Kaze no Klonoa 2 : Lunatea's Veil
PlayStation2
Copyright 2001 Namco
FAQ/Walkthrough
Version 1.0 29/03/01
by Oliver 'Mr Bump' Howard
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This document is protected by international copyright law and may not be
reproduced in any way (including posting it on any web site other than GameFAQs)
without express permission of the author.
YOU MAY NOT PUT THIS DOCUMENT ON YOUR WEB SITE OR REPRODUCE IT IN ANY WAY
WITHOUT PERMISSION.
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CONTENTS
I. Introduction
II. Controls and Gameplay
III. Enemies and Items
IV. Menu Translations
V. Walkthrough
VI. Boss Guide
VII. Secrets
VIII. Blah
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I. Introduction
Basic information
-----------------
1 player
DVD-ROM
Uses 370KB of space on PlayStation2 memory card
3D platform adventure
The Game
--------
Kaze no Klonoa 2 : Lunatea's Veil or, more simply, Klonoa 2 is the sequel to the
much over-looked PSX game Kaze no Klonoa : Door to Phantomile. The game is, at
it's heart, a classic 2D platformer, but utilising the latest in 3D graphics to
spruce up the proceedings!
Although the game may look to be full 3D, like Mario 64 et al, it is in fact 2D,
whereby you can only move left and right down a predefined route. Well, most of
the time anyway, but more on that later! The game really is one of the most
stunning looking games to have graced the PS2 so far, using a 'soft' cel-shading
technique to make everything look like a cartoon. Underlying all the fluff is a
brilliant platform game that will bring back many fond memories amongst the older
players out there!
This FAQ is based on the Japanese version of the game. At the time of writing,
Namco has not been forthcoming about a possible western release.
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II. Controls and Gameplay
Controls
--------
Note: The game supports use of the left analogue stick, but for some reason does
not turn it on automatically.
D-Pad/Analogue:
Left/Right : Moves Klonoa left and right along the defined route.
Up : Makes Klonoa face away from you
Down : Makes Klonoa face towards you
Buttons:
Cross/ : Fire the 'grab' energy from Klonoas' ring in the direction you
Triangle are facing
Square/ : Jump. Press again when in the air for a brief moment of
Circle weightlessness
Gameplay
--------
Klonoa is equipped with a large magical ring. This ring allows him to grab hold
of enemies and items that he comes across in his adventures and toss them about
or use them to his advantage. When you come within striking distance of a bad guy
press the grab button to catch hold of them. Klonoa will grab him and hold him
above his head. You can now use the bad guy for a number of things; You can throw
him in any direction - should he come in contact with another enemy, they will both
usually explode (there are exceptions - see bombs and Ruwaru), should he hit a item
or egg it will be collected. Or, you can use him to gain extra height to your jump:
Whilst holding a bad guy, jump and then press jump again at the apex - Klonoa will
throw the bad guy downwards and jump even higher! (Referred to as 'Double jump' in
the walkthrough)
Two player mode:
A second player can join in, in control of Popka. You can't move around very
much and can only really do things like save Klonoa or help him jump. >From what
I can make out from Namcos Klonoa website, this is just supposed to be an aid
for younger players, so someone can help them out.
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III. Enemies and Items
Bad guys and their uses
-----------------------
NB: I currently don't know all the correct names for the enemies, so I've just
used descriptive names. (If you know the names I'm missing, or think I've
got any wrong, please email me!:)
Muu : Basic enemy. Explodes on contact with any surface. Can be used to
kill other bad guys, to break open items and also to break boxes
marked with a red cross.
Muu : Same as above, but has a shield to protect him from your grab! Jump
with over him and attack from behind. There is also a version with both a
shield shield and a sword!
Armored : Totally covered in a white armor. The only way to get this guy is
Muu to hit him with something (or someone!) else first to knock the armor
off!
Big Muu : Twice the size of a normal Muu. Cannot be picked up. Stun him with
your grab attack and jump on top of him to get to high places.
Running : Same as a normal Muu - just looks different and moves faster.
Muu
Launchers : Fires rockets into the air, five at a time, usually directly at you!
Or fires cannon balls.
Spike : Floating spike, mainly seen on the hoverboard sections. Cannot be
destroyed or picked up - avoid.
Bombs : There seem to be different versions of these. One type starts the
countdown to explosion the moment he arrives (purple), the other only
once you have thrown him (brown). Use to activate switches in your
absence and to break through rock based blockages. Doesn't work on
crystals.
Ruwaru : Can be charged to 3 different levels to get through certain blockages.
Pick up a ruwaru and throw him at an other enemy, he will return to you
charged to the yellow level. Find another bad guy to throw him at and
he'll charge to blue and a third for the final, red level. Charge him
to the same colour as a crystal blockage/energy switch and then throw
him at it to break/activate it!
Erubiru : Floating purple guy, with electricity sparking off him. Grab him and
use him to do a double jump and Klonoa will blast upwards in a shower
of sparks! Using him, you will be able to break through boxes that are
above you and you also jump higher than with a Muu.
Toasty : Annoying little git with fireballs circling him. Wait until he reins
them in before trying to grab him.
Flying : Green guy with a clockwork key sticking out of him. Grab him and he
Clockwork will float you up into the air for a short period before popping
Kitsuton : Grab him and tap the jump button to make him fly! Green version lasts
for a short period, yellow version lasts indefinitely.
Hat guy : Throws his spiked headpiece at you in a straight line.
Spider : Can only be killed by doing a double jump over him in order to throw
a Muu downwards at him.
Wasps : Fly above you and nose dive into the ground.
Lift : Grab him and he'll power you up into the air really quickly. You have a
couple of seconds to aim first, so move him under gaps etc.
Items
-----
Gems : Come in two flavours; Green (1) and Blue (5). Collect 100 to gain a
extra life. Your counter does not reset at the end of a level.
Collect all 150 in a single level to unlock a picture in the gallery.
Star : AKA Puzzle piece. Collect all 8 on a stage to gain a odd little
monster to go on your mantelpiece!
Heart : Restores one piece of energy.
Double : Fully restores your energy
Heart
Fairy : For a short period of time, while she spins around your head, all
gems collected equal double their normal worth.
Alarm : Way point. Hit, and should you die you will return to the last
Clock clock activated.
Eggs : Have to be hit with a bad guy to open one. Usually contain Star
puzzle pieces or hearts. There are also invisible eggs that only
appear if you run into them.
Hook : Floating green or pink globe with wings. Klonoa can grab hold one
and hang off or double jump off. Green versions are stationary, pink
move.
Key : Collect and use to open a door.
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IV. Menu Translations
Start Menu
----------
New Game : Continue
Pause Menu (During Level)
-------------------------
Return
Re-start
Exit
Pause Menu (World Map)
----------------------
Return
Save
Options
Quit
Options Menu
------------
Button Config
Sound Stereo/Mono
Adjust Screen
Exit
Progress Menu (Press R1 on World Map)
-------------------------------------
Each bar represents a completed level;
Level name : Max Gems Collected : Number of Stars collected
Note: Once game has been completed, you can use this menu to select a level to
play.
Mometsutos Extra Stuff (Unlocked after Boss#2)
----------------------------------------------
Boss Time Attack - Choose a Boss, listed in chronological order and try to
better your best time!
Art Galley - Look and all the lovely Klonoa artwork! Haven't got any?
Better go back to some older levels and start collecting
gems then!
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V. Walkthrough
Note : The first few levels of Klonoa are very easy, so I will only mention key
points and list the puzzle piece locations. The later, more tricky levels
will have full walkthroughs.
Story
-----
Klonoa has this time ended up in someone else's dream! He is somewhat rudely
deposited into the ocean on the world Lunatea. He is washed up onto the beach of
a small island where he is found by the young priestess Roro and her bizarre
companion Popka. The world of Lunatea is kept in harmony by the power of four
mystical bells - however there is a fifth, dark bell, that is threatening to be
rung that will disrupt everything and bring the world to an end! Roro and Popka
join Klonoa on a quest to try and stop the Dark Bell from ever being rung.
Level 1 - The Beach
-------------------
After the intro and having met Roro and Popka, you gain control of Klonoa. Take
a little while to get used to the controls and chuck about some enemies. This
really is just a training level - get the hang of manipulating the bad guys and
using the double jump feature - you will need to be very adept at this later on!
Star Puzzle Piece locations:
1. 1st area. Top of ledge after talking to Popka
2. 2nd area. Use Muu to reach ledge before the bridge, go left, use cannon.
3. 3rd area. Top of stairs after cannon
4. 3rd area. After bird flight head left - there is an invisible egg under the
one you can see - open it for star.
5. 4th area. After bridge, head under overhang and open egg
6. 5th area. At the entrance, use the running Muu to reach the whirlwind, grab
the flying Muu and throw left to break egg.
After completing Level 1 you will go to the world map for the first time. Move
to the next available location to talk to the old priest under the tree. After
that, move on to the next level....
Level 2 - Village and Caves
---------------------------
Again, nothing very difficult here worth mentioning. Watch out for the cave
monsters - whenever you see a large cave in the background with a pair of
glowing eyes in it, throw a Muu in front of it before venturing out. A huge
monster will pop out and chomp on the unfortunate bad guy and you can safely
walk past while he's munching.
When you get to the top of the mountain you will exit outside to a circular area
with a large pendulum hanging in the middle. Double jump back to the left over
the door you came through and down the other side. First of all head over the
updraft and pick up the last star. Now pick up the handy Muu, press up to face
into the screen and throw him at the pendulum. The idea here is to break the
giant pillar opposite you, by causing the pendulum to bash into it, so line
yourself up so that the pillar is directly across from you. Once done head back
over to the entrance and repeat with the second pillar. Now you can keep heading
right to the exit.
Star Puzzle Piece locations:
1. 1st area. After first cannon run left, ignore whirlwind and use the Muu to
double jump whilst standing on the box to break it. There is an invisible egg
to the right surrounded by 4 gems.
2. 2nd area. At the entrance, on top of the 3rd platform - you will need to face
inwards to get it.
3. 6th area (after statue). Grab Muu by spring pad then bounce up. Double jump to
reach whirlwind, and head all the way right to get another Muu. Fall down gap
to left and use spring pad and double jump to reach star.
4. 6th area. Just to the left of the whirlwinds mentioned above, use spring pad,
grab flying Muu and double jump to get star.
5. 7th area. Double jump back to the left over the door you came through and down
the other side. Keep heading left for the star.
6. 7th area. Platform to right of pink spring Muu has a invisible egg on it.
Boss 1 - Mechanical Dragon
---------------
See Boss guide below.
After beating the boss, you get to meet Reorina and Tatsuto for the first time.
Now return to the priest under the tree, after a cut scene, a new area opens up.
Go there and watch the cut scene - now you have a choice of 2 levels to do. To
the right is the Rapids and to the left is the Funfair - it makes no difference
which order you do them in.
Level 3 - Rapids
----------------
Woo Hoo! The first hoverboarding level! And great fun it is too.
Controls
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When the camera is to the side:
Left : Slow down
Right : Speed up
Jump and grab work in the usual way.
When the camera is in chase mode:
Up : Speed up
Down : Slow down
Left/Right : Steer
Jump and grab work in the usual way.
When the camera swings in front of you everything is the same, except the speed
up/down are reversed.
Make your way down the rapids, avoiding obstacles and sharks. Nothing else to
say really - it's quite easy!
When you reach the end you will have to chase the black version of Tatsuto the
cat to try and get your bell jewel back! Chase him around the circular track,
pressing forward to speed up. Don't hit anything, or you'll lose him. When you
get close enough, use grab to catch hold of the little beggar!
Note : Tatsuto won't have the jewel if you chose to do this level first;
likewise the white Tatsuto won't have the jewel if you choose to do the funfair
level first.
Star Puzzle Piece locations:
1. 1st area. Jump onto multi coloured wooden boards, jump to hit the jump pad at
the end and you'll land on the star.
2. 2nd area. After being chased by the sharks, jump into the whirlwind to be
thrown into the star.
3. 3rd area. Hit the 2nd jump pad and head left for the star.
4. 4th area. Grab one of the surfing Muus and double jump through the 2nd hanging
vine to get the star.
5. 4th area. Same as above - the vine is just after the ramp with the jump pad on
the end of it.
6. On the wooden course, when chasing Tatsuto, grab the only surfing Muu and
immediatly afterward, double jump over the arch to get the last star.
Level 4 - Funfair
-----------------
Head left and climb the stairs. Hit the switch to lower the bridge. On the other
side is a egg 'coconut' shy - throw Muus at it to break them - the middle top
egg contains the first star of the level. Continue on and you'll get a cut scene
with Tatsuto - he will explain how to use Kitsuton in order to fly (tap the grab
button to gain height). Use the Kitsuton to fly up and right, grabbing the gems
on the way - the second star is at the top, throw the Kit at it to collect. Grab
the Muu and throw him at the target on the swinging boat to make it go higher,
then grab another Muu, hop on, head right and use the Muu to break the box.
Follow the path round in the next room to get a star, then exit back the way you
came and head along the upper left path from the boat. In next room, use the Muu
to jump to the platform, then grab the spring Muu and jump up to the switch - hit
to open the door. Head left in the next area and grab the lift guy to be powered
upwards at great speed! Make sure you land on top of the tower to the left, so
that you can grab the star, then drop off the side. Grab the Kit and fly over the
lake. Hit the switch to lower the bridge and head ALL the way left to pick up a
Muu. Go back to the bridge and use the Muu to jump over the broken gap. Now enter
the Ghost House (cut scene).
Jump onto a moving pot, taking care not to land on the glowing blue smoke. The
forth star from the second platform - just hit it as you pass. In the next room
meet the time switches. These will crop up quite a bit in the game - basically,
once hit, they only remain 'switched' for a short period, during which you have
to make sure all are activated in order to open the door. In this room, hit the
2 far right switches first, then jump into the whirlwind in order to make it over
to the 3rd switch in time. Grab the Kit in the next room and fly up to the door.
Now another switch room; Use the Kit to fly to the very top platform and hit the
switch. Drop down to right, hit next switch then grab the Kit and throw him at
the last switch to activate the door. Be quick! In the next area, run to the far
right and wait for the big Muu to arrive. Stun him and grab a small Muu. Jump on
top of the big Muu and double jump up into the whirlwind to reach the door. Now
another switch room. Stun the big Muu and use him to reach the right hand platform.
Grab the Muu and throw at the far left switch. Now hit the switch closest to you
and then drop off the platform and hit the final switch to open the door. Grab the
Kit in the next room and throw him at the final star to collect it. Now grab his
replacement and fly over the river, avoiding the sharks. Cutscene.
Grab the Kit and fly up to the same height as the floating coffin and then throw
the Kit at it. Repeat twice more to beat him. In next room, break the egg in the
background for a extra life, then use the Muu to double jump up to the lift guy
and grab him. Once outside, head right along the rollercoaster track, jumping
over the cars, until you reach the cannon and jump in. Cutscene. Now, simply
chase Tatsuto around the carousel and grab hold of him to finish the level.
Return to the World map and move to the red marker. Enter for the second Boss
fight.
Boss 2 - Flower Head
--------------------
See Boss guide below.
After the boss Mometsutos Extra Stuff becomes unlocked - see menu translations
above.Now head back (again) to the priest under the tree, after talking to him,
a new area is opened. Go there and watch the cutscene with Reorina and Tatsuto.
Now 2 more levels are available - the upper one is the Town and the lower is
the Factory. Again, it makes no difference which order you do them in.
Level 5 - Town under attack!
----------------------------
Grab the Muu and double jump over the boxes to break them. Kill the spider
monsters, grab the hook and double jump into whirlwind. Go down slide, grabbing
the star on the way. Double jump onto platform and make your way across the
jump pads. You can grab the clockwork and jump into the cannon to the left for
extra gems - you will return here afterwards. Now go to the door on the far
right. Bounce across jump pads and grab the lift guy - aim for the hole above.
Head right using the hook to get over the fire (like water, fire is a instant
kill) and climb over rubble. Throw Muu towards screen to break egg and get the
next star. Double jump over rubble and continue. Grab the star between the two
rocks being bombed - you have to double jump off one of the rocks, so time it
well! Use Super jump pad to get over fire, use jump pad to grab flying Muu and
kill the giant spider. Use jump pads to get over river, being careful to avoid
the moving spikeand jump down drain opening. Grab the Erubiru and double jump
under the boxes to smash up through them. Double jump over the next box to break
it. Power double jump up to ledge - don't worry about the flying Muus, you'll be
invincible. Grab Muu, double jumpand grab Erubiru. Use him to break up through
boxes to left a grab star. Now use Muu to reach the Lift guy and go upwards.
Press right immediately to get the next star, while in the air. Grab the Erubiru
and take him over both jumps and use him to power through the box above. Cannon,
then door out. Use the Lift guy to exit. Head right using the jump pads and super
jump pads - the second super jump pad has a Star by it - face inwards and press
grab just as you hit the pad to get it. Cannon followed by more superjump pads
- easy, just keep going - use float off last one to reach walkway. Use hook and
whirlwind to reach next pad, keep going, float when necessary. Cannon. Head right
around the statue, at the end use hook to reach whirlwind while avoiding
cannonballs. Go through window, use cannon, then Lift guy - make sure you land on
the train engineand not the track or the carriages! End of level - cutscene.
Level 6 - Factory
-----------------
Head right, use Muu to double jump to ledge and get on moving platform. With next
moving platform take a Muu with you and feed him to the cave monster. Go down hole.
Stun big Muu and double jump off his back to the ledge on the right. Two cave
monsters together to feed! Now use the wasp to double jump to reach the first star.
Keep going left, double jump up to get key - use it to open grate. Throw bomb into
blockage to clear it. Throw next bomb at switch in the background to open the door.
Grab bomb in next bit and throwat the blockage. Once blown up, grab his replacement
and throw through the gap. Pick him up on the other side and use to double jump.
Grab the next bomb and throw him into the background. Cannon over and pick him up
and use him to clear the blockage - grab the key. Cannon back and use key to open
the door. Get on moving platform and jump to avoid the steam. Grab the BROWN bomb
and throw him into the background, then use the purple bomb to double jump to the
cannon. Pick the bomb up again and use to clear the blockage, get the key and open
the door to the right. Go across the platforms, grab the Muu and head back to the
right and use him to double jump up to the star. Now go left and use the whirlwinds
to the door. Spring up to the conveyor belt and grab the Muu. Go all the way left
and double jump to get the star. Now use the Muus to break through the boxes. Ride
on a platform! Use left/right and jump to avoid the steam. Grab the star at the end
- don't miss - you only get one chance! Mini boss. Grab the Muus and jump throw them
at the giant Tatsutos when they are charging. Hit him 6 times to win. Cutscene.
Head left and double jump onto the disappearing platforms. Get on the moving
platform - you can jump onto the various disappearing platforms if you're collecting
stars. Use Muus to double jump your way up the conveyor belts to the cannon. Head left,
blow up line of bombs and grab the brown bomb. Throw him into the background, being
careful not to hit the giant Muu. Cannon over, stun the Muu and use the bomb to double
jump off his back to get the star. Left to door. Cannon. Left down slide. Cannon. Grab
Muu, spring and double jump to cannon. Go through door. Cutscene. Level end.
Boss 3 - Rocket Tank
--------------------
See Boss guide below.
Cutscene. Now return to the town area.
Level 7 - Return to Town
------------------------
Same map as before, but with changes to layout of traps and bad guys. Plus some
other surprises!
Drop down and get on the moving pots. Slide now has pots too - get the star at
the bottom. Next room use Lift guy to go to surface. Use super jump pads to get
over the fire. Now you're on the upper walkway. Now the Giant Robot Attacks!
He'll chase you with a laser that sets fire to the ground - get moving! Use hooks
and whirlwinds to stay above the fire - be quick! Get the star by the fountain.
Keep moving. Cross river and jump down drain. Jump from the pots to the hook to
the whirlwind then back down the other side back onto the pots. Grab Erubiru and
double jump up. Grab Muu, double jump to Erubiru - grab and immediately double
jump to reach whirlwind. Grab Lift guy. Move across springs, grab Launcher and
use to double jump to whirlwind. Cannon to door. Lift guy. That Robot's back!
Move! Use the whirlwind just before the cannon to grab the star. Go down the ramp
and over the Super jump pads. The second one has a star - face left and press grab
just as you hit the pad. Keep going, cannon to Statue plaza. The robot now moves
both left and right trying to get you. Use the springs and jump pads to jump over
him. Grab the star between the 2 whirlwinds. Run underneath him when you reach the
window. Cannon, followed by Lift guy. Cutscene. Level end.
Now return to the priest. A new area will open.
Level 8 - Giant ship *COMING SOON*
--------------------
Level 9 - On the piste
----------------------
Level 10 - Ice castle
---------------------
Boss 4 - Snow Egg
-----------------
See Boss guide below.
Level 11 - Return to Village
----------------------------
Level 12 - Return to Beach
--------------------------
Level 13 - Sand Surfing
-----------------------
Level 14 - Destroy the Flying Ship!
-----------------------------------
Boss 5 - Reorina
----------------
See Boss guide below.
Level 15 - Trippy surfing
-------------------------
Level 16 - Underworld
---------------------
Final Boss - Devil guy
----------------------
See Boss guide below.
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VI. Boss Guide
Boss 1 - Mechanical Dragon
--------------------------
The first boss and nice and easy he is too!
Pick up a Muu and circle behind him, you will see a yellow target on his rear.
Throw the Muu at the target to knock some energy off, while avoiding the spiked
balls he throws out. Repeat three more times. If you are on time attack, quickly
hit him with a second Muu after the first to stop him spinning, allowing you to
go for the next hit quicker.
After 4 hits he starts spinning with some metal parts protruding onto the track
- avoid these and hit him in the same fashion 4 more times to complete.
Boss 2 - Flower Head
--------------------
Meet a very odd chap - he doesn't have a head, but a flower instead!
First off he splits into 4, but only one is real - the one with a spotlight on
him. Grab a Muu and throw it at him. He will fall over and start rolling
around the track. Each time he gets near to you, hit him with a Muu and he will
change directions - keep going until all his energy is gone. If you miss at
all, he will return to the split form.
Now he enters a big tube with spikes all around it. He will bash the ground,
sending out a fire attack - jump to avoid and hit him with a Muu. He will now
start rolling again. Get opposite him on the track and throw a Muu across the
center of the track INTO the tube. Repeat twice more to finish him off!
Boss 3 - Rocket Tank
--------------------
Grab a flying Muu, then hop onto the Super jump pad - aim yourself over the tank
and use double jump to throw the Muu down into his fan to hit him! Hit him 6 times
then he starts bouncing around and trying to run you over. Be careful not to jump
into him as he is coming down. If you stand on the ground he can't hurt you from
landing on top of you. Repeat the same tatics as before 4 times to finish him off.
Boss 4 - Snow Egg
-----------------
Boss 5 - Reorina
----------------
Final Boss - Devil guy
----------------------
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VII. Secrets
After completing the fairground levels a new area opens run by the ringmaster,
Mometsuto. From here you can re-try completed bosses in an attempt to better your
times. Also, there is a picture gallery option.
Later in the game, if you return to the ringmaster, he opens up a new time attack
level, when you have to make your way through a fiendish fun house in the best
time possible. I'm not yet sure what actually unlocked this.
After completing the game, Mometsuto has a BGM player.
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VIII. Blah
Thanks:
Thank you Namco, for producing this lovely little game and finally make me feel
glad to own a PS2!
Thanks to Tronix (www.tronixweb.com) for getting it to me - they really are the
best import site out there - highly recommended!
GameFAQs - 'cos it's a cool place and its displaying this FAQ!
Contacting Me:
If you have stuff to add, please send it along to
[email protected]
for inclusion in the next revision. Any kind of translation of the story would
be greatly appreciated! Full credit will be given.
Please don't contact me with locations of Puzzle pieces - I'd rather find them
for myself, thanks! ^_^
Copyright Notice:
This document is Copyright 2001 Oliver Howard. It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (
[email protected]). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all. Permission to display it outside of GameFAQs
will not be granted until the FAQ is complete, so don't ask yet!