___    ___
|   \  /   |
|    \/    | _____  ____    ___   _____  _   _  _____  ____   __  _____   ____
|          ||  ___||    \  / _ \ |  ___|| \ | ||  _  ||    \ |  ||  ___| / ___|
|  |\  /|  || |__  | |>  || / \_|| |__  |  \| || |_| || |>  ||  || |__  | <___
|  | \/ |  ||  __| |    / | |  _ |  __| |     ||  _  ||    / |  ||  __|  \___ \
|  |    |  || |___ | |\ \ | \_/ || |___ | |\  || | | || |\ \ |  || |___  ____> |
|__|    |__||_____||_| \_\ \___/ |_____||_| \_||_| |_||_| \_\|__||_____||_____/
        ___  _    ___ _____ ___  ___  ___  ___  ___  __      ___  ___
       | _ \| |  | _ |\ | /| __|| _ \|   || | || \ ||  \    |   || __|
       |   /| |_ |   | | | ||_|||   /| | || | ||   || | |   | | || _|
       |__| |___||_|_| |_| |___||_|_\|___||___||_\_||__/    |___||_|
           __   ___  ___  _____  ___  ___  ___  _____  _  ___  ___
          |  \ | __|| __||_   _|| _ \| | ||  _||_   _|| ||   || \ |
          | | || _| |__ |  | |  |   /| | || |_   | |  | || | ||   |
          |__/ |___||___|  |_|  |_|_\|___||___|  |_|  |_||___||_\_|



O========================================O
|            GUIDE STATISTICS            |
| Last Updated: March 26, 2005           |
| File Size: 411KB                       |
| Platforms: Playstation 2 and X-Box     |
O========================================O



This FAQ is copyrighted (c) by Jarrod Garripoli. You can e-mail me at

MasterVG71782 (at) hotmail (dot) com

This guide is for private and personal use only. No part or whole of this
document shall be reproduced in any form whatsoever. This document is free and
may not be used for any commercial uses. This document may not be altered
without permission from the author.

When you e-mail me, please use as good grammar as possible and do not use any
colored backgrounds or fonts. If I have trouble reading it, I will discard it
very quickly. I don't have much time in trying to decipher what you're trying to
say. Also, please see if your question is answered in the guide before e-mailing
me about it. That's all I ask of you when you e-mail me. Thank you.

GameFAQs (www.gamefaqs.com) is the only site allowed to use this document,
meaning no other websites are allowed to use this:

THIS MEANS WWW.CHEATCC.COM is NOT ALLOWED to USE or POST this document on their
website.


                      **********************************
                      *                                *
                      *  THIS GUIDE CONTAINS SPOILERS  *
                      *                                *
                      **********************************



           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                    TABLE OF CONTENTS                  |===========
¯¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯
           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


-----NOTE
To quickly get to a section, use CTRL + F and put in the code on the right side
into the box that will pop up.
-----NOTE

-----NOTE
My guide uses overscores (¯) in the headers only, so they might look a bit
different on your screen, depending on your encoding.
-----NOTE


   I. Updates
  II. Introduction
 III. Controls
  IV. Characters
   V. Basic Training...................................A100
  VI. Walkthrough
      A. I Shall Smite Thee With Clubs.................B100
      B. Diamonds Are A Girl's Best Friend.............B101
      C. Them Russians Sure Have Big Hearts............B102
      D. Get The Spades; We Going Digging..............B103
 VII. Weapons..........................................C100
VIII. Vehicles
      A. Cars/Trucks...................................D100
      B. Tanks/APCs....................................D101
      C. Helicopters...................................D102
  IX. Airstrikes.......................................E100
   X. Merchant of Menace...............................F100
  XI. Deck of 52
      A. Suit of Clubs.................................G100
      B. Suit of Diamonds..............................G101
      C. Suit of Hearts................................G102
      D. Suit of Spades................................G103
 XII. Blueprints.......................................H100
XIII. National Treasures...............................I100
 XIV. Monuments........................................J100
  XV. Listening Posts..................................K100
 XVI. Challenges.......................................L100
XVII. Faction..........................................M100
XVIII. Deck of 52 E-Mails
      A. Clubs.........................................N100
      B. Diamonds......................................N101
      C. Hearts........................................N102
      D. Spades........................................N103
 XIX. General E-Mails
      A. The Clubs.....................................O100
      B. The Diamonds..................................O101
      C. The Hearts....................................O102
      D. The Spades....................................O103
  XX. Secrets..........................................P100
 XXI. Frequently Asked Questions.......................Q100
XXII. Acknowledgements




           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                       I. UPDATES                      |===========
¯¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯
           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


MYSTERIOUS THINGS....How to obtain the North Korean Supply Drop without cheating


3/18/05..............The guide is pretty much finished, barring any minor
                    changes that may go into it. All locations for the
                    collectibles are done, as well as the Secrets and Factions
                    sections as well.

3/12/05..............I finished listing all of the collectibles for the southern
                    province, also creating a checklist for each one that is
                    at the end of the section. I am almost finished with the
                    Factions section, although I need to find a bit more data
                    for it.

3/2/05...............I finished the vehicles, weapons, airstrikes and
                    challenges. I also added the monuments for the south
                    province.

2/14/05..............Vehicles, Weapons, Airstrikes and Challenges sections all
                    updated, but not finished yet.

2/1/05...............I finally finished up the Spades locations and the Ace of
                    Spades contract, thus finishing the Walkthrough portion of
                    the guide. I'll probably be working on the Weapons,
                    Vehicles and Challenges sections next.

1/27/05..............I finished up everything pertaining to the Hearts,
                    including the e-mails, locations and all of the contracts.
                    The Merchant of Menace section is nearing completion,
                    although I need to play the Mafia missions again for
                    clarification. I also added something to the Basic Training
                    section.

1/23/05..............I finished up the rest of the locations for the Diamonds,
                    as well as finishing up the Ace contract. After I get a
                    feel for the North province, I'll start the contracts for
                    the Hearts.

1/22/05..............I finished up the locations of almost all of the Diamonds,
                    with just the Ace contract remaining mission-wise. I've
                    cut the Help E-Mails section from the guide.

1/20/05..............I added more e-mails and included the three Chinese
                    missions for the Diamonds, as well as two of the Allied
                    ones. I also added more entries to the Merchant of Menace
                    section.

1/19/05..............I added the locations for all of the Clubs and added the
                    search codes for each section. I also stripped the
                    collection items, thinking the descriptions weren't all
                    that good. The guide was also submitted to GameFAQs today.

1/18/05..............I did the Walkthrough up through the Ace of Clubs contract.
                    I also added the Spades bios in the Deck of 52 section and
                    added more entries to the collection items.

1/17/05..............I did the Walkthrough up to "Pest Control"

1/16/05..............I did Walkthrough up to "Stem the Tide" and started the
                    collection items.

1/11/05..............I started the FAQ, using some of the formatting from my
                    demo FAQ.




           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                     II. INTRODUCTION                  |===========
¯¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯
           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Mercenaries is a third person action/adventure game that is free-roaming in its
gameplay. You can jack any vehicle you see and you can also destroy anything you
see, including buildings and vehicles. The gameplay on foot is simple run and
gun style. It is free-roaming, meaning you can do whatever you want to do, but
there are contracts with certain factions. Feel free to do what you want! You
are a mercenary. The following is copied word for word from the manual:

You are a professional warrior, about to drop into a landscape rife with chaos.
You know this because they only call people like you in when things get really
hairy. This might be the job that does you in...or the job that sets you up for
life.

The conflict began not too long ago...the leader of North Korea, the aging
President Choi Kim, had extended an olive branch to South Korea, embracing their
"Sunshine Policy" and reviving hopes of peaceful reunification. In return, South
Korea agreed to pump money into North Korea on the condition that they dismantle
their military. President Choi Kim became a populist figure among the youth of
South Korea, and brought a new sense of hope and pride to the people.

No one was aware of the hidden darkness waiting to shatter the peace. Kim Song's
son, General Choi Song, wasn't satisfied with negotiations and peace treaties.
He believed his father had lost sight of North Korea's destiny. In the midst of
a signing ceremony celebrating a road map to the reunification of Korea, General
Song staged a coup. Backed by an army of insurgents, he stormed the ceremony and
wiped out the North and South political leaders in a shower of gunfire. Without
hesitation, he even snuffed the life of his own father.

The new ruler expelled all foreign embassy personnel and aid workers. The
country "went dark" as the emerging dictator Choi Song cut off all communication
with the outside world. Diplomatic overtures failed. Song barred entry to
foreign press and weapons inspectors. Eventually the world's headlines turned
to other crises. But rumors ran through the network of mercs, and each one
hinted the worst. Then the worst came.

When the Royal Australian Navy showed up to rescue the crew of a North Korean
freighter floundering in a storm, they discovered the sailors making a hasty
effort to scuttle the ship. Their suspicions aroused, the Aussie sailors
searched the boat and found nuclear weapons in the cargo bay, bound for an
Indonesian company known as a front for terrorists. The undeniable link between
General Song, nuclear weapons, and terrorists sent shock waves through the
Allied Nations. Within hourse of the discovery, Chinese intelligence released
a report revealing that North Korea's missile capability was much more advanced
than suspected--the North Koreans now had intercontinental missiles powerful
enough to hit targets on all seven continents.

An Allied Nations-initiated Task Force was hastily formed, consisting of troops
from around the globe. They invaded North Korea, smashed through a division of
North Korean regulars and captured the launch sites in Yongbyon. But their
victory was short-lived. A.N. weapons inspectors found documents at the sites
revealing that North Korea was building 30 nuclear warheads at another--still
unknown--launch site. Even worse, the evidence made it clear that the missiles
would be ready to launch in jst three weeks. The distant threat of an enemy that
could end my days from across the world was much worse.

The A.N. forces now had a new, urgent agenda: find and capture Song before those
missiles were launch-ready and the General was at the helm of a new nuclear
superpower. After a week or two of fruitless searching, the A.N. press
conferences took on an air of desperation. They distributed a "most wanted" list
in the form of a "Deck of 52" playing cards. Song, of course, was the Ace of
Spades. His top military and scientific advisors filled out the rest of the
deck, along with a smattering of criminals that he'd hired to help out. An A.N.
spokesman appeared on Global Satellite Reporting Network (GSRN) and announced
an "open bounty" on General Song. The price? One hundred million dollars.

Fiona Taylor, the Executive Operations technical office, called and gave the
situation report. That was just hours ago. And now here you are on a cargo plane
headed for the Demilitarized Zone, about to catch your last bit of shuteye
before making a drop into the most dangerous place on Earth...




           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
____________|                                                       |___________
============|                      III. CONTROLS                    |===========
¯¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯
           O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

-------
ON FOOT
-------
Left Analog Stick....................Moves character
Right Analog Stick...................Moves aiming cursor (up/down inverted)
R1 button............................Fires weapon
R2 button............................Changes weapon
L1 button............................Throws grenade
L2 button............................Switch grenade types
L3 button............................Changes stance (crouch and stand)
R3 button............................Binoculars/Sniper mode
D-Pad Up/Down........................Cycle through support items
Circle...............................Jump
X....................................Reload
Square...............................Bash
  Triangle after Square.............Takedown
Triangle.............................Action
Select...............................PDA
Start................................Pause menu
Right on D-Pad.......................Display Merchant of Menace shop
Left on D-Pad........................Toggle faction flags above soldiers


----------------
WHEELED VEHICLES
----------------
Left Analog Stick....................Steer vehicle
Right Analog Stick...................Move camera
X button.............................Accelerate
Square button........................Decelerate/Brake
Triangle button......................Exit vehicle; passengers also leave
Circle button........................Sounds horn
L1 button............................Exit vehicle, leaving passengers inside
L2 button............................Command passengers to leave
R1 button............................Hand brake
Select...............................PDA
Start................................Pause menu
Right on D-Pad.......................Display Merchant of Menace shop
Left on D-Pad........................Toggle faction flags


----------
HELICOPTER
----------
Left Analog Stick....................Moves the chopper
Right Analog Stick...................Moves aiming cursor
R1 button............................Fires machine guns/rockets
R2 button............................Changes weapon
L1 button............................Exit vehicle, leaving passengers inside
L2 button............................Command passengers to leave
X....................................Ascends
Triangle button......................Exit vehicle; passengers also leave (must
                                    be on ground)
Circle...............................Sound horn
Square...............................Descends
Select...............................PDA
Start................................Pause menu
Right on D-Pad.......................Display Merchant of Menace shop
Left on D-Pad........................Toggle faction flags


-----
TANKS
-----
Left Analog Stick....................Moves the vehicle
Right Analog Stick...................Moves turret
Circle...............................Beeps horn
Triangle button......................Exit vehicle; passengers also leave
R1 button............................Fires turret
L1 button............................Exit vehicle, leaving passengers inside
L2 button............................Command passengers to leave
Select...............................PDA
Start................................Pause menu
Right on D-Pad.......................Display Merchant of Menace shop
Left on D-Pad........................Toggle faction flags




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                      IV. CHARACTERS                   |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O

------------
CHRIS JACOBS
------------

NATIONALITY: American
AGE: 35
PLACE OF BIRTH: San Jose, CA
LANGUAGES: English/Korean
YEARS WITH EXOPS: 5

His mother is a Korean interpreter, and his father was a U.S. Army colonel. His
mother taught him to speak Korean while his father gave him invaluable advice
on military tactics. He served as part of the Army's Combat Applications Group
for seven years, before realizing that his skills were highly bankable. So he
joined ExOps. No one can withstand as much punishment as him.

The son of a U.S Army colonel and a Korean interpreter, Jacobs joined ExOps
after serving for seven years in the U.S. Army's Combat Applications Group.
Jacobs' physical training allows him to withstand bullet wounds and shrapnel
that would incapacitate another operative.


------------
JENNIFER MUI
------------

NATIONALITY: British
AGE: 33
PLACE OF BIRTH: Hong Kong, China
LANGUAGES: English/Chinese
YEARS WITH EXOPS: 7

Jennifer is an ex-member of MIG. She is great at avoiding detection, using her
training and natural abilities to sneak into places where other soldiers would
stick out like a sore thumb.

Mui draws on her MIG training to go undetected in hostile environments. This,
combined with extensive covert combat experience and abilities, make her highly
qualified for the North Korean theater.


---------------
MATTIAS NILSSON
---------------

NATIONALITY: Swedish
AGE: 31
PLACE OF BIRTH: Arvidsjaur, Sweden
LANGUAGES: English/Russian
YEARS WITH EXOPS: 1

Nilsson may have experience in the past, but as far as the other mercs are
concerned he's a rookie. Until you run with ExOps for a few years, you haven't
seen real combat. However, in this short time, he's proven to move faster than
anyone on the battlefield, and a fast merc is a merc who comes home in one
piece.

Nilsson is an unproven ExOps agent, but his record scores in the physical
portion of the entrance exam show great promise. Nilsson's physical agility
and fearless demeanor should make him very effective in the North Korean
theater.


------------
FIONA TAYLOR
------------

NATIONALITY: Australian
LANGUAGES: English
YEARS WITH EXOPS: 1

Fiona is the ExOps technical officer assigned to this conflict. She's your point
of contact to the outside world, and she's got the raw feeds from a hundred
satellites and hacked communications channels at her fingertips. She is an
experienced agent runner, and she's known to put even the toughest mercenaries
in their place. Fiona came out of the Royal Australian Navy as a Lieutenant,
specializing in submarine electronics warfare. Then she became an operative for
the ASIS (Australian Secret Intelligence Service) and only recently gave up her
post in the field to join the private industry.


----------------------
COLONEL SAMUEL GARRETT
----------------------

Colonel Garrett is the leader of the A.N. troops in the region. Garrett somehow
maintains a cool head despite the mess that he's in charge of. He views
mercenaries as a necessary evil; if he had it his way, he'd have the Deck dead
or captured inside of 30 days, but it wouldn't be pretty. And he has to keep
things pretty. He doesn't care which faction wins in the end, so long as the
Deck is eliminated. The A.N. is simply there to remove Song from power and to
neutralize the threat of his nuclear weapons.


-----------------
COLONEL ZHOU PENG
-----------------

Peng is the leader of the Chinese forces in the area. Peng is utterly cold and
professional. He is a stolid party member, he also recognizes the weaknesses of
his own government. He views mercs as he does any foreign agent--useful if
controlled, but not to be trusted. The Chinese want to assimilate North Korea
after Song is removed from power. He doesn't like to use "private contractors,"
but if it comes down to it, he will do so.


--------------
SERGEI VORONOV
--------------

Sergei is the leader of the Russian Mafia in the region. Voronov is a young
Russian punk, a post-glasnost thug, looking to make a name for himself apart
from the established godfathers. His father is a powerful ex-KGB crime lord from
Moscow. He is desperate to prove he's smarter, tougher, and better than
everybody else out there. The Russians are simply in it for the money and the
control of the black market operations in North Korea; they could care less
which faction wins in the end.


-----------------------------
SPECIAL AGENT MITCHELL BUFORD
-----------------------------

Buford is the leader of the South Korean forces. The South Korean Union's leader
is actually an American. Buford is a burnt out CIA agent who has been working
in the field for way too long. He's determined to "get it right" this time and
establish a strong pro-American democracy in a unified Korea. He sees Korea as
the gateway to bringing democracy to China, and he still harbors an
old-fashioned hatred of Communism and Red China. He thinks of a merc as "one of
the good guys" and is happy to share what Western comforts he has.



-----------------
GENERAL CHOI SONG
-----------------

Song is the leader of the North Korean army and is the most dangerous man on
the planet. General Song was always brash and saw force as the solution to
everything, but his father never knew just how deep his son's lust for power had
taken root. General Song is not only a brilliant military tactician, but also
clever at hiding his true intentions, making him an influential dictator.
However, despite his careful planning, there is one factor he didn't consider;
a warrior for hire with the determination and skill to undermine his leadership,
one Card at a time.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                 V. BASIC TRAINING (A100)              |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


There are a few things you might need to know before playing the game. Each
character has a certain characteristic that makes them a bit different from one
another. For instance, Mui is the character that can sneak the most upon an
enemy before that enemy notices her. Thus, pick the character that most suits
your playing style or just pick whoever you want to be.

You can only carry two weapons at once, besides grenades and any support items
that you have obtained already. Whenever you want a new weapon, you'll have to
get rid of one when you pick up the other. You'll notice that when you're aiming
the weapons, that there are some colors that appear on the crosshairs. Green
means the target is neutral, red means it is hostile and blue means it is an
ally.

That leads me to factions. There are a total of 5 factions, although one of them
is always hostile to you. The other four factions are able to be manipulated.
Killing enemy soldiers or blowing up vehicles after an ally has opened fire on
them already will raise your faction. You can lose faction very quickly by
killing civilians or any members of that faction within view of others. As long
as no one sees you, you can kill innocents and allies (hello Mr. Sniper Rifle).
Civilians are a special case where you'll lose faction with all allies, plus a
money penalty as well (Collateral Damage).

Another thing you'll notice as you play the game and drive around the various
vehicles is that you'll take on that faction after a short while. For example,
if you're driving around in a civilian vehicle, you'll eventually be disguised
as one after a short time driving it. This can be both good and bad, depending
on the faction you have. If you honk the horn around some people, that disguise
is usually lost, so be careful. You can use this to get in some areas that you
couldn't get in otherwise, but take note that there are NPCs that can see
through the disguise all the time. The disguise is also lost by any hostile
action or by driving close to an officer. An officer is noted by the faction
flag above their head when they are toggled off.

You don't always need to drive alone in the game. By honking the horn near some
of your allies, they can get in the vehicle with you. This can be quite
beneficial when it comes to some of the bigger battles in the game, but you also
have to be careful with your allies. They won't rest until all of the enemies
are dead, so if you're trying to capture all of the card members alive, you
might not want to bring any allies into the vicinity of one.

You'll notice that as you progress through the game, you'll find areas shaded in
blue in some territories. These are restricted areas that belong to a particular
faction. If they see you in them, they will shoot you on site. Of course, you
can bypass this with the disguise feature, as long as you stay low and are clear
of officers. The red areas on your map are also restricted areas and you should
not prolong your visit in any one of these. After a few seconds, the Allies will
send in bombers to terminate you, which will almost always result in death.

Another thing you'll need to keep an eye on is the SNS (Satellite Navigation
System) radar in the upper right corner of the map. It shows your surroundings
and should be your primary choice for navigation around the maps. When you're
on missions, your main objectives are shown in yellow, while bonus ones are
shown in a teal color. In between missions, you'll have "$" symbols which denote
challenges and the flags for the various factions should missions be available
for them.

The PDA is the most useful thing available to you in the game. It has a map,
which will show the locations of all things mentioned above (when applicable)
and many other various functions. You can check e-mails you receive regarding
missions, help and even intel concerning the Deck of 52. You can also visit
the Merchant of Menace shop from the PDA, as well as check on the status for
the cards, the bounties and any of the challenges you've completed. The last
tab is for the factions with your various contacts.

Another thing that has come to my attention is how to hijack vehicles. Barring
three vehicles, you can hijack any other one in the game. Some are harder to get
than others, such as helicopters and tanks. Of course, you can't even hijack a
vehicle if there is a gunner in the gunner position, like with the Sungri Scout.
Once the gunner has been killed, you can hijack the vehicle (marked by a green
circle as point of hijacking). As for the big tanks, you hijack them via the
long barrel, which will cause the merc to flip up onto the tank and drop a
grenade (doesn't use one of yours) into it and killing the driver. In the case
of helicopters, you cannot hijack them unless they are very close to the ground,
which is signaled by the dirt being kicked up. All helicopters are entered from
the right side, if you are facing the back end.

One last thing that needs to be noted is how to save in the game. There are no
save points in the game, so you can sometimes forget about doing it. You can
save via the Pause menu, which is accessed by pressing Start. You cannot save
when you're in the middle of a contract. You can only save the game outside of
the contracts, so make sure to save often to avoid needless backtracking. DO
NOT, and I repeat DO NOT, save in the middle of a challenge. If you do, it will
cause a glitch that will erase all of the challenges from the map, which means
you can't do them.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                     VI. WALKTHROUGH                   |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


--------NOTE--------
I highly recommend doing all of the contracts before going after the Ace of a
particular suit. Doing the contracts will always net you the face cards of each
suit, at least. The three face cards alone will get you enough intel to make the
Ace contract available. If you do the Ace contract and finish it, then you will
not be able to go back and capture any cards you may have missed. That means you
should capture all of the cards before moving onto the Ace contract.
--------NOTE--------


                        O===============================O
                        | I SHALL SMITE THEE WITH CLUBS | (B100)
                        O===============================O


The game starts with an overlook at the North Korean situation. After that, it
will cut to you on a plane en route to the DMZ (demilitarized zone). After Fiona
introduces herself, you'll need to stand up and go over to the yellow marker on
the ground. Once there, pick up the PDA with the Triangle button and two more
markers will appear. Go to both of them to get a Carbine (M4) and some frag
grenades. After that, the pilot chimes in saying you're in range of the DMZ.
Go to the next yellow marker to open the cargo door, then get in the vehicle and
you're on your way to some fun.

When you land and have control of the vehicle, drive forward and past the gate.
Follow the road to the first roadblock with enemies. Get out of the vehicle and
make some short work of them (make sure to pick up the assault rifle they have
for some extra firepower). After that, get in a vehicle and head to the next
roadblock. Take care of the enemies and get into a vehicle, then honk the horn
to make the allies get in with you. After that, it's a short trip to the Allied
HQ. Once you get there, get out of the vehicle and talk to the guy in front to
enter HQ.


O-------------------O
| CONTRACT: ANTE UP |--------------------------------------
O-------------------O

MAIN OBJECTIVE: Capture Two of Clubs and destroy artillery

After it's done, go up to the guy on the right and press Triangle to accept the
contract to hunt down the Two of Clubs. Once outside, you'll need to head to the
yellow club on the map to find the guy. Once you get up the hill where he is
located, take out any of the other guys around him, then get close to him. Once
you're close enough, press Square to stun him and Triangle after that to take
him down. I will refer to this as "subdue" the card and will use it throughout
the guide, so when I do say it, I don't mean kill him/her. Call in an extraction
helicopter by use of the support menu and place the Two inside to get the
bounty.

After you do that, you'll be told to destroy the artillery. You'll receive a new
support item now, Surgical Strike. Highlight the item on your support menu by
using the D-Pad and press R1 to equip it. Once you have it on you, head over to
the cliff and aim the laser at one of the two artillery vehicles. Hold in R1
until you see the target flash and watch the vehicle explode! Do the same for
the other vehicle to finish this objective. After that's done, head back to
Allied HQ and talk to the guy in front to finish the contract.
-----------------------------------------------------------


Listen to Garrett when he says you will need clearance when it comes to the Aces
of each suit. He will mention someone named Buford and that will be our next
stop. Exit the building and head for the flag icon now on your map. Remember to
save through the pause menu. Once you get there, head inside. Once inside,
Buford will give you the lowdown on what's happening, and accept the contract.


O-------------------------O
| CONTRACT: STEM THE TIDE |--------------------------------
O-------------------------O

MAIN OBJECTIVE: Defend SK HQ

This contract has you defending the SK HQ against the North Koreans, with the
help of the South Koreans. Each point you have to protect will be marked on your
map by a yellow marker, so make sure you get there quickly to keep up morale.
Check the e-mail you get to see what drops morale, so make sure you follow those
rules to keep it up.

When the mission begins, head towards the first defense point and man one of the
mounted machine guns. Aim for the vehicles that approach and eventually the next
defense point will come up, so head there. Once there, head for the nice
recoilless rifles on either side. Time your shots as each vehicle comes into
view to destroy it. Eventually the next defense point will be under attack, so
quickly head to it. There will be more kicking ass with the rifle here, and the
north point will eventually be under attack again. At the north point, you'll
need to fend off the attackers until the reinforcement choppers arrive, which
will end this contract.
-----------------------------------------------------------


After the mission ends, you'll get an e-mail from a man named Josef. He's part
of the Russian Mafia and their flag will appear on your map. You also get some
intel on the Five of Clubs after this mission, so do whichever you want first.
The cards will be detailed in the Deck of 52 section, so I'll continue on with
the Russian contract. Go to East Pyongyang and go inside the nightclub to accept
a new contract.


O--------------------O
| CONTRACT: FOOTHOLD |-------------------------------------
O--------------------O

MAIN OBJECTIVE: Steal North Korean transport
BONUS OBJECTIVE: Destroy machine guns

This is your first job with bonus objectives, but you don't need to do them.
Head towards the compound marked on the radar by the yellow marker. The teal
markers are the locations of the machine guns and a simple, well-placed grenade
will take them out. There will be scattered resistance throughout the compound,
so take your time and kill them before moving onto the machine guns. Once all 3
are take care of, go and steal the transport, which is in between the buildings
of the compound. Drive out of the compound and head back to the Mafia garage to
finish up the contract.
-----------------------------------------------------------


The Merchant of Menace shop will now be opened and a few things will become
unlocked on it. You'll also get some new intel on another card of the Deck of
52, the Four of Clubs. You'll get another e-mail from Fiona talking about
another job opportunity, this time with the Chinese. Head there and accept the
contract from Colonel Zhou Peng.


O------------------------O
| CONTRACT: PEST CONTROL |---------------------------------
O------------------------O

MAIN OBJECTIVE: Destroy NK outpost at Children's Museum
BONUS OBJECTIVE: Destroy the 4 barracks

As soon as the mission begins, search around the immediate area and get into the
Type 89 APC. You'll be needing it for some of the bonus objectives when you get
to the outpost. You'll also get a new support item at the beginning of this
mission, the Artillery Strike. You'll throw down a smoke grenade, which will act
as the marker for the airstrike. For now, head up the road towards the yellow
marker on your radar. Halfway up the road, you'll come to the first roadblock
set up by the North. Don't worry though, since bullets can't hurt your vehicle,
so just run over the soldiers and take out the vehicles with the cannon on top.
Should you need more ammo for your turret, run over one of the big boxes nearby.

When you finish here, continue up the road to the next roadblock. Do the same
thing here as last time and you shouldn't have any problems. When you get here,
you'll get an e-mail with an update to destroy the 4 barracks. It takes about
5 shots from the APC to take out a barrack or about 2 C4 explosives to take out
one, so use whichever you want to use. Either way, you have a lot of work ahead
for you, since soldiers will be pouring out from the barracks on foot. Also note
that the two brownish colored buildings on the sides have men with RPGs on their
balconies, so be careful.

Once you take out the 4 barracks head towards the museum, taking note of the men
with RPG on each side in the brownish buildings (you can use one of your two
artillery freebies to take out a building). Once you clear out the area in front
of the museum, call in an artillery strike to take it out and finish the
contract.
-----------------------------------------------------------


After the mission is done, you'll receive intel about the Three of Clubs. All of
the flags appear on your radar now, which means the contracts become a little
less linear. Feel free to capture some of the cards if you want now, but I'll
be moving onto the next contract. Let's head to the Allies HQ and get the
contract there.


O-------------------------------O
| CONTRACT: OUT OF THE WOODWORK |--------------------------
O-------------------------------O

MAIN OBJECTIVE: Destroy underground tunnels

This mission can be very easy if done right. At the very start, you're given two
Surgical Strikes to blow up the tunnels. The only problem is that there are 3
tunnels you need to destroy. Once you get control, feel free to recruit some men
to help fend off the North as you bomb the tunnel. Now, head to the yellow
blips on your radar and get ready for some action. The first blip is one lone
tunnel with plenty of fire going on around it. You can sneak off to a side and
use a Surgical Strike to blast the tunnel into rubble.

After that, feel free to go on foot and take out the remaining soldiers. You can
head west on that ridge, making sure to take out any enemies hiding behind the
rocks and taking mind that some have RPGs. Eventually, you'll reach the next
set of tunnels, which are 2 very close together. Now, you should be across from
them, thus having a great vantage point at calling in the other airstrike. Make
sure you aim it at the ground in between the two tunnels, which will devastate
both of them, thus completing your mission.
-----------------------------------------------------------


After the mission is over, you should get some intel concerning the 10 of Clubs.
For now, let's head to Kaesong and get a contract from the South Koreans.


O-------------------------------------------O
| CONTRACT: A PROPER FUNCTION OF GOVERNMENT |--------------
O-------------------------------------------O

MAIN OBJECTIVE: Locate agent and bring him back to SK HQ

Your goal here is to find a SK agent the Chinese are holding captive in
Pyongyang Airport. The bad thing is that the area where he is located is a
Chinese restricted area, meaning they'll shoot you on site for entering. The
good news is that you can use a Chinese vehicle to disguise yourself and roam
free in the area as long as you stay in that vehicle and don't honk your horn.
The South Koreans have provided you with a Chinese vehicle right out front, so
get in and head towards the airport.

Sometimes, an officer might be out in front of the gate, which spells a bit of
trouble since they can see through the disguises. If there is one, simply get
out and subdue him, then enter the gate. There are three possible locations
where the SK guy is and it seems to be random, so search all of the spots until
you find him. Once you do, honk the horn to make him get inside the vehicle and
head back to Kaesong. Despite what Fiona might say, no one seems to follow you,
so once you get clear of the Airport, it's smooth sailing.
-----------------------------------------------------------


Afterwards, you'll get an e-mail with intel on the 6 of Clubs. Since you're
right outside of the SK HQ, go back in and accept the next contract.


O-------------------------------O
| CONTRACT: A FAREWELL TO KINGS |--------------------------
O-------------------------------O

MAIN OBJECTIVE: Destroy missile launchers and verify King of Clubs

Whee, now you're going after one of the face cards, the King of Clubs. All of
the face cards are part of contracts for the various factions. Get ready for
some serious action, since there will be a lot of NK soldiers in the way of your
objectives. Head towards Ichon and go up the hill to the entrance. You'll meet
a heavy resistance at the entrance, but the good news is that there's an
unoccupied tank right there as well. You can use this very tank to blow up the
missiles instead of wasting the airstrikes on them. Keeping your distance, use
the tank to blow up the first set of missiles.

You'll also notice that your support menu is being jammed upon entering the
compound. The jammer is marked on your radar by the red blip, but be careful
since there are a few men with RPGs and another tank nearby. I kept my distance
from the jammer and used the tank to blow it up. After blowing it up, your
support menu is active again, so head behind the other missile launchers, making
sure to take out any opposition you find. Blow up the next two launchers with
either the Stealth Bomber Attack or the tank, should you have one still.

After you blow up all three launchers, it's time to go after the King.
Unfortunately, his exact location within the base is unknown, so let's find him.
Head towards the yellow blip on your radar, but use the rocky ledge to the east
as cover. As you get close, Fiona should chime in saying he's on top of the
building. The good thing is that there are two parked choppers a bit southeast
of the building that you can use to get on top. Get in one, lift off and land
on the roof of the building with the King. Once you do, get out and subdue him
as quickly as possible. Call in for an extraction (they can land on the roof)
and load him in to finish the contract.
-----------------------------------------------------------


Now that we've gotten the King, let's head towards the other face cards. Head
to the Russian HQ and accept the contract there.


O--------------------------O
| CONTRACT: GIMME MY MONEY |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Deliver marked cargo and return it to Mafia warehouse
               Return provided helicopter
BONUS OBJECTIVE: Kill Chinese officer in charge of raid

You are provided with a helicopter for this mission, but you do have to return
it after you're finished with the main objectives. Get in and take off, then
head towards the target on your radar. Make sure that you take out the two men
on the roofs of the buildings before you do anything else, since they're your
biggest threat in this mission. After they're finished, you can take out the
officer for the bonus and possibly the rest of the soldiers nearby. Make sure
not to blow up the cargo that you need.

Once you're clear, press down on the D-Pad to lower the winch on the helicopter.
Get close to the cargo and eventually the magnet will pick it up. Now you need
to bring it back to the warehouse. Once you're over the yellow marker on the
ground, press Down to drop the cargo and then make your way over to the garage
to return the helicopter.
-----------------------------------------------------------


The Chinese will probably hate you after that last mission, so feel free to
raise faction with them by destroying the listening posts and collecting the
national treasures. You should get an e-mail with intel on the 7 of Clubs. Let's
do the next Russian mission now.


O---------------------------O
| CONTRACT: BAIT AND SWITCH |------------------------------
O---------------------------O

MAIN OBJECTIVE: Verify Jack of Clubs
BONUS OBJECTIVE: Recover FROG-7 missile truck

Get in the truck nearby and the Russians should automatically enter the back
section. Head towards the Jack, but make sure you have the North Korean disguise
up so as to not warrant any attention from the tanks out front. Don't worry
about the Jack right away and head towards the missile truck in the back. Get
out of the truck and make sure the Russians do too, then take out the two North
men nearby. The Russians will drive the truck back, but you need to take out the
tanks at the entrance before they can.

You should have an RPG before trying to take out the tanks, so head north just
of where the Jack is and find a crate with one inside. One rocket should take
out each tank, so make sure your aim is good. Once you take out all three, the
Russians should drive the truck out of there and you will get the bonus. Now
it's time to get the Jack. Head towards the train and clear out all of the
enemies before subduing the Jack. After that, head towards flat ground and call
in an extraction to get him out of here and to finish the mission.
-----------------------------------------------------------


If you have your faction back up with the Chinese, then go there and accept the
next contract. If not, go and find some treasures or destroy some listening
posts. Either way, we're heading for the Chinese HQ.


O---------------------------------O
| CONTRACT: NO ONE WILL EVER KNOW |------------------------
O---------------------------------O

MAIN OBJECTIVE: Kill 3 Russian officers and meet Chinese officer at docks after
BONUS OBJECTIVE: Evade Mafia detection

Whee, I love the sniper rifle. Before you head out, smash the crate in front of
HQ and grab the sniper rifle. Now, head towards Haeju, but don't get too close.
Head to the docks in the Chinese area and climb the hill nearby. Notice how all
of the east section of the city is blue; if you go there, the Mafia will shoot
you on sight, so avoid any direct contact with the Mafia (plus the bonus
requires you to do so). East of the docks is a small hill you can climb and you
can also get a vantage point on one of the officers with the sniper rifle.
Shoot him when you get a clear shot.

Afterwards, head around to the east side of the territory boundary. Just east of
the road heading out of Haeju is a hill you can climb onto to get around the
back of the city (you'll be going in and out of the territory). Keep following
the shoreline, making sure not to fall in the water, until you come to a wall
that you can use as cover. Using this wall, you can shoot the remaining two
officers. After they're dead, head back the same way you came and go to the
docks to report to the Chinese officer.
-----------------------------------------------------------


Afterwards, you should get an e-mail with intel on the 8 of Clubs. Head all the
way back to Pyongyang Airport and get the next contract from the Chinese.


O--------------------------------O
| CONTRACT: UNDER NEW MANAGEMENT |-------------------------
O--------------------------------O

MAIN OBJECTIVE: Eliminate specified NK forces and verify Queen of Clubs

As Zhou Peng said, NK troops are controlling the port of Nampo and it's your job
to take them out, thus allowing the Chinese to import armored vehicles. There
are 6 specific men that you have to kill, all of them being marked yellow.
Whenever you're ready, set course for Nampo. As you get near there, you'll see
a little Chinese blockade with a tank, so commandeer it and drive into the city.
If you still have the sniper rifle from the last mission, you can use that to
pick off some of the men. Make sure to watch out for the two men that have RPGs,
as well as any opposing tanks that might be in the area.

After you eliminate all six men, you'll get a location on the Queen of Clubs,
who is at the docks. Go to the east entrance to the docks, but don't go inside
just yet. South just inside of where you will enter is a tank, so that's your
first priority. After that, simply take out each NK soldier as you see them,
then get close to the Queen and subdue him. Once you do, call in an extraction,
load him up, and you're finished.
-----------------------------------------------------------


You should get an e-mail with intel on the 9 of Clubs, as well as having enough
intel to go after the Ace. Despite what the e-mail (the one you get after enough
intel) says, you cannot get inside Allied HQ to get any contracts from Howard.
The next mission is the last one for the Clubs, so speak to Garrett in front of
Allied HQ whenever you're ready. Remember to get any of the numbered Clubs you
have left before accepting the mission.


O-----------------------------------O
| CONTRACT: BRINGING DOWN THE HOUSE |----------------------</pre><pre id="faqspan-2">
O-----------------------------------O

MAIN OBJECTIVE: Destroy NK jammers and verify Ace of Clubs
BONUS OBJECTIVE: Clear LZ for Allies

This is your first Ace contract, so be ready for a good battle. When you accept
the mission, you'll be flown to an island with Song Tower on it. You'll be given
four Tank Busters and four Cluster Bombs to help you in your quest to get the
Ace. Before you can get a read on his location, you'll first need to take out
three jammers located around the island. The Allies can provide you with some
help, but you need to clear out the NK forces at the south end of the island.
Get ready for war!

From your starting position, you'll be thrown into combat. There are a few men
around your location, including one with a RPG off to your left. After you clear
out everyone, head to the northeast corner, where you'll find your first jammer.
There are a few heavily armed men in the area, so kill them quickly. Since you
don't have any support items, you'll need to use grenades to take out the
jammer. Two or three should destroy it or just use some C4.

After you destroy the first one, move towards the jammer on the western side
of the map, minding the patrolling Scouts and APCs on the roads. Be careful of
the men on the rooftops of the building where the jammer is, since they have
RPGs and can make short work of you. If you have a sniper rifle, then all is
good; if you don't, then don't worry too much. Once all is clear, use grenades
to blow up the jammer, or try using C4.

Two down, one more to go, but let's head towards the landing zone (LZ) next.
There are six men roaming around that you have to kill, plus there might be a
few helicopters flying around as well. Once you take out all 6 men, an Allied
chopper will land and drop off some men. You'll also get a bonus of having an
APC delivered to you for helping out. Get it and gather your allies inside to
amass a little army for the last jammer and to provide a little distraction.

This last jammer is the most heavily guarded one. There are four men on the roof
of the building, but none have a RPG, so don't worry about them. There is a tank
though that comes from the south side, as well as one soldier with a RPG on the
same side. You can try to hijack the tank and use it to decimate everything else
in the area. Make sure to grab the RPG from the guy, since you'll be needing it
shortly. Take out the last jammer and you'll be clued to the location of the
Ace.

It seems the Ace of Clubs is holed up inside Song Tower. Fortunate for you, the
Allies have authorized the use of a Bunker Buster bomb to flush him out. If you
have the Anti-Air Supply Drop, get one now; otherwise, a RPG should suffice.
Whenever you're ready, get a good bit of distance on Song Tower and ready the
Bunker Buster. Aim it at about the middle of the tower and hold in R1 to let
the fireworks begin! Song Tower is destroyed and the Ace of Clubs should now
be out in the open. Subdue him and get your Anti-Air ready, for one to two
helicopters should now appear. Take them out, call in an extraction and finish
off this mission as well as the Clubs.
-----------------------------------------------------------




                     O===================================O
                     | DIAMONDS ARE A GIRL'S BEST FRIEND | (B101)
                     O===================================O

After the FMV, you'll be back at Allied MASH. The map is the same and you are
presented with four options on contracts. Everything still works the same,
meaning you'll get intel on the Diamonds as you do the contracts for the various
factions. It should also be noted that there are more skirmishes going on with
the factions and the North Koreans, so be careful when traveling around. Let's
start with the Chinese.


O--------------------------O
| CONTRACT: ESCORT SERVICE |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Find officer and escort to Haeju
BONUS OBJECTIVE: Destroy NK outpost

At the start, you'll get four support item options (Artillery Strike and
Barrage, Chinese Scout Delivery and Chinese Supply Drop), only one of which is
free for one use. For now, get in the Chinese vehicle nearby and head towards
the blips on your radar. Just after crossing the bridge at Nampo, you'll
encounter the first wave of North Koreans, which includes a tank. Feel free to
call in an airstrike to easily dispose of it.

After you take it out (or take it), head down the road until you get to the
Chinese officer you'll need to escort. Get him in the vehicle with you, but
don't head out just yet. Up ahead is the encampment you need to take out to get
the bonus, so destroy those by any means necessary. After you take out the
tents, simply haul ass to Haeju to drop off the officer. Simply drive past any
North Koreans that you see to avoid getting the officer kill or even you killed.
A few of them have RPGs, so just hurrying past them will avoid them best. Once
you get to Haeju, park in the yellow marker to let the officer out and to finish
the mission.
-----------------------------------------------------------


After the mission, you'll get an e-mail with intel on the 2 of Diamonds. For
now, let's back to the Chinese HQ to get the next contract.


O----------------------O
| CONTRACT: PERSUASION |-----------------------------------
O----------------------O

MAIN OBJECTIVE: Protect Chinese officers
BONUS OBJECTIVE: No Chinese officers killed

The first thing you'll notice is that there's a timer on the screen. You have
3 minutes and 40 seconds before the South Koreans arrive at Propaganda Village,
so haul ass there. Take the route through Nampo and go south on that long road
before turning and heading for the village. You should get there with a good
amount of time left. There are 6 officers in which you need to protect, all
marked with a yellow arrow over their heads.

When you get there, head towards the southern border and you'll find a few
bunkers and some recoilless rifles. All attacks on the village will come from
the south, so keep an eye out for the South Koreans. They'll come in their
Scouts, equipped with the machine guns and then TOW missiles a bit later. The
quicker and farther they are when you take them out, the lesser chance they have
of noticing you, meaning you won't lose any faction. I recommend using the
middle rifle, since it has the best vantage point for this mission.

Things start nice and easy as one or two Scouts will come at a time. However,
things really start to heat up after you hear Fiona chime in saying the South
are starting to think about pulling out. Scout after Scout will come pouring
in, so get ready for some intense action. Should one get by you, go after it to
make sure none of the officers will be killed. Eventually, your objectives will
be updated and you'll be told to destroy an incoming APC. It comes in from
behind, so go towards it and 3 good RPG shots will take it down. The mission is
complete once you take out the APC.
-----------------------------------------------------------


The South Koreans will probably hate you after that last mission, so work up
your faction with them by either finding Blueprints or by bribing the guard
outside of their HQ. You'll also get an e-mail containing intel on the 7 of
Diamonds. Let's head back to the Chinese HQ to get the next contract.


O-----------------------O
| CONTRACT: KNOCK KNOCK |----------------------------------
O-----------------------O

MAIN OBJECTIVE: Destroy artillery and verify King of Diamonds

Are you ready for some fun? Your goal is to destroy five artillery guns in a
NK base. As you approach the base, you'll find an enemy tank as a roadblock, so
hijack it since it will come in handy. There's an officer outside of the gate
to the base, so getting in with a disguise won't work. There are also men in the
towers with RPGs, so they should be your first targets. What makes matters worse
is there's a jammer nearby, so support items are disabled. Once you take out the
officer, I suggest driving away until the disguise comes back up and then going
through the gate.

Once inside, you'll be faced with some heavy resistance. There will be a tank
nearby and some more towers with RPG-equipped men. The jammer truck is also to
the right of the entrance, but I'd worry more about the other two threats than
that right now. I'd go in the following order: the tank, the two towers, any men
with RPGs, the barracks on the left and right sides, then everything else in the
immediate area. If you're feeling a bit evil, go outside of the base and call in
a Vehicle Ammo Supply to replenish your tank's shells.

Once you felt you've cleared the bottom area, head through the second gate where
you'll find the artillery guns you'll need to destroy. Immediately shoot at the
front bunkers of the building straight ahead to disable a grenade launcher.
There also might be a helicopter hovering in the air to give you some trouble,
so shoot it down when you have a good shot. After that, simply take out each
artillery piece one by one until you've got all 5. Once you take out the fifth,
the location of the King of Diamonds is revealed. He might be in a tank, but you
can shoot him and hijack the tank and it seems he lives and starts running away.
Chase after him and subdue him, then extract him out of there.
-----------------------------------------------------------


We're done with the Chinese missions for this suit, so let's heard over and try
out the Allied ones.


O--------------------O
| CONTRACT: EMBEDDED |-------------------------------------
O--------------------O

MAIN OBJECTIVE: Pick up journalist and taxi him to requested destinations
BONUS OBJECTIVE: Get to destinations with time to spare

As soon as the mission begins, get into a vehicle and haul ass to the
journalist. Head west and pick him up, then head to the first destination at
Ichon. When you get there, park in the yellow marker and let him shoot the
footage he needs. After he's done, honk the horn to get him back in the vehicle
and head for the next destination, Downtown Pyongyang.

Once there, do the same thing as last time and let the journalist shoot his
footage. Get him back in the vehicle and head for Nampo, the next destination.
After Nampo is Haeju and after that is Propaganda Village. After Propaganda
Village, you'll need to drop him off at a location a little southeast of
Kaesong, so do that and you'll be done.
-----------------------------------------------------------


After the mission, you'll get an e-mail containing intel on Kyubyung Park, the
8 of Diamonds. For now, let's head back to Allied HQ and get the next contract.


O-------------------------------------O
| CONTRACT: DOWNED BIRD IN ENEMY NEST |--------------------
O-------------------------------------O

MAIN OBJECTIVE: Locate chopper and bring survivors back to Allied HQ
BONUS OBJECTIVE: Destroy 3 anti-air units

You have to locate a chopper and get the survivors out of there before NK forces
arrive, which happens in 10 minutes. As you get closer, you'll get another
e-mail with a bonus objective of destroying some anti-air units. Drive east out
of Allied HQ and take the first dirt path you see on your map to the north
across a bridge and just south of Ichon. From there, head north towards the
first anti-air unit, but call in a Surgical Strike to take it out.

Continue north on this dirt path until you come to the second anti-air unit.
Feel free to call in an airstrike that uses a satellite to take it out. After
that, feel free to clear out the crash site of enemies before taking out the
last anti-air unit. Once it's taken care of, get a vehicle that can fit four
and get the survivors inside. Go back down the mountain, but don't take the
dirt path south of Ichon to get back to HQ, since the North Koreans will blow
it up. You'll have to take the road back to HQ, while avoiding all of the NK
troops that have been placed as well as a helicopter that is stalking you.
Once you get past Ichon, you shouldn't have too much to worry about except for
a few Sungri Scouts here and there. Once back at the HQ, park in the marker and
let the guys out to finish.
-----------------------------------------------------------


After the mission is complete, you'll get intel on the 9 of Diamonds. We're
done with the Allies for now, so let's head to the South Koreans.


O-------------------------------O
| CONTRACT: A HOT TIME IN NAMPO |--------------------------
O-------------------------------O

MAIN OBJECTIVE: Blow up 3 depots and 10 trucks
BONUS OBJECTIVE: Do main objective before Chinese reinforcements arrive

You get 7 minutes to finish the objectives before the reinforcements arrive.
You can take however long you want to do this mission, but if you want the
bonus, you'll need to be quick. Only the depots are marked on your map, which
means you'll have to hunt down the fuel trucks by yourself. Luckily, they aren't
too hard to distinguish from other vehicles; they have a large, yellow tank on
the bed. They are also driving all over the place, so that objective won't be
hard.

A simple shot from the RPG will take out each depot, but one of them is located
in Chinese territory. I'd say forgo the formalities and start wreaking havoc on
any truck and depot you find. If you need any more ammo, simply call in a S.
Korean supply drop. Be on the lookout for a few men here and there with RPGs,
but they also can be beneficial since they always drop ammo boxes for you to
pick up. The mission will end when you dispose of 10 trucks and the 3 depots
marked on your map.
-----------------------------------------------------------


You receive an e-mail after the mission containing intel on the 4 of Diamonds.
Head back to Kaesong and get the next contract from them.


O----------------------------O
| CONTRACT: FIRST PRINCIPLES |-----------------------------
O----------------------------O

MAIN OBJECTIVE: Destroy downed plane, find pilot and take back to Ichon

Get into a K966 Scout nearby and honk the horn to get a SK soldier into the
gunner position (TOW missile), then head towards the yellow blip on your radar.
There isn't a whole lot of resistance at the plane, but a few of the men have
RPGs, so be careful. Once the area is clear, blow up the plane with a C4 charge.

After you blow up the remnants of the plane, you'll get info regarding the pilot
of the plane. It seems the NK forces have captured him already and are
bringing him to the heavily fortified fortress behind the Black Gate. You must
hurry and intercept the transport truck before they get there, or else the pilot
is lost. Get into a fast vehicle nearby and haul ass to the truck, marked on
your radar. Get ahead of it a bit and then hijack the driver out. After that,
clear the area of any enemies and get the SK pilot inside a vehicle, then
drive him to Ichon to finish the mission.
-----------------------------------------------------------


After the mission is complete, you'll receive intel regarding the 5 of Diamonds.
There's one more SK mission left, so head back to Kaesong and accept the
contract. The mission may take a few tries, but you'll eventually get through
it.


O--------------------------O
| CONTRACT: MASTER OF NONE |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Destroy NK artillery before 25,000 civilians are killed
               Verify the Jack of Diamonds

We're heading for the Black Gate fortress! This mission is quite difficult, what
with all the missiles and shells flying around. I suggest an Anti-Tank Rocket
for the first section of this mission to quickly dispose of some near the Gate.
As you approach the gate, you'll be informed of the artillery units' locations,
7 in all. There are also two tanks to the left and right of the front of the
gate, so take those out before going inside. You'll also notice that as you
approach the base that a counter will appear on the screen showing how many
civilian casualties have occurred. If it reaches 25,000 before you're through,
then you will fail the mission.

The artillery pieces are separated into two areas, 4 in the section right past
the gate and the last 3 across a small bridge. Do not worry about the infantry
unless you see a rocket heading towards you. There isn't a whole lot of time to
do everything, so simply concentrating on the main objectives will help you
shave some time. Rush to the artillery gun in the northeast corner of the first
area and clear out the area of troops before manning it. From this vantage
point, you can take out four other artillery pieces, including the one just
north of you. After you take them out, blow up the one you just used and get
ready to head into the next area.

Head across the bridge, minding the Anti-Air tanks on both sides and the two
helicopters sitting on the helipads. You should only have two artillery pieces
left to destroy, one in the northeast and the other sitting just north of the
main building just across the bridge. Take them both out and Fiona should chime
in saying she has found something else. Head to that location to find a
prototype Supergun.

You should get an extra support item when Fiona says something about how could
the Allies miss something like this, but you can't use it right away since
there's a NK jammer vehicle behind it. Quickly destroy that, as well as the two
small soldier tunnels. Do a quick sweep of the area to make sure there aren't
any soldiers remaining. Once it's clear, get ready to use the Cruise Missile
airstrike that was provided to you just before, but make sure to not get too
close since the splash damage isn't that small. Once the Supergun is finished,
the Jack of Diamonds will appear and the casualty counter will be gone. Subdue
him and call in an extraction helicopter, after checking the area below for
any Anti-Air vehicles.
-----------------------------------------------------------


As much fun as that was, make sure to save after the mission is complete. I
would also call in for a Medivac to get yourself out of the warzone. You'll get
intel pertaining to the 10 of Diamonds, as well as finishing off the South
Koreans for this map. The only remaining contracts are for the Russians, so head
there.


O----------------------------O
| CONTRACT: PLAYING THE ODDS |-----------------------------
O----------------------------O

MAIN OBJECTIVE: Destroy SK forces at garrison
BONUS OBJECTIVE: Bribe Chinese officer (need $50,000)

First, head to North Pyongyang and bribe the officer there with $50,000, which
will net you two free Artillery Barrages. After that, go to the NK base where
the South Koreans are fighting. As you approach the base, you'll learn they
blocked the road and you'll need a proper disguise to get past it.
Unfortunately, there's an officer at the roadblock, so get a sniper rifle and
take him out before stealing one of the SK vehicles nearby and disguising
yourself.

Once you get to the main gate, go around onto one of the hills and fire a shot
at one of the North Koreans. This will start the battle between them and all you
have to do is wait until the N. Koreans pummel the South. That's right; you can
just sit back and watch the fireworks display as the North Koreans do what you
needed to do. It may take a while, but it's better than exposing yourself to the
South Koreans and risk losing more faction. I think I killed 2-3 officers before
I stepped back and let the North do the job for me. When the bar onscreen
empties, the contract is complete.
-----------------------------------------------------------


After that contract is over, you'll receive intel on Lieutenant Tu-chin Cho,
the 3 of Diamonds. Head back to East Pyongyang and get the next Mafia contract.


O------------------O
| CONTRACT: OMERTA |---------------------------------------
O------------------O

MAIN OBJECTIVE: Terminate the four targets
BONUS OBJECTIVE: Terminate four targets quietly

It's time for some assassinations! Josef will send you a supply item that you
might like; a sniper rifle drop and I likey. I also suggest you get an Anti-Air
Rocket if you have one, since the mission will be easier with it. Get it and
head towards North Pyongyang, where you'll find the Allied officer doing a press
conference. It'll be hard to get a good angle on the officer without alerting
the others, but there are a few spots where you can do this. Avoid getting too
close to the officer so you won't spook him. Find the circular building to the
north and get on the east side. Occasionally an Allied Scout will patrol past
the nearby street, so wait until it does before sniping the officer.
Additionally, you could buy a chopper from the shop and snipe him from a roof.

After you get the Allied officer, you'll be told about a NK prisoner being
transported. Just follow this vehicle and don't worry about him just yet, since
we'll be killing two birds with one stone shortly. As you follow him, you'll be
alerted to the location of the SK officer. It seems both of them are going to
get on a chopper. Position yourself away from any of the South Korean guards and
get ready your Anti-Air Rocket. As soon as the chopper starts to lift off,
target it and get ready to fire. Shoot it when you have a good shot and that
will be three targets down and one more to go.

The last target is the Chinese tank commander and he is, of course, patrolling
around Nampo in a tank. He pretty much goes around the north street and the
middle street in a circle, so there won't be any tricks here. The spot I shot
him at is on a hill next to the destroyed underground tunnel right next to the
train tracks. Make sure to get into a position where none of the stationed
guards can see you and wait for the tank to come around before sniping the
commander, who is manning the gun turret at the top. Once you shoot him, the
mission will be complete and you'll get your money.
-----------------------------------------------------------


After the mission is complete, you'll receive intel on the 6 of Diamonds, which
should be the last numbered card if you have been following this guide. There's
one more mission left for the Mafia and it will involve capturing the Queen of
Diamonds.


O--------------------------------O
| CONTRACT: ...IT'S WHO YOU KNOW |-------------------------
O--------------------------------O

MAIN OBJECTIVE: Make contact with journalist
               Locate and verify the Queen of Diamonds
BONUS OBJECTIVE: Kill journalist after his usefulness comes to an end

Your first goal is to make contact with the journalist, who is located on the
road west of North Pyongyang. He's located amongst a battle going on with the
Chinese and North Koreans. Pick up the journalist and the first waypoint leading
to the Queen will appear. As you drive through each one, another one will appear
until you reach Downtown Pyongyang. After you pass through the last one, you
can drive the vehicle towards the water nearby, then press L1 to exit it just
before it goes in the drink, thus keeping the reporter inside and killing him.

As you pass through the final one in Downtown Pyongyang, you'll find out that
the Queen has been smuggling the goods through a hospital. He destroys the
hospital, thus destroying the evidence. Chase after him and he'll stop right
after the southern bridge in Downtown Pyongyang. Beware of the men with RPGs
before and after the bridge. It seems that he was smuggling by boat. All of the
men here have SMGs, so don't get too close to them. Feel free to level the boat
if you want to get rid of the regenerating troops. Once you're in the clear,
subdue the Queen and bring him back to street level to extract him.
-----------------------------------------------------------


If you haven't captured any numbered cards yet, that last mission should give
you enough intel to get the Ace contract for the Diamonds. If you have any
Diamonds left to capture, do so before you go and accept the Ace contract. Once
you're ready, go and talk to Garrett in front of Allied HQ to enter and accept
the contract.


O--------------------------------O
| CONTRACT: THE GUNS OF KIRIN-DO |-------------------------
O--------------------------------O

MAIN OBJECTIVE: Destroy Type 07 Supergun and verify Ace of Diamonds

As with the last Ace, you'll be flown to an island where General Chang is
located. Read the contract e-mail and take note of the last paragraph.
Fortunately, there should be some shielded vehicles available on Merchant of
Menace, a specific NK one particularly. The first thing you should do is call in
the North Korean BMP APC, which will help in more ways than one. Get in and you
should be disguised as a N. Korean. Ride past the initial set of troops, making
sure to avoid the exploding Scout on your way.

After you get on the road, you have two options available to you. You can go
right, but you'll have to be careful to avoid the detection of the NK officers
at the two outposts. After you pass those two outposts, you'll pass through a
radioactive zone. If you aren't in a shielded vehicle, you'll die, so that's why
you should have called in the APC at the beginning. Take the right path again
after you cross the bridge. As you start going down the path, Fiona will chime
in saying there's a prototype Supergun outside of the radiation zone and you'll
get a new e-mail as well. You can head to the southern end of the island, where
you'll find a little outpost and the radioactive path leading to the Supergun.
You can use your airstrikes here to totally devastate the place, since doing it
now will make things a lot easier later.

Make your way to the southwest end of the island, where you'll see the dirt path
that will lead to the Prototype. Begin wreaking havoc on everything in sight,
making sure to first take out the two tanks. Destroy the buildings to be safe
and begin your ascent up the hill. You'll have to be very careful while going
up since there will be some men with RPGs and a few tanks. Clear out the
remaining troops at the top before manning (entrance on left side) the Prototype
and destroy the Supergun.

After the Supergun is finished, Fiona will mark the location of the Ace of
Diamonds on your radar. As you edge your way to his location, be very cautious
of the plethora of tanks now patrolling the streets. A NK disguise works well
while going there; feel free to hijack a Sungri Scout or something as they pass
by.

As you approach the base where he's at, you'll find that he's very, very well
protected. There are tanks in a few places, as well as men with RPGs as well.
You probably could manage to quickly subdue him and load him into a vehicle,
then drive him to a very safe position and extract him. Another possible
solution is to decimate the place with the many airstrikes provided to you at
the beginning of the mission. I personally like the "get in and get out quickly"
method described first. Whichever you do, make sure to not get the Ace killed.
The safest area to extract him would probably be where the Prototype is, since
it's already cleared out and no tanks will patrol by. When you get to a safe
spot, extract him and you'll finish the mission.
-----------------------------------------------------------



                    O====================================O
                    | THEM RUSSIANS SURE HAVE BIG HEARTS | (B102)
                    O====================================O


Welcome to the North Province, where the final two suits will make their
appearance. Feel free to go around and get used to the new map, making sure to
watch out for the stepped up skirmishes. There are a new batch of collection
items, so feel free to try and search for them if you want. If you want to go
back to the South Province, simply speak to the pilot that is marked with the
new symbol on your map. You can also change your clothes at MASH, although this
isn't marked on your map. You're now after the Hearts, who are the weapons
scientists for Song's army. Let's start with the Allied contracts.


O------------------------------O
| CONTRACT: INSPECT AND VERIFY |---------------------------
O------------------------------O

MAIN OBJECTIVE: Escort inspectors to destinations and return at least one alive
               to Allied HQ

Your goal is to take the WMD inspectors to three sites and return to Allied HQ
with at least one of them alive. Let's begin by getting into the APC nearby and
gathering the inspectors into the vehicle. Head towards the Reprocessing Plant
first. There are a total of 4 tanks inside this compound, so do some recon to
find them before taking them out. You cannot stray too far away from the
inspectors, or you will fail the mission. Once the area is clear of enemies,
park in the yellow marker and let out the inspectors with L2. They'll do their
search and when the bar on the screen fills up, they'll return to the APC.

One site down and two more to go. Head towards the next one (middle) and begin
devastating all of the enemies you see. There is one anti-air tank, as well as
two SAM trucks. This area is very lightly guarded against something like the APC
you should be driving. Again, make sure the area is clear of enemies before
letting the inspectors out to do their thing. They'll return on their own once
they're complete with their inspection.

Head towards the southernmost site and be ready for another intense battle!
Okay, I lied. The only threats you'll face here are two helicopters; make sure
you take out the one on the helipad before it can take off since it can and will
shoot missiles at you. As with the last two, once the coast is clear, let the
inspectors do their thing and they'll come back after doing so. After you finish
with the third site, it's a simple drive back to Allied HQ to finish the
contract. A nice and simple mission to open up the new map, wouldn't you say?
-----------------------------------------------------------


After the mission is complete, you'll receive intel on the 8 of Hearts, Min-su
An. Let's go with the next Allied contract next.


O-----------------------------O
| CONTRACT: REACTOR RETRIEVAL |----------------------------
O-----------------------------O

MAIN OBJECTIVE: Find and rescue Allied inspectors before they're executed
BONUS OBJECTIVE: All inspectors returned alive

You have 10 minutes to find the inspectors and rescue them before they are
killed. Soon after you start, you'll receive another e-mail offering a bonus if
you keep all of the inspectors alive. Pay attention to what Fiona says in the
beginning; they will start executing the inspectors should they spot you, so you
have to be quick and silent in how you handle the situation. There are two
guards designated on your radar that will begin executing the inspectors should
you be spotted; they will be your first priority. Get to a sniping point and
shoot the two guards quickly before going inside the compound.

Once those two guards are disposed of, you can simply dispose of the tanks using
a Surgical Strike, making sure to be careful to not kill any of the inspectors.
Once the area is clear of any threats, get a vehicle and pick up the inspectors.
You'll be noted that the NK forces have set up some roadblocks to prevent you
from making an escape. The Allied outpost is a little west of your position and
is marked on your radar. Simply drive past the first roadblock to avoid getting
pummelled by the anti-air tank. Drive into the outpost and park in the yellow
marker to let the inspectors out and finish the mission. Just in case you know,
the bonus is simply the money and nothing more, so if you get some of the
inspectors killed, no need to worry too much.
-----------------------------------------------------------


After the mission is a success, an e-mail will be sent to you with intel on the
10 of Hearts. The Allies are finished with for now, so let's head to the Russian
HQ next.


O-------------------------------O
| CONTRACT: IN THE NEIGHBORHOOD |--------------------------
O-------------------------------O

MAIN OBJECTIVE: Destroy 5 South Korean hideouts
BONUS OBJECTIVE: Steal Allied tank and return to Mafia garage

You'll need to destroy 5 SK hideouts in the NK village north of Yongbyon. The
bad part is it's a South Korean territory and there's also a jammer nearby,
which blocks any use of support items. As you get near the village, you'll get
an e-mail concerning an update to the contract. It seems Sergei wants you to
steal a lost Allied tank and return it to the Mafia garage in Yongbyon. That is
the first thing you need to do, so commandeer it and drive it back to the
garage in Yongbyon. If you just take it, the soldiers send an SOS out and you
have 6 minutes to bring it back to the garage before help comes. That's more
than enough time to bring it back, so just go straight to the garage.

After you do that, head back to the village with the SK hideouts. Getting rid
of the jammer can be very easy if you do the following. You'll need two things
before you can execute this plan: a South Korean vehicle and a Anti-Tank Rocket.
Once you have both, use the SK disguise to get past the bridge where the jammer
is. Turn right and just before the road curves to the north-northwest, stop and
get out of the vehicle. Position yourself on top of the hill nearby and aim your
Anti-Tank Rocket at the jammer and fire.

After the jammer is destroyed, it's easy pickings at the hideouts with
airstrikes. I used Surgical Strikes from the same hill to take out two of five
hideouts and didn't get any negative faction with the SK forces. Remember that
they can't hate you if they can't see you. Use a combination of Surgical Strikes
and the airstrike provided to you to blow up the hideouts. The mission is
complete once you finish off the last hideout.
-----------------------------------------------------------


You'll receive intel on the 2 of Hearts after the mission is complete. Let's
head back to the Russian HQ to get their next mission.


O--------------------------------O
| CONTRACT: 106 MILES TO SINUIJU |-------------------------
O--------------------------------O

MAIN OBJECTIVE: Pick up contraband and deliver to contact at Sinuiju Harbor
BONUS OBJECTIVE: Keep Racer in one piece and drive it to docks

Listen to what Josef says when you accept the contract; very interesting. Your
goal is to go around the map and pick up contraband from contacts, then deliver
all of them to a courier at Sinuiju Harbor. Sergei gives you a street racer to
help with the deliveries. The value you get from the contract depends solely on
how fast you can pick up the goods and bring them to the courier. You lose
$1,000 for each second that passes by, but you can increase the value each time
you pick up one of the goods.

Get in the car and head towards the first contact at the Yongbyon Reactors.
Honk the horn to get him inside and you'll automatically receive the passport.
You'll get an additional $25,000 added on to the total value. Get him out of the
vehicle with L2 and head towards the next contact, just west of your position.
You'll have to be careful to avoid all of the boxes and vehicles that will be
littering the road from now on, as well as any fighting. Find the contact behind
a rock, get him inside, then let him out with L2. You'll receive an additional
$50,000 to your total value after that piece.

Head towards the next contact in Chongju, being cautious to avoid any rockets
when you go through the tunnel. Get the next contact in the car and you'll get
an additional $75,000 added to your contract value. The next contact is located
just west of Kusong, just before the dirt path starts. Avoid enemy fire as best
as you can and get the next contact into your car. For this piece of contraband,
you'll receive an additional $100,000 for your contract value.

The next contact is located just before the dirt path ends at Sinuiju Farms and
is the last one before you have to make your way to the harbor to the courier.
You'll have to be careful to avoid the tank shells flying around and go around
the fence to get to the next contact. Get him in the car and you'll get an
additional $150,000 added to the contract value. After that, it's just a simple
drive to the harbor to meet with the courier. You'll have to get him inside the
car to finish the contract.
-----------------------------------------------------------


You'll get an e-mail after the last mission giving you a location for the 7 of
Hearts, Mun-cheol Yi. There's one more Mafia contract available, so let's head
back there and get it.


O-------------------------O
| CONTRACT: RAW MATERIALS |--------------------------------
O-------------------------O

MAIN OBJECTIVE: Destroy command bunker and verify King of Hearts
BONUS OBJECTIVE: Destroy all SA-8 launchers in garrison

Get ready to take on a face card, the King of Hearts. He is stationed in the
southeast corner of the map, at the garrison there. However, you have to take
out the command bunker before he will appear. Go to the garrison and take the
first left to find the first SA-8 launcher. Blow it up and go to the jammer
to get all your support items back online. Be on the lookout for patrolling
tanks and feel free to try and hijack one to make your progress quicker. There
also are some men with RPGs around, so be on the lookout for them as well.
Another threat is helicopters flying around, so shoot them down by any means.

Make your way to each SAM truck, 3 left after destroying the last one, and take
them down by use of a tank or C4 or even grenades if you have to. There's
another jammer behind the command bunker, so take that out and any men you see
as well before Bunker Bustering the bunker. Once it is destroyed, the King of
Hearts will show up in a Sungri Scout. Get ready to play a little bit of cat
and mouse as you try and stop the Scout. Your first priority is to kill the
gunner, then you can try and hijack it, but beware that the driver has a RPG in
hand after you pull him out. Subdue the King after and drive him to a safe
location before extracting him.
-----------------------------------------------------------


That will be two factions down and two more to go. Head to Chongju and accept
the South Korean contract.


O--------------------O
| CONTRACT: REPO MAN |-------------------------------------
O--------------------O

MAIN OBJECTIVE: Interrupt Mafia inspection of the KIFV and recover/destroy it

You have five minutes to get to the Mafia outpost and interrupt their inspection
of the KIFV. This is a very easy mission, as far as I'm concerned. As you get
close to the outpost, you should start seeing some Mafia vehicles, so go ahead
and hijack one of them. Feel free to drive around a bit to get the Mafia
disguise on and enter the base. Note that the KIFV is meant for electronic
warfare, so it jams your radar and support items.

Once you enter the base, the KIFV will be to your left. If you have the Mafia
disguise, it's a simple exit and entering the KIFV to get it. Of course, the
Mafia will begin firing at you once you take the KIFV and one of the men has an
RPG that can make short work of you if you don't move fast. Head to the east of
the entrance, onto the hill, and you can exit the base by running over the
fence. After that, it's pretty much a simple drive back to SK HQ if you want to
get the $50,000 bonus. You could also just blow it up there and then, which will
result in a mission complete.
-----------------------------------------------------------


After the mission is over, you'll get intel on the 3 of Hearts, Hyeon-san Chang.
Let's head back to SK HQ and get the next contract.


O-------------------------O
| CONTRACT: CLEAR CHANNEL |--------------------------------
O-------------------------O

MAIN OBJECTIVE: Destroy 5 Chinese garrison tents

This mission can be painful, but if you know where to stand, it's incredibly
easy. You have to destroy the garrison tents located at each roadblock, but one
wrong move and a full Chinese faction bar can drop to hostile. You're only given
two free airstrikes, but you'll need 4 additional ones for this strategy to
work; 4 Surgical Strikes will be more than enough, possibly only 3 if you have
one charge of C4.

Make your way towards the very first roadblock and tent. On the right side of
the road before the first one, there are a series of rocks. To the east of that
is a large hill you can climb on from the south side. Get up on that hill and
you can spot the first tent from there. Do NOT use one of the Stealth Bomber
strikes on it, since your faction will be kaput; use a Surgical Strike. Go past
this one and get to the second. West, and a little south, of the second one is
a hill with a NK underground tunnel and a helicopter. Clear the area of both and
get on the small peak nearby to get a clear shot at the tent.

Stay on the same mountain from the last one and get on the hill to the north.
From here, you can get a clear shot on both the third and fourth tents. You will
probably need to aim at the ground at the corner of the yellow square for the
fourth one. Southeast of the fifth, and final roadblock, is a hill you can climb
onto, where you can see the green circle at MASH where you can change your
clothes. It's right next to the fourth roadblock, so it's not too hard to find.
There will be a helicopter patrolling the area, so you may have to wait until it
moves away before striking the fifth one. As soon as you destroy it, the mission
is complete and you get your payment.
-----------------------------------------------------------


You'll get an e-mail after the mission is complete containing intel on the 6 of
Hearts, Hye-min Park. There's one more SK contract left, so let's go and get it.


O--------------------------O
| CONTRACT: THE ACID QUEEN |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Destroy chemical plant and verify Queen of Hearts
BONUS OBJECTIVE: Destroy 4 SAM trucks

That's right, this is the stage that was featured in the PS2 demo. Not too long
after you start, you should get an e-mail detailing a bonus for each SAM
destroyed. I suggest taking the helicopter outside to about the NK village, then
using a car for the rest of the way. Of course, not everything is the same as
the demo. Sneak through the gate when a NK vehicle comes out, or hijack one and
enter.

Once you enter the compound, be on the lookout for men with RPGs. There might
be a few lurking around, but not too many. Once inside, go to the left and head
towards the first SAM truck. Unlike the demo, you don't get extra support
options for each SAM destroyed. Once the first is finished, head to the right of
the entrance to find another truck. Feel free to use the Recoilless Rifle nearby
to take out the barracks. Blow up the SAM right behind you when you have a
chance to.

After the second SAM is finished, head northeast to find another truck, as well
as a helipad complete with a chopper. Clear out the area and use either a C4
charge or one of the helicopter's missiles to destroy the SAM. Make sure you
hijack the SAM truck before boarding the chopper. Make your way to the last
SAM, which is the most heavily guarded. There is a tank nearby, as well as a
chopper, so feel free to drop an Anti-Air Rocket Supply down before heading
over there. You can blow up the SAM by any means necessary; I aimed a Surgical
Strike in between the tank and it to blow both of them up at the same time.

After all four SAM trucks are down, you now have to blow up the chemical plant.
Fortunately, there's an opening to the grounds on the west side, right near
where the last SAM was. You can easily dispose of the plant by using a Surgical
Strike. You don't even need to go inside the area with the plant, but beware of
a tank and many heavily armed men should you want to. Once the chemical plant
is kissing the ground, the Queen of Hearts will show up on the map. Go to where
he is and subdue him, then simply call in an extraction to get the bounty and
finish the mission.
-----------------------------------------------------------


Two of the face cards are down and there's one more to go. Let's head to the
Chinese HQ to get their first contract.


O-------------------------------O
| CONTRACT: MANIPULATE THE DATA |--------------------------
O-------------------------------O

MAIN OBJECTIVE: Download codes and bring back to Dandong

This mission can be quite tough should you try the direct approach, but there's
an easier way to go about it. You need a helicopter (any will do, but the Mafia
one is preferred) and a sniper rifle. Make sure you fly a bit on the low side
to the street that is southwest of where the codes are located. There's an
Anti-Air unit a bit near the codes, but if you're flying low, it won't be a
problem. You'll need to land on the mountain next to the codes; there's a spot
right behind the NK outpost a bit to the east.

Once you land your chopper, you'll need to snipe the guards around the codes.
Stay on the mountain when you do this, so you avoid any faction hits; the
farther you are, the better. There are around five or so guards and you may need
to maneuver around a bit to get them all. Once you've made sure the coast is
clear, you can head down and download the codes. Make sure you don't move from
the spot or the download might be interrupted. Once the codes are yours, you can
either slide down the mountain to street level or use the helicopter to get back
to Chinese HQ.
-----------------------------------------------------------


After the mission, you'll receive some intel concerning the 4 of Hearts. Go back
inside Chinese HQ and get the next contract.


O-------------------------O
| CONTRACT: EXIT STRATEGY |--------------------------------
O-------------------------O

MAIN OBJECTIVE: Destroy SK command center
BONUS OBJECTIVE: Destroy other 2 marked targets

This can be quite a difficult mission to finish completely without any faction
hits, but it is possible. Before you do anything, call in a SK vehicle; the
K1025 Scout is good, since it's cheap. We just need it to get into the city with
the SK vehicles. You'll have to be careful with the disguise around the Chinese;
they will shoot at you should you have the disguise up. You'll need to be very
quick for this next segment of the mission.

Make your way over to Shinuiju in the SK vehicle, making sure you have the
disguise up. You need not worry about any officers seeing through the disguise,
since there are none in the city. Your goal is to drive to one of the two
KIFVs and steal them. You'll have to be rather quick in your retrieval, since
you'll have the SK forces trying to gun you down. Steal the first one and get
out of the city if you can. The more damage they do to it, the better for you.
You can do one of two things once out of the city; you can park it in front of
the two Chinese tanks, hoping they'll destroy it (there's a SK soldier in the
back that they'll aim at) or you can drive it as far away as you can, which will
negate the interference inside the city. Once you get rid of both, it's time to
blow up the buildings!

If you have a sniper rifle, good; if not, then get one because you will need it
for the next part. Head back to the road leading into Sinuiju, but don't go
inside the SK territory. Go on the mountain on the west side of the road and you
should have a good vantage point on taking out the men stationed at the front
"gate." Kill the one man walking on the east side of the road, as well as the
gunner in the scout and the four men stationed behind the machine guns. Once
you do that, it's easy pickings on the targets.

See that GSRN truck parked just outside of the archway? That will be our getaway
vehicle for the next portion. Head left of the archway so you're outside of the
city walls, then follow it around to where the first optional building is
located. Call in a Surgical Strike to take care of it, but be ready to run as
soon as you do since a helicopter will show up and target you. Haul ass back to
the GSRN truck and drive away until the chopper stops tailing you. Go back to
outside the city's wall and blow up the second building in the same fashion, but
two helicopters will appear now. As long as you get away and out of range, they
shouldn't bother you.

After you take out the optional buildings, get on the mountains on the east side
of the street leading into the city, then make your way towards the command
center. You may want to snipe off the rooftop guards before you call in an
airstrike to finish the mission. There are 3 in total and you can make them
easier targets by toggling the faction flags on. Once they're gone, call in a
Surgical Strike and your pay is on its way.
-----------------------------------------------------------


After the mission is a success, you'll receive an e-mail containing intel on
Cho-yeong Cha, otherwise known as the 5 of Hearts. Also, don't forget to save
after that last contract. There's one more Chinese contract left for this suit,
so go back to Chinese HQ and get it.


O--------------------------O
| CONTRACT: CHAIN REACTION |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Verify the Jack of Hearts

This mission isn't too hard, but there is a slight problem. The Jack of Hearts
is inside of a building that is covered in radiation. That means you'll have to
be VERY quick in subduing him and loading him into a vehicle. Of course, another
problem is that he's pretty well guarded by an array of tanks, but they won't be
too much of a problem simply because the Chinese use an army of tanks
themselves.

When the mission starts, get inside the tank right in front of HQ and start
making your way towards the Taechon Reactor. Once you arrive, start moving the
target around looking for any North Korean tanks. Your first priority is to take
any heavy machinery surrounding the Jack out of the picture. If your tank is
blown to pieces, go back and get another from the Chinese; you have more than
enough artillery to take out the opposition. Once you clear out the area around
the Jack, get out of the radiation zone and call in a NK Transport, which is</pre><pre id="faqspan-3">
enough to shield you from the radiation.

The next part will be the hardest and trickiest. Make sure you have full health
before you try it. You'll need to park close to the Jack, get out, subdue him
and quickly load him into the vehicle. After you do that, you need to hightail
your ass out of the radiation zone. Your health ticks one point for each second
inside the radiation zone, should you be on foot or not well protected in a
vehicle. That means do not waste any time in subduing the Jack and getting your
ass out of there. Once you get him out, you can head behind Chinese lines and
call in an extraction chopper.
-----------------------------------------------------------


After the mission is over, you'll get intel on the 9 of Hearts. You should also
have more than enough intel to get the Ace of Hearts contract available. Capture
any of the remaining cards you have left and go to Allied HQ to get the
contract.


O------------------O
| CONTRACT: GAMBIT |---------------------------------------
O------------------O

MAIN OBJECTIVE: Locate and verify the Ace of Hearts

This is the easiest Ace mission in the game. You need not worry about any
heavily armored vehicles at all during the mission, but there will be men with
RPGs running around. However, that's your biggest threat during the entire
contract. Once you have control of your character, move towards the gate and
bash the crate if you need any C4. Use a C4 charge to take care of the gate,
then head inside the facility.

Once inside the facility, Fiona tells you to take it stealthy because of the
armed soldiers. Pretty much every soldier you'll encounter will have a SMG,
Light MG or a RPG. Of course, there is a very easy way to bypass pretty much
this entire section. As soon as you get to the bottom of the ramp and past the
little bridge, look to your right to see a fence. Throw a grenade so that it
hits the fence when it explodes, thus making it lean. Now you can bash the
fence until it falls down, making it easier to get past this section. You can go
around the whole area until you get just outside the building where the Heart
icon is, which is where you'll need to knock down another fence.

Whichever method you use (the one described above or the one fighting your way
through the bunches of enemies), go inside the building with the Heart icon to
notice the Ace isn't there. He overloads the reactor you'll have to give chase
through a plethora of enemies equipped with Light MGs and RPGs. Keep to the
catwalks as you make your way to the back of the base. Do not stop moving at any
point. As you get to the end of the walkways, two men with RPGs will halt your
progress, so quickly kill them and continue on the path.

Continue up the ramps, killing the three guards that show up when you begin your
ascent, to the roof. There is a crate you can bash halfway up which contains
health should you need it. When you get on the roof, your first priority is to
kill the man nearby with the RPG. After he's kissing the ground, your next job
is to quickly subdue the Ace before he gets in the chopper. After you do that,
you can take out the other men on the roof before turning your attention to the
chopper. After the chopped is down, call in the extraction helicopter and get
the Ace out of there. Don't forget to grab the videotape on the ground near the
Ace though; you'll get an extra $5,000 for it and get an extra cutscene added to
the FMV afterwards.
-----------------------------------------------------------



                    O==================================O
                    | GET THE SPADES; WE GOING DIGGING | (B103)
                    O==================================O

Ah, the last chapter of the game and probably the hardest ones. This is the
culmination of all of the missions you've done so far for the factions, so be
prepared for the worst. All that's standing between you and $100,000,000 are
13 cards, but they won't go down without a fight. Let's head to Allied HQ and
get their first contract.


O--------------------------------O
| CONTRACT: HUMANITARIAN EFFORTS |-------------------------
O--------------------------------O

MAIN OBJECTIVE: Get vaccine and deliver to Allied MASH unit at Tenement Ruins
BONUS OBJECTIVE: Deliver vaccine without incurring any civilian casualties

If 10 civilians are killed, the contract is cancelled. You get a bonus for
delivering the vaccine without incurring any civilian casualties. That may seem
hard at first, but it's actually quite easy. Get into a vehicle and head towards
the Allied doctor to the north to get the vaccine. Either get out and talk to
him or honk your horn to get him inside the vehicle. Once you have the vaccine,
it's time to go and deliver it to the refugees.

It may seem like a good idea to use a helicopter to deliver it, but the small
camp is surrounded with anti-air units. Fortunately, that's all there is
surrounding the doctor you have to deliver the vaccine to. The Tenement Ruins
is still a Chinese-controlled territory, so you can't just waltz inside and go
straight to the doctor. Since there's no protection against anything regarding
land around the target, you can use the mountains to sneak to him and just
deliver it him. Get onto the mountains surrounding the ruins and sneak all the
way around until you get to the target, then you can slide down and just deliver
the vaccine. This is a very easy mission to get an easy bonus on.
-----------------------------------------------------------


After the mission is complete, you'll receive intel on the 8 of Spades. Now you
can go and do contracts for another faction, so let's head to the Chinese HQ.
I suggest having an Anti-Armor Rifle ready, as well as ordering in one or two
supply drops with ammo boxes. You should also find a nice and secluded spot away
from the streets, but with a great view of the area south of the artillery.


O-----------------------------O
| CONTRACT: AN EYE FOR AN EYE |----------------------------
O-----------------------------O

MAIN OBJECTIVE: Defend artillery until Chinese reinforcements arrive

This is quite a difficult mission if you want to keep your faction the same and
have all 5 artillery pieces left over afterwards. You have to defend the
artillery cannons against both air and ground attacks from the South Koreans.
Although the ground forces may seem like a big threat, the Chinese troops can
pretty much handle themselves. However, the biggest threat for this mission
comes in the form of the helicopters, which are the most dangerous threat to the
artillery cannons. In the end, you have to protect them for 6 minutes. Hopefully
you have an Anti-Armor Rifle, as well as some preplanned ammo supplies waiting
for you at a secluded spot.

When the mission begins, you'll be told that air support is coming in for the
South Koreans. This consists of 2 helicopters that spawn south of the artillery.
Two missiles from the choppers will destroy an artillery cannon, so make sure to
snipe the pilot as quickly as you can. After that will be another round of
choppers followed by ground troops. DO NOT WORRY ABOUT THE GROUND TROOPS. In my
5+ playings of this mission, the ground forces managed to blow up only one
artillery piece the whole time. Your sole focus should be on the helicopters
that appear. Make sure that you snipe the pilots as quickly as you can, since
they can make short work of the artillery. The mission is complete as soon as
the timer reaches 0:00.
-----------------------------------------------------------


You'll receive intel on the 3 of Spades after the mission is a success. You
might want to save and reload so the SK forces are out of the way outside
Chinese HQ or you could just let them kill you afterwards. Whichever you do,
go back to Chinese HQ and get the next contract.


O----------------------O
| CONTRACT: CHOKEPOINT |-----------------------------------
O----------------------O

MAIN OBJECTIVE: Destroy cargo planes and freighter

This mission isn't as hard as it seems. You'll need to destroy 3 cargo planes
in Chongju Airfield as well as a freighter stationed at the docks in Chongju.
The bad part is that Chongju Airfield is now a South Korean territory, meaning
they will shoot you on sight should you enter like normal. Another problem is
that there's a KIFV jammer stationed inside the airfield as well, making your
problems even greater. There is also a jammer located on the freighter as well,
which means you'll have to take it out before you can call in an airstrike to
sink it.

I suggest going after the freighter first, simply because of developments that
happen after one of the two objectives is met. As you approach the freighter,
Fiona will tell you that the jammer is located on the deck of the ship (right
side). Quickly board the ship by use of the ramp out front and get close to the
jammer to deactivate it with the Triangle button. After that, get your butt off
of the ship and follow the coastline to the west and stop when it starts to
curve north. From here, you can call in a Surgical Strike on the ship and blow
it up. After you blow it up, the South Koreans put Chongju on high alert, which
makes the whole city their territory, so you'll have to be careful if trekking
through it.

Head north now to Chongju Airfield, but get on the south side of it, amongst all
of the small hills. From here, you'll be out of range from the jammer, which
means you can call in airstrikes from there to take out the cargo planes. Of
course, you can only use laser-designated ones since the satellite ones are
still blocked by the jammer. The Surgical Strike is a useful one, so get as far
back as you can with the first plane in sight. This should also avoid any
faction hits you may receive when destroying the planes. You need not worry
about the fence blocking the path of the laser, since it doesn't. The mission is
a success once you destroy the last plane.
-----------------------------------------------------------


After the contract is finished, you'll get an e-mail containing intel on the 6
of Spades. You'll also unlock a cheat code that unlocks Peng as an available
skin for your character; check out the help e-mail section of your PDA for
details. There's one last Chinese mission, so go back to HQ and get it. I
suggest that you get an Anti-Tank Rocket before accepting the mission, because
you'll be needing it.


O-------------------------------------O
| CONTRACT: TWO DEGREES OF SEPARATION |--------------------
O-------------------------------------O

MAIN OBJECTIVE: Find community leader and verify the Queen of Spades

This is the last contract for the Chinese for the game and boy does it take
a 180 degree turn in difficulty, especially if you aren't prepared. Head to
Unsan Village and talk to the community leader, but before you do that, call in
a couple of supply drops and get the Anti-Tank Rocket if you didn't do it
beforehand. Once you talk to the leader, the place becomes a hellish nightmare
as the North Koreans show up.

If you go on the right side of the temple, you can see the Queen of Spades off
to the west, along with an Anti-Air unit. Other than that, there are also 1-2
more AA units, as well as 2 jammers and 7-9 tanks/APCs. There's also a chopper
that shows up at the beginning, but the Chinese quickly take care of that. A few
men climb the steps/hill to the temple, providing a little battle there. At the
bottom of the steps, though, are three tanks, with another tank right next to
the bridge to the west. Straight from the bottom of the stairs is the jammer,
with an AA unit off to the east.

You'll encounter more foot soldiers as you cross the bridge, as well as 3-4 more
tanks. There are a few men around the second jammer, some of which are armed
with RPGs, so be on the lookout for them. There should be one last tank on the
hill leading up to the Queen, so take it out before going up to him. After the
whole area is clear, you can subdue the Queen and call in an extraction chopper
to finish the mission.
-----------------------------------------------------------


You'll receive intel on the 9 of Spades after the mission and you're now
finished with all of the Chinese missions for the game. Let's head to the SK
HQ and start on their contracts.


O----------------------O
| CONTRACT: IN AND OUT |-----------------------------------
O----------------------O

MAIN OBJECTIVE: Identify SK agent and deliver him back to SK HQ

This is a simple rescue mission that is only complicated by the fact that the
agent is in Chinese territory, meaning you'll need a Chinese disguise to get in.
Head towards Dandong and "borrow" one of the Chinese vehicles there. Make sure
the disguise is up before heading into the blue shade on the map in Dandong.
Follow the upper path until you get to the lighthouse, which is where the SK
agent will be, but he will shoot at you if you still have the disguise up, so
drop it (honk the horn) when you get there.

Once he is in your vehicle, it's time to bring him back to the South Korean HQ.
The only problem you'll encounter on your way back is at the Chinese territory,
where you won't be able to get your disguise back up. Just hightail it through
that area, watching out for the tank shells, and you should be alright once you
get to the bridge. It's a simple drive back to Chongju after that, but make sure
you don't pass by any SK forces with the disguise up, so lay on the horn if you
want to. Once back at the HQ, park in the yellow circle and let the guy out to
complete this easy mission.
-----------------------------------------------------------


Yay! Another e-mail with intel on another numbered card, this time the 2 of
Spades. Go back inside SK HQ and accept the next contract.


O-----------------O
| CONTRACT: BOOM! |----------------------------------------
O-----------------O

MAIN OBJECTIVE: Destroy radar jammer and destroy the Sinuiju-Dandong bridge

This mission isn't too bad, but there are a few troublesome points in it. For
one, starting from the southern end of the bridge, the entire area of Dandong is
a Chinese territory. Another thing you'll need to avoid are the officers that
can see through your disguise and quickly help in making you Swiss cheese. When
the mission begins, order a Chinese Scout and head towards Dandong. You'll
notice that the jammer in Dandong has an extremely LONG range.

Once you get past the bridge and into the area around the Chinese HQ, you'll
have to start looking out for officers, so toggle the faction flags to off. You
will have to be careful to avoid the tank patrolling the streets, since there
is an officer in the gunner's position. There are also a few other officers
about the grounds, so be very careful since you're in Chinese territory. The
jammer is the small machine that is just like the one found in "Chokepoint." It
is on the ground next to the building on the west side; it's the building
closest to the docks. You have to blow it up to deactivate it this time though,
so use a C4 charge quickly.

Once the jammer is kaput, make like Speedy Gonzalez (the fastest mouse in all of
Mexico) and get out of Dandong. Get on the street leading into Sinuiju, but
don't actually go into the city. Using the west mountains as cover, call in the
Cruise Missile Strike to blow up the bridge. It doesn't matter where on the
bridge you target, since it will blow up no matter where you hit it. It should
be noted that satellite airstrikes only have a range of about 150 (the number
on the left side), so you'll need to be a bit closer than you want to take out
the bridge.
-----------------------------------------------------------


You'll receive intel on the 7 of Spades after the mission is a success and
you'll get a cheat code to play as Buford. Head back to the South Korean HQ to
get their last contract.


O--------------------------O
| CONTRACT: TITULAR REGIUS |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Locate and verify the King of Spades

There are 3 spots where the King of Spades could be at, but he won't just show
his face to anyone. You'll have to cause enough havoc and mayhem to try and
flush him out of hiding. It doesn't matter which one you go to first, since it
seems the King is always at the third place you inspect. This mission can be
hard, since you'll be up against some serious firepower, so I suggest getting at
least an Anti-Air Rocket before heading out. You have to get close to the yellow
marker on the map for you to fully inspect the place and for Fiona to tell you
the King isn't there. Whenever you inspect two places, the King will
automatically show up at the third.

The northern reactor is probably the most fortified one. There are a few tanks
roaming about, but don't go destroying every one, since the mission becomes a
bit easier if you manage to hijack one. There are also anti-air units stationed
at the four corners of the compound, so if you do this one last, you'll need to
take them out before calling in an extraction chopper. I recommend doing this
one first, simply because you can hijack a tank and make the other locations a
breeze.

The middle location is fortified with some Hind helicopters, an anti-air tank
and a lot of foot soldiers. Your first two priorities are to take out the
choppers and tank, then you can concentrate on the soldiers. Always be on the
lookout for soldiers with RPGs, although I personally didn't see any. Of course,
one well-placed shot with a tank will take out the choppers.

The southernmost is the least fortified position, in my opinion, and should be
saved for last simply because of that reason. There are some anti-air units in
the area, so you should take those out before extraction. There also might be
one chopper in the area, so be on the lookout for it. This is also the only
spot where I've encountered soldiers with RPGs, so be careful.
-----------------------------------------------------------


You'll receive an e-mail containing intel on the 10 of Spades after the mission
is complete. Now, there is only faction left on the map for you to do contracts
for, which are the Mafia.


O--------------------------O
| CONTRACT: ESCORT SERVICE |-------------------------------
O--------------------------O

MAIN OBJECTIVE: Escort Josef to meeting and protect him

This mission will denote the beginning of the end of a certain person. When you
get outside, wait until Josef's car is brought around (nice car), then get
inside and head towards the Industrial Zone. Get out of the car with Josef once
at the location and get ready to fight once both men enter the building.

It seems Sergei set both you and Josef up by setting a trap. The first wave of
troops come out of the transport in front of you, with three helicopters coming
in with more. The main transport chopper drops a man with a RPG, so get ready to
take him out first. Two snipers will also be dropped off; one is on the roof and
the other will be on the ground. If you have a sniper rifle, you could probably
take down the two Scouts quickly before they do any damage. You'll also have to
be on the lookout for an APC.

After a short while, Josef will come out and you'll need to bring him back to
HQ. Quickly get back in the VIP Sedan and honk the horn like mad to get Josef
back inside. You can't head back out the gate since it won't open for you any
longer, which means you'll need to find an alternative way out. Head to the
southeast corner of the compound and use the dirt hill to jump over the short
fence. After that, it's a simple drive back to the Mafia HQ.
-----------------------------------------------------------


That wasn't that bad of a mission and you're one million dollars richer thanks
to it. After it's finished, you'll receive intel on the 4 of Spades and you'll
now have a new contact for the Russians; Josef will be giving you your final
2 missions for them.


O------------------------O
| CONTRACT: HOUSEKEEPING |---------------------------------
O------------------------O

MAIN OBJECTIVE: Take out the renegade Mafia officers
BONUS OBJECTIVE: Take out the officers without any other Mafia casualties

You need to kill 4 renegade officers, but you'll have to identify them first
with your scope or by getting close. A sniper rifle is very handy for this
mission, since it will allow you to get the officer clearly without any of the
other soldiers getting in the way. If you kill one of the soldiers, you'll lose
the bonus, so don't do that. I recommend using a helicopter to get around,
preferably the Mafia or NK Scout since they have attacking capabilities.

Head for the first target in Yongbyon. There's a friendly little "gathering"
going on, so zoom in with your normal scope (not the sniper rifle one) to get a
clue for the officer. Once you have a clear shot on him, take him out and move
onto the next target in Yongbyon Station. The officer here will be on the
ground in between the two platforms, so get a confirmation on him and shoot him.

Go the the third officer, which is located at the Temple just southwest of the
NK Village. As soon as you get close to him, he'll drive away and head towards
the other one. Let him go and just wait until both officers are together to kill
two birds with one stone. Do you notice the helicopter that is with the fourth
officer? That's your only chance to grab it, so get in it before it takes off.
It's quite a nice chopper, so be sure to try and grab it. Anyways, the mission
ends when you kill the 4th officer.
-----------------------------------------------------------


After the mission is complete, you'll receive intel on the 5 of Spades, as well
as get the cheat code for the Josef skin. Go back to the Mafia HQ and get the
last contract, but be sure to order in an attack helicopter before you do, since
you'll be needing one (the NK Scout is perfect).


O----------------------O
| CONTRACT: LOOSE ENDS |-----------------------------------
O----------------------O

MAIN OBJECTIVE: Locate Sergei and locate/verify the Jack of Spades
BONUS OBJECTIVE: Kill Sergei

Hopefully, you ordered an attack helicopter before the mission, since you'll be
using it to chase down Sergei. Once the mission begins, you'll see a yellow
circle placed on the bridge northwest of Yongbyon. This is where Sergei is, but
there will be anti-air units nearby, so you'll have to be very careful. If you
use the NK chopper, the disguise will probably be up by the time you get to
Sergei, so the AA units won't be targeting you. The NK Scout also has Anti-Tank
Rockets, so you can lock on and easily destroy Sergei.

As soon as you get close to Sergei, you'll be alerted to the fact the North
Koreans have begun attacking the Mafia HQ. QUICKLY dispose of Sergei and turn
around to head back to the Mafia HQ. If the health meter on screen empties, you
will fail the mission. Once back at the HQ, land in the parking lot and get in
the M1 Tank. By the time you get in the tank, the HQ health should be about
half gone.

As soon as you get in the tank, get ready to take out the enemy ones. There are
both regular and anti-air tanks, but be wary of where the Spade symbol is on
your map. The Jack of Spades is hiding in the back compartment of an APC
vehicle, so if you want him alive, don't destroy the APC. Be very quick in
hijacking the APC and removing it from the NK sights. You certainly don't want
any of the NK troops firing at you while you're trying to capture the Jack.
Subdue the Jack and quickly call in the extraction chopper. As soon as you load
the Jack into the chopper, the mission is complete.
-----------------------------------------------------------


That should be all three face cards now, which should give you more than enough
intel to get the Ace of Spades contract available. If you have any numbered
cards left, go and capture them now before accepting the Ace contract. Once
you're ready to go after Song, go and speak to Garrett outside Allied HQ. The
mission is quite long, so go and get a snack or something before attempting it.
It can also be very frustrating, since if you die, you have to start over from
the very beginning, as there are no actual checkpoints.


O-----------------------------O
| CONTRACT: THE ACE OF SPADES |----------------------------
O-----------------------------O

MAIN OBJECTIVE: Investigate the prison and verify the Ace of Spades

Are you ready to go after the man responsible for you being in North Korea?
When the mission begins, you're positioned in the driver's seat of one of the
best tanks in the game, the M1 Abrahms. Slowly move forward, while looking to
your left and right sides for NK tanks. Keep doing this until you get to a point
where Fiona will say some helicopters are approaching, but don't stop looking
out for the strong ground presence. There will be three choppers in total, so
get them as soon as you can to avoid the destruction of your tank. There are
artillery cannons to the left and right, so get them before you want to call in
for a supply drop. The longer you can keep the M1 intact, the easier the mission
becomes.

Continue forward, keeping an eye out for the many more tanks that will show up.
If you need to use the Vehicle Support Drop, do so and replenish the monster
that is the Abrahms. Continue up the path and through the gate, watching out for
the tank regenerating building on the right side. As you approach the prison,
be on the lookout for more tanks and some anti-air units (for when you need to
call in a supply drop). You'll also have to lookout for the sniper on the tower
next to the gate just past the prison. Of course, you could make a beeline
straight for the prison, which will not only rid the area of the North Koreans,
but the Allies will also show up. Enter the prison via the yellow circle outside
the entrance only to find out that President Kim is still alive! It seems that
Song finally managed to get the launch codes off of him by torturing him
brutally.

Exit the way you came in (nothing more to interact with inside the prison) to
see that the Allies have arrived to help out Kim. If you don't have the M1 Tank
any longer, there is now a M3 APC outside that could be used for your benefit.
Blow up the next gate and move forward the next objective, the launch site. The
spot with the Allies is a safe point, so feel free to return there whenever you
need to call in a supply drop. Not long after the gate, you'll encounter some
North Korean troops, some of which have Anti-Tank Rockets, so be careful.

Not too long after that, you'll approach a little air station, complete with
helipads and two MD-500 Scouts parked. There is also a tank tunnel on the left
side just before the area. According to some people, they used one of these
Scouts to head straight towards Song, but this guide will continue forward
normally. Blow up the Scouts if you want and be on the lookout for Mi-35
Gunships that might come from the right side of the screen. Continue up the
path, looking out for tanks, until you come to an area with artillery cannons
positioned on top of hills.

These artillery cannons will come in handy. Climb up the hill on your left side
and man one of the cannons. From here, you can take out any tanks roaming about
on the ground below, as well as take out the one tunnel with the right artillery
cannon. Once you're finished with the tanks below, feel free to blow up the
opposing artillery for some extra cash. The next area is nothing more than
troops on foot, some which have a RPG. As you approach the bridge, it is blown
to smithereens, but there is still a way across. You have to use the bridge as
a ramp to jump across in a jeep, so snag one and build up a lot of speed before
attempting it.

After the bridge is jumped, get out of the jeep and start the fighting (there's
an officer in the first wave of troops just after the bridge). Continue fighting
until you get to the artillery, then get ready for the final leg of your
journey. There are a few troops outside of the gate, as well as two anti-air
units on the left and right sides near the cliffs. You will need to blow up the
gate leading to the launch site, but let's make some preparations first. There
are men on the walkway on top of the walls, so find them and snipe them before
blowing up the gate. You might also want to drop a Medical Supply Drop outside
of the gate. You might also want to get a Demolitions one, since you'll be
needing some C4; you might want to call in a couple just in case you run out.

As soon as you blow it up, a timer will start counting down from 6 minutes and
30 seconds. Head inside the compound and get ready for a nice and intense
battle. I suggest heading to the right of the entrance to blow up the gate
there, then head up to the first jammer. After that, you can head to the panel
where you need to enter the abort codes. Make sure you stay right next to the
panel until the codes are done (you don't need to enter the codes; it alters
the ending whether you put them in or not). After you do that, a helicopter will
come out and drop off some passengers; it will drop off Song and three men with
RPGs. Of course, after it drops them off, it will turn its attention towards
you, but there is a create near the panel with an Anti-air Rocket in it, so grab
it and down the chopper. After that, find Song and kill his little party, then
subdue him and call in an extraction helicopter.
-----------------------------------------------------------


The ending that is shown after capturing Song depends on two things. One of the
things is whether or not you input the codes to stop the missiles. The other
thing is which faction you've been the friendliest with (most will have Mafia
the first time through). After the credits roll, choose Continue from the menu
to begin the game anew in Playground of Destruction mode. You have all of your
money and Merchant of Menace items from your last game to use and you need not
bother capturing any of the numbered cards if you captured them all. If you did
indeed capture/kill all 52 cards, then you will have access to a new supply
drop called the Cheat Crate, which contains the three most powerful weapons in
the game. You will still have to do the contracts from beginning to end like
normal, but the only cards you will need to capture are the face ones and the
Aces. Enjoy!




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                   VII. WEAPONS (C100)                 |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will detail everything about the weapons you can use in
Mercenaries. There are a total of 17 weapons that you can use to your advantage,
although three of those are from the Cheat Crate. The weapons will be listed in
alphabetical order, according to their in-game names. Most of the categories
are self-explanatory, but a few need mentioning. The MAX CAPACITY is how much
ammo you can hold besides what is already in the weapon.


---------------
ANTI-AIR ROCKET
---------------
CLIP SIZE: 1 Rocket
MAX CAPACITY: 2 Rockets

The Anti-Air Rocket will be your primary defense against those pesky enemy
helicopters in the game. As you target the chopper, a lock-on will appear that
will track the helicopter when it starts flashing. Of course, the AA Rocket is
pretty much only useful against choppers, since it doesn't work too well on
anything with more than light armor.


----------------
ANTI-ARMOR RIFLE
----------------
CLIP SIZE: 5 Bullets
MAX CAPACITY: 15 Bullets

The AA Rifle is quite a good weapon when it comes down to it. It is essentially
a sniper rifle with the added ability of being able to penetrate some armor.
This is useful when you want to snipe a chopper's pilot so you can use it
yourself. The AA Rifle is very loud though, and very inaccurate when you're
firing on the move. It supports half of the clip size/maximum capacity than the
sniper rifle, which tends to throw off a few people.

You can get one as soon as the whole first map becomes available. Go to where
the helicopter challenge is south of the DMZ. Just as the road curves west,
there is a battle going on with the Allies and North Koreans just off of the
road. There is a bunker here that regenerates troops and standing on the bunker
are two men with the AA Rifle. It also becomes available after you finish the
bonus objective for the first Mafia mission in the northern province, as a
supply drop from the Merchant. Additionally, the men surrounding the 5 of Hearts
also carry this weapon.


----------------
ANTI-TANK ROCKET
----------------
CLIP SIZE: 1 Rocket
MAX CAPACITY: 2 Rockets

The AT Rocket is pretty much the same as the Anti-Air one, except for the fact
that it is used primarily for ground vehicles. It will lock on to any ground
vehicle except for civilian cars/trucks. It becomes much more useful later on in
the game when tanks become more abundant for the North Koreans. It might be
something that you want to constantly have for some of the later missions.


-------------
ASSAULT RIFLE
-------------
CLIP SIZE: 30 bullets
MAX CAPACITY: 120 bullets

The Assault Rifle is a good weapon to fall back on in the beginning of the game,
but it is seriously outclassed once you get access to some of the better ones.
It seems a bit inaccurate when compared to the other weapons, but it does have
good stopping power. A majority of the North Korean soldiers use this, so
getting your hands on one isn't a problem. Its small clip size and amount of
bullets make it the easily overshadowed.


--
C4
--
MAX CAPACITY: 4 charges

A C4 charge can pack quite a wallop when detonated. You can place more than one
charge at a time by going through your support menu and picking the C4 again.
You can also make it mobile by kicking it when close to it (Square), thus making
a portable explosive charge. Want to make another portable bomb? Hop onto the
roof of a vehicle and plant a charge, then speed towards your enemies, hopping
out at the last second before detonating it.


-------
CARBINE
-------
CLIP SIZE: 30 bullets
MAX CAPACITY: 180 bullets

The Carbine is a fantastic weapon with great accuracy and stopping power. That's
not to say that there aren't disadvantages with this weapon. The small clip size
makes it seem a lot worse than the other weapons, but this definitely is a
great weapon, in the beginning of the game. Once you get farther into the game,
it is easily outclassed. You start the game with it and it's available from a
few of the earlier supply drops.


---------------------
COVERT SUBMACHINE GUN
---------------------
CLIP SIZE: 30 bullets
MAX CAPACITY: 180 bullets

The Covert SMG is one of those stealthy weapons. Just like with the regular SMG,
the Covert one is best used when up close to the enemy, but it becomes less
effective when the range increases. The suppressor equipped on the gun greatly
reduces noise and flash, when makes it a great choice during covert operations.
It also has a great rate of fire, although the relatively small clip size may
make it a bit undesired.


-------------
FLASH GRENADE
-------------
MAX CAPACITY: 6 grenades

Flash grenades are just what their name says; they emit a flash of blinding
light when they explode. The flash of light will instantly stun anyone who's in
the vicinity of the blast, but be aware that you also can be stunned by them.
You can "cook" the grenade by holding L1, but don't hold it too long or else it
may explode in your hands, which is something you don't want to happen in the
heat of battle. You can switch grenade types by pressing R2; the flash grenades
are designated as the rectangular shaped ones.


----------------------
FRAGMENTATION GRENADES
----------------------
MAX CAPACITY: 6 grenades

"Standard issue frag grenades," as Fiona points out in the opening sequence of
the game. These are good backups for when you run out of C4, but other than
that, they seem to be not as effective in the field as you want, since the enemy
will scatter when you throw them. That doesn't mean you still shouldn't use them
when confronted with a large batch of infantry.


----------------
GRENADE LAUNCHER
----------------
This is one of the three emplaced guns in the game, which you'll find positioned
behind sandbags throughout the game. This weapon is great against infantry and
lightly armored vehicles, but remember that grenades aren't very accurate. This
is probably the second best emplaced gun in the game.


-----------------
HEAVY MACHINE GUN
-----------------
This is one of the three emplaced guns in the game, and probably the least
effective one in terms of power. It should mainly be used to down the enemy
troops, since it isn't all that great to use on lightly armored vehicles.


-----------------
LIGHT MACHINE GUN
-----------------
CLIP SIZE: 100 bullets
MAX CAPACITY: 200 bullets

I like the Light MG, although there are a few better weapons than it. It has a
large magazine capacity, but it seems to be a bit inaccurate sometimes when in
a big firefight. Most of the cards in the game carry this weapon, so obtaining
one shouldn't be too hard. It also has good stopping power, so downing the
enemy shouldn't be all that hard if you're aiming right.


----------------
POCKET ARTILLERY
----------------
CLIP SIZE: 100 grenades
MAX CAPACITY: 50 grenades

The Pocket Artillery is one of the three Cheat Crate weapons and is probably
my least favorite out of the three. It pretty much is a portable grenade
launcher that, I think, severely lacks in ammunition when compared to the other
two weapons. It's great for infantry and against vehicles with some armor,
though it's not exatly all that great for going up against the tanks. It's still
a great weapon to have fun with, so get ready for some explosive action.


------------------
PORTABLE AIRSTRIKE
------------------
CLIP SIZE: 999 Missiles
MAX CAPACITY: 999 Missiles

Welcome to total destruction in weapon form! The Portable Airstrike is one of
three weapons available from the Cheat Crate and is the most powerful of them
all. This weapon fires a missile that contains a very powerful explosion when it
collides with something, resulting in chaos. Since you have a tremendous amount
of ammo at your disposal, you'll definitely want to keep this on you at all
times. Be careful though, since the splash damage caused by this weapon is
gigantic.


---------------
PROTOTYPE RIFLE
---------------
CLIP SIZE: 100 bullets
MAX CAPACITY: 200 bullets

The Prototype Rifle is certainly one of the more "unique" weapons found in the
game. It acts like a regular machine gun, much like the Carbine, but it also has
a scope. I wouldn't rely too much on the scope though, since the recoil is quite
horrendous. If you do want to use the sniper mode, simply stick with one shot
bursts. Otherwise, it's a great weapon with a large magazine capacity and should
probably mainly be used as a "run n' gun" weapon.


----------------
RECOILLESS RIFLE
----------------
This is probably my favorite emplaced gun in the game, since it is highly useful
against infantry and armored vehicles alike. It sports the longest barrel out of
all three guns, so it is easy to spot when running along. Use it to your
advantage, as this emplaced gun has the most splash damage.


------------------------
ROCKET-PROPELLED GRENADE (RPG)
------------------------
CLIP SIZE: 1 Rocket
MAX CAPACITY: 3 Rockets

The RPG will be your weapon of choice when going after the more heavily armored
vehicles in the game. However, the rockets happen to swerve a lot, so targeting
a moving vehicle can cause some trouble. The fact that you can only get 4
rockets severely limits this weapon's full capabilities. If you have one at your
disposal when heavy armor is around, don't be afraid to use it. There are a lot
of NK infantry that use this weapon, so finding one shouldn't be too much
trouble.


-------
SHOTGUN
-------
CLIP SIZE: 7 bullets
MAX CAPACITY: 35 bullets

The Shotgun is an excellent weapon when used up close, but it is severely
lacking when the range increases between you and your enemies. That being said,
it is quite possible to hit more than one target with this weapon, but it is
easily overshadowed by the better weapons in the game. In fact, I don't recall
ever using it other than to just try it out. There is a glitch in the PS2
version of Mercenaries where the Shotgun doesn't make any sound when you fire
it, although you hear a noise when reloading.


------------
SNIPER RIFLE
------------
CLIP SIZE: 10 bullets
MAX CAPACITY: 30 bullets

The Sniper Rifle is definitely one of my more favorite weapons in the game,
simply due to the fact that I love sneaking around. This weapon is definitely
up your alley if you want to get the job done silently. Press R3 to bring up the
scope and zoom in with up/down on the left analog stick. You can also use this
weapon to snipe some pilots in helicopters, so you can have some nice little
toys to play around with.


--------------
STREET SWEEPER
--------------
CLIP SIZE: 3,000 bullets
MAX CAPACITY: 3,000 bullets

The Street Sweeper is one of the three weapons obtained from the "Cheat" Crate
and is a great weapon to use. It's pretty much a portable minigun with a lot of
bullets at your disposal. If you take any of the three weapons away from the
Cheat Crate, definitely take this one. You'll never regret having this weapon
strapped to your back and is worth the $800,000 alone for the Cheat Crate.


--------------
SUBMACHINE GUN
--------------
CLIP SIZE: 45 bullets
MAX CAPACITY: 180 bullets

The SMG is a great weapon when you don't have much range on the enemy, but when
the range increases between you and them, its accuracy is greatly reduced. Its
very high rate of fire makes it an excellent weapon in close quarters, but I
feel that the more range you have on the enemy, the better. The relatively small
clip size coupled with the high rate of fire though, can make it seem like
you're going through the ammunition like water.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                      VIII. VEHICLES                   |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will give details on all of the vehicles in the game, ranging from
the tanks to the helicopters and even more. There are over 60 vehicles that you
can drive or fly and finding them all can be quite a task, since some only
appear in missions. There is one thing I need to explain about the weapons a
vehicle has before moving on to the vehicles. If a weapon has a (D) next to it,
then the driver has full control of it. If it has a (G) next to it, then the
weapon requires a person manning that weapon, which means you won't be able to
drive and use the weapon at the same time.

Some vehicles have more than one weapon available and if you want to switch
between them, simply press R2. If a vehicle blinks when you shoot at it, it
takes damage, so if it doesn't flash when you hit it, don't waste any more ammo.
The <#> next to each weapon indicates how much ammunition is available for it.
A <1/10> would indicate that the weapon has 1 unit per round and 10 units
overall. If a vehicle has a gunner on it, you cannot hijack it until you kill
him.

The Russian Mafia run a chopshop that is located close to their HQ for each
province. In the southern one, it's located directly east of the HQ in East
Pyongyang. In the northern province, it is located directly across the street
from the HQ. The shop only accepts ground vehicles, so you won't be able to
bring any helicopters to the building and expect a reward. You will get positive
faction for every single vehicle you bring to the place, but you only get cash
for non-Mafia vehicles. It is a quick place to bring up your faction, should you
get them angry at you. The cash you get for each vehicle will be listed next to
the CHOPSHOP entry under each vehicle and is the highest amount you can get for
that vehicle (MINT condition). The amounts given are exact approximations and
may not reflect what might be truly given, as you may receive slightly less than
what is said.


                                  O=============O
                                  | CARS/TRUCKS | (D100)
                                  O=============O

---------
AMBULANCE
---------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $5,000

The Ambulance is quite a rare find when compared to some of the other civilian
vehicles. It's the exact same as the GSRN Truck, except for a different paint
job. Despite its name, it can only fit one other passenger besides you, so it's
not that useful. I've found some roaming the roads at Ichon during the Diamonds,
so that's a good place to start looking.


---------------
BAGGAGE CARRIER
---------------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $500

The Baggage Carrier is a small vehicle that doesn't really have much practical
use. It only allows one other passenger besides yourself and isn't all too
speedy. There are some located in the Chinese territory section of Pyongyang
Airport, as well as two next to a helipad in the NK Artillery Base just south
of Allied MASH. Additionally, it becomes available from the Merchant of Menace
after destroying 20 listening posts.


------------
BJ2020 SCOUT
------------
FACTION: Chinese
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: Machine Gun (G) <300>
CHOPSHOP: $3,000

This is the Chinese scouting vehicle. It acts pretty much like the Sungri Scout,
so it has its advantages and disadvantages. You can find these situated around
the Chinese HQ, both driving around and parked near it. It's a decent vehicle
to drive around in, but I feel there are better, since it seems the BJ2020 likes
to spin out of control a lot and doesn't have much in the way of armor to
protect you during those more intense moments.


----------
BRDM SCOUT
----------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Machine Gun (G) <500>
CHOPSHOP: $8,000

The BRDM Scout is a much better scouting vehicle than the Sungri, but it's not
too much better. The fact that you're enclosed like an APC makes it rather
difficult to escape from it when it's about to explode. Although it looks a lot
like an APC, it can't carry any passengers, so that's definitely a minus. The
BRDM becomes available from the Russian shop not too far in the game, so only
order it if you want a better armored NK scout vehicle.


-----------
CARGO TRUCK
-----------
FACTION: North Korea, Chinese and South Korea
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $800 for NK, $1,000 for Chinese and SK

The Cargo Truck is simply a point A to point B type of vehicle at first glance,
but it has another function if you have easy access to a helicopter. Using the
winch, you can load random things like explosive barrels onto the back of the
truck. Other than the disguises and differences between chopshop prices, all 3
variants are exactly the same. North Korean ones can be found at most NK bases
and outposts. South Korean ones can be found at Chongju Airfield in the north
province and Chinese ones can be found driving near their HQ in Dandong.


------------------
CHINESE FUEL TRUCK
------------------
FACTION: Chinese
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $2,500

The Chinese Fuel Truck is pretty much an ordinary vehicle, except for the fact
that there's an explosive container on the back. This makes it like a portable
bomb, as you can jump out at the last second and shoot the container on the
back. You can see some of these in Nampo when you have to do a mission for the
South Koreans in the Diamonds set. Additionally, when you gather 10 National
Treasures, you can order as many as you would like from Merchant of Menace.


---------------
CONTROL VEHICLE
---------------
FACTION: North Korea
CAPACITY: 1 Driver
WEAPONS: N/A
CHOPSHOP: $10,000

The Control Vehicle is the North Korean's primary ways for jamming the radar
in the game. If there is something jamming it at any North Korean outpost/base,
then you'll find this vehicle there. It is vulnerable to small arms fire, but
normal weapons don't hurt it too much so use something with more punch to it.
The same glitch that can happen with the K200 Surveillance happens with this
one, but you can simply save and reload to get rid of the effect.


------
FROG 7
------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A (no, you cannot fire the missile)
CHOPSHOP: $25,000

This vehicle is one of the few that will haunt you, since they seem to come out
of nowhere sometimes. You'll have to be rather careful when destroying these, as
the splash damage is quite large when compared to some other vehicles. You'll
start finding these at North Korean bases when you get to the Diamonds, as well
as finding them near some numbered cards.


------------
GL TECHNICAL
------------
FACTION: Russian Mafia
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: Grenade Launcher (G) <50>

The GL Technical is a great vehicle to use against mass infantry and lightly
armored vehicles, but there is one flaw I noticed when experimenting with it.
If someone else is in the position of gunner and you're driving along and some
enemy comes long on the ground, it seems the gunner hits the truck when firing
at the enemy, making short work of the vehicle. I don't believe I've ever seen
one driving along, although it can be quite difficult to tell the difference</pre><pre id="faqspan-4">
between a machine gun and a grenade launcher on top of a vehicle. The weapon is
much better in your hands than in another's.


----------
GSRN TRUCK
----------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $4,000

The GSRN Truck is a good vehicle to use when getting from one point to another,
but other than that, it's pretty useless. You can hear your latest exploits on
its radio, as they usually announce the last card captured. You'll find one
GSRN Truck parked at Allied MASH in both provinces, so it shouldn't be too hard
procuring one.


---------
HUMMER H3
---------
FACTION: Civilian
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: N/A
CHOPSHOP: $6,000

The Hummer H3 is pretty much a red hummer that can only be found in one place
in the game. Like most of the civilian vehicles, it's pretty much only useful
for getting from point A to point B. All you have to do to unlock it for the
Merchant of Menace is collect 5 National Treasures.


----
JAJU
----
FACTION: Civilian
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: N/A
CHOPSHOP: $750

The Jaju will probably be one of your main modes of transportation in the game,
seeing as they're practically everywhere. Although it doesn't offer much in the
way of protection, it's still a good vehicle to get around in. As previously
said, they're pretty much on the road everywhere, so finding one is never a
problem.


-----------
K1025 SCOUT
-----------
FACTION: South Korea
CAPACITY: 1 Driver
         1 Gunner
         3 Passengers
WEAPONS: Machine Gun (G) <300>
CHOPSHOP: $5,000

The K1025 Scout is pretty much an exact copy of the Allies' M1025 Scout, except
for the disguise and paint job. Any advantage or disadvantage that the M1025
has, the K1025 has, so head to that vehicle to find out what it can and cannot
do. As with the friendly scouts, you'll find these driving around a lot and
parked around the South Korean HQ, although it seems the South Koreans opt to
use the K966s more often in the northern province.


----------
K966 SCOUT
----------
FACTION: South Korea
CAPACITY: 1 Driver
         1 Gunner
         3 Passengers
WEAPONS: TOW Missiles (G) <1/10>
CHOPSHOP: $7,000

The K966 Scout is like the K1025, except for one big difference. Instead of a
machine gun emplaced on top of the vehicle, it has a TOW missile launcher, which
makes it an ideal vehicle when going up against the heavily armored vehicles.
You'll first see one in action during the very first South Korean mission of the
game. After that, the SK forces eventually lean towards using these more often,
which you'll see in the northern province.


--------
LADA 124
--------
FACTION: Civilian
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: N/A
CHOPSHOP: $750

The Lada 124 is pretty much like the Jaju, except it's much rarer and is a
different color. If you happen to secure one, it's a good vehicle to get from
one point to another, but other than that, it's pretty useless. There is one
parked Lada near the Chemical Complex in the northern province, a bit down the
road from the front gate (same exact location as the PS2 demo). I also happened
to find a few driving around in Yongbyon, but they're not too frequent.


-----------
M1025 SCOUT
-----------
FACTION: Allies
CAPACITY: 1 Driver
         1 Gunner
         3 Passengers
WEAPONS: Machine Gun (G) <300>
CHOPSHOP: $5,000

The M1025 Scout is a great recon vehicle that is a step up from the Chinese
and NK ones. It has the capacity to carry three other passengers besides the
gunner, so you can bring more help to the battle with one of these. It may be
slower than the NK and Chinese ones, but it seems to have a little bit heavier
armor than the other two, making it a bit more useful in a bigger firefight. You
shouldn't have any problems finding one of these, since there are a plethora of
them around the Allies HQ in both provinces.


--------------
M1027 ANTI-AIR
--------------
FACTION: Allies
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: Anti-Air Missiles (G) <8>
CHOPSHOP: $7,000

The M1027 Anti-Air is a good vehicle, due to its size. It is based on the M1025
Scout, with some anti-air missile pods strapped onto the back. You'll find some
of these hanging around the Allied HQ during the Diamonds, as well as during the
Spades, so keep an eye out for one should you know there are some helicopters
ahead in your plans.


---------
MAFIA SUV
---------
FACTION: Russian Mafia
CAPACITY: 1 Driver
         1 Gunner
         3 Passengers
WEAPONS: Machine Gun (G) <300>

The Mafia SUV is probably the best scouting vehicle in the game, due to the
armor plating installed and actually having a weapon. The ability to carry up
to three additional passengers besides the gunner is always a plus. You can find
one next to the Mafia chopshop; simply deny the challenge by saying no and
you'll have yourself a great vehicle. You'll also find some driving around in
the northern province.


---------
METRO BUS
---------
FACTION: Civilian
CAPACITY: 1 Driver
         5 Passengers
WEAPONS: N/A
CHOPSHOP: $500

The Metro Bus is only one of two vehicles that allows you to have up to 5
passengers other than yourself. Other than positive note, it's pretty slow and
rather difficult when turning. There are two challenges in North Pyongyang that
use the Metro Bus, as well as a plethora that drive around the Mafia HQ in the
southern province.


------------
MG TECHNICAL
------------
FACTION: Mafia
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: Machine Gun (G) <500>

The MG Technical is one of three versions of the same vehicle that the Mafia
use for reconnaissance. For some odd reason, this is probably my most favorite
scouting vehicle in the game, since it seems to be about as fast as the Chinese
and NK ones and offers some more protection than them. You can find these
stationed around the Mafia HQ in both provinces, as this is the primary vehicle
the Mafia use for scouting.


-------------
SA-8 ANTI-AIR
-------------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Anti-Air Missiles (G) <6>
CHOPSHOP: $20,000

The SA-8 Anti-Air is the North Koreans' main defense against air vehicles, which
can rip through a helicopter quickly if given the opportunity. Of course, it has
no other weaponry other than the anti-air missiles, but small arms fire can't
hurt the vehicle. Although you can find it near the bigger North Korean bases,
the fact that you need someone in the gunner's seat to be able to fire the AA
missiles makes it a little less effective than the Chinese's AA vehicle.


--------
SMC 2100
--------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $1,000

The SMC 2100 is one of three civilian transport vehicles. The 2100 looks like
the other two, with the main difference that its bed isn't covered. As with
most of the civilian vehicles, it's mainly used for getting from one point to
another. I've seen SMC 2100s driving around Haeju a lot, so check there if you
want to cruise around. Additionally, you could load things onto the back using
a helicopter and its winch.


--------
SMC 2200
--------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $1,250

The SMC 2200 is one of three civilian transport vehicles. It uses the same model
as the other two, except that the back has a cover with an opening in the very
back. It looks like it's mainly used for transporting food, as there are fruits
and vegetables in the back. I've found some driving around Downtown Pyongyang,
as well as the other cities, so finding one shouldn't be too much trouble.
Additionally, there is a challenge just outside the NK Artillery Base that uses
this vehicle.


--------
SMC 2300
--------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $1,000

The SMC 2300 is one of three civilian transport vehicles. It uses the same model
as the other two, except is has a trailer in the back instead of a bed like the
other two. Finding one of these shouldn't prove hard at all, since they seem to
be the most common out of all three civilian transports.


------------
STREET RACER
------------
FACTION: Civilian
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: N/A
CHOPSHOP: $5,000

Ah, one of the best "get around" vehicles in the game. It is one of the fastest
ones and is definitely cool-looking to boot. You'll first use this beauty when
doing the Russian contract called "106 Miles to Sinuiju." If you keep it intact
throughout the mission and have it when you arrive at the docks, you'll unlock
it in the Merchant of Menace shop. Be careful when driving across bridges, since
it seems the Street Racer is prone to flipping a lot if it hits something.


------------
SUNGRI SCOUT
------------
FACTION: North Korean
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: Machine Gun (G) <300>
CHOPSHOP: $2,400

The Sungri Scout is the North Korean main choice for their scouting and
reconnaissance. It's a good vehicle in a pinch and also great for breaking
through the North Korean lines with its disguise. One of the few problems with
it is the fact that it's very lightly armored, so it's quick to blow up under
heavy fire. It also seems to lose control quite easily whenever the handbrake
is pressed. You shouldn't have any trouble finding one of these.


-------
TAEBACK
-------
FACTION: Civilian
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: N/A
CHOPSHOP: $750

The Taeback is another very rare civilian vehicle that can only be found in the
northern province. It has a good top speed, but poor acceleration, so don't be
expecting to go flying right away. You can find one parked at the Allied MASH in
the northern province. It's a taxi challenge, but you can deny doing it and just
drive around instead.


-------------
TOW TECHNICAL
-------------
FACTION: Russian Mafia
CAPACITY: 1 Driver
         1 Gunner
         1 Passenger
WEAPONS: TOW Missiles (G) <1/10>

The TOW Technical is the Mafia's answer to the heavily armored vehicles. It
keeps the same model as the other two Technicals, except for the TOW missile
launcher in the back of course. It seems like any other person manning it has
some of the best aiming I have ever seen. You can direct the missiles by moving
the target reticule in the desired direction.


---------------
TRANSPORT TRUCK
---------------
FACTION: North Korea
CAPACITY: 1 Driver
         5 Passengers (4 in the back and one in front seat)
WEAPONS: N/A
CHOPSHOP: $2,000

The Transport Truck is one of the two best transport vehicles, since it allows
up to 5 passengers and is a North Korean vehicle. Albeit its turning ability is
lacking a bit, it's still a good vehicle to get to the place you need to be.
You can find some at a few NK bases, and it becomes available from the Merchant
shop very early in the game.


---------
VIP SEDAN
---------
FACTION: Russian Mafia for the one mission; Civilian for the shop vehicle
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: N/A
CHOPSHOP: $1,000 for Civilian only

The VIP Sedan is a great cruising around vehicle that looks cool and has armor
plates installed to help when driving through hostile territories. The Mafia
version is only available during the Mafia's first Spades mission, since the
one you can buy from the Merchant of Menace is classified as a civilian vehicle.



                                  O============O
                                  | TANKS/APCS | (D101)
                                  O============O

-------
BMP APC
-------
FACTION: North Korea
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: Cannon (D) <1/44>
CHOPSHOP: $15,000

The BMP APC is a great North Korean vehicle, with the added support of being
able to transport up to 4 troops. The fact that it's pretty much a combination
of a tank and APC, along with the sometimes necessary North Korean disguise,
makes it probably the best readily available APC in the game. You'll definitely
find this APC at most NK heavy fortifications during the Diamonds, although the
NK seem to upgrade their weaponry in the northern province. This APC also
becomes available from the Merchant of Menace early in the game, making that
another great plus.


-------
BTR APC
-------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Gunner
         4 Passengers
WEAPONS: Machine Gun (G) <500>
CHOPSHOP: $5,000

The BTR APC is a medium-quality APC that has the North Korean disguise as one of
its advantages. Since it handles like a car (meaning it's non-tracked like a
tank), it is quite easy to maneuver. Unfortunately, it's vulnerable to small
arms fire, making it a bad choice when going into a major firefight. You'll find
these APCs littering the road closest to the major NK bases, so finding one
shouldn't prove too difficult.


--------
K200 APC
--------
FACTION: South Korea
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: Autocannon (D) <600>
CHOPSHOP: $12,000

The K200 is the only heavily armored vehicle that the South Koreans have to
offer in the game. The Autocannon is a nice touch over the standard machine
gun, so medium-light armored vehicles and infantry shouldn't be too much of a
problem. The added bonus of troop transport makes this a great vehicle overall.

You'll probably first see this vehicle when you're doing the Diamonds and happen
to pass by Ichon the few times during contracts. You will find a couple parked
inside the SK territory at Ichon. Additionally, it will become available from
the Merchant during the Hearts section of the game.


-----------------
K200 SURVEILLANCE
-----------------
FACTION: South Korea
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: N/A
CHOPSHOP: $20,000

The K200 Surveillance is the jamming vehicle that the South Koreans will use
during contracts in the north province. It doesn't have any weapons, so you
shouldn't really have a need to drive one unless you were transporting some
troops from point A to point B. Then again, there are much better ways to
get troops around than in this vehicle. It's the exact same vehicle as the K200
APC, except for the lack of the Autocannon on top. It should be noted that
bringing the vehicle to the Chopshop will result in the entire map being jammed,
but simply saving and reloading the game will cancel it.


-------
M1 TANK
-------
FACTION: Allies
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Cannon (D) <1/40>
        Machine Gun (G) <600>
CHOPSHOP: $40,000

The M1 Tank is the most powerful tank in the game. One shot from its cannon can
take down most buildings and destroy most vehicles. The machine gun on top has
a great rate of fire, so make sure someone is always manning it. Of course, the
tank isn't without its faults, since the cannon's lack of splash damage makes it
almost useless against infantry. Also, since it's only available during
missions, it decreases its value a bit, although it certainly makes an impact
when needed.

You'll only get a chance to use the M1 Tank during certain missions. The first
mission will be a Mafia one, during the Hearts, where you need to steal it from
the Allies and bring it back to the garage. You'll get another chance to use it
when you're defending the Mafia HQ in the last Russian mission of the game. Your
last chance to use it is during the Ace of Spades mission.


---------
M1126 APC
---------
FACTION: Allies
CAPACITY: 1 Driver
         1 Gunner
         4 Passengers
WEAPONS: Machine Gun (G) <500>
CHOPSHOP: $7,800

The M1126 APC is definitely a high quality one, since it's impervious to small
arms fire. It handles quite easily, so driving it is no problem at all. You'll
begin to see some at the Allies HQ starting with the Diamonds, but there aren't
any spots in the northern province where one is parked. Of course, it will
eventually become available from the Merchant of Menace shop, so you can order
one later on in the game.


------
M3 APC
------
FACTION: Allies
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: Autocannon (D) <900>
        TOW Missiles (D) <1/10>
CHOPSHOP: $15,000

The M3 APC is probably the best APC in the game, in terms of firepower and
defense. The explosive rounds you can fire from the Autocannon can wreak havoc
on the lighter armored vehicles, as well as the heavily armored ones. The TOW
missiles can be guided by moving the reticule where you want the missile to go,
so the versatility is tremendous.

You'll first have access to the M3 during the Allied Diamond mission called
"Downed Bird in Enemy Nest." It is parked next to the metal bridge right nearby
Allied HQ, but it doesn't seem to appear until after you return from the plane
site. You'll get another chance to use it during the first Allied contract for
the Hearts. There's another located near the Six of Spades when you're on that
suit. Your last chance to use it is after getting to the prison compound during
the last Ace contract, when the Allies arrive.

-----ADDITION
It has come to my attention that there's another spot on the first map where
you can obtain this vehicle. The Allies use it in the fight where the 3 of
Diamonds is located. You might want to be swift in retrieving it, since the NK
tanks will probably be quick in blowing it up.
-----ADDITION


---------
T-54 TANK
---------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Cannon (D) <1/40>
        Machine Gun (G) <500>
CHOPSHOP: $20,000

The T-54 Tank is one of two North Korean tanks you'll find in the game. Sporting
a longer barrel than the BMP APC and two barrels positioned on the back, it's
the North Koreans' main ground defense in the southern province. You'll find
these at most NK bases and some outposts, so acquiring one shouldn't be too much
of a problem. You'll first encounter one when going after the 6 of Clubs, so
it's a good idea to steal it from there for farther use.


---------
T-62 TANK
---------
FACTION: North Korea
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Cannon (D) <1/40>
        Machine Gun (G) <500>
CHOPSHOP: $30,000

The T-62 Tank is pretty much the same as the T-54, much like the Type 80 and
96 of the Chinese are pretty much the same thing. It's simply a redesign of the
T-54, losing the two barrels situated on the back. This tank is the primary
ground defense that the North Koreans will use in the northern province, so you
won't have much trouble looking for one. In fact, there is a bunker near the
Taechon Reactor that spews them out.


------------
TYPE 80 TANK
------------
FACTION: Chinese
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Cannon (D) <1/44>
        Machine Gun (G) <500>
CHOPSHOP: $25,000

The Type 80 Tank is a great tank (I think all of them are), with the capability
to go head to head with any vehicle in the game. However, it is outclassed and
outnumbered as you progress in the game, so it should provide benefits while it
lasts. The explosive shells that can be fired from the turret can wreak havoc on
whatever it hits, so don't be afraid to go all out when you need to. It seems
that the shells fire at a slower rate than the others, so keep this in mind
when going into battle.

You can find the Type 80 in Pyongyang Airport after you finish the Clubs and
start the Diamonds. It is in the Chinese-controlled territory, so you'll need to
be driving a Chinese vehicle to get past the gate. You'll also want to be quick
in retrieving it from the area, so as to not attract too much attention from the
Chinese.

-----------
TYPE 89 APC
-----------
FACTION: Chinese
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: TOW Missiles (D) <1/10>
CHOPSHOP: $10,000

The Type 89 APC is a wonderful vehicle when you need one to blow stuff up. Of
course, its limited weapon capabilities severely cripple its effectiveness in
the end. It still is a good vehicle to get past a plethora of troops armed with
only small arms fire, but be careful of the heavier armed troops. It's
definitely a great vehicle for transporting troops from point A to point B.

You'll first see this vehicle during the very first Chinese contract of the
game, both outside Chinese HQ and on the road up to the communications base. You
can guide a missile by moving the reticule after you fire a missile, but they
can only turn so sharply. It will become available later from the Merchant.


----------------
TYPE 95 ANTI-AIR
----------------
FACTION: Chinese
CAPACITY: 1 Driver
WEAPONS: Machine Guns (D) <3,000>
        Anti-Air Missiles (D) <8>
CHOPSHOP: $20,000

The Type 95 Anti-Air is more of a tank than a regular AA vehicle, because of
two things. It is resistant to small arms fire and it also has quad machine
guns, making it the best AA vehicle in the game. The machine guns are to defend
off infantry and lightly-armored vehicles and with the push of one button, all
air defenses will succumb to the power of this vehicle. You'll mostly find this
vehicle in the northern province, around the Chinese HQ. It also becomes
available from the Merchant after a late Chinese mission.


------------
TYPE 96 TANK
------------
FACTION: Chinese
CAPACITY: 1 Driver
         1 Gunner
WEAPONS: Cannon (D) <1/40>
        Machine Gun (G) <500>
CHOPSHOP: $40,000

The Type 96 Tank is the upgrade to the Type 80 and is much better than the
latter. Although the differences may seem slight at first, the Type 96's
turret fires a bit quicker than the Type 80's, which allows for some more
destruction. You won't see the Type 96 until you get to the northern province,
where you'll find some stationed close to the Dandong-Sinuiju Bridge after a few
Chinese contracts are finished.


---------------
ZSU-57 ANTI-AIR
---------------
FACTION: North Korean
CAPACITY: 1 Driver
WEAPONS: Twin Autocannons (D) <8/160>
CHOPSHOP: $13,000

The ZSU-57 Anti-Air is the other AA vehicle that is resistant to small arms
fire. I personally think the ZSU-57 is more geared toward infantry rather than
helicopters, since it only has those twin turrets. The long reload time on the
twin turrets can be a downside, although you should definitely watch out for
these when going after the North Koreans, since they can quickly deplete your
health if you're not careful.



                                  O=============O
                                  | HELICOPTERS | (D102)
                                  O=============O

----------------
LHX LIGHT ATTACK
----------------
FACTION: South Korea
CAPACITY: 1 Driver
WEAPONS: Machine Gun (D) <500>
        Anti-Tank Missiles (D) <4>
        Anti-Air Missiles (D) <4>

The LHX Light Attack is a great helicopter and probably the best one you can get
your hands on during the first map. I suggest saving the AT and AA missiles for
when you really need them, and only using the machine gun on infantry and
lightly armored vehicles. The AA missiles make it a nice step above the MD-500,
so don't be afraid to use them if you need them.

You can get a LHX Light Attack during the Diamonds section of the game. Simply
start the South Korean contracts and you should have total access to Ichon when
you're going after the Jack of Diamonds. There are a few LHXs parked inside the
gate, so you'll need a SK vehicle to just get inside. You can also find these
participating during some skirmishes near Dandong on the second map.


--------------
K-60 TRANSPORT
--------------
FACTION: South Korean
CAPACITY: 1 Driver
         2 Gunners
         4 Passengers
WEAPONS: 2 Machine Guns (G) <3,000>

The K-60 Transport is the South Korean version of the Allied UH-60. There is
absolutely no difference between the two, so follow anything written for the
UH-60 Transport. Although it looks like there's a cannon on the chopper, it is
nothing more than decoration.

The K-60 Transport is available during the very first South Korean mission. Once
you protect all four points for the mission, the South Korean reinforcements
will arrive. The reinforcements arrive in two K-60 Transports, so you can hijack
one of them for your own use. Be aware that you only have a small window of
opportunity to commandeer it, so be sure to immediately go towards the chopper
when you first get word of their arrival. You can also find them flying around
the SK HQ on the second map.


------------
KA-50 ATTACK
------------
FACTION: Russian Mafia
CAPACITY: 1 Driver
WEAPONS: Autocannon (D) <500>
        Rocket Pods (D) <40>
        Anti-Tank Missiles (D) <12>

The Ka-50 Attack is a great chopper with the maneuverability of the MD-500 and
530. It uses dual rotor blades for flying and sports the wonderful Autocannon
for destructive purposes. It also sports the highest amount of AT Missiles of
any chopper in the game, but there are two things wrong with this chopper. While
it sports the maneuverability of the MD-500 and 530, it also sports light armor
as them. The other shortcoming of this chopper is the fact that it can only be
found during one mission, so its rarity brings it down a few notches in
effectiveness.

As previously mentioned, the Ka-50 can only be found during one mission, the
Mafia mission called "Housekeeping" during the Spades. It is found parked, ready
to take off at a moment's notice though, near the officer located in the NK
Village just south of the Chemical Complex. Of course, if you haven't captured
the 7 of Spades nearby, it will immediately take off and do battle with the NK
forces. You have to be very quick in retrieving it, so hijack it ASAP and fly
away from danger if you want to keep it.


------------
MD-500 SCOUT
------------
FACTION: North Korean
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: Machine Gun (D) <3,000>
        Anti-Tank Missiles (D) <2>

The MD-500 Scout is your basic helicopter that can be used to get out of some
tough situations simply because it is a North Korean vehicle. Under heavy enemy
fire, though, it will go down quite swiftly because it is lightly armored.
Of course, it is one of the two most maneuverable helicopters in the game, which
can make for quick turning capabilities under extreme stress. Although it can
only carry two AT Missiles, they are still very useful. It is vulnerable to
small arms fire.

The MD-500 is the NK's most used helicopter in the game, so it shouldn't be too
difficult to find. There are a few flying around on the first map from the very
beginning of the game, like North Pyongyang for example. The fact that it
becomes available so late in the game from the Merchant can be rather pointless,
but every bit helps.


------------
MD-530 SCOUT
------------
FACTION: Russian Mafia
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: Machine Gun (D) <1,000>
        Rocket Pod (D) <14>

The MD-530 is pretty much a copy of the NK MD-500, except the anti-tank missiles
have been replaced with a rocket pod. This limits its effectiveness a bit on
heavily armored vehicles, but it's still very maneuverable and swift. Use that
speed to your advantage against the enemy.

The MD-530 is the vehicle the Mafia use when delivering supplies to you, so you
can get one by sniping the pilot of that chopper should you wish. Other than
that, you can get one from the Merchant of Menace by destroying 30 listening
posts.


---------------
MI-17 TRANSPORT
---------------
FACTION: Chinese and North Korean
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: None

The Mi-17 Transport is one of two transport helicopters for the Chinese. This
helicopter differs in appearance in the fact that it does not have the open
sides like its partner. The lack of any weapons makes it useless in battle, so
transporting troops is its only function.

You can find this helicopter usually flying about the Chinese HQ in Dandong.
You will need an Anti-Armor Rifle to shoot the pilot out before you can pilot
one of these; just make sure the chopper is over open land before shooting the
pilot.

There are two ways to get the North Korean variant. You can start the challenge
next to the chopshop in Yongbyon, which involves the Mi-17 Transport. The other
one is parked near Changsong Station. It's closer to the east side of the
"circular" street there, so be on the lookout for the dot on your radar.


-----------------
MI-2 LIGHT ATTACK
-----------------
FACTION: North Korean
CAPACITY: 1 Driver
         3 Passengers
WEAPONS: Missiles (D) <14>

The Mi-2 Light Attack is a little bit better than the MD-500 Scout, in my
opinion. Of course, its limited weapon capabilities reduce its effectiveness by
a lot. It is also a little bit more armored than the MD-500, although it can
still go down very quickly under heavy enemy fire. It is vulnerable to small
arms fire.

You can find a Mi-2 during the South Korean contract called "A Farewell to
Kings." After you find the King on the roof, helicopters are said to be en route
to the base. These choppers that land are the Mi-2s and will keep coming until
you finish the mission.


-------------
MI-35 GUNSHIP
-------------
FACTION: North Korea
CAPACITY: 1 Driver
         4 Passengers
WEAPONS: Machine Gun (D) <940>
        Rocket Pods (D) <64>
        Anti-Tank Missiles (D) <8>

The Mi-35 is one of the best helicopters in the game, simply because it's the
only one I know of that is resistant to small arms fire. It also sports a high
number of rockets, as well as AT missiles for those pesky tanks on the ground.
The North Korean disguise only makes this helicopter all the more sweeter, so
use that disguise to your advantage.

You'll probably first encounter the Mi-35 in the Ace of Clubs contract, but
you'll get your first chance at nabbing one in the northern province. There are
a few of these parked on the ground near the Chemical Complex in the northeast.
One square southeast of 152, just southeast of Changsong Station, are a bunch of
these littered in with a lot of Anti-Air units, so you'll need to be very quick
in getting out of there.


-------------
S70 TRANSPORT
-------------
FACTION: Chinese
CAPACITY: 1 Driver
         2 Gunners
         4 Passengers
WEAPONS: 2 Machine Guns (G) <3,000>

This chopper is a Chinese variant on the UH-60 Transport for the Allies. Thus,
it isn't all too good in battle and it is only good if you have two people
manning the machine guns on either side. You can find these flying about the
Chinese HQ in Dandong, so make sure it's over open land before shooting the
pilot. You'll also have access to one during one of the Chinese contracts on the
second map.


---------------
UH-60 TRANSPORT
---------------
FACTION: Allies
CAPACITY: 1 Driver
         2 Gunners
         4 Passengers
WEAPONS: 2 Machine Guns (G) <3,000>

Since the UH-60 is mainly used for transport, it doesn't bode very well in
actual combat. Since you also have no control over any weaponry and have to
rely on the two gunners, you'll want to stay as far away from battles as
possible. It is still a reliable vehicle to get from point A to point B. To
maximize the usefulness of this chopper, always have two men on the guns. It is
vulnerable to small arms fire.

You can first find and fly the UH-60 via a challenge south of Allied HQ. This
challenge has you picking up cargo to deliver, but you can deny the challenge to
fly the UH-60. These can also be seen flying around Allied MASH in both
provinces.


--------------
YAH-56 GUNSHIP
--------------
FACTION: Allies
CAPACITY: 1 Driver
WEAPONS: Autocannon (D) <1,200>
        Rocket Pods (D) <38>
        Anti-Tank Missiles (D) <8>
        Anti-Air Missiles (D) <4>

As you can see from the weaponry, the YAH-56 is a beast and is probably the best
helicopter in the game, simply because of the rarity of the other one. It is
equipped to handle any situation and the explosive rounds from the autocannon
make it a force to be reckoned with. It is definitely the most versatile
chopper in the game, simply because it is even equipped with AA missiles.

The only way I've noticed that you can get the YAH-56 is by sniping one of the
pilots flying it around. To my knowledge, there aren't any in the southern
province, but there are plenty flying around Allied MASH and HQ in the northern
province. Snipe the pilot over an open area, so you don't risk blowing up it up.
You might need the Anti-Armor Rifle to get the pilot though.


-----------------
WZ-9 LIGHT ATTACK
-----------------
FACTION: Chinese
CAPACITY: 1 Driver
         1 Passenger
WEAPONS: Rocket Pods (D) <38>

This is the closest thing that the Chinese have to an all-out attack helicopter.
The fact that it is only available at a point where it isn't really needed makes
it practically worthless. The limited weaponry only makes it worse. It's still
fun to fly around in something new now and then. It is located on the east side
of Pyongyang Airport after you get to the second map for the first time. You'll
have to be quick in retrieving it, since it's located in Chinese territory.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                   IX. AIRSTRIKES (E100)               |============
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          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will cover all of the airstrikes in the game, with some facts about
them being written first, such as what type of designation (what you use to use
it), if it becomes available from the Merchant of Menace and the price if it
is. After that will be a small paragraph detailing the strike and some opinions
on the airstrike. A majority of the airstrikes do become available from the
Merchant at some point, so you'll have access to them after some point in the
game.


---------------
AIR SUPERIORITY
---------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "The Guns of Kirin-Do"
PRICE: $160,000

Air Superiority is a handy airstrike if you're being pestered by enemy
helicopters. Once you call in this airstrike, a plane will fly by and blow up
any helicopters in the area. This is quite useful when you don't have any heavy
artillery at your disposal. Although it has its uses, it isn't too often that
you will need it.


-----------------
ARTILLERY BARRAGE
-----------------
DESIGNATION: Smoke Grenade
AVAILABILITY: Merchant of Menace after "Playing the Odds"
PRICE: $80,000

The Artillery Barrage is the second form of the Artillery series. It has an
increased duration over the Strike, but it still seems less effective than any
other airstrike simply because you have to get close to use it. If you do use
it, make sure to get away from the contact point to avoid being hit with a
blast; the Artillery series is the least accurate of the airstrikes.


---------------------
ARTILLERY BOMBARDMENT
---------------------
DESIGNATION: Smoke Grenade
AVAILABILITY: Merchant of Menace after "Knock Knock"
PRICE: $160,000

The Artillery Bombardment is the third in a series of three Artillery
airstrikes. This one lasts the longest out of all three, so you'll get the most
destruction out of this one. Of course, as with the predecessors, it is easily
outclassed by other airstrikes simply because of its inaccuracy and the fact
that you need to be so close to use it.


----------------
ARTILLERY STRIKE
----------------
DESIGNATION: Smoke Grenade
AVAILABILITY: Merchant of Menace after "Pest Control"
PRICE: $40,000

The Artillery Strike is the first of three artillery airstrikes. You'll first
see, and probably use, this airstrike during the first Chinese contract of the
game. If you use it, you'll see how inaccurate it is and how close you have to
be to the target before using it. Once you throw the smoke grenade, make sure
to get as far away as possible to avoid being part of the explosions.


------------------
BUNKER BUSTER BOMB
------------------
DESIGNATION: Laser
AVAILABILITY: Merchant of Menace after "Bringing Down the House"
PRICE: $280,000

The Bunker Buster is quite a powerful airstrike and a favorite among many
players. Don't let the initial blast fool you; the Bunker Buster is one of the
most powerful strikes in the game. The Bunker Buster is able to take down any
building or bridge in the game, so if something smaller won't take something
out, then use the Bunker Buster. The resulting explosion after the missile
penetrates is quite large, so it is advised that you either hide behind
something immovable or get as far away as possible.


-----------
CARPET BOMB
-----------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "Gambit"
PRICE: $400,000

The Carpet Bomb is another great airstrike that can cause great devastation over
a wide area. A plane flies by and drops a bomb that spreads across the ground
like a carpet, hence the name. Of course, the price is quite high when
considering whether to use it or not, although it can be quite worth it in the
long run, as the destruction factor is quite up there.


------------
CLUSTER BOMB
------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace "Out of the Woodwork"
PRICE: $52,000

The Cluster Bomb is an okay airstrike, but there are far better in the game.
A plane flies by and drops a bomb, which then breaks into smaller ones while
still in the air. This can be great when taking out some ground soldiers, but
it doesn't seem to be any good otherwise. It's an okay airstrike for its money,
but there are far better for the same price.


---------------------
CRUISE MISSILE STRIKE
---------------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "Repo Man"
PRICE: $240,000

You can think of a Cruise Missile Strike as a satellite-designated Bunker Buster
Bomb. The blast may not be as big as the Bunker Buster, but it can be just as
powerful. It's a bit cheaper than the Bunker Buster, plus the fact that it's
satellite means you don't have to be in direct sight of the target as well. The
only downside to it is that you get it so late in the game that it loses some of
its effectiveness.


-------------
FUEL AIR BOMB
-------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "Chain Reaction"
PRICE: $360,000

The Fuel Air Bomb is a unique (compared to the others) and devastating airstrike
that can wipe out an area. A plane comes in and drops a canister, which lets out
an explosive gas. Not too soon after the gas is released, an explosion occurs
resulting in a lot of damage. It's quite a powerful airstrike to use and is only
more effective by the fact that it's activated by a satellite, giving you an
opportunity to stay hidden to the enemy.


---------------
GUNSHIP SUPPORT
---------------
DESIGNATION: Laser
AVAILABILITY: Merchant of Menace after "A Farewell to Kings"
PRICE: $60,000

Gunship Support is a nice airstrike to getting rid of infantry, but it is pretty
useless otherwise. Wherever the laser target is located is where the gunship
will fire. It should be noted that you have to keep the target fixed on the
location the whole time for the gunship to keep firing. You can also move the
target along and the gunship will follow, so that's where this airstrike becomes
quite valuable.


------------------
GUNSHIP SUPPORT II
------------------
DESIGNATION: Laser
AVAILABILITY: Merchant of Menace after "Master of None"
PRICE: $120,000

Gunship Support II offers a longer duration than the first one, which can make
it much more destructive than the predecessor. Remember to keep the fire button
pressed the entire time to ensure the complete effectiveness of the airstrike
and also keep in mind you can string the gunship along to new targets if you
want.


-------------------
GUNSHIP SUPPORT III
-------------------
DESIGNATION: Laser
AVAILABILITY: Merchant of Menace after "The Acid Queen"
PRICE: $180,000

Gunship Support III is the third, and last, in a series of airstrikes with
pinpoint precision. This version lasts very long and it's very possible to take
out the small soldier tunnels with it. You could also probably take out a whole
area of NK troops with it, so make sure to move the laser to where you want the
airstrike to hit.


---------------------
STEALTH BOMBER ATTACK
---------------------
DESIGNATION: Satellite
AVAILABILITY: Only available during certain missions
PRICE: N/A

One could think of the Stealth Bomber Attack as a mini-Carpet Bomb, since that
is what it acts like. You cannot buy it from the Merchant of Menace shop, so it
will only be available to you on the missions where it is provided. Use it while
you can!


----------------------
STEALTH FIGHTER ATTACK
----------------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "A Hot Time in Nampo"
PRICE: $36,000

The Stealth Fighter Attack is similar to the Surgical Strike, but you won't see
the splash damage that you see with the Surgical Strike. This is great when you
hit only a specific target and don't want to involve the soldiers of a
particular faction, like when you're trying to blow up a vehicle without trying
to kill any soldiers.


------------------------
STRATEGIC MISSILE STRIKE
------------------------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace completing bonus for "Bait and Switch"
PRICE: $60,000

This airstrike can be quite the devastating one. When you call in the Strategic
Missile Strike, you'll be sure to cause a lot of damage to whoever is on the
receiving end. The cheap price and the splash damage make this airstrike one of
the better ones in the game.


---------------
SURGICAL STRIKE
---------------
DESIGNATION: Laser
AVAILABILITY: Merchant of Menace after "Ante Up"
PRICE: $40,000

The Surgical Strike is perhaps my favorite airstrike in the entire game. It is
both cost effective and can be very destructive in its output. One of the only
problems with it is the fact that it's a laser designated airstrike, which means
you'll need to have a direct line of sight with your target. Of course, that can
be somewhat remedied by aiming it near the target, simply because of the splash
damage.


-----------
TANK BUSTER
-----------
DESIGNATION: Satellite
AVAILABILITY: Merchant of Menace after "Reactor Retrieval"
PRICE: $200,000

The Tank Buster airstrike works only on tanks, so only use it in those times
when there are a lot of tanks in the area. If there are none, the plane will
simply fly by and do nothing, which makes it a waste of your money. It is useful
in the situations that are needed, but the fact that you can only use it on
tanks makes it easily overshadowed by some of the better airstrikes.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|               X. MERCHANT OF MENACE (F100)            |============
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          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


The Merchant of Menace is an online shop set up by the Russian Mafia where you
can purchase all types of vehicles and armaments. It is unlocked after you do
the first Russian contract, "Foothold". The items will be unlocked as you play
through the game, but some items will be added to the shop as you collect
blueprints and national treasures. The prices on the items seem to vary, so the
prices included below are around what you'll be paying. The figure is an
average of what I've seen so far; some people may see more and some people may
see less. The prices seem to be based on your faction with the Mafia, so keep
it up high to keep the prices lower.

There are 3 categories from which you can buy: vehicles, supplies, and
airstrikes. Pick any item you want to buy and it will be put on your support
menu in the form of a smoke grenade. Throw that smoke grenade and the helicopter
will come and drop it off. Note that you aren't charged until the helicopter
is en route. In the case of airstrikes, you just have to equip it and then aim
it for it to occur.


                                  ========
                                  VEHICLES (29 total)
                                  ========

1) S. KOREAN K1025 SCOUT DELIVERY
  - Unlocked after "Foothold"
  - $20,000

2) MAFIA TECHNICAL (MG) DELIVERY
  - Complete bonus objective for "Foothold"
  - $16,000

3) CIVILIAN CAR DELIVERY
  - Unlocked after "Foothold"
  - $4,000

4) CHINESE BJ2020 SCOUT DELIVERY
  - First national treasure
  - $12,000

5) N. KOREAN SUNGRI SCOUT DELIVERY
  - Unlocked after "Gimme My Money"
  - $9,600

6) N. KOREAN TRANSPORT DELIVERY
  - Unlocked after "Bait and Switch"
  - $8,000

7) H3 DELIVERY
  - Get 5 National Treasures to unlock this
  - $24,000

8) CHINESE FUEL TRUCK DELIVERY
  - Get 10 National Treasures to unlock this
  - $16,000

9) CHINESE TYPE 89 APC DELIVERY
  - Unlocked after "Escort Service"
  - $40,000

10) N. KOREAN BMP APC DELIVERY
  - Unlocked after "Persuasion"
  - $60,000

11) ALLIES UH-60 DELIVERY
  - Unlocked after "Embedded"
  - $52,000

12) ALLIED M1025 SCOUT DELIVERY
  - Unlocked after "Downed Bird in Enemy Nest"
  - $20,000

13) S. KOREAN K966 SCOUT DELIVERY
  - Unlocked after "First Principles"
  - $28,000

14) N. KOREAN BRDM SCOUT DELIVERY
  - Unlocked after "Playing the Odds"
  - $32,000

15) N. KOREAN BTR APC DELIVERY
  - Unlocked after "Omerta"
  - $20,000

16) BAGGAGE CAR DELIVERY
  - Destroy 20 Listening Posts to unlock this
  - $8,000

17) PRESS TRUCK DELIVERY
  - Unlocked after "...It's Who You Know"
  - $16,000

18) MAFIA TECHNICAL (AT) DELIVERY
  - Complete bonus objective for "...It's Who You Know"
  - $24,000

19) MAFIA MD-530 DELIVERY
  - Destroy 30 Listening Posts to get this
  - $76,000

20) N. KOREAN ZSU-57 ANTI-AIR DELIVERY
  - Destroy 10 monuments to get this
  - $52,000

21) ALLIED M1126 APC DELIVERY
  - Unlocked after "Inspect and Verify"
  - $32,000

22) MAFIA SUV DELIVERY
  - Complete bonus objective for "In the Neighborhood"
  - $28,000

23) CIVILIAN STREET RACER DELIVERY
  - Complete bonus objective for "106 Miles to Sinuiju"
  - $20,000

24) ALLIED M1027 ANTI-AIR DELIVERY
  - Unlocked after "106 Miles to Sinuiju"
  - $28,000

25) N. KOREAN MD-500 DELIVERY
  - Complete bonus objective for "Raw Materials"
  - $92,000

26) MAFIA TECHNICAL (GL) DELIVERY
  - Unlocked after "Raw Materials"
  - $28,000

27) S. KOREAN K200 APC DELIVERY
  - Unlocked after "Clear Channel"
  - $48,000

28) CHINESE TYPE 95 ANTI-AIR DELIVERY
  - Unlocked after "Exit Strategy"
  - $80,000

29) MAFIA VIP CAR DELIVERY
  - Complete bonus objective for "Loose Ends"
  - $28,000


                                  ========
                                  SUPPLIES (18 total)
                                  ========

1) ALLIES SUPPLY DROP
  - Unlocked after "Foothold"
  - Contains health, C4, ammo, grenades and a Carbine
  - $5,200

2) RUSSIAN SUPPLY DROP
  - Unlocked after "Foothold"
  - Contains health, ammo, grenades, SMG and Shotgun
  - $3,200

3) DEMOLITIONS SUPPLY DROP
  - When you obtain the first blueprint
  - Contains C4 and grenades
  - $6,400

4) COVERT SUPPLY DROP
  - Unlocked after "Proper Function of Government"
  - Contains Covert SMG, ammo, grenades, C4 and health
  - $6,400

5) CHINESE SUPPLY DROP
  - Unlocked after "Gimme My Money"
  - Contains Assault Rifle, RPG, ammo and health
  - $4,800

6) SNIPER RIFLE DROP
  - Get 5 blueprints to unlock this
  - Contains sniper rifle only
  - $12,000

7) VEHICLE AMMO DROP
  - Unlocked after "No One Will Ever Know"
  - $6,400

8) MEDICAL SUPPLY DROP
  - Destroy 10 Listening Posts to get this
  - $2,000

9) VEHICLE REPAIR DROP
  - Unlocked after "Under New Management"
  - $10,400

10) ANTI-AIR ROCKET DROP
  - Find 10 Blueprints to unlock this
  - Contains Anti-Air Rocket only
  - $14,400

11) ANTI-TANK ROCKET DROP
  - Collect 15 Blueprints to unlock this
  - Includes weapon only
  - $14,400

12) SNIPER SUPPLY DROP
  - Complete bonus objective for "Omerta"
  - Includes sniper rifle, ammo and health
  - $9,600

13) ADVANCED WEAPONS DROP
  - Collect 40 Blueprints to unlock this
  - Includes Prototype Rifle only
  - $16,000

14) SPECIAL WEAPONS DROP
  - Unlocked after "In the Neighborhood"
  - Contains ammo, grenades, health, Anti-Armor Rifle and Light MG
  - $9,600

15) VEHICLE SUPPORT DROP
  - Unlocked after "Manipulate the Data"
  - Contains vehicle repair kit and vehicle ammo
  - $24,000

16) HEAVY WEAPONS DROP
  - Complete bonus objective for "Housekeeping"
  - Contains Anti-Tank and Anti-Air Rockets, grenades, one C4 charge and either
    a Carbine or a RPG
  - $12,000

17) NORTH KOREAN SUPPLY DROP
  - Unknown other than the "Unlock all Merchant of Menace Items" code
  - Contains Assault Rifle, RPG, ammo and health (same as Chinese Drop)
  - $6,000

18) CHEAT WEAPONS DROP
  - Capture/kill all 52 card members</pre><pre id="faqspan-5">
  - Contains the Street Sweeper, Portable Airstrike and Pocket Artillery
  - $800,000


                                 ==========
                                 AIRSTRIKES (16 total)
                                 ==========

1) SURGICAL STRIKE
  - Unlocked after "Foothold"
  - $40,000

2) ARTILLERY STRIKE
  - Unlocked after "Pest Control"
  - $40,000

3) CLUSTER BOMB
  - Unlocked after "Out of the Woodwork"
  - $52,000

4) GUNSHIP SUPPORT
  - Unlocked after "A Farewell to Kings"
  - $60,000

5) STRATEGIC MISSILE STRIKE
  - Complete bonus objective for "Bait and Switch"
  - $60,000

6) BUNKER BUSTER BOMB
  - Unlocked after "Bringing Down the House"
  - $280,000

7) ARTILLERY BOMBARDMENT
  - Unlocked after "Knock Knock"
  - $160,000

8) STEALTH FIGHTER ATTACK
  - Unlocked after "A Hot Time in Nampo"
  - $36,000

9) GUNSHIP SUPPORT II
  - Unlocked after "Master of None"
  - $120,000

10) ARTILLERY BARRAGE
  - Complete bonus objective for "Playing the Odds"
  - $80,000

11) AIR SUPERIORITY
  - Unlocked after "The Guns of Kirin-Do"
  - $160,000

12) TANK BUSTER
  - Unlocked after "Reactor Retrieval"
  - $200,000

13) CRUISE MISSILE STRIKE
  - Unlocked after "Repo Man"
  - $240,000

14) GUNSHIP SUPPORT III
  - Unlocked after "The Acid Queen"
  - $180,000

15) FUEL AIR BOMB
  - Unlocked after "Chain Reaction"
  - $360,000

16) CARPET BOMB
  - Unlocked after "Gambit"
  - $400,000




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                     XI. DECK OF 52                    |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


These are the 52 men that you need to capture/kill and the reason why you are
sent to North Korea. Notice the [ ] next to the status under their names. That
is for your own benefit and you can check off which box as you progress through
the game. Each card has an open bounty on their head, except for the Aces, which
will need special clearance according to Garrett. The amount listed is for
subduing the card, but killing the card cuts the bounty in half. Their name, the
bounty on them, the status, the location and then the biography according to the
Status screen on your PDA will be listed. Remember to call in a helicopter after
taking down/killing a card, then loading him/her into the chopper. Another thing
to remember is that any card member in a suit that isn't captured after the Ace
cannot be captured.



                                =============
                                SUIT OF CLUBS (G100)
                                =============
----------
2 OF CLUBS
----------
NAME: Jin-ho Yong
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Yong will be the first card you capture in the game. You will get him during the
first A.N. mission of the game.

Yong retired from his post as an artillery officer in former President Kim's
army to work for Ace of Clubs, Dung Hwangbo. Yong was placed in project after
prokect, but ultimately proved incompatible with Division 39's methods. When
Song's revolt came, Yong found himself commanding artillery once again.


----------
3 OF CLUBS
----------
NAME: Su-yeong Kim
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Three of Clubs is located a little southwest of Allied MASH. Get on the
road heading to the NK Base a little southwest of Allied MASH. Just around the
first bend, you should see a passage on your lefthand side that isn't marked on
the map. It's north of the Artillery Base. On that path is the 3 of Clubs.

Kim is little more than a thug. Responsible for recruiting most of the
bodyguards and strong-arm men used by Dung Hwangbo's operation, Kim has no
formal education or military training. Instead, he relies on his own physical
strength and a willingness to kill without hesitation anyone who might interfere
with his masters' plans.


----------
4 OF CLUBS
----------
NAME: Yeom Park
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Go to the southwest corner of the map and find Haeju, then go north of there to
find the Farmland. The 4 of Clubs is located just south of the multitude of
dirt paths there. There's not much to worry about, but be careful with the
civilians nearby, as well as an explosive barrel. Subdue him and extract him
out of there.

Personally selected by Ace of Clubs, Dung Hwangbo, Park spent years in former
President Kim's government. He used blackmail and graft to ensure that when
Song's revolution came, money and power would be ready to stand against any
reaction from the international community.


----------
5 OF CLUBS
----------
NAME: Tal-hun An
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Go to North Pyongyang and locate the lone road leading to a compound to the
northeast. This is a very easy capture, since there are only about 3 men you
have to deal with other than the card. Once they're taken care of, head up the
stairs and subdue the Five of Clubs. After you do that, simply call for an
extraction and load the body to get the bounty.

Tal-hun An is responsible for building most of General Song's military
installations. For over a decade, An took money from the Allied Nations,
America, and other nations of good will, which was meant for public works
projects, and used it to build bunkers and missile silos.


----------
6 OF CLUBS
----------
NAME: Chong-chun Yi
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Six of Clubs is the first challenging capture of the cards. He is located
a little southwest of East Pyongyang. Find the dirt road marked on your map just
southwest of the Mafia HQ and head to the end of it. Before you get to the
opening at the end, you should know that there is a tank to your right as you
step into the clearing. Fortunately, you can blaze right to the tank's back and
get in it before any of the North do, then you can drive it to a safe spot so
you can clear out the area. I wouldn't recommend blowing it up right at its
initial spot, for risk of killing the 6 of Clubs. After that, it's standard
procedure of killing the men, subduing the 6 and extracting him out of there.

Formerly a deputy minister of finance in President Kim's government, Yi covertly
traded principally with the Russian mafia and terrorists in Afghanistan. Yi
created a well-oiled economic machine designed to supply General Song's troops
with the equipment they'd need to fight the AN once the revolt came.


----------
7 OF CLUBS
----------
NAME: Kang-keun Ha
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

This one is located southeast of Kaesong. From Kaesong, head east on the road
leading directly to Allied HQ, taking note to keep an eye on the right side.
Not too long after you start, you should see an unmarked path leading into the
mountains. Follow this path to the clearing to find the 7 of Clubs. He has three
men with him, and all three have RPGs, so be careful.

He served for three years as President Kim's Minister of Domestic Affairs. He
used his influence in this position to encourage all manner of corruption,
extortion, and graft in the government, both within his ministry and in other
governmental departments. He is one of the men who has profited most from Song's
coup.


----------
8 OF CLUBS
----------
NAME: Yeong-suk Park
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 8 of Clubs is located in Downtown Pyongyang. If you're coming from East
Pyongyang, it's the first building you'll see straight ahead. He's underneath an
overhang, with two transports sitting there, as well as some men. There are also
two men on the roof of the overhang, so be sure to take them out before calling
in an extraction. There's a crate you can bash next to the transports that
contains a few health packs.

Park is Hwangbo's director of transportation. He supervises the movement of all
of Division 39's officers, ensuring both that they arrive safely, and that no
one outside the upper echelons of Division 39 know where any of the other
members of the organization are.


----------
9 OF CLUBS
----------
NAME: Cheol-han Cho
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

This Club is located north of the DMZ. Find the dirt path marked on your map
just to the north. The one you're looking for is the one that splits to the left
and right. The 9 of Clubs is at the end of the right path. After you've cleared
the area and subdued the card, load him into a vehicle and get to flat ground
to extract him. Be sure to be quick in loading him into a vehicle, simply
because men will respawn from the tunnel nearby.

Cho is responsible for security within Division 39. As such, he is the closest
thing the Division has to an intelligence director. While Division 39 operated
covertly from within President Kim's government, Cho was responsible for
ensuring that neither Kim, nor his closest advisors ever learned of Song's
plans.


-----------
10 OF CLUBS
-----------
NAME: Yeong-kil Kim
BOUNTY: $25,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

From Propaganda Village, get on the southern road heading east. See the two
dirt paths marked on your map that are right next to each other? The southern
one is your destination, so follow it to find some train tracks. Follow these
tracks to the east to find the 10 of Clubs, along with quite a few men. Be wary
that there might be some with RPGs, so proceed with caution. Once you take out
the soldiers, the 10 should be next to the wrecked train at the end. Subdue him
and extract him out of there.

Kim runs Hwangbo's drug cartel. Typically, he forbids any use of drugs within
his own organization, instead developing the agricultural and refinement
technology necessary to create a domestic drug industry. Manufacturing primarily
opium for heroin, recent estimates suggest Kim's organization provides as much
as 22 percent of the heroin sold in southeast Asia.


-------------
JACK OF CLUBS
-------------
NAME: Hong-do Seon-u
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

You'll get the Jack of Clubs during the Russian Mafia mission called "Bait and
Switch."

Seon-u is Hwangbo's premier arms dealer, responsible for taking the money raised
by Cheol-han Cho and Yeom Park and using Chong-chun Yi's contacts to supply
General Song with all the weapons, vehicles, and armaments he needs. He is a
former general in President Kim's army and is considered highly dangerous.


--------------
QUEEN OF CLUBS
--------------
NAME: Sun Han
BOUNTY: $115,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

You'll get the Queen of Clubs during the mission called "Under New Management."
It's the second Chinese contract when all four are available at the beginning
of the game.

A wealthy and powerful financier, Sun Han is responsible for smuggling all
manner of illegal goods into and out of North Korea for Division 39. Drugs,
weapons, biological and chemical agents and ingredients, Han controls all
commercial air traffic and most of the country's shipping.


-------------
KING OF CLUBS
-------------
NAME: Lee Choi
BOUNTY: $125,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

You'll get the King of Clubs during the mission called "A Farewell to Kings."
It's the second South Korean contract when all four contracts become available
at the beginning of the game.

Lee Choi is solely responsible for the slavery trade operating in North Korea.
Trafficking in human lives, primarily young women, but also infants sold to
parents in wealthy foreign countries, Choi is considered one of the most
powerful men in Division 39, as well as one of the most reprehensible.


------------
ACE OF CLUBS
------------
NAME: Dung Hwangbo
BOUNTY: $150,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Once you have enough intel, the Ace contract becomes available from Garrett.
Do the contract and you'll get him at the end.

Hwangbo was Minister of Foreign Affairs under four different administrations
and, prior to President Kim's reformation, was responsible for keeping graft and
vice in North Korea firmly under government control. His private organization,
Division 39, operated as a state-sponsored mafia until President Kim fired
Hwangbo.



                               ================
                               SUIT OF DIAMONDS (G101)
                               ================

-------------
2 OF DIAMONDS
-------------
NAME: Chan-seok Park
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 2 of Diamonds is located south of the DMZ, along the road. Simply follow
the south road out of the DMZ and you'll eventually encounter him near the end.
Be careful as there's a tank nearby, as well as men with RPGs on the ridges
on each side. Also, there's a jammer on the ground underneath the canopy, so
take care of that before calling in an extraction to take out the 2. Also, be
careful with taking out the tank, so you won't kill the card.

Captain Park is responsible for recruiting promising young men into General
Song's army. Those who show a high degree of fanaticism toward the cause get
special training from Park and become candidates for General Song's special
forces squad. Park is a grizzled old soldier who's seen many generations of
young men serve their country.


-------------
3 OF DIAMONDS
-------------
NAME: Tu-chin Cho
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Head to Propaganda Village and get on the road heading east. Not too far down
the road, you'll see an ensuing battle on the left side of the road between the
Allies and North Koreans. There are two regenerating soldier tunnels on ground
level. There is a small hill nearby, which is where the 3 of Diamonds will be.
You'll have to take extreme caution though, since there is a regenerating tank
barrack right on the hill as well. Be quick in your execution, since the 3
might get bombarded with fire from the Allies. You could probably clear out the
lower level, sneak around the back, subdue the card and load him into a vehicle
to take him away from the action and extract him.

Lieutenant Cho is a specialist in light weapons training. He supervises light
weapon purchases from foreign governments and trains the sergeants who then go
on to train the army. He is well trained, served in the DMZ for over 12 years,
and is considered highly dangerous.


-------------
4 OF DIAMONDS
-------------
NAME: Yeong-seon Seo
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

This is one of the two easier captures for the Diamonds. He is located west of
Ichon, in the area in between where the road forks left and right. There are
only a few men where he is at, although one is equipped with a RPG. Other than
that and the fact Seo is equipped with one as well, it's an easy capture.

Captain Seo is General Chang's light artillery expert, responsible for
overseeing the manufacturing and deployment of RPG launchers, Surface to Air
missiles, and tube-launched, optically-tracked, wire-guided missiles (TOWs). Seo
is proficient in many types of armed and unarmed combat. He is considered highly
dangerous.


-------------
5 OF DIAMONDS
-------------
NAME: Pung-cho Yu
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 5 of Diamonds is a very easy find. He is located at the end of the dirt path
that leads northeast out of East Pyongyang. There really aren't any major
threats to you, so just run and gun your way to the top where you'll find the
5 of Diamonds.

Captain Yu is head of General Chang's military intelligence division, Division
18. He is ruthless, cruel, intelligent and sadistic. He constantly maneuvers
against his rival, Major Kon Lee, director of General Song's Special
Intelligence division. He has a personally selected cadre of torturers and
enjoys overseeing interrogation personally.


-------------
6 OF DIAMONDS
-------------
NAME: Yeong-il Cheon
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 6 of Diamonds is very close to the Black Gate. Just before the gate, there
is a dirt path that goes off to the right. You'll find him at the end of that
dirt path. Your biggest threat for this card is the regenerating tank barrack
close by. A Bunker Buster is the only thing that can take these out, but don't
use it until you get the card out of the vicinity, if you do. Take the card a
little bit down the path, if you don't, then call in an extraction chopper.

Captain Cheon is a former task commander, responsible for establishing the
training regiment for General Chang's armored infantry division. Known for
studying the deployment of US, AN, and British armored infantry and foot
divisions, his tactics remain untested in the field though he is highly
respected for his keen insight into tactics and strategy.


-------------
7 OF DIAMONDS
-------------
NAME: Seon-keun Yun
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Go on the road as if you were going towards the Black Gate, but watch the right
side of the road around the first sharp bend. You should see an opening that
will lead right to the 7 of Diamonds. He's not very protected, so subdue him and
load him into the cargo truck nearby. Bring him to a safe area before extracting
him.

Captain Yun is General Chang's chosen commander for his Air Cavalry divisions.
Yun is a highly trained helicopter pilot, and experienced air combatant; a
veteran of many skirmishes between the DPRK and South Korea. He can often be
found personally leading any air escorts for General Chang.


-------------
8 OF DIAMONDS
-------------
NAME: Kyubyung Park
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 8 of Diamonds is located west, and a bit north, of Nampo. Go north of Nampo
and find the train tracks. Follow these tracks all the way to the west to find
a small alcove with the 8 of Diamonds. There's nothing too serious here except
for the one soldier with a RPG and a tank.

Park is deputy minister of Chang's Air Defense program. Responsible for the
deployment and use of Chang's heavy anti-air artillery, he is an experienced
soldier and skilled leader. His men were responsible for downing the three
American F-117As in 2006. Most of his AA guns have been disabled by AN Air
strikes, but he remains at large.


-------------
9 OF DIAMONDS
-------------
NAME: Chu-ho Kim
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 9 and 10 are the two toughest numbered Diamonds, in my opinion. North of
Haeju is a "maze" of dirt paths that reach up to the river. Take the path just
north of the "$" sign and continue on it until you come to the first right
diversion. The 9 is at the end of this little path and is quite difficult to
capture alive. There's an anti-air tank nearby, as well as a number of FROG-7
missile trucks. Luckily, there aren't any regenerating barracks of any kind, but
there are also some explosive containers nearby as well. The explosion from the
missile trucks is quite big, so make sure the 9 is out of harm's reach before
you take them out. Make sure to take out the jammer truck as well before you
extract him out of there.

Major Kim is General Chang's Chief of Staff. Formerly a cabinet minister in
President Kim's government, Kim is likely a principle planner in Song's coup.
He served for 20 years in the DRPK army and now puts his experience in the field
to use keeping the North Korean troops supplied during the AN action.


--------------
10 OF DIAMONDS
--------------
NAME: Myeong-han Kim
BOUNTY: $50,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 10 of Diamonds is located in the same area as the 9. North of where the 9
was is a path that circles around and forms an oval. The 10 is there and you
have to watch out for the regenerating tank barrack, which is the greatest
threat. You'll also have to be on the lookout for enemy choppers. I moved the
10 away from the tank barrack, destroyed the jammer truck and bunker bustered
the tank barrack to get rid of that threat. After you do that, load the card
into a vehicle and drive to a safe spot before extracting him.

Major Kim rose to be the director of DPRK troops in the De-Militarized Zone.
As such, he spent the last 10 years responding to the thrusts and feints of the
US-backed South Koreans and their CIA supplied intelligence. Kim is a seasoned
veteran, one of General Chang's most valuable aides, and an extremely dangerous
soldier.


----------------
JACK OF DIAMONDS
----------------
NAME: Ji An
BOUNTY: $150,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Jack of Diamonds is part of the contract named "Master of None." It is a
very difficult mission and it may take a few tries to completely finish it
within the "time limit" provided.

An expert in heavy artillery, An is responsible for securing plans to build a
supergun capable of shelling cities as far away as Tokyo. An traded heavily with
Middle-eastern nationals and experts on supergun technology, and is rumored to
have built and tested a prototype already.


-----------------
QUEEN OF DIAMONDS
-----------------
NAME: Jong Seomun
BOUNTY: $175,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Queen of Diamonds is part of the contract called "...It's Who You Know."
This is the third Russian contract of the Diamonds section of the game.

Colonel Seomun is a highly trained and experienced commander, currently
responsible for buying and securing the transport of conventional missiles. He
performs his new duties well, but is known to conflict with Ace of Diamonds,
General Chin Chang. Seomun ould rather be leading troops in the field.


----------------
KING OF DIAMONDS
----------------
NAME: Won Jegal
BOUNTY: $200,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The King of Diamonds is part of the Chinese contract called "Knock Knock." This
is the third Chinese contract for the Diamonds section of the game.

Jegal is a cruel and vicious leader, among the most feared of Song's commanders.
Personally responsible for torturing prisoners, and known to execute soldiers
who perform their duties poorly, Jegal is as dangerous an artillery commander
as he is a personal combatant.


---------------
ACE OF DIAMONDS
---------------
NAME: Chin Chang (they listed Ace of Hearts and Ace of Diamonds as same name)
BOUNTY: $250,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Once you get enough intel, you can get the Ace contract back at Allied HQ. Play
through the mission and you'll get him at the end.

General Chang is among Song's closest aides. Chang runs Song's top-secret
chemical and biological weapons testing plant. The precise whereabouts of this
testing facility are unknown. Intelligence reports suggest the site may be
underground. Chang is intelligent and experienced. He will not be caught easily.



                                  ==============
                                  SUIT OF HEARTS (G102)
                                  ==============

-----------
2 OF HEARTS
-----------
NAME: Chi-seong An
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Find Farm Valley on your map and go to where the road ends that is going east.
The 2 of Hearts is located just south of where the road ends. He should be next
to a house in the middile of the field. There are a few men with RPGs around
him, as well as a Mi-35 Gunship possibly. You should also be aware of the
possibility of a tank or two nearby. Be careful about the two FROG-7 missile
trucks near the card, since their explosion could kill him.

A low level operative in General Kang's nuclear program. Chi-seong began his
terrorist career as a supervisor in a poorly constructed nuclear power plant.
Both greedy and susceptible to graft, An was recruited by Colonel Ji-Wan Han to
serve as a supervisor for General Kang's plutonium enrichment program. An has no
military training.


-----------
3 OF HEARTS
-----------
NAME: Hyeon-san Chang
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 3 of Hearts is located just south of the intersection where Sinuiju Farms is
written on your map. I suggest having an anti-air rocket available since there
will be two helicopters protecting him. Of course, you can try to steal one of
the choppers, but the anti-air rocket is just a safety in case they take off.
There are also a few men with RPGs around the area, so watch out for flying
rockets. One last thing is that you'll have to be quick in subduing him, since
there's a lot of firing going on by the Chinese and Russians.

Little is known about this man. He has connections to the former
administration's humanitarian aide program where, it is believed, he traded
information regarding plutonium ore processing into weapons-grade materials for
cash. CIA intelligence presumes he'd been secretly working for Song and General
Kang for years prior to the coup.


-----------
4 OF HEARTS
-----------
NAME: Chu-ho Ko
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Just south of the Taechon Reactor are the Taechon Western Battlefields. He is
located in the northwest section of the area and is very lightly defended. There
is a soldier tunnel nearby, so destroy that before doing anything else. There
are also three large artillery guns in the area, but the NK soldiers don't seem
to man them, so you don't have to worry about them. Be on the lookout for RPGs
though.

Ko served as an advisor on President Kim's international nuclear power
development council. Ostensibly created to travel to countries with successful
nuclear energy programs in an attempt to provide the people of North Korea with
safe nuclear energy, Ko instead used the opportunity to set up deals for ore
refinement and processing technology with international terrorists.


-----------
5 OF HEARTS
-----------
NAME: Cho-yeong Cha
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 5 of Hearts is located just outside of Unsan Village. He is located at the
end of the northernmost dirt path right outside the village. You'll have to be
careful as there are a lot of tanks nearby, but a NK disguise can bypass all of
them. Go to where he is, get rid of the other soldiers, subdue him and load him
into a NK vehicle. Make sure you have the disguise back up before you venture
into the area with all of the tanks again. Three of the men near him have
Anti-Armor Rifles, as well as one guy with an Anti-Tank Rocket.

Cho-yeong is an engineer, holding Masters degrees in civic engineering and
nuclear engineering from an American university. He is one of the men
responsible for implementing the basic framework of Song's nuclear weapons
programs. He is a coward, with no military training and little love for anything
except money.


-----------
6 OF HEARTS
-----------
NAME: Hye-min Park
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 6 of Hearts is just a bit south of the Taechon Western Battlefields and
west from the Allied HQ. Heading south out of the Battlefields, stop after a
short distance and climb the mountains to the east. You should see a NK
outpost with a building. The 6 should be right there. It's easier to approach
from the mountains than from the east side, since there are quite a few men with
RPGs waiting for you. You may want to use a Surgical Strike or something to
take out the soldier tunnel, but make sure not to kill the card. Once the tunnel
is gone, you can slide down and subdue the card, then climb back over the
mountain towards the south side of the building to the street on the other side.

Park is the lowest ranking member of General Kang's circle of five, the five
scientists directly responsible for developing the technology to process the
weapons grade ore purchased by Chu-ho Ko (the 4 of Hearts) and turn it into
nuclear weapons, complete with ICBM technology for delivering their payloads
across the globe.


-----------
7 OF HEARTS
-----------
NAME: Mun-che Ol Yi
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 7 of Hearts is located north of Yongbyon Station and east of the Industrial
Zone. He's on the southern side of the grid square just west of the one marked
135. Use the civilian disguise to get close and steal the chopper on the
helipad. With it, you can decimate anything that isn't the card, but make sure
to watch out for the RPGs. Once everything is finished, land the chopper, subdue
the card and extract him out of there.

Yi is a South Korean metallurgist seduced into working for the north with offers
of money and power. Yi's knowledge allowed General Kang's team to develop the
titanium-aluminum casings necessary to contain the initial implosion of a
nuclear weapon. Yi has no loyalties to Song or Kang and can be counted on to
flee quickly.


-----------
8 OF HEARTS
-----------
NAME: Min-su An
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 8 of Hearts is an easy find, but quite a difficult feat to capture alive.
He is located just outside of Chongju, on the road east out of the city. You
should see a dirt path that leads to the south just outside the city. The
biggest threat is the tunnel that generates tanks, so you might have to lure out
the 8 before Bunker Busting it. You'll also have to be careful with the
exploding canisters nearby.

An is another member of Kang's circle of five. His background and official title
are unknown, but intelligence suspects An is an experienced physicist with the
knowledge and engineering background necessary to master the equations that
govern a fissile body's critical mass. An served in the DPRK military for six
years as a young man and can be considered a military threat.


-----------
9 OF HEARTS
-----------
NAME: Nam-cheol Kim
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 9 of Hearts is another easy capture. Just southwest of the tenement ruins is
a NK Outpost. The 9 is located just next to the "t" in Outpost. There are
absolutely no major threats to you in the vicinity, since the soldiers tunnel
seems to stop generating them after a few come out.

Kim is a high-ranking member of Kang's nuclear weapons team. He is one of the
few men in the Asian-Pacific theater with the background necessary for
developing the integrated targeting and trajectory systems required for an
intercontinental ballistic missile. Kim's presence on the team means the threat
of Song's nuclear capability extends across the entire globe.


------------
10 OF HEARTS
------------
NAME: Hong
BOUNTY: $75,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 10 of Hearts is located west of Yongbyon and just northeast of the
Reprocessing Plant. There is a little outpost with little resistance in the form
of soldiers. The river nearby forks and he is on a cliffside at the end of the
shortest fork. There may be one or two men with RPGs in his camp, so be careful
should you see any rockets flying. An easy capture after all is said and done
though.

Hong is a Chinese-born Korean whose parents fled North Korea 50 years ago.
Leader of Kang's circle of five Hong was educated in China, and served as an
assistant director in China's nuclear weapons program before returning to North
Korea thanks to generous offers of money and influence by General Kang.


--------------
JACK OF HEARTS
--------------
NAME: Ji-won Han
BOUNTY: $200,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Jack of Hearts is gotten at the end of the Chinese contract called "Chain
Reaction." He is inside of a building that is bathed in radioactivity, so be
very quick in retrieving him.

Colonel Hang led General Kang's nuclear weapons division. After gathering an
elite team of engineers and scientists, known as the Circle of Five, Namgung
used funds from Division 39 to ensure his researchers were well supplied. Under
his leadership, the team succeeded in manufacturing working nuclear warheads.


---------------
QUEEN OF HEARTS
---------------
NAME: Jong Namgung
BOUNTY: $225,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Queen of Hearts is gotten at the end of the South Korean contract called
"The Acid Queen." This is the mission that was in the demo for the PS2, so it
shouldn't be too hard.

Colonel Namgung directed Song's chemical weapons division. Though eventually
overshadowed by Colonel Han's more successful nuclear weapons division, Namgung
produced many deadly toxins and is considered highly dangerous.


--------------
KING OF HEARTS
--------------
NAME: Bae Dokgo
BOUNTY: $250,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The King of Hearts is part of the Russian Mafia contract called "Raw Materials."
You'll have to be careful when the jeep appears with the King in it. Shoot the
gunner, hijack the vehicle, get out and kill the driver before subduing the
King.

Major Dokgo served in President Kim's army as chief of his missile weapons
division. Dokgo used his understanding of missile construction and design to
build Song's delivery systems. As a result, Song's weapons can reach virtually
anywhere in the world.


-------------
ACE OF HEARTS
-------------
NAME: Chul Kang
BOUNTY: $300,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Once you get enough intel from the cards, the Ace contract will become available
at the Allied HQ. At the end of the mission, you'll get the Ace.

The mastermind behind Song's nuclear weapons program, Kang succeeded in covertly
building an extensive program as well as the missile technology necessary to
deliver them almost anywhere in the world. Nobody knows how many nuclear
missiles Kang was able to build. Some estimates suggest upwards of 30 ICBM with
nuclear warheads.


                                 ==============
                                 SUIT OF SPADES (G103)
                                 ==============

-----------
2 OF SPADES
-----------
NAME: Dae Kim
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 2 of Spades is located east of the 9 of Spades, a little northwest of grid
square #91 on the map. There are two anti-air units nearby, as well as 3 MD-500
Scouts on the ground. Other than that, everything else is pretty standard as
far as protection goes; soldiers with assault rifles. There are two Sungri
Scouts there, so some soldiers may man their machine guns. If the choppers lift
off, take them out ASAP, then concentrate on the ground troops. You'll have to
bring her down to the streets for extraction.

As with most of General Song's elite special forces, little is known of Dae
Kim's origins. As a member of Song's personal retinue, she received the best
training her country had to offer, though it is not on par with American or
British special forces training.


-----------
3 OF SPADES
-----------
NAME: Jin-Weon Seo
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

I think there are more anti-air units around this card than in the entire game!
The 3 of Spades is located very close to the 6, just to west of where she was
located. Unfortunately, she is one of the most well-protected numbered cards in
the card and add to the fact that you need a helicopter to get to her makes her
one of the most difficult as well. There A LOT of tanks and anti-air units
surrounding the "island" that the 3 is on. It helps to have the M3 APC from the
6 to help clear out the area surrounding the "island."

I suggest taking out everything on the ground level before calling in a NK
MD-500 Scout to fly up to the area where she is. Make sure the NK disguise is
up before going near her. Fly near her until she starts to run away; do this
until she is clear of the two AA tanks next to her. Use the Scout to take them
out, then you can land and capture her. I brought her out into the street nearby
for extraction.

Seo was pulled from her gymnastics training at the age of 11 and placed in
Song's military training program. Many recruits are taken from the DPRK's
Olympics program, which very likely exists primarily to produce special forces
candidates.


-----------
4 OF SPADES
-----------
NAME: Joo-eun An
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 4 of Spades is one of the easiest captures in the game if you have the
NK MD-500. She is located just to the north of Unsan Village, right next to the
water. She is up on a hill and is armed with an anti-air rocket, so if you have
a NK disguise or are on foot, she can't hurt you. There are also NO soldiers or
any other enemies near her, so be happy with this capture.

An is the daughter of a North Korean minister who proudly enrolled his daughter
in the DPRK's special forces program. It should be noted that virtually all of
Song's army, particularly the elite soldiers both male and female, are deeply,
deeply patriotic. A product of a propaganda-soaked upbringing.


-----------
5 OF SPADES
-----------
NAME: Keon Park
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 5 of Spades is located east of the Tenement Ruins, on the south end of the
grid square just southeast of #151. There is a tunnel there that regenerates
tanks, so you'll have to be very careful. You could use the NK disguise to lure
her away from the tunnel, then calling in a Cruise Missile to take care of it.
After the tank tunnel is done, it's a simple capture.

Keon Park directs sniper training in Song's special forces squad. She is the
best sniper in Song's army and CIA estimates rank her as 18th in the world.
Though she is highly trained, she lacks experience. This conflict in her
homeland can only inrease her deadly usefulness.


-----------
6 OF SPADES
-----------
NAME: Min-seon Yun
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 6 of Spades is quite close to the Chemical Complex. At the hairpin turn on
the west side is a house and the card will be behind the house. There is a tank
in front of the house, as well as a lot of men, so you'll need to be careful.
You'll also have to contend with the Sungri Scouts that drive by as well. You'll
also find a M3 APC next to here, so feel free to snatch it from the North
Korean hands.

Min-seon Yun originally applied for North Korea's atrophying naval program. When
it became clear to her commanders that she was more useful on the ground than on
a ship, she was transferred to the Special Forces training program.


-----------
7 OF SPADES
-----------
NAME: Moon-han Cheon
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 7 of Spades is located just east of the NK Village that is south of the
Chemical Complex. There are two tanks on the ground and two anti-air tanks on
the hill above, so take those out before getting an extraction. There are a lot
of supply crates nearby, so if you need any health or ammo, it's there.

Moon-han was a runner-up in a North Korean beauty pageant; the Beautiful and
Demure Citizens of the Democratic People's Republic. She was asked to volunteer
for the special forces program in an attempt to show the people how desirable
such service was.


-----------
8 OF SPADES
-----------
NAME: Shin-seok Kim
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 8 of Spades is located a little northeast of Dandong. I suggest using a
NK MD-500 to find her close to the shoreline where it juts in and up. There
might be some gunships flying nearby, so wait until they get far away before
breaking your disguise. Once they're out of sight, destroy the two tanks
underneath the canopies, then land and get the card.

Before she joined Song's elite squad, Shin-seok was a "comfort woman," a highly
sought after prostitute. The circumstances surrounding her departure from that
career and volunteering for Song's special forces squad are not well known,
though speculation abounds.


-----------
9 OF SPADES
-----------
NAME: Soo-heon Park
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 9 of Spades is located southeast of Chongju, very close to where the 8 of
Hearts was. In fact, she's on top of a hill just to the east of where the 8 of
Hearts was located. There is one anti-air unit near her, as well as 4 anti-air
tanks. To complicate things further, there are also 3 soldier tunnels in the
vicinity as well. I'd say use a NK MD-500 Scout to destroy the AA unit first,
then systematically take out each AA tank one by one with airstrikes or
something. After that, take out the tunnels and capture the card.

Dr. Park served under General Yun in the nuclear weapons program. Probably as a
result of prolonged exposure to improperly shielded nuclear materials, Dr. Park
contracted fatal cancer. Upon learning of this, she abandoned her career as a
scientist and enlisted, quickly gaining entrance into Song's special forces
squad.


------------
10 OF SPADES
------------
NAME: Yun-yeon Cho
BOUNTY: $100,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The 10 of Spades is located southeast from the corner of the Farm Valley sign on
the map. There are two anti-air units in the area, as well as a MD-500 Scout
on the verge of takeoff. You'll also need to be aware of the normal APCs (ones
without cannon). After that, you can drop in, take out the rest of the enemies
and capture the card.

Yun-yeon Cho served as an ambassador's aide until the age of 33, at which point
she abruptly left her job and applied for Song's elite training program. Nobody
in the west has managed to learn the reason behind this. Though she trained
with women 2/3rds her age, she received the highest marks in her class.


--------------
JACK OF SPADES
--------------
NAME: Kon Lee
BOUNTY: $300,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Jack of Spades is part of the Mafia contract called "Loose Ends." Be careful
not to blow up the APC with the Jack inside if you want him alive. Hijack it and
he should get out and be on foot. Some people report that he's killed if you
hijack it, but I have gotten him out alive at least 10 times now.

Major Lee serves as director of General Song's Special Intelligence division.
During peacetime, he co-opted Song's special forces squad and used them as a
sort of secret police specializing in torture and assassination. Though he now
spends more time spying on the South Koreans and Chinese, his ties to the
Special Forces squad are still strong.


---------------
QUEEN OF SPADES
---------------
NAME: Yong Park
BOUNTY: $350,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The Queen of Spades is part of the Chinese contract called "Two Degrees of
Separation." Slow and steady will win this battle when the North Korean troops
show up.

One of the most accomplished men in the DPRK's army, Park is an avowed poet,
holds a black belt in martial arts and a master's degree in literature, and is
both a feared and capable military commander. One American military journal
referred to him as "Korea's Patton."


--------------
KING OF SPADES
--------------
NAME: Kai Yun
BOUNTY: $375,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

The King of Spades is part of the South Korean contract called "Titular Regius."
The King will always show up at the third location you inspect, so the
difficulty in capturing him varies.

Yun is the General in charge of Song's nuclear weapons. He is responsible for
their positioning and deployment, and the men under his command are some of the
most highly trained anywhere in the world. Prepared for multinational action,
Yun hid and defended his arsenal in advance.


-------------
ACE OF SPADES
-------------
NAME: Choi Song
BOUNTY: $100,000,000
STATUS: [ ] WANTED
       [ ] CAPTURED
       [ ] KILLED

Once you get enough intel, you can accept the Ace contract at Allied HQ. Play
through the mission and you'll get the Ace at the end. This mission is rather
long and can be frustrating if you die at the end. Move along slowly and don't
be afraid to spend a lot of money here since capturing Song alive nets you
$100,000,000.

General Song is the most dangerous man on earth. Intelligent, ruthless, and
highly disciplined, he killed his father, the President, to prevent North Korea
from capitulating to Western pressures and currently holds the codes for his
country's considerable nuclear stockpile. He must be stopped at all costs.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                XXII. BLUEPRINTS (H100)                |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Blueprints are one of the four bounties that you can get during the course of
the game. Blueprints for all sorts of nasty stuff are all over the place. The
South Koreans are always interested in new ideas, so collect these on their
behalf and they'll make it worth your while. There are a total of 110 blueprints
to be found and they are small, rectangular boxes with a nuclear symbol on them.
A green circle shows up underneath them when you get close, so look in every
possible spot since they can be rather hidden. The rewards you get for getting
Blueprints will be listed in the Secrets section.

-----NOTE
Some of these directions may be in sequential order, so don't complain to me if
they don't make sense. Not all of them are like that, but some of them are and
may require reading more than one description.
-----NOTE


                              O================O
                              | SOUTH PROVINCE |
                              O================O

1) Head out the southernmost road in the DMZ, heading west, but stop when you
  get to the UH-60 challenge. There is a small tower nearby, with a blueprint
  right behind the sandbags out front.

2) Now, head south and west on that road until you spot train tracks off to the
  south. Follow these to the east until you spot a broken bridge. The blueprint
  is near the bridge, just to the south of the tracks. For added knowledge,
  this is where the 10 of Clubs is located.

3) Now, head all the way to the road that leads south into the eastern section
  of Haeju. In the southeast corner of that intersection is a blueprint
  amongst some rocks.

4) Head into Haeju via that very street until you see the grove of trees on
  your right. There is a blueprint next to the fence on the eastern side of
  that grove.

5) Find the street that connects both sections of Haeju and get to the
  intersection on the western side. There is a blueprint off to the side of the
  road next to a tree.

-----NOTE
The next three blueprints are in a heavily defended NK-infested area, so it
helps to have a NK disguise on hand for them.
-----NOTE

6) Find the very long north-south road that connects Nampo to the Farmland.
  Towards the southern end is a dirt path that leads west and into the
  mountains. Follow that path until you happen to come across a small NK
  outpost with a tank-respawning tunnel. The blueprint is on the north side of
  the wall, next to the blue tarp. It should be noted that there is an officer
  here, so your disguise will probably be blown.

7) Keep following this path to the west, then go north at the turn. Keep going
  north until you come to the path that branches off of the circling path. This
  is a little NK outpost with a lot of explosive canisters nearby. In between
  the canisters are a blueprint and a national treasure, so grab them both
  before leaving. As with the last spot, there's also an officer here, so be
  careful.

8) Follow the circular path around until you get to an open area. Just to the
  left of where you entered the area is the blueprint on the ground next to the
  mountain. For added knowledge, this area is where the 10 of Diamonds is
  found and the blueprint is next to a small soldier tunnel at that time.

9) Head back to the long north/south road connecting Nampo and the Farmland.
  Starting from the southern end, go north until you pass a little camp on
  both sides of the road. There's a blueprint behind some boxes on the western
  side.

10) Go north now to Nampo. It should be noted that there are a total of 12
   blueprints around the Nampo area, so you'll be here for a bit. Head to the
   eastern half of the city. There are four quadrants to the eastern section of
   the city. This blueprint is found in the southeastern one, next to some
   boxes near the street on the western side of that square.

11) Head to the northwestern square of that area of the city and find the two
   buildings that are very close to each other. Between them is a blueprint.
</pre><pre id="faqspan-6">
12) This next part can be a bit tough if the Chinese have taken over the city of
   Nampo. If they have, you'll need a Chinese vehicle. Head into the eastern
   section of the city, but watch out for the officer on the road heading into
   it if the Chinese are there. Find the northernmost road in that section and
   get inside the fence area. The blueprint is between the building and the
   fence.

13) Just south of the previous blueprint is a small building in the same block.
   The blueprint is between the building and the fence.

14) Find the little slice of land on the eastern side of this section of the
   city of Haeju. There should be a building there and the blueprint is near
   the fence on the eastern side of the building.

15) Just to the west of the last one are two buildings. In front of the eastern
   building are large green boxes. The blueprint is between them.

16) West of that last one is a large building (the western building of the two
   before). The blueprint is on the western side of that building, between the
   fence and the building itself.

17) Go to the zoomed in map and find the sign that says Nampo. Go south of the
   "N" to the shoreline, where you'll find two blueprints right next to each
   other. If Haeju is now in the possession of the Chinese, both are in the
   ship, although you technically can't see them and can only see the green
   circles.

18) Right next to #17.

19) Head to the docks area and find the building in the northeast corner. The
   blueprint is between the cement wall and the building.

20) There are two piers nearby that stick out. This blueprint is located on the
   southern pier, right next to the edge.

21) The last Haeju blueprint isn't in the actual city itself, but on the
   outskirts. Go north of Haeju a bit to find the train tracks that go
   east/west. Follow them west, past the destroyed tunnel, until you're just
   north of the docks. There is a clearing (or a NK soldier tunnel if you're
   still on the Clubs) with a blueprint right there.

22) Head north now to Pyongyang Airport. There's a two-story parking garage on
   the southern end of the airport. The blueprint is on the first level, on the
   eastern side.

23) Just north of the Chinese HQ tent is a blueprint, next to some boxes.

24) Get a Chinese vehicle, disguising yourself, and head inside the Chinese
   controlled territory of Pyongyang Airport. There is a hangar east of the
   entrance. You'll find a blueprint on the outside of the hangar, on the
   western side.

25) Find the train tracks just north of Nampo and follow them to the east until
   you happen to come across a small NK outpost with a building and a tower.
   There is a blueprint next to the building out front.

26) Keep following the train tracks east until you come upon a soldier
   regenerating tunnel. There is a blueprint in front of the bunker, towards
   the southern side.

27) Now get on the east/west road that connects Pyongyang Airport and North
   Pyongyang, heading west of course. From where Listening Post #20 was, head
   northwest to find some flaming wreckage (if you see a crater, you're too
   far). The blueprint is among some grass near that wreckage.

28) Keep heading west until you get to where Listening Post #21 was located.
   Near that listening post is an L-shaped wall alongside the road. You'll find
   the blueprint next to the wall on the western side.

29) Head back to North Pyongyang and go to the northwest corner where there's
   a lone area that is separated from the city itself. The one building there
   is supported by some pillars and the blueprint is amongst them. This is the
   site where the cargo was located in the Mafia contract called "Gimme My
   Money."

30) Stay in North Pyongyang and locate the circular building in the northern
   sector. On the east side of the building, there is a pedestrian overpass and
   the blueprint is underneath it.

31) Head to Downtown Pyongyang and find the building with the large overhang
   on top. This is the same building where the 8 of Clubs is located. If he's
   still not captured, it's next to the trucks. If he's already been captured,
   then it is out in the open.

32) Head to the DMZ and take the northern east/west-bound road out of there.
   Keep following the road until you get to the northern point of the second
   curve. There is a destroyed small soldier tunnel here (destroyed in "Out of
   the Woodwork"), with a blueprint behind it.

33) This blueprint is located near Listening Post #2. Across the street where
   you destroyed the two soldier tunnels in "Out of the Woodwork," there are
   some rocks on the same level as the street. The blueprint is just behind
   those rocks.

34) Keep following the road and stop when it starts to curve north. On the
   southern side of the street, there are some rocks that are concealed a bit
   by the trees nearby. You can find a blueprint among those rocks.

35) Follow the curve to the north a bit and you should see an unmarked path on
   the east side of the horseshoe turn. Follow this path to the east to find
   an open area with a blueprint out in the open.

36) Head to Kaesong. There is a small building situated next to the HQ there
   surrounded by a fence. The blueprint is right inside the fence, so you'll
   need to blow the fence down before getting it.

37) There's a dirt path marked on your map between Kaesong and Sariwon. Head to
   the end of it to find a small NK outpost. You can find the blueprint among
   some boxes in front of the tunnel.

38) Head north now to Sariwon and locate the train platform just outside the
   actual city. There's both a national treasure and a blueprint located on
   the southern side of the platform, right next to the ramp.

39) Head to the southern side of the eastern block of Sariwon. You'll find the
   blueprint next to the wall and some boxes/barrels.

40) From the last blueprint, head into the western block of Sariwon and find the
   two listening posts there. Just south of them is a small planter area with
   one tree. The blueprint is right next to the tree. Additionally, there's a
   picture of Song right in front of the planter.

41) Head to the NK Base just west of Sariwon (you can use a path in the
   northwest corner of Sariwon). In the southeastern part of the base are some
   barracks and a tower. The blueprint is next to the southeasternmost barrack.

42) Head towards East Pyongyang now, using the road just northeast of Sariwon.
   As you head up the hill, you should see a building off to your right and a
   tower. The blueprint is located at the base of that tower.

43) Head inside the city section of East Pyongyang and find the block just
   northeast of the southernmost "$". This was the setting for the very first
   Mafia mission of the game. Head inside the building where the transport was
   located. You'll have to be careful as the area becomes a Mafia-controlled
   territory after that mission. There are two ledges underneath the building,
   and the blueprint is on the southern ledge.

44) Head on the southern side of that same building to find another blueprint
   amongst the boxes.

45) Head towards the Mafia HQ now and find the truck used for a challenge
   nearby. Directly across from the truck is a blueprint on the ground.

46) Find the dirt path that heads southwest out of East Pyongyang. Follow it to
   the end to find a clearing where you'll find a blueprint on the ground.
   For an extra reference, this is where the 6 of Clubs is located.

47) Just southeast of the building where Blueprints #43 and 44 were is a small
   valley where you'll find a soldier regenerating tunnel and some canopies.
   There is a blueprint on the ground in plain view there.

48) Follow the dirt path that heads northeast out of East Pyongyang and go to
   the end. You'll find the blueprint on the ground in the open. This is where
   the 5 of Diamonds is located for a better reference.

49) Just southwest of the last blueprint is a small NK outpost. Drop down the
   two hills from the location of the last blueprint to get there easily.
   Additionally, you can also get here from an unmarked path from the northern
   part of East Pyongyang. The blueprint is on the ground right behind the
   sandbags next to the tunnel.

50) Now it's time to head to Ichon. You might have to be careful here if you've
   gotten the King of Clubs, as Ichon becomes a SK-controlled territory after
   that mission and there are officers just inside the gates. Get inside the
   main area and find the two fuel depots on the south side. There's a
   blueprint in between them.

51) Find the large hangar-like building to the north and get on its northern
   side. There is a blueprint on top of two large, stacked crates. You can
   knock it down by bashing one of the sides.

52) North of that very large building is an abandoned tunnel next to the runway.
   The blueprint is on the ground on the western side of the tunnel.

53) Just to the east of the main area in Ichon are two gray squares on the map.
   There is a tall rock in between the squares and a blueprint can be found on
   the ground next to it.

-----NOTE
The last 6 blueprints for the southern province are located in the NK Fortress
in the northeast corner of the map. The whole area doesn't open up until you
finish the Jack of Diamonds mission called "Master of None." I suggest
prolonging your visit to the base until after you finish the mission. You're
welcome to grab them while you're there doing the mission, but the time limit
might prove to be a bit too much to do both.
-----NOTE

54) Go to the NK Gate and you'll notice two sandbag areas right out front. This
   blueprint is located next to the sandbags on the western side.

55) When you do the mission called "Master of None," there will be four
   artillery guns right inside the first area before the bridge, two on the
   eastern side and two on the western side. This blueprint is next to the gun
   in the northeast position in the first area.

56) Head into the next area of the fortress via the metal bridge. You should see
   a huge building in front of you with two helipads right in front of it. This
   blueprint is on the western side of the western helipad.

57) There is a dirt path that encircles the main building in the second area.
   Take the western path and stop when you get to the sharp bend that goes
   north. Here is where one of the artillery guns in "Master of None" was
   located, and it is where one of the blueprints is located as well, amongst
   the containers.

58) Continue following that path around until you get just north of the main
   building there. This is where one of the artillery guns in "Master of None"
   was located and it's where you'll locate one of the blueprints.

59) This last blueprint for the southern province is in the same area as the
   prototype supergun. You'll find it on the ground right next to the supergun,
   on the eastern side.



                              O================O
                              | NORTH PROVINCE |
                              O================O

60) Let's start the northern province blueprints in Chongju. Take the southern
   east-west out of the city and you'll find a blueprint on the ground as you
   pass through the tunnel.

61) Keep driving on this road until you notice some NK ZSU-57 (AA tanks) on the
   southern side of the road battling some SK helicopters. There are two
   bunkers here, one destroyed and one still intact. The blueprint is next to
   the destroyed one.

62) You will need a helicopter for this one, so order in the UH-60 or find one
   one in the field. Continue heading east on the same road from before until
   you encounter a small clearing to your right (there are a lot of rocks just
   beyond the clearing). This is a path that leads to the 2 of Spades, if
   you're on that suit. There is a hill between the clearing where the 2 is and
   the road that you cannot drive or run up, so land on the top to find the
   blueprint.

63) Just north of the last one is an unmarked path that leads to where the 10
   of Spades is located. Note that you need a NK vehicle to get past the gate
   (or you can blast it). Go to the north side of the first building just off
   to the left to find the blueprint amongst the boxes and right next to a
   treasure.

64) Get back on the road from before and head east to the Yongbyon Reactors. Go
   to the southern one first, where you'll find a total of 3 blueprints. There
   are two sets of buildings there and the first blueprint is between them.

65) Head over to the smokestack-like structure and you'll find a blueprint on
   the southern side of it, just inside the fence.

66) The next one is very close by. In fact, it's on the northern side of the
   smokestack-like structure, right next to some barrels.

67) Head to the northern of the two reactors now. Using a vehicle or a
   helicopter's winch, get the blueprint inside the unfinished circular
   structure in front. Note that if you jump in, you'll end up getting stuck
   and would have to kill yourself or medivac out of there.

68) Head to the NK Garrison in the southeast corner of the map. There are a
   total of 3 blueprints in this area. At the first fork, take the northern
   path, where you'll find the blueprint among some boxes between the last two
   pairs of tents.

69) NK Garrison. At the third fork, take the northern path again. You'll find
   the blueprint  under a canopy-like structure next to one of the larger
   tents.

70) NK Garrison. Take the path that leads up to the large building situated on
   the hill. You'll find the blueprint located next to the building on the
   southern side.

71) Head to the Yongbyon Reprocessing Plant, where there are two blueprints.
   The first one is located on the western side of the eastern set of
   buildings.

72) The other one in the Yongbyon Plant is located next to the westernmost
   building in the western sector of the plant.

73) Get back on the main road that heads north-south. Go north a little bit
   until you see some barren trees. There's a hidden path behind that leads to
   the 10 of Hearts. Near the 10 are some big rocks and just northeast of those
   rocks is a hill. The blueprint is on top of that hill. Note that it's quite
   possible to get up the hill on foot, but it's easier to just use a
   helicopter.

74) Go to your zoomed in map and find the square grid marked 114 on it. That
   place is a small valley-like area full of North Koreans. At the northern end
   of square 114 is a bunker with one guy on the ground and one on the top,
   armed with an AA rocket. The blueprint is on top of the bunker next to the
   guy. You can get there on foot/vehicle by going through the mountains to the
   east/southeast of Yongbyon.

75) Go north to the Industrial Zone and take the road going northeast out of
   there. There's a path off of the road just when the road curves to the
   north. This leads to an area where the 7 of Hearts is located. The blueprint
   is located next to the sandbags at the beginning of the area with the 7.

76) Get back onto the street from before and go north a slight distance. You can
   see another hidden path off of the road. This leads to a small area with
   two bunkers on opposite ends. There's the blueprint next to the destroyed
   bunker on the southern end of the area.

77) This one is in the same area as the last one. There are some tarp-covered
   objects to the north of the last blueprint. You'll find this blueprint next
   to that.

78) Head to the eastern side of the road loop surrounding the NK Village. There
   will be a path that leads to a bunch of houses on a hill there. Go straight
   west to some trees in between two of the houses, where you'll find the
   blueprint on the ground.

79) Starting from the south end, head north on the road that cuts through the
   middle of the NK Village. Right before the north end, there are a few houses
   on the western side. The blueprint can be found next to the second to last
   house from the north.

80) I suggest getting a NK chopper before tackling the next two blueprints.
   Check the Vehicles section to locate one if you can't order the MD-500 yet.
   Follow the path north of the NK Village to the Chemical Complex, but stop
   when you get to the eastern U-turn. From there, fly east and a little south
   until you spot a bunker. The blueprint is next to the bunker, but beware of
   the tanks.

81) See the western U-turn? Fly straight west of it until you see the tall
   pillar island where the 3 of Spades is located. If you're on the Spades,
   then the blueprint will be located next to the large building in that
   valley. If you're not on the Spades, then it's out in the open in the dark
   brown patch of land.

82) There are a total of 3 blueprints located inside the Chemical Complex. At
   the intersection where the two statues are, there is an alarm tower in the
   northeast corner. The blueprint is on the ground next to it.

83) Go to the northeast corner of the complex to find an area with a lot of
   buildings (where the chemical plant is for the Queen of Hearts contract).
   There are two fences next to the alarm tower there, where you'll find the
   blueprint among some boxes.

84) This one is in the same area as the last one. Just east of the last one are
   boxes next to a building. The blueprint is behind the boxes.

85) Now head all the way west until you get to Changsong Station. Near the
   intersection of where the the north-south road connects with the Changsong
   loop is a path that leads east into the mountains. This area is littered
   with Mi-35s, tanks and AA units (there are also two officers near the tanks,
   so be careful with a NK disguise). There is an alarm tower just past the
   tanks, and the blueprint is underneath it.

86) Find Tenement Ruins on the map and zoom in. Just northwest is a grid square
   labeled 151. Your destination is the grid square just south of that; you
   can get there by use of a path on the western side of the north-south road
   that connects to Changsong Station. This is an area with two small soldier
   tunnels on the north end and a bunker on the south end and it also houses
   the 5 of Spades. The blueprint is found among the rocks right next to the
   bunker.

87) You'll need a helicopter to get this blueprint. There is a patch of land
   just north of Unsan Village where the 4 of Spades is located (if you're on
   the Spades). You can easily tell where this spot is by noting where the
   waterfall falls from. The blueprint is on the ground in the open in that
   spot.

88) Find the southernmost house in Unsan Village and you'll find the blueprint
   right next to the house.

89) Next, head southwest to the Farmland area. Find where the double "L"s are
   in the Valley icon on the map. You will find a house there with the
   blueprint next to it. Additionally, this is where the 2 of Hearts is
   located.

90) Just west of the location of the last blueprint is the Mafia Outpost. Grab
   a Mafia vehicle, wait until the disguise pops up and go inside. There is a
   building in the northwest corner and you'll find the blueprint next to some
   boxes that are next to that building.

91) Head north now to the Allied HQ just outside of Kusong. Across the street
   from the HQ is a small empty parking lot. You'll find the blueprint in a
   a corner of the lot.

92) Head to Allied MASH and find the western entrance to the area. The blueprint
   is located next to the sandbags at that entrance.

93) Make your way to the windy dirt road just west of Allied MASH. There is a
   small NK station on the mountainside just south of the first (starting from
   the south) eastern curve of the dirt path. Here you'll find two helipads and
   a bunker; the blueprint is next to the bunker.

94) Northeast of Chongju Airfield is a path that leads to an area where the 6
   of Hearts is located. There is a big building in the area where the 6 is
   located and the blueprint is on the ground in front of that building.

95) Get back on that windy dirt path west of MASH. From where #93 was, you can
   see another NK station on the mountainside to the west, with one helipad and
   a small soldier tunnel. The blueprint is next to the tunnel.

96) Head to the Taechon Western Battlefields and find the northwestern sector,
   which is where the 4 of Hearts is located. The blueprint is on a crate near
   the northernmost piece of artillery there.

97) Go west and then north to find a hidden path with some NK soldiers. There
   are two AA tanks nearby, as well as an emplaced grenade launcher on top of a
   bunker in the far back. The blueprint is next to some sandbags in front of
   the bunker.

98) The next two blueprints are at the Taechon Reactor. The main area there is
   covered in radiation if you're still on the Hearts segment of the game, so
   you would need a tank or the BMP APC in order to traverse around without
   dying. On the southern side of the facility, there is a long building and
   you can find the blueprint on the northern side of that building.

99) Stay in the tank/APC and journey over to the west side of that row of
   buildings from the last blueprint. There should be an opening with a
   silo-like container there. The blueprint is next to that container.

100) Do you remember that windy dirt path west of MASH? We're heading for it yet
    again, and for the last time. Head for the northernmost eastern curve of
    the path, where you'll find the blueprint among some rocks behind the
    fence.

101) Head to the intersection at Sinuiju Farms and head straight east from
    there. You should encounter a SK outpost where one of the listening posts
    and treasures are located. Head for the higher ground to find two
    buildings, one to the northwest and one to the southeast. One of the
    blueprints is next to the southeast building.

102) Don't leave the area from the last blueprint, since there's one more here.
    Just south of the last building is a tower on the ground level. Next to it
    is the blueprint.

103) West of the last blueprint are the Tenement Ruins. A little southwest of
    the challenge there is a small NK area where the 9 of Hearts is located.
    There is a large soldier tunnel here. On the southern side of that tunnel
    is the blueprint.

104) Head for the northernmost point of the Tenement Ruins. This is a hospital
    area where you have to deliver some vaccines for the Allies during the
    Spades. The blueprint is next to the southern tent there.

105) Head for Sinuiju Harbor. There is an open building similar to the one
    during the first Mafia mission of the game in the harbor. On the western
    side of this building is the blueprint.

106) The last 5 blueprints are located in the Dandong area, so head there. The
    first one is located next to the tent just southwest of the HQ tent.

107) Find the westernmost building on the ground level of Dandong. The blueprint
    is next to it on the northern side.

108) Head toward the upper section of Dandong now. Just as the northern street
    bends and starts heading southwest, stop. Notice the three gray squares
    marked on your map. Just west of the southern square is a small building,
    where there is a blueprint on the ground next to it.

109) Follow the northern path all the way until you notice a building with a
    pagoda-like roof. This is the westernmost building in the upper section of
    Dandong. On the northwestern side of the building is the blueprint, next to
    it.

110) Look on your PDA map and find the point where the eastern side of Dandong
    curves west and then north again. There is a small clearing there where the
    8 of Spades is located, provided you're on the Spades. In that small
    clearing is the final blueprint.



[ ] 1          [ ] 11         [ ] 21         [ ] 31         [ ] 41       [ ] 51
[ ] 2          [ ] 12         [ ] 22         [ ] 32         [ ] 42       [ ] 52
[ ] 3          [ ] 13         [ ] 23         [ ] 33         [ ] 43       [ ] 53
[ ] 4          [ ] 14         [ ] 24         [ ] 34         [ ] 44       [ ] 54
[ ] 5          [ ] 15         [ ] 25         [ ] 35         [ ] 45       [ ] 55
[ ] 6          [ ] 16         [ ] 26         [ ] 36         [ ] 46
[ ] 7          [ ] 17         [ ] 27         [ ] 37         [ ] 47
[ ] 8          [ ] 18         [ ] 28         [ ] 38         [ ] 48
[ ] 9          [ ] 19         [ ] 29         [ ] 39         [ ] 49
[ ] 10         [ ] 20         [ ] 30         [ ] 40         [ ] 50


[ ] 56         [ ] 66         [ ] 76         [ ] 86         [ ] 96       [ ] 106
[ ] 57         [ ] 67         [ ] 77         [ ] 87         [ ] 97       [ ] 107
[ ] 58         [ ] 68         [ ] 78         [ ] 88         [ ] 98       [ ] 108
[ ] 59         [ ] 69         [ ] 79         [ ] 89         [ ] 99       [ ] 109
[ ] 60         [ ] 70         [ ] 80         [ ] 90         [ ] 100      [ ] 110
[ ] 61         [ ] 71         [ ] 81         [ ] 91         [ ] 101
[ ] 62         [ ] 72         [ ] 82         [ ] 92         [ ] 102
[ ] 63         [ ] 73         [ ] 83         [ ] 93         [ ] 103
[ ] 64         [ ] 74         [ ] 84         [ ] 94         [ ] 104
[ ] 65         [ ] 75         [ ] 85         [ ] 95         [ ] 105




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|            XXIII. NATIONAL TREASURES (I100)           |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Widespread looting has spread North Korea's rich cultural heritage all over the
country. The Chinese are keen to add these valuable treasures to the glory of
the People's Republic. Collect enough, and they'll grant access to some special
support items. They are found in boxes throughout the game. There are a total
of 110 national treasures to be found in the game. You get $3,000 for every
treasure you collect and they look like crates with a dollar sign on them. The
rewards you receive for collecting National Treasures will be listed in the
Secrets section.

-----NOTE
Some of these directions may be in sequential order, so don't complain to me if
they don't make sense. Not all of them are like that, but some of them are and
may require reading more than one description.
-----NOTE


                              O================O
                              | SOUTH PROVINCE |
                              O================O

1) Let's start at the Allied HQ. Just south of the "$" challenge right outside
  HQ is a building marked by a skinny rectangle on your map. On the northern
  side of this building is some sandbags with a treasure right next to it.

2) Take the southern east/west road out of the DMZ, going through the Allied
  gate. Behind the tower with the listening post in front is another treasure.

3) Go across the small bridge nearby and head south, stopping when you get to
  the curve in the road. There is an Allied/NK skirmish going on nearby with a
  soldier-respawning bunker there. Next to the bunker is the treasure
  underneath a leaf-covered tarp.

4) Continue driving west on this road until you spot train tracks on your left
  side. Follow those tracks to the east until you find a broken bridge, where
  you'll find a treasure.

5) Get back on the road and head west until you encounter two marked dirt paths,
  one heading north and one heading south. The southern one leads to a hill,
  where you'll find some civilians and NK soldiers. There's a
  soldier-respawning bunker on the west side, which is where you'll find the
  treasure next to a tent.

6) Get back on the road from before and continue heading west until you get to
  the first intersection. Take the northern route and stop at the next
  intersection. To the southeast is a hill with a soldier-respawning bunker and
  some boxes out front. Amongst the boxes is a treasure.

7) Go into Propaganda Village and find the middle road. Go to the northwestern
  corner of that road and find the decrepit wall and some boxes. Amongst them
  is a treasure.

8) Find the street that leads into the eastern section of Haeju from the
  Farmland road. Across the street of that intersection are a few houses, where
  you'll find the treasure sitting next to the western house.

9) Find the southernmost block of the eastern section of Haeju, which is a
  little pond of sorts with two little walkways. The treasure is at the end of
  topmost walkway.

10) This next one is a very easy one to find. Head into the western section of
   Haeju and find the large set of stairs leading up to the refinery. Just west
   of those stairs is a treasure sitting in the corner.

11) Find the location of Listening Post #7. This treasure is next to one of the
   two houses there.

12) Go to the zoomed in map and find the "F" of Farmland. Go there and you'll
   find some houses, a few of which are destroyed. Next to a wall is a
   treasure. This is where the 4 of Clubs is located, for a better reference.

13) Just north of your previous location is a myriad of dirt paths with a
   circular one in the middle. There are two small paths that head east from
   the bottom of the circle. Go to the end of the northern of the two and
   you'll find a treasure on the ground in front of a house.

-----NOTE
The next three treasures are in a heavily defended NK-infested area, so it
helps to have a NK disguise on hand for them. All three are in the same general
areas as Blueprints #6-8.
-----NOTE

14) Next, head to the NK-infested dirt paths on the western side of the map. Get
   onto the northern east-west path and stop when you run into some bunkers and
   soldiers. There is a treasure amongst the boxes just north of the wall.

15) Go all the way to the northernmost point of this plethora of dirt paths,
   where you'll find a small soldier tunnel and some explosive containers. The
   treasure is next to those canisters.

16) Follow the circular path around to an open area (this is where the 10 of
   Diamonds is). The treasure is on the ground straight ahead from where you
   entered the area.

17) Head north on the long road that goes to Nampo, but stop when you get to the
   intersection that heads to the NK Artillery Base and NK Base. Just before
   that intersection is a little path off of the road where you'll find a small
   soldier tunnel and a treasure next to it, possibly in the trees nearby.

18) Head towards the NK Artillery Base, but stop at that intersection right
   before the entrance. There is a small soldier tunnel to the west of that
   intersection, where you'll find a treasure behind it.

19) Get inside the NK Artillery Base and head towards the southern side. This
   treasure is just west of the base building in the second area.

20) Make your way to the NK Base nearby and go inside. The first of two
   treasures is in the southwestern corner of the base, next to some large
   containers.

21) The second of two treasures in the NK Base is located on the west side of
   the main building there. It's on the ground next to the northern barrack.

22) Go back and follow that north-south road heading to Nampo. From the
   intersection with the road that leads to the NK bases, you should see a
   clearing not too far north on the west side of the road. If you're still on
   the first two sets of cards, then it will be next to the bunker there. If
   you're on the second two sets, it will simply be in the open.

23) Continue heading north from the last one, but don't cross the bridge yet. On
   both sides of you are two buildings. The treasure is next to the building
   on the western side.

24) Head north now into Nampo and find the northeast square of the eastern
   section of the city. The treasure is between the fence and the building, on
   the eastern side.

25) Head into the docks area of Nampo and find the northern pier. The treasure
   is just past the third set of containers.

26) Find the dirt path just north of Nampo and journey down it a bit, then turn
   around and follow the path up the hill, where you'll find a NK bunker at the
   top. The treasure is in front of that bunker.

27) Head north to Pyongyang Airport and secure a Chinese vehicle. Make sure the
   disguise is up and head into the Chinese territory, then head to the hangar
   on the west side. You'll find the treasure on the ground in the middle of
   the hangar.

28) Don't leave the airport yet, but go to the hangar in the southeast corner
   to find another treasure.

29) There is one more national treasure inside Pyongyang Airport. Head to the
   hangar in the northeast corner to find another underneath.

30) Follow the westernmost road south out of Pyongyang Airport to a small area
   with some buildings. This is the site of the very first Chinese mission of
   the game. The treasure is right in front of the Children's Museum you have
   to blow up.

31) Take the east-west road that connects with North Pyongyang, stopping where
   Listening Post #21 was located. This treasure is southwest of the post,
   concealed by some boxes next to the westernmost destroyed building.

32) Continue east a bit and spot the flaming wreckage of a plane off to the
   south. Amidst the wreckage is another treasure.

33) Just to the north of the last one, you can see a coastline on your map. You
   need to follow the east coastline until you happen to come upon a bunker
   spawning NK troops. The treasure is behind the bunker. Additionally, the
   path to find this place is located at the intersection of the road that
   connects Pyongyang Airport and North Pyongyang.

34) Head into North Pyongyang and find the large archway here. The treasure is
   on top of it, so use a helicopter to reach it (I believe it is buried under
   the rubble if you blow up the archway).

35) Find the road that leads northeast out of North Pyongyang and follow it to
   the end to find a little area with a walkway and pond of sorts (this is
   where the 5 of Clubs is located). This treasure is located in the water
   underneath the walkways there. You'll either need a helicopter to park in
   the water or use a Medivac to get out of there afterwards.

36) Head into Downtown Pyongyang and find the L-shaped area on your map. It's in
   the middle of the buildings right next to the blueprint there.

37) This is located in the western portion of Downtown Pyongyang. It's next to
   a building in the northwestern square of that area.

38) Head south out of Downtown Pyongyang, bypassing the first intersection and
   stopping at the second one. At this intersection is a path that leads into
   the mountains where you'll find a bunker and the treasure underneath a
   canopy.

39) Go into East Pyongyang and find the Mafia HQ. Find the challenge vehicle
   nearby and the treasure is behind a box that is behind the vehicle.

40) This one is on the ledge of the building just next to Listening Post #15.
   You can use a helicopter to try and reach it, or you can use the ground
   vehicles as well (Mafia truck plus the bus).

41) Follow the dirt path that leads southwest out of East Pyongyang into an open
   clearing where you'll find the treasure in the open. If you're still on the
   Clubs, this is where the 6 is located and the treasure will be hidden among
   the containers.

42) Follow the dirt path that leads northeast out of East Pyongyang and go to
   the end of it, where you'll find the treasure in the open. This is where the
   5 of Diamonds is located.

43) Just southwest of the last treasure is a small NK outpost. Drop down the
   two hills from the location of the last treasure to get there easily.
   Additionally, you can also get here from an unmarked path from the northern
   part of East Pyongyang. The treasure is next to the bunker.

44) Head all the way back to the DMZ and go north of there to find a skirmish
   going on between the Allies and NK. The dirt path splits into two, so go
   with the western path. At the very end of the path, you'll find a large
   bunker and next to it is the treasure.

45) Head back to the DMZ and take the northern east-west road out of it. As you
   approach the turn that curves to the north and goes into the horseshoe piece
   of road, you'll notice some small soldier tunnels (destroyed if you did
   "Out of the Woodwork"). There is a small hill just to the east of those
   tunnels that has the treasure.

46) Head into Kaesong and find the monument in the northern sector. The treasure
   is right next to the monument.

47) Just south of the last treasure is a small valley with a bunch of trees.
   Hop over the guardrail and go through the trees to find a small clearing
   with the treasure.

48) Head north now to Sariwon and find the train platform right out front. The
   treasure is on the ground next to the ramp on the southern side.

49) Take the northern road that eventually leads into Ichon and stop at the top
   of the curve there. There is a small clearing to the north with some wrecked
   planes and the treasure just a bit beyond that.

50) Just west of the main area of Ichon (SK-controlled territory if you have
   finished the King of Clubs mission) is a small hill with NK men and two
   towers. The treasures is underneath one of the canopies there.

51) Take the road as if you were normally heading for the NK Fortress in the
   northeast corner of the map. At the very left tip of the western hairpin
   turn is a tank-respawning bunker (there's an officer here). The treasure is
   next to the bunker, hidden amongst some shrubbery and rocks.

-----NOTE
The last two treasures for the southern province are located inside the NK
Fortress in the northeast corner of the map. You do not have full access to this
map until you finish the South Korean Diamonds contract called "Master of None."
-----NOTE

52) This treasure is located on the wall on the eastern side of the main gate.
   You can get on this section of the wall just inside the gate via a path. The
   treasure is right next to the main gate.

53) You'll notice the bridge that covers a deep valley and connects two areas of
   the NK Fortress. SLOWLY walk to the edge of the cliff and try to slide down
   into the valley. The treasure is located east of the bridge, amongst some
   rocks. You could also use a helicopter to get to it.



                              O================O
                              | NORTH PROVINCE |
                              O================O

54) Let's start at Chongju Airfield, in the southwest corner of the map. Go
   straight west from the entrance until you see a small tower with some steps
   on its side. The treasure is next to it.

55) Head into Chongju now and find the southernmost street in the area. This
   area is full of little shops and the treasure is underneath one of the
   canopies on the southern side of the road.

56) Get a Mafia vehicle and make sure the disguise is up. Make your way into the
   Mafia Outpost northeast of Chongju. Straight in from the entrance gate are
   some green crates stacked on top of each other and you'll find the treasure
   underneath them.

57) This one is also located in the Mafia Outpost. To the west of the entrance
   are some green crates in front of the buildings there. The treasure is next
   to one of the crates.

58) Get onto the southern east-west road out of Chongju and head east, past the
   fight with the North Koreans and SK choppers, until you spot a hidden path
   on the north side of the road. This leads to a small outpost, where you'll
   find the treasure next to one of the buildings close to the main gate.

59) Head all the way east until you get to the southern of the two Yongbyon
   Reactors. The first treasure here is located behind a container near
   Listening Post #32.

60) This treasure is located at the same reactor as the last one. Find the
   smokestack-like structure and just to east is what looks like an unfinished
   construction area next to one of the buildings. The treasure is next to that
   unfinished area.

61) Head to the northern of the two reactors now. The first treasure here is
   found next to the northernmost building there.

62) This treasure can be tricky to find since only the green circle underneath
   the box is visible. It's next to the southernmost building of the northern
   of the Yongbyon Reactors. Sometimes, it becomes a bit glitched and the green
   circle can only be seen.

63) Head to the NK Garrison east of the Yongbyon Reactors. Take the southern
   path at the first fork and you'll find the treasure next to some sandbags
   just past the set of small tents on the western side.

64) There's one more treasure to be found at the NK Garrison. This one is
   located on the hill where the large building can be found. There is a
   conveyer belt behind the building. The treasure can be found where the belt
   goes into a tunnel.

65) Go to the Yongbyon Reprocessing Plant. Turn right at the entrance and go a
   bit past the small smokestack there and you'll see a space in between the
   buildings. The treasure is at the end of that small gap, next to some pipes.

66) The other treasure at the Reprocessing Plant is located to the east of the
   street entrance. There are two rows of buildings on the east side of the
   facility. The treasure is next to the northern building in the first row.

67) Take the street out of the Reprocessing Plant and make the first left. Keep
   going on this road until you encounter the 90 degree turn to the west, then
   stop. The treasure is among the ruins in the southwest corner of that
   90 degree turn.

68) Find the southernmost building in Yongbyon, which is where the monument is
   found at. There are two plaques next to the street just to the north of the
   monument and the treasure can be found next to the eastern plaque.

69) Head for the Industrial Zone now. There are two treasures here, one in the
   east section and one in the west section. The one in the western section can
   be found underneath the large crane.

70) The treasure in the eastern section of the Industrial Zone can be found
   between some large containers in the southernmost area of the section.

71) Head for Yongbyon Station and you'll find the treasure next to the train
   platform on the southern side.

72) Go to your zoomed in map and find the Temple. Just west of there is a small
   body of water and south of that water is a small NK outpost in the
   mountains, which has a small soldier tunnel and a helipad. The treasure is
   next to the tunnel.

73) Head to the Temple and you'll find a treasure next to one of the buildings
   there.

74) There are a total of 4 treasures at the NK Village south of the Chemical
   Complex, as well as 2 more on the outskirts. To the west of the northern
   bridge in the village is a path that leads to a small snowy area with a
   guard tower and a bunker. The treasure is on top of the tower, so you either
   need to blow it up or use a helicopter to get it.

75) Head to the eastern side of the NK Village and you should see some houses on
   top of a hill. Just to the east of that is a small open area in the
   mountains where you'll find a treasure in the open. For a better reference,
   this is where the 7 of Spades is located.

76) Head up to the hilly area of the NK Village from the last treasure. There is
   a treasure on the northern side of that area, next to the walls.

77) There is another treasure to be found in the hilly area with the houses.
   This time, it's located on the southern side, next to the walls. This one is
   directly east of the "e" in Village on the zoomed in map.

78) Head down the middle road that cuts through the middle of the village. As
   you go north, you'll see some houses on the western side next to the river
   that goes through the village. The treasure is next to a house near the "il"
   of the word Village on the zoomed in map.

79) At the corner just southwest of the northern bridge, you'll find some
   houses. The treasure is behind one of those houses.

80) Follow the road north of the NK Village as if you were going to the Chemical
   Complex. There is a house and a small soldier tunnel at the western U-turn
   and you'll find the treasure in front of the house.

81) You will need a helicopter for this treasure; any will do but a NK one is
   preferable since there are a lot of AA units near it. Head behind the house
   from before and you should see an island that has steep sides you can't
   run nor drive up. The treasure is on that island and that's also where the
   3 of Spades is located.

82) There are a total of 4 treasures located inside the Chemical Complex in the
   northeast corner of the map. The first one is hidden among some boxes in the
   southeast corner of the whole facility.

83) Northeast of the last one is a small area with a helipad. The treasure is
   next to the helipad.

84) This one is located in the western section of the complex. There are a bunch
   of buildings there (this is where the Queen of Hearts appears during that
   contract) and the treasure is next to one of the buildings on the western
   side.

85) This treasure is in the northeastern sector of the Chemical Complex. Find
   the big crane there and the treasure should be next to some big green
   containers just to the south.

86) Head to Changsong Station now. There are two treasures inside the actual
   station area. The first one is on the train platform just southwest of the
   challenge there (one with a lone NK soldier there).

87) The other treasure at Changsong Station is located in front of the building
   where the train tracks appear to go into.

88) Head to the northernmost section of the Changsong road loop. It is here that
   you'll find a small NK outpost with a Mi-17 Transport. The treasure is next
   to some sandbags in between the two artillery guns.

89) Find Tenement Ruins on the map and zoom in. Just northwest is a grid square
   labeled 151. Your destination is the grid square just south of that; you
   can get there by use of a path on the western side of the north-south road
   that connects to Changsong Station. This is an area with two small soldier
   tunnels on the north end and a bunker on the south end and it also houses
   the 5 of Spades. The treasure is on the ground in the open in front of the
   bunker.

90) Head to the northernmost section of the Tenement Ruins. There's a MASH-like
   area there where you have to make a vaccine delivery during an Allies Spades
   contract. Just south of the area with a bunch of tents is a small building,
   where you'll find a treasure next to it.

91) There's one more treasure to be found in the Tenement Ruins. There are three
   rows of buildings there and the treasure is next to the buildings in the
   middle row on the western side.

92) Head to Unsan Village now. There are 3 treasures to be found here. The first
   is found next to a house in the middle of the village. On the zoomed in map,
   this house is located at the southeast corner of the square in the middle of
   the village.

93) This next one in Unsan Village is located next to the house on the
   northernmost dirt path in the village. This is also where the 5 of Hearts is
   located.

94) Head across the bridge in Unsan Village and go straight east until you run
   into a house. The treasure is next to that house.

95) Head to the Allied HQ and you can find this treasure right behind the
   guard there.

96) See the windy dirt path that is west of Allied MASH? Find the southern point
   where the dirt path and actual road meet on your map. Head south a bit until
   you see the treasure laying next to some rocks on the roadside.

97) Head to Allied MASH and find the western entrance. Straight north of the
   entrance is the treasure sitting on the ground next to a tent in the
   northern row.

98) Find the large intersection at Sinuiju Farms. South of that intersection is
   a building where the 3 of Hearts is located. There are two treasures on the
   western side of the building.

99) Next to #98.

100) East of the same intersection from before is a SK outpost. Just south of
    the alarm tower right inside the outpost is the treasure next to a
    building.

101) Head for the Taechon Reactor. Note that the main area is covered in
    radiation if you're still on the Hearts, so you'll need any vehicle that
    does not take damage from small arms fire. The treasure can be found in the
    northeast corner of the main facility, next to some containers.

102) Head for Sinuiju Harbor, where you'll find 2 treasures. The first one is
    found behind the northwesternmost building (the one you can pass through).

103) The other treasure at Sinuiju Harbor is found among some containers in
    front of the northern building.

104) The next two treasures can be found at Sinuiju Downtown. The first one can
    be found in the southeastern most portion of the city, where the road stops
    on your map. It's laying in the middle of a dirt patch.

105) The other treasure in Sinuiju Downtown is located just northwest of the</pre><pre id="faqspan-7">
    challenge there. It's next to the tree in the middle.

106) The last 5 treasures can be found around Dandong, so head there. You'll
    need a helicopter for the first one. Fly directly east of the northernmost
    point of Dandong. You should see a little open area with the treasure in
    the open.

107) There are 5 artillery guns at the docks of Dandong. Between the two sets of
    two guns each are some green containers and the treasure is found between
    them.

108) Find the northernmost building in the upper section of Dandong and you'll
    find the treasure next to it.

109) This one is located just north of the challenge where you have to kick a
    tire. It's next to one of the tents just north of the challenge.

110) Look on your PDA map and find the point where the eastern side of Dandong
    curves west and then north again. There is a small clearing there where the
    8 of Spades is located, provided you're on the Spades. In that small area
    is the final treasure.



[ ] 1          [ ] 11         [ ] 21         [ ] 31         [ ] 41       [ ] 51
[ ] 2          [ ] 12         [ ] 22         [ ] 32         [ ] 42       [ ] 52
[ ] 3          [ ] 13         [ ] 23         [ ] 33         [ ] 43       [ ] 53
[ ] 4          [ ] 14         [ ] 24         [ ] 34         [ ] 44       [ ] 54
[ ] 5          [ ] 15         [ ] 25         [ ] 35         [ ] 45       [ ] 55
[ ] 6          [ ] 16         [ ] 26         [ ] 36         [ ] 46
[ ] 7          [ ] 17         [ ] 27         [ ] 37         [ ] 47
[ ] 8          [ ] 18         [ ] 28         [ ] 38         [ ] 48
[ ] 9          [ ] 19         [ ] 29         [ ] 39         [ ] 49
[ ] 10         [ ] 20         [ ] 30         [ ] 40         [ ] 50


[ ] 56         [ ] 66         [ ] 76         [ ] 86         [ ] 96       [ ] 106
[ ] 57         [ ] 67         [ ] 77         [ ] 87         [ ] 97       [ ] 107
[ ] 58         [ ] 68         [ ] 78         [ ] 88         [ ] 98       [ ] 108
[ ] 59         [ ] 69         [ ] 79         [ ] 89         [ ] 99       [ ] 109
[ ] 60         [ ] 70         [ ] 80         [ ] 90         [ ] 100      [ ] 110
[ ] 61         [ ] 71         [ ] 81         [ ] 91         [ ] 101
[ ] 62         [ ] 72         [ ] 82         [ ] 92         [ ] 102
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[ ] 64         [ ] 74         [ ] 84         [ ] 94         [ ] 104
[ ] 65         [ ] 75         [ ] 85         [ ] 95         [ ] 105




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                   XIV. MONUMENTS (J100)               |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Like many dictators, Song had a thing for giant monuments to his own greatness.
The South Koreans really hate that sort of thing, so getting rid of these
monstrosities will make them very pleased with you. Feel free to blow them up
by any means necessary. There might be one or two monuments that aren't statues,
but the majority of them are of Song's figure. You receive $10,000 for each
monument destroyed, with a total of around 21 monuments. All rewards will be
listed in the Secrets section.


                              O================O
                              | SOUTH PROVINCE |
                              O================O

1) Head to Pyongyang Airport and get a Chinese vehicle. Head inside the Chinese
  territory and immediately turn to the east. In front of the terminal, right
  next to the gate, is a statue of Song. You'll have to be quick, as to not
  get pummelled by the Chinese.

2) Follow the road south of Pyongyang Airport on the west side, heading to the
  place where the first Chinese mission was placed. In the middle of the area
  is a statue of Song.

3) Head to North Pyongyang now and find the area a bit south from the circular
  building. You'll find a statue of Song in the block just south of that
  building.

4) Head to Ichon and head inside the main area, locating the airstrip on the
  map. Find the northernmost building on the east side and you'll find a statue
  just south of it. I highly recommend that you blow it up before the area
  becomes a South Korean territory.

5) Now, head to Sariwon and go all the way to the westernmost side. You should
  see a pointy-like statue on the side of the road. Blow it up, as it's a
  monument. This is one of the few that aren't Song statues.

6) Head south to Kaesong and get on the road heading west into Kaesong, on the
  northern side. Just before the left turn to the SK HQ, you should see another
  pointy-esque statue on your right side.

7) There's another monument in Kaesong, so don't leave just yet. A bit northwest
  of the HQ building is a building (gray square on map) with a large opening in
  front of it. You'll find yet another pointy-like statue there.

8) Head south to Propaganda Village and find the road that leads south out of
  town. At the intersection just before the street, you'll find a Song statue
  just to the west, in front of a building.

9) Head to the eastern section of Haeju. On the road heading into that section
  of Haeju from the main road just to the north, take the first left and then
  the second right. Follow this short road and stop when it starts to curve
  north. You should see a Song statue right there.

10) This last one for the southern province is in the NK Base in the
   northeastern corner of the map. After you cross a small metal bridge, you
   should see a large building right in front of you. The statue is right in
   front of the large building, so climb the steps on either side to get to it.



                              O================O
                              | NORTH PROVINCE |
                              O================O

11) Head to Chongju. Directly south of the South Korean HQ is a small patch
   of land with a statue.

12) Head to Chongju Airfield and get on the runway. At the very north end of the
   runway is another statue.

13) There are two monuments in Kusong. The first one is at the southeastern
   corner, the very small patch of land on your map.

14) The other statue in Kusong is located north of the last one, and a little
   bit east. It's the bit of land that juts out of the Kusong rectangle.

15) Head to Yongbyon. Directly west of the southern challenge is a building with
   a large area out front. That is where you'll find a statue.

16) Now, head to the Chemical Complex in the northeast corner of the map. Get a
   NK vehicle or something and get inside the main gate. Not very far in will
   be two statues.

17) Right next to #16.

18) Head to Changsong Train Station. Right out front the main building, next
   to the street, are two statues.

19) Next to #18.

20) The last two statues are in Sinuiju Downtown. As soon as you enter the city
   from the one street, it will split into two. There is a statue right at
   that split.

21) From where the road splits into two, take the left path and make the first
   left. Make the first right and go to the end of the street, where you should
   see a statue to your left.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                XV. LISTENING POSTS (K100)             |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


The South Koreans have placed these not-too-covert surveillance devices wherever
they think they'll overhear an interesting conversation. The Chinese will reward
you handsomely for destroying them. Destroy enough of them, and there might be a
special reward. There are a total of 55 listening posts in the game. They are
a bit taller than a person and they have a flashing red light. All rewards will
be listed in the Secrets section.


                              O================O
                              | SOUTH PROVINCE |
                              O================O

1) Head to the DMZ and find the southernmost road leading out of the area. After
  you pass through the gate there, you'll find a listening post positioned
  right next to the tower there.

2) Head out of the DMZ, heading west, using the northern road. Stay on this road
  until you get to the point where you're just north of square #40 on the
  zoomed in map. It is located right behind a small soldier tunnel (you
  destroy it in "Out of the Woodwork").

3) Head to Propaganda Village and find that leads south out of town. On the map,
  there is a post behind the billboard directly southeast of where the road
  ends on the map.

4) Stay in Propaganda Village, but head west of where the road ends on the map.
  There will be another billboard situated on a hill near where the water is,
  which is where you'll find another listening post, behind it.

5) Go west of Propaganda Village until you reach the road that leads into the
  eastern section of Haeju. Just north of where the road begins is a few huts.
  The listening post is right next to the stone wall between the two houses on
  the eastern side.

6) Head northwest of the last one. On the zoomed in map, there is another post
  next to a house where the "nd" of Farmland is located.

7) Find the middle section of the eastern part of Haeju. Just north of there is
  a little area with two houses. The listening post is located on the southern
  side of the southern house.

8) Find the intersection at Farmland where the road heads north and there's a
  myriad of dirt paths just to the east. At that intersection is a crop of
  trees, which is where you'll find a listening post in the middle.

9) From the very same intersection as the last one, head north on that road
  until you encounter a small NK outpost on both sides about halfway up. In the
  east encampment will be a listening post.

10) Head to Kaesong now. This listening post is located close to Monument #6.
   It's next to the building just to the left of the one with the monument in
   front.

11) Head north now to Sariwon and find the train tracks right in front. Follow
   these south a bit until you reach the platform. Just to the east of the
   platform will be the listening post next to some trees.

12) Head to the westernmost block of Sariwon. Go to the northern part of that
   block and you should find a listening post in the corner.

13) The same block as the last one, but the opposite corner of the northern
   side.

14) Head to East Pyongyang and find the Mafia chopshop garage just southwest of
   the HQ there. Follow the fence nearby to the corner, where you'll find a
   listening post.

15) Follow that street to the northeast until it starts to curve. On that very
   corner will be another listening post. This is the corner just southeast of
   where the dirt path leading to the 6 of Diamonds is located.

16) Head to Downtown Pyongyang. Find the building that the 8 of Clubs was under
   and you'll find a listening post next to one of the columns.

17) Don't leave Downtown Pyongyang yet, as there's one more post here. Head to
   the western side and find the southern block, where there will be a few
   buildings surrounding a small courtyard-like area. The listening post will
   be in the middle of that area next to a tree.

18) Head to North Pyongyang and get on the southernmost street there. There's a
   fenced-in parking lot just east of where the streets leads out of the city,
   leading south. On the east side of that parking lot is a post.

19) Find the "$" sign in the southwestern corner of North Pyongyang. Just south
   of the "$" sign is a building and south of that are two planted trees and
   the listening post.

20) Head west out of North Pyongyang and stop when you first get sight of the
   wrecked buildings. On the left side of the road should be a road sign and
   the listening post is right next to it.

21) Continue heading west on that very same road until you drive up a small
   hill. You'll see more wreckage to your left and right, but go to the
   southern side of the road (left). In front of the wrecked building to your
   left are some barren trees and a listening post among them.

22) Head to eastern section of Nampo. From the half-circle road just to the
   north of Nampo, head south and make the second right. Just to the south if
   a fenced area and a building, with a listening post between the fence and
   building.

23) Continue heading on that road you turned on from before and go to the end.
   Backtrack to the building you just passed on your right and you should see
   another listening post just inside the fence.

24) This one is located in the western section of Nampo (not the docks). It's
   at the northwestern corner of that area, so it's not hard to miss. Note that
   this area becomes Chinese territory after finishing the contract where you
   capture the Queen of Clubs. You can sneak down from the north without any
   worry about the Chinese attacking you.

25) This last post for the southern province is located at Allied MASH. Take the
   western path out of MASH, but stop when you get to where the path curves
   south. There should be a hill nearby, so climb it to find the listening
   post on top.



                              O================O
                              | NORTH PROVINCE |
                              O================O

26) Let's start at Chongju in the southwest corner of the map. Find the
   southwesternmost building in that region and you'll find the listening
   post next to a tree near it.

27) This one is located on top of the South Korean HQ in Chongju.

28) Head north and a little west from Chongju to Chongju Airfield. On the
   western side of the airfield is an alarm tower in between two buildings.
   The post is next to the alarm tower.

29) Get a Mafia vehicle and head for the Mafia Outpost northeast of Chongju.
   Make sure the disguise is up and head inside. Just to the west of the
   entrance is a small building and the listening post is on the southern side.
   You can run over the post with your vehicle to destroy it.

30) Take the southern east-west road out of Chongju and stop when you first
   catch sight of the dirt path on the northern side of the road. On top of the
   hill just to the immediate south of the path is a listening post.

31) Keep heading east on the road from before and stop when you just get out of
   the small tunnel. Just outside of the tunnel will be the post on the south
   side of the road.

32) Keep heading east until you run into the Yongbyon Reactors. Head to the
   southern reactor first and find the small looping road. The listening post
   is located next to the concrete wall in the middle of the loop.

33) Head to the reactor just to the north. Follow the building around the
   southern side until you get behind it. It is there that you'll find the
   listening post next to a small water tower.

34) Just to the east of the last listening post is a NK Garrison. Head there and
   go to the third dirt path intersection. Once there, take the southern path
   until you get to the small loop on your map. You'll find a tent there with
   the listening post next to it.

35) Head to the Yongbyon Reprocessing Plant. Find the first set of buildings and
   you'll find the listening post on the northern side of them.

36) Head northeast now to Yongbyon and find the southernmost building in the
   city (the one with a monument in front). The listening post is on the
   southern side of this building.

37) Head to Yongbyon Station now. You'll find the listening post in the
   northwesternmost point of the station, between the concrete wall and the
   building.

38) Head to the NK Village that is just south of the Chemical Complex in the
   northeast corner of the map. Find the southeastern bridge and make a left
   after crossing it, going to the north of course. Look to the north right
   before getting onto the next bridge to find the listening post behind a
   house.

39) Head north of the village and get inside the Chemical Complex. Find the two
   buildings that are close to each other in the southeastern corner of the
   complex. In between them is a telephone pole with the listening post right
   next to it.

40) There is one more post in the Chemical Complex, so don't leave just yet.
   Head to the northeastern corner of the complex and find the large swinging
   crane. The post is underneath it.

-----NOTE
The Tenement Ruins can be a highly dangerous area. It is a Chinese-controlled
territory throughout the whole northern province chapter of the game and is
littered with Chinese officers at each little bunker. Not only that, but each
bunker has a emplaced grenade machine gun, so you can go from happily prancing
about to dead within a few seconds. There are two treasures here, one listening
post and one blueprint, so make sure to grab them all in one go.
-----NOTE

41) Head all the way to the Tenement Ruins. Note that this area remains a
   Chinese-controlled territory throughout the whole northern province game, so
   secure a Chinese vehicle for yourself before entering. Find the northeastern
   house in the main area of the ruins. Just to the west is a small clearing
   with some trees; in the middle of that little clearing is the post.

42) Head now to Kusong and find the southern monument there. This listening
   post is just southeast of that monument, in the same dirt area.

43) Go northwest now a bit to the Allies HQ. The post is behind the HQ.

44) Head north to the Allied MASH. There are two listening posts to be found
   here. The first is straight north of the entrance, behind a tent.

45) The second listening post at MASH is located in the northwest corner of the
   area, where the two fences join.

46) Head north now to the four way intersection at Sinuiju Farms. Just south of
   that intersection is a small house where you'll find the post next to it.
   This is where the 3 of Hearts is located.

47) Head northeast to the next intersection. Just south of this intersection is
   the NK Outpost marked on your zoomed in map, but it's really a SK one. Just
   inside the entrance is an alarm tower, where you'll find the post underneath
   it.

48) Head west to the Taechon Reactor now. If you're still in the Hearts, the
   main building is a radioactive area, so be careful. The listening post is on
   the northern side of the main reactor smokestack.

49) Head to Sinuiju Harbor now and find the easternmost building. The listening
   post is next to it.

50) Find the two boats stationed at Sinuiju Harbor. The listening post is on the
   eastern boat.

51) Head to Sinuiju now and head for the block just northwest of the circular
   building towards the southeastern side. Amongst the buildings are some trees
   in planters, where you'll find the post next to one of them.

52) Head south of the last listening post and find the road that just ends on
   your map. Follow the wall nearby to where it connects with the other one,
   which is where you'll find the listening post.

53) The last four listening posts are all located in Dandong. The first one is
   located right next to the Chinese HQ tent.

54) Head towards the docks and find the pier that sticks out further than the
   rest (towards the west). At the end of this pier, you'll find a listening
   post.

55) Get on the northern road that goes all the way around to a lighthouse. Just
   where the actual road (on the map) ends and becomes a dirt path is where you
   will find a listening post. It's behind the eastern tent just before the
   pagoda-like building.

56) Just west of the last listening post is a building with some unique awnings
   (pagoda-like). The listening post is behind it.



[ ] 1          [ ] 11         [ ] 21         [ ] 31         [ ] 41       [ ] 51
[ ] 2          [ ] 12         [ ] 22         [ ] 32         [ ] 42       [ ] 52
[ ] 3          [ ] 13         [ ] 23         [ ] 33         [ ] 43       [ ] 53
[ ] 4          [ ] 14         [ ] 24         [ ] 34         [ ] 44       [ ] 54
[ ] 5          [ ] 15         [ ] 25         [ ] 35         [ ] 45       [ ] 55
[ ] 6          [ ] 16         [ ] 26         [ ] 36         [ ] 46       [ ] 56
[ ] 7          [ ] 17         [ ] 27         [ ] 37         [ ] 47
[ ] 8          [ ] 18         [ ] 28         [ ] 38         [ ] 48
[ ] 9          [ ] 19         [ ] 29         [ ] 39         [ ] 49
[ ] 10         [ ] 20         [ ] 30         [ ] 40         [ ] 50




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                 XVI. CHALLENGES (L100)                |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


Challenges are some extra odd jobs that you can do for some extra cash. They
are marked on your radar as dollar ($) symbols. They can range from having to
push a barrel a certain distance to checkpoint races to even good old-fashioned
taking out the North Koreans. Most challenges are timed, so you must perform the
objective within that time to get the money. Performing the challenges again
will pit you against your own best time and record. The Racing challenges don't
start until you've gone through the first checkpoint. There is no reward for
finishing all challenges successfully. The only reward you get is from the
money you receive at the end of each. All challenges are listed in alphabetical
order by the name given to them, according to which province they're located.

-----NOTE
Do not save during any of the challenges, since it's a glitch that will remove
all challenges from the map forever. Also, do not save directly after any
challenges that do not involve you moving away from that particular challenge.
This also seems to cause a glitch that makes only that particular challenge to
be removed from the map forever. Make sure to move away until the "$" comes back
on the map, then save.
-----NOTE

-----NOTE
All challenges listed are descriptions for the very first time you do them.
Subsequent challenges may raise the difficulty by adding more enemies to
kill/more objectives to complete. As for the timed checkpoint challenges, you'll
simply compete against your best time; if you don't finish within that time, the
challenge is considered failed.
-----NOTE



                               O================O
                               | SOUTH PROVINCE |
                               O================O

-------------
ALLIED SORTIE
-------------
LOCATION: Demilitarized Zone, southern end
DIFFICULTY: Medium-Hard
TIME: 2:00
REWARD: $10,000
FACTION: Allies

This can definitely be a tough one, depending on which of the two vehicles you
possibly encounter. You must destroy one NK vehicle, stationed a little
northwest of Allied HQ, but you won't know until you get there which vehicle
you'll be facing. I've seen both a NK tank and a FROG-7 missile truck, so it can
make things a lot tougher if you run into the tank. You'll also have to be on
the lookout for a few men with RPGs, so run in with guns ablazing.


----------------
BASH THE BARREL!
----------------
LOCATION: East Pyongyang, on north side of area
DIFFICULTY: Very Easy
TIME: 30 seconds
REWARD: $10,000
FACTION: Raise Russian Mafia

There is a very easy way to finish this challenge. Before you take it, plant
a C4 charge on the northwest side of the barrel. Start the challenge, get
some distance and press the detonator. Once you do that, watch the barrel fly
a good amount of distance (flew over 50 on my first try).


-----------
BUS DRIVER!
-----------
LOCATION: North Pyongyang, on the east side of town
DIFFICULTY: Medium
TIME: Start with 3:00 on the clock
REWARD: $25,000

This is an annoying challenge that is similar to the taxi stuff in Grand Theft
Auto. You only get bonus seconds by maintaining your speed above a certain
point (think it's around 75kph) and by dropping the passengers off at their
desired locations. When you get a passenger into the bus (honk the horn), a
second timer will appear under the normal one, which shows how long you have to
deliver that person to their location. If it's still green when you get there,
you'll receive a bigger boost to your overall time. If it gets to 0:00, then the
passenger will leave and you will need to find a new person.


-------------
CARGO CARRIER
-------------
LOCATION: The one a bit southwest of the Allied HQ in the DMZ, UH-60 Chopper
DIFFICULTY: Hard
TIME: 2:00
REWARD: $25,000
FACTION: Allies

This one can be very hard, but there is an easy way to do it. You will need a
MD-500 Scout for this method, since this is one of the easiest ways to do
this. You need to pick up some cargo and deliver it back to the spot where
you lifted off from. The hard part is that there are two anti-air units that
will probably make Swiss cheese out of you. The first one is directly west
from your starting position, with the second being a bit northwest of the
first. Use the MD-500's 2 AT missiles to destroy these, head back and accept
the challenge, then it's easy pickings from there on out. Don't get too far
away from the area or the anti-air units might respawn.


-------------------
HAEJU REFINERY RAID
-------------------
LOCATION: Haeju
DIFFICULTY: Easy
TIME: 2:30
REWARD: $5,000 x Enemy Subdued
FACTION: China

You must subdue at least three of the seven enemies that have overrun the
refinery. Go up the large steps nearby and go up the next steps to the first
tier with enemies. Remember that you have to capture the guys alive, so don't
even go near the R1 button. There are 2 guys on the first level, 2 on the
second and three on the third. The challenge ends when time runs out or you
capture all 7.


-----------------
NK VEHICLE HUNTER
-----------------
LOCATION: Just south of South Korean HQ in Kaesong
DIFFICULTY: Medium
TIME: 1:00 plus additional time for each jeep destroyed
REWARD: $10,000
FACTION: Raise South Korea

You have to destroy 5 NK jeeps within the time limit. The only problem here
is actually finding the jeeps. Head south from your initial position to find
them driving the roads. There is one parked vehicle a little south of your
initial position. You get an additional 30 seconds added to the clock for
each vehicle you destroy.


--------------
PRESS PHOTO OP
--------------
LOCATION: Propaganda Village
DIFFICULTY: Medium
TIME: 2:00
REWARD: $25,000

You have to take a reporter to some action. Unfortunately, the battle you
need to take him to is north of the Demilitarized Zone on the east side of
the map. This challenge is a lot easier than it seems. Do not accept the
challenge, but get that reporter in your vehicle. Drive to the spot on your
map that is north of the DMZ, where there are two dirt paths splitting (right
one leads to the 9 of Clubs). Get out of the vehicle with the reporter,
accept the challenge and finish it very quickly.


--------------------------------------
RACE FROM ALLIED HQ TO SOUTH KOREAN HQ
--------------------------------------
LOCATION: Demilitarized Zone, the one right outside HQ
DIFFICULTY: Very Easy
TIME: 2:00
REWARD: $5,000

This is a checkpoint race against time to see how fast you can reach the
South Korean HQ. This is very easy and you shouldn't have any problems
finishing it within time.


------------------------------
RACE FROM CHINA HQ TO MAFIA HQ
------------------------------
LOCATION: Pyongyang Airport
DIFFICULTY: Very Easy
TIME: 2:00
REWARD: $5,000

This challenge consists of you driving through various checkpoints, starting
from the Chinese HQ in Pyongyang Airport and ending at the Mafia HQ in East
Pyongyang. There's really nothing to it, although watch out for a few fences
when driving through North Pyongyang.


-------------------------------
RACE FROM MAFIA HQ TO ALLIED HQ
-------------------------------
LOCATION: East Pyongyang, southeasternmost one
DIFFICULTY: Easy
TIME: 2:00
REWARD: $5,000

This is yet another timed checkpoint challenge going from Mafia HQ to Allied
HQ, but this one is a bit longer than the others. This is definitely the hardest
checkpoint challenge in the game, in my opinion. Everything's normal until you
get to Ichon, where you'll have to pass through a gate and head along the dirt
path, across the bridge, and then to the Allied HQ.


--------------------------------
RACE FROM MAFIA HQ TO CHINESE HQ
--------------------------------
LOCATION: East Pyongyang, closest to the Russian HQ
DIFFICULTY: Very Easy
TIME: 2:00
REWARD: $5,000

This is another timed checkpoint race. You have to go to the Chinese HQ at
Pyongyang Airport to finish. You should have no trouble at all with this one.


-------------------------------------
RACE FROM SOUTH KOREAN HQ TO MAFIA HQ
-------------------------------------
LOCATION: Kaesong
DIFFICULTY: Very Easy
TIME: 2:00
REWARD: $5,000

This is just another race against time. Your final location is the Russian
HQ in East Pyongyang. There's nothing hard at all about this challenge.


-----------------------
RACE TO THE HAEJU DOCKS
-----------------------
LOCATION: Allied MASH
DIFFICULTY: Very Easy
TIME: 2:00
REWARD: $5,000

This is a race against time. There are around 23 checkpoints. You go out of
the MASH, go through two little battle zones and end up at the docks in
Haeju. Remember that you have to remain in the vehicle at all times.


------
SPEED!
------
LOCATION: North Pyongyang, southwestern one
DIFFICULTY: Easy
TIME: 30 seconds until 90 kph is reached
REWARD: $25,000

Bleh, I'm not too fond of this challenge. You must maintain a certain speed
while trying to drive as far away from the starting point as possible. The first
time involves you maintaining a speed of at least 90 kph and trying to get at
least 500 meters away. If your speed drops below 90 after first achieving it,
you will fail the challenge. Of course, there is one path that makes it
extremely easy. From your intial position, turn so you're going south and go
through Downtown Pyongyang. This path ensures that you can easily get 500 meters
without much trouble.


---------------
THE HAMMER TOSS
---------------
LOCATION: Southwest of where the UH-60 challenge is southwest of Allied HQ
DIFFICULTY: Easy
TIME: 45 seconds
REWARD: $10,000
FACTION: Allies

"Guns don't kill people. Flying jeeps kill people!" To complete this challenge,
you must use the helicopter's winch to throw a jeep as far as possible. Of
course, you have to be as quick as possible in retrieving the chopper at first,
since there's a soldier inside ready to take off. Once you accept the challenge,
a Sungri Scout will appear nearby and you must use to the winch to throw it as
far as possible. Of course, you must stay within the green circle while doing
this. Simply move the left stick around in a circle until you get a good
momentum going, then press up/down to release the jeep from the winch.


--------------
TRUCK DELIVERY
--------------
LOCATION: NK Artillery Base south of MASH
DIFFICULTY: Easy
TIME: 3:00
REWARD: $25,000

You have to make a delivery to Sariwon within 3 minutes, which is more than
enough time. Take the road to the north, heading east, until you get to
Sariwon. You should be pass just by Allied MASH, so keep going on that road
going east until Sariwon is in your sights. Once you get to the yellow marker,
exit the vehicle to finish the challenge.



                               O================O
                               | NORTH PROVINCE |
                               O================O

----------------------
CHANGSONG LOOP OF FIRE
----------------------
LOCATION: Changsong Train Station, one of the Chinese soldiers
DIFFICULTY: Medium
TIME: 1:30 starting plus additional time for destroying NK forces
REWARD: $30,000 plus whatever you get for the vehicles you destroy
FACTION: Chinese

Essentially, you just need to do laps around the Changsong Train Station loop,
but there's no fun in just speeding through. You can get additional time by
killing NK soldiers and destroying their vehicles. You'll encounter a lot of
NK fire, so be prepared to face tanks, APCs and men with RPGs.


-------------
CROWD CONTROL
-------------
LOCATION: Tenement Ruins, Civilian on southern end
DIFFICULTY: Medium
TIME: 1:00
REWARD: $10,000
FACTION: South Korea

You'll first need a helicopter, something small like the MD-500 or MD-530 will
do fine (I used a Mi-35). You'll need to park it right next to the lady on the
ground, get out, accept the challenge and get back in. You cannot exit the
boundary circle on the ground and you cannot kill any civilians. Once inside the
chopper, simply fly straight up and notice the top of the screen if it says
"Boundary exited" or not.


----------------------
DANDONG GOLF CHALLENGE
----------------------
LOCATION: Western side of Dandong, Chinese soldier
DIFFICULTY: Medium
TIME: 30 seconds
REWARD: $10,000 (increments of $10,000 each time you succeed)

At first, you'll need to get a tire within 100 meters of the lighthouse, but it
isn't too hard. You can just kick it along the path until you get to the desired
distance, so it's not entirely difficult. It does get challenging as you
complete more and more, with the final, non-set distance being 20 meters.


--------------
DEALER DILEMMA
--------------
LOCATION: The Temple just southwest of the NK Village
DIFFICULTY: Easy-Medium (helicopter or not)
TIME:
REWARD: $30,000

You need to kill drug dealers within the time limit. They will be driving around
the NK Village in Taebacks, so you'll need to either shoot the drivers or blow
them up. A helicopter makes this challenge very easy, so call in a MD-500 or
MD-530 to help you out.


--------------
DEBRIS JANITOR
--------------
LOCATION: Just northeast of Kusong, examine the debris
DIFFICULTY: Easy
TIME: 30 seconds
REWARD: $10,000
FACTION: Allies

Before starting this challenge, I suggest calling in a MD-500 and facing it
towards the debris. It might help to have the winch already out and rearing to
go before accepting the challenge. Once you start, hurry up and get in the
chopper, then make sure the debris is attached to the winch. After that, you can
just fly away until time runs out.


-------------
JEEP MELTDOWN
-------------
LOCATION: West side of Mafia chopshop in Yongbyon
DIFFICULTY: Very Hard
TIME: 5:00
REWARD: $5,000 per jeep dropped into reactor
FACTION: Russian Mafia

This is a very hard challenge where you'll need to pick up an NK jeep with the
winch and try and drop it into a tiny smokestack at the Yongbyon Reactors. The
problem isn't with finding a jeep to drop, but trying to get it into the damn
reactor stack. You'll need to position around a lot until you can almost dunk
it into the hole before releasing it. I'd stay away from this challenge if you
want to keep your sanity.


------------------------
MAFIA WAREHOUSE SABOTAGE
------------------------
LOCATION: Yongbyon, on the southern end, Chinese soldier behind a wall
DIFFICULTY: Very Easy with a helicopter
TIME: 10:00
REWARD: $10,000
FACTION: Chinese

You'll need to destroy cargo trucks in the Industrial Zone, but you should have
a helicopter ready before accepting the challenge. Talk to the guy, accept the
challenge and get into your helicopter. After that, simply fly over to the
Industrial Zone and let loose on the trucks. Another very easy challenge.


-------------------------------
RACE FROM ALLIED HQ TO MAFIA HQ
-------------------------------
LOCATION: Just outside Allied HQ, the M1025 in the corner
DIFFICULTY: Easy
TIME: 3:00
REWARD: $10,000

Another easy checkpoint time challenge from the Allied HQ to the Mafia one in
Yongbyon. This one is a bit longer than the others and you'll need to watch out
for tanks, but it isn't difficult at all if you just keep moving. Hopefully,
the friendly Mafia vehicles will draw the fire from the tanks.


---------------------------------
RACE FROM CHINESE HQ TO ALLIED HQ
---------------------------------
LOCATION: Dandong, just outside of the HQ
DIFFICULTY: Easy
TIME: 2:00
REWARD: $10,000

Yes, this is another checkpoint time challenge, though you're going from the
Chinese HQ to the Allied one. As with the other north province ones, you'll need
to be on the lookout for tanks. Drive carefully, but quickly through each point
until you get to the front of the Allied HQ.


---------------------------
RACE FROM MAFIA HQ TO SK HQ
---------------------------
LOCATION: Yongbyon, on the east side of the Mafia chopshop
DIFFICULTY: Easy
TIME: 2:00
REWARD: $10,000

As with the southern province, this is a race against time from the Mafia HQ
to the SK HQ. The only problem is there will probably be some obstructions on
your path, so be on the lookout for tanks as you're driving. You can take some
shortcuts across the corners of some areas, so take use of them.


-----------------------------
RACE FROM SK HQ TO CHINESE HQ
-----------------------------
LOCATION: Just outside SK HQ
DIFFICULTY: Easy
TIME: 2:00
REWARD: $10,000

This is yet another time challenge through checkpoints, but two very important
things need to be noted. You'll have to be a bit careful on the dirt path you
need to go on, since there's not much room to maneuver with the tanks firing at
you. You'll also need to be careful to drop your SK disguise once you get close
to the Chinese HQ (honk your horn).


-------------------
SINUIJU SNIPER HUNT
-------------------
LOCATION: Sinuiju Downtown, northern end from a civilian near large pond
DIFFICULTY: Easy
TIME: 5:00
REWARD: $10,000 (up to $30,000 for third time)

As usual, call in a helicopter before accepting this challenge to make it very
easy. Once you accept it, get in and start flying towards the snipers. They're
randomly on top of the buildings, so you'll need to find them. Once you do,
take them out and the challenge will probably be over just as quickly as you
started it. It is funny that the South Koreans will probably help you in your
little quest.


------------
TAXI DRIVER!
------------
LOCATION: Allied MASH, the Taeback
DIFFICULTY: Pain in the ass
TIME: Start with 4:00, additional time added for passengers delivered
REWARD:

I do not like this challenge at all; it's a friggin' pain in the butt. Like the
taxi service one in the southern province, you'll need to pick up passengers and
drop them off at their desired location. Unfortunately, the locations are a fair
distance apart and if you have to escort someone within the same area, you only
get about 5-6 seconds to do so. The faster you drive, the more of a bonus you
can get; you'll start getting it if the KPH meter goes green. Additionally, if
you bring a passenger to their location while their time is still green, you
can get a huge time bonus for your overall one.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                    XVII. FACTION (M100)               |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will detail everything about factions in the game. I will include
the basics of faction first, then go on to delve a bit deeper into the subject,
including but not limiting myself to speaking about how to gain and lose
faction. It's a very easy thing to lose and sometimes can be a pain to get back.


                              O====================O
                              |  MAKING THEM HATE  |
                              O====================O

There are four stages to a faction: Hostile, Unfriendly, Neutral and Friendly.
Hostile is when the faction will attack you regardless, unless you're disguised
of course. They do not fire at you automatically at the Unfriendly level, but
they aren't very tolerant of your acts (if you stun them, they will attack you).
At the Neutral and Friendly levels, they don't care if you stun them and they
act like normal.

The easiest way to lose faction is to kill a member of that particular faction.
Of course, you only lose it when another member sees you kill the person. That
means weapons like the Covert SMG and sniper rifles work wonders when you don't
want to lose faction on missions where you need to kill friendly factions.
Additionally, you can lose faction by killing civilians, although the Mafia
don't seem to care about the civilians or reporters. The biggest faction hit you
can receive comes from either blowing up that faction's HQ or by killing the
guard standing in front of the HQ that lets you go inside.


                                O=================O
                                |  MAKING AMENDS  |
                                O=================O

There are many ways to fix faction with a group in the game. One way that works
with all groups is killing North Korean soldiers in front of them. This is
easier in some cases and not so easy in some other cases. As you'll find out as
you explore the maps, there are skirmishes going on between the factions. Of
course, not all skirmishes are available from the beginning of the game, so you
might need to finish a few contracts before they become available. If you can't
find a skirmish to participate in, you could get a faction member in your
vehicle and go around the map looking for NK troops. This is one of the easier
ways since you can go to a NK heavy area and raise faction quickly.

The collectibles in the game are another method of raising faction with the
groups. Of course, they only help with the Chinese and South Koreans. The
listening posts and national treasures raise faction with the Chinese, while the
blueprints and monuments raise faction with the South Koreans. Where does that
leave the Mafia and Allies? There is a very quick way to raise faction with the
Mafia. Every vehicle you deliver to the chopshop gives you a little bit of
faction with the Mafia. Since the last mission for any given suit is for the
Allies, you can easily bribe the guard standing at the entrance to their HQ.

The easiest way to fix your faction with any ally is to bribe the guard standing
outside the front door of their respective HQ. How much it costs to get a
working relationship with a faction again solely depends on how far you are in
the game. During the first two suits, it will be a bribe of $100,000 to get a
faction from Hostile to Unfriendly. During the Hearts, it costs $250,000 and it
goes up to $1,000,000 during the Spades. You can bribe the Mafia through the
Merchant of Menace screen should it ever come to that.


------------------------
ALLIES VS. NORTH KOREANS
------------------------
1) South Province - This one is located a bit southwest of the Allied HQ in the
                   DMZ. Just as the road curves west just south of the
                   helicopter challenge, there is a battle going on just off
                   of the road behind some trees. There is a soldier-respawning
                   tunnel here with two men on top, equipped with the AA Rifle.

2) South Province - This one is located north of the DMZ. There is a dirt path
                   that splits into two, one of which leads to a Diamond. This
                   area is a big battle between the two factions, so it should
                   be pretty easy to raise up your faction.

3) South Province - This one is only available when the 3 of Diamonds is still
                   available for capture. There are a few respawning soldier
                   tunnels on ground level close to the 3, so you can wipe them
                   out should you need any faction with them.

4) North Province - There is a firefight going on at the Taechon Western
                   Battlefields. Other than the Sungri Scouts that drive by
                   every so often, there aren't really any other vehicles
                   involved in this small conflict.


-------------------------
CHINESE VS. NORTH KOREANS
-------------------------
1) South Province - There is a battle that goes on between these two factions
                   just south of Nampo, right across the bridge. It isn't
                   available from the beginning of the game, so you may need to
                   do a few Chinese missions first.

2) North Province - Just a little bit east of the Taechon Reactor will be a
                   battle of tanks, as both of these factions go at it. As I
                   said, there will be a lot of heavy firepower flying by since
                   there will be a lot of tanks in the area.


-------------------------------
SOUTH KOREANS VS. NORTH KOREANS
-------------------------------
1) South Province - There is a battle that goes on just east of Kaesong. It's
                   not that big of a firefight, except some of the NK soldiers
                   use the guns on the back of the Sungri Scouts. Although it
                   isn't a full scale skirmish like the last one, the South
                   Koreans fire heavy weaponry at passing NK vehicles after
                   they take control of Ichon.

2) North Province - There is a small battle that goes on between Anti-Air tanks
                   and 2-3 SK LHXs. The choppers usually go down pretty quick
                   and there aren't many chances to raise faction since there
                   aren't many soldiers to kill.


--------------------------
RUSSIANS VS. NORTH KOREANS
--------------------------
There are no plain to see skirmishes that go on between the Russians and North
Koreans like the ones with the other factions. There is one spot in the north
province where there are Russian soldiers in a grassy area and they shoot at
any North Korean vehicles that pass by. This is located between the Yongbyon
Reactors and the Yongbyon Reprocessing Plant.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                 XVIII. DECK OF 52 E-MAILS             |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will contain all of the e-mails you get concerning the Deck of 52.
Since the face cards are special to contracts you get, they don't have any
e-mails attached to them. The e-mails you get about the Aces will appear in the
General section. I've divided up the e-mails into four section, each pertaining
to that particular suit. I've pretty much put this section in for those who
want to find out where the cards are located for themselves.


                                    O=======O
                                    | CLUBS | (N100)
                                    O=======O

------------------------
3 OF CLUBS, SU-YEONG KIM
------------------------
  I just received some files forwarded to my ExOps account from a Chinese
  intelligence officer. Probably Colonel Peng's idea. According to these
  documents, Chinese Intelligence believes Su-Yeong Kim, the 3 of Clubs, is
  currently south of Pyongyang, across the river. Kim's supposed to be a grunt.
  A strong-arm man Hwangbo uses to threaten people. Expect him to run once he
  sees you.


---------------------
4 OF CLUBS, YEOM PARK
---------------------
  I just received an intel report from Josef. His men are reporting that the
  4 of Clubs, Yeom Park, is operating somewhere north of Haeju. I'm not sure
  how reliable the intel is. I'm surprised it;s coming from Josef and not
  Sergei. It's really well put-together too. Very professional-looking. Park
  specialized in blackmail and graft. Very savvy guy. Probably nothing to
  worry about in a fight, though.


--------------------------
TAL-HUN AN, THE 5 OF CLUBS
--------------------------
  Agent Buford just sent me a report on Tal-hun An, the 5 of Clubs. Apparently,
  he's overseeing construction of a military installation north of Pyongyang.
  His involvement is purely financial, so don't expect too much action if you
  go after him. The report says it's from Major Park, but since it comes from
  the CIA's central computer at Langley, I presumed it was really from Buford.


-----------------------------
CHONG-CHUN YI, THE 6 OF CLUBS
-----------------------------
  Another CIA-routed intelligence email from "Major Park." I get the feeling
  Park is a total cipher over there at South Korean HQ. Their satellite
  reconnaissance indicates that Chong-chun Yi, the 6 of Clubs, is operating
  just south of the Russian Mob's HQ in Pyongyang. This "Yi" is another
  businessman responsible for funding the Ace of Club's operation. No military
  training.


------------------------
KANG-KEUN HA, 7 OF CLUBS
------------------------
  I've received another email from Josef. His contacts recently dealt with the
  former President's former Minister of Domestic Affairs; Kang-keun Ha, a.k.a.
  the 7 of Clubs. He's been seen southeast of Kaesong. He's reported to be one
  of the richest men in Song's organization. Nothing to fear from him, unless
  he starts throwing money at you. This is another very professional
  intelligence report from Josef. I'm beginning to suspect he's more than he</pre><pre id="faqspan-8">
  seems.


--------------------------
8 OF CLUBS, YEONG-SUK PARK
--------------------------
  Colonel Peng sent us some more information. His intelligence men think the 8
  of Clubs, Yeong-suk Park, is in Pyongyang. Park was Dung Hwangbo's director
  of transportation. Once you bag him, Hwangbo's men should have a hard time
  getting around without being detected.


-------------------------
9 OF CLUBS, CHEOL-HAN CHO
-------------------------
  Peng thinks his men have uncovered the location of Cheol-han Cho, the 9 of
  Clubs. Cho is the security chief for Dung Hwangbo, but his files don't make
  any reference to military training. Don't expect much of a fight. You'll
  find him north of the DMZ.


--------------------------
10 OF CLUBS, YEONG-KIL KIM
--------------------------
  Allied intelligence discovered a possible location for the 10 of Clubs,
  Yeong-kil Kim. Kim runs Dung Hwangbo's drug operations in North Korea. He's
  used to dealing with armed thugs. You should be more than a match for him.
  He's somewhere southwest of the DMZ. I can see some kind of activity there
  surrounding what appears to be a blown-out bridge. Looks like a train wreck
  of some sort.



                                 O==========O
                                 | DIAMONDS | (N101)
                                 O==========O

--------------------------------------------
LIEUTENANT CHAN-SEOK PARK, THE 2 OF DIAMONDS
--------------------------------------------
  According to a Chinese intelligence report I just received, Lieutenant
  Chan-seok Park -- a.k.a. the 2 of Diamonds -- is rallying a unit of troops
  south of the DMZ, near where you were originally dropped off. Lieutenant Park
  was a recruiter for Song's army, so he's seen some action.


-----------------------------------------
LIEUTENANT TU-CHIN CHO, THE 3 OF DIAMONDS
-----------------------------------------
  Looks like Josef is helping us out again. I just received a report in Russian
  from some mafia operatives. I had the boys here translate it, and it
  discusses a deal the Russians Mob made with Lieutenant Tu-chin Cho, the 3 of
  Diamonds, southeast of Kaesong. Apparently he's often at that site. Maybe you
  should check it out. This is the guy responsible for light weapons training
  in General Chang's outfit. Time to show him what someone trained in air
  strikes and mass destruction can do. :)


--------------------------------------------
LIEUTENANT YEONG-SEON SEO, THE 4 OF DIAMONDS
--------------------------------------------
  The fax machine just spit out a whole stack of CIA documents. Most of the
  text has been blacked out, but from what's left it's obvious what the
  documents pertain to; they're the last known whereabouts of Lieutenant
  Yeong-seon Seo, the 4 of Diamonds. Seo was responsible for deploying RPGs,
  SAMs, and TOWs to General Chang's men. The CIA have him listed as operating
  just wets of Ichon. Go get him.


--------------------------------------
CAPTAIN PUNG-CHO YU, THE 5 OF DIAMONDS
--------------------------------------
  I just got a phone call from Alder Stone, the CIA station chief in Hong Kong.
  Apparently he was instructed to reveal to me the CIA's suspicions regarding
  the current whereabouts of Captain Pung-cho Yu, the 5 of Diamonds. They've
  got him north of the "Black Gate," Heuk Dae Moon. Yu is head of General
  Chang's military intelligence division. Be ready for anything.


-----------------------------------------
CAPTAIN YEONG-IL CHEON, THE 6 OF DIAMONDS
-----------------------------------------
  Josef's come through for us again. He's given us the location of Captain
  Yeong-il Cheon, the 6 of Diamonds. This is the guy who trained Chang's men in
  tank operations. It'll be quite a coup to bring him in. Might not be too
  easy, though. He's stationed just south of Heuk Dae Moon...the Black Gate,
  possibly the most fortified position in North Korea. Might not be a bad idea
  to get a look at the place while you're up there. Do some intel gathering of
  your own.


--------------------------------------
MAJOR SEON-KEUN YUN, THE 7 OF DIAMONDS
--------------------------------------
  Peng arranged for another Chinese intelligence report to be delivered to me.
  It goes into some detail about Major Seon-keun Yun's operations. He's the 7
  of Diamonds, and the former deputy minister for General Chang's Air Cavalry
  divisions. Don't be surprised if some of his helicopters are standing by.
  The report mentions a temporary base set up east of Ichon.


----------------------------------------
CAPTAIN KYUBYUNG PARK, THE 8 OF DIAMONDS
----------------------------------------
  Allied intelligence hints that Captain Park, the 8 of Diamonds, is operating
  west of Nampo. Park was responsible for operating General Chang's anti-air
  defenses for the past several years. I wouldn't recommend assaulting his
  location from the air.


-----------------------------------
MAJOR CHU-HO KIM, THE 9 OF DIAMONDS
-----------------------------------
  I've received another dispatch from Allied intelligence. They're monitoring
  a lot of NK chatter that indicates Major Kim is active north of Haeju. This
  guy served for 20 years in the DPRK's army before becoming General Chang's
  Chief of Staff. Watch out for the guy.


----------------------------------------
MAJOR MYEONG-HAN KIM, THE 10 OF DIAMONDS
----------------------------------------
  Buford just forwarded me a report from British intel. They think Major Kim is
  operating somewhere north of Haeju. This intel's only a few hours old, so
  there's a good chance he's still there. Major Kim is one of the most
  experienced military men in North Korea. He ran the troops in the DMZ for 10
  years, so he's seen lots of action. Stay frosty.



                                 O========O
                                 | HEARTS | (N102)
                                 O========O

-----------------------------
CHI-SEONG AN, THE 2 OF HEARTS
-----------------------------
  I can see why Sergei keeps Josef around. It seems like he's got a file on
  anyone in North Korea who may have any involvement in this fiasco, including
  Chi-seong An, the 2 of Hearts. Josef's contacts report that An is currently
  just south of Farm Valley. He's obviously a low-level operative, but there's
  a heavy bounty on his head we can't pass up.


--------------------------------
HYEON-SAN CHANG, THE 3 OF HEARTS
--------------------------------
  I've received another decoded CIA communique, presumably thanks to Agent
  Buford. They've been looking for Hyeon-san Chang, the 3 of Hearts, for some
  time and now they've got his location narrowed down to the area southeast of
  the Sinuiju farms. No one knows much about Chang, but if he's part of Kang's
  nuclear program, he's probably a scientist.


--------------------------
CHU-HO KO, THE 4 OF HEARTS
--------------------------
  I have here another intelligence report from Beijing. Seems Colonel Peng is
  eager to help us find Chu-ho Ko, the 4 of Hearts. Chinese intel has him
  operating outside Taechon. Not much is left of that place now, but there is
  a nuclear reactor nearby. Ko's file lists him as having little more than
  bureaucratic involvement in the Ace of Hearts' nuclear program, but the
  Allies are offering a tidy sum for him nonetheless.


------------------------------
CHO-YEONG CHA, THE 5 OF HEARTS
------------------------------
  Peng's contacts in Chinese intelligence have paid off again. They've handed
  us Cho-yeong Cha, the 5 of Hearts, on a platter. Satellite photography shows
  him holed up north of Kusong. He's a notorious coward; I don't imagine he'll
  put up much of a fight.


-----------------------------
HYE-MIN PARK, THE 6 OF HEARTS
-----------------------------
  I'm holding a memo in my hand from Agent Buford to CIA headquarters in
  Langley. Seems he doesn't care now if we know our intel is coming directly
  from him. His men identified the probable location of 6 of Hearts, Hye-min
  Park. This is the guy in charge of converting North Korea's reactor grade
  uranium into weapons-grade material. Buford's convinced he's operating from a
  temporary base north of Chongju. If he's convinced, that's good enough for
  me.


-----------------------------
MUN-CHEOL YI, THE 7 OF HEARTS
-----------------------------
  Josef's boys have tracked down another card for us. According to the Russian
  Mob, 7 of Hearts Mun-cheol Yi is hanging out just north of the train station
  in Yongbyon. Probably hoping to get out of the country. That's our luck; the
  trains haven't been running for a month here. Yi is just a metallurgist.
  Though he might have some of Song's men protecting him. Be careful.


--------------------------
MIN-SU AN, THE 8 OF HEARTS
--------------------------
  Colonel Garrett forwarded me some Allied intel on the current whereabouts of
  Min-su An, the 8 of Hearts. An Allied plane has spotted some suspicious
  activity southeast of Chongju and wants you to check it out. If they're
  right, this will be a great first step in shutting down Colonel Han's nuclear
  program.


---------------------------------
DR. NAM-CHEOL KIM THE 9 OF HEARTS
---------------------------------
  Peng's aide de camp Captain Leu just called me to let me know they've got a
  handle on the current whereabouts of Dr. Nam-cheol Kim, the 9 of Hearts. He's
  hiding out somewhere south of the tenement ruins. Thanks to this guy, Song's
  nukes have intercontinental delivery systems. Lots of governments in the
  West would like to get ahold of this guy.


------------------------------
DR. HUN HONG, THE 10 OF HEARTS
------------------------------
  Garrett sent me a classified document detailing all the Allied intel on Dr.
  Hun Hong, the 10 of Hearts. From this, it looks like he's often been spotted
  at one of the nuclear plants between Kusong and Yongbyon. He was the director
  of the fissile materials division in General Kang's nuclear program.



                                 O========O
                                 | SPADES | (N103)
                                 O========O

------------------------
DAE KIM, THE 2 OF SPADES
------------------------
  Buford just gave us another card. Dae Kim, the 2 of Spades, is the lowest
  ranking member of Song's all-female special forces squad. Lowest-ranking, but
  still very well trained and probably one of the most lethal operatives you've
  yet to encounter. Buford says she's been spotted just south of Farm Valley,
  but he won't give me specific coordinates.


-----------------------------
JIN-WEON SEO, THE 3 OF SPADES
-----------------------------
  Chinese intelligence has another report for us. This time it's Jin-weon Seo,
  the 3 of Spades. Goes quite a ways back; they've been watching her for some
  time. She used to be in the North Korean Olympic program. Chinese operatives
  spotted her just south of the Chemical Plant. Lots of mountainous terrain
  there for someone with special forces training to hide in.


---------------------------
JOO-EUN AN, THE 4 OF SPADES
---------------------------
  I just received an interesting phone call. Someone speaking with a very heavy
  Russian accent said, "Joo-eun An, northwest of Yongbyon." A not-too-subtle
  hint from our friend Josef? Or at least, one of his agents. Joo-eun An is the
  4 of Spades, another highly trained operative in Song's special forces squad.
  These are lethally trained operatives. Try not to get shot up.


--------------------------
KEON PARK, THE 5 OF SPADES
--------------------------
  North Korea's most infamous sniper was just handed to us, free of charge.
  From what I gather, Sergei used her once or twice before to take care of some
  rivals in the business. Now Josef's selling her out. He claims she's
  currently stationed just southwest of Sinuiju, and I have no reason to doubt
  him. I guess Josef has no use for Sergei's old contacts in North Korea. Smart
  man.


-----------------------------
MIN-SEON YUN, THE 6 OF SPADES
-----------------------------
  Another report from Chinese intelligence, thanks to Colonel Peng. He seems
  pretty plugged in there. This report is on Min-seon Yun, the 6 of Spades.
  Beijing tracked her down to the chemical plant in the north before they lost
  her in North Korea's tunnel network. Probably if you nose around there long
  enough, she and possible some of her colleagues may show their faces.


-------------------------------
MOON-HAN CHEON, THE 7 OF SPADES
-------------------------------
  There's a package here from Agent Buford containing everything they've got on
  Song's special forces squad. Dossiers on all their operatives. Not much in
  the way of hard intel we can use to capture them, mostly background stuff.
  But it does say that Moon-han Cheon, the 7 of Spades, was last seen southeast
  of the Chemical Plant. Worth checking out.


------------------------------
SHIN-SEOK KIM, THE 8 OF SPADES
------------------------------
  I don't know why, but I'm especially fascinated by the idea of an all-female
  elite forces squad. Shin-seok Kim, the 8 of Spades was a prostitute before
  she was recruited to join Song's special forces division. According to
  Allied intelligence, she's hiding out in China, just east of Dandong. If you
  take her alive, let me know what she's like!


------------------------------
SOO-HEON PARK, THE 9 OF SPADES
------------------------------
  I spent the last half and hour reading up on Dr. Soo-heon Park, the 9 of
  Spades. She worked in General Yun's nuclear program and was only 25 when she
  was diagnosed with fatal cancer. Then she signed up for duty in Song's
  special forces squad. Must be quite a woman. Colonel Garrett says his men
  crossed her path just southeast of Chongju. Might be worth checking out.


------------------------------
YUN-YEON CHO, THE 10 OF SPADES
------------------------------
  These women in Song's special forces unit are fascinating. Yun-yeon Cho, the
  10 of Spades, was a diplomat's aide before she left to join Park's elite
  squad. No-one knows why. She was 33 when she joined, the oldest in the unit
  by several years. Still managed to get high marks, apparently. Hard to trust
  any intel coming out of North Korea, though. The Allies believe she's
  stationed a few miles south of Kusong.




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                   XIX. GENERAL E-MAILS                |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


These are the e-mails that are not listed in the Deck of 52 or Help sections.
These will usually include the various e-mails concerning the contracts you take
on for the various factions. I've divided the e-mails into the suits they fall
under in the game.


                                 O===========O
                                 | THE CLUBS | (O100)
                                 O===========O


-----------------------------------
RENDEZVOUS WITH GARRETT @ ALLIED HQ
-----------------------------------
  You need to talk to Colonel Garrett at the Allied HQ in the DMZ. It's due
  north of the insertion point. I've been monitoring the military channels,
  and it sounds like there's some action up ahead. Be careful.


-------------------
CONTRACT: "ANTE UP"
-------------------
  Here's your chance to prove yourself, Merc. Verify the Two of Clubs, then
  destroy his artillery. That should cheer Colonel Garrett right up.

  When we ask you to "verify" a card, we mean we need proof that they've been
  captured or killed. If you take them alive, we'll approve an extraction
  helicopter to pick up the captive. Otherwise, just take a digital photo of
  the victim. ExOps will transmit the photo over to us.

  You get paid either way, but a kill is worth only half bounty. OK? Dead
  folks is bad TV - we like them alive, got it? Alright, good luck, Merc. Come
  back and see us when you're done.
  -----
  Contract Terms & Conditions

  1. Verify the Two of Clubs
  2. Destroy North Korean artillery

  Bounty Value: $25,000 alive/$12,500 dead
  Contract Value: $20,000


---------------
LAY OF THE LAND
---------------
  OK let's get going. If we're going to find the Deck of 52, we're going to
  have to get in good with the local power brokers. Buford seems like a good
  lead. Let's pay him a visit.


------
BUFORD
------
  Agent Mitchell Buford helps the South Koreans run their side of this
  conflict. He'll have lots of work for you, and will probably trade
  information on the location of the Deck of 52. Don't be surprised if
  everyone else acts like his assistant. Major Park is running the show over
  there. Buford's involvement isn't publicly known.


-------------------------
CONTRACT: "STEM THE TIDE"
-------------------------
  There are several points the North Koreans might attack from. I'll mark
  them; you'll have to defend them all. Those South Korean soldiers are a bit
  raw, so they may run if rattled. You'll need to stay with them!
  -----
  Contract Terms & Conditions

  1. Defend the SK headquarters and maintain morale
  2. Improve morale by repelling attackers
  3. Morale decreases when SK forces die, NK troops break through the lines,
     or you abandon the defense

  Contract Value: $55,000


------------------------
OPPORTUNITY IN PYONGYANG (Josef Yurimov)
------------------------
  You've made a name for yourself pretty quickly, my young friend. We have
  room for someone like you in our organization. Come by our nightclub in
  Pyongyang and I'll introduce you to my boss. Keep your mouth shut about
  this.


--------------------
CONTRACT: "FOOTHOLD"
--------------------
  The Russians are looking to give you a little test. Most of the North Korean
  forces in Pyongyang have left the area, but there's a holdout force in East
  Pyongyang. The Russians want you to break into their compound and steal a
  transport. We'll also get a bonus if you take out the emplaced machine guns
  around their perimeter
  -----
  Contract Terms & Conditions

  1. Steal NK transport and return it to the Mafia garage
  BONUS: Destroy 3 machine guns

  Contract Value: $30,000
  Bonus Value: $10,000


------------------
MERCHANT OF MENACE (Sergei Voronov)
------------------
  Login: merc
  Password: vlad1m1r

  Happy shopping!

  Sergei.


-----------------
COLONEL ZHOU PENG
-----------------
  After you finished that contract for Buford, I did some research on where
  his troops are positioned. Seems like his main rival is the man commanding
  Chinese forces in the area, Colonel Zhou Peng. Probably some opportunities
  there.


------------------------
CONTRACT: "PEST CONTROL"
------------------------
   I'm sure you'll have a lot of fun with the heavy firepower provided by the
   Chinese.
   -----
   Contract Terms & Conditions

   1. Destroy NK outpost at Children's Museum

   Contract Value: $50,000


---------------
MISSION LOADOUT
---------------
   The Type 89 APC tank parked outside of the HQ is available for your use in
   this contract. Additionally, given your promixity to the mission area, the
   Chinese can provide you 152mm air burst shell support should you need it.


--------------------------------
CONTRACT UPDATED: "PEST CONTROL"
--------------------------------
  The Chinese discovered four NK barracks near the museum. I've negotiated a
  $10,000 bonus per barracks you destroy. Below is the revised contract that
  supercedes the previous one I sent you.
  -----
  Contract Terms & Conditions

  1. Destroy NK outpost at Children's Museum
  BONUS: Destroy NK barracks

  Contract Value: $50,000
  Bonus Value: $10,000 per barracks destroyed


-------------------------------
CONTRACT: "OUT OF THE WOODWORK"
-------------------------------
  Allied forces in the vicinity are encountering fierce opposition from North
  Korean remnants, who're being reinforced by troops coming out of the
  underground tunnel network. We've got airstrikes standing by to help you take
  out those tunnels - use them to maximum effect.
  -----
  Contract Terms & Conditions

  1. Destroy NK tunnels

  Contract Value: $40,000


-------------------------------------------
CONTRACT: "A PROPER FUNCTION OF GOVERNMENT"
-------------------------------------------
  The Chinese are holding the SK agent at the Pyongyang Airport, but I don't
  have intel on his exact location. You'll need to scout around. The South
  Koreans are providing a captured Chinese vehicle that you can use to sneak
  onto the airport, but should you need a replacement, you can procure one in
  the field.
  -----
  Contract Terms & Conditions

  1. Locate the SK agent
  2. Bring agent back to SK HQ

  Contract Value: $55,000


-------------------------------
CONTRACT: "A FAREWELL TO KINGS"
-------------------------------
  SK intelligence suggests that the King of Clubs plans to smuggle some
  warheads out of the Ichon airfield. Destroy those missiles, and we might be
  able to smoke out the King too.
  -----
  Contract Terms & Conditions

  1. Destroy Ichon missile launchers
  2. Verify the King of Clubs

  Bounty Value: $125,000 alive/$62,500 dead


--------------------------
CONTRACT: "GIMME MY MONEY"
--------------------------
  Taking out that officer and escaping with the cargo in one piece won't be
  easy--the Chinese have several soldiers in the area. I recommend that you
  take care of business as quickly as you can.
  -----
  Contract Terms & Conditions

  1. Return the marked cargo to the Mafia warehouse
  2. Return the provided helicopter to the Mafia garage
  BONUS: Kill the Chinese officer in charge of the raid

  Contract Value: $30,000
  Bonus Value: $10,000


---------------------------
CONTRACT: "BAIT AND SWITCH"
---------------------------
  Sergei managed to set up a bogus arms deal with the Jack of Clubs. I see a
  lot of armor at the Jack's location, so you'll want to sneak past their front
  line and take them by surprise. Sergei has promised to provide transportation
  and some "soldiers." In exchange, he'd like you to help recover a FROG-7
  missile truck. I don't want to know why.
  -----
  Contract Terms & Conditions

  1. Verify the Jack of Clubs
  BONUS: Recover a FROG-7 missile truck from the area

  Bounty Value: $100,000 alive/$50,000 dead
  Bonus Value: $30,000


---------------------------------
CONTRACT: "NO ONE WILL EVER KNOW"
---------------------------------
  Want to know the best part about not being spotted by the Mafia (besides the
  bonus)? Not being shot in the face if you ever see them after you're done
  with this contract.

  Be sure to grab the sniper rifle on the ground in front of you before you
  head out. You'll need it.
  -----
  Contract Terms & Conditions

  1. Eliminate three Mafia officers in Haeju
  2. Report to Chinese officer who will meet you at the docks in Haeju
  BONUS: Evade Mafia detection

  Contract Value: $50,000
  Bonus Value: $15,000


--------------------------------
CONTRACT: "UNDER NEW MANAGEMENT"
--------------------------------
  Quid pro quo. Eliminate the specified NK presence and they'll let us know
  where the Queen of Clubs is.
  -----
  Contract Terms & Conditions

  1. Eliminate NK forces
  2. Verify the Queen of Clubs

  Bounty Value: $115,000 alive/$57,500 dead


------------------------------
DUNG HWANGBO, THE ACE OF CLUBS
------------------------------
  Good news. The AN is now accepting bids on the contract for Dung Hwangbo.
  That's based largely on the intelligence you gathered in the field. They've
  declassified enough of the intel so we can begin the hunt. Hwangbo's little
  more than a ruthless businessman. He shouldn't be too tough. Not compared to
  Song.

  Garrett will be waiting for you outside Allied HQ. Remember, if you accept
  this mission, the AN considers the contracts on the other Clubs closed. If
  you want to work on the rest of Hwangbo's lackeys first, you can accept those
  contracts from Major Howard inside the HQ.


-----------------------------------
CONTRACT: "BRINGING DOWN THE HOUSE"
-----------------------------------
  The Ace of Clubs is somewhere in the vicinity of Song Tower. He has a
  transmitter on him. Destroy the NK jammers in the area and I can triangulate
  him for you.
  -----
  Contract Terms & Conditions

  1. Destroy NK jammers
  2. Verify the Ace of Clubs

  Bounty Value: $150,000 alive/$75,000 dead


----------------
(BONUS) CLEAR LZ
----------------
  The Allies are willing to provide you with men and firepower if you can clear
  an LZ for them. There's a spot they've designated at the south end of the
  island you'll need to clear. This should be easy, but remember this is just a
  side job. Our primary concern is the Ace!
  -----
  Contract Terms & Conditions

  BONUS: Destroy NK forces at south end of island

  Bonus Value: Extra troops and firepower



                                O==============O
                                | THE DIAMONDS | (O101)
                                O==============O


--------------------------
CONTRACT: "ESCORT SERVICE"
--------------------------
  From what I've seen, the road from Nampo to Haeju is still teeming with
  North Korean units. Watch yourself out there.
  -----
  Contract Terms & Conditions

  1. Find Chinese officer
  2. Escort officer to Haeju
  2a. Death of the officer will result in contract cancellation
  BONUS: Destroy a NK outpost along the way.

  Contract Value: $60,000
  Bonus Value: $20,000


----------------------
CONTRACT: "PERSUASION"
----------------------
  Once the South Koreans learn that the Chinese are intent on holding
  Propaganda Village, they will definitely try to destroy their center of
  command. Make sure you protect the Chinese officers marked in your SNS, or
  their defenses will be overrun!
  -----
  Contract Terms & Conditions

  1. Protect Chinese officers
  BONUS: No Chinese officers killed

  Contract Value: $60,000
  Bonus Value: $20,000


-----------------------
CONTRACT: "KNOCK KNOCK"
-----------------------
  That artillery base is a heavily fortified complex built into the side of a
  mountain range. It's safe to say you won't be ringing a door bell to get in.
  If it wasn't for the King being inside, I'd have recommended you pass on this
  one! Good luck.
  -----
  Contract Terms & Conditions

  1. Destroy artillery
  2. Verify the King of Diamonds

  Bounty Value: $200,000 alive/$100,000 dead


--------------------
CONTRACT: "EMBEDDED"
--------------------
  A member of the press needs armed escort to points of interest throughout the
  area. Take him where he needs to go. Oh, and he's got deadlines to meet, so
  don't waste time.
  -----
  Contract Terms & Conditions

  1. Pick up journalist
  2. Taxi journalist to his destinations and allow him to capture the footage
     he needs
  3. Death of journalist will result in contract cancellation
  BONUS: Reach destinations with time to spare

  Contract Value: $60,000
  Bonus Value: $50 per second remaining in time limit upon arrival at each
               destination


-------------------------------------
CONTRACT: "DOWNED BIRD IN ENEMY NEST"
-------------------------------------
  An Allied UN-60 chopper engaged in maneuvers has crashed behind enemy lines,
  thanks to NK anti-air defenses.
  -----
  Contract Terms & Conditions

  1. Locate downed Allied helicopter
  2. Rescue survivors from crash site before NK forces arrive
  3. Return crash survivors to Allied HQ

  Contract Value: $60,000


------------------------
(BONUS) ANTI-AIR CLEANUP
------------------------
  Anti-air units in the area have been giving the Allies a rough time. Be
  careful.
  -----
  Contract Terms & Conditions

  BONUS: Destroy all NK anti-air units in the area

  Bonus Value: $50,000


-------------------------------
CONTRACT: "A HOT TIME IN NAMPO"
-------------------------------
  Buford wants to drive up the gas prices for the Chinese. Three fuel depots
  and ten trucks should do the trick. Blow them up and he'll explode your bank
  account.
  -----
  Contract Terms & Conditions

  1. Destroy 3 fuel depots
  2. Find and destroy 10 Chinese fuel trucks
  BONUS: Complete objectives before Chinese reinforcements arrive

  Contract Value: $85,000
  Bonus Value: $500 for each second before reinforcements arrive


----------------------------
CONTRACT: "FIRST PRINCIPLES"
----------------------------
  Rescue that pilot and blow up that plane. Easy contract, as long as no one
  else finds that plane first.
  -----
  Contract Terms & Conditions

  1. Find and destroy downed aircraft
  2. Find the downed pilot
  3. Return pilot to Ichon

  Contract Value: $85,000


-------------------------
UPDATED PILOT INFORMATION
-------------------------
  The North Koreans have already captured the pilot and are transporting him to
  their base at the Black Gate. You must stop them before they arrive,
  otherwise the pilot is lost.


--------------------------
CONTRACT: "MASTER OF NONE"
--------------------------
  The Jack of Diamonds has turned his artillery on Seoul. You've got to stop
  him before too many innocents die!
  -----
  Contract Terms & Conditions

  1. Destroy all NK artillery before 25,000 civilians are killed
  2. Verify the Jack of Diamonds

  Bounty Value: $150,000 alive/$75,000 dead


----------------------------
CONTRACT: "PLAYING THE ODDS"
----------------------------
  You're not out to make any friends, are you? At least the artillery support
  should let you stay out of sight.
  -----
  Contract Terms & Conditions

  1. Destroy South Korean forces at the garrison
  BONUS: Bribe the Chinese artillery officer ($50,000 required)

  Contract Value: $45,000


------------------
CONTRACT: "OMERTA"
------------------
  The contract is a boilerplate soft-target elimination. Looks like the
  Russians have made quite a few enemies.
  -----
  Contract Terms & Conditions

  1. Terminate Allied officer
  2. Terminate NK prisoner
  3. Terminate SK officer
  4. Terminate Chinese tank commander

  Contract Value: $45,000


----------------
(BONUS) SUB-ROSA
----------------
  Sergei is taking a great risk with these killings. It would be much better
  if it wasn't clear who was behind them.
  -----
  Contract Terms & Conditions

  BONUS: Kill all targets covertly

  Bonus Value: $50,000


--------------------------------
CONTRACT: "...IT'S WHO YOU KNOW"
--------------------------------
  Sergei's found a journalist who claims to have information about Colonel Jong
  Seomun, the Queen of Diamonds. I'm not sure how Sergei "persuaded" the press
  to help us out, but if the intel is good, I won't ask.
  -----
  Contract Terms & Conditions

  1. Make contact with the journalist
  2. Locate the Queen of Diamonds
  3. Verify the Queen of Diamonds

  Bounty Value: $175,000 alive/$87,500 dead


-----------------------------------------
(BONUS) CLEANING UP THE BREAD CRUMB TRAIL
-----------------------------------------
  I wouldn't read this aloud, but Sergei wants that journalist dead as soon as
  his usefulness is at an end. Turns out he's not even a journalist at all;
  they suspect he's a spy working for another faction in the area.
  -----
  Contract Terms & Conditions

  BONUS: Kill the "journalist" after he cases to be "useful"

  Bonus Value: $50,000


--------------------------------------
GENERAL CHUL KANG, THE ACE OF DIAMONDS (yes, that's a typo)
--------------------------------------
  The contract for General Chang is now available. This isn't going to be an
  easy mission. Chang's a sinister madman, responsible for testing chemical
  weapons on his own people. Chang's also in control of Song's Supergun.
  Chemical weapons and the ability to deliver them anywhere in a thousand mile
  radius is bad news.

  ExOps protocol requires me to inform you any time you accept a mission that
  involves a high probability of exposure to chemical, biological, or nuclear
  weapons. The good news is; I'm pretty sure Chang isn't going to nuke you
  or give you a virus.


--------------------------------
CONTRACT: "THE GUNS OF KIRIN-DO"
--------------------------------
  General Chul Kang, the Ace of Diamonds, has brought the Type 07 Supergun
  online. This weapon is capable of striking targets in South Korea and Japan
  with radiological shells.

  The Supergun is a hardened structure, requiring a bunker buster or equally
  strong weapon to destroy. Additionally, the Supergun has an integrated jammer
  system. You'll have to find a way to destroy it without direct Allied air
  support.

  Also, the area around the Supergun has been contaminated by radioactive
  materials used in its ammunition. Only shielded vehicles, such as an NK Tank,
  can safely cross these areas.
  -----
  Contract Terms & Conditions

  1. Destroy the Type 07 Supergun
  2. Verify the Ace of Diamonds

  Bounty Value: $250,000 alive/$125,000 dead


--------------------------------
PROTOTYPE WEAPON OPERATION CODES
--------------------------------
  The Type07 Prototype Weapon is the only thing on this island strong enough to
  destroy the Supergun and bypass the jamming system. You need to keep the
  Prototype Weapon intact until the Supergun is destroyed.

  Below are the operation codes for the Type 07 Prototype Weapon as well as the
  target coordinates. You'll now be able to activate the Prototype Gun and take
  out the Supergun.

  Q84D0DF - NE98359 - 38DKEOW - EIDNEIG - EI594FG - NDNAL23 -

  DIENA3O - EN33M46 - 50948ND - 984NS3J - 3NMDMEE - 4NG9E3M -

  NONEIAL - 3N39DMD - 4894N4M - 1M2M064 - MMEN93N - PEIZBX0



                                O============O
                                | THE HEARTS | (O102)
                                O============O

--------------
NORTH PROVINCE
--------------
  Song's been corralled in the North, so that's where the action is. All of our
  contacts have a presence there, you should expect some familiar faces. Let's
  get to it - but be careful. The stakes are getting ever higher.


------------------------------
CONTRACT: "INSPECT AND VERIFY"
------------------------------
  Do your best to keep the WMD inspectors alive as they search for evidence
  that Song used these reactors to manufacture nuclear weapons. NEVER leave
  them alone. At least one needs to survive to report their findings.
  -----
  Contract Terms & Conditions

  1. Escort Allied Inspectors to the Yongbyon 5 MW Reactor
  2. Escort Allied Inspectors to the Yongbyon 50 MW Reactor
  3. Escort Allied Inspectors to the Yongbyon Reprocessing Plant
  4. Return at least 1 Allied WMD Inspector alive to the Allied HQ in Kusong

  Contract Value: $80,000


----------------------------
CONTRACT: "REACTOR RETRIEVAL
----------------------------
  Rescue the Allied Inspectors from the reactor site and deliver them to the
  Allied outpost west of the site. Garrett informed me they stocked the outpost
  with extra supplies if you need them.
  -----
  Contract Terms & Conditions

  1. Located Allied inspectors
  2. Rescue Allied inspectors before they are executed
  3. Return Allied inspectors to Allied outpost

  Contract Value: $80,000


------------------
(BONUS) RESCUE ALL
------------------
  Those inspectors are highly trained. Garrett will be extremely upset if
  anything happens to them.
  -----
  Contract Terms & Conditions

  BONUS: Return all inspectors to Allied Outpost alive

  Bonus Value: $75,000


-------------------------------
CONTRACT: "IN THE NEIGHBORHOOD"
-------------------------------
  The South Koreans are trying to establish a presence north of Yongbyon,
  presumably to watch the Chinese advance. Sergei is, of course, convinced that
  they're after his operations. He wants you to wipe out the South Korean
  hideouts. They haven't been in the area long, so the resistance should be
  fairly light.
  -----
  Contract Terms & Conditions

  1. Destroy 5 South Korean hideouts

  Contract Value: $60,000


--------------------------------------
UPDATE CONTRACT: "IN THE NEIGHBORHOOD"
--------------------------------------
  There's been a last-minute addition to the contract. An Allied tank has lost
  its way near Yongbyon, and Sergei wants you to steal it. I'd recommend some
  care in how you steal the tank--the Americans won't take kindly to being
  attacked.
  -----
  Contract Terms & Conditions

  1. Destroy 5 South Korean hideouts
  BONUS: Steal Allied tank and return it to the Mafia garage

  Contract Value: $60,000
  Bonus Value: $20,000


--------------------------------
CONTRACT: "106 MILES TO SINUIJU"
--------------------------------
  Ok here's the deal: there's a diplomatic courier in Sinuiju Harbor that's
  willing to smuggle out as much contraband as he can carry, but he's charging
  Sergei a premium for his time. Your goal is to pick up as many items as you
  can and deliver them to the courier before he leaves. If, at any point, the
  value of the items reaches zero, we lose the contract. Got it?
  -----
  Contract Terms & Conditions

  1. Pick up contraband from Mafia contacts
  2. Deliver the contraband to diplomatic courier

  NOTE: The contract value will reduce over time. Picking up contraband will
  increase the value. If the contract value reaches $0, the contract will be
  cancelled.

  Contract Value: Variable


---------------------
(BONUS) TIME = RUBLES
---------------------
  I need those "packages" picked up and delivered very quick like, but the
  usual boring array of vehicles are not going to help either of us. No? See
  that brand new beauty parked across the street? You like? Yes? Give it a try
  and we will see if you are capable of handling such a finely tuned machine.
  Bring it with you to the docks in one piece and I'll make sure that the next
  time you visit the shop I will have another just like it available for your
  purchasing pleasure. But be careful not to get too far away from that car. A
  car like that is likely to drive itself away when you are not looking, if you
  know what I mean.
  -----
  Contract Terms & Conditions

  BONUS: Bring the sports car with you to the docks


-------------------------
CONTRACT: "RAW MATERIALS"
-------------------------
  NK forces have occupied a previously-abandoned garrison. Sergei assures us
  that the King of Hearts can be found there.
  -----
  Contract Terms & Conditions

  1. Destroy command bunker
  2. Verify the King of Hearts
  BONUS: Destroy all NK SA-8 launchers in the garrison

  Bounty Value: $250,000 alive/$125,000 dead
  Bonus Value: $100,000


--------------------
CONTRACT: "REPO MAN"
--------------------
  Buford's not going to be able to run his own private war if his superiors
  learn about that lost KIFV. It won't take long for the Mafia to tear it apart
  and learn what makes it tick. If you don't interrupt that process, Buford
  gets a royal chewing out, and we don't get our money. Stop that Mafia
  inspection of the KIFV. Then either destroy it, or get it back to SK HQ.
  -----
  Contract Terms & Conditions

  1. Interrupt Mafia inspection of the KIFV
  2. Destroy or recover KIFV

  Contract Value: $110,000 destroyed/$160,000 recovered


-------------------------
CONTRACT: "CLEAR CHANNEL"
-------------------------
  Each roadblock has a garrison stationed nearby. The terms of the contract
  require you to destroy each garrison tent. Buford's men will come in and mop
  up afterwards.
  -----
  Contract Terms & Conditions

  1. Destroy Chinese garrison tents

  Contract Value: $110,000


--------------------------
CONTRACT: "THE ACID QUEEN"
--------------------------
  The chemical plant is inside the Queen's production complex. Buford wants it
  destroyed. Colonel Namgung will probably stay hidden until after you blow it
  up. Once you seriously threaten his operation, he'll either try to flee or
  stop you. Be prepared for either eventuality.
  -----
  Contract Terms & Conditions

  1. Destroy the chemical plant
  2. Verify the Queen of Hearts

  Bounty Value: $225,000 alive/$112,500 dead


--------------
BONUS FOR SAMS
--------------
  Buford's offering a $50,000 bonus for each SAM destroyed. It saves his men
  having to risk their lives cleaning up Colonel Namgung's forces after you're
  done
  -----
  Contract Addendum

  1. Destroy the SAMs in the area

  Bounty Value: $50,000 per SAM


-------------------------------
CONTRACT: "MANIPULATE THE DATA"
-------------------------------
  The Colonel is fidgety about sending those codes remotely from within the
  outpost so you'll have to bring them to the Chinese HQ. Sorry about that.
  -----
  Contract Terms & Conditions

  1. Download codes
  2. Bring codes to Dandong

  Contract Value: $100,000


-------------------------
CONTRACT: "EXIT STRATEGY"
-------------------------
  I have a suspicion that the South Koreans intercepted some of the recent
  Chinese communications - the civilian population is now nowhere to be seen,
  and there are APCs patrolling the streets. Wonderful.
  -----
  Contract Terms & Conditions

  1. Destroy SK command center
  BONUS: Additional amount paid for destruction of certain marked targets

  Contract Value: $100,000
  Bonus Value: $50,000 per marked target (excluding the SK command center)


--------------------------
CONTRACT: "CHAIN REACTION"
--------------------------
  The Chinese provided us with the location of the Jack of Hearts. He's
  currently holed up in a building next to the reactor at Taechon. The area
  around the reactor is a hot zone. You'll need to rely on the protection of
  an enclosed vehicle (tank, APC, truck, etc) to get in and get him out. Don't
  walk around for too long. The radiation levels are VERY high near the
  reactor. You won't last long outside and unprotected near it.
  -----
  Contract Terms & Conditions

  1. Verify the Jack of Hearts

  Bounty Value: $200,000 alive/$100,000 dead


------------------------------------
GENERAL CHUL KANG, THE ACE OF HEARTS
------------------------------------
  Based on the intel you gathered, the Allies have tracked Kang down to a
  remote island off the coast. They're accepting bids for Kang's contract.
  Everyone here knows you're going to go after it. I should warn you. Kang is
  one of Song's most capable military men. Bordering on genius. You're going to
  want every resource possible before you tackle him.


------------------
CONTRACT: "GAMBIT"
------------------
  The Kumchang-ni Nuclear Reactor Complex is our next destination--the Ace of
  Hearts is bound to be somewhere within. We'll insert you under cover of
  night. Don't mess this up.
  -----
  Contract Terms & Conditions

  1. Locate the Ace of Hearts
  2. Verify the Ace of Hearts

  Bounty Value: $300,000 alive/$150,000 dead



                               O============O
                               | THE SPADES | (O103)
                               O============O

--------------------------------
CONTRACT: "HUMANITARIAN EFFORTS"
--------------------------------
  The Chinese intervened in the refugee situation in the Tenement Ruins and are
  actively discouraging any further Allied aid efforts to the area. So you get
  to play the humanitarian, for once.
  -----
  Contract Terms & Conditions

  1. Retrieve the vaccine from the Allied medic
  2. Deliver the vaccine to the Allied MASH unit within the Tenement Ruins
  3. Too many civilian casualties will result in contract cancellation
  BONUS: Deliver vaccine without incurring civilian casualties

  Contract Value: $80,000
  Bonus Value: $25,000


-----------------------------
CONTRACT: "AN EYE FOR AN EYE"
-----------------------------
  It appears the good General underestimated the South Korean capability to
  strike Dandong. Good luck out there.
  -----
  Contract Terms & Conditions

  1. Defend artillery
  1a. Destruction of all artillery will result in contract cancellation

  Contract Value: $150,000 - $200,000, depending on the number of artillery
  weapons left intact.


----------------------
CONTRACT: "CHOKEPOINT"
----------------------
  I like how we've become the Chinese pre-emptive strike option.
  -----
  Contract Terms & Conditions

  1. Destroy cargo planes
  2. Destroy freighter

  Contract Value: $150,000


-------------------------------------
CONTRACT: "TWO DEGREES OF SEPARATION"
-------------------------------------
  This guy had better be forthcoming with the card location--the Queen of
  Spades is one of the last keys to Song.
  -----
  Contract Terms & Conditions

  1. Find community leader
  1a. Death of community leader prior to contact will result in contract
  cancellation
  2. Verify the Queen of Spades

  Bounty Value: $350,000 alive/$175,000 dead


----------------------
CONTRACT: "IN AND OUT"
----------------------
  I've identified the agent's location. He's disguised as a Chinese soldier.
  As long as you don't stir things up, this should be a simple contract. Get
  in, get the spy, get out.
  -----
  Contract Terms & Conditions

  1. Identify SK agent
  2. Deliver SK agent to SK HQ

  Contract Value: $165,000


-----------------
CONTRACT: "BOOM!"
-----------------
  There's a radar jammer in Dandong. You'll have to take that out before you
  use your cruise missiles on the bridge.
  -----
  Contract Terms & Conditions

  1. Destroy the radar jammer in Dandong
  2. Destroy the Sinuiju-Dandong Bridge

  Contract Value: $165,000


--------------------------
CONTRACT: "TITULAR REGIUS"
--------------------------
  General Yun is either at the reactor, the refinery, or the nuclear plant.
  Find him and verify him.
  -----
  Contract Terms & Conditions

  1. Locate the King of Spades
  2. Verify the King of Spades

  Bounty Value: $375,000 alive/$187,500 dead


--------------------------
CONTRACT: "ESCORT SERVICE"
--------------------------
  Seems simple enough--watch Josef's back while he conducts an arms deal. I'd
  be on high alert, though. Something about this job doesn't feel right.
  -----
  Contract Terms & Conditions

  1. Deliver Josef to the arms deal

  Contract Value: $1,000,000


------------------------------------
CONTRACT UPDATED: "INTERNAL AFFAIRS"
------------------------------------
  Here's a field amendment of the contract. Given what just happened, I don't
  think legal will mind.
  -----
  Contract Terms & Conditions

  1. Deliver Josef to the Mafia HQ

  Contract Value: $1,000,000


------------------------
CONTRACT: "HOUSEKEEPING"
------------------------
  Josef has contracted us to eliminate several renegade Mafia officers that are
  hiding Sergei. Be careful--you'll need to identify your targets or risk
  killing soldiers that are on Josef's side. He's offering a nice bonus if you
  can pull this job off without killing any loyal Mafia soldiers.
  -----
  Contract Terms & Conditions

  1. Identify and kill 4 renegade officers
  BONUS: Do not kill any loyal Mafia soldiers

  Contract Value: $90,000
  Bonus Value: $30,000


----------------------
CONTRACT: "LOOSE ENDS"
----------------------
  ExOps offered to send a Collections Agent after Sergei, but I told them you'd
  prefer to take care of things personally. Nabbing the Jack is just icing on
  the cake.
  -----
  Contract Terms & Conditions

  1. Locate Sergei
  2. Locate the Jack of Spades
  3. Verify the Jack of Spades
  BONUS: Kill Sergei

  Bounty Value: $300,000 alive/$150,000 dead
  Bonus Value: $100,000


------------------------------
CONTRACT UPDATED: "LOOSE ENDS"
------------------------------
  If the Mafia HQ is destroyed there won't be anybody around to pay us. Odds
  are the Jack is behind the attack--verify him, and the North Koreans are sure
  to retreat.
  -----
  Contract Terms & Conditions

  1. Defend the Mafia HQ
  2. Locate the Jack of Spades
  3. Verify the Jack of Spades
  BONUS: Kill Sergei

  Bounty Value: $300,000 alive/$150,000 dead
  Bonus Value: $100,000


------------------------------------
GENERAL CHOI SONG, THE ACE OF SPADES
------------------------------------
  Congratulations! I just got a call from Colonel Garrett. He wanted to</pre><pre id="faqspan-9">
  personally extend the offer for Song's contract to us before he put it up for
  bid. He knows he owes you a lot, and he presumes you're going to take it.

  I know you've been champing at the bit to get to Song. I'm not going to warn
  you about him, you've read the files. The longer you wait, the closer the
  world comes to nuclear Armageddon.


-----------------------------
CONTRACT: "THE ACE OF SPADES"
-----------------------------
  This is it. Find the General and we can all go home.
  -----
  Contract Terms & Conditions

  1. Investigate prison
  2. Verify the Ace of Spades

  Bounty Value: $100,000,000 alive/$50,000,000 dead




          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O
___________|                                                       |____________
===========|                    XX. SECRETS (P100)                 |============
¯¯¯¯¯¯¯¯¯¯¯|                                                       |¯¯¯¯¯¯¯¯¯¯¯¯
          O~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~O


This section will contain the rewards for getting all of the collectibles, as
well as list out each code that is available to you for use in the game. It
should be noted that not every code works from the beginning. Some of the codes
have to be unlocked, mostly the codes for character skins (models). I will also
list a few of the glitches that are in the game.

--------------------------------------
GLITCH - FREE MERCHANT OF MENACE ITEMS
--------------------------------------
Go into the Merchant of Menace and select a vehicle or supply drop that you
want. You have to toss out the beacon and before the beacon hits the ground, go
back into the Merchant of Menace and select ANY other item. When you return to
the game and the first beacon lands, you will not be charged for the item even
though it is still delivered to you.



O==================================O    O======================================O
|                                  |    |                                      |
|         BLUEPRINT REWARDS        |    |       NATIONAL TREASURE REWARDS      |
|                                  |    |                                      |
O==================================O    O======================================O
|  1  | Demolitions Supply Drop    |    |  1  | Chinese BJ2020 Scout Delivery  |
|-----|----------------------------|    |-----|--------------------------------|
|  5  | Sniper Rifle Drop          |    |  5  | H3 Delivery                    |
|-----|----------------------------|    |-----|--------------------------------|
| 10  | Anti-Air Rocket Drop       |    | 10  | Chinese Fuel Truck Delivery    |
|-----|----------------------------|    |-----|--------------------------------|
| 15  | Anti-Tank Rocket Drop      |    | 15  | $50,000                        |
|-----|----------------------------|    |-----|--------------------------------|
| 20  | Mafia Heavy skin cheat     |    | 20  | Indiana Jones skin cheat (PS2) |
|-----|----------------------------|    |-----|--------------------------------|
| 30  | NK Elite skin cheat        |    | 30  | Doctor skin cheat              |
|-----|----------------------------|    |-----|--------------------------------|
| 40  | Advanced Weapons Drop      |    | 40  | Prisoner skin cheat            |
|-----|----------------------------|    |-----|--------------------------------|
| 50  | Ace of Diamonds skin cheat |    | 50  | Deck of 52 member skin cheat   |
|-----|----------------------------|    |-----|--------------------------------|
| 60  | $100,000                   |    | 60  | $100,000                       |
|-----|----------------------------|    |-----|--------------------------------|
| 70  | $100,000                   |    | 70  | $100,000                       |
|-----|----------------------------|    |-----|--------------------------------|
| 80  | $250,000                   |    | 80  | $250,000                       |
|-----|----------------------------|    |-----|--------------------------------|
| 90  | $250,000                   |    | 90  | $250,000                       |
|-----|----------------------------|    |-----|--------------------------------|
| 100 | $500,000                   |    | 100 | $500,000                       |
|-----|----------------------------|    |-----|--------------------------------|
| 110 | Han Solo skin cheat (PS2)  |    | 110 | SK Elite skin cheat            |
|-----|----------------------------|    |-----|--------------------------------|



O===============================O    O=========================================O
|                               |    |                                         |
|    LISTENING POSTS REWARDS    |    |            MONUMENTS REWARDS            |
|                               |    |                                         |
O===============================O    O=========================================O
| 10 | Medical Supply Drop      |    | 10 | N. Korean ZSU-57 Anti-Air Delivery |
|----|--------------------------|    |----|------------------------------------|
| 20 | Baggage Car Delivery     |    | 20 | $250,000                           |
|----|--------------------------|    |----|------------------------------------|
| 30 | Mafia MD-530 Delivery    |
|----|--------------------------|
| 40 | Hearts Card skin cheat   |
|----|--------------------------|
| 50 | Allied Pilot skin cheat  |
|----|--------------------------|
| 55 | $250,000                 |
|----|--------------------------|



                                 .=============.
                                (  CHEAT CODES  )
                                 '============='

-----NOTE, PLEASE READ
All codes are entered on the PDA Factions mode, which is accessible by going to
your PDA and scrolling all the way right until you see the faction listings.
Note that all skin codes must be unlocked first before you can use them, but the
rest of the codes work from the beginning of the game. I will list all codes
that are accessible from the beginning of the game first, then I will list all
of the character skins.

Also, all cheats are deactivated when you accept a mission from a faction,
provided that cheat was activated before accepting it. This holds true to all
skins and all other codes, so you'll need to input the codes again when you
appear outside after accepting a contract. All codes are input using the
directional pad.
-----NOTE

---------------
GAMEPLAY CHEATS (These are available from beginning of game)
---------------
ALL ITEMS IN MERCHANT OF MENACE SHOP
  - Down, Down, Down, Down, Up, Left, Right, Right
  - This unlocks every item in the Merchant of Menace shop, even the elusive
    NK Supply Drop. This is the only code that doesn't reset as mentioned
    above.

Get $1,000,000
  - Right, Down, Left, Up, Up, Left, Down, Right

INFINITE AMMO
  - Right, Left, Right, Right, Left, Right, Left, Left

INFINITE HEALTH
  - Up, Down, Up, Down, Left, Right, Left, Right

RESET ALL FACTIONS TO NEUTRAL
  - Up, Up, Up, Up, Down, Down, Right, Left
  - This code resets all factions to neutral, no matter what they are
    beforehand.

UNLOCK ALL COSTUMES
  - Right, Right, Left, Left, Up, Up, Down, Down, Up, Right, Left, Down, Down,
    Left, Right, Up, Down, Down, Up, Up, Left, Left, Right, Right
  - This code unlocks all of the costumes without the need to collect the items
    needed. This is useful if all you want to do is see a character skin.


---------------
CHARACTER SKINS
---------------
PLAY AS MAFIA HEAVY -- (Collect 20 blueprints)
  - Left, Left, Right, Right, Down, Up, Down, Up

PLAY AS NK ELITE -- (Collect 30 blueprints)
  - Left, Left, Right, Right, Down, Down, Down, Up

PLAY AS ACE OF DIAMONDS -- (Collect 50 blueprints)
  - Left, Left, Right, Right, Down, Down, Up, Up

PLAY AS HAN SOLO -- (Collect all 110 blueprints)
  - Left, Left, Right, Right, Up, Down, Up, Up

PLAY AS INDIANA JONES -- (Collect 20 treasures)
  - Left, Left, Right, Right, Up, Up, Down, Down

PLAY AS DOCTOR -- (Collect 30 treasures)
  - Left, Left, Right, Right, Down, Up, Down, Down

PLAY AS PRISONER -- (Collect 40 treasures)
  - Left, Left, Right, Right, Down, Down, Down, Down

PLAY AS DECK OF 52 MEMBER -- (Collect 50 treasures)
  - Left, Left, Right, Right, Down, Up, Up, Down

PLAY AS SK ELITE -- (Collect all 110 treasures)
  - Left, Left, Right, Right, Down, Down, Up, Down

PLAY AS HEARTS CARD -- (Destroy 40 Listening Posts)
  - Left, Left, Right, Right, Up, Down, Down, Up

PLAY AS ALLIED PILOT -- (Destroy 50 Listening Posts)
  - Left, Left, Right, Right, Up, Down, Up, Down

PLAY AS MITCHELL BUFORD -- (Finish the second SK mission during the Spades)
  - Left, Left, Right, Right, Up, Down, Down, Down

PLAY AS JOSEF -- (Finish second Mafia mission during the Spades)
  - Left, Left, Right, Right, Down, Up, Up, Up

PLAY AS COLONEL PENG -- (Finish second Chinese mission during the Spades)
  - Left, Left, Right, Right, Up, Down, Down, Left




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Q) When did Mercenaries come out?
A) Mercenaries debuted on the gaming scene on January 11, 2005.

Q) Is this game a ripoff of Grand Theft Auto?
A) It has its similarities, but they aren't really all that big. The only things
  that resemble GTA are the hijacking of vehicles and the free-roaming in
  between missions. Otherwise, the game is different.

Q) What's the difference between the three characters?
A) Besides the fact that each character knows a different language that helps
  in understanding what each faction is saying before each contract, each one
  has a unique trait. Jennifer is stealthiest than the other two characters and
  you can see this if you're trying to sneak up on a card from behind. Mattias
  is the quickest on his feet and Jacobs is able to take more punishment from
  the enemies than the other two.

Q) Why can't I buy anything from the Merchant shop when I have collected some
  items?
A) You need to have already done the first Mafia mission (only applies to a new
  game) before the shop becomes available.

Q) What do you get if you capture/kill all 52 cards?
A) You get access to a "Cheat" Crate that contains some very powerful weapons.
  Check out the Merchant of Menace and Weapons sections for more details on
  those weapons. It doesn't become available to you until you start Playground
  of Destruction mode, where you can buy it from the Merchant of Menace like
  any normal drop.

Q) How do I get to the second map? How do I get back to the first?
A) Once you capture/kill the Ace of Diamonds, you'll be moved to the second
  map (north province) for the remainder of the game. You can go back to the
  first map by talking to the marked Allied pilot at MASH in the second
  province.

Q) HELP! I think I blew up one of the (collection item). What do I do?
A) You cannot destroy any of the blueprints or national treasures; you only
  give them a new home somewhere else. A simple solution to this problem is to
  save the game, then reload, which should put them back at their original
  locations.

Q) One of the factions hates me! What do I do to make them happy again?
A) There are multiple ways to go about making them happy again. If any of the
  factions see you kill NK troops in their presence, you will gain a tiny
  sliver of faction. You can also bribe the guard in front of their HQ, but
  you can only do that if you have missions left for them ($100,000 bribe on
  first map, $250,000 on second). In addition, listening posts and national
  treasures improve the Chinese mood towards you; the monuments and blueprints
  make the SK like you. You can also deliver vehicles to the chopshop to
  improve the Mafia's faction.

Q) What happened to all of the "$" signs on my map?
A) All "$" signs disappear when on a contract. They also seem to all disappear
  if you save in the middle of one of the challenges, which causes a glitch.
  That means DO NOT SAVE during any of the challenges. The only way to fix it
  would be to start over.

Q) Can I hijack the Mafia transport chopper that brings me my vehicles?
A) No, you are not able to hijack it. You are able to snipe the driver (right
  side when facing the front of the chopper), but there is no green circle
  present anywhere next to the chopper for you to be able to board it.

Q) HELP! I killed a card when I didn't want to. What should I do?
A) There is a way to get around if you kill a numbered card. If you kill a face
  one or an Ace, simply start over from your last save and redo the mission.
  To get around the numbered card situation, simply save and reload. This will
  reset the card to being alive again, but all of the defenses around him will
  also be back. You can use this to your advantage a little bit though,
  especially if there are bunkers around the card. Go in and decimate
  everything, particularly the bunkers and including the card, save the game
  and reload. The card will be alive as well as all of the original defenses,
  but the bunker will remain destroyed.




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- CJayC for making GameFAQs the best gaming site I've ever seen

- Pandemic for making this wonderful game

- Toby Wallace for sending me the e-mail on "Acid Queen" bonus

- Mercenaries boards (both versions) at GameFAQs for a lot of information

- Donny Chan for his e-mail about some of the real-life counterparts of in-game
 stuff, although I didn't include them in my guide

- Zeke0238 for his marvelous maps showing the locations of all collectibles