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Mobile Suit Gundam: Encounters in Space

For the Playstation 2 Game Console

Version 2.12

By Bacon Gundam

Contact Bacon Gundam at [email protected]

Last Updated Friday, January 02, 2004

=======================================================================
=======================================================================

+++++++++++++++++++++++++++Table of Contents+++++++++++++++++++++++++++

To select the chapter, hold Ctrl and press F to activate Find(on This
Page)... and then type the desired chapter.

I......Introduction, Copyright, Credits
II.....Unlock Guide
III....White Base (Movie and TV Version)
IV.....Thoroughbred
V......Ace Pilot
VI.....Versus

=======================================================================
=======================================================================

++++++++++++++++++I-Introduction, Copyright, Credits+++++++++++++++++++

       Well, this is my first FAQ, so I hope I can answer all your
questions. First, this is a very unpopular game, which makes me upset
since it is such a good game for this day and age. Sure it's no GTA,
but it's a hell of a lot better than Jak II or what ever other games
that are out there that puzzles me how the heck they got so popular.
Plus, every professional site gives it poor reviews. But this is just
my opinion.

       In this game there are a few things I want to cover before
anyone starts reading the Walkthroughs. The main technique or strategy
that I use in almost every Mission is Multi-Shot. I will be saying use
the Multi-Shot Technique in most of the Missions. So, what is the
Multi-Shot Technique? If you hold square the Mobile Suit will lock on
to multiple targets and releasing square will allow the Mobile Suit to
shoot them all at once. The Multi-Shot Technique is when you use
Multi-Shot, double tap X in left or right direction, and repeat the
Multi-Shot and double tap until the enemy is no more. Why do we use
this? Well, because when you shoot more than one Mobile Suits at a
time (two to three or more) you gain a little extra points if your
shots hit all of them at once (not exactly at that time, just that
Multi-Shot). This is crucial to the success of an A or S. You have to
do this at a good speed too. You don't to do it super fast, just at a
quick pace. Another technique or strategy I'd like to share is just a
normal technique. When fighting enemies one-by-one what I usually do
is boost at them shooting like mad at an enemy Mobile Suit and when I
get close I use my Melee or Beam Saber Attack. This kills them off
fast which might be crucial to success of an A or S. Also, when
killing Space Ships always shoot it again two or three times after it
blows up. Why? Because, if you shoot it again it might blow up again
giving you more points. This is not a glitch, just a secret. We will
call this Redestroying of a Ship. Further more about Ships always
Multi-Shoot them too for extra turret points. I also don't agree with
Retrying. Always select Retry Stage if you screw up, because for some
reason you get marked down when you Retry. I believe they take it out
of your Bonus, but what ever it is, just select Retry Stage. Most
people don't realize that you can sometimes use your sub weapon when in
the middle of a melee attack. Depending on which Mobile Suit you use,
you will be able to use the sub weapon to take off extra damage as you
swing. As a side note, after White Base or Char's Ace Pilot Mode when
you are fencing, if you look around you may notice Sayla is in the room
with you.

Updates: New format with the Unlock Guide. The real and proven way to
get Gelgoog Jäger. A Character list and how to unlock(never tested by
me). Char Mission 5.

Soon to Come: I might be putting in a list of how to unlock all the
characters as well as Char's Mission 5, and
of course, spelling errors...

Copyright: OK, just leave this as Bacon Gundam's(aka Mike Oetzell's)
FAQ. Are you Bacon Gundam? No. So no taking this FAQ(or any part of it)
and claiming it as yours. Sure, you may go ahead and print it for
personal use and be sure to tell your friends about it, but no taking
information from it and saying it came from you, because it didn't. If
you wish to put this FAQ on your site please contact me at
[email protected] to let me know and of course, the same rules
apply, this is not your FAQ. Thank you.

Credits: ad127 for how to unlock Gelgoog Jäger, Duminas for advice and
Versus Character list, Eperezalar, Roman Petrina, and raijin1999 for
help on Char Mission 5, Nero Landale for advice on Black Tri-Stars
Mission 1.

=======================================================================
=======================================================================

++++++++++++++++++++++++++++II-Unlock Guide++++++++++++++++++++++++++++

--------------------Mobile Suits and Mobile Armors---------------------

//////////////////////Earth Federation Space Force\\\\\\\\\\\\\\\\\\\\\

RB-79 {Ball} Already Available
RB-79K {Ball K Type} Federation Mission Mode, complete Solar-System
       Construction
RGM-79 {GM} Already Available
RX-75 {Guntank} White Base, complete TV Version
RGM-79GS {GM Command} Federation Mission Mode, create one Pilot
RGC-83 {GM Guncannon II} Ace Pilot, complete Kou Uraki
RX-77-2 {Guncannon} Already Available
GGM79SP {GM Sniper II} Federation Mission Mode, create three Pilots
RGM-79N {GM Custom} Ace Pilot, complete Kou Uraki with a Rank of B or
       higher
RX-79BD-3 {Blue Destiny Unit 3} Ace Pilot, complete Yuu Kajima with a
       Rank of A or higher
RX-78-2 {Gundam} Already Available
RX-78-3 {G-3 Gundam} White Base, complete TV or Movie Mode with a Rank
       of A or higher
FA-78-1 {Gundam Full Armor Type} Federation Mission Mode, complete
       Capture the Fortress with a four star difficulty
RX-78-4 {Gundam Unit 4} Thoroughbred, complete Mission 3 and <What-If>
       Mission 4 with a Rank of A or higher
RX-78-4 [Bst] {Gundam Unit 4 [Bst]} Thoroughbred, complete Mission 3
       and <What-If> Mission 5 with a Rank of A or higher
RX-78-5 {Gundam Unit 5} Thoroughbred, complete Mission 5
RX-78-5 [Bst] {Gundam Unit 5 [Bst]} Thoroughbred, complete Mission 5
       with a Rank of A or higher
RX-78NT-1 {Alex} Federation Mission Mode, create a Pilot with NT3 skill
RX-78GP03S {Dendrobium Stamen} Ace Pilot, complete Kou Uraki Mission 4,
       Mission 5, and Mission 6 with a Rank of A or higher
RX-78GP01Fb {Zephyranthes Full Vernian} Ace Pilot, complete Kou Uraki
       Mission 1, Mission 2, and Mission 3 with a Rank of A or higher
RX-78GP04G {Gerbera} White Base and Thoroughbred, complete all Missions
       with a Rank of A or higher
Public {Public} Federation Mission Mode, complete Battle of Loum with a
       four star difficulty
FF-X7 {Core Fighter} White Base, complete Tutorial 3
FF-S3 {Saberfish} Already Available
FF-XII-Fb {Core Fighter II} Federation Mission Mode, complete Escort
       Transport Fleet with a three star difficulty
G-Fighter {G-Fighter} White Base, complete TV Version
FF-X7[Bst] {Core Booster} Already Available
G-Armor {G-Armor} Federation Mission Mode, complete Escort Transprot
       Fleet with a four star difficulty
RX-78GP03D {Dendrobium} Ace Pilot, complete Kou Uraki with a Rank of S

//////////////////////////Principality of Zeon\\\\\\\\\\\\\\\\\\\\\\\\\

MS-05A {Zaku I} Already Available
MS-05B (TRI) {Zaku 1 Black Tri-Stars Custom} Ace Pilot, complete Black
       Tri-Star Mission 2 with a Rank of A or higher
MS-06F {Zaku II} Already Available
MS-06S (TRI) {Zaku II Black Tri-Stars Custom} Ace Pilot, complete Black
       Tri-Star Mission 1 with a Rank of A or higher
MS-06S (CA) {Zaku II Char Custom} Ace Pilot, complete Char Aznable with
       a Rank of A or higher
MS-06F (JR) {Zaku II Ridden Custom} Ace Pilot, complete Johnny Ridden
       Mission 2 with a Rank of A or higher
MS-06F (SM) {Zaku II Matsunaga Custom} Ace Pilot, complete Shin
       Matsunaga Mission 2 with a Rank of A or higher
MS-06F (DZ) {Zaku II Dozle Custom} Ace Pilot, complete Shin Matsunaga
       with a Rank of S
MS-21C {Dra-C} Zeon Mission Mode, complete Escort Transport Fleet with
       a three star difficulty
MS-06F-2 {Zaku II (F-2 Type)} Zeon Mission Mode, create one Pilot
MS-06FZ {Zaku II FZ} Zeon Mission Mode; create three Pilots
MS-06FZ (HELM) {Zaku II FZ(Fritz Helm)} Zeon Mission Mode, complete
       Escort Transport Fleet with a three star difficulty
MS-06R-1 (SM) {Zaku II HM Type Matsunaga Custom} Ace Pilot, complete
       Shin Matsunaga Mission 3 and Mission 4 with a Rank of A or
       higher
MS-06R-1A (TRI) {Zaku II High Mobility Type TRI Custom} Ace Pilot,
       complete Black Tri-Star Mission 3 with a Rank of A or higher
MS-06R-1 {Zaku II High Mobility Type} Ace Pilot, complete Shin
       Matsunaga
MS-06-R-2 (JR) {Zaku II High Mobility Type Ridden Custom} Ace Pilot,
       complete Johnny Ridden Mission 3 with a Rank of A or higher
MS-06R-2 {Zaku II High Mobility Type (R-2 Type)} Ace Pilot, complete
       Johnny Ridden
MS-09R {Rick Dom} Already Available
MS-09R (AG) {Rick Dom Gato Custom} Ace Pilot, complete Anavel Gato
       Mission 1 with a Rank of A or higher
MS-09R-2 {Rick Dom II} Ace Pilot, complete Anavel Gato
YMS-15 {Gyan} White Base, complete Mission 4 on TV or Movie Version
       with a Rank of A or higher
MS-14A {Gelgoog} Already Available
MS-14S (CA) {Gelgoog Char Custom} Ace Pilot, complete Char Azanble
MS-14A (AG) {Gelgoog Gato Custom} Ace Pilot, complete Anavel Gato
       Mission 2 with a Rank of A or higher
MA-14B (JR) {Gelgoog High Mobility Type Ridden Custom} Ace Pilot,
       complete Johnny Ridden Mission 4 with a Rank of A or higher
MS-14F {Gelgoog Marine} Ace Pilot, complete Cima Garahau
MS-14Fs (CG) {Gelgoog M Commander Type Cima Custom} Ace Pilot,
       complete Cima Garahau Mission 2 with a Rank of A or higher
MS-14Fs {Gelgoog Marine Commander Type)} Ace Pilot, complete Cima
       Garahau Mission 2 with a Rank of A or higher
MS-11 {Act Zaku} Zeon Mission Mode, complete Penzun Numbers with a
       three star difficulty
MS-17 {Gabaldy Beta} Zeon Mission Mode, complete Pezun Numbers with a
       five star difficulty
MS-18E {Käempfer} Zeon Mission Mode, complete Escort Transprot Fleet
       with a four star difficulty
MS-14JG {Gelgoog Jäger} Zeon Mission Mode, create a Pilot with the Fast
       Combat, Hit and Run, Sniper, and Sixth Sense Skills
MS-14JG (SM) {Gelgoog Jäger Matsunaga Custom} Ace Pilot, complete Shin
       Matsunaga Mission 5 with a Rank of A or higher
RX-79BD-2 {Blue Destiny Unit 2} Ace Pilot, complete Yuu Kajima Mission
       1 with a Rank of A or higher
RX-78GP02A {Physalis} Ace Pilot, complete Anavel Gato Mission 3 with a
       Rank of A or higher
AGX-04 {Gerbera Tetra} Ace Pilot, complete Cima Garahau Mission 3 with
       a Rank of A or higher
Gattle {Gattle} Already Available
Jicco {Jicco} Zeon Mission Mode, complete Battle of Loum with a three
       star difficulty
MA-04X {Zakrello} White Base, complete TV Version and complete Mission
       1 with a Rank of A or higher
MA-05 {Bigro} Already Available
MA-06 {Val Varo} Ace Pilot and Zeon Mission Mode, complete Anavel Gato
       and Assult Enemy Fleet with a five star difficulty
MAN-03 {Braw Bro} Zeon Mission Mode, create a Pilot with NT2 skill
MAN-08 {Elmeth} Zeon Mission Mode, create a Pilot with NT3 skill
MSN-02 {Zeong} Ace Pilot, complete Char Aznable Mission 5 with a Rank
       of A or higher
MA-08 {Big Zam} White Base and Ace Pilot, complete TV or Movie Version
       Mission 3 with a Rank of A or higher and Shin Matsunaga Mission
       2 and Mission 3 with a Rank of A or higher
AMX-002 {Neue Ziel} Ace Pilot, complete Anavel Gato Mission 5 with a
       Rank of A or higher

------------------------------Movie Viewer-----------------------------

Going from left right and from top to bottom per page (referring to the
Gallery). The sections have been sub chaptered for easy viewing.

///////////////////////////////White Base\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Opening Movie- Already Available
Universal Century 0079- Already Available
Return to Space- Start Mission 1, Movie or TV Version
Conscon's Assult- Complete Mission 1, Movie or TV Version
A Fateful Encounter- Start Mission 2, Movie or TV Version
White Mobile Suit- Complete half of Mission 2, Movie or TV Version
Side 6- Complete Mission 2, Movie or TV Version
Battle for Solomon- Start Mission 3, Movie or TV Version
Solar-System- Complete first Stage of Mission 3, Movie or TV Version
Terror of Big Zam- Complete second Stage of Mission 3, Movie Version
Sleggar's Attack- Complete third Stage of Mission 3, Movie Version
Dozle's Last Stand- Complete fourth Stage of Mission 3, Movie or TV
       Version
Control of Solomon- Complete Mission 3, Movie or TV Version
Texas Colony- Start Mission 4, Movie or TV Version
The Duel in Texas- Complete first Stage of Mission 4, Movie or TV
       Version
Char and Sayla- Complete Mission 4, Movie or TV Version
Newtype- Start Mission 5, Movie or TV Version
Magnet Coating- Complete Mission 5, Movie or TV Version
Operation Star-One- Start Mission 6, Movie or TV Version
Lalah's Elmeth- Complete second Stage of Mission 6, Movie or TV Version
Lalah's Death- Complete Mission 6, Moive Version
A Cosmic Glow- Start Mission 7, Movie or TV Version
Space Fortress A Baoa Qu- Complete Mission 7, Movie or TV Version
Zeong Launching- Start Mission 8, Movie or TV Version
Last Shooting- Complete second Stage of Mission 8, Movie or TV Version
Escape- Complete Mission 8, Movie or TV Version
Battle with Nightmare- Fight Anavel Gato in Mission 3, TV Version
Doroa's Retreat- Complete Anavel Gato in Mission 3, TV Version
Terror of Big Zam (B)- Complete second Stage of Mission 3, TV Version
Sleggar's Attack (B)- Complete third Stage of Mission 3, TV Version
Lalah's Death (B)- Complete Mission 6, TV Version

//////////////////////////////Thoroughbred\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Signal of War- Complete Mission 1
16th Aunotamous Corps- Complete Mission 2
Flash that Splits Space- Complete first Stage of Mission 3
Great Gamble- Complete Mission 3
Path to Peace- Complete Mission 4
A Cosmic Glow- Complete Mission 5
Price for Peace- Fail Mission 5
Battlefield of Solomon- Complete Mission 4 <What-If>
Final Battle at A Baoa Qu- Complete Mission 5 <What-If>
Lost- Fail Mission 5 <What-If>

///////////////////////////////Ace Pilot\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

With Shinning Blue Fire- Kou Uraki, Complete Mission 1
Bombardment of Sea of Runga- Kou Uraki, Complete Mission 2
Conspiracy Sector- Kou Uraki, Complete Mission 3
Gundam Clashing- Kou Uraki or Anavel Gato, Complete Mission 4 or
       Complete Mission 3
Point of No Return- Kou Uraki or Anavel Gato, Complete Mission 5 or
       Mission 4
Solar-System II- Kou Uraki or Anavel Gato, Complete first Stage of
       Mission 6 or first Stage of Mission 5
The End of Star Dust- Kou Uraki, Complet Mission 6
Nightmare of Solomon- Anavel Gato, Complete Mission 1
Retreat of Disgrace- Anavel Gato, Complete Mission 2
Return of the Nightmare of Solomon- Anavel Gato, Complete first Stage
       of Mission 3
The End of the Nightmare- Anavel Gato, Complete Mission 5
Mayfly of Space- Cima Garahau, Complete Mission 1
Scheme- Cima Garahau, Complete Mission 2
When the Mayfly Flies...- Cima Garahau, Complete Mission 3
Fleeting Mayfly- Cima Garahau, Fail Mission 3
Red Comet- Char Aznable, Complete Mission 1
Entangled Red and White- Char Aznable, Complete Mission 2
Artesia- Char Aznable, Complete Mission 3
Zeon's Dying Wish- Char Aznable, Complete Mission 5
Capture of Revil- Black Tri-Stars, Complete Mission 1
Golden Years- Black Tri-Stars, Complete Mission 2
Jet Stream- Black Tri-Stars, Complete Mission 3
Crimson Lightning- Johnny Ridden, Complete Mission 1
Smolder- Johnny Ridden, Complete Mission 2
Hero- Jhonny Ridden, Complete Mission 3
Chimera Corps- Johnny Ridden, Complete Mission 4
Crimson Afterglow- Johnny Ridden, Complete Mission 5
Battle of Loum- Shin Matsunaga, Complete Mission 1
Warrior- Shin Matsunaga, Complete Mission 2
White Wolf of Solomon- Shin Matsunaga, Complete Mission 3
Retreat to Victory- Shin Matsunaga, Complete Mission 4
Howl of Space- Shin Matsunaga, Complete Mission 5
Pursuit of EXAM- Yuu Kajima, Complete Mission 1
The Judged- Yuu Kajima, Complete Mission 2

---------------------------Versus Characters---------------------------

Amuro Ray- Already Available
Kai Shiden- Already Available
Hayato Kobayashi- Already Available
Sayla Mass- White Base, Complete with a Rank of B or higher
Sleggar Law- White Base, Complete Mission 3
Ryu Jose- White Base, Complete Mission 2
Kou Uraki- Ace Pilot, Complete Kou Uraki
Chuck Keith- Ace Pilot, Complete Kou Uraki with a Rank of A or higher
South Burning- Ace Pilot, Complete Kou Uraki with a Rank of A or higher
Chris Mackenzie- Federation Mission Mode, Create a Pilot with NT 3
       skill
Yuu Kajima- Ace Pilot, Complete Yuu Kajima
Phillip Hughes- Ace Pilot, Complete Yuu Kajima with a Rank of A or
       higher
Ford Romfellow- Thoroughbred, Complete Thoroughbred
Char Aznable- Ace Pilot, Complete Char Aznable
Gaia- Ace Pilot, Complete Black-Tri Stars Mission 3
Mash- Ace Pilot, Complete Black-Tri Stars Mission 1
Ortega- Ace Pilot, Complete Black-Tri Stars Mission 2
Dozel Zabi- Ace Pilot, Complete Shin Matsunaga with a Rank of A or
       higher
Gadem- Already Available
Challia Bull- Zeon Mission Mode, Create a Pilot with NT 1 skill
Lalah Sune- Ace Pilot, Complete Char Aznable Mission 5 with a Rank  of
       A or higher
Tokwan- Already Available
Gene- Already Available
Anavel Gato- Ace Pilot, Complete Anavel Gato
Kelly Layzner- Ace Pilot, Complete Kou Uraki Mission 1
Cima Garahau- Ace Pilot, Complete Cima Garahau
Karius- Ace Pilot, Complete Anavel Gato
Nimbus Schratzen- Ace Pilot, Complete Yuu Kajima with a Rank of A or
       higher
Johnny Ridden- Ace Pilot, Complete Johnny Ridden
Shin Matsunaga- Ace Pilot, Complete Shin Matsunaga
M'Quve- White Base, Complete Mission 4
D'Mitri- Mission Mode, Create a Pilot with MA Pilot skill
Bernie- Zeon Mission Mode, Create three Pilots
Luce Kassel- Thoroughbred, Complete Mission 3, Mission 4 <What-If>, and
       Mission 5 <What-If>
Monsha- Federation Mission Mode, call Monsha for Support in Battle of
       Loum with a four star difficulty
Jack Beyard- Federation Mission Mode, Create five Pilots

=======================================================================
=======================================================================

+++++++++++++++++III-White Base (Movie and TV Version)+++++++++++++++++

Since TV Version pretty much covers up everything in Movie Version and
more, I'm only going to write for TV Version Missions. Don't worry if
you need Movie Version Missions, it's the same thing. TV Version just
has a little more Stages in some Missions than Movie Version. This is a
walkthrough on how to get an A or S Rank on every Mission in White
Base. Since I am not sure on how many points you need to achieve and A
or S rank per Mission, I'll be listing my Score strait from the Record.
I'll also be putting up Check Point Scores so in between Stages of a
Mission so you'll know if you're on the right track to getting an A or
S.

-------------------------------Mission 1-------------------------------

Stage 1

OK, nothing too hard here. Just keep up the pace with using the
Multi-Shot Technique (What is this? Read chapter I Intro) when ever
there are more than two targets on the screen. Remember, you can
Redestroy Ships here so try and get those extra points. Shouldn't be
too hard, or you're in trouble...

Check Point Score: 61,000

Stage 2

Make sure to take out the other Mobile Suits before taking out the
Mobile Armor. Once again, nothing hard here, just take out that Mobile
Armor quickly. What you can do is once it makes it's "charging bull
attack" chase it while boosting and shoot like mad. Try using the
Special, it takes off a lot of damage.

Score: 101,920
Bonus: 35,000
Total: 136,920
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

For Stage 1 use the Multi-Shot Technique as much as you can. Make sure
you get three Mobile Suits in one Multi-Shot for the points. You may
notice Amuro counts up to seven the stops, make at least two sets of
three Mobile Suits in you Multi-Shot die at once. Multi-Shot is the key
here on the Mobile Suits and Space Ships.

Check Point Score: 72,000

Stage 2

First things first take out the from main gun Turret on the Chivvay.
Once that is gone, the White Base is OK. Next, take out the Musai to
the side for some good points too. Take out the other couple Mobile
Suits and take out the Chivvay to end the Mission. Try and get a few
Multi-Shots in there for some extra points.

Score: 135,790
Bonus: 35,000
Total: 170,790
Rank: S
-------------------------------Mission 3-------------------------------

Stage 1

OK, first things first, destroy to two ships you are protecting. Yes,
that's right, take them out yourself. Doing this will take you to an
extra Stage for plenty of extra points. Now, take out as much enemy
Mobile Suits as you can. There is obviously a time limit till the
Solar-System charges up so speed is key. If you can, Multi-Shot some
people, but only when there are two or more on your screen.

Check Point Score: 64,000

Stage 2

OK, the Multi-Shot Technique is key here. Multi-Shot every thing. Even
if there is one Mobile Suit, it does more damage. Make sure you get
almost every turret (there is very little room for error) and Mobile
Suit. Every Musai too as well as Redestroy them. Once you are about to
come out of Route Tube, you'll see a Musai and fly right pass it, then
come out of Route Tube. Turn around and Multi-Shot destroy and
Redestroy it. Then take out every Mobile Suit you see that comes out.
Finally, (quickly) destroy the Papuas to end to the Stage and go
through another Route Tube.

Check Point Score: 169,000

Stage 3

Going through the Route Tube make sure to Multi-Shot everything
thoroughly. Points are scored big when hitting everything at once. You
will come out of the Route Tube for a brief moment to destroy a
Zanzibar. The trick here is to use the Multi-Shot Technique on every
thing. Just simply stand there, Multi-Shot, barrel roll, blah blah.
You'll have to back up every once in a while to get the Mobile Suits
that come out of the sides into your Multi-Shot. Then you'll go back
into Route Tube and fly over to a reactor. Keep the pace! Multi-Shot
every and as much as you can. You'll come up on these reactors that
will slide back into the main reactor, Multi-Shot those as soon as you
lock on them. You'll miss a couple, but that's OK. Then, you'll come to
the core of the reactor that is protected by moving plates and other
cylinders. The Route Tube will stop (but not go into Battle Sphere),
but only for a little while, so Multi-Shot like crazy at every thing.
If you do this good enough, you should take out everything in the
nuclear reactor core (minus some of the turret by the core) and go fly
away in Route Tube to a Space Port that puts you in Battle Sphere. Take
out the Musai that's sitting there, Redestroy it, and every other
Mobile Suit to go back into Route Tube. The gravitational environment
is a little unstable, so boost at the Mobile Suit shooting like mad. Go
back into Route Tube and take out the door with one shot to go outside
and back into Battle Sphere. Take out the Musai along with the Mobile
Suits with the Multi-Shot Technique. Be fast, remember to double tap in
between shots. At the end, you should get a call from Bright saying to
pursue and enemy Ship with Sayla. To the next Stage!

Check Point Score: 420,000

Stage 4

Here take out all the Mobile Suits (Multi-Shot Technique if you can)
before you take out the Bigro. Use the same tactics as you did in
Mission 1. Shouldn't be anything new.

Check Point Score: 442,000

Stage 5

Start off by using Multi-Shot Technique on Gato and his two buddies.
Once they both die or retreat, attack Gato over and over with your Beam
Saber until he's dead.

Score: 464,340
Bonus: 35,000
Total: 487,340
Rank: A

-------------------------------Mission 4-------------------------------

Stage 1

Start off by taking out everything at once. Use the Multi-Shot
Technique and blast everything to hell and back as fast as you can.
Once you take out all three Ships, about that time the Gyan will show
up. Before you take his health down to about one forth, take out every
other Mobile Suit. Once the Rick Doms are gone, use the Beam Saber to
take out the Gyan fast. Keep on slashing him until he barrel rolls.
When he barrel rolls, you barrel roll, press L1, and triangle to attack
again and again.

Check Point Score: 127,000

Stage 2

Just attack the Gyan, don't waste your time with points for the mines.
You need to kill the Gyan fast. Try to get a good Special on him, that
really does the trick, but in the mean time use the same Beam Saber
technique.

Check Point Score: 127,500

Stage 3

OK, not too hard. You can attack with the Beam Saber and Specail right
after and that's the end on the Stage. Speed is the key.

Check Point Stage: 128,000

Stage 4

Bring the Gyan's health down for a while. Don't go too fast, or you'll
kill him before Char comes. Char comes like half a minute into the
Stage. Once Char comes, take him out with your Beam Saber and try to
trick him into getting hit by your Special. Taking Char out before the
Gyan will get you some extra points. Take out the Gyan with a couple of
slashes. If you beat him fast enough through the last Stages you should
go to the next Stage.

Check Point Score: 129,000

Stage 5

Shoot down everything with the Multi-Shot Technique. Remember to
Redestroy the Ships too. The key to the Stage is to take out as much as
you can before the next Stage.

Check Point Score: 195,000

Stage 6

Start of by finishing off any left over Space Ships, if any. Then,
proceed to take out the Doms with the Multi-Shot Technique. Once they
are done, fishing the Mission by taking out Johnny Ridden with
snicker-snack of your Beam Saber, rolling when he does.

Score: 247,970
Bonus: 35,000
Total: 282,970
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

Protect the White Base killing each Mobile Suit one-by-one as fast as
you can. If you get two Mobile Suits on your screen use the Multi-Shot
Technique, but any other time take them all out as fast as possible.
The gravitational environment is a pain, so keep shooting mad while
boosting at them.

Check Point Score: 95,000

Stage 2

Once again, take out every Mobile Suit one-by-one. Use the same tactics
as the last Stage. Once all the Mobile Suits are gone quickly take out
the Mobile Armor. After he rolls lock on as fast a possible and use
your Special to help kill him faster. Use your Beam Rifle more than
your Beam Saber.

Score: 136,110
Bonus: 35,000
Total: 171,110
Rank: S

-------------------------------Mission 6-------------------------------

Stage 1

You fly through a Route Tube for the beginning of the battle. Take out
as many Mobile Suits as you can by continually pressing L1 until you
lock on, then shoot like a mad man until the Mobile Suit blows up.
Eventually, you will get to a point were you helplessly watch three or
four of your Space Ships (still in Route Tube get destroyed by the
Elmeth's pods. While you watch, hold square and wait till you get to
the last Ship and three Doms will appear, lock on and destroy them.
Then you will come out of Route Tube and into Battle Sphere. Take out a
Musai and the rest of the Mobile Suits with the Multi-Shot Technique.
Remember to roll and shoot.

Check Point Score: 188,000

Stage 2

Before taking out the Mobile Armor get rid of the Rick Doms for a few
extra points. After they are gone, stick to the Elmeth like glue
slashing with your Beam Saber. Use your Special when you can hit it
and by tricking it or right after it rolls.

Check Point Score: 208,000

Stage 3

Just keep attacking the Elmeth until Char arrives. Use your Beam Saber
more than your Beam Rifle.

Check Point Score: 208,500

Stage 4

Use the same fighting tactics as always. Use your Beam Saber repeatedly
until he rolls, so you roll, press L1 and use your Beam Saber right
away as fast as possible. Try and Trick him with a Special as always.
Shouldn't be too hard.

Score: 209,170
Bonus: 35,000
Total: 244,1700
Rank: S

-------------------------------Mission 7-------------------------------

Stage 1

In the Route Tube Multi-Shot even on one Mobile Suit. Multi-Shot the
Mobile Suit and quickly Multi Shot it again. Do this because it gets
you ready to shoot more than one enemy when you're not expecting it.
Once you get to the Musai in Route Tube don't worry about Multi-Shoting
it for more points, just lock on and shoot like crazy. If you try to
Multi-Shot you will end up not destroying the Musai at all. Redestroy
it. Once out of Route Tube use the Multi-Shot Technique on the enemy
Mobile Suits and the Musai, and Resdestroy the Musai as well. Once you
go back into Route Tube hold square for the Multi-Shot. Be ready for
multiple enemy units. You'll fly in Route Tube to the White Base to
protect it. Use the Multi-Shot Technique to take out the Mobile Suits
and the Musais at the same time. When you've destroyed and Redestroyed
to Musais, kill each Mobile Suit one-by-one. Just focus on the Mobile
Suits. Boost at them and shoot like crazy and when you get close Beam
Saber 'em.

Check Point Score: 201,000

Stage 2

In Route Tube, if there is one enemy on your screen lock on it and
shoot it to death. If there are two, Multi-Shot them to death. Once out
of Route Tube, destroy all Mobile Suits with the Multi-Shot Technique
before taking out the two Bigros. Not too hard here, just be quick
about it.

Check Point Score: 338,000

Stage 3

You go through Route Tube Multi-Shoting every thing you can. Don't miss
one little turret. Then, you'll come out of Route Tube for a brief
moment to fight a few Mobile Suits. Can't use the Multi-Shot Technique
here because it's too crowded, so just kill each Mobile Suit one-by-one
until they are all gone. Go through Route Tube one last time and take
out every thing you can and end the Mission.

Score: 405,220
Bonus: 35,000
Total: 440,220
Rank: S

-------------------------------Mission 8-------------------------------

Stage 1

You will start by going through a Route Tube.Multi-Shot Technique
everything, even if it is one Mobile Suit. After you come up on a Musai
and destroy it and Redestroy it, you'll shortly come to a Chivvay.
Multi-Shot the Chivvay, but right after the Chivvay is another Musai.
Use your Special on it, because if you use Multi-Shot on it you'll miss
it. Run through the rest of the Mission Multi-Shoting every thing you
can. You'll come under the side of another Musai chasing Char, but you
won't be able to blow it up in time since it blows it self up. You'll
come out of Route Tube to a Chivvay. The target arrow will point a
different direction, but Multi-Shot, destroy it, and Redestroy it for
some points. Go after each target and Multi-Shot it and Redestroy it,
but make sure to take the time to take out every Mobile Suit there is
before each target with Multi-Shot. Once all target are gone, take
care of the rest of the remaining Mobile Suits with the Multi-Shot
Technique. Be fast.

Check Point Score: 340,000

Stage 2

This Stage you go through a Route Tube all the time, so just Multi-Shot
Technique every thing. It is essential that you take out every thing
(you may miss a couple things). You will come upon a Musai that is just
sitting on A Baoa Qu when you come to horizontal land. Use your
Specail, because you won't be able to Multi-Shot Technique it down.
Every thing else Multi-Shot Technique. Try hard to get those
Redestroys.

Check Point Score: 558,000

Stage 3

Before even shooting at Char, take out the Mobile Suits that try to
help him, you need their points. Once you've exterminated them, it's
time to kill Char. His Zeong is a pretty good Mobile Suit, and I have
found no easy way to beat it. You can try to use Beam Saber, but when
he rolls he rolls so far and knocks you back so far he will get a few
good hits on you by the time you get to him to slice and dice. So, get
some skill and dodge his attacks while shooting at him and try to trick
him with a Special. You can try to develop your own plan, but he's
pretty tough and it takes a little skill to beat him.

Score: 616,670
Bonus: 25,000
Total: 639,670
Rank: S

=======================================================================
=======================================================================

++++++++++++++++++++++++++++IV-Thoroughbred++++++++++++++++++++++++++++

       This is a walkthrough on how to get an A or S Rank on every
Mission in Thoroughbred. Since I am not sure on how many points you
need to achieve and A or S rank per Mission, I'll be listing my Score
strait from the Record. I'll also be putting up Check Point Scores so
in between Stages of a Mission so you'll know if you're on the right
track to getting an A or S. On Mission 3 there is a link to the special
<What-If> Missions which are harder and are needed to gain certain
Mobile Suits. There will be info on how to go to the <What-If>
Missions.

-------------------------------Mission 1-------------------------------

Stage 1

This is one of the harder Missions of the game. First thing you get out
of Route Tube boot toward the targeted Musai and prepare to Multi-Shot
the on coming missiles for a couple hundred points. Then, take
everything out using Multi-Shot Technique (What is this? Read chapter I
Intro) for those extra points. You have to get every Redestroy too.
Good luck.

Score: 120,660
Bonus: 35,000
Total: 155,660
Rank: A

-------------------------------Mission 2-------------------------------

Stage 1

This one is pretty simple. You cripple every part of each Musai to get
a high Rank. Take out the Bridge, turrets, the two engines, and if
possible, the nose. Multi-Shot will take care of the bridge turrets and
a little of the engines, but you must manually aim to get the rest of
the Engines and nose. Once the Mobile Suits come, stop playing with the
Musai and use Multi-Shot Technique to kill. When Ford says to make the
Padzocks "shut up first", take out the Padzocks before the Musai. Once
done with the Padzocks and enemy reinforcements, cripple the Musai as
always destroy it for the win. Redestroy does not work here, since the
Musais completely blow up.

Score: 102,820
Bonus: 35,000
Total: 137,820
Rank: S

------------------------------*Mission 3*------------------------------

Stage 1

OK, like Mission 1, this is one of the toughest Mission of all. This
Mission determines weather or not you go to the <What-If> Missions,
which are needed to be accessed for unlocking specific items. To go to
the <What-If> Missions, you need to Rank an A or higher. To Rank an A
or higher, continue reading. to continue on to the original Missions,
just survive by following the same steps that are needed to take in
order of getting an A or higher, but cut back on the crucial parts. OK?
Now, many people say it involves Luce's health meter and such, but they
are all wrong. The key is the Multi-Shot Technique. So, forget every
thing else in the Mission and concentrate on the enemy. Use the
Multi-Shot Technique and make sure to lock on and hit them all. It is
crucial that you hit them all. I recommend on the fourth wave you stand
by G04 and wait for them to come out of hiding, and then act as a
human shield to block their fire, since for some reason the fourth wave
does the most damage. You most use the Multi-Shot Technique fast and
thoroughly.

Check Point Score: 107,000

Stage 2

OK, here is the most hardest part of all. Use the Multi-Shot Technique
on this Stage too. You must be 80% with this technique, so that means
there is very little margin for error. Most of the waves must all be
shot down at once. You must also do this fast and very thoroughly. If
you do it right, you will end with a score at the top of your screen
like the one below. If it is any lower you are highly unlikely to get
an A or S. So, the Bonus is the only thing that separates you from an A
to an S. Good luck.

Score: 251,990
Bonus: 35,000
Total: 286,990
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

Very simple to get an A or S. You start off facing a Musai and a
Käempfer. Use the Multi-Shot Technique to take out the Musai and
Käempfer. Usually, the Musai will die before the Käempfer, so to kill
it off really fast use two or three Specials. When he rolls just lock
back on him, shooting the whole time. After that, you need to protect
the Thoroughbred from the other Mobile Suits. To do this, I recommend
you take them out as fast as possible using the boost, shoot them to
hell, and if not dead yet use your Beam Saber. If you do this fast you
should have killed every body before the Musai carrying the HLV even
comes close to the Thoroughbred. Now, to get an A or S you must dissect
it before killing it. So, first destroy the HLV on it's underside. Then
take out the engines to "stop" the Musai which is what the Commander
tells you to do. After that, dissect it of its turrets, nose, and
bridge. Finally, destroy the Musai to end the Mission.

Score: 120,600
Bonus: 35,000
Total: 155,600
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

This first Stage is simple. Use the Multi-Shot Technique to take out
the three enemy Mobile Suits as fast as possible. Eventually, one will
be left, so take him out as fast as you can with the Beam Saber. You
should complete this Stage right after the enemy says, "We will not let
a traitor get past us."

Check Point Score: 36,000

Stage 2

In this Stage of the Mission take out the Braw Bro first by using a
very simple tactic. Once it makes its "charging bull attack", turn
around and chase it while shooting as fast as you can. It will keep
going strait and get hit every time because the AI won't let the Braw
Bro stop until it's a certain distance. Once you run out of Ammo, stop
and let it circle around. Right before it faces you start using your
Special and keep using it to the last bar. If it rolls re-lock on and
continue to use Special. It should die by the time it comes point-blank
with your Gundam. After, use the same "boost at them while shooting
their head off" tactic and remember to use your Beam Saber when you
eventually get close enough. The key to getting an A or S is right here
taking every one out as fast as possible.

Score: 171,300
Bonus: 35,000
Total: 206,300
Rank: S

--------------------------Mission 4 <What-If>--------------------------

Stage 1

In this Mission you have to be fast and destructive. Use the same old
fast formula by madly boosting at the enemy while shooting
phsycopathicly and when you get close enough tear them apart with your
Beam Saber. When the Musai comes continue to take out as much enemy
Mobile Suits as you can until it gets near the Thoroughbred. Once it is
close, stop fighting the Mobile Suits and turn to the Musai to use the
Multi-Shot Technique to take out as much crap on the Musai as possible
until it blows up. After the blow up the Musai, remember to Redestroy
it and finish off the remaining Mobile Suits before they finish the
Thoroughbred.

Score: 91,210
Bonus: 35,000
Total: 126,210
Rank: S

--------------------------Mission 5 <What-If>--------------------------

Stage 1

This is one of the hardest Missions of all, but it depends what you're
after. To get an A or S it's very very hard. To just get the Movie you
might be missing, it's easy. It all depends what you do on the second
half of the Mission. You start off in Route Tube. Hold square and get
ready to shoot down a couple missiles before they hit the Thoroughbred
and them you'll come out of Route Tube. Once out of Route Tube, there
will be a set of three Mobile Suits in front of you. Use the Multi-Shot
Technique to take out these three as well as the two that come from
behind the original three and head strait for the target. Use
Multi-Shot to take out both Musais so you get that extra turret point.
Now, head back to the Thoroughbred and use the fast killing tactic and
take out as many Mobile Suits as you possibly can. You must locked on
and killing an enemy the whole Stage, so if there is a point in time
you press L1 and no one is there, boost back to the ship and keeping
pressing L1 and eventually you'll find some one. Just try your hardest
to take out as much enemy Mobile Suit as fast as you can.

Check Point Score: 211,000

Stage 2

OK, here's what it all boils down to. I usually don't like to hit the
Retry button, but it is necessary if you want to complete the whole
Mission since it gives you full health. Now, if you just want the
simple ending, don't Retry and just die right there, but if you want
the other ending, select Retry now for full health. First things first,
go after the two Gelgoog Jägers and forget about the Mobile Armor. It
might be tough, but you must kill both Jägers as fast as you can and
with some health left. After they are gone (and they are a big pain) go
after the Mobile Armor using the chase technique you used in Mission 5
of Thoroughbred. This Bigro is tougher, so it will take a few "charging
bull attacks and chases to destroy it. After the Mobile Armor, it's
back to the tactics of Stage 1 were you boost and shoot and kill like
crazy. The enemy may seem endless, but they aren't, so keep at them.
Another Mobile Armor should appear again, try your hardest to kill it
with some health so you can deal with the last of the enemy Mobile
Suits. It's tough, but it's possible. This Mission takes a big amount
of skill, so it may take a couple of tries before you can beat it,
unless you are some what pro. Once I got the idea of how to actually
finish this Mission (because it looks like you finish it if you Fail,
but you don't realize that you have zero health) it took me two tries,
which in my case is a very hard Mission. So, good luck and don't give
up, you're almost there!

Score: 378,000
Bonus: 10,000
Total: 388,000
Rank: S

=======================================================================
=======================================================================

++++++++++++++++++++++++++++++V-Ace Pilot++++++++++++++++++++++++++++++

       This is a walkthrough on how to get an A or S Rank on every
Mission in Thoroughbred. Since I am not sure on how many points you
need to achieve and A or S rank per Mission, I'll be listing my Score
strait from the Record. I'll also be putting up Check Point Scores so
in between Stages of a Mission so you'll know if you're on the right
track to getting an A or S. I have made sub chapters for each Pilot.
So, use the Find(on This Page) tool and type in the Pilot's name to
select the sub chapter.

//////////////////////////////Char Aznable\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

OK, one of the harder Missions. Before going ahead and shooting every
thing down with Multi-Shot, you have to get close to even get any
turret points. I don't know weather it is a glitch or what, but you
have to get a perfect shot on each turret to kill it. So, what you do
is fly in close, like point blank, Multi-Lock onto the turret, and
shoot it off the Ship. Always remember Redestroy each Ship too. in
between Ships casually take out little air craft and such. On the last
Ship (you should be counting) weaken it a little and leave it alone.
Take out as much air craft as possible. Keep taking them out as fast as
you can until there are about five or so seconds until the Mission is
over. Before time runs out, take out that last Ship with a Special to
end the Mission, but you are not done. While Char talks to himself,
take out as many little air craft as possible until the Mission is
finally over. It's tough, but you can do it.

Score: 80,890
Bonus: 35,000
Total: 115,890
Rank: A

-------------------------------Mission 2-------------------------------

Stage 1

These Missions are probably the easiest of them all to get an A or S.
Just take out Amuro as fast as you can, but, to get an S you have to do
a little more than that. Start off by constantly shooting at Gundam and
trying your hardest to dodge it's fire. To get an S, you must get a few
points by shooting off his shield. By doing that, you get 1,000 more
points for the S. So, focus on shooting off his shield. Then, once
you've shot it off, use your heat hawk or what ever to finish him off.
Keep slashing and when he finally rolls, you roll, press L1 and
triangle as fast as possible to continue your constant attack. It's OK
if you get shot up a few times, as long as you survive.

Score: 1,010
Bonus: 35,000
Total: 36,010
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

These Missions are probably the easiest of them all to get an A or S.
Just take out Amuro as fast as you can, but, to get an S you have to do
a little more than that. Start off by constantly shooting at Gundam and
trying your hardest to dodge it's fire. To get an S, you must get a few
points by shooting off his shield. By doing that, you get 1,000 more
points for the S. So, focus on shooting off his shield. Then, once
you've shot it off, use your heat hawk or what ever to finish him off.
Keep slashing and when he finally rolls, you roll, press L1 and
triangle as fast as possible to continue your constant attack. It's OK
if you get shot up a few times, as long as you survive.


Score: 1,050
Bonus: 35,000
Total: 36,050
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

These Missions are probably the easiest of them all to get an A or S.
Just take out Amuro as fast as you can, but, to get an S you have to do
a little more than that. Start off by constantly shooting at Gundam and
trying your hardest to dodge it's fire. To get an S, you must get a few
points by shooting off his shield. By doing that, you get 1,000 more
points for the S. So, focus on shooting off his shield. Then, once
you've shot it off, use your heat hawk or what ever to finish him off.
Keep slashing and when he finally rolls, you roll, press L1 and
triangle as fast as possible to continue your constant attack. It's OK
if you get shot up a few times, as long as you survive.


Score: 1,000
Bonus: 35,000
Total: 36,000
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

Stage 1 is one of the hardest Stages of all. You need to distribute you
time killing Ships, Mobile Suits, and the Gundam. You must also need to
keep your health up around the 75% range. To ensure your health stays
at the right limit, use the Multi-Shot Technique on every thing like
crazy. Don't worry if you are hit while rolling, since you don't lose
health that way. Try to Multi-Shot Technique every thing, including
Ships, Mobile Suits, and other small space craft if you can. After you
destroy your first Ship and set of Mobile Suits Amuro will come. Don't
focus too much on Amuro, but you still need to hit him a few times.
Once his health is down by about a fourth, he will leave, so don't
worry too much about shooting him. The best thing you can do is use
your Special and have it hit him. Like I said, don't focus too much on
Amuro, just shoot him a few times and fit in a Special in between
Ships, so your goal now is to destroy all the Ships. You can't Redestroy
them, but you need to Multi-Shot them and you can't let one leave the
battle area. Retry Stage if you let one go, since they don't just
uncontrolably spawn. Manage your time with hitting Amuro, destroying
Ships and not letting one leave the battle area, killing Mobile Suits,
and getting some small space craft while using the Multi-Shot Technique.
It's hard, but possible. Eventually the Ships will stop spawning. Use
this time to get rid of Amuro if you havn't already. Now that Amuro and
the Ships are gone, use the Multi-Shot Thecnique to shoot down as many
enemies as you possibly can. Getting those points is crutial to getting
that A or S Rank.

Check Point Score: 185,000

Stage 2

Now, here's the reason you need about 75% of your health. In this
Stage, destroy Mobile Suits while Amuro and the Gundam shoot at you.
It's tough, but if you shoot and the enemy while pressing square and
circle to use your Mouth Beam while you use your Finger Beam they go
down much faster. Also, you need to roll ocasionally and keep moving in
random directions to try and avoid Amuro's fire. If you are skilled,
this should only be a simple challenge or at most pretty easy.
Eventually, the Mobile Suits will stop coming at will be just Amuro,
you, and some other guy. There are many ways to take out Amuro. One way
is to keep and big distance and keep pressing square and circle while
dodging his fire. The long distance makes it easier to dodge his the
beams from his Beam Rifle. Another way is to keep a close of
mid-distance away from Amuro and keep pressing square and circle.
Because you are so close, you have an easier chance you nailing him
with a Special which is very helpful. Roll ocasionally to dodge his
fire, and remember if youare hit while rolling you don't lose health.
This Stage is hard too, but if you can dodge Amuro's fire with ease
it's no problem.

Score: 262,900
Bonus: 35,000
Total: 297,900
Rank: S

////////////////////////////Black Tri-Stars\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

This is very much like Mission 1 of Char Aznable, but with a little
twist. You have to get up close to get those turret points. Mainly
focus on the Ships and not the air craft, but of course shoot down a
few air craft in between Ships. The hard part about this Mission is
those other two idiots taking all you kills. So, once you hear them
say, "Hey, that Revil's Ship!" quickly kill what ever you are killing
and take out the two Salamis by the Magellan, one under and to the left
and the other on the top and to the right. You must kill these Ships
before Mash and Ortega do, and the Magellan, so use your Special and
forget about Multi-Shot and turret points. Remember to Redestroy.

Check Point Score: 80,000

Stage 2

OK, head strait and take out the Salamis. Then face the way it was
facing and the escape Ship should fly right by. If it doesn't look for
it and try to land on it. Stay with it or the Mission will Fail. Try to
get the other Salamis if you can.

Score: 87,100
Bonus: 23,000
Total: 110,100
Rank: A

-------------------------------Mission 2-------------------------------

Stage 1

Simple, just make sure you destroy and Redestroy every Ship. Make sure
to get close to get turret points with Multi-Shot. Once your target in
the Magellan, stop and start destroying all the little air crafts. Once
the time limit reaches thirty seconds or so, destroy and Redestroy the
Magellan to finish the Mission. You could also get some more little
space craft while they talk about painting their Mobile Suits black
and such.

Score: 52,800
Bonus: 35,000
Total: 87,800
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

Nothing too hard here. Just take every thing out at a fast pace, so
don't take your time. For Ships Get close up so you can get turret
damage and for Mobile Suits use the Multi-Shot Technique (What is this?
Read chapter I Intro) to take them out with a few extra points. Sould
be pretty easy.

Score: 92,000
Bonus: 35,000
Total: 127,000
Rank: S

/////////////////////////////Johnny Ridden\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

Very simple. Take out as many little air craft as possible. Once seem
to stop coming, start destroying and Redestroying as many Ships as you
can. Little Ships will still come, but you might as well focus on the
big points now. Remember to get up close and Multi-Shot the ships for
turret points.

Score: 97,400
Bonus: 35,000
Total: 132,400
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

First, take out the Ships with Multi-Shot, and remember to get up close
for the turret points. In between taking out Ships use the Multi-Shot
Technique to take out multiple air craft. If there is one air craft on
your screen don't bother using Multi-Shot and shoot it down normally.
Once you get to the two Salamis's and the Columbus, take out the two
Salamis Ships and leave the Columbus until there is about twenty
seconds left of the Mission. Of course, in between that time take out
as many small air craft groups as possible using the Multi-Shot
Technique. When you reach that twenty seconds end the Mission by taking
out the Columbus. At the end of the Mission while they are talking feel
free to take out any more air craft if you are short on points.
Remember to Redestory

Score: 103,400
Bonus: 35,000
Total: 138,400
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

Shoot down every thing with the Multi-Shot Technique. Make sure you
make those Multi-Shot Technique points count, it is crucial that you
get those points. Get up close to those Ships and use Multi-Shot for
those turret points, and remember to Redestroy. Feel free to take out
those Ships at your own pace, but do it before the Mission ends, so I
recommend you take them out early. Just keep doing the Multi-Shot
Technique and making them all hit right and you should be fine.

Score: 73,100
Bonus: 35,000
Total: 108,100
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

This is simple. Madly boost at each target and shoot until it's dead.
For some reason the score meter stops at sixty, but you still have to
get more targets for the Bonus and such. So, keep up the mad dash and
when your test ends they will say how good you did and if you notice
your time won't be finish. If the time runs out and then you finish,
I'd Stage Retry. You have to end the test your self before the time
ends.

Check Point Score: 60

Stage 2

Just use the Multi-Shot Technique. You won't even get hit once. On the
last guy just take him out with your Beam Saber to finish faster.

Score: 60
Bonus: 35,000
Total: 35,060
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

Use the MUlti-Shot Technique on every thing. Now that you have a Beam
Rifle, you don't have to get too close to the Ships any more. So, just
Multi-Shot Technique every thing as much as you can, as fast as you
can. It's OK if you lose a target or two, it's all about how many
points you obtain in the Mission time limit.

Score: 188,850
Bonus: 23,000
Total: 211,850
Rank: S

/////////////////////////////Shin Matsunaga\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

Start off like every other Mission like this and take out the Ships up
close and the small air crafts in between. Remember to Redestroy the
Ships too. The catch with this one is you have to protect Dozle's
Musai. So, about the time when you defeat the Ace Saberfish Pilot (the
one that takes forever to beat) boost back to Dozle's Musai and take
out the small air crafts that are attacking. Once you've finally
exterminated the small craft that were attacking the Musai, take out
the Magellan to finish the Mission. Make sure to kill as many small
craft as you can for the extra points.

Score: 79,300
Bonus: 35,000
Total: 114,300
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

First things first, take out the Salamis before Dozle does, now you are
free to do what ever. Do the best you can to take out as many small air
craft before Dozle does. Just shoot every thing down as fast as you
can. When a target appears go forget what you are doing and after it,
destroy it, and Redestroy it. It's all about how many small air craft
you shoot down and if you get all the Salamis's or not. Remember to
also get up close to get the turret points. Be fast.

Score: 84,090
Bonus: 35,000
Total: 119,090
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

Do the same thing you've been doing all along with the Ships and small
air craft. Remember to Redestroy every dead Ship. Eventually you will
start to fight Mobile Suits. When there is more than one Mobile Suit on
your screen use the Multi-Shot Technique for the extra points. Take out
as many enemies as you possibly can before destroying and Redestorying
each Ship. Eventually you will have to take out two Salamis's at a far
back corner of the playing field. Take out one of them and leave the
other until you have achieved the minimum amount of points taking out
Mobile Suits and such. When you think you've done enough damage, take
out the last Salamis to end the Mission.

Score: 125,090
Bonus: 35,000
Total: 160,090
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

On this Stage use the Multi-Shot Technique on every thing, including
the Ships. When there is just one Mobile Suit on your screen just take
him out as fast as you can. When the Salamis's get close destroy them
and Redestroy them as your first priority.

Check Point Score: 138,000

Stage 2

While Dozle takes out Ships with his Big Zam, take out Mobile Suits as
fast as you can. Don't worry about any techniques, just boost at each
Mobile Suit and fire at him like a mad man and use your Heat Hawk when
you are close enough. While Dozle fights Amuro try to take out the
enemy Mobile Suits helping Amuro while staying behind the invisible
wall. Once Amuro defeats Dozle he will come after you. Take out the two
Balls by him and then take him out with your Heat Hawk.When he rolls,
roll with him and press L1 and start attacking with the Heat Hawk again.
Once he retreats take out every one else as fast as possible using the
same tactics as before when you were helping Dozle. Being fast is the
key to getting an A or S on this Mission.

Score: 226,100
Bonus: 15,000
Total: 241,100
Rank:

-------------------------------Mission 5-------------------------------

Stage 1

Just take out every thing as fast as possible. If there is more than
one Mobile Suit on your screen use the Multi-Shot Technique, otherwise
just take them out as fast as possible. Don't worry too much about the
Ships, just take them out as they come. The key to an S is to be fast.
So, don't take too long killing people.

Score: 115,260
Bonus: 35,000
Total: 150,260
Rank: S

///////////////////////////////Yuu Kajima\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

The hard part about this Mission is keeping the Guard alive. Once the
EXAM system is usable (Special bar is completely full) use it. When
ever you can get in the way to take hits, get in the way. It's a little
tough, but give it a couple tries and you'll have that A or S.

Score: 94,710
Bonus: 35,000
Total: 129,710
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

This is a pretty average Mission. Start off by getting rid of the two
Doms behind you. Now all there is left to do is destroy Blue Unit 2.
Just use your Beam Saber to constantly attack the Unit 2. When he
rolls, you roll too, then press L1 and attack again and again.
Shouldn't be too hard for you.

Score: 10,900
Bonus: 35,000
Total: 45,900
Rank: S

///////////////////////////////Kou Uraki\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

Not a hard Mission. Just beat the Val Varo as fast as possible. Once
does it's "charging bull attack" chase it while shooting. When you run
out of ammo let it turn around and use your Special. If you ever get
close to it, use your Beam Saber.

Score: 0
Bonus: 35,000
Total: 35,000
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

Simply boost at people and hit them with the Beam Saber. It doesn't
matter how much health the Albion has, just be as fast as you can. The
second wave hides behind an invisible wall, so use your sub weapon and
kill them as fast as you can. Should be pretty easy.

Check Point Score; 38,000

Stage 2

In the Route Tube you can get a cheap hit on one of the Dra-Cs by
locking on and using your sub weapon. First thing out of Route Tube
dodge the fire and head strait for the Dra-Cs. Take them out as fast as
you can using the sub weapon. Once they are finished, manually aim and
shoot the Ship any were but the engines to end the Mission.

Score: 41,800
Bonus: 35,000
Total: 76,800
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

Use the Multi-Shot Technique on every Mobile Suit here. They usually
come in groups of two or three, so make sure you make those Multi-Shot
points count. Nothing else to say really. Just take them all out with
Multi-Shot Technique and they won't be able to touch you.

Check Point Score: 67,000

Stage 2

Here, take out every one before Cima. If there are two or more Mobile
Suits on your screen, use the Multi-Shot Technique. If there is one,
just take him out as fast as you can. Once it seems they have stop
coming, finish the Mission by taking out Cima. Use your Beam Saber to
continuously attack her. When she rolls, you roll and lock right back
on and attack some more and more. A pretty easy Mission.

Score: 164,200
Bonus: 35,000
Total: 199,200
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

This Stage is simple. If there are more than one Mobile Suit on your
screen use the Multi-Shot Technique and kill them as fast as you can.
If there is only one Mobile Suit, boost at him and shoot him down as
fast as you can. When you eventually get close to the Mobile Suit, use
your Beam Saber to take him out faster. It's all about how many Mobile
Suits you can take down before you have to move on the Stage 2.

Check Point Score: 115,000

Stage 2

just as in Char's Missions fighting Gundam, shoot off it's shield to
get extra points. Then use your Beam Saber over and over and trick him
into getting hit by your Special. He should be easy and an A or S Rank
easily obtained.

Score: 117,010
Bonus: 35,000
Total: 152,010
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

With the GP03 it is easy to take out enemies in one hit. So, use the
Multi-Shot Technique on every Mobile Suit. If there is only one Mobile
Suit just take him out with your beam Cannon. For the Ships, just use
Multi-Shot to take out as many turrets as you can. Just use the
Multi-Shot Technique and you'll be fine.

Check Point Score: 194,000

Stage 2

Here, try to ignore Gato since you can take him out in one hit. Focus
on using the Multi-Shot Technique on Ships and other Mobile Suits alike
at once. There are at least two Ships you can destroy here, but can't
Redestroy. Once you feel you've got every thing, trick Gato into
getting hit be your Special. It is a one-hit kill on his Mobile Armor
every time. An easy way to hitting him is to fire the Special at him
knowing he will roll, and as soon you can lock on to him again use your
Special again and he will let it hit him. It should be pretty easy.

Score: 242,480
Bonus: 35,000
Total: 277,380
Rank: S

-------------------------------Mission 6-------------------------------

Stage 1

For this Stage, use the Multi-Shot Technique on Mobile Suit and Ship
alike. If there is only one Mobile Suit on your screen, just shoot it
down with the Beam Cannon. When Cima comes just try to ignore her until
you have shot every thing down. Using the Multi-Shot Technique will
keep her off of you.

Check Point Score: 170,000

Stage 2

This is simple. Just trick Gato into using your Special. It is almost
a one-hit kill and will help you take him out really fast.

Score: 191,000
Bonus: 35,000
Total: 226,000
Rank: S

//////////////////////////////Anavel Gato\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

Use the Multi-Shot Technique on Mobile Suit and Ship alike. Be fast and
if you can Redestroy a Ship, Redestroy it. Once you get to the last
Ship, leave it and Focus on the enemy Mobile Suits. Take out every
Mobile Suit before the you take out the last Salamis to end to Mission.
In the end, it's all about how many Mobile SUits you have shot down
before you end it.

Score: 116,040
Bonus: 35,000
Total: 151,040
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

In this Stage use the Multi-Shot Technique on every thing. Try your
best to get the fleeing Balls too. If there is just one Mobile Suit on
your screen kill it as fast as possible by boosting at it and shooting
at it like a mad man. Just get as many points as you can.

Check Point Score: 140,000

Stage 2

In this Stage use the Multi-Shot Technique on every thing. You can
Redestroy the Magellans too. Also be sure to get the fleeing Publics
and such. What you can do is take out all the Ships as fast as you can
before they leave the area and it will let you take out the rest of the
Mobile Suits before ending the Mission. When there is only one Mobile
Suit on your screen just kill it as fast as you can. If you use the
Multi-Shot Technique enough you should be able to survive the Mission.

Score: 275,110
Bonus: 35,000
Total: 310,110
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

In this Stage keep pressing L1 and when you eventually lock on to some
body shoot them down as fast as possible. Just try your best to take
out every thing. When Caruis makes Gato go to Solomon start emptying
you vulcan so you have fresh ammo. Now that you have fresh ammo, start
destroying as many Ships as you possibly can. This is were you get all
the points.

Check Point Score: 100,000

Stage 2

This is a simple Stage. Just keep attacking with the Beam Saber. If he
rolls, you roll and lock right back on him and attack again and again.
Eventually you will break his shield and get that extra shield-break
point. He's not to hard if you keep attacking.

Score: 127,600
Bonus: 35,000
Total: 162,610
Rank: S

-------------------------------Mission 4-------------------------------

Stage 1

In this Stage use the Multi-Shot Technique on every thing. In between
destroying, and if possible, Redestorying Ships kill as many Mobile
Suits as fast as possible. Just keep doing the Multi-Shot Technique
until every thing is dead. Be fast.

Check Point Score: 160,000

Stage 2

In this Stage just keep shooting like mad. Use your Special as much as
possible too. I don't see why any one can't beat this, it seems his
missiles don't any damage at all either.

Score: 162,680
Bonus: 35,000
Total: 197,680
Rank: S

-------------------------------Mission 5-------------------------------

Stage 1

First what you want to do is take out a couple of enemies with the
Multi-Shot Technique. Once they seem to stop coming, destroy and
Redestroy each Ship until Cima betrays you. Then, continue to take out
every Mobile Suit with the Multi-Shot Technique. There are three
Control Ships which basically are a Salamis and a Columbus. Take out
the first two Control Ships and the third Control Ship's Salamis. Then,
keep attacking the enemy until there are about ten seconds to go. Take
out the Columbus to finish the Stage in the knick of time. Multi-Shot
Technique should keep you in the game.

Check Point Score: 172,000

Stage 2

This Mission is all so easy. Just stand there shooting like mad and use
your Special when ever you can. That's all.

Score: 182,120
Bonus: 35,000
Total: 205,120
Rank: S

//////////////////////////////Cima Garahau\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

-------------------------------Mission 1-------------------------------

Stage 1

In this Mission take out as many small air craft as possible. What
counts is how many you shoot down to get that A or S. Remember to
destroy and Redestroy all the Ships as well. It's all about killing
stuff.

Score: 50,100
Bonus: 35,000
Total: 85,100
Rank: S

-------------------------------Mission 2-------------------------------

Stage 1

The key to getting a high Rank in this is speed and shield points. On
every Mobile Suit start off by shooting madly until their shield is
destroyed. Then, slash them down, rolling when they roll and locking
right back on to slash some more. Just destroy every one's shield and
them once their shield goes to easily beat the Mission. That's it.

Score: 2,900
Bonus: 35,000
Total: 37,900
Rank: S

-------------------------------Mission 3-------------------------------

Stage 1

OK, to get the ending that I find most people are missing just stand
their and die, that's it. But if you are after the A or S, read the
following. First just destroy all the Mobile Suits as fast as you can
before your Marines do. Leave the GP03 alone too. Just shoot madly at
each Mobile Suit until you finally get close enough to kill it with
your Beam Saber. Also, if you can destroy Delaz Musais before the GP03
does that counts as some big bonus points. Redestroy them too. Once
you've killed every thing and enemies stop coming, kill the GP03.
After it does its "charging bull attack", chase it and shoot madly at
it. Also try to trick it into getting hit by your Special for a faster
kill. It's all about killing as many Mobile Suits and Ships before the
GP03.

Score: 121,950
Bonus: 35,000
Total: 156,950
Rank: S

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+++++++++++++++++++++++++++++++VI-Versus+++++++++++++++++++++++++++++++

       This is a section dedicated to a short list of Ally Set Ups and
Enemy Set Ups in a organized sub chapter. If you can't beat a friend or
you're looking for a good challenge, refer to this section. You may
also contact me at [email protected] to submit Set Ups as well.

//////////////////////////////Ally Set Ups\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

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One that my friends use because I'm so good (heh heh) is two GP04s.
They each cost 150 points and their GP04 Beam Rifle is 0. So, they have
two chances to take me out (which they never do) with a pretty good
Mobile Suit.

Submitted by Bacon Gundam

/////////////////////////////Enemy Set Ups\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

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I heard this some were, that if you fight Amuro in his specialized NT-1
Alex and Char in the Gelgoog Jäger it is pretty tough. I don't have the
Jäger yet, so I put him in the Matsunaga Custom Jäger and they are OK.
I still beat it and isn't that much of a challenge, but it maybe be for
some people. I do it occasionally when I'm bored...

Submitted by Bacon Gundam

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