===================================================
=== Marvel vs Capcom 2: New Age of Heroes ===
===== ---===Blackheart===--- =====
===== Version 0.80 =====
=== produced by GoukenX (
[email protected]) ===
===================================================
===================
=Table of Contents=
===================
I. Disclaimer
II. Introduction
III. Legend
a. Joystick Movements
b. Buttons
c. Misc
IV. Character Properties
a. Walking
b. Dashing
c. Crouching
d. Jumping
e. AirDashing
f. Blocking
g. Colors
V. Attack List
a. Normal
b. Throws
c. Launching
d. Special
e. Hyper
VI. Assist Type
a. Assist A
b. Assist B
c. Assist C
VII. Combos
a. Air Combo
b. Ground Combos
c. Combos starting with an Inferno
VIII. Infinite Trap
IX. Credits
X. Copyrights
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============
=Disclaimer=
============
This document is free for distribution, as long as it is
not edited and that I (GoukenX) am contacted via email about
it. Please give proper credit if you use this faq in anything;
I like being condem.... er.. commended for knowledge. ;)
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==============
=Introduction=
==============
This is my first faq, so bear with me. First thing's first;
I've almost never used Blackheart in any game outside of
Marvel vs. Capcom 2, I know nothing of his background (story,
plot, etc), and I'm not sure how I had enough patience to
actually TRY using him at all in the first place. That being
said, this faq is the product of a half an hour of frustration
and a couple of hours of enlightenment.
My first impression of Blackheart was playing Marvel Super
Heroes vs. Street fighter. I can count the amount of times I
played the original Marvel Super Heroes with my fingers. Thus,
I didn't get much exposure of Blackheart. Also, I've never
really saw him in action, so some of my strategies may not be
very efficient. Though I'm pretty sure about my infinite trap!
I guess that's what updates are for. Again, this is my first
faq, so I'm not sure if I'm descriptive enough or not. Whatever
the case, I hope this is informative. Excuse me if I seem to
be *too* descriptive. (like I'm talking to a baby)
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========
=Legend=
========
This is a translation of letters I use in the "Moves List" and
"Combos" section.
Joystick movements:
b = back (away from opponent)
d = down
f = forward (toward opponent)
u = up
db = down and back
df = down and forward
uf = up and forward
ub = up and back
Buttons:
p = any punch button
lp = light punch
hp = hard punch
pp = both punch buttons
k = any kick button
lk = light kick
hk = hard kick
kk = both kick buttons
Misc:
, = one after the other (button presses, joystick movements, etc)
+ = at the same time (ie: lp+hp = pp)
/ = or, this means you can use one *or* the other (ie: lp/hp = p)
() = special instructions
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======================
=Character Properties=
======================
Walking: (b/f) He walks back and forth, respectively. I hope
you're not trying to get anywhere with Blackheart by
walking. He's horribly slow.
Dashing: (b, b or f, f) His dash is a little strange, he sinks
into the ground, and moves back or forward rather
quickly. You can extend his dash by holding the joystick
back or forward, following the first. Unfortunately, like
a select few, Blackheart cannot attack while he's dashing.
Crouching: (d/db/df) He can duck to hit opponents low. Due to his
size, he can't duck under most projectiles.
Jumping: (ub/u/uf) If you want to get places, jumping is the way
to go. Good thing he can airblock!
AirDashing: (b, b or f, f while in the air) Now we're talking. I
find this the most efficient when trying to get anywhere.
Blocking: (b/db/ub while opponent is attacking) Blocking lets you
avoid taking full damage from any attack, except throws.
You can't block throws... you already knew that right? =)
Colors: When selecting Blackheart, his colors are determined by
the button you press.
lp: his normal black and gray
hp: black and a really dark color
assist1: black and bright purple
lk: black and white
hk: black and dark blue
assist2: black and dark purple
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=Attack List=
=============
Normal:
Standing: not using the joystick (on the ground)
lp: (decent range) a little punch downward
mp: (horrible range) this is his launcher. It's slow...
hp: (good damage, slow startup) throws out a couple
of demons that comes back toward him if they miss
lk: (really good range) whips his tail. It reaches out
pretty far, and is quick. I love this move.
mk: (decent range) attacks with his hair
hk: (decent range, really good up-close (combo on itself) every )
stomps onto the ground and throws demons out. If the demons
catch the opponent, the opponent is stuck there until
released after a short amount of time, when he/she's hit,
or when Blackheart tries a projectile move (normal
or special)
Crouching: while pressing down on the joystick (on the ground)
lp: (short range) short punch
mp: (decent range) pushes opponent with a little gust of wind
hp: (slow, but good up-close) digging through the ground,
Blackheart releases some more demons (go fig). While
digging, if he hits, the opponent is launched a little.
lk: (decent range) short tail whip
mk: (decent range) attacks with hair
hk: (really slow, you better be anticipating something) summons
demons that freeze your opponent.
Jumping: while you're in the air
lp: (decent range) little punch
mp: (good range) a little bolt of lightening
hp: (recommended for high jumping) sends damaging demons down.
You can cover a lot of ground with them, meaning good range.
lk: (short range) little tail whip
mk: (decent range) attacks with hair
hk: (also recommended for high jumping) throws demons that
that stick to the opponent. hp has better range.
Dashing: N/A
SnapBack: (requires one level of the superbar) This move
has some good range. It is equivalent to Blackheart's
crouching medium punch.
d, df, f + any assist button: this knocks your current
opponent's character out of action and forces your
opponent's partner in. Assuming your opponent has
all three characters still alive, the assist button
you press corresponds with the character you force
in. You use assist 1 to force in the partner whose
life bar is directly below his/her main character's
bar, and assist 2 knocks in the opponent whose life
bar is directly under there. If there is only two
characters on your opponent's team, using either
assist buttons will knock in the other character.
Lastly, if there's only one character on your
opponent's team, and you do a snapback on him/her,
you will only knock the character to the end of the
screen.
Throws: are done when the two fighters are very close on the screen
b/f + hp: (can also be done in the air) Blackheart catches his
opponent and fills them with spirits, then tosses them
away.
b/f + hk: (can also be done in the air) Blackheart holds his
opponent and shoots them to the other side of screen
with some lightening.
Launching Attack: ground move that launches the opponent into the
air. Personally, I think that this is a horrible launcher.
It takes too long to use. Also, it doesn't easily combo.
ie: pressing lp, lp would initiate the launcher, but the
opponent can block it.
lp after pressing lp/lk/d+lp/d+lk
df + hp
Special: I figured out 2 of Blackheart's special moves on my own.
I checked out CJayC's faq that that's all he had...
So I usually use his normal moves, since I'm too
impatient (and somewhat inefficient) with his specials.
Dark Thunder: (b, db, d, df, f + p) Blackheart shoots out some
lightening from his hands. The lightening traces the
ground or shoots at an upward arc depending on the
button you press. lp traces the ground, while fp shoots
upward.
Inferno: (f, df, d, db, b + p) Blackheart throws a little ball to
the ground in front of him and raises an icy cylinder
from the ground, where he throws it. Using lp causes
Blackheart to throw it up to half the screen in front of
him, while fp causes him to throw it up to about the
screen's length.
Hyper: Blackheart's hyper combos (supers) are pretty good for chipping.
They are somewhat easy to cancel, and his meter builds up
pretty quickly, so i use them whenever I can.
Armageddon: (d, df, f + pp) Blackheart raises his hands calling
fourth a small meteor shower. It rains about the small
area of where he's standing. So it's almost pointless if
the opponent is on the other side of the screen waiting
for you.
Judgement Day: (d, db, b + pp) Blackheart shoots out little demons
from his chest across the screen. This super is more
effective on taller characters, because his chest is pretty
far from the ground. Many characters can just duck under
them. There's some nice chipping damage though.
(can be done in the air) when done in the air, Blackheart
shoots out little demons at a 45 degree angle to the
ground.
Heart of Darkness: (d, df, f + kk) Blackheart starts floating up as
he summons demons to raise from below your opponent's
feet. It's quite easy to block, so use it when you know
it'll help your situation.
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=Assist Types=
==============
Blackheart can be a decent assist character. I prefer to use him
defensively. If Blackheart is a helper in your current team, and
you use a helper counter (b, db, d + the assist button corresponding
to Blackheart) Blackheart comes in and does his assist move, prior
to using him.
Assist A: (Dark Thunder/Judgement Day) With this as his assist,
Blackheart comes in and uses a Dark Thunder (lp version).
I like this, because it can knock away even Sentinel.
When you call him in for a double or triple super
(pressing both assist buttons) he performs his Judgement
Day. When you are using Blackheart and you press both
assist buttons, Judgement Day is what he automatically
does (requires one level bar)
Assist B: (Inferno/Heart of Darkness) When called on for an assist,
Blackheart jumps onto the screen and throws an Inferno
where the opponent is. This is quite effective for people
who jump. In a team super, he uses his Heart of Darkness
which does decent chipping damage, but I don't find much
use for this in a team super.
Assist C: (Launcher/Armageddon) Good for people who know how to use
launching assists. I've seen and done combos with them,
but I don't find them too effective, compared to my other
options. That's just my opinion. When you call him in for
a team super, he performs an Armageddon, which is pretty
nice up close.
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========
=Combos=
========
Blackheart isn't the type of character that does too many combos,
but many of his moves give some nice damage, as well as fills up
his super bar faster than most characters in mvc2.
Air Combo: Blackheart has a 4 hit aircombo that starts somewhat fast,
but ends off slow.
df + hp, u/uf, lp, lk, lp, lk
Ground Combos: little chain hits, doing the same damage as a throw
lp, lk
lk, lk
lp, d + lp
lk, d + lp
lp, d + lk
lk, d + lk
d + lp, lk
d + lp, d + lp
d + lp, d + lk
d + lk, lk
d + lk, d + lp
d + lk, d + lk
Combos starting with an Inferno:
If you don't feel like using a super bar (or don't have one)
Inferno with lp, (before they land) d + lp, lp (this launches)
uf, lp, lk, lp, lk
If you know that you're going to hit them with the Inferno:
Inferno, cancel with Heart of Darkness
For fighting tall characters:
Inferno with lp, cancel with Judgement Day
Nice chipping, but leaves you vulnerable for a bit:
(in the corner) Inferno with lp, cancel with Armageddon
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***************
*Infinite trap*
***************
My pride and joy combo that I came with myself. It doesn't really
register as a combo, so I thought I'd give it another name. ;)
-You can also follow it up with any super. I prefer Heart of Darkness.
-Works on everyone, except Kobun/Serverbot and anyone in super armor
-Opponent can button-mash out of it (computer doesn't seem to try
to get out of it
-More effective in the corner
(in really close)lk, hk, (airdash), (land), lk, hk,
(airdash), (land), lk, hk... continue
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=========
=Credits=
=========
Capcom: for making this game... but what were you thinking with the
music?! If you wanted a change, why not just some old
Megaman/Rockman music? Also, what ab... oh, I'm rambling,
opps...
Sega: for making the Dreamcast... That's the only way I learned most
of what I know about Blackheart without watching anyone ;)
CJayC: for making a great mvc2 faq. I don't have the patience to
find out most, if not all, the moves for most, if not all,
the characters of this insane game. Also, thanks for gamefaqs,
it's a helpful site.
Wrasta 4: for little miscellaneous additions.
TheBreak: for making me realize that knowing some good moves and/or
good strategies mean almost nothing if you can't pull it
off when it counts. }=)
My job: for not minding that I work on this for a small portion of
the day (half of it, actually).... opps...
My lil angel: just because I felt like thanking her
My imagination: for being there. I'd probably be even more boring
without you. ;)
You people: for actually reading this far. So remember, if you want
to use some of this stuff, please give proper credit. =)
_______________________________________________________________________
============
=Copyrights=
============
This document is Copyright 2000 Long "GoukenX" Nguyen. It may not
be reproduced under any circumstances except for personal and private
use. As said in the disclaimer, feel free to distribute it
as long as it is not edited and that I (GoukenX) am asked, via email,
about it.. Just give me some credit, at least. I just found out how
long it takes to write one of these ;)
Marvel vs Capcom 2: New Age of Heroes is a copyright of Capcom
and/or Marvel comics.
Capcom characters mentioned are a copyright of Capcom Co., LTD
Marvel Characters TM mentioned are a copyright of Marvel Comics.
Footnote: I have even less experience with copyrights
LN (26 June 2000)
[email protected]
(webpage down for the time being)