Kidou Senshi Gundam: Ichinen Sensou
Mobile Suit Gundam: One Year War
Project Pegasus
Walkthrough and FAQ

by: Shiroi 0079

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

Updates/ News:

April 7, 2005

First installment up. Bare bones so far, expect more updates soon.
Put up most of the mission titles, will add the rest once i can verify them
with the game. Expect a more complete Unit Profile List in the next update.
Basic info on missions 1 to 6 up as well. Partial Memorial Action list
up as well.

If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.

April 8, 2005

First of the updates. Full mission info added. Added some stuff to the Unit
Profile List. Put up all mission titles, and all the weapon data on pilotable
MS. Added some Memorial Actions.

If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.

April 9, 2005

Another update. Added complete Memorial Action list, Playable Unit list.
Edited Game System FAQ, added more control schemes. Added more weapon
listings. Removed Free Mission section due to redundancy.

If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.

April 10, 2005

Another update. Added more weapon listings, Edited Game System FAQ again.
Fixed errata in Mission listing and Weapon listing. Added EFF Unit Profiles.

If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.



Table of Contents

1. Introduction

2. Game System

  2.1 Controls

  2.2 HUD

  2.3 Weapons

  2.4 Advanced Techniques

3. Unit Profile List

  3.1 E.F.F.

  3.2 Principality of Zeon

4. Story Mode

  4.1 E.F.F

  4.2 Memorial Action

5. Others

6. Recognition


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1. Introduction
------------------------------------------------------------------------------

The first game in a (hopefully) series of games under Project Pegasus, a game
development project of Bandai. In this game, you play the part of young
Newtype Amuro Ray in his fight against the Zeon during the One Year War.

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2. Game System
------------------------------------------------------------------------------

------------------------------------------------------------------------------
2.1 Controls
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Land Combat/ Sea Combat/ Space Surface Combat

Right Analog Stick: Camera
Left Analog Stick: Movement
L1 Button: Dash
L2 Button: Jump
R1 Button: Main Weapon (depending on equipment)
R2 Button: Melee Weapon
R3 Button: Vulcans/ Bob Missile (Guntank)
A Buttom: Secondary Weapon
X Button: Center Camera

Space Combat/ Zero-G Combat

Right Analog Stick: Camera
Left Analog Stick: Movement
L1 Button: Dash
L2 Button: Boost Upwards
R1 Button: Main Weapon (depending on equipment)
R2 Button: Melee Weapon
R3 Button: Vulcans/ Bob Missile (Guntank)
A Buttom: Secondary Weapon
X Button: Center Camera

Gun Turret Stages

Right Analog Stick: Aim
R1, R2, L1, L2: Fire

Gun Battle Stage

Right Analog Stick: Aim
R1: Fire
R2: Reload

Note: Secondary Weapon Ammo does not appear on the HUD. Refer to the
weapon list for the Secondary weapons of the MS. Those are marked with
an Ammo: Unknown rating.


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2.2 HUD
------------------------------------------------------------------------------

Map: Indicates Enemy Positions

Red: Mission Critical Enemy Unit
Orange: Enemy Unit
Teal: Ally Unit

Circle: Normal Unit/Building
Triangle: Mobile Suit
T-shape: Warship

Weapon Bar: Indicates Ammo left in Main Weapon/ What weapon is equipped
Life Bar: Indicates HP
Subweapon Bar: Indicates Ammo left in Subweapon

Orange Arrow: Indicates direction of enemy unit


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2.3 Weapons
------------------------------------------------------------------------------

Gundam / Prototype Gundam / G3 Gundam / Gundam (roll out colors):

Beam Rifle
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots

Hyper Bazooka
Ammo: 8
Range: Medium
*Homing to an extent

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown

Full Armor Gundam

Double Beam Cannon
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots

Rocket Cannon
Ammo: Unknown
Range: Long
*Stuns

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown

Guncannon:

240mm Shoulder Cannons
Ammo: 8
Range: Long
*Fires 2 Cannon Shells
**Stuns

Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown

Guntank:

120mm Cannons
Ammo: 12
Range: Long
*Fires 2 Cannon Shells
**Stuns

Bob Missile
Ammo: 10 seconds worth (continuous fire)
Range: Medium
*Shoots down missiles

GM

Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown

GM Trainer

Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown

Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown

GM Light Armor

Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown

Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown

Guncannon Heavy Armor:

240mm Shoulder Cannons
Ammo: 8
Range: Long
*Fires 2 Cannon Shells
**Stuns

Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown

Guncannon II:

Shoulder Cannon
Ammo: 8
Range: Long
*Stuns

Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown

GM Sniper Custom

Beam Rifle
Ammo: 16
Range: Long
*Knockdown

Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown

Alex

Beam Rifle
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
**Almost twice as powerful as Gundam Beam Rifle

Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles

Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown


------------------------------------------------------------------------------
2.4 Advanced Techniques
------------------------------------------------------------------------------

Circle Dash: While dashing to the side, rotate the camera to the opposite
direction.

Double Jump: After jumping, let go of the L2 button. Wait for the boost bar
to fill up again, then boost. Works better in space/water stages.

Interception: When under fire from missiles, aim the camera towards the
missiles, then press the R3 button. The vulcans should automatically lock on
and destroy the missiles.

Quick Kills: To avoid the time delay between shots when the enemy is down
space your shots in 1.5 to 2 second intervals.

Quick Turn: While dashing to the side, rotate the camera 180 degress
laterally.

Super Boost: In space combat, pressing both R1 and R2 at the same time will
give a bigger acceleration.

------------------------------------------------------------------------------
3.  Unit Profile List
------------------------------------------------------------------------------

------------------------------------------------------------------------------
3.1   E.F.F
------------------------------------------------------------------------------

RX-78-2 Gundam
RX-77-2 Guncannon
RX-75-4 Guntank
RX-78-1 Prototype Gundam
FA-78-1 Full Armor Gundam
RX-78-3 Gundam G3
RX-78 Gundam (roll out colors)
RX-77-3 Guncannon Heavy Armor
RX-77-4 Guncannon II
RGM-79 GM
TGM-79 GM Trainer
RGM-79L GM Light Armor
RGC-80 GM Cannon
RGM-79SC GM Sniper Custom
RX-78-NT1 Alex

------------------------------------------------------------------------------
3.2 Principality of Zeon
------------------------------------------------------------------------------

MS-05B Zaku I
MS-06F Zaku II
MS-06J Zaku II
MS-06R1 Zaku II
MS-06-F Zaku II Minelayer A
MS-06-F Zaku II Minelayer B
MS-06F2 Zaku II
MS-06S Zaku II
MS-07 Gouf
MS-09 Dom
MS-09/trop Dom Tropen
MS-09R Rick Dom
MS-09RII Rick Dom Zwei
MSM-03 Gogg
MSM-04 Acguy
MSM-07 Z'gok
MSM-07S Z'gok
MSM-10 Zock
MS-11 Act Zaku
MS-14A Gelgoog
MS-14B Gelgoog High Mobility
MS-14C Gelgoog Cannon
MS-14S Gelgoog
YMS-15 Gyan
MSN-02 Perfect Zeong
MSN-03 Zeong
MA-04X Zakrello
MA-05 Bigro
MA-08 Byg-Zam
MAM-07 Grabro
MAN-08 Elmeth
MAX-03 Adzam

------------------------------------------------------------------------------
4. Story Mode
------------------------------------------------------------------------------

The main feature of the game, the story mode allows you to play through most
of the major battles of the One Year War. There are two modes to choose from
Normal and Hard. Each of these paths have differences that will be noticable.

The info here is for Normal difficulty. Info on Hard mode will be put up
in subsequent updates.

------------------------------------------------------------------------------
4.1  E.F.F Walkthrough
------------------------------------------------------------------------------

Mission 1: Gundam Rising

Enemies: Gene Zaku II, Denim Zaku II

Objective:  Eliminate all enemy MS


Mission 2: Vote to Attack

Enemies: 3 Zaku II, Char Zaku II, Gadem Zaku I
        Papua, Musai

Objective: Eliminate the enemy


Mission 3: Re-enter the Atmosphere

Enemies: 5 Zaku II, Char Zaku II

Objective: Delay the enemy for 4:00:00
          Survive Re-entry


Mission 4: Garma Strikes

Enemies: Zaku II, Magella Attack, Dopp

Objective: White Base survives


Mission 5: Fly, Gundam!

Enemies: Zaku II, Magella Attack, Dopp
        Garma Dopp

Objective:  Eliminate the enemy
           White Base survives


Mission 6: Garma's Fate

Enemies: 3 Zaku II, Char Zaku II, Dopp
        3 Gaw, Garma Gaw

Objective: White Base survives
          Destroy Garma's Gaw


Mission 7: Sayla's Agony

Enemies: Ranba Ral Gouf, Gallop, Cozun Zaku II, Zaku II

Objective: Eliminate all enemy MS

Mission 8: Amuro Deserts

Enemies: Machine Gun, Missile Launcher, Mega Particle Cannon, Dopp

Objective: Eliminate the enemy


Mission 9: Zeon's Secret Mine

Enemies: Mega Particle Cannon, Magella Attack, Fly Manta, Zaku II
        M'kube Adzam, Particle Leader

Objective: Destroy Zeon Base
          Destroy Adzam


Mission 10: Ranba Ral's Attack

Enemies: Zaku II, Ranba Ral Gouf

Objective: Eliminate all enemy MS


Mission 11: Hand to Hand Combat

Enemies: Zeon Soldiers

Objective: Survive


Mission 12: Sadness and Hatred

Enemies: 4 Magella Top, Zaku II, 2 Samson

Objective: Eliminate the enemy


Mission 13: Matilda's Rescue

Enemies: Gouf, Dodai

Objective: Defend Medeas
          Eliminate the enemy


Mission 14: Black Tri-Stars

Enemies: Gaia Dom, Mash Dom, Ortega Dom

Objective: Destroy new Zeon MS


Mission 15: Battle of Odessa

Enemies: Machine Gun, Mega Particle Gun, Zaku II, Dom, Gouf, Dopp
        Dabde

Objective: Defend Big-tray until it reaches Odessa


Mission 16: Return of Char

Enemies: Gogg, Z'gok, Jukon

Objective: Eliminate all enemy MS


Mission 17: Across the Atlantic Ocean

Enemies: 7 Z'gok, Boon Grabro

Objective: Eliminate all enemy MS/MA


Mission 18: Tragedy at Jaburo I

Enemies: Gaw, Zaku II, Gogg, Z'gok, Dom, Dopp

Objective: Hold the enemy for 4:10:00


Mission 19: Tragedy at Jaburo II

Enemies: 5 Zaku II, 7 Acguy, Char Z'gok,  Zock

Objective: Eliminate all enemy MS
          Defeat Char
          Destroy Zock


Mission 20: Decoy in Space

Enemies: Tokwan Bigro, Zanzibar

Objective: Eliminate Bigro
          Shoot down Zanzibar


Mission 21: Breakthrough

Enemies: Zaku II, Rick Dom, 2 Musai, Dren Musai

Objective: Eliminate the enemy


Mission 22: Farewell at Side 6

Enemies: 10 Rick Dom, Conscon Chibe, Musai

Objective: Eliminate the enemy


Mission 23: Duel at Texas

Enemies: M'Kube Gyan, Char Gelgoog

Objective: Kill M'Kube
          Defeat Char


Mission 24: Glory of Solomon

Enemies: Rick Dom, Zaku II, Zaku II F1

Objective: Proceed through Solomon
          Eliminate all Enemies


Mission 25: Byg-Zam's Last Stand

Enemies: Zaku II F1, Rick Dom, Dozul Byg-Zam

Objective: Destroy Byg-Zam


Mission 26: Cosmic Light

Enemies: 12 Bits
        Lalah Elmeth
        Char Gelgoog

Objective: Defeat Lalah
          Defeat Char


Mission 27: Space Fortess A Baoa Q

Enemies: Johnny Raiden Gelgoog, Gelgoog Ca., Rick Dom, Zaku II
        Dolowa, Rick Dom, Zaku II, Char Zeong

Objective: Eliminate all enemy MS
          Destroy Dolowa
          Defeat Char


Mission 28: Escape

Enemies: Gelgoog, Rick Dom, Zaku II, Musai, Char Zeong

Objective: Eliminate all enemy MS
          Find and Defeat Char


------------------------------------------------------------------------------
4.2 Memorial Action
------------------------------------------------------------------------------

Stage 1: Kill Denim with Beam Saber
Stage 2: Kill Gadem with Beam Saber
Stage 3: Let the timer finish, then wait until the speech from WB stops.
Stage 4: Hold fire until Memorial Action
Stage 5: Kill the enemy very quickly
Stage 6: Let Garma's Gaw fly over White Base
Stage 10: Kill Ranba Ral (2nd time) with Beam Saber
Stage 14: Attack Gaia (after cutscene) with Beam Saber
Stage 15: Let the Big Tray reach Odessa with Green life remaining.
Stage 19: Kill Char (2nd time) with Beam Saber
Stage 22: Kill all Rick Doms within 3 minutes
Stage 23: Kill M'Kube (2nd time) with Beam Saber
Stage 25: Kill Byg-Zam with Beam Saber
Stage 26: Kill Char (2nd time) with Beam Saber

Getting all the MAs result in unlocking the MS Select mode in Free mission

Playable Units:
Gundam
Guncannon
Guntank
Prototype Gundam
Full Armor Gundam
Gundam G3
Gundam (roll out colors)
Guncannon II
Guncannon Heavy Armor
GM
GM Trainer
GM Light Armor
GM Cannon
GM Sniper Custom
Alex


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5. Others
------------------------------------------------------------------------------

COMING SOON

------------------------------------------------------------------------------
6. Recognition
------------------------------------------------------------------------------

Bandai Entertainment - for continually improving the Gundam experience
                      for gamers, including myself.

Namco - for creating yet another superb game.

Gamefaqs.com - for inspiring me to create this FAQ, as well as giving me the
              guidance and place to make and post it.

samsonlamhk - for the complete Memorial Action List