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M o b i l e S u i t G u n d a m:
M e g u r i a i S o r a
Mobile Suit Gundam: Encounters in Space
FAQ/Walkthrough Version 2.0
Written by RPGZero (Steven Ramdas [
[email protected]])
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1. Introduction
-1-1. Introduction to Gundam
-1-2. Introduction to Mobile Suit Gundam: Encounters in Space
-1-3. Introduction to the One Year War
-1-4. Glossary
2. Game Play
-2-1. Controls
-2-2. Title Menu
-2-3. Playing Encounters in Space
-2-4. Helpful Tips
3. Mobile Suit and Pilot Stats and Information
-3-1. Mobile Suits
-3-2. Main Weapon Stats
-3-3. Pilot List/Information
-3-4. Creating a Pilot (Mission Mode)
4. Walkthrough
-4-1. White Base
-4-1-1. White Base Walkthrough
-4-1-2. White Base Replay Walkthrough
-4-1-3. Movie Version vs. TV Version
-4-2. Thoroughbred
-4-3. Ace Pilots
-4-3-1. Char Aznable
-4-3-2. Black Tri-Stars
-4-3-3. Johnny Ridden
-4-3-4. Shin Matsunaga
-4-3-5. Yuu Kajima
-4-3-6. Kou Uraki
-4-3-7. Anavel Gato
-4-3-8. Cima Garahau
-4-4. S Rank Requirements
-4-5. Mission Mode
-4-5-1. Earth Federal Forces
-4-5-2. Principality of Zeon
-4-6. Versus Mode
5. Unlocking MS, Pilots, and Extra Modes
-5-1. Unlocking Mobile Suits
-5-2. Unlocking Pilots
-5-3. Unlocking Modes/Movies/Other
6. Frequently Asked Questions
7. Other Stuff
-7-1. Future Plans
-7-2. Contact Information
-7-3. Special Thanks
-7-4. Website
-7-5. Copyright Information
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1. Introduction
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1-1. Introduction to Gundam:
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Before Gundam, Yoshiyuki Tomino was known for super robot mecha
series, which usually included silly looking robots that were "invincible"
and had pilots that screamed out the names of their attacks. In 1979,
however, Tomino strayed away from the usual Specification of mecha series in
Japan and began to work on "Kidou Senshi Gundam" (aka Mobile Suit Gundam).
This was the first of what would become known as "real robot" series.
Gundam portrayed the dramatic effects of war. This was much more serious
than the usual mecha series. The point of the series didn't lie in the
mecha labeled "Mobile Suits", but lied within the plot and the
characters. After Mobile Suit Gundam's first run, it didn't do very
well. However, with reruns and the entire series being retooled into
a movie trilogy, more and more fans began to watch, and soon, the
Gundam fandom boomed into one of the largest known. Gundam spawned
countless sequels, spinoffs, side stories, mangas, movies, novels,
video games, and novelties. Gundam is often considered the "Star Trek
of Japan".
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1-2. Introduction to Mobile Suit Gundam: Encounters in Space
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"Mobile Suit Gundam: Encounters in Space" is the latest addition to many
Gundam action/adventure games for the Playstation 2. This game is a great
improvement over previous ones and is an excellent buy for any hardcore Gundam
fan. The main story of this game covers Amuro Ray and his struggles through
the One Year War (Mobile Suit Gundam), while other modes allow you to search
through other parts of the One Year War as well as beyond 0079 into Gundam 0083.
This game either takes the plot, characters, mecha, other elements, or a mix
of all of the above from the following series. This list includes:
Universal Century:
Mobile Suit Gundam (aka First Gundam)
Side Story: Blue Destiny
Space, to the End of a Flash
Mobile Suit Gundam 0080: War in the Pocket
Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon
Mobile Suit Variations (MSV)
MSX
Gihren's Greed
This game may borrow various mecha from the following series:
Future Century:
Mobile Fighter G Gundam
After Colony:
New Mobile Suit Report Gundam W
Cosmic Era:
Gundam SEED
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1-3. Introduction to the One Year War
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"The year is UC 0079. Half a century has passed since Earth began to move its
burgeoning population into outer space. 8 months ago the farthest cluster of
colonies from the Earth known as "Side 3" declared itself the Principality of
Zeon and launched a war of independence on the Earth Federation. The war has come
to a stalemate . . ."
- Mobile Suit Gundam
Here are some short introductory summaries to various parts of the
One Year War and beyond you may be dealing with:
Mobile Suit Gundam: The year is UC 0079. The Zeon Duchy has declared a war of
independence on the Earth and use their Mobile Suits as their mainstream weapons.
The Earth Federation begins to make their own Mobile Suit prototypes. A young boy
named Amuro Ray discovers the Gundam and becomes its pilot. He soon discovers he may
be what is described as a "Newtype", and becomes the core of the Earth Federation
in their time of struggle . . .
Side Story: Blue Destiny: With the One Year War raging on and the Earth Federal
Forces introduction of the "GM" Mobile Suit, a Zeon defector scientist has developed
the mysterious EXAM system. Yuu Kajima through many trials has become the test pilot of
the Federation's "Blue Destiny" series of Mobile Suits . . . however, Zeon EXAM test
pilot, Nimbus Schertzen feels the need to prove he is the true chosen one of EXAM . . .
Space, to the End of a Flash: Known as the White Base, the 13th Autonomous Corps.
leaves Jaburo for space. At the same time, the 16th Autonomous Corps. aboard the
Pegasus class Thoroughbred leaves at the same time . . .
Mobile Suit Gundam 0083: Stardust Memories/The Last Blitz of Zeon: This story takes
place a few years after Mobile Suit Gundam and sets up the conflict for the series
Mobile Suit Zeta Gundam. The Earth Federation has built two new Gundams, however,
one of them carries a nuclear warhead. Zeon remnants led by Zeon Admiral Delaz and
ace pilot Anavel Gato stage a plan known as "Operation Stardust" to sew the seeds for
a new Zeon uprising . . .
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1-4. Glossary
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This is a list of terms not only good for the game, but for your growing
knowledge of Gundam as well:
13th Autonomous Corps.: The name of the corps. consisting of the White Base and
its crew.
16h Autonomous Corps.: The name of the corps. consisting of the Thoroughbred
and its crew.
A Baoa Que: A Zeon asteroid fortress founded not too far from the Zeon
homeland of Side 3. This is one of the most heavily armed fortresses and is
the Zeon's last line of defense.
Ace: The best of the best of pilots. You'll be doing battle with various aces
during the game.
Examples: Johnny Ridden, Shin Matsunaga, Cima Garahau
Anaheim Electronics: An independent group formed in the former Zeon bases of
Granada and Von Braun. This independent Mobile Suit contracting company
caters to anyone who pays the right price.
Antarctic Treaty: A treaty agreed upon by the Earth Federal Forces and
the Principality of Zeon in which NBC (Nuclear, Biological, and Chemical)
warfare was banned as well as colony drops.
Belfast: A city in Northern Ireland where the Earth Federal Forces have a
huge base stationed. It is located very close to the water-front.
Bits: A type of weapon that can only be controlled via psycommu system by a
Newtype pilot. A "bit" is a drone that can fly separately and usually carries
a beam cannon of its own. The Elemth is armed with these.
Earth Federation: The ruling Earth government that governs the entire solar
system. Though corrupt, it could said they are the lesser of the two "evils".
Earth Federation Space Forces: The Earth Federal Forces space fleets.
Earthnoid: A person who lives on Earth.
Flanagan Institute: A research institute sponsored by the Principality of
Zeon that is to recruit and research Newtypes and their abilities as well
as help develop Newtype Mobile Suits and Mobile Armors.
Granada: A city that is located on the dark side of the moon. There is
also stationed one of the largest Zeon bases which is under the
control of Kycilia Zabi. After the One Year War ends and Anaheim
Electronics is formed, Granada becomes one of the two main company
areas for the contracting company.
"Grunt": A grunt suit is usually one of the weaker, mass production suits.
Gundam: The "Gundam" is the final Earth Federation prototype that is
powerful when it comes to strength, speed, maneuverability, and defense. The
Gundam prototype is the top of the line and is the first Mobile Suit to use beam
weaponry. Later on in the Universal Century timeline, many different types
of Gundam upgrades are created, as any Mobile Suit labeled as a Gundam is a
Mobile Suit with some of the most superior technology.
Gundam Development Project: A project initiated by Anaheim Elecronics that
was to build a new set of prototype Gundams for the Earth Federation. Among
these included the RX-78GP01 Gundam Zephyranthes, RX-78GP02A Gundam Physalis,
RX-78GP03S Stamen and GP03D Orchis, and the RX-78GP04G Gundam Gerbera (which
was later modified into the AGX-04 Gerbera Tetra).
I-Field: An I-Field is a special force field that can be carried by a
Mobile Weapon that nullifies incoming beam attacks. Since I-Field
generators are large and use a lot of energy, it's usually only used
by Mobile Armors. In the game, an I-Field nullifies incoming beam
attacks from all Mobile Suits. However, large beam attacks from
battleships and Mobile Suits are only weakened to an extent.
Jaburo: The Earth Federal Forces headquarters in South America. Jaburo
is the command center for the Federal Forces.
Kompei Island: See Solomon.
Luna II: Formerly the asteroid mining base Juno, Luna II is set up
as a Federation space base.
Lunarian: A person who lives on the moon.
Mass Production: A mass production suit is usually a suit that is
created in very large quantities for entire fleets. An example is
the Zaku or the GM. They're usually cheap and easy to manufacture.
However, in comparison to up and coming suits, they're fairly weak.
Minosvky Craft: A powerful device that incorporated Minovsky Particles
that allows very large objects (such as Mobile Suits, Mobile Armors, and
various battleships) to fly. It also gives various battleships the
ability to enter and escape the atmosphere.
Minovsky Particle: A new particle discovered in the mid-UC era. This new
particle could be harnessed as a new type of jamming device that could
render various radar technology useless, which in turn, made some old
technology obsolete. The Minovsky Particle lead to a few other various
upgrades in technology, one among them was the Mega Particle and other beam
weapons, as well as the Mobile Suit.
Mobile Armor: After the creation of Mobile Suits, Mobile Armors began
to be developed. Mobile Armors are large and not humanoid and usually
carry many heavy weapons. Mobile Armors usually carry heavy generators,
allowing them to use their powerful weapons and fly at fast speeds.
Different Mobile Armors have different capabilities and uses.
MA: Acronym for "Mobile Armor".
Mobile Suit: A Mobile Suit is a humanoid mecha weapon used to fight
wars during this era. They're armed with a variety of weapons and
different Mobile Suits have different capabilities and uses.
MS: Acronym for "Mobile Suit".
Newtype: A human who over time developed psychic powers from living
in space. It's the next stage of human evolution. A Newtype's enhanced
senses and sensitivity make them excellent pilots. Newtypes also have
enhanced empathy and telepathy in which they can understands others
better and can talk to people over long distances. Only Newtypes can
use Newtype weapons, such as bits.
Odessa: A huge mining base in Europe that the Zeons had conquered during
their drop on Earth. It is said to have an "unlimited" supply of
resources.
Odessa Day: General Revil's operation in order to capture Odessa.
Oldtype: A non-Newtype.
Operation Star One: General Revil's operation where the Earth Federal
Forces fleet would attack A Baoa Que in an attempt to end the war.
Operation Stardust: A plan initiated by the Delaz Fleet. This plan,
begun by Aguille Delaz, was to revive the Principality of Zeon.
One Year War: The conflict started by the Principality of Zeon with
their attacks on the Federation beginning on Janurary 3rd, 0079. The
Zeon's goal of the war was to successfully declare independence and
defeat the Earth Federation. It lasts until the end of the year, and a
treaty is signed January 1st, 0080.
Pegasus class: A new type of battleship that's line had begun with the
White Base brought to Side 7 to pick up the prototype V Project Mobile
Suits.
Principality of Zeon: The Zeon Duchy was formed after Degwin Sodo Zabi
took over Side 3 as its ruler. The Principality of Zeon is a military
dictatorship that declared their independence from the Earth Federation
on January 3rd, 0079.
Side: A "Side" is a cluster of 40 to 80 colonies formed. There are 7 sides
in all.
Solar Ray: The Principality of Zeon's gigantic weapon that uses the sunlight
to charge its destructive cannon.
Solar System: A large collection of mirrors built by the Federation used to
reflect the sunlight as a powerful weapon. It was used in the Battle of Solomon.
Solar System II: A new collection of mirrors built by the Federation to
harness the sun's light as a weapon. It was used in UC 0083 under the command
of Major Bosque Ohm.
Solomon: An asteroid fortress built by the Zeon. It is one of the Zeon's
biggest and most important bases and is under the command of Vice Admiral
Dozle Zabi. Upon its capture by the Earth Federation after the Battle of
Solomon, it was renamed Kompei Island.
Space colony: The space colonies are all large, metal cylinders approximately
20 miles in length and 4 miles in diameter, they are humanity's new home
that attempts to simulate life living on Earth. They are self-sufficient
in many ways.
Spacenoid: A person who lives in space.
Texas Colony: Texas Colony is an abandoned colony located in the ruins of
Side 5. It was at one point a colony for agriculture and livestock, however,
after being damaged at the beginning of the war, it was abandoned. Since
then, it has become a barren desert.
Trojan Horse: A Zeon nickname for the White Base.
Universal Century: A new calendar used to replace the old AD calendar.
This was undertaken when humanity began to build space colonies.
Von Braun: A city on the moon. After the One Year War ends and Anaheim
Electronics is formed, Von Braun becomes one of the two main company
areas for the contracting company.
V Project: Also called "Operation V" or the "RX Project", the V Project was
the name of the project to build prototype Mobile Suits for the Earth
Federation. This resulted in the creation of the Guntank, Guncannon,
and the Gundam, as well as the Pegasus class carriers.
Wire-Guided Weapons: Weapons placements that are connected to their
base by wires. These usually have beam cannons mounted onto them. They
can only be controlled by Newtypes.
White Base: One of the first Pegasus class battleships to have been
created. The White Base set out to Side 7 under the command of Paolo
Cassius and was to pick up the Earth Federation prototypes. Upon doing
so, Paolo Cassius was killed during the Zeon's attacks.
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2. Game Play
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2-1. Controls:
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Movement:
Route Tube Battle Sphere
Up Ascend Move Forward
Down Descend Move Backward
Right Shift Right Shift Right
Left Shift Left Shift Left
R1 --- Ascend
R2 --- Descend
Left Stick Same as the directional buttons
Right Stick Change targets
Combat Movement:
Square Main weapon: Hold down the square button to
Multi-lock-on
Circle Sub-Weapon
Triangle Hand-to-hand combat
X Thruster: Press the X Button twice to execute an
emergency roll
L1 Activate Lock-On/Select Target
L2 Toggle Lock-on function ON/OFF
R1 + R2 Prepare Special Attack (Press Square to execute)
START Button Pause Game
SELECT Button Request Support
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2-2. Title Menu
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You have various options on the title menu:
( ) White Base: Take control of the struggle of Amuro Ray and the RX-78-2 Gundam
through the latter part of the One Year War in your fight to end the war against
the Principality of Zeon. Choose either to play a New Game, Continue from where you
last saved, or play through three Tutorials. Later on, you will be able to either
choose between playing "TV Mode" or "Movie Mode" of New Game.
( ) Thoroughbred: Play as the 16th Autonomous Corps. and its new pilot, Ford
Romfellow, pilot of the RX-78-5 Gundam Unit 5. You can choose either to play a
New Game or Continue from where you last saved.
( ) Ace Pilot: Experience the fierce battles of the ace pilots from both sides.
-Char Aznable: The battles of Zeon's Red Comet, Char Aznable.
-Black Tri-Stars: The battles of the Black Tri-Stars, Gaia, Ortega, and Mash.
-Johnny Ridden: The battles of the Crimson Lightning, Johnny Ridden
-Shin Matsunaga: A tale of heroism of the Solomon's White Wolf.
-Yuu Kajima: The battles of Yuu Kajima, the man trifled by the EXAM system and
feared as the Blue Death.
-Kou Uraki: The battles of Kou Uraki, the Federation's test pilot and called the
Unknown Ace.
-Anaval Gato: The battle to the death of Anavel Gato, the Nightmare of Solomon.
-Cima Garahau: The life of the sorrowful war victim, Cima Garahau.
( ) Mission: Train your own pilot by selecting eight combat missions. You can
choose a New Game or choose to Resume the battles of the previous pilot you created
if you saved.
( ) Versus: 1 Player and 2 Player (1-3 man team formation) versus mode.
Characters from Mission Modes can also be used.
( ) Record: View your best records from the White Base, Thoroughbred, and
Ace Pilot missions.
( ) Gallery: View units, watch movies, and listen to BGM.
-Unit Viewer: You may look at earned units here. (See Mobile Suits section)
-Movie Viewer: List of movies in the game:
White Base:
Opening Movie
Universal Century 0079
Return to Space
Conscon's Assault
A Fateful Encounter
White Mobile Suit
Side 6
Battle for Solomon
Solar-System
Terror of Big Zam
Sleggar's Attack
Dozle's Last Stand
Control of Solomon
Texas Colony
The Duel in Texas
Char and Sayla
Newtype
Magnet Coating
Operation Star-One
Lalah's Elmeth
Lalah's Death
A Cosmic Glow
Space Fortress: A Baoa Que
Zeong Launching
Last Shooting
Escape
Battle with Nightmare
Doroa's Retreat
Terror of Big Zam (B)
Sleggar's Attack (B)
Lalah's death (B)
Thoroughbred:
Signal of War
16th Autonomous Corps.
Flash that Splits Space
Great Gamble
Path to Peace
A Cosmic Glow
Price for Peace
Battlefield of Solomon
Final Battle at A Baoa Que
Lost
Ace Pilot:
With Shining Blue Fire
Bombardment of Sea of Runga
Conspiracy Sector
Gundam Clashing
Point of No Return
Solar System II
The End of Stardust
Nightmare of Solomon
Retreat of Disgrace
Return of the Nightmare of Solomon
The End of the Nightmare
Mayfly of Space
Scheme
When the Mayfly Flies . . .
Fleeting Mayfly
Red Comet
Entangled Red and White
Artesia
Zeon's Dying Wish
Capture of Revil
Golden Years
Jet Stream
Crimson Lightning
Smolder
Hero
Chimera Corps.
Crimson Afterglow
Battle of Loum
Warrior
White Wolf of Solomon
Retreat to Victory
Howl of Space
Pursuit of EXAM
The Judged
BGM Player:
List 1: List 2:
White Base to the Moon The Lightning 16th Autonomous Corps.
The White One Thoroughbred
Reunion with Father G04 Assault
Zeon Drawing Near Striking G05
Great Battlefield Where the Battle Heads
Sortie End of One Year War
The Fateful Rise from the Ashes
The Beginning Sharp Fangs
Long Sleep (First Half) Combat Formations
Long Sleep (Second Half) Scar of War
Gundam Rising Approach March
Fear of Battle Realization
The Gallant Char Heat
Gundam in Danger Run Wild
Encounter Shot of Honor
Rising Operation Stardust Blade
Feint Operation Raid
Guerilla War Forced March
Full Burner Dark Night Does Not Pass
Solar-System II Endless Battle
Evergreen
( ) Option: Change settings, save, and load files.
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2-3. Playing Encounters in Space
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There are two modes during battle: Route Tube and the Battle Sphere.
Route Tube: Movement to the mission area is mainly done in Route Tube mode,
in which the unit will automatically fly in a predetermined path. In this
mode, use the directional buttons of left analog to orient the unit. Press
the directional buttons or move the left analog stick to move.
Battle Sphere: Once you enter the Battle Sphere mode, you can move freely in
all directions. Press the directional buttons or move the left analog stick
up to move forwards, down to move backwards, and right or left to roll the
unit in that direction. Press R1 to ascend and R2 to descend. Use the thrusters
in combination with these to continue to move in a particular direction.
In combat, you have various weapons and abilites:
Main Weapon: Your main weapon. Press the Square button to attack. Hold down on
the button to multi-lock-on to multiple enemies. You will not run out of
ammo when multi locking, however, you will be very vulnerable while multi-locking.
If you run out of ammo, the weapon will take some time to reload.
Sub-Weapon: Your secondary weapon. Press the Circle button to attack if your
unit is equipped with on. If you run out of ammo, the weapon will take some
time to reload.
Melee Weapon: Your hand-to-hand combat weapon. Press the Triangle button to
attack with this weapon if your unit is equipped with one. This weapon is
only effective if you are attacking your enemy at close range. If you are not
directly in front of the enemy, your unit will thrust towards the enemy
if you hold down the Triangle button. Press the Triangle button repeatedly
to do a combo.
Special Attack: Units are equipped with a Special Attack. To execute a unit's
Special Attack, after at least one special gauge is filled, hold down R1 and R2
to prepare the attack and hit the Triangle button to fire. Some units have 3-Bar
Special attacks which can be executed if the unit has 3 Special Gauges filled.
Support: During battles, some pilots may offer some support for you. You
will see this if it says "SUPPORT" on the right side of your screen.
Press the Select button to accept the Support. If you do not request for
support and the indicator on the right side of your screen vanishes, you will
no longer be able to request for support.
Special Actions: In certain missions, special actions such as "grasp" and "land"
may be available. These can be performed by locking onto a target with a
yellow action cursor on it and then pressing the square button.
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2-4. Helpful Tips
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-Multi lock-on, multi lock-on, multi lock-on, multi lock-on . . . if you can't
learn how to do this, you won't be getting many S Ranks at all. You NEED TO LEARN
how to utilize multiple lock-ons.
-Take out the expendable parts of the battleships. Sure, it takes more time, but
over time you'll learn how to do this much more efficiently and quickly. Multi
lock-on to the battleships to target all of its parts in attempts to destroy them
as well as attack the battleship. It's very easy to do this on Musai and Chivvay.
-Don't run into invisible walls. ^^
-If you attack with your melee (hand-to-hand combat weapon) and after finishing
a three hit combo, if your enemy is still alive, IMMEDIATELY emergency roll
away from them. The enemy can immedately counterattack after you've finished
your combo, so getting away and preparing your counteroffensive relies on
that you can get away and plan your next attack.
-In versus mode, be wary when choosing which Mobile Suit to use. Sure, Tallgeese
III has immense power flying out of the wazoo, but, it's high cost makes it
so that it can be immensely useless if its destroyed. A formidable team should
include a team of good pilots in MS that equal up to 300 that will be able
to pull off the job decently.
-Some Mobile Suits can fire their vulcans while using their melee weapon. Use
this to your advantage.
-After a battleship explodes, shoot at it a few more times after destroying
it, and it will sometimes explode again. This will throw you a few extra points.
-Use a pilot's skills to your advantage. Take for instance, Sayla Mass. She
only has average stats. But, the fact she has the Fighter Pilot ability makes
her a formidable candidate for something along the lines of the G-Armor.
-When strafing away from attack, try to always move to the right rather than
the left. The reason this is a much better choice is because almost all MS
have their shield on their left hand, so if you move to the right and you get
hit, the chance that the shield will take the hit is higher.
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3. Mobile Suit and Pilot Stats
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3-1. Mobile Suits:
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Name: Name of Unit
Series: Series of Origin
Cost: Cost of unit in Versus Mode
Main Weapon:
Sub-Weapon:
Melee Weapon:
Special Attack:
Notes:
Notes:
-Note that many MS in Versus mode as well as in Mission mode will have a variety
of main weapons to choose from to use in battle.
-Also note that I have many of the Mobile Suit's Special Attack labeled as "Ace
Marksmanship". This means that the unit fires a powerful concentrated shot or
amount of shots or the same type of shot as their main weapon that is far more
powerful.
-Note that some Mobile Suit have a "Full Fire" attack as its Special Attack. This
may be an attack that uses multiple weapons of its own and fires them at the
enemy all at once.
-Some units have a "3-Gauge Special Attack". This is a Special Attack that
can be used once all three special gauges have been filled.
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Earth Federal Space Forces:
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Name: RB-79 Ball
Series: Mobile Suit Gundam
Cost: 15
Main Weapon: Low Recoil Cannon
Sub-Weapon: None
Melee Weapon: Claws
Special Attack: Ace Marksmanship
Notes: A combat pod developed to support the GM, the RB-79 is equippeed with a
low recoil cannon on a top mounted turret. It was heavily used in the Battle of
Solomon and A Baoa Que for medium and long-range fire support.
Name: RB-79K Ball
Series: Mobile Suit Gundam: The 08th MS Team
Cost: 13
Main Weapon: Twin Low Recoil Cannon
Sub-Weapon: None
Melee Weapon: Claws
Special Attack: Ace Marksmanship
Notes: A variant of the RB-79 Ball, the RB-79K's manipulator design has been
redesigned, and it is equipped with two cannons. This model was deployed near the
end of the One Year War.
Name: RGM-79 GM
Cost: 30
Series: Mobile Suit Gundam
Main Weapon: Beam Spray Gun
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: A Federation mass-produced Mobile Suit, the RGM-79's design was based on the
RX-78-2 Gundam, but cost-cutting measures forced a reduction of features. It was
extensively used in the Battle of Solomon and A Baoa Que.
Name: RX-75 Guntank
Series: Mobile Suit Gundam
Cost: 40
Main Weapon: 180mm Cannons
Sub-Weapon: Missile Launchers
Melee Weapon: Tackle
Special Attack: Full Fire
Notes: More like a tank than a Mobile Suit, the RX-75 was the first Mobile Suit developed
under the RX Project. Equipped with 180mm cannons on its shoulder and quadrouple missile
launchers in its arms, it proved effective for long-range and fire support.
Name: RGM-79GS GM Command
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 50
Main Weapon: GM Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: A later production version of the GM, this model was designed for improved basic
performance. The GM Command is very different externally due to an upgraded armor design.
Introduced late in the One Year War, only a few RGM-79GS were produced.
Name: RGC-83 GM Cannon II
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 70
Main Weapon: GM Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Beam Cannons
Notes: A medium-range support Mobile Suit developed after the One Year War, the RGC-93
boasts high offensive and defensive capabilities thanks to the two beam cannons on its
shoulders and its Chobham armor construction. Two unit were assigned to the Albion during
the Delaz Conflict.
Name: RX-77-2 Guncannon
Series: Mobile Suit Gundam
Cost: 60
Main Weapon: Custom Beam Rifle (Guncannon)
Sub-Weapon: Vulcans
Melee Weapon: Fight
Special Attack: 240mm Cannons
Notes: The second Mobile Suit developed under the RX Project, the RX-77-2 proved effective
for medium-range support thanks to its 240mm cannon and beam rifle. Designed for bombardment,
it has heavy defensive power by poor mobility.
Name: RGM-79SP GM Sniper II
Series: Side Story: Rise from the Ashes
Cost: 65
Main Weapon: Sniper Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Based off the RGM-79GS GM Command suit, this Mobile Suit's head visor houses a high
magnification optical camera and a laser sensor for sniper attacks. Designed for increased
overall performance, the RGM-79SP uses Luna Titanium alloy for some armor sections, and is
equipped with high performance thrusters.
Name: RGM-79N GM Custom
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 70
Main Weapon: GM Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: A high performance GM developed under the Federation Forces Reconstruction Plan after
the One Year War, the GM-79N incorporated technology from the RX-78NT-1 Alex. Designed for
increased basic performance and extraordinary versatility, only a few units were produces,
and these were primarily designed for ace pilots.
Name: RX-79BD-3 Gundam Blue Destiny Unit 3
Series: Side Story: Blue Destiny
Cost: 90
Main Weapon: Beam Rifle Blue 3
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Chest Missiles
3-Gauge Special: Using the special when armed with 3 bars will allow the BD3 to
go into "EXAM Mode". The special bar will no longer continue to charge after this.
Notes: Based on the RX-79 Ground Combat Gundam, this Mobile Suit simulates Newtype capabilities
and boasts tremendous fighting strength once the equipped EXAM system is activated. The RX-79BD-3
was piloted by Ensign Yuu Kajima and battled the stolen Blue Destiny Unit 2.
Name: RX-78-2 Gundam
Series: Mobile Suit Gundam
Cost: 100
Main Weapon: Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Hyper Bazookas
Notes: The third Mobile Suit developed under the RX Project, the RX-78-2 boasts overwhelming
combat performance thanks to its Luna Titanium alloy armor and adoption of beam weapons as
standard equipment. Piloted by Ensign Amuro Ray and dreaded by the Zeon forces as the "White
Devil", it tallied an impressive string of victories.
Name: RX-78-3 Gundam G-3
Series: Mobile Suit Gundam (Novels)
Cost: 110
Main Weapon: Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Hyper Bazookas
Notes: Slightly damaged by the Zeon attack on Side 7, this Gundam unit was later sent to Luna II
and was used as a testbed for the Magnet Coating process. Its gray color scheme is a distinctive
feature.
Name: FA-78-1 Full Armor Gundam
Series: MSX
Cost: 120
Main Weapon: Double Barrel Beam Gun
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Rocket Cannon
Notes: A Gundam equipped with sumpplemental weapons system, the FA-78-1 is covered with extra armor
and is armed with a swiveling rocket cannon and twin-barrel beam rifle. Designed for increased
overall performance, it is equipped with supplemental thrusters to compensate for its extra mass.
Name: RX-78-4 Gundam Unit 4
Series: Space, to the End of a Flash
Cost: 120
Main Weapon: Hyper Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Mega Beam Launcher
Notes: Also known as the G04, this improved space Mobile Suit based on the Gundam has 40% higher
mobility and is capable of using more powerful weapons. It was assigned to the Thoroughbred and
piloted by Lieutenant JG Luce Kassel.
Name: RX-78-4[Bst] Gundam Unit 4 Booster
Series: Space, to the End of a Flash
Cost: 130
Main Weapon: Hyper Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Mega Beam Launcher
Notes: With even higher mobility than the Gundam Unit 04, the RX-78-4[Bst] is quipped with
composite tanks which integrate propellant tanks and thrusters. When armed with its mega
beam launcher, it also carries an energy unit pack.
Name: RX-78-5 Gundam Unit 5
Series: Space, to the End of a Flash
Cost: 120
Main Weapon: Hyper Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Gattling Gun
Notes: Also known as the G05, the RX-78-5 was developed at the same time as the Gundam Unit 4.
Despite being the G04's "brother", it has a lower generator output since it was not meant to be
equipped with large beam weapons. It was assigned to the Thoroughbred and piloted by Lietuenant
JG Ford Romfwllow.
Name: RX-78-5[Bst] Gundam Unit 5 Booster
Series: Space, to the End of a Flash
Cost: 130
Main Weapon: Hyper Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Gattling Gun
Notes: With higher mobility than the Gundam Unit 5, the RX-78-5[Bst] is equipped with composite
tank units which integrate propellant tanks and thrusters It is also equipped with a Giant
Gattling designed especially for the G05.
Name: RX-78NT-1 Gundam Alex
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 130
Main Weapon: Custom Beam Rifle (Alex)
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Developed for Newtype pilots, the RX-78NT-1 Mobile Suit was especially tuned for use by Ensign
Amuro Ray. It was designed for increased mobility, and its responsiveness was improved thanks to the
Magnet Coating process. It was also the first Mobile Suit to utilize the paranormic cockpit display.
Name: RX-78GP03S Gundam Dendrobium Stamen
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 140
Main Weapon: Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: This Mobile Suit comonent of the Gundam Prototype Unit 3 was created
by the Gundam Development Project. Serving as the control unit of the armed
base Orchis, it is also impressive as a stand-alone unit. It achieves high
mobility by coordinating the movements of its tail binders with those of
its arms and legs.
Name: RX-78GP01fb Gundam Zephyranthes Full Vernien
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 150
Main Weapon: Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Developed under the Gundam Development Project, the RX-78GP01 is
the space version of the Gundam Prototype Unit 1. This Mobile Suit boasts
overwhelming mobility and Mobility, thanks to its Universal
Name: RX-78GP04G Gundam Gerbera
Series: Gihren's Greed
Cost: 150
Main Weapon: GP Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: The RX-78GP04G assault Mobile Suit was to have been the Gundam Prototype Unit 4
under the Gundam Development Project. The Gerbera Tetra, which was handed to Commander
Cima Garahau in a backroom deal, is a modified form of this unit.
Name: Public
Series: Mobile Suit Gundam
Cost: 10
Main Weapon: Machinegun
Sub-Weapon: None
Melee Weapon: None
Special Attack: Missiles
Notes: A Federation Forces space assault ship, It carries two missiles on its underside.
These are loaded with beam scattering particles, which were used to create beam
interference fields during the Battle of Solomon.
Name: FF-X7 Core Fighter
Series: Mobile Suit Gundam
Cost: 5
Main Weapon: Machinegun
Sub-Weapon: Missile Launcher
Melee Weapon: None
Special Attack: None
Notes: This fighter jet, developed as part of the RX Project, serves as
the cockpit of the Gundam, Guncannon, and Guntank. Though it is small,
the RR-X7 is a versatile high-performance unit which can be used both in
space and in Earth's atmosphere.
Name: FF-S3 Saberfish
Series: Mobile Suit Gundam
Cost: 10
Main Weapon: Machine Guns
Sub-Weapon: Missile Launchers
Melee Weapon: None
Special Attack: Full Fire
Notes: A Federation Forces aerospace fighter, the FF-S3 has both space
and high altitude combat capabilities. Using chemical rocket engines for
attitude control in space, it is also equipped with four 25mm machineguns,
and four built-in triple missile launchers.
Name: FF-XII-Fb Core Fighter II
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 5
Main Weapon: Beam Guns
Sub-Weapon: None
Melee Weapon: None
Special Attack: None
Notes: A space fighter which forms the cockpit and back pack of the
Zephyranthes Full Vernian, the FF-X7II-Fb boasts high mobility thanks to
its Universal Boost Pods. It is armed with beam guns on each side which
serve as beam sabers when in Mobile Suit form.
Name: G-Fighter
Series: Mobile Suit Gundam
Cost: 50
Main Weapon: Mega Particle Cannons
Sub-Weapons: Missile Launcher
Melee Weapon: None
Special Attack: Ace Marksmanship
Notes: The docked form of G-Parts A and B, which serve as support devices
for the Gundam, the G-Fighter is equipped with two mega particle cannons,
making it an excellent support fighter.
Name: FF-X7Bst Core Booster
Series: Mobile Suit Gundam
Cost: 45
Main Weapon: Beam Guns
Sub-Weapon: Machineguns
Melee Weapon: None
Special Attack: Ace Marksmanship
Notes: This modified FF-X7 is equipped with a combination booster and weapons
unit, which compensate for the Core Fighter's low offensive power and limited
flight range. It can be used both in space and in Earth's atmosphere, and is
equipped with two beam cannons equivalent in power to a beam rifle.
Name: G-Armor
Series: Mobile Suit Gundam
Cost: 150
Main Weapon: Mega Particle Cannons
Sub-Weapon: Missile Launcher
Melee Weapon: None
Special Attack: Ace Marksmanship
Notes: The G-Armor is a long-range heavy bomber formed by combining the Gundam
with the G-Parts. This is the most typical configuration of the G-Parts,
whose main purpose is to enhance the Gundam's armor and mobility.
Name: RX-78GP03 Gundam Dendrobium Orchis
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 250
Main Weapon: Mega Cannon
Sub-Weapon: Folding Bazooka
Melee Weapon: Large Beam Saber
Special Attack: Micromissile Pod
Notes: Gundam Prototype Unit 3 was developed under the Gundam Development
Project. It is comprised of the Mobile Suit Stamen, and the armed base Orchis,
the latter of which is armed with a mega beam cannon, large beam sabers, and
an I-Field Generator.
*Note that when the Dendrobium executes a multiple lock-on, it will fire multiple
shots with its folding bazooka, not the Mega Cannon.
-----------------------------------------------------------
Zeon:
-----------------------------------------------------------
Name: MS-05A Zaku I
Series: Mobile Suit Gundam
Cost: 20
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: The MS-05A was the first Mobile Suit sent into combat by the
Zeon forces. However, by the start of the One Year War, deployment of
the Zaku II was under way, replacing the Zaku I on the front lines.
Name: MS-05B (TRI) Zaku I Black Tri-Stars Custom
Series: Gihren's Greed
Cost: 30
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: The Black Tri-Stars team of Gaia, Ortega, and Mash used the custom
unit MS-05B. The units were repainted in custom colors when the Black Tri-Stars
were instructing new soldiers in the Mobile Training Battalion.
Name: MS-O6F Zaku II
Series: Mobile Suit Gundam
Cost: 25
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: An improved Mobile Suit based on the Zaku I, the MS-06F Zaku II is the
archetypal Mobile Suit, produced in greater number than any other used by
Zeon forces.
Name: MS-06S (TRI) Zaku II Black Tri-Stars Custom
Series: MSV
Cost: 35
Main Weapon: Zaku Machine Gun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Piloted by the Black Tri-Stars after the Battle of Loum, the MS-06S (TRI) is
a high performance model designed for reduced weight and increased thrust. Their
black and purple personal colors are said to have been introduced with these units.
Name: MS-06S (CA) Zaku II Char Aznable Custom
Series: Mobile Suit Gundam
Cost: 40
Main Weapon: Zaku Bazooka
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Feared by the Earth Federation Forces, the MS-06S (CA) was piloted by
Lieutenant Commander Char Aznable, also known as the "Red Comet". This customized
unit features 305 higher thrust and three times the speed of a regular Zaku II.
Name: MS-06F (JR) Zaku II Johnny Ridden Custom
Series: MSV
Cost: 35
Main Weapon: Zaku Machine Gun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Piloted by Johnny Ridden, the "Crimson Lightning", who was promoted to
Lieutenant based on his accomplishments in the Battle of Loum, the MS-06F (JR)
is a customized version of the standard Zaku II.
Name: MS-06F (SM) Zaku II Shin Matsunaga Custom
Series: MSV
Cost: 35
Main Weapon: Zaku Machine Gun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: A customized version of the Zaku II used by Shin Matsunaga, the MS-06F
(SM) features white coloration on its head and spike armor. Matsunaga came to
be known as the "White Wolf" from his exploits in this unit.
Name: MS-06F (DZ) Zaku II Dozle Zabi Custom
Series: MSV
Cost: 40
Main Weapon: Zaku Machine Gun
Sub-Weapon: Cracker Grenade
Melee Weapon: Large Heat Hawk
Special Attack: Ace Marksmanship
Notes: The custom unit of Vice Admiral Dozle Zabi, commander of Zeon's Space
Attack Force, the MS-06F (DZ) features spike armor on both its soulders, and
a large heat hawk. Dozle's battlefield inspection in this unit are reported
to have inspired the troops.
Name: MS-21C Dra-C
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 20
Main Weapon: Vulcan Gun
Sub-Weapon: None
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: An assault Mobile Suit developed by the Delaz Fleet after the end of the
One Year War, the MS-31C was designed with heavy emphasis on space mobility. Using
parts from the Zaku II (F-2 Type) and the Gattle space fighter, it is equipped with
a 40mm vulcan in its right arm and a beam saber on its left.
Name: MS-06F-2 Zaku II (F-2 Type)
Series: MSV
Cost: 35
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: An improved later production model of the Zaku II, the MS-06F-2 was
designed for greater mobility with increased output and reduced weight. It was
also used in the Delaz Conflict of UC 0083.
Name: MS-06FZ Zaku II FZ
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 40
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: The MS-06FZ is the final model of the Zaku II, produced in small
numbers at the end of the One Year War under the United Maintenance Plan.
It was designed for greater thrust, but its accordingly increased propellant
consumption reduced its available combat time by almost half.
Name: MS-06FZ (HELM) Zaku II FZ (Fritz Helm)
Series: MSV
Cost: 40
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: A Zaku II FZ with reinforced armor in its head, its performance is
the same as that of a regular Zaku II FZ. This is believed to be a modification
performed at its deployment site.
Name: MS-06R-1 (SM) Zaku II High Mobility Type Shin Matsunaga Custom
Series: MSV
Cost: 50
Main Wearpon: Large Bazooka
Sub-Weapon:
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: The custom unit of Lieutenant Shin Matsunaga, the MS-06R-1 (SM) unit
was based on the earliest R-1 version of the Zaku II High Mobility Type,
and customized to Matsunaga's abilities. This is the unit that immortalized
the name of the "White Wolf" with its exploits in the Solomon region.
Name: MS-06F-1A (TRI) Zaku II High Mobility Type Black Tri-Star Custom
Series: MSV
Cost: 50
Main Weapon: Zaku Bazooka
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Tuned to their abilities, the MS-07R-1A is the custom unit of the
Black Tri-Stars team led by Lieutenant Gaia. When using these Mobile Suits,
the team was said to have a combat strength equivalent to that of an entire
division.
Name: MS-06R-1 Zaku II High Mobility Type
Series: MSV
Cost: 40
Main Weapon: Zaku Machinegun
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Developed for increased space mobility, the MS-06R-1 is a Mobile Suit
based on the Zaku II, its distinctive external are the sub-thrusters in its
legs and its large backpack. Only a few were produces, most of which were
assigned to ace pilots.
Name: MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom
Series: MSV
Cost: 60
Main Weapon: Large Bazooka
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: Piloted by Johnny Ridden, the "Crimson Lightning", this customized
unit is one of only four R-2 model Zaku II High Mobility Types produced and
is tailored to Ridden's abilities.
Name: MS-06R-2 Zaku II (R-2 Type)
Series: MSV
Cost: 50
Main Weapon: Zaku Bazooka
Sub-Weapon: Cracker Grenade
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: An improved model of the Zaku II High Mobility Type, the MS-06R-2
has increased output, different armor materials, and many other changes.
Its distinctive external feature is the extra armor on its legs. Thanks to
its high performance, it was called "a Gelgoog with a Zaku skin".
Name: MS-09R Rick Dom
Series: Mobile Suit Gundam
Cost: 50
Main Weapon: Giant Bazooka
Sub-Weapon: Scattering Beam Flash
Melee Weapon: Heat Saber
Special Attack: Ace Marksmanship
Notes: With thermonuclear rocket engines housed in its legs instead of jet engines,
the MS-09R is a Dom adopted for space combat. It succeeded the Zaku II as Zeon's
standard Mobile Suit, until the Gelgoog was mass-produced.
Name: MS-09R (AG) Rick Dom Anavel Gato Custom
Series: MSV
Cost: 60
Main Weapon: Beam Bazooka
Sub-Weapon: Scattering Beam Flash
Melee Weapon: Heat Saber
Special Attack: Ace Marksmanship
Notes: Piloted by Lieutenant Anavel Gato, the "Nightmare of Solomon", the MS-09R (AG)
was customized with delicate adjustments and possesses higher performance than a regular
Rick Dom. It is equipped with a beam bazooka of great destructive power.
Name: MS-09R-2 Rick Dom II
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 60
Main Weapon: Giant Bazooka
Sub-Weapon: Scattering Beam Flash
Melee Weapon: Heat Saber
Special Attack: Ace Marksmanship
Notes: An improved model of the Rick Dom produced under the United Maintenance Plan,
the MS-09R-2 was designed for increased mobility and extended operating time. Since
it was developed near the end of the One Year War, few were produced, but it saw
action in the Delaz Conflict.
Name: YMS-15 Gyan
Series: Mobile Suit Gundam
Cost: 80
Main Weapon: Shield Missiles
Sub-Weapon: Mines
Melee Weapon: Beam Sword
Special Attack: Full Fire
Notes: The YMS-15 prototype Mobile Suit was developed with heavy emphasis on close
combat against other Mobile Suits, After it was rejected as the next generation Mobile
Suit in favor of the Gelgoog, the prototype was piloted by Captain M'Quve.
Name: MS-14A Gelgoog
Series: Mobile Suit Gundam
Cost: 90
Main Weapon: Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Naginata
Special Attack: Ace Marksmanship
Notes: Zeon's new mass-produced all-purpose Mobile Suit, the MS-14Aappeared near the
end of the One Year War, its mobility and Mobility were extraordinary for a mass
produced model. It was the first mass-produced Zeon Mobile Suit to carry beam weapons as
standard equipment.
Name: MS-14S (CA) Gelgoog Commander Type Char Aznable Custom
Series: Mobile Suit Gundam
Cost: 100
Main Weapon: Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Naginata
Special Attack: Ace Marksmanship
Notes: The MS-14S (CA) was Captain Char Aznable's custom unit. One of the pre-production
models which were assigned primarily to ace pilots, its performance far surpassed that of
a standard Gelgoog.
Name: MS-14A (AG) Gelgoog Anavel Gato Custom
Series: Mobile Suit Gundam
Cost: 100
Main Weapon: Experimental Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Naginata
Special Attack: Ace Marksmanship
Notes: Equipped with a prototype beam rifle, the MS-14A was one of the pre-production
Gelgoog models. Since Lieutenant Anavel Gato received this custom unit at the very end of
the war, he used it in the battle of A Baoa Que.
Name: MS-14B (JR) Gelgoog High Mobility Type Johnny Ridden Custom
Series: MSV
Cost: 105
Main Weapon: Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Johnny Ridden, the "Crimson Lightning", was assigned this unit when he was
transferred to the "Chimera Corps" of ace pilots. The back of the Gelgoog is fitted with a
booster pack for increased speed, and its high acceleration makes it ideal for "hit and
run" tactics.
Name: MS-14F Gelgoog Marine
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 100
Main Weapon: Beam Rifle
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Ranking in high performance between the Gelgoog High Mobility Type and the Gelgoog
Jaeger, the Marine Crops MS-14F version of the Gelgoog was the main Mobile Suit used by the
Cima Fleet in the Delaz Conflict.
Name: MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 120
Main Weapon: Custom Beam Machinegun (Gelgoog Marine CMDR)
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Commander Cima Garahau piloted this MS-14Fs (CG) custom unit. As one of a handful
of Commander Types produced by officers, it boasts higher output and thrust than a regular
MS-14F. This extraordinary unit was more than a match for the Federation's latest Mobile
Suits in the Delaz Conflict.
Name: MS-14Fs Gelgoog Marine Commander Type
Series:
Cost: 110
Main Weapon: Custom Beam Machinegun (Gelgoog Marine CMDR)
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Compared to the regular MS-14F, the commander's version of the Gelgoog Marine was
designed mainly for increased output and thrust. External differences can be seen in the chest
and backpack. Only a few of these MS-14Fs units were produced.
Name: MS-11 Action Zaku
Series: MSX
Cost: 95
Main Weapon: Custom Beam Rifle (Act Zaku)
Sub-Weapon: None
Melee Weapon: Heat Hawk
Special Attack: Ace Marksmanship
Notes: A new unit developed from the Zaku II, the MS-11 has Magnet Coating applied to its
joints and demonstrates high Mobility. Its increased generator output allows it to
carry beam weapons.
Name: MS-17 Galbaldy Alpha
Series: MSX
Cost: 110
Main Weapon: Beam Rifle
Sub-Weapon: None
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: A unit derived from the YMS-15 Gyan, the MS-17 was designed for improved close
combat performance. Its exterior is a hybrid of the Gelgoog and the Gyan, because it
was meant to use the same production lines as the Gelgoog.
Name: MS-18E Kaempfer
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 85
Main Weapon: Custom Shotgun
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Bazookas
Notes: An assault Mobile Suit developed neat the end of the One Year War, the MS-18E boasts
extraordinary Mobility thanks to the attitude control verniers and high output
thrusters installed throughout its body. It is also equipped with several mount latches,
which allow it to carry a variety of weapons.
Name: MS-14JG Gelgoog Jaeger
Series: Mobile Suit Gundam 0080: War in the Pocket
Cost: 110
Main Weapon: Beam Machinegun (Gelgoog Jaeger)
Sub-Weapon: None
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: The last of the Gelgoog series, the MS-14JG was developed and produced under the
United Maintenance Plan to improve Mobile Suit production, but only a few were actually
produced. Its main design goal is increased mobility, and its performance ranks above
that of the traditional Gelgoog.
Name: MS-14JG (SM) Gelgoog Jaeger Shin Matsunaga Custom
Series: MSV
Cost: 120
Main Weapon: Beam Machinegun (Gelgoog Jaeger)
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Lieutenant Shin Matsunaga's custom unit, the MS-14JG (SM), was customized to
his combat style. It is said that the reason why he could not participate in the Battle of
Solomon is because he was called to Side 3 to receive this unit.
Name: RX-79BD-2 Gundam Blue Destiny Unit 2
Series: Side Story: Blue Destiny
Cost: 90
Main Weapon: BD2 Beam Rifle
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Full Fire
3-Gauge Special Attack: Using the special when armed with 3 bars will allow the BD2
to go into "EXAM Mode". The special bar will no longer continue to charge after this.
Notes: Based on the RX-79 Ground Combat Gundam, this Mobile Suit simulates
Newtype capabilities and boasts tremendous fighting strength once the newly equipped
EXAM system is activated. The RX-78BD-2 was stolen by Zeon special forces and piloted
by Lieutenant Nimbus Schertzen.
Name: RX-78GP02A Gundam Physalis
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 200
Main Weapon: Beam Bazooka
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
3-Gauge Special Attack: Special: Using the Special when armed with 3 bars will allow
the Physalis to use its Nuclear Bazooka. The special bar will no longer continue to charge
after this.
Notes: Developed under the Gundam Development Project for the purpose of tactical
nuclear warefare, the RX-78GP02A is equipped with an atomic bazooka nad its entire body is
treated for heat and shock resistance. It was stolen by Lieutenant Commander Anavel Gato.
Name: AGX-04 Gerbera Tetra
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 150
Main Weapon: Beam Machinegun
Sub-Weapon: Arm Gattling Gun
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Developed as Gundam Prototype Unit 4 under the Gundam Development Project, the AGX-04
is an assault Mobile Suit which was handed to Commander Cima Garahau in a backroom deal. Due
to the camaglage applied to it, it looks very different from the other Gundam models.
Name: Gattle
Series: Mobile Suit Gundam
Cost: 5
Main Weapon: Machineguns
Sub-Weapon: Missile Launchers
Melee Weapon: None
Special Attack: Full Missile Attack
Notes: A principality of Zeon high-speed space fighter/bomber, the Gattle is equipped with
large missiles, missile launchers, and vulcan cannons. It was deployed and used mostly for fortress
defense.
Name: Jicco
Series: Mobile Suit Gundam
Cost: 10
Main Weapon: Missile Launcher
Sub-Weapon: None
Melee Weapon: None
Special Attack: Ace Marksmanship
Notes: Equipped with seven missile launchers in its bow, these Jicco small assault ships were
deployed by the Zeon forces to be used mostly for fortress defense.
Name: MA-04X Zakrello
Series: Mobile Suit Gundam
Cost: 100
Main Weapon: Scattering Beam Cannon
Sub-Weapon: Missile Launchers
Melee Weapon: Heat Blades
Special Attack: Ace Marksmanship
Notes: With a unique appearance, this Zeon prototype Mobile Armor was developed for hit and run
tactics. Equipped with a scattering beam cannon in its center and heat blades on its arms, the
MA-04X boasts high thrust but poor Mobility.
Name: MA-05 Bigro
Series: Mobile Suit Gundam
Cost: 140
Main Weapon: Mega Particle Cannon
Sub-Weapon: Missile Launchers
Melee Weapon: Large Claws
Special Attack: Full Fire
Notes: Thanks to its high thrust, the Zeon MA-05 Mobile Armor excels at hit and run tactics. It
is equipped with a large mega particle cannon in its bow, eight missile launchers on its sides,
and large claws on its arms. The few units that were produced participated in the Battle of A Baoa
Que.
Name: MAN-03 Braw Bro
Series: Mobile Suit Gundam
Cost: 160
Main Weapon: Mega Particle Cannons
Sub-Weapon: None
Melee Weapon: None
Special Attack: All-Range Attack
Notes: The first Mobile Armor equipped with a psycommu system, the MAN-03 can perform a wire-guided
all-range attack by independently controlling the four mega particle cannons that detach from its
main body.
Name: MA-06 Val Varo
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 180
Main Weapon: Large Mega Particle Cannon
Sub-Weapon: Machineguns
Melee Weapon: Claws
Special Attack: Full Fire
Notes: Developed during the One Year War, the MA-06 Mobile Armor is equipped with numerous
weapons, including a large mega particle cannon and missile pods. It was concealed by Lieutenant
Kelly Layzner after the war.
Name: MAN-08 Elmeth
Series: Mobile Suit Gundam
Cost: 200
Main Weapon: Beam Cannons
Sub-Weapon: None
Melee Weapon: None
Special Attack: Bits
Notes: The MAN-08 is a Mobile Armor for Newtype pilots, controlled almost exclusively via
psycommu system. It attacks from afar using wireless psycommu-controlled attack units called
Bits. It proved highly effective in the hands of Ensign Lalah Sune, and was feared as the "Ghost
of Solomon".
Name: MSN-02 Zeong
Series: Mobile Suit Gundam
Cost: 175
Main Weapon: Finger Mega Particle Cannons
Sub-Weapon: Head Mega Particle Cannon
Melee Weapon: None
Special Attack: All-Range Attack
Notes: A Mobile Suit for Newtype pilots that was developed by the Zeon forces near the end of
the One Year War, the MSN-02 can perform an all-range attack with the wire-guided, psycommu
controlled mega particle cannons in its hands. It was piloted by Captain Char Aznable during the
Battle of A Baoa QUe, in an incomplete state.
Name: MA-08 Big Zam
Series: Mobile Suit Gundam
Cost: 230
Main Weapon: Large Mega Particle Cannon
Sub-Weapon: Scattering Beam Cannons
Melee Weapon: None
Special Attack: None
3-Gauge Special Attack: Using the special when armed with 3 bars will allow "Dozle Zabi" to
pop out and fire his machinegun. If the attack hits, the enemy can no longer use its Special
attacks.
Notes: Standing 59.6 meters tall, the MA-08 is a gigantic Mobile Armor equipped with powerful
weapons such as a large swiveling mega particle cannon and an I-Field generator that nullifies
enemy beam weapons. It was piloted by Vice Admiral Dozle Zabi in the Battle of Solomon, but was
destroyed by the Gundam.
Name: AMX-002 Neue Ziel
Series: Mobile Suit Gundam 0083: Stardust Memories
Cost: 250
Main Weapon: Mega Particle Cannons
Sub-Weapon: Missile Launchers
Melee Weapon: Wire-Guided Claws
Special Attack: Ace Marksmanship
Notes: A Mobile Armor developed by the remnants of the Principality of Zeon who escaped to Axis,
the AMX-002 can perform a pseudo all-range attack with the wired beam cannons in its arms. Equipped
with I-Field generators, it was given to the Delaz Fleet by the Axis Advance Fleet during the Delaz
Conflict.
-----------------------------------------------------------
Extra:
-----------------------------------------------------------
Name: GAT-X105 Aile Strike Gundam
Series: Mobile Suit Gundam SEED
Cost: 200
Main Weapon: Beam Rifle (Aile Strike Gundam)
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: The GAT-X105 Strike Gundam, one of the Mobile Suits secretly developed by the Earth
Alliance at Heliopolis, can be equipped with a variety of specialized Striker Packs. The Aile
Strike mode offers very high mobility, and is designed for medium- and close-range combat.
Name: GAT-X303 Aegis Gundam
Series: Mobile Suit Gundam SEED
Cost: 250
Main Weapon: Beam Rifle (Aegis Gundam)
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Of the five GAT-X series Mobile Suits developed by the Earth Alliance, the GAT-X303
is the only one that can transform. Designed to control and command the other four GAT-X units,
it was stolen by Azlan Zara of the Le Creuset Team, who became its pilot.
Name: GF13-017NJII God (Burning) Gundam
Series: Mobile Fighter G Gundam
Cost: 300
Main Weapon: Machinecannons
Sub-Weapon: Machineguns
Melee Weapon: God (Burning) Finger
Special Attack: Sekiha Tenkyoken
Notes: A Mobile Fighter developed by Neo Japane for the 13th Gundam Fight, the GF13-017NJII
is equipped with an Energy Multiplier which converts the pilot's chi into energy. Its special
attack moves include the "Exploding God Finger" ("Erupting Burning Finger") and the "Sekiha
Tenkyoken".
Name: GF13-001NHII Master Gundam
Series: Mobile Fighter G Gundam
Cost: 300
Main Weapon: Tenkyoken
Sub-Weapon: None
Melee Weapon: Darkness Finger
Special Attack: Sekiha Tenkyoken
Notes: The GF13-001NHII is the Mobile Fighter used by Master Asia, leader of the four kings
of the Devil (Dark) Gundam. Its special attack ,the "Darkness Finger", has the same destructive
power as the God (Burning) Gundam's "Exploding God Finger" ("Erupting Burning Finger").
Name: XXXG-00W0 Wing Gundam Zero Custom
Series: New Mobile Suit Report Gundam W
Cost: 300
Main Weapon: Twin Buster Rifle
Sub-Weapon: Machinecannons
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: With wings on its back giving this Mobile Suit a beautiful silhouette, this custom
XXXG-00W0 is equipped with the Zero System. This system evaluated the combat environment in
order to deliver tactical information and recommendations directly into the pilot's brain.
Name: OZ-00MS2B Tallgeese III
Series: New Mobile Suit Report Gundam W
Cost: 280
Main Weapon: Mega Cannon
Sub-Weapon: Vulcans
Melee Weapon: Beam Saber
Special Attack: Ace Marksmanship
Notes: Piloted by Zechs Merquise, aka "Preventer Wind", the OZ-00MS2B boasts tremendous mobility
thanks to its high-output verniers, but requires superb piloting skills. The mega cannon on its
right shoulder is extremely powerful, as was demonstrated when it destroyed the resource satellite
MO-III with one shot.
-----------------------------------------------------------
3-2. Main Weapon Stats:
-----------------------------------------------------------
Name: Name of the weapon
Strength: The weapon's strength
Ammo: Amount of ammo per reload
Fire Rate: Speed of the projectile
Reload: Reload time
Special: Some attacks have added effects
Notes:
-Note that each weapon may have a cost when you choose them. Note that no weapon has
a set cost. It depends on what Mobile Suit you choose, which will in turn determine
the price of the weapon. The higher compatibility between the MS and the weapon, the
lower the cost.
Name: Folding Bazooka
Strength: Very High
Ammo: Average
Fire Rate: Very Low
Reload: High
Special: Explosive
Name: Bullpup Machinegun
Strength: Very Low
Ammo: Average
Fire Rate: High
Reload: Very High
Special: Rapid Fire
Name: Hyper Bazooka
Strength: Average
Ammo: Average
Fire Rate: Very Low
Reload: Very High
Special: Explosive
Name: GM Rifle
Strength: Low
Ammo: High
Fire Rate: Low
Reload: Very High
Special: N/A
Name: Sniper Rifle
Strength: High
Ammo: Very High
Fire Rate: Very Low
Reload: Very High
Special: N/A
Name: Beam Rifle (Gundam)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: N/A
Name: Hyper Beam Rifle
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: High
Special: N/A
Name: Custom Beam Rifle (Alex)
Strength: Very High
Ammo: Very High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Custom Beam Rifle (Gerbera)
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Beam Spray Gun
Strength: Low
Ammo: High
Fire Rate: Very Low
Reload: High
Special: N/A
Name: Beam Gun
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: High
Special: N/A
Name: Beam Rifle (Blue Destiny Unit 3)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Beam Rifle (GP Series)
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Custom Beam Rifle (Guncannon)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: High
Special: N/A
Name: Zaku Machinegun
Strength: Very Low
Ammo: Average
Fire Rate: Average
Reload: Average
Special: Rapid Fire
Name: MMP-80 Machinegun
Strength: Very Low
Ammo: Average
Fire Rate: High
Reload: Very High
Special: Rapid Fire
Name: Zaku Bazooka
Strength: Average
Ammo: Average
Fire Rate: Very Low
Reload: Very High
Special: Explosive
Name: Giant Bazooka
Strength: Average
Ammo: Average
Fire Rate: Very Low
Reload: Very High
Special: Explosive
Name: Giant Bazooka (Rick Dom II)
Strength: Average
Ammo: Average
Fire Rate: Very Low
Reload: Very High
Special: Explosive
Name: Beam Bazooka
Strength: Average
Ammo: Average
Fire Rate: Very Low
Reload: Very Low
Special: Pierce
Name: Beam Machinegun (Gelgoog Jaeger)
Strength: Low
Ammo: Average
Fire Rate: Low
Reload: Average
Special: Rapid Fire
Name: Beam Machinegun (Gerbera Tetra)
Strength: Low
Ammo: Average
Fire Rate: Low
Reload: Very High
Special: Rapid Fire
Name: Beam Rifle (Gelgoog)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Custom Beam Machinegun (Gelgoog Marine CMDR)
Strength: Low
Ammo: Average
Fire Rate: Low
Reload: High
Special: Rapid Fire
Name: Beam Rifle (Act Zaku)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: N/A
Name: Beam Rifle (Blue Destiny Unit 2)
Strength: Average
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Beam Bazooka (Physalis)
Strength: Very High
Ammo: Average
Fire Rate: Very Low
Reload: Very Low
Special: N/A
Name: Custom Shotgun
Strength: Very Low
Ammo: Average
Fire Rate: Very Low
Reload: High
Special: Spray
Name: Beam Rifle (Aile Strike Gundam)
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Beam Rifle (Aegis Gundam)
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Twin Buster Rifle
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
Name: Mega Cannon
Strength: Very High
Ammo: High
Fire Rate: Very Low
Reload: Very High
Special: Pierce
-----------------------------------------------------------
3-3. Pilot List/Info:
-----------------------------------------------------------
Name: Name of Pilot
Series: Series of Origin
Stats:
Shoot: --- Fight: ---
Guard: --- Mobility: ---
Special Skills:
Notes:
Name: Amuro Ray
Series: Mobile Suit Gundam
Shoot: 20 Fight: 15
Guard: 10 Mobility: 20
Special Skills:
-Newtype Level 3
-Self-Assured
-Info Analysis
-Fast Combat
-Engineer
-Six Sense
Notes: Amuro Ray is the son of V Project scientist, Tem Ray. Amuro is a civilian
living at a colony in Side 7 where the V Project is taking place. During the Zeon's
attack, Amuro stumbles upon the Gundam and ends up piloting it against the Zeon's
Zakus. He ends up joining the White Base crew and becomes the Gundam's official pilot.
It later becomes apparent that he is a Newtype.
Name: Kai Shiden
Series: Mobile Suit Gundam
Shoot: 5 Fight: -10
Shield: 0 Mobility: 0
Special Skills:
-Will Power
-Coward
-Co-op
Notes: Kai is a civilian at Side 7. During the Zeon attack on the colony, he is forced
aboard the White Base with everyone else. He is rude and cowardly. After a few incidents
on Earth, however, his attitude slowly changes.
Name: Hayato Kobayashi
Series: Mobile Suit Gundam
Shoot: 0 Fight: 5
Guard: 5 Mobility: 0
Special Skills:
-Will Power
-Co-op
-Support
Notes: Hayato is another civilian at the Side 7 colony attacked by the Zeon. He boards
the White Base and becomes the pilot of the Guntank. He often fels that he has to be better
than Amuro and feels worthless since Amuro is such a great pilot.
Name: Sayla Mass
Series: Mobile Suit Gundam
Shoot: 0 Fight: -10
Gaurd: 0 Mobility: 5
Special Skills:
-Newtype Level 1
-Co-op
-Fighter Pilot
Notes: Sayla Mass was studying to be a doctor at a Side 7 colony when it was attacked by the
Zeon. Sayla remained aboard the White Base until the G-Fighter (Core Booster in the movie)
and became its pilot. In truth, she is Artesia Deikun, sister to Char Aznable.
Name: Slegger Law
Series: Mobile Suit Gundam
Shoot: 10 Fight: 0
Guard: 0 Mobility: 5
Special Skills:
-Persist
-Self-Assured
-Sniper
-Fighter Pilot
Notes: After Ryu Jose's death, the White Base was set to have a replacement pilot after visiting
Jaburo in the form of Sleggar Law. He is very cocky and arrogant, but at the same time, is very
down to Earth in certain situations. He pilots a G-Fighter (Core Booster in the movie).
Name: Ryu Jose
Series: Mobile Suit Gundam
Shoot: 0 Fight 0
Guard: 10 Mobility: 0
Special abilities:
-Will Power
-Persist
Notes: Ryu Jose is a pilot in training and one of the few survivors of the attack on Side 7.
He is reckless at moments, but his mature personality, loyalty, and ability to be a good mentor
helps the underage White Base crew in many ways.
Name: Kou Uraki
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 10 Fight: 10
Guard: 5 Mobility: 10
Special abilities:
-Will Power
-Engineer
-MA Pilot
Notes: Kou is a pilot in training at Torrington until the Zeon remnants make their move and
attack the base. Kou takes up the piloting seat for the Gundam GP01 Zephyranthes and remains
the Gundam's pilot onboard the Albion.
Name: Chuck Keith
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 0 Fight: -5
Guard: 0 Mobility: -5
Special Skills:
-Coward
-Good Luck
-Co-op
Notes: Kou's friend and another training pilot at Torrington. Keith is reckless and sometimes
cowardly, but can get the job done when required.
Name: South Burning
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 5 Fight: 5
Guard: 5 Mobility: 10
Special Skills:
-Will Power
-Master
-Leadership
-Six Sense
Notes: South Burning is a veteran pilot from the One Year War who had started piloting a
Saberfish and ended up piloting a Mobile Suit later on. South was married at one time,
but his wife left him since he spent so much time with the military. He is Kou and Keith's
mentor and attempts to keep them together in tough situations.
Name: Bernard Monsha
Series: Mobile Suit Gundam 0083: War in the Pocket
Shoot: 5 Fight: 0
Guard: 5 Mobility: 5
Special Skills:
-Self-Assured
Notes: Monsha is another veteran pilot from the One Year War. He is the sign of what many
Federation pilots have become after the war. Extremely cocky, arrogant, and full of himself,
he pilots as if he were the most skilled pilot in the Federal Forces. He is also a drunk
and a womanizer.
Name: Christina McKenzie
Series: Mobile Suit Gundam 0080: War in the Pocket
Shoot: 0 Fight: 10
Guard: 5 Mobility: 5
Special abilities:
-Will Power
-Test Pilot
Notes: A test pilot at the Federation base in one of the colonies at the Neutral Side 6,
Chris is the test pilot for the RX-78NT1 Gundam Alex. She is kind and caring, but when it
comes to battle, she's firm and prepared to do her best.
Name: Yuu Kajima
Series: Side Story: Blue Destiny
Shoot: 15 Fight: 10
Guard: 5 Mobility: 10
Special Skills:
-Hit and Run
-Test Pilot
-Six Sense
-Fighter Pilot
Notes: Yuu began piloting a Saberfish for the Federation, but eventually became a GM pilot.
Being extremely skilled, he was able to hold off against EXAM powered Mobile Suits on two
occasions, making him the perfect candidate for the Federation's EXAM powered Mobile Suits.
He becomes the pilot of the BD1 and after the battle at California, he becomes the
pilot of the Blue Destiny Unit 03.
Name: Philip Hughes
Series: Side Story: Blue Destiny
Shoot: 10 Fight: 0
Guard: 0 Mobility: 5
Special abilities:
-Wood Maker
-Test Pilot
-Fighter Pilot
-MA Pilot
Notes: Philip began as a fighter pilot as well alongside Yuu Kajima and Samana Fuerris
and often competes with Yuu. He begins piloting a GM alongside his comrades up until they
are forced to chase the stolen BD2 into space, where he is forced to pilot a Ball.
Name: Jack Bayard
Series: MSV
Shoot: 0 Fight: 0
Guard: 5 Mobility: 5
Special abilities:
-Hang On
Notes: Jack Bayard started out as an Earth Federal Forces fighter pilot until the GM was
introduced. He later adopted the nickname "Jack O'Lantern" and he and his partner, Adam Stingray
became the core of the "Jack the Halloween" squad which had become famous for various attacks
including the attack and capture on the Zeon Solar Ray.
Name: Luce Kassel
Series: Space, to the End of a Flash
Shoot: 10 Fight: 5
Guard: 5 Mobility: 10
Special abilities:
-Fast Combat
-Co-op
-Support
-Sniper
Notes: Luce is a Federation pilot who is promoted to become the pilot of the Gundam Unit 4
aboard the Thoroughbred. He is a much better pilot than the rest of the crew and gives much
support.
Name: Ford Romfellow
Series: Space, to the End of a Flash
Shoot: 10 Fight: 5
Guard: 10 Mobility: 5
Special Skills:
-Self-Assured
-Good Luck
-Fast Combat
-Test Pilot
-Grand-Stand
Notes: Rash and quick-to-the-punch like most new Federation pilots, Ford Romfellow is the
test pilot for the RX-78-5 Gundam Unit 5 model. Though he is rash, he's reliable when necessary
and comes off being a very good pilot.
Name: Char Aznable
Series: Mobile Suit Gundam
Shoot: 15 Fight: 20
Guard: 15 Mobility: 20
Special abilities:
-Newtype Level 2
-Self-Assured
-Fast Combat
-Hit and Run
-Six Sense
Notes: An ace pilot who made his name during the battle of Loum, Char Aznable is one of the
top pilots in the Principality of Zeon. Because of his favored red color, he is given the
nickname "The Red Comet". Char takes up the task of chasing the White Base, its crew, and
the Gundam. Over time, his rivalry with Amuro Ray grows into massive proportions. Char is calm,
cooled, and collected when in battle.
Name: Gaia
Series: Mobile Suit Gundam
Shoot: 10 Fight: 10
Guard: 10 Mobility: 10
Special abilities:
-Will Power
-Leadership
-Co-op
Notes: Gaia is the leader of the Black Tri-Stars he formed along with Mash and Ortega.
Name: Mash
Series: Mobile Suit Gundam
Shoot: 5 Fight: 5
Guard: 5 Mobility: 5
Special abilities:
-Co-op
Notes: Mash is the second member of the Black Tri-Stars. He may be the least skills of the
three.
Name: Ortega
Series: Mobile Suit Gundam
Shoot: 0 Fight: 15
Guard: 10 Mobility: 5
Special abilities:
-Fearless
-Hit and Run
-Co-op
Notes: Ortega is the third member of the Black Tri-Stars. He is the biggest and the goofiest
looking of the three.
Name: Dozle Zabi
Series: Mobile Suit Gundam
Shoot: 0 Fight: 20
Guard: 20 Mobility: 0
Special abilities:
-Fearless
-Will Power
-Persist
-Hit and Run
-Stamina
Notes: Vice Admiral Dozle Zabi is the commander of Solomon and its forces. Dozle is huge and
towering in height which represents his tough attitude as well as his large amount of love
for his family. He is fearless and persistent in battle and prefers a fight to the death rather
than running away.
Name: M'Quve
Series: Mobile Suit Gundam
Shoot: 0 Fight: 10
Guard: 0 Mobility: 0
Special abilities:
-Sly
-Politics
Notes: M'Quve is a loyal servant of Kycilia Zabi who wishes to follow her every command and
please her in every way. He pilots to impress her and resents the fact that Char is favored by
her. M'Quve is sly and very underhanded as well as dirty in his ethics.
Name: Gadem
Series: Mobile Suit Gundam
Shoot: 0 Fight: 10
Guard: 5 Mobility: 5
Special abilities:
-Persist
-Hit and Run
-Master
Notes: Gadem is a veteran Zaku pilot who has been piloting his Zaku I since the beginning of the war.
Name: Chalia Bull
Series: Mobile Suit Gundam
Shoot: 5 Fight: 0
Guard: 0 Mobility: 10
Special abilities:
-Newtype Level 2
-MA Pilot
Notes: Chalia Bull is a Zeon veteran pilot who happens to have Newtype abilities. After this is
discovered, Gihren transfers him to Kycilia's fleet and becomes the pilot of the prototype
Mobile Armor Braw Bro which uses psycommu controls to use its wire-guided beam weapons.
Name: Lalah Sune
Series: Mobile Suit Gundam
Shoot: 10 Fight: -10
Guard: 0 Manueverability: 10
Special abilities:
-Newtype Level 3
-Six Sense
-MA Pilot
Notes: Early in the war, Char saved Lalah's life, and for that, she feels she owes him. She
becomes Char's protege and is his ideal dream of what Newtypes should be like. She becomes a test
subject at the Flanagan Institute and is given the Elmeth Mobile Armor which can only be
controlled by Newtype powers.
Name: Tokwan
Series: Mobile Suit Gundam
Shoot: 0 Fight: 5
Guard: 0 Mobility: 5
Special abilities:
-Fearless
-MA Pilot
Notes: Tokwan is the fearless pilot of the Mobile Armor, Bigro.
Name: Dimitri
Series: Mobile Suit Gundam
Shoot: 0 Fight: 0
Guard: 0 Mobility: 0
Special abilities:
-Test Pilot
-MA Pilot
Notes: Dimitri is a Mobile Armor test pilot for the Principality of Zeon. Dimitri test pilots the
Mobile Armor, Zakrello.
Name: Gene
Series: Mobile Suit Gundam
Shoot: 0 Fight: 0
Guard: 0 Mobility: 0
Special abilities:
-Coward
-Ambition
Notes: Gene is an ambitious Zeon pilot who looks to only help himself. He is a Zaku pilot under
Char Aznable and is one of the reconnassaince pilots sent to the Side 7 colony.
Name: Anavel Gato
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 15 Fight: 15
Guard: 15 Mobility: 15
Special abilities:
-Fearless
-Persistence
-Hit and Run
-MA Pilot
Notes: Gato made a name for himself during the One Year War where he had become an ace pilot
under the forces at Solomon. After the battle of Solomon he was nicknamed "The Nightmare of Solomon".
After the war ended, he followed Delaz and helped him set up the plans for Operation Stardust to
revive Zeon.
Name: Kelly Layzner
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 10 Fight: 10
Guard: 5 Mobility: 5
Special abilities:
-Will Power
-Engineer
-MA Pilot
Notes: Kelly Layzner was a Mobile Armor test pilot during the One Year War, where he had lost his
arm. After the war, he went into hiding in the city of Von Braun where he hid his Mobile Armor, the
Val Varo, where he continued to repair it and one day rejoin his Zeon comrades.
Name: Cima Garahau
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 15 Fight: 10
Guard: 10 Mobility: 10
Special abilities:
-Sly
-Master
-Leadership
-Ambition
Notes: Cima has been piloting for Zeon since the start of the One Year War. She is a tough pilot who
leads her marines into battle without fear. During the One Year War, her group is forced to poison gas
a colony, which she knew nothing about. Throughout the war, she is continuously backstabbed by Zeon.
While the Delaz Fleet begins to carry out Operation Stardust, she begins fabricating plans of her own . . .
Name: Karius
Series: Mobile Suit Gundam 0083: Stardust Memories
Shoot: 0 Fight: 0
Guard: 5 Mobility: 5
Special Skills:
-Good Luck
-Support
Notes: Karius was a Zeon pilot who served on the Doroa and ended up following both Gato and Delaz
after the war ended.
Name: Bernard Wiseman
Series: Mobile Suit Gundam 0080: War in the Pocket
Shoot: 0 Fight: 5
Guard: 0 Mobility: 0
Special abilities:
-Will Power
-Persist
Notes: Bernie was a Zeon pilot who during a battle, fell into the neutral Side 6 colony of Libot.
While there, he was transferred to the Cyclops Team where his duty was to help find out about the new
Gundam's existance.
Name: Nimbus Schertzen
Series: Side Story: Blue Destiny
Shoot: 5 Fight: 10
Guard: 5 Mobility: 5
Special abilities:
-Persist
-Sly
-Self-Assured
Notes: Nimbus is a very cocky Zeon pilot who has come to pilot the EXAM-toting Mobile Suit of Zeon -
the Efreet Custom. He feels that his ace pilot skills and ability to handle EXAM with ease has
made him the "chosen one of EXAM". He rivals the Earth Federation's EXAM pilot, Yuu Kajima, and feels
the need to defeat him to decide who is the true chosen one of EXAM.
Name: Johnny Ridden
Series: MSV
Shoot: 15 Fight: 10
Guard: 5 Mobility: 20
Special abilities:
-Fast Combat
-Hit and Run
-Leadership
-Six Sense
Notes: Johnny Ridden made a huge name for himself during the Battle of Loum and continued to do so
throughout the war. His ace piloting skills along with his custom red color scheme earned him the
name "Crimson Lightning". Throughout the war, he proves that he is definitely one of Zeon's best
pilots and scores an amazing 186 kills at A Baoa Que.
Name: Shin Matsunaga
Series: MSV
Shoot: 10 Fight: 15
Guard: 10 Mobility: 10
Special abilities:
-Fearless
-Persist
-Hang On
-Fast Combat
-Hit and Run
Notes: Shin Matsunaga is another pilot who had made a huge name for himself during the battle of Loum.
His skills were seen by Dozle Zabi who made Shin one of the commanders of his forces at Solomon.
His white color scheme earned him the nickname "White Wolf" which he carried throughout the war.
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3-4. Creating a Pilot:
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When selecting Mission Mode, you are allowed to create a custom pilot. You start by choosing an
appearance and affiation for your pilot. There are three pilot appearances for the Federation
and three for Zeon you may choose from. Once you've selected your pilot, you may give a name to
your pilot. Afterwards, you will be shown your character's stats. All new pilots start with
negative attributes. Some pilots may start with special skills as well. These are the possible
default pilot templates:
( ) Possible Default A ( ) Possible Default B:
Shoot: -20 Fight: -20 Shoot: -20 Fight: -10
Guard: -10 Mobility: -10 Guard: -10 Fight: -20
Special Skills: Special Skills:
-None -None
( ) Possible Default C: ( ) Possible Default D:
Shoot: -15 Fight: -15 Shoot: -10 Fight: -10
Guard: -15 Mobility: -15 Guard: -20 Mobility: -20
Special Skills: Special Skills:
-None -None
( ) Possible Default E: ( ) Possible Default F:
Shoot: -10 Fight: -20 Shoot: -20 Fight: -20
Guard: -20 Mobility: -10 Guard: -10 Mobility: -20
Special Skills: Special Skills:
-None -None
( ) Possible Default G: ( ) Possible Default H
Shoot: -20 Fight: -10 Shoot: -20 Fight: -20
Guard: -20 Mobility: -20 Guard: -20 Mobility: -10
Special Skills: Special Skills:
-Test Pilot -Ambition
( ) Possible Default I ( ) Possible Default J
Shoot: -20 Fight: -20 Shoot: -10 Fight: -20
Guard: -20 Mobility: -20 Guard: -20 Mobility: -20
Special Skills: Special Skills:
-Newtype Level 1 -Test Pilot
( ) Possible Default K ( ) Possible Default L
Shoot: -20 Fight: -10 Shoot: -20 Fight: -20
Guard: -20 Mobility: -20 Guard: -20 Mobility: -20
Special Skills: Special Skills:
-Test Pilot -Good Luck
After choosing a pilot, you will be able to select a stage for your pilot to fight in.
Mission difficulty ranks from 1 to 5 stars with the 5-Star missions being the hardest.
Some missions emphasize in either Mind, Body, or Piloting stats, while some may emphasize
a balance of all three. More difficult missions will award you more points. When you
complete a mission, you will be brought to a screen where you may use the Piloting, Mind,
and Body points to upgrade your characters stats and/or give them special skills.
Random Tips:
-Work your way up in certain missions accordingly, but try to balance out the points
you want to earn if you want to make a good pilot.
-I suggest doing Mission Mode much later in the game when you've unlocked almost
everything. Since you have a lot of the suits, this will make the 4 Star and 5 Star
difficulty missions a lot easier.
-Once you get better with skill, try using weaker units in Mission Mode missions.
The weaker the unit, the better Unit bonus you will get for the mission, allowing
you to earn more points for that mission. The Dra-C is a very ideal unit for the
Zeon side, since it has a pretty big bonus multiplier and can be an excellent unit
with the right amount of skill.
-Don't spend experience points on stats you don't need. Concentrate on the ones
you will need.
-If you are planning to make an ideal fighter pilot, a good idea is to upgrade your
Shoot and Mobility very high as well as give the pilot skills such as Master, Fast
Combat, Newtype, Info Analysis, Coward, and of course, Fighter Pilot.
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Stat Upgrades and Skills:
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( ) Stat Upgrades:
Stat Name +1: Description
Stat Level: Required Experience Points
Stat Level: Required Experience Points
Stat Level: Required Experience Points
Stat Level: Required Experience Points
Shooting +1: Adds one point to shooting ability.
-20 - 0: 10 Pilot - 5 Mind - 0 Body
1 - 15: 15 Pilot - 10 Mind - 0 Body
16 - 30: 25 Pilo - 20 Mind - 0 Body
31 - 50: 35 Pilot - 25 Mind - 0 Body
Fighting +1: Adds one point to fighting ability.
-20 - 0: 5 Pilot - 0 Mind - 5 Body
1 - 15: 10 Pilot - 0 Mind - 10 Body
16 - 30: 20 Pilot - 0 Mind - 20 Body
31 - 50: 30 Pilot - 0 Mind - 30 Mind
Guard +1: Adds one point to guard ability
-20 - 0: 0 Pilot - 5 Mind - 10 Body
1 - 15: 0 Pilot - 10 Mind - 20 Body
16 - 30: 0 Pilot - 15 Mind - 35 Body
31 - 50: 0 Pilot - 25 Mind - 45 Body
Mobility +1: Adds one point to Mobility ability.
-20 - 0: 15 Pilot - 5 Mind - 0 Body
1 - 15: 20 Pilot - 5 Mind - 5 Body
16 - 30: 35 Pilot - 10 Mind - 10 Body
31 - 50: 45 Pilot - 15 Mind - 15 Body
( ) Skills:
Name: Name of Skill
Description: Description of Skill
Requirement: Requirement of experience points or other method of gaining the skill
Note: Note that depending on what your character excels in, and how many upgrades
you have given your character, the cost for a skill my heighten or lower.
Name: Newtype Level 1:
Description: Newtype (Use psycommu weapons). Perform critical shots and lower thruster
consumption in rolls.
Requirement: 0 Pilot - 300 Mind - 0 Body
Name: Newtype Level 2 (Can only be accessed if character is NT1)
Description:
Requirement: 0 Pilot - 450 Mind - 0 Body
Name: Newtype Level 3 (Can only be accessed if character is NT2)
Description:
Requirement: 0 Pilot - 650 Mind - 0 Body
Name: Fearless
Description: Special Gauge increases as you destroy enemy units.
Requirement: 21 Pilot - 56 Mind - 35 Body
Name: Will Power
Description: Special Gauge increases as your unit takes damage.
Requirement: 0 Pilot - 28 Mind - 56 Body
Nam: Persistence
Description: Higher rate of Special Gauge increase when your unit is in danger.
Requirement: 0 Pilot - 60 Mind - 100 Body
Name: Coward
Description: Mobility increases when your unit is in danger, but Special Gauge increases
more slowly.
Requirement: 0 Pilot - 20 Mind - 0 Body
Name: Sly
Description: Increased attack strength when your unit does not have a lot of damage.
Requirement: 70 Pilot - 70 Mind - 0 Body
Name: Self-Assured
Description: Launch with one Special Gauge full.
Requirement: 100 Pilot - 75 Mind - 25 Mind
Name: Good Luck
Description: 50% chance of survival when you take a fatal hit (durability will be set
at lowest).
Requirement: 0 Pilot - 70 Mind - 0 Body
Name: Resupply
Description: Increased rate of weapon reload.
Requirement: 42 Pilot - 28 Mind - 42 Body
Name: Info Analysis
Description: Increased distance of lock-on capability.
Requirement: 50 Pilot - 70 Mind - 0 Body
Name: Fast Combat
Description: Decreased thruster consumption.
Requirement: 150 Pilot - 50 Mind - 0 Body
Name: Hit and Run
Description: Perform critical attacks in hand-to-hand combat.
Requirement: 30 Pilot - 0 Mind - 150 Body
Name: Master
Description: All ability values increase when piloting a unit with a cost below 45.
Requirement: 40 Pilot - 40 Mind - 20 Body
Name: Leadership
Description: Increase allied unit's starting HP.
Requirement: 42 Pilot - 35 Mind - 0 Body
Name: Co-op
Description: When all team members possess "Co-op", they all take off with one
Special Gauge filled.
Requirement: 11 Pilot - 11 Mind - 11 Body
Name: Support
Description: CPU controlled units will focus on shooting
Requirement: 30 Pilot - 30 Mind - 30 Body
Name: Sniper
Description: When only one unit is targeted in multi-shot, the strength of the shot
is increased.
Requirement: 100 Pilot - 20 Mind - 0 Body
Name: Engineer
Description: The deployment points for units will be reduced by five.
Requirement: 30 Pilot - 150 Mind - 0 Body
Name: Six Sense
Description: Add one to the number of multi-shots.
Requirement: 75 Pilot - 75 Mind - 0 Body
Name: Fighter Pilot
Description: Increase the mobility, shoot, and guard values of fighter unit.
Requirement: 40 Pilot - 0 Mind - 20 Body
Name: MA Pilot
Description: Increase the mobility, shoot, and guard values of Mobile Armor.
Requirement: 75 Pilot - 75 Mind - 75 Body
Name: Politics
Description: The deployment points for units will be reduced by ten.
Requirement: Complete 2 5-Star Mind missions in Mission Mode
Name: Wood Maker
Description:
Requirement: Complete 2 5-Star Balanced missions in Mission Mode
Name: Grand Stand
Description: Adds 15 defense during play.
Requirement: Complete 2 5-Star Pilot missions in Mission Mode
Name: Iron Wall
Description:
Requirement: Complete 2 5-Star Body missions in Mission Mode
Name: Test Pilot
Description: Decrease Pilot skill cost by 10 percent
Requirement: Random starting skill for Type A or Type B pilots
Name: Stamnia
Description: Decrease Body skill cost by 10 percent
Requirement: Random starting skill for Type A pilots
Name: Ambition
Description: Decrease Mind skill cost by 10 percent
Requirement: Random starting skill for Type B Pilots
===========================================================
4. Walkthrough
===========================================================
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4-1. White Base:
-----------------------------------------------------------
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4-1-1. White Base Walkthrough
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This is the walkthrough for if you're playing through story mode for the first time only. If
you've played through and beaten White Base mode already, refer to the "White Base Replay
Walkthrough".
( ) Stage 1
Mission Objective: Destruction of main enemy fleet
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
The mission starts out just like the Encounters movie, with the White Base team
moving out against a fleet assisting Char's. As you move in above the Musai,
take out the two Rick Doms and then destroy the Musai. Be sure to multi-lock-on
to take out all of the gun turrets first to rack up points. After doing this,
take out any other Mobile Suits and move on to the other Musai. After clearing
all of the enemies, you will be called away. You will exit the Battle Sphere mode
and be taken down an area going towards Char's Zanzibar. Take out any suits along
the way.
You'll now enter the last phase of the mission, where you have to fight the Bigro.
If you feel the need to, you can call Kai or Hayato in for support when it becomes
available, but you'll be fighting the Bigro alone, so there may be no need to do so.
Simply unleash a barrage of fire as Bigro is coming and then barrel roll out of the
way to avoid it and its mega particle cannon shots. Rinse, wash, and repeat, and
you'll be okay.
( ) Stage 2
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
You start the mission surrounded by Rick Doms along with the Chivvay floating around
in the background. Swiftly begin by locking onto the Rick Doms. If you wish, you can
take support when Hayato offers it, but this mission is quite easy, so I don't recommend
it at all. After taking care of the Musai swiftly lock-on to the Rick Doms and take them
out one by one while the Zeons watch in horror as you show off your Newtype skills.
Once you've taken just about everything out, that crazy old captain will start to
drive his Chivvay towards the White Base. Take your time and destroy the many gun placements
all over the Chivvay’s body. Once there's nothing left to destroy on it but its main body,
unleash all of your Special Attacks on it and finish it off.
( ) Stage 3
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
The mission begins with you protecting two Salamis. You can call Hayato in for support
if you wish when he offers it. The Salamis are very easy to protect and the enemies here
are very easy to destroy. Try to multi-lock-on to them as much as possible and take them
out as fast as possible with melee attacks if possible.
After taking out all of the enemies, you will be taken towards Solomon's surface. Multi
lock-on to the multiple gun placements placed in front of you as well as the incoming
enemies. You'll continue down the surface of Solomon. Assuming you're using the multi
lock-on like crazy, you should be racking up a ton of points. You'll eventually reach a
Chivvay surrounded by Mobile Suits. Take out the suits and then unload a ton of shots on
the ship. The Chivvay won't lose life from its lifebar, but if you deal enough damage to
it, it will explode. Sleggar will come in to support you eventually against a few enemy
Mobile Suits and then leave you as you reach the end of Solomon. You'll bypass a Musai
and will be allowed to go into the battle sphere mode. Turn around and destroy the Musai
you just passed and then go destroy a the Papua (the blue battleship) docked on Solomon's
deck. It's surrounded by Zaku Is and IIs which are hardly threats, but feel free to take them
out to rake in more points. After destroying the Papua completely, you'll move into the next
part of the stage.
You now have to travel through some long and tough corridors in Solomon. As you
head down the narrow halls, multi lock-on to the enemy gun placements. You'll
eventually reach a Zanzibar defended by a few Mobile Suits and gun placements.
Either destroy all the Mobile Suits in that sector or take out the Zanzibar to
move on from the area and into a hanger where a Musai is preparing to take off.
Take out the Musai before it can start attacking you and then take out the Zakus
and Rick Doms that attempt to attack you. There's a certain pressure in this room
that prevents you from being effective with your hand-to-hand combat attacks, so take
them out from mid-range.
Afterwards, you'll be taken outside of Solomon where you'll pass by a Musai. Another
Musai will show up here as well as huge amounts of Rick Doms. After taking out as many
as possible, you'll move into the next area, which begins the battle with the Big Zam.
The first part of the Big Zam fight has you chasing it across the battlefield. Don't
do anything but continue following it. Once you go into the Battle Sphere mode, quickly
take out all of the incoming Zakus and Doms while dodging the Big Zam's large mega
particle cannon. After there are no more Zakus and Doms, attack the Big Zam. Remember
that because of its I-Field, your beam rifle is useless, so you're going to have to rely
on your vulcans, your special attack, and your beam saber. It's not so hard as long as
you can dodge the Big Zam's large mega particle cannon shots. I wonder why Bandai allowed
the Big Zam to be able to barrel roll as well as other suits, though. O.o
After depleting more than half of its HP, you get a cut scene, and then return to the
battle. Do the same thing as before, taking out the Rick Doms while avoiding the Big
Zam's fire, and then attack the Big Zam. However, the I-Field is now gone, and you are
free to attack it as much as you want with your beam rifle. The stage will end once you've
destroyed the Big Zam.
( ) Stage 4
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
You'll begin with a very short trip down the route tube towards the battle and be brought
up against a Chivvay along with some Rick Doms. Take out the Chivvay and all of the incoming
Rick Doms to continue into the mission. Sayla will offer some help if you need it. M'Quve
will eventually show up in his Gyan to challenge You. Deplete a good amount of his HP to move
on to the next part of the mission.
You'll be brought into an asteroid field by M'Quve which is filled with mine-filled asteroids.
Merely avoid them and go straight for M'Quve. Simply attack him at melee range, barrel roll
away, and then engage with him in hand-to-hand combat again for easy multiple combos. After
depleting his HP once again, you'll go into the next section.
You'll now be taken down into the Texas Colony. While going down the route tube, don't
bother firing at M'Quve since he swivels all over the place. Just avoid the mines since they
can do damage to your shield until you get down to the ground level of the colony. M'Quve isn't
hard to take out at hell. Merely step in and melee attack him before he can attack you.
Once you think you've beaten him again, Char shows up for some extra delight. Ignore him and
his Gelgoog and kill M'Quve for the . . . 4th time in this same mission. Once you've completed
that, you will exit the colony.
( ) Stage 5
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of the White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
As you enter the mission, you'll find yourself protecting the White Base. Work your way
around the White Base as the Zakus and Rick Doms come rolling in and eliminate them one
by one. Try not to hit the White Base by accident since it's game over if it explodes.
After defeating all of the Mobile Suits, Chalia Bull will launch in the Braw Bro.
The Braw Bro has wire-guided weapons so it can guide weapons away from its main body
and attack you with them. You only have to deal with Chalia, making this much easier.
I suggest delaying taking out the Braw Bro for now and taking out all of the Rick Doms,
especially if you want that S Rank. To take out the Braw Bro, try to get in close since
it doesn't have a melee attack. However, beware of the fact it can fire its mega particle
cannons at close range. Attack the Braw Bro at close range with a three-hit combo from your
saber and then follow up with a Special Attack from short range. The mission will end
once you've defeated the Braw Bro.
( ) Stage 6
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
You will be first taken down the route tube. Multi lock-on to the enemy units and
battleships. Keep moving until your brought to the enemy detachment, where you will be
allowed to go into battle sphere mode. You'll encounter a Musai with three Rick Dom
flying over it. Take them out as well as the Musai. Enemies will now be coming in from
all sides which includes Zakus and Rick Doms. Swerve back and forth while attacking in
this mission. After all of the enemy Mobile Suits are defeated, you'll move on.
This can be a much harder part, especially if you aren't all that skilled yet. You'll
now have to deal with Lalah and her Elmeth. If Lalah deploys her Bits, IMMEDIATELY use
your multi-lock to target them before they became a major pain. Deplete most of Lalah's
HP to into the next part of the stage.
Now, you have to put up with Lalah again, except this time, it's only you along with
Sayla flying around against Lalah in her Elmeth and Char in his Gelgoog. To end the
mission, defeat Char and his Gelgoog. Note that Char is much faster and will attempt to
melee more often in this battle. I suggest going in and doing beam saber combos, however,
only hit him twice, then unleash you Special attack at close range, and then barrel roll
away to prevent yourself from getting attacked. Repeat this, and you should be fine as
long as you concentrate on Char and ignore the Elmeth.
( ) Stage 7
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of the White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
You'll start down the route tube fighting some enemies with the occasional
Musai appearing in the way. Continue down attacking at will until you
reach the White Base. You'll enter Battle Sphere mode and have to protect the
White Base. Head out to the two Musai and quickly take care of them.
After, head back to the White Base and protect it all costs. After
destroying all of the units in the area, Amuro will now notice the Doros and
decide it will be nice to attack it head on. You'll move back into the route
tube and encounter more MS and battleships on the way, as well as mass
produced Mobile Armors. Don't worry, as they hardly have the defense Tokwan had
in Stage 1. Simply handle them as if they were really fast Mobile Suits and snipe
them out.
Take out the Doros' gun placements if you wish, but don't leave yourself
open to enemy MS. After defeating all of the MS, the mission will end.
( ) Stage 8
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
any turrets and poor grunt Mobile Suits. When
the Gundam reaches the main part of the Doros, you'll encounter some
more Mobile Suits. Some grunt Feddie soldier will offer you some
help if you need it. After Unit: RX-78-2 Gundam
Weapon: Beam Rifle
You begin the mission traveling down the route tube towards A Baoa Que
assaulting enemy. Avoid debris and enemy attacks while firing like
crazy on whatever shows up. Char's Zeong will eventually appear. Emergency
roll constantly while moving left and right to avoid its attacks. Char
will eventually run away for now while you enter the Battle Sphere mode.
Continue your attack until you've defeated all of the enemy Mobile
Suits. You'll enter the route tube again while flying near the side of
the A Baoa Que. Take out the Gelgoogs, Doms, and Zakus as they try to
ambush you. After you've reached the end of the area, you'll go into the
next area of the level . . .
. . Which is the duel battle with Char and his Zeong. Take some shots at him
every once in awhile, but I recommend taking care of the incoming Mobile Suits
first. Avoid shots and perform emergency rolls as much as possible. You do not
want to get hit since the Zeong doesn't take much damage itself. When fighting
Char, I suggest doing the same thing I suggested when dealing with his Gelgoog -
Two-hit beam saber combo followed by your Special attack, then barrel roll away.
Keep in close to the Zeong since it doesn't have any hand-to-hand combat weapons,
but avoid from being hit by his mega particle cannons from close range.
Once you defeat Char, you'll be taken inside A Baoa Que and take control
of a polygon Amuro Ray armed with fencing sword. Controlling him
works just like a Mobile Suit, so use the Triangle button to have him
attack. Simply fight Char for the next few minutes until it ends.
Congratulations on beating White Base mode once again, enjoy the ending!
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4-1-2. White Base Replay Walkthrough
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This is the walkthrough for White Base mode if you have beaten it at least
once. There are some small and drastic differences between the two modes which
I will list here as well.
( ) Stage 1
Mission Objective: Destruction of main enemy fleet
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-You may fight the Zakrello instead of the Bigro randomly
The mission starts out just like the Encounters movie, with the White Base
team moving out against a fleet assisting Char's. As you move in above the
Musai, take out the two Rick Doms and then destroy the Musai. Be sure to
multi-lock-on to take out all of the gun turrets first to rack up points.
After doing this, take out any other Mobile Suits and move on to the other
Musai. After clearing all of the enemies, you will be called away. You will
exit the Battle Sphere mode and be taken down an area going towards Char's
Zanzibar. Take out any suits along the way.
You'll now enter the last phase of the mission, where you have to fight either
the Bigro or the Zakrello. If you feel the need to, you can call Kai or Hayato in
for support when it becomes available, but you'll be fighting the Bigro (or Zakrello)
alone, so there may be no need to do so. Simply unleash a barrage of fire on the Mobile
Armor you are fighting as it comes towards you and then barrel roll out of the way
to avoid it and its attacks. The Zakrello isn't as fast and isn't as powerful as the
Bigro, so it shouldn't be a problem at all if you're fighting it instead of the
Bigro.
( ) Stage 2
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-Two Musai are added to this mission
You start the mission surrounded by Rick Doms along with a Musai sitting in front
of you. Swiftly begin by multi-locking onto the Musai and all of its gun
placements. Don't worry about the Rick Doms yet, just concentrate on the
Musai since it will harrass the White Base if you don't destroy it now. If you wish,
you can take support when Hayato offers it, but this mission is quite easy, so
I don't recommend it at all. After taking care of the Musai swiftly lock-on to the
Rick Doms and take them out one by one while the Zeons watch in horror as you show off
your Newtype skills.
Once you've taken just about everything out, that crazy old captain will
start to drive his Chivvay towards the White Base. Ignore him for now and take
out the Musai and the Zakus. After dealing with them, deal with the Chivvay.
Take your time and destroy the many gun placements all over its body. Once
there's nothing left to destroy on it but its main body, unleash all of your
Special Attacks on it and finish it off.
( ) Stage 3
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-Story branching
-Fighting with either Shin Matsunaga or Anavel Gato available
Stage 3 is the Battle of Solomon, and there are quite a few path splits. The mission
begins with you protecting two Salamis. You can call Hayato in for support if you wish
when he offers it. The Salamis are very easy to protect and the enemies here are very
easy to destroy. Try to multi-lock-on to them as much as possible and take them out as
fast as possible with melee attacks if possible.
After taking out all of the enemies, you will be taken towards Solomon's surface.
Multi lock-on to the multiple gun placements placed in front of you as well as
the Musai at the end. You'll continue down the surface of Solomon. Assuming you're
using the multi lock-on like crazy, you should be racking up a ton of points.
You'll eventually reach a Chivvay surrounded by Mobile Suits. Take out the suits and
then unload a ton of shots on the ship. The Chivvay won't lose life from its lifebar,
but if you deal enough damage to it, it will explode. Sleggar will come in to support
you eventually against a few enemy Mobile Suits and then leave you as you reach
the end of Solomon. You'll bypass another Musai and will be allowed to go into
the battle sphere mode. Turn around and destroy the Musai you just passed and
then go destroy a the Papua (the blue battleship) docked on Solomon's deck. It's
surrounded by Zaku Is and IIs which are hardly threats, but feel free to take
them out to rake in more points. After destroying the Papua completely, you'll
move into the next part of the stage.
Where you go next depends on whether or not you successfully protected the
Salamis. If you did, then you will remain outside Solomon and protect the
Solar System (3a). If you did not, then you will enter Solomon and fight in there (3b).
3a) You will be brought to a fairly simple area where you merely have to hold off
some Zakus. Shin Matsunaga will eventually show up in his High Mobility Zaku II along
with two wingmen in High Mobility Zakus. Take out his wingmen first and then engage in
combat with him. Though he is only in a Zaku, it's a pretty damn tough Zaku. After
defeating him, you will be brought to the next part of the stage (3c).
3b) You're going to have to travel through some long and tough corridors in Solomon.
As you head down the narrow halls, multi lock-on to the enemy gun placements. You'll
eventually reach a Zanzibar defended by a few Mobile Suits and gun placements.
Either destroy all the Mobile Suits in that sector or take out the Zanzibar to
move on from the area and into the nuclear reactor room. There are very few enemies
in here, leaving you to be able to rack up points by merely locking on to random
objects. You will then be guided to a huge room where a Musai is preparing to take
off. Take out the Musai before it can start attacking you and then take out the
Zakus and Rick Doms that attempt to attack you. There's a certain pressure in
this room that prevents you from being effective with your hand-to-hand combat
attacks, so take them out from mid-range.
Afterwards, you'll be taken outside of Solomon where you'll pass by a Musai.
Another Musai will show up here as well as huge amounts of Rick Doms. After
taking out as many as possible, you'll move into the next area. Where you go next
depends on what you have done. If you did not destroy the Zanzibar, you will go
to the Big Zam fight (3c). If you did destroy the Zanzibar, you go into the
fight with the escape fleet (3d).
3d) The first part of the Big Zam fight has you chasing it across the battlefield.
Don't do anything but continue following it. Once you go into the Battle Sphere
mode, quickly take out all of the incoming Zakus and Doms while dodging the
Big Zam's large mega particle cannon. After there are no more Zakus and Doms,
attack the Big Zam. Remember that because of its I-Field, your beam rifle is
useless, so you're going to have to rely on your vulcans, your special attack,
and your beam saber. It's not so hard as long as you can dodge the Big Zam's
large mega particle cannon shots. I wonder why Bandai allowed the Big Zam to be
able to barrel roll as well as other suits, though. O.o
After depleting more than half of its HP, you get a cut scene, and then return
to the battle. Do the same thing as before, taking out the Rick Doms while
avoiding the Big Zam's fire, and then attack the Big Zam. However, the I-Field
is now gone, and you are free to attack it as much as you want with your
beam rifle. The stage will end once you've destroyed the Big Zam.
3d) You will now go after a small fleet attempting to flee from Solomon. They
deploy Kelly Layzner in his Bigro to attack you. He isn't much harder than Tokwan
was in the first stage, so he shouldn't be much of a problem. After depleting
most of his HP, he will run away, and Gato in his Rick Dom Custom will show up
along with two Rick Dom escorts. Defeat his escorts and then engage with him.
Engage with him in melee combat since he has a pretty powerful beam bazooka
for long range combat. The stage will end when Gato retreats.
For getting an S Rank, the best route is to let the Salamis be destroyed so
that you go into Solomon, then don't destroy the Zanzibar, and then fight
the Big Zam. Assuming you've blown up everything in your path, it shouldn't
be too hard to get an A or S Rank.
To lessen the confusion, if any, a bit:
Mission Start --Protect Salamis--> Protect Solar System -> Fight Shin Matsunaga -> Fight Big Zam
--Do Not Protect---> Infiltrate Solomon --Destroy Zanzibar--> Fight Anavel Gato
--Do Not Destroy----> Fight Big Zam
( ) Stage 4
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-Extra part of the mission after you defeat the Gyan
-Duel with Johnny Ridden
You'll begin with a very short trip down the route tube towards the battle
and be brought up against a Chivvay along with some Rick Doms. Take out the
Chivvay and all of the incoming Rick Doms to continue into the mission. Sayla
will offer some help if you need it. M'Quve will eventually show up in his Gyan
to challenge You. Deplete a good amount of his HP to move on to the next part
of the mission.
You'll be brought into an asteroid field by M'Quve which is filled with
mine-filled asteroids. Merely avoid them and go straight for M'Quve. Simply
attack him at melee range, barrel roll away, and then engave with him in
hand-to-hand combat again for easy multiple combos. After depleting his HP
once again, you'll go into the next section.
You'll now be taken down into the Texas Colony. While going down the route tube,
don't bother firing at M'Quve since he swivels all over the place. Just avoid
the mines since they can do damage to your shield until you get down to
the ground level of the colony. M'Quve isn't hard to take out at hell.
Merely step in and melee attack him before he can attack you.
Once you think you've beaten him again, Char shows up for some extra delight.
Ignore him and his Gelgoog and kill M'Quve for the . . . 4th time in
this same mission. Once you've completed that, you will exit the colony.
On replays, there will be an extra piece to the mission. You must now fight
with Johnny Ridden who is in his Custom High Mobility Zaku. Kai will offer
help if you need it. Ridden is also being accompanied by other Zakus. Quickly
deal with his escorts and then fight Ridden. Get in close range with him and
slug it out, but remember to barrel roll to avoid his giant bazooka's fire,
and then continue to slash away at him. He shouldn't be too tough to defeat.
( ) Stage 5
Mission Objective: Destruction of Enemy Units
Mission Failure: Destruction of your unit or the destruction of the White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-Rick Doms attack duirng your fight with the Braw Bro
As you enter the mission, you'll find yourself protecting the White Base.
Work your way around the White Base as the Zakus and Rick Doms come
rolling in and eliminate them one by one. Try not to hit the White Base
by accident since it's game over if it explodes. After defeating all of
the Mobile Suits, Chalia Bull will launch in the Braw Bro.
The Braw Bro has wire-guided weapons so it can guide weapons away from its
main body and attack you with them. At the same time, you'll have to deal
with hordes of Rick Doms as well. I suggest delaying taking out the Braw
Bro for now and taking out all of the Rick Doms, especially if you want
that S Rank. To take out the Braw Bro, try to get in close since it
doesn't have a melee attack. However, beware of the fact it can fire its
mega particle cannons at close range. Attack the Braw Bro at close range
with a three-hit combo from your saber and then follow up with a Special
Attack from short range. The mission will end once you've defeated the
Braw Bro.
( ) Stage 6
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-Rick Doms will attack you during your fight with the Elmeth
You will be first taken down the route tube. Multi lock-on to the enemy
units and battleships. Keep moving until your brought to the enemy
detachment, where you will be allowed to go into battle sphere mode. You'll
encounter a Musai with three Rick Dom flying over it. Take them out as well
as the Musai. Enemies will now be coming in from all sides which includes
Zakus and Rick Doms. Swerve back and forth while attacking in this mission.
After all of the enemy Mobile Suits are defeated, you'll move on.
This can be a much harder part, especially if you aren't all that skilled yet.
You'll now have to deal with the Elmeth while taking on some Rick Doms. Barrel
roll and thrust around like crazy while taking care of the Rick Doms before
concentrating on the Elmeth. If Lalah deploys her Bits, IMMEDIATELY use
your muti-lock to target them before they became a major pain. Deplete
most of Lalah's HP to into the next part of the stage.
Now, you have to put up with Lalah again, except this time, it's only you
along with Sayla flying around against Lalah in her Elmeth and Char in
his Gelgoog. To end the mission, defeat Char and his Gelgoog. Note that
Char is much faster and will attempt to melee more often in this battle.
I suggest going in and doing beam saber combos, however, only hit him
twice, then unleash you Special attack at close range, and then barrel roll
away to prevent yourself from getting attacked. Repeat this, and you
should be fine as long as you concentrate on Char and ignore the Elmeth.
( ) Stage 7
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of the White Base
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-There is an extra part of the stage where Amuro will either enter the Doros
or fight Anavel Gato
You'll start down the route tube fighting some enemies with the occasional
Musai appearing in the way. Continue down attacking at will until you
reach the White Base. You'll enter Battle Sphere mode and have to protect the
White Base. Head out to the the two Musai and quickly take care of them.
After, head back to the White Base and protect it all costs. After
destroying all of the units in the area, Amuro will now notice the Doros and
decide it will be nice to attack it head on. You'll move back into the route
tube and encounter more MS and battleships on the way, as well as mass
produced Mobile Armors. Don't worry, as they hardly have the defense Tokwan had
in Stage 1. Simply handle them as if they were really fast Mobile Suits and snipe
them out.
Take out the Doros' gun placements if you wish, but don't leave yourself
open to enemy MS. After defeating all of the MS, you'll move onto the next
section.
Note that I have not discovered a set requirement to which if it will send you to
either venture towards the Doros (a) or fight Anavel Gato (b). It seems to be
chosen randomly.
(a) Amuro will enter the Doros and make quite an entrance. As you make your
way through, blow up any turrets and poor grunt Mobile Suits. When
the Gundam reaches the main part of the Doros, you'll encounter some
more Mobile Suits. Some grunt Feddie soldier will offer you some
help if you need it. After clearing here, you will make your way out of
the Doros, and the first mission of A Baoa Que will end.
(b) You will be taken into the roure tube where you'll have to fight some high
mobility Zakus and Rick Doms. These enemies are practically maneuvering all over
the screen while firing at you, making them much harder targets then usual.
After moving out of battle sphere mode, Gato in his Gelgoog will attack you.
There are some Musai which you can attack here, but be careful if you opt to
attack them, because Gato's ready to backstab you - literally. Concentrate on
him and steadily dodge his attacks. The mission will end once Gato has retreated.
( ) Stage 8
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-2 Gundam
Weapon: Beam Rifle
Replay Differences:
-More Mobile Suits will show up during your fight with the Zeong
You begin the mission traveling down the route tube towards A Baoa Que
assaulting enemy. Avoid debris and enemy attacks while firing like
crazy on whatever shows up. Char's Zeong will eventually appear. Emergency
roll constantly while moving left and right to avoid its attacks. Char
will eventually run away for now while you enter the Battle Sphere mode.
Continue your attack until you've defeated all of the enemy Mobile
Suits. You'll enter the route tube again while flying near the side of
the A Baoa Que. Take out the Gelgoogs, Doms, and Zakus as they try to
ambush you. After you've reached the end of the area, you'll go into the
next area of the level . . .
. . Which is the duel battle with Char and his Zeong. Take some shots at him
every once in awhile, but I recommend taking care of the incoming Mobile Suits
first. Avoid shots and perform emergency rolls as much as possible. You do not
want to get hit since the Zeong doesn't take much damage itself. When fighting
Char, I suggest doing the same thing I suggested when dealing with his Gelgoog -
Two-hit beam saber combo followed by your Special attack, then barrel roll away.
Keep in close to the Zeong since it doesn't have any hand-to-hand combat weapons,
but avoid from being hit by his mega particle cannons from close range.
Once you defeat Char, you'll be taken inside A Baoa Que and take control
of a polygon Amuro Ray armed with fencing sword. Controlling him
works just like a Mobile Suit, so use the Triangle button to have him
attack. Simply fight Char for the next few minutes until it ends.
Congratulations on beating White Base mode once again, enjoy the ending!
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4-1-3. Movie Version vs. TV Version
-----------------------------------------------------------
In White Base mode, you will later be able to open up the ability to play in either
"TV Mode" or "Movie Mode" (the default is Movie Mode, by the way). To open up
TV Mode, you must have played through White Base mode as well as the other modes
at least once. (Though there are rumors that if you have a save file from "Mobile
Suit Gundam: Journey to Jaburo", it will open up automatically after beating
White Base mode at least once)
These are the differences between the Movie Mode and TV Mode:
Movie Mode:
-Sayla and Sleggar pilot Core Boosters
-Hayato pilots a Guncannon
-"Terror of Big Zam", "Sleggar's Attack", and Lalah's death movies
TV Mode:
-Sayla and Sleggar pilot G-Fighters
-Hayato pilots a Guntank
-"Terror of Big Zam" (B), "Sleggar's Attack" (B) and "Lalah's death" (B) movies
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4-2. Thoroughbred:
-----------------------------------------------------------
( ) Stage 1
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit of the escape of the enemy cruisers
Unit: RX-78-5 Gundam Unit 5
Weapon: Hyper Beam Rifle
You now have control of Ford Romfellow and his RX-78-5. Begin by
dashing forward and multi-locking onto everything in site. Multi-lock
on to the parts of the Musai and take them out before destroying
the main body to rack up a whole lot of points. Be sure to destroy
the engines before destroying the Musai for sure if you want an
S Rank since more enemies will appear if you destroy them. If you feel
you need any backup for this mission, Luce will make an offer at the
beginning of this mission.
After taking out the Musai, dash over to the other and repeat the same
thing you just did. Afterwards, take out all of the incoming Mobile Suits,
and you'll be done in no time.
( ) Stage 2
Mission Objective: Destruction of main enemy units
Mission Failure: Destruction of your unit
Unit: RX-78-5 Gundam Unit 5
Weapon: Hyper Beam Rifle
This is another fairly simply battle in terms of the enemy's offense,
though, they do have some fairly good Mobile Suits from Zaku II FZ to
Rick Dom IIs. Keep up the pace and take down the enemy Mobile Suits along
with the Musai. Luce will offer support. Accept it if you feel you need
it.
Once you've destroyed all of the battleships, a Musai along with 2
Pazocks. Destroy the two Pazocks to end the mission.
( ) Stage 3
Mission Objective: Protection of Gundam Unit 4 for the remainder of the
mission and destruction of main enemy units.
Mission Failure: Destruction of your unit or destruction of Gundam Unit
4 before it is able to fire
Unit: RX-78-5 Gundam Unit 5
Weapon: Hyper Beam Rifle
Your mission here is to protect Luce, which shouldn't be a problem at
all. The enemies will almost always travel in groups of three, so
multi-locking is vital. The enemies will always be Zakus and Rick Doms
with the exception of the last set, which will include Gelgoogs.
As you enter the next part of the mission, be prepared to put up with
an endless horde of enemies. An S Rank depends on you racking up as
many points as possible, and to do this, you NEED to keep your lifebar
up because the longer you keep your lifebar high, the more the enemies
keep coming. Continue constantly fighting and dodging until the mission ends.
This mission will decide whether or not you play the normal Stages 4
and 5 or if you play the "What If" Stages 4 and 5. If you complete
this mission with an A or S Rank, you will go down the "What If" path.
( ) Stage 4
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit, destruction of Thoroughbred, or
destruction of Prime Minster Darcia's Chivvay
Unit: RX-78-5[Bst] Gundam Unit 5 Booster
Weapon: Hyper Beam Rifle
You immediately start out near a Musai, so immediately lay waste to it.
Be VERY wary though, becuase there is an enemy Kaempfer which has high
defensive and offensivep power. Be sure to take him out as fast as possible
to get a huge nuissance out of the way. After taking out the Musai and initial
Mobile Suits, make your way back towards the Thoroughbred and protect
it from any incoming Mobile Suits. The Thoroughbred will later protect a
Musai with an HLV unit. Continue to defend the Thoroughbred until this Musai
comes into your sites. Immediately take it out to prevent it from getting past
the Throughbread. The mission will end once you've destroyed the Musai with an HLV
unit.
( ) Stage 5
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of the Chivvay
Unit: RX-78-5[Bst] Gundam Unit 5 Booster
Weapon: Hyper Beam Rifle
This mission can be very easy or very hard depending on how you play
and how good your skills are. There will be Mobile Suits from Gelgoogs
to Rick Doms coming your way to attack you and the Chivvay. Barrel
roll around, fire, slash, and stab at them until they're all gone!
Treat this "shoot 'em all mission" like it's the end of the World!
After you've destroyed all of the enemies, a Braw Bro with some souped-up
Zakus will attack. IGNORE the Braw Bro while avoiding its attacks and
concentrate only on the Mobile Suits because the Braw Bro will
focus on attacking you and the enemy Mobile Suits will attack the Chivvay.
When you've defeated all of the incoming suits, THEN take out the
Braw Bro. More enemies will enter the scene afterwards. Pick up the
pace and drill through them until the Chivvay is in the clear.
There are two endings to this mission. If you succesfully protect the
Chivvay, you will get the good ending.
( ) Stage 4 "What If"
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of Thoroughbred
Unit: RX-78-5[Bst] Gundam Unit 5 Booster
Weapon: Hyper Beam Rifle
This mission is filled with nothing but Rick Dom IIs and Rick Doms.
Their defense is slightly higher in this mission more than usual,
taking a total of 5 hits to destroy a Rick Dom II and 4 hits for a
Rick Dom. A three-hit beam saber combo followed by an appropriate
amount of quick beam rifle shots for each Mobile Suit should be sufficient
as long as you do it fast and do it quick. Stay near the Thoroughbred
for most of the mission to keep it from taking damage.
( ) Stage 5 "What If"
Mission Objective: Destruction of main enemy units
Mission Failure: Destruction of your own unit or destruction of
Thoroughbred
Unit: RX-78-5[Bst] Gundam Unit 5 Booster
Weapon: Hyper Beam Rifle
Welcome to the Battle of A Baoa Que, this time, in the eyes of Ford. This
mission is totally based in one area, so get used to it. When the
mission starts, use your top notch skills to take out the incoming
Zakus, Rick Doms, and Gelgoogs. Call in Luce for backup if you feel
you need it, but if you want an S Rank, you're going to have to be
brave and greedy and keep all of the kills for yourself. When no
Mobile Suits are attacking for a short while, make a mad dash for the
two Musai and try to take them out as quick as possible before the
hordes of enemies start pouring in again. Try to rape the Musais as
much as possible of its gun turrets and other parts. Once you are
done, dash back to the Thoroughbred and defend it with your life. All
of the enemies from here on in will be concentrating on it, so focus as
much as possible.
After defeating all of the enemies, two Gelgoog Jaegers and a Bigro will
show up. I suggest holding the back button/back on the control stick while
multi-locking and firing. When the Bigro starts to let off shots, barrel
roll, multi lock, fire, and then repeat. Once the Gelgoog Jaegers
and the Bigro reach the Thoroughbred, handle the Gelgoogs first. If
Luce offers help, I suggest accepting it since these enemies take a while
to beat and they can do major damage to the Thoroughbred. Unleash major
beam saber combos on the Jaeger and blast them as much as possible.
Avoid their beam machinegun fire at all costs. Note that there will be some
High Mobility Zakus flying around as well, but I suggest concentrating on
the Gelgoogs as mucha s possible first.
After dealing with them, attack the Bigro. The Bigro will be concentrating
on the Thoroughbred, so try to get in close and unleash a furious amount
of attacks on it. If you destroy it fast enough, you get to fight
another Bigro. Keep playing the mission until it's said that it's over.
You may get one of two different endings. To obtain the good ending, you must
complete the mission by "surviving" and destroying all or as many incoming
units as possible. If the mission ends with you taking too much damage and the
Thoroughbred calling you back, you will recieve the bad ending.
-----------------------------------------------------------
4-3. Ace Pilots:
-----------------------------------------------------------
-----------------------------------------------------------
4-3-1. Char Aznable:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06S (CA) Zaku II Char Aznable Custom
Weapon: Zaku Bazooka
Ah . . . to relive the grand Battle of Loum in the eyes of the Red
Comet. Your mission here is to play the footsteps of Char in his Zaku and
take out as many battleships as possible. The mission sounds very easy
and is very easy. Have Char's Zaku move out towards the Salamis
and Magellan and take out as many gun turrets as possible before
destroying the actual battleship. After you've destroyed a battleship,
be sure to overkill it so that it explodes again and nothing is left
but ashes. Repeat this on as many battleships as possible until the
mission ends for an easy S Rank.
( ) Stage 2:
Mission Objective: Inflict as much possible damage to the enemy Mobile Suit
as possible
Mission Failure: Destruction of your unit or failure to do significant damage
to the enemy before the time runs out
Unit: MS-06S (CA) Zaku II Char Aznable Custom
Weapon: Zaku Bazooka
You're in your nifty pink . . . err, red Zaku again. Anyway, thrust in and
attack the Gundam with your bazooka and heat hawk as he completely takes
apart your allied Zaku. After the Gundam has done that, you're next
on its list of victims. Unleash three hit combos and Special Attacks
from close range while barrel rolling away from the Gundam's attacks. Once
you've depleted almost all of the Gundam's life, the mission will end. If
you completed the mission without dying, you'll get enough bonus points
to get yourself an S Rank.
( ) Stage 3:
Mission Objective: Inflict significant damage to the Gundam
Mission Failure: Destruction of your unit
Unit: MS-014S (CA) Gelgoog Commander Type Char Aznable Custom
Weapon: Beam Rifle
This is basically the same as above, except now you're in Texas Colony and
you have a nifty pink . . . yes, I'm going to say it Mr. Pink Comet - A
PINK GELGOOG! Not that anything's wrong with pink since it's a pretty
cool color, but the fact that he's called the Red Comet and is a little
pedophi - . . .
Err . . . where was I? Ah, yes. Simply get in there with Amuro and slug
it out with close range attacks. The mission will end when you deplete
enough of the Gundam's life.
( ) Stage 4:
Mission Objective: Inflict significant damage to the Gundam
Mission Failure: Destruction of your unit or of Sayla's unit
Unit: MS-014S (CA) Gelgoog Commander Type Char Aznable Custom
Weapon: Beam Rifle
*Yawns* Same as before. Kick the Gundam around before it can turn you
into roast beef. You're in the pink Gelgoog again. Simply step in
there, attack him at close range, barrel roll away, and repeat. Be sure
that when you're firing your beam rifle NOT to lock-on to Sayla's Core
Booster because that will result in a mission failure if you shoot her
down. The mission will end when you've depleted enough of the Gundam's
lifebar.
( ) Stage 5:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MSN-02 Zeong
Weapon: N/A
From the Gelgoog to the Zeong, today is a good day for the Gundam to
die! So says the Zeong!
Anyway . . . start by thrusting forward and multi-locking onto the
initial Balls. Afterwards, rape the Salamis to death with your mega
particle cannons and show those Feddies whose boss. Continue this
until Amuro shows up. If you want, you can chase him off immediately by
dealing major damage to him. However, if you want the S Rank, ignore
him completely for now and destroy all of the other Mobile Suits as well
as the many other battleships in the vicinity. After there are no
battleships left, then take care of the Gundam and any remaining Mobile
Suits.
Afterwards, you'll be taken to the next section, which is Char in
the Zeong vs. Amuro in the Gundam . . . a legion of GMs. Basically, do
the same thing you did in the last White Base mission (except you're
on the opposite side now ^^). Defeating the Gundam will bring you into
the next part of the mission, which is just like the last White Base
mission, except you control a polygon Char with a fencing sword.
Attack Amuro with your weapon until the conversation is over and the
mission ends. Enjoy Char's ending!
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4-3-2. Black Tri-Stars:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units and land on or inflict damage
to escape pod
Mission Failure: Destruction of your unit or allowing the escape pod to flee
Unit: MS-06S (TRI) Zaku II Black Tri-Stars Custom
Weapon: Zaku Bazooka
Mmm . . . a black Zaku II. This mission is like any other Battle of Loum
mission in this game - destroy the battleships and the poor Saberfish
jets. However, you have one extra goal: Capture General Revil.
Start the mission by taking out the 3 Salamis cruisers that will show
up. After your done with them, you'll move into General Revil's
Magellan's area. Hurry up and destroy the Salamis cruisers that are
escorting it. Also note that South Burning will show up in a Saberfish in
an attempt to dissuade you. Try to destroy as many of the gun
placements on the Magellan to bring in more points. Once you've
wrecked the Magellan, Revil will try to make a getaway in his escape
craft. As Revil tries to escape, you'll notice that you can't lock-onto
it unless you get in REALLY CLOSE.
There will be two Salamis on Revil's escape route that have low defensive
power. Destroy the first by unleashing a Special Attack on it. Then, unload
a few shots (about 3) onto Revil's escape craft. When you reach the next
Salamis, take it out with another Special Attack. Finish the mission by attacking
Revil's escape craft constantly. If done correctly, you'll hear a Federation
soldier stating that they can't escape.
( ) Stage 2:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of the rookies
Unit: MS-05B (TRI) Zaku I Black Tri-Stars Custom
Weapon: Zaku Bazooka
A much easier mission than the last one. You will now be in a Zaku I painted
in the Black Tri-Stars colors. Immediately move in on the battleship and take
it out. All of the enemies in this mission are either Saberfish or
Salamis. Once the Magellan shows up, take it out to complete the mission.
Easy as cake. Or pie.
( ) Stage 3:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06F-1A (TRI) Zaku II High Mobility Type Black Tri-Stars Custom
Weapon: Giant Bazooka
This is the last mission for the Black Tri-Stars, in which you'll now be
piloting a High Mobility Zaku II in their colors. The mission will
start out as mostly Saberfish and very few battleship formations appearing.
Work your way through them, and the Federation will begin deploying
their new Mobile Weapons - GMs and Balls. They will come in constantly
in formations of three as usual. Take your time in defeating them and
you'll be fine. The mission will end when all of the Mobile Suits have been
defeated.
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4-3-3. Johnny Ridden:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06F Zaku II
Weapon: Zaku Bazooka
The beginning of Johnny (once of my favorite ace pilots, by the way) starts
out at the Battle of Loum where he attempts to make a name for himself.
Like most Battle of Loum missions in this game, the only real threats here
are Saberfish which . . . aren't really much of a threat at all. Simply
thrust towards the battleships and take them out one by one. The mission
will end when you have destroyed a few battleships.
( ) Stage 2:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06F Zaku II Johnny Ridden Custom
Weapon: Zaku Bazooka
Johnny will be in his custom colored Zaku II for this mission. Keep eliminating
battleships until the Magellan shows up. It's accompanied by 2 Salamis, so be
sure to take them down first. The mission will end once you've defeated the Magellan.
( ) Stage 3:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom
Weapon: Zaku Bazooka
You will get Johnny Ridden's custom Zaku II High Mobility Type for this
mission. The Federation is beginning to use GMs and Balls now, so make
target practice out of them since they're no match for your skills. The mission
will end once you've destroyed all of the battleships.
( ) Stage 4:
Mission Objective: Succesfully complete the test program
Mission Failure: Destruction of your unit or failure to complete the test
program within the time limit.
Unit: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom
Weapon: Beam Rifle
This stage is an easy S Rank, so you've got nothing to worry about. For
the first part, you're skills are being tested against a few asteroids.
Merely lock-on to them and chase them around, then blow them up. After
destroying about 60 points worth of them, you'll move onto the Mobile Suit
combat testing.
The testing includes you piloting three Rick Doms in which Johnny labels
them as Black Tri-Star wannabes. Though their combat performance sucks as
much as most grunt pilots do, they're given a load of life and HP to keep
you busy for a short while. When this part of the mission starts, you'll
be far away, so feel free to multi lock-on and fire at them. When they get
in close, DO NOT resort to melee unless you're certain you won't get hit. If
anything use the combo of hitting them twice with your beam naginata and then
barrel rolling away. Try not to get too close to the Doms and snipe them
while performing multiple emergency rolls. Once you've destroyed at least
one Rick Dom, feel free to now melee them like crazy. The mission will
end once you've defeated the Rick Doms.
( ) Stage 5:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-14B Gelgoog High Mobility Type Johnny Ridden Custom
Weapon: Beam Rifle
Johnny's last stage is his amazing performance at A Baoa Que, so don't let
the legend down now! ^^ The entire battle consists of you fighting with
GMs, Balls, GM Commands, and GM Snipers as well as Salamis and Magellan. Keep
up the speed and pace and try not to slow down at all costs. Keep attacking
the enemy Mobile Suits like crazy. Take advantage of your Gelgoog's extreme
high mobility and keep moving. Note that Philip Hughes will show up in his
Mobile Suit halfway through the mission. He isn't too skilled, but his MS has a
lot of life, making him tough to defeat. The mission will end after you've
destroyed just about every Mobile Suit and battleship in your sight.
Enjoy Johnny's end, which states he nailed about 185 kills at A Baoa Que. Eat
your heart out Char, Johnny's the real red Mobile Suit pilot. >)
-----------------------------------------------------------
4-3-4. Shin Matsunaga:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or failure to defend allied units
Unit: MS-06F Zaku II
Weapon: Zaku Machinegun
Shin, like most other aces, begins his chronicle at the Battle of Loum. And
right now, Shin is a little angry at the Feddies. So, take that anger and
turn it into sorrow, Zeon triumphs for the blood of its people!
It's the same deal as Char and Ridden's first mission - thrust towards the
battleships and take them out as quick as possible. The only difference
is that Shin has a machinegun and not a bazooka, making the job a tad bit tougher,
but not by much, as the Salamis are pretty much sitting ducks. Take out the
gun placements on them using the multi lock-on or target them directly
and take out some Saberfish to rake in more points to ensure you of a high
ranking. Dozle will show up in a Musai halfway through the mission. Just keep
on firing on the battleships to complete the mission.
( ) Stage 2:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or the Zaku II Dozle Custom
Unit: MS-06F (SM) Zaku II
Weapon: Zaku Machinegun
In this mission, you have the honor of being Dozle Zabi's escort. With such
an honor, there is no way you can let him down! The beginning of this mission
consist of mostly a few Salamis cruisers and annoying Saberfish swarming around
you. Take your time to deal with the Saberfish since the Salamis aren't going
anywhere any time soon. After, target the Salamis and take out there gun
placements and expendable parts before blowing them up. There's really no
need to rush in this mission. Some GMs will make an appearance as well, but
they shouldn't be prove to be difficult at all.
After you've taken out all of the Salamis, a Magellan will begin to make its
way towards the battlefield. Take your time to blow up the Salamis
escorting it before taking on the Magellan. Once the Salamis have been
destroyed, there's practically nothing left for you to deal with, so
end the mission with destroying the Magellan.
( ) Stage 3:
Mission Objective: Destruction of the Magellan
Mission Failure: Destruction of your unit
Unit: MS-06R-1 Zaku II High Mobility Type Zaku II Shin Matsunaga Custom
Weapon: Zaku Bazooka
This is a very straightforward mision much like that last one. You'll
be attacked by mostly Saberfish along with battleships. Once the
Magellan appears, take it out to end the mission.
( ) Stage 4:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of retreating allied units
Unit: MS-06R-1 Zaku II High Mobility Type Zaku II Shin Matsunaga Custom
Weapon: Zaku Bazooka
You'll notice that it says that this is a "What If" mission, which it is in
terms of what happens to Shin Matsunaga storyline-wise. If you're wondering,
there is no normal Stage 4, you'll always get a "What-If" stage.
You'll be piloting Shin's HM Zaku at Solomon during the Battle of Solomon. You
will begin out in front of Solomon defending a Musai. A Salamis will be
heading directly for the Magellan along with hordes of GMs and Balls. Destroy
the GMs and Balls systematically and keep any incoming battleships at bay.
Once you've destroyed all of in the incoming Mobile Suits and battleships,
you'll move on to the next part of the stage.
The last part of the mission includes you escorting Dozle Zabi in his
huge Mobile Armor, the Big Zam. Protect the Big Zam from any attacking Mobile
Suits. Follow him around as he turns all of the poor Salamis into space dust.
Continue to take out any incoming GMs and Balls until Dozle moves away to fight
the Gundam. After a tragic occurence, the Gundam will come in to fight you.
Deplete its HP to make it run away. Once the Gundam retreats, the mission will
end.
( ) Stage 5:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your enemy unit
Unit: MS-14JG Gelgoog Jaeger Shin Matsunaga Custom
Weapon: Beam Machinegun
Oh man, Shin's Gelgoog Jaeger rocks! ^_^ Take your new toy out into battle
and start whooping the poor Feddie GMs.
Shin's mission is in the same area for the entire time. You don't have to do
anything other than take out any GMs and GM variants. Plow through
the battleships - the beam machinegun shouldn't make it much of a problem
at all. Johnny Ridden will eventually show up and give you some support.
After defeating all of the enemy units, the mission will end.
-----------------------------------------------------------
4-3-5. Yuu Kajima:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or destruction of allied transport
ship
Unit: RX-79BD-3 Gundam Blue Destiny Unit 03
Weapon: Beam Rifle
One of my favorite characters in one of my favorite Mobile Suits. Take
out the enemy Mobile Suit from afar and quickly take out a satellite
gun placement hiding not too far from where you started. It's hiding behind
a meteor and shouldn't be too hard to find. After, dash back towards the
shuttle and help out Philip and Samana in their Balls. Protect the
shuttle at all costs. If all three of your special gauges are filled, use
it to go into EXAM mode, it will definitely help. The mission will end once
you've taken out all of the enemies.
( ) Stage 2:
Mission Objective: Destruction of Blue Destiny Unit 2
Mission Failure: Destruction of your unit, loss of transport ship, or
failure to complete the Mission Objective within the time limit
Unit: RX-79BD-3 Gundam Blue Destiny Unit 03
Weapon: Beam Rifle
The Blue Destiny Unit 3 will be in EXAM mode, so you're Special Gauges
will not be filling up. However, being in EXAM mode gives you about
three minutes of unlimited thrust and emergency rolls. Start the mission
by locking on to the 2 incoming Rick Doms and destroying them. After
that, it's all eyes on Nimbus and the BD2.
Nimbus is a pretty crazy enemy doing unexpected rolls and thrusts and
pulls off some hard strikes with his beam saber. The way to win is to
strike him before he strikes you. Avoid his beam rifle shots and
get in close. Unleash melee combos, barrel roll away, then thrust
in and lay in another combo, and continue doing this. If he thrusts
away, predict when he's going to fire, do an emergency roll, and then
get in there and start slashing and stabbing at him again. The
mission will end when you've defeated the BD2.
-----------------------------------------------------------
4-3-6. Kou Uraki:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of Val Varo
Mission Failure: Destruction of your unit
Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien
Weapon: Beam Rifle
Easy mission for an easy S Rank. ^_^ You only have one enemy, which
is Kelly Layzner and his Val Varo Mobile Armor. Handle him as you
would most Mobile Armors such as the Bigro. Follow it around and
as it retreats and come towards you, let off some shots with your beam
rifle and then barrel roll out of the way to avoid the mega particle
cannon shots coming at you. The mission will end once you've defeated
the Val Varo.
( ) Stage 2:
Mission Objective: Destruction of the enemy units attacking the Albion and
the Chivvay using the Prototype Beam Rifle
Mission Failure: Destruction of your unit or destruction of Albion
Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien
Weapon: Restricted to beam saber-only combat/Prototype Beam Rifle mid-way
into the mission
Great fun in this mission - You can't use your beam rifle! Only your
beam saber! If you suck at this game so far, fear not, as most of
the enemies are Dra-C suits which have vulcans and beam sabers, so
they're pretty much relying on melee power as well. Thrust in
and slash them using the Triangle button and avoid their annoying
vulcan attacks.
Once you've taken out all of the annoying enemies, the Albion will
launch an experimental beam rifle that can only be fired once. Simply
get in close with the enemy battleship with the beam rifle and fire at it
to destroy it and end the mission.
( ) Stage 3:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien
Weapon: Beam Rifle
Well, it's time to fight Cima Garahau! If this were the anime, i'd
suggest committing suicide against her, but since it's a requirement to
win to move on, I'll try to help you out here.
The mission will start with you and South Burning taking on Cima's
marines which include non-stop Gelgoogs. As the Birmingham retreats, begin
to work your way through the Gelgoogs. Your GP01 is much faster and
more powerful than them, so taking them head on shouldn't be a problem
at all. You can call in Keith for help when he offers it if you want.
After a few minutes, Cima will launch in her Custom Gelgoog Marine Commander Type.
You still have to deal with other Gelgoogs at the same time. Continue to
deplete Cima's HP until she retreats. The mission will end when she does.
( ) Stage 4:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78GP01fb Gundam Zephyranthes Full Vernien
Weapon: Beam Rifle
The first part of this mission has you in the battle sphere near Kompei Island.
There will be Dra-C, Rick Dom IIs, as well as other MS coming in from all
directions. It's not too pressuring, but if needed, you'll get a lot of
support in this mission. The enemy AI tries their darnest in this mission
to do damage to you, but keep up the pace, because you're going to need
your lifebar as high as possible. After taking out all of the MS, you
will go into the next part of the mission.
You now have to defeat Gato in his GP02A "Physalis". He may only have
vulcans and a beam saber, but they both pack quite a punch. Engage in
hand-to-hand combat with him. Hit a three hit combo, barrel roll away,
fire a few shots with your beam rifle, and then engage in him with
another combo. Nail a Special Attack whenever you can since the GP02A has
very tough defense because of his shield. The mission will end when you
defeat Gato.
( ) Stage 5:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or failure to complete the mission
objective within the time limit
Unit: RX-78GP03 Dendrobium Orchis
Weapon: N/A
Well, this can be quite the enjoyable mission. This entire mission is a
massacre attack on the Zeon forces. A single shot from the GP03's mega
cannon destroys a Zeon battleship. Multi lock-on to groups of enemies to
take them out. Continue to crush the Zeon fleet until you're moved
into the next part of the mission.
You will now have to fight Anavel Gato. Note that his Neue Ziel has an
I-Field as well, so beam attacks won't work. Here's some great help - at very
close range, if you fire your Special Attack, the micromissile pods,
it can defeat the Neue Ziel (or just about any mech) in one shot. ^^
( ) Stage 6:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: RX-78GP03 Dendrobium Orchis
Weapon: N/A
The first part of this mission has you pitted against the Cima fleet. Note
that your I-Field has been destroyed. Rip apart the battleships with your
megacannon and destroy the MS with your sub-weapon, the Folding Bazookas.
Cima will appear in her Gerbera Tetra and bombard you in every way
possible. Though she has high defense and life, a single direct attack
with your micromissile pod will destroy it. You will move on to the next
section once you've defeated Cima.
You now move into the last part of the stage which is a final battle
with Gato and his Neue Ziel. There will be no interference, it's just
you and him WITHOUT your I-Fields. However, just like last time, you
can end this one hit as long as you can get in close and use your
Special Attack which will destroy Gato in one hit. End mission.
-----------------------------------------------------------
4-3-7. Anavel Gato:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or loss of the Carrier Doroa
Unit: MS-9R (AG) Rick Dom Anavel Gato Custom
Weapon: Beam Bazooka
Gato's first stage takes place at the Battle of Solomon where Gato is
piloting his custom Rick Dom. Though yes, it's ugly as hell, it's packing a
whole lot of power in that Beam Bazooka.
Move into the mission with your Rick Dom and take out either the Salamis
or the Mobile Suits defending it first. This mission contains nothing
more than lots of Mobile Suits and battleships. Just continue to dodge
and shoot them down, and you'll be fine for this mission.
( ) Stage 2:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or allowing enemy cruisers through
the defensive line
Unit: MS-14A (AG) Gelgoog Anavel Gato Custom
Weapon: Beam Rifle
You know have Gato's Gelgoog for this mission. It's basically the same
style of mission as the last - destroy everything in your path.
Char will promptly commend you on being able to hold your ground and ask
you if you need any support. Feel free to accept it if you feel you need it
which will include some funny lines between the two about the Zeong's lack
of legs. Anyway, keep on using your mutli lock-on the enemies and continue
to pummel the enemy forces. After destroying all of the enemies in your
path, you'll be taken to the next part of the stage in which you'll
have to destroy as many battleships as possible. If you let too many
battleships through the defensive line, you'll fail the mission, so
concentrate on them since they will show up consecutively a lot. This mission
will end once you've destroyed all the enemy cruisers.
( ) Stage 3:
Mission Objective: Break through the Shoal Zone
Mission Failure: Destruction of your unit
Unit: RX-78GP02A Gundam "Physalis"
Weapon: Vulcans
The first part of this mission is completely in the route tube. Yes, your
main weapon for the GP02A are vulcans. Yes, vulcans. However, they're
souped-up vulcans that are more powerful in route tube mode. Lock-on
to anything in your site and shoot at them. The Feddie MS are actually
quite accurate in this mission, so be sure to keep moving and rolling.
As you move past the Shoal Zeon towards Kompei Island (Solomon),
unleash your vulcans on as many of the battleships as possible to take
them out. Once you've reached Kompei Island, you will go into the next part
of your mission.
You now have to fight Kou Uraki in his GP01 Full Vernian. Though he isn't
too tough, he does major damage with the attacks he does land. Go into
the fight emergency rolling, dodging, and firing your vulcans. Engage
with him in hand-to-hand combat as much as possible. Attack him with
three-hit beam saber combos, barrel roll away, and then dash in and hit
him with another combo. The mission will end when you've defeated Kou.
( ) Stage 4:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: AMX-002 Neue Ziel
Weapon: N/A
Fun, fun mission! Very fun! You get the Neue Ziel for this mission and get to
go on a psychotic beam-firing rampage! Get used to the Neue Ziel first since
it's quite large due to it being a Mobile Armor. Multi-lock-on to enemies
instead of targeting them one by once since the Neue Ziel's time inbetween
firing is somewhat long. Multi-target the battleships and take them
out. If the Mobile Suits come in close, attack them with your missiles
and wire-guided arms.
After you've destroyed all of the enemies in the area, you'll move into the
next section of the mission - where you will get a FULL HP and armor bar!
Anyway, you now have to fight a one-on-one battle with Kou Uraki and
his GP03 Dendrobium Orchis. Beware of Kou's micromissile pods, because
if you get yourself caught in it, it's instant death. Kou has an
I-Field as well, so beam weapons won't do you any good. Chase after Kou
while he's flying in another direction and spam him with your missile
launchers. When he starts to fly towards you, dash out of the way to avoid
being hit since he'll must likely try to use the micromissile pod
on you. When he tries to get away, nail him a few times with your
wire-guided arms. Repeat this over and over until Kou is defeated.
( ) Stage 5:
Mission Objective: Destruction of all control ships within the mission time
limit
Mission Failure: Destruction of your unit or failure to achieve the mission
objective within the time limit
Unit: AMX-002 Neue Ziel
Weapon: N/A
This mission may be tough for beginners. The most important thing in
this mission is to know how to multi lock-on and how to handle annoying
MS that are only a fraction of your size. There are a lot of Balls, GMs,
and tuncoats from the Cima fleet in this mission so multi-locking
onto Mobile Suit groups and battleships is imperative. You are on a time
limit, so work quickly destroy all of the battleships. Dash towards them,
multi-lock, and eradicate them as quick as possible. Once you've eliminated
enough battleships, Bosque will launch a Columbus class from the Solar Ray
to fire the Solar Flare. At that time, members of the Cima Fleet along
with Feddies will try to attack you.
Head towards the control ship and destroy the Magellan guarding it. Blast
the Columbus control ship with a Special Attack. Immediately emergency
roll out of the way and try to take out any incoming Mobile Suits. Bosque
will launch another control ship, so repeat the same process in
destroying it. He will launch a third one after that. Once you've
destroyed that, you will move on into the next section of the mission.
You will now have a final duel with Kou. Neither of you have your I-Fields
anymore, so you're both vulnerable to beam attacks. Try to follow
the same methods you used in the last stage to beat Kou. After
you beat him, the mission will be over.
-----------------------------------------------------------
4-3-8. Cima Garahau:
-----------------------------------------------------------
( ) Stage 1:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: MS-06F Zaku II
Weapon: Zaku Machinegun
You start this mission in a standard Zaku. This really isn't much of a mission, anyway.
Simply thrust out towards the Salamis and take them out. If you want an S Rank, take
out some of the annoying Saberfish jets along with the gun placements onboard the Salamis
as well.
( ) Stage 2:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit or failure to complete the
mission objective within the time limit
Unit: MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom
Weapon: Beam Machinegun
A fun mission here. It's you versus a bunch of . . . quote-unquote
"ace pilots". You get Cima's custom Gelgoog Marine here. Attack
the Albion pilots like crazy, but save Kou for last. Avoid attacks
at all costs because most attacks in this mission can do some major
damage to you, especially from Kou's Full Vernien. The mission
will end once Kou retreats.
( ) Stage 3:
Mission Objective: Destruction of enemy units
Mission Failure: Destruction of your unit
Unit: AGX-04 Gerbera Tetra
Weapon: Beam Machinegun
Cima is now piloting one of my favorite Mobile Suits - the Gerbera
Tetra. ^^ I feel so warm on the inside now.
Anyway, it's time to take out that little whiny Fed, Kou and show him
the wrath of a betrayed mayfly! You'll have Delaz Fleet Zakus and
Rick Doms attacking you, but they should be no problem for the
Gerbera Tetra's quick reaction times and powerful beam machinegun.
Take out any Delaz Fleet Musai since they'll fall victim to your
beam machinegun easily.
The real threat in this mission is Kou and his Dendrobium Orchis. Kou
will fly around at first trying to destroy Cima's Fleet's battleships.
But, after he's done, you're his main target. Back away from Kou while
firing your beam machine gun to do damage to him. Avoid his mega cannon's
fire. Also, BEWARE of his micromissile pods! If you get stuck in that
attack, it's instant death. Anyway, chase Kou around and harass him
with your Special Attacks. Whether you live or die, the mission will
end. Whether or not you defeated Kou depends on which ending you
will receive.
-----------------------------------------------------------
4-4. S Rank Requirements
-----------------------------------------------------------
These are the approximate minimum scores needed to obtain an S Rank for the
following stages. If you've obtained a lower score and gotten an S Rank,
please inform me:
White Base:
Stage 1: 140,000
Stage 2: 160,000
Stage 3: 500,000
Stage 4: 250,000
Stage 5: 168,000
Stage 6: 225,000
Stage 7: 350,000
Stage 8: 600,000
Thoroughbred:
Stage 1: 160,000
Stage 2: 120,000
Stage 3: 280,000
Stage 4: 140,000
Stage 5: 200,000
Stage 4 ("What If"): 130,000
Stage 5 ("What If"): 330,000
Char Aznable:
Stage 1: 130,000
Stage 2: 36,000
Stage 3: 36,000
Stage 4: 36,000
Stage 5: 240,000
Black Tri-Stars:
Stage 1: 120,000
Stage 2: 70,000
Stage 3: 110,000
Johnny Ridden:
Stage 1: 110,000
Stage 2: 130,000
Stage 3: 100,000
Stage 4: 35,0000
Stage 5: 210,000
Shin Matsunaga:
Stage 1: 100,000
Stage 2: 130,000
Stage 3: 100,000
Stage 4: 35,000
Stage 5: 210,000
Yuu Kajima:
Stage 1: 120,000
Stage 2: 45,000
Kou Uraki:
Stage 1: 35,000
Stage 2: 78,000
Stage 3: 170,000
Stage 4: 130,000
Stage 5: 265,000
Stage 6: 175,000
Anavel Gato:
Stage 1: 125,000
Stage 2: 290,000
Stage 3: 120,000
Stage 4: 150,000
Stage 5: 160,000
Cima Garahau:
Stage 1: 70,000
Stage 2: 42,000
Stage 3: 120,000
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4-5. Mission Mode
-----------------------------------------------------------
Mission Mode has a variety of different missions for each side. These missions
rank in difficulty from "*" to "*****" with the 5 star difficulty being the most
difficult.
Name: Name of Mission
Type: Pilot, Mind, or Body Mission. Balanced indicates a mix of the three
Experience: Indicates where the gist amount of Exp. points will go to when you have
completed the mission. If Balanced, it's a stage that gives a balanced amount of Exp.
points for each stat.
Difficulty: The difficulty of the mission
Unit: Your starting unit
Ally: Your ally
Objective: Your mission goal
Notes: Note that this section may be slightly incomplete. I will add any missing
missions in my next update. To be specific, i'm missing the Zeon's "Clear the
Enemy" missions.
-----------------------------------------------------------
4-5-1. Earth Federal Forces
-----------------------------------------------------------
Name: Clear the Enemy
Type: Mind
Experience: Mind
Difficulty: *
Unit: Gundam
Ally: Guncannon
Objective: Destroy the enemy cruisers before they leave the combat area
Notes: This mission requires that you destroy three Musai. This mission shouldn't be
difficult at all for beginners. Merely thrust through the battlefeld and lay waste to
the Musai. There will be Zaku Is attempting to dissuade you, but they shouldn't be
difficult at all. Note that every time you destroy a Musai, a Zaku I will pop out
of its ruins.
Name: Clear the Enemy
Type: Mind
Experience: Mind
Difficulty: **
Unit: Random
Ally: Guncannon
Objective: Destroy the enemy cruisers before they leave the combat area
Notes: This mission is very much like its "*" difficulty counterpart, except
now you have to deal with both Zaku IIs and Zaku Is.
Name: Assault Enemy Fleet
Type: Pilot
Experience: Pilot
Difficulty: *
Unit: Selectable
Ally: Alex
Objective: Assault enemy fleet en route to A Baoa Que
Name: Assault Enemy Fleet
Type: Pilot
Experience: Pilot
Difficulty: **
Unit: Random
Ally: Alex
Objective: Assault enemy fleet en route to A Baoa Que
Name: Survival
Type: Body
Experience: Body
Difficulty: *
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: You get to select a low-level MS to go behind enemy lines and destroy
mission. The name of the mission just about explains what you have to do -
survive. Now, kick some Zeon ass or get voted off the island!
Name: Survival
Type: Body
Experience: Body
Difficulty: **
Unit: Random
Ally: None
Objective: Survive alone behind enemy lines
Notes: Your behind enemy lines alone again, this time, with a randomly chosen
unit. This mission has mostly Zakus as enemies, but there may be a few
Rick Doms,
Name: Survival
Type: Body
Experience: Body
Difficulty: ***
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: Same as before, except there are now more Doms in the enemy formation.
Keep up the pace and keep dodging. Note that the unit you use for this mission
is selectable by you, so don't have a heart attack since it's not an annoying
mission that randomly chooses your unit. ^^
Name: Survival
Type: Body
Experience: Body
Difficulty: ****
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: This is much like the "***" counterpart except there are now tougher
Mobile Suits and a whole lot more of them. There are loads of High Mobility
Zakus, Kaempfers, and Rick Dom IIs in this stage.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Selectable
Ally: Saberfish
Objective: Destroy the enemy cruisers guarding the colony drop group
Notes: Not a tough mission even though your selection of units to use in this
mission is fairly limited. Merely target the battleships as usual until
the mission ends.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: **
Unit: Saberfish
Ally: Saberfish
Objective: Destroy the enemy cruisers guarding the colony drop group
Congratulations. You get to pilot a flying coffin. Now, let's put it to the
test! Concentrate your fire on the battleships and try to avoid everything else.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: Saberfish
Ally: Saberfish
Objective: Destroy the enemy cruisers guarding the colony drop group
Notes: It's getting a little tougher now as it gets a bit more difficult.
Let nothing take your attention away from destroying the Musai at all.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: ****
Unit: Saberfish
Ally: Public
Objective: Destroy the enemy cruisers guarding the colony drop group
Notes: NOW THIS is quite a tough mission. You're in a Saberfish and you're
in big trouble because a few hits from Zaku or a Jicco could mean the end
of your sorry little fighter. If you really want to beat this mission you
better have a very skilled pilot that has Master and Fighter Pilot. Do
nothing but dash from battleship to battleship. Use the cruisers to shield
yourselves from enemy fire. Avoid taking damage at all costs.
Name: Reconnaissance of Granada
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Full Armor Gundam
Ally: Ball K Type
Objective: Reconnaissance of enemy research program at Granada
Notes: You have the very powerful Full Armor Gundam which in turn lacks
maneuverability. There is a prototype Galbaldy Alpha here which shouldn't take
too much to destroy. After that, it will be mostly Zakus. The last enemy
unit to show up with be an Elmeth. After that, only the Chivvay should be
remaining if you haven't destroyed it yet.
Name: Reconnaissance of Granada
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: GM Sniper II
Ally: Ball K Type
Objective: Reconnaissance of enemy research program at Granada
Notes: A majority of the enemy units in this mission will be Action Zakus. As
you begin, you'll notice a Braw Bro has launched. Take out its escort Action
Zakus and then destroy it. Take out more Action Zakus, and an Elmeth will appear
to further annoy you. The mission will end when all units have been destroyed.
Name: Reconnaissance of Granada
Type: Balanced
Experience: Balanced
Difficulty: ****
Unit: GM Command
Ally: Ball K Type
Objective: Reconnaissance of enemy research program at Granada
Notes: They just don't give you a break, now do they? You only have a GM
Command now. The enemy formation is very much like the last mission.
Name: Reconnaissance of Granada
Type: Balanced
Experience: Balanced
Difficulty: *****
Unit: GM Command
Ally: Ball K Type
Objective: Reconnaissance of enemy research program at Granada
Notes: No, your not reading incorrectly, you only get a GM for this mission. Yep,
just a GM. The enemy formation is just like the last two counterparts of this
mission . . . except the AI is a tad bit smarter.
Name: Chaos
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Full Vernien
Ally: None
Objective: Destroy enemy units with beam saber.
Notes: You only have a beam saber in this mission and you have to go up against
quite a few Zeon MS. However, it shouldn't be a problem since you have the
Full Vernien.
Name: Chaos
Type: Body
Experience: Body
Difficulty: **
Unit: Gundam
Ally: None
Objective: Destroy enemy units with beam saber.
Notes: You now have the Gundam for this mission. The first set of enemies will
be Dra-Cs, followed by Zaku Is, then Zaku IIs, and then Rick Doms.
Name: Chaos
Type: Body
Experience: Body
Difficulty: ***
Unit: GM Custom
Ally: None
Objective: Destroy enemy units with beam saber.
Notes: The enemy formation is set up much like before except you now only have
a GM Custom. Be cautious when attacking.
Name: Chaos
Type: Body
Experience: Body
Difficulty: ****
Unit: GM Command
Ally: None
Objective: Destroy enemy units with beam saber.
Notes: Well, now you only have a GM Command which can easily get murdered in this
mission if your not careful. Barrel roll when necessary and take out the enemy
units as fast as possible. The enemies include Zaku II FZs at first and then Rick
Dom IIs. The last set of enemies will be a quick horde of Gelgoogs.
Name: Clear Shoal Zone
Type: Mind
Experience: Balanced
Difficulty: **
Unit: GM Command
Ally: None
Objective: Clear a Path through the Shoal Zone
Notes: For this mission, you have to use your special commands. lock-onto
debris and then drag out outside of the designated area. You have to do
this three times, with one minute for each area.
Name: Clear Shoal Zone
Type: Mind
Experience: Balanced
Difficulty: ***
Unit: GM
Ally: None
Objective: Clear a Path through the Shoal Zone
Notes: For this mission, you have to use your special commands. lock-onto
debris and then drag out outside of the designated area. You have to do
this three times, with one minute for each area.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: **
Unit: Random
Ally: GM Sniper II
Objective: Destroy enemy Pazock class supply ships
Notes: Your given a random unit to destroy the enemy transport fleet. As
you begin, immediately head towards the Pazock. Some Zaku Is and IIs will
try to attack you. Quickly take care of them and ignore the Musai and go
straight for the Pazock and destroy it. By this time, the GM Sniper II
should offer you support so feel free to accept it especially if your random
unit is pretty bad. After destroying the Pazock, head across the battlefield and
destroy the next one. The mission will end.
Name: Capture Enemy Cruiser
Type: Pilot
Experience: Balanced
Difficulty: **
Unit: GM Custom
Ally: None
Objective: Land on enemy Musai to capture an enemy VIP.
Name: Solar System Construction
Type: Body
Experience: Body
Difficulty: **
Unit: GM Command
Ally: None
Objective: Construct the Solar System in the Corregidor Shoal Zone
Notes: For this mission, you're going to have to take missors and place it in
a giant green box. lock-on to the mirrors and hit the Square button to pick
them up, then drag them over to the box and hit the Square button again to drop
it while inside.
Name: Solar System Construction
Type: Body
Experience: Body
Difficulty: **
Unit: Ball
Ally: None
Objective: Construct the Solar System in the Corregidor Shoal Zone
Notes: It's the same as before, except now you must use a Ball to do it. Try
not to run into any debris that will deplete your lifebar.
Name: Capture the Fortress
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Full Armor Gundam
Ally: Ball K Type
Objective: Assist in capturing Solomon by clearing enemy units from the area.
Notes: You start out right in front of Solomon with your Full Armor Gundam.
Get in there and attack, as its mostly just Zaku Is and Zaku IIs. Shouldn't
be a problem at all.
Name: Capture the Fortress
Type: Balanced
Experience: Balanced
Difficulty: **
Unit: Random
Ally: Full Armor Gundam
Objective: Assist in capturing Solomon by clearing enemy units from the area.
Notes: This is the same as the last time, except your unit is chosen randomly,
meaning you can end up with a unit that blows very easily. (I have done this mission
successfully before in a Core Fighter, by the way . . .) A Full Armor Gundam will
come in the mission later on to help you out quite a bit. The enemies in this
mission are Zaku Is and Zaku IIs, and later Rick Doms.
Zaku Is and IIs, later Doms
Name: Capture the Fortress
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: Selectable
Ally: Full Armor Gundam
Objective: Assist in capturing Solomon by clearing enemy units from the area.
Notes: For this incarnation of "Capture the Fortress", you get to select your unit.
There are many more enemies now with the formations consisting of High Mobility Zaku
IIs and Doms.
Name: Escort Transport Fleet
Type: Mind
Experience: Mind
Difficulty: **
Unit: Random
Ally: GM Sniper II
Objective:
Name: Escort Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: ***
Unit: Selectable
Ally: GM Command
Objective:
Notes: You have to protect two Columbus class cruisers for this mission. You have
three minutes. This shouldn't be too hard. I do suggest calling in backup when
it's made available to you to take pressure off your hands. The enemy units are a mix
of Zakus and Rick Doms.
-----------------------------------------------------------
4-5-2. Principality of Zeon
-----------------------------------------------------------
Name: Survival
Type: Body
Experience: Body
Difficulty: *
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: You have fight hordes of Federation Moblie Suits by yourself.
Select your unit wisely.
Name: Survival
Type: Body
Experience: Body
Difficulty: **
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: Even more units appear here, including many different higher class
GM variations.
Name: Survival
Type: Body
Experience: Body
Difficulty: ***
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: You still have to fight behind enemy lines. The amount of Mobile
Suits you have to fight now is huge, along with the fact that many of
the enemies include GM Sniper IIs.
Name: Survival
Type: Body
Experience: Body
Difficulty: ****
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: There are even MORE enemies now along with MORE high class Federation
suits, among them being the ever-annoying GM Sniper IIs and Guncannons.
Name: Survival
Type: Body
Experience: Body
Difficulty: *****
Unit: Selectable
Ally: None
Objective: Survive alone behind enemy lines
Notes: The Mobile Suits appearing in this mission are practically endless
consisting of tough Mobile Suits. Be cautious when fighting and act
carefully. I suggest the Gundam Blue Destiny Unit 2 for this mission since
if you use EXAM, you have unlimited thrust for three minutes.
Name: Pezun Numbers
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Galbaldy Alpha
Ally: Galbaldy Alpha
Objective: Destroy enemy reconnaissance team with prototype
Notes: The Federation is conducting a reconnaissance and its up to you
to chase them away. There are a ton of GMs and Salamis in this mission,
but your prototype Galbaldy is more than a match for them.
Name: Pezun Numbers
Type: Balanced
Experience: Balanced
Difficulty: **
Unit: Action Zaku
Ally: Galbaldy Alpha
Objective: Destroy enemy reconnaissance team with prototype
Notes: There are more GM Commands in this version of Pezun Numbers. You
also have an Action Zaku, which is still more than a match for your
enemies.
Name: Pezun Numbers
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: Action Zaku
Ally: Galbaldy Alpha
Objective: Destroy enemy reconnaissance team with prototype
Notes: This is very similar to the "**" counterpart except there are more
enemies and the Federation is going to use GM Sniper IIs as well.
Name: Pezun Numbers
Type: Balanced
Experience: Balanced
Difficulty: ****
Unit: Galbaldy Alpha
Ally: Galbaldy Alpha
Objective: Destroy enemy reconnaissance team with prototype
Notes: There are a ton more GM Sniper IIs in this mission, making it tough.
Dodge like there's no tomorrow and take them out anyway possible. Leave
the three Salamis for last and focus on the incoming enemy suits.
Name: Pezun Numbers
Type: Balanced
Experience: Balanced
Difficulty: *****
Unit: Action Zaku
Ally: Galbaldy Alpha
Objective: Destroy enemy reconnaissance team with prototype
Notes: This is obviously the toughest incarnation of Pezun Numbers, and thank
God they don't a Full Armor Gundam after you, becuase this mission is tough
enough. You have GM Sniper IIs as well as other GM varients coming from all
sides. Deal with them accordingly and keep up the pace.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: *
Unit: Bigro
Ally: Gelgoog
Objective: Destroy enemy transport fleet
Notes: For this mission, you have to destroy all of the Columbus class ships.
There are two in total for this mission. If you're not used to the Bigro,
ignore the Salamis and go straight for the Columbus.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: **
Unit:
Ally:
Objective: Destroy enemy transport fleet
Notes: This is the same as above practically, except you there are more GM
enemies and you have a different unit.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: ***
Unit: Selectable
Ally: Rick Dom II
Objective: Destroy enemy transport fleet
Notes: There are now three Columbus class ships as well as GM Command
enemies. The mission still isn't too difficult as long as you avoid the
enemies and destroy the Columbus as fast as possible.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: ****
Unit: Selectable
Ally: Rick Dom
Objective: Destroy enemy transport fleet
Notes: The Feddies are going to start using Guncannons now, so be
cautious in your attacks. Rely on your Support when he decides to give
some, because you're going to need it.
Name: Assault Enemy Transport Fleet
Type: Pilot
Experience: Pilot
Difficulty: *****
Unit: Random (Difficult)
Ally: Zaku II
Objective: Destroy enemy transport fleet
Notes: This mission is incredibly tough if your not cautious. Take out
the initial Mobile Suits carefully and then make a mad dash for the Columbus
and take it out. Accept the support when its offered because you're going
to need it.
Name: Escort Transport Fleet
Type: Mind
Experience: Balanced
Difficulty: *
Unit: Selectable
Ally: Gelgoog
Objective: Escort allied transport fleet
Notes: You have to defend two Papua cruisers for this mission, which shouldn't
be too hard. You get to choose your unit, and your support unit will be a
Gelgoog, making this even easier.
Name: Escort Transport Fleet
Type: Mind
Experience: Mind
Difficulty: **
Unit: Random
Ally: Gelgoog
Objective: Escort allied transport fleet
Notes: Argh, I hate missions where they randomly choose your unit. This mission
is basically the same as above.
Name: Escort Transport Fleet
Type: Mind
Experience: Mind
Difficulty: ***
Unit: Selectable
Ally: Rick Dom
Objective: Escort allied transport fleet
Notes: For this "***" incarnation of this mission, you're going to have to fight
even more MS including GM Commands now.
Name: Escort Transport Fleet
Type: Mind
Experience: Mind
Difficulty: ****
Unit: Selectable
Ally: Zaku II
Objective: Escort allied transport fleet
Notes: There will now be a ton of MS coming out in groups from all sides with
a few MS tartgeting the Papua and some targeting you. The enemies will consist
of a lot of GM Commands and Sniper IIs.
Name: Escort Transport Fleet
Type: Mind
Experience: Mind
Difficulty: *****
Unit: Selectable
Ally: Zaku I
Objective: Escort allied transport fleet
Notes: This is the final incarnation of this mission, and if your not careful,
it can be incredibly hard. However, if you've been winning lots of missions, the
units you can choose from should be very good, among them the BD2 and Shin
Matsunaga's Gelgoog Jaeger (assuming you've unlocked them). They will make this
mission so much easier if you use them.
Name: Assault Enemy Fleet
Type: Mind
Experience: Balanced
Difficulty: *
Unit: Selectable
Ally: Rick Dom II
Objective: Detected enemy fleet. Attack and destroy enemy ships.
Notes: Your mission here is to simply destroy all of the enemy battleships. This
one-star mission is as simple as that with little interference in your way.
Name: Assault Enemy Fleet
Type: Mind
Experience: Mind
Difficulty: **
Unit: Random
Ally: Rick Dom II
Objective: Detected enemy fleet. Attack and destroy enemy ships.
Notes: This mission is basically the same as the above mission, except you will
be given a random unit.
Name: Assault Enemy Fleet
Type: Mind
Experience: Mind
Difficulty: ***
Unit: Selectable
Ally: Zaku II High Mobility Type
Objective: Detected enemy fleet. Attack and destroy enemy ships.
Notes: Not too tough of a mission, this mission can be hard if you get lazy.
Choose an appropriate unit for this mission and quickly take out the battleships.
Name: Assault Enemy Fleet
Type: Mind
Experience: Mind
Difficulty: ****
Unit: Selectable
Ally: Zaku II
Objective: Detected enemy fleet. Attack and destroy enemy ships.
Notes: I hope you've been using your mind points wisely, because your going to
need them. There are a lot of GM Sniper IIs in this mission, so beware.
Name: Assault Enemy Fleet
Type: Mind
Experience: Mind
Difficulty: *****
Unit: Selectable
Ally: Zaku II
Objective: Detected enemy fleet. Attack and destroy enemy ships.
Notes: Owie, this mission can be annoying. O.o You can choose some pretty
good units for this mission, so use that to your advantage.
Name: Stop the Solar System
Type: Body
Experience: Body
Difficulty: *
Unit: Gelgoog Jaeger
Ally: Kaempfer
Objective:
Notes: This mission is as simple as blow up the battleship. So do that.
Fly in like mad . . . blow up the battleship. End game.
Name: Stop the Solar System
Type: Body
Experience: Body
Difficulty: **
Unit: Random
Ally: Kaempfer
Objective:
Notes: Same as above, except there will be more units that will try to take
you out on your way. However, they're mostly mere Balls and GMs.
Name: Stop the Solar System
Type: Body
Experience: Body
Difficulty: ***
Unit: Selectable
Ally: Zaku II FZ
Objective:
Notes: Slightly tougher, this mission consists of more Mobile Suits in your
path. Your support ally isn't too reliable to totally take care of you en
route to the battleship, so you've going to have to take out a lot of the Mobile
Suits on the way. This mission is still fairly easy as long as you can take that
Salamis out fast enough.
Name: Stop the Solar System
Type: Body
Experience: Body
Difficulty: ****
Unit: Selectable
Ally: Zaku II
Objective:
Notes: Same as above, except even more Mobile Suits. Beware of GM Sniper IIs.
Name: Stop the Solar System
Type: Body
Experience: Body
Difficulty: *****
Unit: Selectable
Ally: Zaku I
Objective:
Notes: Talk about a real nuissance, the GM Sniper IIs and Guncannons do everything
in their power to make sure you can't reach that Salamis. Choose your Mobile Suit
wisely (aka, choose the damn Shin Matsunaga Gelgoog Jaeger or BD2 if you've
unlocked them) and take out everything in your path. Once you've reached the
enemy battleship, unload like mad and get the mission over with. Nothing too hard
compared to other 5 Star missions.
Name: Operation British
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Selectable
Ally: Zaku II
Objective: Destroy all enemy cruisers in the operation area
Notes: You are able to choose a weak unit for this mission and take
it into battle. Simply destroy all of the battleships. The Feddie
jets should prove to be not difficult at all.
Name: Operation British
Type: Balanced
Experience: Balanced
Difficulty: **
Unit: Zaku II
Ally: Zaku II
Objective: Destroy all enemy cruisers in the operation area
Notes: The same as the above, except you have to use a Zaku II now.
Name: Operation British
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: Zaku II
Ally: Zaku I
Objective: Destroy all enemy cruisers in the operation area
Notes: This mission isn't any different from its "**" counterpart
other than that your ally is now a Zaku I.
Name: Operation British
Type: Balanced
Experience: Balanced
Difficulty: ****
Unit: Zaku II
Ally: Gattle
Objective: Destroy all enemy cruisers in the operation area
Notes: This mission is slightly tougher than its "***" counterpart.
Keep fighting, but be wary of the large amout of fighters.
Name: Operation British
Type: Balanced
Experience: Balanced
Difficulty: *****
Unit: Zaku I
Ally: Gattle
Objective: Destroy all enemy cruisers in the operation area
Notes: You now have to accomplish the Operation British mission in a
Zaku I. You have to destroy a lot of Feddie cruisers here while being
hounded by many Saberfish and Public. Dodge their attacks and take them
out as much as you can, but you have to concentrate the battleships to
prevent them from crossing the enemy line.
Name: Clear Shoal Zone
Type: Mind
Experience: Mind
Difficulty: **
Unit: Gelgoog
Ally: None
Objective: Clear a path through the Shoal Zone
Notes: For this mission, you have to use your special commands. lock-onto
debris and then drag out outside of the designated area. You have to do
this three times, with one minute for each area.
Name: Clear Shoal Zone
Type: Mind
Experience: Mind
Difficulty: ***
Unit: Zaku II
Ally: None
Objective: Clear a path through the Shoal Zone
Notes: The same as the above mission, except you have a slower unit.
Name: Supply Unit
Type: Body
Experience: Body
Difficulty: *
Unit: Zaku II
Ally: None
Objective: Help the undermanned supply unit with transport
Notes: You basically have to carry supply boxes from inside the base
to the Papua. Simple as that.
Name: Supply Unit
Type: Body
Experience: Body
Difficulty: **
Unit: Zaku I Black Tri-Stars Custom
Ally: None
Objective: Help the undermanned supply unit with transport
Notes: Same as its above counterpart, except that this mission has
you using a Custom Zaku I.
Name: Supply Unit
Type: Body
Experience: Body
Difficulty: ***
Unit: Zaku I
Ally: None
Objective: Help the undermanned supply unit with transport
Notes: The Zaku I may be slow, but this mission is still pretty damn
easy. Simply carry the boxes to the Papya. Avoid debris to avoid taking
damage.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: *
Unit: Zaku II
Ally: Zaku II
Objective: Stop the enemy fleet from penetrating the defense line
Notes: The Battle of Loum missions are incredibly easy in this game, mostly
because you're in a Zaku II and have to deal with battleships, and the only
thing in your way are jets. Simply lock-onto the cruisers and shoot them
down one by one.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: **
Unit: Zaku II
Ally: Zaku II
Objective: Stop the enemy fleet from penetrating the defense line
Notes: The same as its "*" counterpart, except slightly more . . . well,
not really much different, but it's supposedly more difficult.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: ***
Unit: Zaku II
Ally: Gattle
Objective: Stop the enemy fleet from penetrating the defense line
Notes: Again, very similar to its "*" and "**" counterparts. Just take out
the battleships before the Saberfish and Public units get really annoying.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: ****
Unit: Zaku II
Ally: Gattle
Objective: Stop the enemy fleet from penetrating the defense line
Notes: The difference between this mission and its previous counterparts is
that there are a lot more Saberfish and Publics which are a hell of a lot
more accurate now and tend to do more damage. They're not too threatening
though, just watch your back and you'll be fine.
Name: Battle of Loum
Type: Balanced
Experience: Balanced
Difficulty: *****
Unit: Zaku I
Ally: Gattle
Objective: Stop the enemy fleet from penetrating the defense line
Notes: You only have a Zaku I now, so you're going to have to be pretty
careful for this version of the mission. Do the same routine shooting down
the battleships, but be cautious. Take out as many Saberfish when possible.
Name: Capture Enemy Cruiser
Type: Pilot
Experience: Balanced
Difficulty: **
Unit: Gelgoog
Ally: None
Objective: Land on enemy cruiser to capture VIP
Notes: You begin the mission in your Mobile Suit holding off against
groups of Mobile Suits. Keep fighting until the enemy battleship finally
shows up. Go up to it and lock-on to the yellow marked area and hit the
square button. You will land on the battleship and win the mission.
Name: Capture Enemy Cruiser
Type: Pilot
Experience: Balanced
Difficulty: ***
Unit: Zaku II
Ally: None
Objective: This mission is the same as above, except now you have a Zaku II
and there are slightly more enemies.
Notes: You begin the mission in your Mobile Suit holding off against
groups of Mobile Suits. Keep fighting until the enemy battleship finally
shows up. Go up to it and lock-on to the yellow marked area and hit the
square button. You will land on the battleship and win the mission.
-----------------------------------------------------------
4-6. Versus Mode
-----------------------------------------------------------
You may either play a 1 Player versus mode against the computer or a 2
Player versus mode against your friends (if you have any ^_^).
You may make a team up to three pilots with three Mobile Suits/Mobile Armors.
There is no restriction on what pilots you choose, so choose any. You
are limited to what Mobile Suits you choose, however. Each Mobile Suit has
a "Cost" and the cost must be either 300 points or under.
Also, you are limited to using one Large Sized (L) unit per team. And if
you do choose a Large Sized unit, you may only have up to a team of two
Mobile Suits/MAs.
Remember that a good team consists of three good pilots that are
"compatible" with their Mobile Suits. Make a balanced team of three
Mobile Suits and don't rely on one powerhouse with two weaklings behind
it.
===========================================================
5. Unlocking MS, Pilots, and Other Modes
===========================================================
These are the requirements for unlocking various items within the game.
-----------------------------------------------------------
5-1. Unlocking Mobile Suits
-----------------------------------------------------------
Earth Federal Space Forces:
RB-79 Ball: Default
RB-79K Ball: Complete the "Build the Solar System mission" with an Earth
Federation pilot in Mission Mode
RGM-79 GM: Default
RGM-79GS GM Command: Create an Earth Federation pilot and complete all
eight missions with him/her
RGM-79SP GM Sniper II: Create 3 Earth Federation pilots and complete all of
their missions.
RGM-79N GM Custom: Complete all of Kou Uraki's missions with B Ranks or higher.
RGC-83 GM Cannon II: Complete all of Kou Uraki's misions
RX-77-2 Guncannon: Default
RX-75 Guntank: Complete White Base TV Mode
RX-79BD-3 Gundam Blue Destiny Unit 3: Obtain an A or S Rank on Yuu Kajima's first
mission
RX-78-2 Gundam: Default
RX-78-3 Gundam G3: Obtain all A or S ranks in White Base mode
FA-78-1 Full Armor Gundam: Complete the 4-Star "Fortress Capture" mission with an
Earth Federation pilot in Mission Mode
RX-78-4 Gundam Unit 4: Clear Stage 5 of the Throughbread "What-If" missions
RX-78-4[Bst] Gundam Unit 4 Bst: Obtain an A or S Rank on Mission 5 of the "What-If"
missions
RX-78-5 Gundam Unit 5: Clear Stage 5 of the Thoroughbred missions
RX-78-5[Bst] Gundam Unit 5 Bst: Obtain an A or S Rank on the Thoroughbred Mission 5
RX-78NT-1 Gundam Alex: Create an Earth Federation pilot with Newtype
Level 3
RX-78GP01Fb Gundam Zephyranthes Full Vernien: Obtain A or S ranks on
Kou Uraki's 2nd and 3rd missions
RX-78GP03S Gundam Dendrobium Stamen: Obtain an or S Rank on Kou Uraki mission 6
RX-78GP03 Dendrobium Orchis: Obtain an A or S Rank on Kou Uraki mission 5
RE-78GP04G Gundam Gerbera: Obtain all A or S Ranks on all missions
Public: Complete 4-Star "Battle of Loum" mission.
FF-X7 Core Fighter: Complete Tutorial 3
FF-X7Bst Core Booster: Default
FF-S3 Saberfish: Default
FF-XIIFb Core Fighter II: Complete 3 Star "Escort Supply Fleet" mission with an
Earth Federation pilot
G-Fighter: Complete White Base TV Mode
G-Armor: Complete 4 Star "Escort Supply Fleet" mission with an Earth Federation
pilot
Zeon:
MS-05B Zaku I: Default
MS-05B (TRI) Zaku I Black Tri-Stars Custom: Obtain an A or S Rank on Black
Tri-Stars mission 2
MS-06F Zaku II: Default
MS-06S (TRI) Zaku II Black Tri-Stars Custom: Obtain an A or S Rank on Black
Tri-Stars mission 1
MS-06S (CA) Zaku II Char Aznable Custom: Obtain an A or S Rank on Char
Aznable mission1
MS-06F (JR) Zaku II Johnny Ridden Custom: Obtain an A or S Rank on Johnny
Ridden mission 2
MS-06F (SM) Zaku II Shin Matsunaga Custom: Obtain an A or S Rank on Shin
Matsunaga mission 2
MS-06 (DZ) Zaku II Dozle Zabi Custom: Obtain an A or S Rank on Shin
Matsunaga mission 2
MS-21C Dra-C: Complete 3 Star "Escort Supply Fleet" mission with a Zeon pilot
MS-06F-2 Zaku II: Create a Zeon pilot and complete all 8 missions with
him/her
MS-06FZ Zaku II FZ: Create three Zeon pilots and complete all of their missions
MS-06FZ (FH) Zaku II FZ Fritz Helm: Complete 2 Star "Escort Supply Fleet" with
a Zeon pilot
MS-06R-1 Zaku II High Mobility Type: Complete all of Shin Matsunaga's missions
MS-06R-1 (TRI) Zaku II High Mobility Type Black Tri-Stars Custom: Obtain an
A or S Rank on Black Tri-Stars mission 3
MS-06R-2 Zaku II Improved High Mobility Type: Complete all of Johnny Ridden's
missions
MS-06R-2 (JR) Zaku II High Mobility Type Johnny Ridden Custom: Obtain
an A or S Rank on Johnny Ridden mission 3
MS-09R Rick Dom: Default
YMS-15 Gyan: Obtain an S Rank on White Base Texas Colony mission
MS-14A Gelgoog: Default
MS-14S (CA) Gelgoog Char Aznable Custom: Complete all of Char Aznable's
missions
MS-14A (AG) Gelgoog Anavel Gato Custom: Obtain an A or S Rank on
Anavel Gato mission 2
MS-14B (JR) Gelgoog High Mobility Johnny Ridden Custom: Obtain an A or
S Rank on Johnny Ridden mission 4
MS-14F Gelgoog Marine: Complete all of Cima Garahau's missions
MS-14Fs Gelgoog Marine Commander Type: Complete all of Cima Garahau's missions
with B Ranks of higher
MS-14Fs (CG) Gelgoog Marine Commander Type Cima Garahau Custom: Obtain
an S Rank on Cima Garahau mission 2
MS-14JG Gelgoog Jaeger: Create a Zeon pilot with Fast Combat, Sniper, and Six Sense
MS-14JG (SM) Gelgoog Jaeger Shin Matsunaga Custom: Obtain an A or S Rank on Shin
Matsunaga stage 5
MS-11 Action Zaku: Obtain A or S Ranks on all Thoroughbred missions
and complete 4 Star "Pezun Numbers" mission with a Zeon pilot
MS-17 Galbaldy Alpha: Obtain A or S Ranks on all Thoroughbred missions
and complete 5 Star "Pezun Numbers" mission with a Zeon pilot
MS-18E Kaempfer: Clear 4 Star "Escort Supply Fleet" mission with a Zeon
pilot
RX-79BD-2 Gundam Blue Destiny Unit 02: Obtain an A or S Rank on Yuu Kajima
mission 2
RX-78GP02A Gundam "Physalis": Obtain an A or S rank on Anavel Gato mission 3
AGX-04 Gerbera Tetra: Obtain an A or S Rank on Cima Garahau mission 3
MA-04X: Obtain an A or S Rank on White Base mission 1 and complete White Base
TV Mode
MA-05 Bigro: Default
MA-06 Val Varo: Complete Anavel Gato's ace pilot mode and complete a 4 Star or
higher "Assault Enemy Fleet" mission in Mission Mode
MAN-03 Braw Bro: Create a Zeon pilot with Newtype Level 2
MAN-08 Elmeth: Create a Zeon pilot with Newtype Level 3
MSN-02 Zeong: Obtain an A or S Rank on Char Aznable mission 5
MA-08 Big Zam: Obtain an A or S Rank on White Base mission 3 and obtain an A or S
Rank for Shin Matsunaga stages 2 and 3
AMX-002 Neue Ziel: Obtain an A or S Rank on Anavel Gato mission 5
-----------------------------------------------------------
5-2. Unlocking Pilots
-----------------------------------------------------------
This is for unlocking pilots for versus mode:
Amuro Ray: Default
Kai Shiden: Default
Hayato Kobayashi: Default
Sayla Mass: Complete White Base TV Mode
Sleggar Law: Complete White Base mode
Ryu Jose: Complete Tutorial 3
Kou Uraki: Complete Kou Uraki's ace pilot mode
Chuck Keith: Complete Kou Uraki's ace pilot mode
South Burning: Obtain an A or S Rank on Kou Uraki mission 3
Bernard Monsha: Complete thee 4 Star "Assault Enemy Fleet" mission for the Federation. Be
sure to call him in as support.
Christina McKenzie: Create a Newtype Level 3 pilot in Mission mode
Yuu Kajima: Complete Yuu Kajima ace pilot mode
Philip Hughes: Complete Yuu Kajima ace pilot mode
Jack Bayard: Create 5 Earth Federation pilots in Mission Mode
Luce Kassel: Complete Thoroughbred mode with "What If" stages
Ford Romfellow: Complete Thoroughbred mode
Char Aznable: Complete Char Aznable's ace pilot mode
Gaia: Complete Black Tri-Stars ace pilot mode
Mash: Complete Black Tri-Stars ace pilot mode
Ortega: Complete Black Tri-Stars ace pilot mode
M'Quve: Obtain the Gyan and create a Zeon pilot with Sly and Hit and Run
Chalia Bull: Complete White base mission 1
Gadem: Default
Lalah Sune: Obtain all A/S Ranks on White Base mode and Char Aznable's Mission mode
Tokwan: Default
Dimitri: Create a Zeon pilot with the "Mobile Armor" skill
Gene: Default
Dozle Zabi: Obtain an A or S Rank on White Base mode stage 3
Anavel Gato: Complete Anavel Gato's ace pilot mode
Kelly Layzner: Obtain an A or S Rank on Kou's first mission
Cima Garahau: Complete Cima Garahau's ace pilot mode
Karius: Complete Anavel Gato's ace pilot mode
Bernie Wiseman: Create 3 Zeon pilots for Mission Mode
Nimbus Schertzen: Obtain an A or S Rank in Yuu Kajima mission 2
Johnny Ridden: Complete Johnny Ridden's ace pilot mode
Shin Matsunaga: Complete Shin Matsunaga's ace pilot mode
-----------------------------------------------------------
5-3. Unlock Modes/Movies/Other
-----------------------------------------------------------
Unlocking Modes:
Unlock White Base TV Mode: To open up TV Mode, you must have played through
White Base mode as well as the other modes at least once. (Though there are
rumors that if you have a save file from "Mobile Suit Gundam: Journey to Jaburo",
it will open up automatically after beating White Base mode at least once)
Unlock Black Tri-Stars for Ace Pilots: Complete Char Aznable's mode
Unlock Johnny Ridden for Ace Pilots: Complete Black Tri-Stars' mode
Unlock Shin Matsunaga for Ace Pilots: Complete Johnny Ridden's mode
Unlock Yuu Kajima for Ace Pilots: Complete Thoroughbred mode
Unlock Anavel Gato for Ace Pilots: Complete Kou Uraki's mode
Unlock Cima Garahau for Ace Pilots: Complete Anavel Gato's mode
Unlocking Mission Mode Skills:
Unlock "Politics" skill for Mission Mode: Complete 2 5-Star Mind missions
in Mission Mode.
Unlock "Wood Maker" skill for Mission Mode: Complete 2 5-Star Balanced missions
in Mission Mode
Unlock "Grand Stand" skill for Mission Mode: Complete 2 5-Star Pilot missions
in Mission Mode.
Unlock "Iron Wall" skill for Mission Mode: Complete 2 5-Star Body missions
in mission Mode.
Unlocking BGMSs:
Unlock BGM List 1: Complete White Base mode
Unlock BGM List 2: Complete Thoroughbred mode and Ace Pilot mode
Unlocking Movies:
Note that the Movie Version is the default version of White Base mode, so if
you have played through White Base mode at least once, you have played through
Movie Mode at least once.
White Base:
Opening Movie: Default
Universal Century 0079: Default
Return to Space: Complete Stage 1
Conscon's Assault: Complete Stage 1
A Fateful Encounter: Complete Stage 2
White Mobile Suit: Complete Stage 2
Side 6: Complete Stage 2
Battle for Solomon: Complete Stage 3
Solar-System: Complete Stage 3
Terror of Big Zam: Complete Stage 3 (Movie Version)
Sleggar's Attack: Complete Stage 3 (Movie Version)
Dozle's Last Stand: Complete Stage 3
Control of Solomon: Complete Stage 3
Texas Colony: Complete Stage 4
The Duel in Texas: Complete Stage 4
Char and Sayla: Complete Stage 4
Newtype: Complete Stage 5
Magnet Coating: Complete Stage 5
Operation Star-One: Complete Stage 6
Lalah's Elmeth: Complete Stage 6
Lalah's Death: Complete Stage 6 (Movie Version)
A Cosmic Glow: Complete Stage 7
Space Fortress: A Baoa Que: Complete Stage 7
Zeong Launching: Complete Stage 8
Last Shooting: Complete Stage 8
Escape: Complete Stage 8
Battle with Nightmare: Complete Stage 3 with Anavel Gato route
Doroa's Retreat: Complete Stage 3 with Anavel Gato route
Terror of Big Zam (B): Complete Stage 3 (TV Version)
Sleggar's Attack (B): Complete Stage 3 (TV Version)
Lalah's death (B): Complete Stage 3 (TV Version)
Thoroughbred:
Signal of War: Complete Stage 1
16th Autonomous Corps.: Complete Stage 2
Flash that Splits Space: Complete Stage 3
Great Gamble: Complete Stage 3
Path to Peace: Complete Stage 4
A Cosmic Glow: Complete Stage 5
Price for Peace: Fail Stage 5
Battlefield of Solomon: Complete Stage 4 "What If"
Final Battle at A Baoa Que: Complete Stage 5 "What If"
Lost: Fail Stage 5 "What If"
Ace Pilot:
With Shining Blue Fire: Complete Kou Uraki Stage 1
Bombardment of Sea of Runga: Complete Kou Uraki Stage 2
Conspiracy Sector: Complete Kou Uraki Stage 3
Gundam Clashing: Complete Kou Uraki Stage 4
Point of No Return: Complete Kou Uraki Stage 5
Solar System II: Complete Kou Uraki Stage 6
The End of Stardust: Complete Kou Uraki Stage 6
Nightmare of Solomon: Complete Anavel Gato Stage 1
Retreat of Disgrace: Complete Anavel Gato Stage 2
Return of the Nightmare of Solomon: Complete Anavel Gato Stage 3
The End of the Nightmare: Complete Anavel Gato Stage 5
Mayfly of Space: Complete Cima Garahau Stage 1
Scheme: Complete Cima Garahau Stage 2
When the Mayfly Flies . . .: Complete Cima Garahau Stage 3
Fleeting Mayfly: Fail Cima Garahau Stage 3
Red Comet: Complete Char Aznable Stage 1
Entangled Red and White: Complete Char Aznable Stage 2
Artesia: Complete Anavel Gato Stage 3
Zeon's Dying Wish: Complete Anavel Gato Stage 5
Capture of Revil: Complete Black Tri-Stars Stage 1
Golden Years: Complete Black Tri-Stars Stage 2
Jet Stream: Complete Black Tri-Stars Stage 3
Crismon Lightning: Complete Johnny Ridden Stage 1
Smolder: Complete Johnny Ridden Stage 2
Hero: Complete Johnny Ridden Stage 3
Chimerca Corps.: Complete Johnny Ridden Stage 4
Crimson Afterglow: Complete Johnny Ridden Stage 5
Battle of Loum: Complete Shin Matsunaga Stage 1
Warrior: Complete Shin Matsunaga Stage 2
White Wolf of Solomon: Complete Shim Matsunaga Stage 3
Retreat to Victory: Complete Shin Matsunaga Stage 4
Howl of Space: Complete Shin Matsnaga Stage 5
Pursuit of EXAM: Complete Yuu Kajima Stage 1
The Judged: Complete Yuu Kajima Stage 2
===========================================================
6. Frequently Asked Questions
===========================================================
Q: Are there any Mobile Suits from Mobile Suit Zeta Gundam, Mobile Suit Gundam ZZ,
The 08th MS Team, Char's Counterattack, Mobile Suit Gundam F91, Mobile Suit
Victory Gundam, After War Gundam X, or Turn A Gundam that appear in this game?
A: Unless you count the Ball K Type that appeared in The 08th MS Team and the
fact that the Action Zaku appeared in Zeta Gundam, no.
Q: Why were the Gundam 0083 scenes re-dubbed for the game?
A: There were a couple of reasons, among them including that there were
events included in the game that never occured in the show, leaving the
need for a re-dub.
Q: What really happened to Johnny Ridden after the war ended?
A: No one knows for sure. (SPOILERS AHEAD) Gihren's Greed states, however,
that he survived, but after he found out Kycilia Zabi was dead, he committed
suicide.
Q: Why do Shin Matsunaga's stage 4 and 5 have "What If"?
A: Basically, what really happened to Shin is that he went back to Side 3
and sat around waiting for his new Mobile Suit. This game fives us an AU
scenario asking us what would've happened if he would've stayed behind
at Solomon during the Battle of Solomon.
Q: What's with Cima Garahau's ace pilot mode? She turned on Zeon just because
she was forced to use poison gas?
A: There's more to the story than what is shown in the game. (SPOILERS AHEAD)
Cima was making her rise in Zeon like any other soldier. She was given
command to attack a colony at Side 5 under her commander, Colonel Asakura.
However, she had no idea poison gas was to be used. She regretted this very
much. This mistake came back to haunt her. Cima was given command over the
Zanzibar class Lili Marlene and was allowed to choose her men that would be
included in her marines. She ended up choosing the most ragtag of soldiers
that she was familiar with due to the fact they all grew up in the same colony.
Later, when a meeting was held between all Zeon captains, Cima wasn't allowed
to attend due to the gassing. She stated it was Asakura's orders. Asakura
lied and denied it, making it look like Cima was genocidal and a liar, giving
her an unreasonably bad name within Zeon. Later in the war when the Cima
fleet was finally given time to rest, they returned to their home colony of
Mahal . . . which to their despair, was now turned into Gihren's colony laser.
Cima's marines' families were sent to different colonies and the marines were
never told where they were sent. When the One Year War ended, all Zeon fleets
were invited to take sanctuary at Axis. All EXCEPT Cima's. All in all, Cima
was betrayed first. All in all, she merely wanted a new home to replace
the one that backstabbed her.
Q: Hey! They included Wing Zero and other AU suits but didn't include anything
else! What about the rest of the suits from Gundam Wing?! And Gundam SEED?!
Where are they?
A: Dear Lord, ever since Journey to Jaburo was first released, people have always
asked "Is Wing Zero in this game?" even though it was a predominantly One Year
War game. And now you finally got it. Wing Zero finally appeared in one. And
look at this. You're still whining like hell! Encounters is a predominantly
One Year War and Gundam 0083 (basically early One Year War) game! There
honestly shouldn't be any suits from Gundam W, G Gundam, or Gundam SEED in this
game! You finally got what you want, but you keep *****ing anyway! Stop your
whining and stop your *****ing because just about NOBODY really wants to care
anymore!
And no, I'm not a UC Elitist. I'm a Gundam fan. I like AUs, too. Hell,
there's the fact that two of my many favorite series are Gundam X and Turn A
Gundam, the only two AUs which Bandai didn't have the decency to represent
in this game because they didn't have enough reasons financial-wise to include
them in the game. Do you see me whining? Sure, i'm a little PO'd that my two
favorite AUs didn't have representatives in this game, but I'm not going to
whine like hell. So all in all, do us all a favor and SHADDUP ALREADY!
Q: Was Ford Romfellow a Newtype? He sensed the pressure coming from the Braw
Bro in the 5th stage of Thoroughbred.
A: No, he is not a Newtype at all.
Q: What's the next Gundam game to be ported to the United States?
A: According to sources, we're going to be recieving "Mobile Suit Zeta Gundam:
AEUG vs. The Titans" next. Finally! A new Zeta Gundam game!
Q: Man, I suck! Can you help me?
A: What I love about this game is that 75% of the fanbase really sucks at
first when they try playing this game. You really have to learn the
"technique" in the controls and learn how each Mobile Suit tends to vary
from each other. Take your time and build some skill.
Q: Hey, how do I do "this" or unlock "that"?!
A: Read the FAQ. That's what it's here for.
Q: What's th best Mobile Suit in the game?
A: Many people will probably tell you one of the AU suits are the best in the
game. All in all, that may not be true. I feel that there is no best and
its all a matter of opinion, personal skill, and personal preference. The AU
suits may be good in one-on-one combat, but that's only because they come
off as powerful by default and are incredibly cheesy to begin with. Not to
mention their cost is almost 300, leaving you with no room to use any efficient
backup or suport Mobile Suits.
I personally prefer a balanced team allowing me to use a good group of pilots
in very compatible MS that will come off as a very efficient team. All in all,
when it comes to versus mode, no any one Mobile Suit matters no matter how
powerful it is - a team is what gets the job done.
Q: What does "Bst" stand for?
A: "Booster"
===========================================================
7. Other Stuff
===========================================================
Well, thanks a lot for reading/making use of my FAQ. Now for other
stuff that I've got to take care of.
-----------------------------------------------------------
7-1. Future Plans:
-----------------------------------------------------------
The idea of making this FAQ was very sudden and was thrown together really
quickly but ended up coming together very well with A LOT of help from the
GameFAQs forums for this game. Thank you everybody. Now, unless Bandai suddenly
decided to realease something else in America, i'm going to look for
something maybe non-Gundam to FAQ.
-----------------------------------------------------------
7-2. Contact Information:
-----------------------------------------------------------
There are a number of ways you can contact me. The most notable by E-mail
-
[email protected] I don't suggest Instant Messaging, for I sometimes
dread IMs. Please e-mail me if you find any errors in the FAQ. Your help
is greatly appreciated.
Another way is pay a visit to the GameFAQs Gundam forum and post a
G Generation topic. I go under the name "RPGZero".
-----------------------------------------------------------
7-3. Special Thanks:
-----------------------------------------------------------
Special Thanks go to the great "Kill 'Em All" Tomino. He is the true
father of the real robot genre and even put together some of the greatest
super robot anime. I will always envy his works and success. From Mobile
Suit Gundam to Turn A Gundam, the Gundam genre will always be on my list
favorite anime.
Thanks to . . .
. . Bandai for making this great game. God Bless you Bandai. Let us
pray that AEUG vs. The Titans will be ported soon as well.
. . To the people who motivated me to finish this guide.
. . All of the people on the Meguriai Sora forum. With everyone helping
each other there as well as screwing over the n00bs, I could have
never been able to put this together without you guys. Special thanks to
dragoon_73, Zerox12, johnathan sum, Ferahgo, tiger61378, trevemonster7,
Ode to Joy/Gundam Mk Dead, and anyone else.
. . To CJayC for hosting GameFAQs.
. . And again as always, to my computer. The damn thing took so much
abuse from me in the making of this FAQ.
-----------------------------------------------------------
7-4. Website
-----------------------------------------------------------
Well, now for some cheap advertising! If you don't mind, pay a visit to my
Gundam comedy website:
http://gpub.cjb.net
I update every once in awhile with new fanfics and such. Please
visit if possible!
-----------------------------------------------------------
7-5. Copyright Information:
-----------------------------------------------------------
This FAQ is copyright 2003 by RPGZero (Steven Ramdas). It may not be
copied without consent of the author, and all sections including this
copyright must remain in their full, unaltered content. It may not be
used or distributed for any commercial purpose. This FAQ is granted
for use solely by GameFAQs or any sites created by the author.