===============================================================================
                    _                               _
                   | |                             | |
                   | |     ___  __ _  ___ _ __   __| |___
                   | |    / _ \/ _` |/ _ \ '_ \ / _` / __|
                   | |___|  __/ (_| |  __/ | | | (_| \__ \
                   \_____/\___|\__, |\___|_| |_|\__,_|___/
                                __/ |
                               |___/
                                        __
                                       / _|
                                  ___ | |_
                                 / _ \|  _|
                                | (_) | |
                                 \___/|_|

                  _    _               _   _ _
                 | |  | |             | | | (_)
                 | |  | |_ __ ___  ___| |_| |_ _ __   __ _
                 | |/\| | '__/ _ \/ __| __| | | '_ \ / _` |
                 \  /\  / | |  __/\__ \ |_| | | | | | (_| |
                  \/  \/|_|  \___||___/\__|_|_|_| |_|\__, |
                                                      __/ |
                                                     |___/

                            ----------------------
                                  General FAQ
                            ----------------------
                             Author: Barry Willemsen

===============================================================================

 o----------------------o
  \ I. Table of Contents \
   o----------------------o

   I ..... Table of Contents
  II ..... Legal Stuff & Contact Info
 III ..... Version History
  IV ..... General Info
   V ..... Game Types
  VI ..... Career
 VII ..... Wrestling
VIII ..... Wrestler List
  IX ..... Create A Legend
   X ..... Move & Combo List
  XI ..... Credits

===============================================================================

 o--------------------------------o
  \ II. Legal Stuff & Contact Info \
   o--------------------------------o

=-=-=-=-=-=-=-=-=
1. Legal Stuff
=-=-=-=-=-=-=-=-=

This section is very boring, but it needs to be there for people who want to
display this FAQ in public. So only for those people, please read the following
text:

 All trademarks and copyrights contained in this document are owned by their
 respective trademark and copyright holders. This may not be reproduced under
 any circumstances except for personal, private use. It may not be placed on
 any web site or otherwise distributed publicly without advance written
 permission. Use of this guide on any other web site or as a part of any
 public display is strictly prohibited, and a violation of copyright.

 Copyright 2004 Barry Willemsen

In other words, just mail me for permission before placing this FAQ or pieces
of it on your site. You can find my e-mail adress in the Contact Info section
below.

=-=-=-=-=-=-=-=-=
2. Contact Info
=-=-=-=-=-=-=-=-=

If you discover a major error in this FAQ, would like to submit a strategy that
isn't included in here, or have a question about the game that isn't answered
in this FAQ, you can e-mail me at the following adress:

 [email protected]

Of course, there are some restrictions on e-mailing me:

 - Don't send me SPAM
 - Make sure the subject line is recognizable. Weird topics will not be read
   and deleted immediately.
 - E-mails with questions that are answered (or soon will be) in the FAQ will
   not be replied to.
 - Don't ask for cheats or any other strategies: all tactics I know are in
   this FAQ
 - If you have negative things to say about this FAQ you can always send them
   to me, as long as the mails remain polite and have a normal topic. I'll
   rewrite some parts of the FAQ if I have to, and credit the one who has
   located the error in the Credits section.

Original strategies will be gladly accepted. They will be put in the FAQ with
the next update, with proper credit given to the one who mailed it. E-mails
without a specific name (nick or real) will be credit by the first part of
the e-mail address. For example, "[email protected]" would be credited as TheoW7.
Just  remember that e-mails probably won't be replied to the first day
afterwards. I still have lots of things to do for myself and I won't be able
to read my mail every day.

===============================================================================

 o----------------------o
  \ III. Version History \
   o----------------------o

Version 1.0 - Posted on April 17th, 2004
             Very first version. And I completed it at once! Yes, this FAQ is
             complete already and I won't update unless people ask me for new
             sections or I get some new ideas myself...

===============================================================================

 o------------------o
  \ IV. General Info \
   o------------------o

=-=-=-=-=-=-=-=
1. The Author
=-=-=-=-=-=-=-=

This is only my second FAQ and not so comprehensive as my last one. This guide
was translated from Dutch so it won't be without any grammar/spelling errors or
half-Dutch words. I try to avoid making a lot of them, but an error-free text
is never guaranteed.

This guide contains info on the game "Legends of Wrestling" for XBox, and it
may very well spoil some secrets of the game. Thus, be warned. I cannot say
this is a real walkthrough but it has some hints and tips that can help people
to win fights more easily.

=-=-=-=-=-=-=
2. The Game
=-=-=-=-=-=-=

Legends of Wrestling is a game by Acclaim Entertainment, a game that makes us
long back to the times of old. No "The Rock", no "Y2J" or "Ultimo Dragon", but
the real wrestling stars like Hulk Hogan, Jimmy "Superfly" Snuka, Bret "Hitman"
Hart, and many more.

With these, you can play all kinds of matches, ranging from normal matches to
rings filled with eight wrestlers! You can also start a career with one of
those wrestlers or... take your own self-made wrestler to the top! This game
has dozens of options to create your own professional wrestler. For all the
game types, see the next section.

=-=-=-=-=-=
3. Cheats
=-=-=-=-=-=

The only cheat currently known in Legends of Wrestling is the code to unlock
all of the wrestlers instead of unlocking them all separately. In the Main
Menu, press:

UP; UP; DOWN; DOWN; LEFT; RIGHT; LEFT; RIGHT; Y; Y; X

===============================================================================

 o---------------o
  \ V. Game Types \
   o---------------o

=-=-=-=-=-=-=-=
1. Exhibition
=-=-=-=-=-=-=-=

An exhibition is a fight for fun. You can choose one of the many game types and
quickly step into the ring with the wrestler of your choice. The type of arena
can be selected as well. You may even choose one of the wrestlers to act as a
referee throughout the fight, or play as one yourself! The following types of
wrestling are available:

 Versus
 -------
 Play a normal one-on-one match, against the computer or another player. Once
 this is selected, a screen is viewed in which you may choose control of one
 of the two teams, or the referee. Next, select the participating wrestlers
 and step into the ring.

 3 Way Dance
 ------------
 Time for a bit of backstabbing, then. This is exactly the same type as versus
 only this time with three wrestlers, meaning that you can secretly grab hold
 of a weapon while the other two are beating each other up. You can select all
 the wrestlers and the referee, then get ready for a fight.

 4 Way Dance
 ------------
 Whoa, the ring is getting a bit full with all these wrestlers fighting each
 other at one time. Be ready to be ganged upon by your opponents, and may the
 most mean wrestler win the match. Again, select all the wrestlers and
 eventually the referee, and step into the ring.

 Tag Team
 ---------
 In the Tag Team mode, you can select two wrestlers to be one one team. Then,
 they battle another team. The camera might get a bit irritating in these
 kinds of fight, but that doesn't decrease the fun rate. You can ask partners
 for help in this mode by pressing Down on the Directional Pad. What do you
 think will happen when four tag teams do this at one time? :) You can choose
 to play with two, three or four teams at once.

 Arena
 ------
 Select the arena of your choice here, nothing special really. You can choose
 the following rings:

   - Pacific             - Northeast
   - Midwest             - Southeast
   - Southwest           - International Center
   - World               - Iguana Hotel & Casino
   - Backlot             - Acevedo Beach Resort
   - Faber Gymnasium     - America Dome

=-=-=-=-=-=
2. Career
=-=-=-=-=-=

Choose a wrestler, existing or your own, and lead him through dozens of fights
making him the Heavyweight Champion of the World. All aspects of the Career
Mode are handled in the "Career" section (VI).

=-=-=-=-=-=
3. Create
=-=-=-=-=-=

This is the mode for creating your own legends of wrestling. Choose to create
a male or a female by selecting the appropriate option. You can use "legend"
to view and edit the already existing legends. "Edit" is for already created
or edit legends which are on your XBox's hard disk. See the "Create A Legend"
section for more information (IX).

=-=-=-=-=-=-=-=
4. Tournament
=-=-=-=-=-=-=-=

This is a tournament with multiple participating wrestlers. There are several
options to choose from when playing a tournament, the game modes stated
below:

 Versus
 -------
 All wrestlers are on their own, you can choose how many will participate
 in the tournament. The battles take place like normal versus battles, and
 the wrestler with the most points in the end is the winner. When there
 are equal amounts of points for two wrestlers, those two will participate
 in a final match: the winner is also victorious in the tournament.

 Tag Team
 ---------
 Works in exactly the same way as Versus, but now with tag teams. You can
 choose how many teams will participate and how many rounds you would
 like to have against each team. The team with the most points at the end
 of the tournament wins. Teams with equal amounts of points will compete
 in a final match that decides the outcome of the tournament.

 Tag Belt
 ---------
 This is just a Tag Team tournament with preset conditions. There are six
 teams, which all compete for the tag team title in three rounds against
 every other team.

=-=-=-=-=-=-=
5. Options
=-=-=-=-=-=-=

In this screen, you can change the game's default options to your likings. Most
of the options are self-explanatory, but there are a few that need some extra
clarification.

 "Save" and "Load" can be used to save current options or load previously
 saved options. You can turn the managers that accompany the wrestlers during
 the game ON or OFF. Disabling the entrances wrestlers make is also an option.
 The setting TKO determines if you can win by knocking your opponent out. If
 disabled, the only way to win is through a pinfall or submission. With the
 "playlists" you can change the music in the game to any music you currently
 have on your XBox hard disk.

===============================================================================

 o------------o
  \ VI. Career \
   o------------o

The Career mode is a special mode in which you can take one of the already
existing wrestlers, or one you created yourself, to the top in a dazzling lot
of fights. You must gain popularity in each region, challenge each territory's
champion to win the belt, then defend it against another wrestler.

During a Career, you get help from one of the two available managers in the
game, depending on the matter if your character is LOVED or HATED. If he is
LOVED, you get "The Mouth of the South" Jimmy Hart as a manager. If your
wrestler is hated, you get "Captain" Lou Albano. This is important as you
will unlock your used manager to wrestle with once you complete the career.
Here's a list of which wrestlers are LOVED and which are HATED.

 -------------------------------------------------------------
 LOVED                           |                       HATED
 --------------------------------|----------------------------
 Hulk Hogan                      |              The Iron Sheik
 Jimmy "Superfly" Snuka          |                    Mr. Fuji
 Road Warrior Hawk               |                  Don Muraco
 Road Warrior Animal             |             Nikolai Volkoff
 Bret "Hitman" Hart              |                 Ted DiBiase
 Terry Funk                      |             King Kong Bundy
 Jerry "The King" Lawler         |                One Man Gang
 George "The Animal" Steele      | Greg "The Hammer" Valentine
 "Mr. USA" Tony Atlas            |                 Harley Race
 Ricky "The Dragon" Steamboat    |    "Superstar" Billy Graham
 Tito Santana                    |   "Hot Stuff" Eddie Gilbert
 Koko B. Ware                    |                 Ivan Koloff
 Ricky Morton                    |                   The Sheik
 Robert Gibson                   |                        Sabu
 "Flyin'" Brian Pillman          |        "Captain" Lou Albano
 Rick Martel                     |
 Ivan Putski                     |
 "Cowboy" Bob Orton              |
 Kerry Von Erich                 |
 Fritz Von Erich                 |
 Kevin Von Erich                 |
 Michael Von Erich               |
 David Von Erich                 |
 Dory Funk Jr.                   |
 Rob Van Dam                     |
 "Mouth of the South" Jimmy Hart |
 -------------------------------------------------------------

Once you have chosen the wrestler you wish to enter a career with, a screen is
viewed showing the map of the USA, divided into five different regions. Each
region has a champion with the belt of that territory. You need to get all of
those belts from all of the champions. The following regions are available:

 ---------------------------------------
 REGION        CHAMPION
 ---------------------------------------
 Pacific    => Bret "Hitman" Hart
 Midwest    => Hulk Hogan
 Southwest  => Road Warrior Hawk
 Southeast  => "Flyin'" Brian Pillman
 Northeast  => "Superstar" Billy Graham
 ---------------------------------------

It doesn't really matter in which region you start, it is the same story each
time: gather enough popularity to challenge the champion, win the belt and
defend it once against another wrestler.

 Popularity
 -----------
 You'll have to be popular amongst the crowd to challenge the champion, and
 to do this you'll have to make your matches as exiting as possible. To see
 how exciting your match is, you can watch the big "Match Excitement" meter
 in the top of the screen. The more exciting the match, the more popularity
 you will gain. There are several ways to increase the excitement meter.

 You'll know when you've increased excitement once you see a red icon in the
 left of the screen with some text in it. Each one will increase the meter
 by a specific amount. Notice that once you have won several belts, the meter
 will fill up slower than when you just began wrestling as a rookie. The ways
 to fill up the meter:

 -----------------------------------------------------------------------------
 Extreme Damage  => Often gained through combos. To get it, simply make a move
                    or a combo that saps a lot of damage, like the following
                    combo: "Chin Crusher >> Kick to Groin".
 -----------------------------------------------------------------------------
 High Spot Bonus => I'm not exactly sure about this, but I think you get this
                    once you hit an opponent at a sensitive spot, like his
                    head, groin, or weak joint. Could anyone confirm that?
 -----------------------------------------------------------------------------
 Bloody Match    => Watch out! This can only be obtained when the "Blood"
                    option is set ON in the Options Menu. Hit your opponent
                    with a few hard blows on the face and he will start to
                    bleed, giving you this bonus.
 -----------------------------------------------------------------------------
 Move Variety    => Obtained once you make about twelve different moves.
                    Reversals don't count as different moves.
 -----------------------------------------------------------------------------
 Reversal Bonus  => Given when you make three reversals. Might be hard on the
                    easy difficulty because enemies won't counter you often,
                    but shouldn't be a problem from Mid Card on.
 -----------------------------------------------------------------------------
 Combo Bonus     => Gained by pulling off combos (press the right button in
                    time during some moves). Three will give you the bonus.
 -----------------------------------------------------------------------------
 Ref Bump        => Easy to get, and the crowd loves it. Just run into the ref
                    to hit him to the ground and you'll have this one.
 -----------------------------------------------------------------------------
 Weapon Attack   => Just grab hold of a weapon or other object to beat up your
                    opponent with and hit once.
 -----------------------------------------------------------------------------
 Finisher        => Every wrestler in the game has one (check the Wrestler
                    List section to see them). Just pull them off once your
                    Finisher meter is blinking and you'll get this.
 -----------------------------------------------------------------------------
 2-on-1 Move     => Only available for 3 or 4 Way Dances. It's hard to get and
                    you need to be lucky. When you grapple an opponent at
                    exactly the same time as another wrestler you'll make a
                    2-on-1 Move, obtaining the bonus.
 -----------------------------------------------------------------------------
 BreakUp Pinfall => Just stomp one of two wrestlers who are pinning or
 or Submission      hurting each other to get it. Only for 3 or 4 Way Dances.
 -----------------------------------------------------------------------------
 Knockout        => The crowd loves it when somebody gets knocked out of
                    consciousness. Keep hammering your opponent until far
                    beyond his red bar and you will knock him out.
 -----------------------------------------------------------------------------
 Frequent Tags   => When you change wrestlers a lot in Tag Matches, you can
                    get this bonus. Watch out, however, it won't work if you
                    just keep tagging each other without hurting opponents
                    with the new wrestler first.
 -----------------------------------------------------------------------------
 Cheating        => Only available in Tag matches, you can get this bonus by
                    knocking down the ref while your partner's in the ring. If
                    you succeed, your partner can stay in longer, gaining you
                    this bonus.
 -----------------------------------------------------------------------------
 Victory         => You get this after the match, and only if you win it. It
                    will give you an extra boost in match excitement
 -----------------------------------------------------------------------------
 Domination      => In matches with more than two wrestlers, you can get this
                    by dominating all opponents, thus disposing of everybody
                    as efficient as possible and without taking major damage.
 -----------------------------------------------------------------------------
 Overall High    => In 3 or 4 Way Dances/Tag Team you can get this. It means
 Damage             inflicting a lot of damage with each move you make, so no
                    simple strikes.
 -----------------------------------------------------------------------------

 I might have forgotten a few of them, but I'm sure most are listed above.
 Of course, there are also things that can decrease the match excitement, thus
 lowering your popularity increase. These have to be avoided. They are:

 -----------------------------------------------------------------------------
 Repetitive Moves => During the match, you may get this because of repeatedly
                     using the same move, like five of the same strikes right
                     after each other. Mix up your moves to avoid it.
 -----------------------------------------------------------------------------
 Minimal Combos   => After the match, this can lower your excitement, any time
                     you didn't get the Combo Bonus in a fight. So, make sure
                     that you get it each time and you won't have to worry.
 -----------------------------------------------------------------------------
 Stalling         => In 3 or 4 Way Dances, you should be fighting all the
                     time, only grabbing a brief pause when you need a nice
                     weapon. If you don't do this, you will get this negative
                     reaction from the crowd.
 -----------------------------------------------------------------------------
 Neglected Tag    => This can only happen after a Tag Team match. Gained when
 Partner             you haven't given  your partner a chance to fight. Just
                     tag your partner once, let him fight a minute and tag
                     back.
 -----------------------------------------------------------------------------
 Defeat           => Just like you get positive reactions from the crowd if
                     you emerge victorious from a fight, so will a defeat
                     affect your match excitement, only now in a negative way.
 -----------------------------------------------------------------------------

 That's about it for popularity. At the end of each match, your exitement
 meter is viewed and while it is emptied the popularity meter on the right
 side of the screen increases. Once you've collected 100% Popularity, you get
 a shot at beating the champion of the region.

 The Gym
 --------
 At certain points in your career your manager will point out you'll have to
 go to the gym to train. That's not an insult, it's only good for you. When
 playing a normal wrestler, you cannot improve your attributes or abilities,
 but you can get new moves with move keys.

 If you are playing a self-made legend, the fun's just about to start. Even
 though they start out far more weak than the normal wrestlers, they'll be
 about 33% more powerful at the end of the career. That's because you can
 actually spend the attribute and ability points you unlock throughout the
 career in the Create-A-Legend screen.

 Belts
 ------
 A fight against the champion is always one-on-one. Champions are usually a
 bit tougher than the normal fights you had in the region but not by much. To
 emerge victorious, you'll have to control your wrestling skills. When you
 beat a champion, you gain the belt of the current territory.

 Of course, you are not the only one longing to hold the belt. So when you
 have won it, you will have to defend it once against another wrestler in a
 new belt match. Only this time you're the champion. Losing means losing the
 belt, so don't let that happen. The belt system works like this:

 -----------------------------------------------------------------------------
  Pacific Belt   Midwest Belt  Southwest Belt  Northeast Belt  Southeast Belt
        |              |              |               |               |
        |______________|______________|_______________|_______________|
                                      |
                                      |
                                  USA Belt
                                      |
                                      |
                             International Belt
 -----------------------------------------------------------------------------

 Once you have collected each territory's belt, they will be united into a
 single USA Belt. You'll have to defend this one some more times than the
 normal belts. Thereafter, you are allowed to participate in the International
 Heavyweight Championship. You will have to gather popularity throughout the
 world and then face the current Heavyweight Champion: Rob Van Dam. If you win
 it, you'll have to defend it on several occasions again.

 When you're finally done, you'll get some info on the wrestler you have taken
 to the top, or you get congratulations on making one of your own CAL's a
 legend of wrestling. Completing careers with some wrestlers will unlock new
 wrestlers for you to use.

===============================================================================

 o----------------o
  \ VII. Wrestling \
   o----------------o

=-=-=-=-=-=-=
1. Controls
=-=-=-=-=-=-=
Here are the buttons and their functions that you will use in this game.

 ----------------
 Left Thumbstick
 ----------------
 Menu   => Nothing.
 Ring   => Used to move your wrestler around and in which direction you want
           to whip your opponent.
 Tie-Up => Move around with your opponent.

 ----------------
 Directional Pad
 ----------------
 Menu => Used to highlight different options.
 Ring => UP         - Pick up a weapon
         LEFT/RIGHT - Distract the referee with your manager
         DOWN       - Call upon a Tag partner to step into the ring

 ---------
 X Button
 ---------
 Menu   => Nothing.
 Ring   => Executes one of your hit moves depending on which direction the
           Left Thumbstick is currently in. Only makes contact when you are
           near an opponent. Hit opponent with a weapon. Stomps your opponent
           on the ground.
 Tie-Up => Puts your opponent in Vertical Suplex position when in front or in
           Gutwrench position from behind.

 ---------
 Y Button
 ---------
 Menu   => Nothing.
 Ring   => Executes one of your ready moves depending on which direction the
           Left Thumbstick is currently in. Only hits when you are near an
           opponent. Do your special weapon attack. Grabs a lying opponent
           depending on which bodypart you're standing at.
 Tie-up => Put your opponent in Scoop Slam position when in front or in the
           Samoan Drop position from behind.

 ---------
 B Button
 ---------
 Menu   => Cancel current option and return to the previous screen.
 Ring   => Grapples your opponent into a tie-up when close. Throws a weapon
           toward your opponent. Makes your wrestler lift up your opponent
           that's on the ground.
 Tie-Up => Put your opponent in Head Between Legs position when in front or in
           Full Nelson position from behind.

 ---------
 A Button
 ---------
 Menu   => Select the highlighted option or confirm a message.
 Ring   => Used to combo some moves into a pinfall and to escape opponent's
           moves by pressing A when the combo meter is in the green area. When
           you are holding a weapon, A will make you drop it. When facing a
           Tag partner and holding the Left Thumbstick toward him, you will
           change wrestlers. Pins a lying opponent.
 Tie-Up => Put your opponent in Belly To Belly position when in front or holds
           him from behind.

 -------------
 White Button
 -------------
 Menu   => Select a referee in the Wrestler Selection screen.
 Ring   => Step in or out of the ring when near the edge. Light presses will
           make your wrestler stand on the very edge of the ring, outside of
           the ropes.
 Tie-Up => Throws your opponent away, breaking up the Tie-Up.

 -------------
 Black Button
 -------------
 Menu   => Select a referee in the Wrestler Selection screen.
 Ring   => Run in the direction determined by the way you move the Left
           Thumbstick.
 Tie-Up => Whips your opponent into the ropes in the direction you hold the
           Left Thumbstick. Can also be used outside of the ring to whip your
           opponent into the fencing.

 -------------
 Left Trigger
 -------------
 Menu   => Nothing.
 Ring   => Change the position of your opponent. When he's bent over, L will
           put him up straight again. On the ground,you can change him from
           belly to back and vice-versa.
 Tie-Up => Turn your opponent around, so you can change a Front Tie-Up into a
           Behind Tie-Up.

 --------------
 Right Trigger
 --------------
 Menu   => Nothing.
 Ring   => In matches with more than one opponent, this will make you shift
           your attention to another wrestler. If you're holding an opponent
           in a pin or submission, Right Trigger will break it up.
 Tie-Up => Breaks the current Tie-Up.

 -----------------
 Right Thumbstick
 -----------------
 Menu => Nothing
 Ring => Execute your finisher once you are in the needed position and your
         finisher-meter is full (blinking). Also used to let go of a pin,
         to get a Knockout, for example.

=-=-=-=-=-=-=
2. Brawling
=-=-=-=-=-=-=
When the match first begins, all wrestlers are on opposite sides of the ring,
and you'll need to get to them and blow them away with punches, kicks and throw
moves first. The brawling moves are very simple:

 - Execute a punch or a kick with the X Button. Normal X is a simple strikes,
   moving the Left Thumbstick LEFT or RIGHT together with X results in a
   medium strike and finally moving the LThumbstick UP or DOWN together with
   X results in a strong strike. These differ per wrestler.
 - Up close you can use one of your Ready Moves with the Y button. Those are
   throw moves that you can use without grappling your opponent first, and
   are often very comboable. These can be used in combination with the Left
   Thumbstick as well, resulting a three different moves per wrestler. Not
   all characters have three Ready Moves.
 - Press X, Y, or B while running and your wrestler will execute his Running
   Move, like a Clothesline. You can also try to intercept a running opponent
   with X, Y, or B by using your anti-running strike.

=-=-=-=-=-=-=-=-=-=
3. Grappling & ISP
=-=-=-=-=-=-=-=-=-=
Once wrestlers are close to each other, they can grapple each other with the B
Button. The one who was first to grapple also gets the first opportunity to
make a move. The moves in Legends of Wrestling are defined by the ISP, or long
the Intermediate Start Position. Sounds difficult, is simple. When you've
grappled your opponent you can take him into different positions to make a
move from. You can do four ISP's in front and three in a behind grapple (I
don't count holding your opponent as an ISP).

To make things a bit more clear:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                 |-----> X -- Vertical Suplex   --> X/Y/B/A
                 |
                 |
                 |-----> Y -- Scoop Slam        --> X/Y/B/A
                 |
Front Grapple ====|
                 |-----> B -- Head Between Legs --> X/Y/B/A
                 |
                 |
                 |-----> A -- Belly To Belly    --> X/Y/B/A
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
                 |-----> X -- Gutwrench         --> X/Y/B/A
                 |
                 |
                 |-----> Y -- Samoan Drop       --> X/Y/B/A
                 |
Behind Grapple ===|
                 |-----> B -- Full Nelson       --> X/Y/B/A
                 |
                 |
                 |-----> A -- Hold Opponent
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

The button pressed once in the ISP position determines which move your wrestler
will make. For example, when you have an opponent in the Head Between Legs
position and he cannot counter you, pressing X or nothing might mean doing a
Sit-Out Powerbomb, while pressing Y makes him execute an Underhook Piledriver.

You can do more things once you've grappled your opponent. Pressing the WHITE
button throws your opponent to the ground, breaking up the Tie-Up. You can also
break the grapple with the Right Trigger. Finally, you can whip your opponent
into the ropes or fencing with the BLACK button. You can hold the Left
Thumbstick into the specific direction you want to whip your opponent in.

=-=-=-=-=-=-=-=-=-=-=
4. Ground Fighting
=-=-=-=-=-=-=-=-=-=-=
Of course, wrestler do not remain standing the entire match. Half of it will
take place on the ground when you or your opponent is knocked down. You have
several options with ground fighting:

 - Pressing the X Button stomps your opponent while he's on the ground,
   decreasing his health.
 - Pressing the Y Button gives you several options. Doing it while standing
   at your opponents head while he's on his back will give you a Choke ISP,
   doing it at his belly gives you the Mount ISP and at his legs makes you
   put yourself in the Hold Legs ISP. From these, you can then order specific
   moves to be executed. This only applies for opponents who lie on their
   backs.
 - When opponents are on their belly, you can use the Y Button to order
   wrestler-specific moves, but you won't get an ISP.
 - Pressing the B Button makes your wrestler lift the opponent up, so he's
   standing again. Perfect when he's dizzy and you need to do a finisher
   that requires a grapple quickly.
 - Pressing the A Button will pin the opponent. If the opposition is weak
   enough, you may be able to hold them down for three seconds, winning
   the match.
 - When other wrestlers are in a submission or a pinfall you can kick them
   out of it with the X Button. If that doesn't work, try shifting your
   attention to the second opponent on the ground. The one that is doing
   the pin or submission should be your target.

=-=-=-=-=-=-=-=-=-=-=-=
5. Combos & Reversals
=-=-=-=-=-=-=-=-=-=-=-=
Two of the keys to winning a game in Legends of Wrestling are combos and
reversals. They are done in exactly the same way, although they don't have
the same effect.

 Combos
 -------
 A lot of moves can be chained together into a combo. To see them all, look
 at the "Moves & Combo List" section (X). These can cause extreme damage to
 your opponent or immediately pin him after a succesful throw. As you might
 have noticed, combos are key to winning games.

 To succesfully execute a combo, you'll have to use a move that can be comboed
 into something else. To practice, you might want to start with an easier move
 to combo. A good one would be a Falling Chokeslam (Ready Move). Once you
 start it, a bar appears under your health and finisher meter. I'll call this
 the Combo Bar for now. It consists of a red part, a green part, and a cursor
 that moves from left to right. To combo a move, you'll have to press one of
 the buttons that is viewed near that bar when the cursor moves through the
 green area. The speed and amount of green area differs per move.

 With the Falling Chokeslam, you'll have to press the A Button or the X Button
 in time to succesfully combo the move. Usually, A means pinning an opponent
 directly after a move. X means that you get into a Ground position (Choke,
 Mount, or Hold Legs) to beat your opponent up further.

 Reversals
 ----------
 To prevent needless damage done to you from an opponent's grapple, you can
 make use of Reversals. Every grapple move can be reversed into your or your
 opponent's favor. The trick is to keep up reversing moves until the opponent
 misses a reversal. The move will be yours.

 Like with combos, you'll have to stop the cursor with the A button while it's
 in the green area of the Combo Bar. The more reversals you make in one
 grapple, the harder this gets. The green area will become smaller and the
 cursor will move faster. Here's a list with reversals that you can use to
 see which position you will be in when you have reversed a specific move.

 -------------------------------------------------
 REVERSED                      NEW POSITION
 -------------------------------------------------
 Vertical Suplex               Tie-Up
 Scoop Slam                    Gutwrench
 Head Between Legs             Normal
 Belly To Belly                Normal
 Gutwrench                     Gutwrench
 Samoan Drop                   Normal
 Full Nelson                   Normal
 Whip                          Whip Opponent
 -------------------------------------------------

 Reversing moves can increase your chances of winning by much. It also helps
 getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever
 makes the reversal may then execute the next ISP attack when you're still
 grappling each other.

=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Turnbuckles & Planchas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are high-risk moves that can only be done by specific wrestlers. They
often do huge amounts of damage, but if you miss you will hurt yourself, so
remember that.

 Turnbuckles
 ------------
 When your opponent stands or lies near a corner of the ring, some wrestlers
 can go for a turnbuckle attack. It works best on dizzied opponents, because
 normal opponents will just run out of the way, making you hurt yourself.

 To execute a turnbuckle attack, put your wrestler in the corner you wish and
 press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If
 done right, your wrestler should climb it and fire a deadly attack on your
 opponent. Note that not all wrestlers can do these kinds of attacks.

 Aprons
 -------
 Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron
 means your wrestler will jump of the ropes to hurt your opponent in all kinds
 of ways. They can hit an opponent while he's standing as well as on the
 ground. You can still hurt yourself if you miss, though.

 To do an Apron, make sure your opponent is somewhere near the ropes. Then
 stand near the ropes yourself. Press X, Y, or B to execute an apron and blow
 your opponent away. You can also, while on the edge of the ring, press Y
 to make your wrestler fire himself into the ring with a well-timed kick or
 lariat. Note that not all wrestlers can do these kinds of attacks.

=-=-=-=-=-=
7. Weapons
=-=-=-=-=-=
There are always some nice objects you can find under the ring... chairs, metal
plates, thrash cans, etc. Try using it to knock your opponent down, and you
might find yourself doing an enormous amount of damage.

To pick up a weapon, press UP while near one. If there aren't any in or out of
the ring, you can stand outside near the ring and press UP on the Directional
Pad. Your character will grab a new weapon from under the ring. You can attack
with weapons in several ways.

 - Pressing X will make your character to do a simple strike with his weapon,
   knocking the opponent down and doing damage. You can only do four attacks
   in a row before the weapon dissipates into thin air.
 - Pressing B will throw the weapon towards your opponent. It can be evaded,
   but is very useful for stopping running enemies.
 - Pressing Y will use the wrestler-specific weapon attack. These are special
   attacks that a wrestler can do with some types of weapons. For example,
   Terry Funk has the Triple Can Hit, and he can execute it while near an
   opponent with the Y Button. However, using Y with an other weapon like
   a sword won't have any effect.
 - Pressing A makes your wrestler drop the weapon he's currently holding.

Notice that once you're hit, your weapon will fall to the ground and you'll
have to pick it up again. You can only do a normal strike four times in a row,
but you can do Special Attacks as much as you want. After each special, the
weapon will fall to the floor as well.

=-=-=-=-=-=-=
8. Finishers
=-=-=-=-=-=-=
Whenever the Finisher Meter (the purple meter around your health bar) is
blinking, you have a limited of time wherein you can use your Finisher. This
is kind of that wrestler's "Ultra Signature Move", the moves they got famous
with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg
Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII)
to see each wrestler's finisher.

To pull a finisher off, your meter HAS to be blinking. You only have limited
time, so do it as fast as you can. The best chance you have is when your
opponent is dizzy: other wrestlers will get dizzy quite quickly when your
meter is blinking so it won't be much of a problem. Then get the opponent
into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for
example, you'll have to be in the Hold Legs ISP to pull it off.

Once the needed position is acquired, just move around the Right Thumbstick
to do a Finisher. Finishers in the game are fairly powerful and in career
mode help build up Match Excitement.

=-=-=-=-=-=-=-=-=-=
9. Tips on Battles
=-=-=-=-=-=-=-=-=-=

- In one-on-one battles, the computer will often run at your corner from the
 start. This is perfect to do an anti-running attack for some cheap early
 damage.

- If your opponent has a weapon, running into him to knock it away is a good
 way to disarm him.

- Do not underestimate the power of Finishers. They can easily do three times
 as much damage as a normal attack. Pull one off whenever your meter is full.

- Play as mean as you can and without mercy. Hit them everywhere you can. Do
 not show them mercy, for you will receive none yourself.

- In order to keep a pin or a submission going, you have to press X as fast as
 you can. This increases the chance of a win by pinfall and maximizes the
 damage from a submission.

- Whenever you are dizzy, tap X quickly to recover in less time.

- With the WHITE Button, you can throw an opponent into the ropes, so he hangs
 there for a while (only when he's dizzy). Press Y while near him to make
 your wrestler execute a nice lariat, sending your opponent flying over the
 ropes out of the ring. You can follow this up closely with an Apron. The
 same applies for throwing opponents into corners.

- Hit opponents as they get up from the floor. They won't have a chance to
 reverse your strike. Drop Kick is a good move for this.

- Players on the edge of the ring (outside of the ropes), like a tag partner
 of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by
 grabbing them with B. Then you can use X to do a Brainbuster to the inside/
 outside of the ring; Y to do a wrestler-specific move; and B to do a funny
 face-to-rope knockback.

- When an opponent is dizzy in a corner, press B while near him to put him on
 the turnbuckle. You can get the Tree of Woe in just about exactly the same
 way. When near a turnbuckle, grapple your opponent and turn them around with
 the left trigge, then smash them into the turnbuckle. They'll have to be
 dizzy now. When near him, press B again to put him into the Tree of Woe.

- To let go of a pin or submission, simply pull the Right Trigger.

===============================================================================

 o---------------------o
  \ VIII. Wrestler List \
   o---------------------o


AUTHOR's NOTE:
---------------
Please use the CTRL+F function to find your wrestler quickly. They are placed
here in order of appearance in the Wrestler Selection screen.


=-=-=-=-=-=
Hulk Hogan
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Hulk Hogan                  Strength   - 5/5     Brawling (3)
 NICKNAME: None                        Recovery   - 2/5     Grappling (1)
 HOMETOWN: Venice Beach, CA            Mat Skills - 1/5     Charging (1)
 CROWD:    Loved                       Toughness  - 3/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'8"                        Charisma   - 5/5
 WEIGHT:   300 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Right Jab
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
 Ready Move (Y)+UP/DOWN          ==> Sidewalk Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Vertical Suplex
 Vertical Suplex (Y)             ==> Vertical Suplex
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Sit Out Pile Driver
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug
 Belly to Belly (Y)              ==> Push Suplex
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Side Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Atomic Drop

 Gutwrench (X)                   ==> High Angle Back Drop
 Gutwrench (Y)                   ==> Electric Chair
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Mummy Driver
 Samoan Drop (Y)                 ==> Chest Breaker
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Russian Leg Sweep
 Full Nelson (Y)                 ==> Sleeper Submission
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Butterfly Suplex
 Bent Over Front (Y)+LEFT/RIGHT  ==> Impact DDT

 Bent Over Behind (Y)            ==> Pumphandle Slam
 Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Rear Chin Lock
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> Figure Four
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> Choke With Boot

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Ground (X)     ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Big Boot
 Opponent Running (Y)            ==> Power Slam
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Hulk Pose
 Entrance (Y)                    ==> Hulk Listen
 Entrance (B)                    ==> Hulk Flex
 Entrance (A)                    ==> Hulk Pump Flex
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

The Hulkster is definitely one of the strongest characters in the game, though
he lacks a lot in the speed and especially the mat skills area. This means that
you will have to rely on ready moves most of the time to do damage. However,
his high Charisma rating makes that you can go for grapple moves as well in the
later game when you have acquired lots of bonuses already. Otherwise, try not
to be grappled a lot, because Hogan's reversal and combo abilities really
aren't anything to brag about.

FINISHER: Running Leg Drop
         Your opponent should be down on belly or back. Run towards him and
         move the Right Thumbstick at the right time to hit with your
         finisher.
         (BLACK button + LThumb in direction of opponent on ground; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=
Jimmy "Superfly" Snuka
=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Jimmy Snuka                 Strength   - 3/5     Brawling (1)
 NICKNAME: "Superfly"                  Recovery   - 3/5     High Risk (3)
 HOMETOWN: The Fiji Islands            Mat Skills - 2/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   260 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Front Kick to Gut
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Headbutt
 Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Chest Break
 Vertical Suplex (Y)             ==> Corkscrew Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Fall Forward Scoop

 Head Between Legs (X)           ==> Fall Back Pile Driver

 Belly to Belly (X)              ==> Northern Lights
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Back Slide
 Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

 Gutwrench (X)                   ==> Tiger Suplex
 Gutwrench (Y)                   ==> Victory Roll Pin

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> Chest Breaker

 Full Nelson (X)                 ==> Crossface Wing
 Full Nelson (Y)                 ==> Dragon Sleeper
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Gutwrench Suplex

 Bent Over Behind (Y)            ==> Stretch Plum
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Drop Kick to Head
 Ground Back Choke (Y)           ==> Scissored Arm Bar

 Ground Back Mount (B)           ==> Fuji Arm Bar
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Ankle Stretch
 Ground Back HLegs (Y)           ==> Single Leg Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Shoulder Block
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Senton Bomb

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Lariat
 SB Ground   (Y)                 ==> SB Splash

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Senton
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Kick
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Rolling Senton
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Senton Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Snuka Hand Pose
 Entrance (Y)                    ==> Snuka Knee Pose
 Entrance (B)                    ==> Snuka Right Hand Up
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

The Superfly is pretty much an all-rounded wrestler, with mat skills being his
worst attribute. Thus, you should prevent grappling a lot, even though he has
ability for it. His affinity for planchas and turnbuckles should be used
whenever you have the chance. Make that nick, "Superfly", true, and you should
be able to inflict major damage on your opponents. Thereby, he's pretty tough,
so he can take quite a few plancha misses. Running strikes are pretty normal
for him too.

FINISHER: Superfly Leap
         Your opponent should be down near a turnbuckle and dizzy. Move Snuka
         near the turnbuckle and move the Left Thumbstick towards it while
         rotating the Right Thumbstick. He should climb and do the Superfly
         Leap, his finisher.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=-=
Road Warrior Hawk
=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Hawk                        Strength   - 4/5     Brawling (2)
 NICKNAME: Road Warrior                Recovery   - 2/5     High Risk (1)
 HOMETOWN: Chicago, IL                 Mat Skills - 2/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 4/5     Cheating (1)
 MANAGER:  Road Warrior Animal         Speed      - 3/5
 HEIGHT:   6'3"                        Charisma   - 3/5
 WEIGHT:   275 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Chin Crusher
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Corkscrew Suplex
 Vertical Suplex (Y)             ==> Snap Suplex
 Vertical Suplex (B)             ==> Rolling Suplex

 Scoop Slam (X)                  ==> Fall Forward Scoop
 Scoop Slam (Y)                  ==> Side Neck Buster

 Head Between Legs (X)           ==> Fall Forward Power Bomb
 Head Between Legs (Y)           ==> Cradle Pile Driver
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Over Head Belly to Belly
 Belly to Belly (Y)              ==> Northern Lights
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> DDT Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse DDT

 Gutwrench (X)                   ==> Belly to Back Power Bomb
 Gutwrench (Y)                   ==> 360 Belly to Back

 Samoan Drop (X)                 ==> Death Valley Driver
 Samoan Drop (Y)                 ==> Twirling Samoan

 Full Nelson (X)                 ==> Full Nelson Sit Out
 Full Nelson (Y)                 ==> Front Russian Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Reversed Fireman Carry
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Rings
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Surfboard Stretch

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Figure Four
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Diamond Dust
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Shoulderblock

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> Kamikaze Headbutt

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Standing (Y)                 ==> LOCKED
 SB Ground   (Y)                 ==> LOCKED

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Big Boot
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Shoulderblock
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Angled Splash
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Animal Fists
 Entrance (Y)                    ==> What A Rush
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Slap Hands Left
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

This is one of the Road Warriors, Hawk being the most athletic one. He's an all
rounded wrestler as well, though he should be careful in grappling opponents
who have better mat skills than him. He has a good strength and toughness, and
his good ability for Brawling make him a good character when it comes to taking
and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's
able to surprise some enemies with Aprons or Turnbuckles as well.

FINISHER: Jumping Lariat
         Your opponent should be dizzy and standing near a turnbuckle. Move
         Hawk towards the turnbuckle so he stands right in front of it. Then
         put the Left Thumbstick in the turnbuckle's direction and rotate the
         Right Thumbstick.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=-=-=
Road Warrior Animal
=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Animal                      Strength   - 5/5     Brawling (2)
 NICKNAME: Road Warrior                Recovery   - 3/5     Grappling (2)
 HOMETOWN: Chicago, IL                 Mat Skills - 2/5     Cheating (1)
 CROWD:    Loved                       Toughness  - 4/5
 MANAGER:  Road Warrior Hawk           Speed      - 2/5
 HEIGHT:   6'1"                        Charisma   - 2/5
 WEIGHT:   295 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
 Ready Move (Y)+UP/DOWN          ==> Headbutt
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Powerslam
 Vertical Suplex (Y)             ==> Hanging Brainbuster
 Vertical Suplex (B)             ==> Front Suplex
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Shoulder Breaker
 Scoop Slam (Y)                  ==> Scoop Slam
 Scoop Slam (B)                  ==> Fall Forward Slam
 Scoop Slam (A)                  ==> LOCKED

 Head Between Legs (X)           ==> Shoulder Power Bomb
 Head Between Legs (Y)           ==> Fall Forward Power Bomb
 Head Between Legs (B)           ==> Sit Out Power Bomb
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Spinning Belly to Belly
 Belly to Belly (Y)              ==> Bear Hug Slam
 Belly to Belly (B)              ==> Bear Hug
 Belly to Belly (A)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Side Slam
 Behind Move (Y)+LEFT/RIGHT      ==> LOCKED

 Gutwrench (X)                   ==> Reverse Power Bomb
 Gutwrench (Y)                   ==> High Angle Back Drop
 Gutwrench (B)                   ==> Release German

 Samoan Drop (X)                 ==> Death Valley Driver
 Samoan Drop (Y)                 ==> Chest Breaker
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Full Nelson Sit Out
 Full Nelson (Y)                 ==> Sleeper Submission
 Full Nelson (B)                 ==> Katahajime Plex
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Power Bomb
 Bent Over Front (Y)+LEFT/RIGHT  ==> Gutwrench Suplex

 Bent Over Behind (Y)            ==> Pumphandle Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Rear Chin Lock

 Ground Back Mount (B)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Running Power Slam
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Spine Buster
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Arm Flex Wave
 Entrance (Y)                    ==> Animal Fists
 Entrance (B)                    ==> Slap Hands Right
 Entrance (A)                    ==> Slap Hands Left
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

The second and last one of the Road Warriors. Animal is not as fast as Hawk,
nor does he equal him in charisma. However, Animal's strength his huge and his
toughness a force to be reckoned with. Even though he has low mat skills, I
recommend grappling often with Animal. In grapples lie his many combo abilities
which he should use to the max. He's also good for dealing punches to your
opponent.

FINISHER: Powerslam
         First, make sure your opponent is running toward you. You could whip
         him into the ropes for this or just take a distance so he is running
         to you by himself. Just keep moving the Right Thumbstick to do the
         Finisher.
         (Opp Running; move RThumb)


=-=-=-=-=-=-=-=-=-=
Bret "Hitman" Hart
=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Bret Hart                   Strength   - 3/5     Technical (3)
 NICKNAME: "Hitman"                    Recovery   - 2/5     Pinning (1)
 HOMETOWN: Calgary, Alberta, Canada    Mat Skills - 5/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 3/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   5'11"                       Charisma   - 3/5
 WEIGHT:   235 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Front Kick to Gut
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Enziguri
 Ready Move (Y)+LEFT/RIGHT       ==> Headbutt
 Ready Move (Y)+UP/DOWN          ==> Small Package
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Fisherman Suplex

 Scoop Slam (X)                  ==> Shoulder Breaker
 Scoop Slam (Y)                  ==> Fall Forward Scoop

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> Sit Out Power Bomb

 Belly to Belly (X)              ==> Northern Lights
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> Tiger Suplex

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> Russian Leg Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning Neck Break
 Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

 Bent Over Behind (Y)            ==> Back Breaker
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Inverted STF

 Ground Back Choke (X)           ==> Spinal Tap
 Ground Back Choke (Y)           ==> Dragon Lock
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Fuji Arm Bar
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Headbutt to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> Figure Four
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado DDT
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Standing Drop Kick
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> 2nd Rope Elbow
 Turnbuckle Dizzy Ground (Y)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Floor Ground (Y)             ==> LOCKED

 Standing Plancha                ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Back Body Drop
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> LOCKED
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Bret Hart Pose
 Entrance (Y)                    ==> Arms Out
 Entrance (B)                    ==> Slap Hands Right
 Entrance (A)                    ==> Slap Hands Left
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Russian Leg Sweep
 =============================================================================

"The best there was, the best there is, and the best there will ever be"...
well not in this game. The Hitman is pretty all-rounded, but his supreme
attribute is definitely mat skills. Unfortunately, his moves don't maximize his
efficiency when it comes to combos. He has no combo ability in his ready moves,
and too little in his tie-up throws for one with his skills. On the other hand,
he has good submission abilities which, together with his Technical ability,
should be used often.

FINISHER: Sharpshooter
         Your opponent should be down on his back. Now, move to his feet and
         press Y, so you get into the Hold Legs ISP. Move the Right Thumbstick
         to execute the finisher, the Sharpshooter submission.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=-=-=
The Iron Sheik
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     The Iron Sheik              Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Technical (1)
 HOMETOWN: Tebran, Iran                Mat Skills - 3/5     Grd Fighting (1)
 CROWD:    Hated                       Toughness  - 4/5     Cheating (2)
 MANAGER:  Nikolai Volkoff             Speed      - 2/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   275 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Tornado Punch

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Hair Grab Takeover
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Front Suplex
 Vertical Suplex (Y)             ==> Vertical Chest Break
 Vertical Suplex (B)             ==> Seated Front Suplex
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Power Driver
 Scoop Slam (Y)                  ==> Shoulder Breaker
 Scoop Slam (B)                  ==> Fall Forward Scoop
 Scoop Slam (A)                  ==> LOCKED

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Sit Out Powerbomb
 Head Between Legs (B)           ==> Fall Back Pile Driver
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Belly to Belly Suplex
 Belly to Belly (Y)              ==> Spinning Belly to Belly
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> Low Blow

 Gutwrench (X)                   ==> Belly to Back Power Bomb
 Gutwrench (Y)                   ==> Belly to Back Suplex
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Mummy Driver
 Samoan Drop (Y)                 ==> Fireman Toss

 Full Nelson (X)                 ==> Full Nelson Slam
 Full Nelson (Y)                 ==> Russian Leg Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Double Arm DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Spinal Tap

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Reverse Figure Four

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Lean In Choke
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Shoulder Tackle
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Flex One Up
 Entrance (B)                    ==> Point At Ring
 Entrance (A)                    ==> Look At Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

Well, the Iron Sheik is just about as all-rounded as it gets, with only a small
lack in speed and an above average toughness. You could go any way you want
with him, but I recommend cheating the ref often to beat up your opponent. He
has a nice combo ability in his tie-ups, although he doesn't possess combos in
ready moves. Seeing his abilities, beating down your opponent and then use
damaging moves like Kick to Groin might also work well.

FINISHER: Camel Clutch
         This one needs an opponent on the floor, on his belly. Stand by his
         head and move the Right Thumbstick to execute the Camel Clutch.
         (Ground Belly at head; RThumb)


=-=-=-=-=
Mr. Fuji
=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Mr. Fuji                    Strength   - 2/5     Hardcore (2)
 NICKNAME: None                        Recovery   - 3/5     Cheating (3)
 HOMETOWN: Osaka, Japan                Mat Skills - 3/5
 CROWD:    Hated                       Toughness  - 2/5
 MANAGER:  None                        Speed      - 4/5
 HEIGHT:   6'0"                        Charisma   - 4/5
 WEIGHT:   290 lbs
 STANCE:   Normal
 UNLOCK:   Win "Tag Belt" Tournament

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Roundhouse Kick

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Small Package
 Ready Move (Y)+UP/DOWN          ==> Hair Grab Takeover
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Brainbuster
 Vertical Suplex (Y)             ==> Rolling Suplex

 Scoop Slam (X)                  ==> Seated Driver
 Scoop Slam (Y)                  ==> Fire Thunder Driver

 Head Between Legs (X)           ==> Cradle Pile Driver
 Head Between Legs (Y)           ==> Underhook Pile Driver

 Belly to Belly (X)              ==> Inverted Pile Driver
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> School Boy Pin
 Behind Move (Y)+LEFT/RIGHT      ==> Low Blow

 Gutwrench (X)                   ==> Electric Chair
 Gutwrench (Y)                   ==> Rolling German

 Samoan Drop (X)                 ==> Elevated Ace Crusher
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Head Arm Choke
 Full Nelson (Y)                 ==> Katahajime
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Kamikaze
 Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

 Bent Over Behind (Y)            ==> Octopus Hold
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Ankle Lock

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Claw
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Fuji Arm Bar
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> Texas Clover Leaf
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Lean In Choke
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Kamikaze Headbutt
 Turnbuckle Dizzy Ground (Y)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Floor Standing (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Toe Hold
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Running Cross Body
 Running Opp Ground   (X/Y/B)    ==> Running Senton
 Running Opp Corner   (X/Y/B)    ==> Flying Butt
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Point At Ring
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Threaten Crowd
 Entrance (A)                    ==> Stop And Taunt Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

Mr. Fuji here is one of the wrestlers you'll have to unlock. To do this, beat
the "Tag Belt" Tournament with any character. This character is focused mostly
on cheating and weapon attacks, so use them often. One thing you absolutely
shouldn't do is brawling, because this former manager can't take or deal hits
very well. He needs some practise to get used to, especially because of his
little combo abilities. When you wrestle with him a lot, however, he can be a
lot of fun.

FINISHER: Banzai Drop
         Your opponent should be on the ground and dizzy, inside the ring, and
         near a turnbuckle. Move Mr. Fuji near the Turnbuckle and while
         holding the Left Thumbstick in the direction of the turnbuckle, move
         the Right Thumbstick to execute a Banzai Drop.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=
Terry Funk
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Terry Funk                  Strength   - 3/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     High Risk (1)
 HOMETOWN: Amarillo, TX                Mat Skills - 2/5     Hardcore (2)
 CROWD:    Loved                       Toughness  - 5/5
 MANAGER:  Dory Funk Jr.               Speed      - 2/5
 HEIGHT:   6'1"                        Charisma   - 3/5
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Sidewalk Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Headbutt
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Brainbuster
 Vertical Suplex (Y)             ==> Rolling Suplex

 Scoop Slam (X)                  ==> Shoulder Breaker
 Scoop Slam (Y)                  ==> Side Neck Buster

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Inverted Pile Driver
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> School Boy Pin
 Behind Move (Y)+LEFT/RIGHT      ==> Side Slam

 Gutwrench (X)                   ==> Reverse Power Bomb Plex
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Twirling Samoan
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Doujimi Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Bulldog
 Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Shoulder Block

 Turnbuckle Dizzy Ground (X)     ==> Moonsault

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Senton Bomb
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Punch Combo

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> SB Lariat
 SB Ground   (Y)                 ==> Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Knee to Face
 Opponent Running (Y)            ==> Hooked Clothesline
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Vertical Body Splash
 Running Opp Ground   (X/Y/B)    ==> Running Stomp
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Running Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Two Fists Up
 Entrance (B)                    ==> Hand on Hips
 Entrance (A)                    ==> Walk One Fist Up
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

The Funkster is tough... very tough. And since he has a good brawling ability
it should be obvious what to do with him. Deal hits and take them. Because of
his maxed out toughness you can also do some grappling, although his mat
skills certainly aren't the best. His combo ability is minimal. Fortunately,
he can do aprons or turnbuckles. Terry Funk should grab weapons a lot.

FINISHER: Spinning Toe Hold
         Your opponent has to be down on his back. Press Y at his feets to get
         into the Hold Legs ISP, and then move the Right Thumbstick to do the
         Spinning Toe Hold.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=
Don Muraco
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Don Muraco                  Strength   - 5/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Grappling (3)
 HOMETOWN: Sunset Beach, HI            Mat Skills - 2/5
 CROWD:    Hated                       Toughness  - 4/5
 MANAGER:  Lou Albano                  Speed      - 3/5
 HEIGHT:   6'3"                        Charisma   - 3/5
 WEIGHT:   270 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Falling Choke Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Vertical Suplex
 Vertical Suplex (Y)             ==> Hanging Brainbuster
 Vertical Suplex (B)             ==> Hanging Powerslam
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Fall Forward Slam
 Scoop Slam (B)                  ==> Fall Away Slam
 Scoop Slam (A)                  ==> LOCKED

 Head Between Legs (X)           ==> Shoulder Power Bomb
 Head Between Legs (Y)           ==> Sit Out Power Bomb
 Head Between Legs (B)           ==> Sit Out Pile Driver
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Inverted Pile Driver
 Belly to Belly (Y)              ==> Fly Swatter
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> Rolling German
 Gutwrench (Y)                   ==> Fall Back
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Falling Reverse DDT
 Samoan Drop (Y)                 ==> Mummy Driver

 Full Nelson (X)                 ==> Katahajime Plex
 Full Nelson (Y)                 ==> Full Nelson Slam
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Power Bomb
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Rack
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Camel Clutch
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Surfboard Stretch
 Ground Back Choke (Y)           ==> Blatant Choke

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Elevated Crab
 Ground Back HLegs (Y)           ==> Fist to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Power Slam
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Avalanche
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Pound Chest
 Entrance (B)                    ==> Arm Flex Wave
 Entrance (A)                    ==> Threaten Crowd
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

Don Muraco is very much an old-fashioned wrestler: brawling and grappling
instead of weapons, aprons, or turnbuckles. Taking and dealing hits with him
is very effective, and so is grappling, although his mat skills aren't really
the best. He has a very-easy-to-combo move in his repertoire, the Falling
Chokeslam. Otherwise, his combo abilities are average. Stick close to your
opponent and keep brawling and grappling.

FINISHER: Muraco Hammer
         This finisher must be done from the Belly to Belly ISP. To get this,
         move to your opponent and grapple him with B. Then press A to get the
         ISP. Next, move the Right Thumbstick to execute the Muraco Hammer.
         (Near opponent B; A; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=
Jerry "The King" Lawler
=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Jerry Lawler                Strength   - 3/5     Brawling (2)
 NICKNAME: "The King"                  Recovery   - 2/5     Grappling (2)
 HOMETOWN: Memphis, TN                 Mat Skills - 3/5     Cheating (1)
 CROWD:    Loved                       Toughness  - 3/5
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   6'0"                        Charisma   - 4/5
 WEIGHT:   235 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Sidewalk Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Small Package
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Seated Front Suplex

 Scoop Slam (X)                  ==> Shoulder Breaker
 Scoop Slam (Y)                  ==> Side Neck Buster

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Fall Forward Power Bomb

 Belly to Belly (X)              ==> Belly to Belly Suplex
 Belly to Belly (Y)              ==> Spinning Belly to Belly
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> School Boy Pin
 Behind Move (Y)+LEFT/RIGHT      ==> Low Blow

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> Belly to Back Suplex

 Samoan Drop (X)                 ==> Face Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Russian Leg Sweep
 Full Nelson (Y)                 ==> Katahajime
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Gutwrench Suplex

 Bent Over Behind (Y)            ==> Bulldog
 Bent Over Behind (Y)+LEFT/RIGHT ==> Back Breaker
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Figure Four
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> Big Double Chop

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Double Axe Handle

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> LOCKED
 SB Ground   (Y)                 ==> LOCKED

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Back Body Drop
 Opponent Running (Y)            ==> Spine Buster
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Shoulderblock
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Running Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Flex One Up
 Entrance (Y)                    ==> Basic Wave
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Arms Out
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Another all-rounded wrestler, Jerry Lawler has a small lack in recovery and a
small surplus in charisma. That means that you should get the crowd behind you
to improve your stats further. He has good abilities for brawling or grappling,
so you can deal damage very well. Only make sure not to get hit a lot, because
recovery is The King's weak point. Cheating mostly works well in Tag Matches
to call to partners more often.

FINISHER: Fall Back Pile Driver
         To do this finisher, first get your opponent caught up in a grapple,
         then press B to get to the Head Between Legs ISP. After that, move
         the Right Thumbstick to get The King's Fall Back Pile Driver.
         (Near opponent B; B; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=-=
George "The Animal" Steele
=-=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     George Steele               Strength   - 3/5     Brawling (2)
 NICKNAME: "The Animal"                Recovery   - 3/5     Hardcore (2)
 HOMETOWN: Detroit, MI                 Mat Skills - 2/5     Cheating (1)
 CROWD:    Loved                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'1"                        Charisma   - 4/5
 WEIGHT:   290 lbs
 STANCE:   George Steele

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Double Fist Punch
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Hair Grab Takeover
 Ready Move (Y)+LEFT/RIGHT       ==> Sidewalk Slam
 Ready Move (Y)+UP/DOWN          ==> Sit Out Choke Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Suplex
 Vertical Suplex (Y)             ==> Corkscrew Suplex
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Side Neck Buster
 Scoop Slam (Y)                  ==> Seated Driver
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Sit Out Facebuster
 Head Between Legs (Y)           ==> Sit Out Pile Driver
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug Slam
 Belly to Belly (Y)              ==> Inverted Pile Driver
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

 Gutwrench (X)                   ==> Belly to Back Slam
 Gutwrench (Y)                   ==> Belly to Back Suplex
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Chest Breaker
 Samoan Drop (Y)                 ==> Face Drop
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Full Nelson Sit Out
 Full Nelson (Y)                 ==> Reverse Facebuster
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Double Arm DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> DDT

 Bent Over Behind (Y)            ==> Stretch Plum
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Rings
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Spinal Tap
 Ground Back Choke (Y)           ==> Claw
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (X)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> Ankle Stretch
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Punch Combo

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> Back Body Drop
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Shoulder Tackle
 Running Opp Ground   (X/Y/B)    ==> Running Stomp
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Steele Hoot
 Entrance (B)                    ==> Steele Look Around
 Entrance (A)                    ==> Look At Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

Our Animal here has is own unique stance... Wow. Anyway, he ain't bad in the
ring. I actually found him one of the most fun wrestlers to use. He's all about
brawling, with weapons or without them. His good combo abilities in his tie-ups
are worth the loss in mat skills. He can also combo one of his ready moves, the
Sit Out Chokeslam. Keep dealing hits and grab weapons when you can and you
should be able to win most fights fairly quickly.

FINISHER: Flying Hammerlock
         For this, you need the Full Nelson ISP. Get in a behind grapple, or
         do a front grapple and press the Left Trigger to turn him around. To
         get to the Full Nelson, press B another time. Next, move the Right
         Thumbstick to execute the submission.
         (Behind opponent B; B; RThumb)
      OR (Near opponent B; L; B; RThumb)


=-=-=-=-=-=-=-=-=-=-=
"Mr. USA" Tony Atlas
=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Tony Atlas                  Strength   - 5/5     Brawling (1)
 NICKNAME: "Mr. USA"                   Recovery   - 2/5     High Risk (1)
 HOMETOWN: Roanoke, VA                 Mat Skills - 2/5     Corner (1)
 CROWD:    Loved                       Toughness  - 4/5     Grappling (1)
 MANAGER:  None                        Speed      - 4/5     Charging (1)
 HEIGHT:   6'2"                        Charisma   - 2/5
 WEIGHT:   255 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Punch to Head
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Headbutt
 Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Vertical Suplex
 Vertical Suplex (Y)             ==> Hanging Brainbuster

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Fire Thunder Driver

 Head Between Legs (X)           ==> Sit Out Power Bomb
 Head Between Legs (Y)           ==> Underhook Pile Driver

 Belly to Belly (X)              ==> Over Head Belly to Belly
 Belly to Belly (Y)              ==> Head Arm Suplex
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

 Gutwrench (X)                   ==> Rolling German
 Gutwrench (Y)                   ==> Electric Chair

 Samoan Drop (X)                 ==> Mummy Driver
 Samoan Drop (Y)                 ==> Chest Breaker

 Full Nelson (X)                 ==> Full Nelson Slam
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

 Bent Over Behind (Y)            ==> Back Breaker
 Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Inverted STF

 Ground Back Choke (X)           ==> Scissored Arm Bar
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Ankle Stretch
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado DDT
 Corner FI (Y)+LEFT/RIGHT        ==> Running Power Slam

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Missile Drop Kick

 Turnbuckle Ready Opponent (X)   ==> Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Reverse Splash

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam

 SB Standing (Y)                 ==> LOCKED
 SB Ground   (Y)                 ==> LOCKED

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Power Slam
 Opponent Running (Y)            ==> Back Body Drop
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Wrap Around DDT
 Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Angled Splash
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Running Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Flex One Up
 Entrance (Y)                    ==> Flex Up
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

Tony Atlas is a brawling-focused wrestler. He can take hits and can deal them
as well because of his good toughness and strength. His abilities range from
brawling to corners, but in not one of his ability he is truly exceptional. No
weapons with this guy, just plain knocking down and eventually a turnbuckle or
an apron. He doesn't have a lot of combo abilities, but seeing his mat skills
this doesn't really matter. Brawl, brawl, brawl...

FINISHER: Gorilla Press Slam
         This is a normal ready move, so just get in front of your opponent
         and close enough to make contact with the throw. Move the Right
         Thumbstick to do the Gorilla Press Slam.
         (Near opponent RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ricky "The Dragon" Steamboat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Ricky Steamboat             Strength   - 2/5     Technical (2)
 NICKNAME: "The Dragon"                Recovery   - 2/5     High Risk (1)
 HOMETOWN: Honolulu, HI                Mat Skills - 4/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 3/5     Charging (1)
 MANAGER:  None                        Speed      - 4/5
 HEIGHT:   5'10"                       Charisma   - 3/5
 WEIGHT:   235 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
 Ready Strike (X)+UP/DOWN        ==> Roundhouse Kick

 Ready Move (Y)                  ==> Enziguri
 Ready Move (Y)+LEFT/RIGHT       ==> Double Roundhouse
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Suplex
 Vertical Suplex (Y)             ==> Front Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Seated Driver

 Head Between Legs (X)           ==> Underhook Pile Driver

 Belly to Belly (X)              ==> Northern Lights
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Layout Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

 Gutwrench (X)                   ==> Victory Roll Pin
 Gutwrench (Y)                   ==> Tiger Suplex

 Samoan Drop (X)                 ==> Face Drop
 Samoan Drop (Y)                 ==> Elevated Ace Crusher

 Full Nelson (X)                 ==> Dragon Sleeper
 Full Nelson (Y)                 ==> Sleeping Neck Break
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Facebuster
 Bent Over Front (Y)+LEFT/RIGHT  ==> Spinning DDT

 Bent Over Behind (Y)            ==> Octopus Hold
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Inverted STF

 Ground Back Choke (X)           ==> Dragon Lock
 Ground Back Choke (Y)           ==> Scissored Arm Bar

 Ground Back Mount (B)           ==> Fuji Arm Bar
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Figure Four
 Ground Back HLegs (Y)           ==> Elevated Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Kick Combo
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Jumping Lariat

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> Flip Over Lariat
 SB Ground   (Y)                 ==> Flip Over Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Fujiwara Arm Bar
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Sunset Flip
 Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Steamboat Finger
 Entrance (Y)                    ==> Look At Fans
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

The Dragon should definitely be handled as a High Flyer. That means making use
of turnbuckles and aprons often. His speed should ease this up a bit, and so
will it help evading hits. You'll need to avoid to trade hits with this one or
you will be KO in no-time. His submission abilities are pretty good and have
high priority when your opponents are on the ground. Unfortunately, Steamboat's
combo ability is pretty much miserable when it comes to dealing damage, and
that when we finally have someone with good mat skills... perhaps Acclaim made
a mistake here.

FINISHER: Crossbody
         Your opponent should be dizzy, but still standing up right near a
         turnbuckle. Hold the Left Thumbstick in the direction of the post
         and move the Right Thumbstick to do a Crossbody.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=
Nikolai Volkoff
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Nikolai Volkoff             Strength   - 4/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Corner (1)
 HOMETOWN: Moscow, Russia              Mat Skills - 2/5     Grappling (1)
 CROWD:    Hated                       Toughness  - 4/5     Cheating (1)
 MANAGER:  The Iron Sheik              Speed      - 3/5
 HEIGHT:   6'5"                        Charisma   - 2/5
 WEIGHT:   310 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> One Hand Choke Slam
 Ready Move (Y)+UP/DOWN          ==> Sit Out Choke Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Fisherman Suplex
 Vertical Suplex (Y)             ==> Hanging Brainbuster
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Fire Thunder Driver
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Sit Out Power Bomb
 Head Between Legs (Y)           ==> Shoulder Power Bomb
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug
 Belly to Belly (Y)              ==> Head Arm Suplex
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

 Gutwrench (X)                   ==> High Angle Back Drop
 Gutwrench (Y)                   ==> Rolling German
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Power Bomb
 Samoan Drop (Y)                 ==> Elevated Ace Crusher
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Russian Leg Sweep
 Full Nelson (Y)                 ==> Front Russian Sweep
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Double Arm DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> STF Submission

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Rear Chin Lock
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Reverse Figure Four

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Running Power Slam

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> NONE
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Impact Spinebuster
 Opponent Running (Y)            ==> Power Slam
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Avalanche
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Two Fists Up
 Entrance (Y)                    ==> Flex Up
 Entrance (B)                    ==> Threaten Crowd
 Entrance (A)                    ==> Point At Ring
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

The all-time partner of the Iron Sheik, Nikolai Volkoff, can best beat his
opponents to the ground with ready strikes. He does possess a combo ability in
his ready moves (Sit Out Chokeslam) and an amount of them in his tie-up moves,
but his mat skills simply can't cope with this. That doesn't mean you should
never grapple, because he has ability for it. This isn't the best character
in the game but should still be able to win if you only brawl enough.

FINISHER: Back Breaker
         This one's pretty hard to do in time. You can best do it when your
         opponent has a long recovery time. First, make sure he's bent over.
         If not, make him bend over by using Chop. Then get behind him and
         move the Right Thumbstick to execute the Back Breaker.
         (Behind bent over opponent RThumb)


=-=-=-=-=-=
Ted DiBiase
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Ted DiBiase                 Strength   - 2/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Technical (2)
 HOMETOWN: Omaha, NE                   Mat Skills - 3/5     Cheating (2)
 CROWD:    Hated                       Toughness  - 3/5
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   6'3"                        Charisma   - 4/5
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Front Kick to Gut
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Neck Breaker
 Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
 Ready Move (Y)+UP/DOWN          ==> One Arm Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Fisherman Suplex
 Vertical Suplex (Y)             ==> Seated Front Suplex

 Scoop Slam (X)                  ==> Fall Away Slam
 Scoop Slam (Y)                  ==> Fall Forward Slam

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> Fall Forward Power Bomb

 Belly to Belly (X)              ==> Northern Lights
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Cobra Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse DDT

 Gutwrench (X)                   ==> Belly to Back Suplex
 Gutwrench (Y)                   ==> High Angle Back Drop

 Samoan Drop (X)                 ==> Death Valley Driver
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Russian Leg Sweep
 Full Nelson (Y)                 ==> Full Nelson Slam
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning Neck Break
 Bent Over Front (Y)+LEFT/RIGHT  ==> DDT

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Scissored Arm Bar
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Two Elbows
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Figure Four
 Ground Back HLegs (B)           ==> Boston Crab
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Punch Combo
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> DDT

 Turnbuckle Ready Opponent (X)   ==> Shoulder Block

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow
 Turnbuckle Dizzy Ground (Y)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Back Body Drop
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> vertical Body Splash
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Angled Splash
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Million Dollar Pose
 Entrance (Y)                    ==> Threaten Crowd
 Entrance (B)                    ==> Stop And Taunt Fans
 Entrance (A)                    ==> Hand on Hips
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

Again an all-rounded wrestler, Ted DiBiase's main objective should be to get
the crowd cheering him on. When this happens, he can go and make mince-meat out
of any who stand in his way because of his high charisma rating. Futher, a
submission from time to time would be wise. Brawling shouldn't be done to often
even though he has a little ability for it. His strength isn't high enough to
deal some real damage.

FINISHER: DiBiase Dream
         It's actually a Head Arm Choke, so you'll need a Full Nelson ISP. Get
         behind an opponent and grapple him, then press B to get into the
         needed position. Or you can grapple him normally, then pull the Left
         Trigger to turn him around and then press B to get to Full Nelson.
         When in the ISP, move the Right Thumbstick to do the DiBiase Dream.
         (Behind opponent B; B; RThumb)
      OR (Near opponent B; L; B; RThumb)


=-=-=-=-=-=-=
Tito Santana
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Tito Santana                Strength   - 2/5     Technical (1)
 NICKNAME: None                        Recovery   - 4/5     High Risk (2)
 HOMETOWN: Tecula, Mexico              Mat Skills - 3/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 3/5     Charging (1)
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   6'3"                        Charisma   - 3/5
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Calf Kick
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Firemans Carry
 Ready Move (Y)+LEFT/RIGHT       ==> Stinger
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Vertical Crusher

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Seated Driver

 Head Between Legs (X)           ==> Sit Out Pile Driver

 Belly to Belly (X)              ==> Northern Lights
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Bulldog
 Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

 Gutwrench (X)                   ==> Tiger Suplex
 Gutwrench (Y)                   ==> Victory Roll Pin

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> Fireman Toss

 Full Nelson (X)                 ==> Full Nelson Sweep
 Full Nelson (Y)                 ==> Dragon Suplex
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Octopus Hold
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Surfboard Stretch
 Ground Back Choke (Y)           ==> Flip Over Neck Whip

 Ground Back Mount (B)           ==> American Figure Four
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Spinning Toe Hold
 Ground Back HLegs (Y)           ==> Boston Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado Crusher
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Slice

 Turnbuckle Ready Opponent (X)   ==> Jumping Lariat
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Leg Drop

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Lariat
 SB Ground   (Y)                 ==> SB Splash

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Back Body Drop
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Sunset Flip
 Running Opp Ground   (X/Y/B)    ==> Running Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Hand On Hips
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Tito Santana is again an almost perfectly all-rounded wrestler. I think he
would be a nice beginner's character if he didn't rely so much on high-risk
moves. You're gonna be using them a lot with this Mexican, turnbuckles in the
ring and aprons outside. You can basically go anywhere with this guy, just
look at his abilities to see which moves should be common throughout your
game: risky moves first, then submissions, grapples, and charges.

FINISHER: Flying Forearm
         To do Tito Santana's finisher, you have to be running towards an
         opponent who is standing, then move the Right Thumbstick when you are
         near enough.
         (BLACK button + LThumb in direction of opponent; RThumb)


=-=-=-=-=-=-=-=
King Kong Bundy
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     King Kong Bundy             Strength   - 5/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Pinning (1)
 HOMETOWN: Atlantic City, NJ           Mat Skills - 1/5     Corner (1)
 CROWD:    Hated                       Toughness  - 5/5     Cheating (1)
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'4"                        Charisma   - 2/5
 WEIGHT:   445 lbs
 STANCE:   Fat
 UNLOCK:   Win the Southeast Territory Belt

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Sit Out Choke Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Inverted Stinger
 Ready Move (Y)+UP/DOWN          ==> One Arm Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Suplex
 Vertical Suplex (Y)             ==> Fisherman Buster
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Fire Thunder Driver
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Cradle Pile Driver
 Head Between Legs (Y)           ==> Elevated Powerbomb
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug
 Belly to Belly (Y)              ==> Bear Hug Slam
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> DDT Slam

 Gutwrench (X)                   ==> Release German
 Gutwrench (Y)                   ==> 360 Belly to Back
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> Chest Breaker
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> Full Nelson Sit Out
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Forward Face Buster
 Bent Over Front (Y)+LEFT/RIGHT  ==> Rocker Dropper

 Bent Over Behind (Y)            ==> Back Breaker
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Claw
 Ground Back Choke (Y)           ==> Blatant Choke
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Boston Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Running Power Slam
 Corner FI (Y)+LEFT/RIGHT        ==> Butt Thrust

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Ground (X)     ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Time Bomb
 Opponent Running (Y)            ==> Hooked Clothesline
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Spear
 Running Opp Ground   (X/Y/B)    ==> Running Splash
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Threaten Crowd
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Pound Chest
 Entrance (A)                    ==> Stop And Taunt Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

Oh man, it's King Kong! This guy's huge! His strength and toughness are really
gigantic, and with his ability for brawling he is probably the best character
to trade hits. Thereby, he has a tremendous combo ability in his moves. He has
very bad mat skills, however. Well, you can't have everything. In my opinion,
King Kong Bundy his one of the best wrestlers in the game.

FINISHER: Avalanche
         Okay, this might be hard to pull off in time. First, get your
         opponent dizzied while he hangs in the corner (not sits). Take a few
         steps back and run at him, then move the Right Thumbstick to execute
         the Avalanche.
         (BLACK button + LThumb in direction of corner; RThumb)


=-=-=-=-=-=-=
Koko B. Ware
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Koko B. Ware                Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Techincal (1)
 HOMETOWN: Union City, TN              Mat Skills - 3/5     High Risk (1)
 CROWD:    Loved                       Toughness  - 3/5     Grappling (1)
 MANAGER:  None                        Speed      - 3/5     Charging (1)
 HEIGHT:   5'8"                        Charisma   - 3/5
 WEIGHT:   240 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Jumping Spin Kick

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Headbutt
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Crusher
 Vertical Suplex (Y)             ==> Corkscrew Suplex
 Vertical Suplex (B)             ==> Hanging Vertical Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Seated Driver

 Head Between Legs (X)           ==> Fall Forward Power Bomb
 Head Between Legs (Y)           ==> Sit Out Pile Driver
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Push Suplex
 Belly to Belly (Y)              ==> Northern Lights
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Back Slide
 Behind Move (Y)+LEFT/RIGHT      ==> Bulldog

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> Victory Roll Pin

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> Death Valley Driver

 Full Nelson (X)                 ==> Sleeping Neck Break
 Full Nelson (Y)                 ==> Dragon Sleeper
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning Neck Break
 Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

 Bent Over Behind (Y)            ==> Reverse Fireman Carry
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Flip Over Neck Whip

 Ground Back Mount (B)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Boston Crab
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Butt Thrust
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Slice

 Turnbuckle Ready Opponent (X)   ==> Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Moonsault

 TB Outside Dizzy Standing (X)   ==> Slice
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> LOCKED
 SB Ground   (Y)                 ==> LOCKED

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Kick
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Running Cross Body
 Running Opp Ground   (X/Y/B)    ==> Running Senton
 Running Opp Corner   (X/Y/B)    ==> Flying Butt
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Senton Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Point At Ring
 Entrance (Y)                    ==> Flap Wings
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Well, can it get any more all-rounded than Koko? I don't think so. Anyway, this
makes him a good character to learn the game with for a beginner, average
attributes, widespread abilities and average combo ability. He isn't really
good in anything, nor does he have any bad skills. Thereby, a lot of people
like to use him because of his funny appeals, especially Flap Wings.

FINISHER: Bird Buster
         It's actually a Hanging Brainbuster, so you need to get into the
         Vertical Suplex ISP before doing this. Grapple your opponent normally
         with B, next press X, and finally move the Right Thumbstick to
         execute the Bird Buster.
         (Near opponent B; X; RThumb)


=-=-=-=-=-=-=
One Man Gang
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     One Man Gang                Strength   - 4/5     Brawling (3)
 NICKNAME: None                        Recovery   - 3/5     Hardcore (1)
 HOMETOWN: Chicago, IL                 Mat Skills - 2/5     Cheating (1)
 CROWD:    Hated                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'10"                       Charisma   - 3/5
 WEIGHT:   350 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Punch to Head
 Ready Strike (X)+LEFT/RIGHT     ==> Big Left Punch
 Ready Strike (X)+UP/DOWN        ==> Tornado Punch

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Firemans Carry
 Ready Move (Y)+UP/DOWN          ==> Stinger
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Brainbuster
 Vertical Suplex (Y)             ==> Rolling Suplex
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Seated Driver
 Scoop Slam (Y)                  ==> Twirl Forward Slam
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Underhook Pile Driver
 Head Between Legs (Y)           ==> Elevated Powerbomb
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Spinning Belly to Belly
 Belly to Belly (Y)              ==> Head Arm Suplex
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> DDT Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> Electric Chair
 Gutwrench (Y)                   ==> Belly to Back Power Bomb
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Mummy Driver
 Samoan Drop (Y)                 ==> Samoan Powerbomb
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Full Nelson Slam
 Full Nelson (Y)                 ==> Katahajime Plex
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Butterfly Suplex
 Bent Over Front (Y)+LEFT/RIGHT  ==> Forward Face Buster

 Bent Over Behind (Y)            ==> Pumphandle Power Slam
 Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Surfboard Stretch
 Ground Back Choke (Y)           ==> Blatant Choke
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Ankle Stretch
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Punch Combo
 Corner FI (Y)+LEFT/RIGHT        ==> Choke With Boot

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> Tilt-A-Whirl
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Avalanche
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> One Man Gang Taunt
 Entrance (Y)                    ==> Threaten Crowd
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Stop And Taunt Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

The biggest available wrestler in the game, One Man Gang is very proficient in
terms of brawling and weapon attacks. I think he's a fine character once you
get used to him. His ability to combo is sufficient for someone with his kind
of mat skills. The best strategy with him is to keep hammering down opponents
and grab weapons often. Of course, you'll have to do all kinds of grapples
and ready moves to avoid repetitive moves.

FINISHER: 747 Splash
         Your opponent should be down on belly or back. Run towards him and
         move the Right Thumbstick at the right time to hit with your
         finisher.
         (BLACK button + LThumb in direction of opponent on ground; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=-=
Greg "The Hammer" Valentine
=-=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Greg Valentine              Strength   - 3/5     Brawling (1)
 NICKNAME: "The Hammer"                Recovery   - 3/5     Technical (2)
 HOMETOWN: Seattle, WA                 Mat Skills - 4/5     Grappling (1)
 CROWD:    Hated                       Toughness  - 3/5     Cheating (1)
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   6'0"                        Charisma   - 2/5
 WEIGHT:   255 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Front Kick to Gut
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Inverted Stinger
 Ready Move (Y)+LEFT/RIGHT       ==> Neck Breaker
 Ready Move (Y)+UP/DOWN          ==> Small Package
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Chest Break
 Vertical Suplex (Y)             ==> Fisherman Buster

 Scoop Slam (X)                  ==> Fall Forward Scoop
 Scoop Slam (Y)                  ==> Power Driver

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Fall Back Pile Driver

 Belly to Belly (X)              ==> Spinning Belly to Belly
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> DDT Slam

 Gutwrench (X)                   ==> Fall Back
 Gutwrench (Y)                   ==> Belly to Back Suplex

 Samoan Drop (X)                 ==> Samoan Powerbomb
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> Dragon Suplex
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Guillotine Scissor

 Bent Over Behind (Y)            ==> Octopus Hold
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Ankle Lock

 Ground Back Choke (X)           ==> Surfboard Stretch
 Ground Back Choke (Y)           ==> Blatant Choke
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Two Elbows
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Headbutt to Groin
 Ground Back HLegs (B)           ==> Single Leg Crab
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Diamond Dust
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Jumping Lariat

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> 2nd Rope Elbow

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Leg Drop
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Hooked Clothesline
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Running Cross Body
 Running Opp Ground   (X/Y/B)    ==> Running Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Valentine Loose Arm
 Entrance (Y)                    ==> Two Fists Up
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Look At Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

I guess Valentine doesn't really mean love here... Anyway, "The Hammer" has mat
skills as his top attribute. He also has combos to make this more efficient,
but not enough in my opinion. Worst fact is that he doesn't have any combos in
his ready moves. Try to mix up moves like brawling, grappling, and ready moves,
and maybe even some turnbuckles, to keep the match exciting. And now that you
have a character with good mat skills, I suggest you use them well.

FINISHER: Figure Four
         For this finisher, you need the Hold Legs ISP. To get this, make sure
         you opponent is on the ground, on his back. Stand at his feet and
         press the Y button to get the ISP. Then move the Right Thumbstick to
         execute the Figure Four Leg Lock.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=
Harley Race
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Harley Race                 Strength   - 3/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Grappling (2)
 HOMETOWN: Kansas City, KS             Mat Skills - 3/5     Cheating (1)
 CROWD:    Hated                       Toughness  - 5/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'1"                        Charisma   - 2/5
 WEIGHT:   270 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Right Jab
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Firemans Carry
 Ready Move (Y)+LEFT/RIGHT       ==> Stinger
 Ready Move (Y)+UP/DOWN          ==> Headbutt
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Suplex
 Vertical Suplex (Y)             ==> Front Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Fall Forward Scoop

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Fall Back Pile Driver

 Belly to Belly (X)              ==> Bear Hug Slam
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

 Gutwrench (X)                   ==> Belly to Back Suplex
 Gutwrench (Y)                   ==> German Suplex

 Samoan Drop (X)                 ==> Leaping Ace Crusher
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> Full Nelson Slam
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Rocker Dropper
 Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

 Bent Over Behind (Y)            ==> Back Breaker
 Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Straight Jacket
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Choke Punch
 Ground Back Mount (Y)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> Spinning Toe Hold
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Lean In Choke
 Corner FI (Y)+LEFT/RIGHT        ==> Climb TB and Pummel

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> LOCKED

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Knee to Face
 Opponent Running (Y)            ==> Spine Buster
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Vertical Body Splash
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Threaten Crowd
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Point At Ring
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

This guy has a giant toughness and a nice strength, so trading hits with most
opponents is an effective strategy. This is shown even more by his ability for
brawling. Also grapple your opponent once in a while: he has ability for it,
the combos he can make aren't bad and your mat skills are sufficient to keep
you out of danger.

FINISHER: Cradle Suplex
         AKA Fisherman Suplex. So, get into Vertical Suplex ISP first. Just
         grapple your opponent from the front and press X to get it. Next,
         move the Right Thumbstick to do the Cradle Suplex.
         (Near opponent B; X; RThumb)


=-=-=-=-=-=-=
Dynamite Kid
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Dynamite Kid                Strength   - 3/5     Technical (1)
 NICKNAME: None                        Recovery   - 3/5     High Risk (2)
 HOMETOWN: Manchester, England         Mat Skills - 3/5     Corner (1)
 CROWD:    Loved                       Toughness  - 3/5     Grappling (1)
 MANAGER:  None                        Speed      - 4/5
 HEIGHT:   5'9"                        Charisma   - 2/5
 WEIGHT:   225 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Calf Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Headbutt
 Ready Move (Y)+LEFT/RIGHT       ==> Sit Out Choke Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex

 Scoop Slam (X)                  ==> Power Driver

 Head Between Legs (X)           ==> Sit Out Power Bomb
 Head Between Legs (Y)           ==> Sit Out Pile Driver

 Belly to Belly (X)              ==> Neck Drop
 Belly to Belly (Y)              ==> Over Head Belly to Belly
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Layout Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> Bulldog

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> Victory Roll Pin

 Samoan Drop (X)                 ==> Face Drop
 Samoan Drop (Y)                 ==> Leaping Ace Crusher

 Full Nelson (X)                 ==> Full Nelson Sit Out
 Full Nelson (Y)                 ==> Dragon Sleeper
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

 Bent Over Behind (Y)            ==> Reverse Fireman Carry
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Scissored Arm Bar
 Ground Back Choke (Y)           ==> Flip Over Neck Whip

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Boston Crab
 Ground Back HLegs (Y)           ==> Single Leg Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Running Power Slam
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Shoulder Block

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Leg Drop

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> SB Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Senton
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Spine Buster
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Running Stomp
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Senton Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Look At Fans
 Entrance (B)                    ==> Pump 2 Hands
 Entrance (A)                    ==> Hand On Hips
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

Well, you can expect a lot of flying when this crazy English guy sets foot into
the ring (no insult intended). He relies a lot on aprons and turnbuckles and
that might make him a bit of a difficult wrestler to start the game with as a
beginner. However, if you like to do turnbuckles and other risky moves anyway,
this is your man no doubt. Another thing you should use a lot with him is the
usage of submissions.

FINISHER: Flying Headbutt
         For this turnbuckle finisher, your opponent has to be near a corner
         of the ring and on the ground, dizzied. Move Dynamite Kid near the
         turnbuckle and move the Right Thumbstick while holding the Left
         Thumbstick in the direction of the turnbuckle.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=
Ricky Morton
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Ricky Morton                Strength   - 2/5     High Risk (3)
 NICKNAME: None                        Recovery   - 3/5     Cheating (1)
 HOMETOWN: Nashville, TN               Mat Skills - 3/5     Charging (1)
 CROWD:    Loved                       Toughness  - 3/5
 MANAGER:  Robert Gibson               Speed      - 4/5
 HEIGHT:   5'11"                       Charisma   - 3/5
 WEIGHT:   215 lbs
 STANCE:   Normal
 UNLOCK:   Win the "Tag Team" tournament

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
 Ready Strike (X)+UP/DOWN        ==> Super Kick

 Ready Move (Y)                  ==> Firemans Carry
 Ready Move (Y)+LEFT/RIGHT       ==> Stinger
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Corkscrew Suplex
 Vertical Suplex (Y)             ==> LOCKED

 Scoop Slam (X)                  ==> Fall Forward Scoop
 Scoop Slam (Y)                  ==> LOCKED

 Head Between Legs (X)           ==> Fall Back Pile Driver

 Belly to Belly (X)              ==> Spinning Belly to Belly
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Abstretch
 Behind Move (Y)+LEFT/RIGHT      ==> Bulldog

 Gutwrench (X)                   ==> Belly to Back Power Bomb
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Fireman Toss

 Full Nelson (X)                 ==> Front Russian Sweep
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Kamikaze
 Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

 Bent Over Behind (Y)            ==> Bulldog
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Claw

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Texas Clover Leaf
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tonado DDT
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Hurricanrana

 Turnbuckle Ready Opponent (X)   ==> Jumping Lariat
 Turnbuckle Ready Opponent (Y)   ==> Drop Kick
 Turnbuckle Ready Opponent (B)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Splash
 Turnbuckle Dizzy Ground (Y)     ==> Leaping Elbow

 TB Outside Dizzy Standing (X)   ==> Missile Drop Kick
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> Flip Over Senton

 SB Floor Standing (Y)           ==> Crossbody
 SB Floor Ground   (Y)           ==> Falling Back Elbow

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Tilt-A-Whirl Slam
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Wrap Around DDT
 Running Opp Ground   (X/Y/B)    ==> Running Stomp
 Running Opp Corner   (X/Y/B)    ==> Angled Splash
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Opp Outside  (Y)        ==> LOCKED
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> R&R Express Combo
 Entrance (Y)                    ==> Double Howdy
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Pump 1 Hand
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

A member of the Rock & Roll Express, Ricky Morton relies a lot on high-risk
moves, as you can see in his abilities. Charging should be done more than
usually, although there shouldn't be more charges than aprons or turnbuckles.
Combine him with Robert Gibson in a Tag Team fight and you will have one of the
best matches ever. His combo ability is fairly good as well, and because of his
mat skills you can grapple your opponent every now and then.

FINISHER: Crossbody
         Your opponent should be dizzy near a turnbuckle, but still standing
         up right. Move Ricky Morton toward the turnbuckle and, while holding
         the Left Thumbstick in the direction of that turnbuckle, move the
         Right Thumbstick.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=
Robert Gibson
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Robert Gibson               Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     High Risk (3)
 HOMETOWN: Pensacola, FL               Mat Skills - 3/5     Cheating (1)
 CROWD:    Loved                       Toughness  - 2/5
 MANAGER:  Ricky Morton                Speed      - 4/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   230 lbs
 STANCE:   Normal
 UNLOCK:   Win the "Tag Team" tournament

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Punch to Head
 Ready Strike (X)+LEFT/RIGHT     ==> Drop Kick
 Ready Strike (X)+UP/DOWN        ==> Side Round House

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Inverted Stinger
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> LOCKED

 Scoop Slam (X)                  ==> Fall Forward Slam

 Head Between Legs (X)           ==> Sit Out Power Bomb

 Belly to Belly (X)              ==> Belly to Belly Suplex
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> LOCKED

 Gutwrench (X)                   ==> Victory Roll Pin
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Drop

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Spinning DDT

 Bent Over Behind (Y)            ==> Octopus Hold
 Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> STF Submission

 Ground Back Choke (X)           ==> Flip Over Neck Whip
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> American Figure Four

 Ground Back HLegs (X)           ==> Ankle Stretch
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Kick Combo
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody
 Turnbuckle Dizzy Standing (Y)   ==> Hurricanrana

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle
 Turnbuckle Ready Opponent (Y)   ==> Jumping Lariat
 Turnbuckle Ready Opponent (B)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Splash
 Turnbuckle Dizzy Ground (Y)     ==> Kamikaze Headbutt

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> SB Leg Drop

 SB Floor Standing (Y)           ==> SB Dropkick
 SB Floor Ground   (Y)           ==> Leaping Elbow

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Kick
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Sunset Flip
 Running Opp Ground   (X/Y/B)    ==> Rolling Senton
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Opp Outside  (Y)        ==> LOCKED
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> R&R Express Combo
 Entrance (Y)                    ==> Double Howdy
 Entrance (B)                    ==> Pump 1 Hand
 Entrance (A)                    ==> Pump 2 Hands
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

The second member of the Rock & Roll Express, Robert Gibson is only slightly
different from Ricky Morton. While you would have to do a lot of running with
Morton, you can do some brawling with Gibson if you wish. Nonetheless, the two
have in common that a lot of aprons and spectacular moves are needed to return
from a match victorious.

FINISHER: Drop Kick
         I don't know for sure if this is true, but I think they want you to
         do this move when your opponent is dizzy, not ready. Anyway, make
         sure your opponent is dizzy but still standing (not bent). Get
         Robert Gibson to the turnbuckle and, while holding the Left
         Thumbstick in the direction of the turnbuckle, move the Right
         Thumbstick to execute the finisher.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=-=-=-=-=-=-=-=-=-=
"Flyin'" Brian Pillman
=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Brian Pillman               Strength   - 2/5     Brawling (1)
 NICKNAME: "Flyin'"                    Recovery   - 3/5     Technical (1)
 HOMETOWN: Cincinnati, OH              Mat Skills - 3/5     High Risk (3)
 CROWD:    Loved                       Toughness  - 3/5
 MANAGER:  None                        Speed      - 4/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   225 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
 Ready Strike (X)+UP/DOWN        ==> Super Kick

 Ready Move (Y)                  ==> Reverse Leg Sweep
 Ready Move (Y)+LEFT/RIGHT       ==> Stinger
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Seated Front Suplex
 Vertical Suplex (Y)             ==> LOCKED

 Scoop Slam (X)                  ==> Side Neck Buster

 Head Between Legs (X)           ==> Cradle Pile Driver

 Belly to Belly (X)              ==> Inverted Pile Driver
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Layout Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> LOCKED

 Gutwrench (X)                   ==> Victory Roll Pin
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Fireman Toss

 Full Nelson (X)                 ==> Crossface Wing
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Facebuster
 Bent Over Front (Y)+LEFT/RIGHT  ==> Spinning DDT

 Bent Over Behind (Y)            ==> Bulldog
 Bent Over Behind (Y)+LEFT/RIGHT ==> Reverse Fireman Carry
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Head
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> STF Submission

 Ground Back Choke (X)           ==> Drop Kick to Head

 Ground Back Mount (B)           ==> American Figure Four

 Ground Back HLegs (X)           ==> Single Leg Crab
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado Crusher
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Hurricanrana
 Turnbuckle Dizzy Standing (Y)   ==> Slash

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> Spinning Wheel Kick
 Turnbuckle Ready Opponent (B)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Reverse Splash
 Turnbuckle Dizzy Ground (Y)     ==> Shooting Star Press

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Leaping Elbow
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> Flip Over Senton

 SB Floor Standing (Y)           ==> SB Clothesline
 SB Floor Ground   (Y)           ==> Asai Moonsault

 Standing Plancha (X)            ==> Top Rope Plancha
 Standing Plancha (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Time Bomb
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Sunset Flip
 Running Opp Ground   (X/Y/B)    ==> Running Senton
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Bronco Buster
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Opp Outside  (Y)        ==> LOCKED
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Two Fists Up
 Entrance (Y)                    ==> Arms Out
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Well, he ain't called "Flyin'" for nothing. That's right, we have another high
flyer on our hands here, as well as the champion of the "Southeast" region. If
you ever wanted an agile wrestler, this is your man. He doesn't possess too
much strength but there is one thing he does have: speed. And that's just what
he needs to get all those aprons and turnbuckles out in time, for some extreme
damage.

FINISHER: Air Pillman
         The only apron finisher in the game. To get it, make sure you can
         hit your opponent with an apron INTO the ring. Make him dizzy first
         to get a guaranteed hit. Move to the edge of the ring (outside of
         the ropes) and move the Right Thumbstick when you can hit your
         opponent.
         (Apron into ring RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=
"Superstar" Billy Graham
=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Billy Graham                Strength   - 5/5     Brawling (2)
 NICKNAME: "Superstar"                 Recovery   - 3/5     Grappling (3)
 HOMETOWN: Paradise Valley, AZ         Mat Skills - 2/5
 CROWD:    Hated                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 1/5
 HEIGHT:   6'4"                        Charisma   - 3/5
 WEIGHT:   275 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Big Left Punch
 Ready Strike (X)+UP/DOWN        ==> Tornado Punch

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> One Hand Choke Slam
 Ready Move (Y)+UP/DOWN          ==> One Arm Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Fisherman Buster
 Vertical Suplex (Y)             ==> Fisherman Suplex
 Vertical Suplex (B)             ==> Hanging Vertical Suplex
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Power Driver
 Scoop Slam (Y)                  ==> Fall Away Slam
 Scoop Slam (B)                  ==> Twirl Forward Slam
 Scoop Slam (A)                  ==> LOCKED

 Head Between Legs (X)           ==> Hooked Facebuster
 Head Between Legs (Y)           ==> Cradle Pile Driver
 Head Between Legs (B)           ==> Underhook Piledriver
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Fly Swatter
 Belly to Belly (Y)              ==> Over Head Belly to Belly
 Belly to Belly (B)              ==> Inverted Pile Driver
 Belly to Belly (A)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> DDT Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> Belly to Back Slam
 Gutwrench (Y)                   ==> Reverse Power Bomb Plex
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Chest Breaker
 Samoan Drop (Y)                 ==> Mummy Driver
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Full Nelson Slam
 Full Nelson (Y)                 ==> Doujimi Submission
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Power Bomb
 Bent Over Front (Y)+LEFT/RIGHT  ==> Forward Face Buster

 Bent Over Behind (Y)            ==> Rack
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Straight Jacket
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Ankle Lock

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Surfboard Stretch

 Ground Back Mount (B)           ==> Choke Punch
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Choke With Boot
 Corner FI (Y)+LEFT/RIGHT        ==> Climb TB and Pummel

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Hooked Clothesline
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Spear
 Running Opp Ground   (X/Y/B)    ==> Running Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Angled Splash
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Flex Up
 Entrance (B)                    ==> Flex One Up
 Entrance (A)                    ==> Threaten Crowd
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

It's time for some good old-fashioned grappling with the Superstar. His huge
strength and toughness, together with his brawling ability, are proof that
trading hits with your opponent is a nice tactic with this one. Just don't
let the match get boring. His real power lies in his grappling abilities and
combos within them. Even with those low mat skills, you should be able to
perform quite a few in each match.

FINISHER: Bear Hug
         To do this finisher submission, you need the Belly to Belly ISP. Get
         it by first grappling your opponent by pressing B while near him.
         Next, press A to get into the ISP, and finally move the Right
         Thumbstick to execute the Bear Hug.
         (Near opponent B; A; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=
"Hot Stuff" Eddie Gilbert
=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Eddie Gilbert               Strength   - 2/5     Brawling (2)
 NICKNAME: "Hot Stuff"                 Recovery   - 3/5     Grd Fighting (1)
 HOMETOWN: Lexington, TN               Mat Skills - 3/5     Corner (1)
 CROWD:    Hated                       Toughness  - 4/5     Cheating (1)
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   5'10"                       Charisma   - 3/5
 WEIGHT:   220 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Super Kick

 Ready Move (Y)                  ==> Headbutt
 Ready Move (Y)+LEFT/RIGHT       ==> Small Package
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Fisherman Buster

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker

 Head Between Legs (X)           ==> Sit Out Pile Driver
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Belly to Belly Suplex
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> Abstretch

 Gutwrench (X)                   ==> High Angle Back Drop
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Head Arm Choke
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Rocker Dropper

 Bent Over Behind (Y)            ==> Stretch Plum
 Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Ankle Lock

 Ground Back Choke (X)           ==> Flip Over Neck Whip
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Lean In Choke

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> DDT

 Turnbuckle Ready Opponent (X)   ==> Shoulder Block

 Turnbuckle Dizzy Ground (X)     ==> Reverse Splash

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Leg Drop
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> SB Splash

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Fujiwara Arm Bar
 Opponent Running (Y)            ==> Spine Buster
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Wrap Around DDT
 Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Threaten Crowd
 Entrance (Y)                    ==> Arms Out
 Entrance (B)                    ==> Flex Up
 Entrance (A)                    ==> Stop And Taunt Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

Yet another all-rounded wrestler, Hot Stuff is a character with which you can
do everything you want. His above average brawling ability is good, but his
low strength might make this a bit unattractive. I don't think you'll use the
corner attacks a lot, but ground fighting is pretty good, even though he has
only a few ground attacks. He also has some good combo abilities, but only in
his tie-up moves.

FINISHER: Figure Four
         For this finisher, you need the Hold Legs ISP. To get this, make sure
         you opponent is on the ground, on his back. Stand at his feet and
         press the Y button to get the ISP. Then move the Right Thumbstick to
         execute the Figure Four Leg Lock.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=
Rick Martel
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Rick Martel                 Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Technical (1)
 HOMETOWN: Montreal, Canada            Mat Skills - 3/5     High Risk (1)
 CROWD:    Loved                       Toughness  - 3/5     Grappling (2)
 MANAGER:  None                        Speed      - 3/5
 HEIGHT:   5'11"                       Charisma   - 3/5
 WEIGHT:   235 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Punch to Head
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Inverted Stinger
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Seated Front Suplex

 Scoop Slam (X)                  ==> Shoulder Breaker

 Head Between Legs (X)           ==> Sit Out Pile Driver
 Head Between Legs (Y)           ==> Sit Out Power Bomb

 Belly to Belly (X)              ==> Northern Lights
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Abstretch
 Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> Belly to Back Suplex

 Samoan Drop (X)                 ==> Samoan Powerbomb
 Samoan Drop (Y)                 ==> Falling Reverse DDT

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> Reverse Facebuster
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Straight Jacket
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Straight Jacket

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Lean In Choke
 Corner FI (Y)+LEFT/RIGHT        ==> Diamond Dust

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Missile Drop Kick

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Reverse Splash

 TB Outside Dizzy Standing (X)   ==> LOCKED
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> LOCKED
 SB Ground   (Y)                 ==> LOCKED

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Senton
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Kick
 Opponent Running (Y)            ==> Tilt-A-Whirl Slam
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Running Senton
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Senton Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Martel Model Pose
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Arms Out
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

One of the most all-rounded wrestlers in the game. Koko is still the better one
for beginners, though, because of his spread abilities. Martel has a more
advanced grappling ability. Use this a lot together with his combo abilities
for tie-ups. He has some aprons on his disposal, as well as turnbuckles, so
just use those once in a while to keep your matches exciting.

FINISHER: Boston Crab
         For this finisher, you need the Hold Legs ISP. To get this, make sure
         you opponent is on the ground, on his back. Stand at his feet and
         press the Y button to get the ISP. Then move the Right Thumbstick to
         execute the Boston Crab.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=
Ivan Koloff
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Ivan Koloff                 Strength   - 4/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Grappling (2)
 HOMETOWN: Moscow, Russia              Mat Skills - 3/5     Cheating (1)
 CROWD:    Hated                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   6'0"                        Charisma   - 2/5
 WEIGHT:   300 lbs
 STANCE:   Normal
 UNLOCK:   Win the VS tournament

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Double Fist Punch
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Neck Breaker
 Ready Move (Y)+LEFT/RIGHT       ==> Sidewalk Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Brainbuster
 Vertical Suplex (Y)             ==> Fisherman Suplex
 Vertical Suplex (B)             ==> Fisherman Buster
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Side Neck Buster
 Scoop Slam (Y)                  ==> Power Driver
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> Sit Out Pile Driver
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Push Suplex
 Belly to Belly (Y)              ==> Bear Hug Slam
 Belly to Belly (B)              ==> Fly Swatter
 Belly to Belly (A)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Side Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> German Suplex
 Gutwrench (Y)                   ==> High Angle Back Drop
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> Twirling Samoan

 Full Nelson (X)                 ==> Sleeping Neck Break
 Full Nelson (Y)                 ==> Russian Leg Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Suplex
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Back Breaker
 Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Rear Chin Lock

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Punch Combo
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Hooked Clothesline
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Threaten Crowd
 Entrance (B)                    ==> Two Fists Up
 Entrance (A)                    ==> Point At Ring
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Somehow, this guy always makes me think of Zangief from the Street Fighter
series... Anyway, Ivan Koloff is definitely a brawling-based wrestler, having
remarkable strength and toughness while lacking in the speed and charisma
area. He also has an ability for brawling. The other good thing with him is
grappling: he has some combos to use in those tie-ups. His mat skills aren't
bad at all, so I suggest using a lot of them.

FINISHER: Inverted Back Breaker
         This can be hard to get before time runs out. First, you need to get
         your opponent bent over, and dizzy. You can do this with Koloff's
         Double Fist Punch. Move near him and move the Right Thumbstick while
         in front of him to do the finisher.
         (Front bent over opponent RThumb)


=-=-=-=-=-=
Ivan Putski
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Ivan Putski                 Strength   - 5/5     Brawling (2)
 NICKNAME: None                        Recovery   - 2/5     Grappling (3)
 HOMETOWN: Krakow, Poland              Mat Skills - 3/5
 CROWD:    Loved                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   5'10"                       Charisma   - 2/5
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Gorilla Press Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Divine Hammer
 Ready Move (Y)+UP/DOWN          ==> Sidewalk Slam
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Powerslam
 Vertical Suplex (Y)             ==> Hanging Vertical Suplex
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Elevated Power Bomb
 Head Between Legs (Y)           ==> Cradle Pile Driver
 Head Between Legs (B)           ==> Sit Out Power Bomb
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug
 Belly to Belly (Y)              ==> Fly Swatter
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Side Slam
 Behind Move (Y)+LEFT/RIGHT      ==> LOCKED

 Gutwrench (X)                   ==> Release German
 Gutwrench (Y)                   ==> Electric Chair
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Mummy Driver
 Samoan Drop (Y)                 ==> Chest Breaker
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Full Nelson Slam
 Full Nelson (Y)                 ==> Full Nelson Sit Out
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Forward Face Buster
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Back Breaker
 Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Rear Chin Lock
 Ground Back Choke (Y)           ==> Spinal Tap
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> Boston Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> Running Power Slam

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Power Slam
 Opponent Running (Y)            ==> Spine Buster
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Shoulder Tackle
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Flex Up
 Entrance (Y)                    ==> Flex One Up
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

Another brawling-oriented character, Ivan Putski has a huge strength and pretty
good toughness. His best ability is grappling your opponent, which you should
do very often. However, I think Putski doesn't possess enough combos to make
his grappling ability of better use. I don't like to play him, but don't let
this comment refrain you from trying.

FINISHER: Polish Hammer
         To do Ivan Putski's finisher, you have to be running towards an
         opponent who is standing, then move the Right Thumbstick when you are
         near enough.
         (BLACK button + LThumb in direction of opponent; RThumb)


=-=-=-=-=-=-=-=-=-=
"Cowboy" Bob Orton
=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Bob Orton                   Strength   - 3/5     Brawling (1)
 NICKNAME: "Cowboy"                    Recovery   - 4/5     Technical (1)
 HOMETOWN: Kansas City, MO             Mat Skills - 3/5     Grd Fighting (1)
 CROWD:    Loved                       Toughness  - 4/5     Grappling (1)
 MANAGER:  Mr. Fuji                    Speed      - 2/5     Cheating (1)
 HEIGHT:   6'3"                        Charisma   - 2/5
 WEIGHT:   270 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Calf Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Enziguri
 Ready Move (Y)+LEFT/RIGHT       ==> Small Package
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Front Suplex
 Vertical Suplex (Y)             ==> Seated Front Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker

 Head Between Legs (X)           ==> Sit Out Pile Driver
 Head Between Legs (Y)           ==> Fall Forward Power Bomb
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Northern Lights
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Abstretch
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse DDT

 Gutwrench (X)                   ==> High Angle Back Drop
 Gutwrench (Y)                   ==> German Suplex
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Fireman Toss
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeping Neck Break
 Full Nelson (Y)                 ==> Front Russian Sweep
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Swingding Sitout
 Bent Over Front (Y)+LEFT/RIGHT  ==> Impact DDT

 Bent Over Behind (Y)            ==> Bulldog
 Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Straight Jacket
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> STF Submission

 Ground Back Choke (X)           ==> Scissored Arm Bar
 Ground Back Choke (Y)           ==> Flip Over Neck Whip
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Fuji Arm Bar

 Ground Back HLegs (X)           ==> Figure Four
 Ground Back HLegs (Y)           ==> Fist to Groin
 Ground Back HLegs (B)           ==> Texas Clover Leaf
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Lean In Choke

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> STand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> Shoulder Block
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 Standing Plancha (X)            ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Toe Hold
 Opponent Running (Y)            ==> Fujiwara Arm Bar
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Back Elbow
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Back Elbow
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Threaten Crowd
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Duck Cane Swing
 =============================================================================

* I'm a poor, lonesome cowboy, and a long way from home*... Oops, wrong guy. As
this is a cowboy, you might have thought he possesses a lot of aprons and flyer
moves. Wrong. He mainly focuses on his combo moves for tie-ups to get real
damage in. His abilities are just as spread as Koko B. Ware's. As you can see,
you'll have to mix moves up: brawling and using submissions and combos are your
ticket to victory.

FINISHER: Superplex
         A finisher where you need your opponent to sit on the turnbuckle. So,
         throw him into a corner with the white button so he hangs there. Then
         move near him and press B to set him on the turnbuckle. Finally, move
         the Right Thumbstick to do the Superplex.
         (Opponent hangs in corner B; RThumb)


=-=-=-=-=
The Sheik
=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     The Sheik                   Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Grd Fighting (1)
 HOMETOWN: The Syrian Desert           Mat Skills - 2/5     Hardcore (1)
 CROWD:    Hated                       Toughness  - 5/5     Cheating (2)
 MANAGER:  Sabu                        Speed      - 2/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   250 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Gut Shot
 Ready Strike (X)+LEFT/RIGHT     ==> Chop
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Sidewalk Slam
 Ready Move (Y)+LEFT/RIGHT       ==> Hip Toss
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Vertical Suplex
 Vertical Suplex (Y)             ==> Hanging Powerslam

 Scoop Slam (X)                  ==> Fall Forward Scoop
 Scoop Slam (Y)                  ==> Fall Forward Slam

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Inverted Pile Driver
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Atomic Drop
 Behind Move (Y)+LEFT/RIGHT      ==> Low Blow

 Gutwrench (X)                   ==> 360 Belly to Back
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Leaping Ace Crusher
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Suplex
 Bent Over Front (Y)+LEFT/RIGHT  ==> Impact DDT

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Ankle Lock

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Choke Punch

 Ground Back HLegs (X)           ==> Fist to Groin
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Choke With Boot
 Corner FI (Y)+LEFT/RIGHT        ==> Big Double Chop

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Double Axe Handle

 Turnbuckle Dizzy Ground (X)     ==> Reverse Splash

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Standing (Y)                 ==> SB Shoulder Block
 SB Ground   (Y)                 ==> Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> Back Body Drop
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Running Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Running Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Point Up
 Entrance (Y)                    ==> Threaten Crowd
 Entrance (B)                    ==> Sop And Taunt Fans
 Entrance (A)                    ==> Point At Ring
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

This one is a lot like The Iron Sheik, both having the same finisher and both
being hated by the crowd. Only, The Sheik is a bit more athletic than his Iron
pal, being able to make use of aprons and turnbuckles. Brawling with The Sheik
is a good idea: you don't have to be afraid of close combat with him because of
the ridiculous high toughness he has. And make sure to cheat, this wrestler's
specialty.

FINISHER: Camel Clutch
         This one needs an opponent on the floor, on his belly. Stand by his
         head and move the Right Thumbstick to execute the Camel Clutch.
         (Ground Belly at head; RThumb)


=-=-=-=-=-=-=-=
Kerry Von Erich
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Kerry Von Erich             Strength   - 4/5     Brawling (2)
 NICKNAME: None                        Recovery   - 2/5     High Risk (1)
 HOMETOWN: Denton, TX                  Mat Skills - 2/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 4/5     Charging (1)
 MANAGER:  Fritz Von Erich             Speed      - 3/5
           Kevin Von Erich             Charisma   - 3/5
           Michael Von Erich
           David Von Erich
 HEIGHT:   6'2"
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Drop Kick
 Ready Strike (X)+UP/DOWN        ==> Tornado Punch

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Front Suplex
 Vertical Suplex (Y)             ==> Snap Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Over Head Belly to Belly
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Abstretch
 Behind Move (Y)+LEFT/RIGHT      ==> Layout Reverse DDT

 Gutwrench (X)                   ==> Release German
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Twirling Samoan
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Butterfly Suplex

 Bent Over Behind (Y)            ==> Stretch Plum
 Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Dragon Lock
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> American Figure Four

 Ground Back HLegs (X)           ==> Elevated Crab
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> SB Crossbody
 Corner FI (Y)+LEFT/RIGHT        ==> Tornado DDT

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Drop Kick

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Splash

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Leaping Elbow
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> SB Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Moonsault
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Fujiwara Arm Bar
 Opponent Running (Y)            ==> Tilt-A-Whirl Slam
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Rolling Senton
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

One of the many Von Erichs, Kerry Von Erich is more brawling-specialized than
his brethren. Sure, he has a few tricks up his sleeve like a nice Moonsault
apron and can do good damage when running, but his strength and toughness are
really focused on brawl damage. He doesn't have too much combos, but seeing
his mat skills this isn't that bad.

FINISHER: The Claw
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him.
         (Near opponent RThumb)


=-=-=-=-=-=-=-=
Fritz Von Erich
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Fritz Von Erich             Strength   - 4/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Technical (1)
 HOMETOWN: Denton, TX                  Mat Skills - 2/5     Grd Fighting (1)
 CROWD:    Loved                       Toughness  - 4/5     Pinning (1)
 MANAGER:  Kerry Von Erich             Speed      - 3/5     Corner (1)
           Kevin Von Erich             Charisma   - 2/5
           Michael Von Erich
           David Von Erich
 HEIGHT:   6'4"
 WEIGHT:   260 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with Kerry Von Erich

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Double Fist Punch
 Ready Strike (X)+LEFT/RIGHT     ==> Open Palm Strike
 Ready Strike (X)+UP/DOWN        ==> Big Punch to Head

 Ready Move (Y)                  ==> Falling Neckbreaker
 Ready Move (Y)+LEFT/RIGHT       ==> One Hand Choke Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Front Suplex
 Vertical Suplex (Y)             ==> Hanging Vertical Suplex
 Vertical Suplex (B)             ==> Rolling Suplex
 Vertical Suplex (A)             ==> LOCKED

 Scoop Slam (X)                  ==> Power Driver
 Scoop Slam (Y)                  ==> Twirl Forward Slam
 Scoop Slam (B)                  ==> Seated Driver
 Scoop Slam (A)                  ==> LOCKED

 Head Between Legs (X)           ==> Fall Back Pile Driver
 Head Between Legs (Y)           ==> Fall Forward Power Bomb
 Head Between Legs (B)           ==> Sit Out Facebuster
 Head Between Legs (A)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug Slam
 Belly to Belly (Y)              ==> Over Head Belly to Belly
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Side Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> Fall Back
 Gutwrench (Y)                   ==> Rolling German
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Death Valley Driver
 Samoan Drop (Y)                 ==> Twirling Samoan

 Full Nelson (X)                 ==> Katahajime
 Full Nelson (Y)                 ==> Front Russian Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Gutwrench Suplex
 Bent Over Front (Y)+LEFT/RIGHT  ==> Double Arm DDT

 Bent Over Behind (Y)            ==> Rack
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Straight Jacket
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Surfboard

 Ground Back Choke (X)           ==> Blatant Choke
 Ground Back Choke (Y)           ==> Dragon Lock

 Ground Back Mount (B)           ==> Head Shot Combo
 Ground Back Mount (Y)           ==> Fuji Arm Bar

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> Fist to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Lean In Choke
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Splash Mountain Power Bomb
 Sit Turnbuckle    (Y)           ==> Press Slam
 Sit Corner        (Y)           ==> Stand on Chest
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Spine Buster
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Clothesline
 Running Opp Ground   (X/Y/B)    ==> Knee Drop
 Running Opp Corner   (X/Y/B)    ==> Flying Butt
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Hand On Hips
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Look At Fans
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Russian Leg Sweep
 =============================================================================

The second member of the big, happy family, Fritz Von Erich is a definite
grappler. He has good combo ability on his moves, but little mat skills to
actually execute them. Thereby, some of his abilities are useless most of the
time, only helpful in certain situations which don't occur that much during
a fight.

FINISHER: The Claw
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him.
         (Near opponent RThumb)


=-=-=-=-=-=-=-=
Kevin Von Erich
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Kevin Von Erich             Strength   - 3/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     High Risk (1)
 HOMETOWN: Denton, TX                  Mat Skills - 3/5     Grappling (1)
 CROWD:    Loved                       Toughness  - 3/5     Charging (1)
 MANAGER:  Kerry Von Erich             Speed      - 3/5
           Fritz Von Erich             Charisma   - 3/5
           Michael Von Erich
           David Von Erich
 HEIGHT:   6'2"
 WEIGHT:   245 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Drop Kick
 Ready Strike (X)+UP/DOWN        ==> Roundhouse Kick

 Ready Move (Y)                  ==> Small Package
 Ready Move (Y)+LEFT/RIGHT       ==> Ace Crusher
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Vertical Crusher
 Vertical Suplex (Y)             ==> Snap Suplex

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Shoulder Breaker

 Head Between Legs (X)           ==> Hooked Facebuster
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Neck Drop
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Reverse Suplex
 Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

 Gutwrench (X)                   ==> Belly to Back Suplex
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Leaping Ace Crusher
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Double Arm DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Octopus Hold
 Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Dragon Lock
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> American Figure Four

 Ground Back HLegs (X)           ==> Ankle Stretch
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> Kick Combo

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Drop Kick

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Leaping Elbow
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> SB Wheel Kick
 SB Ground   (Y)                 ==> SB Senton

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Moonsault
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Fujiwara Arm Bar
 Opponent Running (Y)            ==> Time Bomb
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Wrap Around DDT
 Running Opp Ground   (X/Y/B)    ==> Rolling Senton
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Double Howdy
 Entrance (Y)                    ==> Basic Wave
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

And here we have no. 3! This Von Erich, named Kevin, is all-rounded. Therefore,
there aren't any real strategies with this guy. Let's have a look at his
abilities for some more tactics... Hmm, brawling's pretty good. Use this a lot,
but make sure to mix it up with the rest of his good moves: aprons, charges,
grapples, and turnbuckles. Combo ability is far too little, but you can still
pull a few off, especially from the Scoop Slam ISP.

FINISHER: The Claw
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him.
         (Near opponent RThumb)


=-=-=-=-=-=-=-=-=
Michael Von Erich
=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Michael Von Erich           Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Technical (1)
 HOMETOWN: Denton, TX                  Mat Skills - 3/5     High Risk (1)
 CROWD:    Loved                       Toughness  - 3/5     Grappling (2)
 MANAGER:  Kerry Von Erich             Speed      - 3/5
           Fritz Von Erich             Charisma   - 3/5
           Kevin Von Erich
           David Von Erich
 HEIGHT:   5'11"
 WEIGHT:   210 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with Kevin Von Erich

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Chop
 Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
 Ready Strike (X)+UP/DOWN        ==> Drop Kick

 Ready Move (Y)                  ==> Hip Toss
 Ready Move (Y)+LEFT/RIGHT       ==> Firemans Carry
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Front Suplex
 Vertical Suplex (Y)             ==> Vertical Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Fall Forward Scoop

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Belly to Belly Suplex
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Back Slide
 Behind Move (Y)+LEFT/RIGHT      ==> Layout Reverse DDT

 Gutwrench (X)                   ==> Victory Roll Pin
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Face Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Swingding Sitout
 Bent Over Front (Y)+LEFT/RIGHT  ==> Facebuster

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Flip Over Neck Whip
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Reverse Figure Four

 Ground Back HLegs (X)           ==> Ankle Stretch
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado Crusher
 Corner FI (Y)+LEFT/RIGHT        ==> Tornado DDT

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Drop Kick

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Leaping Elbow

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Leaping Elbow
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> SB Splash

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Moonsault
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Fujiwara Arm Bar
 Opponent Running (Y)            ==> Tilt-A-Whirl
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Rolling Senton
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Bronco Buster
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Two Fists Up
 Entrance (Y)                    ==> Basic Wave
 Entrance (B)                    ==> Walk One Fist Up
 Entrance (A)                    ==> Slap Hands Left
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

Yep, it's time for numero quatro... First of all, could it be that Michael and
Kevin Von Erich are twins? They have exactly the same attributes, and are both
all-rounded. Their only difference lies in their abilities (and moves). While
Kevin should brawl more, Michael should look for grapples most of the time. He
has a great combo ability you should make full use of. Four down, one to go!

FINISHER: The Claw
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him.
         (Near opponent RThumb)


=-=-=-=-=-=-=-=
David Von Erich
=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     David Von Erich             Strength   - 3/5     Brawling (1)
 NICKNAME: None                        Recovery   - 3/5     Grd Fighting (1)
 HOMETOWN: Denton, TX                  Mat Skills - 3/5     Pinning (1)
 CROWD:    Loved                       Toughness  - 3/5     Grappling (2)
 MANAGER:  Kerry Von Erich             Speed      - 3/5
           Fritz Von Erich             Charisma   - 3/5
           Kevin Von Erich
           Michael Von Erich
 HEIGHT:   6'6"
 WEIGHT:   280 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with Kevin Von Erich

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Side Round House

 Ready Move (Y)                  ==> Firemans Carry
 Ready Move (Y)+LEFT/RIGHT       ==> Sit Out Choke Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Corkscrew Suplex
 Vertical Suplex (Y)             ==> Rolling Suplex

 Scoop Slam (X)                  ==> Twirl Forward Slam
 Scoop Slam (Y)                  ==> Seated Driver

 Head Between Legs (X)           ==> Sit Out Pile Driver
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Head Arm Suplex
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Cobra Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Atomic Drop

 Gutwrench (X)                   ==> 360 Belly to Back
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Smoan Powerbomb
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Sleeper Submission
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Pumphandle Slam
 Bent Over Behind (Y)+LEFT/RIGHT ==> Octopus Hold
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Diving Headbutt
 Ground Belly Side (Y)           ==> Bow and Arrow
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Spinal Tap
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Fuji Arm Bar

 Ground Back HLegs (X)           ==> Boston Crab
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> Diamond Dust

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Belly to Belly Superplex
 Sit Corner        (Y)           ==> Corner Power Bomb
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Slice

 Turnbuckle Ready Opponent (X)   ==> Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Senton Bomb

 TB Outside Dizzy Standing (X)   ==> Drop Kick
 TB Outside Dizzy on Ground(X)   ==> Leaping Elbow
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam

 SB Standing (Y)                 ==> SB Lariat
 SB Ground   (Y)                 ==> Flip Over Leg Drop

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Standing Plancha
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> Tilt-A-Whirl
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Knee to Face
 Running Opp Ground   (X/Y/B)    ==> Fist Drop
 Running Opp Corner   (X/Y/B)    ==> Rolling Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Running Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Double Howdy
 Entrance (Y)                    ==> Two Fists Up
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

Finally! That's the last of 'em... What the... triplets!?! Another all-rounded
wrestler, just like Kevin and Michael? Well, at least his abilities are a
little different. David has to make use of the same strategy as Michael: get in
there and grapple a lot for some damage. Use combos to their fulles potential.
Other things you should use are normal ready strikes and ground attacks like
Spinal Tap. And well, well. Look at his finisher: The Claw (what a surprise).

FINISHER: The Claw
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him.
         (Near opponent RThumb)


=-=-=-=-=-=-=
Dory Funk Jr.
=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Dory Funk Jr.               Strength   - 3/5     Brawling (2)
 NICKNAME: None                        Recovery   - 3/5     Technical (1)
 HOMETOWN: Amarillo, TX                Mat Skills - 3/5     High Risk (1)
 CROWD:    Loved                       Toughness  - 3/5     Hardcore (1)
 MANAGER:  Terry Funk                  Speed      - 3/5
 HEIGHT:   6'2"                        Charisma   - 3/5
 WEIGHT:   240 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with Terry Funk

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Punch to Head
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Super Kick

 Ready Move (Y)                  ==> Enziguri
 Ready Move (Y)+LEFT/RIGHT       ==> Falling Neckbreaker
 Ready Move (Y)+UP/DOWN          ==> Hip Toss
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Front Suplex

 Scoop Slam (X)                  ==> Scoop Slam
 Scoop Slam (Y)                  ==> Fall Forward Scoop

 Head Between Legs (X)           ==> Power Bomb
 Head Between Legs (Y)           ==> Fall Back Pile Driver

 Belly to Belly (X)              ==> Belly to Belly Suplex
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> School Boy Pin

 Gutwrench (X)                   ==> Victory Roll Pin
 Gutwrench (Y)                   ==> Release German

 Samoan Drop (X)                 ==> Samoan Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Reverse Facebuster
 Full Nelson (Y)                 ==> Russian Leg Sweep
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Impact DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> Spinning Neck Break

 Bent Over Behind (Y)            ==> Cobra Twist
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> STF Submission

 Ground Back Choke (X)           ==> Flip Over Neck Whip
 Ground Back Choke (Y)           ==> Straight Jacket
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> American Figure Four
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Figure Four
 Ground Back HLegs (Y)           ==> Single Leg Crab
 Ground Back HLegs (B)           ==> Texas Clover Leaf
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Climb TB and Pummel
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Choke
 Sit Turnbuckle    (Y)           ==> Bulldog
 Sit Corner        (Y)           ==> Slingshot
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Crossbody

 Turnbuckle Ready Opponent (X)   ==> Drop Kick

 Turnbuckle Dizzy Ground (X)     ==> Moonsault
 Turnbuckle Dizzy Ground (Y)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> Double Axe Handle
 TB Outside Dizzy on Ground(X)   ==> Splash
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Bring In Hard Way
 Tieup on Apron (Y)              ==> Bring Out Hard Way

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Toe Hold
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Flying Forearm
 Running Opp Ground   (X/Y/B)    ==> Front Elbow Drop
 Running Opp Corner   (X/Y/B)    ==> Flying Butt
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Two Fists Up
 Entrance (Y)                    ==> Hand On Hips
 Entrance (B)                    ==> Slap Hands Left
 Entrance (A)                    ==> Slap Hands Right
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair Shot
 =============================================================================

Terry Funk's brother, Dory Funk Jr. is one of the wrestlers you'll have to
unlock. He uses more brawling techniques than his brother, but is less good
at risky moves. He does have a lot of submissions, which you should use very
often, as well as weapon attacks. All of these make Dory Funk Jr. a fun-to-play
all-rounded wrestler.

FINISHER: Spinning Toe Hold
         Your opponent has to be down on his back. Press Y at his feets to get
         into the Hold Legs ISP, and then move the Right Thumbstick to do the
         Spinning Toe Hold.
         (Ground Back Y at feet; RThumb)


=-=-=-=-=-=
Rob Van Dam
=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Rob Van Dam                 Strength   - 2/5     Technical (1)
 NICKNAME: None                        Recovery   - 3/5     High Risk (3)
 HOMETOWN: Battle Creek, MI            Mat Skills - 2/5     Hardcore (1)
 CROWD:    Loved                       Toughness  - 4/5
 MANAGER:  None                        Speed      - 4/5
 HEIGHT:   6'0"                        Charisma   - 3/5
 WEIGHT:   235 lbs
 STANCE:   Normal

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Calf Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Side Round House
 Ready Strike (X)+UP/DOWN        ==> Super Kick

 Ready Move (Y)                  ==> Double Roundhouse
 Ready Move (Y)+LEFT/RIGHT       ==> LOCKED
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Fisherman Buster
 Vertical Suplex (Y)             ==> Rolling Suplex

 Scoop Slam (X)                  ==> Power Driver
 Scoop Slam (Y)                  ==> Fall Away Slam

 Head Between Legs (X)           ==> Underhook Piledriver
 Head Between Legs (Y)           ==> Cradle Pile Driver

 Belly to Belly (X)              ==> Northern Lights
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Cobra Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Low Blow

 Gutwrench (X)                   ==> Rolling German
 Gutwrench (Y)                   ==> Victory Roll Pin

 Samoan Drop (X)                 ==> Elevated Ace Crusher
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Dragon Suplex
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning DDT
 Bent Over Front (Y)+LEFT/RIGHT  ==> DDT

 Bent Over Behind (Y)            ==> Reverse Fireman Carry
 Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Drop Kick to Face
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Drop Kick to Head

 Ground Back Mount (B)           ==> Fuji Arm Bar

 Ground Back HLegs (X)           ==> Boston Crab
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Kick Combo
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Neckbreaker
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Stand on Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Corkscrew Lariat

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> Spinning Wheel Kick

 Turnbuckle Dizzy Ground (X)     ==> Split Leg Moonsault
 Turnbuckle Dizzy Ground (Y)     ==> LOCKED

 TB Outside Dizzy Standing (X)   ==> Jump Hurricanrana
 TB Outside Dizzy on Ground(X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Wheel Kick
 SB Ground   (Y)                 ==> Flip Over Senton

 SB Floor Standing (Y)           ==> SB Dropkick
 SB Floor Ground   (Y)           ==> Asai Moonsault

 Standing Plancha (X)            ==> Top Rope Moonsault
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Drop Kick
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> High Leg Clothesline
 Running Opp Ground   (X/Y/B)    ==> Rolling Thunder
 Running Opp Corner   (X/Y/B)    ==> Rolling Splash
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> RVD
 Entrance (Y)                    ==> RVD Single
 Entrance (B)                    ==> Arms Out
 Entrance (A)                    ==> Slap Hands Left
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Van Daminator
 =============================================================================

I think Mr. Monday Night here has one of the nicest looking move lists of all
wrestlers. It possesses most of the most appealing moves, but it actually
doesn't have a lot of combo ability. It still remains very much fun to play
with RVD because of his good looking appeals and moves like the 5 Star Frog
Splash and Van Daminator. As you can see in his abilities he needs a lot of
aprons and turnbuckles. Happy harcore times!

FINISHER: 5 Star Frog Splash
         Your opponent should be on the ground and dizzy, inside the ring, and
         near a turnbuckle. Move Rob Van Dam near the Turnbuckle and while
         holding the Left Thumbstick in the direction of the turnbuckle, move
         the Right Thumbstick to execute a 5 Star Frog Splash.
         (RThumb+LThumb in direction of turnbuckle)


=-=-=
Sabu
=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Sabu                        Strength   - 2/5     High Risk (3)
 NICKNAME: None                        Recovery   - 4/5     Hardcore (2)
 HOMETOWN: Bombay, India               Mat Skills - 2/5
 CROWD:    Hated                       Toughness  - 5/5
 MANAGER:  The Sheik                   Speed      - 3/5
 HEIGHT:   6'0"                        Charisma   - 2/5
 WEIGHT:   220 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with The Sheik

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Drop Kick
 Ready Strike (X)+UP/DOWN        ==> Jumping Spin Kick

 Ready Move (Y)                  ==> Reverse Leg Sweep
 Ready Move (Y)+LEFT/RIGHT       ==> Enziguri
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Fisherman Suplex

 Scoop Slam (X)                  ==> Shoulder Breaker
 Scoop Slam (Y)                  ==> LOCKED

 Head Between Legs (X)           ==> Underhook Pile Driver

 Belly to Belly (X)              ==> Head Arm Suplex
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Reverse DDT
 Behind Move (Y)+LEFT/RIGHT      ==> Layout Reverse DDT

 Gutwrench (X)                   ==> Tiger Suplex
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Face Drop
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Reverse Facebuster
 Full Nelson (Y)                 ==> Dragon Sleeper
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Spinning Neck Break
 Bent Over Front (Y)+LEFT/RIGHT  ==> Kamikaze

 Bent Over Behind (Y)            ==> Bulldog
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Seated Chinlock
 Ground Belly Side (Y)           ==> La Magistral Pin
 Ground Belly Feet (Y)           ==> Inverted STF

 Ground Back Choke (X)           ==> Drop Kick to Head
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> American Figure Four
 Ground Back Mount (Y)           ==> LOCKED

 Ground Back HLegs (X)           ==> Kick to Groin
 Ground Back HLegs (Y)           ==> Elevated Crab
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> SB Crossbody
 Corner FI (Y)+LEFT/RIGHT        ==> LOCKED

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Punch Combo
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Flip Over DDT

 Turnbuckle Ready Opponent (X)   ==> Missile Drop Kick
 Turnbuckle Ready Opponent (Y)   ==> LOCKED

 Turnbuckle Dizzy Ground (X)     ==> Moonsault

 TB Outside Dizzy Standing (X)   ==> Crossbody
 TB Outside Dizzy on Ground(X)   ==> Leg Drop
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Sunset Flip
 Tieup on Apron (Y)              ==> Sunset Flip

 SB Standing (Y)                 ==> SB Drop Kick
 SB Ground   (Y)                 ==> Flip Over Leg Drop

 SB Floor Standing (Y)           ==> SB Dropkick
 SB Floor Ground   (Y)           ==> Corkscrew

 Standing Plancha (X)            ==> Top Rope Senton
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Tilt-A-Whirl
 Opponent Running (Y)            ==> LOCKED
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Running Wheel Kick
 Running Opp Ground   (X/Y/B)    ==> Double Leg Drop
 Running Opp Corner   (X/Y/B)    ==> Monkey Flip
 Running Opp Corn Sit (X/Y/B)    ==> Running Drop Kick
 Running Opp Outside  (X)        ==> Senton Plancha
 Running Tree of Woe  (X/Y/B)    ==> Running Drop Kick
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Sabu Point
 Entrance (Y)                    ==> Hand On Hips
 Entrance (B)                    ==> Look At Fans
 Entrance (A)                    ==> Point At Ring
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

Sabu should be handled in about the same way as RVD, although he is much more
durable. I can even say he IS the most durable wrestler in the game, with very
high recovery and toughness. Use a lot of aprons and turnbuckles with this guy
to do massive damage to your opponent, even with your low strength. Of course,
occasionally grabbing weapons is always a good idea when playing with hardcore
wrestlers. Combo ability is average.

FINISHER: Camel Clutch
         This one needs an opponent on the floor, on his belly. Stand by his
         head and move the Right Thumbstick to execute the Camel Clutch.
         (Ground Belly at head; RThumb)


=-=-=-=-=-=-=-=-=-=-=
"Captain" Lou Albano
=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Lou Albano                  Strength   - 2/5     Brawling (2)
 NICKNAME: "Captain"                   Recovery   - 5/5     Cheating (3)
 HOMETOWN: Carmel, NY                  Mat Skills - 2/5
 CROWD:    Hated                       Toughness  - 2/5
 MANAGER:  None                        Speed      - 2/5
 HEIGHT:   5'9"                        Charisma   - 5/5
 WEIGHT:   230 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with a HATED wrestler

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Double Fist Punch
 Ready Strike (X)+LEFT/RIGHT     ==> Right Jab
 Ready Strike (X)+UP/DOWN        ==> Big Left Punch

 Ready Move (Y)                  ==> Inverted Stinger
 Ready Move (Y)+LEFT/RIGHT       ==> Sidewalk Slam
 Ready Move (Y)+UP/DOWN          ==> Divine Hammer
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Hanging Powerslam
 Vertical Suplex (Y)             ==> Front Suplex
 Vertical Suplex (B)             ==> LOCKED

 Scoop Slam (X)                  ==> Seated Driver
 Scoop Slam (Y)                  ==> Fire Thunder Driver
 Scoop Slam (B)                  ==> LOCKED

 Head Between Legs (X)           ==> Cradle Pile Driver
 Head Between Legs (Y)           ==> Fall Forward Power Bomb
 Head Between Legs (B)           ==> LOCKED

 Belly to Belly (X)              ==> Bear Hug Slam
 Belly to Belly (Y)              ==> Fly Swatter
 Belly to Belly (B)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> Low Blow
 Behind Move (Y)+LEFT/RIGHT      ==> Cobra Slam

 Gutwrench (X)                   ==> Belly to Back Power Bomb
 Gutwrench (Y)                   ==> Rolling German
 Gutwrench (B)                   ==> LOCKED

 Samoan Drop (X)                 ==> Chest Breaker
 Samoan Drop (Y)                 ==> Falling Reverse DDT
 Samoan Drop (B)                 ==> LOCKED

 Full Nelson (X)                 ==> Doujimi Submission
 Full Nelson (Y)                 ==> Crossface Wing
 Full Nelson (B)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Rocker Dropper
 Bent Over Front (Y)+LEFT/RIGHT  ==> Inverted Back Breaker

 Bent Over Behind (Y)            ==> Rack
 Bent Over Behind (Y)+LEFT/RIGHT ==> Stretch Plum
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Crossface Punches
 Ground Belly Side (Y)           ==> Oklahoma Roll
 Ground Belly Feet (Y)           ==> Dragon Cross

 Ground Back Choke (X)           ==> Surfboard Stretch
 Ground Back Choke (Y)           ==> Blatant Choke
 Ground Back Choke (B)           ==> LOCKED

 Ground Back Mount (B)           ==> Choke Punch
 Ground Back Mount (Y)           ==> Two Elbows

 Ground Back HLegs (X)           ==> Headbutt to Groin
 Ground Back HLegs (Y)           ==> Kick to Groin
 Ground Back HLegs (B)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Big Double Chop
 Corner FI (Y)+LEFT/RIGHT        ==> Punch Combo

 Corner Facing Out (Y)           ==> Rake Eyes
 Sit Turnbuckle    (Y)           ==> Superplex
 Sit Corner        (Y)           ==> The Insult
 Tree of Woe       (Y)           ==> Elbow to Nuts
 -----------------------------------------------------------------------------
 Turnbuckle Ready Opponent (X)   ==> LOCKED
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Choke Slam
 Tieup on Apron (Y)              ==> Choke Slam
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Flapjack
 Opponent Running (Y)            ==> Impact Spinebuster
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Vertical Body Splash
 Running Opp Ground   (X/Y/B)    ==> Bionic Elbow
 Running Opp Corner   (X/Y/B)    ==> Avalanche
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Stop And Taunt Fans
 Entrance (Y)                    ==> Arm Flex Wave
 Entrance (B)                    ==> Flex Up
 Entrance (A)                    ==> Threaten Crowd
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Double Chair
 =============================================================================

Hmm, I don't like this wrestler. Not at all. Sure, he has some funny moves at
his disposal like The Insult and Bionic Elbow, but that doesn't directly make
him a good wrestler. With this guy, you'll have to get the crowd behind you. If
you succeed, that will result in an enormous boost in other stats and will win
you the match. If you fail, which is more likely because his other low stats
make it hard to get the crowd cheering him on, it can get very hard. And don't
forget to cheat a lot: that's what the Captain is for.

FINISHER: Seated Front Suplex
         It's a brainbuster kind of move, so you will need to get into the
         Vertical Suplex ISP before doing this. Grapple your opponent normally
         with B, next press X, and finally move the Right Thumbstick to
         execute the Seated Front Suplex.
         (Near opponent B; X; RThumb)


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Mouth of the South" Jimmy Hart
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 --------                              -----------          ----------
 Profile                               Attributes           Abilities
 --------                              -----------          ----------
 NAME:     Jimmy Hart                  Strength   - 1/5     Grd Fighting (2)
 NICKNAME: "Mouth of the South"        Recovery   - 4/5     Cheating (3)
 HOMETOWN: Memphis, TN                 Mat Skills - 1/5
 CROWD:    Loved                       Toughness  - 2/5
 MANAGER:  None                        Speed      - 5/5
 HEIGHT:   5'10"                       Charisma   - 5/5
 WEIGHT:   170 lbs
 STANCE:   Normal
 UNLOCK:   Complete Career Mode with a LOVED wrestler

 =============================================================================
 TYPE                                MOVE
 =============================================================================
 Ready Strike (X)                ==> Shin Kick
 Ready Strike (X)+LEFT/RIGHT     ==> Lean In Upper Cut
 Ready Strike (X)+UP/DOWN        ==> Tornado Punch

 Ready Move (Y)                  ==> Neck Breaker
 Ready Move (Y)+LEFT/RIGHT       ==> Falling Choke Slam
 Ready Move (Y)+UP/DOWN          ==> LOCKED
 -----------------------------------------------------------------------------
 Vertical Suplex (X)             ==> Snap Suplex
 Vertical Suplex (Y)             ==> Fisherman Buster

 Scoop Slam (X)                  ==> Fall Away Slam
 Scoop Slam (Y)                  ==> Twirl Forward Slam

 Head Between Legs (X)           ==> Elevated Powerbomb
 Head Between Legs (Y)           ==> LOCKED

 Belly to Belly (X)              ==> Head Arm Suplex
 Belly to Belly (Y)              ==> LOCKED
 -----------------------------------------------------------------------------
 Behind Move (Y)                 ==> DDT Slam
 Behind Move (Y)+LEFT/RIGHT      ==> Reverse Suplex

 Gutwrench (X)                   ==> Tiger Suplex
 Gutwrench (Y)                   ==> LOCKED

 Samoan Drop (X)                 ==> Samoan Powerbomb
 Samoan Drop (Y)                 ==> LOCKED

 Full Nelson (X)                 ==> Katahajime Plex
 Full Nelson (Y)                 ==> LOCKED
 -----------------------------------------------------------------------------
 Bent Over Front (Y)             ==> Inverted Back Breaker
 Bent Over Front (Y)+LEFT/RIGHT  ==> Forward Face Buster

 Bent Over Behind (Y)            ==> Reverse Fireman Carry
 Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
 -----------------------------------------------------------------------------
 Ground Belly Head (Y)           ==> Straight Jacket
 Ground Belly Side (Y)           ==> Crossface
 Ground Belly Feet (Y)           ==> Romero Chinlock

 Ground Back Choke (X)           ==> Dragon Lock
 Ground Back Choke (Y)           ==> LOCKED

 Ground Back Mount (B)           ==> Head Shot Combo

 Ground Back HLegs (X)           ==> Elevated Crab
 Ground Back HLegs (Y)           ==> LOCKED
 -----------------------------------------------------------------------------
 Corner FI (Y)                   ==> Tornado Crusher
 Corner FI (Y)+LEFT/RIGHT        ==> Big Double Chop

 Corner Facing Out (Y)           ==> Turn Post Slam
 Sit Turnbuckle    (Y)           ==> Hurricanrana
 Sit Corner        (Y)           ==> Drop Kick to Nuts
 Tree of Woe       (Y)           ==> Shoulder Thrusts
 -----------------------------------------------------------------------------
 Turnbuckle Dizzy Standing (X)   ==> Flip Over DDT

 Turnbuckle Ready Opponent (X)   ==> Shoulder Block

 Turnbuckle Dizzy Ground (X)     ==> Shooting Star Press

 TB Outside Dizzy Standing (X)   ==> Missile Drop Kick
 TB Outside Dizzy on Ground(X)   ==> Shooting Star Press
 -----------------------------------------------------------------------------
 Tieup in Ring  (Y)              ==> Pile Driver
 Tieup on Apron (Y)              ==> Pile Driver

 SB Standing (Y)                 ==> Flip Over Lariat
 SB Ground   (Y)                 ==> Flip Over Senton

 SB Floor Standing (Y)           ==> LOCKED
 SB Floor Ground   (Y)           ==> LOCKED

 Standing Plancha (X)            ==> Top Rope Moonsault
 -----------------------------------------------------------------------------
 Opponent Running (X)            ==> Power Slam
 Opponent Running (Y)            ==> Time Bomb
 -----------------------------------------------------------------------------
 Running Opp Standing (X/Y/B)    ==> Spear
 Running Opp Ground   (X/Y/B)    ==> Double Leg Drop
 Running Opp Corner   (X/Y/B)    ==> Rolling Clothesline
 Running Opp Corn Sit (X/Y/B)    ==> Shoulderblock
 Running Opp Outside  (X)        ==> Clear Plancha
 Running Tree of Woe  (X/Y/B)    ==> Shoulderblock
 -----------------------------------------------------------------------------
 Entrance (X)                    ==> Basic Wave
 Entrance (Y)                    ==> Talk Into Megaphone
 Entrance (B)                    ==> Pump 1 Hand
 Entrance (A)                    ==> Double Howdy
 -----------------------------------------------------------------------------
 Weapon Attack (Y)               ==> Triple Can Hit
 =============================================================================

The same story as Lou Albano. Nice looking moves, but no wrestling ability! The
difference with the Captain is that this guy has to rely on his speed to get
some cheap hits in, and do some aprons and turnbuckles. I find it strange that
he has a good ability for Ground Fighting, but there aren't a lot of those
moves in his repertoire. Same strategy as the bad guy: get the crowd behind
you and cheat your opponents to death...

FINISHER: Hartliner
         This is a normal ready move, so just move towards your opponent and
         move the Right Thumbstick in front of him. It's the Reverse Leg
         Sweep.
         (Near opponent RThumb)

===============================================================================

 o---------------------o
  \ IX. Create A Legend \
   o---------------------o

This is a section wherein I will describe the basics of the CAL (Create A
Legend) option. It's not very long, nor detailed, so if you're looking for a
guide dedicated to only this feature of the game, I suggest moving on and
find some others on the web. I'm sure there are a few around.

=-=-=-=-=-=-=-=-=-=
1. What are CALs?
=-=-=-=-=-=-=-=-=-=

CALs are wrestlers you create yourself. You can change just about everything
until it matches your personal taste. Ever tried to create a King Kong Bundy
like figure with the ability to do a Superfly Leap on your poor opponent? With
this option, you can.

Your XBox hard drive can only save up to 15 CALs. After that, you'll have to
buy a memory card... Darn commercial thinking people. Anyway, to go to the
CAL screen, just select "Create" from the main menu. You will then get several
options to choose from:

 Male    => Start a new male wrestler
 Female  => Start a new female wrestler
 Legend  => Edit one of the game's original wrestlers
 Edit    => Edit a previously saved wrestler

Choose the one you like...

=-=-=-=-=-=-=-=-=-=-=-=-=
2. Creating Your Legend
=-=-=-=-=-=-=-=-=-=-=-=-=

Once you've chosen one, a screen is viewed with a wrestler in the middle of
it. You can rotate him by pressing LEFT or RIGHT on the D-Pad. In the left
part of the screen, you see numerous options to edit your wrestler. These
are them all:

 -----------
 Appearance
 -----------
 Change the appearance of your wrestler. Would you like him to be clad in
 gothic-like black leather, or you just want a sumo wrestler with nothing
 more than a band? Your choice. You can also edit the size of every body
 part. Body Type, Head, Upper Body, Lower Body, and Entrance Gear are all
 edited separately.

 To access other options for a certain body part, press the Left or the
 Right Trigger. You can now see options to place tattoos and logos or
 modify the bodypart's size and hair. Notice that you can move tattoos
 and logos around your wrestlers body with the Right Thumbstick. This
 goes very slow, however.

 Entrance Gear is optional. Those are the things your wrestler wears
 when he walks toward the ring. He won't wear things like glasses or
 warm-up suits while fighting.

 --------
 Profile
 --------
 Here you can choose your new wrestler's name(s), entrance music,
 manager and crowd reaction. In the names screen, you can select a
 front and a surname, a nickname, and the name that is viewed above your
 health bar while wrestling (short name). You can also make a hometown
 or choose one from the list by pressing X. This can also be done with
 most other names. Finally, select a good name for your finisher.

 The entrance music can be chosen from the game's playlist or one of
 your own. Choosing managers for your wrestler is optional, but helpful
 when you cheat a lot. The crowd reaction decides if your wrestler is
 LOVED or HATED, thus deciding which manager you get during career
 mode.

 ---------
 Move Set
 ---------
 In this screen, you can edit all of your wrestlers move. And heck, there
 are a lot of them. To see a full list of moves and their combo abilities,
 check the next section (X). First of all, you'll have to choose from a
 new list, to edit a list, or to copy a legend's list. Usually, you will
 choose a new list when first creating a new legend.

 Once you've chosen New, you get the opportunity to decide the fighting
 style of your wrestler. You can choose four different styles:

   --------------------------------------------------------------------------
   High Flyer ==> Has little grappling moves, but is a master at turnbuckles
                  and aprons. Needs a High Risk ability.

   Scientific ==> Has normal grappling moves, but is especially good at
                  executing joint-breaking submissions. Definitely has to
                  have a Technical ability.

   Grappler   ==> Has very little to no flying attacks, but does massive
                  damage through a lot of his grapples. Has to have a good
                  Grappling ability, and maybe Brawling for close-combat.

   All-Around ==> Has everything normal. Not good at anything, but not bad
                  either. Can have any ability you wish.
   --------------------------------------------------------------------------

 After that, it's editing time. There are so many categories I won't list
 them all. I'll direct you to the "Move & Combo List" for that again. You can
 assign a finisher to your new wrestler by highlighting the desired move (it
 could be anything) and pressing the X button.

 -----------
 Attributes
 -----------
 Adjust the different attributes of your character in this part of the CAL
 screen. The next info was taken from the Legends of Wrestling Manual:

   --------------------------------------------------------------------------
   STRENGTH   => Increases the amount of damage you can do against opponents.
   RECOVERY   => Decreases the amount of time you need for recovering from
                 the opponent's blows.
   MAT SKILLS => Increases your combo and reversal efficiency. Makes the
                 green area in the combo bar larger.
   TOUGHNESS  => Decreases the amount of damage your opponents can inflict
                 on you.
   SPEED      => Increases the actual speed of your moves.
   CHARISMA   => Enhances the crowd's reaction on your matches: if you have
                 the crowd behind you, you'll receive a small bonus in every
                 other attribute than charisma.
   --------------------------------------------------------------------------

 ----------
 Abilities
 ----------
 Choosing the right abilities for your wrestler is important to keep your
 legend in the race for the championship. Moves you have ability for do some
 extra damage. There are three levels of ability: the highest level also has
 the highest damage bonus. You'll need to adjust your abilities to your
 wrestler's fighting style. A High Flyer, for example, needs a lot of High
 Risk ability to make his moves worth the while. The abilities are:

   --------------------------------------------------------------------------
   BRAWLING        => Striking moves damage increase.
   TECHNICAL       => Submission moves damage increase.
   HIGH RISK       => Aprons and turnbuckles damage increase.
   GROUND FIGHTING => Ground moves (not submissions) damage increase.
   PINNING         => Easier to pin opponents or to escape from a pin.
   CORNER          => All corner moves (inc. Tree of Woe) damage increase.
   GRAPPLING       => Grappling moves damage increase.
   HARDCORE        => Weapon moves damage increase.
   CHEATING        => Increases the amount of cheating for you/your partner.
   CHARGING        => Running moves damage increase.
   --------------------------------------------------------------------------

 Make sure to choose the ones that suit your wrestler best.

 -----
 Size
 -----
 Increase or decrease the length and weight of your wrestler. Doesn't have
 any kind of impact on gameplay, only on his appearance.

 ----------
 Hard Disk
 ----------
 Used to save, load or delete a wrestler.

=-=-=-=-=-=-=-=-=
Careers with CALs
=-=-=-=-=-=-=-=-=

Playing a career with a custom wrestler is a little different from a normal
career. When doing it with a CAL, you will have a disadvantage in the early
stages of the game, because the wrestlers you face are far more powerful
than you. However, in the late game, you get the advantage over them. You
see, CALs have the ability to actually use their newly received attribute
and ability points in the CAL screen. So if you keep it up, you can have
an immensely strong wrestler in the end!

===============================================================================

 o----------------------o
  \ X. Move & Combo List \
   o----------------------o

In this section, I will list all the moves available for you to use in the
Legends of Wrestling. Included are the combo abilities.

=-=-=
Ready
=-=-=
 -----------------------------------------------------------------------------
 Simple Strike               Button               New Position
 -----------------------------------------------------------------------------
 Gut Shot               ==>  NO COMBOS       ==>  N/A
 Right Jab              ==>  NO COMBOS       ==>  N/A
 Chop                   ==>  NO COMBOS       ==>  N/A
 Shin Kick              ==>  NO COMBOS       ==>  N/A
 Calf Kick              ==>  NO COMBOS       ==>  N/A
 Front Kick to Gut      ==>  NO COMBOS       ==>  N/A
 Punch to Head          ==>  NO COMBOS       ==>  N/A
 Double Fist Punch      ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Medium Strike               Button               New Position
 -----------------------------------------------------------------------------
 Open Palm Strike       ==>  NO COMBOS       ==>  N/A
 Right Jab              ==>  NO COMBOS       ==>  N/A
 Chop                   ==>  NO COMBOS       ==>  N/A
 Lean In Upper Cut      ==>  NO COMBOS       ==>  N/A
 Side Round House       ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Calf Kick              ==>  NO COMBOS       ==>  N/A
 Big Left Punch         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Strong Strike               Button               New Position
 -----------------------------------------------------------------------------
 Big Punch to Head      ==>  NO COMBOS       ==>  N/A
 Side Round House       ==>  NO COMBOS       ==>  N/A
 Tornado Punch          ==>  NO COMBOS       ==>  N/A
 Jumping Spin Kick      ==>  NO COMBOS       ==>  N/A
 Roundhouse Kick        ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Super Kick             ==>  NO COMBOS       ==>  N/A
 Big Left Punch         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ready Moves                 Button               New Position
 -----------------------------------------------------------------------------
 Firemans Carry         ==>  (X)             ==>  Ground Back Choke ISP
 Chin Crusher           ==>  (X)             ==>  Ground Back Hold Legs ISP
 Hip Toss               ==>  NO COMBOS       ==>  N/A
 Sidewalk Slam          ==>  NO COMBOS       ==>  N/A
 One Hand Choke Slam    ==>  NO COMBOS       ==>  N/A
 Divine Hammer          ==>  (X)             ==>  Ground Back Hold Legs ISP
                         =>  (A)             ==>  Pin
 Sit Out Choke Slam     ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Inverted Stinger       ==>  NO COMBOS       ==>  N/A
 Enziguri               ==>  NO COMBOS       ==>  N/A
 Small Package          ==>  NO COMBOS       ==>  N/A
 Stinger                ==>  NO COMBOS       ==>  N/A
 Ace Crusher            ==>  NO COMBOS       ==>  N/A
 Hair Grab Takeover     ==>  NO COMBOS       ==>  N/A
 One Arm Slam           ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Reverse Leg Sweep      ==>  NO COMBOS       ==>  N/A
 Gorilla Press Slam     ==>  NO COMBOS       ==>  N/A
 Neck Breaker           ==>  NO COMBOS       ==>  N/A
 Falling Chokeslam      ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Double Roundhouse      ==>  NO COMBOS       ==>  N/A
 Falling Neckbreaker    ==>  (X)             ==>  Ground Back Choke ISP
 The Claw               ==>  NO COMBOS       ==>  N/A
 Headbutt               ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=
Tie-up
=-=-=-=
 -----------------------------------------------------------------------------
 Vertical Suplex             Button               New Position
 -----------------------------------------------------------------------------
 Vertical Suplex        ==>  (A)             ==>  Pin
 Hanging Vertical Suplex==>  (A)             ==>  Pin
 Hanging Powerslam      ==>  NO COMBOS       ==>  N/A
 Corkscrew Suplex       ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 Front Suplex           ==>  NO COMBOS       ==>  N/A
 Snap Suplex            ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 Fisherman Buster       ==>  (A)             ==>  Pin
 Rolling Suplex         ==>  NO COMBOS       ==>  N/A
 Fisherman Suplex       ==>  (A)             ==>  Pin
 Vertical Chest Break   ==>  NO COMBOS       ==>  N/A
 Vertical Crusher       ==>  NO COMBOS       ==>  N/A
 Hanging Brainbuster    ==>  (A)             ==>  Pin
 Seated Front Suplex    ==>  (A)             ==>  Pin
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Scoop Slam                  Button               New Position
 -----------------------------------------------------------------------------
 Scoop Slam             ==>  (X)             ==>  Ground Back Choke ISP
 Power Driver           ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Shoulder Breaker       ==>  (X)             ==>  Ground Back Choke ISP
 Fall Forward Slam      ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Fall Away Slam         ==>  NO COMBOS       ==>  N/A
 Fall Forward Scoop     ==>  (X)             ==>  Ground Back Choke ISP
 Twirl Forward Slam     ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Fire Thunder Driver    ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 Side Neck Buster       ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Seated Driver          ==>  (A)             ==>  Pin
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Head Between Legs           Button               New Position
 -----------------------------------------------------------------------------
 Power Bomb             ==>  (X)             ==>  Ground Back Hold Legs ISP
                         =>  (A)             ==>  Pin
 Sit Out Power Bomb     ==>  (A)             ==>  Pin
 Hooked Facebuster      ==>  NO COMBOS       ==>  N/A
 Sit Out Pile Driver    ==>  NO COMBOS       ==>  N/A
 Shoulder Power Bomb    ==>  NO COMBOS       ==>  N/A
 Fall Back Pile Driver  ==>  NO COMBOS       ==>  N/A
 Fall Forward Power Bomb==>  (X)             ==>  Ground Back Hold Legs ISP
                         =>  (A)             ==>  Pin
 Elevated Powerbomb     ==>  NO COMBOS       ==>  N/A
 Cradle Pile Driver     ==>  NO COMBOS       ==>  N/A
 Underhook Piledriver   ==>  NO COMBOS       ==>  N/A
 Sit Out Facebuster     ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Belly to Belly              Button               New Position
 -----------------------------------------------------------------------------
 Overhead Belly Belly   ==>  NO COMBOS       ==>  N/A
 Spinning Belly Belly   ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Head Arm Suplex        ==>  NO COMBOS       ==>  N/A
 Push Suplex            ==>  (X)             ==>  Ground Back Hold Legs ISP
 Northern Lights        ==>  (A)             ==>  Pin
 Fly Swatter            ==>  (X)             ==>  Ground Back Hold Legs ISP
 Spinning Piledriver    ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 Belly Belly Suplex     ==>  NO COMBOS       ==>  N/A
 Bear Hug               ==>  NO COMBOS       ==>  N/A
 Bear Hug Slam          ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Inverted Pile Driver   ==>  NO COMBOS       ==>  N/A
 Neck Drop              ==>  (A)             ==>  Pin
 Reverse Tiger Suplex   ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=
Behind
=-=-=-=
 -----------------------------------------------------------------------------
 Behind Moves                Button               New Position
 -----------------------------------------------------------------------------
 Reverse DDT            ==>  NO COMBOS       ==>  N/A
 Reverse Suplex         ==>  NO COMBOS       ==>  N/A
 Cobra Slam             ==>  NO COMBOS       ==>  N/A
 Bulldog                ==>  NO COMBOS       ==>  N/A
 School Boy Pin         ==>  NO COMBOS       ==>  N/A
 Atomic Drop            ==>  NO COMBOS       ==>  N/A
 Abstretch              ==>  NO COMBOS       ==>  N/A
 Low Blow               ==>  NO COMBOS       ==>  N/A
 Side Slam              ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Layout Reverse DDT     ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 DDT Slam               ==>  (X)             ==>  Ground Back Choke ISP
                         =>  (A)             ==>  Pin
 Back Slide             ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Gutwrench                   Button               New Position
 -----------------------------------------------------------------------------
 Reverse Power Bomb     ==>  NO COMBOS       ==>  N/A
 German Suplex          ==>  (A)             ==>  Pin
 High Angle Back        ==>  (A)             ==>  Pin
 360 Belly Back         ==>  (A)             ==>  Pin
 Tiger Suplex           ==>  NO COMBOS       ==>  N/A
 Release German         ==>  NO COMBOS       ==>  N/A
 Fall Back              ==>  NO COMBOS       ==>  N/A
 Electric Chair         ==>  NO COMBOS       ==>  N/A
 Reverse PBomb Plex     ==>  NO COMBOS       ==>  N/A
 Victory Roll Pin       ==>  NO COMBOS       ==>  N/A
 Belly Back Suplex      ==>  NO COMBOS       ==>  N/A
 Belly Back Slam        ==>  NO COMBOS       ==>  N/A
 Belly Back Power Bomb  ==>  (X)             ==>  Ground Back Hold Legs ISP
                         =>  (A)             ==>  Pin
 Rolling German         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Samoan Drop                 Button               New Position
 -----------------------------------------------------------------------------
 Samoan Drop            ==>  (A)             ==>  Pin
 Death Valley Driver    ==>  (A)             ==>  Pin
 Mummy Driver           ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Leaping Ace Crusher    ==>  NO COMBOS       ==>  N/A
 Samoan Powerbomb       ==>  (A)             ==>  Pin
 Falling Reverse DDT    ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Fireman Toss           ==>  NO COMBOS       ==>  N/A
 Face Drop              ==>  NO COMBOS       ==>  N/A
 Elevated Ace Crusher   ==>  NO COMBOS       ==>  N/A
 Chest Breaker          ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Twirling Samoan        ==>  (A)             ==>  Pin
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Full Nelson                 Button               New Position
 -----------------------------------------------------------------------------
 Full Nelson Sit Out    ==>  (X)             ==>  Ground Back Mount ISP
 Sleeping Neck Break    ==>  (X)             ==>  Ground Back Choke ISP
 Full Nelson Slam       ==>  NO COMBOS       ==>  N/A
 Sleeper Submission     ==>  NO COMBOS       ==>  N/A
 Russian Leg Sweep      ==>  (X)             ==>  Ground Back Mount ISP
 Crossface Wing         ==>  NO COMBOS       ==>  N/A
 Katahajime             ==>  NO COMBOS       ==>  N/A
 Head Arm Choke         ==>  NO COMBOS       ==>  N/A
 Reverse Facebuster     ==>  (A)             ==>  Pin
 Doujimi Submission     ==>  NO COMBOS       ==>  N/A
 Front Russian Sweep    ==>  NO COMBOS       ==>  N/A
 Dragon Sleeper         ==>  NO COMBOS       ==>  N/A
 Full Nelson Sweep      ==>  NO COMBOS       ==>  N/A
 Dragon Suplex          ==>  NO COMBOS       ==>  N/A
 Katahajime Plex        ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=-=
Bent Over
=-=-=-=-=
 -----------------------------------------------------------------------------
 Bent Over Front             Button               New Position
 -----------------------------------------------------------------------------
 Impact DDT             ==>  NO COMBOS       ==>  N/A
 Forward Face Buster    ==>  NO COMBOS       ==>  N/A
 Rocker Dropper         ==>  NO COMBOS       ==>  N/A
 Double Arm DDT         ==>  NO COMBOS       ==>  N/A
 DDT                    ==>  NO COMBOS       ==>  N/A
 Gutwrench Suplex       ==>  (X)             ==>  Ground Back Choke ISP
 Inverted Back Breaker  ==>  NO COMBOS       ==>  N/A
 Facebuster             ==>  NO COMBOS       ==>  N/A
 Kamikaze               ==>  NO COMBOS       ==>  N/A
 Spinning Neck Break    ==>  (X)             ==>  Ground Back Choke ISP
 Swingding Sitout       ==>  NO COMBOS       ==>  N/A
 Spinning DDT           ==>  NO COMBOS       ==>  N/A
 Butterfly Suplex       ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Gutwrench Power Bomb   ==>  (A)             ==>  Pin
 Guillotine Scissor     ==>  NO COMBOS       ==>  Pin
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Bent Over Behind             Button               New Position
 -----------------------------------------------------------------------------
 Bulldog                ==>  NO COMBOS       ==>  N/A
 Back Breaker           ==>  NO COMBOS       ==>  N/A
 Octopus Hold           ==>  NO COMBOS       ==>  N/A
 Pumphandle Slam        ==>  (A)             ==>  Pin
 Pumphandle Power Slam  ==>  (A)             ==>  Pin
 Stretch Plum           ==>  NO COMBOS       ==>  N/A
 Cobra Twist            ==>  NO COMBOS       ==>  N/A
 Rack                   ==>  NO COMBOS       ==>  N/A
 Reverse Fireman Carry  ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=
Ground
=-=-=-=

 -----------------------------------------------------------------------------
 Ground Belly at Head        Button               New Position
 -----------------------------------------------------------------------------
 Crossface Punches      ==>  NO COMBOS       ==>  N/A
 Straight Jacket        ==>  NO COMBOS       ==>  N/A
 Drop Kick to Face      ==>  (X)             ==>  Ground Back Hold Legs ISP
 Camel Clutch           ==>  NO COMBOS       ==>  N/A
 Diving Headbutt        ==>  NO COMBOS       ==>  N/A
 Seated Chinlock        ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ground Belly at Side        Button               New Position
 -----------------------------------------------------------------------------
 Crossface              ==>  NO COMBOS       ==>  N/A
 Oklahoma Roll          ==>  NO COMBOS       ==>  N/A
 Rings                  ==>  NO COMBOS       ==>  N/A
 Bow and Arrow          ==>  NO COMBOS       ==>  N/A
 La Magistral Pin       ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ground Belly at Feet        Button               New Position
 -----------------------------------------------------------------------------
 Surfboard              ==>  NO COMBOS       ==>  N/A
 Inverted STF           ==>  NO COMBOS       ==>  N/A
 Romero Chinlock        ==>  NO COMBOS       ==>  N/A
 Ankle Lock             ==>  NO COMBOS       ==>  N/A
 Dragon Cross           ==>  NO COMBOS       ==>  N/A
 STF Submission         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------
 =============================================================================
 -----------------------------------------------------------------------------
 Ground Back Choke           Button               New Position
 -----------------------------------------------------------------------------
 Drop Kick to Head      ==>  NO COMBOS       ==>  N/A
 Spinal Tap             ==>  NO COMBOS       ==>  N/A
 Rear Chin Lock         ==>  NO COMBOS       ==>  N/A
 Surfboard Stretch      ==>  NO COMBOS       ==>  N/A
 Straight Jacket        ==>  NO COMBOS       ==>  N/A
 Dragon Lock            ==>  NO COMBOS       ==>  N/A
 Scissored Arm Bar      ==>  NO COMBOS       ==>  N/A
 Claw                   ==>  NO COMBOS       ==>  N/A
 Blatant Choke          ==>  (X)             ==>  Ground Back Mount ISP
 Flip Over Neck Whip    ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ground Back Mount           Button               New Position
 -----------------------------------------------------------------------------
 Head Shot Combo        ==>  NO COMBOS       ==>  N/A
 Choke Punch            ==>  NO COMBOS       ==>  N/A
 Two Elbows             ==>  NO COMBOS       ==>  N/A
 American Figure Four   ==>  NO COMBOS       ==>  N/A
 Fuji Arm Bar           ==>  NO COMBOS       ==>  N/A
 Reverse Figure Four    ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ground Back Hold Legs       Button               New Position
 -----------------------------------------------------------------------------
 Fist to Groin          ==>  NO COMBOS       ==>  N/A
 Figure Four            ==>  NO COMBOS       ==>  N/A
 Spinning Toe Hold      ==>  NO COMBOS       ==>  N/A
 Headbutt to Groin      ==>  NO COMBOS       ==>  N/A
 Sharpshooter           ==>  NO COMBOS       ==>  N/A
 Ankle Stretch          ==>  NO COMBOS       ==>  N/A
 Boston Crab            ==>  NO COMBOS       ==>  N/A
 Elevated Crab          ==>  NO COMBOS       ==>  N/A
 Single Leg Crab        ==>  NO COMBOS       ==>  N/A
 Kick to Groin          ==>  NO COMBOS       ==>  N/A
 Texas Clover Leaf      ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=
Corner
=-=-=-=
 -----------------------------------------------------------------------------
 Corner Facing In            Button               New Position
 -----------------------------------------------------------------------------
 Butt Thrust            ==>  NO COMBOS       ==>  N/A
 Tornado Crusher        ==>  NO COMBOS       ==>  N/A
 Kick Combo             ==>  NO COMBOS       ==>  N/A
 Diamond Dust           ==>  NO COMBOS       ==>  N/A
 Tornado DDT            ==>  NO COMBOS       ==>  N/A
 Punch Combo            ==>  NO COMBOS       ==>  N/A
 Big Double Chop        ==>  NO COMBOS       ==>  N/A
 Lean In Choke          ==>  NO COMBOS       ==>  N/A
 Running Power Slam     ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 SB Crossbody           ==>  NO COMBOS       ==>  N/A
 Climb TB and Pummel    ==>  NO COMBOS       ==>  N/A
 Choke With Boot        ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Corner Facing Out           Button               New Position
 -----------------------------------------------------------------------------
 Neckbreaker            ==>  NO COMBOS       ==>  N/A
 Splash Mtn Power Bomb  ==>  NO COMBOS       ==>  N/A
 Turn Post Slam         ==>  NO COMBOS       ==>  N/A
 Choke                  ==>  NO COMBOS       ==>  N/A
 Rake Eyes              ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Sit on Turnbuckle           Button               New Position
 -----------------------------------------------------------------------------
 Hurricanrana           ==>  NO COMBOS       ==>  N/A
 Belly Belly Superplex  ==>  NO COMBOS       ==>  N/A
 Superplex              ==>  NO COMBOS       ==>  N/A
 Press Slam             ==>  NO COMBOS       ==>  N/A
 Bulldog                ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Sit in Corner               Button               New Position
 -----------------------------------------------------------------------------
 Corner Power Bomb      ==>  NO COMBOS       ==>  N/A
 Drop Kick to Nuts      ==>  NO COMBOS       ==>  N/A
 Stand on Chest         ==>  NO COMBOS       ==>  N/A
 Slingshot              ==>  NO COMBOS       ==>  N/A
 The Insult             ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Tree of Woe                 Button               New Position
 -----------------------------------------------------------------------------
 Shoulder Thrusts       ==>  NO COMBOS       ==>  N/A
 Elbow to Nuts          ==>  NO COMBOS       ==>  N/A
 Stand on Nuts          ==>  NO COMBOS       ==>  N/A
 Standing Drop Kick     ==>  NO COMBOS       ==>  N/A
 Punch Combo            ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=-=-=
Turnbuckle
=-=-=-=-=-=
 -----------------------------------------------------------------------------
 Opponent Dizzy Standing     Button               New Position
 -----------------------------------------------------------------------------
 Flip Over DDT          ==>  NO COMBOS       ==>  N/A
 Crossbody              ==>  (A)             ==>  Pin
 Slice                  ==>  NO COMBOS       ==>  N/A
 Corkscrew Lariat       ==>  NO COMBOS       ==>  N/A
 Hurricanrana           ==>  NO COMBOS       ==>  N/A
 Jump Hurricanrana      ==>  NO COMBOS       ==>  N/A
 Missile Drop Kick      ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Shoulder Block         ==>  NO COMBOS       ==>  N/A
 Spinning Wheel Kick    ==>  NO COMBOS       ==>  N/A
 Double Axe Handle      ==>  NO COMBOS       ==>  N/A
 Jumping Lariat         ==>  NO COMBOS       ==>  N/A
 DDT                    ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Ready Opponent Standing     Button               New Position
 -----------------------------------------------------------------------------
 Missile Drop Kick      ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Shoulder Block         ==>  NO COMBOS       ==>  N/A
 Spinning Wheel Kick    ==>  NO COMBOS       ==>  N/A
 Double Axe Handle      ==>  NO COMBOS       ==>  N/A
 Jumping Lariat         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent Dizzy Ground       Button               New Position
 -----------------------------------------------------------------------------
 Splash                 ==>  (A)             ==>  Pin
 Moonsault              ==>  (A)             ==>  Pin
 Split Leg Moonsault    ==>  (A)             ==>  Pin
 5 Star Frog Splash     ==>  (A)             ==>  Pin
 Leaping Elbow          ==>  NO COMBOS       ==>  N/A
 Senton Bomb            ==>  NO COMBOS       ==>  N/A
 Banzai Drop            ==>  (A)             ==>  Pin
 Kamikaze Headbutt      ==>  NO COMBOS       ==>  N/A
 Big Splash             ==>  (A)             ==>  Pin
 Reverse Splash         ==>  (A)             ==>  Pin
 450 Splash             ==>  (A)             ==>  Pin
 Shooting Star Press    ==>  (A)             ==>  Pin
 Superfly Leap          ==>  (A)             ==>  Pin
 2nd Rope Elbow         ==>  (A)             ==>  Pin
 Leg Drop               ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Outside Dizzy Standing      Button               New Position
 -----------------------------------------------------------------------------
 Crossbody              ==>  (A)             ==>  Pin
 Slice                  ==>  NO COMBOS       ==>  N/A
 Hurricanrana           ==>  NO COMBOS       ==>  N/A
 Jump Hurricanrana      ==>  NO COMBOS       ==>  N/A
 Missile Drop Kick      ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Shoulder Block         ==>  NO COMBOS       ==>  N/A
 Spinning wheel Kick    ==>  NO COMBOS       ==>  N/A
 Double Axe Handle      ==>  NO COMBOS       ==>  N/A
 Jumping Lariat         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Outside Dizzy Ground        Button               New Position
 -----------------------------------------------------------------------------
 Splash                 ==>  NO COMBOS       ==>  N/A
 Moonsault              ==>  NO COMBOS       ==>  N/A
 5 Star Frog Splash     ==>  NO COMBOS       ==>  N/A
 Leaping Elbow          ==>  NO COMBOS       ==>  N/A
 Senton Bomb            ==>  NO COMBOS       ==>  N/A
 Kamikaze Headbutt      ==>  NO COMBOS       ==>  N/A
 Big Splash             ==>  NO COMBOS       ==>  N/A
 450 Splash             ==>  NO COMBOS       ==>  N/A
 Shooting Star Press    ==>  NO COMBOS       ==>  N/A
 Superfly Leap          ==>  NO COMBOS       ==>  N/A
 Leg Drop               ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=
Apron
=-=-=
 -----------------------------------------------------------------------------
 Tieup In Ring               Button               New Position
 -----------------------------------------------------------------------------
 Bring In Hard Way      ==>  NO COMBOS       ==>  N/A
 Sunset Flip            ==>  NO COMBOS       ==>  N/A
 Pile Driver            ==>  NO COMBOS       ==>  N/A
 Choke Slam             ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Tieup On Apron              Button               New Position
 -----------------------------------------------------------------------------
 Bring Out Hard Way     ==>  NO COMBOS       ==>  N/A
 Sunset Flip            ==>  NO COMBOS       ==>  N/A
 Pile Driver            ==>  NO COMBOS       ==>  N/A
 Choke Slam             ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 SB Standing                 Button               New Position
 -----------------------------------------------------------------------------
 SB Drop Kick           ==>  NO COMBOS       ==>  N/A
 SB Shoulder Block      ==>  NO COMBOS       ==>  N/A
 SB Wheel Kick          ==>  NO COMBOS       ==>  N/A
 Flip Over Lariat       ==>  NO COMBOS       ==>  N/A
 SB Lariat              ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 SB Ground                   Button               New Position
 -----------------------------------------------------------------------------
 SB Leg Drop            ==>  NO COMBOS       ==>  N/A
 SB Splash              ==>  NO COMBOS       ==>  N/A
 SB Senton              ==>  NO COMBOS       ==>  N/A
 Leg Drop               ==>  NO COMBOS       ==>  N/A
 Flip Over Leg Drop     ==>  NO COMBOS       ==>  N/A
 Flip Over Senton       ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 SB Standing Floor           Button               New Position
 -----------------------------------------------------------------------------
 Double Axe Handle      ==>  NO COMBOS       ==>  N/A
 SB Clothesline         ==>  NO COMBOS       ==>  N/A
 SB Drop Kick           ==>  NO COMBOS       ==>  N/A
 Crossbody              ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 SB Ground Floor             Button               New Position
 -----------------------------------------------------------------------------
 Corkscrew              ==>  NO COMBOS       ==>  N/A
 Splash                 ==>  NO COMBOS       ==>  N/A
 Leg Drop               ==>  NO COMBOS       ==>  N/A
 Leaping Elbow          ==>  NO COMBOS       ==>  N/A
 Falling Back Elbow     ==>  NO COMBOS       ==>  N/A
 Asai Moonsault         ==>  NO COMBOS       ==>  N/A
 Turning Splash         ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Standing Plancha            Button               New Position
 -----------------------------------------------------------------------------
 Standing Plancha       ==>  NO COMBOS       ==>  N/A
 Top Rope Plancha       ==>  NO COMBOS       ==>  N/A
 Top Rope Senton        ==>  NO COMBOS       ==>  N/A
 Top Rope Moonsault     ==>  NO COMBOS       ==>  N/A
 Shooting Star Plancha  ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=-=-=-=-=-=
Opponent Running
=-=-=-=-=-=-=-=-=
 -----------------------------------------------------------------------------
 Opponent Running            Button               New Position
 -----------------------------------------------------------------------------
 Hooked Clothesline     ==>  NO COMBOS       ==>  N/A
 Power Slam             ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Drop Toe Hold          ==>  NO COMBOS       ==>  N/A
 Tilt-A-Whirl           ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Back Body Drop         ==>  NO COMBOS       ==>  N/A
 Flapjack               ==>  NO COMBOS       ==>  N/A
 Fujiwara Arm Bar       ==>  NO COMBOS       ==>  N/A
 Spine Buster           ==>  (X)             ==>  Ground Back Hold Legs ISP
                         =>  (A)             ==>  Pin
 Tilt-A-Whirl Slam      ==>  NO COMBOS       ==>  N/A
 Drop Kick              ==>  NO COMBOS       ==>  N/A
 Impact Spinebuster     ==>  NO COMBOS       ==>  N/A
 Knee to Face           ==>  NO COMBOS       ==>  N/A
 Time Bomb              ==>  (X)             ==>  Ground Back Mount ISP
 Big Boot               ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

=-=-=-=
Running
=-=-=-=
 -----------------------------------------------------------------------------
 Opponent Standing           Button               New Position
 -----------------------------------------------------------------------------
 Wrap Around DDT        ==>  NO COMBOS       ==>  N/A
 Vertical Body Splash   ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 Sunset Flip            ==>  NO COMBOS       ==>  N/A
 Flying Back Elbow      ==>  NO COMBOS       ==>  N/A
 Clothesline            ==>  NO COMBOS       ==>  N/A
 Shoulder Tackle        ==>  NO COMBOS       ==>  N/A
 Spear                  ==>  (X)             ==>  Ground Back Mount ISP
                         =>  (A)             ==>  Pin
 High Leg Clothesline   ==>  NO COMBOS       ==>  N/A
 Flying Forearm         ==>  NO COMBOS       ==>  N/A
 Shoulderblock          ==>  NO COMBOS       ==>  N/A
 Running Cross Body     ==>  (A)             ==>  Pin
 Running Wheel Kick     ==>  NO COMBOS       ==>  N/A
 Knee to Face           ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent on Ground          Button               New Position
 -----------------------------------------------------------------------------
 Running Splash         ==>  NO COMBOS       ==>  N/A
 Running Elbow Drop     ==>  NO COMBOS       ==>  N/A
 Running Leg Drop       ==>  NO COMBOS       ==>  N/A
 Running Senton         ==>  NO COMBOS       ==>  N/A
 Fist Drop              ==>  NO COMBOS       ==>  N/A
 Knee Drop              ==>  NO COMBOS       ==>  N/A
 Front Elbow Drop       ==>  NO COMBOS       ==>  N/A
 Bionic Elbow           ==>  NO COMBOS       ==>  N/A
 Running Stomp          ==>  NO COMBOS       ==>  N/A
 Rolling Senton         ==>  NO COMBOS       ==>  N/A
 Rolling Thunder        ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent in Corner          Button               New Position
 -----------------------------------------------------------------------------
 Shoulderblock          ==>  NO COMBOS       ==>  N/A
 Monkey Flip            ==>  NO COMBOS       ==>  N/A
 Running Clothesline    ==>  NO COMBOS       ==>  N/A
 Flying Butt            ==>  NO COMBOS       ==>  N/A
 Avalanche              ==>  NO COMBOS       ==>  N/A
 Angled Splash          ==>  NO COMBOS       ==>  N/A
 Back Elbow             ==>  NO COMBOS       ==>  N/A
 Rolling Clothesline    ==>  NO COMBOS       ==>  N/A
 Rolling Splash         ==>  NO COMBOS       ==>  N/A
 Knee Lift              ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent Sit in Corner      Button               New Position
 -----------------------------------------------------------------------------
 Running Drop Kick      ==>  NO COMBOS       ==>  N/A
 Bronco Buster          ==>  NO COMBOS       ==>  N/A
 Shoulderblock          ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent Outside            Button               New Position
 -----------------------------------------------------------------------------
 Clear Plancha          ==>  NO COMBOS       ==>  N/A
 Senton Plancha         ==>  NO COMBOS       ==>  N/A
 Running Plancha        ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

 -----------------------------------------------------------------------------
 Opponent Tree of Woe        Button               New Position
 -----------------------------------------------------------------------------
 Running Drop Kick      ==>  NO COMBOS       ==>  N/A
 Flying Back Elbow      ==>  NO COMBOS       ==>  N/A
 Shoulderblock          ==>  NO COMBOS       ==>  N/A
 -----------------------------------------------------------------------------

NOTE: For the next moves, I won't list any combos. There aren't any.

=-=-=-=-=
Entrance
=-=-=-=-=
 -----------------------------------------------------------------------------
 Entrance                    Suits
 -----------------------------------------------------------------------------
 Stop And Taunt Fans    ==>  Hated wrestlers
 Female Bounce          ==>  Female wrestlers
 Hulk Pose              ==>  Loved wrestlers
 Hulk Flex              ==>  Loved wrestlers
 Hulk Listen            ==>  Loved wrestlers
 Hulk Pump Flex         ==>  Loved wrestlers
 Basic Wave             ==>  Loved wrestlers
 Double Howdy           ==>  Loved wrestlers
 Snuka Right Hand Up    ==>  All
 Snuka Knee Pose        ==>  Loved wrestlers
 Snuka Hand Pose        ==>  Loved wrestlers
 One Fist Up            ==>  All
 Flex One Up            ==>  Male wrestlers
 Flex Up                ==>  Male wrestlers
 Pump 2 Hands           ==>  All
 Pump 1 Hand            ==>  All
 Arms Out               ==>  All
 Hand On Hips           ==>  All
 Two Fists Up           ==>  Male wrestlers
 Look At Fans           ==>  All
 Walk One Fist Up       ==>  All
 Arm Flex Wave          ==>  Hated wrestlers
 Threaten Crowd         ==>  Hated wrestlers
 Pound Chest            ==>  Hated wrestlers
 Steele Hoot            ==>  Wrestlers with "Steele" stance
 Steele Look Around     ==>  Wrestlers with "Steele" stance
 RVD                    ==>  Male wrestlers
 RVD Single             ==>  Male wrestlers
 Point Up               ==>  All
 Wave Flag              ==>  All who have a flag
 Point At Ring          ==>  All
 Slap Hands Left        ==>  All
 Slap Hands Right       ==>  All
 Flap Wings             ==>  High Flyers
 What A Rush            ==>  Loved wrestlers
 Talk Into Megaphone    ==>  All who have a megaphone
 Blow Kisses            ==>  Female wrestlers
 Grind                  ==>  Female wrestlers
 Jazz Dance             ==>  Female wrestlers
 Animal Fists           ==>  Male wrestlers
 Bounce Wave            ==>  Female wrestlers
 Million Dollar Pose    ==>  Male wrestlers
 One Man Gang Taunt     ==>  Male wrestlers
 Martel Model Pose      ==>  Loved wrestlers
 Steamboat Finger       ==>  All
 Valentine Loose Arm    ==>  Male wrestlers
 Bret Hart Pose         ==>  Male wrestlers
 Sabu Point             ==>  All
 R&R Express Combo      ==>  R&R Express members
 -----------------------------------------------------------------------------

=-=-=-=
Stance
=-=-=-=
 -----------------------------------------------------------------------------
 Stance
 -----------------------------------------------------------------------------
 Normal
 Fat
 Female
 High Energy
 Bruiser
 George Steele
 -----------------------------------------------------------------------------

=-=-=-=-=-=-=
Weapon Attack
=-=-=-=-=-=-=
 -----------------------------------------------------------------------------
 Weapon Attack
 -----------------------------------------------------------------------------
 Double Chair Shot
 Double Chair
 Triple Can Hit
 Russian Leg Sweep
 Duck Cane Swing
 Van Daminator
 -----------------------------------------------------------------------------

That's about it for the move & combo list and with that the end of the FAQ. I
can only hope it was helpful to all readers.

 BWillemsen

   "Doubt is our mind's labyrinth"

===============================================================================

 o-------------o
  \ XI. Credits \
   o-------------o

For their help creating this FAQ, I'd like to thank:

 - Acclaim Entertainment, for creating an exciting wrestling game with all the
   heroes of old.

 - You, for reading this FAQ.

 - Myself, for taking the time to write this FAQ.