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Metal Gear Solid 3: Snake Eater Walkthrough and Strategy Guide
Version 2.2 (7/13/05)
Written by Charles Bayley (ohioguy67[at]yahoo[dot]com)
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TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 On-Screen Display
4.2 Controls
4.3 Camouflage
4.4 Food
4.4.1 Items
4.5 Medical Treatment
4.5.1 Medical Items
4.5.2 Specific Treatments for Injuries
4.6 Backpack
4.6.1 Weapons
4.6.2 Items
4.7 Close Quarters Combat (CQC)
4.8 Enemy Status
4.9 Alert Modes
4.10 Radio
4.11 Kerotan Frogs
4.12 General Tips and Strategies
5. Missions Walkthrough
5.1 Virtuous Mission
5.1.1 Dremuchji South
5.1.2 Dremuchji Swampland
5.1.3 Dremuchji North
5.1.4 Dolinovodno
5.1.5 Rassvet
5.1.6 Dolinovodno Riverbank
5.2 Operation Snake Eater (Part 1)
5.2.1 Dremuchji East
5.2.2 Dremuchji North
5.2.3 Dolinovodno
5.2.4 Rassvet (Part 1)
5.2.5 Rassvet (Part 2 - Ocelot unit battle)
5.3 Operation Snake Eater (Part 2)
5.3.1 Chyornyj Pond
5.3.2 Bolshaya Past South
5.3.3 Bolshaya Past Base
5.3.4 Bolshaya Past Crevice (Ocelot boss battle)
5.4 Operation Snake Eater (Part 3)
5.4.1 Chyornaya Pescheva Cave Branch
5.4.2 Chyornaya Pescheva Cave
5.4.3 Chyornaya Pescheva Cave (The Pain boss battle)
5.5 Operation Snake Eater (Part 4)
5.5.1 Chyornaya Pescheva Entrance
5.5.2 Ponizovje South
5.5.3 Ponizovje West
5.5.4 Ponizovje South
5.5.5 Ponizovje Warehouse: Exterior
5.5.6 Ponizovje Warehouse
5.5.7 Graniny Gorki South
5.5.8 Graniny Gorki Lab Exterior: Outside Walls
5.5.9 Graniny Gorki Lab Exterior: Inside Walls
5.5.10 Graniny Gorki Lab 1F
5.5.11 Graniny Gorki Lab B1 West
5.5.12 Graniny Gorki Lab 1F
5.5.13 Graniny Gorki Lab B1 East
5.5.14 Graniny Gorki Lab 2F
5.5.15 Graniny Gorki Lab Exterior: Inside Walls
5.5.16 Graniny Gorki Lab Exterior: Outside Walls
5.5.17 Graniny Gorki South (The Fear boss battle)
5.6 Operation Snake Eater (Part 5)
5.6.1 Ponizovje Warehouse
5.6.2 Ponizovje Warehouse: Exterior
5.6.3 Ponizovje South
5.6.4 Ponizovje Warehouse: Exterior
5.6.5 Ponizovje Warehouse
5.6.6 Svyatogornyj South
5.6.7 Svyatogornyj West
5.6.8 Svyatogornyj East
5.6.9 Svyatogornyj West
5.6.10 Sokrovenno South/North/West (The End boss battle)
5.7 Operation Snake Eater (Part 6)
5.7.1 Krasnogorje Tunnel
5.7.2 Krasnogorje Mountain Base
5.7.3 Krasnogorje Mountainside
5.7.4 Krasnogorje Mountaintop
5.7.5 Krasnogorje Mountaintop: Behind Ruins
5.7.6 Krasnogorje Mountaintop Ruins
5.7.7 Krasnogorje Mountaintop
5.7.8 Groznyj Grad Underground Tunnel (The Fury boss battle)
5.8 Operation Snake Eater (Part 7)
5.8.1 Groznyj Grad Southwest
5.8.2 Groznyj Grad Northeast
5.8.3 Groznyj Grad Weapons Lab: East Wing
5.8.4 Groznyj Grad Weapons Lab: Main Wing
5.8.5 Groznyj Grad Weapons Lab: West Wing Corridor
5.8.6 Groznyj Grad Torture Room
5.8.7 Groznyj Grad Southeast
5.8.8 Groznyj Grad Southeast
5.8.9 Groznyj Grad Northeast
5.8.10 Groznyj Grad Northwest
5.8.11 Groznyj Grad Sewers
5.8.12 ? (The Sorrow boss battle)
5.9 Operation Snake Eater (Part 8)
5.9.1 Tikhogornyj
5.9.2 Tikhogornyj: Behind Waterfall
5.9.3 Tikhogornyj
5.9.4 Tikhogornyj: Behind Waterfall
5.9.5 Groznyj Grad Northwest
5.9.6 Groznyj Grad Weapons Lab: East Wing
5.9.7 Groznyj Grad Weapons Lab: Main Wing
5.9.8 Groznyj Grad Weapons Lab: Main Wing (Volgin boss battle)
5.10 Operation Snake Eater (Part 9)
5.10.1 Groznyj Grad
5.10.2 Groznyj Grad Runway South
5.10.3 Groznyj Grad Runway
5.10.4 Groznyj Grad Rail Bridge (Shagohod battle)
5.10.5 Groznyj Grad Rail Bridge (Volgin boss battle)
5.11 Operation Snake Eater (Part 10)
5.11.1 Groznyj Grad Rail Bridge North
5.11.2 Lazorevo South
5.11.3 Lazorevo North
5.11.4 Zaozyorje West
5.11.5 Zaozyorje East
5.11.6 Rokovog Berej (The Boss boss battle)
5.11.7 WIG: Interior
6. Contact Information
7. Credits
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1. Version History
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Version 1.0 (4/13/05)
- Initial version
Version 2.0 (5/6/05)
- Included soldier locations and strategies for Hard difficulty setting
- Corrected the description and strategy for various areas
- Added water face paint description to Camouflage section
- Added walkthrough for areas to obtain the water face paint
- Added additional treatment required for puncture wound injury
- Added general tip about changing camouflage and items before entering an
area
Version 2.1 (5/20/05)
- Changed formatting in various areas to improve readability
- Included changes in soldier locations and strategies for Easy and Very
Easy difficulty settings
- Corrected description/strategy for Dolinovodno (Virtuous Mission) area
- Corrected description/strategy for Rassvet (Part 2 - Ocelot unit battle)
area
- Updated description/strategy for Chyornaya Pescheva Cave Branch area
- Corrected description for Groznyj Grad Weapons Lab: East Wing area
- Added note to WIG: Interior area description indicating the infinity face
paint cannot be obtained on the Very Easy difficulty setting based on
the game statistics
Version 2.2 (7/13/05)
- Included changes in soldier locations and strategies for Extreme
difficulty setting
- Added Kerotan Frog locations in each area
- Updated description/strategy for Dremuchji North (Virtuous Mission) area
- Updated description/strategy for Bolshaya Past Base area
- Updated description/strategy for Svyatogornyj West area
- Updated description/strategy for Groznyj Grad Underground Tunnel area
- Updated description/strategy for Groznyj Grad Southwest area
- Updated description/strategy for Groznyj Grad Southeast area
- Updated description/strategy for Groznyj Grad Weapons Lab: Main Wing
(Volgin boss battle)
- Updated description/strategy for Groznyj Grad Rail Bridge North
This a walkthrough and strategy guide for the Metal Gear Solid 3: Snake Eater
game. It is the fifth game in the Metal Gear series and follows the very
successful Metal Gear Solid 2: Sons of Liberty. You (as Snake) must work to
infiltrate enemy territories using stealth in order to complete various
missions.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish each mission and not
to tell the "story" (that will come as you play the game). The strategy
provided for each mission or objective is only ONE way it can be done, there
can be many. It is recommended that a mission be attempted before reading the
strategy for it. You may find that the way you completed the mission is the
same or is completely different. Bear in mind that there is no right or wrong
way to complete a mission. The guide is only meant as an aid.
Finally, you have to be prepared to improvise while doing the missions.
This strategy guide is only meant as an aid and is not 100% foolproof.
Enemies can appear in different locations if a different route is taken, you
have been detected or the mission objectives are done in a different order.
Decisions must be made based on the current situation, remaining undetected,
and being able to complete the objectives.
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4. General Information
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Whenever specific traveling directions are given, they are given based on your
view into the game, not the character's view. For example, the direction
"left" refers to the left side of the screen and not the character's left
side. In addition, compass directions will occasionally be used (e.g., north,
southwest, etc.). These are based on an overhead view of the area (as seen on
the Map in the Survival Viewer menu), even when using the first person view.
During the missions, there are several special displays shown on the screen.
The most important is the life gauge displayed in the upper left corner. It
shows the amount of life remaining and is the most vital to watch during the
game. If the indicator reaches zero (empty), the game is over. The gauge
will decrease as injuries are sustained by enemy attacks, falling, becoming
sick or poisoned, etc. The life gauge will restore itself over time based
on the current stamina level. The life gauge can also be restored by saving
the game or taking a Life Medicine. If a serious injury (i.e., stab wound,
broken bone) is sustained, a portion of the indicator will turn red. If
this occurs, you must select the proper treatment for the type of injury
from the Cure option on the Survival Viewer menu (refer to the Medical
Treatment section for additional information). The life gauge regenerates
very slowly (or not at all) as long as there is an injury.
Located below the life gauge is the stamina gauge that displays the amount
of energy. If the stamina gets too low, the ability to do various things
(e.g., running, aiming a gun, etc.) will become impaired. The amount of
stamina will also affect how quickly the life gauge will be naturally
restored and the size of the grip and O2 gauges when they appear. In order
to replenish the stamina gauge, you must find food and then eat it from the
Food option on the Survival Viewer menu (refer to the Food section for
additional information).
When hanging onto a ledge or railing, the stamina gauge will be replaced
with the grip gauge showing the amount of grip. The initial amount and the
rate it decreases are based on the current amount of stamina. When the
indicator reaches zero, you will fall.
When swimming underwater, the stamina gauge will be replaced with the O2
gauge showing the amount of air remaining. The initial amount and the rate
it decreases are based on the current amount of stamina. When the indicator
reaches zero, the life gauge will begin to decrease.
If you are engaged in a "boss" battle or are operating with a partner, the
other person's life and stamina gauge will also be displayed in the upper left
corner.
If a special item has been equipped, it will be displayed in the lower left
corner of the display. If the item uses a battery (e.g., motion detector), a
gauge will be displayed above the item indicating the battery's life. If the
gauge reaches zero, all items using a battery will no longer function until
the batteries are recharged. The battery will automatically recharge over
time when not being used and the rate of recharging is based upon the stamina
gauge. If there is more than one of the items being carried (e.g., Life
Medicine), the number remaining and the maximum number that can be carried
will be displayed.
If a weapon has been equipped, it will be displayed in the lower right corner
of the display. This display will show various information about the
currently selected weapon. If the weapon uses ammunition, the number of
bullets remaining and the maximum number that can be carried will be
displayed. If the weapon has multiple firing modes, the current firing mode
will also be displayed (1 bullet = single shot, 3 bullets = burst, 5 bullets =
full automatic). If the weapon has a suppressor attached, a gauge will
displayed above the weapon indicator the suppressor's strength. If the gauge
reaches zero, the suppressor will no longer silence the gun. Finally, if the
weapon can be used in Close Quarters Combat (CQC), the display will show a red
"CQC" for the weapon (refer to the Close Quarters Combat section for
additional information).
The upper right corner of the display will show the camouflage and face paint
being worn. Refer to the Camouflage section for additional information.
The L1 and R1 buttons refer to the top buttons in the front of the controller.
The L2 and R2 buttons refer to the bottom buttons in the front of the
controller. The L3 and R3 buttons refer to pressing the corresponding analog
stick down (as if pushing it into the controller itself). A '+' signifies the
indicated buttons are to be pressed simultaneously.
Left analog stick:
Walk/run (if in normal view)
Crawl (if in intrusion view or in prone position)
Look around (if in first person view)
Change frequency (if in radio mode)
Right analog stick:
Change camera view
Directional pad:
Stalk (if in normal view)
X:
Skip cutscene (if cutscene being viewed)
Change body position to crouching (if standing/prone and button is pressed
quickly)
Change body position to prone (if standing/crouching and button is pressed
and held)
Change body position to standing (if crouching and pressed quickly or if
prone and button is pressed and held)
Roll (if running)
Let go (if hanging)
Submerge (if in water)
Square:
Aim weapon (if selected weapon is a gun)
Ready grenade (if selected weapon is a gun)
Un-aim weapon (if selected weapon is a gun and is being aimed and button
is released slowly)
Fire weapon (if selected weapon is a gun and is being aimed)
Throw grenade (if selected weapon is a grenade and is ready)
Note: Thrown distance based on how hard button is pressed
Swing knife (if selected weapon is a knife and button is tapped)
Thrust knife (if selected weapon is a knife and button is pressed and held)
Zoom out (if applicable for selected weapon/item)
Use enemy being held as human shield
Set mousetrap
Triangle:
Skip radio communication (if in radio mode and button held)
Climb (over obstacles, onto ledges, up/down ladders and trees, onto
dry land)
Open door
Surface (if swimming underwater)
Zoom in (if applicable for selected weapon/item)
Change weapon fire mode (if Weapons menu open and applicable for
selected weapon)
Adjust glasses (if wearing Scientist disguise)
Salute soldiers (if wearing Officer uniform)
Signal Eva to move to your location (if Eva is currently following)
Circle:
Confirm selection
Use item (if Items menu open and applicable for selected item)
Punch
Punch-punch-kick combination attack (if button pressed repeatedly)
Knock (if pressed against object)
Grab enemy
Cut throat of enemy being held (if button pressed and held)
Break neck of enemy being held (if button pressed repeatedly)
Begin radio transmission (if in radio mode)
Attach suppressor to weapon (if Weapons menu open and applicable for
selected weapon)
Circle+L3:
Throw enemy
L1:
Lock aim on target
Shoulder aim (if applicable for selected weapon)
Look through scope (if applicable for selected weapon)
L2:
Unselect current item (if item already selected)
Reselect last selected item (if no item currently selected)
Move left one step (if hanging, pressed against object or in first person
view)
Strafe left one step (if firing a weapon)
Open Medicinal Treatment menu (if in Cure option on the Survival Viewer
menu)
L2 (press and hold):
Open Items menu
Peek around corner (if pressed against object and at corner)
L3:
Interrogate enemy being held
Use active sonar (if active sonar is selected Item)
R1:
Change to first person view
Look around (if in intrusion view)
Enter Viewer mode (if applicable for current option on the Survival
Viewer menu)
R2:
Unselect current weapon (if weapon already selected)
Reselect last selected weapon (if no weapon currently selected)
Quick reload of ammunition (if applicable for selected weapon and button
pressed twice)
Move right one step (if hanging, pressed against object or in first
person view)
Strafe right one step (if firing a weapon)
Open Surgical Treatment menu (if in Cure option on the Survival Viewer
menu)
R2 (press and hold):
Open Weapons menu
Peek around corner (if pressed against object and at corner)
R3:
Lock/unlock camera angle
L2+R2:
Stand on tiptoes (if in first person view)
Perform a pull-up (if hanging)
In order to avoid detection by the enemy, camouflage is worn to help blend in
with the surroundings. It is divided into two parts: uniform and face paint.
The current uniform and face paint being worn is displayed in the upper right
corner of the display. Located below the current camouflage is the number
representing how well you are blending into the surroundings (known as the
camouflage percent). The higher the number, the harder it is to be detected
by the enemies. This number is also affected by whether you are moving and
your current body position (standing, crouching, prone).
The current uniform and face paint being worn can be changed by selecting the
Camouflage option from the Survival Viewer menu and then selecting the Face or
Uniform option. After the option is selected, a list of available patterns or
uniforms is displayed. Each selection will have a number that indicates its
effectiveness for the current area. The number shows how much the camouflage
percent will change if selected. The higher the number, the greater the
camouflage effect.
The following are the face paints that can be obtained, their abbreviation
when picked up (if applicable), a brief description and best location for
their use (if applicable).
Woodland (N/A) - Stripes of brown and green useful in forest areas
Black (N/A) - Entire face black useful in dark areas
Water (FACE/WATER) - Stripes of dark blue useful underwater
Desert (FACE/DESERT) - Stripes of brown and tan useful in mountainous areas
Splitter (N/A) - Thin stripes of black useful in indoor areas
Snow (FACE/SNOW) - White and green patches useful in white background areas
Kabuki (FACE/KUBUKI) - Red and white pattern mimicking a Kabuki character
Zombie (FACE/ZOMBIE) - Black and white pattern mimicking a zombie
Oyama (FACE/OYAMA) - Red and white pattern mimicking a female Kabuki
character
Mask (FACE/MASK) - Mask resembling the face of Major Raikov
Infinity (N/A) - Stripes of oriental letters that when worn gives all
weapons infinite ammunition
The following are the camouflage uniforms that can be obtained, their
abbreviation when picked up, a brief description and best location for their
use (if applicable).
Olive Drab (N/A) - Pale green useful in forest areas
Tiger Stripe (N/A) - Horizontal brown stripes useful in wooded/grassy
Areas or against soil
Leaf (N/A) - Various shades of green similar to leaves useful in underbrush
Tree Bark (N/A) - Vertical green and brown stripes useful in wooded areas
Choco Chip (UNIFORM/CHOCO CHIP) - Tan with brown spots useful in desert and
mountainous areas
Splitter (UNIFORM/SPLITTER) - Blue with black stripes useful in indoor
areas
Raindrop (UNIFORM/RAINDROP) - Light blue with some red spots useful when
raining
Squares (N/A) - Red and black squares useful in brown background areas
Water (UNIFORM/WATER) - Light blue useful when underwater
Black (N/A) - Completely black useful in dark areas
Snow (UNIFORM/SNOW) - White with green stripes useful in white background
areas
Sneaking Suit (UNIFORM/SNEAKING) - Black combat suit that when worn cuts
the amount of injuries sustained by half
Scientist (N/A) - Scientist disguise used while inside Groznyj Grad Weapons
Lab and Graniny Gorki
Officer (UNIFORM/OFFICER) - Officer disguise used while inside Groznyj Grad
Weapons Lab
Maintenance (UNIFORM/MAINTENANCE) - Shagohod maintenance worker disguise
used while inside Groznyj Grad Weapons
Lab: Main Wing
Tuxedo (N/A) - Formal tuxedo obtained after completing the game
Hornet's Stripe (UNIFORM/HORNET STRIPE) - Orange with black stripes that
when worn will ward off bees and
hornets
Spider (UNIFORM/SPIDER) - Tan with white spider web pattern that when worn
rapidly depletes stamina but increases camouflage
percent
Moss (UNIFORM/MOSS) - Dark green that when worn will increase stamina while
standing in sunlight
Fire (UNIFORM/FIRE) - Red and black pattern that when worn decreases amount
of damage sustained by fire by half
Spirit (UNIFORM/SPIRIT) - Dark gray pattern than when worn makes your
footsteps silent
Cold War (UNIFORM/COLD WAR) - Soviet flag on front and US flag on back that
when worn enemy soldiers will not fire when
you are facing them
Snake (UNIFORM/SNAKE) - Blue and gray snake pattern
GA-KO (UNIFORM/GA-KO) - Yellow smiley faces that when worn allows you to
hear Kerotan frogs in the area
Animals (UNIFORM/ANIMALS) - Multiple animal skins that when worn will
stabilize your aim
Fly (UNIFORM/FLY) - Orange, white and yellow pattern that when worn will
make you smell bad and prevent soldiers from getting
close
Banana (N/A) - Banana pattern than when worn will make all food taste good
(Note: This camouflage is obtained by getting first place on each level
of the Snake vs. Monkey game.)
As you progress through the missions, energy is expended causing the Stamina
gauge to decrease. In order to replenish it, food must be eaten. The amount
it is restored is based on the food's taste (better tasting foods replenishes
stamina more). Various vegetables, fruits and animals can be turned into food
items by attacking them with your hands or a weapon. Dead animals, vegetables
and fruit will spoil after a certain amount of time (based on the difference
between the console's date and the date of the save file). If an animal is
captured alive, it will not spoil. However, only three live animals may be
kept at a time.
Selecting Food from the Survival Viewer menu will display a list of the food
that has been collected. Each item will display a picture of the food and its
current state: cage (live capture), no flies (ready to eat), one fly (starting
to spoil - may become ill if eaten), two flies (spoiled - will become ill if
eaten). If the spoiled food is eaten, you will become sick and need to
administer medical treatment (refer to the Medical Treatment section for
additional information).
Food can also be used as a weapon. A live animal can be thrown at an enemy to
frighten them. Spoiled food can be thrown in front of enemies and when eaten,
they will become sick and leave their post.
The following are the items that can be obtained as food, their abbreviation
when turned into rations and picked up and an indication of the amount of
stamina recovery that occurs.
Animals
European Rabbit (R.RABBIT) - Moderate
Indian Gavial (R.GAVIAL) - Moderate
Japanese Flying Squirrel (R.SQUIRREL) - Moderate
Kenyan Mangrove Crab (R.CRAB) - Good
Markhor (R.MARKHOR) - Good
Rat (R.RAT) - Good
Vampire Bat (R.BAT) - Low
Birds
Magpie (R.BIRD D) - Low
Parrot (R.BIRD A) - Poor
Red Avadavat (R.BIRD C) - Poor
Sunda Whistling Thrush (R.BIRD E) - Good
White-Rumped Vulture (R.BIRD B) - Very good
Fish
Arrowana (R.FISH C) - Good
Bigeye Trevally (R.FISH A) - Low (poisonous)
Maroon Shark (R.FISH B) - Good
Frogs
Otton Frog (R.FROG A) - Moderate
Poison Dart Frog (R.FROG C) - Low (poisonous)
Tree Frog (R.FROG B) - Poor
Fruit
Golova (R.FRUIT C) - Excellent
Russian False Mango (R.FRUIT B) - Good
Yabloko Moloko (R.FRUIT A) - Low
Packaged
Calorie Mate (R.C MATE) - Very good
Instant Noodles (R.NOODLES) - Excellent
Russian Ration (RATION) - Good
Miscellaneous
Hornet's Nest (R.NEST) - Excellent
Snakes
Coral Snake (R.SNAKE D) - Good
Giant Anaconda (R.SNAKE G) - Very good
Green Tree Python (R.SNAKE F) - Moderate
King Cobra (R.SNAKE A) - Good
Milk Snake (R.SNAKE E) - Poor
Reticulated Python (R.SNAKE H) - Very good
Snake Liquid (R.SNAKE I) - Full recovery
Snake Solid (R.SNAKE J) - Full recovery
Snake Solidus (R.SNAKE K) - Full recovery
Taiwanese Cobra (R.SNAKE B) - Moderate
Thai Cobra (R.SNAKE C) - Moderate
Tsuchinoko (R.SNAKE L) - Excellent
Vegetables
Baikal Scaly Tool (R.MUSHROOM G) - Antidote
Fly Agaric (R.MUSHROOM D) - Low (poisonous)
Russian Glow Cap (R.MUSHROOM E) - Poor, recharges battery
Russian Oyster (R.MUSHROOM A) - Low
Siberian Ink Cap (R.MUSHROOM C) - Poor
Spatsa (R.MUSHROOM F) - Low, become sleepy
Ural Luminescent (R.MUSHROOM B) - Low (poisonous)
Vine Melon (R.VEGETABLE) - Good
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4.5 Medical Treatment
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Whenever a serious injury is sustained, a portion of the life gauge will turn
red. This requires medical treatment to be administered by selecting Cure
from the Survival Viewer menu. There are two types of treatments: medicinal
(use of medicine) and surgical (treatment of wounds, etc.). In order to treat
an injury, use the left analog stick to select the affected area, press the R2
or L2 button to select the desired treatment and then press the circle button
to administer the treatment.
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4.5.1 Medical Items
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The following are the items that can be used for medical treatments, their
abbreviation when picked up and a brief description.
Medicinal Treatments
Antidote (ANTIDOTE) - Used to neutralized poison that was eaten
Cold Medicine (C MED) - Used to cure colds
Serum (SERUM) - Used to neutralize snakebite poison
Stomach Medicine (S MED) - Used to cure stomachache from eating rotted food
Surgical Treatments
Bandage (BANDAGE) - Used to treat cuts, burns, wounds and broken bones
Cigar (CIGAR) - Used to burn off leeches
Disinfectant (DISINFECT) - Used to treat cuts and gunshot wounds
Ointment (OINTMENT) - Used to treat burns
Splint (SPLINT) - Fastener to treat broken bones
Styptic (STYPTIC) - Used to stop bleeding
Survival Knife (KNIFE) - Used to treat gunshot wounds
Suture Kit (SUTURE KIT) - Used to stitch cuts
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4.5.2 Specific Treatments for Injuries
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The treatment required for each type of injury varies. The following is a
list of injuries and their required treatment(s). If multiple treatments are
required, they can be performed in any order.
Whenever a weapon or item is obtained, it is stored in the backpack.
Selecting Backpack from the Survival Viewer menu will display a list of the
items and weapons currently being carried. A maximum of eight items and eight
weapons can be carried at a time. The entire list items or weapons can be
viewed by selecting the appropriate list and pressing the circle button. Each
item or weapon currently being carried will be unhighlighted (black
background). Selecting an unhighlighted item or weapon will place it back in
the backpack. Selecting a highlighted (gray background) item or weapon will
remove it from the backpack to be carried.
Each weapon and item being carried has a certain weight. The greater weight
being carried, the faster the Stamina gauge will decrease. This only applies
to weapons and items currently being carried and does not apply to weapons and
items in the backpack.
The following are the weapons that can be obtained, their abbreviation when
picked up and a brief description.
Close range
Fork (FORK) - A fork
Survival knife (KNIFE) - A knife
Pistols
Easygun (EZGUN) - Novice tranquilizer gun available only on "Very Easy"
M1911A1 (M1911A1) - .45 handgun
M1911A1 Suppressor (SP/M1911A1) - Suppressor for M1911A1
Mk22 (Mk22) - Tranquilizer gun
Mk22 Suppressor (SP/Mk22) - Suppressor for Mk22
Patriot (PATRIOT) - Automatic handgun available after completing the game
Single Action Army (SSA) - Revolver
Thrown
Chaff Grenade (CHAFF G) - Disables electronic devices
Grenade (GRENADE) - Fragmentation grenade
RPG-7 (RPG-7) - Rocket launcher
Smoke Grenade (SMOKE G) - Creates a smoke screen
Stun Grenade (STUN G) - Flash-bang that renders nearby enemies unconscious
White Phosphorus Grenade (WP G) - When explodes, bursts into flames and
burns nearby enemies
Explosives
Claymore Mine (CLAYMORE) - Directional anti-personnel mine
TNT (TNT) - Bomb operated by a switch
Miscellaneous
Book (BOOK) - Book containing sexy photographs
Cigarette Shaped Narcosis Gun (CIG SPRAY) - Sleep gas disguised as a cigar
Directional Microphone (MIC) - Microphone for listening in single direction
Knockout Handkerchief (HANDKER) - Handkerchief containing sleeping agent
Magazine (MAGAZINE) - Empty ammunition magazine
Mousetrap (MOUSETRAP) - Fixed trap for catching animals
Torch (TORCH) - Stick with fire
The following are the items that can be obtained, their abbreviation when
picked up and a brief description.
Active Sonar (SONAR) - Uses sound waves to detect nearby enemies or
animals, even if not moving
Anti-Personnel Sensor (AP SENSOR) - Used to detect nearby enemies
Binoculars (SCOPE) - Binoculars with adjustable zoom
Bug Juice (BUG JUICE) - Insect repellent
Camera (CAMERA) - Camera for taking photographs
Cardboard box A (C BOX A) - Cardboard box with "To the Weapons Lab: East
Wing" written on the side used to hide from
enemies
Cardboard box B (C BOX B) - Cardboard box with "To the Weapons Lab: Hangar"
written on the side used to hide from enemies
Cardboard box C (C BOX C) - Plain cardboard box used to hide from enemies
Cigar (CIGAR) - A cigar
Crocodile Cap (CROC CAP) - Cap that when equipped, will not be seen by
enemies when below the surface of the water
Fake Death Pill (F.DEATH.P) - Drug used to produce temporary state of fake
death
Key A (KEY A) - Keycard given by Granin to open locked door in Ponizovje
warehouse
Key B (KEY B) - Key given by Eva to open locked door in Krasnogorje
Mountaintop
Key C (KEY C) - Key given by Eva to open locked door in Groznyj Grad
Weapons Lab: Main Wing
Life Medicine (LF MED) - Medicine used to restore life gauge
Mine Detector (MINE D) - Used to detect claymore mines
Motion Detector (MOTION D) - Used to detect moving enemies or animals
Night Vision Goggles (NVG) - Used to amplify light in dark environments
Pentazemin (PENTAZEMIN) - Drug that temporarily reduces hand shaking when
pointing a gun
Revival Pill (REVIVAL.P) - Antidote for fake death pill (Note: Always
being carried and cannot be placed in backpack.)
Thermal Goggles (THERM G) - Used to see variances in temperatures
******************************************************************************
4.7 Close Quarters Combat (CQC)
******************************************************************************
Close Quarters Combat (CQC) is used to engage one or more enemies in close
proximity using a series of movements to disarm the enemy or provide defense.
It is extremely useful in battle. CQC can only be used with weapons that
allow one hand to be free to pull an enemy. The CQC weapons are indicated by
a red "CQC" in the weapon display and are the following: Survival knife, MK-
22, M1911A1, EZ-Gun, and Knockout Handkerchief.
In order to perform CQC, you must get behind an enemy undetected. The best
way to do this is by stalking. Once you are behind an enemy, you have two
options. The first is to simultaneously pressing the circle button and moving
the left analog stick. This will throw the enemy hard enough that they will
be rendered unconscious. The second option is to press the circle button
without moving the left analog stick. This will grab the enemy in a
chokehold. Once an enemy has been grabbed, any of the following can be
performed:
* Interrogate: Press and hold the L3 button to extract information from the
enemy. Releasing and re-pressing the L3 button will extract additional
information. Be careful since enemies will sometimes lie in order to get
away.
* Human shield: Press and hold the square button to use the enemy as a human
shield. Other enemies in the area will not fire their weapons for fear of
hitting the hostage. Use the First Person View to aim and shoot at other
enemies while holding a human shield.
* Throw: Press the circle button and move left analog stick to throw the enemy
down in front of you.
* Drag: While lightly holding the circle button, use the left analog stick to
drag the enemy's body.
* Cut throat: Press and hold the circle button to slit the enemy's throat with
the knife.
* Break neck: Press the circle button repeatedly to first render the enemy
unconscious and continue to break his neck.
******************************************************************************
4.8 Enemy Status
******************************************************************************
An icon appears over each enemy's head to indicate their status and whether
they are aware of your presence. The following are the enemy status
indicators:
? : Suspicious of something seen out of corner of eye and will stare for a
moment. If nothing else is seen, he will return to normal patrol route.
! (blue) : Noticed a strange sight or heard a strange noise and will move to
investigate.
! (red) : Spotted you, alert stage will be entered and will call for
reinforcements on the radio.
If you have not been detected by the enemies, the enemies will travel their
normal patrol routes. However, if you are detected, the enemy actions will
change and the following alert modes will occur:
Alert (red): You have been spotted by an enemy. He will call for
reinforcements on the radio and additional enemies will enter the area. If
the enemy who spotted you is quickly killed or neutralized, the alert mode
will be cancelled immediately. Otherwise, it will continue for 99.99 seconds.
Evasion (orange): Begins once the alert mode timer expires. During this mode,
the enemies have lost sight of you but are still actively searching (i.e.,
looking in trees, under tables, etc.). If you are spotted during this stage,
the alert mode will be restarted. The mode will also last for 99.99 seconds.
Caution (yellow): Begins once the evasion mode timer expires or if an enemy
hears gunfire or explosion in the area but does not see it. During this mode,
the enemies are more alert and additional soldiers may be brought into the
area. This mode also lasts for 99.99 seconds. If an enemy spots a dead body,
footprints, etc., the timer will reset to 99.99.
******************************************************************************
4.10 Radio
******************************************************************************
The radio is used to allow you to communicate with various other individuals
in the game. These individuals provide you with valuable information
throughout the game. The radio is started by pressing the SELECT button.
Once in radio mode, the frequency can be manually adjusted by pressing the
left analog stick right or left or by pressing down to select a frequency from
memory. Once the desired frequency is obtained, press the circle button to
begin the transmission.
Occasionally "CALL" will be displayed on the screen indicating you are
receiving a call from another person. If the sign is displayed in red, the
call is urgent and the radio mode will automatically be entered. If the sign
is displayed in white, press the SELECT button to enter radio mode to answer
the call.
The following list is the various frequencies used during the game:
140.85 - Major Tom
141.80 - The Boss (available only during Virtuous Mission)
141.96 - Save
142.52 - Eva (available only during Operation Snake Eater)
145.73 - Para-Medic
148.41 - Sigint (available only during Operation Snake Eater)
Located in each area is a green Kerotan Frog (64 total). When a frog is shot
with a gun or punched, it will "rib-bit". If all of the frogs are shot, you
will receive the stealth camouflage [UNIFORM/STEALTH] when the ending credits
are over. All frogs do not have be shot in a single playthrough (i.e., shot
frogs carry over when starting a new game from a save file). However, if you
die in an area after shooting a frog, you must re-shoot it after continuing
the game.
The Kerotan Frog locations are listed in each area in the mission walkthrough.
******************************************************************************
4.12 General Tips and Strategies
******************************************************************************
Here are some additional general tips and strategies to use while playing the
game:
- When a weapon is quickly unselected and reselected, the weapon will be
reloaded (known as a tactical reload). This is extremely useful with slow
reloading weapons or during boss battles since it decreases the amount of time
needed to perform a reload. This should be used during boss battles when the
half of the magazine is used to prevent having to manually reload.
- Headshots will kill or tranquilize an enemy immediately. It will take
several shots to the body (depending on the area hit and the difficulty
setting) to accomplish the same thing.
- Answer all radio calls since they provide a valuable source of information.
- Always pick up packaged food items since they will not spoil.
- Be sure to always watch the Stamina gauge and eat food if it becomes too
low. Only eat packaged items if you are in area when no animals or fruit can
be found. Otherwise, gather food and eat it immediately to prevent it from
spoiling.
- Use stealth as much as possible since gun battles are difficult in some
sections, especially if you have not acquired weapons.
- Be sure to pick up any items or weapons discovered, but only carry weapons
or items that are needed for the particular area.
- If a dead, unconscious or sleeping enemy is picked up and dropped, he will
drop various items. Be sure to do this for any enemies that are
incapacitated.
- Swimming through water is much quicker than wading or walking through it.
- When shooting an enemy (other than during boss battles), aim for the head
since this will put him to sleep (if using a tranquilizer gun) or kill him
with one shot. It takes more shots when the enemy is hit on other parts of
the body (the number depending on the game difficulty setting).
- Only tranquilize or kill the necessary enemies. That is, sneak past them
without neutralizing them whenever possible. This is important since if a
dead or asleep enemy is spotted, the sleeping soldier will be awoken or a
caution mode will occur.
- Always pick up weapon suppressors since their use is vital to remaining
undetected.
- Roll down a flight of stairs to reach the bottom quickly.
- Changing the camouflage or items being carried before entering an area where
the game will be saved will eliminate having to changes these things when
reloading the game (since the game is saved with the items when entering an
area and not when actually selecting to save).
Although the soldiers encountered during the missions can be eliminated by any
means, this walkthrough will focus on subduing them using non-lethal means
(i.e., tranquilizing or rendering unconsciousness).
During each mission, there will be various weapons and items located in the
area that can be picked up and added to your backpack. The walkthrough will
indicate the items to be picked up that are along your path (although not all
of the weapons and items may be used.) The path will only include specific
weapons or items that are needed or are helpful later in the mission. A list
is also included that gives the location of any additional weapons and items
that can be found in the area. Note that the indicated ammunition item will
only appear if that weapon has been picked up (e.g., AK-47 ammunition will
only be seen if the AK-47 is being carried or is in the backpack). If the
weapon has not been picked up, the ammunition will be for a different weapon.
This walkthrough was originally written on the Normal difficulty setting.
There may be more or less enemy soldiers on the other difficulty settings and
their patrol routes may be different. Soldier locations and strategies for a
specific difficulty setting will be enclosed in parentheses where applicable.
******************************************************************************
5.1.1 Dremuchji South
******************************************************************************
Travel north along the path until receiving a call from the Major. After the
call, follow the path west and then north. Crawl under the fallen tree and
continue north until reaching the tree with ivy with your backpack hanging off
a branch on the right. Climb the tree and walk onto the branch to retrieve
the backpack. After the backpack has been retrieved, you will receive another
call from the Major. After the call, follow the path north.
Additional weapons/items in area:
LF MED - From starting location, follow path east and north to top of hill
Kerotan Frog - After retrieving backpack, re-climb the tree and face south.
The frog is located next to the top of the hill to the
southeast near a tree.
Travel north along the path until reaching the swamp. The swamp contains
quicksand that if entered, will cause you to slowly sink. Once it reaches
your chest level, you will die. Move west around the edge of the swamp and
slowly past the alligators (use the Mk22 to tranquilize the alligators if
necessary). Pick up the Mk22 suppressor [SP/Mk22] in the northwest corner of
the swamp and continue moving around the edge of the swamp until reaching the
path on the north side. When reaching the path, follow it north.
Additional weapons/items in area:
Mk22 BULLET - Next to tree on island in center of swamp
GRENADE - In tall grass near tree on east side of swamp (near alligators)
Kerotan Frog - After moving around the quicksand, follow the path north
until reaching a group of trees on the right. The frog is
located on the hill to the southeast of the trees.
******************************************************************************
5.1.3 Dremuchji North
******************************************************************************
When entering the area, a cutscene will be seen and you will receive a call
from the Major. Once the call is over, change the camouflage uniform to Leaf
and the face paint to Woodland. Crawl into the hollow log to the left
(northwest) and pick up the bug juice [BUG JUICE] inside. A soldier will
approach from the north. Shoot the soldier with the Mk22 when he approaches.
After the soldier is asleep, proceed north until reaching the grass where the
path continues straight (north) and right (east). There is a soldier
patrolling in the section to the north. When he is out of view, go down the
path on the right (east) until reaching the fallen trees on the right (south).
Pick up the stun grenade [STUN G] behind the tree.
There is a soldier patrolling in the section to the northeast. Move east
until reaching the start of the grass. Use the Mk22 to shoot the soldier.
Move around the fallen tree and then northeast until reaching the hollow tree
trunk. Move inside of the tree trunk to pick up the Mk22 ammunition [Mk22
BULLET].
Move north along the cliff until reaching the downed, hollow tree trunk.
Crawl through the trunk, picking up the thermal goggles [THERM G]. Another
soldier will be patrolling in the section at the top of the hill to the north.
Use the thermal goggles to locate him and use the Mk22 to tranquilize him.
Once he is asleep, follow the cliff north until reaching the path on the
right. There is another soldier patrolling to the west. When he moves to the
west, follow the path. Be cautious since the patrolling soldier may see you
or the body.
Additional weapons/items in area:
SVD - Next to cliff at end of path to the right (east) of starting location
GRENADE - In hollow tree on left side of path when path continues straight
and turns right
Kerotan Frog - On top of the north side of the hollow tree trunk containing
the Mk22 ammunition in the far eastern section
After the opening cutscene, there is a soldier patrolling near the rope bridge
and two on the bridge. Shoot the hornet's nest (white ball) located in the
trees to the right of the bridge when the soldier is near it. The hornets
will attack the patrolling soldier who will then run across the bridge and
cause the hornets to attack the soldiers on the opposite side. Once the
soldiers are eliminated, quickly move across the center of the bridge. If you
are too close to the edge, you will fall off and hang from the edge.
After crossing the bridge, there is a soldier either moving along the path to
the west or walking south toward the bridge from the tree where the path turns
left. If the soldier is moving along the path to the west, Crouch and shoot
him with the Mk22 when he is in view; otherwise shoot him with the Mk22
immediately after crossing the bridge before being spotted. Once he is
asleep, follow the path to the north.
Additional weapons/items in area:
Mk22 BULLET - Under north side of rope bridge
(Accessed by going down path on west and then moving east along ledge)
XM16E1 - Under north side of rope bridge
(Accessed by going down path on west and then moving east along ledge)
PENTAZEMIN - Under north side of rope bridge
(Accessed by going down path on west and then moving east along ledge)
Kerotan Frog - On top of the left (west) bridge support post on the
south side of the bridge
When entering the area, a cutscene will be seen and you will receive a call
from the Major. Once the call is over, there is a soldier standing on the
path to the north of the wall and another soldier patrolling in the far north
area. Quietly move north along the path and shoot the soldier with the Mk22.
Once he is asleep, follow the fence to the east and then north.
(EXTREME: There is a soldier standing at the top of the stairs on the west
side of the building.) (HARD/EXTREME: There is a soldier patrolling from the
south side of the building to the east side of the building near the southeast
corner. Shoot the soldier with the Mk22.) (NORMAL/HARD/EXTREME: There is a
soldier walking along the east side of the building. Shoot the soldier with
the Mk22.) Move to the ladder on the north end of the east side of the
building. Climb up the ladder onto the roof. Walk south along the roof until
it ends, jump down into the room and move toward the door on the north wall.
When the door is approached, a series of cutscenes with Sokolov and the Ocelot
unit will be seen. Once the cutscenes are over, move south out of the
building and then follow the path west and then south.
Additional weapons/items in area:
LF MED - Northeast corner of northwest room of building
M37 - Left side of crates in southwest room of building
XM16E1 BULLET - Top of stairs in west area of building
SP/XM16E1 - Top of stairs in west area of building
Kerotan Frog - At the base of the stairs on the west side of the building,
there is a hole in the wall to the north. The frog is
located on the hill to the north. (Tip: Shoot the frog
after the cutscenes with the Ocelot unit.)
After the opening cutscene with Sokolov, Volgin and The Boss, you will receive
a call from Para-Medic and be on the riverbank with broken bones and deep cut
injuries that you need to treat. Medical treatment is administered by
selecting Cure from the Survival Viewer menu. You must treat the broken bones
with a splint and bandage and the cuts with suture kit, styptic, disinfectant
and bandage. Refer to the Medical Treatment section for additional
information. Once all of your injuries have been treated, a final cutscene
will be seen and you will be asked if you want to save the game.
******************************************************************************
5.2.1 Dremuchji East
******************************************************************************
Travel north along the path.
Additional weapons/items in area:
Kerotan Frog - When the path turns northwest before leaving the area, there
are fallen trees on top of the hill on the left. The
frog is located under the trees.
******************************************************************************
5.2.2 Dremuchji North
******************************************************************************
Move northwest along the path and when reaching the ledge, jump off. Continue
west on the path and a cutscene will be seen where you will lose your M1911A1.
Shortly after the cutscene, two soldiers will patrol from the north and
discover the crashed drone. When they do, a caution mode will occur.
Immediately after the cutscene, move south along the path into Dremuchji
Swampland to prevent or cancel the caution mode. (Note: You can also proceed
south through Dremuchji Swampland into Dremuchji South to find a stun grenade
[STUN G] and grenade [GRENADE] behind a tree in the southeast section. In
addition, there is a Kerotan Frog located in Dremuchji Swampland behind the
tree along the northwest section of the swamp. There is also a Kerotan Frog
located in Dremuchji South on the hill in the far southwest corner of the
area.)
Return to Dremuchji North and travel north along the path until reaching the
area where a path forks to the right for the second time (immediately after
passing the crashed drone on the left). Use the survival knife to kill the
snake in the grass before being bitten. There is a soldier patrolling in the
section to the north. Get into the prone position in the grass and change the
camouflage uniform to Leaf and the face paint to Woodland. Use the binoculars
to locate and watch the soldier's movements. (HARD/EXTREME: There is also a
soldier walking west toward the fork along the path to the right. Wait until
the soldier turns around and starts walking to the east before proceeding.)
When he turns away (north), begin to stalk behind him. He will walk north,
briefly pause, begin walking northeast, briefly pause again and then turn
around. Once behind him, use a CQC throw to knock him unconscious before he
turns around.
There is another soldier patrolling in the section to the east and moves up
the hill leading to the north path. Use the binoculars to see if the soldier
is near the top of the hill. Once he is not in view (or walking away), move
northeast until reaching the path between the rocks and follow the path north.
Additional weapons/items in area:
Kerotan Frog - When reaching the area when a path forks to the right for
a second time, proceed east along the path until reaching
the climbable tree and face west. The frog is on top of
the hill. (Note: This frog cannot be shot until a weapon
is obtained in Rassvet.) (Tip: Return to the area after
receiving the Mk22 and the Ocelot unit battle in Rassvet
since the weapon can be used to tranquilize the soldiers.)
Follow the path north until reaching the tree at the top of the hill and get
into the prone position. There is a soldier patrolling near the entrance to
the rope bridge. (VERY EASY/EASY/NORMAL/HARD: When the soldier turns north
and begins walking toward the bridge, move down the hill, stalk behind him and
use a CQC throw to knock him unconscious. Once the soldier is unconscious,
move across the bridge.) (EXTREME: There is also a soldier walking
north/south next to the ledge on the left (west). Move or make noise to cause
the soldier near the bridge entrance to become suspicious. He will move up
the path on the hill on the west side. When he begins moving west, quickly go
down the hill and move east next to the cliff. Follow the cliff north to the
edge and then quickly cross the bridge.) If you are too close to the edge,
you will fall off and hang from the edge.
After crossing the bridge, continue until reaching the tree where the path
turns left. (EXTREME: There is a soldier standing next to the edge of the
cliff on the far right (east) side.) (NORMAL/HARD/EXTREME: There is a soldier
moving along the path to the west that leads to the edge of the cliff. Crouch
and wait for the soldier to begin moving south along the path. When he does,
stalk behind him and use a CQC throw to knock him unconscious.) (VERY
EASY/EASY/NORMAL/HARD: Move to the end of the path at edge of the cliff.
Press against the rocks on the right and quickly walk along the narrow ledge
to the alcove under the rope bridge. Pick up the life medicine [LF MED],
raindrop camouflage [UNIFORM/RAINDROP] and smoke grenade [SMOKE G]. Once the
items are collected, move west along the ledge to the path and follow it
north.) (EXTREME: There is a soldier moving along the path to the west that
leads to the edge of the cliff. Crouch and wait for the soldier to begin
moving south along the path. When he does, follow the path north.)
Additional weapons/items in area:
Kerotan Frog - On top of the right (east) bridge support post on the
north side of the bridge. (Note: This frog cannot be shot
until a weapon is obtained in Rassvet.) (Tip: Return to the
area after receiving the Mk22 and the Ocelot unit battle in
Rassvet since the weapon can be used to tranquilize the
soldiers.)
Follow the path north until reaching the building. Proceed to the east side
and pick up the bug juice [BUG JUICE] near the gate in the northeast corner.
Move to the north side of the building and pick up the zombie face paint
[FACE/ZOMBIE] in the southwest corner by the fence. Proceed to the ladder on
the east side of the building and climb it to the roof. Jump off the west
side of the roof into the room. Pick up the cardboard box [C BOX A] on top of
the crates. Move through the door in the southeast corner into the room and
pick up the mine detector [MINE D] in the southeast corner. Move through the
door on the north wall into the room and pick up the thermal goggles [THERM G]
in the locker in the southwest corner. Exit the room and a cutscene with Eva
will be seen. She will give you an Mk22, M1911A1 and a scientist disguise and
you will be asked if you want to save the game.
Additional weapons/items in area:
AK-47 - Top of stairs in west area of building
Kerotan Frog - Under the stairs in west section of the building
******************************************************************************
5.2.5 Rassvet (Part 2 - Ocelot unit battle)
******************************************************************************
After the opening cutscene with Eva, an evasion mode will occur. Members of
the Ocelot unit will begin searching and four of them will breach the room and
move into it. Quickly crawl under the bed and equip a stun grenade. Once the
soldiers have moved into the room, throw a stun grenade so that it lands near
the feet of the soldiers standing to the right of the door near the locker.
This will knock one or more of the soldiers unconscious. Shoot the remaining
soldiers with the Mk22.
Once all of the soldiers are asleep, crawl out from under the bed, move to the
trap door in the northwest corner and open it. Crawl south to the grated
openings on the left. (VERY EASY/EASY/NORMAL/HARD: Shoot the soldier
patrolling on the east side of the building with the Mk22.) (EXTREME: Two
soldiers will move from the south side of the building to the east side.
Shoot both soldiers with the Mk22.)
Continue crawling south until reaching the opening in the south wall. (VERY
EASY/EASY/NORMAL/HARD: A soldier will walk back and forth and momentarily stop
on the right and left sides. Move to the left side of the opening and shoot
the soldier with the Mk22 when he stops on the right side.) (EXTREME: There
is a soldier standing along the fence to the far south. Shoot the soldier
with the Mk22.)
(HARD: There is also a soldier moving along the south side of the building.
Crawl northwest into the west section and then south until reaching the
opening in the south wall. Shoot the soldier with the Mk22 when he passes
between the gap in the wall to the south.)
After shooting the soldier, crawl northwest to the opening in the north
exterior wall of the building and crawl outside. A sniper is on the roof and
he will stop at each corner. While staying close to the building, move to the
northeast corner and wait for the sniper to move to the corner. When he moves
away, quickly climb the ladder on the east side of the building and shoot the
sniper with the Mk22 before he turns around. The shot must be to the head or
he will turn around and spot you! (Note: If the sniper falls off the roof, he
will be killed and this will be counted as a kill.)
(NORMAL/HARD: Once the sniper is asleep, jump off the west side of the roof
into the room. Move south into the next room and then west into the room
containing a set of stairs. To the west of the bottom of the stairs is an
opening in the wall near the ground. There is a soldier standing outside of
the wall. Get into the prone position and shoot the soldier with the Mk22
through the opening.)
(EXTREME: Once the sniper is asleep, jump off the east side of the roof and
move south along the fence until even with the south wall of the building
(approximately 1/2 of the way before the fence turns west). There is a
soldier standing on the far west side of the building and will begin walking
east. Shoot the soldier with the Mk22. (Tip: Equip the thermal goggles since
the soldier is difficult to see.) Move south along the fence until it turns
west. Proceed west until reaching the tree before the barrels on the right.
Crawl west until the soldier standing along the west fence can be seen. Shoot
the soldier with the Mk22.)
Once all of the soldiers are eliminated, move toward the gate in the northeast
corner to trigger a cutscene with Ocelot and Eva. Once the cutscene is over,
move through the gate.
Note: Once a soldier is asleep or unconscious, he will not wake up.
Additional weapons/items in area:
SMOKE G - Northwest corner of northwest room of building
M1911A1 BULLET - Top of stairs in west area of building
Kerotan Frog - Under the stairs in west section of the building
IMPORTANT NOTE: While in the water, leeches will attach to your body. Once
attached, you will hear a brief sucking sound and they will begin draining the
stamina gauge. You need to periodically use the Cure option from the Survival
Viewer menu to check for leeches and if they are present, use the Cigar to
remove them. Refer to the Medical Treatment section for additional
information.
Equip the M1911A1 and remove the suppressor. There are numerous Indian Gavial
alligators in the lake. Use the thermal goggles when swimming to locate the
alligator positions. Either swim around them or shoot them with the M1911A1.
Move along the shore to the southwest section of the lake. Go into the water
and pick up the white phosphorous grenade [WP G], smoke grenade [SMOKE G] and
AK-47 ammunition [AK-47 BULLET]. Swim north to the west section of the lake
and swim under the green logs until reaching the shallow water. Pick up the
Mk22 ammunition [Mk22 BULLET] and grenade [GRENADE]. Proceed north on the
shore until receiving a call from Eva. After the call is completed, continue
until reaching the tree with ivy on the right. Beware of the trap located to
the north of the tree (dark area on the ground - use the thermal goggles to
see). Climb the tree and hang onto the rope. Move east across the rope until
directly above another rope. Let go of the rope and immediately press the
triangle button to grab the second rope. Move north across the rope until
reaching the small island. Drop off the rope and pick up the crocodile cap
[CROC CAP] on the south tip of the island.
Jump off the south tip island into the water and pick up the stun grenade
[STUN G] and M1911A1 ammunition [M1911A1 BULLET]. Proceed to the northeast
corner of the lake to pick up the GA-KO camouflage [UNIFORM/GA-KO] and chaff
grenade [CHAFF G]. Proceed west along the path. When the path turns north
after passing the trees, there will be a trip wire across the path that when
broken, will cause a large log with spikes to swing into the path. Move to
the left side of the trip wire and shoot it. Move around the large log with
spikes and follow the path north.
Tip: There is limited food available in the next several areas. Shoot the
Indian Gavial alligators or Arrowana fish in the lake to be sure you have an
ample supply of food.
Additional weapons/items in area:
Kerotan Frog - Underwater inside of alcove along cliff to the north of the
stun grenade and M1911A1 ammunition in the north section
******************************************************************************
5.3.2 Bolshaya Past South
******************************************************************************
Follow the path north until reaching the electrical fence. Crawl under the
right side of the fence along the path. Equip the thermal goggles to see the
location of the five claymore mines in the near vicinity. (HARD/EXTREME:
There is also a trip wire connected to a noisemaker between the two trees.)
Crawl northwest to the hole in the next fence on the hill (use the thermal
goggles to see the hole's location). (Note: Crawling over a claymore mine
[CLAYMORE] will pick it up).
(VERY EASY/EASY/NORMAL/HARD: After crawling through the hole in the fence,
there is a guard dog sitting near the tree to the west.) (EXTREME: After
crawling through the hole in the fence, there is a guard dog walking west
along the cliff to the north.) (HARD/EXTREME: There is another guard dog
walking to the left (west).) Crawl east, staying as close to the electrical
fence as possible, until reaching the quicksand. Change the camouflage
uniform to Tree Bark. A soldier will approach along the west side of the
quicksand and walk across the strip of land between the quicksands. Shoot the
soldier with the Mk22 when he appears. (NORMAL/HARD/EXTREME: Move along the
west side of the quicksand until reaching the body. Drag the body south along
the west side of the quicksand and drop it when it is out of view of the north
end of the quicksand.)
Move along the west side of the quicksand until reaching the strip of land
between the quicksands. Climb onto the ledge on the east side and move along
the ledge to pick up the splitter camouflage [UNIFORM/SPLITTER].
There is a soldier to the west standing on the left side of the opening in the
electrical fence. (NORMAL/HARD/EXTREME: There is also a soldier standing on
the right side of the opening in the electrical fence.) There is another
soldier patrolling in the section north of the fence. (HARD/EXTREME: There is
another soldier patrolling along the cliff on the far west side and a guard
dog walking in the section northwest of the fence.) There is also a trip wire
connected to a noisemaker between two trees to the south.
(NORMAL/HARD/EXTREME: Move or make noise to make the soldier standing on the
right side of the opening to become suspicious. As soon as he begins moving
toward the ledge, jump off and quickly run west and then south along the
quicksand until small area, approximately 1/2 of the way to the strip of land
between the quicksands. Crouch and shoot the soldier when he reaches the
north end of the quicksand and stops to investigate. Once the soldier is
asleep, move north along the quicksand and then east to the ledge. Slowly
move north until the soldier standing to the left of the opening can be seen.)
Shoot the soldier standing to the left of the opening with the Mk22.
(HARD/EXTREME: Shoot the soldier patrolling along the cliff on the far west
side when he sees the body and moves to investigate). Crawl toward the fence
opening and tranquilize the north soldier when he comes into view. Be careful
since he may see a body and move toward the opening. (HARD/EXTREME: Shoot the
guard dog walking in the northwest section when it becomes visible.)
Move through the opening in the electrical fence. Go left (west) along the
fence until reaching the hollow tree stump. There is a trip wire connected to
a noisemaker between two trees to the east of the stump. Pick up the
chocolate chip camouflage [UNIFORM/CHOCO CHIP] inside of the stump and travel
north until reaching the path at the cliff. Travel right (east) along the
path.
Additional weapons/items in area:
Kerotan Frog - North side of the second to last tree on the east end of
the last electrical fence (must be on north side of fence in
order to see or shoot the frog).
******************************************************************************
5.3.3 Bolshaya Past Base
******************************************************************************
After entering the area, change the camouflage uniform to Choco Chip and
immediately get into the prone position. (VERY EASY/EASY: There is a soldier
standing at the machine gun facing south.) (NORMAL/HARD/EXTREME: There is a
soldier patrolling east along the fence and will stop at the machine gun).
Shoot him with the Mk22. (VERY EASY/EASY/NORMAL: There is another soldier
patrolling counterclockwise around the helicopter in the east section.)
(HARD: There is another soldier standing near the door on the east side of the
building.)
Move southwest to the cliff and then west until the door on the south side of
the building can be seen. (VERY EASY/EASY/NORMAL/HARD: There is a soldier
standing by the door.) (EXTREME: There is a soldier standing by the southwest
corner of the fence who will turn and begin walking north along the fence.)
Use the Mk22 to shoot the soldier. Move north toward the building over the
wood board over the trench. Turn left (west) and crawl to the machine gun in
the corner. (VERY EASY/EASY/NORMAL/HARD: There is a soldier standing to the
northwest outside of the fence.) Climb into the west trench and pick up the
snow face paint [FACE/SNOW] under the wooden board.
Move to the south side of the building and climb up the ladder to the right
leading to the roof. Climb onto the west section and get into the prone
position. Crawl toward the northwest corner of the roof. (HARD/EXTREME:
There is a soldier patrolling around the wall to the north of the building.
Be careful to not be seen by the soldier until he begins moving northwest.)
(EXTREME: There is also a soldier standing outside of the fence to the far
north.) Pick up the water camouflage [UNIFORM/WATER] in the northwest corner
of the roof. Proceed back to the ladder and jump off the roof.
(EXTREME: Stalk east along the south side of the building until reaching the
left (west) side of the window. There is a soldier patrolling inside of the
room. When the soldier turns away (faces north), stalk east and shoot him
with the Mk22.) Crawl east along the south side of the building until
reaching the southeast corner. (VERY EASY/EASY/NORMAL/EXTREME: When the
soldier patrolling around the helicopter is walking east on the south side,
shoot him with the Mk22.) (HARD: When the soldier standing by the building's
door is not looking south, stalk east until he is visible and shoot him with
the Mk22.) Enter the building through the door on the east side. Pick up the
Mk22 ammunition [Mk22 BULLET] under the center cot, the mousetrap [MOUSETRAP]
under the south cot and the M1911A1 suppressor [SP/M1911A1] in the northeast
corner of the room. Once all of the items have been collected, exit the
building through the east door.
(HARD/EXTREME: Crawl north until reaching the building's corner. A soldier
will walk east along the wall to the north and then walk around to the north
side of the wall. Shoot the soldier with the Mk22. There is a soldier
standing next to the west side of the building to the right of the machine gun
to the north. Shoot the soldier with the Mk22.) Move to the north side of
the building and enter the small building through the door on the east side.
Pick up the ration [RATION], calorie mate [R.C MATE] and mousetrap [MOUSETRAP]
in the room. (NORMAL: After exiting the building, begin moving east. There
is a soldier facing north standing next to the machine gun to the north.
Shoot the soldier with the Mk22.)
(EXTREME: Move northeast toward the machine gun. There is a soldier standing
by the trees near the northwest corner of the electrical fence. Continue
moving north and shoot the soldier with the Mk22 when he is visible.) Move
north to the trench to the west of the machine gun. Pick up the Mk22
ammunition [Mk22 BULLET] under the wooden board. Move through the opening in
the electrical fence to the right of the machine gun and enter the building
(medical supplies) through the door on the west side. Pick up the antidote
[ANTIDOTE], life medicine [LF MED], digestive medicine [D MED] and bandage
[BANDAGE] in the room.
Exit the building, move to the south side and then to the southeast corner.
(NORMAL/HARD: There is a soldier standing in front of the building (armory) to
the northeast. Shoot the soldier with the Mk22.) (EXTREME: There is a
soldier standing by the machine gun in the northeast corner of the area to the
south of the building.) Move east toward the building enter it through the
door on the south side. Pick up the M1911A1 ammunition [M1911A1 BULLET], stun
grenade [STUN G] and TNT [TNT] in the room.
After collecting the ammunition, exit the building and travel west until
reaching the path (past the electrical fence). Follow the path north.
Tip: Be sure the stamina gauge is full before leaving the area.
Additional weapons/items in area:
WP G - Inside of building in northeast corner of the base
AK-47 BULLET - Inside of the building in the northeast corner of the base
Kerotan Frog - Under desk chair in southeast corner of room with cots in
building in southwest corner of the base
******************************************************************************
5.3.4 Bolshaya Past Crevice (Ocelot boss battle)
******************************************************************************
After the opening cutscene with Ocelot, his life and stamina gauge will be
displayed, as well as an indicator of the number of shots he has left in each
of his guns. Crouch behind the middle of rock to the left, remove the
suppressor from the Mk22 and use the first person view. Ocelot will use the
trees and rock for cover. He will peek out from around the rocks and
occasionally stop in between them. When he stops or peeks out from cover,
shoot him quickly; otherwise, he will have a clear shot. If he hits you, you
will lose the aim and first person view. Once he has been hit, you need to
move to avoid his counterattack (e.g., press the L2 button to move one step to
the left). If you run low on ammunition, wait until Ocelot is reloading
before attempting to retrieve it. As the battle progresses, Ocelot will be
able to start ricocheting his shots. When you see or hear a ricocheting shot,
begin moving to make it harder for him to aim. Occasionally the Ocelot unit
soldiers to the south will fire at you, but Ocelot will tell them to stop.
Once his life or stamina gauge is empty, the battle is over and a final
cutscene will be seen where you will fall into the cave.
Tip: When the Ocelot unit soldiers begin firing, Ocelot will stop shooting.
This provides an opportunity to shoot him.
Tip: When Ocelot is reloading his gun, he will sometimes stand in the open.
This provides an opportunity to shoot him.
Tip: If the cap is shot off Ocelot's head, he will stop to pick it up later in
the battle. This provides an opportunity to shoot him.
Tip: There are three hornet nests in the trees above Ocelot that can be shot
to momentarily distract him.
Additional weapons/items in area:
Mk22 BULLET - Behind rock in northeast corner
GRENADE - Behind rock in northeast corner
M1911A1 BULLET - Behind rock in southeast corner
AK-47 BULLET - Behind rock in southeast corner
WP G - In tree in northeast corner
Kerotan Frog - On the hill south across the crevice in the southeast corner
(Tip: Move to the corner and shoot the frog while Ocelot is
reloading.)
If Ocelot was defeated using non-lethal means, pick up the animals camouflage
[UNIFORM/ANIMALS] on the rock ahead to the right. When worn, this camouflage
will prevent your hand from shaking when aiming a weapon. Follow the tunnel
on the right (northeast) until reaching the open section with three tunnels.
Go through the tunnel on the left (north) and follow it until reaching the
section with two waterfalls. There is an alcove between the two waterfalls.
Pick up the torch [TORCH] and white phosphorous grenade [WP G] in the alcove.
Go into the tunnel on the left side. Follow the tunnel until reaching the
end. At the end, there is a small tunnel on the north side. Crawl through
the tunnel until reaching the end in an open section. Pick up the cold
medicine [C MED] and serum [SERUM] in the southeast corner.
Crawl through the small tunnel in the east wall until reaching the end.
Follow the tunnel south until reaching the large hole in the ground. Move
around the hole to pick up the night vision goggles [NVG] on the south side.
Jump into the hole and pick up the ration [RATION].
Swim through the tunnel on the west side until reaching the end. Swim east
until reaching the ledge at the end of the water. Follow the tunnel and pick
up the battery [BATTERY] and AK-47 ammunition [AK-47 BULLET] at the end of the
tunnel. Proceed back through the tunnel to the water. Swim west until
reaching the end of the water and follow the tunnel to the open area (initial
starting location).
Follow the tunnel on the right (northeast) until reaching the open section
with three tunnels. Crawl through the center tunnel (north) to the end at the
top of the waterfalls. Pick up the serum [SERUM] to the left (south) of the
tunnel exit and proceed through the tunnel to the north. When reaching the
open section, pick up the Mk22 ammunition [Mk22 BULLET] on the right side next
to the skeleton. Pick up the bug juice [BUG JUICE] on the left side at the
start of the next tunnel. Follow the tunnel north.
Additional weapons/items in area:
AK-47 BULLET - Northwest side of the hole in the ground where the NVG was
picked up
AK-47 BULLET - Next to the skeleton in the tunnel leading to the exit
M1911A1 BULLET - From starting location, follow the tunnel on the right
(northeast) until reaching the open section with three
tunnels. End of right (northeast) tunnel.
GRENADE - From starting location, follow the tunnel on the right
(northeast) until reaching the open section with three tunnels.
End of right (northeast) tunnel.
Kerotan Frog - When reaching the large hole in the ground (with the night
vision goggles on the south side), stand on the north side
of the hole and look south. The frog is located on the
ledge of the wall. (Tip: Use the night vision goggles since
the frog is difficult to see.)
Follow the narrow tunnel on the right (northeast) and when reaching the open
section, pick up the M37 [M37] and Mk22 ammunition [Mk22 BULLET] in the
center. Crawl through the tunnel in the north wall. When reaching the end,
pick up the Snow camouflage [UNIFORM/SNOW].
Continue traveling north and crawl through the small tunnel. When reaching
the end, proceed left (south) and pick up the smoke grenade [SMOKE G], M1911A1
ammunition [M1911A1 BULLET] and AK-47 ammunition [AK-47 BULLET] where the
tunnel begins to widen.
Before proceeding, be sure that the stamina gauge is full. Turn around and go
north through the tunnel. When reaching the large, open section, a cutscene
with The Pain will be seen.
Tip: Be sure the stamina gauge is full before leaving the area.
Additional weapons/items in area:
None
******************************************************************************
5.4.3 Chyornaya Pescheva Cave (The Pain boss battle)
******************************************************************************
After the opening cutscene with The Pain, his life and stamina gauge will be
displayed. Change the camouflage uniform Water, equip the Mk22, remove the
suppressor (if attached) and quickly shoot The Pain several times with the
Mk22 until he covers himself with bees. When he is covered, he is impervious
to bullets. The Pain will then begin to attack using several different
methods:
1. Bee scent - He will throw jars that when broken will release a yellow gas
that will attract the bees.
2. Bee grenades - He will form a ball of bees that will slowly move toward you
and drop a grenade.
3. He will occasionally throw grenades at you.
4. Tommy gun - The bees form a gun and he will begin firing at you.
5. Bullet bees - When his stamina or life gauge reaches 50%, he will begin
shooting bullet bees (with red trails). If hit, a cut injury will be
sustained and you must treat it by selecting Cure from the Survival Viewer
menu and cure it with the suture kit, styptic, disinfectant and bandage.
Refer to the Medical Treatment section for additional information.
He will always yell before using one of these attacks. When he performs an
attack, quickly dive into the water and swim away to avoid the attack. The
bees will also sometimes swarm attack you and if The Pain cannot find you, the
bees will locate you and warn him.
After initially shooting him, swim to the rocks to the northeast of The Pain's
platform (containing the two boxes of ammunition). Throw a grenade at him to
cause him to temporarily lose the protection of the bees and then shoot him
with the Mk22 while he is uncovered. Be sure to only fire when you are sure
of a hit since you need to conserve your ammunition. Keep shooting him and
throwing grenades (if he covers himself with bees) until he uses one of his
attacks. When he does, dive into the water and begin swimming to avoid it.
Once his attack is complete, climb back onto the rocks and continue the
grenade/Mk22 attack pattern.
He will also occasionally create a mirror image of himself on the platform.
If this occurs, equip the thermal goggles to determine which is the real one
and begin shooting at him.
Be sure to keep the stamina gauge at 75% or higher since this will allow for
staying underwater for a longer amount of time. There are numerous Maroon
Sharks and Arrowana in the water that can be killed and used for food. Use
the M1911A1 with suppressor to shoot the fish since this gun will not use the
ammunition needed to defeat The Pain and the suppressor will not reveal your
position.
Once his life or stamina gauge is empty, the battle is over and a final
cutscene with The Pain will be seen. After the final cutscene is complete,
move toward the tunnel to the northeast. If The Pain was killed using non-
lethal means, move into the tunnel; otherwise climb onto the ledge to the
right (east) before entering the tunnel. Follow the ledge and roll onto the
platform where The Pain had been. Pick up the hornet stripe camouflage
[UNIFORM/HORNET STRIPE] and then move into the tunnel to the northeast. When
worn, this camouflage allow bees to stick to you after shooting a hive and
attack enemies.
Additional weapons/items in area:
Mk22 BULLET - On rock in northeast corner of area
M37 BULLET - On rock in northeast corner of area
AK-47 BULLET - On rock in southeast corner of area
M1911A1 BULLET - Under water in southeast corner of area
GRENADE - Underwater in center of area, south of The Pain's platform
Kerotan Frog - After the battle, swim to the south platform (where the
battle started). The frog is located on a ledge near the
top of the north side of the large opening in the ceiling.
Follow the tunnel until reaching the open section where you will see a
cutscene of soldiers flying overhead in hovercrafts. Continue following the
tunnel until reaching the next open section. There is a bat cave alcove in
the northwest corner of the area. Crawl into the alcove to pick up two
claymore mines [CLAYMORE], M1911A1 ammunition [M1911A1 BULLET] and Mk22
ammunition [Mk22 BULLET] and AK-47 ammunition [AK-47 BULLET]. After
retrieving the items, return to the open area and continue following the
tunnel north to the cave entrance.
Additional weapons/items in area:
Kerotan Frog - On the ledge above the entrance to the bat cave alcove (only
visible when standing at the back of the alcove).
******************************************************************************
5.5.2 Ponizovje South
******************************************************************************
After entering the area, there is a soldier to the northeast in a hovercraft
with a searchlight over the east shore of the river, will move north and south
and shine the spotlight on the river. (VERY EASY/EASY: There is another
soldier in a hovercraft to the north of the first soldier along the east shore
and will also shine the spotlight on the river.) (HARD/EXTREME: There is
another soldier in a hovercraft along the west shore and will also shine the
spotlight on the river.) Swim as quickly as possible through the area being
searched. A soldier may catch a glimpse of you and become suspicious, but as
long as you swim past his search area, you will not be seen.
Continue swimming north along the river until reaching the section where it
widens. (NORMAL/HARD/EXTREME: There is another soldier in a hovercraft above
the widened section.) Quickly swim north until reaching the split in the
river. Proceed down the left (west) path.
Tip: Wearing the crocodile cap will allow you to swim through the river
without being detected, even when passing directly under the searchlights.
Additional weapons/items in area:
CHAFF G - West bank of river in area patrolled by second hovercraft soldier
Kerotan Frog - Behind rock on left (west) side of the river just north of
the south end (Note: Only a small portion of the
frog's head is visible.)
******************************************************************************
5.5.3 Ponizovje West
******************************************************************************
Move west toward the docks until reaching the tree in the water on the left.
There is a soldier standing on the right (north) side of the dock who will
begin walking to the left (south) side of the dock. Shoot him with the Mk22.
There is another guard standing on the far right (north) side of the dock near
the door to the armory. Continue moving west until the soldier can be seen
and shoot him with the Mk22. (HARD/EXTREME: There is another soldier standing
near the crates in the northwest corner of the dock. He will hear the first
shot, radio in and a caution mode will occur. However, no additional soldiers
will arrive. Shoot the soldier with the Mk22 when he sees the body of the
first soldier and moves to investigate.)
Once all soldiers are asleep, swim to the far south end and pick up the
M1911A1 suppressor [SP/M1911A1] at the bottom of the dock. Swim north until
reaching the wooden dock and climb onto it. Pick up the Mk22 ammunition [Mk22
BULLET] and M1911A1 ammunition [M1911A1 BULLET] in the first boat on the right
(east). Pick up the white phosphorous grenade [WP G] in the boat on the left
(west). Pick up the stun grenade [STUN G] in the second boat on the right.
Continue north along the dock until reaching the end and pick up the Mk22
suppressor [SP/Mk22] in the northwest corner behind the crates.
Proceed to the armory door in the northeast corner. Enter the building and
pick up the sniper rifle [SVD], Mk22 ammunition [Mk22 BULLET], TNT [TNT], AK-
47 ammunition [AK-47 BULLET] and grenade [GRENADE]. After collecting the
items, exit the armory and proceed south into the water. Follow the cliff
south and then right (east) to exit the area.
Additional weapons/items in area:
Kerotan Frog - Underwater in drainage tunnel on the left (west) side of the
concrete dock
******************************************************************************
5.5.4 Ponizovje South
******************************************************************************
Follow the path until reaching the split in the river. Turn left (west) and
follow the path. (NORMAL/HARD/EXTREME: Be cautious of the soldier in the
hovercraft to the right (east) at the river split.)
Additional weapons/items in area:
CHAFF G - West bank of river in area patrolled by hovercraft soldier
Kerotan Frog - Behind rock on left (west) side of the river just north of
the south end (Note: Only a small portion of the
frog's head is visible.)
After entering the area, a cutscene with Sokolov, Volgin, Ocelot, The Boss,
The Fear and The End will be seen. Once the cutscene is over, a solider will
wheel The End into the warehouse through the large, orange door to the
northwest. There is a soldier standing on the wooden dock in the center of
the area and will walk to the east side of the dock. (VERY
EASY/EASY/NORMAL/HARD: There is also a soldier walking behind the crates on
the west side of the dock.) (EXTREME: There is also a soldier standing to the
north of the crates on the west side of the dock.) (NORMAL/HARD/EXTREME:
There is a soldier patrolling near the warehouse entrance to the northeast.)
Shoot the soldier standing on the wooden dock with the Mk22.
(NORMAL/HARD/EXTREME: Move west until the warehouse entrance can be seen and
shoot the soldier when he stops at the top of the stairs near the entrance.)
(VERY EASY/EASY/NORMAL/HARD: The final soldier will see the body of the first
soldier and move along the dock to investigate. Shoot him before he reaches
the body and is able to wake the soldier.) (EXTREME: Move west until the
soldier standing to the north of the crates on the west side of the dock can
be seen. Shoot him with the Mk22.) Each soldier must be shot in the head or
a caution mode will occur and the soldier will radio in. Once the soldier
radios in, a support team will arrive and wake any sleeping soldiers.
Once all of the soldiers are asleep, swim to the southwest corner and pick up
the SVD ammunition [SVD BULLET] on the bottom. Swim under the boat on the
right (east) side of the wooden dock and pick up the M1911A1 ammunition
[M1911A1 BULLET]. Climb onto the dock and pick up the Mk22 ammunition [Mk22
BULLET] and stun grenade [STUN G] in the left (west) boat. Pick up the AK-47
ammunition [AK-47 BULLET] in the right (east) boat. Go north to the end of
the dock and pick up the smoke grenade [SMOKE G] located behind the barrels to
the left. Proceed east until reaching the wooden dock along the wall. Dive
into the water and pick up the M1911A1 suppressor [SP/M1911A1] and M1911A1
ammunition [M1911A1 BULLET] under the eastern section of the wooden dock.
Climb onto the dock and go through the warehouse entrance in the northeast
corner.
Tip: You can skip the upcoming boss battle in Sokrovenno by using the SVD to
kill The End.
Additional weapons/items in area:
M37 BULLET - On bottom by canal gate on east side
Kerotan Frog - On top of right (north) post of canal gate in southwest
corner
After entering the warehouse, change the camouflage uniform to Splitter and
the face paint to Splitter. Proceed up the stairs to the door leading into
the warehouse. (NORMAL/HARD/EXTREME: There is a soldier patrolling
counterclockwise in the south section.) There is a soldier patrolling
counterclockwise in the north section and another soldier patrolling on the
floor at the top of the north stairs. (EXTREME: There is also a soldier
patrolling on the second floor of the north stairs.) Crawl through the door,
turn south and crawl to the corner. Pick up the antidote [ANTIDOTE] and serum
[SERUM] in the corner. (VERY EASY/EASY: Look northwest through the railing
into the warehouse and shoot the soldier in the north section when he stops
near the crates on the west side.) (NORMAL/HARD/EXTREME: Look west through
the railing into the warehouse and shoot the soldier with the Mk22 when he
stops in the southwest corner.)
(EXTREME: The soldier patrolling in the north section will be between the
north and south sections and will either take a defensive position or move to
investigate. If he moves to investigate, shoot him with the Mk22 before he is
able to wake up the soldier. The soldier on the second floor to the north
will see the body of the first soldier and move down the stairs to
investigate. Wait until he moves between the north and south sections and
shoot him with the Mk22 before he is able to wake up the soldier. If the
soldier patrolling in the north section was not shot before, he will see one
of the bodies and move to investigate. Shoot him with the Mk22 before he is
able to wake up either of the sleeping soldiers.)
Climb over the railing and drop down onto the floor. (NORMAL/HARD: Quickly
move to the body and drag it out of view to the south side of the crates.)
Pick up the bandage [BANDAGE] in the southwest corner and then pick up the
Desert face paint [FACE/DESERT] in the southeast corner of the alcove with the
large, orange door. (NORMAL/HARD: Move back to the south side of the crates
and press your body against the crates to determine the location of the
soldier patrolling in the north section. When the soldier is out of view
(walking on either the north or east side of the crates), move north along the
east side of the crates until reaching the south side of the crates against
the east wall. When the soldier begins walking north, stalk around the crates
behind him and shoot him with the Mk22 when he stops in the northeast corner.)
Move up the stairs to the second floor and locate the soldier on the top
floor. If he is stopped at the south end of the floor, wait until he moves
north past the stairs. If he is moving toward the north hall or the south end
of the floor, stalk up the third flight of stairs and shoot him with the Mk22
when he stops and before he turns around.
Once the final soldier is asleep, go back down the stairs and go back down the
stairs to the second floor. Go through the door to the north and pick up the
mousetrap [MOUSETRAP], Russian noodles [R.NOODLES] and calorie mate [R.C MATE]
inside of the room. Exit the room and retrieve the styptic [STYPTIC] and
disinfectant [DISINFECT] on the south end of the floor. Climb over the west
railing and drop onto the top of the crates. Pick up the Mk22 suppressor
[SP/Mk22]. Proceed up the stairs to the top floor and follow the north
hallway to the exit.
Additional weapons/items in area:
Kerotan Frog - On top of the center support beam near the ceiling on the
right (east) side (climb onto the top of the crates in the
south section to see it)
******************************************************************************
5.5.7 Graniny Gorki South
******************************************************************************
Follow the path north until reaching the fork and then proceed along the right
path. Continue traveling along the path until reaching the large rock in the
center of the area. There is a trip wire on the right side connected to a
tree on the right side of the rock that when broken, will cause a large log
with spikes to swing into the path. Crawl under the trip wire and continue
following the path north.
Tip: It is a good idea to hunt and pick up the poison dart frogs (R.FROG C) in
the area since they will be needed during the next boss battle and it is
easier to acquire them now instead of during the battle. The poison dart
frogs have a red body and blue legs and there are six in the area: two in the
south section near the area's entrance, two to the south of the large rock in
the center of the area and two to the north of the large rock.
Tip: Using the thermal goggles will make the trip wires and traps in the area
easier to see.
Additional weapons/items in area:
LF MED - South side of a trap on a ledge on the east side (ledge can be
accessed from the north end of it)
BOOK - Southwest section near trip wire
R.NOODLES - Northwest corner next to trip wire
Kerotan Frog - On branch of the tree to the left (west) of path leading
north out of the area.
After entering the area, change the camouflage uniform to Black and the face
paint to Black. There is a soldier standing to the right on the south side of
the southeast corner of the wall. (HARD/EXTREME: There is another soldier
walking on the east side of the southeast corner of the wall.) There is
another soldier patrolling to the left near the southwest corner of the wall.
There is also a guard dog walking along the center of the south wall. Shoot
the soldier standing on the south side of the southeast corner of the wall
with the Mk22. (HARD/EXTREME: Shoot the soldier on the east side of the
southeast corner of the wall when he sees the body of the first soldier and
moves to investigate.)
Once the soldier is asleep, move east along the electrical fence to pick up
the Mk22 suppressor [SP/Mk22] (beware of the snake in the grass near the
item). Move west along the cliff until reaching the path leading south into
the previous area. Crawl west and after passing the first tree, change the
camouflage uniform to Tiger Stripe and shoot the guard dog with the Mk22. If
the soldier patrolling near the southwest corner of the wall comes to
investigate, shoot him when he does. Otherwise, continue crawling west and
shoot him (beware of the snake in the grass near the second tree).
Once the soldiers and dog are asleep, move to the west end of the electrical
fence. Crawl under the gap in the fence and travel north to the west wall.
Pick up the M1911A1 suppressor [SP/M1911A1] next to the wall and crawl through
the opening on the west side of the southwest corner.
Additional weapons/items in area:
Kerotan Frog - On hill between two trees to the left (west) of the
southwest corner of the wall.
After entering the area, change the camouflage uniform to Black. There is a
soldier patrolling nearby to the north and another patrolling further north on
the west side of the building. (HARD: There is a soldier patrolling east and
west between the trucks and will walk in front of the building.) (EXTREME:
There is a soldier patrolling east and west to the south of the trucks.)
There is another soldier patrolling in front of the building by the right
(southeast) corner. Crawl left to the edge of the grass, use the Mk22 to
shoot the closest soldier and then shoot the soldier patrolling further north.
Once both soldiers are asleep, change the camouflage uniform to Tiger Stripe.
Crawl east under the truck on the right (south) and pick up the M1911A1
ammunition [M1911A1 BULLET] and Mk22 ammunition [Mk22 BULLET]. (HARD: Shoot
the soldier patrolling east/west between the trucks with the Mk22 when he is
walking away.) (EXTREME: Shoot the soldier patrolling east/west to the south
of the trucks with the Mk22 when he is walking west before he reaches the
trucks.) Shoot the soldier patrolling by the southeast corner with the Mk22.
Once the soldier is asleep, crawl out from under the truck and move to the
east side of the building. There is a building (armory) with a silver door to
the right of the main building. Go through the silver door into the armory
and pick up the AK-47 ammunition [AK-47 BULLET], M37 ammunition [M37 BULLET],
TNT [TNT], XM16E1 [XM16E1] and SVD ammunition [SVD BULLET]. Exit the armory
and go to the front (south side) of the main building. Enter the building
through the door on the right.
Additional weapons/items in area:
CLAYMORE - Behind northwest corner of main building
SMOKE G - Behind northwest corner of main building
Kerotan Frog - Inside of west window of small building along east wall
After entering the building, change the camouflage uniform to Scientist and
face paint to none. Only if the scientist uniform is being worn, the soldiers
will not notice you. However, if you bump into a soldier, he will look at you
but as long as you do not move until he says to get back to work, he will
ignore you. If another scientist spots you, he will move closer to look at
you. When he does, turn your back towards him until he walks away. If your
face is seen, he will cry out, an alert mode will occur and the alarm will be
sounded. In addition, the normal weapons cannot be selected while wearing the
scientist uniform.
Proceed west through the lobby to the west hallway. There is a soldier
patrolling in the hallway who also goes through the door in the corner at the
far end of the hall. Proceed north past the soldier and go through the door
at the end into the foyer. There is a soldier patrolling counterclockwise
through the foyer and another soldier patrolling on the second floor. Go east
across the foyer until reaching the stairs and travel down the stairs.
Additional weapons/items in area:
Kerotan Frog - On top of lockers in east hallway (Note: You will need to
change the camouflage uniform, shoot the frog and then
change the camouflage uniform back to Scientist.)
******************************************************************************
5.5.11 Graniny Gorki Lab B1 West
******************************************************************************
When reaching the bottom of the stairs, follow the hallway until reaching the
west hallway. (VERY EASY/EASY/NORMAL: There is a soldier patrolling in the
west hallway and he will go into the room on the right side of the hall. When
the soldier is in the hallway, move through the door on the right into the
room and pick up the cig gas spray [CIG SPRAY].) (HARD/EXTREME: There is a
soldier patrolling in the south and west hallways and he will go into the room
on the right side of the hall. Move through the door on the right into the
room and pick up the cig gas spray [CIG SPRAY].) Equip the cig gas spray,
return to the hallway and go through the wooden door on the left side of the
hall.
When entering the room, there is a scientist pacing at the north end of the
room. (HARD/EXTREME: There is a soldier walking counterclockwise around the
room. Stand near the door and when the soldier passes by, move behind him and
use the cig gas spray.) Crawl under the table to the north end. When the
scientist stops on the left or right side, crawl out from underneath the
table, move behind him and use the cig gas spray before he turns around. Once
the scientist is asleep, open the left locker in the corner and pick up the
knockout handkerchief [HANDKER]. Go through the door in the northeast corner
into the computer room.
After entering the room, there is a scientist who will move between two
cubicles on the left (west) side. There is another scientist in the middle
cubicle on the right who will occasionally walk to the north end of the room
and then back to the cubicle. (EXTREME: There is a soldier standing near the
northwest corner of the room.) Move to the southeast corner of the room and
pick up the battery [BATTERY]. Move north until both scientists can be seen
by moving slightly north and then immediately turning south. Once both
scientists are in a cubicle, run north, pick up the XM16E1 suppressor
[SP/XM16E1] in the last cubicle on the right and run through the door in the
northwest corner. Continue traveling west and when approaching the office
door, a cutscene with Granin will be seen where he will give you a key card
[KEY A].
After the cutscene is over, slowly open the east door back into the computer
room. After the door is open, IMMEDIATELY and quickly enter and run east and
then south through the corridor leading between the cubicles to the door in
the southwest corner before being spotted by the scientists. Do not hesitate
or one of the scientists will turn and spot you.
Slowly open the door. There is a scientist walking in the north section of
the room. (HARD/EXTREME: There is a soldier walking counterclockwise around
the room.) Quickly run to the door in the southeast corner and go through it
into the hall before being spotted by the scientist. (VERY EASY/EASY/NORMAL:
There is a soldier patrolling in the west hallway and he will go into the room
on the right side of the hall.) (HARD/EXTREME: There is a soldier patrolling
in the south and west hallways and he will go into the room on the right side
of the hall.) Move past the soldier, follow the hallway until reaching the
stairs and go up the stairs.
Additional weapons/items in area:
Kerotan Frog - On top of table near locker containing knockout handkerchief
in room with first scientist
When reaching the top of the stairs, turn left and follow the hallway to the
foyer. There is a soldier patrolling counterclockwise through the foyer and
another soldier patrolling on the second floor. Proceed west across the foyer
until reaching the wooden doorway. There is a soldier patrolling in the
hallway who will also enter the foyer through the door. Slowly open the door
and follow the hallway south until reaching the hallway on the right.
(NORMAL/HARD/EXTREME: There is a soldier patrolling in the hallway.) Follow
the hallway until it turns north. (NORMAL/HARD/EXTREME: A soldier patrols the
hallway and through the red, metal door on the left into the courtyard.) On
the right side of the hallway, there are several lockers. Pick up the cig gas
spray ammunition [CIG SPRAY BULLET] in the second locker from the right
(south).
Proceed through the wooden door on the left side of the hall into the library.
There is a scientist in the northwest section walking between the bookcases.
Press your body against the first bookcase to determine the scientist's
location. When he is walking away, move behind him and use the cig gas spray.
Once the scientist is asleep, pick up the bandage [BANDAGE], ointment
[OINTMENT], suture kit [SUTURE KIT] and serum [SERUM] in the room. Once all
of the items have been collected, return to the hallway, proceed north to the
stairs and go down the stairs.
Additional weapons/items in area:
Kerotan Frog - On top of lockers in east hallway (Note: You will need to
change the camouflage uniform, shoot the frog and then
change the camouflage uniform back to Scientist.)
******************************************************************************
5.5.13 Graniny Gorki Lab B1 East
******************************************************************************
When reaching the bottom of the stairs, follow the hallway south until
reaching the door to the room on the right. (NORMAL/HARD/EXTREME: A soldier
patrols in the hallway and the room. Wait until the soldier is not in the
room.) Proceed inside and pick up the Mk22 ammunition [Mk22 BULLET], antidote
[ANTIDOTE], SVD ammunition [SVD BULLET] and M37 ammunition [M37 BULLET] under
the south desk.
Once the items have been collected, return to the hallway and follow it to the
south hallway. (VERY EASY/EASY/NORMAL/HARD: There is a soldier patrolling in
the south hallway.) (EXTREME: There is a soldier patrolling on the west end
of the south hallway and a soldier patrolling on the east end of the south
hallway.) Be careful of the poisonous tarantula on the floor at the east end
of the hall. Proceed west through the hallway until reaching the second
prison cell (with an open door). Pick up the life medicine [LF MED] under the
bed. Move to the third cell and pick up the mousetrap [MOUSETRAP] in the
northwest corner near the toilet.
After collecting the item, return to the hallway and follow it east and then
north until reaching the stairs. Proceed up the stairs until reaching the top
floor.
Additional weapons/items in area:
Kerotan Frog - On top of table in third cell (be sure the soldier walking
in the west end of the hall is out of view before punching
the frog)
When reaching the top of the stairs, turn left and follow the hallway into the
foyer area. (NORMAL/HARD/EXTREME: There is a soldier patrolling in the south
and east hallways.) There is a soldier to the north in the east hallway who
will enter the second door on the right. Proceed past the soldier and move
west around the foyer to the hallway on the west side. Follow the hallway
until reaching the end. Go through the red door and pick up the book [BOOK]
on the roof. Proceed through the wooden door and pick up a calorie mate [R.C
MATE] and two instant noodles [R.NOODLES] in the room.
Once the items have been collected, return to the hallway and follow it to the
east side of the foyer. Proceed through the first door (wooden) on the right
into the library. Pick up the Mk22 suppressor [SP/Mk22] next to the desk in
the southeast corner of the room.
Move back to the hallway and go through the second door on the right into the
bathroom. When the soldier is not in the room, go to the last stall (that is
locked) and punch/kick the door until it falls off. Pick up the Fly
camouflage [UNIFORM/FLY] inside of the stall.
After collecting the camouflage, return to the hallway and follow it west into
the locker room. Exit the room through the red door on the west wall.
Additional weapons/items in area:
XM16E1 BULLET - Inside of first locker from left (west) in locker room
AK-47 BULLET - Inside of second locker from left (west) in locker room
Climb over the railing and drop to the ground. Pick up the claymore mine
[CLAYMORE] and smoke grenade [SMOKE G] next to the building. Change the
camouflage uniform to Leaf, face paint to Woodland and move to the west side
of the building. There is an opening in the wall in the grass. Crawl through
the opening into the air vent. Continue crawling and when reaching the
intersection, turn left and pick up the Oyama face paint [FACE/OYAMA]. Crawl
back out of the vent.
There is a soldier patrolling near the southwest corner of the building and
another soldier patrolling further south near the southwest corner of the
exterior wall. (HARD: There is a soldier patrolling east and west between the
trucks and will walk in front of the building.) (EXTREME: There is a soldier
patrolling east and west to the south of the trucks.) There is another
soldier patrolling in front of the building by the southeast corner. Crawl
south to the edge of the grass and shoot both soldiers with the Mk22. Be sure
to shoot the second soldier before he sees the other soldier's body and is
able to wake him. (HARD: If the soldier patrolling between the trucks is
visible and is walking east, quickly begin moving southwest. Otherwise, shoot
him with the Mk22 before moving.) Move southwest until reaching the southwest
corner of the exterior wall and crawl through the opening in the wall.
Additional weapons/items in area:
M1911A1 BULLET - Under south truck
Mk22 BULLET - Under south truck
AK-47 BULLET - Inside of armory next to east side of main building
M37 BULLET - Inside of armory next to east side of main building
TNT - Inside of armory next to east side of main building
XM16E1 BULLET - Inside of armory next to east side of main building
SVD BULLET - Inside of armory next to east side of main building
Kerotan Frog - Inside of west window of small building along east wall
Move north and pick up the M1911A1 suppressor [SP/M1911A1] next to the wall.
Move south until reaching the corner of the wall. There is a soldier
patrolling along the south side of the wall near the corner. There is also a
guard dog walking near the center of the wall and another soldier patrolling
west along the south side of the wall. (HARD/EXTREME: There is a soldier
walking along the east side of the southeast corner of the wall.) Press your
body against the wall at the corner to determine the soldier's location. When
the soldier turns east and begins walking away, stalk around the corner and
tranquilize him with the Mk22.
Once the soldier is asleep, move southwest to the gap in the electrical fence
and crawl under (beware of the snake in the grass near the tree after crawling
under the fence). Change the camouflage uniform to Tiger Stripe. Crawl east
and shoot the guard dog with the Mk22. If the soldier patrolling near the
southeast corner of the wall comes to investigate, shoot him when he does.
Otherwise, continue crawling east and shoot him. (HARD/EXTREME: Move east
until reaching the path leading south. Crawl east and shoot the soldier
walking along the east side of the southeast corner of the wall when he is in
view.)
Once the soldiers and dog are asleep, travel east along the electrical fence
and pick up the Mk22 suppressor [SP/Mk22] in the grass near the east corner.
Turn around and go west until reaching the path leading south. Follow the
path south.
Additional weapons/items in area:
Kerotan Frog - On hill between two trees to the left (west) of the
southwest corner of the wall.
******************************************************************************
5.5.17 Graniny Gorki South (The Fear boss battle)
******************************************************************************
After the opening cutscene with The Fear, his life and stamina gauge will be
displayed. You will have a poisoned crossbow arrow injury that you need to
treat. Select Cure from the Survival Viewer menu, heal the poison with serum
and the crossbow arrow with the survival knife, styptic, and bandage. Refer
to the Medical Treatment section for additional information.
The Fear is wearing camouflage that makes him appear invisible and he will
jump from tree to tree. This jumping will drain his stamina gauge. Use the
thermal goggles to see him, but watch the battery life indicator.
Occasionally he will stop on a branch and shoot crossbow arrows at you. He
will either shoot multiple arrows or shoot a single "special" arrow (flaming
or with a grenade attached). Before attacking, he will always say something
to you. When his stamina reaches 50%, he will say that he is hungry, move to
the ground, find food and eat it. This will restore his stamina to full
strength.
Once the injuries are cured, hunt and pick up the poison dart frogs (R.FROG C)
in the area if you did not do so when in the area previously. The poison dart
frogs have a red body and blue legs and there are five in the area: two
northwest of the large rock in the center, one southwest of the large rock and
two in the south section near the area's south entrance. Once you have the
frogs, remove all of them from the backpack and throw each of them into a
single area. If The Fear says something indicating he is about to attack,
begin running and once the attack is completed, continue throwing the frogs.
Once all of the frogs have been thrown, equip the Mk22 and remove the
suppressor (if attached). Equip the thermal goggles and locate The Fear. If
he makes a comment indicating he is about to attack, begin running and once
the attack is completed, continue looking for him. Once he is located, follow
his movements until he stops on a branch (indicating he is getting ready to
shoot). Once he stops, shoot him with the Mk22. He will not attack and will
begin jumping again. Continue this pattern of locating him and shooting him
when he stops until his stamina gauge reaches 50% and he says he is hungry.
Once The Fear says that he is hungry, he will move to the ground to find food.
He will go for prepared food first (i.e., food that has already been turned
into rations and can be picked up). Aim for the area where the poison dart
frogs were thrown. When The Fear stops and begins eating, shoot him with the
Mk22. When he eats the frogs, he will become sick (since they are poisonous),
lose additional stamina and will move back into the trees. He will
immediately come back down and try to find food again. Shoot him again when
he comes to the poison dart frogs.
Once his life or stamina gauge is empty, the battle is over and a final
cutscene with The Fear will be seen. After the final cutscene is complete, if
The Fear was defeated using non-lethal means, pick up the spider camouflage
[UNIFORM/SPIDER] to the southwest. When worn, this camouflage will steadily
decrease your stamina. Proceed south along the path.
Additional weapons/items in area:
AK-47 BULLET - Northwest corner next to trip wire
M37 BULLET - Northeast corner next to cliff
GRENADE - Southwest corner to the right of quicksand
XM16E1 BULLET - East side in the center of trees
Mk22 BULLET - Southeast corner on ledge near trip wire (ledge can be
accessed from the north end of it)
M1911A1 BULLET - Top of rock in center (rock can be accessed by climbing
the tree on the south side, walking along the branch and
dropping down onto the rock)
Kerotan Frog - On branch of tree to left (west) of path leading north out
of the area.
After entering the warehouse, change the camouflage uniform to Splitter and
the face to Splitter. While staying as close to the east and north walls as
possible, SLOWLY move along the hallway until reaching the top of the stairs.
(NORMAL/HARD/EXTREME: A soldier patrols along the east side of the second
floor.) There are two soldiers patrolling on the ground floor: one around the
crate in the north section and the other around the crate in the south
section. (EXTREME: There is a soldier patrolling along the ledge in the
southeast corner.) Crawl 1/2 way down the stairs. (NORMAL/HARD/EXTREME:
Shoot the soldier on the second floor when he stops near the south railing.)
Shoot the soldier in the north section of the ground floor with the Mk22 and
then shoot the soldier in the south section. (EXTREME: The soldier patrolling
on the ledge will see the soldier in the south section being shot. Shoot him
with the Mk22 before he is able to wake him.)
Once all of the soldiers are asleep, proceed down the stairs to the second
floor. Go through the door to the north and pick up the mousetrap
[MOUSETRAP], Russian noodles [R.NOODLES] and calorie mate [R.C MATE] inside of
the room. Exit the room and retrieve the styptic [STYPTIC] and disinfectant
[DISINFECT] on the south end of the floor. Climb over the west railing and
drop onto the top of the crates. Pick up the Mk22 suppressor [SP/Mk22]. Jump
off the crate, travel to the southwest corner and pick up the bandage
[BANDAGE] in the corner. Move to the stairs in the southeast corner. Go up
the stairs and pick up the antidote [ANTIDOTE] and serum [SERUM] at the south
end of the floor. Move through the open door on the right at the south end of
the floor. Go down the stairs and follow the hallway. (Note: The following
four sections are only needed in order to obtain the water face paint. If the
water face paint is not wanted, go through the red door on the right instead
of the open door and follow the hallway to Svyatogornyj South.)
Additional weapons/items in area:
Kerotan Frog - On top of the center support beam near the ceiling on the
right (east) side (climb onto the top of the crates in the
south section to see it)
After entering the area, DO NOT MOVE! A soldier is standing on the dock to
the south and he will walk south along the east dock. There is a soldier
standing by the crates in the northwest corner. (VERY EASY/EASY/NORMAL/HARD:
The soldier will walk south along the west dock.) (NORMAL/HARD/EXTREME: There
is another soldier in the northwest corner that will walk up the stairs, stop
and face south at the end of the hallway you are standing (you will not be
spotted you unless you move south along the hallway). Wait for the soldier to
stop at the end of the hallway and when he does, shoot him with the Mk22.)
(VERY EASY/EASY/NORMAL/HARD: When the soldier standing on the dock to the
south turns and begins walking, slowly turn right and go down the stairs.
Proceed south and jump into the water. Change the camouflage uniform to
Water. Quickly swim to the bottom and swim south (under the wooden dock
structure) until reaching the cliff. Do not surface before reaching the cliff
or you will be spotted by one of the soldiers on the docks. Once the cliff
has been reached, swim to the left (east).) (EXTREME: Move south until the
soldier standing by the crates in the northwest corner can be seen. When the
soldier on the dock to the south begins walking south along the dock, shoot
him with the Mk22 and then quickly shoot the soldier in the northwest corner.
Turn right and go down the stairs. Proceed south and jump into the water.
Change the camouflage uniform to Water. Swim southeast until reaching the
exit.)
Additional weapons/items in area:
M1911A1 BULLET - Under the boat on the east side of the wooden dock
Mk22 BULLET - Inside of west boat
STUN G - Inside of west boat
AK-47 BULLET - Inside of west boat
SMOKE G - Behind barrels in northwest corner of dock
SP/M1911A1 - Under the eastern section of the wooden dock
M1911A1 BULLET - Under the eastern section of the wooden dock
SVD BULLET - On bottom by canal gate in southwest corner
M37 BULLET - On bottom by canal gate on east side
Kerotan Frog - On top of right (north) post of canal gate in southwest
corner
******************************************************************************
5.6.3 Ponizovje South
******************************************************************************
Swim south and when reaching the end of the river, pick up the water face
paint [FACE/WATER]. Swim north until reaching the split in the river and
continue north.
Additional weapons/items in area:
CHAFF G - West bank of river in wide area south of split
M37 BULLET - Right (east) bank of the river just north of the south end
Kerotan Frog - Behind rock on left (west) bank of the river just north of
the south end (Note: Only a small portion of the
frog's head is visible.)
There is a soldier standing on the wooden dock in the center of the area and
will walk to the east side of the dock. (VERY EASY/EASY/NORMAL/HARD: There is
also a soldier walking behind the crates on the west side of the dock.)
(EXTREME: There is also a soldier standing to the north of the crates on the
west side of the dock.) (NORMAL/HARD/EXTREME: There is a soldier patrolling
near the warehouse entrance to the northeast.) Shoot the soldier standing on
the wooden dock with the Mk22. (NORMAL/HARD: Move west until the warehouse
entrance can be seen and shoot the soldier when he stops at the top of the
stairs near the entrance.) (EXTREME: The soldier near the warehouse entrance
will see the body and move to investigate. Shoot him before he reaches the
body and is able to wake the soldier.) The final soldier will see the body of
the first soldier and move along the dock to investigate. Shoot him before he
reaches the body and is able to wake the soldier. Each soldier must be shot
in the head or a caution mode will occur and the soldier will radio in. Once
the soldier radios in, a support team will arrive and wake any sleeping
soldiers.
Once all of the soldiers are asleep, swim to east dock. Climb onto the dock
and pick up the Mk22 ammunition [Mk22 BULLET] and stun grenade [STUN G] in the
left (west) boat. Pick up the AK-47 ammunition [AK-47 BULLET] in the right
(east) boat. Go north to the end of the dock and pick up the smoke grenade
[SMOKE G] located behind the barrels to the left. Proceed through the
warehouse entrance in the northeast corner.
Additional weapons/items in area:
M1911A1 BULLET - Under the boat on the east side of the wooden dock
SP/M1911A1 - Under the eastern section of the wooden dock
M1911A1 BULLET - Under the eastern section of the wooden dock
SVD BULLET - On bottom by canal gate in southwest corner
M37 BULLET - On bottom by canal gate on east side
Kerotan Frog - On top of right (north) post of canal gate in southwest
corner
Proceed up the stairs to the door leading into the warehouse. (EXTREME: There
is a soldier patrolling just inside of the warehouse door. Shoot him with
the Mk22 as he walks by.) (NORMAL/HARD/EXTREME: There is a soldier patrolling
counterclockwise in the south section.) There is a soldier patrolling
counterclockwise in the north section and another soldier patrolling on the
floor at the top of the north stairs. Move north, go through the red door on
the right, and follow the hallway.
Additional weapons/items in area:
ANTIDOTE - In corner to the south of the southeast entrance
SERUM - In corner to the south of the southeast entrance
BANDAGE - Southwest corner of warehouse
SP/Mk22 - On top of crates in north section of warehouse
STYPTIC - South end of second floor of warehouse
DISINFECT - South end of second floor of warehouse
MOUSETRAP - Inside of room at north end of second floor of warehouse
R.NOODLES - Inside of room at north end of second floor of warehouse
R.C MATE - Inside of room at north end of second floor of warehouse
Kerotan Frog - On top of the center support beam near the ceiling on the
right (east) side (climb onto the top of the crates in the
south section to see it)
******************************************************************************
5.6.6 Svyatogornyj South
******************************************************************************
Follow the path northeast until receiving a call from Eva. Once the call is
complete, follow the path up the hill. Pick up the book [BOOK] in the tall
grass in the center of the three trees to the left. Continue following the
path north.
Additional weapons/items in area:
Various medical supplies - Plants contain various medical supplies
Kerotan Frog - South side of concrete above warehouse door
******************************************************************************
5.6.7 Svyatogornyj West
******************************************************************************
After entering the area, change the camouflage uniform to Tiger Stripe and the
face to Woodland. Follow the path north until reaching the fork (after
passing between the green tree on the left and red rock on the right shortly
after entering the area). Take the path on the left and follow it until
reaching a group of four trees. There is a hollow log to the northwest of the
trees (beware of the trap between the trees and hollow log). Move around the
trap and crawl into the hollow log. There is a soldier approaching along the
path from the north (soldier is very hard to see). Shoot the soldier with the
Mk22 as he approaches along the path. Proceed north along the path down the
hill and follow the path until it turns east up a hill. Proceed up the hill
until reaching the tall grass near a tree. There is a soldier patrolling in a
counterclockwise circle to the southeast. Use the thermal goggles and when
the soldier is out of view, proceed northeast along the cliff until reaching
the path.
When reaching the path, follow it north. (EXTREME: When the path turns east,
there is a soldier patrolling along the path to the east. When the soldier is
walking east, stalk around the corner and shoot the soldier with the Mk22.)
Follow the path east and when it turns north again, follow it until reaching
the fallen trees. There is a soldier walking around the top of the hill to
the northeast. (NORMAL/HARD/EXTREME: There is a soldier that will walk down
the hill to the northwest.) Change the camouflage uniform to Leaf and crawl
in the grass northeast up the hill until reaching the tree (beware of the trip
wire between the two eastern trees that is connected to a large log with
spikes). When the soldier on top of the hill moves to the east side, shoot
him with the Mk22. (NORMAL/HARD/EXTREME: The remaining soldier should be out
of view at the bottom of the hill to the northwest.) Quickly crawl east until
reaching the path and follow it east (beware of the snare trap connected to
the tree on the right side of the path).
Additional weapons/items in area:
XM16E1 BULLET - South side of trap in northwest corner of northern section
Kerotan Frog - On ledge to the left (west) of the north end of the hollow
log along the west path in southern section
******************************************************************************
5.6.8 Svyatogornyj East
******************************************************************************
After entering the area, change the camouflage uniform to Tiger Stripe.
Directly ahead to the north there is a fork in the path. (VERY EASY/EASY:
Proceed along the left (west) path.) (NORMAL/HARD: Two soldiers walking
together will approach on the left (west) path. Quickly follow the right
(east) path until reaching the climbable tree on the left next to the cliff.
Climb the tree, walk onto the branch and jump onto the cliff. The two
soldiers should be south of your position. Slowly move behind them, shoot the
soldier in the rear with the Mk22 and then shoot the soldier in the front.)
(EXTREME: Three soldiers walking together will approach on the left (west)
path. Quickly follow the right (east) path until reaching the climbable tree
on the left next to the cliff. Climb the tree, walk onto the branch and jump
onto the cliff. The three soldiers should be south of your position.)
Follow the path north until reaching the fork at the large rock. Proceed
along the left (west) path until it ends at the roof of a building. Get into
the prone position. (HARD/EXTREME: There is a soldier inside of the
building's west room and will be visible through the windows. Use the thermal
goggles to locate the soldier and shoot him when he is visible in the window
on the left. The soldier must be shot in the head or a caution mode will
occur and additional soldiers will arrive.) There is a soldier walking along
the west deck of the cabin to the east. When the soldier reaches the north
end of the deck, shoot him with Mk22. Jump onto the roof of the building,
jump off the south side and enter the building through the door on the south
side. Pick up the ration [RATION] and two calorie mates [R.C MATE] inside of
the room.
After picking up the items, exit the building. Move east along the north
cliff until reaching the climbable tree on the north side of the cabin (be
cautious of the soldier patrolling near the front corner (southwest) of the
cabin). Climb the tree, walk onto the branch and jump onto the roof. Change
the camouflage uniform to Tree Bark. Move to the east side of the roof where
there is a missing roof slat. A soldier will patrol in and out of the room
below. Aim at the door and shoot the soldier with the Mk22 when he appears.
Once he is asleep, crawl toward the southwest corner of the roof. After
passing the peak of the roof, look south to see if the soldier is patrolling
to the south of the cabin. Shoot him with the Mk22 if he is. Otherwise,
continue crawling to the southwest corner. Shoot the soldier with the Mk22
when he is walking along the deck or when moving south into the grass. Once
the soldier is asleep, jump off the south side of the roof and enter the cabin
through the door on the west side. (Alternate strategy: If the soldier is
leaving the room when looking through the hole in the roof, jump off the east
side of the roof and SLOWLY enter the cabin through the east door. SLOWLY
open the door on the south wall and shoot the soldier with the Mk22 as he is
walking on the south side of the room. Exit the cabin through the east door
and crawl underneath it. Wait until the remaining soldier is walking in front
of the cabin. Shoot him in the leg with the Mk22 and once he is asleep, crawl
out from underneath the cabin and enter through the door on the west side.)
Once inside of the cabin, pick up the M37 ammunition [M37 BULLET] by the
window on the south wall, the SVD ammunition [SVD BULLET] in the southeast
corner and the Mk22 ammunition [Mk22 BULLET] in the northwest corner. Proceed
through the west door into the barracks. (HARD/EXTREME: If the sleeping
soldier has less that one Z over his head, shoot him with the Mk22.) Pick up
the Mk22 suppressor [SP/Mk22] and M1911A1 suppressor [SP/M1911A1] along the
south wall, the TNT [TNT] under the north bunk and the XM16E1 suppressor
[SP/XM16E1] under the north bunk. Proceed back out the door into the room,
pick up the XM16E1 ammunition [XM16E1 BULLET] in the northeast corner and go
through the north door. Climb over the crates in the southwest corner and
pick up the M63 [M63] in the corner. Climb back over the crates and exit the
cabin through the door on the east side.
After exiting the cabin, change the camouflage uniform to Tiger Stripe. Move
to the south side of the cabin. (EXTREME: Look southwest and if the first
three soldiers are approaching along the rocks, wait until they proceed
between the rocks and begin traveling south along the path.) Proceed west
along the path between the rocks until reaching the path leading south.
Follow the path south until it turns west. (NORMAL/HARD: When approaching the
area where the first two soldiers were tranquilized, look to see if they are
still asleep. If either of them has less that one Z over their head, shoot
them with the Mk22. Otherwise, they make awaken before you are out of view.)
(EXTREME: Be cautious of the three soldier's position to avoid being
detected.) Continue following the path south and as it turns west.
Additional weapons/items in area:
Kerotan Frog - On third shelf at south end of west room (barracks) inside
of cabin
******************************************************************************
5.6.9 Svyatogornyj West
******************************************************************************
Tip: It is a good idea to save the game when entering this area. If the game
is saved at the beginning of the next area when starting the boss battle, the
battle will immediately be lost if the game is reloaded on a later day.
Follow the path until reaching the tall grass by the tree on the right next to
the cliff. Move to the east side of the tree and change the camouflage
uniform to Leaf. There is a soldier on top of the hill to the south.
(NORMAL/HARD/EXTREME: There is a soldier walking in the northwest section.
Aim west between the trees and shoot the soldier with the Mk22 when he
appears.) QUICKLY run west until reaching the path and follow it north before
being spotted by the soldier on the hill to the south.
Additional weapons/items in area:
XM16E1 BULLET - South side of trap in northwest corner of area
Kerotan Frog - On ledge to the left (west) of the north end of the hollow
log along the west path in southern section
******************************************************************************
5.6.10 Sokrovenno South/North/West (The End boss battle)
******************************************************************************
After entering the area, an opening cutscene will be seen and a call will be
received from Eva. After the call is over, select the Map option from the
Survival Viewer menu to display a map of the area. The battle takes place in
Sokrovenno South (current area), Sokrovenno North and Sokrovenno West. The
map will contain white circles that represent the locations where The End may
be. If The End shoots, the location will appear as a red circle on the map.
The End fires powerful anesthetic needles that when will rapidly drain your
stamina. If hit, select Cure from the Survival Viewer menu and use the
survival knife to remove the needle. Refer to the Medical Treatment section
for additional information. If your stamina gauge is empty, the battle will
be over and you will wake up in the jail cell in Graniny Gorki Lab B1 West.
The End's location must first be determined. The first is to run through the
area to cause him to shoot his rifle (he will make a comment just before
firing). Once he shoots, his location will appear on the Survival Viewer map.
The second method is to check each possible location to see if he is there.
Quietly move to each location, making sure to use the grass, trees and rocks
to stay as hidden as possible. When near the location, equip the thermal
goggles to see if he is there or use the directional microphone to listen for
him making noises (breathing, talking, snoring, etc.). You can also use the
binoculars to look at each location. Be careful since the lens will reflect
in the sunlight and may reveal your location. However, the scope on his
sniper rifle will also cause a reflection that will reveal his location. When
the battle starts, the end is USUALLY in one of the sniping locations on the
cliff in the northwest or northeast part of Sokrovenno South. Several methods
can be used to determine The End's location.
Once The End's position has been established, you need to approach him from
behind. Unless he hears you approaching, he will always be facing toward the
center of the area. BE SURE TO STAY OUT OF HIS LINE OF SIGHT! The following
is a list of the possible locations in each area and the best route(s) to
travel to reach the location undetected. Note that some of the locations
require approaching from a different area.
Sokrovenno South
----------------
Northwest, top of cliff (4)
1. From Sokrovenno North, south on furthest left (west) path
2. From Sokrovenno West, east on center path in southeast section
Northeast, top of cliff (2)
1. From Sokrovenno North, south on furthest right (east) path
South, flat area
1. South along the cliff on the west or east side
South central, flat area
1. East on path on west side
Southwest, flat area
1. Follow cliff on each side south and then west
Sokrovenno North
----------------
Southwest, top of cliff (4)
1. South on western most path
2. From Sokrovenno West, east on top (north) path in southeast section
3. From Sokrovenno West, east on center path in southeast section and
follow path through Sokrovenno South
Southeast, top of cliff (3)
1. South along east cliff until reaching path leading west between two
rocks
North, top of cliff (4)
1. North on furthest right (east) path near cliff and then west
2. From Sokrovenno West, east on northern most path
East, top of cliff (4)
1. From Sokrovenno West, east on northern most path, continue east until
reaching cliff on east side and then south
Sokrovenno West
---------------
Southeast, top of cliff (3)
1. From Sokrovenno North, west on furthest south path
South, east side of river
1. From Sokrovenno South, west on furthest south path
South, west side of river
1. From Sokrovenno South, west on furthest south path
West, flat area
1. South on furthest left (west) path
Northwest, east side of river
1. West on furthest north path
Northwest, west side of river
1. North on furthest left (west) path
North, top of cliff (4)
1. From Sokrovenno North, west on furthest north path
East, flat area next to cliff
1. From Sokrovenno North, west on furthest south path in northwest
section and south along edge of cliff
Begin stalking when nearing a location. If The End is at the location, be
sure to stay out of his line of sight and remain silent. Otherwise, he will
see or hear you and shoot at you. Use the thermal goggles to help determine
if he is at the location. If it begins to rain, The End will fall asleep. If
this occurs, you can look for the Zs above his head at the location.
Once you are behind him, point the Mk22 at his head. The End will raise his
hands, lay down his gun and lie down on the ground. Once he is lying on the
ground, point the gun at his head three times. The first two times, he will
shake and say, "I don't think so.". However, the last time he will shake and
drop the moss camouflage [UNIFORM/MOSS]. When worn, this camouflage will
increase your stamina while standing in the sunlight. Once he does, quickly
shoot him in the head three times, pick up the camouflage and change the
camouflage uniform to moss. After he has been shot, he will throw a stun
grenade and begin running to a new location. Once he throws the stun grenade,
return to normal view (if in first person view), turn away from the stun
grenade's location to avoid being blinded and begin running after him.
The End will be able to outrun you so once you lose sight of him, follow the
footprints that he leaves (using the thermal goggles will make them easier to
see). Occasionally he will stop running to catch his breath. If he does, run
behind him and shoot him with the Mk22 until he resumes running. Use the
Survival Viewer map to determine which location he is heading. Since he makes
sharp turns when running, this may need to be an educated guess. DO NOT
FOLLOW HIS FOOTPRINTS TO THE LOCATION! This is because once he reaches the
location, you will be shot if he sees or hears you. If his footprints
disappear before determining his location, you will need to find him using the
methods previously described. Once his new location is ascertained, approach
him from behind, hold him up and shoot him three times with the Mk22. He will
throw a stun grenade and run to a new location. Continue using this pattern
of locating his position, moving to his location and shooting him until he is
defeated. If The End's stamina is significantly low (down to approximately
25%), if he is not found quickly, he will begin speaking to the forest. A
large beam of light will appear at his location and his stamina will be
completely replenished. If the beam of light appears and you are close to its
location, quickly run to the location and shoot The End with the Mk22 before
the stamina is recharged.
Once his life or stamina gauge is empty, the battle is over and a final
cutscene with The End will be seen. After the final cutscene is complete, you
will automatically be in Sokrovenno North. If The End was defeated using non-
lethal means, pick up the Mosin Nagant [MOSIN N] in the center of the trees
west of your position following the final cutscene. Proceed to the northeast
corner and enter the tunnel.
Note: If you killed The End in Ponizovje Warehouse: Exterior, the areas will
be filled with soldiers.
Tip: If you save during the battle, set the console's clock head by one week,
when reloading the game you will receive a call saying The End is dead.
However, you will not be able to acquire the Mosin Nagant.
Additional weapons/items in area:
TNT - Inside of building in west section of Sokrovenno South
SVD BULLET - Inside of building in west section of Sokrovenno South
Mk22 BULLET - Inside of building in west section of Sokrovenno South
XM16E1 BULLET - Inside of building in west section of Sokrovenno South
M37 BULLET - Inside of building in west section of Sokrovenno South
Kerotan Frog - On hill behind (north side) of building in west section
of Sokrovenno South
Kerotan Frog - In opening at south end of stream in Sokrovenno West
Kerotan Frog - From the second path from the west in the south section of
Sokrovenno West, proceed north until the path widens. There
is a tree on the right side of the path next to the cliff.
The frog is located between the north side of the tree and
the cliff.
Follow the tunnel until reaching the ladder. Climb up the very long ladder
and when reaching the top, follow the tunnel to the exit.
Additional weapons/items in area:
Kerotan Frog - Left side of tunnel on the north side of the second archway
******************************************************************************
5.7.2 Krasnogorje Mountain Base
******************************************************************************
After entering the area, change the camouflage uniform to Animals and the face
paint to Desert. Pick up the serum [SERUM] and smoke grenade [SMOKE G] in the
corner to the northeast. Travel west until reaching the edge of the cliff.
There is a solder with an RPG standing on the ledge of the cliff to the north
facing south. (HARD/EXTREME: There is a soldier patrolling right and left in
the trench past the second small hill. Crawl north until reaching the top of
the second small hill and shoot the soldier with the Mk22 when he stops on the
left side of the trench.) Crawl north until reaching the top of the small
hill after passing the rock on the left. There is a soldier patrolling right
and left in the trench ahead to the north and another soldier walking in the
trench to the right (east) near the cliff. Shoot the soldier to the north
with the Mk22 when he stops on the left (west) side of the trench.
Continue traveling north until reaching the rock formation that forms a
triangle tunnel. Pick up the serum [SERUM], Mk22 ammunition [Mk22 BULLET] and
SVD ammunition [SVD BULLET] under the rocks. Crawl north to the base of the
hill for the next trench. There is a soldier patrolling right and left in the
trench. When he begins walking to the right (east), crawl to the top of the
hill and shoot him with the Mk22. (HARD/EXTREME: There is also a soldier
walking in the trench to the right (east) near the cliff.) Continue north
until reaching the path between the rocks.
Additional weapons/items in area:
CHAFF G - Top of ledge where soldier with RPG stands
(Accessed by crawling through the tunnel with the entrance south of
the ledge)
GRENADE - Top of ledge where soldier with RPG stands
(Accessed by crawling through the tunnel with the entrance south of
the ledge)
Kerotan Frog - Far left (west) side on top of rock over path at exit
(VERY EASY/EASY/NORMAL/HARD: There is a soldier standing at the top of the
slope to the northwest and he will walk down the slope.) (EXTREME: There is a
soldier standing on the top level of the hill to the north. Move so that the
soldier spots you and begins walking down the slope to investigate.) QUICKLY
run up the slope until reaching the small alcove, ignoring the various items
and weapons. Pick up the stun grenade [STUN G] in the alcove. Wait until the
soldier passes from the right to left as he walks down the slope. When he
does, slowly move out of the alcove and shoot him with the Mk22. After the
soldier is shot, pick up the M37 ammunition [M37 BULLET], M1911A1 ammunition
[M1911A1 BULLET], AK-47 ammunition [AK-47 BULLET] and antidote [ANTIDOTE]
inside of the large alcove (beware of the scorpion inside) and pick up the SVD
ammunition [SVD BULLET] along the cliff to the south.
(HARD/EXTREME: Drag the soldier's body north up the slope to that his head is
visible from inside of the alcove. Move north up the slope until the soldier
standing by the entrance to the small cave on the ledge above can be seen.
Press your body against the cliff and knock. The soldier will hear the knock
and begin moving to the slope to investigate. Quickly run back down the slope
until reaching the small alcove. When the soldier reaches the slope, he will
see the body of the soldier and walk down the slope to investigate. When the
soldier stops at the body, shoot him with the Mk22 before he is able to wake
up the sleeping soldier.)
Move north to the top of the slope. Pick up the styptic [STYPTIC], white
phosphorous grenade [WP G], XM16E1 ammunition [XM16E1 BULLET] and SVD
ammunition [SVD BULLET] inside of the small cave to the right (be careful of
the snake inside). After picking up the items, exit the cave and continue
traveling northeast up the slope until reaching the ledge where it turns left.
Climb onto the ledge and get into the prone position. A solder will patrol
along the ledge to the north near the anti-aircraft gun. When he stops near
the gun, shoot him with the Mk22. Continue north and pick up the XM16E1
ammunition [XM16E1 BULLET] in the alcove on the right across from the machine
gun. Continue moving up the slope until reaching the next ledge.
After reaching the ledge, quietly travel east until reaching the edge of the
large rock before the path leading to the next ledge. There is a soldier
patrolling on the path. When the soldier is moving up the path, stalk behind
him and either perform a CQC throw or hold him up and then shoot him with the
Mk22. Once the soldier has been neutralized, move back down the path to the
previous ledge and pick up the bandage [BANDAGE] in the alcove on the east end
of the path. Proceed back to the path and follow it to the next ledge. Go to
the east side of the ledge and climb onto the narrow path. Follow the narrow
path until it turns north. When it turns north, crawl to the end of the path
and pick up the mosin nagant ammunition [MOSIN N BULLET]. Turn around and
move back to the bottom of the path to the ledge.
Travel west on the ledge along the cliff and stop when it turns north.
(NORMAL/HARD/EXTREME: There is a soldier patrolling in the next area that
walks between lower area and the building on the northeast corner of the hill.
When the soldier moves to the lower area and stops, crawl around the ledge's
corner and shoot him with the Mk22.) Move north until reaching the lower
area. There is a soldier standing near the entrance to the building in the
northeast corner. Crawl northwest until the soldier can be seen and shoot him
with the Mk22. Move up the hill until reaching the first building (on the
right). Go inside the building through the door on the west side and pick up
the TNT [TNT] and RPG [RPG-7]. Exit the building and continue up the hill to
the second building (on the left). Enter the building through the door on the
south side and pick up the serum [SERUM], splint [SPLINT] and disinfectant
[DISINFECT]. Exit the building and enter the third building (on the right)
through the door on the east side. Pick up the calorie mate [R.C MATE] and
three rations [RATION] inside. Once the items have been picked up, exit the
building and move to the east side of the building (between the two
buildings). There is a soldier standing to the left (west) behind the third
building. Slowly crawl north until the soldier can be seen. When the soldier
is visible, shoot him with the Mk22 and proceed north to the path between the
rocks.
Additional weapons/items in area:
Kerotan Frog - On top of the southwest corner of the building in the
northeast corner (need to stand by the anti-aircraft gun to
the south of the building in order to see the frog)
Get into the prone position immediately after entering the area. There is a
soldier walking to the east directly to the north. Shoot him with the Mk22
while he is walking. Move northeast to the south side of the trench and
proceed along the south side of the trench until reaching the area near the
anti-aircraft gun. Proceed into the building next to the gun through the door
on the south side and pick up the grenade [GRENADE], smoke grenade [SMOKE G]
and M37 ammunition [M37 BULLET].
After picking up the items, crawl into the opening in the northeast corner and
crawl through the tunnel. (HARD/EXTREME: There is a soldier patrolling south
in the trench at the tunnel's exit. Wait approximately 5 seconds before
crawling out of the tunnel to be sure the soldier is in the trench to the left
of the exit or is moving to investigate the body of the first soldier.) When
exiting the tunnel in the trench, turn right and crawl into the opening into
the tunnel. Continue crawling through the tunnel until reaching the end near
the building (armory). (HARD: There is a soldier patrolling east and west in
the trench to the south and will walk along the trench to the armory. Be sure
the soldier is not walking near the armory before crawling out of the tunnel.)
Enter the building through the door on the north side and pick up the TNT
[TNT], SVD ammunition [SVD BULLET], RPG-7 rockets [RPG-7 BULLET] and M63
ammunition [M63 BULLET].
Once the items have been collected, exit the building and crawl into the
opening to the left (west) into the tunnel. When reaching the end of the
tunnel, stop after crawling into the trench. A soldier patrols between the
anti-aircraft gun to the west and the anti-aircraft gun to the northwest.
There is a soldier patrolling in the trench where it turns east. When the
soldier walking by the anti-aircraft gun is not facing the trench, crawl north
in the trench (be sure to stay in the prone position to avoid being spotted).
Continue crawling in the trench until it turns right (east).
(NORMAL/HARD/EXTREME: A soldier that patrols in the trench to the east and
will walk up to the anti-aircraft gun to the northeast. Wait until the
soldier is either moving east in the trench or standing by the anti-aircraft
gun and is NOT walking toward the trench.) Follow the trench east and south.
After moving approximately 1/2 of the way through the trench after it turns
southeast (NORMAL/HARD/EXTREME: out of the previous soldier's view when he
enters the trench), get into the prone position. There is a soldier
patrolling on the south side of the trench near the anti-aircraft gun where
the trench turns north. Crawl south and shoot the soldier with the Mk22 when
he can be seen. Once the soldier has been tranquilized, follow the trench
until reaching the red door.
Additional weapons/items in area:
BANDAGE - Inside of building in northwest section
SUTURE KIT - Inside of building in northwest section
OINTMENT - Inside of building in northwest section
Kerotan Frog - On the cliff to the southeast of the southeast building
After entering the area, a cutscene will be seen with Eva where she will give
you a key [KEY B]. Once the cutscene is over, another cutscene will be seen
with Volgin, Ocelot and The Boss. Once the cutscene is over, move south
through the door into the building.
Additional weapons/items in area:
Kerotan Frog - On middle section just above the lights of the radio tower
in the southeast corner of the base (Note: You will need to
use the SVD or Mosin Nagant in order to shoot this frog.)
Pick up the two noodles [R.NOODLES] and proceed down the stairs. When
reaching the bottom of the stairs, pick up the XM16E1 ammunition [XM16E1
BULLET] and claymore mine [CLAYMORE] mine on the east side of the room and the
SVD ammunition [SVD BULLET], AK-47 ammunition [AK-47 BULLET] and mosin nagant
ammunition [MOSIN N BULLET] under the cot on the west side. Exit through the
door on the south wall.
Additional weapons/items in area:
Kerotan Frog - In the southwest corner on a shelf above the bed
Proceed south through the trench until it turns southwest. A soldier with a
flamethrower will approach from the north and will climb out of the trench at
the point where it turns. Shoot him before he climbs out of the trench.
After the soldier is asleep, climb out of the trench and move to the east side
of the anti-aircraft gun. Slide down the south cliff to the next ledge. A
soldier patrols to the west on the ledge below the anti-aircraft gun. He will
see your movement and go to investigate. Quickly slide down the cliff to the
next ledge and go through the red door before being spotted by the soldier.
Tip: Be sure the stamina gauge is full before leaving the area.
Additional weapons/items in area:
GRENADE - Inside of building in southeast section
SMOKE G - Inside of building in southeast section
M37 BULLET - Inside of building in southeast section
TNT - Inside of building in north section
SVD BULLET - Inside of building in north section
RPG-7 BULLET - Inside of building in north section
M63 BULLET - Inside of building in north section
BANDAGE - Inside of building in northwest section
SUTURE KIT - Inside of building in northwest section
OINTMENT - Inside of building in northwest section
Kerotan Frog - On the cliff to the southeast of the southeast building
******************************************************************************
5.7.8 Groznyj Grad Underground Tunnel (The Fury boss battle)
******************************************************************************
Proceed down the stairs and when reaching the bottom, pick up the XM16E1
ammunition [XM16E1 BULLET], M37 ammunition [M37 BULLET] and M1911A1 ammunition
[M1911A1 BULLET] in the corner at the south end of the hall. Travel north
through the hall and pick up the bandage [BANDAGE] and ointment [OINTMENT] on
the right side when nearing the exit. When reaching the exit, turn right and
pick up the Mk22 ammunition [Mk22 BULLET] and AK-47 ammunition [AK-47 BULLET]
at the east end of the catwalk near the barrels. Follow the catwalk to the
west and then north. When reaching the north end of the catwalk, change the
camouflage uniform to Olive Drab and face paint to Black. Jump to the lower
level and a cutscene with The Fury will be seen.
After the opening cutscene with The Fury, his life and stamina gauge will be
displayed and he will fly overhead to the south end of the area. The area is
comprised of six aisles. Once reaching the south end, The Fury will begin
slowly walking north up an aisle looking for you. If you are spotted, The
Fury will fire his flamethrower at you. His flamethrower can shoot fire down
the entire length of an aisle and some fire will remain on the aisle's walls
and floor after he stops. He will also use his jetpack to fly around and
shoot fire and will sometimes run down an aisle while shooting. Finally, he
will sometimes begin counting down. When he reaches zero, he will use his
jetpack to fly through the aisle, filling it with fire. He will stop his
countdown if he is shot before he says "Ignition! Fire!". Numerous barrels
are located throughout the area and will explode if hit with fire. There are
also pipes overhead that are filled with water that if shot, will extinguish
the flames. However, only certain pipes have water and the total amount of
water is limited (i.e., second pipe shot will have less water than the first).
If the flames hit you or you stop moving too close to the flames on the floor
or wall, you will catch on fire and may be burned. If you catch on fire,
begin running and rolling to extinguish the flames before being burned. If
you are burned, you will need to treat it with ointment and bandage by
selecting Cure from the Survival Viewer menu. Refer to the Medical Treatment
section for additional information.
Once the opening cutscene is over, run to the north end of the current aisle.
Equip the thermal goggles and look down each aisle to determine The Fury's
location. Once he has been found, shoot him in the CENTER of his helmet with
the mosin nagant. After shooting him, unselect the mosin nagant (since you
cannot move with the weapon selected) and VERY QUICKLY move west or east to
another aisle since The Fury will shoot his flamethrower. Climb onto the
ledge at the north end of the area, move into the north hallway with the red
door and get into the prone position. Equip the Mk22 and remove the
suppressor (if attached). Wait until The Fury appears at the north end of an
aisle or lands on the ledge. Watching for flames shooting out of an aisle and
the glow from his jetpack can help determine which aisle The Fury is in. When
he appears, shoot him three times with the Mk22 (he will be knocked down on
the third shot) and then he will use his jetpack to fly away. He may spot you
if he is walking on the ledge. If you are spotted, quickly shoot him once,
stand up and try to shoot him two more times. If he is not shot three times
before he shoots his flamethrower, he will shoot flames into the hallway that
will hit you. Quickly run south into the farthest west or east aisle,
whichever is further away from him. Once he begins moving, watch for his
location and once the flames in the hallway by the door are out, move back
into the hallway and continue repeating this pattern. Whenever you are moving
in the aisles, make use of the right analog stick to change the camera view to
see around corners and be sure to peek around a corner before moving around
it.
Once his life or stamina gauge is empty, the battle is over and a final
cutscene with The Fury will be seen. After the final cutscene is complete, if
The Fury was defeated using non-lethal means, pick up the fire camouflage
[UNIFORM/FIRE] to your left. When worn, this camouflage will prevent you from
being injured by fire. Proceed down the hall and pick up the disinfectant
[DISINFECTANT] on the right side and the Mk22 ammunition [Mk22 BULLET] on the
left side. When reaching the end of the hallway, pick up the Mk22 suppressor
[SP/Mk22] on the right side of the bridge. Go across the bridge and pick up
the ointment [OINTMENT] and bandage [BANDAGE] on the left and right side of
the catwalk, respectively. Climb up the ladder.
Additional weapons/items in area:
SVD BULLET - In left (west) corner of ledge at north end of area
AK-47 BULLET - In right (east) corner of ledge at north end of area
M1911A1 BULLET - On left (west) side of south end of area
Mk22 BULLET - On right (east) side of south end of area
XM16E1 BULLET - On ledge on west side of second aisle from east
GRENADE - On ledge on east side of second aisle from west
Kerotan Frog - While standing in the hallway with the red door at the north
end of the area, face south. The frog is located on the
west side of the red pipe across the center column.
(Note: These items are only available during the boss battle.)
******************************************************************************
5.8.1 Groznyj Grad Southwest
******************************************************************************
After entering the area, change the camouflage uniform to Splitter. There is
a soldier walking south between the shipping crates to the north and will turn
east after passing them. (EXTREME: There is also a soldier patrolling along
the north side of the shipping crates, will walk south between two crates and
then walk east.) Immediately go west around the crates, proceed up the red
ramp and quickly go northwest between the south two crates before being
spotted by the soldier. Stop when reaching the edge of the crates. (VERY
EASY/EASY/NORMAL/HARD: There is a soldier patrolling to the west near the
truck on the south side of the building.) (EXTREME: There are two soldiers
patrolling to the west near the truck on the south side of the building.)
After passing the truck, the soldier will turn north and walk to the north
wall. There is another soldier patrolling around the northeast corner of the
northern building. Crawl west until the soldier by the northeast corner of
the building can be seen (he should be walking north) and shoot him with the
Mk22. After tranquilizing the soldier, move north along the east side of the
buildings. When reaching the north wall, travel west until reaching the
orange door and proceed through the door.
(Note: There is also a soldier patrolling in the front (east side) of the
hangar in the southwest corner of the area. (HARD/EXTREME: There is also a
soldier patrolling north in the road between the buildings.))
Additional weapons/items in area:
GRENADE - Under platform at top of red ramp, west of entry point
M1911A1 BULLET - Under platform at top of red ramp, west of entry point
SMOKE G - Under platform at top of red ramp, west of entry point
XM16E1 BULLET - Under platform at top of red ramp, west of entry point
SVD BULLET - Under east shipping crate
Mk22 BULLET - Under northeast shipping crate
STYPTIC - Under center shipping crate
CHAFF G - Under southwest shipping crate
XM16E1 BULLET - Under west shipping crate
BANDAGE - Under northwest shipping crate
DISINFECT - Under northwest shipping crate
SP/M1911A1 - Inside of rear of truck in northwest section
Kerotan Frog - Inside of partially open door of middle hangar on west side
******************************************************************************
5.8.2 Groznyj Grad Northeast
******************************************************************************
After moving through the door, there is a soldier patrolling around the
northwest corner of the building to the right. Quickly move along the south
side of the building until reaching the southeast corner. There is a soldier
walking along the east side of the building, will walk west when reaching the
end and then return. Move around the corner and shoot the soldier before he
reaches the corner. Move north until reaching the corner of the building.
(NORMAL: There is a soldier to the northwest walking in front of the truck on
the right.) (EXTREME: There is a soldier standing on the left (west) side of
the of the truck on the right who will begin walking west. There is also a
soldier patrolling to the northwest in front of the truck on the left.)
(NORMAL/EXTREME: Another soldier patrols on the north side of the crates and
shipping containers to the northeast. When the soldier near the containers
can be seen, shoot him with the Mk22.) (EXTREME: Shoot the soldier walking
west near the truck on the right and the quickly shoot the soldier walking in
front of the truck on the left before he see the sleeping soldier.) Crawl
north until reaching the rear of the eastern truck. Climb into the truck and
pick up the Mk22 ammunition [Mk22 BULLET], smoke grenade [SMOKE G] and white
phosphorous grenade [WP G]. Get out of the truck and move to the east side.
Move north to the building and then proceed west until reaching the orange
door. Change the camouflage uniform to Scientist, face paint to none and
proceed through the door.
(Note: (NORMAL/HARD: There is also a soldier patrolling on the north and east
side of the building in the southeast corner.) There is a soldier patrolling
east/west in the northeast section and searchlights in the east, northeast and
northwest sections of the area.)
Additional weapons/items in area:
GRENADE - Rear of western truck
CHAFF G - Rear of western truck
SMOKE G - Rear of western truck
R.C MATE (2) - Inside of building in northeast corner of area
RATION - Inside of building in northeast corner of area
Kerotan Frog - In the northwest corner of the area, there is a trench near
the large, red door. Climb into the trench and follow it
west and then south until reaching a tunnel on the right.
The frog is behind the metal gate at the end of the tunnel.
******************************************************************************
5.8.3 Groznyj Grad Weapons Lab: East Wing
******************************************************************************
After entering the building, a soldier will walk into the lobby from the east
hallway and then return. (VERY EASY/EASY/NORMAL/HARD: Another soldier will
move down the stairs in the east hall and enter the far north room (with the
locked door) along the east wall.) (EXTREME: Another soldier will move down
the stairs in the east hall and enter the far south room along the east wall,
exit the room and then enter the far north room (with the locked door) along
the east wall.) Shortly afterwards, Major Raikov (distinguished by his long,
blonde hair) will walk down the stairs in the east hallway, briefly enter the
first room along the west wall (library) and then proceed up the north stairs
into the second floor rooms. Finally, a soldier will appear at the end of the
far northeast hall and enter the last room along the east wall with the locked
door.
Go north down the hallway and wait for the soldier to walk into the room with
the locked door. After the soldier enters the room, follow behind him before
the door closes. Pick up the Mk22 suppressor [SP/Mk22] in the southwest
corner, XM16E1 ammunition [XM16E1 BULLET] on top of the crate along the north
wall, Mk22 ammunition [Mk22 BULLET] on top of the crate in the southeast
corner, M63 ammunition [M63 BULLET] and M37 ammunition [M37 BULLET] on top of
the crate in the center and the Scorpion [SCORPION] in the northeast corner.
After picking up the items, exit the room through the west door and go south
to the next room. Move inside of the room and pick up the antidote [ANTIDOTE]
on top of the crate in the southeast corner and the suture kit [SUTURE KIT]
and ointment [OINTMENT] on top of the crates along the north wall.
Once the items have been collected, exit the room. Proceed north to the
stairs and follow the stairs to the top. At the top of the stairs, move into
the room with the desks and wait until Major Raikov arrives. When he does,
move behind him and use the cig gas spray. Once he is asleep, drag him
through the door in the southwest corner and continue south until reaching the
locker room. When the locker room is reached, a cutscene will be seen of him
being put into a locker. After the cutscene is over, you will have his
uniform. Change the camouflage uniform to officer and face paint to mask.
Exit through the door in the southwest corner.
Additional weapons/items in area:
MOUSETRAP - Top of crate inside of southern most room in east hallway of
first floor
BOOK - Northwest corner of room (library) along west wall of first floor
(be careful since there is a scientist along the west wall of
the room)
CIG SPRAY BULLET - Under second table from south in southeast room of
second floor (be cautious since there are numerous
scientists in the north section of this room)
HANDKER - Under west table in northwest room on second floor
RATION - Inside of third locker from the north on the east side of the
center set in locker room on second floor
SP/M1911A1 - Inside of second locker from the north on the far west set
in locker room on second floor (need to punch/kick door until
it falls off since it is locked)
RATION - Inside of fourth locker from the north on the far west set in
in locker room on second floor
SP/XM16E1 - Inside of fifth locker from the north on the far west set in
in locker room on second floor
Kerotan Frog - Top of the bookshelf in northwest room on second floor
******************************************************************************
5.8.4 Groznyj Grad Weapons Lab: Main Wing
******************************************************************************
Follow the hallway west and then north and move through the door at the end of
the hall.
Additional weapons/items in area:
None
******************************************************************************
5.8.5 Groznyj Grad Weapons Lab: West Wing Corridor
******************************************************************************
Follow the hallway west and proceed through the door at the end, past the
sentries. After entering the room, a cutscene with Eva, Sokolov, Volgin and
The Boss will be seen. Once the cutscene is over, you will be asked if you
want to save the game.
Additional weapons/items in area:
Kerotan Frog - On top of the pole with the siren speakers in the distance
outside of the south window (Tip: After entering the hall,
quickly shoot the sentries with the Mk22. Otherwise, they
will see you, move towards you and trigger an alert mode.)
******************************************************************************
5.8.6 Groznyj Grad Torture Room
******************************************************************************
The screen will be black, but you will hear Volgin torturing someone. Once he
is complete, he will begin torturing you. When he says "Well then, let's get
started...", press and hold the L2 button to avoid having your life gauge
decrease during the torture. Once the torture is completed, a cutscene with
Volgin, Ocelot and The Boss will be seen. During the cutscene, The Boss will
shoot you with a bullet containing a fake death pill, Ocelot will implant a
transmitter in your back and give you a Single Action Army gun [SAA]. Once
the cutscene is over, you will be locked in a cell and will have lost all your
weapons, camouflage and food.
Pick up the fork [FORK] in the southwest corner of the cell and use it to
remove the fake death pill and transmitter by selecting Cure from the Survival
Viewer menu. Once this is complete, pick up the fake death pill [F.DEATH.P].
Use the fork to kill the rat in the cell to restore your stamina (currently at
approximately 1/2). After eating the rat, move to the foot of the cot near
the door in the northwest corner. There is a soldier walking near the cells
and will walk into the room in the northwest corner through the door on the
south side. He will occasionally throw a food items into the cell.
(HARD/EXTREME: Pick up one of the food items thrown into the cell, but DO NOT
EAT OR DISPOSE IT!) Watch the soldier and when he enters the room, enter the
frequency of 144.75 into the radio to unlock the door. Crawl out of the cell
and once out, you will receive a radio call from the major. Following the
radio call, quickly crawl west across the hall and under the windows of the
room. Continue crawling south until reaching the first hallway on the left.
When reaching the hallway, quickly run west to exit the area. (Note: An alert
will occur if the soldier sees the cell is empty before you have exited the
area.)
Additional weapons/items in area:
CAMERA - Northwest corner of northwest room
STYPTIC - Northwest corner of southwest room
DISINFECT - Southeast corner of southwest room
OINTMENT - Southeast corner of southwest room
SUTURE KIT - Under cot in southwest room
BANDAGE - Under cot in southwest room
Kerotan Frog - Under desk on right (east) side of northwest room (Tip:
Shoot the frog before being tortured.)
******************************************************************************
5.8.7 Groznyj Grad Southeast
******************************************************************************
After exiting the building, press your body against the building's wall.
There is a soldier patrolling in the northwest section of the area.
(HARD/EXTREME: There is a soldier standing near the crates along the far west
wall.) (HARD: There is a soldier patrolling northwest of the building in the
center of the area.) (EXTREME: There are two soldiers patrolling northwest of
the building in the center of the area.) While staying pressed against the
wall, move south along the wall until reaching the corner. (VERY
EASY/EASY/HARD/EXTREME: There is a soldier standing on the south side of the
building and he will begin walking east. When he starts moving east, stalk
behind him until reaching the corner of the south wall (near the front of the
truck). Stalk south until the soldier has moved further east and is out of
view.) (NORMAL: Move west until reaching the corner of the south wall (near
the front of the truck.) Run south until reaching the pole in the southwest
corner. Crawl through the opening in the wall near the ground.
(Note: There is also a soldier walking along the east side of the building, a
soldier in the north section and a soldier on the roof of the building.)
Additional weapons/items in area:
C BOX C - Next to east side of building
Kerotan Frog - Climb the stairs on the west side of the building or the
ladder on the south side of the building. The frog is
located on the southeast corner of the roof. (Tip: Shoot
the frog before being tortured.)
******************************************************************************
5.8.8 Groznyj Grad Southwest
******************************************************************************
After entering the area, crawl north to the northeast shipping crate. Crawl
west under the crate until reaching the west side (DO NOT CRAWL OUT FROM
UNDERNEATH THE CRATE). A soldier will walk south between the shipping crates.
When the soldier reaches the second row of shipping crates, continue crawling
west under the next crate until reaching the west side (DO NOT CRAWL OUT FROM
UNDERNEATH THE CRATE). (EXTREME: A soldier will walk south between the
shipping crates, briefly stop and then begin walking east between the shipping
crates. Wait until the soldier is walking east.) Crawl west under the next
crate and pick up the disinfectant [DISINFECT] and bandage [BANDAGE]. When
reaching the west side of the crate, move north until reaching the wall.
There is another soldier patrolling around the northeast corner of the
building. When the soldier moves to the north side of the building, move west
to the area between the buildings. Press your body against the north
building's south wall. When the soldier in the northeast corner is in view
and begins walking south, quickly run west until reaching the truck and then
run north until reaching the orange door. Proceed through the door.
(Note: There is also a soldier patrolling in the front (east side) of the
hangar in the southwest corner of the area. (HARD/EXTREME: There is also a
soldier patrolling north in the road between the buildings.) (VERY
EASY/EASY/NORMAL/HARD: There is a soldier patrolling in the south section of
the area.) (EXTREME: There are two soldiers patrolling in the south section
of the area.))
Additional weapons/items in area:
STYPTIC - Under center shipping crate
SMOKE G - Under platform at top of red ramp in southeast corner of area
GRENADE - Under platform at top of red ramp in southeast corner of area
Kerotan Frog - Inside of partially open door of middle hangar on west side
******************************************************************************
5.8.9 Groznyj Grad Northeast
******************************************************************************
After entering the area, there is a soldier patrolling north on the east side
of the building, a soldier patrolling near the northwest corner of the
building and another soldier patrolling further north near the front of the
west truck. Quickly move west until reaching the west wall. Move north and
exit through the orange door on the left.
(Note: (NORMAL/EXTREME: There is also a soldier patrolling on the north side
of the shipping crates and containers to the northeast near the large
building.) (NORMAL/HARD/EXTREME: There is a soldier patrolling on the north
and east side of the building in the southeast corner.) There is a soldier
patrolling east/west in the northeast section and searchlights in the east,
northeast and northwest sections of the area.)
Additional weapons/items in area:
Mk22 BULLET - Rear of eastern truck
SMOKE G - Rear of eastern truck
WP G - Rear of eastern truck
GRENADE - Rear of western truck
CHAFF G - Rear of western truck
SMOKE G - Rear of western truck
R.C MATE (2) - Inside of building in northeast corner of area
RATION - Inside of building in northeast corner of area
Kerotan Frog - In the northwest corner of the area, there is a trench near
the large, red door. Climb into the trench and follow it
west and then south until reaching a tunnel on the right.
The frog is behind the metal gate at the end of the tunnel.
******************************************************************************
5.8.10 Groznyj Grad Northwest
******************************************************************************
After entering the area, there are two soldiers patrolling between the two
columns of tanks in the west section and one of them will begin walking north.
(HARD/EXTREME: There is a soldier walking north along the east wall near the
red, metal ramp.) (EXTREME: There is a soldier walking south near the
bridge.) There is also a searchlight in the northwest section and a sleeping
dog in the northwest corner near the searchlight. There is also a sleeping
dog along the east wall near the shipping crates. (NORMAL/EXTREME: There is a
soldier patrolling in the area near the building in the northwest corner.)
(VERY EASY/EASY/NORMAL/HARD: Move north along the wall until reaching the
corner (before it turns right near the red, metal ramp). (HARD: There is a
soldier walking north along the east wall near the red, metal ramp. Stalk
behind him and perform punch-punch-kick combinations until he is unconscious.
Be sure to not let him get up or you will be spotted. Continue moving along
the wall, slowly past the sleeping dog. After passing the dog, move around
the barrels and go through the open gate.)
(EXTREME: QUICKLY run south to the wall and then west (be sure to run on the
south side of the small fence by the shipping crates.) When reaching the
section between the columns of tanks, briefly stop and then continue running
west. When reaching the front of the truck, begin running northwest toward
the rear of the tanks. Both of the soldiers should have noticed something and
be moving to investigate (it is important that BOTH soldiers are moving
south). Move to the rear (west) side of the tanks and run north until passing
the third tank. Run east between the two tanks and when reaching the front,
run northwest toward the truck. When reaching the truck, move to the shipping
crates on its north side. Throw the food item picked up while in the cell in
Groznyj Grad Torture Room west so that it lands near the red, metal ramp. The
soldier patrolling nearby will hear the food item drop and will turn west and
then south. After throwing the item, quickly move to the west side of the
shipping crates to avoid being spotted when the soldier turns west. When the
soldier turns south, quickly run northwest across the area, pass the sleeping
dog, until reaching the open gate.)
Crawl under the pipes and continue north until reaching the sewer entrance.
Additional weapons/items in area:
RATION - Under first tank from south on west side
BANDAGE - Under first tank from south on east side
STYPTIC - Under second tank from south on west side
DISINFECT - Under second tank from south on east side
SAA BULLET - Under third tank from south on east side
GRENADE - Inside of building in northwest corner
SMOKE G - Inside of building in northwest corner
SAA BULLET - Inside of building in northwest corner
TNT - Inside of building in northwest corner
Kerotan Frog - Top of the staircase in southwest corner of the building
near the west searchlight.
******************************************************************************
5.8.11 Groznyj Grad Sewers
******************************************************************************
After entering the area, you will receive a call from Eva. Once the call is
over, pick up the SAA ammunition [SAA BULLET] on the south end of the catwalk.
Travel west and pick up the life medicine [LF MED] at the top of the stairs.
Proceed down the stairs and when reaching the bottom, pick up the ration
[RATION] under the north end of the stairs. There are guard dogs in the
sewers who will chase you once they have seen you. Listen for their barking
to determine where they are and their closeness. (Note: Shooting a dog is not
counted as a kill.) Travel north through the sewer until reaching the metal
gate. Climb onto the west ledge and crawl through the opening in the wall
(under the light). Travel north until reaching the next metal gate and crawl
through the opening in the wall to the right. Continue traveling north until
reaching the deep water. Swim to the bottom of the water in the main tunnel
and pick up the styptic [STYPTIC]. Swim into the alcove on the left and pick
up the SAA ammunition [SAA BULLET] on the bottom in the center, the instant
noodles [R.NOODLES] in the northwest corner and the ration [RATION] in the
southwest corner. Return to the main sewer tunnel and continue traveling
north. Climb the stairs on the right side and crawl through the opening in
the wall on the right. Continue north until reaching the metal gate and crawl
through the opening in the wall on the left. Jump into the sewer and continue
north until a cutscene with Ocelot is seen.
Additional weapons/items in area:
SAA BULLET - At opening in metal gate in east tunnel
(Accessed by going up the stairs on the right side of the main sewer
after passing the first metal gate, crawling through the opening in
the east wall and traveling south)
LF MED - On right (east) ledge near start of sewers
(Accessed by going up the stairs on the right side of the main sewer
after passing the first metal gate, crawling through the opening in
the east wall, traveling south until reaching the metal gate, crawling
through the opening on the left and proceeding south along the ledge)
******************************************************************************
5.8.12 ? (The Sorrow boss battle)
******************************************************************************
After the cutscene with Ocelot is over, a cutscene with The Sorrow will be
seen. Once the cutscene is over, his life and stamina gauge will be
displayed, but will be empty (since he is actually dead). You will be in the
river and The Sorrow will be floating above it to the north. Begin moving
north through the river. The ghost of all soldiers that have been killed and
the ghost of the previous bosses will begin to appear. Walk around the
enemies and avoid being touched because if you are, your life gauge will
decrease. The ghosts cannot be killed with a weapon, but shooting them will
stun them momentarily, allowing you time to get past. In addition, The Sorrow
will occasionally shoot an energy beam. While this causes no damage, it will
knock you over and possible allow a ghost to touch you.
When reaching The Sorrow's skeleton in the river, touch it and the "Snake is
Dead" screen will appear. When this occurs, open the Items menu and use the
revival pill. DO NOT SELECT CONTINUE OR EXIT! After being revived, a final
cutscene with The Sorrow will be seen and you will receive a call from the
Major and a call from Eva.
Proceed right (east) across the river until reaching the cliff. Travel north
and west along the cliff until reaching the log over the river. Climb onto
the log and proceed across it. When reaching the end, jump north onto the
small ledge. Once the ledge ends, jump into the river and follow it north
until reaching the bank on the right (after passing the cliff when the river
turns east). Move east until reaching the cliff and then follow the cliff
north until reaching the river. Follow the river north until the water begins
to get deeper (near the waterfall). Move onto the bank on the right (east)
and follow the ledge to the waterfall.
(Note: If you did not remove the transmitter while in the Groznyj Grad Torture
Room, there will be Ocelot unit soldiers throughout the area.)
Additional weapons/items in area:
Kerotan Frog - East side of the south end of the stream under the fallen
tree
After entering the area, you will be asked if you want to save the game and a
cutscene with Eva will be seen. During the cutscene, Eva will return all of
your equipment (including the Spirit camouflage [UNIFORM/SPIRIT] which when
worn, will prevent guards from hearing your footsteps) and give you a key [KEY
C] and C3 [C3]. Once the cutscene is over, move south to the waterfall.
Additional weapons/items in area:
Kerotan Frog - On top of the pipe coming out of the wall in the room at the
north end of the tunnel
Dive into the water and pick up the Kabuki face paint [FACE/KABUKI] at the
bottom of the left (west) side of the waterfall. Swim to the right (east)
side, climb onto the ledge and follow it to the waterfall.
Additional weapons/items in area:
Kerotan Frog - East side of the south end of the stream under the fallen
tree
Move north through the cave and pick up the Mk22 suppressor [SP/Mk22] and
disinfectant [DISINFECT] on the left (west) and right (west) sides of the
tunnel entrance, respectively. Move north into the tunnel and pick up the
M1911A1 suppressor [SP/M1911A1] in the first alcove on the right. Continue
traveling north in the tunnel and pick up the styptic [STYPTIC] in the second
alcove on the right. Continue north through the tunnel and pick up the
bandage [BANDAGE] on the right side after the tunnel angles right. Continue
traveling north and pick up the Mk22 ammunition [Mk22 BULLET] in the first
alcove on the left. Continue north through the tunnel and pick up the AK-47
ammunition [AK-47 BULLET] on the left side after the tunnel angles left.
Continue traveling north until reaching the end of the tunnel and pick up the
M1911A1 ammunition [M1911A1 BULLET] and cardboard box [C BOX B]. Go through
the red door on the left (west) side of the tunnel to the south of the end.
Pick up the ration [RATION] in the southwest corner of the room and the Mk22
ammunition [Mk22 BULLET] in the northeast corner. Climb up the ladder on the
north wall.
Additional weapons/items in area:
Kerotan Frog - On top of the pipe coming out of the wall in the room at the
north end of the tunnel
******************************************************************************
5.9.5 Groznyj Grad Northwest
******************************************************************************
After entering the area, change the camouflage uniform to Splitter and face
paint to Splitter. There are several soldiers standing between the two
columns of tanks (VERY EASY/EASY: three, NORMAL/HARD/EXTREME: four). One of
the soldiers will begin walking north and another will move east between the
tanks. There is also a sleeping guard dog to the northwest of the tanks near
the searchlight. (EXTREME: There is also a soldier near the crates in the
southeast corner. Move south until reaching the south side of the truck.
Shoot the soldier by the crates with the Mk22.) Quickly move south until
reaching the fence. Move east until reaching the metal railing enclosing the
area in the southeast corner containing barrels and shipping crates. Move
north and east along the railing until reaching the truck parked near the east
wall. (HARD: There is a soldier walking south in the area to the north. Move
to the front of the truck and shoot the soldier with the Mk22.) Proceed north
along the east wall until reaching the red, metal ramp. There is a guard dog
sleeping to the north. Move northwest, slowly past the sleeping dog, until
reaching the delivery truck. Climb into the rear of the truck and equip
cardboard box A. A cutscene will be seen of a soldier approaching the truck,
noticing the writing on the box and driving the truck away.
Additional weapons/items in area:
STYPTIC - Under second tank from south on west side
DISINFECT - Under third tank from south on east side
Mk22 BULLET - Under first tank from north on west side
AK-47 BULLET - Rear of truck parked north of tanks
Mk22 BULLET - Rear of truck parked north of tanks
XM16E1 BULLET - Inside of building in northwest corner
SCORPION BULLET - Inside of building in northwest corner
M37 BULLET - Inside of building in northwest corner
TNT - Inside of building in northwest corner
Kerotan Frog - Top of the staircase in southwest corner of the building
near the west searchlight
******************************************************************************
5.9.6 Groznyj Grad Weapons Lab: East Wing
******************************************************************************
After the cutscene from the previous area, you will be in the storeroom in the
weapons lab. Unequip the cardboard box A, change the camouflage uniform to
Scientist and face paint to none. Pick up the bandage [BANDAGE] on top of the
crate in the southwest corner, the antidote [ANTIDOTE] on top of the crate in
the southeast corner and the suture kit [SUTURE KIT] and ointment [OINTMENT]
on top of the crate along the north wall.
Once the items have been collected, exit the room. Proceed north to the
stairs and follow the stairs to the top. At the top of the stairs, move into
the room with the desks and exit through the door in the southwest corner into
the locker room. Go to the second locker from the north on the east side of
the center set and pick up the maintenance uniform [UNIFORM/MAINTENANCE]
inside. Move to the fifth locker from the north on the east side of the
center set (with a horizontal red stripe) and pick up the sneaking suit
[UNIFORM/SNEAKING] inside. When worn, this camouflage will decrease the
amount of injury received by half. Exit through the door in the southwest
corner.
Additional weapons/items in area:
MOUSETRAP - Top of crate inside of southern most room in east hallway of
first floor
BOOK - Northwest corner of room (library) along west wall of first floor
(be careful since there is a scientist along the west wall of
the room)
CIG SPRAY BULLET - Under second table from south in southeast room of
second floor (be cautious since there are numerous
scientists in the north section of this room)
SP/Mk22 - Southwest corner of northern most room in west hallway of
first floor
XM16E1 BULLET - Top of crate along north wall in northern most room in
west hallway of first floor
Mk22 BULLET - Top of crate in southeast corner of northern most room in
west hallway of first floor
M63 BULLET - Top of crate in center of northern most room in west hallway
of first floor
M37 BULLET - Top of crate in center of northern most room in west hallway
of first floor
SCORPION BULLET - Northeast corner of northern most room in west hallway
of first floor
HANDKER - Under west table in northwest room on second floor
RATION - Inside of third locker from the north on the east side of the
center set in locker room on second floor
SP/M1911A1 - Inside of second locker from the north on the far west set
in locker room on second floor (need to punch/kick door until
it falls off since it is locked)
RATION - Inside of fourth locker from the north on the far west set in
in locker room on second floor
SP/XM16E1 - Inside of fifth locker from the north on the far west set in
in locker room on second floor
Kerotan Frog - Top of bookshelf in northwest room on second floor
******************************************************************************
5.9.7 Groznyj Grad Weapons Lab: Main Wing
******************************************************************************
After entering the area, you will automatically move west to the hangar door
and receive a call from the Major and SIGINT. Once the call is complete,
change the camouflage uniform to Maintenance. Only if the maintenance uniform
is being worn, the soldiers will not notice you. However, if you bump into a
soldier, he will look at you but as long as you do not move until he says to
get back to work, he will ignore you. If another maintenance technician spots
you, he will move closer to look at you. When he does, turn your back towards
him until he walks away. If your face is seen, he will cry out, an alert mode
will occur and the alarm will be sounded. In addition, the normal weapons
cannot be selected while wearing the maintenance uniform.
You need to plant a C3 explosive by each of the four liquid fuel tanks in the
hangar. There is a tank on the ground floor on the right (east) side of the
Shagohod, in the northeast corner of the hangar, in the northwest corner of
the hangar and on the platform on the left (west) side of the Shagohod. If a
soldier or maintenance technician sees you planting an explosive, the mission
is a failure.
After entering the hangar, there is a maintenance technician facing north at
the control panel at the top of the stairs. Travel down the stairs and when
reaching the bottom, pick up the mosin nagant ammunition [MOSIN N BULLETS]
under the stairs by the crates. There is a maintenance technician on the
ground level walking east and west and another technician walking on the
catwalk in front of the Shagohod to the northwest. While staying close to the
east wall, quickly begin traveling north. There is a soldier patrolling south
down the incline and when reaching the bottom, he will turn around and move up
the incline. Continue moving north until reaching the shipping crates at the
top of the incline. When reaching the crates, move northwest to the south end
of the first liquid fuel tank. A maintenance technician will approach the
tank from the north and will walk to the control panel on the south side.
When the technician reaches the top of the incline, quickly equip the C3 and
place it by the fuel tank. Do not plant the C3 before the technician reaches
the top of the incline or you will be spotted by the technician on the catwalk
in front of the Shagohod.
After the C3 charge is placed, quickly unequip it and move to the southeast
corner of the crate to the right of the tank. The approaching technician may
notice you but will not move toward you since he has lost sight of you. When
the technician is walking along the left (west) side of the crate, move north
along the right (east) side of the crate and proceed down the incline.
(NORMAL/HARD/EXTREME: There is a soldier patrolling in the area at the bottom
of the incline.) Continue north until reaching the hangar door and then turn
right (east) to the second liquid fuel tank. Equip the C3 and place it by the
control panel on the north side. After planting the C3, you will receive a
call from Eva.
Once the call from Eva is done, travel west until reaching the parked trucks.
Crawl under the front of the truck on the right (east) and pick up the instant
noodles [R.NOODLES]. Crawl under the front of the left (west) truck and pick
up the life medicine [LF MED]. After picking up the items, move to the west
side of the left truck. There is a soldier patrolling north and south in the
area and a maintenance technician on the platform on the west side of the
Shagohod that will walk between and stop at the control panels at the north
and south ends. Move southwest to the north side of the third liquid fuel
tank. Watch the soldier and when he is looking or walking away, equip the C3,
place it by the control panel and unequip it.
After the C3 charge has been planted, move to the west wall, go south through
the narrow passage and continue traveling south until reaching the stairs. Go
up the stairs and when reaching the top, move to the center of the west side
of the final liquid fuel tank. A soldier is walking in the area to the far
south. When the soldier is not facing north or is out of view, plant the
final C3 explosive. Once the final C3 charge has been placed, a cutscene will
occur and a call will be received from the Major. Once the call is completed,
a cutscene with Volgin, Ocelot and The Boss will be seen. When the cutscene
is over, you will be asked if you want to save the game.
(Note: If the hallway is followed to the Groznyj Grad Weapons Lab: West Wing
Corridor, a life medicine [LF MED], M1911A1 suppressor [SP/M1911A1] and XM16E1
suppressor [SP/XM16E1] can be found at the west end of the hallway.)
Tip: Be sure the stamina gauge is full before planting the last C3 charge.
Additional weapons/items in area:
RATION - West end of south catwalk
MOSIN N BULLETS - South end of platform on west side of hangar
Kerotan Frog - Behind railing in area between equipment on the northwest
side of the Shagohod near the liquid fuel tank
******************************************************************************
5.9.8 Groznyj Grad Weapons Lab: Main Wing (Volgin boss battle)
******************************************************************************
After the opening cutscene with Volgin, Ocelot, The Boss and Eva (during which
the platform will be lowered), Volgin's life and stamina gauge will be
displayed. A 5-minute timer will also be displayed, indicating the time until
the C3 charges explode. If the timer reaches 0:00, you will be killed.
Whenever there is an electrical charge around Volgin, he is invulnerable to
bullets (he has an electric shield around him) and you will be injured if he
is touched. He will begin to attack using several different methods:
1. Bolt of electricity - He will throw a bolt of electricity (one during the
first half, multiple during the second half) in your direction. If a gun is
currently equipped, the bolt will be attracted to it, regardless of where you
are at, and if hit, you will lose ammunition. This attack can be avoided by
running perpendicular to the bolt (during the first half only) or getting into
the prone position.
2. Rapid fire - He will raise his left arm overhead and when he lowers it, he
will rapidly fire bullets at you. When he raises his arm, quickly run to the
one side of the platform (preferably the right (east) side) and once he lowers
his arm, run to the opposite side. You should be able to stay ahead of his
shots.
3. Bullet spread - He will raise both arms overhead and when he lowers them,
bullets will be fired in all directions. This attack can be avoided by
getting into the prone position. After he shoots the bullets, he will be
momentarily vulnerable and can be shot.
4. Multiple shots - He will make a quick thrust with an arm, firing several
bullets in one direction. Quickly run to one of his sides to avoid these
shots.
5. Rolling electricity - Volgin will bend down and cause electricity to move
back and forth across the platform. Roll over the electricity to avoid it and
shoot Volgin to stop the attack.
6. Punch/kick - Volgin will punch and kick you if you are too close and some
will cause significant health loss.
IMPORTANT NOTE: Do not deplete all of the ammunition for a weapon or it will
be unavailable in the upcoming areas where there is infinite ammunition.
Once the opening cutscene is over, change the camouflage uniform to sneaking,
quickly equip stun grenades and begin throwing them at Volgin. You need to
throw them quickly so that once the first one explodes, the next one explodes
before he is able to react and move. Continue throwing stun grenades until
either you have one left or his stamina (or life gauge) reaches 1/2 (when
another cutscene will be seen).
Avoid his various attacks and keep moving until you are able to get behind him
after one of his attacks. Once he has completed his attack, there should not
be an electrical charge around him so quickly do a CQC grab. Once he has been
grabbed, quickly perform a throw to knock him to the platform. Do not hold
him too long or he will break free and will perform a punch/kick
counterattack. Once he has been thrown, quickly shoot him once with the mosin
nagant before he gets up, unequip the gun and then roll into him (which causes
him to lose additional stamina). Quickly move away to avoid a counterattack.
Whenever he needs to recharge his electrical energy, he will move to the
electrical panel in the northwest corner of the platform. When he begins
powering up, quickly shoot him.
Continue repeating this pattern of CQC grabbing, shooting with the mosin
nagant and rolling into him. Once his life or stamina gauge is empty, the
battle is over. If Volgin was defeated using non-lethal means, he will drop
the cold war camouflage [UNIFORM/COLD WAR]. When worn, this camouflage will
prevent guards from shooting you when you are facing them. Quickly pick up
the camouflage during the brief pause before the final cutscene is seen. A
final cutscene of the C3 charges exploding will be seen.
Additional weapons/items in area:
Mk22 BULLET - Northwest corner of platform
XM16E1 BULLET - North side of platform
SCORPION BULLET - Northeast corner of platform
M1911A1 BULLET - Southwest corner of platform
AK-47 BULLET - Southeast corner of platform
(EXTREME: GRENADE, WP G - Ocelot will periodically throw them onto the
platform)
Kerotan Frog - On the ledge above the southwest corner of the platform and
is visible when standing in the northwest corner (Tip: Shoot
the frog between Volgin's attacks.)
******************************************************************************
5.10.1 Groznyj Grad
******************************************************************************
This area is automatically entered while riding on the motorcycle with Eva
during the final cutscene in Groznyj Grad Weapons Lab: Main Wing. Eva's life
and stamina gauge will be displayed, along with the damage gauge for the
Shagohod. While in this area, all weapons will have infinite ammunition and
only one shot is necessary to tranquilize an enemy, regardless of where the
shot lands on the body.
As soon as the area is entered, change the camouflage uniform to Cold War and
equip the mosin nagant. A cinematic will be seen of the Shagohod breaking
through a wall and beginning to chase you and Eva on the motorcycle. After
the cinematic, Eva will begin driving. When she says "Snake, up ahead!",
there are two soldiers directly ahead between the crates, soldier(s) between
the crates to the right (NORMAL: one, HARD/EXTREME: two) and a soldier with an
RPG in the tower to the far north. Shoot the soldier in the tower with the
mosin nagant. Throw a stun grenade at the soldiers directly ahead between the
crates and between the crates to the right before the next cinematic. (Note:
The soldiers will not fire at you as long as you are wearing the Cold War
camouflage uniform and are facing them.).
Once Eva begins moving, use the first person view to face the front of the
motorcycle. After passing through a hole in the wall, Eva will say "Up
ahead". When she does, a soldier will move into the path from the crates on
the right and another from the crates on the left. Eva will drive down the
path and turn right after passing the crates. Throw a stun grenade at the
soldier on the right as you approach and then throw a stun grenade and face
the soldier on the left while turning the corner.
Immediately after making the turn, quickly face the front of the motorcycle.
Eva will say "Look up ahead" and three soldiers will move to the front of the
building ahead. Another soldier will move toward you from between the second
and third buildings. Throw a stun grenade at the soldiers standing in front
of the building before reaching them and Eva turns rights. While Eva is
turning right, use the first person view to turn left so that you remain
facing the soldiers. After Eva turns right, face the front of the motorcycle
and throw a stun grenade at the soldier moving between the buildings. While
passing the soldier, use the first person view to turn so that you are facing
the soldier.
After passing through a gate, Eva will stop near the tanks. There is a
walkway bridge to the right with two soldiers on the ground below it and three
soldiers on the walkway. Use the Mk22 or mosin nagant to shoot as many of the
soldiers as possible. When Eva says "Snake, behind you!", she will start
driving and a cinematic of the Shagohod chasing you and Eva will be seen.
After passing under the walkway bridge during the cinematic, a cutscene of the
Shagohod destroying the bridge and Ocelot chasing you will be seen.
Additional weapons/items in area:
Kerotan Frog - On top of the searchlight in the tower to the north when
Eva stops the first time
******************************************************************************
5.10.2 Groznyj Grad Runway South
******************************************************************************
This area is automatically entered while riding on the motorcycle with Eva in
the cutscene. While in this area, all weapons will have infinite ammunition
and only one shot is necessary to tranquilize an enemy, regardless of where
the shot lands on the body. The RPG [RPG-7] will be automatically added to
your backpack if you did not acquire it earlier.
After passing the three soldiers at the entrance to the area, face the front
of the motorcycle. (HARD/EXTREME: There is a soldier standing by the wall
directly ahead. Throw a stun grenade at the soldier before Eva turns left.)
After Eva turns left, there is a canopy ahead with a soldier standing near the
crates behind it. When reaching the canopy, throw a stun grenade at the
crates. After passing under the canopy, Eva will turn left and proceed down
the aisle in front of the buildings. Two soldiers will move into the aisle
from between the two buildings on the right and another two soldiers will move
into the aisle from the side of the last building on the right. When reaching
the end of the aisle, Eva will turn around, drive back to the canopy and stop.
A fifth soldier, carrying an RPG, will appear on the roof of the last building
on the right. Use the Mk22 or mosin nagant to shoot the soldier on the roof
first and then shoot the remaining soldiers. (Tip: While Eva is driving in
the aisle, you can also throw stun grenades at the enemies.)
After shooting each of the soldiers, equip the stun grenades. Eva will drive
down the aisle, go around the last building on the right and into the next
aisle. There is a soldier on the left near the center of the aisle, another
soldier on the left at the end of the aisle, a third soldier on the right at
the end of the aisle and a fourth soldier on the right behind you. After
driving around the building, throw a stun grenade toward the enemy on the left
and throw a stun grenade at the left and one at the right side of the end of
the aisle. When Eva reaches the end of the aisle, three more soldiers will
appear from the left and she will drive back up the aisle and between the
buildings on the left. Continue to throw stun grenades toward the end of the
aisle until passing between the buildings. After passing between the
buildings, Eva will stop. Several soldiers will proceed toward your location
between the buildings. Use the Mk22 to shoot each of the soldiers.
Once the soldiers have been tranquilized, Eva will drive down the aisle, go
around the last building on the right and into the next aisle. Three soldiers
will appear at the end of the aisle and another soldier with an RPG will
appear on the roof of the last building on the left. While Eva drives down
the aisle, throw stun grenades at the soldiers at the end and toward the
soldier on the roof.
When reaching the end of the aisle, Eva will turn around and drive back to the
start of the aisle. (HARD/EXTREME: Two soldiers will move into the start of
the aisle. Ignore these soldiers and continue throwing stun grenades at the
soldiers at the end of the aisle.) When reaching the start, Eva will drive
down the aisle, turn left and drive under the canopy into the third aisle.
There is a soldier on the second floor of the first tower on the right and a
soldier standing on the ground on the right before the awning of building on
the right. There is also a soldier standing on the right after the building
awning. (HARD/EXTREME: There is a soldier standing on the left after the
building awning.) There is a soldier with an RPG on the second floor of the
last tower on the right. (EXTREME: There is also a soldier on the first floor
of the last tower on the right.) Face the front of the motorcycle and
continually throw stun grenades at the soldiers as Eva drives down the aisle.
After passing under the building awning, use the first person view to turn so
that you are facing the soldier in the tower with the RPG as Eva drives
through the gate and turns right.
Additional weapons/items in area:
Kerotan Frog - On seat of forklift on left side of first aisle
******************************************************************************
5.10.3 Groznyj Grad Runway
******************************************************************************
This area is automatically entered while riding on the motorcycle with Eva.
While in this area, all weapons will have infinite ammunition. After entering
the area, a cutscene with the Shagohod and a helicopter will be seen. Once
the cutscene is over, ten motorcycles will begin pursuing (four immediately
after the cutscene, six later). Shoot the driver of each motorcycle with the
Mk22 to force the motorcycle to crash. (Note: Even though the motorcycle will
crash, the passenger's death will not be counted as a kill.) When reaching
the plane sitting on the runway, another cutscene with the Shagohod will be
seen.
After the cutscene is over, the Shagohod and three motorcycles will begin
pursuing. Ignore the motorcycles since they will be run over by the Shagohod
and equip the RPG-7. Once the motorcycles have been destroyed by the
Shagohod, begin continually shooting the treads of the Shagohod with the RPG-7
to slow its pursuit. (Tip: After firing an RPG-7 shot, use the tactical
reload since it provides a quicker reload than the manual reload.) The
Shagohod will ram your motorcycle if it gets too close. Occasionally the
Shagohod may fire missiles at you. If this happens, VERY QUICKLY throw a
chaff grenade to confuse the missile's guidance system. Continue shooting the
Shagohod tread until another cutscene with the Shagohod is seen.
Additional weapons/items in area:
Kerotan Frog - After Eva turns left, on top of the fifth runway marker
on the left (first marker after crossing second taxiway)
Kerotan Frog - After the Shagohod cutscene, on top of the fourth runway
marker on the right
******************************************************************************
5.10.4 Groznyj Grad Rail Bridge (Shagohod battle)
******************************************************************************
While in this area, all weapons will have infinite ammunition. Following the
Shagohod cutscene, you will be facing the bridge with the SVD automatically
equipped. Eva has planted C3 charges (indicated by a blinking red light) on
the support structures of the bridge. You need to shoot each of the charges
before the Shagohod crosses the bridge or the mission is a failure. There is
a charge on the right side of the support structures in the center of the
bridge. (NORMAL/HARD/EXTREME: There is also a charge on the left side of the
support structure in the center of the bridge.) (HARD/EXTREME: There is also
a charge on the left support structure further south behind a metal grate.
This charge cannot be shot until the metal grate is destroyed after the first
two charges are detonated. Once the metal grate is destroyed, a piece of
metal will swing in front of the charge, temporarily blocking it from view.)
(EXTREME: There is also a charge on the piece of swinging metal on the left
side of the bridge after the first two charges are detonated.) Change the
camouflage uniform to Animals. Aim for a charge by placing the targeting
center (^) on the blinking red light and listening to Eva's aiming directions.
When lined up, shoot to explode the C3. Repeat for all but one of the
charges. The last C3 charge must be detonated while the Shagohod is on the
bridge. Aim for the last charge and shoot when Eva says, "It's here". Once
the final charge is set off, a cutscene with the Shagohod will be seen.
After the cutscene with the Shagohod, you will again be on the motorcycle with
Eva. Change the camouflage uniform to Sneaking. Start continually shooting
the treads of the Shagohod with the RPG-7 to force it to stop. When you are
behind it, there is an area near the top that is damaged and may have smoke
coming from it. Continually shoot this area with the RPG-7 until it can no
longer be seen (either from Eva driving around or the Shagohod beginning to
move). Once this happens, begin shooting the treads again. Continue this
pattern of shooting the treads and damaged area until the Shagohod's damage
gauge is empty. When this occurs, a cutscene with Volgin and the Shagohod
will be seen.
Additional weapons/items in area:
Kerotan Frog - On the left (east) side of the metal arch between the second
and third vertical support beams from the north (must stand
in order to see and shoot the frog)
******************************************************************************
5.10.5 Groznyj Grad Rail Bridge (Volgin boss battle)
******************************************************************************
Once the cutscene with Volgin and the Shagohod is over, Volgin's life and
stamina gauge will be displayed. You will on the ground and Volgin will begin
chasing Eva in the Shagohod. Volgin attacks with the Shagohod using several
different methods:
1. Crushing - When you get too close to the Shagohod, Volgin will say "I'll
grind you into dust!" and attempt to run over you. This attack can be avoid
by avoiding the treads or can be stopped by shooting one of the treads with
the RPG-7.
2. Machine gun - Red shots will be fired from the Shagohod's heavy machine gun
in the front. This attack can be avoided by running to one side or can be
stopped by shooting one of the treads with the RPG-7.
3. Dual mounted guns - When at a certain distance from the Shagohod, Volgin
will fire the guns mounted on the right and left side. This attack can be
avoided by running to one side or can be stopped by shooting one of the treads
with the RPG-7.
4. Missiles - Volgin will fire 2-3 missiles at your location. This attack can
be avoided by running to one side or throwing a chaff grenade to confuse the
missile's guidance system.
While in this area, you do not have infinite ammunition for your weapons!
Wait until the Shagohod is approaching from the left and when it does, shoot
one of its treads with the RPG-7 to stop its movement. VERY QUICKLY shoot
Volgin with the Mk22 or mosin nagant before the Shagohod begins moving. When
the Shagohod begins moving, run TOWARDS it and then under it, slightly to the
left or right of the center (be careful of the treads in case it begins
moving). After passing under the Shagohod, turn around and shoot one of its
treads with the RPG-7 to stop it. Shoot Volgin with the Mk22 and repeat the
same pattern of shooting a tread and then Volgin. If the weapons are quickly
equipped and fired, it is possible to complete the battle without the Shagohod
moving again.
When the Shagohod's damage gauge is empty, the battle is over and a final
cutscene with Volgin and the Shagohod will be seen. The final cutscene will
also include you and Eva getting back onto the motorcycle and beginning to be
chased by soldiers in hovercrafts and on motorcycles.
Additional weapons/items in area:
Kerotan Frog - At the base of the northeast support of the radio tower in
the southwest corner
******************************************************************************
5.11.1 Groznyj Grad Rail Bridge North
******************************************************************************
This area is automatically entered while riding on the motorcycle with Eva.
While in this area, all weapons will have infinite ammunition. After entering
the area, change the camouflage uniform to Cold War. Three motorcycles will
begin pursuing. Throw a stun grenade at the motorcycles to force them to
crash. (Note: Even though the motorcycle will crash, the riders' death will
not be counted as a kill.) Additional motorcycles will begin pursuing as you
pass each of the two buildings on the left side along the path. (Tip: Since
the area is dark, equip the thermal goggles if necessary in order to see the
pursuing motorcycles.)
The path being traveled will take you through a tunnel. After exiting the
tunnel, face the front of the motorcycle and a tall tower will be seen. At
the base of this tower is an ambush site with several soldiers and trucks.
When reaching the ambush site, continually turn to face toward the soldiers.
When Eva begins traveling along the path, face the front of the motorcycle.
Shortly afterwards, you will come to a roadblock in the path with a truck and
several soldiers. Continue facing the soldiers as Eva turns right into the
forest.
Additional weapons/items in area:
Kerotan Frog - On the ground between the center and left barricades at the
roadblock
******************************************************************************
5.11.2 Lazorevo South
******************************************************************************
When entering the area, three soldiers on hovercrafts will begin pursuing you.
While in this area, all weapons will have infinite ammunition. One hovercraft
will be directly behind you, one will be to the right and one will be to the
left. Use the Mk22 to shoot the soldier in the hovercraft. Concentrate on
shooting the soldier in the center hovercraft. Do not worry about the
hovercrafts on the right and left since turning toward one of them to shoot
will cause the soldier in the other hovercraft to begin firing at you. When a
hovercraft crashes, another will begin pursuing so that there are always three
in pursuit.
During the pursuit, Eva will say, "Snake, up ahead! Log!!" When she does,
equip the RPG-7 and use it to shoot the log blocking the path. If the log is
not destroyed, both you and Eva will lose a portion of the life gauge. Once
the log has been destroyed, equip the Mk22 and resume shooting the soldiers in
the hovercrafts. After passing between two cliffs, all of the pursuing
hovercrafts will crash.
Additional weapons/items in area:
Kerotan Frog - On the ground in front of the rock on the right immediately
after passing the second log on the right
******************************************************************************
5.11.3 Lazorevo North
******************************************************************************
When entering the area, numerous motorcycles will begin pursuing you. While
in this area, all weapons will have infinite ammunition. Shoot the driver of
each motorcycle with the Mk22 to force the motorcycle to crash. (Note: Even
though the motorcycle will crash, the passenger's death will not be counted as
a kill.) When Eva says "Here comes a jump. Hold on tight.", a cinematic of
the motorcycle jumping over a ravine will be seen and the pursuing motorcycles
will crash. Once the cinematic is over, a motorcycle crash cutscene will be
seen.
Additional weapons/items in area:
Kerotan Frog - On the top of the rock to the left of the path just after
entering the area
******************************************************************************
5.11.4 Zaozyorje West
******************************************************************************
This area is automatically entered during the final cutscene from the previous
area. After the cutscene, you will have a deep cut and broken bone and Eva
will have two deep cut injuries that you need to treat and will receive a call
from Para-medic. Select Cure from the Survival Viewer menu, heal the broken
bone with a splint and bandage and the cuts with suture kit, styptic,
disinfectant and bandage. Refer to the Medical Treatment section for
additional information. Once all of yours and Eva's injuries have been
treated, a cutscene with Eva will be seen. Once the cutscene is over, you
will receive a call the Major and Para-medic.
Once the call is completed, pick up the mosin nagant ammunition [MOSIN N
BULLET], SVD ammunition [SVD BULLET], AK-47 ammunition [AK-47 BULLET], grenade
[GRENADE], smoke grenade [SMOKE G], stun grenades [STUN G], Mk22 ammunition
[Mk22 BULLET], XM16E1 ammunition [XM16E1 BULLET], claymore mine [CLAYMORE] and
two rations [RATION] near the tree immediately to the north.
After collecting the items, change the camouflage uniform to Leaf and face
paint to Woodland. Due to Eva's injuries, her stamina will continually drain
quickly. When her stamina is completely gone, she will stop moving and sit
down. Hunt and collect the Reticulated Python (R.SNAKE H) to the southeast of
the starting location.
After collecting the food, begin moving south along the path. After every few
steps, push the triangle button to signal Eva to move to your location. Eva
will not follow if she is unable to see your location. Continue following the
path south and then west. When the path turns south, there is a Tree Frog
(R.FROG B) near the pool of water and a Reticulated Python (R.SNAKE H) in the
grass to the northeast of the water. Wait for Eva to reach your position and
when she does, select Food from the Survival Viewer menu and feed her the
collected items to replenish her stamina. (Note: You must be close to her in
order to be able to feed her.) Be sure Eva's stamina gauge is full before
proceeding down the path. Travel south along the path until a cutscene of
soldiers finding the crashed motorcycle is seen.
After the cutscene, a caution mode will automatically occur and a group of
four soldiers will be moving along the path in the region where it turned
south. Turn north and throw a stun grenade near the tree where the path turns
south to delay the soldiers. After throwing the stun grenade, immediately
begin moving south. Continue traveling south along the path until reaching
the fork. Proceed along the left (west) path and follow it until down
reaching the log across the ravine, collecting the two Russian False Mangos
(R.FRUIT B) along the path. Cross the log and follow the path south and then
east until reaching the area with several fallen tree trunks. Go east across
the area until reaching the ledge and a call from the Major will be received.
Once Eva reaches the ledge, a cutscene of you helping Eva onto the ledge will
be seen.
Additional weapons/items in area:
Kerotan Frog - On the ledge on the south side of the ravine to the right
(west) of the log crossing it
******************************************************************************
5.11.5 Zaozyorje East
******************************************************************************
After entering the area, change the camouflage uniform to Tree Bark. Quickly,
but quietly, move east until reaching the path leading north. Do NOT signal
Eva to follow (i.e., leave her at the base on the ledge).
(NORMAL/HARD/EXTREME: Shoot the soldier walking north along the path with the
Mk22.) Move north along the path, approximately half way to the two trees at
the end. There are two soldiers walking east on the north side of the area
and they will continue traveling along the northeast path into the next
section. Quickly shoot the soldier in the front with the Mk22 and then the
soldier in the rear. If the first shot misses, it will stop both of them from
walking, allowing a head shot to be taken on both. Be careful since one or
both soldiers may move toward the path you are on if they hear or see you on
the path.
Once both soldiers are tranquilized, continue north on the path until reaching
the two trees at the end. There are two soldiers patrolling counterclockwise
in the northwest corner of the area. One of the soldiers will be walking on
top of the ledge; the other one will be below it and behind the first
soldier's position. When the soldier below the ledge is walking east, shoot
him with the Mk22. Shoot the soldier on the ledge with the Mk22 or mosin
nagant.
Once all of the soldiers are asleep, move back to Eva's position. Feed her
and signal her to follow. Move north along the ledge on the west side,
collecting the Reticulated Python (R.SNAKE H) in the grass. Continue
following the ledge as it turns east until reaching the fork of the path in
the northeast corner of the area. Proceed along the path on the left that
goes north.
When reaching the grass at the end of the path (at a ledge), change the
camouflage uniform to Leaf. There are several stationary soldiers in the
region. There are two soldiers in clear view, one on a ledge to the east
facing north and the other behind a tree trunk to the north, facing south.
The remaining two soldiers are well camouflaged and can only be seen with the
thermal goggles. There is a soldier is lying prone facing south in the grass
by a tree on the west side of the area, west of the first soldier's location.
There is a soldier is lying prone facing east behind a log in the south
section of the area (unable to be seen from the current location).
(HARD/EXTREME: There is a soldier lying prone facing east just below the
ledge. Shoot the soldier with the Mk22.) Shoot the soldier on the ledge to
the east with the mosin nagant. This will cause the soldier lying prone
nearby to investigate the body. When he moves to investigate, shoot him with
the mosin nagant. Shoot the soldier to the north with the mosin nagant.
Move back to Eva's location (if necessary), feed her and signal her to follow.
Jump down the ledge and follow the cliff north and then east until reaching
the ledge in the northeast corner. When reaching the ledge, a call from the
Major will be received. Once Eva reaches the ledge, a cutscene of you helping
Eva onto the ledge will be seen.
Additional weapons/items in area:
Various medical supplies - Plants contain various medical supplies
Kerotan Frog - Between the very large tree and the cliff at the path fork
in the northeast corner of the first area
******************************************************************************
5.11.6 Rokovog Berej (The Boss boss battle)
******************************************************************************
After entering the area, a cutscene with Eva will be seen. Once the cutscene
is over, a cutscene with The Boss will be seen. After the cutscene, her life
and stamina gauge will be displayed. You have ten minutes to defeat The Boss
or the mission is a failure. There is no on-screen indicator of the time
remaining, but The Boss will say when there are five minutes, three minutes
and sixty seconds remaining.
Immediately after the opening cutscene, The Boss will rush toward you and try
to CQC grab you. If she does, she will CQC throw you. You must counter her
attack by continually pressing the circle button as soon as she starts to grab
you. If you are able to break free, perform a CQC throw or punch-punch-kick
combination on her to knock her to the ground and then shot her twice in the
head with the Mk22.
After shooting her in the head, change the camouflage uniform to Snow and face
paint to Snow. Quickly begin running clockwise. When The Boss gets up, she
will begin firing her patriot gun at you. Continue running until reaching the
north end of the log in the north section and crouch. Once she stops
shooting, she will start looking for you. She will hide behind a tree, peek
out from one side and then move to the next tree. If she sees you, she will
rush toward you and attempt a CQC grab if you are standing or a cartwheel
stomp if you are lying prone. Equip the mosin nagant or Mk22 (with
suppressor). While staying crouched, aim the weapon and stand on your tiptoes
(by pressing L2+R2 while aiming). Search the area for The Boss' location.
(Tip: Watch for the ? and ! that will occasionally appear over The Boss' head
and if necessary, use the thermal goggles to help locate her.) Once she has
been found, shoot her with the gun. The mosin nagant is better if she is in
the center or the far south end of the area since it can be zoomed to aid in
aiming. The Mk22 is better if she is closer since it is silenced and will not
reveal your position. After shooting her, immediately crouch behind the log
while she fires her patriot. Use the right analog stick to change the camera
view to watch where she runs to after she stops shooting. Continue using this
pattern of locating her position, shooting and crouching until she is
defeated. If she is moving toward you behind the trees on your right (east),
move to the left (west) side of the log since she will see you once she
reaches the last tree. Once she moves south, move back to the north end of
the log.
Once her life or stamina gauge is empty, the battle is over. If The Boss was
defeated using non-lethal means, she will drop the snake camouflage
[UNIFORM/SNAKE]. When worn, this camouflage will provide the best cover for
the current surroundings. Quickly pick up the camouflage during the brief
pause before the final cutscene with The Boss is seen.
Additional weapons/items in area:
Kerotan Frog - At the top of the tree in the center
An initial cutscene will be seen on the WIG with Ocelot. Once the cutscene is
over, you will be facing Ocelot and there will be two Single Action Army guns
[SAA] on the ground in front of you. The gun on the left is loaded and the
gun on the right is empty. Pick up the gun on the right and begin shooting it
until the cutscene with Ocelot is seen. Since you selected the unloaded gun,
Ocelot will tell you to keep the gun during the cutscene. Once the cutscene
with Ocelot is over, the final cutscene with the WIG will be seen. Once the
cutscene is complete, you will be asked if you want to save the game and the
final cutscenes and credits will be displayed. When the credits are over, you
will automatically receive the patriot [PATRIOT], tuxedo camouflage
[UNIFORM/TUXEDO], stealth camouflage [UNIFORM/STEALTH] if you had no alerts
and no kills or shot all of the Kerotan Frogs and the infinity face paint
[FACE/INFINITY] if you completed the game in under five hours, with 25 or less
saves, no continues, no alerts, no kills, 20 or less serious injuries (those
treated using the Cure option on the Survival Viewer menu) and no special
items or life medicines used.
Note: The infinity face paint cannot be obtained on the Very Easy difficulty
setting based on the game statistics.
Additional weapons/items in area:
None
******************************************************************************
6. Contact Information
******************************************************************************
If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide
better, you can email me at ohioguy67[at]yahoo[dot]com. If your suggestion is
used in the next version, you will receive credit for it. Questions will be
answered PROVIDING the information is not already contained in the guide or
the in-game map. If it is a valid question, it will be answered. Any email
that is sent MUST have a subject line containing one of the following: "Metal
Gear Solid 3: Snake Eater", "MSG3" or "Snake Eater". If it does not include
one of these, it will be filtered out. All emails received that meet these
criteria will be answered.
The following types of emails will be deleted and NOT answered:
- Emails not containing the required subject line text (since the spam
filter will automatically delete these)
- Emails that are derogatory toward this guide
- Unless specifically requested, any emails including any type of
attachment (to reduce virus possibility)
- Emails including any codes or cheats (since these are readily available
on sites such as www.gamespot.com or www.gameshark.com)
Special thanks to Jeff Veasey (CJayC) at GameFAQs.com for posting this guide,
to everyone on the MSG3 message board at GameFAQs.com who helped me when I was
stuck, to Hideo Kojima for making a great game and most of all to my daughter
for putting up with me always wanting to play the game (especially while
writing this guide).