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         /                                                         /
         /                     Monster Hunter                      /
         /                                                         /
         /          Damage Mechanics and Statistics FAQ            /
         /                                                         /
         /           Authored by Lord Grahf and fulkth             /
         /                      Version 1.04                       /
         /                                                         /
         /               Last Revised on 11/22/2005                /
         ///////////////////////////////////////////////////////////

       Copyright: 2005 Tom Timmins  (Lord Grahf) lordgrahf@gmail(dot)com
                  2005 Matt Wokosin   (fulkth)   zidanef9f@yahoo(dot)com

                            All rights reserved.


Revision History:

10.26.2005- Project started as Comprehensive Monster Hunter Board FAQ v0.1
11.01.2005- CMHB FAQ v0.2, added elemental data and status multipliers.
11.05.2005- CMHB FAQ v1.0, organized and added hitzone RTF file to the board.
11.14.2005- Began text version of this FAQ.
11.15.2005- Finished version 1.0

11.15.2005- Version 1.01: Fixed a few minor spacing errors and an error with
                         today's date.
11.16.2005- Version 1.02: Fixed shortcut errors in tolerance chart section.
11.17.2005- Version 1.03: Added Blazing Falchion to the elemental weapons
                         list.  Thanks to <SoulVexxer> for pointing it out.
11.22.2005- Version 1.04: Questions were raised about attack increases and
                         stackables.  Errors fixed and information added.



Table of Contents                                            (Shortcut)

*: Introduction

I: The Damage Formula  .     .     .     .     .     .     .  (DFMLA)
 1a: The Variables    .     .     .     .     .     .     .  (DVAR)
 1b: The Raw Damage Formula .     .     .     .     .     .  (RFMLA)
 1c: The Elemental Damage Formula .     .     .     .     .  (EFMLA)
 1d: The Complete Damage Formula  .     .     .     .     .  (CFMLA)

II: Weapon Damage and Class Multipliers  .     .     .     .  (WPN)
 2a: A Brief Explanation
 2b: Attack Percentages     .     .     .     .     .     .  (PCNT)
   1: One-Handed Sword      .     .     .     .     .     .  (SSDMG)
   2: Dual Swords     .     .     .     .     .     .     .  (DSDMG)
   3: Lances    .     .     .     .     .     .     .     .  (LSDMG)
   4: Greatswords     .     .     .     .     .     .     .  (GSDMG)
   5: Hammers   .     .     .     .     .     .     .     .  (HMDMG)
 2c: Class Multipliers      .     .     .     .     .     .  (CLS)
 2d: Formula Example  .     .     .     .     .     .     .  (EXM2)

III: Sharpness Multipliers   .     .     .     .     .     .  (SHRP)
 3a: A Brief Explanation
 3b: Raw Damage Sharpness Multipliers   .     .     .     .  (RSHRP)
 3c: Elemental Damage Sharpness Multipliers   .     .     .  (ESHRP)
 3d: Formula Example  .     .     .     .     .     .     .  (EXM3)

IV: Elemental Damage   .     .     .     .     .     .     .  (ELMNT)
 4a: A Brief Explanation
 4b: Elemental Weapons      .     .     .     .     .     .  (ELWEP)
   1: One-Handed Sword      .     .     .     .     .     .  (ELSS)
   2: Dual Swords     .     .     .     .     .     .     .  (ELDS)
   3: Lances    .     .     .     .     .     .     .     .  (ELLS)
   4: Greatswords     .     .     .     .     .     .     .  (ELGS)
   5: Hammers   .     .     .     .     .     .     .     .  (ELHM)
   6: Bowgun Ammo     .     .     .     .     .     .     .  (ELBG)
 4c: Formula Example  .     .     .     .     .     .     .  (EXM4)

V: Online Defense Multipliers      .     .     .     .     .  (DFNSE)
 5a: A Brief Explanation
 5b: Defense Multiplier Chart     .     .     .     .     .  (DFCHART)
 5c: Formula Example  .     .     .     .     .     .     .  (EXM5)

VI: HP Values    .     .     .     .     .     .     .     .  (HPVAL)
 6a: A Brief Explanation
 6b: Wyverns and Dragons    .     .     .     .     .     .  (HPWYV)
 6c: Dromes     .     .     .     .     .     .     .     .  (HPDRM)
 6d: Minions    .     .     .     .     .     .     .     .  (HPMN)

VII: Hitzone and Elemental Resistances Chart   .     .     .  (HTZON)
 7a: A Brief Explanation
 7b: Wyvern Hitzone Chart   .     .     .     .     .     .  (WHCHRT)
   1: Yian Kut Ku     .     .     .     .     .     .     .  (YKKC)
   2: Gypceros  .     .     .     .     .     .     .     .  (GYPC)
   3: Basarios  .     .     .     .     .     .     .     .  (BASC)
   4: Cephadrome      .     .     .     .     .     .     .  (CPHC)
   5: Khezu     .     .     .     .     .     .     .     .  (KHZC)
   6: Rathalos  .     .     .     .     .     .     .     .  (LOSC)
   7: Rathian   .     .     .     .     .     .     .     .  (IANC)
   8: Plesioth  .     .     .     .     .     .     .     .  (PLEC)
   9: Gravios   .     .     .     .     .     .     .     .  (GRVC)
  10: Monoblos  .     .     .     .     .     .     .     .  (MNOC)
  11: Diablos   .     .     .     .     .     .     .     .  (DIAC)
  12: Lao Shan  .     .     .     .     .     .     .     .  (LAOC)
  13: Fatalis   .     .     .     .     .     .     .     .  (FTAC)
 7c: Drome Hitzone Chart    .     .     .     .     .     .  (DHCHRT)
   1: Velocidrome     .     .     .     .     .     .     .  (VDC)
   2: Gendrome  .     .     .     .     .     .     .     .  (GDC)
   3: Iodrome   .     .     .     .     .     .     .     .  (IDC)
   4: Kirin     .     .     .     .     .     .     .     .  (KNC)
 7d: Minion Hitzone Chart   .     .     .     .     .     .  (MHCHRT)
   1: Apceros   .     .     .     .     .     .     .     .  (APCC)
   2: Aptonoth  .     .     .     .     .     .     .     .  (APTC)
   3: Bullfango .     .     .     .     .     .     .     .  (BULC)
   4: Cephalos  .     .     .     .     .     .     .     .  (CEPC)
   5: Felyne    .     .     .     .     .     .     .     .  (FELC)
   6: Genprey   .     .     .     .     .     .     .     .  (GENC)
   7: Hornetaur .     .     .     .     .     .     .     .  (HORC)
   8: Ioprey    .     .     .     .     .     .     .     .  (IOPC)
   9: Kelbi     .     .     .     .     .     .     .     .  (KELC)
  10: Melynx    .     .     .     .     .     .     .     .  (MELC)
  11: Mosswine  .     .     .     .     .     .     .     .  (MOSC)
  12: Velociprey      .     .     .     .     .     .     .  (VELC)
  13: Vespoid   .     .     .     .     .     .     .     .  (VESC)

VIII: Status Tolerance Chart .     .     .     .     .     .  (STATOL)
 8a: A Brief Explanation
 8b: Status Charts    .     .     .     .     .     .     .  (STATC)
    1: Poison   .     .     .     .     .     .     .     .  (PCHART)
    2: Stun     .     .     .     .     .     .     .     .  (STCHART)
    3: Sleep    .     .     .     .     .     .     .     .  (SLCHART)

IX: Wyvern Elemental Attacks and Damage  .     .     .     .  (WYVATK)
 9a: A Brief Explanation
 9b: List of Elemental Attacks    .     .     .     .     .  (ELATK)

X: Miscellaneous Data  .     .     .     .     .     .     .  (MISCD)

XI: Frequently Asked Questions and More Examples     .     .  (FAQEX)

XII: Disclaimer, Acknowledgments

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            ///////////////////////////////////////////////////
            /                 Introduction                    /
            ///////////////////////////////////////////////////

The primary reason behind the origins of this FAQ was to crack the damage
formula.  How powerful certain weapons are, and how much damage they are
actually doing has sparked a major debate among the Monster Hunter
community since the game was released.

The question of various wyverns' elemental weaknesses, what hitzones take the
most damage, and what weapons work the best has also been a topic of
discussion.  Using this FAQ, if you so desire, you will theoretically be able
to calculate exactly how many hits from any weapon type it will take to kill
any wyvern.

How helpful is this in reality?  Well, wyvern battling is hardly a controlled
experiment in which you would need to calculate the exact number of hits.
Most players enjoy playing with whatever weapon they enjoy the most.  This
guide is not necessarily for those players.

As time went on, I decided to expand this FAQ to include things such as
poison, stun, and sleep tolerance, and wyvern attacks containing elemental
damage.  This guide is a detailed look at the inner workings of Monster
Hunter's battle system.  This guide is for hunters who want to know how the
battle system works - not those with an attitude of "Who cares, I just like
to hit it until it dies."

However, even for those not concerned with exactly how the game works, this
guide still will detail exactly how to take down wyverns with maximum
efficiency.

Not everything in this guide is spelled out for you.  You will have to make
your own calculations based on the formulas given.  However, if you have any
questions you can always e-mail fulkth or me.


            ///////////////////////////////////////////////////
            /         Section I: The Damage Formula           /   (DFMLA)
            ///////////////////////////////////////////////////

=========================
1a: The Variables                                                  (DVAR)
=========================
So you already know how everything works and you want to jump right in?
Well, you can start figuring up damage right now if you wish.  If you don't
understand how the formula works after I explain it here, don't worry.  That
is what the FAQ is for, and I will explain each section in great detail.

To figure up damage to a wyvern, this is the information you need.  Listed
is a description of the variable and the variable name I will be using from
here on out in brackets.  [ ]  Next to that, listed in parenthesis, is the
section of the FAQ you can refer to for further explanation.

    Attack Power:               [ATP]

This is simply the attack power as your status menu reads.  Don't forget to
include attack up armor or powercharms when doing your calculation.  Don't use
only the weapon attack power unless you have no status boosting equipment on!

    Type of Weapon Strike:      [TYPE]           (Section 2b)

The type of attack you choose to use with your weapon.  Whether it be the
overhead smash with a greatsword (.48) or a long charge superpound with your
hammer (2 Hits, .20 & .76).

    Weapon Class Multiplier:    [CLASS]          (Section 2c)

An easy variable to remember.  After just a few calculations, you will have
them memorized.  This is simply a number you divide your total damage by at
the end of the equation which helps balance damages between the stronger and
weaker weapon classes.  Short Swords only get divided by 1.4, while the
overpowering hammer class must be divided by 5.2.

    Sharpness Variable:         [SHARP]          (Section 3b)

What sharpness level your weapon is at when you attack.  Green sharpness adds
the most attack power (1.125).  Simply throw this number into the long string
of items you are multiplying together.

    Hitzone Multiplier:         [HITZONE]        (Section 7)

This is a percentage of how much weapon damage the enemy is absorbing.  The
higher the number, the more damage is being done.  For the chart in section
VII, the number listed is the percent out of 100 that is being absorbed.  For
example, (90) would be put into the equation as (.90).  (150) would be put
into the equation as (1.50)

    Defense Multiplier:         [DEFENSE]        (Section 5)

Simply the online defense multiplier for the creature you are fighting.  All
wyverns and dromes have the same defense increases for online and online+
versions, and dragons are only slightly different.  Offline enemies
have no defense multiplier, so you can leave this item out of the equation
entirely or use 1.0 as a filler number if need be.  As a general rule, online
HR1-12 wyverns have a multiplier of .95, and HR13+ have a multiplier of .75.

    Element:                    [ELEMENT]        (Section 4)

The amount of elemental damage listed for your weapon.  This applies only to
Fire, Water, Thunder and Dragon.  Status elements don't deal damage and are
applied separately from the damage formula.  This also applies to melee
weapons only.

    Weapon Sharpness(Element):  [ESHARP]         (Section 3c)

Again, the amount of sharpness your weapon currently has will cause your
elemental damage to vary.  Green sharpness uses 100% of the status element,
while red uses only 25%.

    Element Hitzone Multiplier: [ELMZONE]        (Section 7)

Every hitzone of the wyvern has its own strength and weakness for elements as
well.  The same with the raw damage hitzone multiplier, the higher the number,
the more element is being absorbed.  (100) would be entered as (1.0), while
(35) would be (.35).

=========================
1b: Raw Damage Formula                                             (RFMLA)
=========================
So you have your Ancient Blade and you want to go smash some things, eh?
Great.  But what if you have your Eternal Annihilator?  That's fine too.  Both
weapons have to be put through the raw damage formula first.  Once you find
the raw damage for Ancient Blade, you're done.  With Eternal Annihilator,
you'd have another step.  Keep your raw damage calculation aside and refer to
section 1c to find how to add in the elemental damage.  Refer to Section XI
for more examples, or continue through each section for a more detailed
explanation.

And now, the raw damage formula:

[ATP x TYPE x SHARP x HITZONE x DEFENSE] / [CLASS] = Total Raw Damage

    Example Situation:
Hunter with Grayburg and Powercharm decides to poke a Rathian+ (online) in
the face with a normal stab.  His or her weapon is at green sharpness.

[ATP]:      494           (Grayburg 483 + Powercharm 11 = 494)
[TYPE]:     .23           (Normal lance stab, 23%)
[SHARP]:    1.125         (Green sharpness 112.5%, or 1.125)
[HITZONE]:  .90           (Rathian head multiplier is 90)
[DEFENSE]:  .75           (All online+ wyverns have .75 defense multiplier)
[CLASS]:    2.3           (All lances, class multiplier 2.3)

[ATP x TYPE x SHARP x HITZONE x DEFENSE] / [CLASS] = Total Raw Damage
494 x  .23 x 1.125 x   .90   x   .75    /   2.3   =     37.51

Congratulations, you have now learned how to compute any amount of raw damage.
If you felt like it, you could go online, go to Rathian+, and if you did ONLY
this attack, you can calculate that it would take you 214 hits to kill Ian+,
considering it has 8000 HP online+.

Of course, no one ever does only one attack, and hits only one hitzone, but
it's a good thing to know.  Fill in your own numbers using the charts provided
in this FAQ.

=========================
1c: Element Damage Formula                                         (EFMLA)
=========================
So you're done figuring up the raw damage, but now you have to add on the
elemental damage... well really, this is the easy part.  Just don't forget to
write down your raw damage amount or put it in memory on the calculator.  Put
that number aside and come up with the amount of elemental damage for each
hit.  Remember that if you're doing a raw damage combo (such as the three hit
combo with the hammer), you will have to add in your elemental damage three
times: once for each hit.  Elemental damage is a constant and is not affected
by the raw damage at all.  Refer to section IV for a more detailed explanation
of elements.

The elemental formula:

[ELEMENT x ESHARP x ELMZONE x DEFENSE] = Total Elemental Damage

    Example Situation:
Hunter with Black Dragon Spear and Powercharm decides to poke a Rathian
(offline) in the face with an upward stab.  His or her weapon is at green
sharpness.

[ELEMENT]:  30            (See: Black Dragon Spear, 30 Dragon)
[ESHARP]:   1.0           (Green sharpness for elements, x 1.0)
[ELMZONE]:  .35           (Rathian's weakness to dragon at head is 35)
[DEFENSE]:  1.0           (Offline, has no defense multiplier.  x 1.0)

[ELEMENT x ESHARP x ELMZONE x DEFENSE] = Total Elemental Damage
  30    x   1.0  x   .35   x   1.0    = 10.5 (Added Dragon Damage)

=========================
1d: Complete Damage Formula                                        (CFMLA)
=========================
Your complete damage formula, taking into consideration both elemental damage
and raw damage, looks something like this:

([ATP x TYPE x SHARP x HITZONE x DEFENSE] / [CLASS])

+

[ELEMENT x ESHARP x ELMZONE x DEFENSE] = Total Damage.

Quite a long formula, I know.  Continuing with the situation shown above in
the elemental damage section, let us calculate how many upstabs with BDSpear
and powercharm it would take to kill the offline Rathian.  Take into
consideration I am not including three-hit combos, as the third hit in a lance
combo is 30%, not 28%, and would throw the numbers off.  That can easily
be calculated as a 28.66% average, but for simplicity's sake we will only use
single upstabs.

The raw damage done by BDS with powercharm is:
[563 x .28 x 1.125 x .90 x 1.0] / 2.3 = ~69.4

Add in the 10.5 dragon damage we just figured up:
69.4 + 10.5 = 79.9 damage.

That offline Rathian (2500 HP) would die in 32 hits.
(32 x 79.9 = 2556.8 damage.)

Confused?  I wouldn't worry about it.  Sections II - V will explain more about
each variable in the damage formula to you.  However, if you understand
completely how the damage formula works or simply don't care because it takes
too long to figure up, jump to section VI for information on wyvern HP,
section VII for weaknesses, and section VIII for an explanation on status
ailments.

            ///////////////////////////////////////////////////
            / Section II: Weapon Types, Damage, & Multipliers /   (WPN)
            ///////////////////////////////////////////////////

=========================
2a: Brief Explanation
=========================
First of all, the myth that greatswords are stronger because they have high
attack power needs to be dispelled.  No weapon uses 100% of its attack power
(except for the golf swing hit of the hammer in a three hit combo).

Every attack does a certain percentage of its total attack power, which is
then multiplied by the creature's resistance to that type of attack (See
section VII for more information.)  Elements, on the other hand, are figured
up separately from raw damage.  See section IV for more information on
elemental damage.

For example, a Greatsword that has 900 attack power would only do 68 damage
with a single sideswing.  Not only that, but after factoring in the resistance
multiplier, you more than likely would only be doing around 20 damage to a
wyvern's legs.  However, a blow to the head of a Rathian may do much closer
to 60.

As you can see, placement of attacks can make a monumental difference in how
quickly a party or even a single person can take down a wyvern, but once
again, resistance multipliers will be discussed in section VII.

Listed for you here is exactly what percent of your weapon's total attack
power is being used with each attack.  Also listed is a "Class Multiplier"
variable which is a constant for every weapon in that class.  For example,
all greatswords regardless of attack power have a class multiplier of 4.8,
while all lances have a class multiplier of 2.3.  Your final raw damage
calculation is divided by this variable in the final step.  See section 2d
for a simple formula example.


=========================
2b: Attack Percentages                                             (PCNT)
=========================
         1) One-Handed Sword (SnS)                                (SSDMG)

Regular combo (Up x3): 14%, 12%, 8% & 12% (4 hits total, 46%)

Revolving slice (Left): 24%

Jumping slice (Down): 18%

Rolling slice (Up after roll): 15%

Guard attack (While guarding): 14%

Unsheathe attack: 18%


         2) Dual Swords                                           (DSDMG)

(Normal)

Regular combo (Up x3): 14%, 8% & 6%, 5% & 7% & 16% (6 hits total, 57%)

Revolving slice (Left): 10% & 8% & 6% (3 hits total, 24%)

Charging slice (Down): 12% & 6% (2 hits total, 18%)

Rolling slice (Up after roll): 15%

Unsheathe attack: 12% & 6% (2 hits total, 18%)


(Berserk mode)

Regular combo (Up x3): 18%, 10% & 8%, 6% & 9% & 21% (6 hits total, 72%)

Revolving slice (Left): 13% & 10% & 8%, 13% & 10% & 8% (6 hits total, 62%)

Rolling slice (Up after roll): 20%

Fury combo (Down): 28% & 5%(x8) & 33% (10 hits total, 101%)


         3) Lance                                                 (LSDMG)

Normal stab combo (Up x3): 23%, 23%, 30% (3 hits, 76%)

Upward stab combo (Down x3): 28%, 28%, 30% (3 hits, 86%)

Charge through (R3): 20%

Charging stab finisher: 40%

Guard attack: 20%

Unsheathe attack: 28%


         4) Greatsword                                            (GSDMG)

Regular slice (Up): 48%

Sideways slash (Left): 36%

Upswing (Right): 46%

Unsheathe attack: 48%


         5) Hammer                                                (HMDMG)

Regular combo (Up x3): 52%, 20%, 100% (3 hits, 172%)

Side swing (Down): 15%

Spinning attack: 20%, 10% (each revolution, up to 5x), 40% (Golfswing finisher)
                                                         (4-6 hits, 70% - 90%)

Short charge (R1): 45%

Medium Charge(R1): 45% & 35% (2 hits, 80%)

Superpound(R1): 20% & 76% (2 hits, 96%)

Unsheathe attack: 20%

=========================
2c: Class Multipliers                                              (CLS)
=========================
Weapon class multipliers are as follows:

Bowgun: 1.2

SnS: 1.4

Duals: 1.4

Lance: 2.3

Greatsword: 4.8

Hammer: 5.2

=========================
2d: Formula Example                                                (EXM2)
=========================

Example follows:

 Example I:

Theoretical Greatsword Attack Power:    900
Sideswing Attack(Section 2b):           36%
Class Multiplier for GS(Section 2c):    4.8

[Attack Power x Attack Type] / [Class Multiplier]  =   Total Damage
    900      x     .36      /        4.8          =       67.5

 Example II:

Theoretical Lance Attack Power:         460
Upstab Attack(2b):                      28%
Class Multiplier for Lance(2c):         2.3

[Attack Power x Attack Type] / [Class Multiplier]  =   Total Damage
    460      x     .28      /        2.3          =        56

This does not take into consideration sharpness of weapon, hitzone
resistance, elements, or online wyvern defense.  Those will be added into
the equation later in this FAQ in Sections III, IV and V.


            ///////////////////////////////////////////////////
            /       Section III: Sharpness Multipliers        /   (SHRP)
            ///////////////////////////////////////////////////

=========================
3a: Brief Explanation
=========================
Sharpness directly affects the amount of raw damage you inflict, and can be
added to the damage formula very easily.  Depending on how much sharpness
your weapon has, your total attack power is multiplied by a certain value, as
will be shown below.

Sharpness also directly affects the amount of elemental damage you inflict.
Those variables will be given here, but will be discussed in greater detail
in section IV.

Green sharpness for your weapon increases the total attack power by 12.5%.
Green sharpness for a weapon with an elemental attribute does 100% of the
stated elemental damage.  The full numbers are as follows:

=========================
3b: Raw Damage Multiplier                                          (RSHRP)
=========================
Green: 1.125
Yellow: 1.0
Orange: .75
Red: .50

=========================
3c: Elemental Damage Multiplier                                    (ESHRP)
=========================
Green: 1.0
Yellow: .75
Orange: .50
Red: .25

=========================
3d: Formula Example                                                (EXM3)
=========================
 Example I: 900 ATP Greatsword with Green Sharpness

Theoretical Greatsword Attack Power:    900          [ATP]
Sideswing Attack(Section 2b):           36%          [TYPE]
Class Multiplier for GS(Section 2c):    4.8          [CLASS]
Green Sharpness Multiplier(Section 3b): 1.125        [SHARP]

[ ATP x TYPE x SHARP ] / [CLASS]  =   Total Damage
 900 x .36  x 1.125   /   4.8    =       ~76

 Example II: 460 ATP Lance with Orange Sharpness

Theoretical Lance Attack Power:         460          [ATP]
Upstab Attack(2b):                      28%          [TYPE]
Class Multiplier for Lance(2c):         2.3          [CLASS]
Orange Sharpness Multiplier(3b):        .75          [SHARP]

[ ATP x TYPE x SHARP ] / [CLASS]  =   Total Damage
 460 x .28  x  .75    /   2.3    =        42


            ///////////////////////////////////////////////////
            /          Section IV: Elemental Damage           /  (ELMNT)
            ///////////////////////////////////////////////////

=========================
4a: Brief Explanation
=========================
Elemental damage is figured up separately from raw damage.  When using a
weapon with a damaging element, you are doing a set amount of damage
every time you strike.

Short Swords and Dual Swords are by far the most damaging weapons to use
with elements, since they hit so frequently.  A fury combo with a set of
dual swords hits with an element 10 times in about the same amount of time
it would take you to get two hits in with a Greatsword.

Weapon class ranking in order of proficiency:

 1) Dual Swords
 2) One-Handed Sword
 3) Lance  (Charge through attack is most useful)
 4) Hammer (Spin attack is most useful)
 5) Greatsword

The equation for elemental damage is simple.  Using the chart in Section
VII, find the wyvern's resistance to that particular element.  Then
multiply that number by the amount of element listed for your weapon,
and the sharpness multiplier for elements listed in section 3c.

Elemental damage does not change based on weapon type.  A greatsword
with 30 fire element will do the same fire damage as a short sword with 30
fire element every time you connect with the wyvern.  However, greatswords
are still dealing more raw damage than the average short sword, so finding
what element a wyvern is weak to is very important.  An Eternal Strife
isn't going to help you much in the elemental department if you're on a
Yian Kut-Ku quest, while an Eternal Annihilator or Red Dragon Sword will
still take it down fairly quickly.

Status ailments are slightly different.  They don't deal any added damage
initially, but every time your weapon succeeds in inflicting a status
hit, the wyvern's tolerance to that status is decreased by the amount
listed on your weapon.  The animation itself, whether it be sleep cloud,
poison cloud or stun "cloud" does zero added damage.  This can be
verified with a simple test on anything other than a vespoid or hornetaur.
Simply attack an enemy with a single hit from a status inflicting weapon
then kick it to death.  It will take the same amount of kicks whether you
got the "status hit" or not.  Explained further with an example in the
Frequuently Asked Questions section XI.

A chart of how much tolerance various wyverns have is listed in section VIII.
Keep in mind that wyverns recover status tolerance over time, and each
time a wyvern is successfully inflicted with that status ailment, its
tolerance is raised.  Thus, it becomes increasingly more difficult to
stun or poison a wyvern each time the wyvern's status is cleared.

When a wyvern is stunned, its tolerance is maxed out.  Therefore, you
cannot work toward stunning it again until the status has cleared.  Using
Stun shots on a wyvern that is currently stunned is completely useless.
The same goes for sleep.

Poison, however, has its tolerance reset the instant the status is
inflicted.  It is possible to work toward poisoning the wyvern a second
time while it is still losing health from being poisoned the first time.
However, the tolerance will stop short of the maximum amount until the
status has cleared.  If using poison shot correctly while a wyvern is
poisoned, you should be able to poison the wyvern again in one hit - the
moment the status has worn off

=========================
4a: Elemental Weapons                                             (ELWEP)
=========================
Final Weapon Forms only:

         1) One-Handed Sword                                     (ELSS)

Deadly Poison:               +36 Poison
Poison Battle Axe:           +28 Poison

Catburglar:                  +30 Stun
Deathprize:                  +26 Stun

Sandman Finsword:            +23 Sleep

Corona:                      +44 Fire
Blazing Falchion:            +38 Fire
Monoblos Club:               +31 Fire

Odyssey:                     +30 Water

Kirin Bolt Ultimus:          +34 Thunder
Thundertip:                  +28 Thunder

Eternal Strife:              +63 Dragon
Black Dragon Sword;          +32 Dragon


         2) Dual Swords                                          (ELDS)

Gradios Ultimus              +25 Fire

Guild Knight Saber           +23 Water
Cutlass+                     +21 Water

Guillotine                   +18 Thunder

Dual Dragon Ultimus          +28 Dragon


         3) Lance                                                (ELLS)

Native Spear                 +33 Poison
Gravios Spear                +24 Poison

Trident                      +24 Stun

Nightmare                    +26 Sleep

Gatling Lance                +41 Fire
Spear of Prominence          +34 Fire
Crimson War Pike             +31 Fire

Vacuum Striker               +27 Water
Aqua Spear+                  +22 Water

Black Dragon Spear           +30 Dragon


         4) Greatsword                                           (ELGS)

Chrome Razor                 +42 Poison

Rathalos Firesword           +48 Fire
Plesioth Watersword          +46 Water
Frozen Tuna                  +33 Water

Eager Cleaver                +46 Thunder

Eternal Annihilator          +42 Dragon
Red Dragon Sword             +33 Dragon

         5) Hammer                                               (ELHM)

Cactus Creamer               +26 Poison
Titan Hammer                 +24 Poison
Graviton Hammer              +18 Poison

Binder Mace                  +21 Stun
Iron Devil                   +18 Stun

Teddybear                    +20 Sleep

Dead Revolver                +29 Fire

Dragonbreaker                +28 Dragon

         6) Bowgun Ammo                                          (ELBG)

Poison S Lv 1                +25 Poison
Poison S Lv 2                +50 Poison

Stun S Lv 1                  +25 Stun
Stun S Lv 2                  +50 Stun

Sleep S Lv 1                 +25 Sleep
Sleep S Lv 2                 +50 Sleep

Crag S Lv 1                  +30 Fire
Crag S Lv 2                  +45 Fire
Crag S Lv 3                  +60 Fire

Clust S Lv 1-3                +2 Fire (Per bomblet)

Pellet S Lv 1-3               +5 Water

=========================
4d: Formula Example                                                (EXM4)
=========================
 Example I: 50 Dragon Element SnS with Green Sharpness

Element on Theoretical SnS:             50           [ELEMENT]
Green Element Sharp Multiplier(3c):     1.0          [ESHARP]

[ ELEMENT x ESHARP ]    =   Elemental Damage
   50    x  1.0        =        50

 Example II: 30 Fire Element Lance with Orange Sharpness

Element on Theoretical SnS:             30           [ELEMENT]
Orange Elemental Sharpness Multiplier:  .50          [ESHARP]

[ ELEMENT x ESHARP ]    =   Elemental Damage
   30    x  .50        =         15

            ///////////////////////////////////////////////////
            /     Section V: Online Defense Multipliers       /   (DFNSE)
            ///////////////////////////////////////////////////

=========================
5a: Brief Explanation
=========================
Everyone knows that online and online+ versions of enemies have more HP.  But
what most people don't realize is that they also have more defense.  This can
be verified by how many hits it takes to stagger a wyvern.  Anyone who has
done any headlocking knows that normal wyverns can be locked with less hits
and/or weaker weapons than their online+ counterparts.  However, there is even
a slight defense increase between an offline and online normal wyvern.  Even
minions have defense increases, although not nearly as much as wyverns.

What does this mean?  Well, it means that although an online+ version of
a wyvern like Rathalos may have 3.2 times as much HP as offline, it is not
going to take 3.2 times as long - It's going to take longer.  Not only do you
have to deplete 3.2 times as many hitpoints, but all your attacks are only
doing 75% of their normal damage.  It's going to take closer to four times
as long to dispatch the wyvern as it would offline.

The only reason behind giving wyverns both HP increases and defense increases
is that it makes them harder to stagger.  Considering how powerful some of the
online HR13+ weapons are, wyverns like Plesioth can be tripped every few hits.
Allowing this to happen on online+ versions of wyverns would make them too
easy.  This way, they can leave the stagger limits for each hitzone the same,
and just increase the defense of the wyvern.  Same result: it was just easier
to program one extra variable rather than change -every stagger limit- for
-every body part- of -every wyvern- in the game.

=========================
5b: Defense Multipliers                                            (DFM)
=========================
Here are the basic rules for defense multipliers:

- No enemy offline has a defense multiplier.  You may use 1.0 if you desire,
but multiplying by 1 won't change anything.  It's easier to just leave it out
of the equation altogether.

- Online HR1-12 minions have no defense multiplier.  Again, you may use
1.0 if you desire, but it won't change anything.

- Online HR1-12 wyverns and dromes do have a defense multiplier.  It is only
about 5%, but it is enough that you can headlock with certain weapons offline
and cannot headlock with them online.

- All Online HR13+ creatures have defense multipliers.  Dragons, dromes,
wyverns, minions, even felyne and melynx.

- It is believed that the only difference between Lao and Lao+ is the defense.
Lao+ has roughly 35% more defense, so should take 35% more hits to kill.  This
is unverified.

=========================
5b: Defense and HP Variation Chart                                 (DFCHART)
=========================
Simple chart showing the variation in defense and HP between the three classes
of enemies in Monster Hunter.

[HP]
- Self Explanatory.  This is the amount that the offline HP is multiplied by.
1.0 is normal HP, 2.0 is twice as much, and 3.2 is, well, 3.2 times as much.

[Defense]
- Defense multiplier.  The lower the number, the higher the defense.  This is
actually the number you are multiplying your attack power by, so (.75) means
your attacks are only doing 75% of their normal damage.
__________________________________________________________________
|Creature |     Offline      |     Online       |     Online+      |
|---------+------------------+------------------+------------------|
|         |   HP   | Defense |   HP   | Defense |   HP   | Defense |
|---------+--------+---------+--------+---------+--------+---------|
|Minion   |  1.0   |   1.0   |  1.25  |   1.0   |  2.0   |   .90   |
|---------+--------+---------+--------+---------+--------+---------|
|Drome    |  1.0   |   1.0   |  2.0   |   .95   |  3.2   |   .75   |
|---------+--------+---------+--------+---------+--------+---------|
|Wyvern   |  1.0   |   1.0   |  2.0   |   .95   |  3.2   |   .75   |
|---------+--------+---------+--------+---------+--------+---------|
|Dragon   |  N/A   |   N/A   |  1.0   |   .95   |  1.0   |   .70   |
|_________|________|_________|________|_________|________|_________|

=========================
5b: Formula Example                                                (EXM5)
=========================
 Example I: 900 ATP GS, Yellow Sharpness, Online HR1-12 wyvern

Theoretical Greatsword Attack Power:    900          [ATP]
Upswing Attack(Section 2b):             .46          [TYPE]
Class Multiplier for GS(Section 2c):    4.8          [CLASS]
Yellow Sharp Multiplier(Section 3b):    1.0          [SHARP]
Online Defense Multiplier(Section 5b):  .95          [DEFENSE]

[ ATP x TYPE x SHARP x DEFENSE ] / [CLASS]  =   Total Damage
 900 x .46  x  1.0  x   .95     /   4.8    =      ~81.9

 Example II: 460 ATP Lance, Orange Sharpness, Online HR13+ minion

Theoretical Lance Attack Power:         460          [ATP]
Normal Attack(2b):                      .23          [TYPE]
Class Multiplier for Lance(2c):         2.3          [CLASS]
Red Sharpness Multiplier(3b):           .50          [SHARP]
Online Defense Multiplier(5b):          .90          [DEFENSE]

[ ATP x TYPE x SHARP x DEFENSE ] / [CLASS]  =   Total Damage
 460 x .23  x  .50  x   .90     /   2.3    =      ~20.7


            ///////////////////////////////////////////////////
            /             Section VI: HP Values               /   (HPVAL)
            ///////////////////////////////////////////////////

=========================
6a: Brief Explanation
=========================
You can use the chart above to calculate HP if you want, but I'm sure you
think it'd be so much easier if I just provided you with a chart, right?
Of course.  Just remember that online and online+ wyverns may appear as if
they have more HP than stated, but that is because they have higher defense
values as well.  Refer back to section 5b for details on online defense if
you haven't read up on it already.

=========================
6b: Wyvern and Dragon HP                                           (HPWYV)
=========================
______________________________________________________________
|   Creature   |    Offline    |    Online     |    Online+    |
|--------------+---------------+---------------+---------------|
| Yian Kut-Ku  |    1000 HP    |    2000 HP    |    3200 HP    |
|--------------+---------------+---------------+---------------|
|   Gypceros   |    1500 HP    |    3000 HP    |    4800 HP    |
|--------------+---------------+---------------+---------------|
|   Basarios   |    1500 HP    |    3000 HP    |    4800 HP    |
|--------------+---------------+---------------+---------------|
|  Cephadrome  |    2000 HP    |    4000 HP    |    6400 HP    |
|--------------+---------------+---------------+---------------|
|     Khezu    |    2000 HP    |    4000 HP    |    6400 HP    |
|--------------+---------------+---------------+---------------|
|   Rathalos   |    2000 HP    |    4000 HP    |    6400 HP    |
|--------------+---------------+---------------+---------------|
|    Rathian   |    2500 HP    |    5000 HP    |    8000 HP    |
|--------------+---------------+---------------+---------------|
|    Gravios   |    2500 HP    |    5000 HP    |    8000 HP    |
|--------------+---------------+---------------+---------------|
|   Plesioth   |    2500 HP    |    5000 HP    |    8000 HP    |
|--------------+---------------+---------------+---------------|
|   Monoblos   |    3000 HP    |      N/A      |      N/A      |
|--------------+---------------+---------------+---------------|
|    Diablos   |    3500 HP    |    7000 HP    |   11200 HP    |
|--------------+---------------+---------------+---------------|
|   Lao Shan   |      N/A      |   32000 HP    |   32000 HP    |
|--------------+---------------+---------------+---------------|
|    Fatalis   |      N/A      |      N/A      |   32000 HP    |
|______________|_______________|_______________|_______________|

=========================
6c: Drome HP                                                       (HPDRM)
=========================

______________________________________________________________
|   Creature   |    Offline    |    Online     |    Online+    |
|--------------+---------------+---------------+---------------|
| Velocidrome  |     500 HP    |    1000 HP    |    1600 HP    |
|--------------+---------------+---------------+---------------|
|   Gendrome   |     750 HP    |    1500 HP    |    2400 HP    |
|--------------+---------------+---------------+---------------|
|    Iodrome   |    1000 HP    |    2000 HP    |    3200 HP    |
|--------------+---------------+---------------+---------------|
|     Kirin    |      N/A      |    4000 HP    | 6400~7200 HP* |
|______________|_______________|_______________|_______________|

*Actual value varies from quest to quest.

=========================
6d: Minion HP                                                      (HPMN)
=========================

______________________________________________________________
|   Creature   |    Offline    |    Online     |    Online+    |
|--------------+---------------+---------------+---------------|
|   Apceros    |    160 HP     |    200 HP     |    320 HP     |
|--------------+---------------+---------------+---------------|
|Aptonoth  (Sm)|     64 HP     |     80 HP     |    128 HP     |
|--------------+---------------+---------------+---------------|
|Aptonoth  (Lg)|     88 HP     |    110 HP     |    176 HP     |
|--------------+---------------+---------------+---------------|
|Bullfango (Sm)|    160 HP     |    200 HP     |    320 HP     |
|--------------+---------------+---------------+---------------|
|Bullfango (Lg)|    240 HP     |    320 HP     |    480 HP     |
|--------------+---------------+---------------+---------------|
|   Cephalos   |    240 HP     |    320 HP     |    480 HP     |
|--------------+---------------+---------------+---------------|
|    Felyne    |     32 HP     |     40 HP     |     64 HP     |
|--------------+---------------+---------------+---------------|
|   Genprey    |     80 HP     |    100 HP     |    160 HP     |
|--------------+---------------+---------------+---------------|
|Hornetaur (Sm)|     40 HP     |     50 HP     |     80 HP     |
|--------------+---------------+---------------+---------------|
|Hornetaur (Lg)|     80 HP     |    100 HP     |    160 HP     |
|--------------+---------------+---------------+---------------|
|    Ioprey    |    120 HP     |    150 HP     |    240 HP     |
|--------------+---------------+---------------+---------------|
|    Kelbi     |     48 HP     |     60 HP     |     96 HP     |
|--------------+---------------+---------------+---------------|
|    Melynx    |     40 HP     |     50 HP     |     80 HP     |
|--------------+---------------+---------------+---------------|
|   Mosswine   |     48 HP     |     60 HP     |     96 HP     |
|--------------+---------------+---------------+---------------|
|  Velociprey  |     56 HP     |     70 HP     |    112 HP     |
|--------------+---------------+---------------+---------------|
| Vespoid  (Sm)|     32 HP     |     40 HP     |     64 HP     |
|--------------+---------------+---------------+---------------|
| Vespoid  (Lg)|     64 HP     |     80 HP     |    128 HP     |
|______________|_______________|_______________|_______________|

            ///////////////////////////////////////////////////
            /Section VII: Hitzone & Elemental Resistance Chart/   (HTZON)
            ///////////////////////////////////////////////////

=========================
7a: Brief Explanation
=========================
This is the chart that everyone needs to see.  It not only lists the
weakpoints of every wyvern, but exactly HOW weak they are. These numbers
represent a percentage of total weapon damage taken by each body part.  A
higher number represents more damage being absorbed.

There are three types of weapon damage.  Cutting type, Hammer type, and Gun
type.  All melee blades deal cutting type damage.  Hammers deal hammer type
damage.  Both light and heavy bowguns deal gun type damage.  Each hitzone of
a wyvern takes different damage from these types of weapons.

Hammer users should attack Yian Kut-Ku's head, as it absorbs 80% (.80) of the
weapon damage calculation.  Blade users are only dealing 50% with a GS, lance
or sword, and would be better suited to attack the wings, which absorb 75% of
cutting damage.  This is just one example of why it is important to know the
weaknesses of wyverns.  Study the chart and become a better hunter.

The chart also details elemental damage.  Once again, the numbers are simply
a percent of your weapon's element that is getting absorbed.  For example, a
hunter with a fire weapon facing Gypceros would want to attack the face, while
someone using a raw damage weapon would be better suited to attack the tail.
Gypceros absorbs a whopping 50% of the listed fire damage from your weapon
every time you hit him in the face.

The third thing the chart shows is the stagger limits.  Headlockers, this is
for you.  This tells you exactly how much damage has to be done to a body part
to cause the wyvern to "flinch" or "stagger".  As you can see, the value for
headlocking Raths are at 100 HP for both.  The reason Rathian is easier to
lock is because she absorbs more cutting damage AND more dragon damage than
Rathalos.  Also you can see very easily why Yian Kut Ku is easier to winglock
than it is to headlock.  It takes far more damage at the wings (.75) than at
the head (.50)

Also, by watching the stagger limits wisely, it is possible to keep it in an
endless "trip lock".  Deal just under the required amount to stagger at the
legs while it has fallen, then just as it gets up, hit it with that final blow
to send it over the stagger limit.  Poor thing will fall right back over again.
Repeat as necessary.

Key:

[Cut]
- Percentage of total weapon damage taken from one strike.
(SnS, Dual, GS, or Lance)

[Blow]
- Percentage of total weapon damage taken from one blow.
(Hammer)

[Gun]
- Percentage of total weapon damage taken from one bullet.
(Light, Heavy Bowgun)

[Fire/Watr/Thdr/Drgn]
- Percentage of total elemental damage taken from one elemental strike.
(Fire, Water, Thunder or Dragon respectively)

[Stagger Limit]
- How much damage has to be done to that particular body part to "stagger"
it.  This is used primarily in headlocking, winglocking or leglocking.

=========================
7b: Wyvern Hitzone Chart                                           (WHCHRT)
=========================

Yian Kut Ku (YKKC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  50* |  80  | 100  |  10  |  40  |  30  |  0   ||     80 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  50  |  60  |  50  |  10  | 100  |  50  |  20  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  40  |  50  |  40  |  10  |  25  |  15  |  0   ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  80  |  70  |  80  |  10  |  25  |  15  |  0   ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  50  |  60  |  30  |  10  |  25  |  15  |  0   ||     80 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  75  |  70  |  70  |  10  |  20  |  25  |  0   ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  25  |  30  |  30  |  5   |  10  |  5   |  0   ||     80 HP     |
|_________|______|______|______|______|______|______|______||_______________|

*Cutting multiplier for head is believed to change to .80 after beak is
chipped.  Possibly weakens multiple times with each beak chip.


Gypceros (GYPC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  70  |  80  | 100  |  50  |  20  |   0  |  10  ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  50  |  25  |  50  |  30  |  10  |   0  |  10  ||     80 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  70  |  30  |  20  |  20  |  10  |   0  |  10  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  80  |  30  |  20  |  30  |  10  |   0  |  10  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  90  |  40  |  80  |  30  |  10  |   0  |  10  ||     80 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  50  |  30  |  30  |  30  |  20  |   0  |  10  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  20  |  20  |  30  |  10  |  10  |   0  |  10  ||    100 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Basarios (BASC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  20  |  20  |  20  |  15  |  10  |  10  |  18  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  20  |  20  |  20  |  15  |  10  |  10  |  18  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  20  |  20  |  20  |  15  |  10  |  10  |  18  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  25  |  25  |  50  |  20  |  10  |  10  |  18  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  20  |  20  |  20  |  15  |  10  |  10  |  18  ||    140 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  20  |  20  |  20  |  15  |  10  |  10  |  18  ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  25  |  25  |  30  |  20  |  10  |  10  |  10  ||    100 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Cephadrome (CPHC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  40  |  50  |  60  |   0  |  10  |  15  |   5  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     | 110  | 100  | 150  |   0  |  10  |  15  |   5  ||     80 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     | 100  |  90  | 150  |   0  |  12  |  20  |   5  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  | 120  | 130  | 100  |   0  |  15  |  15  |   5  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  60  |  50  |  60  |   0  |  10  |  10  |   5  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  40  |  50  |  60  |   0  |  10  |  10  |   5  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  35  |  30  |  35  |   0  |  15  |  10  |   5  ||    150 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Khezu (KHZC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  45  |  60  |  90  |  40  |   5  |   0  |   5  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  60  |  50  |  70  |  30  |   5  |   0  |   5  ||    140 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  50  |  25  |  20  |  30  |   5  |   0  |   5  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  50  |  25  |  20  |  30  |   5  |   0  |   5  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  20  |  20  |  30  |  20  |   5  |   0  |   5  ||     90 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  25  |  25  |  40  |  20  |   5  |   0  |   5  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  25  |  20  |  30  |  15  |   5  |   0  |   5  ||    120 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Rathalos (LOSC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  80  |  70  |  70  |   0  |  30  |  15  |  30  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  50  |  50  |  40  |   0  |  20  |  10  |  20  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  25  |  30  |  40  |   0  |  20  |  15  |  20  ||    160 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  45  |  40  |  90  |   0  |  15  |  15  |  10  ||    160 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  30  |  30  |  30  |   0  |  10  |   5  |  20  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  25  |  20  |  30  |   0  |  30  |  15  |  20  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  45  |  50  |  45  |   0  |  10  |   5  |   5  ||    160 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Rathian (IANC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  90  |  80  |  70  |  10  |  15  |  20  |  35  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  50  |  40  |  40  |   0  |  10  |  15  |  20  ||     90 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  25  |  30  |  30  |   0  |  10  |  15  |  25  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  60  |  55  |  90  |   0  |   5  |  20  |  10  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  30  |  30  |  25  |   0  |   5  |  10  |  25  ||    140 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  25  |  20  |  25  |   0  |  10  |  15  |  20  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  45  |  40  |  50  |   0  |   5  |  10  |   5  ||    180 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Plesioth (PLEC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  30  |  30  |  60  |  25  |   0  |  25  |   5  ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  60  |  50  | 100  |  30  |   0  |  30  |   5  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  20  |  20  |  20  |  20  |   0  |  25  |   5  ||    250 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  | 100  |  80  |  80  |  35  |   0  |  35  |   5  ||    250 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  50  |  40  |  60  |  30  |   0  |  30  |   5  ||    180 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  25  |  25  |  30  |  20  |   0  |  20  |   5  ||    130 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  50  |  40  |  30  |  10  |   0  |  10  |   5  ||    100 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Gravios (GRVC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  20  |  30  |  20  |   0  |  15  |   5  |  40  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  30  |  30  |  20  |   0  |  30  |   5  |  20  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  20  |  30  |  20  |   0  |  25  |   5  |  15  ||    500 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  25  |  30  |  30  |   0  |  35  |   5  |  35  ||    240 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach**|  80  |  80  |  75  |   0  |  50  |   5  |  50  ||    240 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  25  |  30  |  20  |   0  |  30  |   5  |  20  ||    200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  20  |  20  |  20  |   0  |  20  |   5  |  15  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  15  |  25  |  20  |   0  |  30  |   5  |  10  ||    120 HP     |
|_________|______|______|______|______|______|______|______||_______________|

** Gravios' resistance to stomach/chest area after shell has been broken.


Monoblos (MNOC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  35  |  20  |  50  |   5  |  30  |  20  |   0  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  50  |  80  |  80  |  10  |  20  |  30  |   0  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  20  |  30  |  40  |   5  |  30  |  20  |   0  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  50  |  45  |  50  |   5  |  20  |  30  |   0  ||    120 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  80  |  60  | 120  |  10  |  20  |  25  |   0  ||    180 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  60  |  50  |  50  |  10  |  20  |  30  |   0  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  40  |  45  |  50  |  20  |  10  |  20  |   0  ||    130 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Diablos (DIAC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  35  |  10  |  35  |   0  |  40  |  15  |  15  ||    150 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  45  |  65  |  55  |   0  |  20  |  15  |  15  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  20  |  35  |  35  |   0  |  30  |  15  |  15  ||    220 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  40  |  50  |  25  |   0  |  20  |  15  |  15  ||    220 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  60  |  55  |  85  |   0  |  20  |  15  |  15  ||    180 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  40  |  55  |  45  |   0  |  20  |  15  |  15  ||    100 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  30  |  35  |  35  |   0  |  10  |  15  |  15  ||    200 HP     |
|_________|______|______|______|______|______|______|______||_______________|


Lao Shan Lung (LAOC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  28  |  20  |  30  |  20  |   5  |  15  |  20  ||    400 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  20  |  20  |  20  |  20  |   5  |  15  |  20  ||   1200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Shoulder |  10  |  20  |  20  |  20  |   5  |  15  |  20  ||    600 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Spine*   |  80  |  90  |  80  |  50  |   5  |  15  | 100  ||    300 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  10  |  20  |  20  |  20  |   5  |  15  |  20  ||    900 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  55  |  50  |  40  |  20  |   5  |  15  |  30  ||   1200 HP     |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  32  |  37  |  25  |  20  |   5  |  15  |  20  ||   1200 HP     |
|_________|______|______|______|______|______|______|______||_______________|

*These are the numbers given for Spinal damage on Lao in the guide.  How
they came up with cutting and hammer damage is beyond me.


Fatalis (FTAC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Face     |  80  |  75  |  45  |  15  |   5  |   5  |  80  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  50  |  55  |  30  |  15  |   5  |   5  |  50  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Neck     |  30  |  25  |  25  |  15  |   5  |   5  |  30  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Back     |  10  |  20  |  20  |  15  |   5  |   5  |  10  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Tail     |  10  |  20  |  20  |  15  |   5  |   5  |  10  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Chest    |  10  |  15  |  20  |  15  |   5  |   5  |  10  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Wing     |  30  |  25  |  20  |  15  |   5  |   5  |  10  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Stomach  |  20  |  20  |  20  |  15  |   5  |   5  |  20  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Foot     |  20  |  20  |  20  |  15  |   5  |   5  |  20  ||    No Data    |
|_________|______|______|______|______|______|______|______||_______________|

=========================
7c: Drome Hitzone Chart                                            (DHCHRT)
=========================

Velocidrome (VDC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|   N/A   | 100  | 100  | 100  |  50  |  50  |  50  |  10  ||    No Data    |
|_________|______|______|______|______|______|______|______||_______________|


Gendrome (GDC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|   N/A   |  90  |  90  |  90  |  40  |  40  |  40  |  10  ||    No Data    |
|_________|______|______|______|______|______|______|______||_______________|


Iodrome (IDC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|   N/A   |  80  |  80  |  80  |  30  |  30  |  30  |  10  ||    No Data    |
|_________|______|______|______|______|______|______|______||_______________|


Kirin (KNC)
__________________________________________________________  _______________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn || Stagger Limit |
|---------+------+------+------+------+------+------+------||---------------|
|Head     |  45  |  40  |  60  |  15  |  15  |   0  |   5  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Body     |  20  |  25  |  20  |  10  |  10  |   0  |   5  ||    No Data    |
|---------+------+------+------+------+------+------+------||---------------|
|Horn     |  90  | 100  |  80  |   5  |   5  |   0  |   5  ||    No Data    |
|_________|______|______|______|______|______|______|______||_______________|

=========================
7d: Minion Hitzone Chart                                           (MHCHRT)
=========================

Apceros (APCC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   |  70  | 100  |  70  |  40  | 100  |  40  |  10  |
|_________|______|______|______|______|______|______|______|


Aptonoth (APTC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 110  | 110  | 110  |  50  |  50  |  50  |  10  |
|_________|______|______|______|______|______|______|______|


Bullfango (BULC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 100  | 100  | 160  |  50  |  50  | 100  |  10  |
|_________|______|______|______|______|______|______|______|


Cephalos (CEPC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|Head     |  70  |  80  |  80  |  30  |  10  |  40  |   0  |
|---------+------+------+------+------+------+------+------|
|Neck     | 110  | 100  | 140  |  30  |  10  |  40  |   0  |
|---------+------+------+------+------+------+------+------|
|Back     | 130  | 140  | 150  |  30  |  15  |  40  |   0  |
|---------+------+------+------+------+------+------+------|
|Stomach  |  90  | 100  | 150  |  30  |  20  |  40  |   0  |
|---------+------+------+------+------+------+------+------|
|Tail     |  60  |  70  |  60  |  25  |  10  |  20  |   0  |
|---------+------+------+------+------+------+------+------|
|Wing     |  70  |  60  |  60  |  25  |  10  |  20  |   0  |
|---------+------+------+------+------+------+------+------|
|Foot     |  50  |  45  |  50  |  30  |  25  |  10  |   0  |
|_________|______|______|______|______|______|______|______|


Felyne (FELC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 120  | 120  | 120  | 100  | 100  | 100  |  10  |
|_________|______|______|______|______|______|______|______|


Genprey (GENC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 100  | 100  | 100  |  30  |  60  |  20  |   0  |
|_________|______|______|______|______|______|______|______|


Hornetaur (HORC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 100  | 120  | 100  | 100  |  20  |  60  |   0  |
|_________|______|______|______|______|______|______|______|


Ioprey (IOPC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   |  90  |  90  |  90  |  20  |  30  |  50  |   0  |
|_________|______|______|______|______|______|______|______|


Kelbi (KELC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 140  | 140  | 150  | 100  | 100  | 100  |  10  |
|_________|______|______|______|______|______|______|______|


Melynx (MELC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 110  | 100  | 100  | 100  | 100  | 100  |  10  |
|_________|______|______|______|______|______|______|______|


Mosswine (MOSC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 150  | 150  | 120  | 100  | 100  | 100  |  10  |
|_________|______|______|______|______|______|______|______|


Velociprey (VELC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 120  | 120  | 120  |  50  |  50  |  50  |  10  |
|_________|______|______|______|______|______|______|______|


Vespoid (VESC)
__________________________________________________________
|Hitzone  | Cut  | Blow | Gun  | Fire | Watr | Thdr | Drgn |
|---------+------+------+------+------+------+------+------|
|   N/A   | 120  | 130  | 110  | 100  |  50  |  10  |   0  |
|_________|______|______|______|______|______|______|______|


            ///////////////////////////////////////////////////
            /        Section VIII: Status Tolerance           /   (STATOL)
            ///////////////////////////////////////////////////

=========================
8a: Brief Explanation
=========================
Not only does each wyvern have it's own resistance to status ailments, but
they recover from them at different speeds, take different amounts of damage
from poison, and stay under the influence of statuses for different lengths of
time.

Every time you see the poison, stun, or sleep animation when striking a
wyvern, you have successfully landed a status "hit".  When this happens, you
reduce a wyverns "immunity" to that status by the amount listed for the weapon
you are using.  For a list of how much status element your weapon has, refer
to section 4a.

When you successfully land enough "status hits" to reduce a wyvern's tolerance
to zero, the wyvern is then inflicted with that status ailment.  After that
status has cleared, the wyvern's tolerance resets to a higher number, making
it more difficult to inflict the same status ailment in the same battle.  This
is done three times for poison and stun, and four times for sleep.  Tolerance
will not increase any more than what is listed on the chart.  If inflicted
more times than is listed on the increase chart, the wyvern will continue to
reset at the max value listed.

  What should you know about poison?

- Poison is the only status that actually deals damage.  It's hardly a large
amount of damage but can be useful on wyverns that fly often or burrow.

- Poison tolerance resets to the next level the instant you first inflict it.
Stun and sleep do not.  This means that you can continue to inflict poison
status on a wyvern that is currently poisoned.  However, poison tolerance
cannot reach zero a second time until the wyvern's first poison status has
been cleared.  However, you can keep a wyvern in nearly a constant state of
poison by hitting it enough.  If using Poison S, don't let up on the poison
shots just because the wyvern is poisoned.  Keep shooting them.

- Just because a wyvern stays under the influence of poison longer does not
mean that it is taking more damage.  Monoblos and Diablos stay poisoned for
2 full minutes, but are only taking 2 damage per second.  Rathian stays
poisoned for only 1 minute, but takes 4 damage per second - the same amount
of total damage as the Blos brothers in half the time.

- Wyverns recover poison tolerance very quickly: all of them recover at a rate
of 10 tolerance every 5 seconds.  You have to hit a wyvern with poison
constantly if you want it to work.  Leaving a wyvern alone for a minute or two
can cause it to recover quite a bit, if not all of the poison damage you had
been hitting him with.

  What should you know about stun?

- Don't waste your stun shots on a stunned wyvern.  Poison is the only status
that works that way.  You'd be better off switching to normal ammo or
something more powerful, as the stun status doesn't reset to the next level
until after the status has cleared.

- Stun does not have a multiplier of 2x on wyverns.  Strangely enough, it does
have a something close to a 2x multiplier on minions such as Aptonoths, but
I never cared enough to actually test it enough to get an exact value.
Wyverns do take slightly more damage, but it's hardly enough to get excited
about.  Through all of our testing, we consistently come up with a value
close to 1.10x, which over a long period of time can translate to a bit of
damage.

  What should you know about sleep?

- It's essentially worthless.  It has no multiplier (some will argue, when
testing YKK with sleep S Lv 2 we consistently come up with a multiplier of
1.017x, which roughly translates to about 16 HP), it doesn't last very long
even if your teammates DON'T hit it and wake it up instantly, and weapons that
have sleep element hardly do any raw damage.  Even Sleep S does ZERO damage.

- So what is sleep good for?  It hardly lasts long enough to make a difference
on egg carrying quests, but it's still fun.  Also, if you have the group
together, laying eight large bombs out to blow up your sleeping wyvern will
deal quite a bit of damage.  Other than that, I don't know what to tell you.
I generally don't use it unless I'm just messing around or having fun with it.

=========================
8b: Status Tolerance Charts                                       (STATC)
=========================
How to read the chart:

[Tolerance Increase]
-First number is the amount of "status damage" it will take to inflict this
particular status ailment.  Each number following is what the tolerance
increases to after each successful infliction.

[Duration]
-The length of time before the status ailment clears.

[Total Damage]
-Poison only.  This is the total amount of HP the wyvern will lose by the
time the status ailment clears.

[Recovery]
-Rate that the wyvern recovers from the status damage you have inflicted.
Some wyverns recover more slowly than others.

=========================
1: Poison Chart                                                   (PCHART)
=========================
____________________________________________________________________________
| Wyvern Name |  Tolerance Increase   | Duration | Total Damage |  Recovery  |
|-------------+-----------------------+----------+--------------+------------|
| Yian Kut-Ku | 100 { 135 { 170 { 200 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Gypceros   | 200 { 235 { 270 { 300 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
| Cephadrome  | 100 { 135 { 170 { 200 |  30 Sec  |    120 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Plesioth   | 100 { 150 { 200 { 250 |  30 Sec  |    120 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|    Khezu    | 110 { 160 { 210 { 260 |  30 Sec  |     60 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|   Rathian   | 200 { 250 { 300 { 350 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Rathalos   | 110 { 160 { 210 { 260 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Basarios   | 200 { 250 { 300 { 350 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|   Gravios   | 150 { 200 { 250 { 300 |  60 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Monoblos   | 100 { 150 { 200 { 250 | 120 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|   Diablos   | 200 { 235 { 270 { 300 | 120 Sec  |    240 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|    Kirin    | 200 { 250 { 300 { 350 |  30 Sec  |     60 HP    | 10 / 5 Sec |
|-------------+-----------------------+----------+--------------+------------|
|  Lao Shan   |          N/A          |    N/A   |      N/A     |     N/A    |
|-------------+-----------------------+----------+--------------+------------|
|   Fatalis   | 400 { 435 { 470 { 500 |  30 Sec  |    120 HP    | 10 / 5 Sec |
|_____________|_______________________|__________|______________|____________|

=========================
2: Stun Chart                                                     (STCHART)
=========================
____________________________________________________________________________
| Wyvern Name |  Tolerance Increase   | Duration |          Recovery         |
|-------------+-----------------------+----------+---------------------------|
| Yian Kut-Ku | 100 { 145 { 190 { 235 |  10 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|  Gypceros   | 150 { 185 { 220 { 250 |  10 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
| Cephadrome  | 150 { 185 { 220 { 250 |  15 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|  Plesioth   | 100 { 150 { 200 { 250 |  10 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|    Khezu    | 200 { 250 { 300 { 350 |   5 Sec  |  Recovers 5 every 15 Sec  |
|-------------+-----------------------+----------+---------------------------|
|   Rathian   | 110 { 160 { 210 { 260 |  10 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|  Rathalos   | 100 { 150 { 200 { 250 |  10 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|  Basarios   | 200 { 235 { 270 { 300 |  15 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|   Gravios   | 200 { 250 { 300 { 350 |  15 Sec  |  Recovers 5 every 10 Sec  |
|-------------+-----------------------+----------+---------------------------|
|  Monoblos   | 150 { 200 { 250 { 300 |  15 Sec  |  Recovers 5 every 15 Sec  |
|-------------+-----------------------+----------+---------------------------|
|   Diablos   | 200 { 250 { 300 { 350 |  15 Sec  |  Recovers 5 every 15 Sec  |
|-------------+-----------------------+----------+---------------------------|
|    Kirin    |          N/A          |    N/A   |             N/A           |
|-------------+-----------------------+----------+---------------------------|
|  Lao Shan   |          N/A          |    N/A   |             N/A           |
|-------------+-----------------------+----------+---------------------------|
|   Fatalis   | 400 { 435 { 470 { 500 |  10 Sec  |  Recovers 5 Every 10 Sec  |
|_____________|_______________________|__________|___________________________|

=========================
3: Sleep Chart                                                    (SLCHART)
=========================
____________________________________________________________________________
| Wyvern Name |   Tolerance Increase    | Duration |        Recovery         |
|-------------+-------------------------+----------+-------------------------|
| Yian Kut-Ku | 110{ 135{ 160{ 185{ 210 |  30 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Gypceros   | 150( 175( 200{ 225{ 250 |  40 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
| Cephadrome  | 110{ 135{ 160{ 185{ 210 |  40 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Plesioth   | 100( 150{ 200{ 250{ 300 |  30 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|    Khezu    | 200{ 225{ 250{ 275{ 300 |  40 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|   Rathian   | 150{ 200{ 250{ 300{ 350 |  30 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Rathalos   | 150( 175( 200{ 225{ 250 |  30 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Basarios   | 100( 150{ 200{ 250{ 300 |  60 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|   Gravios   | 200{ 250{ 300{ 350{ 400 |  60 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Monoblos   | 150{ 200{ 250{ 300{ 350 |  40 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|   Diablos   | 150( 175( 200{ 225{ 250 |  40 Sec  | Recovers 5 every 10 Sec |
|-------------+-------------------------+----------+-------------------------|
|    Kirin    | 200{ 250{ 300{ 350{ 400 |  40 Sec  | Recovers 5 every 20 Sec |
|-------------+-------------------------+----------+-------------------------|
|  Lao Shan   |          N/A            |    N/A   |             N/A         |
|-------------+-------------------------+----------+-------------------------|
|   Fatalis   | 400{ 450{ 500{ 550{ 600 |  30 Sec  | Recovers 5 Every 10 Sec |
|_____________|_________________________|__________|_________________________|


            ///////////////////////////////////////////////////
            /  Section IX: Wyvern Elemental Attacks & Damage  /   (WYVATK)
            ///////////////////////////////////////////////////

=========================
9a: Brief Explanation
=========================
The player damage formula is a different story altogether.  I still haven't
figured it out and I doubt I ever will.  I've seen a ton of different formulas
out there, but none of them seem to work in all situations, so I've scrapped
it altogether.  The formula that supposedly works for MHG doesn't work in
MH, so I've been left wondering exactly what wyvern attack powers mean.

I'm not going to list all wyvern attacks here, considering they don't mean
much at all without a formula.  I will, however, list all the wyvern elemental
attacks and how much element they have, so you know what armor to equip when
fighting various wyverns.

Don't ask me -how much- damage an attack does, because I can't tell you.  I
can only list the attack powers and elemental powers as I've seen listed in
various places.  Some of them surprised me, like Cephadrome's fin being water
elemental, but fulkth and I did in fact test it with two separate armor sets
having the same defense but vastly different elemental resistance, and the
damage was in fact different.

=========================
9b: Wyvern Elemental Attacks                                       (ELATK)
=========================

Yian Kut-Ku:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|    Fireball     |        40        |       39 Fire         |
|_________________|__________________|_______________________|


Gypceros:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|   Poison Spit   |        35        |     Poison (Long)     |
|_________________|__________________|_______________________|


Cephadrome:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|   Hip Check     |        50        |        40 Water       |
|-----------------+------------------+-----------------------|
|Sand Blast (Jump)|        50        |        10 Water       |
|-----------------+------------------+-----------------------|
|Sand Blast(Stand)|        40        |        30 Water       |
|-----------------+------------------+-----------------------|
|   Fin Attack*   |        20        |        30 Water       |
|-----------------+------------------+-----------------------|
|  Flying Attack  |        50        |          Stun         |
|_________________|__________________|_______________________|

*Fin Attack: Getting run into while Cephadrome is "swimming" in the sand.


Rathalos:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|Lunging Claw Atk |        60        |       40 Dragon       |
|-----------------+------------------+-----------------------|
|  Skydive Attack |        76        |       40 Dragon       |
|-----------------+------------------+-----------------------|
|  Poison Claw    |        45        |      Poison (Long)    |
|-----------------+------------------+-----------------------|
|    Fireball     |        65        |        40 Fire        |
|_________________|__________________|_______________________|


Rathian:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
| Somersault Tail |        75        |      Poison (Long)    |
|-----------------+------------------+-----------------------|
|    Fireball     |        65        |        20 Fire        |
|_________________|__________________|_______________________|


Khezu:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
| Electric Shell  |        55        |        9 Thunder      |
|-----------------+------------------+-----------------------|
|Thunder Ball Atk |        80        |       40 Thunder      |
|_________________|__________________|_______________________|


Plesioth:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|   Hip Check     |        50        |        40 Water       |
|-----------------+------------------+-----------------------|
|Water Blast(Land)|        50        |        40 Water       |
|-----------------+------------------+-----------------------|
|Water Blast (Up) |        65        |        10 Water       |
|-----------------+------------------+-----------------------|
|Water Blast(Side)|        75        |        10 Water       |
|-----------------+------------------+-----------------------|
|  Flying Attack  |        60        |         Sleep         |
|_________________|__________________|_______________________|


Basarios:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|   Poison Gas    |        20        |     Poison (Long)     |
|-----------------+------------------+-----------------------|
|    Fire Beam    |       100        |         40 Fire       |
|_________________|__________________|_______________________|

Gravios:
____________________________________________________________
|     Attack      |    Raw Damage    |   Elemental Damage    |
|-----------------+------------------+-----------------------|
|    Sleep Gas    |        0         |          Sleep        |
|-----------------+------------------+-----------------------|
|    Fire Beam    |       100        |         40 Fire       |
|_________________|__________________|_______________________|

            ///////////////////////////////////////////////////
            /        Section X: Miscellaneous Data            /   (MISCD)
            ///////////////////////////////////////////////////

=========================
I: Attack Up
=========================

Incidentally, Attack Up(small) and Attack Up(large) values are determined
by class multiplier, and change depending what type of weapon you have
equipped.  To calculate your attack increase value, take the class multiplier
and multiply it by (3) for Attack Up(Small), (5) for Attack Up(Large), and
(10) for Attack Up(Ultra). (Powerseed or Demonflute)

SnS Class Multiplier:        1.4
Attack Up(Small):           +4
Attack Up(Large):           +7
Attack Up(Ultra):           +14

Duals Class Multiplier:      1.4
Attack Up(Small):           +4
Attack Up(Large):           +7
Attack Up(Ultra):           +14

Lance Class Multiplier:      2.3
Attack Up(Small):           +7
Attack Up(Large):           +11.5
Attack Up(Ultra):           +23

GS Class Multiplier:         4.8
Attack Up(Small):           +14
Attack Up(Large):           +24
Attack Up(Ultra):           +48

Hammer Class Multiplier:     5.2
Attack Up(Small):           +15
Attack Up(Large):           +26
Attack Up(Ultra):           +52

Bowgun Class Multiplier:     1.2
Attack Up(Small):           +3
Attack Up(Large):           +6
Attack Up(Ultra):           +12

So how do attacks stack, and which ones do?  Outside of quest, everything
stacks.  The inn does not count as "Outside-of-quest", as it gives you
the attack up icon next to your name.  Powercharm and Attack Up armor skill
do not give you this icon.  These items will stack with everything.

Out-of-quest: (Class multiplier for weapon times the number given)

Armor Attack Up(Small):      x3
Armor Attack Up(Large):      x5
Powercharm(Large):           x5

Once inside of a quest, you may select one small OR one large from the list,
and one ultra.  If you use a small boost and then use a large boost, the
small boost will be cancelled.  The  best choice is to select a large boost
and an ultra boost.


Inn Attack Up(Small):        x3
Demondrug(Small):            x3    Select
Inn Attack Up(Large);        x5     One
Mega Demondrug(Large):       x5

Powerseed(Ultra):            x10   Select
Demon Flute(Ultra):          x10    One

For maximum attack increase, use an armor skill, a powercharm, and large boost
from the inn.  (Most common example is Meat + Liquor in King Room.  This is
not Attack +5 as stated in some FAQs, it is [Class Multiplier x5]).

Once inside the quest, you may also use a powerseed or demon flute for an
added attack increase.

If you prefer to eat for stamina and health, then bring along a mega
demondrug.  This will give you the same attack increase that you would have
received from a large boost at the inn.
=========================
II: Miscellaneous Item Damage
=========================

Stone:                          1 Damage.

Kick:                           2 Damage.

Small Bomb:                    20 Damage.

Large Bomb:                    80 Damage.

Explosive Rock:                80 Damage.

Ballista:                     100 Damage.

Cannon S:                     250 Damage.

Lao Dragonator:               255 Damage. (x 4)

Fatalis Dragonator:           255 Damage. (x No. of Hits)

=========================
III: Traps
=========================
Sadly, no multiplier for traps. (Well, again, we constantly get the crap
multiplier of 1.017.. which might be enough, after four or five traps to
reduce the number of hits to kill a wyvern by one)

Reason to use traps?  None, really, unless you're new and have yet to learn a
wyvern's attacks.  Using pitfalls lets you get some free hits in, but a
flashbomb is so much easier to make and works just as good, if not better.

=========================
IV: What's the deal with bombs?
=========================
For some reason, bombs do various damage on different minions when using them
on HR13+ missions.  Bombs can be used offline and online HR1-12 to easily
calculate HP of different enemies, but HR13+ is a crap shoot.  Same goes for
kicks.  The good thing is that weapon damage is constant, and always works out
correctly.

=========================
V: Hitzones
=========================
Don't like the layout in this FAQ for hitzones?  I also have an RTF file
of the hitzone and elemental resistances chart located on my webspace at

http://lord-grahf.tripod.com/mhtable.rtf

Should be a bit more clean and perhaps more printer friendly than the chart
here.

            ///////////////////////////////////////////////////
            /      Section XI: Questions and Examples         /   (FAQEX)
            ///////////////////////////////////////////////////

=========================
I: Frequently Asked Questions
=========================
    1)"I read that a clust 2 does 1000 damage.  That would kill a YKK in
one hit.  You must be wrong."

Those numbers for bowgun damage were created by Sanjuro333 as a way to
calculate Fatalis HP.  However, those numbers were based on the idea
that a weapon with 900 attack power actually does 900 damage when swung, and
we all know that's not true.

Although the numbers were a good estimate for a very long time, his numbers
simply are not compatible with these formulas.  There are numbers for bowgun
ammo which are available, but the formulas are too complex for even I to
decipher.  They involve what type of bowgun you are using, how far from the
wyvern you are when firing, the placement of the shot, the number of times
the bullet hits, and other things as well.  The numbers listed in the guide
for a Clust 2 bullet reads:

6  Initial Damage
32 Bomblet Damage (x4 Bomblets)
2  Fire Damage (For each explosion)

As you can see, this may not make perfect sense but it definitely is not 1000
damage.  If you can figure out how the gun calculations work, send me an
e-mail any time or better yet, make an FAQ of your own.  :)


    2) "I read that Eternal Strife has 630 Dragon!  Your numbers have to be
wrong because that would kill a Rathalos in like 10 hits!"

For the most part, MHG's elemental damage is listed as ten times as much as
MH elements.  This is because MHG's elemental damage is figured up a
completely different way than the original version of Monster Hunter.

If you read somewhere that ES has 630 Dragon, or Gatling Lance has 410 Fire,
or Trident has 240 Stun then you are looking at numbers for Monster Hunter G.
In almost all cases you will get the correct value if you divide by 10.

However, some values were changed completely.


    3) "I play on the EU server and I just tested __________ and it didn't
work!  What am I doing wrong!?"

None of these numbers have been tested on the PAL version of Monster Hunter.
One can assume that nothing was changed between the US and PAL versions, but I
cannot say for certain.  If you come across something that doesn't work, there
may have been an adjustment made.  If you find any differences between the
US and PAL versions I can always add another section.

    4) "How come you say the poison cloud doesn't do damage?  Sometimes it
kills a vespoid instantly, but you don't have it listed.  Why?

Status effect "animations" from your weapon don't do any added damage.
Vespoids die instantly from poison (occasionally) as a built in special case.
Vespoids explode upon death and are uncarvable, but the creators of Monster
Hunter wanted to make vespoids easy to carve with a poison weapon.

Proof that the poison cloud or stun animation don't do any added damage?

 Take a Deathprize and run to the baby Aptonoth in Forest and Hills area 1.

-Do a blocking attack, then kick the Aptonoth to death.

If you didn't get a stun animation when you hit the Aptonoth, it will take
19 additional kicks to kill the baby Aptonoth.

If you DID get a stun animation when you hit the Aptonoth, it will STILL
take 19 additional kicks to kill the baby Aptonoth.

 Take the Poison Battle Axe and do the same thing.

No poison cloud?  Takes 17 additional kicks.

Poison cloud?  Still takes 17 additional kicks.
=========================
II: Examples
=========================

\\\\\\\\\\\\\\
\ Example I: \
\\\\\\\\\\\\\\

Winglocking offline Yian Kut-Ku with Grayburg (2-Hit locking) is not possible
without a powercharm.  However, when you put a powercharm on, YKK can be
two-hit locked.  Don't believe me?  Try it yourself.  The equation to prove
it is as follows:

Stagger Limit: 100 HP

ATP:           483
TYPE:          .28
SHARP:         1.125
HITZONE:       .75
CLASS:         2.3
DEFENSE:       N/A (Offline, 1.0)

[483 x .28 x 1.125 x .75] / 2.3 = ~49.61 Damage.

Two hits is 99.2 Damage, which is not quite enough to winglock.

    However, equip a powercharm and...

ATP:           494
TYPE:          .28
SHARP:         1.125
HITZONE:       .75
CLASS:         2.3
DEFENSE:       N/A

[494 x .28 x 1.125 x .75] / 2.3 = ~50.74 Damage.

Two hits is 101.48 Damage, which is enough to winglock.


\\\\\\\\\\\\\\\
\ Example II: \
\\\\\\\\\\\\\\\

Headlocking(3-hit) offline Rathalos with Aqua Spear+ and powercharm is
possible.  However, trying this on a regular online Rathalos doesn't work.
Why?  Because online wyverns have 5% more defense.  Proof?  Equation is right
here, and try it yourself.

Stagger Limit: 100 HP

ATP:           263
TYPE:          .81 (.23 + .28 + .30, 3-Hit lock [Up, Down, Down])
SHARP:         1.125
HITZONE:       .8
CLASS:         2.3
ELEMENT:       22  (Three hits, total of 66 Water)
ESHARP:        1.0
ELMZONE:       .30
DEFENSE:       N/A

[263 x .81 x 1.125 x .8] / 2.3 = ~83.36
+
[66 x .30] = 19.8

Total Damage = 103.16, More than enough to 3-Hit lock Rathalos offline.

    Online, however..

ATP:           263
TYPE:          .81 (.23 + .28 + .30, 3-Hit lock [Up, Down, Down])
SHARP:         1.125
HITZONE:       .8
CLASS:         2.3
ELEMENT:       22  (Three hits, total of 66 Water)
ESHARP:        1.0
ELMZONE:       .30
DEFENSE:       .95

[263 x .81 x 1.125 x .8 x .95] / 2.3 = ~79.19
+
[66 x .30 x .95] = 18.81

Total Damage = ~98, Not enough to 3-Hit lock regular Rathalos online.

\\\\\\\\\\\\\\\\
\ Example III: \
\\\\\\\\\\\\\\\\

Rathian can be one-hit locked with an RDS and powercharm online, using either
the unsheathe attack or the overhead smash attack. Two people with an RDS and
powercharm could take turns hitting Rathian with an RDS and lock it to death
using single hits.  Go ahead and try it if you'd like, but here's the equation
as proof:

Stagger Limit: 100 HP

ATP:           984
TYPE:          .48
SHARP:         1.125
HITZONE:       .9
CLASS:         4.8
ELEMENT:       33
ESHARP:        1.0
ELMZONE:       .35
DEFENSE:       .95

[984 x .48 x 1.125 x .9 x .95] / 4.8 = ~94.64
+
[33 x .35 x .95] = ~10.97

Total Damage = ~105.61, More than enough to stagger Rathian with one hit.

            ///////////////////////////////////////////////////
            /    Section XII: Disclaimer, Acknowledgments     /
            ///////////////////////////////////////////////////

Acknowledgments:

- Anyone who was unfortunate enough to be dragged along on our hours of
testing.  This includes, but is not limited to:

Deathslayer31
Deck
Demon_Soul
Grayson
Judecca
Lord_Dragonfyre
Nekojin
Ortega
Sanjuro333
Soprano

- SnakeLegend and Drwatts for helping me name this FAQ.

- Mike_200, gave some important information regarding bomb and kick damage
on online+ minions.

- Creators of the Monster Hunter(JP) Official Guidebook, for various reference
points and enough information to compile the damage formula.

- Capcom, for making an insanely complex damage formula that hardly anyone
understands- even a year after the game was released.

Legal Disclaimer:

This document is copyrighted to us, Tom Timmins and Matt Wokosin, and is
intended for private use only. It cannot be used in any way, shape or form
without prior written consent, nor can it be used for profitable or
promotional purposes.  Breaking any of these rules is in direct violation of
copyright law.

Unauthorized reproduction and/or distribution of this document, or any portion
of it, may result in severe civil and criminal penalties, and will be
prosecuted to the maximum extent possible under the law. Any characters,
names, places, or objects mentioned throughout this FAQ are copyright of their
respective companies.

This FAQ is to be posted only at www.gamefaqs.com

Mail any information regarding errors in this guide to fulkth or Lord Grahf.
Please e-mail any spelling corrections, data corrections, or flaws in the
shortcut system to us with a header containing the words "MH Damage FAQ".

-zidanef9f@yahoo(dot)com
-lordgrahf@gmail(dot)com