===============================================================================
_ _
| | | |
| | ___ __ _ ___ _ __ __| |___
| | / _ \/ _` |/ _ \ '_ \ / _` / __|
| |___| __/ (_| | __/ | | | (_| \__ \
\_____/\___|\__, |\___|_| |_|\__,_|___/
__/ |
|___/
__
/ _|
___ | |_
/ _ \| _|
| (_) | |
\___/|_|
_ _ _ _ _
| | | | | | | (_)
| | | |_ __ ___ ___| |_| |_ _ __ __ _
| |/\| | '__/ _ \/ __| __| | | '_ \ / _` |
\ /\ / | | __/\__ \ |_| | | | | | (_| |
\/ \/|_| \___||___/\__|_|_|_| |_|\__, |
__/ |
|___/
----------------------
General FAQ
----------------------
Author: Barry Willemsen
===============================================================================
o----------------------o
\ I. Table of Contents \
o----------------------o
I ..... Table of Contents
II ..... Legal Stuff & Contact Info
III ..... Version History
IV ..... General Info
V ..... Game Types
VI ..... Career
VII ..... Wrestling
VIII ..... Wrestler List
IX ..... Create A Legend
X ..... Move & Combo List
XI ..... Credits
===============================================================================
o--------------------------------o
\ II. Legal Stuff & Contact Info \
o--------------------------------o
=-=-=-=-=-=-=-=-=
1. Legal Stuff
=-=-=-=-=-=-=-=-=
This section is very boring, but it needs to be there for people who want to
display this FAQ in public. So only for those people, please read the following
text:
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders. This may not be reproduced under
any circumstances except for personal, private use. It may not be placed on
any web site or otherwise distributed publicly without advance written
permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.
Copyright 2004 Barry Willemsen
In other words, just mail me for permission before placing this FAQ or pieces
of it on your site. You can find my e-mail adress in the Contact Info section
below.
=-=-=-=-=-=-=-=-=
2. Contact Info
=-=-=-=-=-=-=-=-=
If you discover a major error in this FAQ, would like to submit a strategy that
isn't included in here, or have a question about the game that isn't answered
in this FAQ, you can e-mail me at the following adress:
[email protected]
Of course, there are some restrictions on e-mailing me:
- Don't send me SPAM
- Make sure the subject line is recognizable. Weird topics will not be read
and deleted immediately.
- E-mails with questions that are answered (or soon will be) in the FAQ will
not be replied to.
- Don't ask for cheats or any other strategies: all tactics I know are in
this FAQ
- If you have negative things to say about this FAQ you can always send them
to me, as long as the mails remain polite and have a normal topic. I'll
rewrite some parts of the FAQ if I have to, and credit the one who has
located the error in the Credits section.
Original strategies will be gladly accepted. They will be put in the FAQ with
the next update, with proper credit given to the one who mailed it. E-mails
without a specific name (nick or real) will be credit by the first part of
the e-mail address. For example, "
[email protected]" would be credited as TheoW7.
Just remember that e-mails probably won't be replied to the first day
afterwards. I still have lots of things to do for myself and I won't be able
to read my mail every day.
===============================================================================
o----------------------o
\ III. Version History \
o----------------------o
Version 1.0 - Posted on April 17th, 2004
Very first version. And I completed it at once! Yes, this FAQ is
complete already and I won't update unless people ask me for new
sections or I get some new ideas myself...
===============================================================================
o------------------o
\ IV. General Info \
o------------------o
=-=-=-=-=-=-=-=
1. The Author
=-=-=-=-=-=-=-=
This is only my second FAQ and not so comprehensive as my last one. This guide
was translated from Dutch so it won't be without any grammar/spelling errors or
half-Dutch words. I try to avoid making a lot of them, but an error-free text
is never guaranteed.
This guide contains info on the game "Legends of Wrestling" for XBox, and it
may very well spoil some secrets of the game. Thus, be warned. I cannot say
this is a real walkthrough but it has some hints and tips that can help people
to win fights more easily.
=-=-=-=-=-=-=
2. The Game
=-=-=-=-=-=-=
Legends of Wrestling is a game by Acclaim Entertainment, a game that makes us
long back to the times of old. No "The Rock", no "Y2J" or "Ultimo Dragon", but
the real wrestling stars like Hulk Hogan, Jimmy "Superfly" Snuka, Bret "Hitman"
Hart, and many more.
With these, you can play all kinds of matches, ranging from normal matches to
rings filled with eight wrestlers! You can also start a career with one of
those wrestlers or... take your own self-made wrestler to the top! This game
has dozens of options to create your own professional wrestler. For all the
game types, see the next section.
=-=-=-=-=-=
3. Cheats
=-=-=-=-=-=
The only cheat currently known in Legends of Wrestling is the code to unlock
all of the wrestlers instead of unlocking them all separately. In the Main
Menu, press:
UP; UP; DOWN; DOWN; LEFT; RIGHT; LEFT; RIGHT; Y; Y; X
===============================================================================
o---------------o
\ V. Game Types \
o---------------o
=-=-=-=-=-=-=-=
1. Exhibition
=-=-=-=-=-=-=-=
An exhibition is a fight for fun. You can choose one of the many game types and
quickly step into the ring with the wrestler of your choice. The type of arena
can be selected as well. You may even choose one of the wrestlers to act as a
referee throughout the fight, or play as one yourself! The following types of
wrestling are available:
Versus
-------
Play a normal one-on-one match, against the computer or another player. Once
this is selected, a screen is viewed in which you may choose control of one
of the two teams, or the referee. Next, select the participating wrestlers
and step into the ring.
3 Way Dance
------------
Time for a bit of backstabbing, then. This is exactly the same type as versus
only this time with three wrestlers, meaning that you can secretly grab hold
of a weapon while the other two are beating each other up. You can select all
the wrestlers and the referee, then get ready for a fight.
4 Way Dance
------------
Whoa, the ring is getting a bit full with all these wrestlers fighting each
other at one time. Be ready to be ganged upon by your opponents, and may the
most mean wrestler win the match. Again, select all the wrestlers and
eventually the referee, and step into the ring.
Tag Team
---------
In the Tag Team mode, you can select two wrestlers to be one one team. Then,
they battle another team. The camera might get a bit irritating in these
kinds of fight, but that doesn't decrease the fun rate. You can ask partners
for help in this mode by pressing Down on the Directional Pad. What do you
think will happen when four tag teams do this at one time? :) You can choose
to play with two, three or four teams at once.
Arena
------
Select the arena of your choice here, nothing special really. You can choose
the following rings:
- Pacific - Northeast
- Midwest - Southeast
- Southwest - International Center
- World - Iguana Hotel & Casino
- Backlot - Acevedo Beach Resort
- Faber Gymnasium - America Dome
=-=-=-=-=-=
2. Career
=-=-=-=-=-=
Choose a wrestler, existing or your own, and lead him through dozens of fights
making him the Heavyweight Champion of the World. All aspects of the Career
Mode are handled in the "Career" section (VI).
=-=-=-=-=-=
3. Create
=-=-=-=-=-=
This is the mode for creating your own legends of wrestling. Choose to create
a male or a female by selecting the appropriate option. You can use "legend"
to view and edit the already existing legends. "Edit" is for already created
or edit legends which are on your XBox's hard disk. See the "Create A Legend"
section for more information (IX).
=-=-=-=-=-=-=-=
4. Tournament
=-=-=-=-=-=-=-=
This is a tournament with multiple participating wrestlers. There are several
options to choose from when playing a tournament, the game modes stated
below:
Versus
-------
All wrestlers are on their own, you can choose how many will participate
in the tournament. The battles take place like normal versus battles, and
the wrestler with the most points in the end is the winner. When there
are equal amounts of points for two wrestlers, those two will participate
in a final match: the winner is also victorious in the tournament.
Tag Team
---------
Works in exactly the same way as Versus, but now with tag teams. You can
choose how many teams will participate and how many rounds you would
like to have against each team. The team with the most points at the end
of the tournament wins. Teams with equal amounts of points will compete
in a final match that decides the outcome of the tournament.
Tag Belt
---------
This is just a Tag Team tournament with preset conditions. There are six
teams, which all compete for the tag team title in three rounds against
every other team.
=-=-=-=-=-=-=
5. Options
=-=-=-=-=-=-=
In this screen, you can change the game's default options to your likings. Most
of the options are self-explanatory, but there are a few that need some extra
clarification.
"Save" and "Load" can be used to save current options or load previously
saved options. You can turn the managers that accompany the wrestlers during
the game ON or OFF. Disabling the entrances wrestlers make is also an option.
The setting TKO determines if you can win by knocking your opponent out. If
disabled, the only way to win is through a pinfall or submission. With the
"playlists" you can change the music in the game to any music you currently
have on your XBox hard disk.
===============================================================================
o------------o
\ VI. Career \
o------------o
The Career mode is a special mode in which you can take one of the already
existing wrestlers, or one you created yourself, to the top in a dazzling lot
of fights. You must gain popularity in each region, challenge each territory's
champion to win the belt, then defend it against another wrestler.
During a Career, you get help from one of the two available managers in the
game, depending on the matter if your character is LOVED or HATED. If he is
LOVED, you get "The Mouth of the South" Jimmy Hart as a manager. If your
wrestler is hated, you get "Captain" Lou Albano. This is important as you
will unlock your used manager to wrestle with once you complete the career.
Here's a list of which wrestlers are LOVED and which are HATED.
-------------------------------------------------------------
LOVED | HATED
--------------------------------|----------------------------
Hulk Hogan | The Iron Sheik
Jimmy "Superfly" Snuka | Mr. Fuji
Road Warrior Hawk | Don Muraco
Road Warrior Animal | Nikolai Volkoff
Bret "Hitman" Hart | Ted DiBiase
Terry Funk | King Kong Bundy
Jerry "The King" Lawler | One Man Gang
George "The Animal" Steele | Greg "The Hammer" Valentine
"Mr. USA" Tony Atlas | Harley Race
Ricky "The Dragon" Steamboat | "Superstar" Billy Graham
Tito Santana | "Hot Stuff" Eddie Gilbert
Koko B. Ware | Ivan Koloff
Ricky Morton | The Sheik
Robert Gibson | Sabu
"Flyin'" Brian Pillman | "Captain" Lou Albano
Rick Martel |
Ivan Putski |
"Cowboy" Bob Orton |
Kerry Von Erich |
Fritz Von Erich |
Kevin Von Erich |
Michael Von Erich |
David Von Erich |
Dory Funk Jr. |
Rob Van Dam |
"Mouth of the South" Jimmy Hart |
-------------------------------------------------------------
Once you have chosen the wrestler you wish to enter a career with, a screen is
viewed showing the map of the USA, divided into five different regions. Each
region has a champion with the belt of that territory. You need to get all of
those belts from all of the champions. The following regions are available:
---------------------------------------
REGION CHAMPION
---------------------------------------
Pacific => Bret "Hitman" Hart
Midwest => Hulk Hogan
Southwest => Road Warrior Hawk
Southeast => "Flyin'" Brian Pillman
Northeast => "Superstar" Billy Graham
---------------------------------------
It doesn't really matter in which region you start, it is the same story each
time: gather enough popularity to challenge the champion, win the belt and
defend it once against another wrestler.
Popularity
-----------
You'll have to be popular amongst the crowd to challenge the champion, and
to do this you'll have to make your matches as exiting as possible. To see
how exciting your match is, you can watch the big "Match Excitement" meter
in the top of the screen. The more exciting the match, the more popularity
you will gain. There are several ways to increase the excitement meter.
You'll know when you've increased excitement once you see a red icon in the
left of the screen with some text in it. Each one will increase the meter
by a specific amount. Notice that once you have won several belts, the meter
will fill up slower than when you just began wrestling as a rookie. The ways
to fill up the meter:
-----------------------------------------------------------------------------
Extreme Damage => Often gained through combos. To get it, simply make a move
or a combo that saps a lot of damage, like the following
combo: "Chin Crusher >> Kick to Groin".
-----------------------------------------------------------------------------
High Spot Bonus => I'm not exactly sure about this, but I think you get this
once you hit an opponent at a sensitive spot, like his
head, groin, or weak joint. Could anyone confirm that?
-----------------------------------------------------------------------------
Bloody Match => Watch out! This can only be obtained when the "Blood"
option is set ON in the Options Menu. Hit your opponent
with a few hard blows on the face and he will start to
bleed, giving you this bonus.
-----------------------------------------------------------------------------
Move Variety => Obtained once you make about twelve different moves.
Reversals don't count as different moves.
-----------------------------------------------------------------------------
Reversal Bonus => Given when you make three reversals. Might be hard on the
easy difficulty because enemies won't counter you often,
but shouldn't be a problem from Mid Card on.
-----------------------------------------------------------------------------
Combo Bonus => Gained by pulling off combos (press the right button in
time during some moves). Three will give you the bonus.
-----------------------------------------------------------------------------
Ref Bump => Easy to get, and the crowd loves it. Just run into the ref
to hit him to the ground and you'll have this one.
-----------------------------------------------------------------------------
Weapon Attack => Just grab hold of a weapon or other object to beat up your
opponent with and hit once.
-----------------------------------------------------------------------------
Finisher => Every wrestler in the game has one (check the Wrestler
List section to see them). Just pull them off once your
Finisher meter is blinking and you'll get this.
-----------------------------------------------------------------------------
2-on-1 Move => Only available for 3 or 4 Way Dances. It's hard to get and
you need to be lucky. When you grapple an opponent at
exactly the same time as another wrestler you'll make a
2-on-1 Move, obtaining the bonus.
-----------------------------------------------------------------------------
BreakUp Pinfall => Just stomp one of two wrestlers who are pinning or
or Submission hurting each other to get it. Only for 3 or 4 Way Dances.
-----------------------------------------------------------------------------
Knockout => The crowd loves it when somebody gets knocked out of
consciousness. Keep hammering your opponent until far
beyond his red bar and you will knock him out.
-----------------------------------------------------------------------------
Frequent Tags => When you change wrestlers a lot in Tag Matches, you can
get this bonus. Watch out, however, it won't work if you
just keep tagging each other without hurting opponents
with the new wrestler first.
-----------------------------------------------------------------------------
Cheating => Only available in Tag matches, you can get this bonus by
knocking down the ref while your partner's in the ring. If
you succeed, your partner can stay in longer, gaining you
this bonus.
-----------------------------------------------------------------------------
Victory => You get this after the match, and only if you win it. It
will give you an extra boost in match excitement
-----------------------------------------------------------------------------
Domination => In matches with more than two wrestlers, you can get this
by dominating all opponents, thus disposing of everybody
as efficient as possible and without taking major damage.
-----------------------------------------------------------------------------
Overall High => In 3 or 4 Way Dances/Tag Team you can get this. It means
Damage inflicting a lot of damage with each move you make, so no
simple strikes.
-----------------------------------------------------------------------------
I might have forgotten a few of them, but I'm sure most are listed above.
Of course, there are also things that can decrease the match excitement, thus
lowering your popularity increase. These have to be avoided. They are:
-----------------------------------------------------------------------------
Repetitive Moves => During the match, you may get this because of repeatedly
using the same move, like five of the same strikes right
after each other. Mix up your moves to avoid it.
-----------------------------------------------------------------------------
Minimal Combos => After the match, this can lower your excitement, any time
you didn't get the Combo Bonus in a fight. So, make sure
that you get it each time and you won't have to worry.
-----------------------------------------------------------------------------
Stalling => In 3 or 4 Way Dances, you should be fighting all the
time, only grabbing a brief pause when you need a nice
weapon. If you don't do this, you will get this negative
reaction from the crowd.
-----------------------------------------------------------------------------
Neglected Tag => This can only happen after a Tag Team match. Gained when
Partner you haven't given your partner a chance to fight. Just
tag your partner once, let him fight a minute and tag
back.
-----------------------------------------------------------------------------
Defeat => Just like you get positive reactions from the crowd if
you emerge victorious from a fight, so will a defeat
affect your match excitement, only now in a negative way.
-----------------------------------------------------------------------------
That's about it for popularity. At the end of each match, your exitement
meter is viewed and while it is emptied the popularity meter on the right
side of the screen increases. Once you've collected 100% Popularity, you get
a shot at beating the champion of the region.
The Gym
--------
At certain points in your career your manager will point out you'll have to
go to the gym to train. That's not an insult, it's only good for you. When
playing a normal wrestler, you cannot improve your attributes or abilities,
but you can get new moves with move keys.
If you are playing a self-made legend, the fun's just about to start. Even
though they start out far more weak than the normal wrestlers, they'll be
about 33% more powerful at the end of the career. That's because you can
actually spend the attribute and ability points you unlock throughout the
career in the Create-A-Legend screen.
Belts
------
A fight against the champion is always one-on-one. Champions are usually a
bit tougher than the normal fights you had in the region but not by much. To
emerge victorious, you'll have to control your wrestling skills. When you
beat a champion, you gain the belt of the current territory.
Of course, you are not the only one longing to hold the belt. So when you
have won it, you will have to defend it once against another wrestler in a
new belt match. Only this time you're the champion. Losing means losing the
belt, so don't let that happen. The belt system works like this:
-----------------------------------------------------------------------------
Pacific Belt Midwest Belt Southwest Belt Northeast Belt Southeast Belt
| | | | |
|______________|______________|_______________|_______________|
|
|
USA Belt
|
|
International Belt
-----------------------------------------------------------------------------
Once you have collected each territory's belt, they will be united into a
single USA Belt. You'll have to defend this one some more times than the
normal belts. Thereafter, you are allowed to participate in the International
Heavyweight Championship. You will have to gather popularity throughout the
world and then face the current Heavyweight Champion: Rob Van Dam. If you win
it, you'll have to defend it on several occasions again.
When you're finally done, you'll get some info on the wrestler you have taken
to the top, or you get congratulations on making one of your own CAL's a
legend of wrestling. Completing careers with some wrestlers will unlock new
wrestlers for you to use.
===============================================================================
o----------------o
\ VII. Wrestling \
o----------------o
=-=-=-=-=-=-=
1. Controls
=-=-=-=-=-=-=
Here are the buttons and their functions that you will use in this game.
----------------
Left Thumbstick
----------------
Menu => Nothing.
Ring => Used to move your wrestler around and in which direction you want
to whip your opponent.
Tie-Up => Move around with your opponent.
----------------
Directional Pad
----------------
Menu => Used to highlight different options.
Ring => UP - Pick up a weapon
LEFT/RIGHT - Distract the referee with your manager
DOWN - Call upon a Tag partner to step into the ring
---------
X Button
---------
Menu => Nothing.
Ring => Executes one of your hit moves depending on which direction the
Left Thumbstick is currently in. Only makes contact when you are
near an opponent. Hit opponent with a weapon. Stomps your opponent
on the ground.
Tie-Up => Puts your opponent in Vertical Suplex position when in front or in
Gutwrench position from behind.
---------
Y Button
---------
Menu => Nothing.
Ring => Executes one of your ready moves depending on which direction the
Left Thumbstick is currently in. Only hits when you are near an
opponent. Do your special weapon attack. Grabs a lying opponent
depending on which bodypart you're standing at.
Tie-up => Put your opponent in Scoop Slam position when in front or in the
Samoan Drop position from behind.
---------
B Button
---------
Menu => Cancel current option and return to the previous screen.
Ring => Grapples your opponent into a tie-up when close. Throws a weapon
toward your opponent. Makes your wrestler lift up your opponent
that's on the ground.
Tie-Up => Put your opponent in Head Between Legs position when in front or in
Full Nelson position from behind.
---------
A Button
---------
Menu => Select the highlighted option or confirm a message.
Ring => Used to combo some moves into a pinfall and to escape opponent's
moves by pressing A when the combo meter is in the green area. When
you are holding a weapon, A will make you drop it. When facing a
Tag partner and holding the Left Thumbstick toward him, you will
change wrestlers. Pins a lying opponent.
Tie-Up => Put your opponent in Belly To Belly position when in front or holds
him from behind.
-------------
White Button
-------------
Menu => Select a referee in the Wrestler Selection screen.
Ring => Step in or out of the ring when near the edge. Light presses will
make your wrestler stand on the very edge of the ring, outside of
the ropes.
Tie-Up => Throws your opponent away, breaking up the Tie-Up.
-------------
Black Button
-------------
Menu => Select a referee in the Wrestler Selection screen.
Ring => Run in the direction determined by the way you move the Left
Thumbstick.
Tie-Up => Whips your opponent into the ropes in the direction you hold the
Left Thumbstick. Can also be used outside of the ring to whip your
opponent into the fencing.
-------------
Left Trigger
-------------
Menu => Nothing.
Ring => Change the position of your opponent. When he's bent over, L will
put him up straight again. On the ground,you can change him from
belly to back and vice-versa.
Tie-Up => Turn your opponent around, so you can change a Front Tie-Up into a
Behind Tie-Up.
--------------
Right Trigger
--------------
Menu => Nothing.
Ring => In matches with more than one opponent, this will make you shift
your attention to another wrestler. If you're holding an opponent
in a pin or submission, Right Trigger will break it up.
Tie-Up => Breaks the current Tie-Up.
-----------------
Right Thumbstick
-----------------
Menu => Nothing
Ring => Execute your finisher once you are in the needed position and your
finisher-meter is full (blinking). Also used to let go of a pin,
to get a Knockout, for example.
=-=-=-=-=-=-=
2. Brawling
=-=-=-=-=-=-=
When the match first begins, all wrestlers are on opposite sides of the ring,
and you'll need to get to them and blow them away with punches, kicks and throw
moves first. The brawling moves are very simple:
- Execute a punch or a kick with the X Button. Normal X is a simple strikes,
moving the Left Thumbstick LEFT or RIGHT together with X results in a
medium strike and finally moving the LThumbstick UP or DOWN together with
X results in a strong strike. These differ per wrestler.
- Up close you can use one of your Ready Moves with the Y button. Those are
throw moves that you can use without grappling your opponent first, and
are often very comboable. These can be used in combination with the Left
Thumbstick as well, resulting a three different moves per wrestler. Not
all characters have three Ready Moves.
- Press X, Y, or B while running and your wrestler will execute his Running
Move, like a Clothesline. You can also try to intercept a running opponent
with X, Y, or B by using your anti-running strike.
=-=-=-=-=-=-=-=-=-=
3. Grappling & ISP
=-=-=-=-=-=-=-=-=-=
Once wrestlers are close to each other, they can grapple each other with the B
Button. The one who was first to grapple also gets the first opportunity to
make a move. The moves in Legends of Wrestling are defined by the ISP, or long
the Intermediate Start Position. Sounds difficult, is simple. When you've
grappled your opponent you can take him into different positions to make a
move from. You can do four ISP's in front and three in a behind grapple (I
don't count holding your opponent as an ISP).
To make things a bit more clear:
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
|-----> X -- Vertical Suplex --> X/Y/B/A
|
|
|-----> Y -- Scoop Slam --> X/Y/B/A
|
Front Grapple ====|
|-----> B -- Head Between Legs --> X/Y/B/A
|
|
|-----> A -- Belly To Belly --> X/Y/B/A
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
|-----> X -- Gutwrench --> X/Y/B/A
|
|
|-----> Y -- Samoan Drop --> X/Y/B/A
|
Behind Grapple ===|
|-----> B -- Full Nelson --> X/Y/B/A
|
|
|-----> A -- Hold Opponent
<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>
The button pressed once in the ISP position determines which move your wrestler
will make. For example, when you have an opponent in the Head Between Legs
position and he cannot counter you, pressing X or nothing might mean doing a
Sit-Out Powerbomb, while pressing Y makes him execute an Underhook Piledriver.
You can do more things once you've grappled your opponent. Pressing the WHITE
button throws your opponent to the ground, breaking up the Tie-Up. You can also
break the grapple with the Right Trigger. Finally, you can whip your opponent
into the ropes or fencing with the BLACK button. You can hold the Left
Thumbstick into the specific direction you want to whip your opponent in.
=-=-=-=-=-=-=-=-=-=-=
4. Ground Fighting
=-=-=-=-=-=-=-=-=-=-=
Of course, wrestler do not remain standing the entire match. Half of it will
take place on the ground when you or your opponent is knocked down. You have
several options with ground fighting:
- Pressing the X Button stomps your opponent while he's on the ground,
decreasing his health.
- Pressing the Y Button gives you several options. Doing it while standing
at your opponents head while he's on his back will give you a Choke ISP,
doing it at his belly gives you the Mount ISP and at his legs makes you
put yourself in the Hold Legs ISP. From these, you can then order specific
moves to be executed. This only applies for opponents who lie on their
backs.
- When opponents are on their belly, you can use the Y Button to order
wrestler-specific moves, but you won't get an ISP.
- Pressing the B Button makes your wrestler lift the opponent up, so he's
standing again. Perfect when he's dizzy and you need to do a finisher
that requires a grapple quickly.
- Pressing the A Button will pin the opponent. If the opposition is weak
enough, you may be able to hold them down for three seconds, winning
the match.
- When other wrestlers are in a submission or a pinfall you can kick them
out of it with the X Button. If that doesn't work, try shifting your
attention to the second opponent on the ground. The one that is doing
the pin or submission should be your target.
=-=-=-=-=-=-=-=-=-=-=-=
5. Combos & Reversals
=-=-=-=-=-=-=-=-=-=-=-=
Two of the keys to winning a game in Legends of Wrestling are combos and
reversals. They are done in exactly the same way, although they don't have
the same effect.
Combos
-------
A lot of moves can be chained together into a combo. To see them all, look
at the "Moves & Combo List" section (X). These can cause extreme damage to
your opponent or immediately pin him after a succesful throw. As you might
have noticed, combos are key to winning games.
To succesfully execute a combo, you'll have to use a move that can be comboed
into something else. To practice, you might want to start with an easier move
to combo. A good one would be a Falling Chokeslam (Ready Move). Once you
start it, a bar appears under your health and finisher meter. I'll call this
the Combo Bar for now. It consists of a red part, a green part, and a cursor
that moves from left to right. To combo a move, you'll have to press one of
the buttons that is viewed near that bar when the cursor moves through the
green area. The speed and amount of green area differs per move.
With the Falling Chokeslam, you'll have to press the A Button or the X Button
in time to succesfully combo the move. Usually, A means pinning an opponent
directly after a move. X means that you get into a Ground position (Choke,
Mount, or Hold Legs) to beat your opponent up further.
Reversals
----------
To prevent needless damage done to you from an opponent's grapple, you can
make use of Reversals. Every grapple move can be reversed into your or your
opponent's favor. The trick is to keep up reversing moves until the opponent
misses a reversal. The move will be yours.
Like with combos, you'll have to stop the cursor with the A button while it's
in the green area of the Combo Bar. The more reversals you make in one
grapple, the harder this gets. The green area will become smaller and the
cursor will move faster. Here's a list with reversals that you can use to
see which position you will be in when you have reversed a specific move.
-------------------------------------------------
REVERSED NEW POSITION
-------------------------------------------------
Vertical Suplex Tie-Up
Scoop Slam Gutwrench
Head Between Legs Normal
Belly To Belly Normal
Gutwrench Gutwrench
Samoan Drop Normal
Full Nelson Normal
Whip Whip Opponent
-------------------------------------------------
Reversing moves can increase your chances of winning by much. It also helps
getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever
makes the reversal may then execute the next ISP attack when you're still
grappling each other.
=-=-=-=-=-=-=-=-=-=-=-=-=-=
6. Turnbuckles & Planchas
=-=-=-=-=-=-=-=-=-=-=-=-=-=
These are high-risk moves that can only be done by specific wrestlers. They
often do huge amounts of damage, but if you miss you will hurt yourself, so
remember that.
Turnbuckles
------------
When your opponent stands or lies near a corner of the ring, some wrestlers
can go for a turnbuckle attack. It works best on dizzied opponents, because
normal opponents will just run out of the way, making you hurt yourself.
To execute a turnbuckle attack, put your wrestler in the corner you wish and
press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If
done right, your wrestler should climb it and fire a deadly attack on your
opponent. Note that not all wrestlers can do these kinds of attacks.
Aprons
-------
Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron
means your wrestler will jump of the ropes to hurt your opponent in all kinds
of ways. They can hit an opponent while he's standing as well as on the
ground. You can still hurt yourself if you miss, though.
To do an Apron, make sure your opponent is somewhere near the ropes. Then
stand near the ropes yourself. Press X, Y, or B to execute an apron and blow
your opponent away. You can also, while on the edge of the ring, press Y
to make your wrestler fire himself into the ring with a well-timed kick or
lariat. Note that not all wrestlers can do these kinds of attacks.
=-=-=-=-=-=
7. Weapons
=-=-=-=-=-=
There are always some nice objects you can find under the ring... chairs, metal
plates, thrash cans, etc. Try using it to knock your opponent down, and you
might find yourself doing an enormous amount of damage.
To pick up a weapon, press UP while near one. If there aren't any in or out of
the ring, you can stand outside near the ring and press UP on the Directional
Pad. Your character will grab a new weapon from under the ring. You can attack
with weapons in several ways.
- Pressing X will make your character to do a simple strike with his weapon,
knocking the opponent down and doing damage. You can only do four attacks
in a row before the weapon dissipates into thin air.
- Pressing B will throw the weapon towards your opponent. It can be evaded,
but is very useful for stopping running enemies.
- Pressing Y will use the wrestler-specific weapon attack. These are special
attacks that a wrestler can do with some types of weapons. For example,
Terry Funk has the Triple Can Hit, and he can execute it while near an
opponent with the Y Button. However, using Y with an other weapon like
a sword won't have any effect.
- Pressing A makes your wrestler drop the weapon he's currently holding.
Notice that once you're hit, your weapon will fall to the ground and you'll
have to pick it up again. You can only do a normal strike four times in a row,
but you can do Special Attacks as much as you want. After each special, the
weapon will fall to the floor as well.
=-=-=-=-=-=-=
8. Finishers
=-=-=-=-=-=-=
Whenever the Finisher Meter (the purple meter around your health bar) is
blinking, you have a limited of time wherein you can use your Finisher. This
is kind of that wrestler's "Ultra Signature Move", the moves they got famous
with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg
Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII)
to see each wrestler's finisher.
To pull a finisher off, your meter HAS to be blinking. You only have limited
time, so do it as fast as you can. The best chance you have is when your
opponent is dizzy: other wrestlers will get dizzy quite quickly when your
meter is blinking so it won't be much of a problem. Then get the opponent
into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for
example, you'll have to be in the Hold Legs ISP to pull it off.
Once the needed position is acquired, just move around the Right Thumbstick
to do a Finisher. Finishers in the game are fairly powerful and in career
mode help build up Match Excitement.
=-=-=-=-=-=-=-=-=-=
9. Tips on Battles
=-=-=-=-=-=-=-=-=-=
- In one-on-one battles, the computer will often run at your corner from the
start. This is perfect to do an anti-running attack for some cheap early
damage.
- If your opponent has a weapon, running into him to knock it away is a good
way to disarm him.
- Do not underestimate the power of Finishers. They can easily do three times
as much damage as a normal attack. Pull one off whenever your meter is full.
- Play as mean as you can and without mercy. Hit them everywhere you can. Do
not show them mercy, for you will receive none yourself.
- In order to keep a pin or a submission going, you have to press X as fast as
you can. This increases the chance of a win by pinfall and maximizes the
damage from a submission.
- Whenever you are dizzy, tap X quickly to recover in less time.
- With the WHITE Button, you can throw an opponent into the ropes, so he hangs
there for a while (only when he's dizzy). Press Y while near him to make
your wrestler execute a nice lariat, sending your opponent flying over the
ropes out of the ring. You can follow this up closely with an Apron. The
same applies for throwing opponents into corners.
- Hit opponents as they get up from the floor. They won't have a chance to
reverse your strike. Drop Kick is a good move for this.
- Players on the edge of the ring (outside of the ropes), like a tag partner
of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by
grabbing them with B. Then you can use X to do a Brainbuster to the inside/
outside of the ring; Y to do a wrestler-specific move; and B to do a funny
face-to-rope knockback.
- When an opponent is dizzy in a corner, press B while near him to put him on
the turnbuckle. You can get the Tree of Woe in just about exactly the same
way. When near a turnbuckle, grapple your opponent and turn them around with
the left trigge, then smash them into the turnbuckle. They'll have to be
dizzy now. When near him, press B again to put him into the Tree of Woe.
- To let go of a pin or submission, simply pull the Right Trigger.
===============================================================================
o---------------------o
\ VIII. Wrestler List \
o---------------------o
AUTHOR's NOTE:
---------------
Please use the CTRL+F function to find your wrestler quickly. They are placed
here in order of appearance in the Wrestler Selection screen.
=-=-=-=-=-=
Hulk Hogan
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Hulk Hogan Strength - 5/5 Brawling (3)
NICKNAME: None Recovery - 2/5 Grappling (1)
HOMETOWN: Venice Beach, CA Mat Skills - 1/5 Charging (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 2/5
HEIGHT: 6'8" Charisma - 5/5
WEIGHT: 300 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Right Jab
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> Sidewalk Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Vertical Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Shoulder Breaker
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug
Belly to Belly (Y) ==> Push Suplex
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop
Gutwrench (X) ==> High Angle Back Drop
Gutwrench (Y) ==> Electric Chair
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Sleeper Submission
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Butterfly Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT
Bent Over Behind (Y) ==> Pumphandle Slam
Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Rear Chin Lock
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> Figure Four
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Ground (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
-----------------------------------------------------------------------------
Opponent Running (X) ==> Big Boot
Opponent Running (Y) ==> Power Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Hulk Pose
Entrance (Y) ==> Hulk Listen
Entrance (B) ==> Hulk Flex
Entrance (A) ==> Hulk Pump Flex
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The Hulkster is definitely one of the strongest characters in the game, though
he lacks a lot in the speed and especially the mat skills area. This means that
you will have to rely on ready moves most of the time to do damage. However,
his high Charisma rating makes that you can go for grapple moves as well in the
later game when you have acquired lots of bonuses already. Otherwise, try not
to be grappled a lot, because Hogan's reversal and combo abilities really
aren't anything to brag about.
FINISHER: Running Leg Drop
Your opponent should be down on belly or back. Run towards him and
move the Right Thumbstick at the right time to hit with your
finisher.
(BLACK button + LThumb in direction of opponent on ground; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=
Jimmy "Superfly" Snuka
=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Jimmy Snuka Strength - 3/5 Brawling (1)
NICKNAME: "Superfly" Recovery - 3/5 High Risk (3)
HOMETOWN: The Fiji Islands Mat Skills - 2/5 Grappling (1)
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 3/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 260 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Headbutt
Ready Move (Y)+LEFT/RIGHT ==> Enziguri
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Chest Break
Vertical Suplex (Y) ==> Corkscrew Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Back Slide
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> Tiger Suplex
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Chest Breaker
Full Nelson (X) ==> Crossface Wing
Full Nelson (Y) ==> Dragon Sleeper
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Stretch Plum
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Drop Kick to Head
Ground Back Choke (Y) ==> Scissored Arm Bar
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> Single Leg Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Senton Bomb
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> SB Splash
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Senton
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Snuka Hand Pose
Entrance (Y) ==> Snuka Knee Pose
Entrance (B) ==> Snuka Right Hand Up
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The Superfly is pretty much an all-rounded wrestler, with mat skills being his
worst attribute. Thus, you should prevent grappling a lot, even though he has
ability for it. His affinity for planchas and turnbuckles should be used
whenever you have the chance. Make that nick, "Superfly", true, and you should
be able to inflict major damage on your opponents. Thereby, he's pretty tough,
so he can take quite a few plancha misses. Running strikes are pretty normal
for him too.
FINISHER: Superfly Leap
Your opponent should be down near a turnbuckle and dizzy. Move Snuka
near the turnbuckle and move the Left Thumbstick towards it while
rotating the Right Thumbstick. He should climb and do the Superfly
Leap, his finisher.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=-=
Road Warrior Hawk
=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Hawk Strength - 4/5 Brawling (2)
NICKNAME: Road Warrior Recovery - 2/5 High Risk (1)
HOMETOWN: Chicago, IL Mat Skills - 2/5 Grappling (1)
CROWD: Loved Toughness - 4/5 Cheating (1)
MANAGER: Road Warrior Animal Speed - 3/5
HEIGHT: 6'3" Charisma - 3/5
WEIGHT: 275 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Chin Crusher
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Corkscrew Suplex
Vertical Suplex (Y) ==> Snap Suplex
Vertical Suplex (B) ==> Rolling Suplex
Scoop Slam (X) ==> Fall Forward Scoop
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Fall Forward Power Bomb
Head Between Legs (Y) ==> Cradle Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Over Head Belly to Belly
Belly to Belly (Y) ==> Northern Lights
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> DDT Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> 360 Belly to Back
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> Twirling Samoan
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Front Russian Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Reversed Fireman Carry
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Rings
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Figure Four
-----------------------------------------------------------------------------
Corner FI (Y) ==> Diamond Dust
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Shoulderblock
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt
TB Outside Dizzy Standing (X) ==> Double Axe Handle
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Big Boot
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulderblock
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Animal Fists
Entrance (Y) ==> What A Rush
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
This is one of the Road Warriors, Hawk being the most athletic one. He's an all
rounded wrestler as well, though he should be careful in grappling opponents
who have better mat skills than him. He has a good strength and toughness, and
his good ability for Brawling make him a good character when it comes to taking
and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's
able to surprise some enemies with Aprons or Turnbuckles as well.
FINISHER: Jumping Lariat
Your opponent should be dizzy and standing near a turnbuckle. Move
Hawk towards the turnbuckle so he stands right in front of it. Then
put the Left Thumbstick in the turnbuckle's direction and rotate the
Right Thumbstick.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=-=-=
Road Warrior Animal
=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Animal Strength - 5/5 Brawling (2)
NICKNAME: Road Warrior Recovery - 3/5 Grappling (2)
HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1)
CROWD: Loved Toughness - 4/5
MANAGER: Road Warrior Hawk Speed - 2/5
HEIGHT: 6'1" Charisma - 2/5
WEIGHT: 295 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> Headbutt
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Powerslam
Vertical Suplex (Y) ==> Hanging Brainbuster
Vertical Suplex (B) ==> Front Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Scoop Slam
Scoop Slam (B) ==> Fall Forward Slam
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Shoulder Power Bomb
Head Between Legs (Y) ==> Fall Forward Power Bomb
Head Between Legs (B) ==> Sit Out Power Bomb
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Spinning Belly to Belly
Belly to Belly (Y) ==> Bear Hug Slam
Belly to Belly (B) ==> Bear Hug
Belly to Belly (A) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> LOCKED
Gutwrench (X) ==> Reverse Power Bomb
Gutwrench (Y) ==> High Angle Back Drop
Gutwrench (B) ==> Release German
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Sleeper Submission
Full Nelson (B) ==> Katahajime Plex
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Power Bomb
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Rear Chin Lock
Ground Back Mount (B) ==> Two Elbows
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Running Power Slam
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Spine Buster
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Arm Flex Wave
Entrance (Y) ==> Animal Fists
Entrance (B) ==> Slap Hands Right
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The second and last one of the Road Warriors. Animal is not as fast as Hawk,
nor does he equal him in charisma. However, Animal's strength his huge and his
toughness a force to be reckoned with. Even though he has low mat skills, I
recommend grappling often with Animal. In grapples lie his many combo abilities
which he should use to the max. He's also good for dealing punches to your
opponent.
FINISHER: Powerslam
First, make sure your opponent is running toward you. You could whip
him into the ropes for this or just take a distance so he is running
to you by himself. Just keep moving the Right Thumbstick to do the
Finisher.
(Opp Running; move RThumb)
=-=-=-=-=-=-=-=-=-=
Bret "Hitman" Hart
=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Bret Hart Strength - 3/5 Technical (3)
NICKNAME: "Hitman" Recovery - 2/5 Pinning (1)
HOMETOWN: Calgary, Alberta, Canada Mat Skills - 5/5 Grappling (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 2/5
HEIGHT: 5'11" Charisma - 3/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Enziguri
Ready Move (Y)+LEFT/RIGHT ==> Headbutt
Ready Move (Y)+UP/DOWN ==> Small Package
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Fisherman Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> Sit Out Power Bomb
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Tiger Suplex
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Russian Leg Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning Neck Break
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Back Breaker
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Inverted STF
Ground Back Choke (X) ==> Spinal Tap
Ground Back Choke (Y) ==> Dragon Lock
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Headbutt to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> Figure Four
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado DDT
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Standing Drop Kick
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Sunset Flip
SB Floor Ground (Y) ==> LOCKED
Standing Plancha ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> LOCKED
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Bret Hart Pose
Entrance (Y) ==> Arms Out
Entrance (B) ==> Slap Hands Right
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Russian Leg Sweep
=============================================================================
"The best there was, the best there is, and the best there will ever be"...
well not in this game. The Hitman is pretty all-rounded, but his supreme
attribute is definitely mat skills. Unfortunately, his moves don't maximize his
efficiency when it comes to combos. He has no combo ability in his ready moves,
and too little in his tie-up throws for one with his skills. On the other hand,
he has good submission abilities which, together with his Technical ability,
should be used often.
FINISHER: Sharpshooter
Your opponent should be down on his back. Now, move to his feet and
press Y, so you get into the Hold Legs ISP. Move the Right Thumbstick
to execute the finisher, the Sharpshooter submission.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=-=-=
The Iron Sheik
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: The Iron Sheik Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Tebran, Iran Mat Skills - 3/5 Grd Fighting (1)
CROWD: Hated Toughness - 4/5 Cheating (2)
MANAGER: Nikolai Volkoff Speed - 2/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 275 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Hair Grab Takeover
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Vertical Chest Break
Vertical Suplex (B) ==> Seated Front Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Power Driver
Scoop Slam (Y) ==> Shoulder Breaker
Scoop Slam (B) ==> Fall Forward Scoop
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Sit Out Powerbomb
Head Between Legs (B) ==> Fall Back Pile Driver
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> Spinning Belly to Belly
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> Belly to Back Suplex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Fireman Toss
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> Russian Leg Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Spinal Tap
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Reverse Figure Four
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulder Tackle
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Flex One Up
Entrance (B) ==> Point At Ring
Entrance (A) ==> Look At Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Well, the Iron Sheik is just about as all-rounded as it gets, with only a small
lack in speed and an above average toughness. You could go any way you want
with him, but I recommend cheating the ref often to beat up your opponent. He
has a nice combo ability in his tie-ups, although he doesn't possess combos in
ready moves. Seeing his abilities, beating down your opponent and then use
damaging moves like Kick to Groin might also work well.
FINISHER: Camel Clutch
This one needs an opponent on the floor, on his belly. Stand by his
head and move the Right Thumbstick to execute the Camel Clutch.
(Ground Belly at head; RThumb)
=-=-=-=-=
Mr. Fuji
=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Mr. Fuji Strength - 2/5 Hardcore (2)
NICKNAME: None Recovery - 3/5 Cheating (3)
HOMETOWN: Osaka, Japan Mat Skills - 3/5
CROWD: Hated Toughness - 2/5
MANAGER: None Speed - 4/5
HEIGHT: 6'0" Charisma - 4/5
WEIGHT: 290 lbs
STANCE: Normal
UNLOCK: Win "Tag Belt" Tournament
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Roundhouse Kick
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> Hair Grab Takeover
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Seated Driver
Scoop Slam (Y) ==> Fire Thunder Driver
Head Between Legs (X) ==> Cradle Pile Driver
Head Between Legs (Y) ==> Underhook Pile Driver
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> Electric Chair
Gutwrench (Y) ==> Rolling German
Samoan Drop (X) ==> Elevated Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Head Arm Choke
Full Nelson (Y) ==> Katahajime
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Kamikaze
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Octopus Hold
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Claw
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> Texas Clover Leaf
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Floor Standing (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Toe Hold
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Running Cross Body
Running Opp Ground (X/Y/B) ==> Running Senton
Running Opp Corner (X/Y/B) ==> Flying Butt
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Point At Ring
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Threaten Crowd
Entrance (A) ==> Stop And Taunt Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Mr. Fuji here is one of the wrestlers you'll have to unlock. To do this, beat
the "Tag Belt" Tournament with any character. This character is focused mostly
on cheating and weapon attacks, so use them often. One thing you absolutely
shouldn't do is brawling, because this former manager can't take or deal hits
very well. He needs some practise to get used to, especially because of his
little combo abilities. When you wrestle with him a lot, however, he can be a
lot of fun.
FINISHER: Banzai Drop
Your opponent should be on the ground and dizzy, inside the ring, and
near a turnbuckle. Move Mr. Fuji near the Turnbuckle and while
holding the Left Thumbstick in the direction of the turnbuckle, move
the Right Thumbstick to execute a Banzai Drop.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=
Terry Funk
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Terry Funk Strength - 3/5 Brawling (2)
NICKNAME: None Recovery - 3/5 High Risk (1)
HOMETOWN: Amarillo, TX Mat Skills - 2/5 Hardcore (2)
CROWD: Loved Toughness - 5/5
MANAGER: Dory Funk Jr. Speed - 2/5
HEIGHT: 6'1" Charisma - 3/5
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Sidewalk Slam
Ready Move (Y)+LEFT/RIGHT ==> Headbutt
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Side Slam
Gutwrench (X) ==> Reverse Power Bomb Plex
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Twirling Samoan
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Doujimi Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Dizzy Ground (X) ==> Moonsault
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Senton Bomb
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Punch Combo
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Knee to Face
Opponent Running (Y) ==> Hooked Clothesline
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Vertical Body Splash
Running Opp Ground (X/Y/B) ==> Running Stomp
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Two Fists Up
Entrance (B) ==> Hand on Hips
Entrance (A) ==> Walk One Fist Up
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The Funkster is tough... very tough. And since he has a good brawling ability
it should be obvious what to do with him. Deal hits and take them. Because of
his maxed out toughness you can also do some grappling, although his mat
skills certainly aren't the best. His combo ability is minimal. Fortunately,
he can do aprons or turnbuckles. Terry Funk should grab weapons a lot.
FINISHER: Spinning Toe Hold
Your opponent has to be down on his back. Press Y at his feets to get
into the Hold Legs ISP, and then move the Right Thumbstick to do the
Spinning Toe Hold.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Don Muraco
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Don Muraco Strength - 5/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Grappling (3)
HOMETOWN: Sunset Beach, HI Mat Skills - 2/5
CROWD: Hated Toughness - 4/5
MANAGER: Lou Albano Speed - 3/5
HEIGHT: 6'3" Charisma - 3/5
WEIGHT: 270 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Hanging Brainbuster
Vertical Suplex (B) ==> Hanging Powerslam
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Fall Forward Slam
Scoop Slam (B) ==> Fall Away Slam
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Shoulder Power Bomb
Head Between Legs (Y) ==> Sit Out Power Bomb
Head Between Legs (B) ==> Sit Out Pile Driver
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> Fly Swatter
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Rolling German
Gutwrench (Y) ==> Fall Back
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Falling Reverse DDT
Samoan Drop (Y) ==> Mummy Driver
Full Nelson (X) ==> Katahajime Plex
Full Nelson (Y) ==> Full Nelson Slam
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Power Bomb
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Rack
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Camel Clutch
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Elevated Crab
Ground Back HLegs (Y) ==> Fist to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Power Slam
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Avalanche
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Pound Chest
Entrance (B) ==> Arm Flex Wave
Entrance (A) ==> Threaten Crowd
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Don Muraco is very much an old-fashioned wrestler: brawling and grappling
instead of weapons, aprons, or turnbuckles. Taking and dealing hits with him
is very effective, and so is grappling, although his mat skills aren't really
the best. He has a very-easy-to-combo move in his repertoire, the Falling
Chokeslam. Otherwise, his combo abilities are average. Stick close to your
opponent and keep brawling and grappling.
FINISHER: Muraco Hammer
This finisher must be done from the Belly to Belly ISP. To get this,
move to your opponent and grapple him with B. Then press A to get the
ISP. Next, move the Right Thumbstick to execute the Muraco Hammer.
(Near opponent B; A; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=
Jerry "The King" Lawler
=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Jerry Lawler Strength - 3/5 Brawling (2)
NICKNAME: "The King" Recovery - 2/5 Grappling (2)
HOMETOWN: Memphis, TN Mat Skills - 3/5 Cheating (1)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 3/5
HEIGHT: 6'0" Charisma - 4/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Sidewalk Slam
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Seated Front Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> Side Neck Buster
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Fall Forward Power Bomb
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> Spinning Belly to Belly
-----------------------------------------------------------------------------
Behind Move (Y) ==> School Boy Pin
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Belly to Back Suplex
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Katahajime
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Back Breaker
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Figure Four
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Double Axe Handle
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> Spine Buster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulderblock
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Flex One Up
Entrance (Y) ==> Basic Wave
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Arms Out
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Another all-rounded wrestler, Jerry Lawler has a small lack in recovery and a
small surplus in charisma. That means that you should get the crowd behind you
to improve your stats further. He has good abilities for brawling or grappling,
so you can deal damage very well. Only make sure not to get hit a lot, because
recovery is The King's weak point. Cheating mostly works well in Tag Matches
to call to partners more often.
FINISHER: Fall Back Pile Driver
To do this finisher, first get your opponent caught up in a grapple,
then press B to get to the Head Between Legs ISP. After that, move
the Right Thumbstick to get The King's Fall Back Pile Driver.
(Near opponent B; B; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
George "The Animal" Steele
=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: George Steele Strength - 3/5 Brawling (2)
NICKNAME: "The Animal" Recovery - 3/5 Hardcore (2)
HOMETOWN: Detroit, MI Mat Skills - 2/5 Cheating (1)
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 2/5
HEIGHT: 6'1" Charisma - 4/5
WEIGHT: 290 lbs
STANCE: George Steele
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Double Fist Punch
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Hair Grab Takeover
Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam
Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Suplex
Vertical Suplex (Y) ==> Corkscrew Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Side Neck Buster
Scoop Slam (Y) ==> Seated Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Sit Out Facebuster
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug Slam
Belly to Belly (Y) ==> Inverted Pile Driver
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> Belly to Back Slam
Gutwrench (Y) ==> Belly to Back Suplex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Chest Breaker
Samoan Drop (Y) ==> Face Drop
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Reverse Facebuster
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> DDT
Bent Over Behind (Y) ==> Stretch Plum
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Rings
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Spinal Tap
Ground Back Choke (Y) ==> Claw
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (X) ==> Head Shot Combo
Ground Back Mount (Y) ==> Two Elbows
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> Ankle Stretch
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Punch Combo
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> Back Body Drop
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulder Tackle
Running Opp Ground (X/Y/B) ==> Running Stomp
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Steele Hoot
Entrance (B) ==> Steele Look Around
Entrance (A) ==> Look At Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
Our Animal here has is own unique stance... Wow. Anyway, he ain't bad in the
ring. I actually found him one of the most fun wrestlers to use. He's all about
brawling, with weapons or without them. His good combo abilities in his tie-ups
are worth the loss in mat skills. He can also combo one of his ready moves, the
Sit Out Chokeslam. Keep dealing hits and grab weapons when you can and you
should be able to win most fights fairly quickly.
FINISHER: Flying Hammerlock
For this, you need the Full Nelson ISP. Get in a behind grapple, or
do a front grapple and press the Left Trigger to turn him around. To
get to the Full Nelson, press B another time. Next, move the Right
Thumbstick to execute the submission.
(Behind opponent B; B; RThumb)
OR (Near opponent B; L; B; RThumb)
=-=-=-=-=-=-=-=-=-=-=
"Mr. USA" Tony Atlas
=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Tony Atlas Strength - 5/5 Brawling (1)
NICKNAME: "Mr. USA" Recovery - 2/5 High Risk (1)
HOMETOWN: Roanoke, VA Mat Skills - 2/5 Corner (1)
CROWD: Loved Toughness - 4/5 Grappling (1)
MANAGER: None Speed - 4/5 Charging (1)
HEIGHT: 6'2" Charisma - 2/5
WEIGHT: 255 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Punch to Head
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Headbutt
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Hanging Brainbuster
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Fire Thunder Driver
Head Between Legs (X) ==> Sit Out Power Bomb
Head Between Legs (Y) ==> Underhook Pile Driver
Belly to Belly (X) ==> Over Head Belly to Belly
Belly to Belly (Y) ==> Head Arm Suplex
-----------------------------------------------------------------------------
Behind Move (Y) ==> Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> Abstretch
Gutwrench (X) ==> Rolling German
Gutwrench (Y) ==> Electric Chair
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Chest Breaker
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Back Breaker
Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Inverted STF
Ground Back Choke (X) ==> Scissored Arm Bar
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado DDT
Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Dizzy Ground (X) ==> Reverse Splash
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Power Slam
Opponent Running (Y) ==> Back Body Drop
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Wrap Around DDT
Running Opp Ground (X/Y/B) ==> Front Elbow Drop
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Flex One Up
Entrance (Y) ==> Flex Up
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Tony Atlas is a brawling-focused wrestler. He can take hits and can deal them
as well because of his good toughness and strength. His abilities range from
brawling to corners, but in not one of his ability he is truly exceptional. No
weapons with this guy, just plain knocking down and eventually a turnbuckle or
an apron. He doesn't have a lot of combo abilities, but seeing his mat skills
this doesn't really matter. Brawl, brawl, brawl...
FINISHER: Gorilla Press Slam
This is a normal ready move, so just get in front of your opponent
and close enough to make contact with the throw. Move the Right
Thumbstick to do the Gorilla Press Slam.
(Near opponent RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Ricky "The Dragon" Steamboat
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Ricky Steamboat Strength - 2/5 Technical (2)
NICKNAME: "The Dragon" Recovery - 2/5 High Risk (1)
HOMETOWN: Honolulu, HI Mat Skills - 4/5 Grappling (1)
CROWD: Loved Toughness - 3/5 Charging (1)
MANAGER: None Speed - 4/5
HEIGHT: 5'10" Charisma - 3/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Side Round House
Ready Strike (X)+UP/DOWN ==> Roundhouse Kick
Ready Move (Y) ==> Enziguri
Ready Move (Y)+LEFT/RIGHT ==> Double Roundhouse
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Suplex
Vertical Suplex (Y) ==> Front Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Seated Driver
Head Between Legs (X) ==> Underhook Pile Driver
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Layout Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> Victory Roll Pin
Gutwrench (Y) ==> Tiger Suplex
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> Elevated Ace Crusher
Full Nelson (X) ==> Dragon Sleeper
Full Nelson (Y) ==> Sleeping Neck Break
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Facebuster
Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT
Bent Over Behind (Y) ==> Octopus Hold
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Inverted STF
Ground Back Choke (X) ==> Dragon Lock
Ground Back Choke (Y) ==> Scissored Arm Bar
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Figure Four
Ground Back HLegs (Y) ==> Elevated Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Kick Combo
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Jumping Lariat
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> Flip Over Lariat
SB Ground (Y) ==> Flip Over Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Fujiwara Arm Bar
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Sunset Flip
Running Opp Ground (X/Y/B) ==> Front Elbow Drop
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Steamboat Finger
Entrance (Y) ==> Look At Fans
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The Dragon should definitely be handled as a High Flyer. That means making use
of turnbuckles and aprons often. His speed should ease this up a bit, and so
will it help evading hits. You'll need to avoid to trade hits with this one or
you will be KO in no-time. His submission abilities are pretty good and have
high priority when your opponents are on the ground. Unfortunately, Steamboat's
combo ability is pretty much miserable when it comes to dealing damage, and
that when we finally have someone with good mat skills... perhaps Acclaim made
a mistake here.
FINISHER: Crossbody
Your opponent should be dizzy, but still standing up right near a
turnbuckle. Hold the Left Thumbstick in the direction of the post
and move the Right Thumbstick to do a Crossbody.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=
Nikolai Volkoff
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Nikolai Volkoff Strength - 4/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Corner (1)
HOMETOWN: Moscow, Russia Mat Skills - 2/5 Grappling (1)
CROWD: Hated Toughness - 4/5 Cheating (1)
MANAGER: The Iron Sheik Speed - 3/5
HEIGHT: 6'5" Charisma - 2/5
WEIGHT: 310 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam
Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Fisherman Suplex
Vertical Suplex (Y) ==> Hanging Brainbuster
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Fire Thunder Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Sit Out Power Bomb
Head Between Legs (Y) ==> Shoulder Power Bomb
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug
Belly to Belly (Y) ==> Head Arm Suplex
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> Abstretch
Gutwrench (X) ==> High Angle Back Drop
Gutwrench (Y) ==> Rolling German
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Samoan Power Bomb
Samoan Drop (Y) ==> Elevated Ace Crusher
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Front Russian Sweep
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> STF Submission
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Rear Chin Lock
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Reverse Figure Four
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> NONE
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Impact Spinebuster
Opponent Running (Y) ==> Power Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Avalanche
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Two Fists Up
Entrance (Y) ==> Flex Up
Entrance (B) ==> Threaten Crowd
Entrance (A) ==> Point At Ring
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
The all-time partner of the Iron Sheik, Nikolai Volkoff, can best beat his
opponents to the ground with ready strikes. He does possess a combo ability in
his ready moves (Sit Out Chokeslam) and an amount of them in his tie-up moves,
but his mat skills simply can't cope with this. That doesn't mean you should
never grapple, because he has ability for it. This isn't the best character
in the game but should still be able to win if you only brawl enough.
FINISHER: Back Breaker
This one's pretty hard to do in time. You can best do it when your
opponent has a long recovery time. First, make sure he's bent over.
If not, make him bend over by using Chop. Then get behind him and
move the Right Thumbstick to execute the Back Breaker.
(Behind bent over opponent RThumb)
=-=-=-=-=-=
Ted DiBiase
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Ted DiBiase Strength - 2/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (2)
HOMETOWN: Omaha, NE Mat Skills - 3/5 Cheating (2)
CROWD: Hated Toughness - 3/5
MANAGER: None Speed - 3/5
HEIGHT: 6'3" Charisma - 4/5
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Neck Breaker
Ready Move (Y)+LEFT/RIGHT ==> Enziguri
Ready Move (Y)+UP/DOWN ==> One Arm Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Fisherman Suplex
Vertical Suplex (Y) ==> Seated Front Suplex
Scoop Slam (X) ==> Fall Away Slam
Scoop Slam (Y) ==> Fall Forward Slam
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> Fall Forward Power Bomb
Belly to Belly (X) ==> Northern Lights
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Cobra Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT
Gutwrench (X) ==> Belly to Back Suplex
Gutwrench (Y) ==> High Angle Back Drop
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Russian Leg Sweep
Full Nelson (Y) ==> Full Nelson Slam
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning Neck Break
Bent Over Front (Y)+LEFT/RIGHT ==> DDT
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Scissored Arm Bar
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Two Elbows
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Figure Four
Ground Back HLegs (B) ==> Boston Crab
-----------------------------------------------------------------------------
Corner FI (Y) ==> Punch Combo
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> DDT
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> vertical Body Splash
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Million Dollar Pose
Entrance (Y) ==> Threaten Crowd
Entrance (B) ==> Stop And Taunt Fans
Entrance (A) ==> Hand on Hips
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
Again an all-rounded wrestler, Ted DiBiase's main objective should be to get
the crowd cheering him on. When this happens, he can go and make mince-meat out
of any who stand in his way because of his high charisma rating. Futher, a
submission from time to time would be wise. Brawling shouldn't be done to often
even though he has a little ability for it. His strength isn't high enough to
deal some real damage.
FINISHER: DiBiase Dream
It's actually a Head Arm Choke, so you'll need a Full Nelson ISP. Get
behind an opponent and grapple him, then press B to get into the
needed position. Or you can grapple him normally, then pull the Left
Trigger to turn him around and then press B to get to Full Nelson.
When in the ISP, move the Right Thumbstick to do the DiBiase Dream.
(Behind opponent B; B; RThumb)
OR (Near opponent B; L; B; RThumb)
=-=-=-=-=-=-=
Tito Santana
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Tito Santana Strength - 2/5 Technical (1)
NICKNAME: None Recovery - 4/5 High Risk (2)
HOMETOWN: Tecula, Mexico Mat Skills - 3/5 Grappling (1)
CROWD: Loved Toughness - 3/5 Charging (1)
MANAGER: None Speed - 3/5
HEIGHT: 6'3" Charisma - 3/5
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Calf Kick
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Firemans Carry
Ready Move (Y)+LEFT/RIGHT ==> Stinger
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Vertical Crusher
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Seated Driver
Head Between Legs (X) ==> Sit Out Pile Driver
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Bulldog
Behind Move (Y)+LEFT/RIGHT ==> Abstretch
Gutwrench (X) ==> Tiger Suplex
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Fireman Toss
Full Nelson (X) ==> Full Nelson Sweep
Full Nelson (Y) ==> Dragon Suplex
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Octopus Hold
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Flip Over Neck Whip
Ground Back Mount (B) ==> American Figure Four
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Spinning Toe Hold
Ground Back HLegs (Y) ==> Boston Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado Crusher
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Slice
Turnbuckle Ready Opponent (X) ==> Jumping Lariat
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Leg Drop
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> SB Splash
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Back Body Drop
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Sunset Flip
Running Opp Ground (X/Y/B) ==> Running Elbow Drop
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Hand On Hips
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Tito Santana is again an almost perfectly all-rounded wrestler. I think he
would be a nice beginner's character if he didn't rely so much on high-risk
moves. You're gonna be using them a lot with this Mexican, turnbuckles in the
ring and aprons outside. You can basically go anywhere with this guy, just
look at his abilities to see which moves should be common throughout your
game: risky moves first, then submissions, grapples, and charges.
FINISHER: Flying Forearm
To do Tito Santana's finisher, you have to be running towards an
opponent who is standing, then move the Right Thumbstick when you are
near enough.
(BLACK button + LThumb in direction of opponent; RThumb)
=-=-=-=-=-=-=-=
King Kong Bundy
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: King Kong Bundy Strength - 5/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Pinning (1)
HOMETOWN: Atlantic City, NJ Mat Skills - 1/5 Corner (1)
CROWD: Hated Toughness - 5/5 Cheating (1)
MANAGER: None Speed - 2/5
HEIGHT: 6'4" Charisma - 2/5
WEIGHT: 445 lbs
STANCE: Fat
UNLOCK: Win the Southeast Territory Belt
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Sit Out Choke Slam
Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger
Ready Move (Y)+UP/DOWN ==> One Arm Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Suplex
Vertical Suplex (Y) ==> Fisherman Buster
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Fire Thunder Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Cradle Pile Driver
Head Between Legs (Y) ==> Elevated Powerbomb
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug
Belly to Belly (Y) ==> Bear Hug Slam
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> DDT Slam
Gutwrench (X) ==> Release German
Gutwrench (Y) ==> 360 Belly to Back
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Full Nelson Sit Out
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Forward Face Buster
Bent Over Front (Y)+LEFT/RIGHT ==> Rocker Dropper
Bent Over Behind (Y) ==> Back Breaker
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Claw
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Boston Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Running Power Slam
Corner FI (Y)+LEFT/RIGHT ==> Butt Thrust
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Ground (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Time Bomb
Opponent Running (Y) ==> Hooked Clothesline
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Spear
Running Opp Ground (X/Y/B) ==> Running Splash
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Threaten Crowd
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Pound Chest
Entrance (A) ==> Stop And Taunt Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Oh man, it's King Kong! This guy's huge! His strength and toughness are really
gigantic, and with his ability for brawling he is probably the best character
to trade hits. Thereby, he has a tremendous combo ability in his moves. He has
very bad mat skills, however. Well, you can't have everything. In my opinion,
King Kong Bundy his one of the best wrestlers in the game.
FINISHER: Avalanche
Okay, this might be hard to pull off in time. First, get your
opponent dizzied while he hangs in the corner (not sits). Take a few
steps back and run at him, then move the Right Thumbstick to execute
the Avalanche.
(BLACK button + LThumb in direction of corner; RThumb)
=-=-=-=-=-=-=
Koko B. Ware
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Koko B. Ware Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Techincal (1)
HOMETOWN: Union City, TN Mat Skills - 3/5 High Risk (1)
CROWD: Loved Toughness - 3/5 Grappling (1)
MANAGER: None Speed - 3/5 Charging (1)
HEIGHT: 5'8" Charisma - 3/5
WEIGHT: 240 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Jumping Spin Kick
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Headbutt
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Crusher
Vertical Suplex (Y) ==> Corkscrew Suplex
Vertical Suplex (B) ==> Hanging Vertical Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Seated Driver
Head Between Legs (X) ==> Fall Forward Power Bomb
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Push Suplex
Belly to Belly (Y) ==> Northern Lights
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Back Slide
Behind Move (Y)+LEFT/RIGHT ==> Bulldog
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Death Valley Driver
Full Nelson (X) ==> Sleeping Neck Break
Full Nelson (Y) ==> Dragon Sleeper
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning Neck Break
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Reverse Fireman Carry
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Flip Over Neck Whip
Ground Back Mount (B) ==> Two Elbows
Ground Back HLegs (X) ==> Boston Crab
-----------------------------------------------------------------------------
Corner FI (Y) ==> Butt Thrust
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Slice
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Dizzy Ground (X) ==> Moonsault
TB Outside Dizzy Standing (X) ==> Slice
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Running Cross Body
Running Opp Ground (X/Y/B) ==> Running Senton
Running Opp Corner (X/Y/B) ==> Flying Butt
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Point At Ring
Entrance (Y) ==> Flap Wings
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Well, can it get any more all-rounded than Koko? I don't think so. Anyway, this
makes him a good character to learn the game with for a beginner, average
attributes, widespread abilities and average combo ability. He isn't really
good in anything, nor does he have any bad skills. Thereby, a lot of people
like to use him because of his funny appeals, especially Flap Wings.
FINISHER: Bird Buster
It's actually a Hanging Brainbuster, so you need to get into the
Vertical Suplex ISP before doing this. Grapple your opponent normally
with B, next press X, and finally move the Right Thumbstick to
execute the Bird Buster.
(Near opponent B; X; RThumb)
=-=-=-=-=-=-=
One Man Gang
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: One Man Gang Strength - 4/5 Brawling (3)
NICKNAME: None Recovery - 3/5 Hardcore (1)
HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1)
CROWD: Hated Toughness - 4/5
MANAGER: None Speed - 2/5
HEIGHT: 6'10" Charisma - 3/5
WEIGHT: 350 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Punch to Head
Ready Strike (X)+LEFT/RIGHT ==> Big Left Punch
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Firemans Carry
Ready Move (Y)+UP/DOWN ==> Stinger
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Rolling Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Seated Driver
Scoop Slam (Y) ==> Twirl Forward Slam
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Underhook Pile Driver
Head Between Legs (Y) ==> Elevated Powerbomb
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Spinning Belly to Belly
Belly to Belly (Y) ==> Head Arm Suplex
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> DDT Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Electric Chair
Gutwrench (Y) ==> Belly to Back Power Bomb
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Samoan Powerbomb
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> Katahajime Plex
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Butterfly Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster
Bent Over Behind (Y) ==> Pumphandle Power Slam
Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Two Elbows
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Punch Combo
Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> Tilt-A-Whirl
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Avalanche
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> One Man Gang Taunt
Entrance (Y) ==> Threaten Crowd
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Stop And Taunt Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The biggest available wrestler in the game, One Man Gang is very proficient in
terms of brawling and weapon attacks. I think he's a fine character once you
get used to him. His ability to combo is sufficient for someone with his kind
of mat skills. The best strategy with him is to keep hammering down opponents
and grab weapons often. Of course, you'll have to do all kinds of grapples
and ready moves to avoid repetitive moves.
FINISHER: 747 Splash
Your opponent should be down on belly or back. Run towards him and
move the Right Thumbstick at the right time to hit with your
finisher.
(BLACK button + LThumb in direction of opponent on ground; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=-=
Greg "The Hammer" Valentine
=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Greg Valentine Strength - 3/5 Brawling (1)
NICKNAME: "The Hammer" Recovery - 3/5 Technical (2)
HOMETOWN: Seattle, WA Mat Skills - 4/5 Grappling (1)
CROWD: Hated Toughness - 3/5 Cheating (1)
MANAGER: None Speed - 3/5
HEIGHT: 6'0" Charisma - 2/5
WEIGHT: 255 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Front Kick to Gut
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Inverted Stinger
Ready Move (Y)+LEFT/RIGHT ==> Neck Breaker
Ready Move (Y)+UP/DOWN ==> Small Package
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Chest Break
Vertical Suplex (Y) ==> Fisherman Buster
Scoop Slam (X) ==> Fall Forward Scoop
Scoop Slam (Y) ==> Power Driver
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Spinning Belly to Belly
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> DDT Slam
Gutwrench (X) ==> Fall Back
Gutwrench (Y) ==> Belly to Back Suplex
Samoan Drop (X) ==> Samoan Powerbomb
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Dragon Suplex
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor
Bent Over Behind (Y) ==> Octopus Hold
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Two Elbows
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Headbutt to Groin
Ground Back HLegs (B) ==> Single Leg Crab
-----------------------------------------------------------------------------
Corner FI (Y) ==> Diamond Dust
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Jumping Lariat
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Leg Drop
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Hooked Clothesline
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Running Cross Body
Running Opp Ground (X/Y/B) ==> Running Elbow Drop
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Valentine Loose Arm
Entrance (Y) ==> Two Fists Up
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Look At Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
I guess Valentine doesn't really mean love here... Anyway, "The Hammer" has mat
skills as his top attribute. He also has combos to make this more efficient,
but not enough in my opinion. Worst fact is that he doesn't have any combos in
his ready moves. Try to mix up moves like brawling, grappling, and ready moves,
and maybe even some turnbuckles, to keep the match exciting. And now that you
have a character with good mat skills, I suggest you use them well.
FINISHER: Figure Four
For this finisher, you need the Hold Legs ISP. To get this, make sure
you opponent is on the ground, on his back. Stand at his feet and
press the Y button to get the ISP. Then move the Right Thumbstick to
execute the Figure Four Leg Lock.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Harley Race
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Harley Race Strength - 3/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Grappling (2)
HOMETOWN: Kansas City, KS Mat Skills - 3/5 Cheating (1)
CROWD: Hated Toughness - 5/5
MANAGER: None Speed - 2/5
HEIGHT: 6'1" Charisma - 2/5
WEIGHT: 270 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Right Jab
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Firemans Carry
Ready Move (Y)+LEFT/RIGHT ==> Stinger
Ready Move (Y)+UP/DOWN ==> Headbutt
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Suplex
Vertical Suplex (Y) ==> Front Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Bear Hug Slam
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> Belly to Back Suplex
Gutwrench (Y) ==> German Suplex
Samoan Drop (X) ==> Leaping Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Full Nelson Slam
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Rocker Dropper
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Back Breaker
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Straight Jacket
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Choke Punch
Ground Back Mount (Y) ==> Two Elbows
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> Spinning Toe Hold
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> Climb TB and Pummel
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> LOCKED
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> LOCKED
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Knee to Face
Opponent Running (Y) ==> Spine Buster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Vertical Body Splash
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Threaten Crowd
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Point At Ring
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
This guy has a giant toughness and a nice strength, so trading hits with most
opponents is an effective strategy. This is shown even more by his ability for
brawling. Also grapple your opponent once in a while: he has ability for it,
the combos he can make aren't bad and your mat skills are sufficient to keep
you out of danger.
FINISHER: Cradle Suplex
AKA Fisherman Suplex. So, get into Vertical Suplex ISP first. Just
grapple your opponent from the front and press X to get it. Next,
move the Right Thumbstick to do the Cradle Suplex.
(Near opponent B; X; RThumb)
=-=-=-=-=-=-=
Dynamite Kid
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Dynamite Kid Strength - 3/5 Technical (1)
NICKNAME: None Recovery - 3/5 High Risk (2)
HOMETOWN: Manchester, England Mat Skills - 3/5 Corner (1)
CROWD: Loved Toughness - 3/5 Grappling (1)
MANAGER: None Speed - 4/5
HEIGHT: 5'9" Charisma - 2/5
WEIGHT: 225 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Calf Kick
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Headbutt
Ready Move (Y)+LEFT/RIGHT ==> Sit Out Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Scoop Slam (X) ==> Power Driver
Head Between Legs (X) ==> Sit Out Power Bomb
Head Between Legs (Y) ==> Sit Out Pile Driver
Belly to Belly (X) ==> Neck Drop
Belly to Belly (Y) ==> Over Head Belly to Belly
-----------------------------------------------------------------------------
Behind Move (Y) ==> Layout Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> Bulldog
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> Leaping Ace Crusher
Full Nelson (X) ==> Full Nelson Sit Out
Full Nelson (Y) ==> Dragon Sleeper
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Reverse Fireman Carry
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Scissored Arm Bar
Ground Back Choke (Y) ==> Flip Over Neck Whip
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Boston Crab
Ground Back HLegs (Y) ==> Single Leg Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Running Power Slam
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Shoulder Block
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Leg Drop
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> SB Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Senton
-----------------------------------------------------------------------------
Opponent Running (X) ==> Spine Buster
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Running Stomp
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Look At Fans
Entrance (B) ==> Pump 2 Hands
Entrance (A) ==> Hand On Hips
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Well, you can expect a lot of flying when this crazy English guy sets foot into
the ring (no insult intended). He relies a lot on aprons and turnbuckles and
that might make him a bit of a difficult wrestler to start the game with as a
beginner. However, if you like to do turnbuckles and other risky moves anyway,
this is your man no doubt. Another thing you should use a lot with him is the
usage of submissions.
FINISHER: Flying Headbutt
For this turnbuckle finisher, your opponent has to be near a corner
of the ring and on the ground, dizzied. Move Dynamite Kid near the
turnbuckle and move the Right Thumbstick while holding the Left
Thumbstick in the direction of the turnbuckle.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=
Ricky Morton
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Ricky Morton Strength - 2/5 High Risk (3)
NICKNAME: None Recovery - 3/5 Cheating (1)
HOMETOWN: Nashville, TN Mat Skills - 3/5 Charging (1)
CROWD: Loved Toughness - 3/5
MANAGER: Robert Gibson Speed - 4/5
HEIGHT: 5'11" Charisma - 3/5
WEIGHT: 215 lbs
STANCE: Normal
UNLOCK: Win the "Tag Team" tournament
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Side Round House
Ready Strike (X)+UP/DOWN ==> Super Kick
Ready Move (Y) ==> Firemans Carry
Ready Move (Y)+LEFT/RIGHT ==> Stinger
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Corkscrew Suplex
Vertical Suplex (Y) ==> LOCKED
Scoop Slam (X) ==> Fall Forward Scoop
Scoop Slam (Y) ==> LOCKED
Head Between Legs (X) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Spinning Belly to Belly
-----------------------------------------------------------------------------
Behind Move (Y) ==> Abstretch
Behind Move (Y)+LEFT/RIGHT ==> Bulldog
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Fireman Toss
Full Nelson (X) ==> Front Russian Sweep
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Kamikaze
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Claw
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Texas Clover Leaf
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tonado DDT
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Hurricanrana
Turnbuckle Ready Opponent (X) ==> Jumping Lariat
Turnbuckle Ready Opponent (Y) ==> Drop Kick
Turnbuckle Ready Opponent (B) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Splash
Turnbuckle Dizzy Ground (Y) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> Missile Drop Kick
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> Flip Over Senton
SB Floor Standing (Y) ==> Crossbody
SB Floor Ground (Y) ==> Falling Back Elbow
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Tilt-A-Whirl Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Wrap Around DDT
Running Opp Ground (X/Y/B) ==> Running Stomp
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Clear Plancha
Running Opp Outside (Y) ==> LOCKED
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> R&R Express Combo
Entrance (Y) ==> Double Howdy
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Pump 1 Hand
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
A member of the Rock & Roll Express, Ricky Morton relies a lot on high-risk
moves, as you can see in his abilities. Charging should be done more than
usually, although there shouldn't be more charges than aprons or turnbuckles.
Combine him with Robert Gibson in a Tag Team fight and you will have one of the
best matches ever. His combo ability is fairly good as well, and because of his
mat skills you can grapple your opponent every now and then.
FINISHER: Crossbody
Your opponent should be dizzy near a turnbuckle, but still standing
up right. Move Ricky Morton toward the turnbuckle and, while holding
the Left Thumbstick in the direction of that turnbuckle, move the
Right Thumbstick.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=
Robert Gibson
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Robert Gibson Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 High Risk (3)
HOMETOWN: Pensacola, FL Mat Skills - 3/5 Cheating (1)
CROWD: Loved Toughness - 2/5
MANAGER: Ricky Morton Speed - 4/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 230 lbs
STANCE: Normal
UNLOCK: Win the "Tag Team" tournament
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Punch to Head
Ready Strike (X)+LEFT/RIGHT ==> Drop Kick
Ready Strike (X)+UP/DOWN ==> Side Round House
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> LOCKED
Scoop Slam (X) ==> Fall Forward Slam
Head Between Legs (X) ==> Sit Out Power Bomb
Belly to Belly (X) ==> Belly to Belly Suplex
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> LOCKED
Gutwrench (X) ==> Victory Roll Pin
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Samoan Drop
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT
Bent Over Behind (Y) ==> Octopus Hold
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> STF Submission
Ground Back Choke (X) ==> Flip Over Neck Whip
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> American Figure Four
Ground Back HLegs (X) ==> Ankle Stretch
-----------------------------------------------------------------------------
Corner FI (Y) ==> Kick Combo
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Dizzy Standing (Y) ==> Hurricanrana
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Ready Opponent (Y) ==> Jumping Lariat
Turnbuckle Ready Opponent (B) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Splash
Turnbuckle Dizzy Ground (Y) ==> Kamikaze Headbutt
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> SB Leg Drop
SB Floor Standing (Y) ==> SB Dropkick
SB Floor Ground (Y) ==> Leaping Elbow
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Sunset Flip
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Opp Outside (Y) ==> LOCKED
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> R&R Express Combo
Entrance (Y) ==> Double Howdy
Entrance (B) ==> Pump 1 Hand
Entrance (A) ==> Pump 2 Hands
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
The second member of the Rock & Roll Express, Robert Gibson is only slightly
different from Ricky Morton. While you would have to do a lot of running with
Morton, you can do some brawling with Gibson if you wish. Nonetheless, the two
have in common that a lot of aprons and spectacular moves are needed to return
from a match victorious.
FINISHER: Drop Kick
I don't know for sure if this is true, but I think they want you to
do this move when your opponent is dizzy, not ready. Anyway, make
sure your opponent is dizzy but still standing (not bent). Get
Robert Gibson to the turnbuckle and, while holding the Left
Thumbstick in the direction of the turnbuckle, move the Right
Thumbstick to execute the finisher.
(RThumb+LThumb in direction of turnbuckle)
=-=-=-=-=-=-=-=-=-=-=-=
"Flyin'" Brian Pillman
=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Brian Pillman Strength - 2/5 Brawling (1)
NICKNAME: "Flyin'" Recovery - 3/5 Technical (1)
HOMETOWN: Cincinnati, OH Mat Skills - 3/5 High Risk (3)
CROWD: Loved Toughness - 3/5
MANAGER: None Speed - 4/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 225 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Side Round House
Ready Strike (X)+UP/DOWN ==> Super Kick
Ready Move (Y) ==> Reverse Leg Sweep
Ready Move (Y)+LEFT/RIGHT ==> Stinger
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Seated Front Suplex
Vertical Suplex (Y) ==> LOCKED
Scoop Slam (X) ==> Side Neck Buster
Head Between Legs (X) ==> Cradle Pile Driver
Belly to Belly (X) ==> Inverted Pile Driver
-----------------------------------------------------------------------------
Behind Move (Y) ==> Layout Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> LOCKED
Gutwrench (X) ==> Victory Roll Pin
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Fireman Toss
Full Nelson (X) ==> Crossface Wing
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Facebuster
Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Reverse Fireman Carry
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Head
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> STF Submission
Ground Back Choke (X) ==> Drop Kick to Head
Ground Back Mount (B) ==> American Figure Four
Ground Back HLegs (X) ==> Single Leg Crab
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado Crusher
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Hurricanrana
Turnbuckle Dizzy Standing (Y) ==> Slash
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (Y) ==> Spinning Wheel Kick
Turnbuckle Ready Opponent (B) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Reverse Splash
Turnbuckle Dizzy Ground (Y) ==> Shooting Star Press
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Leaping Elbow
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> Flip Over Senton
SB Floor Standing (Y) ==> SB Clothesline
SB Floor Ground (Y) ==> Asai Moonsault
Standing Plancha (X) ==> Top Rope Plancha
Standing Plancha (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Time Bomb
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Sunset Flip
Running Opp Ground (X/Y/B) ==> Running Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Bronco Buster
Running Opp Outside (X) ==> Clear Plancha
Running Opp Outside (Y) ==> LOCKED
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Two Fists Up
Entrance (Y) ==> Arms Out
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Well, he ain't called "Flyin'" for nothing. That's right, we have another high
flyer on our hands here, as well as the champion of the "Southeast" region. If
you ever wanted an agile wrestler, this is your man. He doesn't possess too
much strength but there is one thing he does have: speed. And that's just what
he needs to get all those aprons and turnbuckles out in time, for some extreme
damage.
FINISHER: Air Pillman
The only apron finisher in the game. To get it, make sure you can
hit your opponent with an apron INTO the ring. Make him dizzy first
to get a guaranteed hit. Move to the edge of the ring (outside of
the ropes) and move the Right Thumbstick when you can hit your
opponent.
(Apron into ring RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=
"Superstar" Billy Graham
=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Billy Graham Strength - 5/5 Brawling (2)
NICKNAME: "Superstar" Recovery - 3/5 Grappling (3)
HOMETOWN: Paradise Valley, AZ Mat Skills - 2/5
CROWD: Hated Toughness - 4/5
MANAGER: None Speed - 1/5
HEIGHT: 6'4" Charisma - 3/5
WEIGHT: 275 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Big Left Punch
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam
Ready Move (Y)+UP/DOWN ==> One Arm Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Fisherman Buster
Vertical Suplex (Y) ==> Fisherman Suplex
Vertical Suplex (B) ==> Hanging Vertical Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Power Driver
Scoop Slam (Y) ==> Fall Away Slam
Scoop Slam (B) ==> Twirl Forward Slam
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Hooked Facebuster
Head Between Legs (Y) ==> Cradle Pile Driver
Head Between Legs (B) ==> Underhook Piledriver
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Fly Swatter
Belly to Belly (Y) ==> Over Head Belly to Belly
Belly to Belly (B) ==> Inverted Pile Driver
Belly to Belly (A) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> DDT Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Belly to Back Slam
Gutwrench (Y) ==> Reverse Power Bomb Plex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Chest Breaker
Samoan Drop (Y) ==> Mummy Driver
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> Doujimi Submission
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Power Bomb
Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster
Bent Over Behind (Y) ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Straight Jacket
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Surfboard Stretch
Ground Back Mount (B) ==> Choke Punch
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Choke With Boot
Corner FI (Y)+LEFT/RIGHT ==> Climb TB and Pummel
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Hooked Clothesline
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Spear
Running Opp Ground (X/Y/B) ==> Running Elbow Drop
Running Opp Corner (X/Y/B) ==> Angled Splash
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Flex Up
Entrance (B) ==> Flex One Up
Entrance (A) ==> Threaten Crowd
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
It's time for some good old-fashioned grappling with the Superstar. His huge
strength and toughness, together with his brawling ability, are proof that
trading hits with your opponent is a nice tactic with this one. Just don't
let the match get boring. His real power lies in his grappling abilities and
combos within them. Even with those low mat skills, you should be able to
perform quite a few in each match.
FINISHER: Bear Hug
To do this finisher submission, you need the Belly to Belly ISP. Get
it by first grappling your opponent by pressing B while near him.
Next, press A to get into the ISP, and finally move the Right
Thumbstick to execute the Bear Hug.
(Near opponent B; A; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=
"Hot Stuff" Eddie Gilbert
=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Eddie Gilbert Strength - 2/5 Brawling (2)
NICKNAME: "Hot Stuff" Recovery - 3/5 Grd Fighting (1)
HOMETOWN: Lexington, TN Mat Skills - 3/5 Corner (1)
CROWD: Hated Toughness - 4/5 Cheating (1)
MANAGER: None Speed - 3/5
HEIGHT: 5'10" Charisma - 3/5
WEIGHT: 220 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Super Kick
Ready Move (Y) ==> Headbutt
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Fisherman Buster
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Shoulder Breaker
Head Between Legs (X) ==> Sit Out Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> Abstretch
Gutwrench (X) ==> High Angle Back Drop
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Head Arm Choke
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Rocker Dropper
Bent Over Behind (Y) ==> Stretch Plum
Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Flip Over Neck Whip
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Choke Punch
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Lean In Choke
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> DDT
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Dizzy Ground (X) ==> Reverse Splash
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Leg Drop
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> SB Splash
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Fujiwara Arm Bar
Opponent Running (Y) ==> Spine Buster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Wrap Around DDT
Running Opp Ground (X/Y/B) ==> Front Elbow Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Threaten Crowd
Entrance (Y) ==> Arms Out
Entrance (B) ==> Flex Up
Entrance (A) ==> Stop And Taunt Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Yet another all-rounded wrestler, Hot Stuff is a character with which you can
do everything you want. His above average brawling ability is good, but his
low strength might make this a bit unattractive. I don't think you'll use the
corner attacks a lot, but ground fighting is pretty good, even though he has
only a few ground attacks. He also has some good combo abilities, but only in
his tie-up moves.
FINISHER: Figure Four
For this finisher, you need the Hold Legs ISP. To get this, make sure
you opponent is on the ground, on his back. Stand at his feet and
press the Y button to get the ISP. Then move the Right Thumbstick to
execute the Figure Four Leg Lock.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Rick Martel
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Rick Martel Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Montreal, Canada Mat Skills - 3/5 High Risk (1)
CROWD: Loved Toughness - 3/5 Grappling (2)
MANAGER: None Speed - 3/5
HEIGHT: 5'11" Charisma - 3/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Punch to Head
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Inverted Stinger
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Seated Front Suplex
Scoop Slam (X) ==> Shoulder Breaker
Head Between Legs (X) ==> Sit Out Pile Driver
Head Between Legs (Y) ==> Sit Out Power Bomb
Belly to Belly (X) ==> Northern Lights
-----------------------------------------------------------------------------
Behind Move (Y) ==> Abstretch
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> Belly to Back Suplex
Samoan Drop (X) ==> Samoan Powerbomb
Samoan Drop (Y) ==> Falling Reverse DDT
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> Reverse Facebuster
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Straight Jacket
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Straight Jacket
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> Diamond Dust
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Reverse Splash
TB Outside Dizzy Standing (X) ==> LOCKED
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> LOCKED
SB Ground (Y) ==> LOCKED
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Senton
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
Opponent Running (Y) ==> Tilt-A-Whirl Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Running Senton
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Martel Model Pose
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Arms Out
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
One of the most all-rounded wrestlers in the game. Koko is still the better one
for beginners, though, because of his spread abilities. Martel has a more
advanced grappling ability. Use this a lot together with his combo abilities
for tie-ups. He has some aprons on his disposal, as well as turnbuckles, so
just use those once in a while to keep your matches exciting.
FINISHER: Boston Crab
For this finisher, you need the Hold Legs ISP. To get this, make sure
you opponent is on the ground, on his back. Stand at his feet and
press the Y button to get the ISP. Then move the Right Thumbstick to
execute the Boston Crab.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Ivan Koloff
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Ivan Koloff Strength - 4/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Grappling (2)
HOMETOWN: Moscow, Russia Mat Skills - 3/5 Cheating (1)
CROWD: Hated Toughness - 4/5
MANAGER: None Speed - 2/5
HEIGHT: 6'0" Charisma - 2/5
WEIGHT: 300 lbs
STANCE: Normal
UNLOCK: Win the VS tournament
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Double Fist Punch
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Neck Breaker
Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Brainbuster
Vertical Suplex (Y) ==> Fisherman Suplex
Vertical Suplex (B) ==> Fisherman Buster
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Side Neck Buster
Scoop Slam (Y) ==> Power Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> Sit Out Pile Driver
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Push Suplex
Belly to Belly (Y) ==> Bear Hug Slam
Belly to Belly (B) ==> Fly Swatter
Belly to Belly (A) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> German Suplex
Gutwrench (Y) ==> High Angle Back Drop
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> Twirling Samoan
Full Nelson (X) ==> Sleeping Neck Break
Full Nelson (Y) ==> Russian Leg Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Back Breaker
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Rear Chin Lock
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Punch Combo
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Hooked Clothesline
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Threaten Crowd
Entrance (B) ==> Two Fists Up
Entrance (A) ==> Point At Ring
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Somehow, this guy always makes me think of Zangief from the Street Fighter
series... Anyway, Ivan Koloff is definitely a brawling-based wrestler, having
remarkable strength and toughness while lacking in the speed and charisma
area. He also has an ability for brawling. The other good thing with him is
grappling: he has some combos to use in those tie-ups. His mat skills aren't
bad at all, so I suggest using a lot of them.
FINISHER: Inverted Back Breaker
This can be hard to get before time runs out. First, you need to get
your opponent bent over, and dizzy. You can do this with Koloff's
Double Fist Punch. Move near him and move the Right Thumbstick while
in front of him to do the finisher.
(Front bent over opponent RThumb)
=-=-=-=-=-=
Ivan Putski
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Ivan Putski Strength - 5/5 Brawling (2)
NICKNAME: None Recovery - 2/5 Grappling (3)
HOMETOWN: Krakow, Poland Mat Skills - 3/5
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 2/5
HEIGHT: 5'10" Charisma - 2/5
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Gorilla Press Slam
Ready Move (Y)+LEFT/RIGHT ==> Divine Hammer
Ready Move (Y)+UP/DOWN ==> Sidewalk Slam
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Powerslam
Vertical Suplex (Y) ==> Hanging Vertical Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Shoulder Breaker
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Elevated Power Bomb
Head Between Legs (Y) ==> Cradle Pile Driver
Head Between Legs (B) ==> Sit Out Power Bomb
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Bear Hug
Belly to Belly (Y) ==> Fly Swatter
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> LOCKED
Gutwrench (X) ==> Release German
Gutwrench (Y) ==> Electric Chair
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Mummy Driver
Samoan Drop (Y) ==> Chest Breaker
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Full Nelson Slam
Full Nelson (Y) ==> Full Nelson Sit Out
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Forward Face Buster
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Back Breaker
Bent Over Behind (Y)+LEFT/RIGHT ==> Rack
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Rear Chin Lock
Ground Back Choke (Y) ==> Spinal Tap
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Choke Punch
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> Boston Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Power Slam
Opponent Running (Y) ==> Spine Buster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Shoulder Tackle
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Flex Up
Entrance (Y) ==> Flex One Up
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
Another brawling-oriented character, Ivan Putski has a huge strength and pretty
good toughness. His best ability is grappling your opponent, which you should
do very often. However, I think Putski doesn't possess enough combos to make
his grappling ability of better use. I don't like to play him, but don't let
this comment refrain you from trying.
FINISHER: Polish Hammer
To do Ivan Putski's finisher, you have to be running towards an
opponent who is standing, then move the Right Thumbstick when you are
near enough.
(BLACK button + LThumb in direction of opponent; RThumb)
=-=-=-=-=-=-=-=-=-=
"Cowboy" Bob Orton
=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Bob Orton Strength - 3/5 Brawling (1)
NICKNAME: "Cowboy" Recovery - 4/5 Technical (1)
HOMETOWN: Kansas City, MO Mat Skills - 3/5 Grd Fighting (1)
CROWD: Loved Toughness - 4/5 Grappling (1)
MANAGER: Mr. Fuji Speed - 2/5 Cheating (1)
HEIGHT: 6'3" Charisma - 2/5
WEIGHT: 270 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Calf Kick
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Enziguri
Ready Move (Y)+LEFT/RIGHT ==> Small Package
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Seated Front Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Shoulder Breaker
Head Between Legs (X) ==> Sit Out Pile Driver
Head Between Legs (Y) ==> Fall Forward Power Bomb
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Northern Lights
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Abstretch
Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT
Gutwrench (X) ==> High Angle Back Drop
Gutwrench (Y) ==> German Suplex
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Fireman Toss
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeping Neck Break
Full Nelson (Y) ==> Front Russian Sweep
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Swingding Sitout
Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT
Bent Over Behind (Y) ==> Bulldog
Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Straight Jacket
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> STF Submission
Ground Back Choke (X) ==> Scissored Arm Bar
Ground Back Choke (Y) ==> Flip Over Neck Whip
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Fuji Arm Bar
Ground Back HLegs (X) ==> Figure Four
Ground Back HLegs (Y) ==> Fist to Groin
Ground Back HLegs (B) ==> Texas Clover Leaf
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Lean In Choke
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> STand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
Standing Plancha (X) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Toe Hold
Opponent Running (Y) ==> Fujiwara Arm Bar
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Back Elbow
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Back Elbow
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Threaten Crowd
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Duck Cane Swing
=============================================================================
* I'm a poor, lonesome cowboy, and a long way from home*... Oops, wrong guy. As
this is a cowboy, you might have thought he possesses a lot of aprons and flyer
moves. Wrong. He mainly focuses on his combo moves for tie-ups to get real
damage in. His abilities are just as spread as Koko B. Ware's. As you can see,
you'll have to mix moves up: brawling and using submissions and combos are your
ticket to victory.
FINISHER: Superplex
A finisher where you need your opponent to sit on the turnbuckle. So,
throw him into a corner with the white button so he hangs there. Then
move near him and press B to set him on the turnbuckle. Finally, move
the Right Thumbstick to do the Superplex.
(Opponent hangs in corner B; RThumb)
=-=-=-=-=
The Sheik
=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: The Sheik Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Grd Fighting (1)
HOMETOWN: The Syrian Desert Mat Skills - 2/5 Hardcore (1)
CROWD: Hated Toughness - 5/5 Cheating (2)
MANAGER: Sabu Speed - 2/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 250 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Gut Shot
Ready Strike (X)+LEFT/RIGHT ==> Chop
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Sidewalk Slam
Ready Move (Y)+LEFT/RIGHT ==> Hip Toss
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Vertical Suplex
Vertical Suplex (Y) ==> Hanging Powerslam
Scoop Slam (X) ==> Fall Forward Scoop
Scoop Slam (Y) ==> Fall Forward Slam
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Inverted Pile Driver
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Atomic Drop
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> 360 Belly to Back
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Leaping Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Ankle Lock
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Choke Punch
Ground Back HLegs (X) ==> Fist to Groin
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Choke With Boot
Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Double Axe Handle
Turnbuckle Dizzy Ground (X) ==> Reverse Splash
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Standing (Y) ==> SB Shoulder Block
SB Ground (Y) ==> Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> Back Body Drop
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Running Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Point Up
Entrance (Y) ==> Threaten Crowd
Entrance (B) ==> Sop And Taunt Fans
Entrance (A) ==> Point At Ring
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
This one is a lot like The Iron Sheik, both having the same finisher and both
being hated by the crowd. Only, The Sheik is a bit more athletic than his Iron
pal, being able to make use of aprons and turnbuckles. Brawling with The Sheik
is a good idea: you don't have to be afraid of close combat with him because of
the ridiculous high toughness he has. And make sure to cheat, this wrestler's
specialty.
FINISHER: Camel Clutch
This one needs an opponent on the floor, on his belly. Stand by his
head and move the Right Thumbstick to execute the Camel Clutch.
(Ground Belly at head; RThumb)
=-=-=-=-=-=-=-=
Kerry Von Erich
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Kerry Von Erich Strength - 4/5 Brawling (2)
NICKNAME: None Recovery - 2/5 High Risk (1)
HOMETOWN: Denton, TX Mat Skills - 2/5 Grappling (1)
CROWD: Loved Toughness - 4/5 Charging (1)
MANAGER: Fritz Von Erich Speed - 3/5
Kevin Von Erich Charisma - 3/5
Michael Von Erich
David Von Erich
HEIGHT: 6'2"
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Drop Kick
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Enziguri
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Snap Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Shoulder Breaker
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Over Head Belly to Belly
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Abstretch
Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT
Gutwrench (X) ==> Release German
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Twirling Samoan
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex
Bent Over Behind (Y) ==> Stretch Plum
Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Dragon Lock
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> American Figure Four
Ground Back HLegs (X) ==> Elevated Crab
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> SB Crossbody
Corner FI (Y)+LEFT/RIGHT ==> Tornado DDT
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Drop Kick
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Dizzy Ground (X) ==> Splash
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Leaping Elbow
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> SB Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Moonsault
-----------------------------------------------------------------------------
Opponent Running (X) ==> Fujiwara Arm Bar
Opponent Running (Y) ==> Tilt-A-Whirl Slam
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
One of the many Von Erichs, Kerry Von Erich is more brawling-specialized than
his brethren. Sure, he has a few tricks up his sleeve like a nice Moonsault
apron and can do good damage when running, but his strength and toughness are
really focused on brawl damage. He doesn't have too much combos, but seeing
his mat skills this isn't that bad.
FINISHER: The Claw
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him.
(Near opponent RThumb)
=-=-=-=-=-=-=-=
Fritz Von Erich
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Fritz Von Erich Strength - 4/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Denton, TX Mat Skills - 2/5 Grd Fighting (1)
CROWD: Loved Toughness - 4/5 Pinning (1)
MANAGER: Kerry Von Erich Speed - 3/5 Corner (1)
Kevin Von Erich Charisma - 2/5
Michael Von Erich
David Von Erich
HEIGHT: 6'4"
WEIGHT: 260 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with Kerry Von Erich
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Double Fist Punch
Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike
Ready Strike (X)+UP/DOWN ==> Big Punch to Head
Ready Move (Y) ==> Falling Neckbreaker
Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Hanging Vertical Suplex
Vertical Suplex (B) ==> Rolling Suplex
Vertical Suplex (A) ==> LOCKED
Scoop Slam (X) ==> Power Driver
Scoop Slam (Y) ==> Twirl Forward Slam
Scoop Slam (B) ==> Seated Driver
Scoop Slam (A) ==> LOCKED
Head Between Legs (X) ==> Fall Back Pile Driver
Head Between Legs (Y) ==> Fall Forward Power Bomb
Head Between Legs (B) ==> Sit Out Facebuster
Head Between Legs (A) ==> LOCKED
Belly to Belly (X) ==> Bear Hug Slam
Belly to Belly (Y) ==> Over Head Belly to Belly
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Side Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Fall Back
Gutwrench (Y) ==> Rolling German
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Death Valley Driver
Samoan Drop (Y) ==> Twirling Samoan
Full Nelson (X) ==> Katahajime
Full Nelson (Y) ==> Front Russian Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Gutwrench Suplex
Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT
Bent Over Behind (Y) ==> Rack
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Straight Jacket
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Surfboard
Ground Back Choke (X) ==> Blatant Choke
Ground Back Choke (Y) ==> Dragon Lock
Ground Back Mount (B) ==> Head Shot Combo
Ground Back Mount (Y) ==> Fuji Arm Bar
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> Fist to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Lean In Choke
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Splash Mountain Power Bomb
Sit Turnbuckle (Y) ==> Press Slam
Sit Corner (Y) ==> Stand on Chest
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
-----------------------------------------------------------------------------
Opponent Running (X) ==> Spine Buster
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Clothesline
Running Opp Ground (X/Y/B) ==> Knee Drop
Running Opp Corner (X/Y/B) ==> Flying Butt
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Hand On Hips
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Look At Fans
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Russian Leg Sweep
=============================================================================
The second member of the big, happy family, Fritz Von Erich is a definite
grappler. He has good combo ability on his moves, but little mat skills to
actually execute them. Thereby, some of his abilities are useless most of the
time, only helpful in certain situations which don't occur that much during
a fight.
FINISHER: The Claw
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him.
(Near opponent RThumb)
=-=-=-=-=-=-=-=
Kevin Von Erich
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Kevin Von Erich Strength - 3/5 Brawling (2)
NICKNAME: None Recovery - 3/5 High Risk (1)
HOMETOWN: Denton, TX Mat Skills - 3/5 Grappling (1)
CROWD: Loved Toughness - 3/5 Charging (1)
MANAGER: Kerry Von Erich Speed - 3/5
Fritz Von Erich Charisma - 3/5
Michael Von Erich
David Von Erich
HEIGHT: 6'2"
WEIGHT: 245 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Drop Kick
Ready Strike (X)+UP/DOWN ==> Roundhouse Kick
Ready Move (Y) ==> Small Package
Ready Move (Y)+LEFT/RIGHT ==> Ace Crusher
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Vertical Crusher
Vertical Suplex (Y) ==> Snap Suplex
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Shoulder Breaker
Head Between Legs (X) ==> Hooked Facebuster
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Neck Drop
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Reverse Suplex
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> Belly to Back Suplex
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Leaping Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Double Arm DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Octopus Hold
Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Dragon Lock
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> American Figure Four
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Kick Combo
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Drop Kick
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Leaping Elbow
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> SB Wheel Kick
SB Ground (Y) ==> SB Senton
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Moonsault
-----------------------------------------------------------------------------
Opponent Running (X) ==> Fujiwara Arm Bar
Opponent Running (Y) ==> Time Bomb
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Wrap Around DDT
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Double Howdy
Entrance (Y) ==> Basic Wave
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
And here we have no. 3! This Von Erich, named Kevin, is all-rounded. Therefore,
there aren't any real strategies with this guy. Let's have a look at his
abilities for some more tactics... Hmm, brawling's pretty good. Use this a lot,
but make sure to mix it up with the rest of his good moves: aprons, charges,
grapples, and turnbuckles. Combo ability is far too little, but you can still
pull a few off, especially from the Scoop Slam ISP.
FINISHER: The Claw
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him.
(Near opponent RThumb)
=-=-=-=-=-=-=-=-=
Michael Von Erich
=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Michael Von Erich Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Denton, TX Mat Skills - 3/5 High Risk (1)
CROWD: Loved Toughness - 3/5 Grappling (2)
MANAGER: Kerry Von Erich Speed - 3/5
Fritz Von Erich Charisma - 3/5
Kevin Von Erich
David Von Erich
HEIGHT: 5'11"
WEIGHT: 210 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with Kevin Von Erich
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Chop
Ready Strike (X)+LEFT/RIGHT ==> Side Round House
Ready Strike (X)+UP/DOWN ==> Drop Kick
Ready Move (Y) ==> Hip Toss
Ready Move (Y)+LEFT/RIGHT ==> Firemans Carry
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Front Suplex
Vertical Suplex (Y) ==> Vertical Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Back Slide
Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT
Gutwrench (X) ==> Victory Roll Pin
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Swingding Sitout
Bent Over Front (Y)+LEFT/RIGHT ==> Facebuster
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Flip Over Neck Whip
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Reverse Figure Four
Ground Back HLegs (X) ==> Ankle Stretch
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado Crusher
Corner FI (Y)+LEFT/RIGHT ==> Tornado DDT
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Drop Kick
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Dizzy Ground (X) ==> Leaping Elbow
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Leaping Elbow
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> SB Splash
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Moonsault
-----------------------------------------------------------------------------
Opponent Running (X) ==> Fujiwara Arm Bar
Opponent Running (Y) ==> Tilt-A-Whirl
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Rolling Senton
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Bronco Buster
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Two Fists Up
Entrance (Y) ==> Basic Wave
Entrance (B) ==> Walk One Fist Up
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
Yep, it's time for numero quatro... First of all, could it be that Michael and
Kevin Von Erich are twins? They have exactly the same attributes, and are both
all-rounded. Their only difference lies in their abilities (and moves). While
Kevin should brawl more, Michael should look for grapples most of the time. He
has a great combo ability you should make full use of. Four down, one to go!
FINISHER: The Claw
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him.
(Near opponent RThumb)
=-=-=-=-=-=-=-=
David Von Erich
=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: David Von Erich Strength - 3/5 Brawling (1)
NICKNAME: None Recovery - 3/5 Grd Fighting (1)
HOMETOWN: Denton, TX Mat Skills - 3/5 Pinning (1)
CROWD: Loved Toughness - 3/5 Grappling (2)
MANAGER: Kerry Von Erich Speed - 3/5
Fritz Von Erich Charisma - 3/5
Kevin Von Erich
Michael Von Erich
HEIGHT: 6'6"
WEIGHT: 280 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with Kevin Von Erich
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Side Round House
Ready Move (Y) ==> Firemans Carry
Ready Move (Y)+LEFT/RIGHT ==> Sit Out Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Corkscrew Suplex
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Twirl Forward Slam
Scoop Slam (Y) ==> Seated Driver
Head Between Legs (X) ==> Sit Out Pile Driver
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Head Arm Suplex
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Cobra Slam
Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop
Gutwrench (X) ==> 360 Belly to Back
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Smoan Powerbomb
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Sleeper Submission
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Pumphandle Slam
Bent Over Behind (Y)+LEFT/RIGHT ==> Octopus Hold
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Diving Headbutt
Ground Belly Side (Y) ==> Bow and Arrow
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Spinal Tap
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back HLegs (X) ==> Boston Crab
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> Diamond Dust
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Belly to Belly Superplex
Sit Corner (Y) ==> Corner Power Bomb
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Slice
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Dizzy Ground (X) ==> Senton Bomb
TB Outside Dizzy Standing (X) ==> Drop Kick
TB Outside Dizzy on Ground(X) ==> Leaping Elbow
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
SB Standing (Y) ==> SB Lariat
SB Ground (Y) ==> Flip Over Leg Drop
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Standing Plancha
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> Tilt-A-Whirl
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Knee to Face
Running Opp Ground (X/Y/B) ==> Fist Drop
Running Opp Corner (X/Y/B) ==> Rolling Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Running Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Double Howdy
Entrance (Y) ==> Two Fists Up
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Finally! That's the last of 'em... What the... triplets!?! Another all-rounded
wrestler, just like Kevin and Michael? Well, at least his abilities are a
little different. David has to make use of the same strategy as Michael: get in
there and grapple a lot for some damage. Use combos to their fulles potential.
Other things you should use are normal ready strikes and ground attacks like
Spinal Tap. And well, well. Look at his finisher: The Claw (what a surprise).
FINISHER: The Claw
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him.
(Near opponent RThumb)
=-=-=-=-=-=-=
Dory Funk Jr.
=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Dory Funk Jr. Strength - 3/5 Brawling (2)
NICKNAME: None Recovery - 3/5 Technical (1)
HOMETOWN: Amarillo, TX Mat Skills - 3/5 High Risk (1)
CROWD: Loved Toughness - 3/5 Hardcore (1)
MANAGER: Terry Funk Speed - 3/5
HEIGHT: 6'2" Charisma - 3/5
WEIGHT: 240 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with Terry Funk
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Punch to Head
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Super Kick
Ready Move (Y) ==> Enziguri
Ready Move (Y)+LEFT/RIGHT ==> Falling Neckbreaker
Ready Move (Y)+UP/DOWN ==> Hip Toss
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Front Suplex
Scoop Slam (X) ==> Scoop Slam
Scoop Slam (Y) ==> Fall Forward Scoop
Head Between Legs (X) ==> Power Bomb
Head Between Legs (Y) ==> Fall Back Pile Driver
Belly to Belly (X) ==> Belly to Belly Suplex
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin
Gutwrench (X) ==> Victory Roll Pin
Gutwrench (Y) ==> Release German
Samoan Drop (X) ==> Samoan Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Reverse Facebuster
Full Nelson (Y) ==> Russian Leg Sweep
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Impact DDT
Bent Over Front (Y)+LEFT/RIGHT ==> Spinning Neck Break
Bent Over Behind (Y) ==> Cobra Twist
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> STF Submission
Ground Back Choke (X) ==> Flip Over Neck Whip
Ground Back Choke (Y) ==> Straight Jacket
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> American Figure Four
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Figure Four
Ground Back HLegs (Y) ==> Single Leg Crab
Ground Back HLegs (B) ==> Texas Clover Leaf
-----------------------------------------------------------------------------
Corner FI (Y) ==> Climb TB and Pummel
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Choke
Sit Turnbuckle (Y) ==> Bulldog
Sit Corner (Y) ==> Slingshot
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Crossbody
Turnbuckle Ready Opponent (X) ==> Drop Kick
Turnbuckle Dizzy Ground (X) ==> Moonsault
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Double Axe Handle
TB Outside Dizzy on Ground(X) ==> Splash
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Bring In Hard Way
Tieup on Apron (Y) ==> Bring Out Hard Way
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Toe Hold
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Flying Forearm
Running Opp Ground (X/Y/B) ==> Front Elbow Drop
Running Opp Corner (X/Y/B) ==> Flying Butt
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Two Fists Up
Entrance (Y) ==> Hand On Hips
Entrance (B) ==> Slap Hands Left
Entrance (A) ==> Slap Hands Right
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair Shot
=============================================================================
Terry Funk's brother, Dory Funk Jr. is one of the wrestlers you'll have to
unlock. He uses more brawling techniques than his brother, but is less good
at risky moves. He does have a lot of submissions, which you should use very
often, as well as weapon attacks. All of these make Dory Funk Jr. a fun-to-play
all-rounded wrestler.
FINISHER: Spinning Toe Hold
Your opponent has to be down on his back. Press Y at his feets to get
into the Hold Legs ISP, and then move the Right Thumbstick to do the
Spinning Toe Hold.
(Ground Back Y at feet; RThumb)
=-=-=-=-=-=
Rob Van Dam
=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Rob Van Dam Strength - 2/5 Technical (1)
NICKNAME: None Recovery - 3/5 High Risk (3)
HOMETOWN: Battle Creek, MI Mat Skills - 2/5 Hardcore (1)
CROWD: Loved Toughness - 4/5
MANAGER: None Speed - 4/5
HEIGHT: 6'0" Charisma - 3/5
WEIGHT: 235 lbs
STANCE: Normal
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Calf Kick
Ready Strike (X)+LEFT/RIGHT ==> Side Round House
Ready Strike (X)+UP/DOWN ==> Super Kick
Ready Move (Y) ==> Double Roundhouse
Ready Move (Y)+LEFT/RIGHT ==> LOCKED
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Fisherman Buster
Vertical Suplex (Y) ==> Rolling Suplex
Scoop Slam (X) ==> Power Driver
Scoop Slam (Y) ==> Fall Away Slam
Head Between Legs (X) ==> Underhook Piledriver
Head Between Legs (Y) ==> Cradle Pile Driver
Belly to Belly (X) ==> Northern Lights
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Cobra Slam
Behind Move (Y)+LEFT/RIGHT ==> Low Blow
Gutwrench (X) ==> Rolling German
Gutwrench (Y) ==> Victory Roll Pin
Samoan Drop (X) ==> Elevated Ace Crusher
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Dragon Suplex
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning DDT
Bent Over Front (Y)+LEFT/RIGHT ==> DDT
Bent Over Behind (Y) ==> Reverse Fireman Carry
Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Drop Kick to Face
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Drop Kick to Head
Ground Back Mount (B) ==> Fuji Arm Bar
Ground Back HLegs (X) ==> Boston Crab
-----------------------------------------------------------------------------
Corner FI (Y) ==> Kick Combo
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Neckbreaker
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Stand on Nuts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Corkscrew Lariat
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (Y) ==> Spinning Wheel Kick
Turnbuckle Dizzy Ground (X) ==> Split Leg Moonsault
Turnbuckle Dizzy Ground (Y) ==> LOCKED
TB Outside Dizzy Standing (X) ==> Jump Hurricanrana
TB Outside Dizzy on Ground(X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Wheel Kick
SB Ground (Y) ==> Flip Over Senton
SB Floor Standing (Y) ==> SB Dropkick
SB Floor Ground (Y) ==> Asai Moonsault
Standing Plancha (X) ==> Top Rope Moonsault
-----------------------------------------------------------------------------
Opponent Running (X) ==> Drop Kick
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> High Leg Clothesline
Running Opp Ground (X/Y/B) ==> Rolling Thunder
Running Opp Corner (X/Y/B) ==> Rolling Splash
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> RVD
Entrance (Y) ==> RVD Single
Entrance (B) ==> Arms Out
Entrance (A) ==> Slap Hands Left
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Van Daminator
=============================================================================
I think Mr. Monday Night here has one of the nicest looking move lists of all
wrestlers. It possesses most of the most appealing moves, but it actually
doesn't have a lot of combo ability. It still remains very much fun to play
with RVD because of his good looking appeals and moves like the 5 Star Frog
Splash and Van Daminator. As you can see in his abilities he needs a lot of
aprons and turnbuckles. Happy harcore times!
FINISHER: 5 Star Frog Splash
Your opponent should be on the ground and dizzy, inside the ring, and
near a turnbuckle. Move Rob Van Dam near the Turnbuckle and while
holding the Left Thumbstick in the direction of the turnbuckle, move
the Right Thumbstick to execute a 5 Star Frog Splash.
(RThumb+LThumb in direction of turnbuckle)
=-=-=
Sabu
=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Sabu Strength - 2/5 High Risk (3)
NICKNAME: None Recovery - 4/5 Hardcore (2)
HOMETOWN: Bombay, India Mat Skills - 2/5
CROWD: Hated Toughness - 5/5
MANAGER: The Sheik Speed - 3/5
HEIGHT: 6'0" Charisma - 2/5
WEIGHT: 220 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with The Sheik
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Drop Kick
Ready Strike (X)+UP/DOWN ==> Jumping Spin Kick
Ready Move (Y) ==> Reverse Leg Sweep
Ready Move (Y)+LEFT/RIGHT ==> Enziguri
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Fisherman Suplex
Scoop Slam (X) ==> Shoulder Breaker
Scoop Slam (Y) ==> LOCKED
Head Between Legs (X) ==> Underhook Pile Driver
Belly to Belly (X) ==> Head Arm Suplex
-----------------------------------------------------------------------------
Behind Move (Y) ==> Reverse DDT
Behind Move (Y)+LEFT/RIGHT ==> Layout Reverse DDT
Gutwrench (X) ==> Tiger Suplex
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Face Drop
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Reverse Facebuster
Full Nelson (Y) ==> Dragon Sleeper
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Spinning Neck Break
Bent Over Front (Y)+LEFT/RIGHT ==> Kamikaze
Bent Over Behind (Y) ==> Bulldog
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Seated Chinlock
Ground Belly Side (Y) ==> La Magistral Pin
Ground Belly Feet (Y) ==> Inverted STF
Ground Back Choke (X) ==> Drop Kick to Head
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> American Figure Four
Ground Back Mount (Y) ==> LOCKED
Ground Back HLegs (X) ==> Kick to Groin
Ground Back HLegs (Y) ==> Elevated Crab
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> SB Crossbody
Corner FI (Y)+LEFT/RIGHT ==> LOCKED
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Punch Combo
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Flip Over DDT
Turnbuckle Ready Opponent (X) ==> Missile Drop Kick
Turnbuckle Ready Opponent (Y) ==> LOCKED
Turnbuckle Dizzy Ground (X) ==> Moonsault
TB Outside Dizzy Standing (X) ==> Crossbody
TB Outside Dizzy on Ground(X) ==> Leg Drop
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Sunset Flip
Tieup on Apron (Y) ==> Sunset Flip
SB Standing (Y) ==> SB Drop Kick
SB Ground (Y) ==> Flip Over Leg Drop
SB Floor Standing (Y) ==> SB Dropkick
SB Floor Ground (Y) ==> Corkscrew
Standing Plancha (X) ==> Top Rope Senton
-----------------------------------------------------------------------------
Opponent Running (X) ==> Tilt-A-Whirl
Opponent Running (Y) ==> LOCKED
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Running Wheel Kick
Running Opp Ground (X/Y/B) ==> Double Leg Drop
Running Opp Corner (X/Y/B) ==> Monkey Flip
Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick
Running Opp Outside (X) ==> Senton Plancha
Running Tree of Woe (X/Y/B) ==> Running Drop Kick
-----------------------------------------------------------------------------
Entrance (X) ==> Sabu Point
Entrance (Y) ==> Hand On Hips
Entrance (B) ==> Look At Fans
Entrance (A) ==> Point At Ring
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
Sabu should be handled in about the same way as RVD, although he is much more
durable. I can even say he IS the most durable wrestler in the game, with very
high recovery and toughness. Use a lot of aprons and turnbuckles with this guy
to do massive damage to your opponent, even with your low strength. Of course,
occasionally grabbing weapons is always a good idea when playing with hardcore
wrestlers. Combo ability is average.
FINISHER: Camel Clutch
This one needs an opponent on the floor, on his belly. Stand by his
head and move the Right Thumbstick to execute the Camel Clutch.
(Ground Belly at head; RThumb)
=-=-=-=-=-=-=-=-=-=-=
"Captain" Lou Albano
=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Lou Albano Strength - 2/5 Brawling (2)
NICKNAME: "Captain" Recovery - 5/5 Cheating (3)
HOMETOWN: Carmel, NY Mat Skills - 2/5
CROWD: Hated Toughness - 2/5
MANAGER: None Speed - 2/5
HEIGHT: 5'9" Charisma - 5/5
WEIGHT: 230 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with a HATED wrestler
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Double Fist Punch
Ready Strike (X)+LEFT/RIGHT ==> Right Jab
Ready Strike (X)+UP/DOWN ==> Big Left Punch
Ready Move (Y) ==> Inverted Stinger
Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam
Ready Move (Y)+UP/DOWN ==> Divine Hammer
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Hanging Powerslam
Vertical Suplex (Y) ==> Front Suplex
Vertical Suplex (B) ==> LOCKED
Scoop Slam (X) ==> Seated Driver
Scoop Slam (Y) ==> Fire Thunder Driver
Scoop Slam (B) ==> LOCKED
Head Between Legs (X) ==> Cradle Pile Driver
Head Between Legs (Y) ==> Fall Forward Power Bomb
Head Between Legs (B) ==> LOCKED
Belly to Belly (X) ==> Bear Hug Slam
Belly to Belly (Y) ==> Fly Swatter
Belly to Belly (B) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> Low Blow
Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam
Gutwrench (X) ==> Belly to Back Power Bomb
Gutwrench (Y) ==> Rolling German
Gutwrench (B) ==> LOCKED
Samoan Drop (X) ==> Chest Breaker
Samoan Drop (Y) ==> Falling Reverse DDT
Samoan Drop (B) ==> LOCKED
Full Nelson (X) ==> Doujimi Submission
Full Nelson (Y) ==> Crossface Wing
Full Nelson (B) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Rocker Dropper
Bent Over Front (Y)+LEFT/RIGHT ==> Inverted Back Breaker
Bent Over Behind (Y) ==> Rack
Bent Over Behind (Y)+LEFT/RIGHT ==> Stretch Plum
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Crossface Punches
Ground Belly Side (Y) ==> Oklahoma Roll
Ground Belly Feet (Y) ==> Dragon Cross
Ground Back Choke (X) ==> Surfboard Stretch
Ground Back Choke (Y) ==> Blatant Choke
Ground Back Choke (B) ==> LOCKED
Ground Back Mount (B) ==> Choke Punch
Ground Back Mount (Y) ==> Two Elbows
Ground Back HLegs (X) ==> Headbutt to Groin
Ground Back HLegs (Y) ==> Kick to Groin
Ground Back HLegs (B) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Big Double Chop
Corner FI (Y)+LEFT/RIGHT ==> Punch Combo
Corner Facing Out (Y) ==> Rake Eyes
Sit Turnbuckle (Y) ==> Superplex
Sit Corner (Y) ==> The Insult
Tree of Woe (Y) ==> Elbow to Nuts
-----------------------------------------------------------------------------
Turnbuckle Ready Opponent (X) ==> LOCKED
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Choke Slam
Tieup on Apron (Y) ==> Choke Slam
-----------------------------------------------------------------------------
Opponent Running (X) ==> Flapjack
Opponent Running (Y) ==> Impact Spinebuster
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Vertical Body Splash
Running Opp Ground (X/Y/B) ==> Bionic Elbow
Running Opp Corner (X/Y/B) ==> Avalanche
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Stop And Taunt Fans
Entrance (Y) ==> Arm Flex Wave
Entrance (B) ==> Flex Up
Entrance (A) ==> Threaten Crowd
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Double Chair
=============================================================================
Hmm, I don't like this wrestler. Not at all. Sure, he has some funny moves at
his disposal like The Insult and Bionic Elbow, but that doesn't directly make
him a good wrestler. With this guy, you'll have to get the crowd behind you. If
you succeed, that will result in an enormous boost in other stats and will win
you the match. If you fail, which is more likely because his other low stats
make it hard to get the crowd cheering him on, it can get very hard. And don't
forget to cheat a lot: that's what the Captain is for.
FINISHER: Seated Front Suplex
It's a brainbuster kind of move, so you will need to get into the
Vertical Suplex ISP before doing this. Grapple your opponent normally
with B, next press X, and finally move the Right Thumbstick to
execute the Seated Front Suplex.
(Near opponent B; X; RThumb)
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
"Mouth of the South" Jimmy Hart
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-------- ----------- ----------
Profile Attributes Abilities
-------- ----------- ----------
NAME: Jimmy Hart Strength - 1/5 Grd Fighting (2)
NICKNAME: "Mouth of the South" Recovery - 4/5 Cheating (3)
HOMETOWN: Memphis, TN Mat Skills - 1/5
CROWD: Loved Toughness - 2/5
MANAGER: None Speed - 5/5
HEIGHT: 5'10" Charisma - 5/5
WEIGHT: 170 lbs
STANCE: Normal
UNLOCK: Complete Career Mode with a LOVED wrestler
=============================================================================
TYPE MOVE
=============================================================================
Ready Strike (X) ==> Shin Kick
Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut
Ready Strike (X)+UP/DOWN ==> Tornado Punch
Ready Move (Y) ==> Neck Breaker
Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam
Ready Move (Y)+UP/DOWN ==> LOCKED
-----------------------------------------------------------------------------
Vertical Suplex (X) ==> Snap Suplex
Vertical Suplex (Y) ==> Fisherman Buster
Scoop Slam (X) ==> Fall Away Slam
Scoop Slam (Y) ==> Twirl Forward Slam
Head Between Legs (X) ==> Elevated Powerbomb
Head Between Legs (Y) ==> LOCKED
Belly to Belly (X) ==> Head Arm Suplex
Belly to Belly (Y) ==> LOCKED
-----------------------------------------------------------------------------
Behind Move (Y) ==> DDT Slam
Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex
Gutwrench (X) ==> Tiger Suplex
Gutwrench (Y) ==> LOCKED
Samoan Drop (X) ==> Samoan Powerbomb
Samoan Drop (Y) ==> LOCKED
Full Nelson (X) ==> Katahajime Plex
Full Nelson (Y) ==> LOCKED
-----------------------------------------------------------------------------
Bent Over Front (Y) ==> Inverted Back Breaker
Bent Over Front (Y)+LEFT/RIGHT ==> Forward Face Buster
Bent Over Behind (Y) ==> Reverse Fireman Carry
Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam
-----------------------------------------------------------------------------
Ground Belly Head (Y) ==> Straight Jacket
Ground Belly Side (Y) ==> Crossface
Ground Belly Feet (Y) ==> Romero Chinlock
Ground Back Choke (X) ==> Dragon Lock
Ground Back Choke (Y) ==> LOCKED
Ground Back Mount (B) ==> Head Shot Combo
Ground Back HLegs (X) ==> Elevated Crab
Ground Back HLegs (Y) ==> LOCKED
-----------------------------------------------------------------------------
Corner FI (Y) ==> Tornado Crusher
Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop
Corner Facing Out (Y) ==> Turn Post Slam
Sit Turnbuckle (Y) ==> Hurricanrana
Sit Corner (Y) ==> Drop Kick to Nuts
Tree of Woe (Y) ==> Shoulder Thrusts
-----------------------------------------------------------------------------
Turnbuckle Dizzy Standing (X) ==> Flip Over DDT
Turnbuckle Ready Opponent (X) ==> Shoulder Block
Turnbuckle Dizzy Ground (X) ==> Shooting Star Press
TB Outside Dizzy Standing (X) ==> Missile Drop Kick
TB Outside Dizzy on Ground(X) ==> Shooting Star Press
-----------------------------------------------------------------------------
Tieup in Ring (Y) ==> Pile Driver
Tieup on Apron (Y) ==> Pile Driver
SB Standing (Y) ==> Flip Over Lariat
SB Ground (Y) ==> Flip Over Senton
SB Floor Standing (Y) ==> LOCKED
SB Floor Ground (Y) ==> LOCKED
Standing Plancha (X) ==> Top Rope Moonsault
-----------------------------------------------------------------------------
Opponent Running (X) ==> Power Slam
Opponent Running (Y) ==> Time Bomb
-----------------------------------------------------------------------------
Running Opp Standing (X/Y/B) ==> Spear
Running Opp Ground (X/Y/B) ==> Double Leg Drop
Running Opp Corner (X/Y/B) ==> Rolling Clothesline
Running Opp Corn Sit (X/Y/B) ==> Shoulderblock
Running Opp Outside (X) ==> Clear Plancha
Running Tree of Woe (X/Y/B) ==> Shoulderblock
-----------------------------------------------------------------------------
Entrance (X) ==> Basic Wave
Entrance (Y) ==> Talk Into Megaphone
Entrance (B) ==> Pump 1 Hand
Entrance (A) ==> Double Howdy
-----------------------------------------------------------------------------
Weapon Attack (Y) ==> Triple Can Hit
=============================================================================
The same story as Lou Albano. Nice looking moves, but no wrestling ability! The
difference with the Captain is that this guy has to rely on his speed to get
some cheap hits in, and do some aprons and turnbuckles. I find it strange that
he has a good ability for Ground Fighting, but there aren't a lot of those
moves in his repertoire. Same strategy as the bad guy: get the crowd behind
you and cheat your opponents to death...
FINISHER: Hartliner
This is a normal ready move, so just move towards your opponent and
move the Right Thumbstick in front of him. It's the Reverse Leg
Sweep.
(Near opponent RThumb)
===============================================================================
o---------------------o
\ IX. Create A Legend \
o---------------------o
This is a section wherein I will describe the basics of the CAL (Create A
Legend) option. It's not very long, nor detailed, so if you're looking for a
guide dedicated to only this feature of the game, I suggest moving on and
find some others on the web. I'm sure there are a few around.
=-=-=-=-=-=-=-=-=-=
1. What are CALs?
=-=-=-=-=-=-=-=-=-=
CALs are wrestlers you create yourself. You can change just about everything
until it matches your personal taste. Ever tried to create a King Kong Bundy
like figure with the ability to do a Superfly Leap on your poor opponent? With
this option, you can.
Your XBox hard drive can only save up to 15 CALs. After that, you'll have to
buy a memory card... Darn commercial thinking people. Anyway, to go to the
CAL screen, just select "Create" from the main menu. You will then get several
options to choose from:
Male => Start a new male wrestler
Female => Start a new female wrestler
Legend => Edit one of the game's original wrestlers
Edit => Edit a previously saved wrestler
Choose the one you like...
=-=-=-=-=-=-=-=-=-=-=-=-=
2. Creating Your Legend
=-=-=-=-=-=-=-=-=-=-=-=-=
Once you've chosen one, a screen is viewed with a wrestler in the middle of
it. You can rotate him by pressing LEFT or RIGHT on the D-Pad. In the left
part of the screen, you see numerous options to edit your wrestler. These
are them all:
-----------
Appearance
-----------
Change the appearance of your wrestler. Would you like him to be clad in
gothic-like black leather, or you just want a sumo wrestler with nothing
more than a band? Your choice. You can also edit the size of every body
part. Body Type, Head, Upper Body, Lower Body, and Entrance Gear are all
edited separately.
To access other options for a certain body part, press the Left or the
Right Trigger. You can now see options to place tattoos and logos or
modify the bodypart's size and hair. Notice that you can move tattoos
and logos around your wrestlers body with the Right Thumbstick. This
goes very slow, however.
Entrance Gear is optional. Those are the things your wrestler wears
when he walks toward the ring. He won't wear things like glasses or
warm-up suits while fighting.
--------
Profile
--------
Here you can choose your new wrestler's name(s), entrance music,
manager and crowd reaction. In the names screen, you can select a
front and a surname, a nickname, and the name that is viewed above your
health bar while wrestling (short name). You can also make a hometown
or choose one from the list by pressing X. This can also be done with
most other names. Finally, select a good name for your finisher.
The entrance music can be chosen from the game's playlist or one of
your own. Choosing managers for your wrestler is optional, but helpful
when you cheat a lot. The crowd reaction decides if your wrestler is
LOVED or HATED, thus deciding which manager you get during career
mode.
---------
Move Set
---------
In this screen, you can edit all of your wrestlers move. And heck, there
are a lot of them. To see a full list of moves and their combo abilities,
check the next section (X). First of all, you'll have to choose from a
new list, to edit a list, or to copy a legend's list. Usually, you will
choose a new list when first creating a new legend.
Once you've chosen New, you get the opportunity to decide the fighting
style of your wrestler. You can choose four different styles:
--------------------------------------------------------------------------
High Flyer ==> Has little grappling moves, but is a master at turnbuckles
and aprons. Needs a High Risk ability.
Scientific ==> Has normal grappling moves, but is especially good at
executing joint-breaking submissions. Definitely has to
have a Technical ability.
Grappler ==> Has very little to no flying attacks, but does massive
damage through a lot of his grapples. Has to have a good
Grappling ability, and maybe Brawling for close-combat.
All-Around ==> Has everything normal. Not good at anything, but not bad
either. Can have any ability you wish.
--------------------------------------------------------------------------
After that, it's editing time. There are so many categories I won't list
them all. I'll direct you to the "Move & Combo List" for that again. You can
assign a finisher to your new wrestler by highlighting the desired move (it
could be anything) and pressing the X button.
-----------
Attributes
-----------
Adjust the different attributes of your character in this part of the CAL
screen. The next info was taken from the Legends of Wrestling Manual:
--------------------------------------------------------------------------
STRENGTH => Increases the amount of damage you can do against opponents.
RECOVERY => Decreases the amount of time you need for recovering from
the opponent's blows.
MAT SKILLS => Increases your combo and reversal efficiency. Makes the
green area in the combo bar larger.
TOUGHNESS => Decreases the amount of damage your opponents can inflict
on you.
SPEED => Increases the actual speed of your moves.
CHARISMA => Enhances the crowd's reaction on your matches: if you have
the crowd behind you, you'll receive a small bonus in every
other attribute than charisma.
--------------------------------------------------------------------------
----------
Abilities
----------
Choosing the right abilities for your wrestler is important to keep your
legend in the race for the championship. Moves you have ability for do some
extra damage. There are three levels of ability: the highest level also has
the highest damage bonus. You'll need to adjust your abilities to your
wrestler's fighting style. A High Flyer, for example, needs a lot of High
Risk ability to make his moves worth the while. The abilities are:
--------------------------------------------------------------------------
BRAWLING => Striking moves damage increase.
TECHNICAL => Submission moves damage increase.
HIGH RISK => Aprons and turnbuckles damage increase.
GROUND FIGHTING => Ground moves (not submissions) damage increase.
PINNING => Easier to pin opponents or to escape from a pin.
CORNER => All corner moves (inc. Tree of Woe) damage increase.
GRAPPLING => Grappling moves damage increase.
HARDCORE => Weapon moves damage increase.
CHEATING => Increases the amount of cheating for you/your partner.
CHARGING => Running moves damage increase.
--------------------------------------------------------------------------
Make sure to choose the ones that suit your wrestler best.
-----
Size
-----
Increase or decrease the length and weight of your wrestler. Doesn't have
any kind of impact on gameplay, only on his appearance.
----------
Hard Disk
----------
Used to save, load or delete a wrestler.
=-=-=-=-=-=-=-=-=
Careers with CALs
=-=-=-=-=-=-=-=-=
Playing a career with a custom wrestler is a little different from a normal
career. When doing it with a CAL, you will have a disadvantage in the early
stages of the game, because the wrestlers you face are far more powerful
than you. However, in the late game, you get the advantage over them. You
see, CALs have the ability to actually use their newly received attribute
and ability points in the CAL screen. So if you keep it up, you can have
an immensely strong wrestler in the end!
===============================================================================
o----------------------o
\ X. Move & Combo List \
o----------------------o
In this section, I will list all the moves available for you to use in the
Legends of Wrestling. Included are the combo abilities.
=-=-=
Ready
=-=-=
-----------------------------------------------------------------------------
Simple Strike Button New Position
-----------------------------------------------------------------------------
Gut Shot ==> NO COMBOS ==> N/A
Right Jab ==> NO COMBOS ==> N/A
Chop ==> NO COMBOS ==> N/A
Shin Kick ==> NO COMBOS ==> N/A
Calf Kick ==> NO COMBOS ==> N/A
Front Kick to Gut ==> NO COMBOS ==> N/A
Punch to Head ==> NO COMBOS ==> N/A
Double Fist Punch ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Medium Strike Button New Position
-----------------------------------------------------------------------------
Open Palm Strike ==> NO COMBOS ==> N/A
Right Jab ==> NO COMBOS ==> N/A
Chop ==> NO COMBOS ==> N/A
Lean In Upper Cut ==> NO COMBOS ==> N/A
Side Round House ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Calf Kick ==> NO COMBOS ==> N/A
Big Left Punch ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Strong Strike Button New Position
-----------------------------------------------------------------------------
Big Punch to Head ==> NO COMBOS ==> N/A
Side Round House ==> NO COMBOS ==> N/A
Tornado Punch ==> NO COMBOS ==> N/A
Jumping Spin Kick ==> NO COMBOS ==> N/A
Roundhouse Kick ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Super Kick ==> NO COMBOS ==> N/A
Big Left Punch ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ready Moves Button New Position
-----------------------------------------------------------------------------
Firemans Carry ==> (X) ==> Ground Back Choke ISP
Chin Crusher ==> (X) ==> Ground Back Hold Legs ISP
Hip Toss ==> NO COMBOS ==> N/A
Sidewalk Slam ==> NO COMBOS ==> N/A
One Hand Choke Slam ==> NO COMBOS ==> N/A
Divine Hammer ==> (X) ==> Ground Back Hold Legs ISP
=> (A) ==> Pin
Sit Out Choke Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Inverted Stinger ==> NO COMBOS ==> N/A
Enziguri ==> NO COMBOS ==> N/A
Small Package ==> NO COMBOS ==> N/A
Stinger ==> NO COMBOS ==> N/A
Ace Crusher ==> NO COMBOS ==> N/A
Hair Grab Takeover ==> NO COMBOS ==> N/A
One Arm Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Reverse Leg Sweep ==> NO COMBOS ==> N/A
Gorilla Press Slam ==> NO COMBOS ==> N/A
Neck Breaker ==> NO COMBOS ==> N/A
Falling Chokeslam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Double Roundhouse ==> NO COMBOS ==> N/A
Falling Neckbreaker ==> (X) ==> Ground Back Choke ISP
The Claw ==> NO COMBOS ==> N/A
Headbutt ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=
Tie-up
=-=-=-=
-----------------------------------------------------------------------------
Vertical Suplex Button New Position
-----------------------------------------------------------------------------
Vertical Suplex ==> (A) ==> Pin
Hanging Vertical Suplex==> (A) ==> Pin
Hanging Powerslam ==> NO COMBOS ==> N/A
Corkscrew Suplex ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
Front Suplex ==> NO COMBOS ==> N/A
Snap Suplex ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
Fisherman Buster ==> (A) ==> Pin
Rolling Suplex ==> NO COMBOS ==> N/A
Fisherman Suplex ==> (A) ==> Pin
Vertical Chest Break ==> NO COMBOS ==> N/A
Vertical Crusher ==> NO COMBOS ==> N/A
Hanging Brainbuster ==> (A) ==> Pin
Seated Front Suplex ==> (A) ==> Pin
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Scoop Slam Button New Position
-----------------------------------------------------------------------------
Scoop Slam ==> (X) ==> Ground Back Choke ISP
Power Driver ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Shoulder Breaker ==> (X) ==> Ground Back Choke ISP
Fall Forward Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Fall Away Slam ==> NO COMBOS ==> N/A
Fall Forward Scoop ==> (X) ==> Ground Back Choke ISP
Twirl Forward Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Fire Thunder Driver ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
Side Neck Buster ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Seated Driver ==> (A) ==> Pin
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Head Between Legs Button New Position
-----------------------------------------------------------------------------
Power Bomb ==> (X) ==> Ground Back Hold Legs ISP
=> (A) ==> Pin
Sit Out Power Bomb ==> (A) ==> Pin
Hooked Facebuster ==> NO COMBOS ==> N/A
Sit Out Pile Driver ==> NO COMBOS ==> N/A
Shoulder Power Bomb ==> NO COMBOS ==> N/A
Fall Back Pile Driver ==> NO COMBOS ==> N/A
Fall Forward Power Bomb==> (X) ==> Ground Back Hold Legs ISP
=> (A) ==> Pin
Elevated Powerbomb ==> NO COMBOS ==> N/A
Cradle Pile Driver ==> NO COMBOS ==> N/A
Underhook Piledriver ==> NO COMBOS ==> N/A
Sit Out Facebuster ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Belly to Belly Button New Position
-----------------------------------------------------------------------------
Overhead Belly Belly ==> NO COMBOS ==> N/A
Spinning Belly Belly ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Head Arm Suplex ==> NO COMBOS ==> N/A
Push Suplex ==> (X) ==> Ground Back Hold Legs ISP
Northern Lights ==> (A) ==> Pin
Fly Swatter ==> (X) ==> Ground Back Hold Legs ISP
Spinning Piledriver ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
Belly Belly Suplex ==> NO COMBOS ==> N/A
Bear Hug ==> NO COMBOS ==> N/A
Bear Hug Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Inverted Pile Driver ==> NO COMBOS ==> N/A
Neck Drop ==> (A) ==> Pin
Reverse Tiger Suplex ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=
Behind
=-=-=-=
-----------------------------------------------------------------------------
Behind Moves Button New Position
-----------------------------------------------------------------------------
Reverse DDT ==> NO COMBOS ==> N/A
Reverse Suplex ==> NO COMBOS ==> N/A
Cobra Slam ==> NO COMBOS ==> N/A
Bulldog ==> NO COMBOS ==> N/A
School Boy Pin ==> NO COMBOS ==> N/A
Atomic Drop ==> NO COMBOS ==> N/A
Abstretch ==> NO COMBOS ==> N/A
Low Blow ==> NO COMBOS ==> N/A
Side Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Layout Reverse DDT ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
DDT Slam ==> (X) ==> Ground Back Choke ISP
=> (A) ==> Pin
Back Slide ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Gutwrench Button New Position
-----------------------------------------------------------------------------
Reverse Power Bomb ==> NO COMBOS ==> N/A
German Suplex ==> (A) ==> Pin
High Angle Back ==> (A) ==> Pin
360 Belly Back ==> (A) ==> Pin
Tiger Suplex ==> NO COMBOS ==> N/A
Release German ==> NO COMBOS ==> N/A
Fall Back ==> NO COMBOS ==> N/A
Electric Chair ==> NO COMBOS ==> N/A
Reverse PBomb Plex ==> NO COMBOS ==> N/A
Victory Roll Pin ==> NO COMBOS ==> N/A
Belly Back Suplex ==> NO COMBOS ==> N/A
Belly Back Slam ==> NO COMBOS ==> N/A
Belly Back Power Bomb ==> (X) ==> Ground Back Hold Legs ISP
=> (A) ==> Pin
Rolling German ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Samoan Drop Button New Position
-----------------------------------------------------------------------------
Samoan Drop ==> (A) ==> Pin
Death Valley Driver ==> (A) ==> Pin
Mummy Driver ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Leaping Ace Crusher ==> NO COMBOS ==> N/A
Samoan Powerbomb ==> (A) ==> Pin
Falling Reverse DDT ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Fireman Toss ==> NO COMBOS ==> N/A
Face Drop ==> NO COMBOS ==> N/A
Elevated Ace Crusher ==> NO COMBOS ==> N/A
Chest Breaker ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Twirling Samoan ==> (A) ==> Pin
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Full Nelson Button New Position
-----------------------------------------------------------------------------
Full Nelson Sit Out ==> (X) ==> Ground Back Mount ISP
Sleeping Neck Break ==> (X) ==> Ground Back Choke ISP
Full Nelson Slam ==> NO COMBOS ==> N/A
Sleeper Submission ==> NO COMBOS ==> N/A
Russian Leg Sweep ==> (X) ==> Ground Back Mount ISP
Crossface Wing ==> NO COMBOS ==> N/A
Katahajime ==> NO COMBOS ==> N/A
Head Arm Choke ==> NO COMBOS ==> N/A
Reverse Facebuster ==> (A) ==> Pin
Doujimi Submission ==> NO COMBOS ==> N/A
Front Russian Sweep ==> NO COMBOS ==> N/A
Dragon Sleeper ==> NO COMBOS ==> N/A
Full Nelson Sweep ==> NO COMBOS ==> N/A
Dragon Suplex ==> NO COMBOS ==> N/A
Katahajime Plex ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=-=
Bent Over
=-=-=-=-=
-----------------------------------------------------------------------------
Bent Over Front Button New Position
-----------------------------------------------------------------------------
Impact DDT ==> NO COMBOS ==> N/A
Forward Face Buster ==> NO COMBOS ==> N/A
Rocker Dropper ==> NO COMBOS ==> N/A
Double Arm DDT ==> NO COMBOS ==> N/A
DDT ==> NO COMBOS ==> N/A
Gutwrench Suplex ==> (X) ==> Ground Back Choke ISP
Inverted Back Breaker ==> NO COMBOS ==> N/A
Facebuster ==> NO COMBOS ==> N/A
Kamikaze ==> NO COMBOS ==> N/A
Spinning Neck Break ==> (X) ==> Ground Back Choke ISP
Swingding Sitout ==> NO COMBOS ==> N/A
Spinning DDT ==> NO COMBOS ==> N/A
Butterfly Suplex ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Gutwrench Power Bomb ==> (A) ==> Pin
Guillotine Scissor ==> NO COMBOS ==> Pin
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Bent Over Behind Button New Position
-----------------------------------------------------------------------------
Bulldog ==> NO COMBOS ==> N/A
Back Breaker ==> NO COMBOS ==> N/A
Octopus Hold ==> NO COMBOS ==> N/A
Pumphandle Slam ==> (A) ==> Pin
Pumphandle Power Slam ==> (A) ==> Pin
Stretch Plum ==> NO COMBOS ==> N/A
Cobra Twist ==> NO COMBOS ==> N/A
Rack ==> NO COMBOS ==> N/A
Reverse Fireman Carry ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=
Ground
=-=-=-=
-----------------------------------------------------------------------------
Ground Belly at Head Button New Position
-----------------------------------------------------------------------------
Crossface Punches ==> NO COMBOS ==> N/A
Straight Jacket ==> NO COMBOS ==> N/A
Drop Kick to Face ==> (X) ==> Ground Back Hold Legs ISP
Camel Clutch ==> NO COMBOS ==> N/A
Diving Headbutt ==> NO COMBOS ==> N/A
Seated Chinlock ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ground Belly at Side Button New Position
-----------------------------------------------------------------------------
Crossface ==> NO COMBOS ==> N/A
Oklahoma Roll ==> NO COMBOS ==> N/A
Rings ==> NO COMBOS ==> N/A
Bow and Arrow ==> NO COMBOS ==> N/A
La Magistral Pin ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ground Belly at Feet Button New Position
-----------------------------------------------------------------------------
Surfboard ==> NO COMBOS ==> N/A
Inverted STF ==> NO COMBOS ==> N/A
Romero Chinlock ==> NO COMBOS ==> N/A
Ankle Lock ==> NO COMBOS ==> N/A
Dragon Cross ==> NO COMBOS ==> N/A
STF Submission ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=============================================================================
-----------------------------------------------------------------------------
Ground Back Choke Button New Position
-----------------------------------------------------------------------------
Drop Kick to Head ==> NO COMBOS ==> N/A
Spinal Tap ==> NO COMBOS ==> N/A
Rear Chin Lock ==> NO COMBOS ==> N/A
Surfboard Stretch ==> NO COMBOS ==> N/A
Straight Jacket ==> NO COMBOS ==> N/A
Dragon Lock ==> NO COMBOS ==> N/A
Scissored Arm Bar ==> NO COMBOS ==> N/A
Claw ==> NO COMBOS ==> N/A
Blatant Choke ==> (X) ==> Ground Back Mount ISP
Flip Over Neck Whip ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ground Back Mount Button New Position
-----------------------------------------------------------------------------
Head Shot Combo ==> NO COMBOS ==> N/A
Choke Punch ==> NO COMBOS ==> N/A
Two Elbows ==> NO COMBOS ==> N/A
American Figure Four ==> NO COMBOS ==> N/A
Fuji Arm Bar ==> NO COMBOS ==> N/A
Reverse Figure Four ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ground Back Hold Legs Button New Position
-----------------------------------------------------------------------------
Fist to Groin ==> NO COMBOS ==> N/A
Figure Four ==> NO COMBOS ==> N/A
Spinning Toe Hold ==> NO COMBOS ==> N/A
Headbutt to Groin ==> NO COMBOS ==> N/A
Sharpshooter ==> NO COMBOS ==> N/A
Ankle Stretch ==> NO COMBOS ==> N/A
Boston Crab ==> NO COMBOS ==> N/A
Elevated Crab ==> NO COMBOS ==> N/A
Single Leg Crab ==> NO COMBOS ==> N/A
Kick to Groin ==> NO COMBOS ==> N/A
Texas Clover Leaf ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=
Corner
=-=-=-=
-----------------------------------------------------------------------------
Corner Facing In Button New Position
-----------------------------------------------------------------------------
Butt Thrust ==> NO COMBOS ==> N/A
Tornado Crusher ==> NO COMBOS ==> N/A
Kick Combo ==> NO COMBOS ==> N/A
Diamond Dust ==> NO COMBOS ==> N/A
Tornado DDT ==> NO COMBOS ==> N/A
Punch Combo ==> NO COMBOS ==> N/A
Big Double Chop ==> NO COMBOS ==> N/A
Lean In Choke ==> NO COMBOS ==> N/A
Running Power Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
SB Crossbody ==> NO COMBOS ==> N/A
Climb TB and Pummel ==> NO COMBOS ==> N/A
Choke With Boot ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Corner Facing Out Button New Position
-----------------------------------------------------------------------------
Neckbreaker ==> NO COMBOS ==> N/A
Splash Mtn Power Bomb ==> NO COMBOS ==> N/A
Turn Post Slam ==> NO COMBOS ==> N/A
Choke ==> NO COMBOS ==> N/A
Rake Eyes ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Sit on Turnbuckle Button New Position
-----------------------------------------------------------------------------
Hurricanrana ==> NO COMBOS ==> N/A
Belly Belly Superplex ==> NO COMBOS ==> N/A
Superplex ==> NO COMBOS ==> N/A
Press Slam ==> NO COMBOS ==> N/A
Bulldog ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Sit in Corner Button New Position
-----------------------------------------------------------------------------
Corner Power Bomb ==> NO COMBOS ==> N/A
Drop Kick to Nuts ==> NO COMBOS ==> N/A
Stand on Chest ==> NO COMBOS ==> N/A
Slingshot ==> NO COMBOS ==> N/A
The Insult ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Tree of Woe Button New Position
-----------------------------------------------------------------------------
Shoulder Thrusts ==> NO COMBOS ==> N/A
Elbow to Nuts ==> NO COMBOS ==> N/A
Stand on Nuts ==> NO COMBOS ==> N/A
Standing Drop Kick ==> NO COMBOS ==> N/A
Punch Combo ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=-=-=
Turnbuckle
=-=-=-=-=-=
-----------------------------------------------------------------------------
Opponent Dizzy Standing Button New Position
-----------------------------------------------------------------------------
Flip Over DDT ==> NO COMBOS ==> N/A
Crossbody ==> (A) ==> Pin
Slice ==> NO COMBOS ==> N/A
Corkscrew Lariat ==> NO COMBOS ==> N/A
Hurricanrana ==> NO COMBOS ==> N/A
Jump Hurricanrana ==> NO COMBOS ==> N/A
Missile Drop Kick ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Shoulder Block ==> NO COMBOS ==> N/A
Spinning Wheel Kick ==> NO COMBOS ==> N/A
Double Axe Handle ==> NO COMBOS ==> N/A
Jumping Lariat ==> NO COMBOS ==> N/A
DDT ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Ready Opponent Standing Button New Position
-----------------------------------------------------------------------------
Missile Drop Kick ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Shoulder Block ==> NO COMBOS ==> N/A
Spinning Wheel Kick ==> NO COMBOS ==> N/A
Double Axe Handle ==> NO COMBOS ==> N/A
Jumping Lariat ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent Dizzy Ground Button New Position
-----------------------------------------------------------------------------
Splash ==> (A) ==> Pin
Moonsault ==> (A) ==> Pin
Split Leg Moonsault ==> (A) ==> Pin
5 Star Frog Splash ==> (A) ==> Pin
Leaping Elbow ==> NO COMBOS ==> N/A
Senton Bomb ==> NO COMBOS ==> N/A
Banzai Drop ==> (A) ==> Pin
Kamikaze Headbutt ==> NO COMBOS ==> N/A
Big Splash ==> (A) ==> Pin
Reverse Splash ==> (A) ==> Pin
450 Splash ==> (A) ==> Pin
Shooting Star Press ==> (A) ==> Pin
Superfly Leap ==> (A) ==> Pin
2nd Rope Elbow ==> (A) ==> Pin
Leg Drop ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Outside Dizzy Standing Button New Position
-----------------------------------------------------------------------------
Crossbody ==> (A) ==> Pin
Slice ==> NO COMBOS ==> N/A
Hurricanrana ==> NO COMBOS ==> N/A
Jump Hurricanrana ==> NO COMBOS ==> N/A
Missile Drop Kick ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Shoulder Block ==> NO COMBOS ==> N/A
Spinning wheel Kick ==> NO COMBOS ==> N/A
Double Axe Handle ==> NO COMBOS ==> N/A
Jumping Lariat ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Outside Dizzy Ground Button New Position
-----------------------------------------------------------------------------
Splash ==> NO COMBOS ==> N/A
Moonsault ==> NO COMBOS ==> N/A
5 Star Frog Splash ==> NO COMBOS ==> N/A
Leaping Elbow ==> NO COMBOS ==> N/A
Senton Bomb ==> NO COMBOS ==> N/A
Kamikaze Headbutt ==> NO COMBOS ==> N/A
Big Splash ==> NO COMBOS ==> N/A
450 Splash ==> NO COMBOS ==> N/A
Shooting Star Press ==> NO COMBOS ==> N/A
Superfly Leap ==> NO COMBOS ==> N/A
Leg Drop ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=
Apron
=-=-=
-----------------------------------------------------------------------------
Tieup In Ring Button New Position
-----------------------------------------------------------------------------
Bring In Hard Way ==> NO COMBOS ==> N/A
Sunset Flip ==> NO COMBOS ==> N/A
Pile Driver ==> NO COMBOS ==> N/A
Choke Slam ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Tieup On Apron Button New Position
-----------------------------------------------------------------------------
Bring Out Hard Way ==> NO COMBOS ==> N/A
Sunset Flip ==> NO COMBOS ==> N/A
Pile Driver ==> NO COMBOS ==> N/A
Choke Slam ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
SB Standing Button New Position
-----------------------------------------------------------------------------
SB Drop Kick ==> NO COMBOS ==> N/A
SB Shoulder Block ==> NO COMBOS ==> N/A
SB Wheel Kick ==> NO COMBOS ==> N/A
Flip Over Lariat ==> NO COMBOS ==> N/A
SB Lariat ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
SB Ground Button New Position
-----------------------------------------------------------------------------
SB Leg Drop ==> NO COMBOS ==> N/A
SB Splash ==> NO COMBOS ==> N/A
SB Senton ==> NO COMBOS ==> N/A
Leg Drop ==> NO COMBOS ==> N/A
Flip Over Leg Drop ==> NO COMBOS ==> N/A
Flip Over Senton ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
SB Standing Floor Button New Position
-----------------------------------------------------------------------------
Double Axe Handle ==> NO COMBOS ==> N/A
SB Clothesline ==> NO COMBOS ==> N/A
SB Drop Kick ==> NO COMBOS ==> N/A
Crossbody ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
SB Ground Floor Button New Position
-----------------------------------------------------------------------------
Corkscrew ==> NO COMBOS ==> N/A
Splash ==> NO COMBOS ==> N/A
Leg Drop ==> NO COMBOS ==> N/A
Leaping Elbow ==> NO COMBOS ==> N/A
Falling Back Elbow ==> NO COMBOS ==> N/A
Asai Moonsault ==> NO COMBOS ==> N/A
Turning Splash ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Standing Plancha Button New Position
-----------------------------------------------------------------------------
Standing Plancha ==> NO COMBOS ==> N/A
Top Rope Plancha ==> NO COMBOS ==> N/A
Top Rope Senton ==> NO COMBOS ==> N/A
Top Rope Moonsault ==> NO COMBOS ==> N/A
Shooting Star Plancha ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=-=-=-=-=-=
Opponent Running
=-=-=-=-=-=-=-=-=
-----------------------------------------------------------------------------
Opponent Running Button New Position
-----------------------------------------------------------------------------
Hooked Clothesline ==> NO COMBOS ==> N/A
Power Slam ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Drop Toe Hold ==> NO COMBOS ==> N/A
Tilt-A-Whirl ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Back Body Drop ==> NO COMBOS ==> N/A
Flapjack ==> NO COMBOS ==> N/A
Fujiwara Arm Bar ==> NO COMBOS ==> N/A
Spine Buster ==> (X) ==> Ground Back Hold Legs ISP
=> (A) ==> Pin
Tilt-A-Whirl Slam ==> NO COMBOS ==> N/A
Drop Kick ==> NO COMBOS ==> N/A
Impact Spinebuster ==> NO COMBOS ==> N/A
Knee to Face ==> NO COMBOS ==> N/A
Time Bomb ==> (X) ==> Ground Back Mount ISP
Big Boot ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
=-=-=-=
Running
=-=-=-=
-----------------------------------------------------------------------------
Opponent Standing Button New Position
-----------------------------------------------------------------------------
Wrap Around DDT ==> NO COMBOS ==> N/A
Vertical Body Splash ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
Sunset Flip ==> NO COMBOS ==> N/A
Flying Back Elbow ==> NO COMBOS ==> N/A
Clothesline ==> NO COMBOS ==> N/A
Shoulder Tackle ==> NO COMBOS ==> N/A
Spear ==> (X) ==> Ground Back Mount ISP
=> (A) ==> Pin
High Leg Clothesline ==> NO COMBOS ==> N/A
Flying Forearm ==> NO COMBOS ==> N/A
Shoulderblock ==> NO COMBOS ==> N/A
Running Cross Body ==> (A) ==> Pin
Running Wheel Kick ==> NO COMBOS ==> N/A
Knee to Face ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent on Ground Button New Position
-----------------------------------------------------------------------------
Running Splash ==> NO COMBOS ==> N/A
Running Elbow Drop ==> NO COMBOS ==> N/A
Running Leg Drop ==> NO COMBOS ==> N/A
Running Senton ==> NO COMBOS ==> N/A
Fist Drop ==> NO COMBOS ==> N/A
Knee Drop ==> NO COMBOS ==> N/A
Front Elbow Drop ==> NO COMBOS ==> N/A
Bionic Elbow ==> NO COMBOS ==> N/A
Running Stomp ==> NO COMBOS ==> N/A
Rolling Senton ==> NO COMBOS ==> N/A
Rolling Thunder ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent in Corner Button New Position
-----------------------------------------------------------------------------
Shoulderblock ==> NO COMBOS ==> N/A
Monkey Flip ==> NO COMBOS ==> N/A
Running Clothesline ==> NO COMBOS ==> N/A
Flying Butt ==> NO COMBOS ==> N/A
Avalanche ==> NO COMBOS ==> N/A
Angled Splash ==> NO COMBOS ==> N/A
Back Elbow ==> NO COMBOS ==> N/A
Rolling Clothesline ==> NO COMBOS ==> N/A
Rolling Splash ==> NO COMBOS ==> N/A
Knee Lift ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent Sit in Corner Button New Position
-----------------------------------------------------------------------------
Running Drop Kick ==> NO COMBOS ==> N/A
Bronco Buster ==> NO COMBOS ==> N/A
Shoulderblock ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent Outside Button New Position
-----------------------------------------------------------------------------
Clear Plancha ==> NO COMBOS ==> N/A
Senton Plancha ==> NO COMBOS ==> N/A
Running Plancha ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Opponent Tree of Woe Button New Position
-----------------------------------------------------------------------------
Running Drop Kick ==> NO COMBOS ==> N/A
Flying Back Elbow ==> NO COMBOS ==> N/A
Shoulderblock ==> NO COMBOS ==> N/A
-----------------------------------------------------------------------------
NOTE: For the next moves, I won't list any combos. There aren't any.
=-=-=-=-=
Entrance
=-=-=-=-=
-----------------------------------------------------------------------------
Entrance Suits
-----------------------------------------------------------------------------
Stop And Taunt Fans ==> Hated wrestlers
Female Bounce ==> Female wrestlers
Hulk Pose ==> Loved wrestlers
Hulk Flex ==> Loved wrestlers
Hulk Listen ==> Loved wrestlers
Hulk Pump Flex ==> Loved wrestlers
Basic Wave ==> Loved wrestlers
Double Howdy ==> Loved wrestlers
Snuka Right Hand Up ==> All
Snuka Knee Pose ==> Loved wrestlers
Snuka Hand Pose ==> Loved wrestlers
One Fist Up ==> All
Flex One Up ==> Male wrestlers
Flex Up ==> Male wrestlers
Pump 2 Hands ==> All
Pump 1 Hand ==> All
Arms Out ==> All
Hand On Hips ==> All
Two Fists Up ==> Male wrestlers
Look At Fans ==> All
Walk One Fist Up ==> All
Arm Flex Wave ==> Hated wrestlers
Threaten Crowd ==> Hated wrestlers
Pound Chest ==> Hated wrestlers
Steele Hoot ==> Wrestlers with "Steele" stance
Steele Look Around ==> Wrestlers with "Steele" stance
RVD ==> Male wrestlers
RVD Single ==> Male wrestlers
Point Up ==> All
Wave Flag ==> All who have a flag
Point At Ring ==> All
Slap Hands Left ==> All
Slap Hands Right ==> All
Flap Wings ==> High Flyers
What A Rush ==> Loved wrestlers
Talk Into Megaphone ==> All who have a megaphone
Blow Kisses ==> Female wrestlers
Grind ==> Female wrestlers
Jazz Dance ==> Female wrestlers
Animal Fists ==> Male wrestlers
Bounce Wave ==> Female wrestlers
Million Dollar Pose ==> Male wrestlers
One Man Gang Taunt ==> Male wrestlers
Martel Model Pose ==> Loved wrestlers
Steamboat Finger ==> All
Valentine Loose Arm ==> Male wrestlers
Bret Hart Pose ==> Male wrestlers
Sabu Point ==> All
R&R Express Combo ==> R&R Express members
-----------------------------------------------------------------------------
=-=-=-=
Stance
=-=-=-=
-----------------------------------------------------------------------------
Stance
-----------------------------------------------------------------------------
Normal
Fat
Female
High Energy
Bruiser
George Steele
-----------------------------------------------------------------------------
=-=-=-=-=-=-=
Weapon Attack
=-=-=-=-=-=-=
-----------------------------------------------------------------------------
Weapon Attack
-----------------------------------------------------------------------------
Double Chair Shot
Double Chair
Triple Can Hit
Russian Leg Sweep
Duck Cane Swing
Van Daminator
-----------------------------------------------------------------------------
That's about it for the move & combo list and with that the end of the FAQ. I
can only hope it was helpful to all readers.
BWillemsen
"Doubt is our mind's labyrinth"
===============================================================================
o-------------o
\ XI. Credits \
o-------------o
For their help creating this FAQ, I'd like to thank:
- Acclaim Entertainment, for creating an exciting wrestling game with all the
heroes of old.
- You, for reading this FAQ.
- Myself, for taking the time to write this FAQ.