===========================================================
  Nobunaga's Ambition: Rise to Power Building FAQ v1.2
===========================================================

Written by Rockpsl76 - [email protected]

Permission to publish this FAQ has been given to the following websites:
www.gamefaqs.com
www.gamerevolution.com
www.neoseeker.com


This guide may not reproduced except for private personal use. It may
not be distributed for profit.  This guide may not be posted to any sites
other than those that have my explicit consent. For permission to publish
elsewhere, send me email.


===============
Version history
===============
v1.0 - Initial upload.
v1.1 - Fixed error in section 1.1,  added sizes to section 2.1
v1.2 - added paragraph on main keep selection in section 2.2


=================
TABLE OF CONTENTS
=================

1.0 - Building Basics
   1.1 - Speed Modifiers
   1.2 - Productivity
2.0 - Structures
   2.1 - Facilities
   2.2 - Castles

=====================
1.0 - Building Basics
=====================
When you are building,  pay attention to how much space is available within
the square of land you have chosen.  If there are too many obstacles (trees,
roads, water, castle walls) you won't be able to build the maximum 16
structures within your facility.  Don't worry if there are a few obstacles.
Each facility can build at most 1 large structure,  leaving ample space for
15 smaller structures in most squares of land.

Since Building Conditions are based on a combination of land suitability
and facility compatibility, if you build a compatible facility near a land
square which only has fair (green)  compatibility, it will usually turn that
land square into good (blue) compatibility for that facility.  This can be
useful for chaining compatible facilities next to eachother.

If structures are built on poor land,  they will take longer to build.
This has no effect on how many structures an officer will construct with
a single development command.  Rather it can effect how long after the
development command the structure is actually completed.  While a structure
is being built you don't get anything out of it and its hit points are
halved (at least).

The structures built when you develop a facility are random.  Facility
compatibility and fief stats and officer POL skill can all help influence
what is built.  If you want to build the large structures (which you should),
make sure adjacent facilities are compatible and your using your most skilled
officer.

---------------------
1.1 - Speed Modifiers
---------------------
The following chart lists modifiers which will decrease the base build time.
Base build times are listed in the Facilities section.

              Requirement          Effect
          -------------------------------
          Fair Building Conditions   -1
          Good Building Conditions   -2
          20 - 59 politics           -1
          60 - 99 politics           -2
          100+ politics              -3

------------------
1.2 - Productivity
------------------
The following chart lists how many structures an officer can build with a
single develop command based on his political skill.  This number applies
for both developing existing facilities and building new ones.  When an
officer with greater then 79 politics develops a facility, development will
usually continue for two seasons.  That officer can still take an action in
that second season.  Note,  building a big building like a Dojo counts twice
against the number of structures built for the officer.

           Politics      # Structures
          -----------------------------
            0 - 39             1
           40 - 79             2
           80 - 119            3 (development will continue for two seasons)
           120+                4 (development will continue for two seasons)



================
2.0 - Structures
================
In order to build a facility you must have an adequate Daimyö ranking and
access to a key fief. Key fiefs start off with the ability to construct
certain facilities regardless of your Daimyö ranking.  For instance,  if you
own Teraike Castle you can build a Complex at Teraike Castle even as a Minor
Daimyö.  However you won't be able to build Complexes at any of your other
fiefs until you have become a Conqueror.  If you have reached the required
Daimyö ranking and don't own a key fief you can still build the structure as
long as you enter into an alliance or vassal relationship with a Daimyö who
owns a key fief for that facility.  Be warned if the relationship goes south
or you lose the key fief you won't be able to further develop any facilities
of that type until you regain access to a key fief.  Its worthwhile to note
that all the key fiefs for smiths and colonies are in the west.  So if you
are an eastern Daimyö,  get your diplomats out west.


----------------
2.1 - Facilities
----------------
Below is a breakdown of the specifics for each facility.  Note that only one
L(large) size building can be built per facility.  When a building name differs
in game from in the manual the manual name is included inside parenthesis. Each
breakdown uses the following format.

********************************************************************************
         Facility Name : The name of the facility
             Key Fiefs : Key fiefs which have immediate access to this facility
           Daimyö Rank : Minimum Daimyö rank needed to build this facility
         Suitable land : Compatible land features for this facility
       Unsuitable land : Incompatible land features for this facility
 Compatible Facilities : Building next to one improves development speed and
                         help in building large structure.
Incompatible Facilities : Building next to one slows development speed and
                         hinders building large structure.
       Base Build Time : How long it would take an officer with < 20 politics
                         to build this facility with poor Building Conditions

       Building Name       Product #1      Product #2     Hit Points      Size
       -----------------------------------------------------------------------
       Field                  300              X             400           s
       Paddy                  450              X             600           s
       Shed(Granary)          600              X             800           s
       -----------------------------------------------------------------------
********************************************************************************




********************************************************************************
         Facility Name : Farm
             Key Fiefs : All fiefs
           Daimyö Rank : Minor Daimyö
         Suitable land : rivers, lakes, and forests
       Unsuitable land : roads and sea
 Compatible Facilities : Camp, Ranch, Honganji, Farm
Incompatible Facilities : None
       Base Build Time : 4 seasons

       Building Name      Agriculture         -           Hit Points      Size
       -----------------------------------------------------------------------
       Field                  300                            400           s
       Paddy                  450                            600           s
       Shed(Granary)          600                            800           s
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Ranch
             Key Fiefs : Sannohe Castle, Kösuiji Castle, Karasuyama Castle,
                         Motosakura Castle, Tsutsujigasaki Palace,
                         Iiyama Castle, Kisofukushima Castle, Sakato Castle,
                         Yuzuki Castle, Obi Castle
           Daimyö Rank : Major Daimyö
         Suitable land : rivers and lakes, flat land
       Unsuitable land : sea
 Compatible Facilities : Camp, Farm, Honganji, Ranch
Incompatible Facilities : None
       Base Build Time : 4 seasons

       Building Name      Agriculture    Horses/season    Hit Points      Size
       -----------------------------------------------------------------------
       Field                  300                            400           s
       Shed(Granary)          600                            800           s
       Stables                                10             800           s
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Camp (ninjas improves your spy actions)
             Key Fiefs : Yamagata Castle, Odawara Castle, Kaizu Castle,
                         Kasugayama Castle, Fukuchi Castle
           Daimyö Rank : Warlord
         Suitable land : rivers, lakes, and forests
       Unsuitable land : roads and sea
 Compatible Facilities : Ranch, Farm, Honganji, Camp
Incompatible Facilities : Market, Bazaar, Plaza, Smith, Shrine
       Base Build Time : 4 seasons

       Building Name      Agriculture       Ninjas        Hit Points      Size
       -----------------------------------------------------------------------
       Field                  300                            400           s
       Paddy                  450                            600           s
       Shed(Granary)          600                            800           s
       Garrison(Den)                          20             800           s
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Honganji
             Key Fiefs : Okazai Castle, Anotsu Castle, Saika Castle,
                         Ishiyama Temple, Oyama Temple
           Daimyö Rank : Major Daimyö
         Suitable land : forests, flat land
       Unsuitable land : roads and sea
 Compatible Facilities : Ranch, Farm, Temple, District, Honganji
Incompatible Facilities : Colony, Bazaar, Plaza
       Base Build Time : 6 seasons

       Building Name      Agriculture      Culture       Hit Points      Size
       -----------------------------------------------------------------------
       Field                  300                           400           s
       Paddy                  450                           600           s
       Ikko Temple                           10             400           s
       School(Dojo)                          15             600           s
       Honganji                              100            4000          L
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Temple
             Key Fiefs : Yonezawa Castle, Myö Castle, Utsunomiya Castle,
                         Tomanawa Castle, Kaizu Castle, Kasugayama Castle,
                         Tsutsui Castle, Sogö Castle, Kumamoto Castle,
                         Nijö Castle (Muromachi Palace)
           Daimyö Rank : Major Daimyö
         Suitable land : forests
       Unsuitable land : roads
 Compatible Facilities : District, Shrine, Honganji, Temple
Incompatible Facilities : Colony, Bazaar
       Base Build Time : 4 seasons

       Building Name           -           Culture        Hit Points      Size
       -----------------------------------------------------------------------
       Sanctuary                             10              400           s
       Pagoda                                20              800           s
       Great Buddha                          100             4000          L
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Shrine
             Key Fiefs : Sunpu Palace, Nagoya Castle, Kiriyama Palace,
                         Gassantoda Castle, Akizuki Castle
           Daimyö Rank : Conqueror
         Suitable land : forests, flat land
       Unsuitable land : roads
 Compatible Facilities : District, Market, Smith, Temple, Shrine
Incompatible Facilities : Colony, Bazaar, Plaza
       Base Build Time : 6 seasons

       Building Name        Commerce       Culture        Hit Points      Size
       -----------------------------------------------------------------------
       Post(Store)            300                            400           s
       Office                 450                            600           s
       Sanctuary                             10              400           s
       Pagoda                                20              800           s
       Great Shrine(Shrine)                  100             4000          L
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : District
             Key Fiefs : Sunpu Palace, Nakamura Palace, Yamaguchi Palace
                         Ichijödani Castle, Nijö Castle (Muromachi Palace)
           Daimyö Rank : Warlord
         Suitable land : roads
       Unsuitable land : forests
 Compatible Facilities : Honganji, Temple, Shrine, District
Incompatible Facilities : Garrison, Complex, Smith, Colony, Bazaar, Plaza
       Base Build Time : 5 seasons

       Building Name        Commerce       Culture        Hit Points      Size
       -----------------------------------------------------------------------
       Office                 450                            600           s
       Teahouse               600                            800           s
       Estate                                 10             400           s
       Noh Stage*                             30             1200          s
       -----------------------------------------------------------------------
       *required to attract a Noh performer to your fief
********************************************************************************


********************************************************************************
         Facility Name : Market
             Key Fiefs : All fiefs
           Daimyö Rank : Minor Daimyö
         Suitable land : roads
       Unsuitable land : forests
 Compatible Facilities : Bazaar, Plaza, Smith, Shrine, Market
Incompatible Facilities : None
       Base Build Time : 4 seasons

       Building Name        Commerce          -          Hit Points      Size
       -----------------------------------------------------------------------
       Post(Store)             300                          400           s
       Office                  450                          600           s
       Tavern                  450                          600           s
       Teahouse                600                          800           s
       Kabuki Theater*         900                          1200          s
       Chamber**               3000                         4000          L
       -----------------------------------------------------------------------
       *required to attract a Kabuki actor to your fief
       **once you build a chamber you can have tea parties without a merchant
********************************************************************************


********************************************************************************
         Facility Name : Plaza (Plaza structures get a %20 commerce bonus)
             Key Fiefs : Iwakiri Castle, Hikuma Castle, Inabayama Castle,
                         Edo Castle, Kiyosu Castle, Yuzuki Castle,
                         Himeji Castle, Kannonji Castle, Odawara Castle,
                         Muranaka Castle
           Daimyö Rank : Warlord
         Suitable land : rivers, lakes, sea, and roads
       Unsuitable land : forests
 Compatible Facilities : Bazaar, Market, Smith, Plaza
Incompatible Facilities : Honganji, Temple, Shrine, District
       Base Build Time : 5 seasons

       Building Name        Commerce         Troops       Hit Points      Size
       -----------------------------------------------------------------------
       Parlor                                 150            400           s
       Post(Store)             360                           400           s
       Tavern                  540                           600           s
       Kabuki Theater*         1080                          1200          s
       Bathhouse**             3600                          4000          L
       -----------------------------------------------------------------------
       *required to attract a Kabuki actor to your fief
       **require hot springs at fief.  Helps heal officers.
********************************************************************************


********************************************************************************
         Facility Name : Smith (note all key Colony fiefs are in the west)
             Key Fiefs : Saika Castle, Odani Castle, Uchi Castle,
                         Mt. Akutagawa Castle, Tenjinyama Castle
           Daimyö Rank : Major Daimyö
         Suitable land : forests and roads
       Unsuitable land : none
 Compatible Facilities : Garrison, Complex, Bazaar, Plaza, Shrine, Market,Smith
Incompatible Facilities : None
       Base Build Time : 5 seasons

       Building Name        Commerce     Guns/season      Hit Points      Size
       -----------------------------------------------------------------------
       Post(Store)             300                           400           s
       Tavern                  450                           600           s
       Foundry                                10             800           s
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Bazaar (requires a port at the fief)
             Key Fiefs : Minato Castle, Toyama Castle, Anotsu Castle,
                         Tachibanayama Castle, Nijö Castle (Muromachi Palace)
           Daimyö Rank : Warlord
         Suitable land : sea and roads
       Unsuitable land : forests
 Compatible Facilities : Colony, Bazaar
Incompatible Facilities : Honganji, Temple, Shrine, District
       Base Build Time : 5 seasons

       Building Name        Commerce        Foreign       Hit Points      Size
       -----------------------------------------------------------------------
       Office                  450                           600           s
       Teahouse                600                           800           s
       Trading House                          10             400           s
       Pub(Cantina)                           20             800           s
       Pavilion                               30             1200          s
       Outpost                                100            4000          L
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Colony (note all key Colony fiefs are in the west)
             Key Fiefs : Mt. Akutagawa Castle, Shözui Castle, Hinoe Castle,
                         Tachibanayama Castle, Funai Palace
           Daimyö Rank : Major Daimyö
         Suitable land : roads
       Unsuitable land : none
 Compatible Facilities : Bazaar, Colony
Incompatible Facilities : Honganji, Temple, Shrine, District
       Base Build Time : 4 seasons

       Building Name            -           Foreign       Hit Points      Size
       -----------------------------------------------------------------------
       Town Hall(Church)                      10             400           s
       Seminary                               15             600           s
       Church(Cathedral)                      100            4000          L
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Garrison
             Key Fiefs : All fiefs
           Daimyö Rank : Minor Daimyö
         Suitable land : roads
       Unsuitable land : forests
 Compatible Facilities : Smith, Complex, Garrison
Incompatible Facilities : None
       Base Build Time : 4 seasons

       Building Name           -            Troops        Hit Points      Size
       -----------------------------------------------------------------------
       Quarters                              150             400           s
       Garrison(Barracks)                    300             800           s
       -----------------------------------------------------------------------
********************************************************************************


********************************************************************************
         Facility Name : Complex
             Key Fiefs : All fiefs
           Daimyö Rank : Conqueror
         Suitable land : forests, flat land
       Unsuitable land : roads
 Compatible Facilities : Plaza, Garrison, Complex
Incompatible Facilities : Bazaar, Colony
       Base Build Time : 6 seasons

       Building Name           -            Troops        Hit Points      Size
       -----------------------------------------------------------------------
       Quarters                              150             400           s
       Garrison(Barracks)                    300             800           s
       Dojo                                  750             2000          L
       -----------------------------------------------------------------------
********************************************************************************



-------------
2.2 - Castles
-------------
If you ever find yourself in Japan,  I highly recommend swinging by Himeji-Jo.
Its one of the few castles from Nobunaga's time that has survived through all
the years (not rebuild like Osaka Castle), and its in pristine condition. Its
an amazing  sight to see and you can even climb all the way up to the top and
look out at the boundaries of the fief.  Its completely open for tourists to
paw over :-)

Below is a listing of Castle structures and the requirements to build them.
Castle structures are built automatically once you meet the specified
requirements.


     Structure Name           Hit Points           Requirements
--------------------------------------------------------------------------------
Keeps ->
  Hall                           1400      none
  Mansion                        1800      100 Foreign
  White 3-Story Keep             2600      200 Foreign, Culture > Foreign
  Black 3-Story Keep             2600      200 Foreign, Foreign > Culture
  White 4-Story Keep             3000      300 Foreign, from White 3-Story Keep
  Black 4-Story Keep             3000      300 Foreign, from Black 3-Story Keep
  Himeji Main Keep               3400      500 Foreign, from White 4-Story Keep
  Kumamoto Main Keep             3400      500 Foreign, from Black 4-Story Keep
  Azuchi Main Keep               3600      700 Foreign, must be home base
  Osaka Main Keep                3800      800 Foreign, must be home base
  Foreign(Western) Main Keep     4000      900 Foreign, must be home base
Gates ->
  Railing                        2000      none
  Gate (Heavy Gate)              2600      300 Culture
  Tower Gate                     3000      500 Culture
  Iron Gate                      3400      800 Culture
Walls ->
  Barricade                      1400      none
  Fence                          2000      300 Culture
  Wall                           2400      500 Culture
Towers ->
  Small Tower                    1800      none
  Tower                          2200      20000 Commerce
  Great Tower                    2600      30000 Commerce
  Keep                           3000      40000 Commerce
Others ->
  Ditch                                    10000 Commerce
  Sloped Stone Wall              3000      20000 Commerce
  Moat                                     30000 Commerce
Tiers ->
  Single tiered                            none
  Double tiered                            10000 Agriculture
  Triple tiered*                           30000 Agriculture
--------------------------------------------------------------------------------
  *some castles can not be upgraded to three tiers.


If you want to build multiple keeps of Azuchi on up,  you just have to keep
re-declaring once per turn for each fief you want to upgrade. You can jump
directly from Himeji to Foreign Main Keep if you have at least 900 Foreign when
you declare.

(Keep Placement Suggestion)
Although you can move your main fief around as much as you want,  it costs
20,000 gold each time you do it.  You will want to choose a stable location at
some point.  The in game text suggests that you build in a fief which has a
port, because then you can build Bazaars which are helpful for getting the
foreign rating you need for higher level castles.  However,  colonies work fine
for getting your foreign rating up,  and if you think about it,  what is the
main bonus of you main keep?  Being able to attack anywhere from it.  So
wouldn't it be better to have you best military generals in your main keep? I
always turn one of my fiefs with a hunting ground into a military academy. There
are plenty of officers in the game with good military skill and not much else.
Unless you want to spend time training them in other attributes so they can
become mediocre civil officers,  wouldn't it be better to train them to be the
uber officers who do battle from your main keep?  This is why I suggest placing
your main keep in a fief with hunting grounds,  and running a military academy
at your main fief.