______   _____        _____________
  |    |   |    |       |__________ |
  |    |   |    |                 | |
   \   \ _ /   /                 | |
    \         /                 | |
    /    _    \                | |
   /   /   \   \              | |
   |   |    |   |             | |
   |___|    |___|             |_|  A Megaman game.



Table of Contents

I.      Introduction
II.     Log History
III.    Story
IV.     Controls
V.      Characters
VI.     Weapons
VII.    Stage Strategies
VIII.   Boss Strategies
IX.     Power Ups & Reploids
X.      Faqs
XI.     Legal Mumbo Jumbo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I: Intro

Alright, seeing as there was only one guide at the time
(with poor quality), I decided to make this. This is my
first guide blah blah blah, Seriously, I only made this because I knew
that people would be asking for one, and I was bored,

E-mail me at [email protected] with the subject "Megaman X7"
if you have any tips, strategies, secrets, or helpful remarks on grammar.
You WILL receive credit if you tip is posted, if
somebody else is up there, then they probably have beaten you to it.
There are no spoilers in the guide that aren't given out by the back
of the box. I've done my best to keep this spoiler free, again if you
have any suggestions, send them. (Do not send me large pieces of
strategies or something that would've been in a FAQ if you weren't lazy.
I'd really like to do this guide myself, not have you do it for me.) If
you want your name/e-mail address put in a certain way to attain credit,
then make it specific to what you want, or I will put your e-mail/SN
in the log history.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
II. Log History

Version .01 (Oct 17, 2003): First preparation of the Faq,
Placed a bit of character info, added some boss strategies,
put in the intro stage walkthrough. More on the way.

Version .02 (Oct 18, 2003): I've made some mistakes on submitting the
FAQ, and now I'm using Notepad instead of microsoft word, I've added
all of the 8 maverick bosses. Also added story.

Version .029 (Oct 20, 2003): Worked on the basic criteria on this guide
so it doesn't fail to be posted again. I completed the Glide Armor
Upgrade locations, added the stonekong and tonion stage, and fixed up some
erronous parts of this guide.

Version .031 (Oct 21, 2003): Added in the special weapons and the
Battleship walkthrough. Also added more boss strategies and the
locations of the Sub-Tanks.

Version .078 (Oct 22-24, 2003): Fixed some Grammatical errors, added
the walkthrough for Hyenard's, Boarski's, and Anteaters Stages.
Some heart container info is now up,added in FAQ's, fixed a jumbled
up mistake in the armor section (Thanks to [email protected])
and Axls laser gun (Thanks to Protoman74/[email protected]). Also
added a readers boss strategy for Gungaroo (credit is in that section).

Version 0.1 (Oct 25, 2003): Focused on finishing the Boss Section, and did.
Also fixed the location of the Ex-Tank (It's not in deep forest, it's
in the central circuit), added more heart tank locations, and took a spoiler
out of the guide. Added in more FAQ's, and added how Axl can copy DNA
in Axl's bio for the people who missed it in the FAQ's section.

Version 0.29 (Oct 28, 2003): Worked on typos (thanks goes to mundus142003),
switched some screwed info on the battleship (thanks goes to mundus142003) confirmed
how to recieve X, finished Heart tank locations, also added in a couple
more FAQ's. Added in the Air Force stage.

Version 0.40 (Oct 29, 2003): Added a reader strategies, fixed some typos,
added in the Tunnel Base. Also somebody reminded me to put in zero's actual
attack names in the guide, which is done (Thanks goes to [email protected])

Version 0.90 (Oct 31-Nov 30, 2003): Been a while since the last update so
completed every section except reploid section.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
III. Story

Another year has passed, X has retired the Maverick Hunters. Soon
afterwards, many incidents caused by rogue Hunters named "Red Alert,"
are causing an uprise. Axl, an Ex-member of Red Alert and Zero may
be the only chance this world has.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
IV. Controls
(These are the default keys)
---------Controls---------
Key---              ---Use
Square           Primary Fire
Circle           Dash/Air Dash
Triangle         Special Ability
X                Jump/Hover
L1               Camera Rotation
L2               Change Character
R1               Camera Rotation
R2               Change Lock/Target
L3(left analog)  Character Movement
R3(right analog) Change Special
Start            Pause/Menu
Select           "!" Mark Info.
Directional pad  Character Movement
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V. Characters

MMX: Detests any sign of violence, he believes one day his ideas
will create a Utopia for all Reploids. His primary weapon is his charge-able
X buster, the only Character who can Charge his special attacks and receive
armor upgrades. In order to gain X you must save 64 reploids.
(confirmed)

Zero: A cocky S Class Hunter and X’s best friend. The only character
with a melee weapon, He’s the only character who can throw enemy fire
back and double-jump.

Axl: A strange new teen reploid with the ability to copy the forms
of enemies that are his size (Defeat an enemy with his charged special,
and step on the DNA that they dropped). Ranged gun attacks and the
ability to hover.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VI: Special Weapons

Axl and X both receive the same special weapons,
except for the fact that X can charge special weapons with his armor,
and Axl receives different guns(for more variety). Zero gets his own
abilities, and different weapons, the precise names for Zero's attacks
compelled me, and I've been getting complaints for not putting them in,
so now they are under X's Charged Abilities.
(Not ordered by weakness)

Boss              X/Axl                     Zero

Crowrang     Wind Cutter                    Sonic Rangs & melee weapon
Stonekong    Stone Shield                   Shield, hold square
Warfly       Splash laser                   Water melee Thrust/weapon
Hyenard      Circle Blaze                   Giga Attack (R2)
Boarski      Movin Wheel                    Movin Wheel
Tonion       Volt Tornado                   Electric Uppercut
Gungaroo     Explosion                      Ground Rush
Anteater     Snipe Missle                   Snipe Spear

Axls bonus Weapons: Laser Gun/Tornado Tonion, Dual Pistol/Hyenard,
Bazooka/Gungaroo.

Charged up:
Wind Cutter: More than one come out of the X buster, and
corner a target.
Stone Shield: A Giant rock that separates.
Splash Laser: A continuos flow of bubbles come out of the X buster.
Circle Blaze: A Bigger Blast of flame.
Moving wheel: Three wheels instead of one.
Volt Tornado: Electronic Shield.
Explosion: Four Explosions going in four different directions.
Snipe Missle: Three Missles

Correct Weapon Names For Zero:

Splash Warfly: D-Glaive(spear)/Suiretusen (triangle with D-glaive equipped)
Ride Boarski: Zankourin (Triangle while in motion)
Vanishing Gungaroo: Hadangeki (Triangle While Standing Still)
Tornado Tonion: Raijinshou (Triangle While Dashing)
Flame Hyenard: Bakuenjin (R2)
Snipe Anteator: Hieijin (Jump and Triangle)
Wind Crowrang: V-hanger(daggers)/Hieijin (Jump and Triangle)
Soldier Stonekong: Gokumonken(hold square)

if you want to know what Zero's special named attacks do, look up at the
weapons screen, the explanation has been said in terms simple to the
person who is newer to X7 than the veteran who names all of his attacks
with the Precise naming(The reason I didn't use them, other than laziness).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VII: Stage Strategies

Intro Stage pt 1: We start the game in a 2d environment with Axl,
since this is an introductory stage, it isn’t too tough. You’ll
come across laser cams, get a lock on them, shoot them, and they’ll
momentarily turn off. You’ll then come across a gap where three
security lasers are blaring, just hover over them by holding the jump
button for no damage. It gets small tack trickier from here, just
remember to turn off the cams and that you can change your lock by
pressing the R2 key (unless you have changed the controls).

After the 2d portion, you’ll enter the 3D area with Runner Bombers,
if you want you can take the form of them with Axl’s DNA scan, or
just take them out with the pistol. Be careful with the EMP cannons,
they can’t be destroyed and they pack a wallop. On of the EMP areas
is a Pain Especially, seeing as three pulses are circling the area
you need to get through. Go in between two of the waves in the safe
area, and dash in a semi circle to the exit which should be right
in front of you. Make sure to have enough life to run through the
enemies wiles. When you enter the room with the panel that has four
glowing orbs on it, this is the lock mechanism for the door.
When one of the red orbs turns purple, shoot it, do this three times,
and make sure not to miss one or you’ll have to restart the whole
process (These orbs also shoot lasers at you).

Intro Part 2: Now we play as Zero, This part isn’t too harsh, just
remember that zero has a double jump, and an airdash. Just continue
running and killing off the Rolling Bobs until you reach one of the
Bee Copters, Just walk underneath it and unleash a series of slashes
from your Z-Buster (this applies to the next two bee copters). When
you reach the dead end (the wall), remember that you can wall jump,
do so. You should hurry wall jumping up because the walls above will
close, just don’t use the dash wall jump, it’ll take longer to land
on the closing walls and you’ll become scrap metal pretty quick.

Now after a quick text scene you’ll be chased by a mechaniloid.
Just keep running from it until you lose control of Zero
(when he jumps down a pit and another scene breaks out).
   Boss Fight: Scorpion
Strategy:  Use Zero in this fight for the beginning. When the scorpion
sends it’s red blasts at you, swipe them with the Z-Saber. After a
while of this the scorpion should lose it’s tail. Switch to Axl with
the L2 key, and just keep firing, when it charges or jumps at you,
just dash and roll and you will remain unharmed.

Deep Forest Part 1: This level is home to many monkeys, rock spitting
idols, and ruins men. In order to get all of the secrets in this level
I'd reccomend using Axl and X. Right at the start of this level go left
to pick up an extra life. Now you can head on out to the right, the
Ruinsmen(rock tossing reploids), are really annoying and take quite
a good amount of attacks to actually slay. There are a lot of spiked
areas, so you're going to want to copy Ruinsman's DNA around those
areas. One of the Statues that spits out rocks has a health tank wear
it's sitting(one of the grounded ones), destroy it, and pick up the
health. When you get to the first pit with spikes, you're going to
want to become Ruinsman. Copy Ruinsman's DNA, and go to the left of
the pit until you reach the end where the spikes are gone. There are
two "hidden" reploids here to rescue. Now continue back to the right.
At the end of the pit hijinks, there should be two rock spitting totems.
You're going to want to climb on them to reach X's Head part,
if you have him of course. Now continue on, jump on the last totem and
get the EX tank which is in the trees. Now you have it all.

Deep Forest Part 2: This is more of a mini-boss fight than anything.
Boss Fight: Floating Heads
Strategy: Just fire and fire at this floating monstrousities, avoid
the rock spit, and you'll do just fine. This is extremely easy. Once
all the heads are gone, you'll have to Fight the boss. Soldier
Stonekong.

Boss Fight: Soldier StoneKong
Weakness: Dungaroo's Special
Strategy: Avoid close combat until you destroy the sword on his back,
when he uses the rock shield that splits and closes in on you,
you can either double jump over them with zero, or you can stand/jump,
in between where the two meet and you’ll be unharmed. When he throws
his shield at you, just simply jump over it. Normal Attacks will
suffice in tranquilizing this giant.

Radio Tower Part 1: This stage is simple, very simple. I'd prefer that you'd
have Zero somewhere in your party. Keep dashing to the right, avoiding
all of the giant Mechaniloids fire, saws, and prosthetic hands. After
you get past this part you're going to have to fight the mini-boss,
Crabs.

Boss Fight: Crabs
Strategy: This boss will annoy you if you have no clue what's going on,
I prefer Axl for this fight, seeing how his roll will be important.
Just keep firing at the Crab's head and rolling. When it withdraws into
it's shell, it means its going to spin around with it's iron spikes.
Roll and jump over them. If you get low on health there is a full
energy ball on this field. Make sure to keep on attacking it, after a
while it will change colors, and explode.

Radio Tower Part 2: This part is more annoying than anything, but it
leads straight to this level's boss. There is a heart container, and
many reploids to rescue (that have a chance of dying). Axl is good
for this portion for his long range blasts. Keep moving forward untill
you reach a pit with a reploid, don't fall down the pit completely
(you wont die, but you'll be placed back a mile) and jump back up.
Get the Heart Tank, then continue to the right untill this part is
over.

Boss Fight: Tornado Tonion
Weakness: Stonekong's Shield
Strategy: This boss is easily defeated with zero just charging up
his Block from stonekong, once half Tonion’s strength is depleted
the shield will become useless (unless you have X’s charged stone
shield) seeing as he’ll stop using the move that’s so easily guarded.
Just avoid his peels when he takes them off, and hit him hard before
his onion shielding returns. Another easy boss fight.

Battleship part one: This stage has more mini bosses than any other.
Before you start this level out, I'm going to prefer that you use
Axl on the stages, and zero in the mini boss fights. The enemies here
shouldn't be any real problem, There should be an E-tank in this
part behind a Crate, so grab it, then go off to fight the first mini
boss.

Boss: Bird Craft:
Strategy: Just fire at this thing with Axl, and avoid it's gun fire.
Try not to get too close, touching it does more damage than the
bullets. After a while it should also go down and you have another
area/boss fight.