Tekken Tournament Tag
Jun Move List
Version 0.2
By Castel (
[email protected])
Date:June 10, 1999
Tekken Tournament Tag Conventions
---------------------------------
List based on Ben "tragic" Cureton's Tekken 3 Manual:Act 1
1 left punch
2 right punch
3 left kick
4 right kick
5 tag button
f tap forward F hold forward
d tap down D hold down
b tap back B hold back
u tap up U hold up
d/f tap down forward D/F hold down forward
d/b tap down back D/B hold down back
u/f tap up forward U/F hold up forward
u/b tap up back U/B hold up back
qcf quarter circle forward qcb quarter circle back
hcf half circle forward hcb half circle back
Notations
FC full crouch animation WS while standing up
N joystick neatral WR while running
SS side step [ ] optional input
, followed by ~ immediately after
+ at the same time ( _ ) or
< delay input possible = next in sequence
Positions
PLD play dead position face up & feet away
KND knockdown position face up & feet towards
SLD slide position face down & feet away
FCD face down position face down & feet towards
Extra Properties
BK leaves your back turned towards the opponent
JG juggle starter
RC move recovers crouching
BN bounce juggle starter
OB forces opponent's back towards you
OS forces opponent's side towards you
DS double over stun
KS knee drop stun
GS guard stun
CS crumple stun
SG opponent staggers backwards
TS forces opponents side towards you when blocked
CH this move requires a counter hit
# see corresponding footnote
c CH modifier (ex. JGc is juggle starter on counter hit)
Hit Ranges
l hits low - block D/B
m hits mid - block B
h hits high - block B or duck
L hits low and downed opponent - block D/B
M hits mid and downed opponent - block B
H hits high and downed opponent - block B or duck
L hits low and downed big opponent - block D/B
M hits mid and downed big opponent - block B
H hits high and downed big opponent - block B or duck
Sm hits special mid - block D/B or B
! unblockable hit
{!} unblockable - hits downed opponents
*!* unblockable - hits downed big opponents
<!> unblockable - can be ducked
Move List
---------
Grappling Techniques
--------------------
Command Position Name Escape Properties
1+3 front Arm Bar 1
2+4 front Serpent Twist 2
d/f+2+3 front Striking Shiho Nage 2
2+5 front Tag Throw 2
(1+3_2+4_2+5) left side 1
(1+3_2+4_2+5) right side 2
(1+3_2+4_2+5) back German Suplex
Special Techniques
------------------
Command Name Hit Range Properties
WS+1 Sparrow Gut Punch
f+1,3 Screw Punch - Front Kick
f+1,4 Screw Punch - Can Can JG
1,1 High Punch - Screw Punch
= 3 = Front Kick
= 4 = Can Can JG
1,2 Twin Punch
1,3 High Punch - Shin Kick
1,4 High Punch - Leg Cutter
b+1 Sparrow Trap #1
1+2 Double Palm JG
1+4,2 White Heron
= 4 = Crescent Kick
= d+4 = Crescent Sweep JG
= 1 = High Punch
= 2 = Uppercut JG
= 3 = Shin Kick
= 4 = Leg Cutter #2
= 1,3 = Screw Punch - Front Kick
= 1,4 = Screw Punch - Can Can JG
f+2,[~5] Charging Strike - [tag] JG
f,f+2 Lunging Sparrow
d/b+2,[~5] Rock Shooter - [tag] JG
(b_SS)+2 Diving Sparrow
= 1+2 = Spinning Nest
= 1 = Screw Punch
= 3 = Front Kick
= 4 = Can Can JG
= 4 = Leg Cutter #2
(FC,d/f_D/F)+2 Sweeping Sparrow RC
2+3 Sparrow Pirouette
b+3,[~5] Back Flip Kick - [tag] JG
= 2,[~5] = Charging Strike - [tag] JG
= 4 = Leg Cutter #2
WS+3 Sparrow Flip
f+3 Spinning Roundhouse
(d/b+4_3~4) Leg Cutter
= 3 = Cartwheel Stomp
= 1+4 = White Heron #3
= 4 = Double Leg Cutter
= 3 = Cartwheel Stomp
= 1+4 = White Heron #3
= 4,4 = Triple Leg Cutter
= 3 = Cartwheel Stomp
= 1+4 = White Heron #3
f+4 Crescent Kick
SS+4 Boomerang Sparrow
3+4 Cartwheel Stomp
d+3+4 Can Can JG
(FC_WS)+3+4,3+4 Cartwheel Helicopter
b+(1+3_2+4) High and Mid Attack Reversal
d/f Low Parry
#1 - Becomes a throw on CH
#2 - Continue with any of the Leg Cutter Series
#3 - Continue with any of the White Heron strings
Unblockable Techniques
----------------------
Command Name Hit Range Properties
F,4 Spinning Hold Drop
String Techniques
-----------------
Command Name Hit Range
WS+2,1,1,1,2,1,4,3,3+4 Ten String
WS+2,1,1,1,2,1+4,1,3+4 Ten String
WS+2,1,1,3 Four String
An HTML version of this FAQ can be found at
http://www.tekken.net/zaibatsu/junmove.html