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                                                 ',*¦!,""''''"",*!¦¦¦(¦,.

==============================================================================
       __  ________    _____
      /  |/  / ___/   / ___/____ _____ _____ _
     / /|_/ /\__ \    \__ \/ __ `/ __ `/ __ `/
    / /  / /___/ /   ___/ / /_/ / /_/ / /_/ /
   /_/  /_//____/   /____/\__,_/\__, /\__,_/
                             /____/
                           _   __                ____
                          / | / /__ _      __   / __ \____ __      ______
                         /  |/ / _ \ | /| / /  / / / / __ `/ | /| / / __ \
                        / /|  /  __/ |/ |/ /  / /_/ / /_/ /| |/ |/ / / / /
                       /_/ |_/\___/|__/|__/  /_____/\__,_/ |__/|__/_/ /_/



                 MS Saga: New Dawn - Mobile Suit Compendium
                                May 3, 2006
          Created by Carlos M. (Gundam4Fun - [email protected])

==============================================================================



                              ===============
                             =================
                             TABLE OF CONTENTS
                             =================
                              ===============


         1. DISCLAIMER

         2. INTRODUCTION

         3. MOBILE SUIT COMPENDIUM

            1. What are Mobile Suits?
            2. MS Research Report (1)
            3. MS Research Report (2)
            4.  Hosho-Ken: The Mystic Martial Art
            5. Types of Melee Weapons
            6. All About Ranged Weapons (1)
            7. All About Ranged Weapons (2)
            8. Boost Attack Report
            9. Mobile Suit Squad Tactics (1)
           10. Mobile Suit Squad Tactics (2)
           11. Mobile Suit Studies

               MS01. Mobile Suit Studies: GM
               MS02. Mobile Suit Studies: GM Command
               MS03. Mobile Suit Studies: GM Sniper
               MS04. Mobile Suit Studies: Zaku I
               MS05. Mobile Suit Studies: Zaku II
               MS06. Mobile Suit Studies: Zaku II Special
               MS07. Mobile Suit Studies: Gouf
               MS08. Mobile Suit Studies: Guncannon
               MS09. Mobile Suit Studies: Dom
               MS10. Mobile Suit Studies: Gelgoog
               MS11. Mobile Suit Studies: Gelgoog Special
               MS12. Mobile Suit Studies: Gyan
               MS13. Mobile Suit Studies: Gundam
               MS14. Mobile Suit Studies: Kaempfer
               MS15. Mobile Suit Studies: Full Armor Gundam
               MS16. Mobile Suit Studies: Hizack
               MS17. Mobile Suit Studies: Marasai
               MS18. Mobile Suit Studies: Gundam Mk II
               MS19. Mobile Suit Studies: Nemo
               MS20. Mobile Suit Studies: Hyaku Shiki
               MS21. Mobile Suit Studies: Zeta Gundam
               MS22. Mobile Suit Studies: ZZ Gundam
               MS23. Mobile Suit Studies: Rick Dias
               MS24. Mobile Suit Studies: NU Gundam
               MS25. Mobile Suit Studies: Qubeley
               MS26. Mobile Suit Studies: Dreissen
               MS27. Mobile Suit Studies: Zaku III
               MS28. Mobile Suit Studies: R-Jarja
               MS29. Mobile Suit Studies: Bawoo
               MS30. Mobile Suit Studies: Sazabi
               MS31. Mobile Suit Studies: Heavyarms
               MS32. Mobile Suit Studies: Sandrock
               MS33. Mobile Suit Studies: Deathscythe
               MS34. Mobile Suit Studies: Altron
               MS35. Mobile Suit Studies: Wing Gundam
               MS36. Mobile Suit Studies: Master Gundam
               MS37. Mobile Suit Studies: Shining Gundam
               MS38. Mobile Suit Studies: Burning Gundam
               MS39. Mobile Suit Studies: Death Army

           12. The Greatest of the Gundams


         4. MOBILE SUIT PARTS DATA

         5. WEAPONS / SHIELDS / GUARDS DATA

         6. OPTIONAL PARTS DATA

         7. SPECIAL THANKS

-
-
-
-

==============================================================================

                             1. DISCLAIMER

==============================================================================


   This FAQ is copyrighted (c) 2006 Carlos M. ([email protected])
and may not be reproduced, in whole or in part, under any circumstances except
for personal private use.

   It was written specifically for the following websites: WWW.NEOSEEKER.COM
WWW.SUPERCHEATS.COM, WWW.IGN.COM and WWW.GAMEFAQS.COM. Those are the only
Internet sites that have permission to post this guide and also those are the
only 4 sites that I will send updates.

   It may not be placed on any web site or otherwise distributed publicly
without advance written permission. In another words, this document may not be
redistributed in any form unless you have obtained permission from the creator
(namely, me).

   Use of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright.

   Information has been copied from http://www.mahq.net for the creation of
this guide; all copied information is being used with permission of
www.mahq.Net Site Admin.

   Mobile Suit Gundam, characters, and related information are copyrights of
Sotsu Agency/Sunrise and Bandai Entertainment, Inc ©1979-2006.


   If you find any mistakes or see any information that may be wrong or
missing, contact me at [email protected].

-
-
-
-

==============================================================================

                              2. INTRODUCTION

==============================================================================



                    It is the world of the far future.

    In a technological revolution, the ultimate machine was created:
                            The "G System."

  This device allowed for the basic concept of fusion and transformation
   of energy and materials so that anyone who had the blueprints could
                       create anything they desired.

   Those who used it would eventually become gods or demons... The men
  who controlled the system wanted to create a new world.  But what the
    "G System" produced was merely a nightmare that drove the world to
                 ruin. People called this "The Great Fall".

   The small portion of humanity that survived, in order to reconstruct,
    had no choice but to use the abominable "G System". Learning from
    the mistakes of the past, humanity put the "G System" to strictly
        practical use, and gradually restored a stable society...

   One day, a mysterious black Mobile Suit destroyed an orphanage. Only
  two survived, a young boy named Tristan and his lifelong friend Fritz.
   Those two unlucky survivors swore to take revenge for their teacher
  and friends. In order to gain the power to accomplish this, Tristan and
 Fritz must find their own "Mobile Suits", and travel to find the forbidden
         "G System". A grand and dangerous adventure begins...


                                             Prologue, Game Manual, page 4.




  First of all, thanks for reading my guide.

  As we play MS Saga: New Dawn, pieces and bits of information about the
Mobile Suits, weapons and tactics are given as we found books in different
locations through out the world map.

  Using this concept I did put together a Mobile Suit Compendium, starting
with the information given by the game itself and then adding some more
information like, name and designation for the Mobile Suit, to which timeline
the Mobile Suit belongs (Universal Century, Future Century or After Colony).

  But then I found a small problem, the game only have books for GM (include
GM, GM Command, GM Sniper), Zaku (include Zaku I, Zaku II, Zaku II Special),
Gouf, Dom, Gyan, Gelgoog (include Gelgoog, Gelgoog Special), Guncannon,
Kaempfer and Gundam and there are 39 Mobile Suits in the game.

  So to achieve the objective of this guide I would have to find or create
the information for all the other books. So I decide to create the other books
using information that is available in many official Gundam sites; I did send
emails to many web sites, but only one site answer my request.

  An special thanks to http://www.mahq.net and their site Administradors, for
given me permission to use information posted in their site, to create the
information necessary for all the other Mobile Suits books.

  All the information used in this guide from http://www.mahq.net, have a
link to the original page from where the information has been taken, the
information used in the created books are just pieces and bits put together in
the same way as the original books in the game.

  Only the Greek symbols have been removed from the text (NU Gundam and
when you read the information about Rick Dias [Gundam Gamma or Gundarium Gamma
Armor]) since plain text does not save those symbols.


  This guide also have the in-game information for the Mobile Suits upgrades,
Weapons and Optional part items.

-
-
-
-

==============================================================================

                       3. MOBILE SUIT COMPENDIUM

==============================================================================



                    ---------------------------
                     1. What are Mobile Suits?
                    ---------------------------


  Mobile Suits are humanoid weapons, in common use during the age known as
the "Universal Century". Much of the data about them were lost in the Great
Fall, but a portion survived. Althrough mysteries abound, detailed records
have been unearthed in the islands known as "Japan".

  It is likely the discovery will lead to major advancesin our ongoing
studies of the Mobile Suits.



                     ---------------------------
                      2. MS Research Report (1)
                     ---------------------------


  Our army is researching Mobile Suits as part of the fight against the Dark
Alliance. We have maganged to build many Mobile Suits - the Zaku, Gouf, Dom,
Gyan and Gelgoog.

  But those constitute only a small fraction of the Mobile Suits created in
the Universal Century.  Though we lack sufficient data to create specimens
with the G System, we known that other models exist, such as the "Hizack" and
"Marasai".


                     ---------------------------
                      3. MS Research Report (2)
                     ---------------------------


  Mobile Suits were a weapon developed during the Universal Century. However,
evidence contradicting this has been discovered in various locations.

   Documents describe alternate eras of Mobile Suits, such as the "Future
Century" and "Another Century". Debate continues as to the truth and accuracy
of those documents.



                ---------------------------------------
                 4.  Hosho-Ken: The Mystic Martial Art
                ---------------------------------------


  Little is known about the martial art known as "Hosho-Ken". This is largely
because the skill is passed down from master to student by word of mouth. The
origins of this ancient art are said to date between the first and seventh
centuries BC.

  It was developed to bring an end to an extended military conflict, and was
refined into an art form over the subsequent centuries. Given its long
heritage and legacy, it seems superfluous to point out that the art of
Hosho-Ken is devastatingly powerful.



                       ---------------------------
                        5. Types of Melee Weapons
                       ---------------------------


  There are four kinds of melee weapons: Sword, Axe, Lance and Fist.
  Each has its own characteristcs, and care should be taken in matching them
with pilots and Mobile Suit.

  Swords are well balanced and allow the use of a variety of Boost Attacks.

  Axes deal heavier damage at the cost of increased Energy consumption.

  Lances are powerful and have defensive capabilities, yet are cumbersome and
are hard to equip.

  Fists deal less damage but consume less Energy.

  All are different; none has a definite advantage. Consider pilot ability,
Mobile Suit type and enemy type when selecting weapons to maximize their
effectiveness.



                   ---------------------------------
                    6. All About Ranged Weapons (1)
                   ---------------------------------


  Firepower is the most important factor in choosing a ranged weapon. That
said, powerful but inaccurate weapons such as the Giant Bazooka are often
difficult to use effectively.

  However, the wise use of certain tactics can compensate for thier
shortcomings. For example, Boost Attacks such as "Arm Snipe", which guarantee
a hit, can ensure the effectiveness of less accurate weapons.

  Remember: no matter its flaws, any weapon can be devastating if used
effectively. Mobile Suit pilots must familiarize themselves with a wide
variety of tactics to gain the advantage in ranged combat.



                   ---------------------------------
                    7. All About Ranged Weapons (2)
                   ---------------------------------


  Mobile Suits are capable of using a wide variety of ranged ordnance, from
handheld weaponry such as Beam Rifles and Machine Guns, to shoulder-mounted
Cannons and arm-mounted Arm Machine Guns.

  Up to six ranged weapons can be mounted on a Mobile Suit, including
build-in weaponry. However, only one of those weapons can be fired at a time.
As such, pilots should consider balanced loadouts that also include shields
and melee weapons.

  One exception to this rule is the "Gatling Fire" Boost Attack, which allows
the pilot to fire all of a Mobile Suit's ranged weaponry at once to dispatch
even powerful enemies with a single, massive attack.



                        ------------------------
                         8. Boost Attack Report
                        ------------------------


  Boost Attacks use Energy accumulated by Mobile Suits during combat to
unleash special attacks. The effectiveness of Boost Attacks depends heavily on
the pilot's ability and the weapon used.
  Most Boost Attacks were discovered by chance, so their use is not
systemized. However, they are becoming an increasingly important aspect of
Mobile Suit warfare.



                  ----------------------------------
                   9. Mobile Suit Squad Tactics (1)
                  ----------------------------------


  When fighting the enemy with four or more Mobile Suits, make sure to split
up into frontline and rearguard positons. Though this reduces maximum
firepower, it allows rearguard Mobile Suits torecharge Energy and receive
emegency repairs in relative safety.

  By carefully timing switches between frontline and rearguard units, it is
possible to emerge from battles completely unscathed.



                  -----------------------------------
                   10. Mobile Suit Squad Tactics (2)
                  -----------------------------------


  There are advantages to frontline/rearguard tactics other tahn Energy and
HP recovery. Mobile Suits can be deployed to exploit enemy weaknesses or
defend against certain attacks.

  Option parts can be mounted that increase HP and Energy recovery rates for
Suits in the rearguard. The strategies available are limited only by the
commander's imagination.




                       -------------------------
                        11. Mobile Suit Studies
                       -------------------------



-------------------------------
 MS01. Mobile Suit Studies: GM
--------------------------------


  The "GM" is the mass produced version of the extremely high-spec "Gundam".

  The GM is a reliable, sturdy and well-balanced Mobile Suit with no glaring
weaknesses or noteworthy strengths. It has reasonable Armor and Durability,
making it a survivor on the bettlefield. The versatility of the original
design led into a wide number of different modified and improved versions.

  In particular, the "GM Command" and the "GM Sniper" boast capabilities that
are altogether on another level from those of the standard GM.


   -----------
    MS01 - GM
   --------------------------------------------------
    RGM-79 GM / Earth Federation / Universal Century
   --------------------------------------------------

     BODY    :      GM
     SHOULDER:      GM Armor R/L
     ARMS    :      GM Arm R/L
     LEGS    :      GM Legs

     OPT     :      None

     PAYLOAD :      4x4

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  120       EN    2             HP  260       EN    2
        MEL  31       AMR  32             MEL  62       AMR  32
        RNG  27       SPD  30             RNG  57       SPD  56



  How to acquire:
  --------------

  - Tristan defaut Mobile Suit.

  - GM Data (25 Ct): Port Marley vendors, after you complete the Pirate Base
    mission.

-
-
-

---------------------------------------
 MS02. Mobile Suit Studies: GM Command
---------------------------------------


  In the last weeks of the One Year War, the Earth Federation Forces refined
its mobile suit manufacturing processes and developed several variants of its
standard RGM-79 GM.

  One such variant was the RGM-79G GM Command, developed primarily for colony
defense. Built on a somewhat different body type and frame, the GM Command
also featured thruster acceleration and maneuverability superior to the
standard GM.
                          (http://www.mahq.net/mecha/gundam/0080/rgm-79g.htm)



   -------------------
    MS02 - GM Command
   -----------------------------------------------------------
    RGM-79G GM Command / Earth Federation / Universal Century
   -----------------------------------------------------------

     BODY    :      GM Command
     SHOULDER:      GM Command Armor R/L
     ARMS    :      GM Command Arm R/L
     LEGS    :      GM Command Legs

     OPT     :      None

     PAYLOAD :      5x4

     B.WEAPON:      Head Vulcan


            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  220       EN    2             HP  416       EN    2
        MEL  44       AMR  44             MEL  76       AMR  44
        RNG  39       SPD  43             RNG  71       SPD  75



  How to acquire:
  --------------

  - Tremmie default Mobile Suit, when she joins your group.

  - GM Command Data (50 Ct): El Dar Samnia Black Market, behind the Elder's
    house.

-
-
-

--------------------------------------
 MS03. Mobile Suit Studies: GM Sniper
--------------------------------------


  Although the experimental RGM-79[G] GM Ground Type was serving well as a
general-purpose ground combat unit, the Earth Federation Forces found
themselves needing specialized units for specific mission roles.

  The first of a long line of GM variants was the RGM-79[G] GM Sniper,
although in a sense it wasn't a variant at all. The mobile suit itself was
exactly the same as the standard RGM-79[G], except it was painted in an olive
drab paint scheme for camouflaging purposes. The various hand-carried standard
weapons were replaced with a large, long-range beam rifle.

            (http://www.mahq.net/Mecha/Gundam/08thmsteam/rgm-79g-sniper.htm)



   ------------------
    MS03 - GM Sniper
   ------------------------------------------------------------
    RGM-79[G] GM Sniper / Earth Federation / Universal Century
   ------------------------------------------------------------

     BODY    :      GM Sniper
     SHOULDER:      GM Sniper Armor R/L
     ARMS    :      GM Sniper Arm R/L
     LEGS    :      GM Sniper Legs

     OPT     :      None

     PAYLOAD :      4x6

     B.WEAPON:      None


            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  360       EN    2             HP  644       EN    2
        MEL  44       AMR  56             MEL  76       AMR  56
        RNG  70       SPD  58             RNG 106       SPD  94



  How to acquire:
  --------------

  - After you complete Wyvern Ravine (defeat the Apsulus), Vargas will give
    the GM Sniper to you.

  - Eisengrad treasure chest: GM Sniper Data x10.

  - GM Sniper Data (80 Ct): Eisengrad Black Market, need the Black Ticket.

-
-
-

-----------------------------------
 MS04. Mobile Suit Studies: Zaku I
-----------------------------------


  The "Zaku" was the first Mobile Suit ever developed. Records show that a
great many variations were created and used in a variety of roles. Though
well-balanced, its design was basic and low performing.

  However, the legendary red Zaku (also known as the "Zaku II Special") is
another story entirely. It outperforms the Zaku II in all respects and is said
to boast three times the speed and maneuverability of a standard Zaku.

  The Zaku II Special also boast increased Energy levels and a larger weapon
payload.



   ---------------
    MS04 - Zaku I
   ---------------------------------------------------------
    MS-05 Zaku I / Principality of Zeon / Universal Century
   ---------------------------------------------------------

     BODY    :      Zaku I
     SHOULDER:      Zaku Armor R/L*
     ARMS    :      Zaku I Arm R/L
     LEGS    :      Zaku Legs

     OPT     :      None

     PAYLOAD :      3x4

     B.WEAPON:      None


            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  100       EN    2             HP  232       EN    2
        MEL  21       AMR  31             MEL  50       AMR  31
        RNG  23       SPD  20             RNG  52       SPD  44


     *Note: The Zaku I start without the Zaku Armor R (even if you make one).
            For the Stats information the Zaku Armor R is equipped.



  How to acquire:
  --------------

  - Fritz defaut Mobile Suit (without Zaku Armor R).

          Fritz's Zaku I - Mod Lv5 Stats
              (DUR 1 / ATK 2 / MOB 2)
          -------------------------------
               HP  116       EN    2
               MEL  27       AMR  22
               RNG  29       SPD  28


  - Zaku I Data (15 Ct): Port Marley vendors, after you complete the Pirate
    Base mission (defeat the Zock).

-
-
-

------------------------------------
 MS05. Mobile Suit Studies: Zaku II
------------------------------------


  Introduced early during the One Year War as a replacement for the C-type
Zaku II, the F-Type was the most heavily mass-produced version of the Zaku II
line and served as the mainstay of the Zeon military.

  It is the F-type Zaku II that is also the most well-known version of Zeon's
mobile suit forces. Many F-types would survive the war and remain in service
as part of Haman Karn's Neo Zeon forces during the First Neo Zeon War in
UC 0088.
                       (http://www.mahq.net/Mecha/Gundam/msgundam/ms-06f.htm)


   ----------------
    MS05 - Zaku II
   -----------------------------------------------------------
    MS-06F Zaku II / Principality of Zeon / Universal Century
   -----------------------------------------------------------

     BODY    :      Zaku II
     SHOULDER:      Zaku Shield R, Zaku Spikes L
     ARMS    :      Zaku II Arm R/L
     LEGS    :      Zaku Legs II

     OPT     :      None

     PAYLOAD :      4x4

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  110       EN    2             HP  246       EN    2
        MEL  31       AMR  32             MEL  61       AMR  32
        RNG  24       SPD  18             RNG  53       SPD  43



  How to acquire:
  --------------

  - Aeon defaut Mobile Suit, when she first join your group.

          Aeon's Zaku II - Mod Lv7 Stats
              (DUR 3 / ATK 2 / MOB 2)
          -------------------------------
           HP  161       EN    2         OPT: Acid Guard OP
           MEL  37       AMR  32         Weapons: Zaku Machine Gun
           RNG  30       SPD  24                  Small Cannon


  - Zaku II Data (20 Ct): Port Marley vendors, after you complete the Pirate
    Base mission (defeat the Zock).

-
-
-

--------------------------------------------
 MS06. Mobile Suit Studies: Zaku II Special
--------------------------------------------


  Known as the MS-06S Zaku II Commander Type, the S-type Zaku, while visually
identical to the F-type except for the minor addition of a squad leader
"antennae" on the head, was a big step up for its pilots. Featuring a more
powerful reactor and greater thrust and acceleration, the S-type was a potent
weapon in the hands of an expert pilot.

  Many aces and unit commanders gave their S-type Zakus custom paint jobs,
the most notable being the red-and-maroon colors of "Red Comet" Char Aznable,
the greatest mobile suit ace of the One Year War.

                       (http://www.mahq.net/Mecha/Gundam/msgundam/ms-06s.htm)



   ------------------------
    MS06 - Zaku II Special
   --------------------------------------------------------------------------
    MS-06S Zaku II Commander Type / Principality of Zeon / Universal Century
   --------------------------------------------------------------------------

     BODY    :      Zaku II Special
     SHOULDER:      Zaku Spikes Kai L, Zaku Shield Kai R
     ARMS    :      Zaku Arm Kai R/L
     LEGS    :      Zaku Legs Kai

     OPT     :      None

     PAYLOAD :      5x5

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  180       EN    3             HP  352       EN    3
        MEL  48       AMR  40             MEL  82       AMR  40
        RNG  35       SPD  60             RNG  65       SPD  94



  How to acquire:
  --------------

  - After Hal gives you the Card Key (L1), return to the Moon Ark, there you
    will find a treasure chest with Zaku II Special Data x30.

  - In El Dar Samnia, a hidden treasure chest with Zaku II Special Data x30.

  - Zaku Sniper also drop the Zaku II Special Data.

  - Zaku II Special Data (40 Ct): Port Marley vendors, after you complete the
    Pirate Base mission (defeat the Zock).

-
-
-

---------------------------------
 MS07. Mobile Suit Studies: Gouf
---------------------------------


  The "Gouf" is designed for close combat against other Mobile Suits. The
spike armor on both its shoulders and its build-in arm weapons were
specifically designed for use in close range combate.

  In particular, the high temperature Heat Rod on the Gouf's right arm can
overheat an enemy Mobile Suit. The Gouf's legs are designed to withstand heat,
so as to allow combat in various enviroments.


   -------------
    MS07 - Gouf
   --------------------------------------------------------
    MS-07B Gouf / Principality of Zeon / Universal Century
   --------------------------------------------------------

     BODY    :      Gouf
     SHOULDER:      Gouf Spikes R/L
     ARMS    :      Handgun Arm L, Heat Rod Arm R
     LEGS    :      Gouf Legs

     OPT     :      None

     PAYLOAD :      6x3

     B.WEAPON:      Heat Rod, Handgun



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  200       EN    2             HP  384       EN    2
        MEL  61       AMR  30             MEL  98       AMR  30
        RNG  21       SPD  28             RNG  49       SPD  60



  How to acquire:
  --------------

  - Hal will give you 50x Gouf Data; return to the MS Corp HQ in Eisengrad,
    after you defeat the boss (Zock) in the Pirate Base.

  - Gouf type enemies also drop the Gouf Data.

  - Gouf Data (40 Ct): El Dar Samnia Black Market, behind the Elder's house.

-
-
-

--------------------------------------
 MS08. Mobile Suit Studies: Guncannon
--------------------------------------


  The "Guncannon" was designed to support the "Gundam" and has high offensive
capabilities in ranged combat. Like the Gundam, its Gundarium alloy armor
provides a high level of protection. The Guncannon is slow and ineffective in
close combat, but these are less vital for a support Mobile Suit.

  Once equipped with speed enhancing Option Parts and powerful ranged
weapons, this Mobile Suit can also function as an effective frontline fighter.



   ------------------
    MS08 - Guncannon
   --------------------------------------------------------
    RX-77 Guncannon / Earth Federation / Universal Century
   --------------------------------------------------------

     BODY    :      Guncannon
     SHOULDER:      Guncannon Armor R/L
     ARMS    :      Guncannon Arm R/L
     LEGS    :      Guncannon Legs

     OPT     :      None

     PAYLOAD :      3x7

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  300       EN    2             HP  540       EN    2
        MEL  16       AMR  68             MEL  46       AMR  68
        RNG  70       SPD  22             RNG 106       SPD  52



  How to acquire:
  --------------

  - El Dar Samnia treasure chest (Guncannon Data x10),

  - Mining Base treasure chest (Guncannon Data x15); 3x (yellow) enemy
    encounters in the Mining Base will give you Guncannon Data x5, for a
    total of x15; After you complete the Mining Base, return to the Elder's
    house and talk to him, he will give you Guncannon Data x30.

  - Guncannon Data (85 Ct): El Dar Samnia Black Market, behind the Elder's
    house.

-
-
-

--------------------------------
 MS09. Mobile Suit Studies: Dom
--------------------------------


  The "Dom" is well protected due to its heavy armor, and compensates for its
weight with the hovering units in its legs. The dom is ideally suited for
ranged combat, yet its reasonable melee capabilitiesmake it an effective well
round performer.

  Being a well balanced design, it lacks any outstanding capabilities. The
Dom works best in a supporting role, as a complement to the main fighting
units.



   ------------
    MS09 - Dom
   ------------------------------------------------------
    MS-09 Dom / Principality of Zeon / Universal Century
   ------------------------------------------------------

     BODY    :      Dom
     SHOULDER:      Dom Armor R/L
     ARMS    :      Dom Arm R/L
     LEGS    :      Dom Legs

     OPT     :      None

     PAYLOAD :      4x5

     B.WEAPON:      Internal Beam Gun



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  280       EN    2             HP  512       EN    2
        MEL  44       AMR  60             MEL  76       AMR  60
        RNG  46       SPD  37             RNG  78       SPD  72



  How to acquire:
  --------------

  - Fort Arid treasure chest (Dom Data x8).

  - Dom Data (60 Ct); El Dar Samnia Black Market, behind the Elder's house.

-
-
-

------------------------------------
 MS10. Mobile Suit Studies: Gelgoog
------------------------------------


  The well balanced, high spec "Gelgoog" is often compared to the equally
high performance but less evenly balanced "Gyan". The Gyan excels at melee
combat, but in every other category, the Gelgoog is superior. The Gelgoog has
no weak points and offers stable combat performance in most situations.

  The Gelgoog line includes the "Gelgoog Special", an improved model with
increased Energy capacity.



   ----------------
    MS10 - Gelgoog
   ----------------------------------------------------------
    MS-14 Gelgoog / Principality of Zeon / Universal Century
   ----------------------------------------------------------

     BODY    :      Gelgoog
     SHOULDER:      Gelgoog Armor R/L
     ARMS    :      Gelgoog Arm R/L
     LEGS    :      Gelgoog Legs

     OPT     :      None

     PAYLOAD :      5x4

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  400       EN    2             HP  704       EN    2
        MEL  65       AMR  70             MEL 102       AMR  70
        RNG  25       SPD  71             RNG 102       SPD 117



  How to acquire:
  --------------

  - El Dar Samnia treasure chest (Gelgoog Data x20)

  - After the events where Hal finds the Legendary Gundam, go to the MS Corps
    HQ and talk to Hal, he tells you about Vargas and the Black Market, and
    then gives you the option between Gelgoog Data x50 or Gyan Data x50.

  - Gelgoog Data (110 Ct): Eisengrad Black Market, need Black Ticket.

-
-
-

--------------------------------------------
 MS11. Mobile Suit Studies: Gelgoog Special
--------------------------------------------


  Before Zeon's new mass-produced MS-14A Gelgoog went into production -
pending the completion of Zeon's beam weapon technology research - 30 test
units of the Gelgoog line were put into service in October UC 0079.

  Assigned the model number MS-14S (originally YMS-14), 29 of these test
Gelgoogs were given to Zeon's elite "Ace Corps" for trials and field testing
in the Corregidor Shoal Zone before actual mass production began.

  The 30th MS-14S was assigned to Zeon ace pilot Char Aznable, who used his
Gelgoog in combat for the first time against the Federation's powerful
RX-78-2 Gundam mobile suit inside the abandoned Texas Colony at Side 5.

                      (http://www.mahq.net/Mecha/Gundam/msgundam/ms-14s.htm)



   ------------------------
    MS11 - Gelgoog Special
   --------------------------------------------------------------------------
    MS-14S Gelgoog Commander Type / Principality of Zeon / Universal Century
   --------------------------------------------------------------------------


     BODY    :      Gelgoog Special
     SHOULDER:      Gelgoog Armor Kai R/L
     ARMS    :      Gelgoog Arm Kai R/L
     LEGS    :      Gelgoog Legs Kai

     OPT     :      None

     PAYLOAD :      5x5

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  470       EN    3             HP  814       EN    3
        MEL  71       AMR  73             MEL 109       AMR  73
        RNG  80       SPD 110             RNG 120       SPD 165



  How to acquire:
  --------------

  - Gelgoo Special Data (140 Ct): Diggins Rock and Unicorn HQ vendors.

  - Some enemies, like Gelgoog Cannon drop Gelgoog Special Data.

-
-
-

---------------------------------
 MS12. Mobile Suit Studies: Gyan
---------------------------------


  The "Gyan" is the most famous of the melee Mobile Suit designs. Its form
reminiscent of a medieval knight, the Gyan's designers cut no corners when
optimizing the machine for melee combat tactics.

  The Gyan's ability to equip top of the line melee weapons, make it a
powerful for in close combat, yet its super specialization means that it must
be used wisely and carefully to avoid becoming a liability in battle.



   -------------
    MS12 - Gyan
   --------------------------------------------------------
    YMS-15 Gyan / Principality of Zeon / Universal Century
   --------------------------------------------------------

     BODY    :      Gyan
     SHOULDER:      Gyan Armor R/L
     ARMS    :      Gyan Arm R/L
     LEGS    :      Gyan Legs

     OPT     :      None

     PAYLOAD :      7x3

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  380       EN    2             HP  676       EN    2
        MEL  89       AMR  57             MEL 129       AMR  57
        RNG  30       SPD  56             RNG  60       SPD  91



  How to acquire:
  --------------

  - El Dar Samnia treasure chest (Gyan Data x20).

  - After the events where Hal finds the Legendary Gundam, go to the MS Corps
    HQ and talk to Hal, he tells you about Vargas and the Black Market, and
    then gives you the option between Gelgoog Data x50 or Gyan Data x50.

  - Some enemies, like Gyan (enemy) also drop Gyan Data.

  - Gyan Data (105 Ct) : Eisengrad Black Market, need Black Ticket.

-
-
-

-----------------------------------
 MS13. Mobile Suit Studies: Gundam
-----------------------------------


  The legendary "Gundam" is considerated to be the ultimate Mobile Suit of
its era. Constructed with a special metal alloy called "Gundarium",
conventional attacks can barely scratch the surface of its armor.

  Though it excels in all regards, the Gundam is best suited for melee
combat. Along with its superb offensive potential, its armor will shrug off
enemy counter attacks.



   ---------------
    MS13 - Gundam
   -------------------------------------------------------
    RX-78-2 Gundam / Earth Federation / Universal Century
   -------------------------------------------------------

     BODY    :      Gundam
     SHOULDER:      Gundam Armor R/L
     ARMS    :      Gundam Arm R/L
     LEGS    :      Gundam Legs

     OPT     :      None

     PAYLOAD :      5x5

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  520       EN    2             HP  896       EN    2
        MEL  85       AMR  72             MEL 127       AMR  72
        RNG  76       SPD  92             RNG 116       SPD 140



  How to acquire:
  --------------

  - After you complete the Wyvern Ravine, return to MS Corps HQ in Eisengrad
    and talk to Hal; then go rest, then leave the MS Corps HQ, and go to
    Mobile Suit Hangar, Hal will give the Gundam to you.

-
-
-

-------------------------------------
 MS14. Mobile Suit Studies: Kaempfer
-------------------------------------


  The "Kaempfer", designed specially for assault purposes, boasts top rated
specs that even rival the Gundam, according to some sources. Its high speed,
resulting from numerous thrusters mounted over the entire frame is especially
noteworthy.

  On a side note, outfitting other Mobile Suits with Kaempfer parts will help
improve speed considerably.



   -----------------
    MS14 - Kaempfer
   -----------------------------------------------------------
    MS-18E Kämpfer / Principality of Zeon / Universal Century
   -----------------------------------------------------------

     BODY    :      Kaempfer
     SHOULDER:      Kaempfer Thruster R, Kaempfer Spikes L
     ARMS    :      Kaempfer Arm R/L
     LEGS    :      Kaempfer Legs

     OPT     :      None

     PAYLOAD :      6x5

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  480       EN    2             HP  840       EN    2
        MEL 109       AMR  60             MEL 151       AMR  60
        RNG  75       SPD 139             RNG 113       SPD 197



  How to acquire:
  --------------

  - Eisengrad treasure chest (Kaempfer Data x5)

  - Wyvern Ravine treasure chest (Kaempfer Data x10).

  - Kaempfer Data (140 Ct): Falldust. Make sure you buy the Kaempfer Data,
    before you complete the attack in the Dark Alliance Base; all the
    vendors will be gone after you defeat the boss.

-
-
-

----------------------------------------------
 MS15. Mobile Suit Studies: Full Armor Gundam
----------------------------------------------


  As the RX-78-2 Gundam continued to perform beyond all expectations during
the last months of the One Year War, a program was initiated by the Earth
Federation Forces to develop and investigate options for possible upgrades to
the Gundam.

  One such design concept was the FA-78-1 Gundam Full Armor Type, which
featured a tremendous amount of firepower for a single mobile suit. In
addition to removable external armor modules all over the Gundam's body, new
weapons would be added, including a shell-firing cannon, several missile
launchers, and a large, hand-held 2-barrel beam gun.

                          (http://www.mahq.net/MECHA/gundam/msv/fa-78-1.htm)



   --------------------------
    MS15 - Full Armor Gundam
   -----------------------------------------------------------------------
    FA-78-1 Gundam Full Armor Type / Earth Federation / Universal Century
   -----------------------------------------------------------------------

     BODY    :      Full Armor Gundam
     SHOULDER:      Gundam Armor Kai R/L
     ARMS    :      Gundam Arm Kai R/L
     LEGS    :      Gundam Legs Kai

     OPT     :      None

     PAYLOAD :      7x4

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  600       EN    3             HP 1024       EN    3
        MEL  80       AMR 105             MEL 120       AMR 105
        RNG  94       SPD  36             RNG 135       SPD  84



  How to acquire:
  --------------

  - In some point in the story, Fritz will leave your group, when he returns,
    he will be piloting the Full Armor Gundam.

  - Another G System treasure chest (Full Armor Gundam Data x50).

-
-
-

-----------------------------------
 MS16. Mobile Suit Studies: Hizack
-----------------------------------


  One of the first new mass production model mobile suits developed by the
Earth Federation Forces following the One Year War, the RMS-106 Hizack was
closely based on the old Zeon MS-06 Zaku II used during the war.

  The Hizack was also the first mass produced unit to incorporate the new 360
degree panoramic monitor with linear seat style cockpit. The Hizack proved to
be a popular model among pilots, as it was easy to operate and easy to
maintain.
                                 (http://mahq.net/mecha/gundam/z/rms-106.htm)



   ---------------
    MS16 - Hizack
   ----------------------------------------------------------------
    RMS-106 Hizack / Earth Federation (Titans) / Universal Century
   ----------------------------------------------------------------

     BODY    :      Hizack
     SHOULDER:      Hizack Shield R, Hizack Spikes L
     ARMS    :      Hizack Arm R/L
     LEGS    :      Hizack Legs

     OPT     :      Comes equipped with Extra Wing OP (SPD 30)

     PAYLOAD :      4x5

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  440       EN    2             HP  768       EN    2
        MEL  63       AMR  69             MEL  97       AMR  69
        RNG  51       SPD  46             RNG  85       SPD  78




  How to acquire:
  --------------

  - Eisengrad treasure chest (Hizack Data x10)

  - After you defeat the boss in Wyvern Ravine (Apsulus), return to Tohai,
    and talk to the boy that show you the location of Wyvern Ravine, he will
    give you Hizack Data x30.

  - Hizack Kai enemies will drop Hizack Data

  - Hizack Data (140 Ct): Eisengrad Black Market, need Black Ticket.

-
-
-

------------------------------------
 MS17. Mobile Suit Studies: Marasai
------------------------------------


  One of the mobile suit designs developed by Anaheim for the AEUG was the
RMS-108 Marasai, based partially on the Federation's successful mass
production RMS-106 Hizack unit.

  The Marasai, though in many ways similar to the Hizack, was a big step up
in terms of abilities and performance. Mounting the latest gundarium armor and
equipped with a higher-output generator, the Marasai was capable of using
beam weapons, and was slightly better in terms of speed and maneuverability.

                             (http://www.mahq.net/MECHA/gundam/z/rms-108.htm)



   ----------------
    MS17 - Marasai
   -----------------------------------------------------------------
    RMS-108 Marasai / Earth Federation (Titans) / Universal Century
   -----------------------------------------------------------------


     BODY    :      Marasai
     SHOULDER:      Marasai Shield R, Marasai Spikes L
     ARMS    :      Marasai Arm R/L
     LEGS    :      Marasai Legs

     OPT     :      None

     PAYLOAD :      5x6

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  625       EN    2             HP 1065       EN    2
        MEL 123       AMR 104             MEL 169       AMR 104
        RNG  70       SPD  90             RNG 110       SPD 147



  How to acquire:
  --------------

  - Falldust treasure chest (Marasai Data x10).

  - Diggins Rock treasure chest (Marasai Data x8)

  - Some enemies like, Barrier Marasai drop Marasai data.

  - Marasai Data (165 Ct): Diggins Rock and Unicorn Headquarters vendors.

-
-
-

-----------------------------------------
 MS18. Mobile Suit Studies: Gundam Mk II
-----------------------------------------


  Although designed as a general purpose mobile suit, the Gundam Mark II was
intended to be a highly capable unit under gravity and atmosphere -
specifically, when fighting inside space colonies

  The main technical advancement introduced with the Mark II was the "movable
frame" construction concept.

  The movable frame concept turned this design philosophy around; the Gundam
Mark II was built around a skeleton-like frame, with all thrusters, fuel
tanks, weapons and so forth mounted on the frame, and minimal amounts of
armor applied to those critical areas that needed protection.

                              (http://www.mahq.net/MECHA/GUNDAM/z/rx-178.htm)



   -----------------------
    MS18 - Gundam Mark II
   -----------------------------------------------------------------------
    RX-178 Gundam Mark II / Earth Federation (Titans) / Universal Century
   -----------------------------------------------------------------------

     BODY    :      Gundam Mark II
     SHOULDER:      Gundam Armor II R/L
     ARMS    :      Gundam Arm II R/L
     LEGS    :      Gundam Legs II

     OPT     :      Comes equipped with Enhanced Wing OP (SPD 60)

     PAYLOAD :      6x6

     B.WEAPON:      Vulcan Pod



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  720       EN    2             HP 1216       EN    2
        MEL 115       AMR 115             MEL 161       AMR 115
        RNG 100       SPD 120             RNG 144       SPD 177




  How to acquire:
  --------------

  - When you reach the Unicorn Headquarters, talk to Olivia and she will
    give you Gundam Mark II Data x50.

-
-
-

---------------------------------
 MS19. Mobile Suit Studies: Nemo
---------------------------------


  Although the Anti-Earth Union Group had, through one means or another,
acquired many RGM-79R GM IIs to fill its frontline ranks, its leaders wanted
a mass production unit of their own that could beat the Titans' and Earth
Federation's GM IIs.

  Anaheim Electronics delivered on the concept, producing the MSA-003 Nemo
which, although closely based on the GM II, was far better in performance in
terms of generator power, thruster acceleration and maneuverability.

To help keep its cost down, the Nemo used many weapons already employed by
other existing mobile suits, such as the RMS-099 Rick Dias' beam saber and
the GM II's beam rifle.
                             (http://www.mahq.net/mecha/gundam/z/msa-003.htm)



   -------------
    MS19 - Nemo
   ------------------------------------------------------------
    MSA-003 Nemo / Earth Federation (AEUG) / Universal Century
   ------------------------------------------------------------

     BODY    :      Nemo
     SHOULDER:      Nemo Armor R/L
     ARMS    :      Nemo Arm R/L
     LEGS    :      Nemo Legs

     OPT     :      None

     PAYLOAD :      5x5

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  550       EN    2             HP  950       EN    2
        MEL  86       AMR  77             MEL 126       AMR  77
        RNG  92       SPD 129             RNG 134       SPD 183



  How to acquire:
  --------------

  - Dark Alliance Base treasure chest (Nemo Data x10).

  - Some enemies like, Shot Killer II and High Speed Nemo drop Nemo Data.

  - Nemo Data (150 Ct): Diggins Rock and Unicorn Headquarters vendors.

-
-
-

----------------------------------------
 MS20. Mobile Suit Studies: Hyaku Shiki
----------------------------------------

  Based on combat data and weapons designs from the RMS-099 Rick Dias and
MSA-003 Nemo, plus incorporating data and the revolutionary new "movable
frame" concept employed in the RX-178 Gundam Mark II, the Hyaku Shiki ("hyaku
shiki" is Japanese for "type 100") proved to be a light, fast and highly
agile unit.

  Only one Hyaku Shiki unit was built, assigned to AEUG ace pilot Quattro
Bajeena (the incognito Char Aznable - Zeon's "Red Comet" ace from the One
Year War).

  Char would use the Hyaku Shiki as his personal mobile suit until the end of
the Gryps War, when it was heavily damaged in a battle against Axis leader
Haman Karn's AMX-004 Qubeley in February UC 0088.

                           (http://www.mahq.net/mecha/gundam/z/msn-00100.htm)



   --------------------
    MS20 - Hyaku Shiki
   ---------------------------------------------------------------------
    MSN-00100 Hyaku Shiki / Earth Federation (AEUG) / Universal Century
   ---------------------------------------------------------------------

     BODY    :      Hyaku Shiki
     SHOULDER:      Hyaku Shiki Armor R/L
     ARMS    :      Hyaku Shiki Arm R/L
     LEGS    :      Hyaku Shiki Legs

     OPT     :      None

     PAYLOAD :      4x8

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         ------------------------
        HP  700       EN    2             HP 1188       EN    2
        MEL  95       AMR  90             MEL 137       AMR  90
        RNG 155       SPD 173             RNG 209       SPD 241



  How to acquire:
  --------------

  - Lost City (South entrance) treasure chest (Hyaku Shiki Data x1).
    This is part of a quest for Astona, after you find this Data, return it
    to him and he will make the Hyaku Shiki.

-
-
-

----------------------------------------
 MS21. Mobile Suit Studies: Zeta Gundam
----------------------------------------


  Inspired by the RX-178 Gundam Mark II's "movable frame" design, the Zeta
Gundam was also built around a movable frame capable of transforming the
mobile suit into a fighter-like form called a "waverider."

  The Zeta Gundam's armament was fairly standard, composed of head vulcan guns,
a beam rifle and a pair of beam sabers which doubled as forward-firing beam
guns in waverider mode. However, the Z had an additional edge with its
bio-sensor - a device developed by Anaheim in an attempt to build a
smaller-scale, more economical psycommu system.

                            (http://www.mahq.net/MECHA/gundam/z/msz-006.htm)



   --------------------
    MS21 - Zeta Gundam
   -------------------------------------------------------------------
    MSZ-006 Zeta Gundam / Earth Federation (AEUG) / Universal Century
   -------------------------------------------------------------------

     BODY    :      Zeta Gundam
     SHOULDER:      Zeta Gundam Armor R/L
     ARMS    :      Zeta Gundam Arm R/L
     LEGS    :      Zeta Gundam Legs

     OPT     :      Comes equipped with Zeta Booster OP and Bio-Sensor OP
                    (HP 200, EN 2, MEL 20, RNG 20, SPD 60)

     PAYLOAD :      6x7

     B.WEAPON:      Head Vulcan, Grenade x2 (Arms)



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1000       EN    4             HP 1544       EN    4
        MEL 170       AMR 115             MEL 226       AMR 115
        RNG 170       SPD 270             RNG 226       SPD 346



  How to acquire:
  --------------

  - During the part of the game where you have to destroy the 4 bases, just
    before you attack the 3rd base, you will receive a message, return to
    Marie's house and you willreceive the Zeta Gundam.

  - Another G System treasure chest (Zeta Gundam Data x50).

-
-
-

--------------------------------------
 MS22. Mobile Suit Studies: ZZ Gundam
--------------------------------------


  A continuation of Anaheim Electronics' "Z Project", the MSZ-010 ZZ Gundam
(read as "Double Zeta"), was a truly powerful mobile suit that was sorely
needed by the battered AEUG forces when the First Neo Zeon War broke out in
early UC 0088.

  The ZZ also sported an impressive array of high-powered beam weaponry, as
well as an extremely high-output reactor to power them. In addition to its
high-powered "hyper beam sabers" and its large two-barreled double beam rifle,
the ZZ mounted a devastating "high mega cannon" in its head - one of the
single most powerful beam weapons mounted on a mobile suit of its size at
the time, and capable of wiping out several enemies in a single shot.

                            (http://www.mahq.net/MECHA/GUNDAM/zz/msz-010.htm)



   ------------------
    MS22 - ZZ Gundam
   --------------------------------------------------------------------------
    MSZ-010 Double Zeta Gundam / Earth Federation (AEUG) / Universal Century
   --------------------------------------------------------------------------

     BODY    :      ZZ Gundam
     SHOULDER:      ZZ Gundam Armor R/L
     ARMS    :      ZZ Gundam Arm R/L
     LEGS    :      ZZ Gundam Legs

     OPT     :      Comes equipped with Double Booster OP.
                    (HP 300, EN 3, MEL 30, RNG 50, SPD 40)

     PAYLOAD :      6x8

     B.WEAPON:      High Mega Cannon



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1450       EN    6             HP 2250       EN    6
        MEL 180       AMR 173             MEL 236       AMR 173
        RNG 250       SPD 270             RNG 352       SPD 366



  How to acquire:
  --------------

  - Marie will give you ZZ Gundam Data x50, after you complete the Fortress
    Eisengrad (defeat Hal).

  - Another G System treasure chest (ZZ Gundam Data x50).

-
-
-

--------------------------------------
 MS23. Mobile Suit Studies: Rick Dias
--------------------------------------

  Originally intended to be called the "Gundam Gamma", the MSA-099 sported a
more Zeonic look, so it was named "Rick Dias" instead.

  The Rick Dias was the first mobile suit to use the new gundarium Gamma
armor developed by Axis, thus making it lighter and able to accomodate greater
fuel capacity, particularly in the "random binder" external propellant tanks
mounted on its backpack. The Rick Dias was also armed with a good variety of
weapons, such as beam pistols, a clay bazooka (which fired adhesive pellets
designed to disable enemy mobile suits), beam sabers and vulcan phalanx guns.

                            (http://www.mahq.net/Mecha/gundam/z/rms-099.htm)



   ------------------
    MS23 - Rick Dias
   -----------------------------------------------------------------
    RMS-099 Rick Dias / Earth Federation (AEUG) / Universal Century
   -----------------------------------------------------------------

     BODY    :      Rick Dias
     SHOULDER:      Rick Dias Armor R/L
     ARMS    :      Rick Dias Arm R/L
     LEGS    :      Rick Dias Legs

     OPT     :      Comes equipped with Large Type Wing OP (EN +3 / SPD -30).

     PAYLOAD :      5x6

     B.WEAPON:      Vulcan Phalanx



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  630       EN    5             HP 1078       EN    5
        MEL 101       AMR  92             MEL 143       AMR  92
        RNG 125       SPD  81             RNG 171       SPD 141



  How to acquire:
  --------------

  - Dark Alliance Base treasure chest (Rick Dias Data x7).

  - Rick Dias Data (180 Ct): Diggins Rock and Unicorn Headquarters vendors.

-
-
-

--------------------------------------
 MS24. Mobile Suit Studies: NU Gundam
--------------------------------------

   The NU Gundam's basic design was created by Amuro himself, but
construction and final modifications were supervised by Anaheim engineer
October.

  October incorporated the lastest piece of psychic communication
technology - supposedly leaked to Anaheim by Char's Neo Zeon - called the
"psycoframe." Composed of microscopic-sized psycommu receptor chips, October
incorporated the new psycoframe technology into the NU Gundam's cockpit frame,
not only reducing its total weight but giving the pilot an edge in being able
to more easily read an enemy's thoughts and movements.

  Along with the psycoframe, the n Gundam was also equipped with six "fin
funnels," a new evolution in Newtype-controlled remote weaponry.

                            (http://www.mahq.net/Mecha/Gundam/cca/rx-93.htm)



   ------------------
    MS06 - Nu Gundam
   --------------------------------------------------------
    RX-93 Nu Gundam / Earth Federation / Universal Century
   --------------------------------------------------------

     BODY    :      Nu Gundam
     SHOULDER:      Nu Gundam Armor R/L
     ARMS    :      Nu Gundam Arm R/L
     LEGS    :      Nu Gundam Legs

     OPT     :      Comes equipped with Psyco-Frame OP.

     PAYLOAD :      8x8

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1350       EN    2             HP 2230       EN    2
        MEL 300       AMR 159             MEL 384       AMR 159
        RNG 300       SPD 371             RNG 384       SPD 502



  How to acquire:
  --------------

  - Go to G System 5, after acquiring the Card Key (L5).

-
-
-

------------------------------------
 MS25. Mobile Suit Studies: Qubeley
------------------------------------


  A next-generation mobile suit development of the Principality of Zeon's
MAN-08 Elmeth mobile armor, the AMX-004 Qubeley was designed and built by Axis
military leader Haman Karn for her personal use. In addition to featuring a
large set of wing binders on its shoulders to asisst in AMBAC (Active Mass
Balance AutoControl), it carried a pair of dual-purpose beam launchers/beam
sabers for close combat and a tail binder containing a set of funnels, a
smaller and cheaper version of the Elmeth's bits.

  Controlled by a Newtype pilot's thoughts via the psycommu ("psychic
communicator") system, the funnels turned the Qubeley into a truly deadly
unit, capable of attacking enemies from beyond visual range.

                             (http://www.mahq.net/MECHA/gundam/z/amx-004.htm)



   ----------------
    MS25 - Qubeley
   ------------------------------------------------
    AMX-004 Qubeley / Neo Zeon / Universal Century
   ------------------------------------------------

     BODY    :      Qubeley
     SHOULDER:      Qubeley Thruster R/L
     ARMS    :      Beam Gun Arm R/L
     LEGS    :      Qubeley Legs

     OPT     :      Comes equipped with Funnel Pod OP (SPD -10).

     PAYLOAD :      5x7

     B.WEAPON:      Beam Gun x2 (Arms)



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1030       EN    2             HP 1750       EN    2
        MEL  75       AMR  86             MEL 117       AMR  86
        RNG 192       SPD 240             RNG 256       SPD 316



  How to acquire:
  --------------

  - Lapis default Mobile Suit when she joins your group.

  - Qubeley type enemies also drop the Qubeley Data.

-
-
-

-------------------------------------
 MS26. Mobile Suit Studies: Dreissen
-------------------------------------

  As Neo Zeon launched its assault on Earth during the First Neo Zeon War,
several new mobile suits were designed for this ground campaign. One of the
more popular models was the AMX-009 Dreissen, which was loosely based on the
old Principality of Zeon's MS-09 Dom.


  Although initially produced in small numbers for combat on Earth, the
Dreissen's excellent performance and adaptability proved it to be a popular
and versatile mobile suit, and it was soon mass-produced for both ground and
space combat for the rest of the war.

                           (http://www.mahq.net/mecha/gundam/zz/amx-009.htm)



   -----------------
    MS26 - Dreissen
   -------------------------------------------------
    AMX-009 Dreissen / Neo Zeon / Universal Century
   -------------------------------------------------

     BODY    :      Dreissen
     SHOULDER:      Dreissen Armor R/L
     ARMS    :      Dreissen Arm R/L
     LEGS    :      Dreissen Legs

     OPT     :      None

     PAYLOAD :      7x5

     B.WEAPON:      Hand Gun x2 (Arms)



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  970       EN    2             HP 1634       EN    2
        MEL 154       AMR 133             MEL 214       AMR 133
        RNG 114       SPD 164             RNG 162       SPD 234



  How to acquire:
  --------------

  - Rezner will give you Dreissen Data x50, after you complete Fortress
    Eisengrad and before you go to Neo Zarth Secret Base.

  - Dreissen Data (290 Ct): Unicorn HQ Data Merchant, you will gain access
    to the shops after you finish the Neo Zarth Secret Base.

-
-
-

-------------------------------------
 MS27. Mobile Suit Studies: Zaku III
-------------------------------------


  The intention of the Zaku III's design was that it would be a new decendant
of the old Principality of Zeon's venerable (and highly versatile) MS-05 Zaku
and MS-06 Zaku II lines.

  The Zaku III featured a modular construction design, enabling armor, the
backpack, and other components to be changed out and customized pursuant to
the current mission role. Despite its high performance and versatility,
however, the Zaku III design lost out to the more contemporary Doven Wolf.

  As a result, the Zaku III saw only limited production, with this handful of
prototype often operated by high-ranking officers or ace pilots.

                            (http://www.mahq.net/MECHA/GUNDAM/zz/amx-011.htm)



   -----------------
    MS27 - Zaku III
   -------------------------------------------------
    AMX-011 Zaku III / Neo Zeon / Universal Century
   -------------------------------------------------

     BODY    :      Zaku III
     SHOULDER:      Zaku Shield III R, Zaku Spikes III L
     ARMS    :      Zaku Arm III R/L
     LEGS    :      Zaku Legs III

     OPT     :      None

     PAYLOAD :      7x7

     B.WEAPON:      Internal Beam Gun



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  850       EN    3             HP 1434       EN    3
        MEL 145       AMR 109             MEL 193       AMR 109
        RNG 130       SPD 200             RNG 182       SPD 283



  How to acquire:
  --------------

  - Fortress Eisengrad treasure chest (Zaku III Data x8).

  - Neo Zarth Secret Base (Zaku III Data x10).

  - Zaku III Data (320 Ct): Unicorn HQ Data Merchant, you will gain access to
    the shops after you finish the Neo Zarth Secret Base.

-
-
-

------------------------------------
 MS28. Mobile Suit Studies: R-Jarja
------------------------------------


  One of many new prototype mobile suits developed by Neo Zeon during the
First Neo Zeon War, the AMX-104 R-Jarja's form was inspired by the old
Principality of Zeon's YMS-15 Gyan from the One Year War. Like the Gyan, the
R-Jarja was designed primarily for melee combat, and was armed with a large
hand-carried beam sword and a removable heat saber mounted like a bayonet on
its beam rifle.

  Two sets of missile launchers in the shoulders rounded out its armament,
but the R-Jarja featured a rather unique defensive feature. This feature was
the pair of "flexible shields" mounted on its shoulders, which could be
flipped to provide additional armor protection to either the front or rear of
the R-Jarja.

                            (http://www.mahq.net/Mecha/gundam/zz/amx-104.htm)


   ----------------
    MS28 - R-Jarja
   ------------------------------------------------
    AMX-104 R-Jarja / Neo Zeon / Universal Century
   ------------------------------------------------

     BODY    :      R-Jarja
     SHOULDER:      R-Jarja Shield R/L
     ARMS    :      R-Jarja Arm R/L
     LEGS    :      R-Jarja Legs

     OPT     :      None

     PAYLOAD :      8x5



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  940       EN    2             HP 1564       EN    2
        MEL 249       AMR 141             MEL 313       AMR 141
        RNG  55       SPD  75             RNG  93       SPD 148



  How to acquire:
  --------------

  - Fortress Eisengrad treasure chest (R-Jarja Data x50).

  - R-Jarja Data (360 Ct): Unicorn HQ Data Merchant, you will gain access to
    the shops after you finish the Neo Zarth Secret Base.

-
-
-

----------------------------------
 MS29. Mobile Suit Studies: Bawoo
----------------------------------


  Another high-performance prototype developed by Neo Zeon during the First
Neo Zeon War, the AMX-107 Bawoo was the first Zeon-style transformable mobile
suit which could separate into more than one component.

  Along with its beam rifle, beam sabers, and grenade launchers, the Bawoo
also carried a shield which mounted five, fire-linked mega particle guns,
greatly increasing its firepower.

  Although initially planned as a limited production unit for high-ranking
officers and aces (with one custom, orange-colored unit operated by Glemy
Toto), the Bawoo's versaility offered by its transformation systems made it
highly popular, and the Bawoo soon found its way into full mass-production.

                           (http://www.mahq.net/MECHA/gundam/zz/amx-107.htm)



   --------------
    MS29 - Bawoo
   ----------------------------------------------
    AMX-107 Bawoo / Neo Zeon / Universal Century
   ----------------------------------------------

     BODY    :      Bawoo
     SHOULDER:      Bawoo Armor R/L
     ARMS    :      Power Missile Arm R/L
     LEGS    :      Bawoo Legs

     OPT     :      Comes equipped with Power Booster OP.
                    (HP 100, EN 2, MEL 10, RNG 10, SPD 20)

     PAYLOAD :      6x7

     B.WEAPON:      Hand Missile x2 (Arms).



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1030       EN    5             HP 1710       EN    5
        MEL 135       AMR 115             MEL 185       AMR 115
        RNG 175       SPD 220             RNG 237       SPD 303



  How to acquire:
  --------------

  - Falldust treasure chest (Bawoo Data x10).

  - Underground Tunnel treasure chest (Bawoo Data x10).

  - Diggins Rock treasure chest (Bawoo Data x10).

  - Unicorn HQ treasure chest (Bawoo Data x10).

  - Mobile Coliseum treasure chest (Bawoo Data x10).

  - The Lost City (North entrance) treasure chest (Bawoo Data x10).

  - Bawoo Data (800 Ct): Unicorn HQ Data Merchant, you will gain access to
    the shops after you finish the Neo Zarth Secret Base.

-
-
-

-----------------------------------
 MS30. Mobile Suit Studies: Sazabi
-----------------------------------


  A new revolution against the Federation was now brewing, and as the new Neo
Zeon military began building its forces, Char commissioned his engineers to
design him a custom mobile suit to take advantage of his Newtype abilities
and superb piloting skills.

  This design was the MSN-04 Sazabi, and it was constructed by the Luna-based
contractor Anaheim Electronics. Despite its large size and heavy armor, the
Sazabi was equipped with enough thrusters and verniers to make it extremely
maneuverable compared to mass-produced frontline mobile suits.

  It was equipped with a relatively high-output generator, but most of its
power was used to fire its abdomen-mounted mega particle gun, whose beam was
wide enough and powerful enough to destroy several mobile suits with a single
shot. The Sazabi's armament was rounded out by a pair of beam sabers, a large
shield carrying three missiles and a large, hand-carried beam tomahawk, and
a beam shotrifle, which operated like a beam rifle version of a shotgun.

                            (http://www.mahq.net/MECHA/GUNDAM/cca/msn-04.htm)



   ---------------
    MS30 - Sazabi
   ----------------------------------------------
    MSN-04 Sazabi / Neo Zeon / Universal Century
   ----------------------------------------------

     BODY    :      Sazabi
     SHOULDER:      Sazabi Armor R/L
     ARMS    :      Sazabi Arm R/L
     LEGS    :      Sazabi Legs

     OPT     :      Comes equipped with a Funnel Box (SPD -10) and a High
                    Power Propellant OP (EN 3, SPD -15).

     PAYLOAD :      8x7

     B.WEAPON:      Internal MP Cannon



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1500       EN    6             HP 2460       EN    6
        MEL 320       AMR 188             MEL 408       AMR 188
        RNG 230       SPD 255             RNG 302       SPD 370



  How to acquire:
  --------------

  - Hal default Mobile Suit when he joins your group. Complete the game and
    save; then load the save file and Hal will join you.

-
-
-

--------------------------------------
 MS31. Mobile Suit Studies: Heavyarms
--------------------------------------

  During the military and political chaos occuring in AC 195, pilot Trowa
Barton was forced to abandon his XXXG-01H Gundam Heavyarms mobile suit,
leaving it behind on Earth when he went back out into space. Over the next
few months, the abandoned Heavyarms would find its way into the care of
guerilla rebel Sally Po.

  Sally, realizing the chaos would be concluded in space and that the
infamous Gundam pilots would be at the very center of it, would later go
into space herself, taking the Gundam with her to return it to its pilot.

  A minor improvement was the addition of several vernier thrusters to give
the Heavyarms stability in a zero-gee environment. However, the biggest
improvement was the replacement of its single, large beam Gatling gun with a
pair of smaller, double-barreled shell-firing Gatling guns, allowing the
Heavyarms to split its devastating firepower up and tackle more targets at
once.
                (http://www.mahq.net/MECHA/gundam/endlesswaltz/xxxg-01h2.htm)



   ------------------
    MS31 - Heavyarms
   ------------------------------------
    XXXG-01H2 Heavyarms / After Colony
   ------------------------------------

     BODY    :      Heavyarms
     SHOULDER:      Heavyarms Armor R/L
     ARMS    :      Heavyarms Arm R/L
     LEGS    :      Heavyarms Legs

     OPT     :      None

     PAYLOAD :      6x8

     B.WEAPON:      Internal Missile



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  900       EN    2             HP 1540       EN    2
        MEL  70       AMR 143             MEL 114       AMR 143
        RNG 325       SPD  70             RNG 403       SPD 134



  How to acquire:
  --------------

  - Mt. Trial treasure Chest (Heavyarms Data x50).

-
-
-

-------------------------------------
 MS32. Mobile Suit Studies: Sandrock
-------------------------------------

  Although pilot Quatre Raberba Winner had activated the self-destruct
system on his XXXG-01SR Gundam Sandrock during his escape into space, the
ensuing explosion had rendered the mobile suit useless - but its gundanium
alloy body was still more or less intact.

  The Sandrock's remains were be confiscated by OZ, but later would be
retrieved by members of his Maganac Corps allies and taken to their
underground base in the Middle East, where it would be rebuilt and fully
restored.

  After Quatre's return to Earth, he returned to the Maganacs to pilot his
Gundam once again. But the military and political strife plaguing the Earth
Sphere in AC 195 would reach a decisive conclusion in space, and Quatre
returned to space with his Sandrock to join the battle.

               (http://www.mahq.net/Mecha/gundam/endlesswaltz/xxxg-01sr2.htm)




   -----------------
    MS32 - Sandrock
   ------------------------------------
    XXXG-01SR2 Sandrock / After Colony
   ------------------------------------

     BODY    :      Sandrock
     SHOULDER:      Sandrock Armor R/L
     ARMS    :      Sandrock Arm R/L
     LEGS    :      Sandrock Legs

     OPT     :      None

     PAYLOAD :      6x6

     B.WEAPON:      Head Vulcan

     SPECIAL :      Total immunity to Overheat effects.



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1050       EN    2             HP 1746       EN    2
        MEL 136       AMR 150             MEL 188       AMR 150
        RNG 126       SPD 130             RNG 174       SPD 200



  How to acquire:
  --------------

  - Moon Ark Treasure Chest (Sandrock Data x50); after acquiring Card
    Key (L1).

-
-
-

----------------------------------------
 MS33. Mobile Suit Studies: Deathscythe
----------------------------------------


  When the XXXG-01D Gundam Deathscythe was captured and destroyed by OZ's
forces in AC 195, the extremely durable gundanium-made remains of that mobile
suit were taken to OZ's lunar base and mobile suit factory for storage.

  The five scientists who had built the Gundams plaguing OZ were also at the
lunar base, captured and forced to develop new mobile suit technology to
secure OZ's rule over Earth and the space colonies.

  Despite their apparent "cooperation," however, the scientists also began
rebuilding the Deathscythe in secret, preparing for the day when captured
Gundam pilot Duo Maxwell could return to the battlefield.

 The new Deathscythe Hell was a considerable improvement over its original
form, with a more powerful beam scissors (scythe), increased speed and
mobility, improved hyper jammers, and an "active cloak" system which served
as both a optical/visual cloaking system (making the Gundam literally
invisible to an enemy's naked eye) and as an external layer of beam-deflecting
armor.
                (http://www.mahq.net/Mecha/Gundam/endlesswaltz/xxxg-01d2.htm)




   --------------------
    MS33 - Deathscythe
   -------------------------------------------
    XXXG-01D2 Deathscythe Hell / After Colony
   -------------------------------------------

     BODY    :      Deathscythe
     SHOULDER:      Deathscythe Armor R/L
     ARMS    :      Deathscythe Arm R/L
     LEGS    :      Deathscythe Legs

     OPT     :      Comes equipped with Death Cloak OP (AMR 80, SPD 70).

     PAYLOAD :      7x6

     B.WEAPON:      Head Vulcan

     SPECIAL :      Total Immunity to Special Attacks (Death Cloak OP).



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1200       EN    2             HP 1984       EN    2
        MEL 299       AMR 214             MEL 365       AMR 214
        RNG 170       SPD 200             RNG 230       SPD 283



  How to acquire:
  --------------

  - Mt. Trial Treasure Chest (Deathscythe Data x50); after acquiring Card
    Key (L5).

-
-
-

-----------------------------------
 MS34. Mobile Suit Studies: Altron
-----------------------------------


  When the XXXG-01S Shenlong Gundam was captured and destroyed by OZ's
forces in AC 195, the extremely durable gundanium-made remains of that mobile
suit were taken to OZ's lunar base and mobile suit factory for storage.

  The five scientists who had built the Gundams plaguing OZ were also at the
lunar base, captured and forced to develop new mobile suit technology to
secure OZ's rule over Earth and the space colonies. Despite their apparent
"cooperation," however, the scientists also began rebuilding the Shenlong in
secret, preparing for the day when captured Gundam pilot Chang Wufei could
return to the battlefield.

  The improvements given to the new XXXG-01S2 Altron Gundam were very
dramatic. The old beam glaive was replaced with a double-ended twin beam
trident, and both arms were outfitted with the highly effective "dragon fang"
extending arms and claws (hence the Altron name, taken from the Chinese
"ertou long" or "two-headed dragon").

                (http://www.mahq.net/Mecha/gundam/endlesswaltz/xxxg-01s2.htm)



   ---------------
    MS34 - Altron
   ----------------------------------------
    XXXG-01S2 Altron Gundam / After Colony
   ----------------------------------------

     BODY    :      Altron
     SHOULDER:      Altron Armor R/L
     ARMS    :      Altron Arm R/L
     LEGS    :      Altron Legs

     OPT     :      None

     PAYLOAD :      8x5

     B.WEAPON:      Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  980       EN    2             HP 1612       EN    2
        MEL 270       AMR 128             MEL 346       AMR 128
        RNG  45       SPD 283             RNG  79       SPD 391



  How to acquire:
  --------------

  - Mt. Trial Treasure Chest (Altron Data x50); after acquiring Card
    Key (L4).

-
-
-

----------------------------------------
 MS35. Mobile Suit Studies: Wing Gundam
----------------------------------------


  Before there were five Gundams, there was only one - and it existed
strictly on paper. It was AC 180 - fifteen years before they would send their
own respective custom-built Gundams to wage guerilla warfare on Earth - and
the five eccentric scientists Doctor J, Professor G, Instructor H, Doktor S
and Master O, had just completed designing the first mobile suit of that era,
the OZ-00MS Tallgeese. Seeing their work being put to oppressive use in the
form of mass-produced Leos - and spawned by the assassination of space colony
political leader Heero Yuy - the five scientists decided to design their own
mobile suit which could overpower OZ's forces.

  This mobile suit was the XXXG-00W0 Wing Gundam Zero, and it was a design to
truly be feared. Sporting Gatling-like machinecannons, wing-mounted vulcan
guns and beam sabers, its firepower was topped by an extremely powerful twin
buster rifle, capable of wiping out entire groups of mobile suits in a single
shot.
                          (http://www.mahq.net/MECHA/GUNDAM/w/xxxg-00w0.htm)




   --------------------
    MS35 - Wing Gundam
   -------------------------------------------
    XXXG-00W0 Wing Gundam Zero / After Colony
   -------------------------------------------

     BODY    :      Wing Gundam
     SHOULDER:      Wing Gundam Armor R/L
     ARMS    :      Wing Gundam Arm R/L
     LEGS    :      Wing Gundam Legs

     OPT     :      Comes equipped with Zero Wing OP (AMR 30, SPD 120) and
                    Zero System OP (when Aeon rejoins your Group).

                    If you make the Gundam Wing with the Data found in the
                    Another G System, it comes equipped only with the Zero
                    Wing OP.

     PAYLOAD :      7x8

     B.WEAPON:      None

     SPECIAL :      Total Immunity to Special Attacks (Zero Wing OP).



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1100       EN    2             HP 1820       EN    2
        MEL 205       AMR 170             MEL 267       AMR 140
        RNG 240       SPD 440             RNG 316       SPD 422



  How to acquire:
  --------------

  - After rescuing Aeon, she will take you to the location where the
    Wing Gundam Mobile Suit is.

  - Wing Gundam Data x50 can be found in the secret dungeon in Antarctica
    (complete the game and load the save file).

-
-
-

------------------------------------------
 MS36. Mobile Suit Studies: Master Gundam
------------------------------------------


  As the champion of the 12th Gundam Fight and the former King of Hearts,
Master Asia (aka Toho Fuhai) was the most powerful martial artist in the
world. He was also the mentor of Neo Japan's Domon Kasshu, but he hid a dark
secret: he was a servant of the JDG-00X Devil Gundam.

  After pretending at first to be Domon's ally, Master Asia revealed the
Master Gundam, which was hidden beneath his old GF12-035NH/GF13-001NH Kowloon
Gundam. Since Master Asia was powerful enough to destroy mobile suits on his
own, the Master Gundam was simply an extension to his superhuman fighting
skills. No other mobile fighter in the entire Gundam Fight was more powerful
than the Master Gundam, save the Hyper Mode of Domon Kasshu's GF13-017NJII
God Gundam.
                        (http://www.mahq.net/Mecha/gundam/g/gf13-001nh2.htm)



   ----------------------
    MS36 - Master Gundam
   -----------------------------------------------
    GF13-001NHII - Master Gundam / Future Century
   -----------------------------------------------

     BODY    :      Master Gundam
     SHOULDER:      Master Gundam Armor R/L
     ARMS    :      Master Gundam Arm R/L
     LEGS    :      Master Gundam Legs

     OPT     :      Comes equipped with Master Wing OP
                    (MEL 30, RNG 30, AMR 30, SPD 80)

     PAYLOAD :      8x4

     B.WEAPON:      Darkness Finger



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1450       EN    1             HP 2386       EN    1
        MEL 465       AMR 198             MEL 557       AMR 198
        RNG 165       SPD 330             RNG 211       SPD 432



  How to acquire:
  --------------

  - Complete the game and save; then load the save file and a new area
    will be unlocked in Antarctica: Another G System.
    You will find treasure chests with different amounts of Master Gundam
    Data for a total of 40x Data. You get the last 10x Data after defeating
    the 2 bosses: Omega Gundam and Ultima Gundam.

-
-
-

-------------------------------------------
 MS37. Mobile Suit Studies: Shining Gundam
-------------------------------------------


  The arrival of Neo Japan's GF13-017NJ Shining Gundam in Neo Italy on Earth
signaled the start of the 13th Gundam Fight. As designed by Dr. Mikamura, the
Shining Gundam was a mobile fighter suited for close combat in the Gundam
Fight. The fighter itself was equipped with standard vulcan guns and beam
sabers, making the real power lie in Gundam Fighter Domon Kasshu.

  The Shining Gundam's ultimate attacks included the powerful Shining Finger
and the devastating Shining Finger Sword. Usually used as a finishing move,
the Shining Finger focused heat in the Gundam's right hand, which was used to
crush an opponent's head and disable his Gundam, thereby ending the match.

  Even with the Super Mode, the Shining Gundam proved ineffective against
Kyoji Kasshu's JDG-00X Devil Gundam and Master Asia's GF13-001NHII Master
Gundam.
                          (http://www.mahq.net/MECHA/gundam/g/gf13-017nj.htm)




   -----------------------
    MS37 - Shining Gundam
   ----------------------------------------------
    GF13-017NJ - Shining Gundam / Future Century
   ----------------------------------------------

     BODY    :      Shining Gundam
     SHOULDER:      Shining Gundam Armor R/L
     ARMS    :      Shining Gundam Arm R/L
     LEGS    :      Shining Gundam Legs

     OPT     :      None

     PAYLOAD :      7x4

     B.WEAPON:      Shining Finger, Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  780       EN    2             HP 1332       EN    2
        MEL 185       AMR  90             MEL 239       AMR  90
        RNG  25       SPD 150             RNG  59       SPD 220



  How to acquire:
  --------------

  - Li Fang default Mobile Suit when she joins your group (later in the
    game when you have to defeat the 4 bases).

-
-
-

-------------------------------------------
 MS38. Mobile Suit Studies: Burning Gundam
-------------------------------------------


  Although Neo Japan created the GF13-017NJ Shining Gundam for use in the
13th Gundam Fight, they were also developing the God Gundam for use
exclusively in the Finals. This new Gundam's ability levels were much higher
than the Shining Gundam's, and its Hyper Mode made it the most powerful
Gundam in the entire Gundam Fight.

  The God Gundam's armaments included the standard vulcan guns, two
machinecannons and two beam sabers. Whereas the Shining Gundam had the
Shining Finger as a finishing move, the God Gundam featured the more powerful
Bakunetsu God Finger.

                        (http://www.mahq.net/MECHA/GUNDAM/g/gf13-017nj2.htm)



 -----------------------
    MS38 - Burning Gundam
 ----------------------------------------------
    GF13-017NJII - God Gundam / Future Century
 ----------------------------------------------

     BODY    :      Burning Gundam
     SHOULDER:      Burning Gundam Armor R/L
     ARMS    :      Burning Gundam Arm R/L
     LEGS    :      Burning Gundam Legs

     OPT     :      Comes equipped with Burning Booster OP
                    (HP 250, EN 2, MEL 100, SPD 50)

     PAYLOAD :      8x4

     B.WEAPON:      Burning Finger, Head Vulcan



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP 1600       EN    4             HP 2520       EN    4
        MEL 530       AMR 153             MEL 626       AMR 153
        RNG  70       SPD 240             RNG 114       SPD 336



  How to acquire:
  --------------

- Win the Rookie, Master and Champion Leagues in the Mobile Coliseum.
  After that you can fight the Secret Champion, win this battle and you will
  receive the Burning Gundam.

-
-
-

---------------------------------------
 MS39. Mobile Suit Studies: Death Army
---------------------------------------


  When the city of Tokyo was attacked by a mysterious mobile suit army in
FC 60, Domon Kasshu and partner Rain Mikamura were sent to investigate the
situation. What they found was a Tokyo left in ruins and hordes of mobile
suits called the Death Army.

  Further investigation revealed that the Death Army suits were created by '
the JDG-00X Devil Gundam that Domon was pursuing. The Death Army suits were
mass produced by the Devil Gundam's DG cells, which contained the properties
of self-evolution and self-repair created by Dr. Kasshu. Even stranger was
the fact that the Death Army suits were piloted by corpses reanimated by DG
cells.

  The Death Army suits carried the fairly standard armament of a machine gun,
but their advantage was that they worked together in large groups.

                           (http://www.mahq.net/mecha/gundam/g/deatharmy.htm)


   -------------------
    MS39 - Death Army
   -----------------------------
    Death Army / Future Century
   -----------------------------


     BODY    :      Death Army
     SHOULDER:      Death Army Armor R/L
     ARMS    :      Death Army Arm R/L
     LEGS    :      Death Army Legs

     OPT     :      None

     PAYLOAD :      7x7

     B.WEAPON:      None



            Mod Lv0 Stats                     Mod Lv24 Stats
       (DUR 0 / ATK 0 / MOB 0)           (DUR 8 / ATK 8 / MOB 8)
      -------------------------         -------------------------
        HP  540       EN    1             HP  928       EN    1
        MEL  94       AMR  68             MEL 136       AMR  68
        RNG  76       SPD  50             RNG 118       SPD  84



  How to acquire:
  --------------

  - Collect Data by defeating Death Army type enemies.

-
-
-

                  ---------------------------------
                   12. The Greatest of the Gundams
                  ---------------------------------


  The many varieties of Gundam Mobile Suit make it hard to determine which is
strongest. The "Burning Gundam" is uncontested in melee combat, whereas the
Wing Gundam dominates in terms of speed.

  Thus, which Gundam is the most powerful depends on the point of view.
However, there is in fact a Gundam which could be called the "ultimate". It is
a masterpiece that offers a perfect balance of performance parameters.

-
-
-
-

==============================================================================

                        4. MOBILE SUIT PARTS DATA

==============================================================================

----------------
 1. TORSO PARTS
----------------

 This is the list of Mobile Suit torso parts (body). This list show the
stats for all MS body parts when fully upgraded (Mod Level 24).

 Only the body part gets upgraded, Shoulders, Arms and Legs stay the same.

 Mobile Suit Body (torso) are listed by Max HP.

 Legend:

           HP    Hit Points (Armor)
           EN    Starting Energy in combat.
           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.
           AMR   Defense
           SPD   Speed

           PLd   PayLoad - Space available for Weapons / Shields / Guards

           B.WP  Build-in Weapon


----------------------------------------------------------------------------
 TORSO PARTS            HP   EN   MEL   RNG   AMR   SPD   PLd      B.WP
----------------------------------------------------------------------------

Zaku I                 197    2    42    42    17    38   3x4
Zaku II                206    2    46    43    18    40   4x4
GM                     215    2    50    45    20    43   4x4
Zaku II Special        287    3    59    47    22    63   5x5
Gouf                   314    2    70    39    22    57   6x3
GM Command             341    2    54    53    24    57   5x4
Dom                    422    2    52    54    26    66   4x5
Guncannon              440    2    46    68    30    53   3x7
GM Sniper              539    2    54    66    28    68   4x6
Gyan                   566    2    80    46    33    65   7x3
Gelgoog                584    2    70    70    30    93   5x4
Hizack                 638    2    59    59    31    57   4x5
Gelgoog Special        674    3    73    80    33   116   5x5
Kaempfer               710    2    87    73    32   125   6x5
Gundam                 746    2    87    80    36    98   5x5
Death Army             773    1    88    88    32    63   7x7
Nemo                   800    2    80    88    41   114   5x5
Full Armor Gundam      854    3    80    85    41    98   4x7
Marasai                890    2   101    80    42   122   5x6
Rick Dias              908    2    87   101    44   130   5x6
Hyaku Shiki            998    2    87   129    46   150   4x8
Gundam Mark II        1016    2   101    94    50   122   6x6
Zeta Gundam           1124    2   136   136    55   151   6x7
Shining Gundam        1142    2   129    59    48   155   7x4
Zaku III              1214    3   108   122    51   188   7x7
R-Jarja               1304    2   164    73    71   163   8x5
Altron                1322    2   206    59    56   253   8x5
Heavyarms             1340    2    94   213    81   139   6x8
Dreissen              1394    2   150   108    66   155   7x5
Bawoo                 1430    2   115   157    61   188   6x7
Sandrock              1466    2   122   108    58   155   6x6
Qubeley               1520    2    87   164    48   171   5x7
Wing Gundam           1520    2   157   206    74   237   7x8
Deathscythe           1664    2   171   150    78   188   7x6
ZZ Gundam             1700    2   136   192    71   221   6x8
Nu Gundam             1880    2   234   234    83   311   8x8
Burning Gundam        1970    2   276    94    91   221   8x4
Master Gundam         2006    1   262   101    86   237   8x4
Sazabi                2060    3   248   192    96   270   8x7

-
-
-

-------------------
 2. SHOULDER PARTS
-------------------

 Shoulder Parts are listed by max AMR given.

 Legend:

           AMR   Defense
           SPD   Speed
           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.


----------------------------------------------------------------------------
        SHOULDER PART            R/L    AMR   SPD   MEL  RNG
----------------------------------------------------------------------------

     Gouf Spikes                 R/L      4    -6     9
     Zaku Spikes                 R/L      5    -5     5
     GM Armor                    R/L      6    -1
     Zaku Spikes Kai             R/L      6    -2     5
     Zaku Armor                  R/L      7    -2
     Zaku Shield                 R/L      9    -5
     GM Command Armor            R/L     10    -2
     Zaku Shield Kai             R/L     12    -2
     Gyan Armor                  R/L     12    -2
     Kaempfer Spikes             R/L     12     1    18
     Hizack Spikes               R/L     13   -10    12
     GM Sniper Armor             R/L     14    -3
     Dom Armor                   R/L     14    -7
     Marasai Spikes              R/L     15   -10    20
     Kaempfer Thruster           R/L     16     5
     Guncannon Armor             R/L     17    -9
     Gundam Armor                R/L     18    -4
     Death Army Armor            R/L     18    -4
     Nemo Armor                  R/L     18     2
     Zaku Spikes III             R/L     18   -10    25
     Qubeley Thruster            R/L     19    25
     Dowadge Thruster            R/L     20    15
     Gelgoog Armor               R/L     20    -8
     Gelgoog Armor Kai           R/L     20    -3
     Shining Gundam Armor        R/L     21    -5    20
     Hyaku Shiki Armor           R/L     22    -2
     Gundam Armor Kai            R/L     23   -12
     Rick Dias Armor             R/L     24    -7
     Hizack Shield               R/L     25   -15
     Dreissen Armor              R/L     26    12
     Bawoo Armor                 R/L     27    -5
     Deathscythe Armor           R/L     28   -25    28
     Gundam Armor II             R/L     30   -15
     Zeta Gundam Armor           R/L     30    10
     Heavyarms Armor             R/L     31   -30    15
     Burning Gundam Armor        R/L     31   -20    40
     Wing Gundam Armor           R/L     33    20
     Marasai Shield              R/L     35   -10
     R-Jarja Shield              R/L     35   -40    25  10
     Altron Armor                R/L     36    -1
     Nu GUndam Armor             R/L     38    -2
     Sandrock Armor              R/L     39   -20
     Zaku Shield III             R/L     40   -10
     Re-Gelg Thruster            R/L     40    40
     ZZ Gundam Armor             R/L     41   -15
     Master Gundam Armor         R/L     41   -10    35
     Sazabi Armor                R/L     46   -15

-
-
-

--------------
 3. ARM PARTS
--------------

 Arms are divide in MEL (Melee), RNG (Ranged) and MEL/RNG (Melee/Ranged)
arms and then listed by their max stats.

 Legend:

           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.
           AMR   Defense
           SPD   Speed



---------------------------------------------------------------------------
   MELEE ARMS            R/L    MEL    RNG   AMR   SPD    Build-in Weapon
---------------------------------------------------------------------------

   Heat Rod Arm          R       10      0                Heat Rod
   GM Command Arm        R/L     11      9
   Z'Gok Claw            R/L     12      7                Beam Gun
   Gundam Arm            R/L     20     18
   Marasai Arm           R/L     20     15     6
   Gyan Arm              R/L     22      7
   Kaempfer Arm          R/L     23     20           3
   Death Army Arm        R/L     24     15
   Gundam Arm II         R/L     30     25          -5
   Improved Z'Gok Claw   R/L     32      0
   Dreissen Arm          R/L     32     27                Hand Gun
   Shining Gundam Arm    R/L     35      0                Shining Finger
   R-Jarja Arm           R/L     42      0
   Drill Claw            R/L     50      0                Arm Drill
   Zakrello Sickle       R       55      0
   Deathscythe Arm       R/L     60     40
   Altron Arm            R/L     70     10
   Sazabi Arm            R/L     80     55
   Burning Gundam Arm    R/L     85     10                Burning Finger
   Master Gundam Arm     R/L     85     40                Darkness Finger


---------------------------------------------------------------------------
   RANGED ARMS           R/L    RNG    MEL   AMR   SPD    Build-in Weapon
---------------------------------------------------------------------------

   Zaku I Arm            R/L      5      4
   Vulcan Arm            R/L     10      0                Vulcan
   Hand Gun Arm            L     10      0                Hand Gun
   Heavy Handgun Arm     R/L     16      0     3          Hand Gun
   GM Sniper Arm         R/L      8     11
   Guncannon Arm         R/L     18      0     2
   Missile Arm           R/L     19      0
   Gelgoog Arm Kai       R/L     20     18
   Gundam Arm Kai        R/L     25     20     5
   Gatling Arm           R       30      0                Gatling Gun
   Rick Dias Arm         R/L     30     28
   Power Missile Arm     R/L     35     30                Hand Missile
   Hyaku Shiki Arm       R/L     40     25           5
   Beam Gun Arm          R/L     46     15                Beam Gun
   Launcher Arm          R/L     50      0                Missile Launcher
   ZZ Gundam Arm         R/L     55     35    10
   Heavyarms Arm         R/L     70     10


---------------------------------------------------------------------------
   MEL/RNG ARMS          R/L    RNG    MEL   AMR   SPD    Build-in Weapon
---------------------------------------------------------------------------

   Zaku II Arm           R/L      5      5
   GM Arm                R/L      6      6
   Zaku Arm Kai          R/L      9      9
   Dom Arm               R/L     12     12     2
   Hizack Arm            R/L     13     13          -3
   Gelgoog Arm           R/L     16     16
   Nemo Arm              R/L     23     23
   Zaku Arm III          R/L     30     30
   Sandrock Arm          R/L     33     33     7
   Grenade Arm           R/L     35     35                 Grenade Launcher
   Wing Gundam Arm       R/L     55     55
   High Power Claw       R/L     55     55                 Beam Cannon
   Nu Gundam Arm         R/L     75     75          10

-
-
-

--------------
 4. LEG PARTS
--------------


 Leg Parts are listed by Max SPD.


 Legend:

           HP    Hit Points (Armor)
           EN    Starting Energy in combat.
           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.
           AMR   Defense
           SPD   Speed

           OHR   50% Chance of resisting Overheat effects.
           OHI   Total Immunity to Overheat effects.
           PR    Pilot Reflexes +10%


----------------------------------------------------------------------------
 LEG PARTS             SPD     HP   EN  MEL  RNG  AMR        SPECIAL
----------------------------------------------------------------------------

 Zaku Legs              10     35
 Gundam Legs Kai        10    170                   8
 Zaku Legs II           13     40
 GM Legs                15     45
 Gouf Legs              15     70                             OHR
 Guncannon Legs         17    100              2
 Dom Legs               20     90                   2
 GM Command Legs        22     75
 Hizack Legs            22    130
 Death Army Legs        29    155
 GM Sniper Legs         32    105              4
 Zaku Legs Kai          35     65
 Gundam Legs II         35    200                   5
 Gelgoog Legs           40    120
 Marasia Legs           45    175         8
 Gundam Legs            50    150
 Gelgoog Legs Kai       55    140
 Rick Dias Legs         55    170             10
 Heavyarms Legs         55    200             20
 Dreissen Legs          55    240                  15
 Kaempfer Legs          60    130
 R-Jarja Legs           65    260        15
 Nemo legs              65    150
 Shining Gundam Legs    75    190                             PR
 Deathscythe Legs       75    320        18
 Hyaku Shiki Legs       85    190
 Sandrock Legs          85    280                             OHI
 Zeta Gundam Legs       95    220
 Bawoo Legs            105    180    1
 Qubeley Legs          105    230
 Burning Gundam Legs   105    300                             PR
 Zaku Legs III         115    220
 Master Gundam Legs    135    380        25
 ZZ Gundam Legs        135    250    1
 Altron Legs           140    290
 Wing Gundam Legs      145    300
 Sazabi Legs           155    400
 Nu Gundam Legs        175    350

-
-
-
-

==============================================================================

                   5. WEAPONS / SHIELDS / GUARDS DATA

==============================================================================


 Weapons and Arm mounted weapons are listed by Max ATK.

 Shields and Arm Guards are listed by max AMR.


Legend:

           EN    Energy necessary to perform an attack using a weapon.
           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.
           AMR   Defense
           SPD   Speed


----------------------------------------------------------------------------
   SWORDS / SHOTEL / KNIFE                   ATK      EN      SPECIAL
----------------------------------------------------------------------------

- Acid Sword
  Acid-inducing Sword.                        25       1        Acid

- Heat Sword
  Slashes the enemy with a red-hot blade      27       1

- Beam Pick
  Short-bladed Beam Saber                     32       1

- Ninja Sword
  Acid-inducing Oriental Blade                50       1

- Heat Saber
  Slashes the enemy with a red-hot blade      60       1        Overheat

- Beam Sword
  Powerful broad-bladed Beam Sword            60       1

- Plasma Saber
  Short Circuit-inducing Saber                62       1        Short

- Beam Saber
  Standard Beam Saber                         98       1

- Gundam Saber
  Beam Saber for Gundam                      110       1

- Gundam Saber II
  Improved Gundam Saber                      160       1

- Heat Shotel
  Slashes the enemy with a red-hot blade     177       1        Overheat

- Zeta Gundam Saber
  Slim yet powerful Beam Saber               180       1

- High Output Beam Saber
  High-output Beam Saber                     200       1

- Beam Knife
  Shortened yet powerful Beam Saber          200       1

- Large Beam Sword
  Large and powerful Beam Sword              235       1

- Samurai Blade
  Lethal blade based on oriental design      250       1        Hurt

- Nu Gundam Saber
  All-round high-spec Beam Saber             265       1

- Large Heat Shotel
  Improved Heat Shotel                       288       1        Overheat

- Hyper Beam Saber
  Beam Saber with large blade                300       1

-
-
-

----------------------------------------------------------------------------
   AXE / HAMMER / SCYTHE                     ATK    EN    SPD     SPECIAL
----------------------------------------------------------------------------

- Iron Axe
  Metallic Axe used to smash enemies apart    10     1

- Heat Hawk
  Slashes the enemy with a red-hot blade      18     1

- Tomahawk
  Powerful double-bladed Axe                  42     2

- Heat Hawk Kai
  Improved Heat Hawk                          90     2             Overheat

- Large Heat Hawk
  Large Axe with Sword-like piercing tip     145     2             Overheat

- Heat Tomahawk
  High-output double-bladed Axe              163     2             Overheat

- Heavy Hammer
  Stun-inducing Hammer                       199     3    -80      Stun

- High Heat Hawk
  Heat Hawk with enhanced output             205     2             Overheat

- Beam Tomahawk
  Powerful Axe with Beam blade               255     2

- Beam Scythe
  Fear-inducing Scythe                       290     2             Fear

- Beam Tomahawk Sword
  Beam Axe with Sword-like piercing tip      340     2

- Beam Scissors
  Improved fear-inducing Scythe              380     2             Fear

-
-
-

----------------------------------------------------------------------------
   SPEAR / LANCE / NAGINATA / TRIDENT        ATK    EN    AMR      SPECIAL
----------------------------------------------------------------------------

- Iron Spear
  Spear with defensive capabilities           58     1      3

- Heavy Lance
  Heavy and powerful Spear                    90     1      3

- Beam Naginata
  Beam Spear with oriental design             99     1     10

- Beam Javelin
  Beam Spear for Gundam                      105     1      8

- Heat Naginata
  Pierces enemy with red-hot tip             175     1      6     Overheat

- Impact Lance
  Stun-inducing heavy-hitting Spear          200     1     10     Stun

- Beam Lance
  Powerful high-output Beam Spear            210     1     12

- Heat Lance
  Pierces enemy with red-hot tip             230     1      7     Overheat

- Drill Lance
  Drill-like tip damages enemy Armor         240     3     10     -30% Armor

- Beam Glaive
  Hurt-inducing Beam Spear                   310     1     10     Hurt

- Beam Trident
  Hurt-inducing powerful Beam Spear          350     1     15     Hurt

-
-
-

---------------------------------------------------------------------------
   HANDGUN / M. GUN / RIFLE / BAZOOKA        ATK    EN    MEL  SPECIAL
---------------------------------------------------------------------------

- Zaku Machine Gun
  Machine Gun for Zaku                         5     1

- Machine Gun
  Small, easy-to-use Machine Gun              10     1

- Acid Machine Gun
  Acid-inducing Machine Gun                   12     1          Acid

- SUBROC Gun
  Special Gun which reduces target's Speed    16     1          -30% Speed

- Beam Spray Gun
  Beam Gun with low energy comsuption         23     1

- Rod Type Beam Rifle
  Beam Gun with melee capability              28     1      5

- Machine Gun Kai
  Improved Machine Gun                        29     1

- Bazooka
  Powerful large-caliber Bazooka              30     2

- Light Beam Gun
  Light yet powerful Beam Gun                 32     1

- Magella Top Cannon
  Magella Attack tank Cannon                  33     3

- Beam Gun
  Well-balanced Beam Gun                      35     1

- Drum Machine Gun
  All-purpose Machine Gun for Leo             45     1

- Bullpup Machine Gun
  Rapid-firing Machine Gun                    58     1

- Giant Bazooka
  Powerful, low-accuracy Bazooka              65     2

- Heat Machine Gun
  Heat-inducing Machine Gun                   70     1          Overheat

- Shotgun
  Shotgun that damages enemy Armor            70     1          -30% Armor

- Sniper Rifle
  Accurate rifle that targets enemy pilot     70     2          Stun

- Missile Launcher
  Missile Launcher with small Missiles        75     3

- Railgun
  Gun which launches bullets magnetically     82     2

- Enhanced Machine Gun
  Improved Machine Gun                        88     1

- Plasma Railgun
  Short Circuit-inducing Railgun              92     2          Short

- Beam Rifle
  Standard Beam Rifle                         95     2

- Flame Launcher
  Incendiary Launcher (sniping impossible)    99     4          Overheat

- Long Range Rifle
  Beam Rifle that damages enemy Armor         99     3          -30% Armor

- Beam Pistol
  Beam Gun with low energy comsuption        100     1

- Beam Machine Gun
  Beam Machine Gun with high accuracy        105     1

- Gundam Rifle
  Beam Rifle for Gundam                      110     2

- Hyper Bazooka
  Bazooka for Gundam                         120     2

- High Power Machine Gun
  High-spec rapid-firing Machine Gun         128     1

- Small Beam Rifle
  Small, easy-to-use Beam Rifle              133     2

- Long Rifle
  Accurate long-range Rifle                  135     3

- Gundam Rifle II
  Improved Gundam Rifle                      150     2

- Zeta Gundam Rifle
  Powerful and easy-to-use Beam Rifle        155     1

- Sniper Rifle II
  Improved Sniper Rifle                      160     2          Stun

- Giant Bazooka Kai
  Improved Giant Bazooka                     168     2

- Hyaku Shiki Beam Rifle
  Highly accurate Beam Rifle                 172     2

- Clay Bazooka
  Small, easy-to-use Bazooka                 175     2

- Large Beam Rifle
  Large and powerful Beam Rifle              180     2

- Beam Cannon
  Powerful handheld Beam Cannon              190     3

- Hyper Bazooka II
  Improved Hyper Bazooka                     195     2

- High Output Beam Rifle
  Top-of-the-line Beam Rifle                 195     2

- Beam Launcher
  Accurate weapon that targets enemy pilot   200     3

- Nu Gundam Rifle
  All-round high-spec Beam Rifle             200     1

- Long Beam Rifle
  Large and powerful Beam Rifle              215     3

- Double Beam Rifle
  Powerful double-barreled Beam Rifle        255     3

- Nu Gundam Bazooka
  High-spec Bazooka for Nu Gundam            280     2

- Beam Shot Rifle
  Beam Weapon that damages enemy Armor       285     2          -30% Armor

- Buster Rifle
  High-output Beam Rifle                     290     3

- Hyper Mega Launcher
  Powerful Beam Launcher                     300     4

- VSBR
  Extremely powerful Beam weapon             320     3

- Mega Beam Rifle
  Short Circuit-inducing giant Beam Rifle    330     3          Short

- Dobergun
  Powerful projectile weapon                 360     3

- Twin Buster Rifle
  Ultimate Beam Rifle (no sniping)           480     4

- Atomic Bazooka
  Bazooka with nuclear shells (no sniping)   600     5          Overheat

-
-
-

----------------------------------------------------------------------------
   SHOULDER MOUNTED WEAPONS                    ATK     EN        SPECIAL
----------------------------------------------------------------------------

- Small Cannon
  Small Shoulder mounted Cannon                 40      3

- Guncannon
  Standard shoulder-mounted Cannon              60      3

- Shining Vulcan
  Shoulder-mounted Vulcan Guns                  80      1

- Burning Vulcan
  Powerful shoulder-mounted Vulcan Guns        100      1

- Double Cannon
  Twin shoulder-mounted Cannons                100      4

- Spray Launcher
  Heat-inducing shoulder-mounted Missiles      108      3        Overheat

- Beam Cannon
  Shoulder-mounted Beam Cannon                 120      3

- Machine Cannon
  Shoulder-mounted Machine Cannons             135      1

- Sniper Cannon
  Accurate shoulder-mounted Beam Cannon        150      3        Stun

- Long Cannon
  Long barreled shoulder-mounted Cannons       160      4

- Heavy Machine Cannon
  Small yet powerful Machine Cannons           165      1

- Double Beam Cannon
  Powerful shoulder-mounted Beam Cannons       180      4

- Gatling Cannon
  Heat-inducing rapid-fire Gatling Cannons     210      3        Overheat

- Active Cannon
  Small, easy-to-use shoulder Cannons          215      1

- Xamel Cannon
  Giant Cannon that damages enemy Armor        220      6        -30% Armor

- Large Beam Cannon
  Powerful shoulder-mounted Beam Cannon        230      4

- Grand Cannon
  Powerful long-barreled choulder Cannon       295      3        Overheat

- Overhand Cannon
  Compact yet powerful Beam Cannons            400      4

- Hyper Cannon
  Powerful yet hard-to-use Beam Cannon         420      5

- Mega Beam Cannon
  Powerful shoulder-mounted Beam Cannon        550      5        Short

-
-
-

----------------------------------------------------------------------------
   ARM MOUNTED WEAPONS                          ATK      EN      AMR
----------------------------------------------------------------------------

- Arm Machine Gun
  Arm-mounted Machine Gun                        18       1

- Arm Missile
  Armored arm-mounted Missile Pod                45       2       3

- Arm Beam Gun
  Small, arm-mounted Beam Gun                    60       1

- Arm Gatling
  Triple-barreled arm-mounted Gatling Gun        70       1

- Arm Launcher
  Armored arm-mounted Launcher                   80       2       6

- Arm Machine Gun Kai
  Arm Machine Gun with improved firepower        80       1

- Arm Missile Kai
  Improved arm-mounted Missile Pod               90       2      10

- Double Beam Gun
  Armored arm-mounted dual Beam Guns            120       1      15

- Beam Gatling Gun
  Arm-mounted Beam Gatling Gun                  198       1      38

- Large Double Beam Gun
  Powerful arm-mounted dual Beam Guns           220       2

- Double Gatling Gun
  Unmatched arm-mounted Beam Gatling Guns       297       2

-
-
-

----------------------------------------------------------------------------
   ARM MOUNTED GUARDS                           AMR     MEL     SPD
----------------------------------------------------------------------------

- Metal Guard
  Additional Armor for the arms                   3              -1

- Knuckle Guard
  Fist Armor for melee combat                     3       8      -4

- Metal Guard II
  Improved Armor for the arms                     7              -4

- Arm Guard
  High performance Armor for the arms            12             -10

- Knuckle Guard Kai
  Improved Knuckle Guard                         12      15      -7

- Shining Guard
  Arm Armor for melee combat                     12      20     -10

- Burning Guard
  Arm Armor with stellar power                   20      40     -16

- Wing Guard
  Extremely light arm Armor                      25               0

- Dragon Fang
  Dragon-shped arm Armor                         30      50     -12

- Double Armor Guard
  Double-plated Armor                            35             -15

- Buster Guard
  Ultimate Armor for the arms                    40             -18

-
-
-

---------------------------------------------------------------------------
   SHIELDS                                  AMR    MEL    ATK    EN    SPD
---------------------------------------------------------------------------

- Metal Shield
  Low-spec small Shield                       5                         -2

- Metal Shield II
  Heavy, well-Armored medium Shield           8                         -6

- Medium Shield
  Well-Armored medium Shield                 10                         -8

- Battle Shield
  Shield optimized for melee use             10    10                   -5

- Titanium Shield
  Light, well-Armored Shield                 15                         -3

- Gatling Shield
  Shield with Gatling Gun                    16           60      1    -10

- Small Shield
  Easy-to-use Small Shield                   18                         -1

- Missile Shield
  Shield with Missiles                       22           88      2    -20

- Battle Shield Kai
  Improved Battle Shield                     25    25                   -8

- Prototype Shield
  Prototype Gundarium alloy Shield           25                        -15

- Gelgoog Shield
  Large Shield for Gelgoog                   30                        -20

- Titanium Shield Kai
  Improved Titanium Shield                   34                         -6

- Gelgoog Shield Kai
  Improved Gelgoog Shield                    35                         -1

- Light Shield
  Well-Armored, well-balanced Shield         38                         -3

- Gundam Shield
  High-spec Gundarium alloy Shield           40                         -5

- Mega Cannon Shield
  Shield with Mega Cannon                    40          135      2    -15

- Gundam Shield II
  Shield for Gundam Mark II                  45                        -12

- Large Missile Shield
  Shield with Large Missiles                 48          188      2    -40

- Zeta Gundam Shield
  High-spec Gundarium Gamma Shield           52                         -3

- Titans Shield
  Very heavy well-Armored Shield             55                        -30

- Tallgeese Shield
  Well-Armored circular Shield               65                         -8

- Beam Cannon Shiel
  Shield with Beam Cannon                    70          180      1     -8

- Launcher Shield
  Shield with Launcher                       75          230      2    -25

-
-
-
-

==============================================================================

                          6. OPTIONAL PARTS DATA

==============================================================================


 Each MS have 4 slots for Option Parts.

 Optional Parts have 3 different sizes: 1 Slot, 2 Slots and 3 Slots.

 Legend:

           HP    Hit Points (Armor)
           EN    Starting Energy in combat.
           MEL   Affects the power of Melee attacks.
           RNG   Affects the power of Ranged attacks.
           AMR   Defense
           SPD   Speed


----------------------------------------------------------------------------
 OPTIONAL PARTS (1 Slot)                     HP   EN   MEL  RNG   AMR   SPD
----------------------------------------------------------------------------

- Power Device                                           5
- Power Device II                                       10
- Power Device III                                      30
  Improves melee attack effectiveness.

- Sensor Plus                                                 5
- Sensor Plus II                                             10
- Sensor Plus III                                            30
  Improves ranged attack effectiveness.

- HP Parts                                  50
- HP Parts II                              100
- HP Parts III                             200
  Increase HP total

- Extra Armor                                                      5
- Extra Armor II                                                  10
- Extra Armor III                                                 20
  Improves defensive potential


- Internal G System                                2
  Compact G System which provides abundant energy

- Energy Capacitor                                 1   -15  -15
  Converts ofensive power into Energy

- Internal Propelent                               1                    -10
  Grants a +1 bonus to initial Energy

- Acid Guard
  50% Chance of resisting Acid effects.

- Acid Barrier
  Total Immunity to Acid effects.

- Heat Guard
  50% Chance of resisting Overheat effects.

- Heat Barrier
  Total Immunity to Overheat effects.

- Shock Guard
  50% Chance of resisting Short-Circuit effects.

- Shock Barrier
  Total Immunity to Short-Circuit effects.

- Perfect Guard
  Total Immunity to Acid/Heat/Short-Circuit effects.

- Mind Guard
  50% Chance of resisting Fear/Stun/Daze effects.

- Mind Barrier
  Total Immunity to Fear/Stun/Daze effects.

- Shock Absorber
  50% Chance of resisting Hurt/Hurt+ effects.

- Power Absorber
  Total immunity to Hurt/Hurt+.

- Pilot Guard
  Total immunity to Fear/Stun/Daze/Hurt/Hurt+ effects.

- Psycommu
  Increases the pilot's Mind by 10%

- Bio-Sensor
  Increases the pilot's Mind and Reflexes by 10%.

- Psyco-Frame
  Increase the pilot's Mind by 20%

- Zero System
  Increases the pilot's Reflexes by 20%

- Recovery System
  Rearguard HP recovery increased by 5% in battle.

- Recovery System II
  Rearguard HP recovery increased by 10% in battle.

- Recovery System III
  Rearguard HP recovery increased by 20% in battle.

- Maintenance System
  Cures MS effects when in Rearguard in battle

- Medical System
  Cures pilot effects when in Rearguard in battle

- Back Charge
  +1 bonus to Energy recovery rate when in Rearguard

- Front Charge
  +1 bonus to Energy recovery rate when in Frontline

- Charge Plus
  +1 bonus to additional Energy from "Charge" command

-
-
-

----------------------------------------------------------------------------
 OPTIONAL PARTS (2 Slots)                    HP   EN   MEL  RNG   AMR   SPD
----------------------------------------------------------------------------

- Extra Propellent
  Grants a +1 bonus to Initial Energy.             1                    -10

- Enhanced Propellent
  Grants a +2 bonus to Initial Energy.             2                    -20

- Large Type Propellent
  Grants a +3 bonus to Initial Energy.             3                    -30

- High Power Propellent
  Grants a +3 bonus to Initial Energy.             3                    -15

- Extra Wing
  Improves Mobility.                                                     30

- Enhanced Wing
  Improves Mobility.                                                     60

- Large Type Wing
  Improves Mobility and Armor.                                    20     50

- High Power Wing
  Improves Mobility and Armor.                                    10     80

- Funnel Pod
  Improves Funnel power by 30%                                          -10

- Funnel Contanier
  Improves Funnel power by 50%                                          -10

- Funnel Box
  Improves High Funnel power by 50%                                     -10

-
-
-

----------------------------------------------------------------------------
 OPTIONAL PARTS (3 Slots)                    HP   EN   MEL  RNG   AMR   SPD
----------------------------------------------------------------------------

- Power Booster
  Enhances power.                           100    2   10   10           20

- Double Booster
  Enhances output.                          300    3   30   50           40

- Defender Unit
  Enhances Durability.                      400    2        20    30    -30

- Zeta Booster
  Enhances Speed.                           200    2   20   20           60

- Burning Booster
  Enhance melee potential.                  250    2  100                50

- Zero Wing
  Total immunity to special attacks.                              30    120

- Death Cloak
  Total immunity to special attacks.                              80     70

- Master Wing
  Wing imbued with evil.                               30   30    30     80

- Fin Funnel
  +50% Funnel power, sp-effects immunity                          50     50

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                           7. SPECIAL THANKS

==============================================================================



   I would like to give a special thanks to...

   ... Bandai for publishing this game.

   ... my wife, for her support and help.

   ... www.mahq.net and their Administradors, for all the help and
       information they provided and for making this guide possible.

   ... Gamefaqs.com, IGN.com, Neoseeker.com, for accepting this FAQ.

   ... www.network-science.de/ascii, for the ascii title.

   ... http://pic2text.divxmania.it/, for the ascii art.

   ... Keith Kime, for pointing out that I missed the Information about the
       GM Command being Tremmie's defaut mobile suit.




         Copyrighted (c) 2006 Carlos M. ([email protected])