Mobile Suit Gundam Seed: Never Ending Tomorrow FAQ/Walkthrough
Version 1.0
October 12, 2005
By Brian Nii (bnii at hawaii dot edu)
Table of Contents
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1. Version History
2. Kira's Story
3. Athrun's Story
4. Missions
5. Survival
6. Item Shop
7. Level Up Strategy
8. Frequently Asked Questions
9. Acknowledgements
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| 1. Version History |
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Version 1.0 (October 12, 2005) – Finished Athrun's story walkthrough. Finished
the missions section. Updated the level up strategy section.
Version 0.1 (October 11, 2005) - First version of FAQ.
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| 2. Kira's Story |
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Don't worry about the controls at the moment. As in the anime the Strike Gundam
will be sluggish until Kira can reprogram the OS. In the meantime use the Ginn
in the distance as target practice by firing your "Igelstellung" machine guns.
When that mobile suit (MS) is destroyed a second will appear, and this one is a
bit more proactive in that it will actually move and fire back at you.
Fortunately the shots are relatively easy to dodge, and since phase shift (PS)
armor absorbs projectile attacks you won't take any damage to your HP. When the
second Ginn is toast a third Ginn will appear, piloted by ZAFT ace pilot Miguel
Aiman. He has a heavy sword with him and will quickly move to close combat (CC)
range. At this point the only CC weapons the Strike has are its two "Armor
Schneider" combat knives. Miguel will do serious damage to your PS with his
sword, so try to avoid CC as much as possible and stay away from him while
pelting him with machine gun fire. After Miguel retreats, Rau Le Creuset will
appear in a Ginn High Maneuver (Note: This does not happen in the anime). What
went for Miguel goes double for Rau. Keep away from him and lay on the machine
guns. It will take a while, but eventually he will retreat.
The second part of the phase is an aerial battle above the colony. This time
you'll be using the Sword Strike Gundam. The Sword Strike only has one
projectile attack, which is its "Midas Messer" beam boomerang. You can only
throw one at a time and you must wait until it returns before you can throw it
again. The good news is that if it hits a MS it will be temporarily stunned,
allowing you to close in and hack away at it with your "Schwert Gewehr" anti-
ship sword, which is way better than the "Armor Schneider". The strategy here
is simple. Throw your boomerang at a MS, then quickly go to CC range and hack
away. Your initial opponents are two Ginns, one armed with a recoilless rifle
and the other with a missile launcher. Since both weapons damage PS armor only
you won't have much of a problem. When both of them are defeated Miguel will
appear once again. He has a heavy ion cannon with him this time around, which
does damage directly to your HP. When Miguel is killed Athrun will appear in
the Aegis. While the Aegis has a beam rifle, the true threat is its "Scylla"
energy cannon. Athrun will announce firing it by saying "Are you ready?" If it
does hit it will do heavy damage to the Strike, if not destroy it outright. If
your HP is getting low in the battle don't hesitate to use Murrue's boost to
recover some HP.
[Phase 02 – Silent Run]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Moebius Zero
The Duel, Buster, and Blitz Gundams launch an all out attack on the Archangel.
While the Duel keeps the Strike busy the Buster and Blitz will take out the
Archangel. While the Archangel in the anime can take ridiculous amounts of
damage, in the game it's pretty much a paper tiger. Concentrate on destroying
the Buster first, as it does the most damage. It can be hard to see in the
darkness of space, but you can tell it apart from the others since it fires two
beams instead of one. Don't forget that Miriallia's boost increases your shot
power so don't hesitate to use it to quickly take them down. Once the Buster
withdraws switch to the Blitz and then finally the Duel. Once all three have
been dealt with the Aegis will appear. The Aegis will concentrate on destroying
you only, so you don't have to worry about the Archangel. If you have any
offensive boosts left now is the time to use them.
[Phase 03 – The Songstress of the Enemy Forces]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Mistral, Moebius Zero
The first part of this mission involves defeating a GINN Recon Type before it
can destroy the Mistral that's gathering supplies for the Archangel. This is
easy enough. Just fly straight towards the GINN and start blasting it with the
beam rifle. When it takes enough damage the GINN will start to retreat. Keep on
blasting it until it's destroyed.
The second part involves defending the Archangel against GINNs. Easy enough.
When the GINNs have been whittled down the Aegis will appear to attack. Nothing
has changed much, so the same strategies apply here.
[Phase 04 – Stars Falling in Space]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Moebius Zero
The Duel, Buster, and Blitz once again try to destroy the Archangel. You know
the drill. Take out the Buster first, followed by the Blitz, and then the Duel.
The second half of the mission involves fighting GINNs in the earth's upper
atmosphere. When you've destroyed a certain number the Buster will reappear
along with the Duel (in its Assault Shroud configuration). This makes the Duel
a tougher opponent than before, but if you've survived this long you should be
tough enough to take them both out without much trouble.
You can pretty much ignore the helicopters for the most part. The main threat
here are the BuCUEs that are incoming. Fortunately, the "Agni" cannon can take
them out with one shot each. You'll be moving a bit slowly in the sand until
Kira can reprogram the OS to compensate for it, but with your firepower it
shouldn't be too much of a problem. The next day it's more of the same. Take
out the BuCUEs one at a time until Andrew appears in a missile-launching
variant. Dodge the missiles with an emergency evade and blast him until he
calls it quits.
[Phase 06 - Beyond the Clouds of Sand]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Skygrasper
Yet more helicopters and BuCUEs launch an attack on the Archangel. You can
shoot the helicopters if you want, but again the main targets are the BuCUEs.
When the BuCUEs are destroyed the Duel Assault and Buster will attack from the
Lesseps battleship nearby. The Duel Assault will get in your face, while the
Buster will snipe you at a distance. It's probably easier to deal with the Duel
first then the Buster. It's also possible to destroy the Lesseps as well, but
chances are you won't have the firepower to do so at this time (interestingly
if you do manage to destroy the Lesseps Cagalli will repeat something she said
all the way back at Heliopolis). When the two Gundams are defeated Andrew will
appear in his LaGOWE for a final showdown. The twin beam cannons on the LaGOWE
have a high rate of fire, and he's not afraid to go CC if he gets close. When
you see him fire a burst of beams do an emergency evasion or you'll be in a
world of hurt.
Since this battle takes place mostly in the water, you'll be using the plain
vanilla Strike Gundam with a bazooka. The first part of the mission involves
defending the Archangel over the sea against DINNs in the air and GOOhNs under
the water. The DINNs are hard enough to hit with the bazooka, but the GOOhNs
can only be hit when they pop out of the water to attack (unless you have the
Forbidden Blue/Deep Forbidden, then you can hit them under the water hehehe).
Suffice it to say this is a most annoying battle indeed. The second part
doesn't get any better, as you now must deal with the GOOhNs under the water.
The Strike turns very slowly underwater, and the torpedos that the GOOhNs fire
are much faster than your bazooka rounds. Destroy enough GOOhNs and a ZnO will
appear. This mobile suit is big and ugly and is surprisingly effective in hand-
to-hand combat. Try to avoid CC for the most part and keep firing away with the
bazooka.
[Phase 08 – The Land of Peace]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Skygrasper
I recommend using a beginner's ticket for this mission, as the Archangel tends
to get destroyed rather quickly without it. All four ZAFT Gundams launch an
attack on the Archangel, and this time it looks like they're going to succeed.
The Buster is the biggest threat here, as it will fire non-stop at the
Archangel even if you attack it. The Blitz will also constantly attack the
Archangel. Meanwhile the Duel Assault will try its best to get in your face,
while the Aegis just floats around on its Guul carrier watching the battle (it
still can mess up your targeting lock though). Destroy the Buster ASAP,
followed by the Blitz and then the Duel Assault. When all three are gone you
can go after the Aegis, but it doesn't matter if you defeat it or not since by
the time you get to this point the Archangel will have probably escaped the
combat zone.
[Phase 09 – Flashing Blades]
Unit: Aile Strike Gundam
Partner: Miriallia Haw
Allies: Skygrasper x2
This is another tough stage that I recommend using a ticket on. First you'll be
up against the Blitz and Aegis. The Blitz is probably the easier of the two so
try to take him out first. Once both are gone the Duel Assault and Buster
appear. The Duel will get in your face and the Buster will attack from afar.
It's probably easier to take out the Duel first, although chances are you're
probably going to end up firing at both of them as the opportunity presents
itself. When both of them are taken out a seriously pissed Athrun appears in an
incredibly powered up Aegis (must be the Seed). Tolle in the Skygrasper will
pop in to help, but if you saw the anime you know what happens to him. The
Aegis will take a serious beating before it goes down, and it seems to fire the
Scylla cannon quite frequently this time around. If you're not using a ticket
it's going to be a very close battle.
[Phase 10 – The Descending Sword]
Unit: Freedom Gundam
Partner: Lacus Clyne/Murrue Ramius
Allies: None
Lacus appears once again (hurrah!) and gives Kira a shiny new present in the
form of the Freedom Gundam. After a trademark Lacus speech Kira departs for
earth. The Freedom has a nuclear engine that (slowly) restores PS over time and
fires beam cannons and railguns for its multi-lock attack. Unfortunately, it
doesn't seem to have the dual beam saber for its close range attack (strangely
enough the Justice has it, go figure). Have fun testing out the Freedom against
the dumbfounded GINNs that are blocking your path. Or you could just jet past
them in HiMAT mode to the marker, but that wouldn't be fun now would it? Note
that on the way to the marker you can briefly see a shuttle flying past you.
This is of course the shuttle that is carrying Athrun back to the PLANTs. We'll
be seeing him shortly in the next mission.
In Alaska Kira finds the Archangel under attack by DINNs, GINNs (on Guuls), and
GOOhNs. Oh my! It's too bad they didn't start playing T.M. Revolution's Meteor
here. It would have been a nice touch. Anyway, back to the battle. You can
pretty much ignore the MS in the water and concentrate on the ones in the air.
After you shoot a few down Yzak in the Duel Assault will make his appearance.
Defeating him is no problem at all. What you do need to be aware of is that he
sometimes flies close to the Archangel, and that stray shots from the Freedom
can do serious damage to the ship. Fight him away from the Archangel. When the
Duel is defeated the battle ends.
Using a ticket here makes things much easier, especially in the second part of
the mission. The Strike Daggers that attack initially are little more than
targets for the Freedom. When you destroy them all however things change for
the worse as the Calamity, Raider, and Forbidden Gundams join the fray. The
Calamity fires missiles that damage your PS armor, but it fires a lot of
missiles, which means your PS can go down in a hurry if you're not careful. The
Raider is fast and sprays you with near continuous machinegun fire. It also has
a very long-range close attack in the form of its "Mjolnir" hammer. The
Forbidden is the most annoying of all since its "Geschmeidig Panzer" armor
system completely deflects beam weapons, and its "Hresvelgr" plasma cannon has
homing capability. Basically one of them serves as bait while the other two
mercilessly pound you with their weapons. It's going to be a tough fight no
matter now you look at it. You might be tempted to use all of your offensive
power up boosts now, but be sure to save some for the next act.
The second part of the stage involves an all out attack on the Archangel. The
strategy is simple: the Calamity will concentrate all its firepower on the
Archangel while the Raider and Forbidden distract you. Athrun will arrive in
the Justice to help out, but don't count on him for much. Get to the Calamity
ASAP and do whatever it takes to take it out first. Once the Calamity is gone
you can breathe a bit easier. Continue attacking the remaining MS until they
retreat from the field.
[Phase 12 – Trembling World]
Unit: Freedom Gundam
Partner: Lacus Clyne
Allies: Justice Gundam
The first part of the stage involves destroying the GINNs attacking the
Eternal. It shouldn't be too difficult, but don't take your time either as the
GINNs are all packing heavy weaponry. The second part is pretty much a free for
all against the Earth Forces. You'll be fighting against Strike Daggers as well
as the terrible trio again. Fortunately, you'll have Lacus as backup so you
shouldn't have as much problems as you did before.
[Phase 13 – Spiral of Encounters]
Unit: Freedom Gundam
Partner: Lacus Clyne
Allies: Justice Gundam
This is another wild melee in space. Fortunately, since the Calamity is off
collecting the anti-Lacus, er, I mean Flay, you only have to deal with the
Raider and Forbidden. While both are equally annoying, it's much better than
having to deal with all three. When both are defeated Yzak in the Duel Assault
will appear. You should have no problems beating him at this point. Once he's
dealt with, destroy the Nazca class ships floating about with multi-locks to
clear a path for the Eternal.
Yet another stage that is sorely missing the Meteor soundtrack. You'll begin
the stage with the METEOR, which is basically a big can of whoop ass. Your goal
is to destroy all the nuclear missiles that are being launched at the PLANTs.
The missiles are very tiny and hard to see. Fortunately, a missile group has a
large ring icon around them so you can see them a bit easier. Use the METEOR's
massive multi-lock attack to wipe all of them out. Make sure you get them all,
as it's very easy to miss one or two of them (check the radar). One the
missiles are taken care of, use the METEOR to blow away the Peacemaker forces.
When the Peacemaker force is destroyed, the terrible trio will once again
appear to make their final stand. While the METEOR isn't very maneuverable, it
does have powerful beam weapons and a fantastic melee attack with it's two
massive beam swords. Make judicious use of emergency evasion and close to CC
range to make short work of the opposition.
If you want to make your life easier use a beginner's ticket from the start.
The Providence Gundam is the strongest in the game, and its DRAGOON special
attack will eat through your HP like mad. If you see the DRAGOONs come out you
should, as Murrue puts it, "EVADE!" The first part of the battle isn't bad
since you have the offensive firepower of the METEOR, but the second half is a
bitch since you're going sans the METEOR. The Providence can take a ton of
damage and it doesn't matter if you attack at range or with close combat.
Expect to take major damage either way. There isn't any surefire strategy for
defeating Providence (except maybe dodging like crazy), but if you've watched
the anime you can actually "gauge" how close you are to defeating it by the
dialog between Kira and Rau. If you want style points try defeating Providence
with a melee attack to emulate the anime ending.
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| 3. Athrun's Story |
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[Phase 01 – False Peace]
Unit: Aegis Gundam
Partner: Nicol Amalfi/Rau Le Cruset
Allies: GINN (Miguel)
It's time for a little target practice. If you played through Kira's story mode
this should look very familiar to you. While the Strike is busy attacking poor
Miguel, blast away at Kira using the Aegis's beam rifle. Eventually Miguel will
call it quits, leaving you to face the wrath of the Strike by yourself. Since
the Strike only has machine guns at this moment (which the PS armor will
absorb), the only way Kira can damage you is to get up close and personal. Just
keep away and continue to blast him until he goes down.
The second part of the battle is against the Sword Strike. Miguel will once
again take it for the team. The Strike's beam boomerang will stun you if it
hits, so make sure you dodge it when it comes out. Since the Strike now has an
anti-ship sword, it is imperative that you not engage it in hand to hand at
this time. Just keep your distance and plug away at the Strike, and eventually
you'll emerge victorious.
There are two ways to clear this mission. First is to destroy the Archangel,
which you're probably unlikely to do right now, unless you've already cleared
this stage and have a powerful MS (i.e. Justice + METEOR). The second is to
defeat the Strike, which is probably easier at this point. Do a flyby past the
Archangel and engage the Aile Strike. The Buster and Duel will be backing you
up, but unfortunately they don't seem to do much except fly around and take pot
shots at the Moebius Zero as it buzzes around. Unless you're confident in your
hand-to-hand skills, it's probably going to take a while to whittle away the
Strike's armor with the beam rifle. If you're really confident you can try to
nail the Strike with a Scylla shot, but if you miss that's a large chunk of
your PS energy gone down the drain. It's probably safer to enter attack mode
and try to use a special combo instead. When the Strike is defeated the mission
ends.
[Phase 03 – The Fading Light]
Unit: Aegis Gundam
Partner: Rau Le Cruset
Allies: GINN
The Aegis will be up against Earth Alliance ships and Moebius mobile armors in
this stage, which amounts to little more than target practice for Athrun. Once
you've turned the fleet into cosmic dust, good old reliable Kira will show up
in the Aile Strike to join the party. Nothing has changed much since the last
battle, so you know what to do at this point.
The Le Cruset team goes on a rampage by wiping out the entire Earth Alliance
8th Fleet. Systematically wipe out each ship using multi-lock attacks. The rest
of the team is actually proactive this time, and they will take out a few of
the ships on their own. Once all the ships are toast Canard Pars will appear in
the Hyperion Gundam and start attacking you. Just kidding. Of course, it's none
other than Kira in the Aile Strike. This fight isn't to the death though, as
when you damage him significantly he'll be knocked into the earth's atmosphere.
Don't bother chasing after him. Instead head back to the Vesalius to complete
the mission.
It's strange how in Kira's version of this mission the Archangel gets
absolutely raped by the Zala team, but in Athrun's mission the Archangel
doesn't even get a scratch. Since your comrades are utterly dysfunctional at
the moment (maybe it's just Yzak), it's up to you to take up the slack. The
objective is to take out the Archangel before it heads into Orb territory. The
Aile Strike will try it's hardest to stop you from doing so. It's difficult to
shoot the Archangel while the Strike is constantly attacking you, so you might
as well take care of Kira beforehand. Yzak's boost provides a power up to your
long range and melee attacks, so make good use of it. Once Kira is driven off,
get back to the Archangel and multi-lock it to death before it escapes.
It's time to settle the score once and for all. The Aegis and Blitz will
double-team the Sword Strike. Ignore the Skygraspers flying around and
concentrate your fire on the Strike. You probably know to avoid the beam
boomerang by now. Once the Sword Strike goes down the second phase of the fight
begins. Now you'll be fighting the Aile Strike, and this time it's a true fight
to the death. Tolle will appear in the Skygrasper at this point. Feel free to
shoot him down. The Strike has a lot more HP in this battle than normal. Use
Yzak's boosts to put the Strike down once and for all.
Aw yeah! There's a new sheriff in town, and his name's Athrun Zala. Start
celebrating by blowing away the Strike Daggers with your new toy. When the
Daggers are destroyed, the terrible trio of the Calamity, Raider, and Forbidden
appear. If you've played through Kira's story before, you probably know what to
expect. Start with the Calamity, and then the other two at your leisure. For
some inexplicable reason it seems easier this time around with the Justice than
the Freedom, but it could just be me.
It's time for more fun in space with the Earth Forces and the terrible trio.
You've seen these guys before and know the drill. I honestly can't think of
anything to say about these clowns that you haven't heard before.
Geez. Didn't we just go through this? This mission is pretty much the same as
the last one, except that you won't have to deal with the Calamity since ensign
Sabnak is busy retrieving the bitch queen's, er, Flay's lifepod. Oh, one thing
is different here. After you beat the two Yzak appears in his Duel Assault to
challenge you. Ho hum.
This mission is almost exactly the same as Kira's phase 14. Shoot down the
nuclear missiles with the METEOR before the PLANTs go boom. Once the peacemaker
force is obliterated, you guessed it, the terrible trio appears for the final
battle. Note that the METEOR's multi-lock attack uses missiles, which isn't too
effective against their trans phase armor, so use the METEOR's main cannons
instead. When you've defeated all three you'll through a third round of combat
against several Strike Daggers. At this point the Raider reappears in a last
ditch effort to destroy you. Take him out and breath a sigh of relief.
This stage has a time limit of sorts, the time limit being the HP of the
Eternal. Unlimited waves of ZAFT MS will be attacking the Eternal, and they are
all armed to the teeth. The goal here is to destroy a certain number of enemy
MS, whereupon a designated marker will appear in front of GENESIS. The key here
isn't surviving as much as it is protecting the Eternal long for the goal to
appear. Don't concentrate too much on one MS, and keep very close to the
Eternal so you can quickly destroy the closest threats. Oh, and don't fire too
close to the Eternal or you'll end up hitting it, and that would be bad (not to
mention make Lacus quite upset). You need to destroy a large number of MS to
reach the target goal. Once you have done so, Athrun will mention something
about going into GENESIS. This is your cue to make a beeline for the indicated
marker. While you are doing so, the remaining ZAFT MS will be swarming over the
Eternal like killer bees, but hopefully it will hold out long enough for you to
reach the waypoint before it blows up.
And that's it. It's a bit anti-climactic for Athrun's ending, but if you want
to know what happens inside of GENESIS you can play Cagalli's mission mode to
find out.
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| 4. Missions |
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[Battle of Endymion (Mu La Flaga)]
How to unlock: Available from start.
Unit: Moebius Zero
Partner: OMNI operator
Allies: Moebius Zero
The Moebius Zero is quite a powerful machine and its gunbarrels will make short
work of the GINNs in this mission. The only problem is that it has no close
combat attacks, so if an enemy closes to CC range your only option is to use an
emergency evade. After taking out a certain number of GINNs, Rau will appear in
a GINN High Maneuver. His GINN can take quite a bit of punishment, so use your
specials when you see an opening.
[Genesis Attack (Cagalli Yula Athha)]
How to unlock: Available from start.
Unit: Strike Rouge
Partner: Athrun Zala
Allies: Justice Gundam
This stage involves flying into GENESIS Star Wars style while fighting off
several waves of GuAIZ. There are several obstructions in the tunnel that can
block your shots so use your standard shots instead, as Cagalli's hand-to-hand
skills leave much to be desired. After the GuAIZ are taken care of Mikhail will
appear in a GINN High Maneuver, but so will Athrun in the Justice. Mikhail's
GINN is quite sturdy so if you have any boosts left now is the time to use
them. After his defeat keep flying forward until you reach the GENESIS core.
[Tiger Fangs, Soldier's Sword (Andrew Waltfeld)]
How to unlock: Clear Lunar Encounter.
Unit: LaGOWE
Partner: Aisha
Allies: BuCUE, ZuOOT
Use the LaGOWE's multi-lock attack to quickly destroy the tanks in the area.
When you've destroyed most of the Gai in the Astray Blue Frame appears. After a
long conversation Gai will drop down to attack (you can't damage him until
them). The Astray isn't particularly dangerous, but it can take quite a bit of
damage. Use Aisha's boosts as necessary to finish him off.
[Battlefield of Thunder (Yzak Joule)]
How to unlock: Available from start.
Unit: Duel Assault Shroud
Partner: ZAFT operator
Allies: DINN
Yzak goes on a rampage in this mission. The area is full of Earth Alliance
artillery pieces (missile launchers, cannons, tanks, etc.). Use multi-lock
attacks to take them all down. As you clear the area Strike Daggers will
appear. As Yzak points out they're poor imitations of the Strike Gundam, so
feel free to take them all out. When you've obliterated a fair amount Jean
Carrey will appear in his custom Long Dagger. It's pretty much the same in
performance as Yzak's Duel Assault so you're on even terms. Just watch out for
the sneaky Strike Daggers that attack from behind during the battle.
[Fateful Choice (Dearka Elsman)]
How to unlock: Available from start.
Unit: Buster Gundam
Partner: Miriallia Haw
Allies: Justice Gundam
It's a ZAFT reunion as Dearka and Athrun fight off waves of Strike Daggers to
protect the Archangel. The Buster has a powerful shot attack, but it's slow to
fire and often misses from a distance. Get in close and blow the Daggers away.
When a large number have been destroyed the Raider Gundam will show up.
Fortunately the other two are no shows, which makes things a whole lot easier.
Use Miriallia's boosts to power up and inflict serious damage on the Raider.
When the Raider flees you've won the battle.
[Battle of Artemis (Nicol Amalfi)]
How to unlock: Available from start.
Unit: Blitz Gundam
Partner: Yzak Joule
Allies: Duel Gundam, Buster Gundam
Nicol's goal in this stage is to destroy the shield transmitters protecting the
Artemis base. They are arranged in a circular pattern around the main hangar.
Don't worry about stealth here even though this seems like a stealth mission.
Once you've destroyed most of the transmitters several Moebius fighters will
exit from the base and begin to attack you. Destroy them all and the Sword
Strike Gundam will appear. Fortunately for you, so will the Duel and Buster
Gundams. Remember that the Sword Strike's beam boomerang will stun you if it
hits, so be sure to dodge it when it comes out. If you want to be really sneaky
you could use the Mirage Colloid and attack the Strike while invisible, but it
isn't really necessary here.
[Flight of the Magic Bullet (Miguel Aiman)]
How to unlock: Clear Battlefield of Thunder, Fateful Choice, and Battle of
Artemis.
Unit: Miguel's GINN
Partner: ZAFT operator
Allies: GINN
This is a very annoying mission, as you will have to deal with waves upon waves
of Moebius fighters like mosquitoes. While they can be easily taken out, the
damage they deal can quickly add up. There are also several Earth Alliance
ships in the area to deal with as well. To top it all off, Mu La Flaga in the
Moebius Zero appears later in the stage. Miguel's GINN is supposed to be
customized for higher performance, but to be honest I couldn't tell the
difference in this battle.
[Lunar Encounter (Rau Le Cruset)]
How to unlock: Clear Battle of Endymion.
Unit: GINN High Maneuver
Partner: ZAFT operator
Allies: GINN
This is pretty much the opposite of Mu's mission. Rau will be up against the
Moebius Zero squadron. Interestingly enough, the GINN's machine gun makes short
work of the Moebius Zeros. When Mu appears in his own Moebius Zero though it's
an entirely different story. You'll need to do some serious dodging to avoid
his gunbarrel attacks, and his Moebius Zero can take a whole lot more
punishment than the standard one, but eventually you'll whittle away his HP
with a lot of persistence and patience.
[The Final Key (Orga Sabnak)]
How to unlock: Clear Madness Unleashed.
Unit: Calamity Gundam
Partner: Clotho Buer
Allies: Raider Gundam, Forbidden Gundam
Now this mission is somewhat unfair. It's like Kira and Athrun suddenly decide
to celebrate "Let's Destroy Calamity Day". The Freedom and Justice will make a
beeline for you and ignore the Raider and Forbidden completely. The Calamity's
main attack is non-beam based, which is bad since both MS have PS armor. In
order to do any real damage you'll need to use your special attack or close
combat. You would probably want to do the latter, as running out of energy in
this battle means a quick and messy death. The only problem is that both of
them will double-team you. If you try to attack the Freedom, the Justice will
use its "Fatum" assault unit to nail you repeatedly. If you go after the
Justice, the Freedom will sneak in from behind and slice you to pieces.
Fortunately, destroying both MS is completely optional here, as all you need to
do is survive until Flay's lifepod appears. When you get the message, haul ass
to the designated area. When you reach it the mission will end successfully.
[Wandering Souls (Clotho Buer)]
How to unlock: Clear The Final Key.
Unit: Raider Gundam
Partner: OMNI operator
Allies: Strike Dagger
Orga and Shani have just been killed, leaving Clotho a nervous wreck. So let's
destroy everything shall we? Just to let you know, there is a time limit for
this battle, which is the time Clotho has left before his nervous system shuts
down. =) Use the Raider's machine guns to obliterate the GINNs in the area
until the Buster arrives on the scene. The machine guns aren't effective
against the PS armor, so use the Raider's Mjolnir hammer in close combat.
Fortunately, the hammer has quite a bit of reach, so you can actually use it
from a distance to nail the Buster. When the Duel Assault appears you'll
probably be on borrowed time, so quickly attack the Duel with the Mjolnir and
don't let up on it.
[Madness Unleashed (Shani Andras)]
How to unlock: Clear Kira and Athrun's story mode.
Unit: Forbidden Gundam
Partner: Orga Sabnak
Allies: Raider Gundam, Calamity Gundam
This mission is probably one of the hardest, as there is a strict time limit
and lots of targets to go after. The objective here is to destroy all the Orb
ships in the area in addition to the Freedom and Justice Gundams. The Freedom
appears initially and the Justice appears after you destroy a few ships. As in
Orga's mission it seems that the two of them seem hell bent on double-teaming
you here. To make things even more difficult M1 Astrays will also attack you,
often getting in your way while the Freedom and Justice beat on your
mercilessly. Did I also mention that there was a time limit? Good luck on this
one. You'll definitely need it.
[The Prize (Lowe Guele)]
How to unlock: Available from start.
Unit: Red Frame Gerbera
Partner: Kisato Yamabuki
Allies: None
The goal here is to prevent the ZAFT forces from entering the main camp.
Fortunately they don't actively make a beeline for it, so boost away from the
camp to serve as a decoy so that they follow you. Initially three DINNs appear,
followed by two more shortly afterwards. When the opposition is destroyed,
Shiho Hahnenfuss will appear in a CGUE DEEP Arms. She's great at dodging so
don't bother with long-range special attacks. Try to keep her at a distance
with the beam rifle for a long as possible. Although Lowe is good with the
Gerbera Straight, Shiho is no slouch in the close combat department either.
[Battle of Ame-No-Mishashira (Gai Murakumo)]
How to unlock: Available from start.
Unit: Blue Frame 2nd L
Partner: Elijah Kiel
Allies: None
Ordinarily the Blue Frame 2nd L is a powerful mobile suit, and indeed the
Astrays defending the Ame-No-Mishashira are no match for it. Unfortunately,
you'll also be up against a Sword Calamity and Raider Full Spec, both of which
have Phase Shift Armor. This is bad because the 2nd L only uses machine guns
and a gatling gun for it's primary weapons. This means that in order to do any
real damage you need to get close and use melee weapons. Suffice it to say
you're going to take a real beating even before Rondo shows up in the Gold
Frame AMATU (which also has PS armor). The Gold Frame is formidable in close
combat, so expect an uphill battle all the way.
[The World in Our Hands (Rondo Ghina Sahaku)]
How to unlock: Clear The Prize and Battle of Ame-No-Mishashira.
Unit: Gold Frame AMATU
Partner: Orb operator
Allies: Strike Dagger
Muahahaha! This is a fun little mission where you play the role of Mr.
Egomaniac himself Rondo Ghina Sahaku. The ZAFT forces don't have a prayer
against the power of the Gold Frame AMATU, so just enjoy the moment and
obliterate their pitiful forces with impunity. Lowe Guele appears shortly
afterwards to crash the party in his Red Frame, but you should have no problems
dealing with him.
[By Faith (Shiho Hahnenfuss)]
How to unlock: Clear Flight of the Magic Bullet.
Unit: CGUE DEEP Arms
Partner: Yzak Joule
Allies: Duel Assault Shroud
The Strike Daggers that initially appear are no match for your mobile suit.
Unfortunately, the same can't be said for the Raider, Calamity, and Forbidden
Gundams that appear shortly thereafter. While the CGUE DEEP Arms does have beam
weapons (as a special attack), there is no where near enough energy to take out
a single Gundam much less all three of them. This means that the only
alternative is to engage in melee combat with the anti-ship sword. Yzak doesn't
help much in the Duel Assault, but be sure to make proficient use of his boosts
since you need any edge you can get in this battle.
[Light of Boaz (Morgan Chevallier)]
How to unlock: Available from start.
Unit: 105 Dagger (with Gunbarrel Pack)
Partner: OMNI operator
Allies: 105 Dagger
The Gunbarrel Dagger is probably one of the most overpowered mobile suits in
the game. It's basically a combination of the Moebius Zero and a mobile suit,
except that the Gunbarrels fire beams instead of machine guns, and that they're
extremely accurate compared to beam rifles. Not to mention that you can simply
spam beams over and over again at a rate that would put the Providence to
shame. Needless to say the GINNs that appear here have absolutely no hope of
even touching you. Mikhail will appear in his GINN High Maneuver, but he's no
match for your superior firepower. Just keep your distance and spam him to
death with your Gunbarrels.
[Victoria Dyed in Blood (Edward Harrison)]
How to unlock: Available from start.
Unit: Sword Calamity
Partner: OMNI operator
Allies: Strike Dagger
The Sword Calamity is a close combat version of the Calamity Gundam. It has two
anti-ship beam sabers as well as two beam boomerangs. Needless to say you can
pretty much tear apart the ZAFT forces here by simply stunning them with the
boomerangs and slicing them to pieces with your two beam sabers. There isn't
even any boss in this mission, so have fun ripping the Coordinators a new one.
[Panama Battle: The Aftermath (Jean Carrey)]
How to unlock: Clear Wandering Souls.
Unit: Jean's Long Dagger
Partner: OMNI operator
Allies: Strike Dagger
This stage is similar to Yzak's mission, except now it's from Jean's point of
view. You won't have to deal with tons of artillery here, but there are quite a
bit of ZAFT MS attacking. The Long Dagger is roughly equal to the Duel Assault
in terms of capabilties. Speaking of which, when you've defeated a certain
number of ZAFT MS Yzak will make his appearance in the Dual Assault. He's quite
aggressive, so keep your distance and pelt him with beams until he's defeated.
[Storms of Casablanca (Jane Houston)]
How to unlock: Clear Athrun's story mode.
Unit: Forbidden Blue
Partner: OMNI operator
Allies: Deep Forbidden
The Forbidden Blue is the underwater version of the Forbidden Gundam. Like its
predecessor it has a homing beam, which can be used to great effect against the
GOOhNs and ZnOs that you'll be fighting against in this mission. The only
problem is that the Forbidden Blue uses up a lot of energy in combat, and there
are quite a bit of targets in the mission, including several Vosgulov
submarines. If you're not careful you could end up running out of power near
the end.
[The Swirling Sakura Petals (Rena Imelia)]
How to unlock: Clear Victoria Dyed in Blood.
Unit: Buster Dagger
Partner: OMNI operator
Allies: Raider Full Spec
The Buster Dagger is pretty much the same as the Buster Gundam: slow but
powerful. Unfortunately, the BuCUEs you'll be facing in the desert will be
difficult to hit with it due to their speed, so try to get as close as you can
to reduce the lead time between shots. Defeating all the BuCUEs will bring out
a trio of LaGOWEs that will team up on you with group attacks. You'll be hard
pressed to defend yourself against one of them, much less all three. Don't feel
bad if you have to use a ticket to beat this one, as this is definitely one of
the tougher missions to clear.
[Smart Operation (Mikhail Coast)]
How to unlock: Clear Light of Boaz.
Unit: GINN High Maneuver
Partner: ZAFT operator
Allies: GINN
You have to love this man's puns. The GINN High Maneuver isn't grossly
overpowered, but compared to the Earth Forces that you'll be up against in this
mission it might as well be a Gundam. The experimental assault rifle has a much
higher rate of fire than the standard GINN machine gun, and it's quite
noticeable when you see how fast your enemies go down. Destroying the EA Forces
here shouldn't be a problem. After you've pretty much obliterated the
opposition Gai will show up in his Astray Blue Frame. As you might expect he's
a lot tougher than the rank and file forces you previously engaged, so keep a
steady stream of fire on him until he withdraws from combat.
[For Whom the Master Fights (Barry Ho)]
How to unlock: Clear Smart Operation.
Unit: M1A Astray
Partner: Cagalli Yula Athha
Allies: M1 Astray
Ugh. This is definitely not one of my favorite missions. The M1A Astray has no
problems going up against the cannon fodder in this mission, but the two MS
bosses you'll encounter happen to be the strongest in the game. It's like a
standard GINN trying to take out the Freedom and the Justice. Shortly after the
battle starts the Providence will appear on the battlefield. Fortunately, you
don't have to destroy it completely (that's Kira's job), just damage it enough
so that it flies away. The problem is surviving long enough to do that. If the
Astray gets hit with the DRAGOONS it's pretty much over. If you survive the
encounter several more enemies will appear, and then a second boss comes along.
This time it's Morgan in the Gunbarrel Dagger. While he's not as strong as the
Providence, it's like saying the Justice isn't as strong as the Freedom. If you
manage to clear this mission without using a ticket you definitely have some
mad skills.
O-------------O
| 5. Survival |
O-------------O
[ACE 100]
This survival mission involves defeating 100 enemies in a row. During the
mission the opposition will become increasingly harder as stronger mobile suits
appear to attack you. When you reach 97 kills the last three enemies will
appear...all at once.
Space: Freedom, Justice, and Providence.
Land: Red Frame Gerbera, Blue Frame 2nd L, Gold Frame AMATU.
Sea: Deep Forbidden, Forbidden Blue, Strike Gundam (with bazooka).
[SUDDEN DEATH]
This is the exact same thing as Ace 100, except that both your defense as well
as that of the enemy has been drastically reduced. In other words, it only
takes a few hits to destroy you. Fortunately, the same goes for the enemy.
[TIME TRIAL]
This is the same (theoretically) as the previous survival modes, except you
have three minutes to defeat as many enemies as possible. This is by far the
easiest survival mode to...well...survive in since all you need to do to win is
to...well...survive.
[HARO MADNESS]
If you manage to complete one of each of the survival mode types (Ace 100,
Sudden Death, and Time Trial), this fourth survival mode becomes available. And
boy, is it a doozy. As the name implies, this one involves Haros. From the
start a very large Okapi (Lacus's robotic dog) appears and releases three
Haros. These are all easy to defeat. What comes next is pure madness. Three
large Haros appear, and each alone would make a formidable boss. Unfortunately,
all three attack simultaneously. A dark blue Haro (with a Turn A Gundam
moustache) fires homing missiles non-stop. A green Haro fires a stream of beams
at you, similar to the Hyperion's beam submachine gun. And the pink Haro (Pink
chan) fires homing beams (like the Forbidden Gundam). Did I also mention that
Pink chan also has the same energy shield as the Hyperion Gundam, and that it
never goes down until you destroy the other two Haros? If you're playing the
space stage, you have to deal with the Okapi as well. The Okapi fires Gottfried
beams from its eyes and shoots Lohengrin blasts from its legs and tail. On land
the Okapi is relegated to walking around the area. I'm not sure what happens in
the sea stage, but I'm almost afraid to find out. And what do you get for
clearing this monumental task? Absolutely nothing, except maybe the warm fuzzy
feeling of blowing up some Haros.
Here you can use your Seed Points (SP) to purchase units, characters, and
special gallery items. Note that every time you enter the shop a character is
randomly selected to appear as the shopkeeper from the following list: Kira,
Athrun, Lacus, Cagalli, Yzak, Mu, Rau, and Haro. There's one more character but
I'm not quite sure who it is (possibly Lowe Guele?).
[UNITS]
UNIT NAME SP HOW TO UNLOCK
Aile S Pack 250 Available from start.
Launcher S Pack 250 Available from start.
Sword S Pack 250 Available from start.
Strike Rouge 400 Clear Cagalli's mission.
Freedom Gundam 700 Clear Kira's Phase 9.
Justice Gundam 700 Clear Athrun's Phase 6.
Moebius Zero 300 Clear Mu's mission.
Skygrasper 300 Clear Kira's Phase 5.
METEOR 1000 Clear Kira's and Athrun's story modes.
Strike Dagger 250 Available from start.
Calamity Gundam 600 Clear Orga's mission.
Forbidden Gundam 600 Clear Shani's mission.
Raider Gundam 600 Clear Clotho's mission.
Hyperion Gundam 700 Clear 10 missions.
IWSP 300 Clear survival (any) with Strike Rouge.
Jean's Long Dagger 300 Clear Jean's mission.
Sword Calamity 600 Clear Edward's mission.
105 Dagger 350 Clear Morgan's mission.
Gunbarrel Pack 300 Mu Level 10.
Duel Dagger 300 Clear 5 missions.
Buster Dagger 300 Clear Rena's mission.
Forbidden Blue 500 Clear Jane's mission.
Deep Forbidden 350 Accumulate 5000 SP.
Raider (Full Spec) 500 Orga's, Shani's, and Clotho's levels must total 20.
Moebius 100 Murrue Level 10.
Moebius (Nuclear) 500 Clear survival (any) with Moebius.
Aegis Gundam 350 Clear Athrun's Phase 1.
Blitz Gundam 350 Clear Nicol's mission.
Buster Gundam 350 Clear Dearka's mission.
Duel Gundam 350 Clear Yzak's mission.
Assault Shroud 200 Clear survival (any) with Duel Gundam.
Recoilless Rifle 50 Available from start.
Heavy Ion Cannon 100 Available from start.
Missile Launcher 150 Available from start.
Miguel's GINN 350 Clear Miguel's mission.
GINN Recon Type 250 Clear survival (any) with GINN (any).
CGUE 350 ???
DINN 300 ???
BuCUE 300 Available from start.
Missile Pod 100 Clear survival (any) with BuCUE.
LaGOWE 400 Clear Andrew's mission.
ZuOOT 150 Aisha Level 10.
GOOnH 250 Available from start.
ZnO 400 Clear survival (any) with GOOnH.
Commander's GuAIZ 450 ???
GuAIZ 400 Nicol Level 10.
Providence Gundam 800 Clear Rau's mission.
CGUE DEEP Arms 400 Clear Shiho's mission.
GINN High Maneuver 350 Clear Mikhail's mission.
Dreadnought Gundam 700 Clear all 22 missions.
M1 Astray 250 Available from start.
M1A Astray 400 Clear Barry's mission.
Astray Red Frame 350 Lowe Level 10.
Astray Blue Frame 350 Gai Level 10.
Astray Gold Frame 350 Kisato Level 10.
Red Frame Gerbera 500 Clear Lowe's mission.
Blue Frame 2nd L 550 Clear Gai's mission.
Gold Frame AMATU 600 Clear survival (any) with Rondo (any unit).
Prototype GINN 1000 Unlock all units (except last one).
Gai's GINN 500 Unlock all characters.
??? ??? Unlock everything in item shop(?).
[CHARACTERS]
ITEM SP CHARACTER HOW TO UNLOCK
Kira's Uniform 2 150 Kira (regular clothes) Kira Level 10.
Pendant 200 Murrue Ramius Available from start.
EAF Military Cap 220 Nartarle Badgiruel Available from start.
Makeup 200 Flay Allster Available from start.
EAF Uniform 150 Flay (uniform) Flay Level 5.
Top Secret Disk 150 Flay (ZAFT uniform) Flay Level 10.
Yellow Glasses 200 Sai Argyle Available from start.
Intercom Earpiece 200 Miriallia Haw Available from start.
Notebook 200 Orga Sabnak Clear Orga's mission.
Great WSXXX 200 Clotho Buer Clear Clotho's mission.
Portable Player 200 Shani Andras Clear Shani's mission.
Pink Haro 200 Lacus Clyne Available from start.
Stage Dress 150 Lacus (stage dress) Lacus Level 5.
Coat 150 Lacus (surcoat) Lacus Level 10.
Mask 200 Rau Le Creuset Available from start.
Good Luck Charm 200 Yzak Joule Available from start.
Bandage 150 Yzak (scar) Yzak Level 5
Fan 200 Dearka Elsman Available from start.
Sheet Music 200 Nicol Amalfi Available from start.
ZAFT I.D. Tag 200 Miguel Aiman Athrun Level 5.
Coffee Cup 200 Andrew Waltfeld Clear Andrew's mission.
Walking Stick 150 Andrew (Eternal) Andrew level 10.
Bracelet 200 Aisha Andrew Level 5.
ZAFT Military Cap 200 Martin Dacosta Andrew Level 5.
Amulet of Haumea 200 Cagalli Yula Athha Available from start.
Dress 150 Cagalli (dress) Cagalli Level 5.
Officer's Uniform 200 Cagalli (officer) Cagalli Level 10.
Eight 200 Lowe Guele Clear Lowe's mission.
Sunglasses 200 Gai Murakumo Clear Gai's mission.
Work Tool 200 Kisato Yamabuki Lowe Guele Level 5.</pre><pre id="faqspan-2">
Serpent Tail Emblem 200 Elijah Kiel Gai Level 5
Sahaku Family Crest 200 Rondo Ghina Sahaku Clear Rondo's mission.
Zaft Red Uniform 200 Shiho Hahnenfuss Yzak Level 10.
Emblem A 200 Morgan Chevalier Clear Morgan's mission.
Emblem B 200 Edward Harrelson Clear Edward's mission.
Emblem C 200 Jean Carrey Clear Jean's mission.
Emblem D 200 Jane Houston Clear Jane's mission.
Emblem E 200 Rena Imelia Clear Rena's mission.
Emblem F 200 Mikhail Coast Clear Mikhail's mission.
Emblem G 200 Barry Ho Clear Barry's mission.
[SPECIAL]
GALLERY SP UNLOCKS
Beginner's Ticket 10 Used to drastically reduce stage difficulty.
Seed Encyclopedia1 300 Entries in Seed encyclopedia.
Seed Encyclopedia2 300 Entries in Seed encyclopedia.
Seed Encyclopedia3 300 Entries in Seed encyclopedia.
Seed Encyclopedia4 300 Entries in Seed encyclopedia.
Seed Encyclopedia5 300 Entries in Seed encyclopedia.
Seed Encyclopedia6 300 Entries in Seed encyclopedia.
Unit Viewer 500 Unit viewer in gallery.
Sound File 1500 Sound test in gallery.
Bonus Disc 1 500 Special voice (Kira) – Kira Level 15.
??? ??? ???
??? ??? ???
??? ??? ???
??? ??? ???
??? ??? ???
Bonus Disc 7 500 Special voice (Lacus) – Lacus Level 15.
Bonus Disc 8 500 Special voice (Cagalli) – Cagalli Level 15.
??? ??? ???
O----------------------O
| 7. Level Up Strategy |
O----------------------O
Partners automatically gain 100 experience points after a mission. However,
depending on the relationship between the pilot and partner it is possible to
gain 150, 200, or even 240 experience points after the battle. Even if the
paring is favorable, the amount of bonus exp is also dependent on the mission
itself. For example, if Athrun and Cagalli are partners on Athrun's Phase 07,
Cagalli will get 50 bonus experience. However, the same pair used in Athrun's
Phase 08 will get a 100 bonus instead. The multiplier is also dependent on the
closeness of the two characters selected. For example, if Lowe Guele is paired
with Gai Murakumo (a friend), Gai will get a 1.1 multiplier for a bonus of 20
experience. However, if Lowe is paired with Kisato Yamabuki (a very close
friend), Kisato will get a 1.2 multiplier instead, for a bonus of 40
experience. Therefore, the most experience one normally gets via a partner
relationship is 240 (100 base + 100 bonus x 1.2 = 240). Interestingly enough,
if you select the same character for both the pilot and partner, you will
usually get the 100 bonus experience for a close relationship. I guess you do
have a close relationship with yourself. =)
Base experience = 100
Special Bonus
No relationship = 0
Good relationship = 50
Close relationship = 100
Multiplier
Friends = x1.1
Close friends = x1.2
[Pilot x Partner]
Kira x Lacus: This pair seems to always get a 100 bonus and 1.2 multiplier no
matter what mission you're playing. I guess they want to emphasize that these
two are the main pair in the Seed universe. That also explains why they're both
naked in every opening credit as well (Destiny too!). =)
Kira x Cagalli: The two siblings don't always get along (Kira's third boost
has the famous bitch slap quote hehe), but they are close enough that you will
usually get a 50 exp bonus most of the time.
Kira x Flay: If you play Kira's desert missions (Phase 5 and 6) with Flay,
you're guaranteed to get 240 experience. Perhaps it has something to do with
the fact they just had sex? =)
Kira x Athrun: Like Athrun and Cagalli, it seems that sometimes Athrun gets a
50 bonus and at other times a 100 bonus. I guess it's like the on again off
again relationship they have in both Seed and Destiny.
Kira x Murrue/Mu/Miriallia: These pairs seem to always the 100 bonus, which
isn't surprising since they're kind of Kira's older sister/older brother/sister
respectively.
Athrun x Kira: If Kira is Athrun's partner he will always get the maximum
amount of experience possible. This is proof positive that Athrun loves Kira
more than his sibling. =)
Athrun x Cagalli: You would think Athrun and Cagalli would have the same soul
shattering relationship that Kira and Lacus would. Unfortunately, this isn't
the case. Just as their relationship has ups and downs, so too does the bonus
go up and down.
Athrun x Nicol: Nicol is closer to Athrun in terms of personality and ideals,
which explains this bonus.
Mu x Murrue: Works well in Mu's mission. You could just use Kira x Murrue but
Kira is a bit young for her. =)
Andrew x Aisha: If you play Andrew's default mission, you're guaranteed 240
experience for Aisha. I usually don't use Dacosta since he doesn't unlock
anything when he levels up. Aisha on the other hand unlocks a mobile suit (and
is much cuter to boot).
Yzak x Dearka: These two are pretty inseparable, in this series and in Destiny.
Dearka x Miriallia: Major bonus points for Miri in Dearka's story mode. =)
Lowe x Kisato: Self explanatory. Kisato usually gets the full 240 experience
paired up with Lowe.
Lowe x Gai: Gai doesn't get quite as much experience as Kisato, but 220 exp is
nothing to sneeze at.
Gai x Lowe: See Lowe x Gai.
Shiho x Yzak: Shiho has a secret crush on Yzak, which explains the bonus. =)
For the remainder of the characters, it seems that pairings between character
with similar ideals and temperaments gives you the bonus. For example, Jean and
Kira get a bonus (they have similar ideals), as do Rondo and Rau (well, they're
both kind of maniacs).
Q: Why can't I use X mobile suit/armor in story/mission/survival mode?
A: First of all, in order to use a different mobile suit/armor than the default
one, you must first clear the mission with the default suit (survival is an
exception). Also, each mobile suit/armor can only be used in certain
environments. Check the icons next to the unit to determine where it can be
used. For example, the Freedom and Justice Gundams can be used in any
environment, while the METEOR can only be used in space, the BuCUE can only be
used on land, and the GOOnh can only be used underwater.
Q: How do I unlock Haro Madness in survival mode?
A: You must complete one of each type of survival match. In other words you
must complete 100 Aces once, Sudden Death once, and Time Trial once. It doesn't
matter what type the battlefield is (i.e. space, land, sea).
Q: What do you get if you clear Haro Madness?
A: You don't get anything special for clearing it. It's just there for the
challenge.
Q: Are Canard Pars and Prayer Reverie unlockable as pilots?
A: No, although their mobile suits (Hyperion and Dreadnaught Gundam) are.
Q: Can you play against the computer in versus mode?
A: No. Versus mode is only 1P vs 2P.
Thanks go to Bandai for releasing this game in the states. Now if we could only
get the other Gundam Seed games here as well...
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Copyright 2005 Brian Nii
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