that there are floating white
balls over all of the dead human corpses around the Keep. Talk to these
corpses, or the spirits of them, anyway, to hear some of their parting words,
if you'd like. When you finally get to the door, use the Evil Plate to unlock
it, by choosing it in your inventory. The door will unlock. Enter the door to
watch a cutscene.

The cutscene is that woman posing as a servant. She asks you how you got this
far, but then grossly transforms from her human form to a large insect form. A
gate behind her opens, to the Dark World, the world of the demons, and she
escapes with the boy before Samanosuke can do anything about it, as the insect
caused massive damage to the room so that Samanosuke could not move. Kaede
walks in afterwards, and asks what happened, when a plate-like device rises up
and casts a barrier over the gate to the Dark World so they can't be followed.
As suck, Kaede suggest that her and Samanosuke split up to find a way into the
gates.

We need to go back to the West Area now to find a way to open this blasted
door. Leave the Keep and go south to the locked door on the east side. A man
will yell "help" and jump back, when two insect demons shoot through the door
after him. Kill the two demon creatures and take their souls, and then procede
to talk to the man. Now go through the South Area past the chasm and into the
West Area. Kill the demons on the ground and block the arrows from the archers
on the roofs. Equip your bow and take them out if you'd like, then take the
corridor up and around until you get to a door, which you should go through,
then follow the corridor to the door with the blue orbs on them. Equip your
thunder orb and sword and open the door. Enter the room now.

Inside this room are a few goodies. In a chest on the upper right side of the
room is the Vision Staff, which will allow you to visably see any remaining
Flourite pieces on the ground or wherever. Near this chest is a statue with a
missing head. Analyze it if you'd like, but we'll come back to it later on. If
you approach the door on the upper lefthand corner of the room, there will be a
door there, but as you come near it, a set of bars will come down and block it
off. Worry not, we'll be back to fix that in no time.

Do you remember where the Food Storage Room is? The one we frequented with
Kaede before? Go back there, through the archery area (kill the large black
demon with magic, then block the arrows of the two archer demons on the terrace
up above. When they both shoot, equip the bow and quickly take them both out).
Then go climb up the ladder and walk across the terrace to the door. Once
inside, go down the ladder and save your game. TO your right should be a door
with three fire orbs on it. Equip the fire sword and orb and open the door,
then enter it. Run all the way down and around to the military carts at the
bottom of the screen. From here, simply kill the weak demons and take their
souls, then approach the door at the bottom left of the area, or the top left
of your screen. Enter the door into the next area.

Here is a big challenge. In this door are three of the axe-weilding monsters
that are pains enough, but additionally, there is a huge red axe weilding demon
that can take a crapload amount of damage from you. To make it easier for
yourself here, equip the wind gear and use the spell twice when the four
enemies group around you. This should take care of the three smaller axe-
weidling dudes so you can concentrate on the real menace. Take care of the big
guy now, after taking the souls of the smaller dudes, by using the fire spell
against him. If he doesn't die after that, a hit or two from the lightning
spell should take him out. Get the massive amounts of souls he drops, then lets
concentrate on the two treasure chests in the area, as well as that glowing
green light. The two chests contain bullets and, more importantly, the Statue
Head, which you'll need for an obvious reason. The green light is the Decorated
Sword. Hold on to that for later. Now that we've got what we need here, head
back to the room with the statue missing his head, in the West Area. You
remember how to get there, don't ya?

Once back in the room, approach the statue and analyze it. Procede to go to
your inventory from there and pick the Statue Head from it. The door's bars
will open on the otherside revealing a small room with a chest in it. Open the
chest to receive the Matchlock, a powerful gun-like weapon. Now we're basically
done in the West Area for good, so head all the way back through the West Area
into the South Area, and back to the Keep, killing enemies and such as you go,
and also, taking their souls. Once in the Keep, kill the archers and the large
black demon there, then enter the save point on the first floor and save your
game, enhance your items (your weapons and orbs should be all maxed out by now,
and if they aren't, do so), and then we can move onto the next phase in the
mission.

---------
East Area
---------

From the Keep's savepoint, enter into the courtyard and go to the door on the
lower right hand corner of the courtyard. Enter into the doorway and examine
the concrete pillar in front of you to see a carving fit for a sword, as well
as instructions, or clues, rather, on how to get the "key" to unlock this door.
You already have it in the Decorated Sword you got from the West Area, so go to
the inventory and choose the Decorated Sword to unlock the door. The pillar
will go down revealing a true door. Go through the door.

As you enter the area, take the path down and you'll be ambushed by two ninja
demons. Kill both of them and take their souls, then continue taking the linear
path to the bridge over the moat. Take the bridge, ignoring the first left you
can make (we'll go back there later, you can't open that door yet anyway), and
instead, take the bridge all the way to a door with two wind crystals on it.
Equip your wind gear, and open up the door, and enter it into the next area.

In this area, go up and take a left all the way to the wall. Search the door to
find Journal #6. Go into the door and use magic to kill the large black demon
knight in front of you to make quick work of him. Take his soul and then take
the bridge path all the way to the last door you can go into. Enter this small
room, and search the bookshelf there for a Genbu for your files. Additionally,
the treasure chest in this room contains some Bullets for you. For right now
you're done here, so head back to the door with the Journal on it, and go back.

Go back and go up. Analyze the bridge there at the top of the screen and then
equip your Matchlock and some bullets (your Burst ones), and fire across at the
other half of the bridge, to make it fall and complete the bridge so that you
can cross over. Cross the bridge and take the Bullets out of the treasure chest
on the other side. Continue until you can't go up any more. Slash here to get
rid of a wooden plank. Then search there and you'll find yourself a Talisman.
Good stuff. Now, head back to the other side we were just on. Remember the door
we skipped over to go all the way to the end door? Go there now.

Once in this room, go right and straight up to the second floor balcony. Take
out the two archer demons there, and then go back to the ground floor. Open up
the treasure chest to get some bullets, and then take care of the large black
demon knight there if you'd like as well. From here, we have two choices. Go
back upstairs, or go through the door with wind crystals on it straight ahead.
First, we shall take care of our business upstairs. So head straight upstairs,
now archer free for now. Take the winding plank staircases all the way up to
the top. When you get to the black demon knight here, you can't avoid him, so
quickly kill him with some magic. Then, keep moving as to avoid the archer's
arrows, and kill the archer. Open up the chest right by him to get the Magic
Jewel, and use it on any of the magic you want. Climb up the ladder there to go
to the roof. Now that we're on the roof, equip your Matchlock. Use it to get
rid of those pesky Three Eyes monsters that are on the roof, but, in this case,
out of reach of your sword. Make sure they are all taken care of before
proceeding. Once you know the coast is clear, go around the roof to the
otherside. Here, get the piece of Flourite, numero 13 if you've gotten them all
so far, from the corner of the walk. Then, go out onto the roof through the gap
in the fence, and search the glowing spot near the dead carcass where the birds
were to get a Power Jewel, which you should use right away. Finally, circle
around the roof to the other side, and pick up another glowing piece of
whatever, in this case, a Soul Absorber. Now, we are ready to go back
downstairs and through that wind crystal door.

Once back on the first floor, kill the large demon knight there, and make sure
no archers are anywhere (they are pesky as hell, are they not.) Then, equip
your wind gear and open the door. Enter through it. As you get outside, a ninja
will ambush you. Kill it and take his souls, then turn back around with the
wind gear and unlock the same door from this side, just so you don't have to do
it later. Then, procede to go into the river and take it to your left, where
another ninja will ambush you. Kill him as well, and then enter through the
door into the next area. In this area is one of those powerful sword-weilding
demons that can cloak themselves and shoot around the room, like the one you
fought with Kaede before. This time, block his attack, then counterattack.
Rinse. Lather. Repeat. It's that simple. Once he's dead, suck his souls up and
get ready to face another. Kill this one in the same fashion, take his souls,
then take a breather. Now ignore the alter for now there, and take the door
straight ahead. Take this linear and vacant path as it winds through the woods
all the way to the next door, where you will go through it and be at some
docks. Go straight up and kill the demon knight here with magic. The one across
the bridge we can have some fun with. Go across the bridge so he comes towards
you and is physically on the bridge. Then run back and hack at the rope that
holds the bridge up on your side. A small cutscene ensues and he falls into the
river below, dead. Now, circle back through to the waterfall, and push over
where you will enter a secret cave with another trick treasure chest. To solve
this one, which is a toughy, do this:

Bottom Left - Top Right - Bottom Right - Bottom Left - Bottom Right

The chest should open if done correctly, and inside is the almight powerful
Great Armor, a good find indeed! Now that you've acquired that, it's time to
keep circling this path to where the bridge was connected on the other side.
From here, go through the door up ahead and you'll be in a room with a Magic
Meter and a Magic Mirror. Good stuff. Make sure your magic is all filled up,
and save and enhance as needed. Making your bullets into Burst Bullets couldn't
hurt. Your spirits will go to waste otherwise, your weapons don't need to be
upgraded anymore, and your Herbs should all be Medicine by now. Once you're
done there, grab the Medicine out of one chest in that room, and then go to the
other chest next to the Mirror there and you'll have to answer a question. It
asks:

Which is a container that can be used to fill the Gauntlet with souls?

Answer the question by putting in the third choice, then the sixth choice. Out
of the chest you will receive a Magic Jewel. Use it, save again, and then head
down the stairway. The door right by the stairway can't be opened yet, so just
go down the stairs. Down here, pick up the shimmering piece of Flourite here,
and then analyze where the boat is beside the dock to get into it and cross
over to the otherside, the waterside turret. A small cutscene takes place
showing you crossing the moat. Once it ends and you have control of Samanosuke
again, simply go through the doors. Inside the room, take the path to the top
of the room, to the alter. Analyze the altar and take the Great Bow. Once you
do that, a cutscene takes place. Bars shut over the door to the building, so
Samanosuke is trapped. As he runs toward the doors, insect creatures come from
the holes in the floor and attack Samanosuke. The scene then cuts to Kaede
entering the East Area. As she glances over across the moat to where Samanosuke
is trapped, an Insect creature pops out of nowhere and attacks her.

Now that you have control of Kaede, attack and kill the insect creature. As you
cross over the bridge another will attack you. Kill him as well. Remember the
left passage of the bridge I told you to ignore before? Go there now, now that
we can unlock it. Kaede will automatically use the Shinobi Kit on the door.
Now, enter through the door and kill the two insects that pop out of the water,
making quick work of them before they gang up on you. You have two choices
here, so first, take the path that branches off to your right. Get the chest
with some Kunai in them, and then enter this door here. Inside, that glowing
light by the door is a piece of Fluorite. Get it, and then grab the Herb in the
corner of the room, in the right. It's hidden, but make sure to grab it and
enhance it to Medicine right away! If you care to destroy the pots in the upper
lefthand corner of the room, you'll reveal a secret area of the room, that
holds the Apocalypse #2 to add to your files. Once you have all of that, go
back outside and head up to the door there. Enter there.

You're now at the river, using the door we couldn't use before. Kill the demon
insects here if you'd like, but mainly, run up the river, and you know where
you're going, we're trying to get back to that Magic Mirror at the dockside
house. Once you get there (avoid the demons as you go, trust me), save your
game and then open the door we couldn't open before right there to access a new
area. These areas are littered with far weaker demons, so you can kill them. As
you go around, kill the demons and follow the corridors until you get to a room
with a black knight demon and a wooden plank covering over a treasure chest.
Quickly hack the plank to get the arrows out of the chest, then avoid the black
knight demon and head into the next area. Kill the slews of demons here, then
smash all of the pots around the room. Under one of them are some Kunai. Take
the door that isn't locked (there are doors on either side of the corridor),
and into this area, which has a Magic Mirror. Save your game, then climb up the
ladder right there. In this area, destroy the crates that hinder you from
moving in this area, and then collect the Genbu Volume 4, as well as the
sixteenth piece of Fluorite. Now, go back down the ladder, save again if you
care to, and then run through the next door.

Immidiatly run straight down the wooden path for the archers, and take them out
quickly before they get any of those damaging arrows out on you. Once they are
defeated, you can go through one of two doors. First, go through the wooden
door, not the double door. Once inside the small room, open the chest up for an
Herb, and take the piece of Flourite off of the crate in the upper corner of
the room as well. Number 17, that is. Only three more to find, and they are all
in the Dark Realm, which means no more worrying, we'll get those in good time.
Meanwhile, climb up the ladder here, and you'll now be in a room with a trick
treasure chest, the final one in the game! To open it, do this:

Left - Left - Middle - Right - Right - Middle - Middle

Pretty straight forward, no? Inside the chest is the Decorated Arrow. Now that
we're done here, go back down the ladder and exit the room completely. (kill
the demon that goes after you after you open the chest up there, being that
he's alone, so he's easy to kill). This time, go for the double-doors ahead and
enter them. In here is a shrine, and in front of the shrine is a black treasure
chest. Don't open it yet. First, head to your upper left through that tiny
corridor and to the dragon statue. Analyze it to take the Great Arrow from the
Dragon. This locks the door you just came through so you now can't exit it.
Circle back around now, and open the treasure chest in front of the shrine to
reveal that it can't be opened without unlocking a certain mechanism. To combat
this, run back to the dragon statue and put on it the Decorated Arrow, which
will reverse the lock mechanism, opening the door up again and also unlocking
the chest. Now go to the chest and get the Green Key. Exit the room, and go all
the way back to that hall with the doors on either end. The one that was locked
before can now be opened by use of the Green Key. Use the Green Key on the door
and into the next area we go. Here, take the short corridor to the ladder and
go down it. Now we're on some docks. Go straight for the boat at the end of the
docks and get on it.

Once you're at the building where Samanosuke is trapped, analyze the door and a
cutscene will ensue. Kaede will yell to Samanosuke as she realizes that he is
being attacked by monsters. Then Kaede looks to the air and sees an enemy
coming hither. She warns Samanosuke that the enemy is coming, then looks
briefly towards a boatload of charges next to the building. After that,
Samanosuke is shown inside battling off some enemies when a large wasp-like bug
creature, named Hecuba, storms in, and the battle begins after a short
dialogue.

^^^^^^^^^^^^
  BOSS 4
^^^^^^^^^^^^

Hecuba is a flying creature, and she may seem a pain for two reasons. One,
she's airborne, so conventionally, she's hard to hit. Secondly, the fact that
she has these companion demons are also a real nuisance.

What's unique about this fight, however, is the fact that you never have to use
any swords or magic at all, never. As a matter of fact, if you've managed to
not use your Matchlock at all except for making that bridge come down, you
should be all set. Also, if you've enhanced all of your bullets to Blast
Bullets, you're really all set. Simply lock on and fire away. Whichever enemy
is closest will get hit, and most of the time, two or three of the insect
demons will die with one shot, and then you can get a few off on Hecuba herself
before they come back. Make sure to collect their souls as you go, alright?
Excellent.

So when she perishes, a cutscene ensues. Kaede appears at the hole above she
just blew open with the gunpowder charges from before. As Samanosuke starts to
run towards her, Hecuba persues. However, a piece of falling firewood falls on
top of her and she gets caught in the fire and dies.

The building explodes and Kaede is seriously wounded in the process. Samanosuke
brings her back to that room in the Keep where she was before, and lies her
down to rest. Swearing vengence on the Demons, Samanosuke vows to bring back
the Princess and the boy.

Now... if you want to do the Dark Realm, this is your LAST CHANCE if you
haven't done so already. Once you've entered the last part of the game and
broken the barrier, you can no longer enter the Dark Realm. So...

DO THE DARK REALM NOW! See the Dark Realm section of this guide for more
information.

Once you do the Dark Realm, it's time to go back to that room that is sealed.
To the Demon Realm we go, friends. Use your Great Bow and the Great Arrow once
you approach the barrier (you have to choose them from your inventory, they
aren't real weapons), and a cutscene will ensue. Samanosuke will carefully load
the bow with the arrow and shoot the plate that causes the barrier to stay. The
barrier falls and Samanosuke approaches the door. He opens it and finds the
Demon Scientist on the otherside. The scientist is impressed with Samanosuke's
advance so far, but after a short cutscene once more, sends out Marcellus on
you once more.

^^^^^^^^^^^^
  BOSS 5
^^^^^^^^^^^^

The second Marcellus is a pain in the ass. He has two unblockable attacks, an
overhead swipe, and a fire attack, that are real nuisances. You'll want to rely
heavily on blocking during this battle, and when he finishes a combo, unleash a
magic attack on him. Use the magic from all three swords, it's your only chance
to not get beaten like crap.

Once he takes a beating enough, his shield will drop, which will be a prime
opportunity to hit him up a few more times. Finally, he will grow a sword from
his other arm and have two swords. This is his easiest form, because of his
cloaking ability in this form, many of his attacks flow right through you. Lay
the beat down on him with the Fire Sword, and he will perish.

Once he perishes, make sure to nab the Medicine from the treasure chest in the
room if you haven't already, then procede farther into the Demon Realm. In this
next corridor, first thing's first. Go to the left side of the room to the
brown door-looking thing on the wall there. Play your Bishamon Ocarina to open
the doorway. Enter into the room and analyze the odd shrine there. A short
cutscene will ensue where the shrine ejects the sword into the air and gives it
to Samanosuke. Congratulations, the strongest sword in the game is yours! From
here, go back out to the main corridor and take it up to the Magic Mirror. Take
the Demon Realm Map from next to the Magic Mirror, and then save your game.
Enhance any Herbs you have to Medicines, then procede through the doors in
front of you.

From here, take the huge winding path around the Realm, killing enemies as you
go. Killing these enemies makes you realize that you do indeed have one
powerful sword in your possession now. Use the triangle attack with regularity
if you have the Bishamon Sword, as it doesn't use magic power at all! Wind the
huge path through and through until you get to a corridor leading to a door.
Enter the door. An awesome cutscene takes place as you see the boy and the
Princess strapped to the walls, the ceremony ready to take place. Fortinbras
finally shows himself, a serpent-like creature, huge in size, King of the
Demons. Watch and enjoy the cutscene, it's cool... then get ready to fight.

FINAL BOSS BATTLE - FORTINBRAS

Fortinbras is hard, even with the Bishamon Sword, but hence, we must battle the
Demon King anyhow.

He doesn't move, which is good, but he has a wide array of attacks that can be
a pain in the butt. He sends out these pink electric dots overhead that shoot
down lightning upon being airborne a few seconds. Those are hard to avoid, so
just back off. Block his swipe attacks and avoid the laserbeams that he sends
out. If you get hit, mash buttons to get up quickly, otherwise, he'll keep
hitting you and such. Make sure to use Medicine if you need it. And if you get
too close, he will grab you and it's instant death if you don't mash some crazy
buttons. Keep your distance, and use the triangle attack on his regularly. When
his head falls, hit the head, and damage him. You'll have to do this about 15
times to defeat Fortinbras, but once he perishes, the game is beaten!

He's dead? Congratulations! You beat Onimusha: Warlords. Enjoy the ending!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

02. Ending (SPOILERS!)

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The ending of the game is quite spectacular, with great graphics and riveting
endplots that'll make you yearn for Onimusha: Warlors 2, which has been
confirmed, by the way. =)

SPOILERS AHEAD

As you defeat Fortinbras, Samanosuke releases the Princess and the boy from
their bondage at the alter, and Kaede shows up. The four start to escape, when
Fortinbras wakes up and grabs Samanosuke in his hands. Samanosuke tells the
other three to escape, and Fortinbras squeezes on Samanosuke so hard that he
gurgles bloods, which gets on his Ogre's Gauntlet. The Gauntlet reacts with the
blood and changes him into some sort of super-form, which breaks off
Fortinbras' hand. Fortinbras' goes after this super-Samanosuke, when his other
hand gets sliced in two, and then he gets stabbed in the eye. Fortinbras dies
for good, and Samanosuke is on the floor next to him, naked, and above him,
over-looking, is the Warlord himself.

From here, the game's narrirator comes in and gives the backstories of what
happens to everyone. The Princess and the boy both go to see the world after
Inambaya Castle gets sacked a year after Fortinbras' death. Kaede serves
another lord until her death 14 years after, when she dies. She spends a lot of
her time initially looking for Samanosuke, however. They then say that no one
knows what happened to Samanosuke.

The credits roll (they are long), but be patient and wait until after they are
done. You'll see a shot of Samanosuke looking at the castle from afar and then
walking away...

..he's alive...

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

03. Ratings

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

What gives the game great replay value is the fact that at the end of the game,
you get a rating, based on several aspects of your gameplay, including speed,
kills, et cetera. Below is a chart of the scores you get (your goal is to get a
perfect 30, and an S ranking), and how to get the better scores for your next
run through Onimusha: Warlords.

First, you get 3-10 points based on how many kills you made during the game.

0-399 Demons Killed     -> 3 Points
400-499 Demons Killed   -> 5 Points
500-599 Demons Killed   -> 7 Points
600+ Demons Killed      -> 10 Points

Next, you get 3-10 points based on how many souls you got in your Gauntlet.

0-34,999 Souls          -> 3 Points
35,000-44,999 Souls     -> 5 Points
45,000-54,999 Souls     -> 7 Points
55,000+ Souls           -> 10 Points

Finally, you get 3-10 points based on how quickly you defeated the game.

5 Hours+                -> 3 Points
4-5 Hours               -> 5 Points
3-4 Hours               -> 7 Points
Under 3 Hours           -> 10 Points

The game then takes the points from the three categories and adds them up. Your
grade is based on this scores. The rubiric for the scores is below.

0-9 Points              -> D Rating
10-17 Points            -> C Rating
18-24 Points            -> B Rating
25-29 Points            -> A Rating
30 Points               -> S Rating

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

04. Weapons and Items

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

-------
Weapons
-------

. . . . . . . . . .

Bishamon Sword
******** *****
-> This powerful sword has been sealed by the demons...
Location: In the Demon Realm, right before the final boss, in a room you can
only access by using the Bishamon Ocarina you got from the Dark Realm.

. . . . . . . . . .

Bow
***
-> This small bow is about 6 feet long.
Location: The Keep, in the back room near the stairs leading to the second
         floor. Inside of a combination box.

. . . . . . . . . .

Enryuu
******
-> This sword is the sword of fire.
Location: You get this once you find the Fire Orb.

. . . . . . . . . .

Knife
*****
-> This is Kaede's favorite weapon. Its blade is very short.
Location: Kaede's default weapon.

. . . . . . . . . .

Kunai
*****
-> A good weapon for Kaede to throw at a target!
Location: Default, and you find them in various places afterwards.

. . . . . . . . . .

Matchlock
*********
-> This 18.4mm caliber gun is constructed in Sakai.
Location: In the west area in a chest, you have to use the Statue Head on the
statue to be able to access it.

. . . . . . . . . .

Normal Sword
****** *****
-> This is a common sword that a warrior uses.
Location:     Default weapon.

. . . . . . . . . .

Raizan
******
-> This sword is the sword of thunder.
Location: You get this once you find the Thunder Orb.

. . . . . . . . . .

Sacred Knife
****** *****
-> Knife for Kaede. This knife has the power to dispel demons.
Location: In the West Area, found by Kaede.

. . . . . . . . . .

Shippuu
*******
-> This sword is the sword of the wind.
Location: You get this after defeating the second major boss in the game, the
         Wind Orb boss on top of the Keep roof.

. . . . . . . . . .

-----
Items
-----

Bishamon O. (Ocarina)
******** *
-> This ocarina will help to awaken a sword...
Location: Go to the Dark Realm and open the chest on the top floor (the
twentieth floor) to recive the Bishamon Ocarina.

. . . . . . . . . .

Blue Key
**** ***
-> A key that has a blue circle drawn on the handle.
Location: Keep Underground, in the first double green orb room.

. . . . . . . . . .

Decorated Arrow
********* *****
-> You can't seem to use it because of the thick decorations.
Location: In the East Area, in a trick treasure box, the last in the game.

. . . . . . . . . .

Decorated Sword
********* *****
-> You can't seem to use it because of its thick decorations.
Location: In the West Area, in the secluded area where you get the Statue Head
and fight the large red demon with horns.

. . . . . . . . . .

Evil Plate
**** *****
-> A part of the Emblem of Dark Realm Gate, it may be a key...
Location: In the west area in a treasure chest.

. . . . . . . . . .

Fluorite
********
-> This stone glows with a certain item...
Location: N/A (There are 20 of 'em...check out the section below this for full
              details)

. . . . . . . . . .

Fire Orb
**** ***
-> Allows you to use the sword with the power of fire.
Location: South Area, after the boss fight.

. . . . . . . . . .

Gear
****
-> A gear made of wood. Why hasn't it been used very often?
Location: West Area, beyond first save point.

. . . . . . . . . .

Gold Plate
**** *****
-> This appears to be used as a starter key or something...
Location: West Area, in the sideroom of the furnace building.

. . . . . . . . . .

Great Armor
***** *****
-> This armor was used by the Ogres and is very powerful.
Location: In a trick treasure chest behind a waterfall in the East Area.

. . . . . . . . . .

Great Arrow
***** *****
-> You will need an bow that can match this arrow to use it. [author's note: a
spelling mistake her, it should be "a bow" not "an bow"]
Location: In the East Area, accessed by Kaede from the Dragon Statue.

. . . . . . . . . .

Great Bow
***** ***
-> You will need an arrow that can match this bow to use it.
Location: In the East Area being held on a shrine.

. . . . . . . . . .

Green Key
***** ***
-> A key that hs a green circle drawn at the handle.
Location: In the black treasure chest in the East Area at the shrine.

. . . . . . . . . .

Herb
****
-> This recovers a small amount of vitality.
Location: Various.

. . . . . . . . . .

Holy Armor
**** *****
-> The Ogres created this armor. It can help keep away thieves.
Location: Third floor of The Keep, hidden in a chest when you are in the
         gate-traps.

. . . . . . . . . .

L. Crest Piece
** ***** *****
-> The drawings on the back make it look like a starter key.
Location: Second Floor of The Keep.

. . . . . . . . . .

Magic Jewel
***** *****
-> This blue jewel will enhance your magic power.
Location: Variable.

. . . . . . . . . .

Medicine
********
-> This recovers a large amount of vitality.
Location: Variable.

. . . . . . . . . .

Normal Armor
****** *****
-> This generic armor is coated with Japanese lacquer.
Location: Default armor.

. . . . . . . . . .

Power Jewel
***** *****
-> This yellow jewel will enhance your vitality.
Location: Variable. Mostly located in code boxes.

. . . . . . . . . .

Purifier Bell
******** ****
-> Ring this bell in order to purify the cursed.
Location: Keep Underground, 1F.

. . . . . . . . . .

R. Crest Piece
** ***** *****
-> The drawings on the back make it look like part of a device.
Location: Second Floor of The Keep.

. . . . . . . . . .

Red Key
*** ***
-> A key that has a red circle drawn on the handle.
Location: The Keep, 1F (as Kaede).

. . . . . . . . . .

Rope Ladder
**** ******
-> A very durable ladder made of cotton rope.
Location: Underground Temple, inside of a Treasure Chest.

. . . . . . . . . .

Rosary of Communication
****** ** *************
-> This will allow you to hear the deceased.
Location: Keep Underground, 1F.

. . . . . . . . . .

Shinobi Kit
******* ***
-> This kit can help ninjas to unlock doors or disarm traps.
Location: ???

. . . . . . . . . .

Silver Plate
****** *****
-> This appears to be used to start something.
Location: West Area, in the secret room you open up with the Gear.

. . . . . . . . . .

Soul Absorber
**** ********
-> This will automatically absorb a monsters energy.
Location: West Area, from soldier in courtyard.

. . . . . . . . . .

Statue Head
****** ****
-> The neck is shaped like a key. Maybe it could start...
Location: In a treasure chest in the west area guarded by the big axe-weilding
red demon.

. . . . . . . . . .

Talisman
********
-> This will fully recover your vitality if fatally wounded.
Location: Variable.

. . . . . . . . . .

Thunder Orb
******* ***
-> Allows you to use the sword with the power of thunder.
Location: Underground Temple.

. . . . . . . . . .

Vision Staff
****** *****
-> The one who has this staff can see the glowing Fluorite.
Location: In the west area in a chest in the same room as the statue with the
missing head.

. . . . . . . . . .

Wind Orb
**** ***
-> Allows you to use the sword with the power of wind.
Location:Acquired after defeating the Wind Orb boss on top of the Keep
rooftop.

. . . . . . . . . .

Wood Ladder
**** ******
-> A typical ladder that is used to climb up walls.
Location: In the Underground, in a chest after you defeat the clone Samanosuke.

. . . . . . . . . .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

05. Magic Mirror Locations

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

----------
Nanamagari
----------

Near the beginning of the game, where Princess Yuki was kidnapped by the
 large demon. It's right next to the large wooden double doors.

------------------
Underground Temple
------------------

None in this area.

----------
South Area
----------

Near the beginning of this area, outside of the large doors that allow
 entrance to the area, and near the Power Jewel location in the code box.

Outside of the first boss room, near the Power Jewel location in the code
box.

--------
The Keep
--------

Located in the room near the entrance to The Keep, near the magic meter
 fountain.

On the 3rd floor of The Keep.

On the 5th floor of The Keep, before the boss fight.

----------------
Keep Underground
----------------

First floor, in the first door you come across.

---------
West Area
---------

In the room beyond the archery range and a courtyard. Accessed by Kaede.

The second Mirror you come across with Kaede. In the room with the West Area
 Map.

-------------------
Underground Passage
-------------------

Right in front of you on the passage after Samanosuke wakes from his
unconsciousness.

---------
East Area
---------

In the room with the stairs going down, right after the waterfall/bridge
scene outside.

In the Bridgeroom, which the ladder going up and another door leading
somewhere else. It's first accessed by Kaede.

-----------
Demon Realm
-----------

Right next to where you get the Bishamon Sword, and adjacent to where you
find the Demon Realm Map.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

06. Fluorite Locations

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Inside of the Underground Temple, in a corner near the entrance of the
Temple.

In South Area, after the first boss fight, hidden in some pots.

In The Keep area, right by the stairs leading up to the second floor, there
is a chest that contained some Herbs. Search next to the chest to find the
Flourite.

In The Keep area, on the second floor, underneath a breakable crate near
 a chest with some Normal Arrows.

Another in The Keep area, on the 4th floor on a small shelf near the Seiryu
 Vol. 2.

In the Keep Underground, on the floor in a corner near the Blue Key Door.

In the Keep Underground, on the floor in a corner near the Blue Key Door.

In the West Area, in the secret room you open up using the missing gear
behind a bookshelf, it's directly across from the treasure chest in that room
in the mess of crap there.

In the West Area, in the house that's on fire, go into the door directly
adjacent to the entrance to the house which will lead to a room with stairs in
it. Next to the stairs is the piece.

In the West Area, on the entrance path right when you enter, take the
corridor around the first bend and then search the walls on your right for the
piece.

In the West Area, near a door that has three Thunder orbs on it, to the right
of the door is a piece of Fluorite, search thoroughly for it there.

In the East Area, on the roof of the building with the planks for stairways,
litered with archers and the like. Search the walk around the roof for it, it's
tucked in a corner.

In the East Area, in the basement floor of the dockside house, right after
you get down the stairs. Search the plank.

In the East Area, in the first area Kaede unlocks with the Shinobi Kit, take
the right path and enter the door. Right next to the door is the piece.

In the East Area, by a Magic Mirror, go up the ladder and destroy some crates
to reveal the location.

In the East Area, below the room with the Decorated Arrow, it's on a crate in
the corner of the room.

Finally, the remaining three pieces of Fluorite are found in the Dark Realm, in
treasure chests on floors 6, 11, and 17.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

07. File Items

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When you press start to get to your menu in Onimusha, you have several choices
of what to choose on the top of the screen. EQUIP, ITEM, FILE, MAP, and EXIT.
This section talks about what you find in the section entitled FILE. This
section holds important documentation and information you find on your journey.
Below discusses their importance, and just what they say for quick reference.

. . . . . . . . . .

*************
Apocalypse #1
************* Located: In the green light in the Keep Underground.

The Dark Ceremony is a traditional holy ritual in the Dark Realm.

Through this ceremony, demons make a contract with a human.

Obtaining sacrifices by making a contract is indispensible for the Dark Realm.

To carry out the Dark Ceremony, a woman who is born of that land and noble in
heart must be proffered as a sacrifice.

Our King sanctifies her blood with an evil blessing, then, using her skull as a
grail, a person drinks the blood, and the contract is complete.

. . . . . . . . . .

*************
Apocalypse #2
************* Located: In the East Area, in a secret hidden room behind vases.

Our demon king was born in the confusion when the Earth was created, and has
lived in the deepest and darkest places underground. All demons are created by
the demon king.

The demon king shows his holy snake-like body only when and where the ceremony
takes place.

No one knows what he usually does.

Demons, remember:
No one can disobey the demon king. The holiest spirit of the demon king is the
one you have to learn from.

. . . . . . . . . .

*********
Blue Book
********* Located: On a box in the three-orb room in the Keep first floor.

..What an incredible animal this Nobunaga is!
Normal animals would have already been dead for sure from such a large
transfusion of demon blood...

I do not understand how the holy blood of the demons could be compatible with
the body of a pathetic animal...
It's very annoying...

Moreover, this Nobunaga is highly intelligent and ambitious.

He wasn't the slightest bit surprised when we resurrected his body, he pledged
loyalty to Master Fortinbras without showing any fear, and he just made a
contract to sacrifice his own species... He is an animal that should not be
underestimated...

Anyway, if Nobunaga keeps offering sacrifices, we will not run out of guinea
pigs for our experiments.


. . . . . . . . . .


************
Byakko Vol.1
************ Located: In the West Area in the secret room accessed by gears.

That they will inaugurate discussions

it is here

the Chasm of

the clan will gather in

When the demon's power revive.

. . . . . . . . . .

************
Byakko Vol.2
************ Located: Right next to the stairs in the Keep on the third floor.

they will inaugurate discussions

powers revive.

. . . . . . . . . .

************
Byakko Vol.3
************ Located: In the Keep Underground on some shelves in the beginning.

they will inaugurate discussions

the Chasm of

the clan

powers revive.

. . . . . . . . . .

***********
Genbu Vol.2
*********** Located: In the burning house in the West Area.

a demon's soul. may

. . . . . . . . . .

***********
Genbu Vol.3
*********** Located: In a small house on a bookshelf in the East Area.

who owns it

a demon's sould. May

enhanced with

. . . . . . . . . .

***********
Genbu Vol.4
*********** Located: In a crawl-space like place under a crate in East Area.

who owns it.

A demon's soul. May

Enhanced with

A Dragon Orb.

. . . . . . . . . .

**********
Green Book
********** Located: In the Keep Underground on some shelves in the beginning.

Is it impossible to obtain the blood of a sacrifice...?

A Dark Ceremony is the holiest and darkest ritual that can be carried out
between the demons and the pitiful animals.

In the Dark Ceremony, the blood is taken from a chosen sacrifice. Then the
Demon King bestows his evil blessing upon it. Once the animal that wants to
make a contract as a boss animal drinks the blood from a grail made from a
human skull, the evil powers will be given to him.

But nobody has solved the mystery of why the evil power is given to the animal
through the ceremony.

Ahhhh... I want to know the answer. Why does no one know my frustration?

Once the mystery of the Ceremony has been solved, the knowledge will make the
demon species evolve so much...

I believe I am the only one who can solve this mystery. And yet, I am forced to
waste my time doing things which won't bring me the truth...

I just need one drop of blood. I wish Nobunaga would leave some blood after he
has drunk it in the Ceremony...

. . . . . . . . . .

************
Instructions
************ Located: Automatically gotten after you get the Ogre Gauntlet.

Instructions

ABSORBING SOULS

Hold the O button to absorb souls that emerge after defeating the demons.

SOUL TYPES

RED : Enhance the power of your Orbs and items.
BLUE: Recover your magic power.
YELLOW: Recover your vitality.

MAGIC ATTACK

Press the /_\ button to attack with a Magic Spell while you have an orb
equipped to your gauntlet.

Every time you use the Magic Spell, some of your magic power will be consumed.

ENHANCEMENT

Enhance your Orbs and items by the red souls you have absorbed.

HOW TO ENHANCE

Look into a Magic Mirror and choose "ENHANCE" to enter the Enhancement Screen.

Hold the X button and your Sword and Magic Spell will get injected with souls
and be enhanced. One item will be enhanced every time you press the X button.

. . . . . . . . . .

**********
Journal #1
********** Located: Inside one of the pots in the room with the Thunder Orb.

Master Sougen and I followed the monster that has been kidnapping people around
town, and have been lead to this cave. [Author's Note: Spelling Mistake, should
be "led" and not "lead"]

The cave seems to be a nest for demons: Every kind of monster imaginable, and
even ones I never would have believes to exist are here...

They call themselves "Demons." They hate sunlight and seem to have lived
underground since before the human race began.

My master has already made up his mind to go into this cave.

I am confident that my master has the power to dispel the demons.

I have a little talent for drawing, and I also have faith and courage so that I
will not be afraid of any monsters,

Therefore I am going to record everything I see.

This is going to be the most bizarre book in history.

Saimyou

. . . . . . . . . .

**********
Journal #2
********** Located: In the room behind where the first boss enemy dies.

I am a sad, pathetic coward... Weak, and unworthy of the priesthood...

My master was seriously injured during the battle against the demons.

I could not do anything... I could not save my master...

He aksed me to bring his wounded body to the entrance of the cave. Then he
began to perform his final ceremonial rites. He made up his mind to offer his
life and die there as a human sacrifice.

With his remaining powers, he is trying to sacrifice himself and set up
barriers at the entrance of the cave so that the demons cannot get out.

My master gave me a document and a jewel and then ordered me to leave the cave.
That was the most embarassing moment in my life.

I felt relieves to know that I could come out of the cave. I was too happy to
be leaving to be worried about my master... I could only think of myself...

Afterwards, I hid the document and the jewel and came back to my master's place
of sacrifice.

I will never have the willpower like that of my master. All I can do is learn
as much as testament of my findings.

Saimyou

. . . . . . . . . .

**********
Journal #3
********** Located: In the Keep, the room at the end of a long corridor.

I am starving... I wonder how many days have passed since I entered this
cave...
My only source of sustenance has been some water leaking out of the wall.

I followed the smell of blood and came here... Normally I would not have been
able to smell it, but hunger seems to have sharpened my senses...
That is why I am now watching something I could not have imagined even in my
worst nightmares.

Ah, what a sight... Demons are eating human prisoners alive.

They pay no attention to their victims' screams, they just crunch the bones and
chew up the flesh.

I am standing still, just watching the scene so as not to be spotted by the
demons... No... That is not exactly what I have in mind...

I am watching a person's finger lying on the ground...
When a person dies, its body becomes only meat.

Ah, I'm afraid of what I am thinking about. I am like a wild scavenger that
waits expectantly for the scraps of food that a tiget leaves behind.

What an evil desire I am having...

Saimyou

. . . . . . . . . .

**********
Journal #5
********** Located: In a chest at the end of a corridor in the West Area.

At last I saw the world of gods. I caught a glimpse of the demon world in the
evil gate...

The colors are truly astounding... No multitude of pigments could enable me to
accuratly paint what I saw...

But I do not understand one thing. The gate is firmly shut now. Is the world of
gods refusing me...?

With this fatally wounded body, I cannot open the gate or come out of this cave
alive...

But I want to look at it.
I want to look into the gate just one more time...

Saimyou

. . . . . . . . . .

**********
Journal #6
********** Located: In the East Area on a wall by the "broken bridge"

This will be my final journal, I guess.

As the bleeding from the wound does not seem to stop, I am barely managing to
write this.

For the one who makes it here someday, I offer you this:
I have drawn a picture of how to open the gate to the demon world.

If you can acquire these tools, then you must go beyond the gate. Remember
everything you see in the supernatural world, and let people know that such a
world does exist.

Saimyou

. . . . . . . . . .

***********
Orange Book
*********** Located: In the Keep Underground, after the tenticle corridor.

To carry out the contract with Nobunaga, we have unleashed a large amount of
evil energy from Inabayama Castle for several days now. But it seems the amount
was insufficent.

I found out we need to tighten the seal around the surrounding district of
Inabayama Castle, and fill the district with the evil energy.

We have to sacrifice a girl who is born of that land and who has a pure heart.

A girl has already been chosen.
..Princess Yuki.

She is a fair complexioned person with long hair.

She has beautiful internal organs...
Especially her heart...

I can't help thinking about her organs.
They are the best of the best.

However, if I take advantage of her, she will be worthless as a sacrifice for
the Dark Ceremony. And if that happens, I will be eaten alive by the King. I
have to give her up.

Once the Dark Ceremony is over, every life including those in the surrounding
area will be lost.

In short, we will not have to worry about the materials for my experiment for a
while.

. . . . . . . . . .

********
Red Book
******** Located: In the map-room on the Keep's second floor.

I remembered that there were other animals that chose a similar fate to
Nobunaga.

When I remember something, I should write it down... because my brain has too
many things to think about, it shouldn't be wasted on such trivial matters. My
number one priority must be producing things for our demon species, not
remembering things.

I will write it down here, and forget about the information.

The animal is called, Genghis... Alexand... Ah, never mind. The names of
animals do not have any meaning for us.

These animals fought extensive battles and managed to continue fighting to
expand their territories. They are considered extremly heroic and exceptional
warriors.

But in truth, they offered up large numbers of sacrifices to us to obtain our
technology and weapons.

Wise animals can be destined to conquer the world by making a contract with the
demons, while the stupid ones simply get sacrificed.

I should say
"Demons flourish in the zoo."

. . . . . . . . . .

************
Seiryu Vol.1
************ Located: In the beginning of the Underground Temple to your right.

against the demons

their power.

a man

subverted by

. . . . . . . . . .

************
Seiryu Vol.2
************ Located: The Keep's fourth floor in the room you open with Crests.

grudge against the demons

a

their power.

has granted a man

subverted by

The clan of

. . . . . . . . . .

************
Seiryu Vol.3
************ Located: Fifth floor of the keep on a shrine.

The clan of Ogres that

has been subverted by

the demons has granted a man

their power. The brave and

strong man also holds a

grudge against the demons.

. . . . . . . . . .

************
Seiryu Vol.4
************ Located: Next to the door as you enter a room on the Keep's L-5.

grudge against the demons

strong man a

their power. This brave and

has granted a man

subverted by

The clan of Ogres that

. . . . . . . . . .

*************
Sougen's Note
************* Located: Search the mummified monk outside of the Und. Temple.

To the brave one who finds and is reading this document:
I ask you to put all other thoughts aside and heed my warnings that are written
here within.

There is an ogre's gauntlet that draws its power from the souls of those who
are killed by demons.
Master its secrets, and great powers will be yours.

Remember, without the power of the ogres, you are no match for the demons.

Sougen

. . . . . . . . . .

************
Suzaku Vol.1
************ Located: In the same room you find the Bow in the Keep.

supplying it

the demons.

The gauntlet of

. . . . . . . . . .

************
Suzaku Vol.2
************ Located: In the same room as the stairs up to the floor 5 in Keep.

supplying it

created to defeat the demons.

The Gauntlet of Ogres

. . . . . . . . . .

************
Suzaku Vol.3
************ Located: In the same room as Journal #5 in the West Area.

with power and energy

supplying it

The gauntlet

created to defeat the demons.

The gauntlet of Ogres

. . . . . . . . . .


**********
White Book
********** Located: Keep Underground, near the treasure chest with some Herb.

I have catogorized the demons as follows:

Low Class Demon:
Their intelligence is very basic and immature. They do not use language. They
wander about for a victim under the cover of night, and sometimes eat pitiful
animals.

They abide by the rules of the Dark Realm, and obey orders from the higher
demons. They serve the higher class for life.
They are very loyal, but their behavior is very similar to insects.

Middle Class Demon:
Larger than the low class demons, they have enough intelligence to speak a sort
of babbling language.

Based on my research, their behavior is wild and ferocious. Very similar to the
basic instincts of the animals...

High Class Demon:
Like Fortinbras and I, this type of demon is extremly intelligent and is
responsible for building the high level civilization.

Based on my calculations, the birth rate of the high class demon is only 1 in
100,000. That means we are the true chosen ones.

We are supposed to conduct the research on the high class demons through
surgical disection, but it is almost impossible to obtain a sample, as they are
very rare.

Someday I will find out with my own hand.

. . . . . . . . . .

*************
Yuki's Letter
************* Located: Start the game with this as default.

Dear Samanosuke,

I am writing this letter in the hopes you will read this in time to help.

Something is wrong within the Inabayama Castle.

Some of the maids and servants have gone missing and I fear that it might be
the work of monsters...

I am so scared, Samanosuke.

People tell me that the monsters eat the maids and servants and then take the
remains to someplace deep underground. When I told my brother Yoshitatsu about
this, he did not seem interested. He is too busy preparing for his upcoming
battle with Nobunaga.

Samanosuke, although it has been a few years since we were forced to take
separate paths due to the battle between my father Dosan and my brother
Yoshitatsu, you are still the only one that I can rely upon.

I can only hope that you receive this letter and that you will find it in your
heart to come and save me before it's too late.

Yours faithfully,

Yuki

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

08. Maps

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

While this section won't contain ASCII art of any map in the game, it's simply
a short section to show you what maps to exist in the game so that you have all
of them to help you navigate through your quest.

-=Keep Map=-
Located: In the northwest room in the Keep area adjacent to the destroyed room.

-=Keep Underground Map=-
Located: In the room with large silver double doors, in a chest.

-=Nanamagari Map=-
Located: Start the game with it, as default.

-=South Area Man=-
Located: On the bridge in a chest behind a piece of wood, in the south area
after the Underground Temple.

-=Underground Temple Map=- (aka Und. Temple Map)
Located: In a chest outside of the entrance to the Underground Temple.

-=West Area Map=-
Located: In a treasure chest next to a Magic Mirror in the Food Storage
Building.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

09. Enemies and Baddies

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

THANKS TO IGN'S PLAYSTATION2 GUIDES SECTION FOR SOME ENEMY NAMES!

. . . . . . . . . .

*Barabazuu*
---------

They have huge axes, and they are huge themselves. Strong yet slow, these
enemies can take many hits, and you'll almost always want to use some sort of
magic to kill them, instead of going through their torture, which consists of
getting axed in several different ways.

Although you have to be fairly close to them to get hit, they swing around the
axe well, and use it with great skill. Be careful not to get too close unless
you know you can kill them in one or two hits, or unless you're going to use
magic.

. . . . . . . . . .

*Bazuu*
-----

These creatures hold odd looking swords and appear out of nowhere, always in
groups. Although they are slow and they attack in a stupid manner, the real
threat of these guys is letting them get off a combo on you, which can hit you
three or four times before you even know it. They can't take many hits which
makes them easy to kill, but the fact that they corner you in numbers doesn't
help the situation much at all.

Another attack they use with regularity is the spin attack, which they
sometimes use right off the bat. It can be blocked but knocks you backwards
several steps, and can knock you in the path of other enemies. Just a friendly
warning. =)

. . . . . . . . . .

*Black Ninja*
----- -----

Cloaked in black, these powerful ninja demons have the power of pure
teleportation. They have all of the moves and such as their cousin the Three
Eyes; however, they can teleport themselves out of corners. They spring out of
nowhere like Three Eyes, and they often come in groups, ambushing you out of
nowhere, but they are even quicker.

Be aware of their teleportation. It confused the hell out of me the first time
it happened, but then I realized that the ninja teleports poorly. Don't let it
faze you. The dark version of the two are always the real one.

. . . . . . . . . .

*Dark Armor Demon*
---- ----- -----

These armored demons are in all black armor, and have a black shield, a
nuisance, if you will, to boot. The shield can be destroyed, but destroying the
creatures shield only brings about more problems, as he has more attacks
available to him afterwards. Attack him exactly like you would the Demon
Knight. Hit and run.

If you're not patient with the attacks, he can corner you and do you in in a
heartbeat.

. . . . . . . . . .

*Demon*
-----

The Demon wields a samurai sword and is the weakest enemy in the game. They are
all over the place, and in the beginning of the game, great for souls. They are
never really a threat, BUT you should definetly not let them corner you or gang
up on you, or they could be a pain.

Almost always, they are either in large groups, or accompanying much stronger
enemies, although they've been known to also weild a bow and arrow once in a
while as well.

. . . . . . . . . .

*Demon Knight*
----- ------

The Demon Knights are pains in the ass, pure and simple. They weild huge
swords, and more annoyingly than that, they can grab your neck and CHOKE YOU.
And that crap takes a whole load of energy away from you. You have to attack
these guys in waves. Attack, move away, attack, move away. The reason for this
is that your attacks don't faze him. He'll stop for nothing. He'll still hack
at you no matter if you're hacking at him, so be patient with these guys.

And stay away from these guys... they are killers with their hands. Literally.

. . . . . . . . . .

*Gyaran*
------

Extremly annoying until you get the Holy Armor, Gyarans are the large groups of
black skulls that float around in outside regions of the game. If one is in the
area, and you kill an enemy, don't bother sucking up their souls. The Gyarans
take them for you. Sometimes they gang up in groups and make things a living
hell if you need the souls.

Keep in mind that after a certain amount of time, the Gyaran disappears into
thin air, and it takes the souls it captured from you with it. Kill them
quickly. Also, don't let them latch on to your Gauntlet, or they will suck
souls straight out of it. In otherwords, keep your distance.

. . . . . . . . . .

*Oowassha*
--------

Huge axe-weilding enemies, the Oowassha have huge horns on their heads and are
red in color. Twice the size of their axe-weilding cousins, your best bet in
beating these guys always remains in your use of magic. You stand about zero
chance of beating an Oowassha with regular sword attacks without getting
brutally beaten, or killed.

They also use their axe with great skill, much like their smaller cousins, so
be weary to keep your distance unless you're about to unleash a can of magic
whoopass.

. . . . . . . . . .

*Reynaldos*
---------

Annoying as hell, these aquatic-like creatures that really do belong in the sea
attack you with tenticles flailing around like large tree trunks coming at you.
They attack in groups and can take a beating before dying. Additionally, they
can spilt into two if you slash them directly down the middle of their body,
making them even more annoying.

Be careful that if one sticks his tenticle in the ground, it's coming right at
you, to grapple onto your leg and make you paralyzed from moving or swinging
your sword, which is usually when other enemies take advantage of a good
situation.

. . . . . . . . . .

*Sharks*
------

Called Sharks for an unknown reason, to me, anyway, these bug/insect-like
creatures are toughies indeed. They can take a beating like some of the other
enemies, and like to corner you in groups if they can. Keep your sword swinging
in their general direction, it's your best bet to beat these guys and keep them
at bay.

And remember, if you're in a tight spot, you can always use magic on these
guys. Since they like to swarm in numbers like I said above, the magical spell
of choice to use against the Sharks is the Wind Orb, as it hits multiple
targets.

. . . . . . . . . .

*Three Eyes*
----- ----

These quick moving, ninja demons wield quick moving sword arms and can flurry
you in groups. They jump out of nowhere and ambush you, always having the
element of surprise on Samanosuke/Kaede. Hack at them quickly, as they can't
take much damage, but much like the Soldier Demon above, it can be a bad thing
if they happen to corner you, and are dangerous in groups.

You can identify these guys by there multiple neon green eyes, although most of
the time, they are moving far too fast to see too many of their features. =)

. . . . . . . . . .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

10. Bosses

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

THANKS TO IGN GUIDES FOR BOSS NAMES!

Boss 1 -=Osric=-

Slow moving but powerful, Osric can do massive damage with his mace weapon.
Although he is slow to move, his attacks are brutal, and newbie players can be
killed pretty damn quickly by him.

Don't be afraid to block, and use the Thunder Orb magic spells with frequent
regularity. If you run out of magic, and you probably will, suck in those souls
he drops when you hit him to refill your meter. Don't be afraid to block, and
certainly don't be afraid to use the backwards dash. If you're patient enough,
get behind him and hack away, then run around the circle to his back on the
other side and repeat this process. Doing this can get you out of the battle
hit-free, although it can be time consuming.

. . . . . . . . . .

Boss 2 -=Marcellus=-

Atop a roof is where you'll first face off with Marcellus. His huge stature and
powerful sword can be a pest indeed. He uses the power of the Wind Orb in his
attacks, implanted firmly in his right hand. To destroy him requires patience,
some magic, and even and Herb or Medicine.

Although blocking is a good thing to do with this guy, as he attacks a lot,
don't get yourself cornered by blocking too much. Block in moderation, then
attack. Be aware that he can block with his shield too. You might want to stun
him with a lightning or fire magic attack, and then go in for the kill. At
least when you beat him you get the Wind Orb, so he can't threaten you with
that anymore.

. . . . . . . . . .

Boss 3 -=Samanosuke Clone=-

The clone is a pain in the ass simply because you have to play the defensive
game the entire battle. He doesn't really have a lot of energy at all, and, in
fact, connecting with three or four solid magic attacks can do him in
completely, but he can do you in even quicker if your hand isn't over that L1
button the entire battle.

When he briefly takes his rare breaks from his huge offensives, use a spell
(preferably Wind or Lightning) which will stun him, perhaps knock him down, and
even get a few regular hacks in there as well. Then go back on the defensive.
Do this the entire battle and you won't have to use an Herb or Medicine. Be
patient, that's the only advice I can really give you.

. . . . . . . . . .

Boss 4 -=Hecuba=-

Hecuba is an annoyance and a nuisance, because, not only does she seem out of
reach because of her airborne capability, but also because she has friends at
her beckon call - lots of 'em. Hecuba has one main attack, which is a slash
attack with her arm, but she can only use that if you get too close! So keep
your distance, using a Matchlock loaded with Blast Bullets.

Stand from a distance and shoot at her and her friends with Blast Bullets from
a safe place. The Blast Bullets can take multiple numbers of her friends out at
once. Just make sure to collect the energy they drop in forms of yellow souls.
When they are cleared, the Matchlock will lock on to Hecuba herself. Pump her a
few, and then repeat this process. She'll be injured before you know it, but
don't you know, she'll die another way entirely...

. . . . . . . . . .

Boss 5 -=Marcellus 2=-

Marcellus in his second form is one tough bastard. He can take a severe beating
from you, and has several unblockable attacks. When you fight him, first of
all, keep your finger on the block button at all times, and when he finishes a
combo, unleash a magic attack on him. You'll use all of your magic from each
weapon for the battle is done, trust me.

After he takes a severe enough beating, he will drop his shield, which makes
him far vulnerable to attack. Hit him up a few more times and he'll grow a
sword out of his other arm. This actually makes him far easier. He has a
cloaking attack which actually makes some of his attacks go RIGHT THROUGH YOU,
which is great. Block him as he runs towards you and then hit him up a few
times with the Fire Sword. Repeat. It's hard in the beginning, but it gets
easier. Don't be afraid to heal yourself either, you'll have to before the
battle is done, there are attacks, like his overhead swipe and fire attack that
you just cannot block.

. . . . . . . . . .

FINAL BATTLE - Fortinbras

Fortinbras has a variety of attacks for you, and will certainly use them
nonstop until one of you dies. He is actually extremly easy if you have the
coveted Bishamon Sword. He doesn't move at all, he stays at the top of the
screen, but he has a variety of attacks to keep you at bay. First and foremost
are his swipe attacks, the only physical variety of attack he has in his
arsenal. You can block these attacks, and are the only attacks Fortinbras
throws at you that are blockable.

Other than that, Fortinbras can shoot fire at you which you can do nothing but
avoid, it can't be blocked. His main attacks are in the pink electric clouds he
sends out around the room. When he sends them out, look at the shadows they
cast and get out of the way before they shoot to the ground to avoid damage.
Almost always after that attack, he shoots a laser beam or two at you which
can't be blocked either, so run away from his line of vision before he gets the
shot off. Don't get too close to him either, or he will grab you and do massive
damage with a fire attack. You have to damage his head, by the way, which means
you hack at his body many times to make his head fall down in exhaustion, then
hack at his head. With the Bishamon Sword, this battle is easy.

. . . . . . . . . .

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

11. ***DARK REALM GUIDE***

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Dark Realm is the infamous part of the game where you can get three pieces
of Fluorite, as well as the highly sought Bishamon Ocarina, which you need to
get the strongest weapon in the game, the Bishamon Sword. Below is a list of
the 20 floors in the Dark Realm, the enemies on them, what item(s), if any, can
be found on that floor, as well as short tips on that floor.

Remember that at the end of each floor, it gives you an option to continue or
to leave the Dark Realm. Since you saved before entering (hopefully), try to
get through it, don't leave. If you die, you'll end up at a save point where
you were before any of this happened. Make sure that you enter the Dark Realm
only after you have two or three Medicines in your stock, and some Herbs if
possible too. Any Herbs can also be enhanced into Medicines to make things even
better! You'll find three Herbs and a Medicine in the Dark Realm as well.

REMEMBER TO GET THE TREASURE CHESTS AT THE END OF SOME FLOORS. The Floors that
do have the treasure have them in chests on that floor. You have to open the
chest to get the item, you don't get it automatically! Make sure to not leave
the Fluorite floors without the Fluorite, especially, and don't leave level 20
without opening up that chest and getting the Bishamon Ocarina!

(thank you to IGN.com for information on the enemy names and what enemies are
found on what floor)

-Floor 1-
Enemies Found: Demons
Item: None
Tips: This is the easiest floor in the Dark Realm, naturally. Destroy the
Demons as they appear with the Fire Sword (don't use magic, naturally), and
suck up their souls. It's that simple.

-Floor 2-
Enemies Found: Three Eyes
Item: None
Tips: The Three Eyes enemies are simple, but fast. Make sure to take them out
quickly, as their strength lies in numbers. If you get cornered, use the Wind
Magic to clear the stage quickly, although I highly suggest you save your magic
until later. You'll need it, trust me on that.

-Floor 3-
Ememies Found: Demons and Demon Knights
Item: None
Tips: This stage is the first semi-challenge in the Dark Realm. You should
still not have to use any magic. Take out the Demons initially, then do the
block, swipe, block technique on the Demon Knights to take them out quickly
without getting damaged.

-Floor 4-
Enemies Found: Demon Knights
Item: None
Tips: This stage is similar to the last level, except that the Demon Knights
are far more concentrated in this area. Use magic if you'd like, but saving it
is still not a bad idea. Swipe at one, then block his attacks, and repeat. Try
locking on to one and concentrating on killing one before taking on another to
make things easier for you. It's better to fight one full-strength Demon Knight
then two or three weakened ones. Those weakened ones still have potential to do
great damage.

-Floor 5-
Enemies Found: Three Eyes and Demon Knights
Item: None
Tips: This stage is a little nutty too, because you have the fast moving Three
Eyes and the slow moving but powerful Demon Knights. Use a Wind magic spell if
things get too hairy for you to keep up, and if you end up getting damaged to a
great extent. Lock on to the Demon Knights to kill them first, then concentrate
on the Three Eyes. Always kill what can do more damage to you first.

-Floor 6-
Enemies: Bazuus
Item: Fluorite
Tips: The Bazuus, large axe-weilding customers, can be a huge pain. Use Fire
magic to take them out quickly. If they don't die upon getting hit with the
magic, stab them in the chest when they fall to the ground after getting hit
with the spell to make quick work out of them. Kill them quickly too, and if
you don't want to use magic, use the hit and block technique so you don't get
damaged. These guys can pack a punch indeed.

-Floor 7-
Enemies: Sharks
Item: None
Tips: The Sharks, those insect-like creatures, are easy to defeat, even in
great numbers, because they are slow to attack. Don't waste magic on these
guys. Instead, stay in a stationary spot and let them come to you. Hack away
with the Fire Sword and they will fall like it's nothing, and in a quick
fashion too. If they do corner you and you are getting damage, using a Wind
spell couldn't hurt.

-Floor 8-
Enemies: Bazuus and Gyarans
Item: None
Tips: The Gyarans are those stupid floating skull enemies that steal souls when
you kill an enemy. Equip your Holy Armor so you don't have to worry about them.
Now, concentrate your attacks on the Bazuus, using the hit and block method,
or, if you'd like, a little magic to spruce things up. Then take care of the
Gyarans when the coast is clear.

-Floor 9-
Enemies: Barabazuus and Bazuus
Item: Medicine
Tips: Using magic (fire spell, preferably) on the Barabazuus from the get-go
couldn't hurt. Once they are on the ground, stab them through their chests,
then use the hit and block method on the Bazuus. Repeat this process until the
level is clear. Try not to overdo the magic though, save it if you can.

-Floor 10-
Enemies: Gyarans and Bazuus
Item: None
Tips: Same as Level 8, basically.

-Floor 11-
Enemies: Reynaldos
Item: Fluorite
Tips: The octopus-like enemies Demons, Reynaldos are all over this stage.
However, the use of magic won't be necessary here. Make sure not to slice the
Reynaldos down the middle to avoid making another Reynaldos, as they have the
power to split into two different demons if you hit them the right way.
Instead, use combos and poke at them. Keep on them to keep the numbers on the
floor down, and they will fall in no time.

-Floor 12-
Enemies: Reynaldos and Gyarans
Item: None
Tips: Same as Floor 11, but have the Holy Armor equipped so the Gyarans don't
take the souls after you kill the Reynaldos and attempt to take their souls
after their death.

-Floor 13-
Enemies: Reynaldos and Sharks
Item: Talisman
Tips: This floor can get a bit hectic, so use the Wind spell from the getgo to
clear the masses of enemies, then kill them with the Fire Sword one by one as
they appear here-there-after. If they get to be too much again, use of the Wind
spell for a second time would be in order.

-Floor 14-
Enemies: Stealth Demons
Item: Herb
Tips: Do defeat the Stealth Demons, stay on them as they go into stealth and
then reappear. Almost always as they reappear, they will try and hack you, so
immidiatly block as they reappear. Lock onto one at a time and kill them, then
onto another, and so on and so forth.

-Floor 15-
Enemies: Stealth Demons and Reynaldos
Item: Soul Absorber
Tips: This floor can get crazy too. Concentrate on the Stealth Demons first, as
they dish the most damage. Kill Reynaldos as you get the chance and make sure
that they don't grab hold of you and paralyze you from moving, making you
sitting prey for fellow Reynaldos, as well as Stealth Demons. Use of the Fire
and or Lightning spell once or twice here couldn't hurt on the Stealth Demons
if things get to be too much.

-Floor 16-
Enemies: Black Ninjas
Item: Herb
Tips: The Black Ninjas are faster and stronger versions of the Three Eyes
enemy, plus, they have weak stealth skills and can teleport from one side of
the screen to another, as well as project an image of itself to confuse you,
its enemy. However, use of magic isn't necessary against these guys on this
floor. Simply hack away at them with the Fire Sword to make pretty quick work
of them.

-Floor 17-
Enemies: Demon Knights and Dark Armor Knights
Item: Fluorite
Tips: On the Dark Armor Knights, take them out first with use of the Fire or
Lightning spell. If they don't die, stab them through the chest when they fall
to make sure they are gone. Then use the hit and block tactic on the Demon
Knights. Repeat this process until the coast is clear.

-Floor 18-
Enemies: Stealth Demons and Black Ninjas
Item: Herb
Tips: Use of magic might be necessary in the beginning. As the floor begins,
simply use the Wind magic once to weaken the Stealth Demons and kill the Black
Ninjas. Stab the Stealth Demons as they fall through the chest to kill them,
and then kill the remaining enemies as they come to get through the floor.

-Floor 19-
Enemies: Dark Armor Demons and Black Ninjas
Item: None
Tips: Here, use whatever magic still has magic left on it to quickly take care
of the Dark Armor Demons (stab them on the ground to finish them off), then use
the Fire Sword on the fast-moving Black Ninjas to end the battle quickly.

-Floor 20-
Enemies: Stealth Demons and Barabazuus
Item: BISHAMON OCARINA
Tips: The final floor of the Dark Realm isn't as hard as you'd think it'd be,
but it can still be difficult. With whatever remaining magic, go after the
Barabazuus with it to knock them over, then stab them through the chest as they
fall to the ground. If you run out of magic, use the hit and block technique.
Also, use the hit and block technique on the Stealth Demons. Take the Bishamon
Ocarina and leave the Dark Realm.

Congratulations, you've defeated the Dark Realm and retrieved the Bishamon
Ocarina! Go get that Bishamon Sword!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

12. Oni-Spirits Mini Game Guide

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Oni Spirits Mini Game is a difficult minigame that comes along with the
regular old Onimusha game, and is unlocked for you to play after you collect
all twenty pieces of Fluorite in the game, and then procede to beat the game.
Make sure your memory card with the beat game is in your Playstation2 and go to
the main menu of the game to access it.

The idea in the game is to break the vases in the room you're in before your
enemy breaks them all. There are usually more vases in a room then you need to
break, which gives you some leeway, but not a whole lot! I won't supply stage-
by-stage strategies, but it'd be in lue of you to play the stages a few times
before defining how to beat that stage. The enemy should be killed as soon as
possible, but that doesn't mean right away!

THANK YOU TO IGN.COM (the Playstation2 section) FOR INFORMATION ON THE NUMBER
OF VASES AND THE VASES NEEDED TO BE BROKEN FOR EACH STAGE IN THE MINIGAME!

---STAGE ONE---
  ---------

Number of Vases in Room: 28
Number of Vases to Break: 20
Item(s) in Room: Herb
Enemy(s): Demon (1)

---STAGE TWO---
  ---------

Number of Vases in Room: 34
Number of Vases to Break: 20
Item(s) in Room: Bullet Box, THUNDER ORB
Enemy(s): Demon (2)

---STAGE THREE---
  -----------

Number of Vases in Room: 39
Number of Vases to Break: 26
Item(s) in Room: Matchlock
Enemy(s): Demon Knight (1), Gyaran (1)

---STAGE FOUR---
  ----------

Number of Vases in Room: 38
Number of Vases to Break: 26
Item(s) in Room: Bullet Box, FIRE ORB
Enemy(s): Three Eyes (2)

---STAGE FIVE---
  ----------

Number of Vases in Room: 36
Number of Vases to Break: 28
Item(s) in Room: Bullet Box
Enemy(s): Gyaran (1), Demon Knight (2)

---STAGE SIX---
  ---------

Number of Vases in Room: 6
Number of Vases to Break: 6
Item(s) in Room: Herb
Enemy(s): Demon (2)

---STAGE SEVEN---
  -----------

Number of Vases in Room: 39
Number of Vases to Break: 32
Item(s) in Room: WIND ORB
Enemy(s): Gyaran (1), Demon Knight (2)

---STAGE EIGHT---
  -----------

Number of Vases in Room: 42
Number of Vases to Break: 36
Item(s) in Room: Burst Bullet Box, Holy Armor
Enemy(s): Bazuu (1)

---STAGE NINE---
  ----------

Number of Vases in Room: 42
Number of Vases to Break: 36
Item(s) in Room: Burst Bullet Box
Enemy(s): Barabazuu (1), Gyaran (2)

---STAGE TEN---
  ---------

Number of Vases in Room: 6
Number of Vases to Break: 6
Item(s) in Room: Herb
Enemy(s): Three Eyes (2), Demon Knight (1)

---STAGE ELEVEN---
  ------------

Number of Vases in Room: 40
Number of Vases to Break: 30
Item(s) in Room: None
Enemy(s): Three Eyes (2), Demon Knight (1)

---STAGE TWELVE---
  ------------

Number of Vases in Room: 44
Number of Vases to Break: 36
Item(s) in Room: None
Enemy(s): Bazuu (1), Oowassha (2)


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13. Secrets, and how to unlock them!

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Welcome to the secrets section of the guide! This guide holds all of the
important secrets in the game and how to unlock or accomplish the different
secrets! I'm sure you'll find this part most useful in your quest.

-*-*-*-*-*-*-

ONIMUSHA WARLORDS 2 GAME TRAILER

This non playable trailer for the sequel to Onimusha Warlords is the easiest
secret in the game to unlock. Simply beat the game, on any difficulty level you
choose, and it'll be available the next time you turn on your game, as long as
your memory card with the game save is in your Playstation2! It's pretty
exciting to watch; I know I'm looking forward to the sequel!

-*-*-*-*-*-*-

SAMANOSUKE'S PANDA SUIT

To make avaialble this special suit (complete with Panda head!), collect ten or
more Fluorite pieces in your quest and beat the game. The next time you play
through the game, you can select this outfit to wear... it's quite funny to
watch Samanosuke slay enemies and demons with a Panda suit on... and the Panda
suit looks almost evil. =)

-*-*-*-*-*-*-

ONI SPIRITS MINI GAME

You wanna play Oni Spirits, eh? Don't worry, it's a perfectly natural feeling!
Don't be ashamed! =) It's simple, really. Collect all twenty pieces of Fluorite
in your quest through the game, and then beat the game. With the memory card
with the beat game in your system, go to the main menu of the game and you can
select the game... but be weary... it's hard! And it takes practice! Be
patient! It's worth it!

-*-*-*-*-*-*-

PLAYING THE "SUPER GAME"

So you beat Oni Spirits, eh? Well congratulations! That's quite the
accomplishment. So what now? It's cool, actually... you can play through the
game with unlimited quantities of arrows for your bow, bullets for your gun,
and even the useless Soul Absorbers! (actually, 99 of each, but close enough!)
In addition, your magic is limitless, and you start the game with the uber-
powerful Bishamon Sword! BOOYAH!

-*-*-*-*-*-*-

UNLOCKING THE BISHAMON SWORD

The Bishamon Sword is talked about in the game as the most powerful sword...
and yes, you can get it to use! And trust me, it IS powerful. You know the Dark
Realm? Excellent. Get through all twenty levels of it, and you'll get the
Bishamon Ocarina from the treasure chest on the 20th floor before you leave the
Realm. With this, take it JUST beyond where you finally kill Marcellus, the
pain-in-the-ass boss, and play it to open a secret door. Enter the door and get
the sword! Then go whomp on some Demons! =)


-*-*-*-*-*-*-

KAEDE'S COSTUME!

To unlock a costume for Kaede, which is an interesting one as well, you have to
get an "S", or "Special" rating in the game, which basically means you have to
meet some criteria as you beat the game. You have to kill 600 or more demons,
you have to collect 55,000 or more souls, and do all of it in three game hours
or less! It IS difficult but do-able. Go get that costume!

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14. FAQ Frequently Asked Questions

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Welcome to the FAQ part of the guide, where some of your most frequently asked
questions can be answered. Make sure to read here before sending any game-
related questions to the authors.

1.) Q. What's the difference between all of the swords?

   A. Well there are pretty big differences, actually. If you haven't felt the
obvious differences in the game (speed and power) while playing, then I don't
know if you're playing the correct game. The Raizan, which is the Lightning
Sword, has an attack power that is stronger than the Wind Sword, but weaker
than the Fire Sword. The Enryuu, or Fire Sword, has the strongest attack power
in the game, and the Wind Sword, or Shippuu, has the weakest attack power.
Speedwise, however, the Shippuu is by far the fastest, while the Enryuu, while
having power, is the slowest. It's all based on size and weight ratio,
basically.

2.) Q. What's the strongest magic?

   A. In the same light, the Sword-Orb combonation gives you three spell
choices in the game. The Raizan's spell, which is a spell of Lightning, is the
strongest in the game. The Enryuu and Shippuu have basically the same attack
power, but the Enryuu's is concentrated - that is, it's a one-enemy attack,
while the Shippuu's power rests in the fact that it can injure many at one
time.

3.) Q. What's the most useful sword in the game?

   A. Well, if we're talking late in the game, the Bishamon Sword. But for the
elemental swords, I use the Fire sword almost exclusivly once I get it, simply
because of it's power. If you want speed, use the Lightning sword. I only used
the Wind sword to see what it was like, but it's far too weak, even though it's
fast, for my personal taste.

4.) Q. How do you acquire the almighty Bishamon Sword?

   A. You must first traverse the Dark Realm (you can access it by going to
the cocoon man at the Keep's first floor save room), and get all the way to the
top level, level 20. Open the treasure chest there after defeating the enemies
atop the level to get the Bishamon Ocarina. Use the Ocarina in the proper place
in the Demon Realm before the last boss and the Bishamon Sword is yours.

5.) Q. Why can't I open a door?

   A. There can be several reasons for this. You don't have the right key is
common. Also, if you're not Kaede, then you can't open the door as well. Only
Kaede can use the Shinobi Kit, which allows her to pick locks.

6.) Q. What do the orbs on the doors represent?

   A. To get through these doors, obviously, you have to equip the
corresponding sword-orb combo and then try going through the door. If the door
has two or three orbs on it, this simply means that your corresponding orb has
to be at level two or three, respectivly. That's why it pays to level up your
stuff as early as possible, and max it out. This way, later in the game, you
don't have to worry.

7.) Q. Do the "Files" have any real importance in the game?

   A. The answer to that can be Yes and No. While the Files do advance the
plot and allow you to understand much more of what happened and what is going
on in the game, you don't need any of the numerous files to actually beat the
game. They do help though to understand what is going on, and I, personally,
wouldn't understand how a person could comprehend the storyline without them.
But hey, that's just me.

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15. Special Thanks, About the Authors, and Closing Notes

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---Colin and Brett would like to thank:---

*Our Families

*Our Peeps

*Capcom (for making such a great game)

*Sony, for making the Playstation2, a fabulous system indeed.

---About the Authors--- [as of October 17, 2001]

C O L I N    M O R I A R T Y

I live on Long Island, in New York, about half an hour from New York City.
play ice hockey, I work at a deli, and I love videogames, especially RPGs. My
favorite series for videogames include the Final Fantasy series (excluding
VIII), the Dragon Warrior/Quest series, the Mega Man series, and the Tales
series. I aspire to go to Northeastern University in the fall of 2002 to study
History and Archaeology.

B R E T T   " N E M E S I S "   F R A N K L I N

I live in Colorado, about 30 minutes from Denver. I play baseball, work for a
car dealership, and also love videogames, mainly RPGs and racing titles. My
current favorite games are Final Fantasy IX, Gran Turismo 3, Metal Gear Solid
(1 & 2), and the Zelda series. I especially dig my GBA and Castlevania. I
aspire to enter the University of Denver in the fall of 2002 to study only God-
knows what.

---Closing Notes---

Thanks for reading the guide, and again, any questions, comments, suggestions,
or ideas can and should be sent to either Colin Moriarty, at
[email protected], or Brett Franklin, at [email protected]. Please,
constructive criticism only, whether it be positive or negative. I don't care
which it is, but please, be polite and above all, constructive.

Thanks for reading.

This walkthrough is copyright (c) Colin Moriarty and Brett Franklin and should
only be found on the websites listed in the beginning of this document as
having permission to post this document on their respective websites. Please
don't e-mail me, asking to have this on your webpage, I'm just going to say
"no" and I hope you understand that the reasons for this are too many to be
named here.

(c) 2001 by Colin Moriarty ([email protected]) and Brett Franklin
([email protected]) All Rights Reserved

http://www.gamefaqs.com/features/recognition/4280.html (CMoriarty)
http://www.gamefaqs.com/features/recognition/3806.html (Nemesis)