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                       Y88b.                   888
                        "Y888b.   888  888 888 888888
                           "Y88b. 888  888 888 888
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  ___________          .___                       __   .__
  \_   _____/____    __| _/ ____ _______ _____  _/  |_ |__|  ____    ____
   |    __)_/ __ \  / __ |_/ __ \\_  __ \\__  \ \   __\|  | /  _ \  /    \
   |     \ \  ___/ / /_/ |\  ___/ |  | \/ / __ \_|  |  |  |(  <_> )|   |  \
   \___  /  \___  >\____ | \___  >|__|   (____  /|__|  |__| \____/ |___|  /
       \/       \/      \/     \/             \/                        \/



                              ___  __ ______
                              \  \/ //  ___/
                               \   / \___ \
                                \_/ /____  > /\
                                         \/  \/


                       __________
                       \____    / ____   ____    ____
                         /     /_/ __ \ /  _ \  /    \
                        /     /_\  ___/(  <_> )|   |  \
                       /_______ \\___  >\____/ |___|  /
                               \/    \/             \/



[The Game]                Mobile Suit Gundam: Federation vs. Zeon
[The System]              PlayStation 2
[The Genre]               Action/Flight Simulation
[The Version]             v. 1.11
[The Author]              Peter Chickris (Sword Seraph)
[Last Updated]            March 9, 2003



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_________________________________________________________________________


Table of Contents

1. Introduction

  1.1 Basic Story

  1.2 Terminology

      1.21 Organizations
      1.22 Weapons and Technology
      1.23 Places
      1.24 Other Terms


2. Earth Federation Main Characters

 2.01 Amuro Ray
 2.02 Kai Shiden
 2.03 Hyato Kobayashi
 2.04 Sayla Mass
 2.05 Ryu Hosei
 2.06 Sleggar Law
 2.07 Mirai Yashima
 2.08 Bright Noa
 2.09 Matilda Ajan
 2.10 General Revil


3. Principality of Zeon Main Characters

 3.01 Char Aznable
 3.02 Gihren Zabi
 3.03 Kycilia Zabi
 3.04 Dozle Zabi
 3.05 Garma Zabi
 3.06 M'Quve
 3.07 Lalah Sune
 3.08 Ramba Ral
 3.09 Crowley Hamen
 3.10 Black Tri-Stars (Gaia, Ortega, and Mash)


4. Controls

  4.10 Map Screen Controls
  4.11 Mission Screen Controls
  4.12 Battle Controls

  4.2 Basic Techniques

  4.3 Advanced Techniques

  4.4 Battle
      4.41 Mission Objectives
      4.42 Star System
      4.43 Battle Gauge
      4.44 Post-Mission


5. Earth Federation Walkthrough


6. Principality of Zeon Walkthrough


7. Earth Federation Mobile Suit Information

  7.01 RX-75 Guntank
  7.02 RX-77 Guncannon
  7.03 RX-78 Gundam
  7.04 RX-79[G] Ground Combat Gundam
  7.05 RGM-79 GM
  7.06 RGM-79[G] Ground Combat GM
  7.07 RB-79 Ball
  7.08 G-Bull
  7.09 G-Fighter
  7.10 G-Sky


8. Principality of Zeon Mobile Suit Information

  8.01 MS-05B Zaku I
  8.02 MS-06F Zaku II
  8.03 MS-06S Zaku II Commander Type (Char Custom)
  8.04 MS-07B Gouf
  8.05 MS-09 Dom
  8.06 MS-09R Rick-Dom
  8.07 MS-14A Gelgoog
  8.08 MS-14S (YMS-14) Gelgoog Commander Type (Char Custom)
  8.09 YMS-15 Gyan
  8.10 MSM-03 Gogg
  8.11 MSM-04 Acguy
  8.12 MSM-07 Z'Gok
  8.13 MSM-07S Z'Gok Commander Type (Char Custom)
  8.14 MSM-10 Zock
  8.15 MSN-02 Zeong
  8.16 MA-04X Zakrello
  8.17 MA-05 Bygro
  8.18 MA-08 Big-Zam
  8.19 MAM-07 Grabro
  8.20 MAN-03 Braw-Bro
  8.21 MAN-08 Elmeth
  8.22 MAX-03 Adzam


9. Versus Mode

  9.1 How to Acquire Hidden Suits

  9.2 Earth Federation G-Fighters
      9.21 G-Bull
      9.22 G-Fighter
      9.23 G-Sky

  9.3 Principality of Zeon Mobile Armors
      9.31 MA-04X Zakrello
      9.32 MA-05 Bygro
      9.33 MA-08 Big-Zam
      9.34 MAM-07 Grabro
      9.35 MAN-03 Braw-Bro
      9.36 MAN-08 Elmeth
      9.37 MAX-03 Adzam


10. Arcade Mode Character Quotes


11. Frequently Asked Questions


12. Version History


13. Required Shout-Outs/Contact Info

__________________________________________________________________________


1. Introduction

Gundam is an immensely popular anime series in Japan that also has a
large fanbase in the USA. This game tells the story of the One Year
War. There will be spoilers in this guide, but I will try to mimimize
them.

  1.1 Basic Story

In the not-so-distant future, Earth has been forced to move its
rapidly growing population into orbiting space colonies, due to
pollution and overpopulation. The UC (Universal Century) begins.
By UC 0050, billions of people live in the space colonies.

In UC 0079, the cluster of colonies furthest from the Earth, Side 3,
finally grew tired of being controlled by the Earth Federation. They
proclaim themselves the Principality of Zeon and declare a war of
independence. The One Year War begins.

In the first month of fighting, both sides lose over half of their
populations. The Earth Sphere shudders at the horrible atrocities
committed in the name of independence.

The war consumes the entire Earth Sphere. Many military personnel have
died, leaving only innocent, inexperienced youths to fight the war.

Although Zeon has but 1/30th the resources of the Federation, it has
an ace in the hole: a new type of weapon called a Mobile Suit. The
Zeon mass-produce a suit called a Zaku. The Federation lags in
developing this technology, so they cannot put down the rebellion.

The discovery of Minovsky particles and their use in Mobile Suits and
starships has rendered long-range warfare obsolete. Minovsky particles
disrupt radio waves and render electronically-guided weapons useless.
Close-range visual combat returns.

After 8 months of fighting, both sides are at a stalemate. Secretly,
the Federation's V Project has been developing prototype Mobile Suits
at Side 7.

The stalemate ends when a young boy at the Side 7 colony comes into
contact with the prototype Mobile Suit "Gundam."


  1.2 Terminology

I'm going to explain some general terms used in this game. Warning:
DEFINITE SPOILERS in some of it. And it's LOOOOONG. If you know the
series, then you really don't need the next part. It's an overview of
organizations, UC weapons and technology, and places mentioned in the
game.

      1.21 Organizations

Earth Attack Force: One of the three branches of the Zeon military,
commanded by Garma Zabi. By September of UC 0079 (when Amuro encounters
the Gundam,) this force is in control of over two-thirds of the surface
of Earth.

Earth Federation: The government on Earth that regulates the entire Earth
Sphere. It began the colonization of space. The Federation has become
corrupt and many officials do not care about the people living in space

Earth Federation Space Force: The Federation's military force in space.

Flanagan Institute: A research institute sponsored by the Principality
of Zeon to research, recruit, and train Newtypes. It also develops
Mobile Suits and Mobile Armors designed specifically for Newtype use.

Mobile Assault Force: One of the three branches of the Zeon military,
commanded by Rear Admiral Kycilia Zabi. It includes a large space fleet,
resource-collecting ships, and special forces divisions. It is based at
Granada, a lunar city.

Principality of Zeon: The government created in UC 0068 after Degwin Sodo
Zabi became leader of the Republic of Zeon at Side 3. Unlike the Republic,
The Principality is a totalitarian government run by the Zabi family.

Republic of Zeon: Founded in UC 0058 by Zeon Zum Daikun, the original
independent government of Side 3. When Degwin Zabi assumed command of
the Republic 11 years later, he turned it into the Principality of Zeon.

Space Attack Force: One of the three branches of the Zeon military,
commanded by Vice Admiral Dozle Zabi. This force is based at the asteroid
fortress Solomon and is made up of several battle fleets. It is Zeon's
most powerful military force.


      1.22 Weapons and Technology

Bazooka: A giant rocket launcher mainly used by Mobile Suits to attack
ships.

Beam Rifle: A mega particle cannon in a more compact form. It has the
power of a battleship's main cannon and is superior to all other Mobile
Suit weapons at the time the Gundam is developed.

Beam Saber: A weapon whose blade is formed from a highly-compacted
Minovsky particle stream. It can cut through anything. Standard equip
for Federation Mobile Suits.

Bit: A remote weapon used by the Mobile Armor Elmeth. It is controlled
by a Newtype's amplified psycho waves through a psycommu system. In this
way, Bits are not affected by the electronic scrambling properties of
Minovsky particles.

Heat Hawk: A tomahawk use by the Zaku II, heated by the suit's generator.
It cuts through armor like a Beam Saber.

Heat Rod: An electrically-charged cable used by Goufs. It delivers a shock
that stuns Mobile Suits and their pilots.

Heat Saber: Like the Heat Hawk, it is a melee weapon heated by the suit's
generator. It is shaped like a sword, not a tomahawk, and carried by Goufs,
Doms, Gyans, and Gelgoogs.

I-Field: A Minovsky particle field that protects from beam attacks. When
released into open space, the particles form a three-dimensional grid that
deflects beams. It is used by the Mobile Armor Big-Zam.

Machine Gun: A common Mobile Suit weapon, basically the main gun of a
tank. Rapid-fire capability.

Mega Particle Cannon: A standard weapon which compresses Minovsky particles.
The particles fuse into "mega particles," which can then be released in
the form of an exremely powerful fast-moving energy beam.

Minovsky Craft: A lift-generating system that allows a starship or Mobile
Armor to float in the atmosphere and defy gravity. The system creates an
I-Field beneath the craft, repelling gravity. They are equipped on, most
notably, the assault carrier White Base and the Mobile Armor Adzam.

Minovsky Particle: A particle created by the Helium-3 fusion reaction.
They power most starships and Mobile Suits. These particles disrupt
electronics and jam radio waves and radar. Heat-based tracking and close
combat return with the use of Minovsky particles.

Mobile Armor: A non-humanoid unit that is larger, stronger, and faster
than a standar Mobile Suit. Their size and power allow them to be equipped
with I-Fields, psycommu systems, mega particle cannons, or Minovsky craft
systems.

Mobile Suit: A humanoid fighting machine designed for short-range fighting.
They are usually about 60 feet tall and the cockpit is in the torso.

Psycommu System: A system designed by the Flanagan Institute, which
detects Newtype mental emanations and translates them into computer
commands. The system allows the control of Mobile Armors and weapons
(like the Elmeth's Bits) merely through thoughts. In this way, weapons
can be electronically guided without being disrupted by Minovsky
particles.

Solar Flare System: The Federation's superweapon used to attack Solomon.
It is composed of four million mirrors, which redirect sunlight to a
single point that can bore through rock. The lens is computer coordinated
and is kilometers across.

Vulcan: A machine gun with multiple barrels installed in the heads of
most Federation Mobile Suits. It has very limited range and power, and
is used mainly to destroy the enemy's cameras.


      1.23 Places

A Baoa Qu: One Zeon's fortresses, built into an asteroid. It is behind
the dark side of the moon near Side 3. It is shaped like a spinning top
and serves as a Mobile Suit factory and port for Zeon's space fleets. It
is the site of the Principality of Zeon's last stand in the One Year
War.

Belfast: A city in northern Ireland where a large Federation base is
located. It's located on the warterfront, making it vulnerable to
attacks by aquatic Mobile Suits.

Earth Sphere: The area composed of Earth, the moon, and the space
colonies.

Granada: A city on the dark side of the moon, and the headquarters of
Zeon's Mobile Assault Force. Zeon's first Mobile Suits were created
here.

Great Canyon: A large canyon in western North America (AKA the Grand
Canyon.)

Jaburo: The Federation's underground headquarters in Brazil. Massive
factories, docks, and other facilities are all underground. It is
impervious to conventional attack, leaving stealth assaults or full-
fledged colony drops the only means of attack.

Konpei Island: The name given to Solomon after the Federation captures it.

Luna II: Formerly the asteroid Juno, which was used as a mobile mine in
colony construction. It is now a Federation space base, but its location
far from the colonies and the moon make it a poor strategic base.

New Yark: Garma Zabi's base of power, located where New York City used
to be.

Odessa: A city in Ukraine that revolves around mining facilities
commanded by M'Quve. It is one of Zeon's largest resource centers. The
Federation's first major counteroffence targets Odessa to cut off the Zeon
supply lines; the day the operation begins is called "Odessa Day."

Side 1: A cluster of space colonies, also called "Zarn," which is
located at the stable region in Earth orbit known as Lagrange point 5.
Side 1 was heavily damaged during the One Week Battle, and most of its
inhabitants killed.

Side 2: A cluster of space colonies, also called "Hatte," which is
located at the stable region in Earth orbit known as Lagrange point 4.
Side 2 was heavily damaged during the One Week Battle, and most of its
inhabitants killed.

Side 3: A cluster of space colonies, also called "Munzo," which is
located at the stable region in Earth orbit known as Lagrange point 2.
In UC 0058, Side 3 became the independent Republic of Zeon, and
the Principality of Zeon in 0068.

Side 4: A cluster of space colonies, also called "Mua," which is
located at the stable region in Earth orbit known as Lagrange point 5.
Side 4 was heavily damaged during the One Week Battle, and most of its
inhabitants killed.

Side 5: A cluster of space colonies, also called "Loum," which is located
at the stable region in Earth orbit known as Lagrange point 1. Side 5
was completely destroyed during the Battle of Loum, leaving a hazardous
"shoal zone" of drifting debris.

Side 6: A cluster of space colonies, also called "Reah," which is located
at the stable region in Earth orbit known as Lagrange point 4. Side 6
declared itself neutral on January 11, U.C. 0079, escaping the ravages of
the One Year War. Quietly aligned with the Principality of Zeon throughout
most of the war, it begins leaning towards the Earth Federation as the
conflict enters its final weeks.

Side 7: The newest Side, also known as "Noa," which is located at the
stable region in Earth orbit known as Lagrange point 3. Side 7 consists
of a single incomplete space colony, which doubles as a Federation Forces
research site. Due to its proximity to Luna II, and its distance from
the Principality of Zeon, Side 7 is considered a relatively safe
testing ground for the prototype mobile suits produced by Operation V.

Solomon: One of the Principality of Zeon's asteroid fortresses.
It is now the frontline base of Dozle Zabi's Space Attack Forces.
Solomon is situated at Lagrange point 5, amid the ruins of Side 1.

Texas Colony: An abandoned space colony, located at the devastated Side
5. Originally created for recreation and raising livestock, the Texas
Colony was damaged at the start of the One Year War, locking its
mirrors in place and creating a never-ending high noon. It has since
become a barren desert.


      1.24 Other Terms

Antarctic Treaty: A treaty between the Federation and the Principality
of Zeon which set basic rules for warfare. It's designed to prevent
another gigantic massacre like the first month of the One Year War. It
prohibits weapons of mass destruction (nuclear attacks, colony drops, and
poison gas) and guaranteed the safety of neutral parties like Side 6.

Earthnoid: A nickname for those who live on Earth.

Lunarian: A nickname for those who live in lunar cities.

Newtype: People who exhibit heightened powers of empathy, awareness,
reaction time, and other superhuman abilities. They are considered
the next step in human evolution. Zeon Daikun predicted the coming
of Newtypes as humanity ventured into space.

Oldtype: Those people who hate and fear Newtypes, and believe that
humanity has no need to evolve further. They also believe that humans
should remain on Earth.

One Year War: The conflict in UC 0079 characterized by the declaration
of independence by the Principality of Zeon. Also known as the Zeon War
of Independence. It lasts from January to December of UC 0079.

Operation Odessa: The Federation's first major counteroffensive on
Earth. It is a Federation victory that cuts the Zeon supply lines.

Operation Star One: The Federation space offensive, which begins with
the attack on Solomon. The goal is to invade Side 3 and take the fight to
the Zeon homeland.

Operation V: The project designed to develop Mobile Suits for the
Federation. The results of the project are the Gundam, Guncannon,
and Guntank, along with the Pegasus-class Assault Carrier designed to
transport Mobile Suits in and out of atmospheres (White Base is a
ship of this type.) Also called "V Project."

Side: A cluster of colonies. Each side is composed of about 40
colonies and was home to about a billion people before the One Year
War.

Space Colony: A metal cylinder 20 miles long and four in diameter,
outfitted with mirrors to redirect sunlight. They rotate every two
minutes to create artificial gravity. They are mostly self-sufficient
due to manufacturing plants, solar power systems, and agricultural
modules.

Spacenoid: A nickname for people who live in space colonies.

Trojan Horse: The name given to White Base by Zeon pilots because they
don't know its real name.

Universal Century: The calendar that began with the space colonization
process. It's unknown what AD year corresponds to UC 0001.

Zeon Zum Deikun: A politicial who led Side 3 to independence. He
predicted the appearance of Newtypes as humans ventured into space.
He founded the Republic of Zeon in Side 3. He died suspiciously
in UC 0068, and the Zabi family christened the Principality of Zeon
in his honor.

__________________________________________________________________________


2. Earth Federation Main Characters

      2.01 Amuro Ray

Amuro is the son of Project V scientist Tem Ray, and lives on Side 7.
He often feels neglected as his father is deeply immersed in creating
a Mobile Suit for the Federation to combat the Zaku. During a Zeon raid
on Side 7, Amuro climbs into the cockpit of the prototype Gundam unit.
He somehow fully understands how to operate the massive machine and
destroys an attacking Zaku. After the raid on Side 7, Amuro joins the
White Base crew as the pilot of Gundam. He learns quickly and he gets
to the point that he moves too fast for the Gundam to keep up with him.
Because of his incredible skill, he is obviously a Newtype.

      2.02 Kai Shiden

Kai is a civilian recruit on White Base. He's a coward and cynic, but gets
the job done when he has to. He hates combat and tries to avoid it as much
as he can. He pilots the Guncannon.

      2.03 Hayato Kobayashi

Hayato, another civilian, is the pilot of the Guntank. He is cheerful and
loyal, and starts pilot training to compete with his former neighbor, Amuro.
He obviously can't keep up with Amuro's amazing Newtype abilities, but he
is a capable pilot in his own right. He co-pilots the Guntank with Ryu.

      2.04 Sayla Mass

Sayla was a medical student in Side 7, but joined White Base after the
Zeon attack.  She becomes a decent combat pilot. She has a mysterious
past, as noted with her her strong reaction to an encounter with Char
Aznable. She pilots Gundam on a couple occasions, but usually sticks to
the G-Fighter.

      2.05 Ryu Hosei

Ryu is one of the few survivors of White Base's original crew after the
attack on Side 7. He's a pilot in training, and his personality helps to
smooth things between the fledgling crew and the uptight captain, Bright
Noa. He's reckless but loyal. He co-pilots the Guntank with Hayato.

      2.06 Sleggar Law

Sleggar joins White Base when it is docked at Jaburo. He initially looks
down on the young crew but soon comes to respect and like them. He pilots
a G-Fighter.

      2.07 Mirai Yashima

Mirai is another civilian addition to the crew. She pilots White Base
because she has experience with space gliders. She becomes like a
surrogate mother to the younger crew members.

      2.08 Bright Noa

Bright is a young officer with very little combat experience. After the
Zeon attack on Side 7, he takes command of White Base (as most of the crew
is killed in the raid.) He is rather uptight.

      2.09 Matilda Ajan

Matilda works for the Federation's supply corps. She delivers new Mobile
Suits and equipment as well as messages from General Revil with the use of
Medea supply airships. She's basically White Base's guardian angel.

      2.10 General Revil

Revil is a high-ranking officer in the Federation and leads the E.F.S.F.
counteroffensive starting with Operation Odessa. Using unorthodox
channels, he supplies White Base with new weapons and supplies. He
is one of the only Federation officials to support White Base.

__________________________________________________________________________


3. Principality of Zeon Main Characters

      3.01 Char Aznable

Char is an ace Zeon pilot known as the "Red Comet." A Newtype, Char keeps
his face hidden behind a mask. Because of his status and skill, he is
given customized Mobile Suits suitable for his abilities, including a
Zaku II, Z'Gok, and Gelgoog. He got his nickname from the vicious fighting
techniques he executed on the E.F.S.F. in the One Week Battle.

      3.02 Gihren Zabi

The oldest of the Zabi family, Gihren took over after his father. He is
a charismatic genius, and the leader of the Zeon movement. He does
not fight and has no qualms in eliminating billions of people to control
the Earth Sphere.

      3.03 Kycilia Zabi

Rear Admiral Kycilia Zabi is in charge of the Zeon Space Forces. She is
also her brother Garma's direct superior. She runs Zeon's development
of Mobile Suits and Mobile Armors. She has rivalry with her brothers,
which causes conflict in the Zeon ranks. Kycilia commands the Mobile
Assault Force.

      3.04 Dozle Zabi

Dozle is the second oldest Zabi, after Gihren. He is a loyal soldier and
incredibly devoted to his younger brother Garma. He has a wife named
Zenna and a baby daughter named Minerva. He pilots the Mobile Armor
Big-Zam, and commands the Space Attack Force.

      3.05 Garma Zabi

Garma is the youngest in his family. His rank is obviously the result
of his name. He was his father's favorite and loved by many of Zeon's
citizens. He wants to prove that he is worthy of his rank. He knows
Char from the military academy. He is in command of the Earth Attack
Force.

      3.06 Lalah Sune

Lalah is Char's protege. She is a Newtype and a test subject of the
Flanagan Institute. She has incredible telepathic and empathic abilities.
Lalah pilots the Mobile Armor Elmeth. She is incredibly loyal to Char
Aznable because he saved her life.

      3.07 M'Quve

M'Quve is a scheming man who runs Zeon's Odessa mining base. He reports
directly to Kycilia Zabi and answers to no one else. He is an accomplished
pilot and wants to show up Char Aznable. He pilots a Gyan After Odessa Day,
M'Quve sets a trap for White Base at the abandoned Texas Colony.

      3.08 Ramba Ral

Ramba is a member of Dozle's forces, and goes to Earth to avenge Garma's
death. Although he is brilliant on the field, the Zabi's infighting leaves
him undersupplied and without reinforcements when pursuing White Base. He
pilots the new Gouf model of Mobile Suit.

      3.09 Crowley Hamen

Hamen is a beautiful young woman who is Ramba Ral's aide and lover. She
coordinates battles from the hovercraft Gallop. Though she is flirtatious,
she is very loyal to Ramba.

      3.10 Black Tri-Stars (Gaia, Ortega, and Mash)

Gaia, Ortega, and Mash make up the Black Tri-Stars, a team of Zeon ace
pilots. Their Mobile Suit of choice is the Dom/Rick-Dom. The Black Tri-
Stars are called out during Operation Odessa to try and destroy the Gundam.

__________________________________________________________________________


4.0 Controls

   4.10 Map Screen Controls

D-Pad: Move cursor
Left Analog Stick: Move cursor

[]:  no function
O :  Cancel
X :  Select mission
/_\: Bring up menu (MS deck, Load/Save, Return to Main Menu)

L1: Switch between Earth and Space maps
R1: Switch between Earth and Space maps

START: no function
SELECT: no function

   4.12 Mission Select Controls

D-Pad: Select Mobile Suit
Left Analog Stick: Select Mobile Suit

[]: Accept
O :  Cancel
X :  Accept
/_\: Re-order suit deck (based on statistics of the suits)

L1: Switch between suit deck pages
R1: Switch between suit deck pages

L2: none
R2: none

START: no function
SELECT: no function

   4.13 Battle Controls

D-Pad: Move your Mobile Suit
Left Analog Stick: Move your Mobile Suit

[]:  Fire primary weapon
O :  Lock on to enemy/switch between enemies in range
X :  Jump (hold to Boost, depletes Boost Gauge)
/_\: Activate close combat weapon/swing close combat weapon

L1: Switch CPU allies' orders (on missions with standby ally)
R1: Fire secondary weapon

L2: Jump and shoot (Gundam [G] and GM [G] reloads Machine Gun when
                   standing still, if equipped with Mqachine Gun)
R2: Jump and slash (with close combat weapon)

START: Pause/bring up menu
SELECT: no function

  4.2 Basic Techniques

    Boost: Boosting is done by holding the X button while jumping. Your
Boost Gauge depletes the longer you're in the air. When it's zero, you
drop back to the ground and it quickly recharges. Boosting is excellent
for traveling distances quickly or evading enemy fire. The effect is
enhanced in zero-G environments, such as the surfaces of Luna II and
Soloman.

  Dash: When Boosting, press forward on the Analog Stick or D-Pad twice
in quick succession. Hold it and you will move forward more quickly. This
move depletes the Boost Gauge.

  Roll: When you're knocked down, you cannot be attacked by enemies.
Push left or right on the D-Pad or Left Analog Stick to roll a short
distance before getting back up. It can get you away from an enemy to
avoid their close combat attack.

  Sidestep: While on the ground or in space, quickly press left or right
on the Analog Stick or D-Pad in the direction you want to go. You will
sidestep. This is the basic dodging technique. It does not consume the
Boost Gauge.

  Switch Targets: When an enemy is not open to attack (when the sight
around it is yellow,) quickly press O to target another enemy. Switching
between enemies and "juggling" them in and out of the yellow allows you
to destroy several units without being in real danger. Just remember to
keep your guard up, as the enemy regains its balance within 5-10 seconds
of going yellow. Also, do this when an ally is attacking a particular
enemy. Teaming up on the enemy and eliminating it makes the battle easier.

  Don't Waste Ammo: When an enemy is not open to attack (the sight around
it is yellow,) DON'T SHOOT AT THEM. They will NOT be hit as long as the
sight is yellow.

  Reload Primary Weapon: This applies ONLY to the RX-79[G] Ground Combat
Gundam and the RGM-79[G] GROUND COMBAT GM when equipped with 100mm Machine
Guns. At any time when standing still, press L2 to reload your Machine Gun.
Do this when all enemies have been destroyed and you are waiting for more
to show up...it's a lot easier than reloading in combat

  Building Cover: Take cover behind buildings when fighting in urban
areas. The building blocks the attack. Just don't stick around when the
building eventually falls.

  Save Your Good Suits: Send low level suits (the ones with the fewest
stars and/or the kinds that you're not that comfortable using) on the
VERY EASY or EASY missions. Save your best suits for HARD and VERY HARD
missions. This also applies to "Allied MS on stand by." Use 2 good suits
to maximize your chance of winning.

  Don't Wear Out Your Suits: Don't use the same suit in the very next
mission unless you sustained absolutely no damage. Just going out and
fighting puts some wear and tear on any Mobile Suit. Going out on a
difficult mission in a damaged suit means you can take fewer hits.

  Gouf Building Destroyer: The Gouf's Heat Rod destroys buildings in one
hit. If an enemy is sniping from a building and you're in a Gouf, Heat Rod
whatever they're on to bring them back down to the ground. The Heat Rod is
so powerful, in fact, that one solid hit usually destroys a GM.

  Run!: For timed missions where you just have to survive until the timer
runs out, Hero units (like Amuro or Char) will often show up. DO NOT
ATTACK THEM! They take virtually no damage from your attacks and the AI
controls them flawlessly. They are so strong that you WILL die from just
1 or 2 hits. Just evade until the timer runs out. Hero units will often
be challenged by other Hero units in duels. Help your ally if you want,
but don't get caught in the crossfire! Also, if your suit is badly damaged
with just a few seconds left on the timer, break away from the enemies
and evade until the mission ends.

  Be Aggressive: Don't wait for enemies to come to you. They'll likely
team up against an ally. If your ally dies, your Battle Gauge is lowered.
Help your allies and team up on enemies. Don't play defensive and avoid
battle only if your Mobile Suit is close to being destroyed.

  Ally Command: This is an often-overlooked option when you set an
"allied MS on stand by." The different commands can be incredibly useful
in certain situations but B-UP (back-up) is arguably the best.

NORMAL = The allied MS will pick a target in the operation area and attack
it. The allied MS will not back you up and may not pick the same target as
you.

FAR = The allied MS will generally attack from afar with ranged weapons.

NEAR = The allied MS will attack up close with its close combat weapon or
shoot enemies from close range.

B-UP = Back-up, the best choice. The allied MS will follow you around, and
patrol a very close vicinity to you when you're not moving. It will attack
whatever enemy is closest to you and will help you if you're under fire.

HIDE = The allied MS will withdraw from battle and try to stay away from
enemies.

  Radar: The center of the circle is your mobile suit, and the pie-shaped
wedge is your field of vision. Various blips appear during missions.
Here's what the colors mean:

Red = enemy mobile suits/mobile armor
Yellow = enemy tanks
Magenta = enemy aircraft/battleships
Green = allied mobile suits/mobile armor/aircraft/battleships
Dark Blue = allied tanks

  SAVE, SAVE, SAVE!: Save after EVERY successful mission, just in case
you lose the next one. There's nothing more frustrating than losing a
mission when your last save was 5 or 6 missions ago. The game doesn't end
when you lose a mission, but your suit will usually be deep in the red
(inoperable) and you may miss out on other missions.

  4.3 Advanced Techniques

  Boost Shot: When you Boost, most enemies will target you and most of
their attacks will miss. Machine Gun shots are too slow to follow you,
and if you move laterally as well as forward, beams and rockets will often
miss as well. When fighting Zakus or GMs especially, Boost up and fire
while you are Boosting. If your current suit has a Machine Gun as its
primary, you can get up to 4 rounds off while in the air (2 going up and
2 coming down.) If MOST of those shots connect, the enemy will usually
die.

  Shield: All Gundams and GMs are equipped with a Shield on their left
hands. Goufs have a shield on their left arm. The Gelgoog has a Shield
that covers its back. The Gundam [G]'s Shield covers its back when
equipped with the Rocket Launcher. A Shield can take 2 direct hits before
being destroyed. The first hit destroys the top half and the second hit
destroys the bottom half. Hits on the shield DO NOT deduct from your
Armor. Approach enemies with your shielded side facing them so your shield,
not your suit, takes the punishment.

  Shoot Enemy Rockets: If you're fighting an enemy with rockets or
missiles, fire at them when they discharge their weapon. The shot will
usually hit their missile and destroy it. If you have a Machine Gun, the
first bullet takes out the missile and the rest often hit the enemy (as
the enemy is immobilized by the recoil for 1-2 seconds after firing.) The
Beam Rifle sometimes destroys a missile and keeps going to hit the enemy
suit. Take advantage of this, especially when fighting fast, missile-
equipped enemies like Doms/Rick-Doms, Gundam [G]s with Missile Launchers/
Rocket Launchers, or Gundams with Hyper Bazooka.

Air Kick: This can be rather useful when you need to hit an enemy fast.
Boost into the air, double tap forward to Dash in midair. Right before
crashing into the enemy, push Triangle. Your suit will do a midair kick
to the enemy suit, often knocking it back or down. It's a great opener to
a combo. Start the boost at long range from the side or rear and you
probably won't be noticed or hit. It's trickier in space because you have
no gravity restriction. It's still possible though.

  4.4 Battle

      4.41 Mission Objectives

Each mission has a certain objective, from defeating a certain enemy (or
number of enemies) to surviving for a fixed time. The mission usually
ends if your suit is destroyed (when your Armor points are reduced to
zero.) On rare occasions, you may re-launch in a standby suit. This is
uncommon. When your suit is destroyed, it is not game over. The mission
is failed and may disappear, though. This FAQ is written with all missions
completed successfully. Your allies can die an infinite number of times,
or until your Battle Gauge is empty. If an ally launches in suit that you
assign them to, however, they only have one life.

      4.42 Star System

The Star System is to give weaker suits a chance against stronger ones
in Arcade Mode and Versus Mode. In Campaign Mode, higher star suits
generally have more armor points (AP) and higher max ammo in their weapons.
Save strong, high star suits for tough battles, and use your weak or low
star suits for easier ones. In Campaign Mode, I will indicate the suggested
suit and its star level for each mission.

      4.43 Battle Gauge

The Battle Gauge is used in many missions. Often, you have to drop the
enemy's gauge to zero. In other words, enemy suits will continue to appear
until their gauge is gone. Stronger suits take more out of the gauge.
Destroying a RX-79[G] Ground Combat Gundam will take off a LOT more than
a RB-79 Ball, for example. When your Battle Gauge drops to zero, your
mission is failed, regardless of the damage to your suit. When the enemy's
gauge is gone, you usually win the mission.

      4.44 Post-Mission

After a mission, you see your stats: how many units you destroyed, what
kind you destroyed, the number of allies destroyed, and your Accuracy
and Evade percentages in the mission. Between missions, check your Mobile
Suit deck and plan accordingly. If your best Ground suit is badly damaged
and there is a HARD Earth mission, check the Space map. If there are VERY
EASY, EASY, or NORMAL Missions available, do them in a weak suit and give
your better suits a chance to be fixed. Don't take a crappy suit into a
difficult mission if you can avoid it.

__________________________________________________________________________


5. Earth Federation Walkthrough

  5.000 Everything will be set up in the following format:

Mission Number and Location (may vary depending on the order you play
                           the missions)
Mission Difficulty (stated in the game)
Mission Difficulty Rating (1-10/10, in my opinion)
Mission Description
Conditions of Winning (Mission Completion)
Conditions of Losing (Mission Failure)
Special Conditions
Suggested Suit to use (with Star Level in parenthesis)
Suggested Ally Suit (if applicable)
List of Enemies that Will Appear
Strategy for winning the mission

  5.001

As the game begins, you are given your instructions: As an independent
unit, wage war on all fronts and test the new Mobile Suits. You then
receive 2 GM [G]s (no stars.)

Mission #001: Combat Practices (Outside Jaburo)
Operation Point: 0000
VERY EASY (1/10)

Mission Description: Use basic training model of ground combat GM and
participate in mobile suit combat simulation. Dodge enemy fire with side
stepping and destroy enemy with your machine gun and beam saber. Be
careful in timing your machine gun reload.

Mission Completion: 10 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GM
Suggested Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku I

Strategy: It doesn't get easier than this. Many enemies don't even fire
back, and they go down in a few hits. Get used to piloting a suit and
learn the sidestep technique. This is also an easy stage to pick up the
anti-rocket tactics in (shooting a barrage at enemy rockets fired at you.)
It's possible not to take a single hit.

  5.002

Mission #002: Destroy Enemy Units (New Yark)
Operaion Point: 0010
EASY (3/10)

Mission Description: Attack the enemy units deployed in the city. Destroy
enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79[G] Ground Combat GM (no star)
Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star)
Enemies: Zaku I, Zaku II

Strategy: Your first timed mission! It's easy, though, so don't worry.
You have 180 seconds (3 minutes) to destroy the Zeon. Immediately head
for the first red dot, which turns out to be a Zaku I and Zaku II. They
should fall easily under the concentrated fire of you and the CPU ally.
More Zaku I and II groups show up, followed by 2 Zaku IIs. Leave the one
on the ground for your ally and go after the one on the top of the
building. It doesn't dodge and should die easily. The only other enemies
that appear are Zaku IIs. Destroy them quickly and the mission should
end with plenty of time on the timer.

After the mission ends, you receive a new RGM-79 [G] Ground Combat GM (*).

  5.003

Mission #003: Escort Ground Units (Great Canyon)
Operation Point: 0020
EASY (3/10)

Mission Description: Escort our allied ground units. Protect Type-61
Tanks from enemy fire and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: 5 TYPE-61 TANKS destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku II

Strategy: This can be slightly difficult for a new player. As soon as
the first red dot appears on your radar, hurry up and get to it, as it
is on the other side of the field from where you start. Destroy the Zaku
II and be ready to race back to attack the Zaku II that landed near where
the mission began. 2 Zaku II units appear now, one where the very first
one appeared and one from the bottom of the canyon. The enemies don't
appear in groups of more than 2, so just eliminate them and reload
whenever there are none on the radar. This saves you from having to
reload in the middle of battle.

  5.004

Mission #004: Destroy Gaw Attack Carrier (Pacific Ocean)
Operation Point: 0030
NORMAL (5/10)

Mission Description: Ambush the Zeon Gaw Attack Carrier on route. Destroy
the Gaw Attack Carrier.

Mission Completion: GAW destroyed
Mission Failure: GAW leave operation area
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (no star if * is damaged,
               otherwise *)
Enemies: Zaku I, Zaku II, Gaw Attack Carrier

Strategy: The Gaw carrier passes through the area several times. When it's
near you, concentrate all of your fire on it. Destroy the Zaku I on the
island immediately. Dodge the Gaw's fire, because it knocks you down and
it HURTS. It's not a terribly hard mission, just keep moving. After the
mission ends, go to the Space map.

  5.005

Mission #005: Defend "V Project" (Inside Side 7)
Operation Point: 0040
EASY (3/10)

Mission Description: Allies request reinforcements. Side 7's secret test
facility is being attacked. Protect the prototype MS and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied GUNTANK destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku I, Zaku II

Strategy: This is really easy. The Guntank is incredible at dealing with
enemies. I didn't take a single hit. When multiple enemies show up, go
after the one NOT engaged with Guntank. Guntank has enough AP to take
multiple hits, and you'll help by eliminating enemies before they get to
Guntank. Guntank will only be in danger if it is forced into extreme close
combat.

  5.006a

Mission #006: V Project secret testing of mid-range MS (Inside Side 7)
Operation Point: 0060
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the final testing
of the prototype mobile suit Guncannon. This combat test is against
Captured enemy MS.

Mission Completion: 12 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GUNCANNON
Suggested Suit: RX-77 Guncannon (no star)
Enemies: Zaku I

Strategy: Guncannon is like a combo of Gundam and Guntank. Use your
2 weapons in conjunction; it only takes one hit to kill an enemy with the
shoulder cannons (2 with the beam rifle) and Guncannon's beam rifle ammo
is rather limited. Note the recoil when firing the shoulder cannons. Keep
this in mind when multiple enemies are in the operation area. Use your
cannon's superior range to your advantage.

NOTE: If you do this mission, you cannot do the "Guntank test" mission
(5.006b).

  5.006b

Mission #006: V Project secret testing of long-range MS (Inside Side 7)
Operation Point: 0060
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the final testing
of the prototype mobile suit Guntank. This combat test is against
captured enemy MS.

Mission Completion: 10 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GUNTANK
Suggested Suit: RX-75 Guntank (no star)
Enemies: Zaku I, Zaku II

Strategy: This is incredibly easy. Guntank's shoulder cannons basically
kill the enemies in one hit from long range. It's basically impossible to
lose. Just park on a building and fire away. Several enemies don't even
fire back. If they get close, use the close combat guns and they're toast.
After the mission ends, go back to the Earth map.

NOTE: If you do this mission, you cannot do the "Guncannon test" mission
(5.006a).

  5.007

Mission #007: Base patrol (Belfast)
Operation Point: 0070
NORMAL(5/10)

Mission Description: Patrol Belfast Base. If you encounter enemy recon
units, destroy them.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79[G] Ground Combat GM (no star)
Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star}
Enemies: Zaku I, Zaku II

Strategy: Another 180-second timed mission. You can actually just sit
around the entire time, all you have to do is survive. Just blow up any
enemies and dodge hits, and you're in the clear. The only hits I took
were friendly fire when shooting at the enemy with my ally behind me.

  5.008

Mission #008: Escort supply corps (Himalayas)
Operation Point: 0080
NORMAL (5/10)

Mission Description: Escort Medea Supply Corps passing over mountains.
Protect the Medea from anticipated enemy fire.

Mission Completion: 6 MEDEA leave operation area
Mission Failure: 3 MEDEA destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku I, Zaku II

Strategy: This is really easy. Just go from enemy to enemy and take them
out. Don't get lured away from the Medea by a non-attacking enemy MS
though.

After the mission ends, Matilda Ajan contacts you and repairs all of your
mobile suits under General Revil's order. You learn about Revil sending
Medea personally, with no orders from Jaburo.

  5.009

Mission #009: Destroy Gaw Attack Carrier (Seattle)
Operation Point: 0090
EASY (3/10)

Mission Description: Attack the Gaw Attack Carrier above Seattle.
Destroy it before enemy reinforcements arrive.

Mission Completion: GAW destroyed
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79[G] Ground Combat GM (no star)
Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star)
Enemies: Zaku II, Gaw Attack Carrier

Strategy: You have 210 seconds to destroy the Gaw. Start by eliminating
the enemy Zaku units nearby, then pursue the Gaw and attack it. Destroying
all enemy MS in the area makes attacking the Gaw easier and less
dangerous. Zakus will drop in about 10 seconds after their fellows are
destroyed, so take this time to chase down the Gaw. Reload with L2 when
necessary.

  5.010

Mission #010: Escort supply corps (Great Canyon)
Operation Point: 0100
EASY (3/10)

Mission Description: Escort the Medea Supply Corps through the canyon.
Protect the Medea Supply Corps from enemy fire.

Mission Completion: 5 MEDEA leave operation area
Mission Failure: 5 MEDEA destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku I, Zaku II

Strategy: Standard protection mission. Chase down the enemies and draw
fire away from the Medea craft.

After the mission ends, you get an RGM-79[G] Ground Combat GM (**).

  5.011

Mission # 011: V Project secret testing of all-purpose MS (Inside Side 7)
Operation Point: 0110
VERY EASY (1/10)

Mission Description: We want you to take part as a test pilot in the
final testing of the prototype MS Gundam. This combat test is against
captured enemy MS.

Mission Completion: 18 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GUNDAM
Suggested Suit: RX-78 Gundam (no star) with Hyper Bazooka
Enemies: Zaku I, Zaku II

Strategy: Gundam has its Hyper Bazooka for this mission, meaning all
enemies will fall with one hit. It's pretty straightforward, and Gundam's
superior agility and reaction time should allow you to take minimal damage,
even with 3 enemies on the field at once.

  5.012a

Mission #012: Support weapons combat test (Luna II)
Operation Point: 0120
EASY (4/10)

Mission Description: Test the support mobile pod Ball. Link up with
allied GM and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by BALL
Suggested Suit: RB-79 Ball (no star)
Enemies: Zaku I, Zaku II

Strategy: Fly around and destroy enemy suits. It's easy, the Ball has
decent range and it takes 2 hits to destroy a Zaku II, plus you're backed
up by a GM.

NOTE: If you take this mission, however, you CANNOT do the "GM test"
mission (5.012b).

After this mission, you get and RB-79 Ball (no star) and an RB-79 Ball
(*).

  5.012b

Mission #013: Mass-production mobile suit test (Luna II)
Operation Point: 0120
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the testing of
the mass-production mobile suit GM This test is against captured enemy
MS.

Mission Completion: 12 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GM
Suggested Suit: RGM-79 GM (no star)
Enemies: Zaku I, Zaku II

Strategy: You pilot the space GM this time. It takes 2 Beam Rifle shots
to kill an enemy, and don't forget about your Vulcans/Beam Saber if
the main weapon runs out of ammo. If you haven't figured it out yet,
all test pilot missions are a piece of cake.

NOTE: If you do this mission, however, you CANNOT do the "Ball combat
test" mission (5.012a)

After this mission, you get an RB-79 Ball (no star) and an RB-79 Ball
(*).

  5.013

Mission #013: Mass-production MS combat test (Satellite Orbit 2)
Operation Point 0130
NORMAL (5/10)

Mission Description: We want you to be a test pilot in the combat
testing of the new model mobile suit GM. The targets are enemy mobile
suit units in orbit.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GM
Suggested Suit: RGM-79 GM (no star)
Enemies: Zaku I, Zaku II

Strategy: This is your first true Space mission. Get used to the controls
and the lack of true up and down. Destroy the enemy, they're not that
hard. This is really a training mission for space combat. Get used to it
now before the harder space missions occur.

After the mission ends, you get an RGM-79 GM (no star).

  5.014

Mission #014: Escort new allied warship (Luna II)
Operation Point: 0140
NORMAL (5/10)

Mission Description: Secure a route for the new battleship White Base.
Protect White Base from enemy fire.

Mission Completion: WHITE BASE leave operation area
Mission Failure: WHITE BASE destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (no star)
Suggested Ally Suit: RB-79 Ball (*)
Enemies: Zaku II

Strategy: As soon as White Base begins transmitting, 2 Zaku II units
will appear. Go kill them quickly and return to the main are. It's
best to stay in the middle so you can get to any corner relatively
quickly. Gang up on enemies with your ally to make things easier, and
shoot at enemy rockets directed at you. The enemies don't usually boost
up to attack White Base, so there's little chance of hitting it with your
beam rifle.

  5.015

Mission #015: Pre-prototype MS combat test (Taklamakan Desert)
Operation Point: 0160
EASY (3/10)

Mission Description: Combat test for the prototype mobile suit ground
combat Gundam. Destroy enemy units in the desert.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine
               Gun
Enemies: Zaku II, Magella Attack Tank

Strategy: Take out the initial enemy suits, then blow up as many tanks as
you can. Magella Attack Tanks' tops come off after the tank is destroyed,
so destroy these aircraft as well. This mission is easy, the Gundam [G]
easily outperforms the Zaku IIs.

After the mission, you get an RX-79[G] Ground Combat Gundam (no star).

  5.016

Mission #016: Escort allied cruisers (Satellite Orbit 1)
Operation Point: 0170
NORMAL (6/10)

Mission Description: Allies request reinforcements. Our Salamis class
cruiser is under enemy fire. Destroy the enemy and protect the Salamis
cruiser.

Mission Completion: Enemy battle strength is zero
Mission Failure: SALAMIS destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79 GM (no star)
Enemies: Zaku I, Zaku II

Strategy: The enemies focus on the cruiser above all other things, so if
you're not overly aggressive, they won't notice you. Go after each wave,
leading with your Beam Rifle. Enemies with only a few AP left should be
killed with the Vulcans to conserve rifle ammunition. Use your Saber if
you're in close; 2 Beam Saber slices does the same damage as 2 Beam Rifle
shots. When you get in close to attack, be careful. Many of your shots
will probably hit the cruiser due to the Zeon proximity to it.

After the mission, you get an RX-79[G] Ground Combat Gundam (*). You then
rendezvous with the Medea Supply Corps. Matilda gives you an RX-79 GM (*).

  5.017

Mission #017: Find and destroy enemy (Texas Colony)
Operation Point: 0180
NORMAL (5/10)

Mission Description: Allied scouts have detected the enemy in Texas
Colony. Possibility of enemy base inside the colony. Search for the enemy
and destroy.

Mission Completion: Enemy battle strength is zero
                   End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*)
Suggested Ally Suit: RGM-79[G] Ground Combat GM (*)
Enemies: Zaku I, Zaku II

Strategy: The operation time is 200 seconds, and you should do as much
damage as you can while the mission is underway. It's not hard to
eliminate the enemy's Battle Gauge with a lot of time left on the clock.
Back up your ally and you should be fine. Your Gundam [G] is a lot more
high-performance than anything the enemy throws at you.


  5.018

Mission #018: Escort supply corps (Pacific Ocean)
Operation Point: 0190
NORMAL (5/10)

Mission Description: Secure a route for the Medea Supply Corps. Protect
the Medeas from enemy fire.

Mission Completion: 5 MEDEA leave operation area
Mission Failure: 5 MEDEA destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (no star)
Enemies: Zaku I, Zaku II

Strategy: Wait for the enemies to come out of the ocean to attack. It's
a LOT easier than dealing with the decreased mobility of underwater combat.
Eventually the enemy will send pairs of Zaku Is and IIs. Destroy the enemy
that lands on the island first, then wait for the other one to come out of
the water. If you're really aggressive, the Zeon won't get a single hit on
the Medea. And your Gundam [G] is high performance enough to dodge just
about every shot they send your way. Don't venture into the water until
the enemies refuse to come out. Then, go under and finish them off.

After the mission ends, Matilda delivers you an RX-75 Guntank (no star.)


 5.019

Mission #019: New equipment combat test (Taklamakan Desert)
Operation Point: 0200
VERY EASY (2/10)

Mission Description: As a test pilot, check the combat performance of
the new beam rifle for the ground combat Gundam.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle
Enemies: Zaku I, Zaku II, Magella Attack Tank

Strategy: You're testing the beam rifle for the Gundam [G]. Of course
this will be an easy mission. Start by destroying the enemy suits, then
the tanks and their airborne tops. Then mop up any additional suits that
appear. It's a piece of cake. The beam rifle destroys Zaku Is and Magella
Tops outright, and severely damages Zaku IIs and tanks. The only added
challenge is that the enemy suits are Zeon-controlled. They're not
captured suits used for testing and are therefore more aggressive and
powerful. Still, it's super easy.

After the mission ends, you get a beam rifle option for the Gundam [G].

  5.020

Mission #020: New equipment test (Outside Jaburo)
Operation Point: 0210
VERY EASY (1/10)

Mission Description:

Mission Completion:
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Rocket Launcher
Enemies: Zaku I, Zaku II

Strategy: This mission tests the rocket launcher weapon option. You know
the drill. The rockets kill Zakus in one hit. It's a standard equipment
test, so of course it's an easy mission. Just note that when this weapon
is equipped, the Gundam [G]'s shield is across its back. Fire at the
enemies from long range, and hit them when they'rein the water. You're
out of their wepon range but they're inside yours!

After the mission, you get a rocket launcher option for the Gundam [G],
and an RX-79[G] Ground Combat GM  (***).

  5.021

Mission #021: Defend WHITE BASE (New Yark)
Operation Point: 0220
VERY HARD (9/10)

Mission Description: White Base is surrounded by a huge enemy force.
Protect White Base hiding in the ruins and destroy enemy mobile suits
that have detected you.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Enemies: Zaku II, Char (Custom Zaku II), Garma (Gaw Attack Carrier)

Strategy: After all those simple missions, get ready for one hell of a
party. Mission time is 180 seconds. White Base has a lot of AP, but
concentrated fire will bring her down. She's nested in the stadium,
giving protection from the sides and rear. Stay near the front and
destroy any normal enemy that comes your way. Transmissions occupy the
first 25 seconds, then the enemies start showing up. You get some support
from White Base's beam cannons, but it won't help if the enemy gets in
close. When Char shows up, STAY OUT OF HIS WAY! There's no way you can
beat his beefed up Zaku II. Amuro appears in Gundam to combat Char.
Once their duel ends, Garma's Gaw appears, bursting into flames. White
Base shoots it down, and the mission is basically over. It's only hard
if you try to take on Char.

  5.022a


Mission #022: Defend Luna II (Luna II)
Operation Point: 0230
NORMAL (5/10)

Mission Description: Luna II is being attacked by enemy forces. Destroy
enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on standby
Suggested Suit: RGM-79 GM (*)
Suggested Ally Suit: RX-75 Guntank (no star)
Enemies: Zaku I, Zaku II

Strategy: Hurry up to the first red dot, it's a Zaku I. Shoot it in midair
to knock it down then smash when it gets back up. Be careful as another
Zaku I will appear while you're trouncing the first one. More Zaku I and
Zaku II units will appear in conjunction. It's not terribly hard to take
them all out.

NOTE: If you do this mission, you cannot do the "Destroy new enemy MS"
mission (5.022b).

After the mission ends, you get a beam rifle for your GM [G]. You also
receive an RX-77 Guncannon (no star) after you view Gihren Zabi's speec
at Garma's funeral.

  5.022b

Mission #023: Destroy enemy new model MS (New Yark)
Operation Point: 0230
NORMAL (6/10)

Mission Description: Report from our allied scouting units: the enemy is
testing new model MS in the city. Attack and destroy their mobile suits.

Mission Completion: 3 DOM destroyed
Mission Failure: 3 DOM leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on standby
Suggested Suit: RX-79[G] Ground Combat Gundam (no star)
Suggested Ally Suit: RX-75 Guntank (no star)
Enemies: Zaku I, Zaku II, Dom

Strategy: Eliminate the Zaku I immediately, then go around into the
stadium where the Zaku II and Dom are waiting. Toggle between enemies
and kill both of them. Shoot the Dom's rockets before they hit you as
well. Another Zaku II and Dom duo appear. Shoot the Zaku II once and let
the Guntank finish it off with machine gun shots, then concentrate on the
Dom. It's not that hard. The final Zaku II and Dom appear. Finish them and
the mission ends.

NOTE: If you do this mission, you cannot do the "protect Luna II
mission" (5.022a).

After the mission ends, you get a beam rifle for your GM [G]. You also
receive an RX-77 Guncannon (no star) after you view Gihren Zabi's speech
at Garma's funeral. Finally, you obtain a Zeon MS-09 Dom that you can pilot.

  5.023

Mission #023: New equipment combat test (Great Canyon)
Operation Point: 0250
VERY EASY (1/10)

Mission Description: As a test pilot, check the combat performance of
the new 180mm cannon for the ground combat Gundam.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 180mm Cannon
Enemies: Zaku I, Zaku II, Magella Attack Tank

Strategy: Another standard weapons test mission. I suggested doing it
after the two NORMAL missions to give your suits a chance to be repaired.
It's easy, just realize that the 180mm cannon has recoil and fires in a
slow arc. Take out he Zaku I units with one shot each, then eliminate
the Magellas with a 180mm shot followed by Chest Vulcans. You should be
able to kill 2 or 3 Magellas and their heads before the Zaku IIs show up.
Finish off the Zaku IIs with long range hits and you'll be fine. If they
get too close, the Beam Saber makes short work of them. Another easy test
mission.

After the mission ends, you receive a 180mm cannon for your Gundam [G].


  5.024

Mission #024: Protect emergency landed transports (Himalayas)
Operation Point: 0260
NORMAL (5/10)

Mission Description: Allies request reinforcements. A Medea with vital
supplies made an emergency landing in the Himalayas. Protect the Medea
being repaired.

Mission Completion: MEDEA leave operation area
Mission Failure: MEDEA destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground Combat GM (*) with 100mm Machine Gun
Enemies: Zaku I, Zaku II

Strategy: This mission is actually pretty easy. Let your ally take an
enemy while you go attack the one that appears on the other side of the
operation area. The Zakus concentrate on the Medea before you, so there's
relatively little threat. Just hold off the enemy for a couple minutes
and the Medea will escape.

After the mission, you get an RX-79[G] Ground Combat Gundam (**) and an
RX-78 Gundam (AKA the Ultimate Prototype.)

  5.025

Mission #025: Attack enemy ground units (New Yark)
Operation Point: 0270
EASY (4/10)

Mission Description: Attack enemy units in the city. Destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine
               Gun
Suggested Ally Suit: RGM-79[G] Ground Combat GM (no star) with 100mm Machine
                    Gun
Enemies: Zaku II, Gouf, Magella Attack Tank

Strategy: Concentrate fire with your ally on the Magella right in front
of you and destroy it. Move on to the other red dot, which is a Zaku II.
Kill it and the other Zaku IIs that drop in, then the Magella and its top.
Eventually, a Gouf will show up. It's best to take these things from long
range, as their Heat Rod packs a nasty wallop. A Zaku II shows up.
Eliminate it and the new Gouf. Another Zaku II and Magella appear,
destroying then ends the mission.

  5.026

Mission #026: G-FIGHTER operation test (Forest in Eastern Europe)
Operation Point: 0280
NORMAL (5/10)

Mission Description: Test the link-up between MS Gundam and its support
weapon, the G-Fighter. Attack the enemy cruiser flying in Earth's
atmosphere. Operate the Gundam as a test pilot and board the G-Fighter
and destroy the cruiser.

Mission Completion: ZANZIBAR destroyed
Mission Failure: G-FIGHTER destroyed
                Own mobile suit destroyed
Special Conditions: Launch with stand-by GUNDAM
Suggested Suit: RX-78 Gundam (*) with Beam Rifle
Enemies: Zaku II, Gouf, Dopp, Zanzibar

Strategy: It's a classic Gundam/G-Fighter link-up like in the TV series!
This mission is incredibly easy. The Gundam's Beam Rifle kills the Zaku
II enemies outright. If you jump off of the G-Fighter, it will land on
the ground. It flies in a pre-programmed circuit to target the Zanzibar.
The enemy cruiser is easy to kill with the Beam Rifle. There's no reason
that you shouldn't get a Newtype Rank of A or even S for this mission. It's
vitrually impossible for enemies to hit the G-Fighter and Gundam has
incredible firepower.

After the mission ends, you get an RB-79 Ball (**) and a Zeon MSM-07 Z'Gok
that you can pilot.

  5.027

Mission #027: Raid new enemy MS test (Atlantic Ocean)
Operation Point: 0290
HARD (8/10)

Mission Description: Report from allied scouting units: the enemy is
testing a new model MS in the Atlantic. Destroy it to acquire the unit or
its data. Attack swiftly before enemy reinforcements arrive.

Mission Completion: Enemy battle strength is zero
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle
Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle
Enemies: Z'Gok, Zock, Acguy

Strategy: Another tough mission. The timer is set to 240 seconds and
about 99% of the mission will be fought underwater. Peachy. Fortunately,
the Ground Gundam's Beam Rifle kills both Z'Goks and Zocks with 2 shots.
Dealing with the original Z'Gok and Zock is easiest if you shoot them when
they touch down onto the ocean floor. They won't have a chance to move for
a second. Get the 2nd shot off when they stagger. An Acguy shows up.
Lather, rinse, repeat. I got this far with 200 seconds still on the timer.
After dispensing another Zock and Acguy and the Z'Gok and Acguy that
follow, the Zeon should have a short enough Battle Gauge that winning
should be easy. It's not hard to eliminate the remaining amphibious enemies
that appear.

When the mission ends, you receive a captured MSM-10 Zock (no star),
which is incredibly useful for ground combat with its 9 beam cannons.

5.028

Mission #028: Destroy the Gallop Land Battleship (Taklamakan Desert)
Operation Point: 0310
NORMAL (6/10)

Mission Description: Attack Zeon ground units with allied forces. Protect
allied forces and destroy the enemy.

Mission Completion: GALLOP destroyed
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with Beam Rifle
Enemies: Zaku II, Gouf, Gallop

Strategy: After blasting the 2 Zaku IIs to scrap, fire at the Gallop until
more Zaku IIs and Goufs show up. Fire at the Gallop whenever no other
enemies or present or if you're close to the Gallop and far from enemy
suits. The Gallop's cannons can't hit you if you're very close, so use
that to your advantage. When the Gallop's AP is very low, just go all out
on it. Use your Vulcans and Beam Rifle quickly and the mission ends.

  5.029

Mission #029: Support allied units (Taklamakan Desert)
Operation Point: 0330
VERY HARD (9/10)

Mission Description: Support the allied White Base unit. Destroy enemy
mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Enemies: Zaku II, Ramba (Gouf)

Strategy: Your ally is Kai for this mission, in Guncannon. His shoulder
cannons half a Zaku II's AP in one hit. Use the Ground Gundam's superior
agility to smash the enemy Zaku II units, up to 3 at a time appear in the
operation area. Kai isn't the best pilot, so don't expect super-accurate
support fire. I suggest running when Ramba shows up. As a Hero unit, he
won't be easily damaged, and his reaction time is through the roof.
Fortunately, Amuro shows up in Gundam to put him in his place. I engaged
the other Zaku IIs that appeared during their duel, then fired at Ramba.
Once Ramba dies, Gundam basically can take out any other enemies that
appear. Amuro killed the last Zaku II with one aerial Beam Saber slice
for me.

  5.030

Mission #030: Escort ground forces (Forest in Eastern Europe)
Operation Point: 0340
NORMAL (6/10)

Mission Description: Escort our Operation Odessa ground units. Protect
our attack vehicles if the enemy attacks.

Mission Completion: 10 TYPE-61 TANKS leave operation area
Mission Failure: 8 TYPE-61 TANKS destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle
Enemies: Zaku II, Gouf

Strategy: A Zaku II appears right as the mission begins. THE CPU CAN
BE TOTALLY GODDAMN STUPID RIGHT NOW AND SHOOT AT IT AS YOU BOOST TOWARDS
IT. *ahem* Friendly fire sucks HARDCORE. As usual, when enemies appear
from 2 sides of the area, let your ally take one out and you go after
the other. The Type-61 Tanks will fire at enemies that are in front of
them occasionally, which kinda helps a little. Try to kill the enemies
before they have a clear shot at your tanks, as they go down pretty
easily.

After this mission, I received a Hyper Bazooka for the RX-78 Gundam.
It might have been because no allies were destroyed.

Once this mission ends, the Odessa Day campaign begins.

  5.031

Mission #031 Operation Odessa/Attack enemy ground forces (Forest in
            Eastern Europe)
Operation Point: 0360
EASY (3/10)

Mission Description: Establish a beachhead for the attack on Odessa.
Atatck enemy units in the forest with allied MS. Destroy them within the
Operation time limit.

Mission Completion: DOBDAY destroyed
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79[G] Ground Combat GM (no star) with 100mm Machine Gun
Enemies: Magella Attack Tank, Dobday

Strategy: There are no enemy mobile suits in this 90 second mission.
Basically just destroy the avant-garde of Magella Attack Tanks and tops,
Then focus all your fire on the Dobday, reloading as necessary. You can
even stand on the Dobday and shoot at it. You're helped by a team of
allied GM [G]s, so it's VERY hard to lose, and there's no excuse not
to get a Newtype Rank of S (100% accuracy and 100% evasion) on this mission.

  5.032

Mission # 032: Operation Odessa/Escort ground forces (Odessa)
Operation Point: 0370
HARD (7/10)

Mission Description: All-out attack on Odessa Mining Base. Destroy the
enemy while protecting Big-Tray.

Mission Completion: Enemy battle strength is ero
Mission Failure: BIG-TRAY destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] GROUND COMBAT GM (***) with Beam Rifle
Enemies: Zaku II, Gouf, Dom

Strategy: The Zaku II and Gouf from the top of the hill immediately go
after Big-Tray. Kill them fast. The EASIEST way to win the mission is to
set the ally CPU to Back-Up (B-UP) and wait on the Big-Tray for enemies
to come to you. Or you ould hunt them down, either way. After the first 2
enemies die, the Zeon send in a Dom. Since your first shot will destroy
the rocket and the rest in your barrage will hit the Dom, it shouldn't
be hard to take it down. The next forces are a wave of 2 Goufs and then
3 Zaku IIs with Magella Top Cannons. The support fire from Guntank, Big-
Tray, and the Type-61 Tanks should make short work of them. After a couple
more Zaku IIs from the mine, they send a pair of Doms from the valley.
When these Doms die, another Zaku II/Gouf combo arrives on the plateau. Hit
them hard and fast before the Magella Top Cannon can do too much damage to
the Big-Tray. After a couple more Goufs, the enemy has no strength left and
you win the mission.

After the mission, you get an RGM-79 GM (**).

  5.033a
Mission #033: Operation Odessa/Destroy enemy ground forces solo (Odessa)
Operation Point: 0380
NORMAL (6/10)

Mission Description: Breach enemy lines in Operation Odessa. Allies will
use diversionary tactics to distract the enemy. Infiltrate enemy base solo
and destroy enemy ground forces

Mission Completion: DOBDAY destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Enemies: Zaku I, Zaku II, Gouf, Dom, Dobday

Strategy: This mission pits you against a Dobday land battleship guarded
by several enemy suits. As the mission begins, a lone Dom appears to attack
you. Eliminate it quickly and head for the Dobday. A Zaku II will show up;
after it is destroyed, a Gouf will drop in and another Dom will move
towards you from the valley. Kill them as fast as you can and then focus
fire on the Dobday. You can kill the Gouf REALLY fast and get a few rounds
into the Dobday before the Dom arrives. After another Zaku II drops in, a
Dom and a Zaku I will challenge you. This mission is all about killing
the secondary enemies when necessary while doing consistent damage to the
land battleship. Another Zaku I appears, followed by a Gouf and Dom. Once
they die, go all-out on the Dobday and it should explode before more
enemies appear.

NOTE: If you do this mission, you cannot do the "diversionary tactics"
mission (5.033b).

  5.033b

Mission #033: Operation Odessa/Diversionary tactics (Odessa)
Operation Point: 0380
HARD (8/10)

Mission Description: Diversionary tactics to support allied forces. Keep
the enemy at bay for the allotted time.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
Special Conditions: Re-launch with stand-by MS
                   Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Suggested Ally Suit: RX-77 Guncannon (no star)
Enemies: Zaku II, Gouf, Dom

Strategy: The mission is 300 seconds and you start at the mine; above and
in front of you are a Zaku II with a Bazooka and a Dom. Eliminate them
posthaste. You need to reload WHENEVER you have a break in combat. It's
easier than running out of ammo and having to reload while fighting.
Another Zaku II shows up when the first one goes down. A Dom and Zaku II
follow, then 2 Zaku IIs. A Zaku II drops into the mine area, then a Gouf
and Dom duo. 2 Goufs then arrive in the base. Another Gouf and Dom then
show up in the base. Then a Dom followed by a Zaku II, then another Dom.
Then a Gouf team of 2 followed by a lone Gouf. Then 2 Doms. At this point,
the mission ended for me. This is a mission where you kill or be killed
or run.

NOTE: If you do this misison, you cannot do the "destroy Dobday" mission
(5.033a).

  5.034

Mission #034: Operation Odessa/Destroy enemy heavy weapon (Odessa)
Operation Point: 0390
NORMAL (6/10)

Mission Description: Attack the enemy's heavy weapons. Destroy them within
the set time limit to minimize our casualties.

Mission Completion: ADZAM destroyed
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with Rocket Launcher
Suggested Ally Suit: RX-75 Guntank
Enemies: Zaku II, Dom, Adzam

Strategy: You have 210 seconds to defeat the Mobile Armor Adzam. Keep
moving to avoid its Plasma Leader weapon, and try to ignore its support
suits, as defeating them reduces your time to kill Adzam. The rockets,
however, kill most suits in one hit. The easiest ways to hit Adzam are
to shoot at it from directly beneath it or Boost up to its level and get a
couple shots off in midair. Keep firing on Adzam and use your chest
vulcans if you run out of rockets. The Guntank's firepower helps a LOT here.

After this battle, you get an RGM-79[G] Ground Combat GM (****).

  5.035

Mission #035: Operation Odessa/Destroy "The Black Tri-Stars" (Forest in
             Eastern Europe)
Operation Point: 0400
VERY HARD (10/10)

Mission Description: Support White Base atatcking the enemy's rear.
Destroy enemy mobile suit units.

Mission Completion: 3 DOM destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-78 Gundam (no star) with Beam Rifle
Enemies: Gaia (Dom), Mash (Dom), Ortega (Dom)

Strategy: You fight 3 of the best Zeon pilots in this mission. They're
awesome fighters, so don't let the hick accents fool you. DEFINITELY
use Gundam here. As the battle begins, the Black Tri-Stars shoot down
Matilda's Medea airship. Then it's just you and them...til Amuro shows up,
that is! Using the Ultimate Prototype is optimal here, as its supercharged
Beam Rifle takes a chunk out of the Black Tri-Stars' life bars. 2 Gundams
are more than a match for these Zeon hicks. You could probably take them
on without Amuro's help. Unfortunately, just using Gundam in battle puts a
lot of strain on it, so you won't be able to use it again for a bit.

  5.036

Mission #042: Operation Odessa/Attack mining base (Odessa)
Operation Point: 0420
HARD (8/10)

Mission Description: This is a secondary attack on Odessa Mining Base. If
we win here, Odessa will fall. Support allied MS and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Enemies: Zaku II, Gouf, Dom, Magella Attack Tank

Strategy: Kill the 2 Zaku IIs fast, then the Magella. A Gouf and Dom appear
at the mine; kill them. A Dom will drop smack in the middle of your line of
Type-61 Tanks. Kill it FAST before it can do too much damage. 2 Goufs drop
in. Hurry to kill them because of their awesome close-range weapons, which
take a chunk out of your AP. After another Gouf and 2 Doms, the mission ends.

After this mission ends, you get an RB-79 Ball (***). All of your suits are
repaired by the Medea, and you get an MS-06 Zaku II (*). Revil promises to
support you despite Jaburo's orders, and the Odessa campaign ends.

  5.037

Mission #037: Operation Odessa/Pursue enemy units (Forest in Eastern
             Europe)
Operation Point: 0430
HARD (8/10)

Mission Description: Pursue enemy units retreating from Odessa. Destroy as
many enemies as possible.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Suggested Ally Suit: RX-75 Guntank
Enemies: Zaku I, Zaku II, Gouf, Dom, Magella Attack Tank

Strategy: You have 180 seconds to go wild and kill things. The initial
Magellas are quickly supported by Magella Top Cannon-equipped Zaku IIs,
then by a Gouf and Dom duo. A pair of Zaku Is drop in, then Zaku IIs, Goufs,
and Doms. It's pretty easy to win. There are TONS of tanks to kill (they
just keep coming) so you can easily rack up a number of kills.


  5.038

Mission #038: Protect Belfast Base
Operation Point: 0440
NORMAL (6/10)

Mission Description: Allied forces request support. Belfast Base is under
enemy fire from the sea. Destroy the enemy in the water.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Beam Rifle
Suggested Ally Suit: MSM-07 Z'Gok (*)
Enemies: Zaku II, Z'Gok, Gogg, Grabro

Strategy: The Grabro's missiles home in on you, so keep moving and get
underwater fast. After the first Gogg dies, another shows up, followed
by a Zaku II on the ground. The beam weapons on you and your ally make
short work of the Goggs and Grabro, so go out of water to attack the Zaku
II. A Z'Gok drops into the water now. After it goes down, another one comes.
Kill it and the mission ends.

After this mission, Revil tells you about Newtypes.

5.039

Mission #039: Ambush operation (Himalayas)
Operation Point: 0450
NORMAL (5/10)

Mission Description: Ambush retreating enemy units. Destroy as many enemies
as possible.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (no star) with 100mm Machine
               Gun
Suggested Ally Suit: RX-77 Guncannon
Enemies: Zaku I, Zaku II, Gouf, Dom

Strategy: This mission is 210 seconds long. The initial Zaku I and Zaku II
will fall quickly to focused fire. A Gouf and Dom appear, but they're
really no match for you; the same goes for the Zaku I and Gouf that drop
in. A Zaku I and Zaku II appear, then a Dom. Again, standard procedure of
killing as many possible before the timer expires.

  5.040

Mission #040: Destroy Gaw Attack Carrier (Great Canyon)
Operation Point: 0460
EASY (4/10)

Mission Description: Scouts have detected the Zeon Gaw Attack Carrier.
Ambush and destroy the enemy.

Mission Completion: GAW destroyed
Mission Failure: GAW leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79[G] Ground Combat GM (***) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with 100mm Machine Gun
Enemies: Zaku I, Zaku II, Gaw

Strategy: As the Gaw starts its pass, a Zaku I and Zaku II escort arrive.
Kill them fast, then fire on the Gaw. It's EASY. I actually Boosted up to
The Gaw's level and landed on it's back. Then I just fired at it while
Standing on it. =)

After the mission ends, you get an RX-75 Guntank (*) and a Zaku Bazooka
for your captured Zaku II.

  5.041

Mission #041: Control of Seattle (Seattle)
Operation Point: 0470
HARD (8/10)

Mission Description: Joint mission with allied forces. Eliminate enemy in
Seattle and secure the area. Destroy enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Enemies: Zaku II, Gouf, Dom

Strategy: You start with 3 Zaku IIs right in front of you; of course they
are easy prey for your super GM [G]. Reload now. ALWAYS reload when there
are no enemies, even if you have near-full ammo. Better safe than sorry,
and it doesn't cost anything. 3 more drop in, one armed with a Magella Top
Cannon. A pair of Doms hover in next, followed by a Zaku II and Gouf. After
the Gouf dies, another Zaku II appears. Kill the Zaku IIs fast. 2 more Doms
join the party. 2 Zaku IIs and a Gouf appear now; kill the Magella Top-
equipped Zaku II first, then the Gouf, and finally the other Zaku II.



Mission #042: New equipment combat test (Seattle)
Operation Point: 0480
EASY (3/10)

Mission Description: As a test pilot, check the combat performance of a new
missile launcher for the ground combat Gundam.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with Missile Launcher
Enemies: Zaku I, Zaku II, Magella Attack Tank

Strategy: Finish off the initial wave of Zaku Is before blowing up the
Magella forces. One missile kills a Zaku I. Kill the 2 Zaku IIs that
appear (it only takes 1 missile + chest vulcan to do so.) More Zaku IIs
appear, but they're easy pickings. a couple more Zaku IIs and the test
pilot mission ends.

After this mission, you get an RGM-79 GM (***) and a Missile Launcher for
your Gundam [G].

  5.043

Mission #043: Escort new battleship (Belfast)
Operation Point: 0490
NORMAL (5/10)

Mission Description: Belfast Base is under enemy fire. Protect the Newtype
Unit's White Base as it enters the dock and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: WHITE BASE destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Enemies: Z'Gok, Gogg

Strategy: The mission begins with Mirai telling you that White Base cannot
launch, and you must repel enemies from the dock area. A Gogg quickly
moves in to attack some Type-61 Tanks, but your Gundam [G] is vastly
superior. Another Gogg appears in the water; wait for it to come on land
to keep your advantage. Another Gogg and a Z'Gok drop in on the other side
of the base. Take the battle to them. Sayla in Guntank deploys to assist
you as 2 more Goggs attack. Another Gogg and Z'Gok appear. Apparently,
White Base's suits are damaged so Sayla have to fall back, and it's up to
you again. After the Z'Gok and Gogg die, you get a message thet the Gundam
is being launched, and Amuro appears to help. After 2 more Z'Goks and a
Gogg die, the mission ends.

After the mission ends, Revil explains the situation and you get an MS-09R
Rick-Dom (*) to pilot.

  5.044

Mission #044: Patrol mission (Outside Jaburo)
Operation Point: 0510
NORMAL (5/10)

Mission Description: Patrol the surface of our headquarters in Jaburo. If
you encounter enemy scouts, destroy them.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79[G] Ground Combat GM (***) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground COmbat GM (**) with 100mm Machine Gun
Enemies: Zaku II, Gouf, Gogg

Strategy: This is a 190 second survival mission, where your job is to rack
up kills without falling in battle. At 170 seconds, a pair of Zaku IIs
arrive, followed by a Gogg at the 135 second mark. They all die easily.
A pair of Goggs drop in, followed by a Gouf. Then a pair of Zaku IIs. Then
3 Goggs. At this point, the timer ran out for me.

After the mission, you get an RX-79[G] Ground Combat Gundam (***) and a Magella
Top
Cannon for your captured Zaku II.

  5.045

Mission #045: Support allied units (Atlantic Ocean)
Operation Point: 0520
HARD (8/10)

Mission Description: Allied forces request support. The newtype unit's
transport plane, Gunperry, will battle enemy units. Protect the Gunperry
and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: GUNPERRY destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79[G] Ground Combat Gundam with Missile Launcher
Enemies: Z'Gok, Boone (Grabro)

Strategy: Kai is in the Gunperry. After he talks, a Z'Gok shows up. Take
the fight underwater. 2 missiles willdefeat the enemy Z'Goks. More will
appear, first in groups of 1, then in groups of 2. Bright announces that
an enemy mobile armor is approahcing. It's Boone (one of Char's lackeys)
in a Grabro. He isn't a Hero, so he'll die after a few missile hits. Be
careful of his Z'Gok escort. Mirai will say that Gundam is launching.
Amuro shows up and helps you with the last Z'Gok.

  5.046

Mission #046: Destroy enemy cruiser (Side 6 Space)
Operation Point: 0540
NORMAL (6/10)

Mission Description: Atatck enemy cruisers near Side 6 and destroy them
before they escape into the neutral zone of Side 6 space.

Mission Completion: CHIBE destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-09R Rick-Dom
Suggested Ally Suit: RGM-79 GM (*)
Enemies: Zaku II, Rick-Dom, Chibe

Strategy: The mission starts with the Chibe arriving with a Zaku II escort.
Kill the Zaku IIs fast and fire on the cruiser; more Zaku IIs will show up.
Rick-Doms will also appear. Try to avoid enemy attacks while concentrating
on the Chibe.

After the mission ends, you get an RB-79 Ball (****). You also learn that
the Zeon are attacking Jaburo.

  5.047

Mission #047: Defend Jaburo/Intercept enemy units (Outside Jaburo)
Operation Point: 0550
HARD (8/10)

Mission Description: Our headquarters in Jaburo is under heavy attack!
Defend your positions until our allies rally.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Suggested Ally Suit: RX-75 Guntank (*)
Enemies: Zaku II, Z'Gok, Gogg, Gaw

Strategy: 300 second mission. As it begins, a Gaw drops 2 Zaku IIs right on
top of you. A Z'Gok shows up underwater. The Gaw keeps passing and dropping
Zaku IIs. Destroy it if you can. The Gaw will drop a payload of bombs
onto the Jaburo entrance. At this point, I shot it down. A Z'Gok, Zaku II,
and Gogg show up. More and more appear for every one you kill. Goggs and
Z'Goks enter through the river, so you'll probably have to take the fight
under the murky water.

  5.048

Mission #048: Defend Jaburo/Destroy enemy units (Outside Jaburo)
Operation Point: 0570
HARD (8/10)

Mission Description: Jaburo is still under enemy fire. Intercept them with
allied mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
Special Conditions: Launch with stand-by GROUND COMBAT GUNDAM
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 180mm Cannon
Enemies: Gouf, Z'Gok, Zock

Strategy: This mission is hard because your equipped weapon is strictly
long range and has horrible recoil. Don't engage at close range except with
your Beam Saber or vulcans. Your allied GM goes to fight the Goufs that
drop into the river. Boost up and shell them from above. Try to time your
shots so that they connect as the Goufs come out of the yellow target,
which effectively kille them before they can start fighting again. After
the Goufs, 2 more Goufs and a Z'Gok appear. It only takes 2 shots to kill
each of them, so use this to your advantage and keep your range. A Zock
and Z'Gok now appear; once they die, Kai makes an inspiring speech (quite
unlike him, no?) and launches in Guncannon, just in time to help you kill
a Gouf and Z'Gok. A Zock appears, followed by 2 Zocks and a Z'Gok. This
can get hairy, as one of the Zocks is in a perfect sniping position. Drop
underwater and kill the 2 near the island, then pick off the sniper Zock
with long range fire. If there is any Zeon battle strength left, a Zock
and Gouf will arrive.

After the battle ends, you get a Missile Pod for your captured MS-06 Zaku
II.

  5.049

Mission #049: Defend Jaburo/Destroy enemy units
Operation Point: 0590
HARD (7/10)

Mission Description: Enemy MS have infiltrated our Jaburo underground base!
Intercept and destroy them.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-77 Guncannon (no star)
Suggested Ally Suit: RX-79[G] Ground Combat Gundam (***) with Beam Rifle
Enemies: Zock, Gogg, Acguy

Strategy: Immediately kill the Gogg that appears in the water. Kill the
other Gogg that appears. An Acguy starts attacking the Type-61 Tanks, so
head over and take it out. Another Acguy appears, followed by an Acguy and
Zock duo. A Gogg drops in, followed by a pair of Acguys. 2 Zocks appear
right on top of you after that, followed by 2 more. The key to this mission
is using your shoulder cannons, it takes 2 shots to kill an enemy and they
have awesome range. And they arc. Use this to your advantage.

  5.050

Mission #050: Defend Jaburo/Destroy enemy infiltration units (Inside Jaburo)
Operation Point: 0610
VERY HARD (9/10)

Mission Description: Enemy Special Ops trying to escape via underground
waterways. Protect our secret underground MS factory. Destroy enemy mobile
suits to prevent escape.

Mission Completion: 12 ACGUY destroyed
Mission Failure: ACGUY leave operation area
Special Conditions: Re-launch with stand-by GM
Suggested Suit: RX-78 Gundam (no star) with Beam Rifle
Enemies: Acguy, Akahana (Acguy) Boraskyniv (Zock), Char (Custom Z'Gok)

Strategy: DEFINITELY use Gundam for this mission! It's fast and its
firepower is incredible. It only takes 1 Acguy to escape for the mission
to be over, so keep that in mind. Fortunately, Gundam's beam rifle kills
an Acguy in 1 hit. Gundam is also fast enough to pursue easily. With 3
Acguys left (after killing Akahana,) Char appears, but Amuro comes to fight
him in Gundam. Boraskyniv tries to help Char in a Zock, but he's no Hero;
take him out to help Amuro. After Amuro and Char disappear, the last 3
Acguys try to rush through. They die easily. It's simple to make it
through the mission without taking a single hit and getting 100% accuracy
(or close to it.)

After this mission ends, you get full repairs on all of your suits
(including the Gundam you just used.) You also get an MS-06 Zaku II (**).

  5.050

Mission #050: Destroy enemy units (Taklamakan Desert)
Operation Point: 0630
NORMAL (5/10)

Mission Description: Attack enemy units in the desert. Destroy enemy mobile
suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground Combat GM (**) with Beam Rifle
Enemies: Zaku II, Gouf

Strategy: The initial Zaku IIs are a pushover, of course. The Zeon then
drop 2 Zaku IIs and a Gouf on you; one of the Zaku IIs has a Magella Top
Cannon, so be careful. After killing another Gouf, they send 3 Magella Top-
equipped Zaku IIs; killing them ends the mission.

  5.052

Mission #052: Destroy enemy units (Inside Side 7)
Operation Point: 0640
NORMAL (5/10)

Mission Description: Enemy units have infiltrated the colony. Attack and
destroy them.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (*) with 100mm Machine Gun
Suggested Ally Suit: RX-75 Guntank (no star)
Enemies: Zaku I, Zaku II

Strategy: The first 2 Zaku Is are cannon fodder. A single Zaku II appears,
then a duo. Then a Zaku I and Zaku II. This is easy, just kill them. They
can't hurt you much, if at all, because of your speed.

After this mission, you get an RX-77 Guncannon (*).

  5.053

Mission #053: Sink enemy submarine (Atlantic Ocean)
Operation Point: 0650
EASY (4/10)

Mission Description: Allied scouts have detected an enemy submarine. Attack
and sink the submarine.

Mission Completion: JUKON destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with Missile Launcher
Suggested Ally Suit: RX-77 Guncannon (no star)
Enemies: Z'Gok, Gogg, Jukon

Strategy: The Jukon submarine appears with a Gogg and Z'Gok escort; sink
them fast and then start firing on the sub. Goggs and Z'Goks will arrive
together to protect the sub, but you can wear it down afer awhile.

  5.054

Mission #054: Luna II patrol mission
Operation Point: 0660
EASY (4/10)

Mission Description: Patrol the surface of Luna II. If you find any enemy
units, destroy them.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (*)
Suggested Ally Suit: RGM-79 GM (no star)
Enemies: Zaku I, Zaku II, Rick-Dom

Strategy: The mission is 180 seconds long, and enemies start appearing
around the 170-second mark. First comes a solitary Zaku II, then another
solitary Zaku II, then a Rick-Dom and Zaku I, and another Zaku II. After
this is 2 Zaku IIs (one with a Magella Top Cannon and one with a Zaku
Machine Gun,) and a Rick-Dom. 3 enemies at once...but they're not hard to
take out. Then comes 2 Rick-Doms and a bazooka-toting Zaku II.

  5.055

Mission #055: Break through operaion (Satellite Orbit 2)
Operation Point: 0670
NORMAL (5/10)

Mission Description: Joint mission with our allied Newtype Corps. Attack
enemy cruisers blocking our allies' route. Launch GMs on stand-by and
destroy the cruisers.

Mission Completion: 3 MUSAI destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GM
Suggested Suit: RGM-79 GM (**)
Enemies: Zaku II, Rick-Dom, Musai

Strategy: Kill the Zaku II quickly, and start firing on one of the Musai.
Destroy the enemy MS as they appear, as they're harder to dodge than fire
from the cruisers. Sayla will launch in a G-Fighter to give you a hand.
Amuro will launch in Gundam soon after. It's over at this point; Gundam
is strong enough to kill everything on its own anyway.

  5.056

Mission #056: Escort allied cruisers (Satellite Orbit 2)
Operation Point: 0690
NORMAL (6/10)

Mission Description: Allies request reinforcements. A Salamis class cruiser
is under enemy fire. Destroy the enemy and protect the cruiser.

Mission Completion: Enemy battle strength is zero
Mission Failure: SALAMIS destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (**)
Suggested Ally Suit: RX-77 Guncannon (no star)
Enemies: Zaku II, Rick-Dom

Strategy: 2 Zaku IIs are attacking the Salamis as the mission begins; when
they die, more show up. Eventually, Zaku IIs and Rick-Doms are sent
together; focus on the Rick-Doms and then the Zaku IIs, and try to destroy
them before they come into range of the cruiser. They eventually send Rick-
Dom pairs, so stay on your guard.

After this mission, you get an RX-79[G] Ground Combat Gundam (****).

  5.057

Mission #057: Destroy enemy cruisers (Satellite Orbit 1)
Operation Point: 0700
NORMAL (5/10)

Mission Description: Attack the enemy in orbit. Destroy enemy cruiser.

Mission Completion: MUSAI destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (*)
Suggested Ally Suit: MS-09R Rick-Dom (*)
Enemies: Zaku II, Rick-Dom, Musai

Strategy: Be prepared to engage a ton of enemy suits as you attack the
Musai. The initial Zaku IIs are replaced by Zaku II/Rick-Dom teams, and
some pairs of Rick-Doms also appear. Kill the suits and take shots at the
cruiser whenever you can, and it'll die relatively easily.

  5.058

Mission #058: Destroy enemy units (Belfast)
Operation Point: 0710
EASY (4/10)

Mission Description: Belfast Base is under enemy attack. Destroy enemy
mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with Beam Rifle
Suggested Ally Suit: RX-75 Guntank (no star)
Enemies: Zaku II, Gouf, Acguy, Zock

Strategy: This isn't a gimme mission. The Gouf engages you while the Zock
snipes from the top of the hill; leave your ally to kill the Gouf and go
attack the Zock. After they die, 2 Zaku IIs deploy into the water, followed
by a Gouf and Acguy. Your final opponents are 2 Acguys and a Zock; be
careful, as the Zock is again in a sniping position.

  5.509

Mission #059: Raid enemy's new weapon test (Satellite Orbit 1)
Operation Point: 0720
HARD (8/10)

Mission Description: Report from allied scouting units: Enemy conducting
tests on a new weapon in orbit. Destroy it before enemy reinforcements arrive.

Mission Completion: BRAW-BRO destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (***)
Suggested Ally Suit: RX-77 Guncannon (*)
Enemies: Zaku II, Rick-Dom, Braw-Bro

Strategy: The Braw-Bro is alone initially, but its escort of Zaku IIs. Don't
expect to score many long range hits; the enemy MA is really maneuverable
and packs a punch. After a couple pairs of Zaku IIs are defeated, the enemy
sends Rick-Doms at you in pairs. This can be kind of nasty, as you have to
contend with dual bazooka fire and beam shots from the Braw-Bro's gun
modules. Persevere, hit the enemy suits before attacking the armor, and
you'll be fine.

  5.060

Mission #060: Escort new battleship (Side 6 Space)
Operation Point: 0730
NORMAL (6/10)

Mission Description: White base is being ambushed by enemy while departing
from Side 6. Protect White Base and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: WHITE BASE destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-77 Guncannon (no star)
Enemies: Rick-Dom

Strategy: After some dialogue, Kai appears, tailed by 2 Rick-Doms.
Eliminate them quickly. After a little while, 2 more Rick-Doms appear, and
Kai in Guncannon is replaced by Hayato in Guntank. After this, Sayla in a
G-Fighter backs you up. Use the Guncannon's shoulder guns at close range
only, as they can be inaccurate. Use the beam rifle at any range. At a
certain point (when Sayla launches,) the enemy will immediately send out
one Rick-Dom when an enemy on the screen is defeated. Keep this in mind.

After this mission, you get an RGM-79 GM (****).

  5.601

Mission #061: Control orbital space (Satellite Orbit 2)
Operation Point: 075
HARD (8/10)

Mission Description: To secure a rout for the fleet launching from Jaburo,
take control of satellite orbital space. Destroy enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (**)
Suggested Ally Suit: RGM-79 GM (*)
Enemies: Zaku I, Zaku II, Rick-Dom, Bygro

Strategy: The first 2 enemies are Zaku Is. Get a little closer before you
attack because all the space junk blocks clear shots. A lone Zaku II shows
up, followed by a pair of Zaku IIs. Next up is a Zaku II and Rick-Dom team,
then a lone Rick-Dom. Things get interesting after this as a Bygro mobile
armor comes to challenge you. Be careful of its arms, they do a lot of
damage. After the Bygro dies, you're faced with 3 Zaku IIs. Kill them and
the mission ends.

  5.062

Mission #062: Mop-up operations (Texas Colony)
Operation Point: 0760
NORMAL (6/10)

Mission Description: Attack an enemy unit that escaped into Texas Colony
and clear out the area for Operation Solomon.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-79[G] Ground Combat Gundam (**) with 100mm Machine Gun
Suggested Ally Suit: RGM-79[G] Ground Combat Gundam (*) with Beam Rifle
Enemies: Zaku II, Dom

Strategy: 2 Zaku IIs and a Dom drop right on top of you at the start. The
Zaku IIs have Magella Top Cannons. After this, you fight 2 Doms and a
similarly equipped Zaku II that starts in a sniping position. A Dom and 2
Magella-toting Zaku IIs now attack from another sniper ridge; after they
die, you fight 2 Doms. Following this, the mission ends.

  5.063

Mission #063: Destroy enemy cruiser (Solomon Space)
Operation Point: 0770
HARD (8/10)

Mission Description: Attack enemy cruiser blocking our allies' route.
Destroy the enemy ship within the time limit and break through their
Defenses.

Mission Completion: ZANZIBAR destroyed
Mission Failure: End operation
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RX-78 Gundam (*) with Beam Rifle
Suggested Ally Suit: RGM-79 GM (***)
Enemies: Zaku II, Rick-Dom, Zanzibar

Strategy: You have 180 seconds to destroy the cruiser. First, kill its
initial escort of 2 Zaku IIs. After the initial wave is dead, you're
constantly confronted by more Zaku IIs and Rick-Doms until the mission
ends. The Gundam's firepower is more than enough to eliminate them easily
and it's so fast that you shouldn't take too much damage.

After this mission ends, Revil tells you about the Solomon offensive.

  5.064

Mission #064: Solomon Attack/Destroy enemy units
Operation Point: 0780
HARD (8/10)

Mission Description: The first wave of the Solomon siege operation.
Destroy enemy MS protecting the fortress. If your MS is destroyed,
re-launch on a stand-by GM.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
Special Conditions: Launch with stand-by GM
                   Re-launch with stand-by GM
Suggested Suit: RGM-79 GM (***)
Enemies: Zaku II, Rick-Dom, Bygro

Strategy: You're provided a suit for this mission: an above-average GM.
After the cutscene of the GMs and Balls launching, attack the solitary
Rick-Dom and kill it FAST as another will soon appear. The Ball that comes
to assist you will probably die and a GM will show up to help you fight the
2 Zaku IIs that attack. Youre then attacked by 2 Zaku IIs and a Rick-Dom,
followed by 2 more Rick-Doms. A Bygro attacks with a Zaku II; when the Zaku
II dies, a Rick-Dom replaces it. Try to kill the other suits and ignore the
Bygro, as it's hard to hit. The Bygro will fall back and another Zaku II/
Rick-Dom team will attack; when they die, the mission ends.

  5.065

Mission #065: Solomon Attack/Defend allied battleship (Solomon Space)
Operation Point: 0790
HARD (8/10)

Mission Description: Escort allied Magellan class battleship. Protect the
Magellan class battleship for the allotted time.

Mission Completion: End operation
Mission Failure: MAGELLAN destroyed
Special Conditions: Re-launch with stand-by GM
                   Allied MS on stand by
Suggested Suit: RGM-79 GM (****)
Suggested Ally Suit: RGM-79 GM (**)
Enemies: Zaku II, Rick-Dom

Strategy: The operation time is 240 seconds (4 minutes). At around 230
seconds, the first enemy wave (consisting of 2 Zaku IIs) shows up. Another
pair of Zaku IIs attacks, followed by a Zaku II/Rick-Dom combo. After this,
wave after wave of Zaku IIs and Rick-Doms pour in. The last 30 seconds are
the hardest, but it's not TOO bad.

  5.066

Mission #066: Solomon Attack/Escort allied cruiser (Solomon Space)
Operation Point: 0800
HARD (8/10)

Mission Description: Second stage attack on Solomon. Escort our allied
Salamis class cruiser and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: SALAMIS destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79 GM (***)
Enemies: Zaku II, Rick-Dom, Gattle

Strategy: You're backed up by a Ball for this misison. The initial 2 Zaku
IIs will fall back if they get damaged but not destroyed so kill them fast!
Ignore the Gattle fighter, they're hard to hit and they don't do much (one
shot does about 6 AP of damage, and they explode if they run into you.) 2
more Zaku IIs show up, followed by a Zaku II and Rick-Dom. For your
information, almost all of the Zaku IIs are equipped with Magella Top
Cannons. 2 Rick-Doms attack next, then a Zaku II and Rick-Dom, then 2 Zaku
IIs. A Zaku II and Rick-Dom menace you next, followed by a lone Zaku II.
Defeat it and the mission ends.

  5.067

Mission #067: Solomon Attack/Destroy enemy units (Solomon)
Operation Point: 0800
HARD (7/10)

Mission Description: Arrived on the surface of Solomon fortress. Support
allied units and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Enemies: Zaku II, Rick-Dom

Strategy: A GM backs you up. You start with 3 Zaku IIs on the screen, and
as one dies, another drops in to attack. A Rick-Dom will drop in after the
2nd Zaku II falls. Zaku IIs with all imaginable equips and Rick-Doms keep
attacking constantly; keep at it and you'll be fine. The machine gun is
incredibly effective in destroying rockets and doing quick, hefty damage to
the suit that fired the rocket. Expect to take damage, as there are usually
3 enemies on the screen and the allies die a lot.

  5.068

Mission #068: Solomon Attack/Rescue allied units
Operation Point: 0820
HARD (7/10)

Mission Description: The allied units that infiltrated the fortress are
cut off and surrounded. Break the siege and help allied MS units escape.

Mission Completion: 10 Allied MS leave operation area
Mission Failure: Allied battle strength is zero
Special Conditions: Re-launch with stand-by GM
Suggested Suit: RGM-79 GM (****)
Enemies: Zaku II, Rick-Dom

Strategy: You can re-launch if you die, but try not to. Zaku II units are
attacking the allies in the trench; go help them fast. After about 6 Zaku
IIs die, the enemy starts deploying Rick-Doms. Again, 3 enemies often
attack at the same time. After 10 allies leave, though, it's over.

After the mission ends, Revil sends you an RX-75 Guntank (***).

  5.069

Mission #069: Solomon Atatck/Protect the Solar-System weapon (Solomon Space)
Operation Point: 0830
NORMAL (/10)

Mission Description: Gouard the Solar-System weapon, the key to capturing
Solomon. Intercept enemy units closing in. Keep them at bay until we
activate the Solar-System.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (**)
Suggested Ally Suit: RGM-79 GM (*)
Enemies: Zaku II, Rick-Dom

Strategy: You have to survive for 200 seconds; of course you COULD run away
for the duration, but where's the fun in that? Zaku IIs start attacking
from the start. They each die in 2 shots, so it's incredibly easy to rack
up kills during this mission. Use the orbiting mirrors as shields if you
have to, then dart around and shoot the enemy. It starts to suck when
you're up against 2 Zaku IIs and a Rick-Dom, though. The enemy sends 3 units
at you near the end of the mission, so stay on your guard.

  5.070

Mission #070: Solomon Attack/Destroy enemy heavy weapon
Operation Point: 0840
VERY HARD (10/10)

Mission Description: Allied casualties are mounting from the enemy's mobile
armor. Protect allied units and destroy the enemy.

Mission Completion: BIG-ZAM destroyed
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-75 Guntank (***)
Enemies: Zaku II, Dozle (Big-Zam)

Strategy: This mission is INCREDIBLY hard. Not only do you face a Hero unit,
but it's a Hero with an I-Field. I suggest hanging back and fighting the
support units (constant Zaku IIs) that attack. Dozle initially launches
with a Zaku II, so kill the Zaku II and fire at the MA if you want. It's
not hard to hit, just hard to kill. Sleggar in tge G-Fighter will
eventually "leave it all up to Gundam" before Dozle shoots him down. Then
Amuro attacks the Big-Zam and eventually kills it. Your main duty is to
protect you allies from the fast MS that appear as they fight Dozle. One
direct hit from the twin shoulder guns usually kills a Zaku II, and it even
does decent damage to Dozle for a non-Hero weapon.

  5.071

Mission #081: Solomon Attack/Fortress mop-up battle (Solomon)
Operation Point: 0860
NORMAL (5/10)

Mission Description: Zeon forces have started evacuation of Solomon.
Destroy retreating enemies and eliminate their forces on the fortress.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (*)
Suggested Ally Suit: RGM-79 GM (no star)
Enemies: Zaku I, Zaku II, Rick-Dom

Strategy: 2 Zaku IIs attack you immediately, followed by 2 Zaku Is and a
Rick-Dom, then 2 Zaku Is and a Zaku II. This is pretty easy, none of the
enemies are challenging or dodge well. The next force is 2 Rick-Doms, then
a Zaku I and Zaku II. The final enemies are 2 Zaku IIs and a Rick-Dom.

  5.072

Mission #072: Solomon Attack/Space mop-up operation (Solomon Space)
Operation Point: 0870
NORMAL (5/10)

Mission Description: The enemy has abandoned the fortress. This is a
mop-up operation. Destroy the enemy in outlying space.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: RGM-79 GM (***)
Suggested Ally Suit: RX-75 Guntank (no star)
Enemies: Zaku I, Zaku II, Rick-Dom

Strategy: The initial enemy is a Zaku I/II duo, followed by Zaku Is with
Rick-Dom support and eventually Zaku IIs and Rick-Doms. This is an EASY
mission. Zaku I and Zaku II pairs appear, and even Rick-Dom pairs. Snipe
from long distance and you'll easily win. The final enemy team consists of
3 Rick-Doms, so be careful.

After this mission, Revil sends the Medea to you and your suits are repaired.
He also tells you about the enemy's Newtype Corps. Then you get an MS-09R
Rick-Dom (**).

  5.073

Mission #073: Escort supply corps (Pacific Ocean)
Operation Point: 0880
EASY (4/10)

Mission Description: Secure a path for the Medea Supply Corps. Guard the
Medea from anticipated enemy fire.

Mission Completion: 5 MEDEA leave operation area
Mission Failure: 5 MEDEA destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RX-79 [G] Ground Combat Gundam (*) with Rocket Launcher
Enemies: Acguy, Zock, Z'Gok, Jukon

Strategy: The initial enemy is a Jukon submarine. Attack it if you really
want to but be careful when the enemy MS pour in. They send single Acguys
at you constantly. The Jukon's missiles easily kill Medeas, though. After
2 Acguys die, the enemy deploys Zocks. Kill the Jukon with rockets whenever
there are no enemy MS on the field. Then kill the dual Zocks, followed by
the pair of Z'Goks. From here on out, the enemy only deploys Z'Goks until
the mission ends.

  5.074

Mission #
Operation Point:
(/10)

Mission Description:

Mission Completion:
Mission Failure:
Special Conditions:
Suggested Suit:
Enemies:

Strategy:


__________________________________________________________________________


6. Principality of Zeon Walkthrough

  6.000 Everything will be set up in the following format:

Mission Number and Location (may vary depending on the order you play
                           the missions)
Mission Difficulty (stated in the game)
Mission Difficulty Rating (1-10/10, in my opinion)
Mission Description
Conditions of Winning (Mission Completion)
Conditions of Losing (Mission Failure)
Special Conditions
Suggested Suit to use (with Star Level in parenthesis)
Suggested Ally Suit (if applicable)
List of Enemies that Will Appear
Strategy for winning the mission

  6.001

You're given instructions to attack various sites against Federation
mobile suit forces and collect data. You start with 2 MS-05 Zaku I
(no stars).

Mission #001: Combat practice (Taklamakan Desert)
Operation Point: 0000
VERY EASY (1/10)

Mission Description: This is a combat test against MS using a Zaku I.
Destroy targets with machine gun and close combat. Avoid attacks by side
stepping.

Mission Completion: 8 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by ZAKU I
Suggested Suit: MS-05 Zaku I (*)
Enemies: Zaku I

Strategy: You're basically fighting other Zaku I units (I guess they're
too messed up to go to the front or something.) In any case, it's a
standard training mission. Remember that the Zaku machine guns do NOT
have the L2 reload option. Most targets won't fire back. It's easy. Just
note that the Zaku I machine gun does FAR less damage that the GM [G]'s
or Gundam [G]'s, but has a much larger ammunition clip.

 6.002

Mission #002: Ambush enemy ground forces (Forest in Eastern Europe)
Operation Point: 0010
VERY EASY (1/10)

Mission Description: Ambush enemy forces in transit. Be careful of
battleship cannons and attack from its blind spot.

Mission Completion: BIG-TRAY destroyed
Mission Failure: BIG-TRAY leave operation area
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-05 Zaku I (no star)
Enemies: Type-61 Tank, Big-Tray

Strategy: As soon as the mission begins, you see a huge mass of Type-61
Tanks (the yellow dots) and a red dot (Big-Tray land battleship.) Take out
the Tanks with your machine gun, cracker (they move slow enough that
the framentation should hit them,) or your bare fists (grapple.) Rack
up some kills (it takes 8 shots to kill a tank, FYI) then go finish the
Big-Tray. If you attack from point-blank range on a side away from its cannons,
you won't get hit. You can actually stand ON the battleship and fire away, and
its cannons can't turn to hit you. Go to the Space map afterwards.

After the mission ends, you get an MS-06 Zaku II (no star).

  6.003

Mission #003: Attack enemy fleet (Satellite Orbit 1)
Operation Point: 0020
EASY (3/10)

Mission Description: Attack the enemy fleet in orbit. Destroy the enemy
battleship.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (no star)
Suggested Ally Suit: MS-05 Zaku I (no star)
Enemies: Salamis, Magellan

Strategy: You have to destroy the 3 enemy cruisers. This mission is
EASY! No enemy suits show up, and you can hit the cruisers on their
bellies where their guns can't fire. This is basically a space training
mission. Have fun and learn how to fight in space. It takes 4-5 cruisers
to eliminate the E.F.S.F. battle gauge.

After the mission ends, you get a Zaku Bazooka for your Zaku I.

  6.004

Mission #004: Ground combat mobile suit test (Odessa)
Operation Point: 0030
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the testing of
the ground combat mobile suit Gouf currently under development. The
targets in this combat test are Zaku I and II. Test the power of the
proximal weapon, Heat Rod.

Mission Completion: 10 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GOUF
Suggested Suit: MS-07 Gouf (*)
Enemies: Zaku I, Zaku II

Strategy: This is the first time you see the awesome power of the heat
rod. It kills Zakus in one hit (and will do the same to GMs, *wink wink*.)
The heat rod is the Gouf's best weapon (its machine gun lacks power, to
be honest.) An easy test pilot mission.

After the mission ends, you get an MS-05 Zaku I (*) and an MS-07 Gouf
(*).

  6.005

Mission #005: Rescue allied mobile suit (Inside Side 7)
Operation Point: 0040
HARD (7/10)

Mission Description: An allied unit that infiltrated Side 7 to scout the
Federation's V Project is under fire from a mobile suit type weapon.
Rescue the allied unit. The enemy's battle strength is unknown. Be
careful.

Mission Completion: Allied ZAKU II leave operation area
Mission Failure: Allied ZAKU II destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-07 Gouf (*)
Suggested Ally Suit: MS-06 Zaku II (no star)
Enemies: Guncannon, Guntank

Strategy: This is the first mission where you go up against enemy suits...
and they sure picked a couple to pit you against! Remember that both
Guncannon and Guntank's shoulder guns fire in an arc. Get in close with
your Gouf and heat rod them into submission. Take cover behind a building
if their firepower is too cocnentrated. Take note that your Gouf is MUCH
more agile than either enemy suit, and use it to your advantage.

After the mission ends, you get a bazooka for your Zaku II.

  6.006

Mission #006: V Project reconnaissance (Inside Side 7)
Operation Point: 0060
HARD (7/10)

Mission Description: We have confirmed that the purpose of the
Federation's V Project is to develop mobile suits. Scout the V Project
with allied unit and gather as much data as possible in the allotted time.
If possible, destroy the new mobile suit. The specs are of the enemy
mobile suit are unknown. Be careful.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: Zaku II (no star) with Zaku Machine Gun
Enemies: Guntank, Amuro (Gundam)

Strategy: The timer is set at 70 seconds. The 2 Guntanks are fairly
passive; you can deplete their AP almost totally before they attempt to
fire back. Eliminate them quickly. When you see one red blip remaining on
the screen, try to put some distance between you and it. You can't lock on
to it. When there are about 35 seconds left on the timer, Amuro brings
Gundam online, and it's a whole new ball game. Stay away from him, you
have no chance of destroying the Gundam. He only has a Beam Saber and
Vulcans, but they HURT! His Vulcans alone take off 50-100 AP, and the
Beam Saber WILL kill you outright. Boost away from him. When the time
is elapsed, the mission ends.

You get an ego-boosting message from Kycilia Zabi, but no new suits or
equipment. Be aware that the Federation has succeeded in mass-producing
mobile suits, so the coming missions will get harder.

  6.007

Mission #007: Destroy enemy units (Belfast)
Operation Point: 0080
NORMAL (5/10)

Mission Description: Attack the Federation base. Destroy the base's
defenses. The enemy lock-on sign will alert you to the direction of
enemy attack. Pay attention to it.

Mission Completion: Enemy batle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-05 Zaku I (*) with Zaku Machine Gun
Suggested Ally Suit: MS-05 Zaku I (*) with Zaku Machine Gun
Enemies: GM [G], Gundam [G]

Strategy: I picked a pair of Zaku Is because my Gouf and Zaku II were
damaged in the fights Inside Side 7. The initial enemy GM [G]s don't seem
to move very much, so it's easy pickings for you. The others will put up
a fight, though. After killing 4 GM [G]s, a Gundam [G] and another GM [G]
appear at the other side of the battlefield. Remember, your Zaku Is are
technologically inferior to the Ground Gundam, but you have the
numerical advantage. Take out the GM [G], then gang up on the Gundam [G]
and the E.F.S.F.'s battle strength will be zero.

  6.008a

Mission #008: Amphibious mobile suit test (Atlantic Ocean)
Operation Point: 0090
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the testing of the
new amphibious mobile suit Z'Gok. The targets in this combat test are
Zaku I and Zaku II.

Mission Completion: 7 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by Z'GOK
Suggested Suit: MSM-07 Z'Gok (*)
Enemies: Zaku I, Zaku II

Strategy: An easy test mission. The Z'Gok is armed with beam weapons,
meaning a shot will cut through an incoming enemy rocket and keep going
to strike the Zaku behind it for about 75% of its AP bar. You really
can't lose this unless you don't even try.

After the mission ends, you get an MSM-07 Z'Gok (*) and an MSM-03 Gogg
(no star).

NOTE: If you participate in this mission, you cannot do the "Gogg test"
mission (6.008b). Additionally, you receive Z'Goks instead of Goggs
after missions 40, 58, and 78. This guide is written as if you do the Z'Gok
test, not the Gogg test.

  6.008b

Mission #008: Amphibious MS combat test (Belfast)
Operation Point: 0090
NORMAL (6/10)

Mission Description: We want you to be a test pilot in the testing of the
new model amphibious mobile suit Gogg. The target is the enemy unit in
Belfast Base.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GOGG
                   Allied MS on stand-by
Suggested Suit: MSM-03 Gogg (*)
Suggested Ally Suit: MS-07 Gouf (*)
Enemies: GM [G], Gundam [G], Type-61 Tank

Strategy: LET YOUR ALLY DEAL WITH THE GM [G]s! The Gogg is just too slow
to keep up. Intead, Boost out of the water and take out the Type-61 Tank
line moving out of the city. The beam spray kills one and severely
damages the one in front. Finish them with your rockets. Your Gouf ally
is strong enough to take out the GM [G]s on its own. More GM [G]s show
up; try to strike from long range with your rockets (which come really
close to killing them.) After eliminating the Gundam [G], it should only
take one more GM [G] to win.

After the mission ends, you get an MSM-07 Z'Gok (no star) and an MSM-03
Gogg (*).

NOTE: If you participate in this mission, you cannot do the "Z'Gok test"
mission (6.008a). Additionally, you receive Goggs instead of Z'Goks
after missions 40, 58, and 78. This guide is written as if you did mission
#008a, as I find Z'Goks incredibly more useful than Goggs.

  6.009

Mission #009: Defend allied cruisers (Luna II)
Operation Point: 0100
HARD (8/10)

Mission Description: An allied Musai clss cruiser is under surprise
attack. Guard it until allied units can mobilize. Be careful of the enemy's
white mobile suit.

Mission Completion: End operation
Mission Failure: Char's MUSAI destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun
Enemies: Hayato (Guntank), Amuro (Gundam)

Strategy: The timer is set to 100 seconds. This wouldn't be so hard if
the enemy wasn't composed entirely of Hero units from White Base. Hayato
in Guntank is the only enemy on the screen to start, and he concentrates
entirely on Char's Musai. Fire at him from behind and dodge any
counterattacks. I doubt you can kill him, but try to draw his fire away
from the Musai. Amuro shows up at around the 60-second mark. An allied
Zaku II appears, along with Char in his Custom Zaku II. Amuro will
most likely kill the normal Zaku II in one bazooka shot, then he and
Char will duel. Fire at him if you want, but be ready to dodge if he
fires back. At the 15-second mark or so, Char will drive Amuro away.
Just wait and the mission will end.

After this mission, you get a Magella Top Cannon to use with your Zaku
II.

  6.010

Mission #010: Rescue experimental mobile suit (Taklamakan Desert)
Operation Point: 0120
EASY (3/10)

Mission Description: Allied forces requesting reinforcements. Prototype
MS units undergoing testing are being attacked. Protect the prototype
unit and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied DOM destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-05 Zaku I (*) with Zaku Machine Gun
Enemies: GM [G], Gundam [G]

Strategy: A pair of GM [G]s are attacking the Dom at the start. Luckily,
the Dom's high speed prevents it from taking too many hits. Take out the
GM [G]s and another pair of them appear. The Dom is so fast it won't
take hits, and the enemy isn't concentrating on you. After awhile, the
Federation forces start dropping Gundam [G]s instead of GMs. Just mop up
any resistance and you're in the clear.

  6.011

Mission #011: Support attack on "Trojan Horse" (Satellite Orbit 2)
Operation Point: 0130
HARD (7/10)

Mission Description: Attack the Trojan Horse before its re-entry to
alter its landing trajectory to Zeon territory. Support allied mobile
suits for the allotted time.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-05 Zaku I (**) with Zaku Machine Gun
Enemies: Amuro (Gundam), White Base

Strategy: The timer is 90 seconds. Around the 75-second mark, Amuro will
show up in Gundam. An allied Zaku II and Char is his Custom Zaku II will
appear to fight Amuro. Just target White Base. If Amuro comes after you,
GET THE HELL OUT OF THERE! This mission shouldn't be too hard if you
avoid Gundam.

After the message from Kycilia, return to the Earth map.

  6.012

Mission #012: Attack enemy supply corps (Seattle)
Operation Point: 0150
EASY (3/10)

Mission Description: Attack enemy transports passing through the city.
Carefully monitor radar to not let any transports escape. Beware of
escorting mobile suits.

Mission Completion: 5 MEDEA destroyed
Mission Failure: 5 MEDEA leave operation area
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun
Suggested Ally Suit: MSM-07 Z'Gok (*)
Enemies: GM [G], Gundam [G], Medea

Strategy: Take out the 2 GM [G]s fast, then line up with the back of
the Medea and fire your machine gun constantly. Another GM [G] and
eventually a Gundam [G] will appear. Take out the next Medea right as
it enters the operation area, then go kill the Gundam. The Medeas go
down with only a couple shots, so it shouldn't be hard to win this
mission.

After the mission, you get an MS-05 Zaku I (**).

  6.013

Mission #013: Support ground units (Great Canyon)
Operation Point: 0160
HARD (7/10)

Mission Description: The unit directly under Captain Garma Zabi is in a
battle with new enemy mobile suits. Support allied forces and destroy
enemy MS.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-07 Gouf (*)
Enemies: Kai (Guncannon), Ryu (Guntank), Amuro (Gundam)

Strategy: The timer is 160 seconds, and again you're up against Hero
units. Kai starts by shredding a ton of allied tanks with Guncannon.
Try to draw his fire without actually getting hit (the shoulder cannons
do about 75 AP worth of damage in one hit.) Kai falls back around 110
seconds, and Ryu appears in Guntank. You CAN defeat him with the Heat
Rod, but remember that he can do a ton of damage to you in return. Ryu
falls back at around 50 seconds, and Amuro in Gundam appears, followed
by Char is his Custom Zaku II. Yet another duel...all you have to do is
survive. I doubt you can kill one of these Heroes before he falls back.

After this mission, you get the Leg Missile Pod for the Zaku II. No more
Cracker!

  6.014

Mission #014: Escort Gaw Attack Carrier (Himalayas)
Operation Point: 0180
EASY (3/10)

Mission Description: Eliminate enemy units blocking the path of the Gaw
Atatck Carrier. Confirm position of the Gaw on radar and guard it from
enemy fire.

Mission Completion: GAW leaves operation area
Mission Failure: GAW destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod
Suggested Ally Auit: MS-05 Zaku I (*) with Zaku Machine Gun
Enemies: GM [G], Gundam [G]

Strategy: Go after the GM [G] immediately. Secure the area for when the
Gaw actually appears on radar. The enemy starts dropping missile pod-
equipped Gundam [G]s at this point, along with more GM [G]s. Draw their
fire, shoot down their missiles, and hold out until the Gaw leaves the
area.


 6.015

Mission #015: Support mobile armor (Taklamakan Desert)
Operation Point: 0190
EASY (3/10)

Mission Description: Joint operation with allied forces. Help the
mobile armor Adzam attack enemy units. Guard the Adzam and destroy
enemy units.

Mission Completion: Enemy battle strength is zero
                   End operation
Mission Failure: ADZAM destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-07 Gouf (*)
Enemies: GM [G], Gundam [G], Guntank

Strategy: M'Quve in the Adzam is your ally for this 180 second mission.
Take the Gouf into the midst of the GM [G]s and heat rod both of them.
1 hit kills rock. It's kinda annoying to kill a Gundam [G] only to be
trapped by the Adzam's Leader, though. Eventually, a Guntank will appear.
Hit it from long range, dodging its shots and you'll be fine. Another
Guntank and Gundam [G] later, the enemy's gauge is gone and the mission
ends.

 6.016

Mission #016: Amphibious mobile suit test (Pacific Ocean)
Operation Point: 0200
Easy (3/10)

Mission Description: We want you to be a test pilot in the testing of the
amphibious mobile suit Acguy currently in development. The targets in
this combat test are Zaku I and II. Use the built-in weapons and
underwater navigation system.

Mission Completion: 7 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by ACGUY
Suggested Suit: MSM-04 Acguy (*)
Enemies: Zaku I, Zaku II

Strategy: This is actually kinda hard for a test mission. The Zaku IIs
have bazookas and you may not see the shots coming. In addition, if the
hand cannon shot hits the rocket, it doesn't penetrate like a beam rifle
shot, which is rather disappointing. The first few suits don't fire at you,
but the rest do.

After this mission, you get a MS-06 Zaku II (**) and an MSM-04 Acguy
(*).

  6.017

Mission #017: Defend Gaw Attack Carrier (New Yark)
Operation Point: 0210
NORMAL (6/10)

Mission Description: The Gaw Attack Carrier is receiving enemy fire from
the ground. Guard the Gaw and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: GAW destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (**) with Zaku Machine Gun
Enemies: GM [G], Gundam [G]

Strategy: After killing the first GM [G], your priority is to get the
180mm-equipped Ground Gundam off the skyscraper so it can't just shoot
at the Gaw on the Gaw's own level. When firing your leg missiles at close
range, be careful about recoil and blast radius. You can take a couple AP
worth of damage from that. 2 Missiles reduce a GM [G] to about 10% or less
AP, though. Finish off the enemies fast and victory is assured.

  6.018

Mission #018: Scout new enemy battleship (New Yark)
Operation Point: 0220
HARD (8/10)

Mission Description: A new enemy ship, the Trojan Horse, has escaped
and is hiding in the city. Search for the Trojan Horse with allied MS
and monitor it for the allotted time.

Mission Completion: End operation
Mission Failure: Char's ZAKU II destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-07 Gouf (*)
Enemies: Kai (Guncannon), Amuro (Gundam), White Base

Strategy: You start with Char next to you for this 120 second mission.
If you REALLY want to fight, shoot at White Base and dodge Kai's blasts
(you should know that they HURT by now.) Amuro in Gundam appears at the
90 second mark, and Kai totally retreats at the 45 second mark. STEER
CLEAR OF GUNDAM! Amuro has a Hyper Bazooka, which is basically a one-hit
kill on you if it connects. If Char and Amuro are fighting inside the dome,
stay outside! Char and Amuro will retreat with 30 seconds left on the clock.
Garma's Gaw comes crashing down shortly thereafter. The mission ends after
the timer runs out.

  6.019

Mission #019: Ground combat MS combat test (Seattle)
Operation Point: 0240
EASY (3/10)

Mission Description: We want you to be a test pilot in the testing of
the ground combat mobile suit Dom. Your targets are the enemy units in
the city.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by DOM
Suggested Suit: MS-09 Dom (*)
Enemies: GM [G], Gundam [G]

Strategy: You launch with an ally, but you can't change their orders.
GM [G]s fall to 2 bazooka hits. Take advantage of the Dom's superior
speed and agility when combatting multiple enemy units. You're even
faster than Gundam [G]s. This should be an easy test, just run around
killing enemies. There's not much else to say.

After the mission ends and you view Gihren Zabi's speech at Garma's
funeral, you get a MS-09 Dom (*).

  6.020

Mission #020: Defend new mobile suit (Pacific Ocean)
Operation Point: 0250
HARD (7/10)

Mission Description: The new model mobile suit Acguy currently
undergoing testing is under enemy fire. Destroy the enemy and protect
the Acguy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied ACGUY destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MSM-07 Z'Gok (*)
Enemies: Gundam [G]

Strategy: This is incredibly easy. There are 3 enemy Gundam [G] units
to destroy, and the Z'Gok's beam cannons kill them in 2 shots. Just
do it fast before they do too much damage to the Acguy. It's possible to
kill 2 of them in one boost shot sweep.

After the mission ends, you get a MS-05 Zaku I (***) and an MSM-04
Acguy (**). You also learn about the Federation's Operation Odessa.

  6.021

Mission #021: Stop enemy advance (Taklamakan Desert)
Operation Point: 0260
EASY (3/10)

Mission Description: Found enemy units in transit. Attack and destroy them.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-05 Zaku I (**) with Zaku Machine Gun
Suggested Ally Suit: MS-05 Zaku I (*) with Zaku Machine Gun
Enemies: GM [G], Gundam [G], Type-61 Tank

Strategy: Attack the forwardmost Type-61 Tanks, then kill the GM [G]. More
tanks will appear. Eliminate them as they enter the operation area. 2 more
GM [G]s will appear, followed by a GM [G] and a Gundam [G]. After they
fall, the enemy's battle gauge should be gone.

  6.022

Mission #022: Stall enemy units (Belfast)
Operation Point: 0270
NORMAL (6/10)

Mission Description: Enemy units are massing at the Federation
Belfast base. Stall the enemy with a pre-emptive attack.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM [G], Guntank

Strategy: Quickly eliminate the 2 GM [G]s. A Guntank will drop in; gang
up on it so it can't use its massive firepower, and then eliminate the
next GM [G] and the Guntank that appears after it is defeated. A Guntank
and GM [G] drop in simultaneously now. Try to lure the GM [G] out of the
pit, then kill it and gang up on the Guntank. 2 Guntanks land on opposite
sides of the base. Kill them and the misisonends, but be careful.

  6.023

Mission #023: Recon mission (Forest in Eastern Europe)
Operation Point: 0280
NORMAL (6/10)

Mission Description: A massive operation by the enemy is at hand. Engage
in recon missions in the forest and prepare for an enemy invasion.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (**) with Zaku Machine Gun
Enemies: GM [G], GM, Gundam [G]

Strategy: The mission time is 210 seconds. At about 195 seconds, the first
GM [G] enters the operation area. Kill it fast, it shouldn't be tough.
Another appears near our starting point. You know what to do. Things get
kind of ugly now as 2 GMs appear. Note that they have beam rifles and
therefore do a LOT more damage than the machine guns of their ground-based
brethren. Divide and conquer is your best bet, just watch your back. The
GMs are also noticibly more fragile than the GM [G]s. After 2 more GMs bite
the dust, 2 missile pod-equipped Gundam [G]s are deployed. Take them out
as fast as you can to minimize damage. More Gundam [G]s and GMs will show
up. If you REALLY need to, set the CPU to Hide and run. It shouldn't be
necessary, though. When the timer ends, the mission is over.

  6.024

Mission #024: Stall enemy units (Himalayas)
Operation Point: 0290
HARD (8/10)

Mission Description: Stall enemy ground forces approaching Odessa. Destroy
as many enemies as possible within the time limit.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MSM-07 Z'Gok (*)
Enemies: GM [G], Gundam [G], Guntank, Type-61 Tank

Strategy: This timer is set to 180 seconds, in which your goal is to kill
as many enemies as possible. Kill the GM [G] with your beams IMMEDIATELY
(it takes 2 shots,) then eliminate all the tanks before the next GM [G]
shows up. They die in one hit, so it's not hard. After the Gm [G] dies,
a Ground Gundam shows up, and it isn't a slouch to beat. Take it out FAST,
then go after the next set of tanks that enters the area. Expect to take
a couple hits from the 180mm cannon-equipped Gundam. Destroy the Guntank
with long-range hits (be sure to dodge all the time!) and the Gundam [G]
that follows. The enemy is REALLY bastardized right now, they drop several
suits at a time with real firepower. Get away and run if you have to until
the timer runs out.

After this mission ends, you get a MS-07 Gouf (**). After you recieve
Kycilia's message, you get an MS-06S Zaku II Commander Type (****). It's a
Char Custom suit, meaning it has more AP and reaction than normal suits.

  6.025

Mission #025: Defend ground forces (Taklamakan Desert)
Operation Point: 0300
HARD (8/10)

Mission Description: Allied forces requesting support. The land battleship
Gallop is under enemy fire. Guard it and destroy enemy units.

Mission Completion: End operation
Mission Failure: GALLOP destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06S Zaku II Commander Type (****)
Enemies: Amuro (Gundam)

Strategy: The mission time is 150 seconds, and you're up against Amuro in
Gundam. Yay </sarcasm>. Try to draw Amuro's fire as much as possible
without putting yourself in real danger. Remember, he's a killing machine,
and can kill the Gallop (which actually has Hamen inside) with a few beam
saber swings. At about 95 seconds, Ramba shows up. Help him stall Amuro.
The Gundam starts to retreat at the 10 second mark or so.

  6.026

Mission #026: Protect allied cruisers (Satellite Orbit 1)
Operation Point: 0310
NORMAL (5/10)

Mission Description: A Musai light cruiser is under enemy fire. Protect the
cruiser for the allotted time.

Mission Completion: End operation
Mission Failure: MUSAI destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/
                    Missile Pod
Enemies: Ball, GM, Guncannon

Strategy: 180 second timer this time. The enemies start showing up at 170
seconds. A pair of Balls float in; they're super-easy to kill (only a
couple hits each blows them away.) Another Ball and a GM appear, but you
get some support fire from the Musai. These enemies fall quickly as well.
After 2 more GMs die, the E.F.S.F. deplys a Guncannon. It takes quite a
few hits and deals hefty damage, but it's not as agile and its weapons have
recoil and take longer to reload. It's not that hard to take out. Another
Guncannon and GM appear, followed by a Ball. At this point, I had 80
seconds remaining. More GMs and Balls appear, and the occasional Guncannon.
The mission ends soon enough, and the defense of Odessa begins.

After this mission ends, you get an MS-06 Zaku II (**).


  6.027

Mission #027: Protect base (Odessa)
Operation Point: 0330
EASY (3/10)

Mission Description: Prepare for a massive operation by the Federation and
patrol the area. Quickly destroy any enemy present.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM [G], GM, Gundam [G], Fly-Mantra

Strategy: This mission ends after 180 seconds. Fly-Mantra planes appear
after about 20 seconds. Don't even bother trying to shoot them down,
they're too fast. At 130 seconds, the first GM [G] appears. Kill it and
the recon GM [G] that appears on the other side of the valley before it
can escape. At about 75 seconds, a GM and a Gundam [G] appear near the
mine. The Gundam can be hard to kill since you're in a Zaku I but you'll
eventually wear it down. No more enemies show up, so just relax until the
timer runs out.

After the mission ends, Kycilia congratulates you for holding Odessa and
has the personnel there repair all of your suits.

  6.028

Mission #028: Base patrol (Odessa)
Operation Point: 0340
EASY (4/10)

Mission Description: Prepare for a massive operation by the Federation and
patrol the area. Quickly destroy any enemy present.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-07 Gouf (*)
Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile
                    Pod
Enemies: GM [G], GM, Guncannon, Fly-Mantra

Strategy: Another 180 second mission. At 170 seconds, a huge swarm of Fly-
Mantra move over Odessa. They don't attack you and it's hard to shoot them
down, so don't bother. The GM [G] that appears at 130 seconds is very
likely to just turn around and run once you get close. A GM and Guncannon
appear on top of the ridge; after they die more just keep coming. Hold the
area until the timer runs out, you'll probably get quite a few easy kills.

  6.029

Mission #029: Defend Odessa/Support ground forces (Odessa)
Operation Point: 0350
NORMAL (6/10)

Mission Description: The Federation launched an all-out attack on Odessa!
Protect the Dobday land battleship from attacks. If your MS is destroyed,
re-launch on a stand-by Dom.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                DOBDAY destroyed
Special Conditions: Re-launch with stand-by DOM
Suggested Suit: MS-09 DOM (*)
Enemies: GM, Gundam [G]

Strategy: 240 second timer. You know the drill. GMs appear in the valley.
Take them out fast. Kill anything that isn't Zeon, enemy forces keep
appearing until the timer runs out. Protect the Dobday at all cost, and
expect attacks from multiple sides simultaneously.

After the mission, you get a bazooka for Char's Zaku II.

  6.030

Mission #030: Defend Odessa/Protect base (Odessa)
Operation Point: 0370
HARD (8/10)

Mission Description: Continuous all-out attack by the Federation. Guard
allies and destroy enemy units. If your MS is destroyed, re-launch on a
stand-by Zaku II.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
Special Conditions: Re-launch with stand-by ZAKU II
Suggested Suit: MS-07 Gouf (**)
Enemies: GM [G], Guncannon, Guntank, Fly-Mantra

Strategy: FINALLY a non-timed mission! Too bad it's hard...oh well. Kill
the GM [G] in the valley fast. Another GM [G] and Guncannon show up. Heat
rod them fast, then get back to the top of the cliff to deal with the
next GM [G]. Another GM [G] drops in the valley while a Guncannon goes
after the base. Kill the GM [G] first then go afterthe Guncannon with
allies. Prepare to take some hits. A Guntank and GM [G] appear next. I
actually lined them up so a single heat rod swipe hit both of them and
killed them. More Guncannons and GM [G]s appear. The enemy typically
drops a GM [G] and a Guncannon followed by a GM [G] and a Guntank.
Kill them quickly. Don't be ashamed if you have to re-launch, this is a
really tough mission.

  6.031

Mission #031: Joint operation/Attack enemy units (Forest in Eastern Europe)
Operation Point: 0390
HARD (8/10)

Mission Description: Take a part in mission with allied forces. Attack
Enemy units inside the forest with the mobile suit Dom. Destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by DOM
Suggested Suit: MS-09 Dom (***)
Enemies: GM [G], Sayla (G-Fighter), Amuro (Gundam), Type-61 Tank

Strategy: You're working with the Black Tri-Stars in this mission. Use
the Dom's superior speed and maneuverability, along with it's powerful
bazooka, to do a ton of damage without taking any. Let Gaia, Mash, and
Ortega take out the GM [G] while you eliminate the tanks. More GM [G]s
and tanks appear, but they fall easily to your 3 Hero allies. This
continues until Sayla makes a pass in a G-Fighter. Amuro appears shortly
thereafter, and the Black Tri-Stars engage the Gundam. Stay back and fire
at range; remember that the Gundam's firepower will shred you to pieces
easily. Sayla will also fire missiles occasionally but she's too fast to
hit. After the Black Tri-Stars die, Sayla falls back and the Gundam attacks
you. Stay away from it and dodge its shots, and it eventually falls back.
At this point, one last GM [G] and some Type-61 Tanks appear. Kill the
tanks to boost your kills, then take out the GM [G] and the mission ends.

  6.032

Mission #032: Withdrawal from Odessa (Odessa)
Operation Point: 0410
NORMAL (6/10)

Mission Description: Central command decided to abandon Odessa Base.
Launch and buy time for allied forces to retreat. Special permission has
been granted to use captured mobile suits.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by MS
Suggested Suit: RX-77 Guncannon (**)
Enemies: GM [G], Gundam [G], GM, Guntank

Strategy: You launch in a captured Guncannon, with a captured Guntank as
an ally, for this 210 second mission. These suits are STRONG, so you should
have little trouble wiping out the first Gundam [G]/GM [G] pair. A pair of
GMs drop into the mine; take them out. The Guncannon's shoulder cannons
kill them with one hit. Things get nasty now as a Guntank and GM [G] appear
in the base. Fortunately, your Guncannon is faster and stronger, and it's
easy to eliminate the Guntank before the GM [G] even enters the combat zone.
Next comes a Gundam [G] and another Guntank. This is followed by a GM in the
valley and a Gundam [G] in the base; once the Gundam [G] dies, another GM
appears at the mine. After all of them die, a GM [G] and Guntank drop into
the base, followed by a Gundam [G] and Guntank. At this point, the mission
ended for me.

After this mission, you get an MS-09 Dom (**).

  6.033

Mission #033: Amphibious mobiel suit test (Atlantic Ocean)
Operation Point: 0430
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the testing of the
new amphibious mobile suit Zock. The targets in this combat test are Zaku
I and II.

Mission Completion: 7 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by ZOCK
Suggested Suit: MSM-10 Zock (*)
Enemies: Zaku I, Zaku II

Strategy: It's impossible to screw this up, it's a test mission. Use the
Zock's 8 beam cannons to easily eliminate the opposition. It's also easy to
get 100% accuracy and evasion on this mission as well.

After the mission ends, you get an MSM-10 Zock (*).

  6.034

Mission #034: Space combat MS test (Solomon Space)
Operation Point: 0440
EASY (3/10)

Mission Description: We want you to be a test pilot in the testing of the
MS Rick-Dom, a Dom modified for space combat. The targets in this combat
test are Zaku.

Mission Completion: 8 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by RICK-DOM
Suggested Suit: MS-09R Rick-Dom (*)
Enemies: Zaku I, Zaku II

Strategy: Note how the Rick-Dom's bazooka hits ALWAYS make the target go
into a spin. This is another easy test pilot mission; get re-accustomed to
space combat. Again, hard to lose unless you're inept. Be careful not to
get caught in the crossfire when 2 enemies are in the area at the same time,
though.

After the mission ends, you get an MS-09R Rick-Dom (*).

  6.035

Mission #035: Support allied cruisers (Satellite Orbit 1)
Operation Point: 0450
HARD (7/10)

Mission Description: A Musai class light cruiser is engaged in battle with
an enemy battleship. Support the cruiser and destroy the enemy battleship.

Mission Completion: MAGELLAN destroyed
Mission Failure: MUSAI destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Enemies: GM, Ball, Magellan

Strategy: The enemy GMs will focus ENTIRELY on the Musai, so kill them when
they show up. Constantly launch your missiles at the Magellan, and be
careful of the crossfire between the two cruisers (the Musai fires on the
Magellan almost constantly.) Balls die in 1-2 machine gun hits, so kill them
easily. Eventually, you or the Musai will finish off the Magellan. Not all
that hard, IMO.

  6.036

Mission #036: (Pacific Ocean)
Operation Point: 0460
NORMAL (5/10)

Mission Description: Attack the Federation's marine transport route.
Destroy enemy transport units. Be careful of the escorting mobile suit
units.

Mission Completion: 5 MEDEA destroyed
Mission Failure: 5 MEDEA leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07 Z'Gok (*)
Suggested Ally Suit: MSM-04 Acguy (**)
Enemies: Gundam [G], Guntank, Medea

Strategy: You're dropped in the MOST INCONVIENANT SPOT EVER. Hurry up and
kill the Guntank, then immediately take out the Medea before it passes out
of the area. The amphibious suits have the advantage of not using their
boost gauges underwater, so you can easily get up to the island. Kill the
Medea as it passes with one beam hit. Make sure to set your ally to B-UP
so they'll hang out around you and help you out. More Gundam [G]s and
Guntanks keep popping up with the Medea; if you have a clear shot at an
airship, TAKE IT! They die from ONE beam hit and it's one step closer to
mission completion.

  6.037

Mission #037: Escort allied mobile armor (Belfast)
Operation Point: 0470
HARD (7/10)

Mission Description: Joint mission with allied forces. Help mobile armor
Grabro attack the Federation base. Protect the Grabro and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: GRABRO destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Enemies: GM [G], Gundam [G], GM

Strategy: Immediately head out of the water and take on the enemies. Grabro
will fire round after round of homing missiles from the water. More Gundam
[G]s, GM [G]s, and eventually GMs will drop in to attack Grabro; take them
out fast (missiles are GREAT from range when they stop to fire at Grabro,)
and the mission ends quick.

  6.038

Mission #038: Destroy enemy units (Great Canyon)
Operation Point: 0490
HARD (7/10)

Mission Description: Attack enemy units together with our allied Gaw Attack
Carrier. Destroy enemy units while guarding the Gaw.

Mission Completion: Enemy battle strength is zero
Mission Failure: GAW destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06S Zaku II Commander Type (****) with Zaku Machine Gun
Suggested Ally Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Enemies: GM [G], Gundam [G]

Strategy: Use Char's Custom Zaku II for this because of its enhanced
firepower. You drop from the Gaw just in time to see a pair of Gundam [G]s
attack it. Hurry up and kill them; a GM [G] shows up when one dies. Note
that all of the enemies have Beam Rifles, so BE CAREFUL! The enemy drops
GM [G]s and Gundam [G]s in pairs, and eventually starts deploying 2 Gundam
[G]s at once.

After this mission ends, Kycilia sends you an MSM-07S Z'Gok Commander Type
(****). Like the Zaku II Commander Type, this unit is painted in Char
Aznable's trademark red and features more AP and larger ammo clips.

  6.039

Mission #039: Protect prototype MA (Satellite Orbit 1)
Operation Point: 0500
NORMAL (5/10)

Mission Description: The prototype mobile armor Zakrello is under fire.
Protect the Zakrello and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: ZAKRELLO destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM, Guntank, Ball

Strategy: The first enemies encountered are a pair of Balls...of course they
die easily. Another Ball and GM show up; kill the Ball in 1 hit then tackle
the GM. GMs and eventually Guntanks will follow. Concentrate your fire,
and shoot missiles from behind the Guntanks if possible (so they can't
shoot them easily.

  6.040

Mission #040: Attack enemy supply corps (Forest in Eastern Europe)
Operation Point: 0510
HARD (8/10)

Mission Description: Attack enemy transport units and cripple enemy
supply lines. Beware of enemy reinforcements and destroy enemy transport
units.

Mission Completion: 15 MEDEA destroyed
Mission Failure: 2 MEDEA leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-09 Dom (**)
Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile
                    Pod
Enemies: GM [G], Gundam [G], Guncannon, Medea

Strategy: You have a VERY small margin of error allowed for this mission.
Quickly eliminate the GM [G] and wait for the Medea to pass through. Kill
it with a bazooka shot. They start dropping Gundam [G]s with Beam Rifles,
so watch yourself. When the Gundam [G] pair drops, avoid shots while trying
to kill one, then go after the Medea (which is probably halfway through
the operation area,) then kill the other Gundam [G]. Right before the
final Medea passes through, 2 Guncannons arrive. Stall until the Medea
arrives, then KILL IT FAST or the Guncannons rip you to shreds.

After the mission ends, you get an MSM-07 Z'Gok (**) or MSM-03 Gogg (**),
depending on which version of mission #008 you undertook. This guide is
written to assume you did the Z'Gok test.

  6.041

Mission #041: Eliminate enemy ambush units (Seattle)
Operation Point: 0520
NORMAL (6/10)

Mission Description: Enemy mobile suits detected in the city. Destroy the
enemy units within the operation time limit.

Mission Completion: Enemy battle strength is zero
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MSM-04 Acguy (*)
Enemies: GM [G], Gundam [G], Guntank

Strategy: You have 240 seconds to eliminate all opposition. The first red
dot is a GM [G] and Guntank. Let your ally deal with the GM [G]; taking
out the Guntank is a PRIORITY. After this, they send in a GM [G] and
Gundam [G]; when the first GM [G] dies they deploy yet another. When the
E.F.S.F. bar gets near the end, they start dropping in pairs of Guntanks,
so watch yourself. After the 2 Guntanks die, one more appears; kill it to
end the mission.

  6.042

Mission #042: Destroy enemy units (Side 6 Space)
Operation Point: 0530
NORMAL (5/10)

Mission Description: Attack Federation forces in Side 6 space. Destroy
enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-09R Rick-Dom (*)
Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM, Guncannon, Ball

Strategy: Immediately take out the first Ball, and the GM that shows up.
The enemies appear as Ball-GM pairs initially, followed by GM-Guncannon
teams. After the 2nd of these is destroyed, the Federation has no more
battle strength.

  6.043

Mission #043: Ambush operations (New Yark)
Operation Point: 0540
HARD (7/10)

Mission Description: An enemy unit in motion has been detected. Ambush
them on their projected course.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-07 Gouf (*)
Enemies: GM [G], Gundam [G], Guncannon, Guntank, Type-61 Tank

Strategy: As the mission begins, 2 GM [G]s escort a row of Type-61 Tanks
through the city. Kill the GM [G]s FAST, then kill some tanks. Soon enough,
a Guncannon drops into sniper position on top of the skyscraper; destroy
the building with your so it can't shoot from on high and take it out fast.
Next, the Federation sends 2 180mm Cannon-equipped Gundam [G]s at you,
followed by a similarly-equipped Gundam [G] and GM[G], with Guncannon
backup. Your final trial is 2 Guntanks; after the first one dies, the enemy
sends out a Guncannon. Kill the other Guntank or the Guncannon and the
mission ends.

  6.044

Mission #044: Escort mobile armor (Satellite Orbit 2)
Operation Point: 0550
NORMAL (6/10)

Mission Description: Attack enemy units with our mobile armor Bygro.
Protect the Bygro and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: BYGRO destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Enemies: GM, Guncannon, Ball

Strategy: Protect the Bygro at all costs. The initial Ball is quickly
supported by a Guncannon; when the Ball dies, a GM shows up. After this
onslaught, a Ball and GM arrive. When the first Ball dies, another
appears. The nastiest part of the mission occurs now with 2 Guncannons
attacking at once. The final enemies are a GM and Ball; kill them and it's
over.

After this mission, you get an MSM-10 Zock (**).

  6.045

Mission #045: Destroy enemy units (Inside Side 7)
Operation Point: 0560
NORMAL (5/10)

Mission Description: We will attack Side 7. Destroy enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-07 Gouf (**)
Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM, Guntank

Strategy: The colony's initial defenders are 3 GMs, and they don't attack
you until you get close to them and open fire. Use the Gouf's arm machine
gun then finish them with your heat rod. After the first 3 go down, another
GM appears. It's easy. Eventually, they send a GM/Guntank combo against
you, but it's nothing major. After a couple more solitary Guntanks, all that
remain are some GMs.

  6.046

Mission #046: Destroy seized mobile suit units (Pacific Ocean)
Operation Point: 0570
NORMAL (6/10)

Mission Description: The enemy has captured our amphibious mobile suit and
is operating it. Launch and destroy it.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07 Z'Gok (*)
Suggested Ally Suit: MSM-04 Acguy (*)
Enemies: GM [G], Z'Gok, Zock, Acguy

Strategy: Fight amphibious suits with amphibious suits, ESPECIALLY on
terrain suited to them. The initial GM [G] and Z'Gok are EASY to kill
with the boost shot technique (see section 4.3, "Advanced Techniques," if
you don't know what I'm talking about.) 2 more Z'Goks and a GM [G] drop
into the water; take the fight to them, they're pushovers. The next enemies
are a GM [G] and a Zock; be careful of the Zock's extreme range with its
beam weapons. The next enemies are 3 Acguys, followed by a GM [G], a Z'Gok,
and a Zock. Eliminate these 2 groups and the mission is yours. The Zocks and
3 Acguys were the only enemies to get hits on me, BTW, so you can usually
give a LOT more damage than you take.

After this mission, you get an MS-09R Rick-Dom (**), and you recover an
MSM-10 Zock (***) from the Federation, so it's added to your mobile suit
deck.

  6.047

Mission #047: Destroy enemy units (Great Canyon)
Operation Point: 0580
HARD (7/10)

Mission Description: Attack the enemy deployed in the canyon. Destroy
enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06S Zaku II Commander Type (****) with Zaku Machine Gun
Suggested Ally Suit: MSM-04 Acguy (**)
Enemies: GM [G], Gundam [G]

Strategy: This stage is hard because most, if not all, of the Gundam [G]s
have missile launchers. Immediately boost shot the 2 original units with
your super Zaku II and hopefully they won't hit you at all. The next enemy
is a beam-touting GM [G]; a couple bullets from you and a beam from the Acguy
should finish it off in under 10 seconds. The enemy then drops 3 (count 'em!
3!)
Gundam [G]s, all armed to the teeth with missiles, all over the area. They
shouldn't pose too much of a problem. 2 more GM [G]s come in (not together,
seperately) and they go down EASY EASY. The next onslaught of Gundam [G]s
is fast and hard, so hopefully you've mastered dodging (consider yourself
incredibly skilled if you only take 1 or 2 missile hits.) Kill them quickly,
fortunately you usually shoot through the missiles to hit them. Another
GM [G] appears; after you kill it comes the hardest part of the mission,
as you fight 3 more Gundam [G]s with missiles and you're probably already
hurting. To make matters worse, after 2 of them die a GM [G] drops in. It
may take a couple tries, but you'll be incredibly satisfied to win this
difficult mission.

  6.048

Mission #048: Ambush enemy supply corps (Great Canyon)
Operation Point: 0590
HARD (8/10)

Mission Description: Report from intelligence - an enemy transport unit
carrying vital supplies will pass through the canyon. Destroy each and
every one of them.

Mission Completion: 10 MEDEA destroyed
Mission Failure: MEDEA leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07 Z'Gok (**)
Suggested Ally Suit: MS-09 Dom (*)
Enemies: GM [G], Gundam [G], Medea

Strategy: This mission leaves even less margin for error than the previous
"destroy enemy supplies" mission at the Forest in Eastern Europe. If just
ONE Medea airship gets through, you're screwed. Fortunately, few (if any)
Gundam [G]s have the evil, evil missile launchers from the previous mission.
Make a bee-line at the first Medea and take it out, then go back up to the
top of the canyon and take out the Gundam [G]s. Quickly realize that you
have to PRIORITIZE THE MEDEA ABOVE OTHER TARGETS! The other enemies are
pretty much beam rifle-equipped GM [G]s and Gundam [G]s with 180mm Cannons.
So the Gundam [G]s are slow and pack a heavy punch, while the GM [G]s are
fast and pack a moderate punch. Basically engage them and kill them, but
rush off to destroy any Medea that's going through the area. When it was
down to 1 airship, I just waited for it to come into the operation area and
nuked it.

After this mission, you get an MS-05 Zaku I (****). In addition, Kycilia
asks you to help escort the Flanagan Institute's new mobile armor.

  6.049

Mission #049: Escort new model MA test (Side 6 Space)
Operation Point: 0600
HARD (8/10)

Mission Description: Escort the new model newtype mobile armor Braw-Bro in
its combat test. Protect the Braw-Bro from destruction.

Mission Completion: Enemey battle strength is zero
Mission Failure: BRAW-BRO destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-09R Rick-Dom (**)
Enemies: GM, Guncannon, Ball

Strategy: You have to protect the mobile armor at any cost...just be
careful. The 2 initials Balls are, of course, a pushover to kill. They're
followed by a GM and Ball, then another GM pops in when one of them dies. A
Guncannon is added to the fray, and for each Ball you kill another one takes
its place. Focus on the Guncannon while destroying any Balls that come your
way. After this comes 2 GMs; when one of them dies, another Guncannon makes
an appearance. The enemy keeps sending Guncannons aand GMs until they have
no battle strength.

  6.050

Mission #050: Support allied retreat
Operation Point: 0630
NORMAL (6/10)

Mission Description: Allied units retreating from Odessa are being pursued
by the enemy. Guard allied forces and destroy the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-09 Dom (*()
Enemies: GM [G], Gundam [G]

Strategy: The initial GM [G] heads right for your Magella Attack Tank
column moving through the area; 2 bazooka hits and it's dead (and it hardly
even tries to avoid the hits.) A Zaku II shows up to assist you as another
GM [G] drops in. After a total of 3 GM [G]s are destroyed, a Gundam [G] with
beam rifle attacks. Next comes 3 GM [G]s (seperately, not all together,) then
a Gundam [G]. The final enemies are a GM [G] and Gundam [G] pair; the mission
ends with their destruction.

After this mission ends, you get an MS-06 Zaku II (***).

  6.051

Mission #051: Support allied retreat (Himalayas)
Operation Point: 0640
NORMAL (5/10)

Mission Description: Allied units retreating from Odessa are being pursued
by the enemy. Guard allied forces and destroy the enemy

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II with Zaku Machine Gun/Missile Pod
Enemies: GM [G], Gundam [G], Guntank

Strategy: Easy like the previous mission. 3 GM [G]s appear (seperately,)
Followed by a Gundam [G] and 3 more GM [G]s. You get assistance from a
Magella Top Cannon-equipped Zaku II and a Gouf later. After 2 more GM [G]s
bite the dust, a Guntank arrives. After it's gone, a pair of GM [G]s harass
you, but they fall easily despire their numerical advantage. Another Guntank
attacks, followed by a GM [G]. After they're destroyed, the mission ends.

  6.052

Mission #052: Odessa attack (Odessa)
Operation Point: 0650
HARD (7/10)

Mission Description: Attack the Federation controlled Odessa base. Destroy
enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (***) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MSM-04 Acguy (**)
Enemies: GM [G], Gundam [G], GM

Strategy: The 2 initial GM [G]s won't shoot until they see you, so take
them out quickly. A GM drops in; when it dies, a GM [G] appears along with
a 180mm Cannon-equipped Gundam [G] on a tower. They shouldn't pose too much
of a problem to eliminate. The next opponents are a GM {G] and a beam rifle-
toting Gundam [G]. Again, no biggie. Following this is a GM and another
cannon-toting Gundam [G]. After this comes 2 more GMs. The final enemy is a
Gundam
[G]; kill it and the mission is over.

After this mission ends, you get an MS-07 Gouf (***).

  6.053

Mission #053: Diversionary operation (Belfast)
Operation Point: 0660
VERY HARD (10/10)

Mission Description: Diversionary operation to get a spy aboard the Trojan
Horse docked at the Federation base. Enter the base from the sea and
distract the enemy.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: Launch only in amphibious mobile suit
Suggested Suit: MSM-07S Z'Gok Commander Type (****)
Enemies: GM [G], Hayato (Guncannon,) Kai (Guntank), White Base, Type-61
        Tank

Strategy: Char's suit is preferred due to its high AP and ammo reserves.
You basically have to survive for 180 seconds, but what's the fun in that?
The initial enemies are 2 GM [G]s and a small group of tanks. After they
die, another GM [G] shows up. At about 120 seconds, Hayato arrives in the
Guncannon. Then Kai shows up in Guntank around the 70 second mark. Another
GM [G] pops in, kill it if you want, but watch out for Kai! GM [G]s replace
their dead, so just wait out the timer behind White Base and you'll be fine.

  6.054

Mission #054: Escort allied mobile armor (Atlantic Ocean)
Operation Point: 0690
VERY HARD (10/10)

Mission Description: Attack the Trojan Horse with allied forces. Protect
allied units and battle for the allotted time. The battlefield is distant,
so only amphibious MS can launch.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: Launch only in amphibious MS
Suggested Suit: MSM-07 Z'Gok (**)
Enemies: Miharu (Gunperry,) Sayla (G-Fighter,) Amuro (Gundam)

Strategy: This mission is 150 secodns long; you're aided by another
Z'Gok and a Grabro mobile armor. Miharu is aboard the Gunperry airship,
which is incredibly easy to hit. So hit it. Sayla comes to assist Miharu
at the 120 second mark in a G-Fighter. Amuro drops in around the 70-second
mark (after Sayla falls back,) so be careful! It's not hard to dodge him,
but your allies like to fight him...if you lose, it's because he took them
out, usually. Try to distract him so you don't lose.

After this mission ends, you get an MS-09 Dom (***). After a message from
Kycilia, you get a captured RX-77 Guncannon (***). Rinally, you're informed
of the new offensive against the Federation headquarters at Jaburo.

  6.055

Mission #055: Assault on Jaburo/First wave (Outside Jaburo)
Operation Point: 0700
NORMAL (5/10)

Mission Description: Attack the Federation headquarters in Jaburo. Enter
with your Zock through the river and destroy enemies. Secure our main
force's descent area in the allotted time.

Mission Completion: Enemy battle strength is zero
Mission Failure: Operation time over
                Own mobile suit destroyed
Special Conditions: Launch with stand-by ZOCK
Suggested Suit: MSM-10 Zock (*)
Enemies: GM [G], Guntank

Strategy: You have to launch in a Zock for 180 seconds...if you haven't
before, realize that they're sluggish but have incredible firepower. After
the nifty cutscene, note the 4 targets on the radar...this won't be pretty,
obviously! They're all GM [G]s, all fall from a single barrage, and none
attack you before you fire on them. Try to have the initial 4 dead with
140+ seconds on the clock. Solitary GM [G]s keep dropping in, and finally
you face a GM [G] and Guntank...kill them and the mission ends.

  6.056

Mission #056: Assault on Jaburo/Descent operation (Outside Jaburo)
Operation Point: 0740
HARD (8/10)

Mission Description: Attack the Federation headquarters in Jaburo. Descend
from Gaw Attack Carrier and destroy enemy mobile suits on the surface.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: ZOCK unable to launch
Suggested Suit: MS-09 Dom (***)
Enemies: GM [G], Guncannon

Strategy: The Dom is great for this mission...Z'Goks also work well but
I prefer to save them for later missions. After the cutscene, dispatch the
2 GM [G]s near you and wait for the next wave to attack. After a total of
3 GM [G]s are dead, a Guncannon appears; 2 GM [G]s take its place when it
dies, followed by a Guncannon and GM [G]. A GM [G] appears, followed by a
GM [G] and 2 Guncannons. When they die, the mission ends.

  6.057

Mission #057: Assault on Jaburo/Support infiltrating units (Inside Jabuto)
Operation Point: 0780
HARD (8/10)

Mission Description: Accompany allied commando forces entering the
underground facilities for subversive activities. Protect allied units and
engage in battle for the allotted time.

Mission Completion: End operation
Mission Failure: 4 Allied ACGUY units destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MSM-04 Acguy (*)
Enemies: GM, Gundam [G], Type-61 Tank

Strategy: You have to protect Acguys for 210 seconds. Kill the initial 2
GMs and the tanks, then destroy the pairs of GMs that keep showing up, as
well as the tanks. If you kill enemies around the 30 second mark, they send
a Gundam [G] in with the GMs...so just wait it out if you can.

  6.058

Mission #058: Assault on Jaburo/Secure rendezvous point (Outside Jaburo)
Operation Point: 0820
HARD (8/10)

Mission Description: Operation at Federation headquarters in Jaburo. Hold
the rendezvous point until our infiltrated units have returned.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-07 Gouf (***)
Enemies: GM [G], Gundam [G], Guncannon

Strategy: This operation is 180 seconds long. Kill the initial Ground GM and
the second GM [G] that appears. You'll be attacked by another GM [G] and a
Gundam [G] with missile launcher. After the GM [G] dies, another misisle-
equipped Gundam [G] appears. Another GM [G] arrives, it will die from a heat
rod whipping. Take it out FAST, as the enemy sends 2 more missile-equipped
Gundam [G]s, which makes the next part pretty hard. They send GM [G] and
Gundam [G] units until about the last 30 seconds. At this point, the enemy
deploys 3 Guncannons at once. Avoid them until the end and you'll be fine.

After the mission ends, you get an MSM-07 Z'Gok (***) or MSM-03 Gogg (***),
depending on which version of mission #008 you undertook. This guide is
written to assume you did the Z'Gok test.

 6.059

Mission #059: Assault on Jaburo/Protect allied retreat (Inside Jaburo)
Operation Point: 0860
VERY HARD (10/10)

Mission Description: Allied units infiltrating Jaburo have been detected
by the enemy and are being pursued. Support allied retreat for the allotted
time.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku II Commander Type (****) with Zaku Machine Gun
Enemies: GM, Type-61 Tank, Amuro (Gundam)

Strategy: This mission is 240 seconds long. Kill the initial GM and the
tanks with ease, then kill the 2 GMs that show up. They're no match for
the increased firepower of Char's Zaku II. The enemy keeps sending GMs.
Char appears to help at around 150 seconds in his custom Z'Gok. Amuro comes
to fight at about 65 seconds; you know the drill (GET THE HELL OUT FAST!)
Another GM appears; deal with it and leave Char to fight the Gundam. An
Acguy and Boraskyniv in a Zock come to help Char; Amuro kills Boraskyniv
and starts retreating. The mission ends soon after.

After this operation, you get an RGM-79 GM (***). The attack on Jaburo is
over.

  6.060

Mission #060: Stall the "Trojan Horse" (Satellite Orbit 2)
Operation Point: 0900
VERY HARD (10/10)

Mission Description: Attack the Trojan Horse that reached orbit. Keep the
Trojan Horse at bay for the allotted time.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: RGM-79 GM (***)
Enemies: Sleggar (G-Fighter), Sayla (G-Fighter), Kai (Guncannon), Hayato
       (Guntank), White Base

Strategy: Don't expect to score any kills here, you're up against a force
of Hero units for 180 seconds. Sleggar and Kai attack you immediately;
the Guncannon is the deadliest unit on the screen right now so stay away
from it. Your allies will die a lot, most likely. At 110 seconds, Sleggar
falls back and is replaced by Sayla; Hayato replaces Kai at about 95
seconds. Throughout the mission, try to keep White Base between your suit
and the enemy's mobile suits. The G-Fighters can't do a whole lot. Watch
out for White Base's cannons, though. If you can, try to get the Guncannon
and Guntank to "spin out" by hitting them repeatedly; this gives them less
time to fire at you.

After this mission, you get an MSM-04 Acguy (***). You also learn that the
Federation has launched their space fleet and the likely target is Solomon.

  6.061

Mission #061: Support ground units (Great Canyon)
Operation Point: 0920
NORMAL (6/10)

Mission Description: Allied ground forces are battling with the enemy.
Escort allied ground forces and destroy enemy units.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07 Z'Gok (*)
Suggested Ally Suit: MSM-04 Acguy (*)
Enemies: GM [G], Gundam [G], Zaku II, Gouf

Strategy: The 2 GM [G]s will likely take out a couple Magella Attack Tanks
and Magella Tops before you get to them. Once you're there, slaughtering
them is easy. More GM [G] pairs and eventually Gundam [G]s attack. These
Gundam [G]s have rocket launchers, FYI. The final enemies are a captured
Zaku II with bazooka and Gouf. Be careful, they're strong.

  6.062

Mission #062: Prototype mobile suit test (Outside A Baoa Qu)
Operation Point: 0930
VERY EASY (1/10)

Mission Description: We want you to be a test pilot in the testing of the
prototype mobile suit Gyan. This combat test is against Zaku II and
captured GMs.

Mission Completion: 10 targets destroyed
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GYAN
Suggested Suit: YMS-15 Gyan (*)
Enemies: GM, Zaku II

Strategy: The first 2 Zaku IIs don't even fire back. All other enemies do...
But it's A TEST PILOT MISION! IT DOESN'T GET EASIER!

After this mission, you get a YMS-15 Gyan (*).

  6.063

Mission #063: Destroy enemy battleships (Side 6 Space)
Operation Point: 0940
NORMAL (6/10)

Mission Description: Attack the enemy battleship approaching Side 6.
Destroy it before it enters the neutral space of Side 6.

Mission Completion: MAGELLAN destroyed
Mission Failure: MAGELLAN leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-09R Rick-Dom (*)
Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Enemies: GM, Ball, Magellan

Strategy: Kill the 2 Balls and go in at the Magellan cruisers. GMs and
Balls keep pouring in at you in pairs as you attack the Magellan. It's not
terribly hard, though. Kill any enemies that get too close but focus your
fire on the cruiser.

  6.064

Mission #064: Destroy enemy units (Taklamakan Desert)
Operation Point: 0950
HARD (8/10)

Mission Description: Attack enemy units deployed in the desert. Destroy
enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07S Z'Gok Commander Type (****)
Suggested Ally Suit: MSM-07 Z'Gok (**)
Enemies: GM [G], Gundam [G], Guncannon, Guntank

Strategy: The mission begins with 2 Guncannons and a Guntank in sniping
positions. Knock them out ASAP before their long-range fire tears you to
bits. After this comes a GM [G], then a missile-equipped Gundam [G]. After
this comes a Guntank and another Gundam [G]. Try to kill the Guntank
first. After this, another Gundam [G] and Guntank attack, then a Guncannon
and GM [G]. When one dies, a Gundam [G] shows up. Finally, you're faced
with 2 Guntanks; kill one and it ends.

After this mission, you get an MS-09R Rick-Dom (***).

  6.065

Mission #0065: New MS combat test (Texas Colony)
Operation Point: 0960
NORMAL (5/10)

Mission Description: We want you to be a test pilot in the testing of the
new mobile suit Gelgoog. Attack the enemy and battle for the allotted time.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Launch with stand-by GELGOOG
Suggested Suit: MS-14 Gelgoog (*)
Enemies: GM, Guncannon.

Strategy: This is easy. You fight weak enemies for 180 seconds in a kickass
suit, plus you have a CPU Gelgoog ally. Kill the initial 2 GMs, then the
other pairs that show up. After awhile, the enemy starts deploying
Guncannons. It's not that hard; the Gelgoog's beam rifle kills GMs in one
shot and Guncannons in 2 or 3 shots.

After this mission, you get an MS-14 Gelgoog (*) and an MS-14S Gelgoog
Commander Type (****).

  6.066

Mission #066: Attack enemy Newtype units (Side 6 Space)
Operation Point: 0970
VERY HARD (10/10)

Mission Description: Allied forces are battling an enemy newtype unit.
Support allied forces and engage in battle for the allotted time.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-09R Rick-Dom (***)
Enemies: Amuro (Gundam), Kai (Guncannon), Sayla (G-Fighter)

Strategy: You fight for 150 seconds. The first enemies are Kai in Guncannon
and Sayla in a G-Fighter, and you're supported by a Rick-Dom. At 70 seconds,
Amuro attacks in a beam rifle-equipped Gundam. UGH. Try to stay away with
boosted dodging and hide behind the debris until the time expires.

After this mission ends, you get aa YMS-15 Gyan (**).

  6.067

Mission #067: Destroy enemy battleship (Satellite Orbit 2)
Operation Point: 0990
NORMAL (6/10)

Mission Description: Ambush an enemy fleet launched from Jaburo. Destroy
the enemy battleship.

Mission Completion: MAGELLAN destroyed
Mission Failure: MAGELLAN leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Enemies: Ball, Magellan

Strategy: 2 Balls escorts the cruiser to begin. Destroy them with shots
and attack the cruiser. More Balls show up in pairs. Use your missiles on
the cruiser and kill the enemy MA. It's tricky fighting them in pairs, as they
actually have decent power in numbers.

After this mission, Kycilia sends you another suit for ace pilots: an
MSN-02 Zeong (*).

  6.068

Mission #068: Attack Luna II (Luna II)
Operation Point: 1000
EASY (3/10)

Mission Description: The enemy is transferring massive numbers of battle
pods on automatic control. Raid and destroy them.

Mission Completion: 85 BALL destroyed
Mission Failure: 5 BALL leave operation area
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-06 Zaku I (*) with Zaku Machine Gun
Enemies: Ball

Strategy: This is easy. The Balls rarely (if ever) fire back, and you can
get to them quickly enough.  They have nowhere to run. This is a gimme
mission. They initially come in in one group of about 15-25 and move slow.
Later, 2 groups come in. Still...it's easy because they don't shoot back and
you only need 2 shots to kill them.

After this mission, you get an MS-14 Gelgoog (**) and an RB-79 Ball (***).

  6.069

Mission #069: Destroy enemy units (Satellite Orbit 2)
Operation Point: 1010
NORMAL (6/10)

Mission Description: Attack enemy units in orbit. Destroy enemy mobile
suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-09R Rick-Dom (**)
Suggested Ally Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile
                    Pod
Enemies: Guntank, GM, Ball

Strategy: Kill the initial GM and Ball fast. Another GM/Ball pair will show
up. The Balls die with one bazooka hit and the GMs with 2 or 1 bazooka +
machine gun fire from your Zaku II ally. After this they send a Guntank and
GM at you; when the GM dies, another Guntank and Ball appear. It gets a bit
hairy now, but remember that your Rick-Dom is a GREAT space fighter and
really fast. Once one Guntank and/or Ball go down, another GM appears. Kill
it FAST then take out the remaining Guntank. The final enemies are another
GM/Ball pair, they're easy.

  6.070

Mission #070: Destroy enemy cruisers (Luna II)
Operation Point: 1020
NORMAL (5/10)

Mission Description: We have detected an enemy cruiser approaching the
Federation's Luna II base. Ambush and destroy it.

Mission Completion: SALAMIS destroyed
Mission Failure: SALAMIS leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (****) with Zaku Machine Gun
Enemies: Guntank, GM, Ball, Salamis

Strategy: The initial enemy is a GM, followed by a GM and Ball. Guntanks
will show up later. The EASIEST way to win is to Boost up to the Salamis
and land on it, then empty rounds into it. The enemy won't move to attack
you and it's hard to knock you down, so you pretty much have it made. Try
to get on top ASAP, though. You should get a Newtype Rank S (100% accuracy,
100% evade) for the mission if you do this.

  6.071

Mission #071: Destroy enemy units (Satellite Orbit 1)
Operation Point: 1030
NORMAL (6/10)

Mission Description: Attack enemy units in orbit. Destroy enemy mobile
suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-15 Gyan (*)
Enemies: GM, Ball

Strategy: Your initial enemies are right on top of you: 2 GMs and a Ball.
Note that allied Dopp fighters go in and out, so try not to hit them. The
enemies die easily, and they're followed by an easy kill: 2 Balls. 2 GMs
and a Ball follow. Outmaneuver them and waste them! Although you're
outnumbered, it's pretty easy to kill them without taking a hit. Another
pair of GMs challenges you. If they take damage, they flee. A Ball then
shows up. Kill it to end the mission.

  6.072

Mission #072: Escort allied cruiser (Side 6 Space)
Operation Point: 1040
NORMAL (5/10)

Mission Description: The Zanzibar class cruiser departing Side 6 will
engage in battle with Federation forces. Protect the Zanzibar and destroy
the enemy.

Mission Completion: Enemy battle strength is zero
Mission Failure: ZANZIBAR destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-14 Gelgoog (*)
Suggested Ally Suit: MS-05 Zaku I (****)
Enemies: Guntank, GM, Ball

Strategy: Move out in front of the Zanzibar to destroy the initial 2 Balls
before they can shoot the cruiser. 2 more Balls attack, then 2 GMs, then
a GM and Guntank. 4 Balls (2 pairs) then go after the cruiser. After you
destroy another 2 Guntanks, the mission ends. This can be hard, though, as
the Zanzibar is usually low on AP when the Guntanks show up. The Gelgoog's
beam rifle outright kills GMs and Balls, and kills Guntanks in 2-3 hits, so
you should be OK.

After this mission, you get an MS-07 Gouf (****).

  6.073

Mission #073: Escort allied cruisers (Luna II)
Operation Point: 1050
HARD (7/10)

Mission Description: An allied Zanzibar class cruiser will pass near Luna
II. Guard the Zanzibar from anticipated Federation attack.

Mission Completion: ZANZIBAR leave operation area
Mission Failure: ZANZIBAR destroyed
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-14 Gelgoog (**)
Suggested Ally Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Enemies: Guntank, GM

Strategy: The first GM attacks right as the mission begins. Hurry over to
where the Zanzibar will cross the area; a GM and Guntank will attack it.
The Gelgoog takes care of them easily, though. A GM/Guntank combo comes in,
then a lone GM and another GM/Guntank pair. After eliminating 2 more GMs,
you're faced by another GM/Guntank pair, 2 more GMs, and another pair.
The enemies keep coming in a similar formation until the Zanzibar leaves
Luna II, but your Gelgoog is more than good enough to take them on.

  6.074

Mission #074: Find and destroy enemy units (Texas Colony)
Operation Point: 1060
HARD (8/10)

Mission Description: Enemy mobile suits have been sighted within the
colony. Find and destroy enemy mobile suits.

Mission Completion: Enemy battle strength is zero
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MSM-07 Z'Gok (***)
Suggested Ally Suit: MSM-07 Z'Gok (**)
Enemies: Guntank, GM

Strategy: The first 3 GMs merely fire back when you get close enough. They
don't attempt to evade your shots at all. Roast these 3 and 2 groups of 1
GM each appear. The mission is EASY to this point...now it gets HARD as 3
Guntanks are dropped in. THIS IS INSANE! 2 are in heavy sniping positions
and one is in the center of the map. It is EXTREMELY hard to kill them
without them doing heavy damage to you. After 2 of the Guntanks die, a GM
is deployed, so watch out. After killing the last Guntank, another GM
attacks. Kill the 2 GMs and the mission ends.

After this mission, you get an MS-09 Dom (****).

  6.075

Mission #075: Destroy enemy cruisers (Satellite Orbit 2)
Operation Point: 1070
NORMAL (5/10)

Mission Description: Ambush an enemy fleet launched from Jaburo. Destroy
the enemy cruiser.

Mission Completion: SALAMIS destroyed
Mission Failure: SALAMIS leave operation area
                Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-15 Gyan (**)
Suggested Ally Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Enemies: GM, Ball, Salamis

Strategy: As the Salamis moves in, a GM and Ball attack you. Kill them
fast and go after the cruiser right as it comes into range. 2 more Balls
will attack you. Concentrate on the Salamis and let your Zaku II ally go
after the Balls. The Gyan's incredible beam sword allows you to kill the
Salamis VERY EASILY.

  6.076

Mission #076: Space defense mission (A Baoa Qu Space)
Operation Point: 1080
NORMAL (5/10)

Mission Description: Patrol A Baoa Qu space. Quickly destroy any enemy
scouting units.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (*) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: RB-79 Ball (***)
Enemies: GM, Ball

Strategy: The timer is set for 180 seconds. Quickly set your ally to B-UP
and get ready. The enemies begin to appear at 175 seconds. 2 come from one
side and 1 from the other...but they're BALLS! They die easily. After this,
prepare for 2 more waves of 2 Ball groups. After this, they send in a pair \
of GMs, then a lone GM. The next enemies are 2 Balls and a GM, followed by
2 more pairs of Balls, then 2 GMs. The mission ends soon after as 2 Balls
and another GM attack.

  6.077

Mission #077: Fortress patrol mission (Solomon)
Operation Point: 1090
EASY (4/10)

Mission Description: Patrol the space fortress Solomon. Quickly destroy
any enemy scout units.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (no star) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (****) with Zaku Machine Gun
Enemies: GM, Ball

Strategy: Another 180 second mission; the enemies start to appear at 170
seconds. Kill the lone Ball, then wait for the next lone Ball, then the
Ball and GM. This attack is followed by 2 GMs. When one of them dies, a
Ball comes after you. Next comes a Ball, followed by a GM after a couple
seconds. A GM and 2 Balls attack you next, then a lone Ball followed by 2
GMs. The timer runs out shortly after this.

  6.078

Mission #078: (Solomon Space)
Operation Point: 1100
NORMAL (/10)

Mission Description: Prepare for an attack by the Federation and patrol the
area. Quickly destroy any enemy present.

Mission Completion: End operation
Mission Failure: Own mobile suit destroyed
Special Conditions: Allied MS on stand by
Suggested Suit: MS-06 Zaku II (**) with Zaku Machine Gun/Missile Pod
Suggested Ally Suit: MS-05 Zaku I (***) with Zaku Machine Gun
Enemies: GM, Ball

Strategy: The timer is 150 seconds and the enemy attacks right away with 2
GMs and a Ball. You most likely only have time to kill 1 enemy before they
fall back. This is followed by a GM and 2 Balls, then a lone Ball, then
2 GMs and a Ball. The cycle repeats over and over until the mission ends;
it's not hard to win but you'll probably take some damage.

After the mission ends, you get an MSM-07 Z'Gok (****) or MSM-03 Gogg (****),
depending on which version of mission #008 you undertook. This guide is
written to assume you did the Z'Gok test.

You also learn that the Federation has started an all-out attack on Solomon.

  6.079

Mission #079: Defend Solomon/Escort allied cruiser (Solomon Space)
Operation Point: 1110
HARD (7/10)

Mission Description: The enemy has begun an all-out attack against Solomon.
Protect allied cruisers and destroy the enemy.

Mission Completion: End operation
Mission Failure: MUSAI destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-14 Gelgoog (*)
Enemies: Guntank, GM, Ball, Core Booster

Strategy: The timer is 180 seconds. After the cutscene, proceed to the first
GM and kill it fast. You should have no problem doing this with the Gelgoog.
A Ball moves in; easy pickings. With it comes an allied Zaku II. A Ball and
GM move in next, followed by another Ball; again, you should have no
problem killing each of them with one shot. The next enemies are a GM and
Guntank. The GM of course goes down in one hit, but the Guntank takes 2 or
3. Luckily, you still have the bazooka-toting Zaku II to back you up. Try
to juggle the Guntank back into the yellow with times shots so it can't use
its powerful weapons. More GMs, Guntanks, and Balls start coming in; when
a GM or Guntank explodes, it launches a Core Booster. IGNORE THESE, they
have no weapons and just distract you. It gets bad when multiple Guntanks
and GMs show up; kill the GMs FAST with one hit, then focus on the Guntanks.
The Musai SHOULD survive.

  6.080

Mission #080: New MA combat test (Texas Colony)
Operation Point: 1120
NORMAL (6/10)

Mission Description: Escort the mobile armor Big-Zam for combat testing
within the colony. Protect the Big-Zam from destruction.

Mission Completion: Enemy battle strength is zero
Mission Failure: BIG-ZAM destroyed
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-09 Dom (****)
Enemies: Guncannon, GM

Strategy: The Big-Zam's I-Field will protect it from ranged beam weapons, so
the 3 GMs attacking it pose little threat. Annihilate them fast, though,
before they use their beam sabers on the MA. Your ultra-Dom should kill each
in 1 bazooka hit. 3 more GMs are sent in, followed by 3 more, ad infinitum.
After awhile, the enemy finally sends a Guncannon, which doesn't even try to
dodge and goes down easy. Anotehr Guncannon and GMs attack; take them out
and the mission ends.

After this mission, you get an MS-06 Zaku II (****) and an MSM-04 Acguy
(****).

  6.081

Mission #081: Defend Solomon/Intercept enemy battleship (Solomon Space)
Operation Point: 1130
HARD (7/10)

Mission Description: Guard the fortress from the enemy's all-out attack.
Abush and destroy incoming enemy cruisers

Mission Completion: 3 MAGELLAN destroyed
Mission Failure: MAGELLAN leave operation area
                Own mobile suit destroyed
Special Conditions: none
Suggested Suit: MS-14S Gelgoog Commander Type (****)
Enemies: GM, Ball, Magellan

Strategy: Kill the initial GM and Ball with ease, then go after the cruiser
with your double beam saber. It takes about 10 seconds of constant swinging
to kill the cruiser. Mop up the enemy MS that appear, and repeat the process
for the other 2 cruisers. Char's Gelgoog is awesome at this, you should get
at least a Newtype Rank of C for this mission.

  6.082

Mission #082: Defend Solomon/Intercept enemy units (Solomon)
Operation Point: 1140
NORMAL (5/10)

Mission Description: Enemy units have landed on the fortress surface.
Support allied forces and destroy enemy units. If your MS is destroyed,
re-launch on a stand-by.

Mission Completion: Enemy battle strength is zero
Mission Failure: Allied battle strength is zero
Special Conditions: Re-launch with stand-by RICK-DOM
Suggested Suit: MS-09R Rick-Dom (**)
Enemies: Guncannon, GM, Ball

Strategy: Move to kill the first GM/Ball pair instantly. 2 GMs will move in
after this. It takes about 2 Rick-Dom shots to kill a GM. After killing 3
more Balls and 2 GMs, get ready to fight 2 more GMs and a Guncannon. Your
Rick-Dom WILL get beat up in this mission. Repel another Ball and Guncannon,
then eliminate the Guncannon and 2 Balls that appear. When the Balls die,
they are replaced by a GM. Kill the Guncannon and the mission ends.

After this mission, you get an MSM-10 Zock (****).

  6.083

Mission #083: Defend Solomon/Second intercept of enemy units (Solomon)
Operation Point: 1150
VERY HARD (10/10)

Mission Description: The enemy's second wave has landed on the fortress
surface. Support allied forces and destroy enemy units. If your MS is
destroyed, re-launch on a stand-by Rick-Dom.

Mission Completion: End operation
Mission Failure: Allied battle strength is zero
Special Conditions: Re-launch with stand-by RICK-DOM
Suggested Suit: MS-14 Gelgoog (**)
Enemies: Guntank, GM

Strategy: The timer is set to 400 seconds, and multiple enemies are waiting
for you. After killing the 3 GMs, 2 more with a Guntank attack you. More
Guntanks and GMs attack.

__________________________________________________________________________


7. Earth Federation Mobile Suit Information

Note: some Mobile Suit names and numbers are different from those in
the instruction manual. The reason is that the manual is WRONG. Also,
AP information is taken from the suits in Versus Mode. AP amounts vary
in Campaign Mode by the suit's Star Level. The AP listed is basically the
average amount the suit will have.


  7.01 RX-75 Guntank

AP:                  640
Usable:              Ground and Space
Primary Weapon:      Shoulder-mounted Cannon x2
Secondary Weapon:    none
Close Combat Weapon: Hand-mounted 4-barrel Missile Launcher x2

Rating: 8/10

The Guntank is totally a long-range support weapon. It's rather slow, and
its main weapons do not fire quickly. In addition, it's close combat
weapon has ammunition, so it won't last long in close fighting. However,
it is great for urban fighting or striking faraway targets. Guntank has
incredible firepower. Shots from the twin shoulder cannons arc over
obstables (like those from RX-77 Guncannon, RX-79[G] Ground Combat
Gundam's 180mm Cannon, or the Zaku II's Magella Top Cannon.) Perfect for
long-range barrages, but don't let the enemy get too close. Beam Sabers are
the Guntank's worst enemy.


  7.02 RX-77 Guncannon

AP:                  560
Usable:              Ground and Space
Primary Weapon:      Beam Rifle
Secondary Weapon:    Shoulder-mounted Cannon x2
Close Combat Weapon: Grapple

Rating: 7/10

The Guncannon is designed for mid-range support. It has both the RX-78
Gundam's Beam Rifle and the RX-75 Guntank's shoulder cannons. It's close
range attack is much like the Zaku I: kich and punch. Still, it's
effective. Guncannon's shoulder cannons arc over obstacles. It's a perfect
sniper from the top of a building or hill. In addition, a direct hit from
the shoulder guns will often destroy a Zaku I outright. I prefer to give
control of Guncannon to the CPU, though. It uses it better than I do.


  7.03 RX-78 Gundam

AP:                  520
Usable:              Ground and Space
Primary Weapon:      Beam Rifle
                    Hyper Bazooka
                    Gundam Hammer
Secondary Weapon:    Head-mounted Vulcan x2
Close Combat Weapon: Beam Saber x2

Rating: 20/10. Seriously.

The RX-78 is the pinnacle of fighting force. Its Hyper Bazooka kills Zaku
Is and IIs outright, and drops most other suits into the deep red zone.
Gundam is fast, agile, and powerful. You obviously don't get many of these
in your campaign. Save Gundam for the VERY HARD missions and you won't
regret it. The Beam Rifle is pretty damn powerful, and the Hammer can be
spun to shield from beam attacks (like the Gelgoog's double-bladed
Beam Sword.) The Head Vulcans fire in the direction Gundam is facing, but
they are usually enough to eliminate an enemy deep in the red. Gundam's
Beam Sword is nothing special. If the Shield is destroyed, however,
Gundam can do a devastating double beam sword jump attack with the R2
button.

NOTE: To spin the Gundam Hammer, hold L2, NOT R1 like the Gelgoog's double
beam saber. With the Gundam, R1 fires the head vulcans.

NOTE: To use 2 beam sabers, your shield must be destroyed. Double tap the
D-Pad or Left Analog Stick in the direction you want to go, then repeatedly
press R2. If you do it right, the Gundam will draw its second beam saber
and perform a slashing combo with both blades. After the combo ends, the
blade grabbed by the left hand is turned off and replaced on its shoulder.


  7.04 RX-79[G] Ground Combat Gundam

AP:                  480
Usable:              Ground
Primary Weapon:      Beam Rifle
                    100mm Machine Gun
                    Rocket Launcher
                    180mm Cannon
                    Missile Pod
Secondary Weapon:    Chest-mounted Vulcan
Close Combat Weapon: Beam Saber

Rating: 10/10

The Ground-Model Gundam is also a very effective suit. It lacks the super-
quick responses of its prototype brethren, but more than makes up for it.
It's more than a match for any GM or low-level Zeon suit; they just can't
move fast enough to hit the Ground Model. A wide variety of weapons to
equip makes the Gundam [G] incredibly versatile. The Rocket Launcher's main
drawback is that your Shield is across your back when the Launcher is out.
This is a very minor drawbacks, however, for the firepower. In addition,
Ground Gundam draws its Beam Saber rather quickly in comparison to some
suits. The Chest Vulcans have a short range, but can easily knock out a
heavily damaged enemy. The handling is tighter than GMs. When equipping
a Machine Gun, you can reload it any time by pressing L2. One of my
personal favorites. You get enough Gundam [G] models to use in most
ground missions.


  7.05 RGM-79 GM

AP:                  400
Usable:              Ground and Space
Primary Weapon:      Beam Pistol
Secondary Weapon:    Head-mounted Vulcan x2
Close Combat Weapon: Beam Saber

Rating: 7/10

I'm not a big fan of GMs. First, it only has 1 weapon to choose from...and
I don't particularly care for the Beam Rifle's rate of fire. It's an OK
suit, nothing special. The Vulcans work just like the Gundams': only in
the direction the suit is facing. It's your mainstay space suit, though,
so get accustomed to it. It DOES have a big Shield though, and it has the
firepower of a Gundam. It shouldn't be overlooked since you use it enough.


  7.06 RGM-79[G] Ground Combat GM

AP:                  420
Usable:              Ground
Primary Weapon:      Beam Rifle
                    100mm Machine Gun
Secondary Weapon:    none
Close Combat Weapon: Beam Saber

Rating: 6/10

The GM [G] has more primary weapons than its sibling, but no secondary
attack. L2 refills your Machine Gun at any time. It doesn't have great
reaction time or anything special, but you'll depend on it at least until
you start getting Gundam [G]s from General Revil or MEDEA. Give it to a
CPU ally and go out in a Gundam [G].


  7.07 RB-79 Ball

AP:                  250
Usable:              Space
Primary Weapon:      Top-mounted Mini Cannon
Secondary Weapon:    none
Close Combat Weapon: Manipulator Hands

Rating: 1/10

Ah, the Ball. It was initially designed for space construction. This model
has been equipped with a small cannon to fight with in space. Who am I
kidding, the ball sucks 99% of the time. If you have about 6 of them
fighting a Mobile Armor, you should be OK. The firepower is lacking in
power and speed, the close combat weapon has a smaller range than any
Beam or Heat weapon, and one Rick-Dom bazooka hit usually destroys the
Ball outright. Speed and reaction time are also pretty bad. The Mini
Cannon arcs like the shoulder weapons on the Guncannon and Guntank. The
Ball's only good point is that it is a small target. Still, don't use it
unless all of your GMs are so badly damaged that they can't even go into
combat. It CAN be good, but it's for aces, not novices.


*****NOTE: The following Mobile Armors are only playable in Versus Mode.
The main drawback to Mobile Armors is that they fire their weapons only
in the direction the suit is facing. They do not turn to fire when they
lock on to an enemy. The exception to this is the G-Bull, it turns to fire
at the enemy with its beam cannons.*****


  7.08 G-Bull

AP:                  640
Usable:              Ground and Space
Primary Weapon:      Top-mounted Beam Cannon x2
Secondary Weapon:    none
Close Combat Weapon: none

Rating: 7/10

G-Bull is basically a tank. Each Beam Rifle does about as much damage
as a Gundam shot, so it's got decent attack power. G-Bull also has a
Shield on both sides of its body. Pretty nifty. Drawback? The 2 Beam
Rifles are all it has. Both X and R1 fire them, and it has no close
combat weapon. It's not super fast but it can pack a punch from range.
Just get out of there when the enemy approaches. Also, it's the ONLY
Mobile Armor that turns to face the enemy when it locks on (like
Mobile Suits do.) That alone makes it pretty useful. It's small and
some enemies will have a hard time hitting it.


  7.09 G-Fighter

AP:                  300
Usable:              Ground and Space
Primary Weapon:      Forward-mounted Beam Cannon x2
Secondary Weapon:    none
Close Combat Weapon: Forward-mounted Missile Launcher x2

Rating: 7/10

The Beam Cannons are hard to aim properly, and they only have a clip of 2
(thankfully they reload FAST.) The missiles are easier to use. G-Fighter
seems faster and more agile than G-Sky, and harder to hit by the enemy.
It's best used from long range or for carrying the Gundam.

NOTE: Press R2 for G-Fighter to land. Allies can jump on the G-Fighter.
When you press X again, they can then ride on G-Fighter's back (like in
the series.) If you go out of bounds, though, they fall off. Still, it's
an effective way to make your firepower a bit more mobile. Take note that
when you press R2, you fire missiles before you turn off the engine.


  7.10 G-Sky

AP:                  300
Usable:              Ground and Space
Primary Weapon:      Forward-mounted Vulcan x2
Secondary Weapon:    none
Close Combat Weapon: Forward-mounted Missile Launcher x2

Rating: 9/10

G-Sky is pretty much a fighter. It's an extremely effective Mobile Armor
killer. The Vulcans have a huge clip, and the missiles home in if fired
from rather long range. It's incredibly fast and hard to target unless
the enemy is right on your tail. It lacks overpowering firepower but it
can do some hefty damage over time without taking much, if any, in return.

NOTE: Press R2 for G-Sky to land. Allies can jump on the G-Sky. When you
press X again, they can then ride on G-Sky's back (like in the series.) If
you go out of bounds, though, they fall off. Still, it's an effective way
to make your firepower a bit more mobile. Take note that when you press
R2, you fire missiles before you turn off the engine.

__________________________________________________________________________


8. Principality of Zeon Mobile Suit Information

Note: some Mobile Suit names and numbers are different from those in
the instruction manual. The reason is that the manual is WRONG.


  8.01  MS-05B Zaku I

Usable:              Ground and Space
Primary Weapon:      Zaku Machine Gun
                    Zaku Bazooka
Secondary Weapon:    Cracker
Close Combat Weapon: Grapple

Rating: 4/10

Eh, it's the most basic thing you can get. Zaku I has low armor, low
reaction, low everything. Its saving grace is the Machine Gun. The
Machine Gun is, IMO, the most effective weapon in the game (besides Hyper
Bazooka.) Zaku I has fast fire and lots of ammo. The downside? The
Cracker (tee hee) really sucks. Hard. It's basically a bomb that you throw
which fragments when it reaches the target point. The fragments then
explode. It's primitive and unreliable. Use Cracker (again, tee hee) on
slow enemies like Guntanks or enemy tanks, or on fixed targets like
battleships, gun turrets, etc. It's also semi-effective at opening onto a
suit just coming out of the yellow. The Grapple is just like Guncannon's:
punch and kick. Nothing that great. I only use Zaku I's on VERY EASY or
EASY missions once I started getting better suits. What can I say, it gets
the job done.


  8.02  MS-06F Zaku II

Usable:              Ground and Space
Primary Weapon:      Zaku Machine Gun
                    Zaku Bazooka
                    Magella Top Cannon
Secondary Weapon:    Cracker
                    Leg Missile Pod
Close Combat Weapon: Heat Hawk

Rating: 7/10

Zaku II is a BIG improvement over the Zaku I. It have a ton of weapon
options, but I usually stick to Leg Missile Pod, which gives you a Machine
Gun in your hand and drops the Cracker for a real weapon. The only
drawback  to the Missile Pod is that, when firing, you stand still or drop
straight down, making yourself an easy target. The Magella Top Cannon
uses the main gun of a Magella Assault Tank as a long-range weapon. It
travels in an arc rather than a straight line, and does some nice damage.
I'm not a big fan of Zaku bazookas. If you want to use a bazooka, use a
Dom or Rick-Dom. They're slow and leave the Zaku II open to attacks.
Doms just plain have better bazookas. The Heat Hawk is basically like a
beam tomahawk. Smaller range and slower than the GM's Beam Saber but good
nontheless. It's better than just the Grapple. The Zaku II is an excellent,
well-rounded suit, perfect for ground or space missions.


  8.03  MS-06S Zaku II Commander Type (Char Custom)

Usable:              Ground and Space
Primary Weapon:      Zaku Machine Gun
                    Zaku Bazooka
Secondary Weapon:    Cracker
Close Combat Weapon: Heat Hawk

Rating: 7/10

The only thing the Char Custom Zaku II has over the regular Zaku II
(besides the spiffy paint job and horn) is the increased reation and
amount of armor points. I prefer the regular Zaku II because I get Machine
Gun + Missile Pod, though. Char only gets the Cracker. Everything else is
the same as the Zaku II.


  8.04  MS-07B Gouf

Usable:              Ground
Primary Weapon:      Arm-mounted Machine Gun
Secondary Weapon:    Heat Rod
Close-Combat Weapon: Heat Saber

Rating: 10/10

The Gouf is possibly the best ground suit on the Zeon Side. The Heat Rod
makes this suit so awesome. The Heat Rod is an electrically-charged metal
whip that extends from the right arm of the Gouf. It has decent range,
kills GMs in one hit, and can be flailed around by rotating the Analog
Stick when it's deployed. It also drops most buildings in one hit. I'm
not sure about this, but I *THINK* that if you hold R1 while the Heat Rod
is attacked to an enemy, it does more damage. I always do this, and always
kill GMs in one hit and Gundam [G]s in 2. The Machine Gun is nice but
lacks a lot of ammo. I use the Machine Gun on strong targets like Gundam
[G]s with Missile Pods. Other than that, I usually stick to the Heat Rod.
The Heat Saber is nice; it has the range of GM Beam Swords and does decent
damage. Reaction time is pretty good. All in all, one of the best suits
out there for ground combat.


  8.05  MS-09 Dom

Usable:              Ground
Primary Weapon:      Giant Bazooka
Secondary Weapon:    Spread Beam
Close Combat Weapon: Heat Saber

Rating: 9/10

The Dom is pretty nifty. It hovers instead of walking, making it faster
and more maneuverable. The Giant Bazooka does decent damage to most suits.
The Heat Saber IS something special. It seems to be stronger than those on
other Zeon suits, as it kills GMs in 2 hits. The spread beam is basically a
super-close range flare. If you're close enough and it connects, it does
about 20 damage and "dizzies" the target for a couple seconds. It blows off
half of a shield after 4 hits or so, but its real power is that it stuns
the target momentarily, allowing you to get a couple free hits in. Its only
real drawback is how horrendously close you must be to the target for the
spread beam to stun them. The Dom is perfect for hit-and-run operations and
long range strikes. But it also rules close range. This suit is incredibly
versatile. It's also the chosen suit of the Black Tri-Stars.


  8.06  MS-09R Rick-Dom

Usable:              Space
Primary Weapon:      Giant Bazooka
Secondary Weapon:    Spread Beam
Close Combat Weapon: Heat Saber

Rating: 8/10

The Rick-Dom is a Dom adapted for space. No equipment changes. I only
give it a higher rating because it's one of the best space suits you get.
The bazooka kills Balls in one hit and the Heat Rod is still incredible
in close combat. It's extremely high-performance in space and zero-G
ground missions. The spread beam is basically a super-close range flare.
If you're close enough and it connects, it does about 20 damage and
"dizzies" the target for a couple seconds. It blows off half of a shield
after 4 hits or so, but its real power is that it stuns the target
momentarily, allowing you to get a couple free hits in. Its only real
drawback is how horrendously close you must be to the target for the
spread beam to stun them.


  8.07  MS-14A Gelgoog

Usable:              Ground and Space
Primary Weapon:      Beam Rifle
Secondary Weapon:    none
Close Combat Weapon: Double-Bladed Beam Sword

Rating: 9/10

The Gelgoog has a Beam Rifle comparable to Federation models, making it
pretty nifty. R1 in this case doesn't fire a weapon, it spins the double-
bladed Beam Sword like the Gundam Hammer, which effectively blocks non-
explosive attacks against the Gelgoog from the front. The saber is pretty
powerful too. The Shield is across the back ALWAYS, so it helps when enemies
are behind you.

NOTE: Press R1 to spin the Gelgoog's double beam sword.


  8.08  MS-14S (YMS-14) Gelgoog Commander Type (Char Custom)

Usable:              Ground and Space
Primary Weapon:      Beam Rifle
Secondary Weapon:    none
Close Combat Weapon: Double-Bladed Beam Sword

Rating: 15/10

This thing is designed to be a Gundam-killer. Same as the regular Gelgoog
except more armor. R1 still spins the double-bladed Beam Sword. An above-
average suit. Fast, agile, can take on several GMs at one time and come out
unscathed. Again, the Shield is across the back. And it has Char's
trademark paint scheme.

NOTE: Press R1 to spin the Gelgoog's double beam sword.

  8.09  YMS-15 Gyan

Usable:              Ground and Space
Primary Weapon:      Shield-mounted Needle Missiles
Secondary Weapon:    Shield-mounted Hide Bombs
Close Combat Weapon: Beam Saber

Rating: 8/10

The Gyan is overlooked too much. It's a battleship killer with its Needle
Missiles. Its shield CAN be destroyed, but not easily. The Missiles are
fast and good long-range, and the Beam Saber is always drawn, so there's
no lag in close combat when you have to draw it. Hide Bombs explode about
5 seconds after being fired, so use that to your advantage. The Gyan is
fast, agile, and above-average. It's only drawback is the relatively few
Needle Missiles you get before running out of ammo. The Missiles aren't
terribly accurate at long range, either.

NOTE: If the Gyan's Shield is destroyed, you lose the ability to fire
Needle Missiles and Hide Bombs (as the launchers are mounted in the
Shield.) Unless you're great at hand-to-hand combat, try to spare the
Gyan's Shield.


  8.10 MSM-03 Gogg

Usable:              Ground
Primary Weapon:      Forward-mounted Mega Particle Spray Cannon
Secondary Weapon:    Forward-mounted Rocket Launcher x2
Close Combat Weapon: Claw

Rating: 5/10

The Gogg is another close-to-mid range suit designed for amphibious
combat. It's very slow on land and underwater, and its main weapon has a
pitiful clip but has a decent area of effect. It's hard to get out of the
way when the beam spray is fired at you; however, the beam spray's range
is very limited comapred to the beam rifles of the Gundam, Guncannon,
Gelgoog, Zeong, GM, GM [G], Gungam [G], and any Mobile Armor.The rockets
do not home in, so they are only really effective at close range when the
enemy cannot dodge easily. As it is an underwater suit, the Boost Gauge
does NOT deplete when Boosting underwater. Once you get into the air,
it does.


  8.11 MSM-04 Acguy

Usable:              Ground
Primary Weapon:      Head-mounted Vulcan x4
Secondary Weapon:    Hand-mounted Cannon
Close Combat Weapon: Claw

Rating: 6/10

The Acguy is an amphibious suit best used for mid-range fighting. Its main
weapon, head vulcans, are used best as hit-and-run weapons. Stun the enemy
with vulcan fire, fire shells at them for a sweet combo, then get the hell
out. The claw is inferior to handheld beam sword-type weapons, but
still gets the job done. Acguy is also reasonably fast and agile compared
to some amphibious suits. As it is an underwater suit, the Boost Gauge
does NOT deplete when Boosting underwater. Once you get into the air,
it does.


  8.12 MSM-07 Z'Gok

Usable:              Ground
Primary Weapon:      Hand-mounted Mega Particle Cannon x2
Secondary Weapon:    Head-mounted Torpedo Launcher x6
Close Combat Weapon: Claw

Rating: 8/10

The Z'Gok is an amphibious suit and the first suit on the Zeon side to use
beam weapons. The Beam Cannon is pretty decent, but fires rather slowly.
Rockets should be used on stunned enemies or those just getting out of the
yellow target icon. The Z'Gok is pretty fast and good for close-range
attacks. It's hard to dodge point-blank shots, after all. As it is an
underwater suit, the Boost Gauge does NOT deplete when Boosting
underwater. Once you get into the air, it does.


  8.13 MSM-07S Z'Gok Commander Type (Char Custom)

Usable:              Ground
Primary Weapon:      Hand-mounted Mega Particle Cannon x2
Secondary Weapon:    Head-mounted Torpedo Launcher x6
Close Combat Weapon: Claw

Rating: 10/10

Again, Char's customized suit gets more armor points and better reaction
time. Everything else is the same. A decent suit, especially for missions
requiring you to be underwater.


  8.14 MSM-10 Zock

Usable:              Ground
Primary Weapon:      Chest-mounted Mega Particle Cannon x4
                    Back-mounted Mega Particle Cannon x4
Secondary Weapon:    Head-mounted Mega Particle Cannon
Close Combat Weapon: Claw

Rating: 7/10

The Zock is a walking battery: 4 beam cannons that fire either forward
or to the rear, and one that shoots upward. This amphibious suit treads
forward or backward and attacks in whatever direction the enemy is. The
claw can be devastating close range, but the head cannon is only good
for shooting at fixed targets or stationary suits on a higher level than
you. The range of the quad beam cannons is incredible. They fire
slightly slowly but do great damage when they connect. Lethal in close
range where there's no room to dodge, or for long-range sniping. This
suit's only drawback is its relatively slow speed. As it is an underwater
suit, the Boost Gauge does NOT deplete when Boosting underwater. Once
you get into the air, it does.


  8.15 MSN-02 Zeong

Usable:              Space
Primary Weapon:      Hand-mounted 5-barrel Mega Particle Cannon x2
Secondary Weapon:    Head-mounted Mega Particle Cannon
Close Combat Weapon: All Range Attack

Rating: 8/10

I'm wasn't a fan of the Zeong originally. To perform a close range
attack, you must launch your hands, which eliminates the ability to fire
your main weapon. Also, the secondary head cannon has an ammo clip of 1,
which sucks. The hands basically fly around and eventually fire at the
enemy with All Range Attack. You deploy one at a time. After further
testing, however, it's clear how this suit destroyed the Gundam in the TV
series. You can launch one hand to go All-Range and retain the other to
fire. This suit is fairly fast and suited to space combat. It can literally
fly circles around inferior suits while hitting them from all sides with
beams.


*****NOTE: The following Mobile Armors are only playable in Versus Mode.
The main drawback to Mobile Armors is that they fire their weapons only
in the direction the suit is facing. They do not turn to fire when they
lock on to an enemy. The exception to this is the Braw-Bro's Gun Modules
when they are deployed and the Elemeth's Bits. The Gun Modules lock on to
and fire at the targeted enemy, while the Bits cluster around the enemy
and fire a barrage of energy beams.*****


  8.16 MA-04X Zakrello

Usable:              Space
Primary Weapon:      Mouth-mounted Mega Particle Cannon
Secondary Weapon:    Forward-mounted Missile Launcher x8
Close Combat Weapon: Claw

Rating: 5/10

Zakrello is average. Its main gun has a clip of one, but the shot is
pretty strong. It carries a TON of missiles, though. Its not as fast
as some Mobile Armors, leaving it at a disadvantage. Its claws are
giant scythes that do pretty nice damage, but its speed and few decent
ranged weapons leave much to be desired.


  8.17 MA-05 Bygro

Usable:              Space
Primary Weapon:      Forward-mounted Mega Particle Cannon
Secondary Weapon:    Forward-mounted Missile Launcher x8
Close Combat Weapon: Claw

Rating: 6/10

Bygro's advantage over Zakrello is its speed and agility. It can even
dodge Elemeth Bits! Its arms have a nice reach as well. Although the
main cannon has one shot, this Armor carries a large payload of
missiles. Its speed is its best point. Get close, fire missiles, swipe
with the arms, then get back out. It's an OK suit, but is outclassed by
those with better range and accuracy.


  8.18 MA-08 Big-Zam

Usable:              Ground
Primary Weapon:      Giant Mega Particle Cannon
Secondary Weapon:    Lateral Mega Particle Cannon x14
Close Combat Weapon: none (well...you CAN step on/kick enemies for
                    decent damage)

NOTE: It is protected by an I-Field, meaning ranged beam weapons (i.e.
Beam Rifles) have no effect on the Mobile Armor. The only way to damage it
is with explosive ranged weapons (Hyper Bazooka, Missile Pod, etc.) or
close combat weapons (Heat Hawk, Beam Saber, etc.) The exception to this
rule is the Big-Zam's cannon itself. Dueling Big-Zams CAN pierce each
other's I-Fields with their main guns (they're just that strong.) Also,
if a beam-equipped mobile suit gets RIGHT UNDER the Big-Zam (up against
the mobile armor's legs) and fires up, the beam WILL DO DAMAGE, as it is
fired from within the I-Field.

Rating: 5/10

The Big-Zam is SLOOOOOOOW as hell and its Boost Gauge drops FAST. If
you want to turn (and don't want to take 5 minutes doing it,) you have
to Boost and turn. There's a lag in between when you press Square and
when the main gun fires, so the enemy can move out of the way. Also,
the lateral guns fire down at an angle, so if anything gets under that
field, you have no defense from it. The saving grace is the I-Field,
but most beam-equipped suits have some way to hurt you (close combat
weapons come to mind.) You can kick enemies right in front of you for
decent damage, it's the only reliable attack you really have.


  8.19 MAM-07 Grabro

Usable:              Ground (stages with water only)
Primary Weapon:      Forward-mounted Torpedo Launcher x6
Secondary Weapon:    Dorsal-mounted Homing Missile Launcher x2
Close Combat Weapon: Claw

Rating: 6/10

The Grabro is an amphibious Mobile Armor that cannot move out of water.
This suit obviously does well on battlefields like Doan's Island,
Belfast, or Over the Atlantic. It can be semi-successful outside Jaburo
if the fighting takes place mostly in the water. The arms just sweep
up and then back down, which isn't that great. It's not a super accurate
suit, but it's great in the hands of an expert. It's fast and can dodge
easily. The missiles home in as well, which is a nice addition.


  8.20 MAN-03 Braw-Bro

Usable:              Space
Primary Weapon:      Forward-mounted Mega Particle Cannon x4 (when
                    mounted on the Braw-Bro)
Secondary Weapon:    Mega Particle Cannon Module x4 (when deployed away
                    from the Braw-Bro)
Close Combat Weapon: none (this button deploys and recalls the Gun units)

Rating: 10/10

The Braw-Bro is just...wow. Pretty damn cool. The Triangle button and a
Direction on the D-Pad deploys the appropriate Gun unit (which are
attached to modules on the top, botton, and sides of the Braw-Bro.) The
Gun unit lock on to the enemy and fire with R1. The best part is that
they cannot be targeted. If you keep the Mobile Armor away from the
enemy and attack only with the remote Gun units, you're home free. The
Gun units do NOT move, however, so if the battle moves to a different
location, hit Triangle + D-Pad again to recall them, and re-deploy them
at the scene of the new battle. Launching the Gun units is much
preferable to fighting with them attached to the Braw-Bro, as the
independent units track the enemy. While attached, they only fire the
direction the Mobile Armor is facing.

NOTE: The Gun units CAN be destroyed, but CANNOT be directly targeted. You
have to either fire at them when the enemy is right behind the gun or not
have an enemy locked ona nd fire directly at the module. It's not as easy
as it sounds, but you CAN disarm the Braw-Bro in this manner.


  8.21 MAN-08 Elmeth
Usable:              Space
Primary Weapon:      Forward-mounted Mega Particle Cannon x2
Secondary Weapon:    Bit (mobile mega particle cannon module) x8
Close Combat Weapon: none

Rating: 10/10

The Elmeth is truly a Newtype weapon. The Bits that swarm around it are
actually tiny, mobile mega particle cannons. Pressing R1 commands them
to surround the targeted enemy and all of them (about 8 or so) open fire
simultaneously. After firing, they return to swarm erractically arun the
Elmeth. It's cool to watch. It takes Braw-Bro's mobile gun units to the
next level, as you don't have to drop them off where you want them. They
just go when you tell them to shoot. Like all Mobile Armors, Elemeth's
fixed weapons fire in ther direction it's facing. The Mobile Armor does
not turn to lock on target. In any case, just Boost around the enemy and
deploy Bits as necessary. Elmeth, like Braw-Bro, is one of those units
where you stick to the close combat weapon (which isn't very close combat
at all.)

NOTE: The Bits CAN be destroyed, but CANNOT be directly targeted. You
have to either fire at them when the enemy is right behind the gun or not
have an enemy locked ona nd fire directly at the Bit. It's not as easy
as it sounds, but you CAN disarm the Elmeth in this manner.


  8.22 MAX-03 Adzam

Usable:              Ground
Primary Weapon:      Ventral-mounted Mega Particle Cannon x8 (2x mounted on
                    each side)
Secondary Weapon:    Dorsal-mounted Cannon x8 (2x mounted on each side)
Close Combat Weapon: Plasma Leader

Rating: 5/10

Adzam is an older Armor, but still pretty effective. The infinite Boosting
allows you to stay high above the field. The nice thing about Adzam is that its
regular Cannons appear to lock on to the enemy when firing. It has a large
amount of ammunition and can fire above and below itself easily. It also has an
infinite number of Leaders. When Boosting, hit Triangle to deploy a leader. It
looks like a little barbell. It homes in on the target. When it's driectly over
the target, it extends metal rods to form a cage around the target. The Leader
deploys superconductive dust on the enemy suit, then sends a powerful shock
into
its captured prey. It's damn cool to watch, and pretty painful. It also
immobilizes a suit for a few seconds. I'm not sure if allied attacks can pass
through the cage and damage the enemy...I'll try it. Do NOT launch a Leader
when
on the ground. It explodes under you (causing no damage to you) but there's a
bit of lag before you can launch another one. The Adzam is a great ranged
fighter. Just remember that it IS vulnerable to beams despite its I-Field.
And, unfortunately, it is VERY slow. Most suits have no trouble picking it
apart with ranged weapons.


NOTE: The Adzam has no visible Boost Gauge. Since it's a Minovsky craft,
it can Boost endlessly in the atmosphere due to its I-Field. Unlike the
Big-Zam, however, its I-Field does NOT protect it from beam attacks.

__________________________________________________________________________

9.0 Versus Mode

In Versus Mode, you can play against a friend or team up with them against
the CPU. You can have a CPU ally of a varying level of skill in any of the
game's environments.

  9.1 How to Acquire Hidden Suits

Hidden suits are unlocked in Arcade Mode. To unlock a suit, a human-
controlled suit must destroy the enemy suit. If a CPU kills it, you don't
unlock it. Playing as Federation allows you to unlock Zeon Mobile Armors.
Playing as Zeon allows you unlock Federation G-Fighters.

  9.2 Earth Federation G-Fighters

      9.21 G-Bull

Choose a fast Space Mobile Suit, like Gelgoog or Zeong (anything with
Beam weapons is optimal.) Begin the game in the Taklamakan Desert,
Outside Jaburo, or Solomon Space stage. When you reach Satellite Orbit 2
(5th mission in Taklamakan Desert, 8th Outside Jaburo, and 10th on Solomon
Space,) you will fight G-Bull and an allied GM and Guntank. If you use the
Zeong, fire with your head cannon while using the All Range Attack with
the hands. This shouldn't be a hard task other than hitting the thing.
It's relatively docile and doesn't shoot back. A fast suit makes things a
lot easier, especially if you Boost close to it and fire when it has little
room to dodge.

NOTE: G-Bull and G-Sky have an equal chance of appearing, it seems. If you
want to fight G-Bull but G-Sky appears, you probably have to start Arcade
Mode over again.

      9.22 G-Fighter

Choose a fast land suit with a decent weapon (like Gelgoog or Zaku II
with Missile Pod) and start on the Inside Side 7, Outside Jaburo, or
Solomon Space stage. You will make your way to the Forest in Eastern
Europe (the 5th mission in Inside Side 7 and 6th for Outside Jaburo)
where G-Fighter appears with 2 Guntanks. Go after G-Fighter, trying to
stay behind it. Boost up to it and fire at its tail. It's pretty fast so
aim carefully. Also, avoid the Guntanks as much as you can. They can rip
you to shreds if you're caught between their fire. If you take the Solomon
Space route, G-Fighter appears Outside A Baoa Qu, the 11th stage, and is
accompanied by a Guntank and Guncannon.

NOTE: If a Medea airship appears instead of the G-Fighter in Eastern Europe,
you have to start Arcade Mode again to fight G-Fighter. I think it's about
a 50/50 chance, but I'm not sure.

      9.23 G-Sky

Again, a fast Space suit will lead the way to victory. Gelgoog or Zeong
is again recommended. Begin the game in the Taklamakan Desert, Outside
Jaburo, or Solomon Space stage. When you reach Satellite Orbit 2 (5th
mission in Taklamakan Desert, 8th Outside Jaburo, and 10th Solomon Space,)
you will fight G-Sky and an allied GM and Guntank. Use the same tactics you
used against G-Bull to destroy G-Sky.

NOTE: G-Bull and G-Sky have an equal chance of appearing, it seems. If you
want to fight G-Sky but G-Bull appears, you probably have to start Arcade
Mode over again.


  9.3 Principality of Zeon Mobile Armors

      9.31 MA-04X Zakrello

Choose a fast Space suit like the Gundam with Beam Rifle or the GM. Start
your campaign in the Taklamakan Desert, Outside Jaburo, or Solomon Space
and fight until you reach Satellite Orbit 2 (the 5th stage for
Taklamakan Desert, 8th for Outside Jaburo, and 10th for Solomon Space.)
The Zakrello will appear with Zaku IIs and Rick-Doms. It's fast, so Boost
behind it and open fire. It may take a couple tries because of the
Armor's mobility.

      9.32 MA-05 Bygro

Yet again I suggest Gundam as your Space suit with Beam Rifle. Start on
any level. You will encounter the Bygro in A Baoa Qu Space, which is the
12th mission for Inside Side 7 and Taklamakan Desert and the 11th stage
for Outside Jaburo and Solomon Space. Use the same tactics you used against
the Zakrello to destroy the Bygro.

      9.33 MA-08 Big-Zam

For unlocking Big-Zam, pick Gundam with Hyper Bazooka as your Space suit.
Big-Zam has an I-Field that makes it impervious to ranged Beam weapons.
Start on any stage. You fight Big-Zam on the surface of Solomon (4th on
Inside Side 7, 11th on Taklamakan Desert, 10th on Outside Jaburo, and 2nd
on Solomon Space.) Big-Zam is protected by a Rick-Dom and a Gyan, so be
careful. Hit it with your Bazooka until you run out of ammo, then Boost up
and slash it with your Beam Saber. Avoid the frontal supercannon and stay
relatively close to the legs to avoit the lateral cannons. The support
suits are more deadly than the Mobile Armor in this case.

      9.34 MAM-07 Grabro

Choose Gundam [G] with Missile Pod or Gundam/Gundam [G] with Beam Rifle
as your Ground suit and pick Inside Side 7, Outside Jaburo, or Solomon
Space as your level. The Grabro appears in the water during the Belfast
mission (6th stage on the Inside Side 7 route, 3rd for Outside Jaburo, and
7th for Solomon Space) and is escorted by a Z'Gok and a Gogg. The Grabro
doesn't dodge well but it is fast underwater. When it approaches you, let
go with a barrage. It's not too hard to take down if you stay behind it.
Remember that the water makes you move more sluggishly than usual.

      9.35 MAN-03 Braw-Bro

Gundam with either Beam Rifle or Hyper Bazooka as the Space Suit makes
defeating Braw-Bro a LOT easier. Braw-Bro appears Outside A Baoa Qu on
the Outside Jaburo and Solomon Space routes (the 12th mission for Outside
Jaburo and 12th for Solomon Space.) Braw-Bro is accompanied by a Zaku II
and a Gelgoog. Keep moving to avoid its Gun modules and fire from behind.
Braw-Bro has a lot of AP, and it moves too fast to slash at with your
Beam Saber. Try to stay close and fire at point-blank range. Don't
underestimate the deadliness of the Gelgoog, either.

      9.36 MAN-08 Elmeth

The Mobile Armor Elmeth appears in Solomon Space along the Inside Side 7,
Taklamakan Desert, and Outside Jaburo routes (9th mission Inside Side 7,
3rd on Taklamakan Desert, and 9th on Outside Jaburo.) Your best bet is
Gundam with Beam Rifle. Elmeth is fast and lethal, and is escorted by a
Rick-Dom and Char's Gelgoog. The Bits are your main problem as them home
in on you and open fire. Try to stay behind the Mobile Armor and use
tactics similar to those used against Braw-Bro. The allied suits in this
mission are extremely strong, so watch yourself.

NOTE: The Elmeth only appears if you HAVE NOT CONTINUED yet. If you have
used a Continue, this Armor will not appear when you reach Solomon Space.

      9.37 MAX-03 Adzam

Pick Gundam [G] with Missile Pod or Machine Gun or Gundam/Gundam [G] with
Beam Rifle to tackle the Adzam. The spiderlike Armor appears at
Taklamakan Desert on the Inside Side 7 path only (this is the 4th mission.)
It also has a lot of Armor and has a guard of Zaku II and Gouf. Just stay
under it and shoot at it, and keep moving to avoid its Leader. Boosting up
to its height or taking position on one of the high rock formations allows
you to shoot more accurately, though, just be careful of Adzam's multiple
weapons. Adzam's pretty slow, so it won't dodge many (if any) of your
attacks.

NOTE: The Adzam may not appear! If a Gallop hovercraft appears instead, you
have to start Arcade Mode over and try again.

__________________________________________________________________________


10. Arcade Mode Character Quotes

   10.1 This is basically a list of quotes that the Arcade Mode
Hero characters say when you play as them. (TOTALLY INCOMPLETE RIGHT
NOW, JUST HERE AS A REMINDER FOR ME TO DO IT ASAP.)




__________________________________________________________________________


11. Frequently Asked Questions

  Q: Are there any Mobile Suits from The 08th MS Team, Gundam 0080: The
     War in the Pocket, Gundam 0083: Stardust Memory, Zeta, Double Zeta,
     Char's Counterattack, Sentinel, Hathaway's Flash, F91, G-Saviour,
     V, G, W, X, Turn A, or G-SEED in here?

  A: No. The exception is the RX-78 Gundam [G] and the RGM-79[G] GROUND COMBAT
GM.
     Both of those are from The 08th MS Team series. Everything else
     is from the original Mobile Suit Gundam.


  Q: What about suits from G Gundam/Gundam Wing/Endless Waltz?

  A: Again, no. There's NOTHING from the After Colony calendar or the
     G Gundam calendar.


  Q: In the series, Amuro could throw his shield at enemies when in
     Gundam. Can you do this?

  A: No, unfortunately. I'd rather have the double beam sword in a lot
     of situations, not just when your shield is destroyed.


  Q: What happened to the Beam Javelin? That was a Gundam weapon from
     the original series.

  A: They left it out...it would probably be kind of hard to work it
     in, though. Picking it up would leave you open to attack.


  Q: Is there any way to defeat "Hero" units in Campaign Mode?

  A: For the most part, your weapons do extremely few points of damage,
     while they counter with an attack that halves your armor points.
     It's usually just best to avoid Heroes, especially those in high
     performance suits (Amuro and Char, for the most part. Gundam and
     Char Customized suits HURT.) There are a few notable exceptions:

     When you fight Ryu or Hayato in Guntank, use the Gouf's Heat Rod and
     you'll kill him after awhile.

     When you fight the Black Tri-Stars, the RX-78 Gundam's Beam Rifle
     takes about 1/4 of their AP away as well.

     On killing Lalah in the Elmeth (A Baoa Qu Space,) Douglass Kern
     ([email protected]) wrote:

"First, I chose a captured Gelgoog as my MS. I didn't have the RX-78 at that
point, and fiqured this would be the best chance to survive, and boy did I need
it, this battle is hard, and Lalah's annoying speech during it doesn't help (I
swear I got so sick of hearing about how Amuro had no one to defend I was glad
I got her, but anyway...).

Most to of the battle I spent dodging those annoying bits, while getting a few
shots at her when I could, but mostly spent my time dodging. Amuro is of course
no help here, and Lalah comes straight at you, so staying in the background
doesn't help.

Next Char shows up and things get worse cause he is also making a bee line
right at you so he can kill you. However at this point Sayla also shows up and
Amuro actually starts really fighting now.

Eventually, after managing to survive this onslaught, They moved away from me,
and I only needed to dodge the occasional stray bit, however the Gelgoog's beam
riffle still can lock onto the Elmeth.

So you can still fire at her. With some luck I managed to get it on my sighting
on it when here bar was almost completely red and BAM, dead Elmeth. So what
does this do to the story? Absolutely nothing! You still get the little
exchange between dead Lalah and Amuro, with him claiming to have killed her.
During this, a Rick-Dom will sometimes show up and try to blast you, but after
all that bit dodging, avoiding and destroying him is no problem. Depending on
how much time is left a few more Rick-Dom's show up, but never in groups.

Now when you get you score at the end of the mission, you will notice that
listed is 1 destroyed Mobile Armor! Sooooo rewarding, after that battle.

Now if this Elmeth was bad, I don;t even want to think what a Qubeley would be
like if they made a Zeta based sequel.

It really is a lot of luck and trigger happy side stepping to get there. If you
can survive long enough for Sayla to appear you should be alright, and if you
want to kill Lalah, you need a weapon with range and punch, so Gelgoog or RX-78
(with beam gun) are the one ones that can do it. Do not use a Rick-Dom, since
the bits will keep on exploding the rockets as soon as you shoot them, damaging
you twice as much."


Also, there ARE a couple less threatening Hero units that are easy to kill.


On killing White Base at Belfast, "Ace" ([email protected]) wrote:

"In the diversionary mission in belfast base where you need to stall white base
to let the spy infiltrate it, why not just blow the white base up and save your
friends the trouble of getting killed! here is how i did it first use char's
z'gock and as soon as the battle starts ignore the enemies and head for white
base... position yourself in between the two engines or the front of the white
base then use the triangle, triangle,triangle combo and keep punching the white
base and eventually it WILL blow up (assuming you somehow dont foolishly die!)
for me it blew up when i had about 20 seconds left.... and there you have it
you just did something that even char himself could not have done... o and the
reward for this is that if you did not miss or get hit you will get an S rank
and white base will be recorded as a battleship kill.... plus kai shouts "why
you!" after the white base blows up... the bad thing though is it doesnt change
the freaking story even just a bit! and white base just become immobilized
because its wreck will still be there after it blows up.

P.s. Though what i wrote to you seems kinda impossible... it is actually true
and pretty easy to do, you know? so just trust me on this one o.k.!"

I assume you could also do this in New York when you have to attack White
Base with Char, but Kai/Amuro might make this a little more difficult.


  Q: How many missions are there total?

  A: There are 111 Zeon missions, of which you can play 109 in a normal
     game. I'm not sure about Federation yet.

__________________________________________________________________________


12. Version History

  12.01 Version 1.00 (Sunday, January 5, 2003): Started the FAQ. Added
        plot, character, and Mobile Suit info. Added controls and
        basic/advanced strategies. Basically a skeleton. Will add
        beginning stages soon. No ASCII art yet.

  12.02 Version 1.00 (Monday, January 6, 2003): Added more suit info.
        Completed Terminology, Character, and Mobile Suit information,
        with the exceptions of the G-Fighter, and G-Sky. Need to go play
        with the Gogg more before rating it and putting info about it.
        Completed Controls section, fixed most of the mobile suit model
        numbers (thanks to info on www.mahq.net.) Added a few Frequently
        Asked Questions. Will get to Campaign missions most likely Friday
        (school starts again tomorrow.) Probably will submit a skeleton
        of the FAQ on Sunday night. It'll take awhile for me to include
        information on every mission.

  12.03 Version 1.00 (Tuesday, January 7, 2003): Corrected weapons on the
        amphibious Zeon suits. Finished ratings and descriptions of all
        Zeon Mobile Suits and Mobile Armors, and all Federation suits
        except G-Fighter and G-Sky.

  12.04 Version 1.00 (Friday, January 10, 2003): Added AP to all units.
        Added information on the character "M'Quve." Plan to eventually
        add strategies on "playing as" and "playing against" all the
        Mobile Suits in the game.

  12.05 Version 1.00 (Saturday, January 11, 2003): Added how to get more
        suits in Versus Mode. Added about 30 Federation campaign missions.
        Have yet to acquire G-Fighter or G-Sky.

  12.06 Version 1.00 (Sunday, January 12, 2003): Added 20 Zeon missions
        after accidentally saving over my Federation file for the FAQ.
        Sigh. The upside is that I got to play the Guncannon test, which
        I missed the first time. I'm doing everything the exact same so
        nothing might change. The FAQ is NOWHERE near done right now.
        I've got MAYBE 20% of all the missions in the game detailed.
        Maybe. More updates will follow periodically.

  12.07 Version 1.01 (Monday, January 13, 2003): Added 10 more Zeon
        missions. Acquired G-Sky and added rating/info on it.

  12.08 Version 1.02 (Friday, January 17, 2003): Added a couple more
        Federation missions.

  12.09 Version 1.02 (Saturday, January 18, 2003): Added more Federation
        missions, through Operation Odessa. Also added information on
        the character "Bright Noa."

  12.10 Version 1.02 (Sunday, January 19, 2003): Added more Federation
        missions.

  12.11 Version 1.03 (Saturday, February 1, 2003): I added more Federation
        stuff earlier this week, but I forget when. Added ASCII art today,
        and unlocked the G-Fighter. Also, I correct my previous mistake,
        it's Taklamakan Desert, not Taklamak_i_an. Sorry about that. Also
        added a NOTE to the Gyan and Big-Zam descriptions (if you're fond
        of Gyans or Big-Zams, I suggest you read them.)

  12.12 Version 1.1 (Sunday, February 2, 2003): Responed to some e-mails,
        one of which gave me some insight on the Dom/Rick-Dom's Spread
        Beam and the other offered a trick about killing Lalah in the
        Elmeth. Added this info, and did some Dom field testing of my own.
        I also updated my rating on the Adzam and Zeong after more field
        testing.

  12.13 Version 1.1 (Monday, February 3, 2003): Added a TON of Zeon
        missions. Revised that the Zaku II does NOT have a shield. I
        figure that I'm about half done with Campaign Mode. Heh.

  12.14 Version 1.1 (Tuesday, February 4, 2003): More Zeon missions. Also
        added a couple Federation missions.

  12.14 Version 1.1 (Thursday, February 6, 2003): Added Allied MS CPU
        options in the Basic Techniques section. I also added a website
        that can host my FAQ (*coughalbeitagainstmywillcough*)

  12.15 Version 1.1 (Friday, February 7, 2003): Added Zeon missions, made
        a few tweaks. Corrected "RX-79 Gundam [G]" and "RGM-79 GM [G]" to
        "RX-79[G] Ground Combat Gundam" and "RGM-79[G] Ground Combat GM,"
        respectably.

  12.16 Version 1.11 (Sunday, February 9, 2003): Added Zeon missions.

  12.17 Version 1.11 (Thursday, February 13, 2003): Added Federation
        missions into the Solomon campaign.

  12.18 Version 1.11 (Saturday, February 15, 2003): Added more Federation
        stuff, finished the Solomon offensive.

  12.19 Version 1.11 (Monday, February 24, 2003): Added Zeon missions.

  12.20 Version 1.11 (Saturday, March 1, 2003): Added Zeon missions.

  12.21 Version 1.11 (Sunday, March 2, 2003): Made revision to Braw-Bro
        and Elmeth concerning destroying their mobile guns/bits.

  12.22 Version 1.11 (Thursday, March 6, 2003): Added Zeon missions.

  12.23 Version 1.11 (Saturday, March 8, 2003): More Zeon missions.

  12.24 Version 1.11 (Sunday, March 9, 2003): Even more Zeon missions.
        Added something on destroying White Base.
__________________________________________________________________________


13. Required Shout-Outs/Contact Info

I'd like to thank Ban-Dai for making the first Gundam game that really
chronicles the One-Year War.

I'd like to thank all of my friends at the Final Fantasy Tactics Social
Board because they're all badass and keep me sane. Especially Mark, Tommy,
Mike, McCord, Phil, Danielle, Shaun, and Ted. You guys rock hardcore.

I'd like to thank Sotsu Agency and Sunrise, Inc. for bringing Gundam to
America, since Gundam totally rocks.

I'd like to thank Cartoon Network for exposing me to Gundam 4 years ago
with Gundam Wing. And UC is SO much better.

If you have any questions not covered in the FAQ, or if you see a mistake
and wish to point it out, please e-mail me at [email protected]

Also, if you see my FAQ posted ANYWHERE but GameFAQs or GameSpot, please
let me know.

NOTE: About GameSpot.com...I REALLY wouldn't have allowed them the
privilege of posting this FAQ (I used to like them before all of this
paying for access BS,) but GameFAQS satanically gave it to them instead of
sacrificing several thousand undead ninja babies. So I'll live...while
plotting my insane, lemon-flavored revenge.

Thank you.