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                           Micro Machines
                           (Playstation 2)

                    © 2004 FAQ written by Xazuki

                    HTML version of this guide:
               http://xazuki.tripod.com/micromachines
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                            FAQ Contents
                            ------------
       Section 1:      Unlocking Bonuses
               Micro Soccer
               Micro Marble
               Big Heads
               Mirror Tracks
               Concept Art
               Colour Tint
               Bird's Eye Mode
               The Team
               Bonus Vehicles

       Section 2:      Track Information
               Beachside
               911:Emergency
               This Ol' House
               Toy Town Sci Fi
               Jungle Jamboree
               Hicksville Hoedown
               Perilous Places
               Ghoulish Graveyard
               Other

       Section 3:      Game Modes
               Race
               Micro Machines
               Micro GP
               Bomb Tag
               Micro Soccer

       Section 4:      Car Descriptions
               Standard Car
               Sports Car
               Off-Road Vehicle
               Bike
               Boat
               Hovercraft

       Section 5:      Power-Ups
               Weapons
               Power-Ups

       Section 6:      FAQ Information
               Version History
               Contact Information
               Copyright Information

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                         ===================
                              Section 1:
                          Unlocking Bonuses
                         ===================

       This section covers the way to unlock all the bonus
       features in Micro Machines. You can view the bonuses
       you've received by going to Options from the Main
       Menu, then selecting Gameplay and then Bonus Features.
       You can also see how much progress you have made in
       attaining bonuses so far.

============
Micro Soccer
============

The bonus:      A new game type in which two players play a game of
               Soccer using Micro Machines.

Obtained by:    Collecting all three Star Tokens on the track
               "Beachside GP". The game mode must be Micro GP and the
               type of race must be Single Race.

"Beachside GP" Star Token Locations:

Star Token 1:   The first token is immediately behind the ramp that
               is in front of you when you start. You're Micro
               Machine is a Boat at this point.

Star Token 2:   The second token is on the outside left side of
               the diving helmet tunnel. You're Micro Machine is a
               Boat at this point.

Star Token 3:   The last token is on some sandcastles. The sandcastles
               are left of the big coloured beach ball. Your Micro
               Machine is an Off-Road Vehicle at this point.


============
Micro Marble
============

The bonus:      In the game all Micro Machines now have a large
               spherical cage surrounding them.

Obtained by:    Collecting all three Star Tokens on the track
               "911:Emergency GP". The game mode must be Micro GP and
               the type of race must be Single Race.

"911:Emergency GP" Star Token Locations:

Star Token 1:   The Star Token is above the drain shortcut on the
               right of the track, near the start (see Secret
               Shortcuts section). Your Micro Machine is a Sports Car
               at this point.

Star Token 2:   The next token is between some cardboard boxes quite
               near the start of the track. The drain shortcut skips
               this part of the track. Your Micro Machine is a
               Sports Car at this point.

Star Token 3:   Near the end of the track is a big green ramp you go
               across. Near this in a corner on the left side of the
               track is the final token. Your Micro Machine is a Bike
               at this point.


=========
Big Heads
=========

The bonus:      In the game all characters will have oversized heads.

Obtained by:    Collecting all three Star Tokens on the track
               "This Ol' House GP". The game mode must be Micro GP
               the type of race must be Single Race.

"This Ol' House GP" Star Token Locations:

Star Token 1:   The first token is just behind the Jack-In-A-Box near
               the very start of the track. Your Micro Machine is an
               Off-Road Vehicle at this point.

Star Token 2:   The next token is inside a green cracker, which is on
               the section of the course where you drive across high
               planks of wood. Bash into the cracker to make it
               explode and reveal the token. Your Micro Machine is a
               Sports Car at this point.

Star Token 3:   After taking the pipe shortcut which is by the spider
               (see Track Shortcuts section), you will be able to see
               the token to the right of your car. You can also reach
               this ledge by driving very slowly off the ramp before
               it. Your Micro Machine is a Sports Car at this point.


=============
Mirror Tracks
=============

The bonus:      Micro GP tracks are mirrored.

Obtained by:    Collecting all three Star Tokens on the track
               "Toy Town Sci Fi GP". The game mode must be Micro GP
               and the type of race must be Single Race.

"Toy Town Sci Fi GP" Star Token Locations:

Star Token 1:   After the first teleport, reverse slightly and drive
               to your left past three lights in the ground (two
               green and one blue). Alternatively, you can jump round
               the liquid container later on in the track, which is
               to the left of a man pulling levers. Your Micro
               Machine is a Standard Car at this point.

Star Token 2:   After the first teleport, there is a chair on the
               right side of the track. You will have to drive off
               the edge of the track on to the arm of the chair where
               the Star Token is. Your Micro Machine is a Standard
               Car at this point.

Star Token 3:   The last Star Token is behind a pillar on the right
               side of the track, next to the fourth speed booster.
               Your Micro Machine is a Bike at this point.


===========
Concept Art
===========

The bonus:      There are seventeen pictures of concept art in a slide
               show.

Obtained by:    Collecting all three Star Tokens on the track
               "Jungle Jamboree GP". The game mode must be Micro GP
               and the type of race must be Single Race.

"Jungle Jamboree GP" Star Token Locations:

Star Token 1:   Past the frog in the water section is the only ramp in
               the course. Just behind this is the first Star Token.
               Your Micro Machine is a Boat at this point.

Star Token 2:   The second Star Token is in the fire that emits from
               the secret shortcut of this track. Your Micro Machine
               is an Off-Road Vehicle at this point.

Star Token 3:   After taking the secret shortcut you will soon see a
               tipped over Aztec head on the left of the track.
               Behind this is the last Star Token. Your Micro Machine
               is an Off-Road Vehicle at this point.


===========
Colour Tint
===========

The bonus:      In game the screen is tinted a colour of green.

Obtained by:    Collecting all three Star Tokens on the track
               "Hoedown GP". The game mode must be Micro GP
               and the type of race must be Single Race.

"Hoedown GP" Star Token Locations:

Star Token 1:   The first Star Token is inside a Party Popper, which
               is located on the high up section of the track after
               the conveyor belt ramp. Bash into the Party Popper to
               make it explode and reveal the Star Token inside. Your
               Micro Machine is a Bike at this point.

Star Token 2:   The second Star Token is located on a ledge just under
               the gate that transforms your Bike into a Sport Car.
               To land on the ledge, drive off the edge very slowly.
               Your Micro Machine starts off a Bike and becomes a
               Sports Car when getting this Star Token.

Star Token 3:   The last Star Token is under the woman's tapping toe.
               Your Micro Machine is a Sports Car at this
               point.


===============
Bird's Eye Mode
===============

The bonus:      In the Micro Machines race type, the screen is locked
               into a straight down view mode, unlike the normal view
               mode in which the camera moves around the cars
               slightly.

Obtained by:    Collecting all three Star Tokens on the track
               "Perilous Places GP". The game mode must be Micro GP
               and the type of race must be Single Race.

"Perilous Places GP" Star Token Locations:

Star Token 1:   The Star Token is behind a box, which is just after
               the two spikes that move from left to right early on
               in the track. The box is also just before the bubble
               wrap section of the track. Your Micro Machines is an
               Off-Road Vehicle at this point.

Star Token 2:   This Star Token is inside one of the large explosive
               chunks of magma rock that are on the track. Bash into
               the fourth large chunk of rock to reveal the Star
               Token. Your Micro Machine is a Sports Car at this
               point.

Star Token 3:   After going up a steep part of the track, which is
               next to five steps with a yellow stripe on each, there
               is a big oil can on the right of the track. On the
               left of the track there is an open space where the
               Star Token is. Your Micro Machine is an Off-Road
               Vehicle at this point.


========
The Team
========

The bonus:      A three picture slide show of the Micro Machines
               development team.

Obtained by:    Collecting all three Star Tokens on the track
               "Graveyard GP". The game mode must be Micro GP
               and the type of race must be Single Race.

"Graveyard GP" Star Token Locations:

Star Token 1:   After your Micro Machine turns into a Sports Car but
               before you go over the plank of wood by a skeleton,
               there is a Star Token on the right side of the track
               by a hill.

Star Token 2:   When driving up the big coffin lid with the "Bob"
               plaque on it, there is a snail. Bash into it to reveal
               the next Star Token. You Micro Machine is a Sports Car
               at this point.

Star Token 3:   The final Star Token is right next to the secret
               shortcut of this track. This area is after jumping off
               the ledge which is just past the person sawing the
               bars. Your Micro Machine is a Sports Car at this
               point.


==============
Bonus Vehicles
==============

The bonus:      You can use a Hovercraft instead of the other vehicles
               in the Race, Micro Machines and Micro GP modes.

Obtained by:    Coming first overall for the Bronze, Silver, Gold and
               Platinum trophies for the Race game type.

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                         ===================
                              Section 2:
                          Track Information
                         ===================

       Here is some detailed information on what each track
       in the game holds, including data on what game type
       they can be played in. Other things include what
       changes your Micro Machine will go through during the
       track and if there is a secret shortcut on that track.

=========
Beachside
=========

Track Name:     Shore Thing
Modes:          Race, Micro Machines
Difficulty:     *
Car Modes:      Off-Road Vehicle
Power-Ups:      Homing Rocket, Boxing Glove
Shortcut:       None

Track Name:     Pebbles and Picnics
Modes:          Race, Micro Machines
Difficulty:     ***
Car Modes:      Boat
Power-Ups:      Flamethrower, Rear Mine Drop, Turbo
Shortcut:       None

Track Name:     Beachside GP
Modes:          Micro GP
Difficulty:     ***
Car Modes:      Boat --> Off-Road Vehicle --> Boat
Power-Ups:      Suspended Animation, Fireball,  Liquid Nitrogen,
               Invincibility
Shortcut:       None


=============
911:Emergency
=============

Track Name:     Crime Scene Capers
Game Modes:     Race, Micro Machines
Difficulty:     *
Car Modes:      Standard Car
Power-Ups:      Frying Pan, Electro Charge
Shortcut:       None

Track Name:     Manhole Madness
Game Modes:     Race, Micro Machines
Difficulty:     **
Car Modes:      Bike
Power-Ups:      Electro Charge, Turbo, Homing Rocket
Shortcut:       None

Track Name:     911:Emergency GP
Game Modes:     Micro GP
Difficulty:     *
Car Modes:      Sports Car --> Bike --> Sports Car
Power-Ups:      Homing Rocket, Rear Mine Drop, Turbo
Shortcut:       The shortcut for this track is very near the start. As
               you come to the first corner you should see a drain on
               the right of water falling into it. There is also a
               small arrow on the ground pointing to it. Fall into
               the drain to be teleported to later in the track. Your
               Micro Machine is a Sports Car at this point.

Track Name:     911:Emergency Arena
Game Modes:     Bomb Tag
Power-Ups:      Electro Charge, Flamethrower, Liquid Nitrogen, Bazooka


==============
This Ol' House
==============

Track Name:     Lofty Ambitions
Game Modes:     Race, Micro Machines
Difficulty:     **
Car Modes:      Standard Car
Power-Ups:      Rear Mine Drop, Bazooka, Invincibility, Flamethrower
Shortcut:       None

Track Name:     Up In The Eaves
Game Modes:     Race, Micro Machines
Difficulty:     ****
Car Modes:      Sports Car
Power-Ups:      Liquid Nitrogen, Boxing Glove, Electro Charge, Bazooka
Shortcut:       None

Track Name:     This Ol' House GP
Game Modes:     Micro GP
Difficulty:     **
Car Modes:      Off-Road Vehicle --> Sports Car --> Off-Road Vehicle
Power-Ups:      Homing Rocket, Fireball, Rear Mine Drop,
               Suspended Animation
Shortcut:       This shortcut is accessed by driving inside a white
               pipe. The white pipe is on the left side of the track
               and is after the U-turn where the spider hangs down.
               Driving into the pipe will teleport you further on
               down the track. Your car is a Bike at this point.

Track Name:     This Ol' House Arena
Game Modes:     Bomb Tag
Power-Ups:      Homing Rocket, Boxing Glove, Liquid Nitrogen,
               Electro Charge, Magnet, Bazooka


===============
Toy Town Sci Fi
===============

Track Name:     Spaced Out
Game Modes:     Race, Micro Machines
Difficulty:     **
Car Modes:      Standard Car
Power-Ups:      Rear Mine Drop, Invincibility
Shortcut:       None

Track Name:     Across The Cosmos
Game Modes:     Race, Micro Machines
Difficulty:     ***
Car Modes:      Off-Road Vehicle
Power-Ups:      Homing Rocket, Turbo, Rear Mine Drop
Shortcut:       None

Track Name:     Toy Town Sci Fi GP
Game Modes:     Micro GP
Difficulty:     ****
Car Modes:      Standard Car --> Bike --> Standard Car
Power-Ups:      Magnet, Flamethrower, Electro Charge, Rear Mine Drop,
               Homing Rocket, Homing Rocket, Frying Pan, Frying Pan,
               Bazooka, Bazooka, Liquid Nitrogen, Suspended Animation
Shortcut:       None


===============
Jungle Jamboree
===============

Track Name:     Rivers of Babylon
Game Modes:     Race, Micro Machines
Difficulty:     **
Car Modes:      Boat
Power-Ups:      Boxing Glove, Rear Mine Drop
Shortcut:       None

Track Name:     Jungle Fever
Game Modes:     Race, Micro Machines
Difficulty:     ****
Car Modes:      Off-Road Vehicle
Power-Ups:      Homing Rocket, Electro Charge
Shortcut:       None

Track Name:     Jungle Jamboree GP
Game Modes:     Micro GP
Difficulty:     ****
Car Modes:      Boat --> Off-Road Vehicle --> Boat
Power-Ups:      Bazooka, Homing Rocket, Rear Mine Drop
Shortcut:       This shortcut is located in the fire that is emitting
               from a gap in the stone wall. Just drive into the gap
               where the fire is coming from to be teleported later
               on in the track. Your car is a Off-Road Vehicle at
               this point.

Track Name:     Jungle Jamboree Arena
Game Modes:     Bomb Tag
Power-Ups:      Magnet, Rear Mine Drop, Homing Rocket,
               Liquid Nitrogen, Invincibility, Turbo, Electro Charge


==================
Hicksville Hoedown
==================

Track Name:     BBQ Bonanza
Game Modes:     Race, Micro Machines
Difficulty:     *
Car Modes:      Standard Car
Power-Ups:      Boxing Glove, Bazooka, Bazooka
Shortcut:       None

Track Name:     Good Ol' Boys
Game Modes:     Race, Micro Machines
Difficulty:     ****
Car Modes:      Off-Road Vehicle
Power-Ups:      Liquid Nitrogen, Magnet (All), Rear Mine Drop
Shortcut:       None

Track Name:     Hoedown GP
Game Modes:     Micro GP
Difficulty:     **
Car Modes:      Bike --> Sports Car --> Bike
Power-Ups:      Turbo, Electro Charge, Homing Rocket, Fireball
Shortcut:       None

Track Name:     Hoedown Arena
Game Modes:     Bomb Tag
Power-Ups:      Magnet, Invincibility, Bazooka, Boxing Glove,
               Electro Charge, Turbo


===============
Perilous Places
===============

Track Name:     Def Con One
Game Modes:     Race, Micro Machines
Difficulty:     *
Car Modes:      Standard Car
Power-Ups:      Liquid Nitrogen, Homing Rocket, Turbo
Shortcut:       None

Track Name:     Meltdown!
Game Modes:     Race, Micro Machines
Difficulty:     ****
Car Modes:      Sports Car
Power-Ups:      Electro Charge, Homing Rocket, Turbo
Shortcut:       None

Track Name:     Perilous Places GP
Game Modes:     Micro GP
Difficulty:     *
Car Modes:      Off-Road Vehicle --> Sports Car --> Off Road Vehicle
Power-Ups:      Bazooka, Fireball, Boxing Glove
Shortcut:       None


==================
Ghoulish Graveyard
==================

Track Name:     The Graveyard Shift
Game Modes:     Race, Micro Machines
Difficulty:     **
Car Modes:      Boat
Power-Ups:      Magnet, Turbo
Shortcut:       None

Track Name:     Cryptic Creepers
Game Modes:     Race, Micro Machines
Difficulty:     ***
Car Modes:      Bike
Power-Ups:      Bazooka, Electro Charge, Rear Mine Drop
Shortcut:       None

Track Name:     Graveyard GP
Game Modes:     Micro GP
Difficulty:     ***
Car Modes:      Sports Car --> Boat --> Sports Car
Power-Ups:      Rear Mine Drop, Bazooka, Fireball, Turbo (All),
               Liquid Nitrogen
Shortcut:       After driving off the ledge, which is a little after
               seeing the man sawing at some bars, drive to the right
               following a line off the edge of the track. Keep going
               and you will see some ghostly spirits rising out of
               the ground. Drive into them to be teleported to a
               later section of the track. Your car is a Sports Car
               at this point.


=====
Other
=====

Game Modes:     Training
Car Modes:      Standard Car --> Bike --> Off-Road Vehicle --> Boat
               --> Sports Car --> Standard Car

Game Modes:     Micro Soccer
Power-Ups:      Boxing Glove, Magnet

______________________________________________________________________
______________________________________________________________________

                         ===================
                              Section 3:
                              Game Modes
                         ===================

       There are many game types you can play in Micro
       Machines. This section will give a breakdown of what
       each type is and what rewards you get for them, if
       any.

====
Race
====

       Here a player will race against other opponent in the
       classic top down style, with first to the finish line
       races.

Quick Start:    Your character, the track, and your computer opponents
               are randomised in this type.

Championship:   Players will race in a tournament for trophies. You
               can win a bonus car type in this mode. There are four
               trophies you can win in this mode.

       Bronze:         The tracks you race for this trophy are "Crime
                       Scene Capers", "Lofty Ambitions", "Rivers of
                       Babylon" and "BBQ Bonanza".
       Silver:         The tracks you race for this trophy are "Def
                       Con One", The Graveyard Shift", Spaced Out"
                       and "Shore Thing".
       Gold:           The tracks you race for this trophy are
                       "Jungle Fever", "Up In The Eaves", "Manhole
                       Madness" and "Good Ol' Boys".
       Platinum:       The tracks you race for this trophy are
                       "Meltdown!", "Cryptic Creepers", "Across The
                       Cosmos" and "Pebbles and Picnics".

Single Race:    In this type players can select their character, the
               number of COM's to race against and the track.

Time Trial:     Players will race, by themselves, in order to get fast
               times and set records. There are two types of modes in
               Time Trial.

       Practice:       The player races an infinite amount of laps to
                       set a record for the bet lap for this track.
                       You can quit any time.
       Challenge:      The player races a three lap race in order to
                       set the fastest lap time and also the
                       challenge time, which is the total time to
                       complete the course.


==============
Micro Machines
==============

       This is the classic Micro Machines mode in which
       players compete against each other to get a screen
       ahead. You unlock no bonuses in this mode.

Tournament:     Here you race in a tournament against other Micro
               Machines. There are four trophies you can win.

       Bronze:         The tracks you race for this trophy are "Crime
                       Scene Capers", "Lofty Ambitions", "Rivers of
                       Babylon" and "BBQ Bonanza".
       Silver:         The tracks you race for this trophy are "Def
                       Con One", The Graveyard Shift", Spaced Out"
                       and "Shore Thing".
       Gold:           The tracks you race for this trophy are
                       "Jungle Fever", "Up In The Eaves", "Manhole
                       Madness" and "Good Ol' Boys".
       Platinum:       The tracks you race for this trophy are
                       "Meltdown!", "Cryptic Creepers", "Across The
                       Cosmos" and "Pebbles and Picnics".

Single Race:    In this type the player chooses their character, how
               many COM's to race against and what track to race on.


========
Micro GP
========

       In this game mode you race to the finish. However, it
       differs to the Race game mode because the view is now
       in 3rd person. You must also get through the
       checkpoints in time, as running out of time results in
       the loss of the race. You can unlock many bonuses in
       this mode by collecting the Star Tokens that are
       hidden around the tracks

Time Trial:     In this game type you race to set records on the Micro
               GP tracks. There are two types of this mode you can
               choose.

       Practice:       The player races an infinite amount of laps to
                       set a record for the bet lap for this track.
                       You can quit any time.
       Challenge:      The player races a three lap race in order to
                       set the fastest lap time and also the
                       challenge time, which is the total time to
                       complete the course.

Single Race:    In this type the player chooses their character, how
               many COM's to race against and what Micro GP track to
               race on. This is the only game type for Micro GP in
               which the Star Tokens, required for unlocking bonuses,
               appear.


========
Bomb Tag
========

       In Bomb Tag, you choose your character, how many COM's
       to fight against and what track to fight on. The
       overall objective of the game is to be the person who
       doesn't have the bomb at the end of each round. Bash
       into other people to pass on the bomb. Each character
       has three lives. There are four special tracks for
       Bomb Tag.


============
Micro Soccer
============

       Micro Soccer is an unlockable bonus game. One or two
       human players can fight against each other in an
       attempt to score goals with the ball. Score five goals
       to win the game. There are no COM's in this game. The
       Boxing Glove power-up can be used to punch the ball
       and the Magnet power-up can hold the ball for a few
       seconds.

______________________________________________________________________
______________________________________________________________________

                         ===================
                              Section 4:
                           Car Descriptions
                         ===================

       Here is some general information on each of the car
       types that appear in Micro Machines.

============
Standard Car
============

       This car is the normal car that you drive in many races. It
       has average performance in most areas, therefore making it
       easy to drive.


==========
Sports Car
==========

       This car is very quick compared to the Standard Car. Has very
       little grip so you should be careful not to spin off round
       corners. The Powerslide button is especially useful with this
       car for getting round corners quickly and without losing much
       speed.


================
Off-Road Vehicle
================

       The Off-Road Vehicle is the slowest Micro Machine available.
       However, it has the best grip out of all the cars, meaning you
       should accelerate almost all of the time to get the best
       performance from it. Copes the best with rugged terrain.


====
Bike
====

       Can be quite fast at top speed, but its acceleration isn't as
       good as other vehicles. Using the Powerslide effectively is
       required to get round corners without losing much speed. This
       bike also tends to flip around if you drive off ledges too
       vigorously, so be careful you don't spin around and end going
       in the wrong direction.

====
Boat
====

       This vehicle is designed specifically for taking on the water
       sections of tracks. It handles similar to the motorbike,
       although slightly slower.

==========
Hovercraft
==========

       This is a secret vehicle that can be unlocked through the
       game. It is quite fast yet literally has no grip, meaning you
       have to prepare for upcoming corners or you will spin off the
       side of the track. It has the unique ability of being able to
       travel over water as well as land.

______________________________________________________________________
______________________________________________________________________

                         ===================
                              Section 5:
                              Power-Ups
                         ===================

       Power-Ups can be used to eliminate enemy Micro
       Machines or to benefit your own. You can only have one
       Power-Up at a time. Power-Ups that have a blue swirl
       around them when they are on the track give the
       Power-Up to you, however, if they have an orange swirl
       around them, everyone on the track will get the
       Power-Up.

=======
Weapons
=======

Name:           Bazooka
Charges:        1
Duration:       N/A
Description:    This weapon shoots a missile up and in front of the
               car, so that it will hit any Micro Machines ahead of
               you on the track.

Name:           Homing Rocket
Charges:        1
Duration:       N/A
Description:    After firing this weapon a rocket will go for straight
               for the nearest Micro Machine, whether it is in front
               of you or behind you. it will try and go through
               scenery so make sure you have a clear line of sight to
               your opponent before firing.

Name:           Magnet
Charges:        3
Duration:       N/A
Description:    This weapon attaches a magnet to the front of your
               Micro Machine. If you manage to grab a Micro Machine
               after activating it the enemy will be flung over your
               head behind you.

Name:           Frying Pan
Charges:        3
Duration:       N/A
Description:    This weapon attaches a frying pan to the front of your
               Micro Machine. When used, this weapon will smash the
               enemy Micro Machine in front of yours.

Name:           Boxing Glove
Charges:        3
Duration:       N/A
Description:    This attaches a Boxing Glove to the front of your
               Micro Machine. Once used, the glove will extend and
               hit an enemy Micro Machine in front of yours.

Name:           Rear Mine Drop
Charges:        1
Duration:       Infinite
Description:    Once used a mine is dropped for the rear of the Micro
               Machine. The mine will just wait till someone drives
               over it and blow up. You can blow yourself up with
               this weapon if you drive over your own mine.

Name:           Fireball
Charges:        1
Duration:       5 seconds
Description:    Activating this weapon turns your Micro Machine into a
               fireball. Driving into other Micro Machines while a
               fireball destroys them.

Name:           Electro Charge
Charges:        1
Duration:       5 seconds
Description:    Once activated, this weapon will cause your Micro
               Machine to emit electricity. Any other Micro Machine
               that gets close to you in this state will be pushed
               away.

Name:           Flamethrower
Charges:        1
Duration:       5 seconds
Description:    When you activate this weapon flame will shoot out
               the back of your vehicle. Anyone who is hit by this
               flame will be destroyed.

Name:           Liquid Nitrogen
Charges:        1
Duration:       5 seconds (On enemy Micro Machines)
Description:    Activating this weapon drops some Liquid Nitrogen
               behind you. Any vehicle unlucky enough to get in the
               way will be covered in a block of ice, which reduces
               their grip when turning.

Name:           Suspended Animation
Charges:        1
Duration:       4 seconds (On enemy Micro Machines)
Description:    This weapon is only available in the Micro GP game
               type. When activated, all your opponents will stop
               moving, allowing you to get ahead. Knocking into
               anyone who is stopped will allow them to move again.


=========
Power-Ups
=========

Name:           Turbo
Charges:        1
Duration:       2 seconds
Description:    When used, your Micro Machine will have a temporary
               boost in speed.

Name:           Invincibility
Charges:        1
Duration:       5 seconds
Description:    When activated, your Micro Machine will not be harmed
               by other weapons or attack. You will also have a
               slight speed boost.

______________________________________________________________________
______________________________________________________________________

                         ===================
                              Section 6:
                           FAQ Information
                         ===================

       This section contains information on the FAQ itself,
       such as legal details and information on contacting
       me.

===============
Version History
===============

V1.00:          Original release.


===================
Contact Information
===================

If you have any suggestions or comments about this FAQ, please e-mail
them to me at [email protected] with "Micro Machines" somewhere in
the title.


=====================
Copyright Information
=====================

You must ask permission to use this FAQ on your site. Please use the
contact address above if you want to ask permission.
© Copyright 2004 Xazuki

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