Kidou Senshi Gundam: Ichinen Sensou
Mobile Suit Gundam: One Year War
Project Pegasus
Walkthrough and FAQ
by: Shiroi 0079
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any
other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
Updates/ News:
April 7, 2005
First installment up. Bare bones so far, expect more updates soon.
Put up most of the mission titles, will add the rest once i can verify them
with the game. Expect a more complete Unit Profile List in the next update.
Basic info on missions 1 to 6 up as well. Partial Memorial Action list
up as well.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
April 8, 2005
First of the updates. Full mission info added. Added some stuff to the Unit
Profile List. Put up all mission titles, and all the weapon data on pilotable
MS. Added some Memorial Actions.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
April 9, 2005
Another update. Added complete Memorial Action list, Playable Unit list.
Edited Game System FAQ, added more control schemes. Added more weapon
listings. Removed Free Mission section due to redundancy.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
April 10, 2005
Another update. Added more weapon listings, Edited Game System FAQ again.
Fixed errata in Mission listing and Weapon listing. Added EFF Unit Profiles.
If there are any errors, clarifications or suggestions, send me a message at
[email protected] with the subject heading "FAQ". If possible, I'll
fix/add/check it and upload it in the next update.
Table of Contents
1. Introduction
2. Game System
2.1 Controls
2.2 HUD
2.3 Weapons
2.4 Advanced Techniques
3. Unit Profile List
3.1 E.F.F.
3.2 Principality of Zeon
4. Story Mode
4.1 E.F.F
4.2 Memorial Action
5. Others
6. Recognition
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1. Introduction
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The first game in a (hopefully) series of games under Project Pegasus, a game
development project of Bandai. In this game, you play the part of young
Newtype Amuro Ray in his fight against the Zeon during the One Year War.
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2. Game System
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2.1 Controls
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Land Combat/ Sea Combat/ Space Surface Combat
Right Analog Stick: Camera
Left Analog Stick: Movement
L1 Button: Dash
L2 Button: Jump
R1 Button: Main Weapon (depending on equipment)
R2 Button: Melee Weapon
R3 Button: Vulcans/ Bob Missile (Guntank)
A Buttom: Secondary Weapon
X Button: Center Camera
Space Combat/ Zero-G Combat
Right Analog Stick: Camera
Left Analog Stick: Movement
L1 Button: Dash
L2 Button: Boost Upwards
R1 Button: Main Weapon (depending on equipment)
R2 Button: Melee Weapon
R3 Button: Vulcans/ Bob Missile (Guntank)
A Buttom: Secondary Weapon
X Button: Center Camera
Gun Turret Stages
Right Analog Stick: Aim
R1, R2, L1, L2: Fire
Gun Battle Stage
Right Analog Stick: Aim
R1: Fire
R2: Reload
Note: Secondary Weapon Ammo does not appear on the HUD. Refer to the
weapon list for the Secondary weapons of the MS. Those are marked with
an Ammo: Unknown rating.
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2.2 HUD
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Map: Indicates Enemy Positions
Red: Mission Critical Enemy Unit
Orange: Enemy Unit
Teal: Ally Unit
Circle: Normal Unit/Building
Triangle: Mobile Suit
T-shape: Warship
Weapon Bar: Indicates Ammo left in Main Weapon/ What weapon is equipped
Life Bar: Indicates HP
Subweapon Bar: Indicates Ammo left in Subweapon
Orange Arrow: Indicates direction of enemy unit
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2.3 Weapons
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Gundam / Prototype Gundam / G3 Gundam / Gundam (roll out colors):
Beam Rifle
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
Hyper Bazooka
Ammo: 8
Range: Medium
*Homing to an extent
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
Full Armor Gundam
Double Beam Cannon
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
Rocket Cannon
Ammo: Unknown
Range: Long
*Stuns
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown
Guncannon:
240mm Shoulder Cannons
Ammo: 8
Range: Long
*Fires 2 Cannon Shells
**Stuns
Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown
Guntank:
120mm Cannons
Ammo: 12
Range: Long
*Fires 2 Cannon Shells
**Stuns
Bob Missile
Ammo: 10 seconds worth (continuous fire)
Range: Medium
*Shoots down missiles
GM
Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown
GM Trainer
Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown
Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown
GM Light Armor
Beam Spray Gun
Ammo: 16
Range: Medium
*Does not knockdown
Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown
Guncannon Heavy Armor:
240mm Shoulder Cannons
Ammo: 8
Range: Long
*Fires 2 Cannon Shells
**Stuns
Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown
Guncannon II:
Shoulder Cannon
Ammo: 8
Range: Long
*Stuns
Beam Rifle
Ammo: Unknown
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown
GM Sniper Custom
Beam Rifle
Ammo: 16
Range: Long
*Knockdown
Melee
Ammo: Unlimited
Range: Melee
*3-punch/kick combo+knockdown
**Has a dash-punch combo+knockdown
Alex
Beam Rifle
Ammo: 16
Range: Medium
*On Non-space stages, can knockdown enemy after two consecutive shots
**Almost twice as powerful as Gundam Beam Rifle
Vulcans
Ammo: 10 seconds worth (continuous fire)
Range: Short
*Shoots down missiles
Beam Saber
Ammo: Unlimited
Range: Melee
*3-slash combo+knockdown
**Has a dash-slash combo+knockdown
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2.4 Advanced Techniques
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Circle Dash: While dashing to the side, rotate the camera to the opposite
direction.
Double Jump: After jumping, let go of the L2 button. Wait for the boost bar
to fill up again, then boost. Works better in space/water stages.
Interception: When under fire from missiles, aim the camera towards the
missiles, then press the R3 button. The vulcans should automatically lock on
and destroy the missiles.
Quick Kills: To avoid the time delay between shots when the enemy is down
space your shots in 1.5 to 2 second intervals.
Quick Turn: While dashing to the side, rotate the camera 180 degress
laterally.
Super Boost: In space combat, pressing both R1 and R2 at the same time will
give a bigger acceleration.
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3. Unit Profile List
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3.1 E.F.F
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RX-78-2 Gundam
RX-77-2 Guncannon
RX-75-4 Guntank
RX-78-1 Prototype Gundam
FA-78-1 Full Armor Gundam
RX-78-3 Gundam G3
RX-78 Gundam (roll out colors)
RX-77-3 Guncannon Heavy Armor
RX-77-4 Guncannon II
RGM-79 GM
TGM-79 GM Trainer
RGM-79L GM Light Armor
RGC-80 GM Cannon
RGM-79SC GM Sniper Custom
RX-78-NT1 Alex
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3.2 Principality of Zeon
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MS-05B Zaku I
MS-06F Zaku II
MS-06J Zaku II
MS-06R1 Zaku II
MS-06-F Zaku II Minelayer A
MS-06-F Zaku II Minelayer B
MS-06F2 Zaku II
MS-06S Zaku II
MS-07 Gouf
MS-09 Dom
MS-09/trop Dom Tropen
MS-09R Rick Dom
MS-09RII Rick Dom Zwei
MSM-03 Gogg
MSM-04 Acguy
MSM-07 Z'gok
MSM-07S Z'gok
MSM-10 Zock
MS-11 Act Zaku
MS-14A Gelgoog
MS-14B Gelgoog High Mobility
MS-14C Gelgoog Cannon
MS-14S Gelgoog
YMS-15 Gyan
MSN-02 Perfect Zeong
MSN-03 Zeong
MA-04X Zakrello
MA-05 Bigro
MA-08 Byg-Zam
MAM-07 Grabro
MAN-08 Elmeth
MAX-03 Adzam
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4. Story Mode
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The main feature of the game, the story mode allows you to play through most
of the major battles of the One Year War. There are two modes to choose from
Normal and Hard. Each of these paths have differences that will be noticable.
The info here is for Normal difficulty. Info on Hard mode will be put up
in subsequent updates.
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4.1 E.F.F Walkthrough
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Mission 1: Gundam Rising
Enemies: Gene Zaku II, Denim Zaku II
Objective: Eliminate all enemy MS
Mission 2: Vote to Attack
Enemies: 3 Zaku II, Char Zaku II, Gadem Zaku I
Papua, Musai
Objective: Eliminate the enemy
Mission 3: Re-enter the Atmosphere
Enemies: 5 Zaku II, Char Zaku II
Objective: Delay the enemy for 4:00:00
Survive Re-entry
Mission 4: Garma Strikes
Enemies: Zaku II, Magella Attack, Dopp
Objective: White Base survives
Mission 5: Fly, Gundam!
Enemies: Zaku II, Magella Attack, Dopp
Garma Dopp
Objective: Eliminate the enemy
White Base survives
Mission 6: Garma's Fate
Enemies: 3 Zaku II, Char Zaku II, Dopp
3 Gaw, Garma Gaw
Objective: White Base survives
Destroy Garma's Gaw
Mission 7: Sayla's Agony
Enemies: Ranba Ral Gouf, Gallop, Cozun Zaku II, Zaku II
Objective: Eliminate all enemy MS
Mission 8: Amuro Deserts
Enemies: Machine Gun, Missile Launcher, Mega Particle Cannon, Dopp
Objective: Eliminate the enemy
Mission 9: Zeon's Secret Mine
Enemies: Mega Particle Cannon, Magella Attack, Fly Manta, Zaku II
M'kube Adzam, Particle Leader
Objective: Destroy Zeon Base
Destroy Adzam
Mission 10: Ranba Ral's Attack
Enemies: Zaku II, Ranba Ral Gouf
Objective: Eliminate all enemy MS
Mission 11: Hand to Hand Combat
Enemies: Zeon Soldiers
Objective: Survive
Mission 12: Sadness and Hatred
Enemies: 4 Magella Top, Zaku II, 2 Samson
Objective: Eliminate the enemy
Mission 13: Matilda's Rescue
Enemies: Gouf, Dodai
Objective: Defend Medeas
Eliminate the enemy
Mission 14: Black Tri-Stars
Enemies: Gaia Dom, Mash Dom, Ortega Dom
Objective: Destroy new Zeon MS
Mission 15: Battle of Odessa
Enemies: Machine Gun, Mega Particle Gun, Zaku II, Dom, Gouf, Dopp
Dabde
Objective: Defend Big-tray until it reaches Odessa
Mission 16: Return of Char
Enemies: Gogg, Z'gok, Jukon
Objective: Eliminate all enemy MS
Mission 17: Across the Atlantic Ocean
Enemies: 7 Z'gok, Boon Grabro
Objective: Eliminate all enemy MS/MA
Mission 18: Tragedy at Jaburo I
Enemies: Gaw, Zaku II, Gogg, Z'gok, Dom, Dopp
Objective: Hold the enemy for 4:10:00
Mission 19: Tragedy at Jaburo II
Enemies: 5 Zaku II, 7 Acguy, Char Z'gok, Zock
Objective: Eliminate all enemy MS
Defeat Char
Destroy Zock
Mission 20: Decoy in Space
Enemies: Tokwan Bigro, Zanzibar
Objective: Eliminate Bigro
Shoot down Zanzibar
Mission 21: Breakthrough
Enemies: Zaku II, Rick Dom, 2 Musai, Dren Musai
Objective: Eliminate the enemy
Mission 22: Farewell at Side 6
Enemies: 10 Rick Dom, Conscon Chibe, Musai
Objective: Eliminate the enemy
Mission 23: Duel at Texas
Enemies: M'Kube Gyan, Char Gelgoog
Objective: Kill M'Kube
Defeat Char
Mission 24: Glory of Solomon
Enemies: Rick Dom, Zaku II, Zaku II F1
Objective: Proceed through Solomon
Eliminate all Enemies
Mission 25: Byg-Zam's Last Stand
Enemies: Zaku II F1, Rick Dom, Dozul Byg-Zam
Objective: Destroy Byg-Zam
Mission 26: Cosmic Light
Enemies: 12 Bits
Lalah Elmeth
Char Gelgoog
Objective: Defeat Lalah
Defeat Char
Mission 27: Space Fortess A Baoa Q
Enemies: Johnny Raiden Gelgoog, Gelgoog Ca., Rick Dom, Zaku II
Dolowa, Rick Dom, Zaku II, Char Zeong
Objective: Eliminate all enemy MS
Destroy Dolowa
Defeat Char
Mission 28: Escape
Enemies: Gelgoog, Rick Dom, Zaku II, Musai, Char Zeong
Objective: Eliminate all enemy MS
Find and Defeat Char
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4.2 Memorial Action
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Stage 1: Kill Denim with Beam Saber
Stage 2: Kill Gadem with Beam Saber
Stage 3: Let the timer finish, then wait until the speech from WB stops.
Stage 4: Hold fire until Memorial Action
Stage 5: Kill the enemy very quickly
Stage 6: Let Garma's Gaw fly over White Base
Stage 10: Kill Ranba Ral (2nd time) with Beam Saber
Stage 14: Attack Gaia (after cutscene) with Beam Saber
Stage 15: Let the Big Tray reach Odessa with Green life remaining.
Stage 19: Kill Char (2nd time) with Beam Saber
Stage 22: Kill all Rick Doms within 3 minutes
Stage 23: Kill M'Kube (2nd time) with Beam Saber
Stage 25: Kill Byg-Zam with Beam Saber
Stage 26: Kill Char (2nd time) with Beam Saber
Getting all the MAs result in unlocking the MS Select mode in Free mission
Playable Units:
Gundam
Guncannon
Guntank
Prototype Gundam
Full Armor Gundam
Gundam G3
Gundam (roll out colors)
Guncannon II
Guncannon Heavy Armor
GM
GM Trainer
GM Light Armor
GM Cannon
GM Sniper Custom
Alex
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5. Others
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COMING SOON
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6. Recognition
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Bandai Entertainment - for continually improving the Gundam experience
for gamers, including myself.
Namco - for creating yet another superb game.
Gamefaqs.com - for inspiring me to create this FAQ, as well as giving me the
guidance and place to make and post it.
samsonlamhk - for the complete Memorial Action List