Lethal Skies Elite Pilot: Team SW FAQ
By: Scott Dumblauskas
Version 5.0
Table of Contents
1) Intro
2) Controls
3) G-simulator
4) Game basics
5) Planes
6) Weapons
7) Pilots
8) Mission walkthroughs
9) FAQ's
10) Secrets and stuff like that there
11) Thanks to section and contact info
12) Version updates
1) Intro
Well my second FAQ... another flight game. Well anyway, the game play is
very good, very realistic, and sometimes too realistic. Basically a
catastrophe has caused most of the world to become uninhabitable due to
flooding, but that never seems to keep people from wanting to take over the
world. That's where you come in. you are part of the elite SW squadron.
Basically you are called upon whenever there's something that some guy
doesn't want to deal with. That's it for the brief overview. Ohh and by the
way...
Copyright notice is as follows, also contains the ONLY site this should be
on.
This FAQ copyright 2002 Scott Dumblauskas and may not be reproduced in any
form and may not appear on any site except www.gamefaqs.com without the
expressed written consent of Scott Dumblauskas. All rights reserved.
2) Controls
Start - pause, bring up mission map
Select - change views
Left Analog - fly the plane
Right Analog - view the surroundings
L3 - not used
R3 -- look back
Triangle - change weapon
Square - change target
X - fire vulcans
Circle - fire missile
R1/L1 - thrust up/down respectively
R2/L2 - yaw right/left respectively
Up/Down on d-pad - change radar range (S, M, L, A)
Left/Right on d-pad - add or take away radar details (Ground details and
such)
3) G-simulator
A feature unique to this game (and real life) is the "G-simulator". When
active, reactions that normal pilots would feel whilst doing a high-g turn or
dive become apparent. For instance, doing a hard turn at mach 1.1 will cause
the screen to go black, nearly to the point that you cannot see. I personally
don't use it, but it is a nice feature to incorporate into an already
realistic game.
4) Game basics
This game is very different from the Ace Combat series that Namco has
out. The flight physics are very close to real life, you no longer have the
luxury of 70+ missiles like in the Ace Combat series, and the missions have
been toned down to represent real life encounters (i.e. no player vs. 50+
targets). Another unique thing is the chaff and flare system to this game.
When a missile is fired at you, or at the enemy, the plane automatically
releases a chaff or flare to divert the missile. Very handy, but don't become
too dependant on them as you never have a lot of them. Locking on to enemies
takes time, too. Once you have an enemy in your sights, it will take time for
the computer to actually lock onto the target. The speed is dependant on the
plane's FCS (fire control system). Damage is another different thing in this
game. Any one of 5 areas (4 on some planes) can be damaged, each with
different results. The five areas are the wings, fuel tank, FCS, and
engine(s). Damage to the wings reduces maneuverability, damage to the fuel
tanks causes fuel to leak and thereby reducing the amount of time you have in
the air, damage to the FCS causes lock-ons to take longer and eventually
become non-existent and damage to the engines causes the thrust to be less
effective. Fuel is another thing that was implemented in this game. The
restriction on how long you can stay airborne depends on how much fuel you
have, as well as not failing the mission. Well that's pretty much all you
need to know about the game upfront, now on to the real deal.
5) Planes
Note, for some planes unlocking data may be incorrect, notify me at
[email protected] if you find the exact way to do something. See email
policy.
F-14D "Super Tomcat"
Chaff/Flares - 4
Pylons W - 0, S - 4, M - 4, L - 0
Stats
Speed 5 Vulcan 5
Mobility 2 FCS 5
Range 4 Stealth 0
How to unlock: N/A
F-16 "Fighting Falcon"
Chaff/Flares - 4
Pylons W - 2, S - 2, M - 4, L - 1
Stats
Speed 4 Vulcan 6
Mobility 2 FCS 5
Range 3 Stealth 0
How to unlock: N/A
X-16S "Haggard"
Chaff/Flares - 8
Pylons W - 2, S - 2, M - 4, L - 1
Stats
Speed 8 Vulcan 10
Mobility 8.5 FCS 10
Range 3 Stealth 4
How to unlock: Mission 6, blow up mansion, complete mission
F/A-18E "Super Hornet"
Chaff/Flares - 6
Pylons W - 2, S - 2, M - 4, L - 1
Stats
Speed 5 Vulcan 7
Mobility 4 FCS 7
Range 1.5 Stealth 4
How to unlock: N/A
F-15E "Strike Eagle"
Chaff/Flares - 6
Pylons W - 0, S - 4, M - 4, L - 1
Stats
Speed 7 Vulcan 7
Mobility 5 FCS 7
Range 2 Stealth 0
How to unlock: Mission 3, S rank or no ships lost.
F-22 "Raptor"
Chaff/Flares - 8
Pylons W - 0, S - 4, M - 4, L - 0
Stats
Speed 7 Vulcan 9
Mobility 7 FCS 10
Range 6.5 Stealth 10
How to unlock: Mission 17, complete and S rank
F-25 "Black Owl"
Chaff/Flares - 10
Pylons W - 0, S - 4, M - 4, L - 0
Stats
Speed 8.5 Vulcan 10
Mobility 10 FCS 10
Range 6 Stealth 8.5
How to unlock: Mission 13, destroy all submarines very quickly (very
very quickly...)
My stats to unlock: Time: 53 secs Rank: B
YF-23 "Black Widow"
Chaff/Flares - 8
Pylons W - 0, S - 2, M - 2, L - 1
Stats
Speed 6.5 Vulcan 10
Mobility 7 FCS 10
Range 2 Stealth 10
How to unlock: Mission 11, complete and land
EF-2000 "Typhoon"
Chaff/Flares - 6
Pylons W - 0, S - 6, M - 4, L - 1
Stats
Speed 4.5 Vulcan 5
Mobility 5 FCS 7
Range 3 Stealth 5
How to unlock: Mission 12 within time limit normal or higher difficulty,
could also be rank dependant.
Jas39 "Gripen"
Chaff/Flares - 8
Pylons W - 2, S - 4, M - 2, L - 1
Stats
Speed 5 Vulcan 6
Mobility 5 FCS 7
Range 3 Stealth 3.5
How to unlock: Mission 12, within time limit, easy difficulty
Note: I received this with an E rank, yeah.
Mig-29 "Fulcrum"
Chaff/Flares - 6
Pylons W - 0, S - 4, M - 2, L - 1
Stats
Speed 5 Vulcan 5
Mobility 3 FCS 5
Range 2 Stealth 0
How to unlock: Mission 8
Note: My stats: Time: 79secs Aircraft down: 7
Su-27k "Flanker"
Chaff/Flares - 8
Pylons W - 2, S - 4, M - 4, L - 1
Stats
Speed 5 Vulcan 5
Mobility 4.5 FCS 10
Range 6.5 Stealth 2
How to unlock: Mission 8, S rank or lose no rigs
Note: You may need to trigger reinforcements to actually get this plane.
S-37 "Berkut"
Chaff/Flares - 10
Pylons W - 0, S - 4, M - 4, L - 1
Stats
Speed 6 Vulcan 10
Mobility 10 FCS 10
Range 4 Stealth 8
How to unlock: Mission 14 complete and land
6) Weapons
AIM9M Sidewinder
Weight 86 kg
Power 10
Speed 6
Range 5
Available on W, S and M pylons.
AIM120 AMRAAM
Weight 228 kg
Power 7
Speed 9
Range 10
Available on S and M pylons.
AA11 Archer
Weight 105 kg
Power 9
Speed 7
Range 6
Available on W, S and M pylons.
AA12 Kegler
Weight 200 kg
Power 4.5
Speed 10
Range 10
Available on S and M pylons.
AIM900 Viper (multi missile)
Weight 120 kg
Power 9.5
Speed 10
Range 8
Available on S and M pylons.
AGM65E Maverick
Weight 210 kg
Power 2
Speed 5
Range 3.5
Available on S, M and L pylons.
AGM88 Karm
Weight 400 kg
Power 5
Speed 8
Range 7.5
Available on M and L pylons.
AS10 Karen
Weight 200 kg
Power 1
Speed 5
Range 4.5
Available on S, M and L pylons.
AS14 Kegde
Weight 350 kg
Power 7
Speed 7
Range 6
Available on M and L pylons.
AGM900 Tarantula (multi missile)
Weight 300kg
Power 10
Speed 9.5
Range 5
Available on M and L pylons.
AAG700 Newt (all purpose, can lock onto any target)
Weight 300
Power 2
Speed 7
Range 3
Available on W, S and M pylons.
LAU68 Rocket
Weight 250kg
Power 1
Speed 4.5
Range 2
Available on M and L pylons.
Fuel Tank (adds 3000 liters of fuel to reserves)
Weight 2340 kg
Power N.A.
Speed N.A.
Range N.A.
Available only on L pylon.
7) Pilots
Jake
Age 25
Lv 7
ATA 8
ATG 6
Grace
Age 21
Lv 7
ATA 10
ATG 2
Doug
Age 26
Lv 7
ATA 4
ATG 8
Nandini
Age 28
Lv 7
ATA 2
ATG 10
Martin
Age 24
Lv 8
ATA 6
ATG 7
8) Mission walkthroughs
Note: I am missing some secret planes and stuff like that there. Soooooo...
feel free to tell me EXACTLY how you unlocked some things, and then if they
are true, they will get posted here and your name will be in the "Thanks to"
section.
Mission 1) The Messenger
"The Messenger"
Location: N.Y. Sea
Weather: Clear
Time: 11:00 EST
Type: Destroy Ship
Mission target mission time: 3 mins
Enemy info
F-14D x 4; chaff/flare x 1; 16AAM/0AGM
DDG60 x 2; vulcan/SAM
Salvage x 3; none; MISSION CRITICAL
Wingman
Jake; any plane; attack all
Grace; any plane; attack air
Your weapons: try to fit as many AGM900's onto the plane of your choice, they
make the mission very easy. with the other pylons, pack on at least one set
of sidewinders, or sidewinder equivalent missiles. Don't take the newt
missiles that HQ says are the best for the mission, they suck.
Walkthrough: Ahhhhh. The first mission. Well to start you have to perform a
take off. Just floor the throttle and as you take off, make sure not to crash
into the water. The mission is very straightforward. Take out the 3 salvage
boats. But that won't get you the better ranks. To get better ranks, kill the
other boats, and down at least 2 enemy tomcats. A note on the multi missiles.
It's best to fire them from nearly their maximum range so if they do lock
onto more than one target, they have enough time to split and track those
targets.
Mission 2) Frontier Century
"On wings of escape"
Location: Nazca
Weather: Clear
Time: 10:00 Local time
Type: Strike
Mission target time: 3 mins
Enemy info
F-16 x 4; chaff/flares x 1; 16AAM/0AGM
Gepard x 20; vulcan
Parabola(1) x 3; MISSION CRITICAL
Parabola(2) x 4; MISSION CRITICAL
Wingman
Jake; any plane; attack ground
Grace; any plane; attack air
Your weapons: Again, as many AGM900's as the plane can handle, as well as the
usual air-to-air missiles. Try to experiment with the mid range air to air
missile. It enables you to have the "first look, first shot, first kill"
capabilities at some times, and in later levels can save your tail. A fuel
tank is not a good choice right now.
Mission walkthrough: Well still the missions are not that hard, but getting
there. the AGM900's will speed up the mission by a lot. None of the gepards
are away from the arrays, so look for the groups, lock and fire away. One
AGM900 should be enough to down the parabolas. Start downing planes as you
see fit. They are more of a nuisance than anything right now. No landing so
once the mission is done, on to the next one.
Mission 3) Easter Parade
"Supply Convoy"
Location: Pacific Ocean
Weather: Foggy
Time: 11:00 OST
Type: Escort
Mission Target time: 4 mins
Enemy info
Mig29 x 6; chaff/flare x 2; 4 AAM/16AGM
Reinforcements
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Your weapons: Air-to-air weapons. Your best bet is to pack on a couple of
AAM900s and some mid range missiles to make the mission a little easier. This
is also a good time to get accustomed to the vulcan in air-to-air combat.
Mission walkthrough: The first real air superiority mission. By this time you
should be confident in your skills to shoot stuff with a missile, if not,
well go and get some confidence. Having the mid range missiles will make the
mission go very quickly. Note that this mission is an escort. If the ships
sink, you're sunk. If you hear the operator say something like "friendly ship
under attack" find whatever plane is attacking the ship and make sure it
learns the hard way that messing with you will be the last mistake of his
life. Reinforcements will come after the initial mig's are downed. After you
down them, you will be prompted to land, that is if the carrier is not
destroyed. If it is, the mission will just end. If you can't seem to land,
pause and select give up. The mission will end by doing that.
Mission 4) Jetroller Destruction
"Jetroller Destruction"
Location: Alaska
Weather: Clear
Time: 18:00 AHST
Type: Deep Strike
Mission target time: 4 mins
Enemy info
Tiger x 6; chaff/flare x 0; 6 AAM/ 10 AGM
DDG60 x 2; vulcan/SAM
Lab; MISSION CRITICAL
Wingman
None
Your weapons: Again, as many AGM900 as possible, they make taking out the lab
quick and painless. The Tigers should be shot down with guns, as it is the
easiest way to down them given the terrain.
Mission walkthrough: OK, I'm going to find whoever thought that canyon flight
missions are fun and personally yell at them. Ok, well enough of that. Well
first things first... DO NOT EXIT THE CANYON AT ANY COSTS!!!!!!!! Doing so will
make the mission a failure. As far as I've seen the best way to do the
mission, not for ease but for rank, is to head right to begin with, then head
up the middle to the lab. The lab is not all that hard to destroy, given some
things. First, make sure that when the tarantulas split that you give them
enough room for all of them to hit. And second that the massive amounts of
flak it sends your way don't hit you. If you can deal with nearly no
maneuvering room, you can do this mission. And if it seems hard, don't worry;
it took me a lot of time to get the better ranks on this mission.
Mission 5) Belzebub
"Retaliation"
Location: Texas Snowfield
Weather: Clear
Time: 6:00 CST
Type: Intercept
Mission target time: 4 mins
Enemy info
F-16 x 4; chaff/flare x 4; 4 AAM/ 11AGM
Huge Weapon; Gun x 2(one on each side); Rotor x 4
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Pack in as many air-to-air missiles as possible. If you do feel
the need to get the AAM900 save them for the huge weapon. (Trust me on that
one!!)
Mission walkthrough: The initial attack should not be a problem (try to
conserve missiles here), but the huge weapon is a very huge (sorry bad pun)
problem. Initially the only targets will be its 2 guns, one on each side.
After those are destroyed, its four rotors will be its main targets.
Attacking from above it is the best course of action against it. This is
where any AGM900s come in handy. They make quick work of the beast. Also in
the mission there is a chance for you to refuel. It's not that hard, but
catching up with the KC-17 is a tough feat. To refuel, match speed with the
tanker and get close. A red crosshair will appear, keep that on screen for a
couple of seconds and you will automatically do the rest. Whilst refueling,
don't fire any weapons or the tanker will detach you. This is where the
missions pick up in difficultly. From here on out, luck is just as important
as any missile or amount of skill you have.
Mission 6) New Beginning
"High Fortress"
Location: The Pyrenees
Weather: Clear
Time: 10:00 WET
Type: Escort
Mission target time: 3 mins
Enemy info
F-16 x 4; chaff/flare x 1; 14 AAM/ 0 AGM; MISSION CRITICAL
Reinforcements; usually F-15 x 2; MISSION CRITICAL
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Air-to-air only. Again, try to get the mid-range missiles for
the easy kills. Also, if your plane has an "L" pylon, attach either rockets
or the AGM900 (rockets recommended). Again you'll have to trust me on that
one.
Mission walkthrough: OK, you know how I told you that if you could pack the
AGM900 missiles or rockets, here's why. Near the start of the mission there's
a mansion. Blow it up! Yes, you heard me right, blow it up. Doing so and then
getting A or better ranking unlocks the X-16S. Now onto the mission. After
the escorted realizes that it's in danger, it will dive to the deck. But
that's not going to help you. The first couple of enemies are not a problem,
but the reinforcements are. (F-15E's) They approach nearly unchecked by
anyone. They are a real threat to the mission. Down them the instant they
show to make the mission go easier. Again, if the escorted goes down, you
fail.
Mission 7) Death City
"Dust Cloud"
Location: Tokyo Desert
Weather: Thunderstorm
Time: 11:00 JST
Type: Strike
Mission target time: 3 mins
Enemy info
Mig29 x 2; chaff/flare x 2; 10 AAM/ 0 AGM
F-25 x 1; chaff/flare x 8; 14 AAM/ 0 AGM; MISSION CRITICAL (sort of)
Huge Weapon; Pod x 6, Drive x 4, Bridge x 1; vulcan/SAM
Reinforcements
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack ground
Your weapons: The multi missiles get a lot of work here. But also pack some
air-to-air weapons in case something goes horribly wrong.
Mission walkthrough: First, break toward the right. Get a good angle on the
huge weapon, preferably one that allows one AGM900 to destroy all the pods.
After they are all destroyed, the drives become the targets. They are low to
the ground and kind of hard to destroy because they have a lot of armor. Take
the front ones down first, and then take out the back two. After those are
destroyed, the bridge becomes the only target. Destroy it fast. Now you're
probably wondering, "Where is the F-25 you speak of??" Well there's the tough
one. By not destroying the huge weapon fast enough, the F-25 will takeoff and
motor it out of the area. Trust me, if you see that it's going to launch,
don't worry about the land weapon, get those air-to-air missiles ready fast
and blast that thing to pieces. It's way too fast for you to hesitate for a
"good" shot, just fire missiles like crazy. It's way(!!) easier to just
destroy the land carrier.
Mission 8) Power Balance
"Defending Digs"
Location: Southeast Asia
Weather: Clear
Time: 20:00 Local time
Type: Intercept
Mission target time: 1 min 30 secs
Enemy info
B-2 x 2; chaff/flare x 8; 0 AAM/ 16 AGM; MISSION CRITICAL
Mig29 x 2; chaff/flare x 2; 8 AAM/ 0 AGM
Tiger x 4; chaff/flare x 1; 2 AAM/ 4 AGML MISSION CRITICAL
Reinforcements, B-2 and Tiger
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: Hmmmm. Let's think about this for a second... You vs. a lot of
airborne threats. Again, mid-range and multi's make the mission easier.
Mission walkthrough: OK, get on defense. If all the rigs are destroyed, you
fail. The B-2's can take a good amount of hits before buying the farm, but
however they go down easy after a couple missiles. The Tigers are more of a
threat due to the fact they can hover and pound the ever loving crap out of
all the rigs all the time. Prioritizing is a skill you will have to learn
here, very fast. If at all possible, take out the Tigers with your vulcans,
save the missiles for the B-2's.
Mission 9) Whitestorm
"Whitestorm"
Location Alps
Weather: Snowstorm
Time: 10:00 WET
Type: Strike
Mission target time: 3 mins
Enemy info
Mig 29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM; MISSION CRITICAL
Tiger x 4; chaff/flare x 2; 8 AAM/ 0 AGM
Gepard x 9; vulcan
SAIS x 5; SAM
METLABO x 1
Parabola x 4; MISSION CRITICAL
Wingman
Jake; any plane; attack all
Grace; any plane; attack air
Doug; any plane; attack ground
Your weapons: Pack whatever you can onto your plane. AGM900's come in handy
vs. the ground targets, but the Mig's are a threat as well. Try to balance
your weapons to suit your needs and shortcomings.
Mission walkthrough: Joy, people messing with weather. (Don't ask, I'm a
meteorology major) You don't have radar at first; however you do get radar in
areas not near the parabolas (or areas with parabolas that are craters). The
easiest way to do this mission is to destroy the parabolas with AGM900's then
for that area, you will have radar. The Tigers, again, are a nuisance. Ether
down them with guns or a wing mounted crap missile. The biggest thing about
this mission is living without the radar, however, they seem to forget that
the map isn't affected, if you get lost, press pause, and check out the map
to get your bearings. (Which is really odd, but whatever) Make sure to down
the Mig's if you get the chance, they are mission critical, and it helps to
have one less missile to evade.
Mission 10) Sun Setting at Paris
"Twilight Tango"
Location: Old Paris
Weather: Clear
Time: 17:00 WET
Type: Strike
Mission target time: 2 mins
Enemy info
Su27K x 2; chaff/flare x 2; 18 AAM/ 0 AGM
Tiger x 2; chaff/ flare x 1; 6 AAM/ 0 AGM
Unknown weapon; launcher x 2; cannon x 1; core x 1; vulcan/SAM; MISSION
CRITICAL
Wingman
Jake; any plane; attack air
Grace; any plane; attack air
Martin; any plane; attack air
Your weapons: Pack as many AGM900s and at least one (or two) sets of AGM65
(or equivalent). Save the latter for later.
Mission walkthrough: Oh boy, here we go with the difficulty. Don't worry
about the air targets, just focus on the big walker thingy. Make sure the
multi missiles have enough room to split and track the targets for maximum
effect. The launchers on top will be the first targets. Then the cannon on
the top of the walker. Now here's where it gets tricky. The core of the beast
is UNDER the weapon. This is where the AGM65 comes into play. Get low, really
low... as in, "Hi people in buildings" low. Get a good, solid, UNOBSTRUCTED
lock and fire ONE missile. The core can only be hit from certain angles (I've
been told that the only direction the core will be vulnerable is the same
direction the cannon is facing; cannon facing north, approach from north), so
if you see that it was a positive hit, fire again, if not, try the opposite
side. If you run out of missiles, pray that your gun skills are top notch, as
that will be the only way to take it out.
Mission 11) Mission of the L.A.
"Not There"
Location: L.A. Megafloat
Weather: Clear
Time: 11:00 PST
Type: Intercept
Mission target time: 4 min 30 secs
Enemy info
B-2 x 2; chaff/flare x 2; 0 AAM/ 16 AGM; MISSION CRITICAL
Tiger x 2; chaff/flare x 1, 2 AAM/ 2 AGM; MISSION CRITICAL
Reinforcements; MISSION CRITICAL
Wingman
Grace; any plane; attack air
Martin; any plane; attack air
Jake; any plane; attack air
Your weapons: Lots and lots of air-to-air weapons. Conserve ammo, but down
every single plane.
Mission walkthrough: To start, takeoff from carrier. Well another defense
mission. You need to down everything very quickly. The B-2s are a big threat
because they can destroy those dome things very quickly. The Tigers are just
as much of a threat. If they get close enough, the domes are as good as gone.
Your wingman will occasionally help out, but don't count on them. The B-2s
will fly very slowly so getting behind them isn't hard. Your best bet is to
snipe them from a distance with mid-range missiles. A carrier landing ends
the mission. Reinforcements to appear if you take out the B-2's and Tiger's
quickly, so keep an eye out on the radar.
Mission 12) Jetroller 2
"Red Valley"
Location: West Australia
Weather: Rain (Understatement)
Time: 18:00 AST
Type: Deep Strike
Mission target time: 3 mins
Enemy info
Gepard x 8; vulcan
Launcher x 5; MISSION CRITICAL
Wingman
None
Your weapons: Nothing but air to ground weapons. Also try to take out a plane
with high vulcan, speed and mobility ratings. Try to take the mid-range, high
power missiles as apposed to the multi-missiles.
Mission walkthrough: Well first off, I want to point out something. At the
start of the mission the operator says that there's turbulence, but all these
high tech planes should be able to get through it. (See note at bottom) OK
back to the mission at hand. I hope you have a good hand and a lot of
patience. Going counter-clock wise will make the mission tolerable, although
the first launcher may cause a little problem. Stick to the outside caverns.
It's faster than going through the middle. You have four minutes to do this
mission before the rockets launch so be quick. I still haven't found how to
get a higher rank in the time allowed, because I hate canyon flight and the
time is restricting. EXPERT PILOTS ONLY: You can fly over the ravine, but the
turbulence is very, very tough to fly through. but however if you can bear
it, the mission becomes a fast one. Try to keep the nose level and enough
clearance from the ground to help a lot.
Mission 13) Aurora Attack
"Aurora Attack"
Location: Antarctica
Weather: Clear
Time: 00:00 Local Time
Type: Destroy Ship
Mission target time: 2 min 30 secs
Enemy info
Mig29 x 4; chaff/flare x 2; 10 AAM/ 0 AGM
Tiger x 1; chaff/flare x 2; 6 AAM/ 0 AGM
SAIS x 4; SAM
Gepard x 4; vulcan
CGT3 x 1; vulcan/SAM
Typhoon x 3; SAM; MISSION CRITICAL
Wingman
Doug; any plane; attack air
Nandini; any plane; attack ground
Martin; any plane; attack ground
Your weapons: As many AGM900s as the plane can carry, as well as all the air-
to-ground weapons you can pack on. The only air-to-air weapons that should
be on the plane are the ones that go on the wing pylon.
Mission walkthrough: This is a quickie. Get a good angle on all the subs and
the base and let loose all the AGM900s you got. If any subs didn't sink, just
take them out with the other air-to-ground missiles you have. Ignore the CGT3
and Tiger they are just distractions. Note that the subs will submerge after
a minute or so, so do the work for them, that is if you catch my drift. :)
Mission 14) Silent Touchdown
"Silent Touchdown"
Location: Amazon
Weather: Clear
Time: 6:00 Local Time
Type: Sweep
Mission target time: 3 mins
Enemy info
Unknown x 3; unknown; MISSION CRITICAL (S-37s)
Tiger x 2; chaff/flare x 2; 6 AAM/ 0 AGM; MISSION CRITICAL
SAIS x 3; SAM; MISSION CRITICAL
Gepard x 4; vulcan; MISSION CRITICAL
Base x 3; various components, mainly around the control tower
Wingman
Martin; any plane; attack air
Nandini; any plane; attack ground
Jake; any plane; attack all
Your weapons: AGM900 and mid range air-to-air missiles make this easy.
Mission walkthrough: This really isn't that hard, but the "unknown" aircraft
are superior in the air to any plane I had at the time. However there is only
one plane that actually has to get in the air, the others can be taken out
while they are taxi-ing (hint, hint). You can thoroughly destroy the base if
you want, I have seen no consequences from it, except that if you damage the
runway, there will be no landing at the end of the mission. They say that if
you are detected that reinforcements will come, but I haven't seen any so
far. A landing ends the mission, provided that the runway is intact.
Mission 15) Easy Operation
"Red Lotus"
Location: North Siberia
Weather: Clear
Time: 00:00 RET
Type: Strike
Mission target time: 4 mins
Enemy info
Plant; Gun x 4; Generator x 4; MISSION CRITICAL
Huge weapon; Gun x 2; Rotor x 4
Wingman
Grace; any plane; attack air
Nandini; any plane; attack ground
Jake; any plane; attack air
Your weapons: Pack as many AGM900s as the plane can carry. The guns can be
taken out with guns or regular missiles, but you should save the AGM900s for
later.
Mission walkthrough: And you thought it would be cold in Siberia! Well your
favorite chopper is back, and if that wasn't enough, the plant has
invulnerable SAMS. (May be mistaken as they actually may be attached to the
guns you destroy, unconfirmed.) Personally I just ignore the huge weapon, but
that choice is up to you. Once you destroy the guns the interior generators
become the targets. Climb vertically and arm the AGM900s. When you go to
attack the generators, attack straight down so there is no way to miss. A
couple of AGM900s and the plant is toast. If you seem to be having problems
with the chopper, feel free to take it out, but I wouldn't waste the time. If
you are fast, it should pose no problem as it starts far away from the base.
Mission 16) Babel
"Babel"
Location: Tokyo Desert
Weather: Clear
Time: 17:00 JST
Type: Strike
Mission target time: 4 mins 30 sec
Enemy info
F-25 x 4; chaff/flare x 10; 12 AAM/ 0 AGM; MISSION CRITICAL
Gepard x 4; vulcan
SAIS x 4; SAM
Facilities x 1; multiple targets; MISSION CRITICAL
Wingman
Grace; any plane; attack air
Jake; any plane; attack air
Martin; any plane; attack air
Your weapons: AGM900s and any other weapons you see fit. The amount of ground
targets in this mission doesn't seem large, but they are packed tight.
Mission Walkthrough: Well, hope you picked a plane with either a lot, and I
do mean A LOT, of chaff and flares or a plane with a high stealth rating
because in this mission, every missile is headed toward you. That alone makes
the mission very frustrating. Now the first order you should take care of is
using an AGM900 to destroy as many of the SAIS and Gepards as possible.
Without those, you will only see maybe one or two less missile alerts. The
targets on the towers are on the four points of the compass; so don't fret if
you don't get clean hits on all of them. They start near the low middle and
work their way up. If you did happen to take along some air-to-air weapons,
feel free to down some of the F-25's. They are top of the line though, not to
mention mission critical. The last target you will have to destroy is the
station on the ground and the tip of the tower; it's right next to the tower
and doesn't take much punishment. Sweep up the remaining F-25s and clear the
mission.
Mission 17) Shadow of Leviathan
"Decisive"
Location: Pacific Ocean
Weather: Clear
Time: 11:00 OST
Type: Destroy Ship
Mission target time: 6 mins
Enemy info
Su-27k x 5; chaff/flare x 8; 6 AAM/ 7 AGM
CVN72 x 1; vulcan; SAM; MISSION CRITICAL
DDG60 x 2; vulcan/SAM; MISSION CRITICAL
CG73 x 2; vulcan/SAM; MISSION CRITICAL
Wingman
Jake; any plane; attack ground
Grace; any plane; attack air
Doug; any plane; attack air
Your weapons: AGM900s and any other weapons you can fit on.
Mission walkthrough: Ok, first off, forget about the fighters for now. Yes
they pose a threat, and yes they can end the mission (both ways), but
honestly, you can end the mission much quicker by just destroying the ships.
First things first, sink the carrier. It fires missiles like that's its job,
and no missiles means no problems. Secondly, the three ships in back are your
next targets. Before just firing missiles whenever you have the lock, take
this advice. After the carrier is sunk, break hard right (or left) and
approach the last three ships on a perpendicular course. This way, when your
AGM900s break, they will hit more and sink more. Sweep the remaining Su-27ks,
if any. The mission ends with a carrier landing, provided it isn't sunk.
Mission 18) Moby Dick
"Moby Dick"
Location: Colorado
Weather: Foggy
Time: 10:00 MST
Type: Intercept
Mission target time: 4 mins
Enemy info
YF-23 x 2; chaff/flare x 6; 8 AAM/ 0 AGM
S-37 x 2; chaff/flare x 6; 16 AAM/ 0 AGM
AIRCV; engine x 4; gun x 4; hatch x 2; core x 1; MISSION CRITICAL
Your wingman
Jake; any plane; attack air
Grace; any plane; attack air
Martin; any plane; attack air
Your weapons: AAM900s and some rockets, possibly a set of mid range missiles.
Mission walkthrough: The enemy is getting desperate and launching everything
at your base, and we all know what that means!! Yep a new huge weapon!! Ok,
it's up to you whether or not to down the support, but try to do it fast if
you choose to claim air superiority. The actual AIRCV is very tough, so
what's new?? The engines can only be hit from behind the plane, so get there
fast. Then guns become targets, one on the top of each engine. Then two
hatches become targets, one on the nose of the craft, one under the tail
wing. After all that, you have to destroy the core, and guess where it is,
yep you guessed it, it's inside the beast. This is where all the piloting
skills you have could save this mission. I have had luck of locking on with a
midrange missile and killing the beast, but it has a very low rate of
success. In one side out the other, hopefully. Note: I think that if the
plane leaves the area you will fail... so time is of the essence.
Mission 19) Hopeless
"In the Face of Death"
Location: Texas Snowfield
Weather: Thunderstorm with snow (!?)
Time: 06:00 CST
Type: Intercept
Mission target time: 6 mins
Enemy info
Tiger x 4; info unknown (I think they are the same as always... easy
kills... heheh)
Huge ground walker (x 2); launcher x 2; cannon x 1; core x 1; MISSION
CRITICAL
Huge helicopter; gun x 2; rotor x 4; MISSION CRITICAL
Your wingman
Jake; any plane; attack all
Nandini: any plane; attack ground
Martin; any plane; attack air
Your weapons: It's entirely up to you. Dependent on how you can handle the
huge weapons, take whatever you fell comfortable with. You do face 2 (two)
ground walkers though, so keep that in mind.
Mission walkthrough: Before you read on, if swearing isn't allowed in your
house, you may want to wait till you're alone to play this mission. Let me
clear the air about something... If I wanted to, and could, I would classify
this as the last mission. It's really hard, nearly impossible without
knowledge of both weapons and to top it all off, there's no refuel. Ok, on to
the mission. First off, down the Tigers with GUNS!!! Don't waste your
missiles on weaklings. By now you should be familiar on how to take down both
the walker and the helicopter, if not... GET FAMILIAR!!! Play, and see
walkthrough for, missions five and ten for more details. After destroying the
first ground walker, the second comes in via air transport of the huge
helicopter. Not much can be said other than hope you can dodge, shoot and
keep status on your plane all at once. This is pretty much the hardest
mission, and you do have to protect a base from attack. It gets really hairy
and this will test your patience as you get a crappy rank for the first
couple tries. Trust me, it's hard.
Mission 20) Shining Wings
"Distant Prayer"
Location: N.Y. Sea
Weather: Clear
Time: 04:00 EST
Type: Deep Strike
Mission target time: 4 mins
Enemy info
S-37 x 4; chaff/flare x 6; 16 AAM/ 0 AGM
Megafloat x 1; gun x 16; gate x 2; door x 2; core x 1; MISSION CRITICAL
Your wingman
Jake; any plane; attack all
Grace; any plane; attack air
Doug; attack ground
Your weapons: Your vulcans and rockets are essential. Other than that, feel
free to take whatever you want.
Mission walkthrough: Carrier takeoff into mission. It's not a deep strike
like you're used to, so don't fret. Take out the guns around the base; there
are two at each point of the compass. Feel free to down the Berkuts if you
want to, but really now, why waste time? Then you can take out the grates to
enter the base. Fly slow, making sure to destroy the doors before you crash
into them. The core doesn't take much punishment before it goes. This is why
I consider mission 19 the last mission. This is just too easy. Watch the
ending and get your, and your wingman, stats at the end.
9) FAQ
Q) How do I unlock (insert plane here)
A) Check the plane info section
Q) Why is some of your info unconfirmed?
A) Because once you unlock something, I can't go back and see how I did it
exactly, other time it's just the fact that it's so miniscule that I don't
think it was anything more than worth noting.
Q) Is this game good?
A) Yes, for its own reasons. Semi-arcade, semi-simulation feel. Personally, I
liked the engine to the game, but game play was lacking.
10) Secrets and stuff like that there (some may be unconfirmed)
Getting S ranks on missions unlocks that respective free flight map.
11) Thanks to section
CjayC for running the only cheat site I go to.
<Your name here> for reading my Faq.
Jerseyjoe1029 for the S-37 info
Archosage for the YF-23 info
Belam75 for the EF-2000, tip on Jetroller 2, and info on F-22
Sylvan Reich on the boards for re-motivating me to finish this.
All my friends, you know who you are.
Anyone else I forgot
11a) Contact info
Email -
[email protected] Make sure to include Lethal Skies in the topic
list or I will never get it.
Gamefaqs message boards name - Hells Dragoon (Check this board, also AC4, AC5
and Aero Elite)
12) Version Updates
Version 1.0 - Started the Faq, finished up to mission 5.
Version 2.0 - Fixed grammar mistakes, missions 6 to 15 done.
Version 2.1 - Added my email address.
Version 3.0 - Finished most of the walkthrough, just need to unlock planes,
etc.
Version 4.0 - Got most of the planes found and stuff, updated walkthrough,
got rid of "Reward for A rank
or above" crap, put how to unlock plane in plane
section, added thanks to.
Version 4.1 - Changed some crap that I forgot to do in the last update.
Version 4.2 - Added a banned section as well as sites.
Version 5.0 - Pretty much finished it up... (Finally)
Banned from hosting my FAQ: (the below sites may not host my FAQ in any form
period end the only legal sites are listed in the copyright section that is
below the banned sites)
www.cheatcc.com
Platinum.cheatcc.com
Copyright notice is as follows, also contains the ONLY site this should be
on.
This FAQ copyright 2002-2003 Scott Dumblauskas and may not be reproduced in
any form and may not appear on any site except www.gamefaqs.com and my
personal homepage without the expressed written consent of Scott Dumblauskas.
All rights reserved.