MMMMM MMMMM KK KKK AAAAA
MMMMMMM MMMMMMM KK KKK 00 AAAAAAA
MMMM MMM MMM MMMM KK KKK 00 AAAA AAAA
MMMM MMM MMM MMMM KKKK AAA AAA
MMMM MMMMM MMMM KKKK AAAAAAAAAAAAA
MMMM MMM MMMM KK KKK AAAAAAAAAAAAAAA
MMMM MMMM KK KKK 00 AAA AAA
MMMM MMMM KK KKK 00 AAA AAA
MMMMM MMMMM KK KKK AAAA AAAA
KKKK KKKK IIIIIII RRRRRRRRR MKAMKAMKA
KKKK KKK III RRR RRRR MKA MKA
KKKK KKK III RRR RRRR MKA MKA
KKKK KKK III RRR RRRR MKA MKA
KKKKKKK III RRR RRRR MKA MKA
KKKKKKK III RRRRRRRR MKAMKA=MKAMKA
KKKK KKK III RRR RRR MKAMKA=MKAMKA
KKKK KKK III RRR RRR MKA MKA
KKKK KKK III RRR RRR MKA MKA
KKKK KKK III RRR RRR MKA MKA
KKKK KKKK IIIIIII RRR RRRR MKAMKA MKAMKA
Kontents:
1) Copyright info-------------------------------------[CWT]
2a) Kira's backstory-----------------------------------[KBS]
2b) Kira's info----------------------------------------[KIN]
3) Kira's moves---------------------------------------[KMV]
a) Yuan Yang---------------------------------------[YYG]
b) Yuan Yang in air--------------------------------[YYA]
c) Dragon Teeth------------------------------------[DRT]
d) Dragon Teeth in air-----------------------------[DTA]
e) Specials----------------------------------------[SPC]
4) Strategies-----------------------------------------[STG]
5) Thanks---------------------------------------------[TKS]
6) Kontact me-----------------------------------------[KME]
****************************************************************************
1) Copyright Info ---------------------------------------------------[CWT]
This FAQ may not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide
on any other web site or as a part of any public display is strictly
prohibited, and a violation of copyright.
Copyright 2007 Matthew Ashworth
Email me only if there is a major error in this FAQ or if you've got
any questions about Mortal Kombat Armageddon. I will try to answer these,
but I am not ace at this game. Or if you want my permission about posting
this FAQ on your website.
Websites that have my permission to post this FAQ are:
* gamefaqs.com
* neoseeker.com
* gamespot.com
Any other websites please ask, I am most likely to say 'yes'.
****************************************************************************
2) Kira's backstory -------------------------------------------------[KBS]
Kira used to live in mountains of Afghanistan and was selling weapons to
terrorists there. She was disguised as a man, but when terrorists found out
that she wasn't they wanted to kill her/capture her. She fought her way out
of there and soon was recruited by Kabal to be a part of Black Dragon clan
as her survival from terrorists proved that she was worthy.
Joining together with Kabal, they hope to make Black Dragon a much fiercer
band and to cause downfall of civilization.
Thanks to www.mortalkombatonline.com where the information has been taken
from.
****************************************************************************
3) Kira's Info ------------------------------------------------------[KIN]
Kira's original skin/costume looks like this:
o Red hair tied in twin ponytails
o Black leather top
o Red mini-jacket
o Weird trousers with cuts on the sides and boots
Kira's second costume looks like this:
o Hair not tied in ponytails and just loose
0 Black and red mini-top
o Sexy red mini-shorts
o Knife-straps with knives
o Red boots
To unlock Kira's second costume, simply step on a spider in a very first
section of Konquest mode, even before you get to the first checkpoint.
After you stepped on a spider, a treasure box should appear. Kick it
open and you'll get Kira's second costume.
Kira appears in MK: Deception and MK: Armageddon.
Kira has additional chains for fatalities. She counts as one of characters
with short swords/knives.
****************************************************************************
4) Kira's moves -----------------------------------------------------[KMV]
Kira's unarmed fighting style is Yuan Yang. She stands on one leg, while
another one is bent in the knee and sticks forwards. Looks a lot like
Chameleon's Crane stance, with the exception that in Yuan Yang stance arms
are stretched to the sides rather than up. When she moves in that stance
it looks like she is dancing.
Kira's weapons are Dragon Teeth. The Dragon Teeth stance consists of Kira
in a relatively low profile, bent slightly forwards and holding her knives
tightly.
I've only played the PS2 version so all the controls will be for PS2. Sorry
about that.
Abbreviations:
Abbrev: PS2 configuration:
Attack 1 - Square - S
Attack 2 - Triangle - T
Attack 3 - X - X
Attack 4 - Circle - O
Fwd - Forward
Bck - Backward
Dwn - Down
Up - Up
CS - Change style - L1
G - Grab - R1
B - Block - R2
PW - Pick up weapon - L2
, - Order, i.e. one button pressed after another
+ - Together, i.e. press simultaneously
Layout is the following:
Combination - Name - Description (how much out of 10 I like it in brackets)
a) Yuan Yang --------------------------------------------------------[YYG]
1 - Open handed strike - Quick palm strike into the
face (2)
Fwd+1 - Strong fist - A powerful hit with two fists
simultaneously (6.5)
Dwn+1 - Low punch - A low punch into the stomach (2)
2 - Dual duck strike - Double fist hit into the face
(5)
Dwn+2 - Warhammer uppercut - Uppercut with both hands held
together (7.5)
3 - Roundhouse thrust - Stretch kick into the stomach.
Don't understand why it is called
roundhouse (6)
Up+3 - Lifting leg - Kicks enemies up into the air
nearby making air combos
available (8)
Dwn+3 - Mandarin kick - Low kick into groin in a backward
position (4)
4 - Duckling strike - Quick stomach kick (6)
Bck+4 - Frozen wind - Kick on a kneecap (4)
Dwn+4 - Chill foot - Half-swipe low kick (5.5)
1,1 - Cold fingers - Two quick open handed strikes
with different hands each and
also involves movement forwards
(4)
1,2 - Mandarin fists - Open handed strike followed by a
gentle tap that pushes enemy
slightly away (3.5)
4,4 - Funny boots - Two quick strikes of attack 4
and movement forwards (7)
1,1,Up+3 - Mandarin duck legs - At the end hits into the air
nearby allowing room for air
combos (8.5)
4,4,1 - Red Kira - Two kicks and a palm strike done
pretty quickly (7.5)
4,4,Fwd+1 - Evil presence - Two kicks and a strong fist atk
at the end (8.5)
4,4,3 - Deadly decoy - Triple fast kick (8.5)
4,4,Up+3 - Mountain air - Kicks up into air nearby at the
end allowing air combos (9)
4,4,1,1 - Ice fists - Same as Red Kira plus a knockdown
hit at the end (9)
4,4,1,2 - Hardcore fighter - Funny boots plus Mandarin fists
done straight one after the
other (7.5)
1,2,CS - Aussie hunter - At the end of a combo gets out
her Dragon teeth and hits enemy
into the air nearby allowing
air combos (8.5)
b) Yuan Yang in air ---------------------------------------------------[YYA]
These moves can be done when an enemy was hit into the air and Kira is in
Yuan Yang stance.
1 - War cry - A simple punch (1.5)
2 - Smash down - A hit downwards (4)
3 - Gut kick - Name says it (3)
4 - Flip throw - In the air Kira flips over the
enemy and then chucks them
forwards (5.5)
1,1 - Downward swat - Second punch swings down (3)
3,3 - Air sans - Two kicks similar to scissor
kicks (5)
1,1,1 - Downward end - Last punch hits enemy downwards
(5.5)
1,1,2 - Swipe - Same as Downward end except last
hit causes enemy to bounce back.
Perform more combos (8)
1,1,3 - Hovering kick - Two punches and a kick (4.5)
3,3,1 - Swat team - Two kicks and a punch (5.5)
3,3,2 - Power down - After two kicks, on the third
strike, enemy bounces back. Do
more combos (8.5)
1,1,4 - Crashing wind - A flip throw at the end that
causes enemy to bounce back (8.5)
3,3,3 - Spinning wheels - Two kicks and a backflip kick at
the end (8.5)
3,3,4 - End times - Two kicks and then a flip throw
(8)
3,3,1,1 - Downtime - Ends same as Downward end (8)
1,1,3,3 - Pinwheel - Ends same as Spinning wheels (9)
1,1,3,4 - Bounceback - Flip throw at the end. Don't
understand why it's called a
bounceback as enemy does not
bounce back (8.5)
3,3,1,4 - This is the end - Ends with flip throw (8.5)
c) Dragon Teeth --------------------------------------------------------[DRT]
These moves can be done when Kira gets out her Dragon teeth knives.
1 - Forward chest slashes - Gentle forward jab-like slashes
(3)
Bck+1 - Downward circling sword - Vertical spin with knives down
(7)
Dwn+1 - Low upward knife - Knife hit into stomach (3.5)
2 - Rising Dragon Teeth - Hits up into the air nearby
allowing air combos (9)
Bck+2 - Upward circling teeth - Vertical spin with knives up
(7)
Dwn+2 - Uppercut - Self-explanatory (7.5)
3 - Frontal stab - Stab in the stomach (7)
Up+3 - Tippy toe stab - Stab in the face. Stuns (7.5)
Fwd+3 - Dragon push - Slides forwards slightly and
hits with knives (7)
Dwn+3 - Low tippy kick - Low walk-like kick (2)
4 - Front sidekick - Name says it (6)
Bck+4 - Spinning dragon kick - A forward swipe (7)
Dwn+4 - Low spin kick - A low kick that looks like a
forward swipe, but does not
knock enemies off their feet
(5.5)
1,3 - Dragon tooth - A slash followed by a stab (7.5)
4,4 - Snap dragon kick - Two fast kicks. Second one is
into chest (8)
4,4,4 - Black dragon tail - Three fast kicks where last one
knocks down. Very useful! (9.5)
Bck+1,Bck+2 - - Downward knife spin followed by
an upward one. Not on command
list, but is a possible combo
(8.5) (Just like Meat's)
d) Dragon Teeth in air -------------------------------------------------[DTA]
These moves can be done when enemy was hit into the air and Kira has Dragon
Teeth equipped.
1 - Downfall - A kick (3)
2 - Lucky change - Backflip kick (6)
3 - Marked humanoid - A kick (3)
4 - Spinning feet grab - Grabs enemy's head with her feet and
flips him/her over (6.5)
1,1 - Stinky air - Two kicks, similar to scissors (5)
3,3 - Hyper gust - Two kicks in a different fashion (4.5)
1,1,1 - Fresh air - Two kicks followed by a forward flip
kick that hits enemies down (8)
1,1,2 - Air slinky - After two kicks, Kira bounces off the
ground diagonally, kicks this way and
gives room for one more air combo (9)
1,1,3 - Airway - Three kicks (6)
3,3,1 - Gut kick - Three kicks. Not on command list but is
a possible move (6)
1,1,4 - Shove it - Two kicks with a flip over grab at the
end (8)
3,3,3 - Barrel roll - Two kicks and a horizontal spin kick
at the end that hits away (8)
3,3,4 - Downward spiral - Two kicks with a flip over grab at the
end (8)
3,3,1,1 - It's all over - Series of kicks ending similarly to
Fresh air (9)
1,1,3,3 - Air barrel - Series of kicks ending similarly to
Barrel roll (9)
3,3,1,2 - Back in action - Series of kicks ending similarly to
Air slinky, but doesn't allow another
combo (9.5)
1,1,3,4 - Boot slam - Series of kicks with a Spinning feet
grab finish (9)
3,3,1,4 - Zero G - Series of kicks with a Spinning feet
grab finish (9)
e) Specials ------------------------------------------------------------[SPC]
These moves are Kira's specials. Unfortunately there's not many of them.
G - Aussie bulldog - Kira grabs enemy by the head, spins
around them, causing them to lose balance
and to fall forwards on their face (7.5)
Bck,Fwd+4 - Black dragon ball - Kira spins in the air and hits an enemy
(7.5)
Bck,Fwd+1 - Kiss of death - A kiss that at a close range stuns an
opponent (7.5)
Dwn,Fwd+3 - Nightshade - A low pink-coloured blast (6)
*****************************************************************************
4) Strategies ----------------------------------------------------------[STG]
Kira, I think is a relatively fast character. Most of her moves follow one
after another pretty quickly.
Kira's best moves I think would have to be the long combos that finish with
a knockdown, like Evil presence (4,4,Fwd+1), Ice fists (4,4,1,1) and Black
dragon tail (with dragon teeth: 4,4,4). They are the ones I would advise to
use the most often.
Rising Dragon teeth move (2) whilst having Dragon Teeth out is a very useful
way to get enemies up into the air nearby as it is very easy to input.
One can say the same about Lifting leg (Up+3) while in Yuan Yang stance.
Kira should be an ace against fast enemies as majority of her moves are fast.
This means that it is relatively easy to perform a move before they do. I
would advise blocking though as well.
Against enemies with long ranged weapon, block a lot and also jump towards
them with a kick. Also reaching out moves can work, like Tippy toe stab with
Dragon Teeth (Up+3), or a roundhouse thrust (3) in Yuan Yangs style. Kiss of
death special should be good to use too, so you can stun them before coming
close.
Against boss-like enemies parry and breakers should work well as most of
their moves are slow and easy to predict. Also jumping towards them with a
kick works too. I would also strongly advise Black Dragon ball special. But
do not use it too often, because if it gets blocked you can be in a
vulnerable position. Any other long and fast combos should be useful too.
Against shooting enemies use a lot of 8-way run and blocks. Black dragon ball
is a quick way of getting close to someone, so use it. They are not likely
to shoot when you're close. Or you can use their way and shoot back at them
with Nightshade special move. It is considerably good because it shoots low.
For enemies that perform a lot of parries and breakers, keep on changing your
attacks. Use combinations of low and high attacks, fast and slow attacks.
This way they will find it harder to time their parries or breakers. Do not
repeat the same attack unless it's a long-ranged attack.
*****************************************************************************
5) Thanks --------------------------------------------------------------[TKS]
I want to say thanks to:
* gamefaqs.com
* makers of MK: Armageddon as it is an amazing game
* mortalkombatonline.com for Kira's backstory
and...
* readers of this FAQ
*****************************************************************************
6) Kontact me ----------------------------------------------------------[KME]
My email address is
[email protected]
Remember to email me only if there is a major error in this FAQ or if you've
got any questions relating to MK: Armageddon.
Thanks again for reading this FAQ!