<<< Enemies List >>>

Description:
sp.attacks - means special attacks.

gold modifier - means not exact amount
of gold, but rather average amount of
gold obtained from enemy.



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Mantrap  HP: 200  ;   exp: 9 / 11

Truth Glass description:

Mantrap
A gigantic, carnivorous plant
with many different sub-species.
Mantrap is mobile and preys on
any living organism that produces
heat. Head Eater, which can
swallow a whole human being, is
one variation of this plant.

defense:        offense:
slash:  75      slash:  0
blow :  55      blow : 40
stab :  37      stab : 30

holy : 150
fire :  45
earth: 100
wind : 100
water: 200

strong vs: water, holy

weak vs: stab, fire

sp.attacks: -

gold modifier : 15

Location: Quist, Ancient Battleground,

Forest of Varde, Royal Cemetary


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Grave Pot  HP: 300  ;   exp: 28

Truth Glass description:

Grave Pot
It does not possess any means of
direct attack. Instead, it gives
out poison to anyone who comes
into contact with it. In case of
direct contact, the poison will
prevail. Its weakness is fire.

defense:
slash:  60
blow : 150
stab : 150

holy : 200
fire :  50
earth: 100
wind :  60
water: 200

strong vs: Blow, Stab, Holy, Water

weak vs: slash, fire, wind

sp.attacks: poison magic

gold modifier : 20

Location: Ancient Battleground, Forest of

Varde, Ralugo


---------------------------------------


Stool  HP : 200  ;   exp: 15

Truth Glass description:

Stool
A poisonous mushroom, Stool's
perimeter of attack is limited.
Don't be fooled by its innocent
appearance, it's VERY poisonous!
The best defense against its
poison is to have a weapon with a
long reach, or to use magic.

defense:
slash:  47
blow :  75
stab :  95

holy : 150
fire :  45
earth: 100
wind :  60
water: 200

strong vs: water, holy

weak vs: slash, fire, wind

sp.attacks: poison cloud

gold modifier :  0

Location: Quist, Ancient Battleground,

Forest of Varde


---------------------------------------


Skeleton  HP: 400  ;   exp: 36

Truth Glass description:

Skeletons
The bones of the ancient soldiers
in Verdite are now controlled by
the minions of evil. They have no
thought or will of, their own.
Some are actually made out of
clay that probably contained
ancient bones of soldiers.

                offense:      offense:
defense:        stab hit:     slash hit:
slash: 180      slash: 67     slash: 81
blow :  40      blow : 37     blow : 95
stab : 150      stab : 92     stab :  0

holy :  40
fire :  50
earth:  40
wind : 140
water: 160

strong vs: Slash, Stab, water, wind

weak vs: Blow, holy, earth, fire

sp.attacks: -

gold modifier : 20

Location: Quist, Ancient Battleground,

Garrison Barracks, Cave of Shudom,

Royal Cemetary


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Red Eye  HP: 300  ;   exp: 18

Truth Glass description:

Red Eye
Before the Day of the Seal, it
was a normal spider. Since then,
it has increased in size to a
huge monster that will come out
of its nest to attack people and
other animals. Its weakness is
the magical power of water.

defense:        offense:
slash: 105      slash:  0
blow :  55      blow : 50
stab :  60      stab : 60

holy :  90
fire :  80
earth: 200
wind : 200
water:  50

strong vs: earth, wind

weak vs: Blow, Stab, Water, Fire

sp.attacks: -

gold modifier : 13

Location: Quist


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Green Slime  HP: 300  ;   exp: 12

Truth Glass description:

Green Slime
They hate direct sunlight and so
live in dark, wet areas. The
crescent axe and fire are the
most effective weapons against
them. They have antidote fiuid
inside, so if you're poisoned,
let them bite you for a cure.

defense:        offense:
slash: 130      slash: 30
blow : 140      blow : 90
stab :  50      stab : 95

holy : 100
fire :  40
earth:  80
wind : 150
water: 200

strong vs: Water, wind

weak vs: Stab, Fire, Earth

sp.attacks: cures poison condition

gold modifier : 25

Location: Garrison Barracks, Path Of Poison,

Path of Thieves, Dwarf Cave


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Two Headed Grave Pot  HP:350  ;   exp: 35

Truth Glass description:

Two Headed Grave Pot
A different variety of Grave Pot,
this one has two heads instead of
one to spew out poison
alternately. Its weakness is also
fire.

defense:
slash:  60
blow : 150
stab : 150

holy : 200
fire :  50
earth: 100
wind :  60
water: 200

strong vs: Blow, Stab, Holy, Water

weak vs: Slash, Fire, Wind

sp.attacks: poison magic

gold modifier : 25

Location: Forest of Varde, Ralugo


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Reaper  HP: 450  ;   exp: 45

Truth Glass description:

Reaper
A living organism made up of
several hands. It is neither
plant nor animal. Because of its
affinity for people, gold coins
and jewelry are often discovered
in its stomach.
defense:
slash:  85
blow :  65
stab : 120

holy : 150
fire :  80
earth: 100
wind : 160
water: 200
strong vs: Water, Wind

weak vs: Blow, Slash, Fire

sp.attacks: -

gold modifier : 50

Location: Ancient Battleground, Garrison

Barracks, Forest of Varde


---------------------------------------


Undead Born  HP: 300  ;   exp: 29

Truth Glass description:

Undead Born
Unlike other skeletons, these are
simply ghosts. They lack
offensive power. They were
probably ordinary citizens before
their death.

defense:
slash: 140
blow :  30
stab : 150

holy :  30
fire :  40
earth:  30
wind : 100
water: 120

strong vs: Stab, Slash, Water

weak vs: Blow, holy, earth, fire

sp.attacks: darkness

gold modifier : 0

Location: Garrison Barracks, Dwarf Cave


---------------------------------------


Grave Shadow  HP: 200  ;   exp: 10

Truth Glass description:

Grave Shadow
They began to appear after the
King's transformation. They have
no thought of their own, only
scattered and fragmented thoughts
with the instinct to kill by the
only means they have.

defense:
slash:  50
blow :  60
stab :  10

holy :  30
fire :  50
earth:  80
wind :  80
water:  15

strong vs: Earth, Wind

weak vs: Stab, Water, holy

sp.attacks: darkness

gold modifier : 0

Location: Path Of Poison, Cason Village


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Race  HP: 180  ;   exp: 18

Truth Glass description:

Race
These are a stronger, more
intelligent version of the Grave
Shadow. Race wander around
seeking to be embodied in the
living.

defense:
slash:  50
blow :  60
stab :  10

holy :  30
fire :  50
earth:  80
wind :  80
water:  50

strong vs: Earth, Wind

weak vs: Stab, holy

sp.attacks: curse

gold modifier : 0

Location: Ancient Battleground, Garrison

Barracks, Path of Thieves, Cason

Village, Hill of Prayer


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Skull Soldier  HP: 500  ;   exp: 55

Truth Glass description:

Skull Soldier
Those knights who fought as
soldiers for Verdite and died in
battle have been resurrected by
the King to do his evil bidding.

defense:
slash: 180
blow :  50
stab : 150

holy :  40
fire :  50
earth:  40
wind : 140
water: 160

strong vs: Slash, Stab, Water

weak vs: Blow, holy, Earth, Fire

sp.attacks: -

gold modifier : 25

Location: Ancient Battleground, Garrison

Barracks, Cave of Shudom, Path of Thieves

Ruin of the High Elves, Royal Cemetary


---------------------------------------


Head Eater  HP: 500  ;   exp: 40

Truth Glass description:

Head Eater
A sub-species of Marrtrap, Head
Eater restricts its diet to man.
When a Head Eater swallows a
person, they are swallowed whole,
and the person inside is kept
there indefinitely without being
digested. Some made it their
profession to hunt Head Eaters.

defense:
slash: 100
blow :  80
stab :  40

holy : 200
fire :  50
earth: 100
wind :  60
water: 200

strong vs: Holy, Water

weak vs: Stab, Fire, Wind

sp.attacks: poison attack

gold modifier : 30

Location: Ralugo, Lake Noel, Cason

Village, Royal Cemetary


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Stool (Large)  HP : 500 ; exp: 53

Truth Glass description:

See Stool

defense:
slash:  47
blow :  75
stab :  95

holy : 150
fire :  45
earth: 100
wind :  60
water: 200

strong vs: water, holy

weak vs: slash, fire, wind

sp.attacks: poison cloud

gold modifier :  0

Location: Forest of Varde


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Skull Master  HP: 600  ;   exp: 228

Truth Glass description:

Skull Masters
They are powerful skeletons which
used to be warlocks. During their
lifetime of strict discipline,
some were tempted to the evil
path of magic. After death these
unfortunate souls wander as the
undead. Their weakness is fire.

defense:
slash: 250
blow : 120
stab : 200

holy :  70
fire : 160
earth: 200
wind : 200
water: 180

strong vs: Slash, Stab, Earth, Wind

weak vs: Blow, holy

sp.attacks: MP steal magic ; summons

skeletons

gold modifier : 40

Location: Path of Thieves


---------------------------------------


Crooked Demon  HP: 600  ;   exp: 59

Truth Glass description:

Crooked Demon
King Harvine created these evil
creatures which possess the power
of wind. Some lost control due to
the existing power of the island,
and after sacrificing many
soldiers, Harvine was forced to
destroy them.

defense:
slash: 120
blow :  90
stab : 110

holy : 100
fire : 200
earth: 100
wind :  20
water: 150

strong vs: Slash, Stab, Fire, Water

weak vs: Blow, Wind

sp.attacks: Wind Cutter

gold modifier : 15

Location: Palace of Wind


---------------------------------------


Scythe  HP: 1000  ;   exp: 78

Truth Glass description:

Scythe
A demon summoned by Garnabus,
Scythe has a high intelligence &
can use various magic attacks. He
attacks opponents with a large
Scythe that paralyzes enemies and
then continues attacking them
after they are stunned.

defense:
slash: 140
blow :  50
stab : 130

holy :  80
fire :  40
earth: 120
wind : 120
water:  90

strong vs: Slash, Stab, Earth, Wind

weak vs: Blow, Fire, holy

sp.attacks: darkness ; paralysis

gold modifier : 30

Location: Palace of Wind, Path of

Thieves, Passage of Death


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Salamander  HP: 400  ;   exp: 70

Truth Glass description:

Salamanders
These are made by Thedek, Fire
Mage, as a room decoration.
These decorations, after their
master went into hiding, began to
spew fire at anything that moves.

defense:
slash:  45
blow :  45
stab :  45

holy : 150
fire : 200
earth: 150
wind : 150
water: 150

strong vs: Fire, Holy, Earth, Wind, Water

weak vs: Slash, Blow, Stab

sp.attacks: Fire Ball

gold modifier : 0

Location: Palace of Wind


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Virulent  HP: 300  ;   exp: 82

Truth Glass description:

Virulents
These creatures were created by
GarnabUs to be his bodyguards.
They are defenseless against
arrows.

defense:
slash: 150
blow : 150
stab :  80

holy : 100
fire : 200
earth: 150
wind : 150
water: 200

strong vs: Slash, Blow, Fire, Water

weak vs: Stab, Holy

sp.attacks: Fire Storm

gold modifier : 0

Location: Palace of Wind, Maze Temple of

Orladin


---------------------------------------


Gable  HP: 200  ;   exp: 45

Truth Glass description:

Gables
Thedek made these for King
Harvine. Unfortunately, they
were not very useful - They are
easily destroyed by arrows.

defense:
slash: 130
blow : 130
stab :  55

holy : 100
fire : 150
earth: 100
wind : 100
water: 100

strong vs: Slash, Blow, Fire

weak vs: Stab

sp.attacks: Fire Ball

gold modifier : 0

Location: Palace of Wind


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Clay Golem  HP: 500  ;   exp: 73

Truth Glass description:

Clay Golem
Evil creatures created out of
clay by Shudom, they multiplied
too rapidly and began to lose
their intelligence. Shudom
abandoned them when the Golems
began to attack him.

defense:
slash: 105
blow : 150
stab :  50

holy :  90
fire : 150
earth:  90
wind : 200
water: 120

strong vs: Blow, Wind, Fire

weak vs: Stab, Holy, Earth

sp.attacks: -

gold modifier : 0

Location: Cave of Shudom, Dwarf Cave


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Promeus Golem  HP: 2400  ;   exp: 257

Truth Glass description:

Premeus Golem
The Golems were created to find
Promeus for Shudom. Once the
Golem finds it, the Promeus is
integrated into the Golem's body.
A Promeus Golem is immune to most
attacks and magics of the earth.
It has a most effective defense.

defense:
slash: 120
blow : 150
stab : 130

holy :  90
fire : 150
earth: 500
wind : 200
water: 120

strong vs: Blow, Earth, Wind, Fire

weak vs: Holy

sp.attacks: Stones

gold modifier : 0

Location: Cave of Shudom, Valley of Garan


---------------------------------------


Guard  HP: 800  ;   exp: 80

Truth Glass description:

Guards
These semi-living creatures were
created by Oladin to be his
servants. Even after the death of
Orladin, they have been doing
their odd jobs. They possess no
offensive power but have strong
life power.

defense:
slash: 200
blow : 200
stab : 100

holy :  80
fire : 200
earth: 200
wind : 200
water: 200

strong vs: Slash, Blow,
Fire, Earth, Wind, Water

weak vs: Stab, Holy

sp.attacks: darkness/Slow

gold modifier : 40

Location: Cave of Shudom, Maze Temple of

Orladin


---------------------------------------


Garth  HP: 300  ;   exp: 77

Truth Glass description:

Garth
Archmages all make similar
creatures for defense and for
decorations. Garth was created
by Shudom. He is an imitation
of Thedek, but is quite inferior
to him.

defense:
slash: 150
blow : 150
stab :  40

holy : 100
fire : 200
earth: 150
wind : 150
water: 200

strong vs: Slash, Blow, Fire, Water

weak vs: Stab, Holy

sp.attacks: Stone

gold modifier : 0

Location: Cave of Shudom, Maze Temple of

Orladin


---------------------------------------


Para Stool 600 HP : 45 exp

Truth Glass description:

Para Stool
A different variety of Stool, the
Para Stool emits poison which
causes complete paralysis. One
must stay away from it by any
means. Effective attacks are the
same as for Stool.

defense:
slash:  57
blow :  82
stab :  95

holy : 150
fire :  50
earth: 100
wind : 100
water: 200

strong vs: Stab, Water, Holy

weak vs: Slash, Fire

sp.attacks: Paralysis cloud

gold modifier : 0

Location: Ralugo, Lake Noel, Valley of

Garan, Ruin of the High Elves


---------------------------------------


Poison Red Eye HP: 300  ;   exp: 68

Truth Glass description:

Poison Red Eye
This is the other variation of
the Red Eye. It has an equally
nasty bite, but this one also
contains poison. Like the Red
Eye, its weakness is the magical
power of water.

defense:
slash: 110
blow :  85
stab :  60

holy : 105
fire :  80
earth: 200
wind : 200
water:  50

strong vs: Slash, Earth, Wind

weak vs: Stab, Water, Fire

sp.attacks: poison magic

gold modifier : 30

Location: Ralugo, Lake Noel


---------------------------------------


Raymire  HP: 1000  ;   exp: 153

Truth Glass description:

Raymire
It is an evil creature created by
Orladin to defend the stationary
posts. It has water power and
resistance against ordinary
weapons.

defense:
slash: 210
blow : 230
stab : 210

holy : 170
fire : 290
earth: 210
wind : 330
water: 260

strong vs: Blow, Wind, Fire, Water

weak vs: Holy

sp.attacks: Haze

gold modifier : 0

Location: Path Of Poison, Maze Temple of

Orladin


---------------------------------------


Alchemine  HP: 800  ;   exp: 161

Truth Glass description:

Alchemine
It is an evil creature created by
Orladin. It has fire power and
resistance against magic. It
protects the maze palace of
Orladin by sneaking behind
trespassers and killing them
without a sound.

defense:
slash: 260
blow : 240
stab : 250

holy : 175
fire : 380
earth: 210
wind : 230
water: 240

strong vs: Slash, Fire

weak vs: Holy

sp.attacks: Fire Ball, Fire Storm

gold modifier : 0

Location: Path Of Poison, Place of Beginning


---------------------------------------


Skull Trap  HP: 850  ;   exp: 113

Truth Glass description:

Skull Trap
These traps have the shape
of skeletons, but they are not
real bones - they were made
by Orladin to cast the spell
of darkness on intruders.

defense:
slash: 150
blow : 150
stab :  90

holy : 100
fire : 200
earth: 150
wind : 150
water: 150

strong vs: Fire

weak vs: Stab, Holy

Sp. Attacks: darkness

gold modifier : 0

Location: Path Of Poison, Maze Temple of

Orladin


---------------------------------------


Log Stalker  HP: 700  ;   exp: 72

Truth Glass description:

Log Stalker
The dried up logs in the woods
became living things after the
King's dramatic change. They were
possessed by demons and now will
assault people with magic and
with their sharp branches. Their
weakness is fire.

defense:
slash: 150
blow : 160
stab : 200

holy : 125
fire :  80
earth: 225
wind : 175
water: 200

strong vs: Stab, Earth, Water

weak vs: Fire, Holy

sp.attacks: Water Ball

gold modifier : 27

Location: Lake Noel, Dwarf Cave, Ruin

of the High Elves


---------------------------------------


Shell Dragon  HP: 300  ;   exp: 105

Truth Glass description:

Shell Dragon
Resembling a big turtle, Shell
Dragon is impermeable once in a
defensive position. Because of
his defensive shell, it is also
impossible to attack from the
side or back. Not to worry, a
front attack, won' t hurt - much.

defense:
slash: 150
blow : 150
stab : 150

holy : 150
fire :  50
earth: 150
wind : 150
water: 200

strong vs: Water

weak vs: Fire

sp.attacks: -

gold modifier : 0

Location: Ruin of the High Elves,

Valley of Garan



---------------------------------------



Puppet  HP: 1000  ;   exp: 105

Truth Glass description:

Puppet
Puppet is a doll, but Orladin
gave life to it. It moves around
but is not effective as an
offensive or defensive fighter.

defense:
slash: 170
blow : 180
stab : 165

holy : 160
fire : 180
earth: 220
wind : 280
water: 250

strong vs: Blow, Wind, Water

weak vs: Holy

sp.attacks: shoots crystals

gold modifier : 100

Location: Path of Thieves, Maze Temple

of Orladin



---------------------------------------



Hell Worm  HP: 500  ;   exp: 54

Truth Glass description:

Hell Worms
They dwell In the land of Garan
and have large, strong jaws with
big, poisoned teeth. Hell Worms
consume the earth as their source
of nourishment, and oftentimes,
Verdite and other forms of jewels
can be found in their bodies.

defense:
slash:  60
blow :  80
stab : 100

holy : 100
fire :  40
earth: 200
wind : 200
water: 150

strong vs: Stab, Earth, Wind

weak vs: Slash, Blow, Fire, Holy

sp.attacks: poison attack

gold modifier : 25

Location: Dwarf Cave


---------------------------------------


Garan Lizard  HP: 800  ;   exp: 112

Truth Glass description:

Garan Lizard
Giant lizards in leather armor,
they live in the valley of Garan
attacking those who come seeking
the precious metal, Promeus. Upon
killing them, you can see they
also have a voracious appetite
for human flesh.

defense:
slash: 140
blow : 120
stab :  90

holy : 100
fire : 200
earth: 500
wind : 200
water: 250

strong vs: Slash, Earth, Water

weak vs: Stab, Holy

sp.attacks: Wind Cutter, Tornado

gold modifier : 40

Location: Dwarf Cave, Field of Ice

Valley of Garan


---------------------------------------


Hell Worm (large)  HP: 1500  ;   exp: 87

Truth Glass description:

see Hell Worm

defense:
slash:  60
blow :  80
stab : 100

holy : 100
fire :  40
earth: 200
wind : 200
water: 150

strong vs: Stab, Earth, Wind

weak vs: Slash, Blow, Fire, Holy

sp.attacks: poison attack

gold modifier : 25

Location: Dwarf Cave


---------------------------------------


Skull Fighter  HP: 500  ;   exp: 99

Truth Glass description:

Skull Fighters
Spirits of those who died but
were prevented from dying.
They will commence repeated
attacks against any casting of
a spell. They sometimes appear
in the form of a loved one or
even ones' self.

defense:
slash: 110
blow :  50
stab :  90

holy :  60
fire :  40
earth: 200
wind : 200
water: 200

strong vs: Earth, Wind, Water

weak vs: Blow, Fire, Holy

sp.attacks: -

gold modifier : 0

Location: Passage of Death


---------------------------------------


Polaris  HP: 900  ;   exp: 85

Truth Glass description:

Polaris
Also known as the Ice Demon, it
has the powers of wind and water.
Under the King's power, it killed
many people before the Day of the
Seal. Since then, it has been
frozen and will remain thus until
its master's command awakens it.

defense:
slash: 150
blow : 150
stab :  50

holy : 100
fire :  70
earth: 200
wind : 200
water: 200

strong vs: Earth, Wind, Water

weak vs: Stab, Fire, Holy

sp.attacks: Wind Cutter, Snow Storm

gold modifier : 50

Location: Field of Ice (after Lyn's gone)


---------------------------------------


Garan Tess  HP: 1000  ;   exp: 135

Truth Glass description:

Garan Tess
They were the descendants of the
legendary tribe of Garan. Unlike
their ancestors who refused to
use magic and fought with their
own physical strength, Garan Tess
will use the magic of earth.

defense:
slash: 150
blow : 180
stab : 120

holy : 105
fire : 120
earth: 500
wind : 200
water: 200

strong vs: Blow, Earth,

weak vs: Stab, Holy, Fire

sp.attacks: Stones, Earth Wave

gold modifier : 5

Location: Field of Ice, Valley of Garan


---------------------------------------


Lua Stone  HP: 1200  ;   exp: 132

Truth Glass description:

Lua Stone
A long time ago, a shrine was
erected to honor Turcotte
Ichrius, a High Elf. The stone
statue created to guard this
temple is called Lua Stone.

defense:
slash: 160
blow : 190
stab : 105

holy : 110
fire : 130
earth: 200
wind : 160
water: 200

strong vs: Blow, Earth, Water

weak vs: Stab, Holy, Fire

sp.attacks: Stone

gold modifier : 0

Location: Ruin of the High Elves


---------------------------------------


Drago Newt  HP: 1650  ;   exp: 151

Truth Glass description:

DragoNewt
He is not an evil creature but
will obey the DragoMaster. He is
a combination of man and dragon.
His creator is called the Dragon
of Fire. This is assumed by
observing his power of fire.

defense:
slash: 250
blow : 280
stab : 290

holy : 230
fire : 410
earth: 405
wind : 420
water: 410

strong vs: Wind, Fire, Water, Earth

weak vs: Holy

sp.attacks: series of Fireballs

gold modifier : 0

Location: Castle First floor


---------------------------------------


Face Trap  HP: 500  ;   exp: 108

Truth Glass description:

Face Trap
Orladin's subordinates set this
trap. If anyone comes within
sight of it, the door will open
automatically, and the Face will
come out and assault the
intruder with arrows.

defense:
slash: 200
blow : 200
stab : 100

holy : 300
fire : 350
earth: 350
wind : 350
water: 350

strong vs: all magic

weak vs: Stab

sp.attacks: Arrow

gold modifier : 0

Location: Maze Temple of Orladin


---------------------------------------


Crannell  HP: 670  ;   exp: 138

Truth Glass description:

Crannell
Created by Orladin, it possesses
high intelligence and powerful
magic. Its life force is weak,
but magic is ineffective against
it, so you must approach it with
a sword. Getting close to it will
be difficult.

defense:
slash: 250
blow : 190
stab : 250

holy : 190
fire : 290
earth: 340
wind : 300
water: 300

strong vs: Earth, Wind, Water, Fire

weak vs: Blow, Holy

sp.attacks: Light Needle, Snow Storm

gold modifier : 0

Location: Place of Beginning


---------------------------------------


Graine  HP: 500  ;   exp: 101

Truth Glass description:

Graine
He was created by Orladin to
protect his Maze Temple. All
the creatures of this type have
a common weakness. They are
defenseless against arrows.

defense:
slash: 150
blow : 150
stab :  50

holy : 950
fire : 950
earth: 950
wind : 950
water: 950

strong vs: all magic

weak vs: Stab

sp.attacks: Light Needle

gold modifier : 0

Location: Place of Beginning


---------------------------------------


Flare  HP: 500  ;   exp: 120

Truth Glass description:

Flare
The Maze Temple of Orladin is
not connected to the lava flow.
This must have come in from a
different source.

defense:
slash: 150
blow : 150
stab :  50

holy : 950
fire : 950
earth: 950
wind : 950
water: 950

strong vs: all magic

weak vs: Stab

sp.attacks: keeps Alchemines to reborn quickly

gold modifier : 0

Location: Place of Beginning


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Gast  HP: 1000  ;   exp: 53

Truth Glass description:

Gasts
They are the spirits of those who
died in fear. They attack not
because of hatred but because the
fear forces them to.

defense:
slash: 160
blow : 150
stab : 100

holy :  40
fire :  40
earth: 140
wind : 140
water: 140

strong vs: Slash, Blow

weak vs: Holy, Fire

sp.attacks: steals MP

gold modifier : 0

Location: Passage of Death, Castle Basement


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Gatekeeper  HP: 910  ;   exp: 88

Truth Glass description:

Gatekeepers
These are dead bodies of those
who died protecting the castle.
These ghosts have only one
thought, that is, they will do
anything to protect the castle.

defense:
slash:  90
blow : 150
stab : 100

holy :  80
fire : 150
earth: 150
wind : 100
water: 100

strong vs: Blow, Fire, Earth

weak vs: Slash, Holy

sp.attacks: Slow, Snow Storm

gold modifier : 25

Location: Castle First floor, Castle Basement


---------------------------------------


Scythe (large)  HP: 3000  ;   exp: 185

Truth Glass description:

see Scythe

defense:
slash: 140
blow :  50
stab : 130

holy :  80
fire :  40
earth: 120
wind : 120
water:  90

strong vs: Slash, Stab, Earth, Wind

weak vs: Blow, Fire, holy

sp.attacks: darkness ; paralysis

gold modifier : 30

Location: Hill of Prayer


---------------------------------------


Mummy  HP: 1400  ;   exp: 124

Truth Glass description:

Mummy
In the past in Verdite,
mummification was practiced for
burial. Since the King's undoing,
the Mummies have been called back
from the grave. Once it is
awakened, it will attack whoever
disturbed its sleep.

defense:
slash: 150
blow : 150
stab :  80

holy :  60
fire :  60
earth: 150
wind : 150
water: 150

strong vs: Slash, Blow

weak vs: Stab, Holy, Fire

sp.attacks: Slow condition attack

gold modifier : 75

Location: Royal Cemetary First level


---------------------------------------


Living Statue  HP: 1400  ;   exp: 100

Truth Glass description:

Living Statue
The stone statue which was given
life through a spell. He makes an
excellent guard, for he simply
stands as a stone until an
invader appears. He is high on
defense and low on offense.

defense:
slash: 140
blow : 130
stab : 100

holy :  90
fire :  80
earth:  60
wind :  80
water:  80

strong vs: Slash

weak vs: Stab, Earth, Fire, Wind, Water

sp.attacks: Wind Cutter

gold modifier : 0

Location: Royal Cemetary First level,

Castle First floor


---------------------------------------


Merill Ur  HP: 3000  ;   exp: 1800

Truth Glass description:

Merrill Ur
He used to be admired by many
Elves because of his devotion to
Seath and his superior fighting
skills. He is now dreaded as he
came back as an "Undead". He
wanders around mournfully seeking
Guyra's will in the cemetery.

defense:
slash: 290
blow : 250
stab : 210

holy : 280
fire : 440
earth: 460
wind : 450
water: 470

strong vs: Slash, Fire, Wind, Earth, Water

weak vs: Stab

sp.attacks: series of Light Needles

gold modifier : 0

Location: Royal Cemetary First level


---------------------------------------


Demon Lord  HP: 1600  ;   exp: 235

Truth Glass description:

Demon Lord
He is an evil creature created
mainly by Guyra. There are
several variations. This type is
the final, perfected variation.

defense:
slash: 300
blow : 380
stab : 290

holy : 230
fire : 390
earth: 580
wind : 360
water: 320

strong vs: Blow, Earth, Fire, Wind

weak vs: Holy

sp.attacks: Blue Lightning Bolt,

series of Water Balls

gold modifier : 0

Location: Sleeping Quarters of Guyra


---------------------------------------


Death Fighter  HP: 1300  ;   exp: 137

Truth Glass description:

Death Fighter
Death Fighters are the armor of
soldiers killed by Black Knights.
They are controlled by Seath, and
have risen to fight again -
remembering the hatred they died
with. They are quick and will not
cease fighting until destroyed.

defense:
slash: 120
blow :  80
stab : 100

holy : 120
fire : 150
earth: 150
wind : 140
water: 130

strong vs: Fire, Earth

weak vs: Blow

sp.attacks: series of Fireballs,

series of Wind Cutters

gold modifier : 0

Location: Sleeping Quarters of Guyra


---------------------------------------


Living Statue (large)  HP: 2000  ;   exp: 200

Truth Glass description:

see Living Statue

defense:
slash: 140
blow : 130
stab : 100

holy :  90
fire :  80
earth:  60
wind :  80
water:  80

strong vs: Slash

weak vs: Stab, Earth, Fire, Wind, Water

sp.attacks: Wind Cutter

gold modifier : 0

Location: Sleeping Quarters of Guyra


---------------------------------------


Death Knight  HP: 2400  ;   exp: 160

Truth Glass description:

Dearth Knight
Unlike the Death Fighter, the
Death Knight used to be a Knight
of noble origin. He's a tremen-
dous fighter with high magical
power and is one of the most
perfectly balanced undead
creatures serving Seath

defense:
slash: 390
blow : 270
stab : 280

holy : 130
fire : 430
earth: 350
wind : 450
water: 350

strong vs: Slash, Wind, Fire

weak vs: Holy

sp.attacks: series of Big Ice Crystals

gold modifier : 75

Location: Castle First floor


---------------------------------------


Drago Master  HP: 2300  ;   exp: 373

Truth Glass description:

DragoMaster
This is a title of very high
rank. No one knows why Drago
Newt, who is more powerful than
the King, obeys King Alfred who
is merely a human.

defense:
slash: 320
blow : 240
stab : 290

holy : 270
fire : 445
earth: 460
wind : 460
water: 450

strong vs: Earth, Wind, Water, Fire

weak vs: Holy

sp.attacks: Lightning Bolt, Sound Rings

gold modifier : 0

Location: Castle First floor


---------------------------------------


Wall Ghost  HP: 500  ;   exp: 70

Truth Glass description:

Wall Ghost
Those living in the castle were
bound inside the walls by an evil
spell.

defense:
slash:  50
blow :  50
stab :  50

holy : 160
fire : 180
earth: 195
wind : 155
water: 175

strong vs: Earth, Fire, Water

weak vs: Slash, Blow, Stab

sp.attacks: poison magic

gold modifier : 0

Location: Castle Basement


---------------------------------------


Blood Demon Face  HP: 1000  ;   exp: 135

Truth Glass description:

Blood Demon
He started out as a fairly small
demon but has steadily increased
in size as he has gobbled up the
souls of people in the castle.
His favorite tactic is to drag
the enemies into utter darkness
and then devour them.

defense:
slash: 150
blow : 150
stab : 150

holy : 180
fire : 160
earth: 190
wind : 210
water: 195

strong vs: Wind, Water, Earth

weak vs: Slash, Blow, Stab

sp.attacks: darkness

gold modifier : 0

Location: Castle Basement


---------------------------------------


Blood Demon Hands  HP: 600  ;   exp: 85

Truth Glass description:

see Blood Demon Face

defense:
slash:  45
blow :  45
stab :  80

holy : 170
fire : 150
earth: 200
wind : 160
water: 200

strong vs: Earth, Water

weak vs: Slash, Blow, Stab

sp.attacks: steals MP

gold modifier : 0

Location: Castle Basement


---------------------------------------


Imperial Guard  HP: 1800  ;   exp: 193
(red; with helmet)

Truth Glass description:

see Imperial Guard

defense:
slash: 240
blow : 320
stab : 230

holy : 210
fire : 380
earth: 365
wind : 390
water: 395

strong vs: Water, Wind, Fire

weak vs: Stab, Slash, Holy

sp.attacks: Flash Bolt

gold modifier : 0

Location: Castle Second floor


---------------------------------------


Imperial Guard  HP: 1500  ;   exp: 170

Truth Glass description:

Imperial Guards
They are the knights selected to
protest the King. They will never
retreat in battle and are highly
motivated with undivided loyalty
to the King. Tragically they
ended up following the Evil King
without hesitation.

defense:
slash: 340
blow : 310
stab : 290

holy : 205
fire : 380
earth: 430
wind : 375
water: 360

strong vs: Earth, Fire, Wind

weak vs: Holy

sp.attacks: Double Water Balls

gold modifier : 0

Location: Castle Second floor


---------------------------------------


Jean Alfred Forester,  HP: 5000  ;   exp: 0
the Swordsmaster

Truth Glass description:

Jean Alfred Forester, the
Swordsmaster
The son of Houser Forester, he
was crowned King of Verdite when
he saved the kingdom from the
demons which arose from the royal
cemetery. He is called the Holy
King because he obtained the Holy
Sword of Light, "Moonlight Sword."

defense:
slash: 360
blow : 280
stab : 250

holy : 435
fire : 590
earth: 590
wind : 590
water: 590

strong vs: Fire, Earth, Wind, Water

weak vs: Stab, Holy

sp.attacks: 5 Water Blasts, Vertical Line,

White Crystal Cone, White Lightning Bolt

gold modifier : 0

Location: Castle Second floor


---------------------------------------


Seath  HP: 7000  ;   exp: 0

Truth Glass description:

Seath
Seath, the White Dragon who was
worshipped by the High Elves, was
created when Vallad split himself
into two beings. Seath and Guyra
forgot their missions soon after
being created and began an epic
battle for control of the world.

defense:
slash: 380
blow : 340
stab : 320

holy : 310
fire : 800
earth: 800
wind : 800
water: 800

strong vs: Fire, Earth, Wind, Water

weak vs: Stab, Holy

sp.attacks: series of White Flash Bolts,

series of Rainbow Needles, series of

Ice Blue Needles, series of White Sound Rings

gold modifier : 0

Location: Castle Second floor


---------------------------------------

               BONUS
---------------------------------------


Ichrius' guard  HP: 750  ;   exp: 500

Truth Glass description:

Ichrius' Guards
They were created along with
Ichrius' equipment and their duty
is to protect this equipment.
They have highly skilled
fighting abilities and cannot
be defeated easily.

defense:
slash: 150
blow : 150
stab : 150

holy : 100
fire : 100
earth: 100
wind : 100
water: 100

strong vs: Slash, Blow, Stab

weak vs:  -

gold modifier : 0

Location: don't exist in the game.
(Ralugo, Cason, Hill of Prayer)


---------------------------------------


NPC  HP: 1600
defense:
slash :600
blow : 600
stab : 600

holy : 600
fire : 600
earth: 600
wind : 600
water: 600

Note: game has two immortal NPC: Ed Edmund,

Lyn Reinhardt


---------------------------------------


Star in the Quist  HP: 200
defense:
slash : 50
blow : 300
stab : 300

holy : 300
fire : 300
earth: 300
wind : 300
water: 300

Note: So, break up the star in the Quist
is more easier with swords than with
other weapon.
(I think you must kill the star in 1 hit
or it will not break.)

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        Created by Raz198.
        Copyright 2015 Raz198.