++==================================++
                 +++==================================+++
                 |||                                  |||
                 ||| KINGDOM HEARTS FINAL MIX+/RE:COM |||
                 |||         REFERENCE GUIDE          |||
                 |||                                  |||
                 +++==================================+++
                  ++==================================++

This guide has Japanese characters in it. If you cannot see them, you should
make sure you are using Shift-JIS encoding. To do this on IE (resp. Firefox),
change the Encoding (resp. Character Encoding) from the View menu.

If you want to print this guide, or if you are having trouble with the Japanese
characters, you can also use the following PDF versions:
 http://www.stanford.edu/~darthur/kh2.pdf
 http://www.stanford.edu/~darthur/khcom.pdf
The PDF versions are missing a few sections that are less important for
printing - the credits and the basics in particular.


+=========================================+
| TABLE OF CONTENTS:                      |
|                                         |
| 0. About this guide                     |
| 1. Kingdom Hearts 2: Final Mix+         |
|  1.0. Basics                            |
|  1.1. Menu layout                       |
|  1.2. Sora's abilities                  |
|  1.3. Sora's ability progression        |
|  1.4. Friends' abilities                |
|  1.5. Equipment                         |
|  1.6. Synthesis & XIII mushrooms        |
|  1.7. Gummi ship                        |
|  1.8. Cutscenes                         |
| 2. Kingdom Hearts Re: Chain of Memories |
|  2.0. Basics                            |
|  2.1. Menu layout                       |
|  2.2. Cards                             |
|  2.3. Sleights                          |
|  2.4. Sleight/card progression          |
|  2.5. Sora cutscenes                    |
|  2.6. Riku cutscenes                    |
| 3. Credits                              |
+=========================================+


  ===================
  0. ABOUT THIS GUIDE
  ===================


This is a translation and reference guide for the Square-Enix game Kingdom
Hearts 2 Final Mix+ and Re:Chain of Memories. As of October 2007, there is very
little reason to believe this game will ever be released outside of Japan.
However, it is, in my opinion, by far the best Kingdom Hearts product out
there, and it is well worth importing if you like the series. This guide is
designed to be a printable reference that can be used by an English speaker
playing the game. My main focus is on translation, although I also include some
other information as well, stuff that is either particularly useful while
playing (e.g. synthesis material locations) or stuff that is interesting and
unavailable elsewhere (e.g. abilities by level).

Warning: This is a reference, not a walkthrough. If you want a walkthrough, try
        looking for other guides on GameFAQs.


If you have not already imported the game, here is some information to get you
started:

 - KH2:Final Mix+ is an extension of KH2. It contains around 20 new boss
   fights, including a new uber-boss (Terra) and a total of two battles
   against every member of Organization XIII. It also contains a new dungeon
   to explore, a new drive form, a new hardest difficult level, a new set of
   minigames based around the "XIII mushrooms", and a good deal more. All text
   and all new cutscenes are in Japanese, but all in-game voices and all old
   cutscenes are in English with Japanese subtitles.

 - Re:COM is a complete 3D remake of the GBA game, COM. It still uses the card
   system and it is actually pretty faithful to the original game. There are
   new sleights and new cards though. All text and all cutscenes are in
   Japanese.

 - If you import FM+ (which comes with Re:COM for free), you will be getting a
   Japanese region PS2 game. This cannot be played normally on non-Japanese
   PS2s or PS3s. The standard solution to this problem is to also get Swap
   Magic (about $25 + shipping). This allows you to physically modify your PS2
   to play games from all regions. It is not as convenient as a modchip but it
   is cheaper, and anybody can install it with a screwdriver. It is also
   completely legal. To the best of my knowledge, it is also unlikely to cause
   any damage to your PS2.

   You can find more information at http://www.swapmagic3.com. Basically, you
   will need the SwapMagic DVDs and an additional tool that lets you swap out
   DVDs manually (the tool and the DVDs will usually be packaged together).
   The DVDs you get vary by region so if you have a North American PS2, for
   example, make sure you get the white North American Swap Magic DVDs. As for
   the additional tool:
    - If you have a bulky PS2, I recommend the Slide Tool.
    - If you have a slim PS2, I recommend the Flip Top.
   The Flip Top will void your warranty, the Slide Tool will not. If you are
   concerned about warranty, I think Magic Keys can be used instead for slim
   PS2s, but I have heard they are not as good. Once you have decided the
   model you want, just use Google to find places online that sell it and
   Final Mix+. I do not remember where I got my copy, and I do not know which
   places are best. Most likely, it does not matter very much.

   Unfortunately, Swap Magic does not come with instructions, so you will want
   to find them online. The best place for this that I am aware of is
   mod-chip.com. For Slide Tools, try:
     http://www.mod-chip.com/Lite/Slide_Card_Pro_PS2_V1-V11_Install_Lite.pdf
   For Flip Tops, try:
     http://secure.mod-chip.com/Lite/Flip_Top_Install_V12.pdf
   Swap Magic will come with two DVDs, one for playing games on CDs and one for
   playing games on DVDs. For Final Mix+ and Re:COM, you want the latter.


                   ++=================================++
                  +++=================================+++
                  |||                                 |||
                  ||| 1. KINGDOM HEARTS 2: FINAL MIX+ |||
                  |||                                 |||
                  +++=================================+++
                   ++=================================++


 ===========
 1.0. BASICS
 ===========


In this section, I go over a few things that are worth knowing but are hard to
find or are unavailable in other guides.

If you are completely new to Kingdom Hearts 2, first read the manual online
for the original game:
 http://www.replacementdocs.com/download.php?view.4781
Then, try skimming through the Basics sections of walkthroughs.

Warning: The functions of Circle and X are switched for Japanese releases! This
        means that you now push Circle to attack instead of X!


COMBOING
--------

Sora attacks using combos. Normally, he does two weak "combo attacks" followed
by one strong "finishing move". He then pauses and is temporarily vulnerable.
Combo attacks and finishing moves can be either sword swings or spells, and
they can be mixed and matched. For example, you can do two sword swings and
then cast Blizzard as a finishing move.

There are several exceptions, however. First of all, there are abilities
that increase or decrease how many combo attacks you do in one combo (Combo
Plus and Negative Combo), and there is an ability that increases the number
of finishing moves you do in one combo (Finishing Plus). Combo Plus makes
individual combos more damaging but increases the chance that you will be
counter-attacked or hit from behind. Negative Combo makes individual combos
weaker, but it allows you to get to finishing moves faster and safer. It is
particularly good for mini-games.

Also, Magnet spells are always finishing moves, so if you cast Magnet early
in a combo, it will skip all the combo attacks and immediately let you do
finishing moves. This allows things like Magnet + Explosion. Finally, spells
cast in the air (with the exception of Magnet) are never finishing moves, and
they always end your combo.


LEVEL 1 CHALLENGES AND ZERO EXPERIENCE
--------------------------------------

On Critical mode, you begin with the ability Zero Experience. While this is
equipped, you gain no experience. This is a bad thing... unless you want to
intentionally make the game harder by playing through at a low level. At level
1, you still gain abilities and hit points from beating bosses. By the end, you
will have all active abilities, but you will have very bad stats and you will
be missing many passive abilities, including Once More and Second Chance (see
Section 1.3). This means most bosses and some normal enemies have attacks that
can instantly kill you.

People have gotten to the end of the game and beaten every optional boss at
level 1 without using stat boosts, so it is possible, but it is very hard. To
get 100% journal completion, I think a little bit of stat boosting is required
for the mushroom mini-games, and the required scores on the Paradox cups are
absolutely hellish. I do not know of anyone actually completing all of this,
but I do think it is possible.

If you want to try this challenge, the best place for tips is YouTube, where
you should look for videos by apulapul2000 and Bizkit047.


GUMMI SHIP
----------

The Gummi Ship minigame can be pretty intimidating at first look. Here's a good
blueprint for a first ship:
 - Get HP. This can be done by placing a single big gummi lump. I suggest
   picking one with around 100 to 200 HP. Note that other gummi blocks can
   overlap the gummi lump.
 - Get weapons. I suggest cannons. You want to be able to deal some damage
   all around you, and concentrated damage directly in front of you. The
   latter can be done with Fire/Boomerang/Gravity type weapons. The former
   can be done with Blizzard/Shuriken type weapons.
 - Get more power. This is the symbol on the bottom-right that looks like
   a cannon blast. The higher your power, the more damage your attacks do.
   The simplest way to raise power is to add Neon Bars and Neon Orbs.
 - Choose some abilities. If you are looking for a high score for a rank 3
   mission, consider Draw and Medal Converter. Otherwise, you can take
   whatever you want. Note: In Final Mix+, you need much, much higher scores
   to complete rank 3 missions than you did in the original game!
If you rely on cannons (and you should), then you should turn on Full Auto
firing in the Gummi paused menu. See Menu Layout below. Unlike KH1, there are a
fixed number of Gummi blocks in this game. Each one can be attained once by
killing a specific enemy or gaining a specific rank on a mission.

For more information, try looking at Daburke's Gummi Ship FAQ for KH2:
http://www.gamefaqs.com/console/ps2/file/915410/42268
Be warned that the stats for many gummi blocks are different for FM+.


RANDOM NOTES
------------

- Twilight Town Day 1: The weapon order is +1 Magic, +1 Defense, +1 Strength
- Twilight Town Day 2: 1200 Munny is required for the full +2AP bonus
- Twilight Town Return: The correct password for Ansem's computer is option #2
                       (but there is no penalty for being wrong)


 ================
 1.1. MENU LAYOUT
 ================


+----------------------------------------------------+
| NEW GAME MENU:                                     |
|                                                    |
| Beginner Mode  ->  Vibration On   ->  Stereo       |
| Standard Mode      Vibration Off      Pro Logic II |
| Proud Mode                            Monoaural    |
| Critical Mode                                      |
+----------------------------------------------------+

+----------------------+  +--------------+  +---------------------------------+
| IN-GAME ACTION MENU: |  | PAUSED MENU: |  | GUMMI PAUSED MENU:              |
|                      |  |              |  |                                 |
| Attack  <->  Attack  |  | Items        |  | Continue                        |
| Magic        Summon  |  | Abilities    |  | Retry                           |
| Item         Party   |  | Customize    |  | Advice Log                      |
| Drive        Limit   |  | Party        |  | Rapid Fire: Semi-Auto/Full-Auto |
+----------------------+  | Status       |  | Vibration: On/Off               |
                         | Journal      |  | Y-Axis: Normal/Reversed         |
                         | Config       |  | Camera: Normal/Reversed         |
                         +--------------+  | Gummi Hangar                    |
                                           | World Map                       |
                                           +---------------------------------+

+---------------------------------------------+
| SORA'S STATUS:                              |
|                                             |
| Level                       Strength        |
| Experience                  Magic           |
| Experience to next level    Defense         |
| HP                          Fire Resist     |
| MP                          Blizzard Resist |
| AP                          Thunder Resist  |
| Drive Gauge                 Dark Resist     |
| Bonus Level                 Form Levels...  |
+---------------------------------------------+

+-------------------------------------------------------+
| FRIENDS' BATTLE CUSTOMIZATION MENU:                   |
|                                                       |
| Technic Attack (use character's individual abilities) |
| Target Attack (attack Sora's target)                  |
| Huddle Attack (stay close to Sora)                    |
| Party Attack (attack a target other than Sora's)      |
| Sora Attack (support Sora's attacks)                  |
| Relentless Attack (attack one target until dead)      |
+-------------------------------------------------------+

+------------------------------------------------------------------+
| JOURNAL (Collection):                                            |
|                                                                  |
| Ansem Reports                                                    |
| Character Files (by world)                                       |
| The Heartless (see: # slain and # of reaction commands used)     |
| The Nobodies (see: # slain and # of reaction commands used)      |
| Treasures                                                        |
| Puzzles (choose from: Assemble, Pieces found, and Instructions)  |
| Maps                                                             |
| Missions                                                         |
| Minigames                                                        |
| Combo Attacks (see: Limit move and Maximum # of hits done)       |
| Synthesis Level (see: Moogle level, Types of materials obtained, |
|   Complete collection lists, and Synthesized recipes)            |
| Character Links                                                  |
+------------------------------------------------------------------+

+------------------------+  +--------------------------------+
| JOURNAL (World Notes): |  | FINAL BATTLE REPORT:           |
|                        |  |                                |
| Characters             |  | Game level                     |
| Story                  |  | Completion of Jiminy's Journal |
| Album                  |  | Completion of Gummi routes     |
| Treasures              |  | Healed party members           |
| Puzzle Pieces          |  | Saved by Mickey                |
| Maps                   |  | Most used form                 |
| Missions               |  | Used anti-form                 |
| Minigames              |  | Most used summon               |
| Character Links        |  +--------------------------------+
+------------------------+


 =====================
 1.2. SORA'S ABILITIES
 =====================


SPELLS & SUMMONS:
-----------------

FIRE / FIRA / FIRAGA: ファイア / ファイラ / ファイガ
Create flames around Sora, heavily damaging nearby enemies. In Wisdom, Master,
and Final form, you also move towards an enemy while casting (12 MP).
BLIZZARD / BLIZZARA / BLIZZAGA: ブリザド / ブリザラ / ブリザガ
Shoot an ice bolt at a single target, damaging it and pushing it back (15 MP).
THUNDER / THUNDARA / THUNDAGA: サンダー / サンダラ / サンダガ
Call lightning around an enemy, also damaging nearby enemies (18 MP).
CURE / CURA / CURAGA: ケアル / ケアルラ / ケアルガ
Heal Sora and nearby party members (All MP).
MAGNET / MAGNERA / MAGNEGA: マグネ / マグネラ / マグネガ
Pull enemies into a magnetic ball, damaging and stunning them (30 MP).
REFLECT / REFLERA / REFLEGA: リフレク / リフレラ / リフレガ
Make Sora invincible and damage nearby enemies if Sora is attacked. Cast it
several times in a row to make Sora stay invincible longer. It does damage if
(a) Sora has been attacked, and (b) it is the last Reflect in your combo or
is a Reflect finishing move (10 MP).

CHICKEN LITTLE: チキン・リトル (Baseball Charm: ベースボールチャーム)
Enables the "FPS Mode" limit command, heals Sora at critical HP, draws enemies
closer by whistling, and allows Sora to recover HP by attacking.
GENIE: ジーニー (Lamp Charm: ランプチャーム)
Enables the "Sonic"/"Strike"/"Arcana"/"Infinity" limit commands (select a form
first from where the Party menu was), and heals Sora at critical HP.
STITCH: スティッチ (Ukelele Charm: ウクレレチャーム)
Enables the "Ohana!" limit command, restores Sora's MP periodically, and
defends him with laser and ukelele. Particular effective at stopping
projectiles.
PETER PAN: ピーター・パン (Feather Charm: フェザーチャーム)
Enables the "Neverland" limit command, restores Sora's HP periodically,
attacks along-side Sora causing HP/MP ball drops, and brings Sora back to life
once if he dies.


ACTIVE ABILITIES:
-----------------

GUARD: リフレクトガード   (2 AP)
Press Square to deflect an enemy's attack.
UPPER SLASH: スラッシュアッパー   (4 AP)
Press Square to hit an enemy into the air as a combo attack
HORIZONTAL SLASH: エアサイドスラッシュ   (2 AP)
Press Square to do a strong side slash instead of an aerial combo attack
FINISHING LEAP: フィニッシュライズ   (5 AP)
Press Square to hit an enemy into the air as a finishing move
RETALIATING SLASH: リベンジスラッシュ   (3 AP)
Recover mid-air with Square and hit nearby enemies
SLAPSHOT: スラップショット   (2 AP)
Automatic ground combo attack - very fast diagonal slash
DODGE SLASH: ドッジスラッシュ   (2 AP)
Automatic ground combo attack - triple swing
FLASH STEP: フラッシュステップ   (2 AP)
Dash towards an enemy and attack, ignoring guard (e.g. Large Body front)
SLIDE DASH: スライドダッシュ   (2 AP)
Dash towards an enemy and attack (better range than Flash Step)
ROUND BREAK: ラウンドブレイク   (2 AP)
Automatic ground combo attack - spin-slash nearby enemies
GUARD BREAK: ストライドブレイク   (3 AP)
Thrust at an enemy as a finishing move, ignoring guard
EXPLOSION: エクスプロージョン   (3 AP)
Attack everything nearby as a finishing move
AERIAL SWEEP: エリアルスィープ   (2 AP)
While on the ground, hit flying creatures with a vertical spinning air-attack
AERIAL DIVE: エリアルダイヴ   (2 AP)
While on the ground, hit flying creatures with a forwards spinning air-attack
AERIAL SPIRAL: エアスパイラル   (2 AP)
While in the air, move towards an enemy and do a spin slash
AERIAL FINISH: エリアルフィニッシュ   (3 AP)
Multi-vertical slash finishing move
MAGNET SPLASH: マグネスプラッシュ   (3 AP)
Draw in nearby enemies and hit them as an aerial finishing move
GUARD COUNTER: ガードカウンター   (4 AP)
After successfully using Guard, attack quickly to do a counter-attack
AUTO-VALOR: オートブレイヴ   (1 AP)
Reaction -> Valor Form when critical
AUTO-WISDOM: オートウィズダム   (1 AP)
Reaction -> Wisdom Form when critical
AUTO-LIMIT: オートリミット   (1 AP)
Reaction -> Limit Form when critical
AUTO-MASTER: オートマスター   (1 AP)
Reaction -> Master Form when critical
AUTO-FINAL: オートファイナル   (1 AP)
Reaction -> Final Form when critical
AUTO-SUMMON: オートサモン   (2 AP)
Reaction -> random summon when an ally dies
TRINITY LIMIT: トリニティリミット   (5 AP)
Begin Trinity Limit Attack


GROWTH ABILITIES:
-----------------

HIGH JUMP: ハイジャンプ   (2 AP)
Jump higher than normal
QUICK RUN: エアスライド   (2 AP)
Quickly dash on the ground with Square button (hold down)
DODGE ROLL: ドッジロール   (3 AP)
Roll along the ground with Square button (tap)
AIR DODGE: エアドッジ   (3 AP)
Enables double-jumping
GLIDE: グライド   (3 AP)
Glide while in the air with Square Button


PASSIVE ABILITIES:
------------------

SCAN: ライブラ   (2 AP)
Reveals enemy health bars
AERIAL RECOVERY: エアリカバリー   (2 AP)
Recover mid-air with X
COMBO MASTER: コンボマスター   (4 AP)
Allows a combo to be continued even if an attack misses
COMBO PLUS: コンボプラス   (1 AP)
Do 1 more attack before each finishing move when on the ground
AIR COMBO PLUS: エアコンボプラス   (1 AP)
Do 1 more attack before each finishing move when in the air
COMBO BOOST: コンボアップ   (5 AP)
Ground finishing move damage increased (depending on # of combo hits)
AIR COMBO BOOST: エアコンボアップ   (4 AP)
Aerial finishing move damage increased (depending on # of combo hits)
REACTION BOOST: リアクションアップ   (2 AP)
Reaction commands (including Learn/Jump) do 50% more damage
FINISHING PLUS: フィニッシュプラス   (5 AP)
Can do extra finishing move
NEGATIVE COMBO: コンボマイナス   (2 AP)
Do 1 fewer attack before each ground/aerial finishing move
BERSERK CHARGE: チャージバーサク   (5 AP)
Combos continue forever (no finishing moves) while MP is recharging
DAMAGE DRIVE: ダメージドライヴ   (3 AP)
Drive Bar goes up as you take damage
DRIVE BOOST: ドライヴブースト   (3 AP)
When MP is 0, hitting monsters increases drive recharge rate
FORM BOOST: フォームブースト   (5 AP)
Increases drive form duration
SUMMON BOOST: サモンブースト   (5 AP)
Increases summoning duration
COMBINATION BOOST: コンビブースト   (4 AP)
More time is allowed for attacks during a Limit move
EXPERIENCE BOOST: EXPチャンス   (4 AP)
Gain EXP 100\% faster when under half health
LEAF BRACER: リーフベール   (1 AP)
Immune to damage while casting Cure
MAGIC LOCK-ON: オートロックマジック   (2 AP)
Magic automatically locks on to nearest target
DRAW: ドロー   (3 AP)
Attracts Munny and HP/MP/Drive balls to this character
JACKPOT: プライズアップ   (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
LUCKY LUCKY: ラックアップ   (5 AP)
Increases item drop rate by 50%
DRIVE CONVERTER: ドライヴコンバータ   (5 AP)
Converts Munny into Drive balls
FIRE BOOST: ファイアアップ   (3 AP)
Increases fire damage by 20%
BLIZZARD BOOST: ブリザドアップ   (4 AP)
Increases blizzard/ice damage by 20%
THUNDER BOOST: サンターアップ   (5 AP)
Increases thunder damage by 20%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
MP RAGE: ダメージアスピル   (3 AP)
MP recovers every time this character is hit (not while recharging)
MP HASTE: MPへイスト   (3 AP)
MP recharges 25% faster
MP HASTERA: MPヘイスラ   (4 AP)
MP recharges 50% faster
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
CRITICAL HALF: クライシスハーフ   (5 AP)
Take half-damage when at critical health
SECOND CHANCE: ラストリーヴ   (4 AP)
Stay at 1 HP after being hit by a finishing move
ONCE MORE: コンボリーヴ   (4 AP)
Stay at 1 HP after being hit by a combo
ZERO EXPERIENCE: EXPゼロ   (1 AP)
You gain no experience


VALOR (ブレイヴフォーム) SORA'S ABILITIES
----------------------------------------

BRAVE SHOT: ブレイヴシュート
Ground finishing move - knock enemies into the air with a shockwave
BRAVE BEAT: ブレイヴビート
Ground finishing move - spin and hits multiple enemies
SONIC STRIKE: ソニックストライク
Aerial finishing move - air dash attack towards one enemy
SONIC END: ソニックエンド
Aerial finishing move - multiple slashes in all directions
OVER THE HORIZON: オーバーホライズン
While on the ground, dash towards an enemy and do an aerial attack
OMEGA FINALE: フリーフィニッシュ
Do a finishing move any time during a combo by pressing Square
RETALIATING SLASH: リベンジスラッシュ
Recover mid-air with Square and hit nearby enemies
HIGH JUMP: ハイジャンプ
Jump higher than normal
SYNCH BLADE: シンクロブレード
Use two key blades simultaneously
COMBO PLUS: コンボプラス
Do 1 more attack before each finishing move when on the ground
AIR COMBO PLUS: エアコンボプラス
Do 1 more attack before each finishing move when in the air


WISDOM (ウィズダムフォーム) SORA'S ABILITIES
-------------------------------------------

WISDOM SHOT: ウィズダムショット
Instead of the normal attack, shoot ranged energy bolts
MOBILE ACTION: アクティブホバー
Float above the ground instead of walking, and allow actions while moving
MAGIC HASTE: マジックへイスト
Cast spells at a faster rate
MAGIC SPICE: マジックスパイス
Finishing move spells have increased damage and area
RETALIATING SLASH: リベンジスラッシュ
Recover mid-air with Square and hit nearby enemies
QUICK RUN: エアスライド
Quickly dash on the ground with Square button
MP HASTEGA: MPヘイスガ
MP recharges 75% faster


LIMIT (リミットフォーム) SORA'S ABILITIES
----------------------------------------

SONIC BLADE: ソニックレイヴ
Limit command (O button) - Repeated dash attacks (60 MP)
ARS ARCANUM: ラストアルカナム
Limit command (Triangle button) - Keyblade combo (75 MP)
STRIKE RAID: ストライクレイド
Limit command (Square button) - Repeatedly throw the Keyblade (65 MP)
RAGNAROK: ラグナロク
Limit command (X button) - Short Keyblade combo and laser attack. Select the
third of four reaction commands for maximum damage (80 MP)
ZANTETSUKEN: ザンテツケン
Finishing move - Sword thrust
RIPPLE DRIVE: リップルドライヴ
Finishing move - Hit multiple enemies with an aura attack
HURRICANE PERIOD: ハリケーンピリオド
Aerial finishing move - Spin keyblade 360 degrees vertically
ZANTETSU COUNTER: ザンテツカウンター
After blocking with Guard, attack to do a finishing move counter-attack
REFLECT COMBO: リフレクトコンボ
Allows Guarding immediately after swinging the Keyblade
GUARD: リフレクトガード
Press Square to deflect an enemy's attack
SLAPSHOT: スラップショット
Automatic ground combo attack - very fast diagonal slash
SLIDE DASH: スライドダッシュ
Dash towards an enemy and attack
AERIAL SWEEP: エリアルスィープ
While on the ground, spinning air-attack nearby flying creatures
DODGE ROLL: ドッジロール
Roll along the ground with Square button
HP GAIN: HPゲイン
Every successful hit with a Limit Ability increases HP
DRAW: ドロー
Attracts Munny and HP/MP/Drive balls to this character
LUCKY LUCKY: ラックアップ
Increases item drop rate by 50%
MP RAGE: ダメージアスピル
MP recovers every time this character is hit (not while recharging)
MP HASTE: MPへイスト
MP recharges 25% faster


MASTER (マスターフォーム) SORA'S ABILITIES
-----------------------------------------

MASTER STRIKE: マスターストライク
Finishing move - multiple aerial strikes on all sides
DISASTER: ディザスター
Aerial finishing move - sucks nearby enemies into a whirlwind, damaging them
MASTER MAGIC: マスターマジック
Increased magic damage
AIR DODGE: エアドッジ
Can jump twice
SYNCH BLADE: シンクロブレード
Use two key blades simultaneously
ENDLESS MAGIC: エンドレスマジック
Magic combos continue forever (no finishing moves)
AIR COMBO PLUS: エアコンボプラス
Do 1 more attack before each finishing move when in the air
DRAW: ドロー
Attracts Munny and HP/MP/Drive balls to this character
MP HASTERA: MPヘイスラ
MP recharges 50% faster


FINAL (ファイナルフォーム) SORA'S ABILITIES
-----------------------------------------

FINAL ARCANA: ファイナルアルカナム
Finishing move - Throw keyblade
FINAL OVER: ファイナルオーバー
Finishing move - Spin up and dive down, damaging nearby enemies
FINAL ARTS: ファイナルアーツ
Finishing move - Hit several enemies with one giant spin attack
AUTO-ASSAULT: オートアサルト
Hit nearby monsters with twirling keyblades while jumping, landing, gliding,
using items, or casting spells
CRIME & PUNISHMENT: クライムぺナルティ
Greatly increased magic damage, especially on finishing moves
MOBILE ACTION: アクティブホバー
Float above the ground instead of walking, and allow actions while moving
GLIDE: グライド
Glide while in the air with Square Button
SYNCH BLADE: シンクロブレード
Use two key blades simultaneously
MP HASTE: MPへイスト
MP recharges 25% faster


LION SORA'S ABILITIES
---------------------

COMBO UPPER: コンボアッパー
Press Square to hit enemy into the air in the middle of a ground combo
AERIAL IMPULSE: エアインパルス
Press Square in an aerial combo to deal an extra hit
FINISHING BLAST: フィニッシュバースト
A finishing move that aura-blasts nearby enemies (press Square to use)
RETALIATING SMASH: リベンジスマッシュ
Recover mid-air with Square and hit nearby enemies
RUNNING TACKLE: ダッシュインパクト
Do a spin-attack when attacking while running
DASH: ダッシュ
Hold Square to run twice as fast


 ===============================
 1.3. SORA'S ABILITY PROGRESSION
 ===============================


ABILITY PROGRESSION (LEVELING)
------------------------------

+=====+===================+===================+===================+
| LVL | SWORD             | STAFF             | SHIELD            |
+=====+===================+===================+===================+
| 7   | Combo Boost       | Experience Boost  | Item Boost        |
| 9   | Experience Boost  | Item Boost        | Combo Boost       |
| 12  | Magic Lock-On     | Magic Lock-On     | Magic Lock-On     |
| 15  | Reaction Boost    | Fire Boost        | Damage Drive      |
| 17  | Item Boost        | Combo Boost       | Experience Boost  |
| 20  | Leaf Bracer       | Leaf Bracer       | Leaf Bracer       |
| 23  | Fire Boost        | Damage Drive      | Reaction Boost    |
| 25  | Drive Boost       | Draw              | Once More         |
| 28  | Draw              | Once More         | Drive Boost       |
| 31  | Combination Boost | Blizzard Boost    | Defender          |
| 33  | Damage Drive      | Reaction Boost    | Fire Boost        |
| 36  | Air Combo Boost   | Negative Combo    | Jackpot           |
| 39  | Blizzard Boost    | Defender          | Combination Boost |
| 41  | Drive Converter   | Thunder Boost     | Critical Half     |
| 44  | Negative Combo    | Jackpot           | Air Combo Boost   |
| 47  | Once More         | Drive Boost       | Draw              |
| 49  | Finishing Plus    | Berserk Charge    | Second Chance     |
| 53  | Thunder Boost     | Critical Half     | Drive Converter   |
| 59  | Defender          | Combination Boost | Blizzard Boost    |
| 65  | Berserk Charge    | Second Chance     | Finishing Plus    |
| 73  | Jackpot           | Air Combo Boost   | Negative Combo    |
| 85  | Second Chance     | Finishing Plus    | Berserk Charge    |
| 99  | Critical Half     | Drive Converter   | Thunder Boost     |
+=====+===================+===================+===================+

Critical Mode starting abilities:
 Reaction Boost, Finishing Plus, Draw, Lucky Lucky (x2), MP Hastera,
 Zero Experience


ABILITY PROGRESSION (GROWTH)
----------------------------

Valor: 1 EXP for each hit inflicted
 Auto-Valor, High Jump L1, Combo Plus, High Jump L2, Combo Plus, High Jump L3
Wisdom: 1 EXP for each Heartless defeated
 Auto-Wisdom, Quick Run L1, MP Rage, Quick Run L2, MP Haste, Quick Run L3
Limit: 1 EXP for each Limit command performed to completion
 Auto-Limit, Dodge Roll L1, Draw, Dodge Roll L2, Lucky Lucky, Dodge Roll L3
Master: 1 (resp. 3) EXP for each small (resp. large) drive ball obtained
 Auto-Master, Air Dodge L1, Air Combo Plus, Air Dodge L2, Air Combo Plus,
 Air Dodge L3
Final: 1 EXP for each Nobody defeated
 Auto-Final, Glide L1, Form Boost, Glide L2, Form Boost, Glide L3


ABILITY PROGRESSION (STORY PROGRESSION)
---------------------------------------

+=================+============================+==============================+
| WORLD           | LOCATION                   | REWARD                       |
+=================+============================+==============================+
| Twilight Town   | Seifer                     | +1 Magic, Def., or Str.      |
|                 | End of Day 2               | +1 or +2 AP                  |
|                 | Station of Tranquility     | Aerial Recovery              |
|                 | Twilight Thorn             | HP Boost, Guard              |
|                 | Axel I                     | Scan                         |
|                 | Axel II                    | HP Boost                     |
|                 | Three Fairies              | Valor Form                   |
+-----------------+----------------------------+------------------------------+
| Hollow Bastion  | Merlin                     | Blizzard Element             |
|                 | Bailey                     | Fire Element                 |
+-----------------+----------------------------+------------------------------+
| Land of Dragons | Village Cave               | Slide Dash                   |
|                 | Shan-Yu                    | HP Boost, Aerial Sweep       |
+-----------------+----------------------------+------------------------------+
| Beast's Castle  | Thresholder and Possessor  | Upper Slash                  |
|                 | Beast                      | Armor Slot                   |
|                 | Dark Thorn                 | HP Boost, Retaliating Slash, |
|                 |                            |  Cure Element                |
+-----------------+----------------------------+------------------------------+
| Olymp. Coliseum | Cerberus                   | Guard Counter                |
|                 | Maniac Training            | Aerial Dive                  |
|                 | Demyx I                    | HP Boost                     |
|                 | Zexion absent silhouette   | Item Slot                    |
|                 | Pete II                    | Trinity Limit                |
|                 | Hydra                      | HP Boost, Thunder Element    |
+-----------------+----------------------------+------------------------------+
| Disney Castle   | Minnie escort              | Accessory Slot, Auto-Summon  |
+-----------------+----------------------------+------------------------------+
| Timeless River  | Pete III                   | Dodge Slash                  |
|                 | Pete IV                    | HP Boost, Reflect Element,   |
|                 |                            |  Wisdom Form                 |
+-----------------+----------------------------+------------------------------+
| Port Royal      | Interceptor (pirates)      | Aerial Spiral                |
|                 | Interceptor (barrels)      | Item Slot                    |
|                 | Larxene absent silhouette  | MP Boost                     |
|                 | Captain Barbossa           | Drive Gauge+1, Aerial Finish |
+-----------------+----------------------------+------------------------------+
| Agrabah         | Stone Guardians            | Summon Boost                 |
|                 | Treasure Room              | HP Boost                     |
|                 | Volcanic & Blizzard Lords  | Finishing Leap               |
+-----------------+----------------------------+------------------------------+
| Halloween Town  | Prison Keeper              | Flash Step                   |
|                 | Oogie Boogie               | Item Slot, Magnet Element    |
+-----------------+----------------------------+------------------------------+
| Twilight Town   | Lexaeus absent silhouette  | Accessory Slot               |
|                 | Station Plaza              | Limit Form                   |
+-----------------+----------------------------+------------------------------+
| Pride Lands     | Gnu Valley                 | Dash                         |
|                 | Banzai, Shenzi and Ed I    | HP Boost                     |
|                 | Scar                       | MP Boost, Fire Element       |
+-----------------+----------------------------+------------------------------+
| Hollow Bastion  | Mickey                     | Master Form                  |
+-----------------+----------------------------+------------------------------+
| Space Paranoids | Data Space monitors        | HP Boost                     |
|                 | Hostile Program            | Drive Gauge+1, Round Break   |
+-----------------+----------------------------+------------------------------+
| Hollow Bastion  | Demyx II                   | Armor Slot, Blizzard Element |
|                 | Great Maw                  | Cure Element                 |
|                 | 1000 Heartless             | Stride Break                 |
+-----------------+----------------------------+------------------------------+
| Land of Dragons | Storm Rider                | Thunder Element              |
+-----------------+----------------------------+------------------------------+
| Beast's Castle  | Marluxia absent silhouette | Drive Gauge+1                |
|                 | Xaldin                     | HP Boost, Reflect Element    |
+-----------------+----------------------------+------------------------------+
| Olymp. Coliseum | Hades                      | Magnet Splash                |
+-----------------+----------------------------+------------------------------+
| Port Royal      | Grim Reaper I              | Horizontal Slash             |
|                 | Grim Reaper II             | Magnet Element               |
+-----------------+----------------------------+------------------------------+
| Agrabah         | Vexen absent silhouette    | Armor Slot                   |
|                 | Jafar                      | Fire Element                 |
+-----------------+----------------------------+------------------------------+
| 100 Acre Wood   | Starry Hill                | Cure Element                 |
+-----------------+----------------------------+------------------------------+
| Halloween Town  | Lock, Shock and Barrel     | Item Slot                    |
|                 | Experiment                 | HP Boost                     |
+-----------------+----------------------------+------------------------------+
| Pride Lands     | King's Den                 | Running Tackle               |
|                 | Banzai, Shenzi and Ed II   | Accessory Slot               |
|                 | Ground Shaker              | HP Boost, Thunder Element    |
+-----------------+----------------------------+------------------------------+
| Atlantica       | 5th musical                | Blizzard Element             |
+-----------------+----------------------------+------------------------------+
| Space Paranoids | Solar Sailor               | Explosion                    |
|                 | MCP                        | HP Boost, Reflect Element    |
+-----------------+----------------------------+------------------------------+
| Hollow Bastion  | Sephiroth                  | Drive Gauge+1                |
+-----------------+----------------------------+------------------------------+
| Twilight Town   | Old Mansion                | HP Boost                     |
|                 | Betwixt and Between        | Slapshot                     |
+-----------------+----------------------------+------------------------------+
| TWTNW           | Roxas                      | HP Boost, Combo Master,      |
|                 |                            |  Final Form unlocked         |
|                 | Xigbar                     | MP Boost                     |
|                 | Luxord                     | HP Boost, Magnet Element     |
|                 | Saix                       | HP Boost                     |
|                 | Xemnas I                   | HP Boost, MP Boost           |
|                 | Xemnas II                  | Drive Gauge+1                |
+-----------------+----------------------------+------------------------------+
| Hollow Bastion  | Transport to Remembrance   | Item Slot                    |
+-----------------+----------------------------+------------------------------+
| Disney Castle   | Terra                      | Drive Gauge+1                |
+=================+============================+==============================+


 =======================
 1.4. FRIENDS' ABILITIES
 =======================


DONALD'S ABILITIES
------------------

DONALD FIRE: ドナルドファイア   (2 AP)
Donald damages nearby enemies with fire (10 MP)
DONALD BLIZZARD: ドナルドブリザド   (2 AP)
Donald shoots an ice bolt at an enemy (10 MP)
DONALD THUNDER: ドナルドサンター   (2 AP)
Donald hits enemies with thunder (10 MP)
DONALD CURE: ドナルドケアル   (3 AP)
Donald heals a single ally (All MP)
FANTASIA: ファンタジア   (3 AP)
Enables the "Comet" Limit command
FLARE FORCE: フレアフォース   (3 AP)
Enables the "Duck Flare" Limit command

DRAW: ドロー   (3 AP)
Attracts Munny and HP/MP/Drive balls to this character
JACKPOT: プライズアップ   (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
LUCKY LUCKY: ラックアップ   (5 AP)
Increases item drop rate by 50%
FIRE BOOST: ファイアアップ   (3 AP)
Increases fire damage by 20%
BLIZZARD BOOST: ブリザドアップ   (4 AP)
Increases blizzard/ice damage by 20%
THUNDER BOOST: サンターアップ   (5 AP)
Increases thunder damage by 20%
MP RAGE: ダメージアスピル   (3 AP)
MP recovers every time this character is hit (not while recharging)
MP HASTERA: MPヘイスラ   (4 AP)
MP recharges 50% faster
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health
AUTO-HEALING: オートヒーリング   (3 AP)
This character heals when switched out of the party


GOOFY'S ABILITIES
-----------------

GOOFY TORNADO: グーフィートルネド   (2 AP)
Goofy spins at an enemy, stunning it (10 MP)
GOOFY BASH: グーフィーブレイド   (2 AP)
Goofy throws his shield at an enemy (10 MP)
GOOFY TURBO: グーフィーターボ   (2 AP)
Goofy jumps on his shield and dashes around, stunning enemies (10MP)
TORNADO FUSION: トルネドフュージョン   (3 AP)
Enables the "Whirli-Goof" Limit command
TEAMWORK: ユニゾンアスリート   (3 AP)
Enables the "Knocksmash" Limit command

DRAW: ドロー   (3 AP)
Attracts Munny and HP/MP/Drive balls to this character
JACKPOT: プライズアップ   (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
LUCKY LUCKY: ラックアップ   (5 AP)
Increases item drop rate by 50%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
MP RAGE: ダメージアスピル   (3 AP)
MP recovers every time this character is hit (not while recharging)
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
CRITICAL HALF: クライシスハーフ   (5 AP)
Take half-damage when at critical health
SECOND CHANCE: ラストリーヴ   (4 AP)
Stay at 1 HP after being hit by a finishing move
ONCE MORE: コンボリーヴ   (4 AP)
Stay at 1 HP after being hit by a combo
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
AUTO-CHANGE: オートチェンジ   (5 AP)
Automatically switch out with another character when killed
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health
AUTO-HEALING: オートヒーリング   (3 AP)
This character heals when switched out of the party


MULAN'S ABILITIES
-----------------

MUSHU FIRE: ムーシューファイア   (2 AP)
Summons Mushu to damage units around Mulan (10 MP)
FLAMETONGUE: フレイムタン   (2 AP)
Mulan charges at an enemy damaging them with Mushu (10 MP)
DRAGONBLAZE: ドラゴンブレイズ   (3 AP)
Enables the "Red Rocket" Limit command

DRAW: ドロー   (3 AP)
Attracts Munny and HP/MP/Drive balls to this character
FIRE BOOST: ファイアアップ   (3 AP)
Increases fire damage by 20%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health


BEAST'S ABILITIES
-----------------

FURIOUS SHOUT: フュリアスベロウ   (2 AP)
Beast roars, damaging nearby enemies (10 MP)
FEROCIOUS RUSH: フェロシアスランジ   (2 AP)
Beast rams a single enemy (10 MP)
HOWLING MOON: ハウリングムーン   (3 AP)
Enables the "Twin Howl" Limit command

ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
SECOND CHANCE: ラストリーヴ   (4 AP)
Stay at 1 HP after being hit by a finishing move
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health


AURON'S ABILITIES
-----------------

DIVIDER: 雪月花   (2 AP)
Auron flies through the air and repeatedly slashes at an enemy (10 MP)
HEALING WATER: いやしの水   (3 AP)
Heals an ally (99 MP)
OVERDRIVE: オーバードライヴ   (3 AP)
Enables the "Bushido" Limit command

MP RAGE: ダメージアスピル   (3 AP)
MP recovers every time this character is hit (not while recharging)
MP HASTE: MPへイスト   (3 AP)
MP recharges 25% faster
ONCE MORE: コンボリーヴ   (4 AP)
Stay at 1 HP after being hit by a combo
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP


JACK SPARROW'S ABILITIES
------------------------

NO MERCY: マーシレスリー   (2 AP)
Jack repeatedly upper slashes an enemy (10 MP)
RAIN STORM: レインストーム   (2 AP)
Jack repeatedly throws his knife at an enemy (10 MP)
BONE SMASH: ボーンクラッシュ   (2 AP)
Jack throws 3 bombs at enemies (10 MP)
TREASURE ISLE: トレジャーアイランド   (3 AP)
Enables the "Bluff" Limit command

DRAW: ドロー   (3 AP)
Attracts Munny and HP/MP/Drive balls to this character
LUCKY LUCKY: ラックアップ   (5 AP)
Increases item drop rate by 50%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
AUTO-HEALING: オートヒーリング   (3 AP)
This character heals when switched out of the party


ALADDIN'S ABILITIES
-------------------

SLASH FRENZY: スラッシュラッシュ   (2 AP)
Aladdin runs around an enemy attacking it (10 MP)
QUICKPLAY: クイックプレイ   (2 AP)
Aladdin does a dash attack causing HP/MP ball drops (10 MP)
TRICK FANTASY: トリックファスター   (3 AP)
Enables the "Speedster" Limit command

JACKPOT: プライズアップ   (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
MP HASTE: MPへイスト   (3 AP)
MP recharges 25% faster
ONCE MORE: コンボリーヴ   (4 AP)
Stay at 1 HP after being hit by a combo
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
AUTO-CHANGE: オートチェンジ   (5 AP)
Automatically switch out with another character when killed


JACK SKELLINGTON'S ABILITIES
----------------------------

BLAZING FURY: 怒りをまとう火炎   (2 AP)
Jack shoots 3 fireballs and dashes at an enemy (10 MP)
ICY TERROR: 恐怖にっかまる吹雪   (2 AP)
Jack jumps and shoots an ice missile (10 MP)
BOLTS OF SORROW: 悲しみのつづく雷   (2 AP)
Jack jumps and calls down 6 bolts of lightning to hit enemies (10 MP)
APPLAUSE, APPLAUSE: アブローズブリーズ   (3 AP)
Enables the "Dance Call" Limit command

LUCKY LUCKY: ラックアップ   (5 AP)
Increases item drop rate by 50%
FIRE BOOST: ファイアアップ   (3 AP)
Increases fire damage by 20%
BLIZZARD BOOST: ブリザドアップ   (4 AP)
Increases blizzard/ice damage by 20%
THUNDER BOOST: サンターアップ   (5 AP)
Increases thunder damage by 20%
MP HASTERA: MPヘイスラ   (4 AP)
MP recharges 50% faster
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
AUTO-HEALING: オートヒーリング   (3 AP)
This character heals when switched out of the party


SIMBA'S ABILITIES
-----------------

FIERCE CLAW: フィアスリークロウ   (2 AP)
Simba repeatedly claws at an enemy (10 MP)
GROUNDSHAKER: アースシェイカー   (2 AP)
Simba roars, damaging nearby enemies (10 MP)
HEALING HERB: 大自然のいやし   (3 AP)
Heals an ally (99 MP)
KING'S PRIDE: キングスプライド   (3 AP)
Enables the "Wildcat" Limit command

MP RAGE: ダメージアスピル   (3 AP)
MP recovers every time this character is hit (not while recharging)
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health
AUTO-HEALING: オートヒーリング   (3 AP)
This character heals when switched out of the party


TRON'S ABILITIES
----------------

SCOUTING DISK: オートディスク   (2 AP)
Tron throws his disk at one or more enemies (10 MP)
PULSING THUNDER: パルスサンダー   (2 AP)
Tron damages several enemies with a Thunder attack (10 MP)
COMPLETE COMPILEMENT: フルコンパイル   (3 AP)
Enables the "Setup" Limit command

JACKPOT: プライズアップ   (4 AP)
Increases Munny and HP/MP/Drive ball drop rate by 50%
THUNDER BOOST: サンターアップ   (5 AP)
Increases thunder damage by 20%
ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
MP HASTE: MPへイスト   (3 AP)
MP recharges 25% faster
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
AUTO-CHANGE: オートチェンジ   (5 AP)
Automatically switch out with another character when killed


RIKU'S ABILITIES
----------------

DARK AURA: ダークオーラ   (2 AP)
After a Sora finishing move, reaction -> make Riku shoot energy balls (10 MP)
DARK SHIELD: ダークシールド   (2 AP)
When Sora is hit, reaction -> Riku protects Sora with a shield wall (10 MP)
CURE POTION: キュアポーション   (3 AP)
Fully heal one ally (99 MP)
ETERNAL SESSION: エターナルセッション   (3 AP)
Enables the "Session" Limit command

ITEM BOOST: アイテムアップ   (2 AP)
Increases restoration item effects by 50%
MP HASTEGA: MPヘイスガ   (5 AP)
MP recharges 75% faster
DEFENDER: ディフェンダー   (3 AP)
Defense increases by 3 when at critical health
SECOND CHANCE: ラストリーヴ   (4 AP)
Stay at 1 HP after being hit by a finishing move
ONCE MORE: コンボリーヴ   (4 AP)
Stay at 1 HP after being hit by a combo
AUTO-LIMIT: オートれんげい   (1 AP)
Reaction -> Limit when Sora is nearby with non-zero MP
HYPER HEALING: ハイパーヒーリング   (3 AP)
This character revives more quickly from KO and with more health


 ==============
 1.5. EQUIPMENT
 ==============


KEYBLADES
---------

KINGDOM KEY: キングダムチェーン   (Atk: 3, Magic: 1)
Critical Half: Take half-damage when at critical health
OATHKEEPER: 約束のお守り   (Atk: 3, Magic: 3)
Form Boost: Increases drive form duration
OBLIVION: 過ぎ去りし思い出   (Atk: 6, Magic: 2)
Drive Boost: When MP is 0, hitting monsters increases drive recharge rate
STAR SEEKER: スターシーカー   (Atk: 3, Magic: 1)
Air Combo Plus: Do 1 more attack before each finishing move when in the air
HIDDEN DRAGON: ヒドゥンドラゴン   (Atk: 2, Magic: 2)
MP Rage: MP recovers every time this character is hit (not while recharging)
HERO'S CREST: ヒーローズクレスト   (Atk: 4, Magic: 0)
Air Combo Boost: Air finishing move damage increased
MONOCHROME: モノクローム   (Atk: 3, Magic: 2)
Item Boost: Increases restoration item effects by 50%
FOLLOW THE WIND: フォローザウィンド   (Atk: 3, Magic: 1)
Draw: Attracts Munny and HP/MP/Drive balls to this character
CIRCLE OF LIFE: サークルオブライフ   (Atk: 4, Magic: 1)
MP Haste: MP recharges 25% faster
PHOTON DEBUGGER: フォトンデバッガー   (Atk: 3, Magic: 2)
Thunder Boost: Increases thunder damage by 20%
GULL WING: ガルウィング   (Atk: 2, Magic: 3)
Experience Boost: Gain EXP 100\% faster when under half health
RUMBLING ROSE: ランブリングローズ   (Atk: 5, Magic: 0)
Finishing Plus: Can do extra finishing move
GUARDIAN SOUL: ガーディアンソウル   (Atk: 5, Magic: 1)
Reaction Boost: Reaction commands (including Learn/Jump) do 50% more damage
WISHING LAMP: ウィッシーズランプ   (Atk: 4, Magic: 3)
Jackpot: Increases Munny and HP/MP/Drive ball drop rate by 50%
DECISIVE PUMPKIN: ホーリーパンプキン   (Atk: 6, Magic: 1)
Combo Boost: Ground finishing move damage increased
SWEET MEMORIES: スウィートメモリー   (Atk: 0, Magic: 4)
Drive Converter: Converts Munny into Drive balls
MYSTERIOUS ABYSS: ワンダーオブアビス   (Atk: 3, Magic: 3)
Blizzard Boost: Increases blizzard/ice damage by 20%
SLEEPING LION: スリーピングライオン   (Atk: 5, Magic: 3)
Combo Plus: Do 1 more attack before each finishing move when on the ground
BOND OF FLAME: ボンドオブフレイム   (Atk: 4, Magic: 4)
Fire Boost: Increases fire damage by 20%
FATED ENCOUNTER: めぐりあう二人   (Atk: 5, Magic: 4)
Light & Dark: Increases chance of becoming Anti or Final form
FATAL CREST: フェィタルクレスト   (Atk: 3, Magic: 5)
Berserk Charge: Combos continue forever while MP is recharging
FENRIR: フェンリル   (Atk: 7, Magic: 1)
Negative Combo: Do 1 fewer attack before each ground/aerial finishing move
ULTIMA WEAPON: アルテマウェポン   (Atk: 6, Magic: 4)
MP Hastega: MP recharges 75% faster
WINNER'S PROOF: ウイナーズプルーフ   (Atk: 5, Magic: 7)
Zero Experience: You gain no experience


STAVES
------

MAGIC STAFF: まどうしの杖   (Atk: 1, Magic: 1)
HAMMER STAFF: ハンマーメイス   (Atk: 2, Magic: 1)
VICTORY BELL: ビクトリーベル   (Atk: 3, Magic: 2)
COMET STAFF: コメットメイス   (Atk: 2, Magic: 2)
LORD'S BROOM: ロードブルーム   (Atk: 3, Magic: 3)
WISDOM WAND: ワイズワンド   (Atk: 4, Magic: 5)

METEOR STAFF: メテオスタッフ   (Atk: 4, Magic: 3)
Thunder Boost: Increases thunder damage by 20%
RISING DRAGON: ライジングドラゴン   (Atk: 4, Magic: 4)
Fire Boost: Increases fire damage by 20%
SHAMAN'S RELIC: スペルズレリック   (Atk: 4, Magic: 5)
MP Rage: MP recovers every time this character is hit (not while recharging)
SHAMAN'S RELIC+: スペルズレリック+  (Atk: 4, Magic: 5)
Defender: Defense increases by 3 when at critical health
NOBODY LANCE: ノーバディランス   (Atk: 5, Magic: 5)
Item Boost: Increases restoration item effects by 50%

CENTURION: センチュリオン   (Atk: 13, Magic: 3)
CENTURION+: センチュリオン+   (Atk: 13, Magic: 3)
Critical Half: Take half-damage when at critical health
SAVE THE QUEEN: セイヴザクィーン   (Atk: 5, Magic: 6)
Hyper Healing: Donald revives more quickly from KO and with more health
SAVE THE QUEEN+: セイヴザクィーン+   (Atk: 5, Magic: 6)
MP Rage: MP recovers every time this character is hit (not while recharging)

PLEASANT MUSHROOM: プレジャーキノコ   (Atk: 0, Magic: 1)
PLEASANT MUSHROOM+: プレジャーキノコ+   (Atk: 0, Magic: 3)
PRECIOUS MUSHROOM: プレシャスキノコ   (Atk: 1, Magic: 5)
MP Haste: MP recharges 25% faster
PRECIOUS MUSHROOM+: プレシャスキノコ+   (Atk: 2, Magic: 7)
MP Hastera: MP recharges 50% faster
PREMIUM MUSHROOM: プレミアムキノコ   (Atk: 3, Magic: 9)
MP Hastega: MP recharges 75% faster


SHIELDS
-------

KNIGHT'S SHIELD: 騎士の盾   (Atk: 1)
ADAMANT SHIELD: アダマンバンパー   (Atk: 2)
CHAIN GEAR: シェーンギア   (Atk: 3)
FALLING STAR: シューティングスター   (Atk: 3)
DREAM CLOUD: クムロニンブス   (Atk: 4)
KNIGHT DEFENDER: ナイトディフェンダー   (Atk: 5)

OGRE SHIELD: オーガシールド   (Atk: 5)
Defender: Defense increases by 3 when at critical health
GENJI SHIELD: 源民の盾   (Atk: 6)
Hyper Healing: Goofy revives more quickly from KO and with more health
AKASHIC RECORD: アカシックレコード   (Atk: 7)
MP Haste: MP recharges 25% faster
AKASHIC RECORD+: アカシックレコード+   (Atk: 7)
MP Hastera: MP recharges 50% faster
NOBODY GUARD: ノーバディガード    (Atk: 8)
MP Rage: MP recovers every time this character is hit (not while recharging)

FREEZE PRIDE: フリーズプライド   (Atk: 5)
FREEZE PRIDE+: フリーズプライド+   (Atk: 5)
MP Hastega: MP recharges 75% faster
SAVE THE KING: セイヴザキング   (Atk: 9)
Item Boost: Increases restoration item effects by 50%
SAVE THE KING+: セイヴザキング+   (Atk: 9)
Critical Half: Take half-damage when at critical health

HAPPY MUSHROOM: ハッピーキノコ   (Atk: 1)
HAPPY MUSHROOM+: ハッピーキノコ+   (Atk: 3)
PLATINAL MUSHROOM: プラチアルキノコ   (Atk: 5)
Protect: All damage reduced by 10%
PLATINAL MUSHROOM+: プラチアルキノコ+   (Atk: 7)
Protectra: All damage reduced by 20%
LIMITED MUSHROOM: リミテッドキノコ   (Atk: 9)
Protectga: All damage reduced by 40%


ARMOR
-----

ELVEN BANDANNA: エルフィンバンダナ   (Def: 1)
DIVINE BANDANNA: ディバインバンダナ   (Def: 2)
PROTECT BELT: プロテスベルト   (Def: 3)
GAIA BELT: ガイアベルト   (Def: 3, Thndr Res: 20, Dark Res: 20)
POWER BAND: パワーバンド   (Def: 4)
BUSTER BAND: バスターバンド   (Def: 5)
COSMIC BELT: コズミックベルト   (Def: 6)

FIRE BANGLE: ファイアバングル   (Def: 1, Fire Res: 20)
FIRA BANGLE: ファイラバングル   (Def: 2, Fire Res: 20)
FIRAGA BANGLE: ファイガバングル   (Def: 3, Fire Res: 20)
FIRAGUN BANGLE: ファイガンバングル   (Def: 3, Fire Res: 25)

BLIZZARD ARMLET: ブリザドブレス   (Def: 1, Blizzard Res: 20)
BLIZZARA ARMLET: ブリザラブレス   (Def: 2, Blizzard Res: 20)
BLIZZAGA ARMLET: ブリザガブレス   (Def: 3, Blizzard Res: 20)
BLIZZAGUN ARMLET: ブリザガンブレス   (Def: 3, Blizzard Res: 25)

THUNDER TRINKET: サンダーレット   (Def: 1, Thndr Res: 20)
THUNDARA TRINKET: サンダラレット   (Def: 2, Thndr Res: 20)
THUNDAGA TRINKET: サンダガレット   (Def: 3, Thndr Res: 20)
THUNDAGUN TRINKET: サンダガンレット   (Def: 3, Thndr Res: 25)

SHOCK CHARM: ショックチャーム   (Def: 3, Thndr Res: 40)
SHOCK CHARM+: ショックチャーム+   (Def: 3, Thndr Res: 40)
Thunder Boost: Increases thunder damage by 20%

SHADOW ANKLET: シャドウアンクル   (Def: 1, Dark Res: 20)
DARK ANKLET: ダークカラーアンクル   (Def: 2, Dark Res: 20)
MIDNIGHT ANKLET: ミッドナイトアンクル   (Def: 3, Dark Res: 20)
CHAOS ANKLET: カオスアンクル   (Def: 3, Dark Res: 25)

CHAMPION BELT: チャンピオンベルト   (Fire, Blizzard & Thunder Res: 20)
ABBAS CHAIN: アーバスチェーン   (Def: 1, Fire, Blizzard & Thunder Res: 20)
AEGIS CHAIN: イージスチェーン   (Def: 2, Fire, Blizzard & Thunder Res: 20)
ACRISIUS: アクリシオス   (Def: 3, Fire, Blizzard & Thunder Res: 20)
ACRISIUS+: アクリシオス+   (Def: 3, Fire, Blizzard & Thunder Res: 25)
COSMIC CHAIN: コズミックチェーン   (Def: 3, Fire, Blizzard & Thunder Res: 30)
PETIT RIBBON: プチリボン   (Def: 4, All Res: 10)
RIBBON: リボン   (Def: 4, All Res: 15)
HIGHEST RIBBON: ハイエストリボン   (Def: 4, All Res: 25)


ACCESSORIES
-----------

MEDAL: メダル   (STR: 1)
ABILITY RING: アビリティリング   (AP: 1)
ENGINEER'S RING: エンジニアリング   (AP: 2)
TECHNICIAN'S RING: テクニカルリング   (AP: 3)
SKILL RING: スキルリング   (AP: 4)
SKILLFUL RING: スキルフルリング   (AP: 5)
EXPERT'S RING: エキスパートリング   (AP: 6)
MASTER'S RING: マスターリング   (AP: 7)
COSMIC RING: コズミックリング   (AP: 8)
EXECUTIVE RING: エグぜクティブリング   (AP: 30)

SARDONYX RING: サードニクスリング   (AP: 1, STR: 1)
TOURMALINE RING: トルマンリンリング   (AP: 2, STR: 1)
AQUAMARINE RING: アクアマリンリング   (AP: 3, STR: 1)
GARNET RING: ガーネットリング   (AP: 4, STR: 1)
DIAMOND RING: ダイヤモンドリング   (AP: 5, STR: 1)

SILVER RING: シルバーリング   (AP: 1, MAG: 1)
GOLD RING: ゴールドリング   (AP: 2, MAG: 1)
PLATINUM RING: プラチナリング   (AP: 3, MAG: 1)
MYTHRIL RING: ミスリルリング   (AP: 4, MAG: 1)
ORICHALCUM RING: オリハルコンリング   (AP: 5, MAG: 1)

SOLDIER EARRING: ソルジャーピアス   (AP: 4, STR: 2)
FENCER EARRING: フェンサーピアス   (AP: 5, STR: 2, MAG: 1)
MAGE EARRING: マジシャンピアス   (AP: 4, MAG: 2)
SLAYER EARRING: スレイヤーピアス   (AP: 5, STR: 1, MAG: 2)
MOON AMULET: ムーンアミュレット   (AP: 3, STR: 2, MAG: 2)
STAR CHARM: スターチャーム   (AP: 5, STR: 2, MAG: 2)
COSMIC ARTS: コズミックアーツ   (AP: 7, STR: 2, MAG: 2)

SHADE ARCHIVE: シェイドアーカイブ   (AP: 5, MAG: 3)
SHADE ARCHIVE+: シェイドアーカイブ+   (AP: 5, MAG: 3)
MP Rage: MP recovers every time this character is hit (not while recharging)
FULL BLOOM: フルブルーム   (AP: 5, STR: 3)
FULL BLOOM+: フルブルーム+   (AP: 5, STR: 3)
MP Haste: MP recharges 25% faster

DRAW RING: ドローリング
Draw: Attracts Munny and HP/MP/Drive balls to this character
LUCKY RING: ラッキーリング
Lucky Lucky: Increases item drop rate by 50%


CONSUMABLES
-----------

POTION: ポーション
Recovers 40% HP for one character
HI-POTION: ハイポーション
Recovers 60% HP for one character
ETHER: エーテル
Fully recovers MP for one character if MP>0; shortens recovery time if MP=0
ELIXIR: エリクサー
Fully recovers HP and MP for one character
MEGA-POTION: メガポーション
Recovers 40% HP for all characters
MEGA-ETHER: メガエーテル
Fully recovers MP for all characters if MP>0; shortens recovery time if MP=0
MEGALIXIR: ラストエリクサー
Fully recovers HP and MP for all characters

TENT: テント
Fully recovers HP and MP for all characters (not in combat)
DRIVE RECOVERY: ドライヴリカバー
Replenishes 3 Drive Bars
HIGH DRIVE RECOVERY: ハイドライヴリカバー
Fully replenishes all Drive Bars
POWER BOOST: パワーアップ
Permanently increases one character's Strength by 1 (Xemnas Data)
MAGIC BOOST: マジックアップ
Permanently increases one character's Magic by 1 (Axel Data, Roxas Data)
DEFENSE BOOST: ガードアップ
Permanently increases one character's Defense by 1 (Xigbar Data, Xaldin Data,
 Saix Data)
AP BOOST: APアップ
Permanently increases one character's AP by 1 (Demyx Data, Luxord Data)

 ===============================
 1.6. SYNTHESIS & XIII MUSHROOMS
 ===============================


MATERIALS
---------
Farming locations are listed with each material

BLAZING SHARD: 燃え上がるかけら
Hammer Frame, Minute Bomb (Beast's Castle)
BLAZING STONE: 燃え上がるしずく
Cannon Gun, Tornado Step (Olympus Coliseum)
BLAZING GEM: 燃え上がる魔石
Fat Bandit, Fiery Globe (Agrabah)
BLAZING CRYSTAL: 燃え上がる結晶
Crescendo, Crimson Jazz (Beast's Crystal)

FROST SHARD: 凍てつくかけら
Hook Bat, Lance Soldier (Land of Dragons)
FROST STONE: 凍てつくしずく
Aeroplane, Hot Rod (Timeless River)
FROST GEM: 凍てつく魔石
Fortune Teller, Icy Cube (Agrabah)
FROST CRYSTAL: 凍てつく結晶
Living Bone (Pride Lands)

LIGHTNING SHARD: とどろくかけら
Bolt Tower, Rapid Thruster (Land of Dragons)
LIGHTNING STONE: とどろくしずく
Driller Mole, Emerald Blues (Olympus Coliseum)
LIGHTNING GEM: とどろく魔石
Armored Knight, Surveillance Robot (Hollow Bastion)
LIGHTNING CRYSTAL: とどろく結晶
Devastator, Strafer (Space Paranoids)

LUCID SHARD: 透きとおるかけら
Rabid Dog, Trick Ghost (Halloween Town)
LUCID STONE: 透きとおるしずく
Graveyard, Toy Soldier, Wight Knight (Halloween Town)
LUCID GEM: 透きとおる魔石
Bookmaster, Magnum Loader (Hollow Bastion)
LUCID CRYSTAL: 透きとおる結晶
NeoShadow (Land of Dragons)

POWER SHARD: 力のかけら
Creeper Plant, Large Body (Halloween Town)
POWER STONE: 力のしずく
Luna Bandit, Silver Rock (Agrabah)
POWER GEM: 力の魔石
Aerial Knocker, Shaman (Pride Lands)
POWER CRYSTAL: 力の結晶
Morning Star (Hollow Bastion)

DARK SHARD: うごめくかけら
Shadow, Soldier (World that Never Was)
DARK STONE: うごめくしずく
Assault Rider, Nightwalker (Land of Dragons)
DARK GEM: うごめく魔石
Gargoyle Knight, Gargoyle Warrior (Beast's Castle)
DARK CRYSTAL: うごめく結晶
Air Pirate (Land of Dragons)

DENSE SHARD: はざまのかけら
Creeper, Dragoon (World that Never Was)
DENSE STONE: はざまのしずく
Sniper (World that Never Was)
DENSE GEM: はざまの魔石
Samurai (World that Never Was)
DENSE CRYSTAL: はざまの結晶
Berserker (World that Never Was)

TWILIGHT SHARD: たそがれのかけら
Dusk, Gambler (Twilight Town)
TWILIGHT STONE: たそがれのしずく
Dancer (Twilight Town)
TWILIGHT GEM: たそがれの魔石
Assassin (World that Never Was)
TWILIGHT CRYSTAL: たそがれの結晶
Sorcerer (World that Never Was)

MYTHRIL SHARD: ミスリルのかけら
Synthesis (Dense Shardx3, Dense Stone, Twilight Shardx3, Twilight Stone)
MYTHRIL STONE: ミスリルのしずく
Synthesis (Dense Shardx3, Dense Stone, Twilight Shardx3, Twilight Stone,
 Serenity Shard)
MYTHRIL GEM: ミスリルの魔石
Synthesis (Dense Gemx3, Dense Crystal, Twilight Gemx3, Twilight Crystal)
MYTHRIL CRYSTAL: ミスリルの結晶
Synthesis (Dense Gemx3, Dense Crystal, Twilight Gemx3, Twilight Crystal,
 Serenity Gem)

REMEMBRANCE SHARD: 追憶のかけら
Perplex, Iron Hammer, Silent Launcher (Cavern of Remembrance)
REMEMBRANCE STONE: 追憶のしずく
Air Viking, Magic Phantom, Lance Warrior, Necromancer (Cavern of Remembrance)
REMEMBRANCE GEM: 追憶の魔石
Spring Metal, Rune Master, Mad Bumper (Cavern of Remembrance)
REMEMBRANCE CRYSTAL: 追憶の結晶
Reckless (Cavern of Remembrance)

TRANQUIL SHARD: 安らぎのかけら
XIII Mushrooms
TRANQUIL STONE: 安らぎのしずく
XIII Mushrooms
TRANQUIL GEM: 安らぎの魔石
XIII Mushrooms
TRANQUIL CRYSTAL: 安らぎの結晶
XIII Mushrooms

BRIGHT SHARD: うるおいのかけら
Creeper Plant, Hook Bat, Minute Bomb, Rabid Dog, Soldier (Land of Dragons)
BRIGHT STONE: うるおいのしずく
Aeroplane, Cannon Gun, Driller Mole, Luna Bandit, Silver Rock, Tornado Step,
 Wight Knight (Timeless River)
BRIGHT GEM: うるおいの魔石
Aerial Knocker, Magnum Loader, Surveillance Robot (Pride Lands)
BRIGHT CRYSTAL: うるおいの結晶
Air Pirate, Crescendo, NeoShadow, Strafer (Space Paranoids)

ENERGY SHARD: みなぎるかけら
Bolt Tower, Gargoyle Knight, Gargoyle Warrior, Nightwalker (Beast's Castle)
ENERGY STONE: みなぎるしずく
Hammer Frame, Lance Soldier, Trick Ghost (Halloween Town)
ENERGY GEM: みなぎる魔石
Emerald Blues, Fortuneteller (Agrabah)
ENERGY CRYSTAL: みなぎる結晶
Bookmaster, Shaman (Hollow Bastion)

SERENITY SHARD: 満たされるかけら
Bulky Vendor, Assault Rider, Creeper, Fat Bandit, Graveyard, Hot Rod, Large
 Body, Toy Soldier (Land of Dragons)
SERENITY STONE: 満たされるしずく
Bulky Vendor, Crimson Jazz, Devastator, Dusk, Living Bone, Morning Star
 (Hollow Bastion)
SERENITY GEM: 満たされる魔石
Bulky Vendor, Dancer, Dragoon, Gambler, Sniper, Mad Bumper, Runemaster,
 Reckless (World that Never Was)
SERENITY CRYSTAL: 満たされる結晶
Bulky Vendor, Synthesis (Tranquil Crystal, Remembrance Crystal, Bright
 Crystalx9)

FOUND ILLUSION: 現れを幻影
Terra, Synthesis (Tranquil Crystal, Remembrance Crystal, Bright Crystalx9,
 Serenity Gem)
LOST ILLUSION: 失われた幻影
Vexen Data, Lexaeus Data, Zexion Data, Marluxia Data, Larxene Data (Hollow
 Bastion)
ORICHALCUM: オリハル
Bulky Vendor (Land of Dragons, Beast's Castle, Olympus Coliseum, Agrabah,
 Halloween Town)
ORICHALCUM+: オリハルコン


MOOGLE LEVELS
-------------

1. Amateur - Decipher recipes and synthesize items
2. Novice - Use Brightness (double EXP) and Energy (half price) materials
3. Junior - Use Serenity (item upgrade) materials
4. Skilled - Use up to two extra materials
5. Senior - Rank C recipe materials cut by half
6. Artisan - Rank B recipe materials cut by half
7. Master - Rank A recipe materials cut by half
8. Superior - Make new items in Free Development
9. Primo - Rank S recipe materials cut by half


XIII MUSHROOM GOALS
-------------------
Goals are given for B/A/S ranks. Only a B is required for journal completion.
B/A/S ranks give 0/10/100% chances of getting a limited or premium mushroom.


1. Memory Skyscraper, World that Never Was
Hit mushroom 70/94/99 times
2. Christmas Tree Plaza, Halloween Town
Reflect mushroom's attack for 80/97/99 points
3. Bridge, Beast's Castle
Score 450/495/500 points from collecting orbs
4. Palace Gate, Land of Dragons
Kill 85/-/- mushrooms without getting hit
5. Cave of Wonders: Treasure Room, Agrabah
Wake the mushroom within 10/4/3 seconds
6. Underworld Caverns: Atrium, Olympus Coliseum
Kill all mushrooms in 45/35/31 seconds
7. Tunnelway, Twilight Town
Kill the mushroom in 10/4/3 seconds
8. Tower, Twilight Town
Air-juggle the mushroom 85/97/99 times
9. Castle Gate, Hollow Bastion
Spin the mushroom 75/97/99 times
10. Isla De Muerta, Port Royal
Kill the real mushroom in 55/37/36 seconds
11. Waterway, Timeless River
Reduce the counter to 0 in 19/16/15 seconds
12. Old Mansion, Twilight Town
Kill 40/47/50 mushrooms within the time limit
13. Great Maw, Hollow Bastion
N/A


 ===============
 1.7. GUMMI SHIP
 ===============


PROJECTILE GUMMI BLOCKS
-----------------------

FIRE/G: ファイアグミ
Rapid-fires 2 straight rounds (Cost: 35, Damage: 35)
FIRA/G: ファイラグミ
" " (Cost: 41, Damage: 41)
FIRAGA/G: ファイガグミ
" " (Cost: 53, Damage: 53)
BLIZZARD/G: ブリザドグミ
Rapid-fires 2 bi-directional rounds (Cost: 71, Damage: 35)
BLIZZARA/G: ブリザラグミ
Rapid-fires 2 tri-directional rounds (Cost: 108, Damage: 35)
BLIZZAGA/G: ブリザガグミ
Rapid-fires 2 quad-directional rounds (Cost: 138, Damage: 35)
GRAVITY/G: グラビデグミ
Fires a round that scatters on hit (Cost: 145, Damage: 15)
GRAVIRA/G: グラビラグミ
Fires a round that scatters wide on hit (Cost: 155, Damage: 40)
GRAVIGA/G: グラビガグミ
" " (Cost: 184, Damage: 60)
COMET/G: コメットグミ
Fires 2 laser rounds at auto-locked targets (Cost: 82, Damage: 200)
METEOR/G: メテオグミ
Fires 4 laser rounds at auto-locked targets (Cost: 156, Damage: 250)
SHURIKEN/G: シュリケングミ
Fires several shuriken in random directions (Cost: 200)
BOOMERANG/G: ブーメラングミ
Fires two zig-zagging boomerangs directly ahead (Cost: 212)


LOCK-ON GUMMI BLOCKS
--------------------

THUNDER/G: サンダーグミ
Fires 2 laser rounds at locked targets (Cost: 132, Damage: 400)
THUNDARA/G: サンダラグミ
Fires 4 laser rounds at locked targets (Cost: 222, Damage: 400)
THUNDAGA/G: サンダガグミ
Fires 6 laser rounds at locked targets (Cost: 312, Damage: 400)
ULTIMA/G: アルテマグミ
" " - can repeatedly hit one target (Cost: 328, Damage: 500)
DRAIN/G: ドレイングミ
Absorbs enemy gunshots with Square/Triangle, and then fires back a massive
blast - do not combine with shields! (Cost: 395)
PUNCH/G: パンチグミ
Auto-locks onto several targets and then hits them all (Cost: 262)
BOMB/G: ボムグミ
Charges up, and releases to deal massive damage to nearby enemies (Cost: 338)


SLASH GUMMI BLOCKS
------------------

ORICHALCUM/G: オリハルコングミ
Slashes forwards (Cost: 129, Damage: 500)
MASAMUNE/G: マサムネグミ
Slashes vertically (Cost: 134, Damage: 500)
EXCALIBUR/G: エクスカリバーグミ
Slashes horizontally (Cost: 126, Damage: 500)
INFINITY/G: ラグナロクグミ
Slashes around the screen perimeter (Cost: 160, Damage: 500)
LUNAR DISC/G: エンゲツリングミ
Slashes all nearby enemies (Cost: 248, Damage: 500)


IMPACT GUMMI BLOCKS
-------------------

DRILL/G: ドリルグミ
Damages enemies on impact (Cost: 8)
SAW/G: ノコギリグミ
" " (Cost: 13)
GUNGNIR/G: グングニルグミ
" " (Cost: 8)


ENGINE GUMMI BLOCKS
-------------------

VERNIER/G: バーニアグミ
Converts power to speed (Cost: 17, Speed: 11, Power: -5)
THRUSTER/G: スラスターグミ
" " (Cost: 14, Speed: 15, Power: -10)
BOOSTER/G: ブースターグミ
" " (Cost: 23, Speed: 24, Power: -15)
MINI-PROPELLER/G: ミニプロペラグミ
" " (Cost: 9, Speed: 8, Power: -5)
PROPELLER/G: プロペラグミ
" " (Cost: 12, Speed: 9, Power: -5)
SCREW PROPELLER/G: スクリューグミ
" " (Cost: 9, Speed: 18, Power: -15)
ROTOR/G: ローターグミ
" " (Cost: 9, Speed: 13, Power: -10)
LARGE ROTOR/G: ラージローターグミ
" " (Cost: 9, Speed: 13, Power: -10)


WING GUMMI BLOCKS
-----------------

CYCLONE/G: サイクロングミ
Increases mobility (Cost: 8, Mobility: 16)
STORM/G: ストームグミ
" " (Cost: 8, Mobility: 16)
TEMPEST/G: テンペストグミ
" " (Cost: 8, Mobility: 16)
TYPHOON/G: タイフーングミ
" " (Cost: 8, Mobility: 16)
HURRICANE/G: ハリケーングミ
" " (Cost: 8, Mobility: 16)
VORTEX/G: ボルテックスグミ
" " (Cost: 11, Mobility: 22)
SONIC TURBO/G: ソニックターボグミ
" " (Cost: 18, Mobility: 36)
DARKNESS/G: ダークグミ
" " (Cost: 20, Mobility: 40)
ANGEL/G: エンジェルグミ
" " (Cost: 24, Mobility: 48)


COCKPIT GUMMI BLOCKS
--------------------

BUBBLE HELM/G: バブルヘッドグミ
Converts speed to power (Cost: 9, Power: 19, Speed: -15)
FLAT HELM/G: フラットヘッドグミ
" " (Cost: 8, Power: 24, Speed: -20)
SOLID HELM/G: ソリッドヘッドグミ
" " (Cost: 11, Power: 30, Speed: -25)
SPHERE HELM/G: スフィアヘッドグミ
" " (Cost: 9, Power: 34, Speed: -30)
BRIDGE/G: ブリッヂグミ
" " (Cost: 19, Power: 44, Speed: -35)
BIG BRIDGE/G: ビッグブリッヂグミ
" " (Cost: 10, Power: 50, Speed: -45)


SHIELD GUMMI BLOCKS
-------------------

SHIELD/G: シールドグミ
Blocks enemy gunshots (Cost: 8, Power: -20)
LARGE SHIELD/G: ラージシールドグミ
" " (Cost: 7, Power: -25)
SHELL/G: シェルグミ
Blocks enemy lasers (Cost: 8, Power: -20)
LARGE SHELL/G: ラージシェルグミ
" " (Cost: 7, Power: -25)


OPTIONAL GUMMI BLOCKS
---------------------

NEON ORB/G: ネオンボールグミ
Increases power (Cost: 8, Power: 4)
NEON BAR/G: ネオンバーグミ
" " (Cost: 8, Power: 4)
WHEEL/G: ホイールグミ
Increases mobility (Cost: 15, Mobility: 30)
RADAR/G: レーダーグミ
Allows faster lock-on - can be stacked (Cost: 10, Speed: -5)
ANTENNA/G: アンテナグミ
" " (Cost: 20, Speed: -10)
PARABOLA/G: パラボラグミ
" " (Cost: 23, Speed: -15)
ROUND LIGHT/G: ラウンドライトグミ
Converts power to HP (Cost: 13, HP: 47, Power: -20)
SQUARE LIGHT/G: スクエアライトグミ
" " (Cost: 8, HP: 27, Power: -10)
CROWN/G: クラウングミ
Reduces HP to 1, but starts missions in Berserk mode (Cost: 15)
MAST/G: マストグミ
Increases speed (Cost: 17, Speed: 6)
FLAG/G: フラッググミ
Increases power (Cost: 15, Power: 7)
CATERPILLAR/G: キャタピラグミ
Increases mobility (Cost: 14, Mobility: 28)
FIGURE/G: フィギュアグミ
Increases HP (Cost: 14, HP: 29)


GUMMI MODELS
------------

FALCON: ファルコン
INVINCIBLE: インビンシブル
HIGHWIND: ハイウインド

MUSHROOM: マッシュルームモデル
HIGHWIND ALPHA: ハイウィンドαモデル
PUPU: コヨコヨモデル
TONBERRY: トンベリモデル
MOOGLE: モーグリモデル
MANDRAGORA: マンドラゴラモデル
CHOCOBO: チョコボモデル
CACTUAR: サボテンダーモデル
CAIT SITH: ケット・シーモデル
FENRIR: フェンリルモデル
KINGDOM: キングダムモデル
SECRET MODEL: シークレットモデル


GUMMI ABILITIES
---------------

CANNON UPGRADE: ショットアップ   (5 AP)
Increases Projectile Gummi damage by 30% (excludes Comet and Meteor)
LASER UPGRADE: レーザーアップ   (5 AP)
Increases Lock-on Gummi damage by 30% (includes Comet and Meteor)
SLASH UPGRADE: スラッシュアップ   (5 AP)
Increases Slash Gummi damage by 30%
DRAW: ドロー   (4 AP)
Attacts nearby orbs
MEDAL CONVERTER: メダルコンバータ   (4 AP)
Converts 50% (or 75% if equipped twice) of HP orbs into medal orbs
HEAL UPGRADE: ヒールアップ   (2 AP)
Increases the healing effect of HP orbs
AUTO-LIFE: オートリレイズ   (3 AP)
Come back to life one time after dying
AUTO-REGEN: オートリジェネ   (2 AP)
Automatically restores HP over time
AUTO-COUNTER: オートカウンター   (3 AP)
Fires lasers automatically when hit by an enemy attack
SLASH HASTE: スラッシュヘイスト   (2 AP)
Increases the Slash Guage fill rate
SLASH PRECHARGE: デフォルトスラッシュ   (2 AP)
Begin the mission with one Slash Guage filled
FORMATION CHANGE: チェンジタイプ   (1 AP)
Allows Teeny Ship formation changes with the L2 and R2 buttons
ACTIVE FORMATION: アクティヴタイプ   (1 AP)
Allows Teeny Ships to be put in active mode with Square
COST CONVERTER: コストコンバータ   (1 AP)
Allows a Teeny Ship to be left behind, giving its cost limit to the main ship


GUMMI BLOCK LOCATIONS
---------------------
The ordering on these lists corresponds roughly to when the enemies first
appear, which should help you pinpoint items you are missing. Enemies are
preceded by a two letter code (e.g. "LR" or "BG"). The first letter tells you
which direction the enemy is in (Front, Back, Left, Right). The second letter
tells you if the enemy is Red or Gold. If the enemy is colored normally, the
letter is omitted. You get the Crown Gummi automatically after getting all
other gummi blocks.

+=================+====================+=================+====================+
| ASTEROID SWEEP 1                     | ASTEROID SWEEP 2                     |
+-----------------+--------------------+-----------------+--------------------+
| Caterpillar/G   | EX S Rank          | Shuriken/G      | EX S Rank          |
| Patt Skin A     | S Rank             | Highwnd Alpha M | S Rank             |
| Neon Orb/G      | A Rank             | Propeller/G     | A Rank             |
| Mini-Prp/G      | B Rank             | Large Shield/G  | B Rank             |
| Fira/G          | C Rank             | Fira/G          | C Rank             |
| Thundara/G      | D Rank             | Saw/G           | D Rank             |
| Laser Upgrade   | E Rank             | Gravira/G       | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Gravity/G       | Completion         | Fire/G          | BR  Knight Head    |
| Thunder/G       | L   Ring Tank      | Tempest/G       | BG  UFO            |
| Fire/G          | BR  Knight Head    | Tempest/G       | RG  Ring Tank      |
| Blizzard/G      | FR  Knight Head    | Blizzard/G      | FR  UFO            |
| Material/G      | FR  Knight Head    | Propeller/G     | FR  Spider         |
| Neon Bar/G      | FG  Knight Head    | Fire/G          | BR  Knight Head    |
| Square Light/G  | FR  UFO            | Blizzard/G      | FR  Mega Tank      |
| Flat Helm/G     | FR  UFO            | Kingdom M       | FG  Spider         |
| Typhoon/G       | FG  Knight Head    | Vernier/G       | FR  Knight Head    |
|                 |                    | Storm/G         | FG  Bomb Bell      |
|                 |                    | Vernier/G       | FR  Knight Head    |
+=================+====================+=================+====================+
| ASTEROID SWEEP 3                     | STARDUST SWEEP 1                     |
+-----------------+--------------------+-----------------+--------------------+
| Figure/G        | EX S Rank          | Flag/G          | EX S Rank          |
| Flat Helm/G     | S Rank             | Patt Skin/B     | S Rank             |
| Hurricane/G     | A Rank             | Rotor/G         | A Rank             |
| Thruster/G      | B Rank             | Shield/G        | B Rank             |
| Radar/G         | C Rank             | Solid Helm/G    | C Rank             |
| Gungnir/G       | D Rank             | Blizzara/G      | D Rank             |
| Masamune/G      | E Rank             | Cannon Upgrade  | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Neon Bar/G      | BG  UFO            | Heal Upgrade    | Completion         |
| Wheel/G         | RG  Ring Tank      | Blizzard/G      | FR  Gatling Ship   |
| Thunder/G       | FR  UFO            | Fire/G          | BR  Hex Ring       |
| Blizzard/G      | LR  Ring Tank      | Fire/G          | LR  Cyclops        |
| Gravity/G       | FR  Bomb Bell      | Bubble Helm/G   | RR  Gatling Ship   |
| Slash Haste     | FR  Spider         | Fire/G          | RR  Gatling Ship   |
| Vernier/G       | BR  Knight Head    | Material/G      | B   Hunter         |
| Tempest/G       | RR  Knight Head    | Vernier/G       | BR  Knight Head    |
| Fire/G          | LR  Knight Head    | Thunder/G       | LR  Cyclops        |
| Typhoon/G       | BG  Knight Head    | Blizzard/G      | FR  Cyclops        |
| Vernier/G       | BG  Knight Head    | Vernier/G       | BR  Knight Head    |
| Sonic Turbo/G   | FG  Knight Head    | Thunder/G       | F   Spider         |
| Slash Precharge | FG  Spider         | Blizzard/G      | FR  Knight Head    |
| Tempest/G       | FR  Knight Head    | Typhoon/G       | FG  Knight Head    |
| Fire/G          | FR  Knight Head    | Neon Orb/G      | FG  Bomb Bell      |
| Typhoon/G       | FG  Bomb Bell      |                 |                    |
+=================+====================+=================+====================+
| STARDUST SWEEP 2                     | STARDUST SWEEP 3                     |
+-----------------+--------------------+-----------------+--------------------+
| Boomerang/G     | EX S Rank          | Punch/G         | EX S Rank          |
| PuPu M          | S Rank             | Bubble Helm/G   | S Rank             |
| Thruster/G      | A Rank             | Sonic Turbo/G   | A Rank             |
| Parabola/G      | B Rank             | Booster/G       | B Rank             |
| Blizzara/G      | C Rank             | Drill/G         | C Rank             |
| Radar/G         | D Rank             | Antenna/G       | D Rank             |
| Orichalcum/G    | E Rank             | Comet/G         | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Heal Upgrade    | B   Spider         | Booster/G       | B   Spider         |
| Storm/G         | BG  Knight Head    | Neon Bar/G      | BG  Knight Head    |
| Gravity/G       | FR  Bomb Bell      | Fire/G          | FR  Gatling Ship   |
| Tempest/G       | FR  Gatling Ship   | Cyclone/G       | LR  Cyclops        |
| Vernier/G       | FR  Knight Head    | Thruster/G      | FR  Cyclops        |
| Fire/G          | FR  Knight Head    | Cyclone/G       | BR  Cyclops        |
| Thunder/G       | F   Hunter         | Thruster/G      | BR  Cyclops        |
| Screw Prp/G     | FG  Cyclops        | Drill/G         | BG  Cyclops        |
| Vernier/G       | FR  Knight Head    | Large Rotor/G   | LR  Knight Head    |
| Slash Precharge | FR  Gatling Ship   | Fire/G          | RR  Gatling Ship   |
| Fire/G          | F   Spider         | Parabola/G      | F   Hunter         |
| Slash Haste     | FR  Gatling Ship   | Tempest/G       | BR  Knight Head    |
| Blizzard/G      | F   Spider         | Rotor/G         | FG  Cyclops        |
| Tempest/G       | FR  Gatling Ship   | Fire/G          | FR  Gatling Ship   |
|                 |                    | Blizzard/G      | B   Spider         |
|                 |                    | Round Light/G   | BG  Knight Head    |
|                 |                    | Tempest/G       | BR  Knight Head    |
|                 |                    | Neon Orb/G      | BG  Bomb Bell      |
|                 |                    | Gravity/G       | F   Spider         |
|                 |                    | Mini-Prp/G      | F   Spider         |
+=================+====================+=================+====================+
| PHANTOM STORM 1                      | PHANTOM STORM 2                      |
+-----------------+--------------------+-----------------+--------------------+
| Mast/G          | EX S Rank          | Punch/G         | EX S Rank          |
| Realistic Skins | S Rank             | Tonberry M      | S Rank             |
| Hurricane/G     | A Rank             | Storm/G         | A Rank             |
| Flat Helm/G     | B Rank             | Sonic Turbo/G   | B Rank             |
| Cannon Upgrade  | C Rank             | Radar/G         | C Rank             |
| Gravira/G       | D Rank             | Gungnir/G       | D Rank             |
| Auto-Life       | E Rank             | Thundara/G      | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Teeny System    | Completion         | Gravity/G       | BR  Grappler       |
| Square Light/G  | FR  Knight Head    | Fira/G          | BR  Gatling Ship   |
| Material/G      | FR  Grappler       | Screw Prp/G     | BR  Grappler       |
| Blizzara/G      | FR  Knight Head    | Cyclone/G       | BG  Spiked Roller  |
| Fira/G          | FR  Grappler       | Neon Bar/G      | FG  Gatling Ship   |
| Thruster/G      | FR  Knight Head    | Neon Orb/G      | FG  Grappler       |
| Square Light/G  | FR  Knight Head    | Gravity/G       | FR  Grappler       |
| Neon Bar/G      | FG  Grappler       | Meteor/G        | FR  Driller        |
| Gravity/G       | F   Skull          | Drill/G         | FR  Driller        |
|                 |                    | Thruster/G      | FR  Spiked Roller  |
|                 |                    | Booster/G       | F   Skull          |
+=================+====================+=================+====================+
| PHANTOM STORM 3                      | SPLASH ISLAND 1                      |
+-----------------+--------------------+-----------------+--------------------+
| Caterpillar/G   | EX S Rank          | Flag/G          | EX S Rank          |
| Drill/G         | S Rank             | Decal Skins     | S Rank             |
| Storm/G         | A Rank             | Neon Bar/G      | A Rank             |
| Large Rotor/G   | B Rank             | Screw Prp/G     | B Rank             |
| Bridge/G        | C Rank             | Bridge/G        | C Rank             |
| Blizzara/G      | D Rank             | AP Limit Up     | D Rank             |
| Thundaga/G      | E Rank             | Heal Upgrade    | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Thruster/G      | BR  Grappler       | Auto-Counter    | Completion         |
| Fira/G          | BR  Gatling Ship   | Formatn Change  | FR  UFO            |
| Thruster/G      | BR  Grappler       | Fira/G          | RR  Bomber         |
| Neon Bar/G      | BG  Spiked Roller  | Sphere Helm/G   | FR  Bomber         |
| Antenna/G       | F   Skull          | Screw Prp/G     | FG  Bomber         |
| Fira/G          | LR  Gatling Ship   | Thundara/G      | FR  UFO            |
| Vortex/G        | RG  Gatling Ship   | Material/G      | LR  Shield         |
| Storm/G         | BR  Knight Head    | Booster/G       | FR  Bomber         |
| Storm/G         | BR  Knight Head    |                 |                    |
| Vortex/G        | BG  Gatling Ship   |                 |                    |
| Thruster/G      | BR  Grappler       |                 |                    |
| Neon Orb/G      | BG  Grappler       |                 |                    |
| Blizzara/G      | RR  Knight Head    |                 |                    |
| Comet/G         | BR  Spiked Roller  |                 |                    |
+=================+====================+=================+====================+
| SPLASH ISLAND 2                      | SPLASH ISLAND 3                      |
+-----------------+--------------------+-----------------+--------------------+
| Boomerang/G     | EX S Rank          | Mast/G          | EX S Rank          |
| Moogle M        | S Rank             | Solid Helm/G    | S Rank             |
| Storm/G         | A Rank             | Storm/G         | A Rank             |
| Round Light/G   | B Rank             | Screw Prp/G     | B Rank             |
| Antenna/G       | C Rank             | Firaga/G        | C Rank             |
| Laser Upgrade   | D Rank             | Blizzaga/G      | D Rank             |
| Thundaga/G      | E Rank             | Meteor/G        | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Screw Prp/G     | LR  Gatling Ship   | Rotor/G         | FR  UFO            |
| Neon Orb/G      | FG  Gatling Ship   | Fira/G          | LR  Gatling Ship   |
| Fira/G          | RR  Bomber         | Comet/G         | FR  Gatling Ship   |
| Comet/G         | FR  Knight Head    | Neon Bar/G      | FG  Bomber         |
| Screw Prp/G     | FR  Knight Head    | Storm/G         | BR  Bomber         |
| Orichalcum/G    | BR  Shield         | Firaga/G        | FR  Bomber         |
| Large Rotor/G   | FG  Shield         | Vortex/G        | FG  Bomber         |
|                 |                    | Square Light/G  | FR  Knight Head    |
|                 |                    | Screw Prp/G     | FR  Knight Head    |
|                 |                    | Flat Helm/G     | FR  Shield         |
|                 |                    | Propeller/G     | FR  UFO            |
|                 |                    | Vortex/G        | BG  Shield         |
|                 |                    | Large Rotor/G   | FR  Shield         |
|                 |                    | Thruster/G      | FR  Bomber         |
+=================+====================+=================+====================+
| FLOATING ISLAND 1                    | FLOATING ISLAND 2                    |
+-----------------+--------------------+-----------------+--------------------+
| Lunar Disc/G    | EX S Rank          | Caterpillar/G   | EX S Rank          |
| Variety Skins A | S Rank             | Mandragora M    | S Rank             |
| Propeller/G     | A Rank             | Large Rotor/G   | A Rank             |
| Shell/G         | B Rank             | Cost Converter  | B Rank             |
| Sphere Helm/G   | C Rank             | Excalibur/G     | C Rank             |
| Orichalcum/G    | D Rank             | Firaga/G        | D Rank             |
| Active Formatn  | E Rank             | Graviga/G       | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Cost Limit Up   | Completion         | Masamune/G      | BR  Driller        |
| Material/G      | FR  Knight Head    | Neon Orb/G      | L   Crawler        |
| Mini-Prp/G      | F   Crawler        | Auto-Regen      | FR  Bomber         |
| Fire/G          | FR  Mega Tank      | Neon Bar/G      | B   Crawler        |
| Propeller/G     | F   Crawler        | Fira/G          | BR  Phoenix        |
| Mini-Prp/G      | R   Crawler        | Rotor/G         | BR  Bomber         |
| Propeller/G     | F   Crawler        | Fira/G          | BR  Phoenix        |
| Mini-Prp/G      | F   Crawler        | Neon Bar/G      | F   Crawler        |
| Booster/G       | FR  Knight Head    | Neon Orb/G      | F   Crawler        |
| Blizzard/G      | BR  Bomber         | Neon Bar/G      | F   Crawler        |
| Storm/G         | BG  Bomber         | Propeller/G     | FG  Phoenix        |
| Mini-Prp/G      | F   Crawler        | Mini-Prp/G      | FR  Phoenix        |
| Thunder/G       | FR  Tank           | Neon Orb/G      | L   Crawler        |
| Solid Helm/G    | FR  Bomber         | Gungnir/G       | FR  Driller        |
| Propeller/G     | F   Crawler        | Neon Bar/G      | R   Crawler        |
| Gravity/G       | BR  Phoenix        | Bridge/G        | RG  Tank           |
| Drill/G         | BG  Phoenix        |                 |                    |
+=================+====================+=================+====================+
| FLOATING ISLAND 3                    | ANCIENT HIGHWAY 1                    |
+-----------------+--------------------+-----------------+--------------------+
| Figure/G        | EX S Rank          | Figure/G        | EX S Rank          |
| Sphere Helm/G   | S Rank             | Variety Skins B | S Rank             |
| Square Light/G  | A Rank             | Cyclone/G       | A Rank             |
| Mini-Prp/G      | B Rank             | Wheel/G         | B Rank             |
| Saw/G           | C Rank             | Slash Upgrade   | C Rank             |
| Firaga/G        | D Rank             | Firaga/G        | D Rank             |
| Ultima/G        | E Rank             | Auto-Regen      | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Masamune/G      | BR  Driller        | Comet/G         | Completion         |
| Fira/G          | FR  Knight Head    | Blizzara/G      | FR  Phoenix        |
| Mini-Prp/G      | F   Crawler        | Wheel/G         | B   Reaper's Wheel |
| Screw Prp/G     | FR  Bomber         | Sonic Turbo/G   | FG  Speeder        |
| Large Rotor/G   | F   Crawler        | Cannon Upgrade  | FR  Speeder        |
| Comet/G         | BR  Phoenix        | Material/G      | FR  Phoenix        |
| Round Light/G   | BR  Bomber         | Sonic Turbo/G   | L   Hunter         |
| Saw/G           | BR  Phoenix        | Neon Orb/G      | FG  Phoenix        |
| Rotor/G         | R   Crawler        |                 |                    |
| Mini-Prp/G      | L   Crawler        |                 |                    |
| Propeller/G     | R   Crawler        |                 |                    |
| Blizzara/G      | FR  Knight Head    |                 |                    |
| Angel/G         | FG  Phoenix        |                 |                    |
| Bubble Helm/G   | BR  Bomber         |                 |                    |
| Neon Orb/G      | BG  Bomber         |                 |                    |
| Comet/G         | FR  Phoenix        |                 |                    |
| Screw Prp/G     | F   Crawler        |                 |                    |
| Propeller/G     | F   Crawler        |                 |                    |
| Angel/G         | BG  Phoenix        |                 |                    |
+=================+====================+=================+====================+
| ANCIENT HIGHWAY 2                    | ANCIENT HIGHWAY 3                    |
+-----------------+--------------------+-----------------+--------------------+
| Caterpillar/G   | EX S Rank          | Boomerang/G     | EX S Rank          |
| Chocobo M       | S Rank             | Saw/G           | S Rank             |
| Angel/G         | A Rank             | Neon Orb/G      | A Rank             |
| Shell/G         | B Rank             | Wheel/G         | B Rank             |
| AP Limit Up     | C Rank             | Sphere Helm/G   | C Rank             |
| Fira/G          | D Rank             | Gravira/G       | D Rank             |
| Ultima/G        | E Rank             | Infinity/G      | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Hurricane/G     | FR  Speeder        | Wheel/G         | B   Reaper's Wheel |
| Angel/G         | FR  Speeder        | Cyclone/G       | FR  Speeder        |
| Sonic Turbo/G   | LR  Phoenix        | Darkness/G      | FG  Speeder        |
| Angel/G         | LG  Phoenix        | Blizzara/G      | LR  Phoenix        |
| Sonic Turbo/G   | B   Reaper's Wheel | Darkness/G      | LG  Speeder        |
| Typhoon/G       | BG  Hex Ring       | Rotor/G         | LG  Phoenix        |
| Hurricane/G     | FR  Phoenix        | Wheel/G         | B   Reaper's Wheel |
| Typhoon/G       | FG  Phoenix        | Cyclone/G       | FR  Speeder        |
| Antenna/G       | F   Hunter         | Firaga/G        | BR  Hex Ring       |
| Wheel/G         | FG  Knight Head    | Neon Orb/G      | FG  Hex Ring       |
|                 |                    | Slash Haste     | L   Hunter         |
|                 |                    | Draw            | FR  Knight Head    |
|                 |                    | Saw/G           | LG  Phoenix        |
+=================+====================+=================+====================+
| BROKEN HIGHWAY 1                     | BROKEN HIGHWAY 2                     |
+-----------------+--------------------+-----------------+--------------------+
| Caterpillar/G   | EX S Rank          | Figure/G        | EX S Rank          |
| Neon Skins A    | S Rank             | Cactuar M       | S Rank             |
| Typhoon/G       | A Rank             | Darkness/G      | A Rank             |
| Booster/G       | B Rank             | Wheel/G         | B Rank             |
| Large Shield/G  | C Rank             | Big Bridge/G    | C Rank             |
| Blizzaga/G      | D Rank             | Blizzara/G      | D Rank             |
| Medal Converter | E Rank             | Masamune/G      | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Teeny Limit Up  | Completion         | Saw/G           | B   Reaper's Wheel |
| Rotor/G         | FG  Knight Head    | Thruster/G      | BR  Speeder        |
| Wheel/G         | B   Reaper's Wheel | Vernier/G       | RR  Knight Head    |
| Hurricane/G     | FR  Speeder        | Screw Prp/G     | RR  Knight Head    |
| Shield/G        | RR  Shield         | Booster/G       | B   Reaper's Wheel |
| Laser Upgrade   | RR  Gatling Ship   | Firaga/G        | BR  Knight Head    |
| Material/G      | BR  Speeder        | Blizzaga/G      | FR  Knight Head    |
| Fira/G          | LR  Gatling Ship   | Thruster/G      | FR  Knight Head    |
| Gravira/G       | FR  Gatling Ship   | Round Light/G   | BR  Shield         |
| Radar/G         | LR  Speeder        | Darkness/G      | BG  Gatling Ship   |
| Wheel/G         | B   Reaper's Wheel | Thruster/G      | LR  Speeder        |
| Blizzara/G      | BR  Knight Head    | Vernier/G       | LG  Speeder        |
| Hurricane/G     | BR  Gatling Ship   | Screw Prp/G     | B   Reaper's Wheel |
| Cyclops/G       | BG  Speeder        | Darkness/G      | BG  Knight Head    |
|                 |                    | Sonic Turbo/G   | B   Reaper's Wheel |
|                 |                    | Firaga/G        | BR  Knight Head    |
+=================+====================+=================+====================+
| BROKEN HIGHWAY 3                     | SUNLIGHT STORM 1                     |
+-----------------+--------------------+-----------------+--------------------+
| Punch/G         | EX S Rank          | Figure/G        | EX S Rank          |
| Gungnir/G       | S Rank             | Neon Skins B    | S Rank             |
| Neon Bar/G      | A Rank             | Sonic Turbo/G   | A Rank             |
| Wheel/G         | B Rank             | Large Shell/G   | B Rank             |
| Solid Helm/G    | C Rank             | Thundaga/G      | C Rank             |
| Thundara/G      | D Rank             | AP Limit Up     | D Rank             |
| Excalibur/G     | E Rank             | Draw            | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Vortex/G        | BR  Speeder        | Ultima/G        | Completion         |
| Neon Bar/G      | FG  Knight Head    | Comet/G         | FR  Mystic Flyer   |
| Fira/G          | RR  Knight Head    | Firaga/G        | RR  Knight Head    |
| Typhoon/G       | RR  Knight Head    | Round Light/G   | BR  Spiked Roller  |
| Saw/G           | B   Reaper's Wheel | Material/G      | F   Spider         |
| Vortex/G        | BR  Speeder        | Round Light/G   | FR  Mystic Flyer   |
| Gravira/G       | BR  Gatling Ship   | Darkness/G      | FG  Mystic Flyer   |
| Typhoon/G       | FR  Shield         | Blizzara/G      | FR  Spiked Roller  |
| Wheel/G         | BG  Gatling Ship   | Neon Bar/G      | FR  Grappler       |
| Firaga/G        | FR  Gatling Ship   | Gravira/G       | FR  Grappler       |
| Saw/G           | B   Reaper's Wheel | Blizzaga/G      | FR  Mystic Flyer   |
| Blizzaga/G      | BR  Gatling Ship   | Comet/G         | FR  Myster Flyer   |
| Square Light/G  | BG  Speeder        | Darkness/G      | FG  Spiked Roller  |
| Hurricane/G     | BR  Knight Head    | Saw/G           | F   Hunter         |
| Hurricane/G     | BR  Knight Head    | Drill/G         | FR  Driller        |
| Neon Orb/G      | BG  Knight Head    |                 |                    |
| Fira/G          | BR  Knight Head    |                 |                    |
+=================+====================+=================+====================+
| SUNLIGHT STORM 2                     | SUNLIGHT STORM 3                     |
+-----------------+--------------------+-----------------+--------------------+
| Shuriken/G      | EX S Rank          | Punch/G         | EX S Rank          |
| Cait Sith M     | S Rank             | Bridge/G        | S Rank             |
| Neon Orb/G      | A Rank             | Cyclone/G       | A Rank             |
| Drill/G         | B Rank             | Typhoon/G       | B Rank             |
| Parabola/G      | C Rank             | Orichalcum/G    | C Rank             |
| Slash Upgrade   | D Rank             | Comet/G         | D Rank             |
| Infinity/G      | E Rank             | Graviga/G       | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Round Light/G   | L   Spider         | Comet/G         | FR  Mystic Flyer   |
| Meteor/G        | LR  Spiked Roller  | Fira/G          | B   Hunter         |
| Square Light/G  | LR  Grappler       | Thruster/G      | LR  Spiked Roller  |
| Vortex/G        | LR  Mystic Flyer   | Rotor/G         | BR  Spiked Roller  |
| Mini-Prp/G      | LG  Knight Head    | Large Rotor/G   | F   Spider         |
| Parabola/G      | FG  Driller        | Comet/G         | FR  Mystic Flyer   |
| Wheel/G         | FR  Mystic Flyer   | Drill/G         | LR  Grappler       |
| Firaga/G        | LR  Spider         | Excalibur/G     | BR  Mystic Flyer   |
| Neon Orb/G      | LG  Grappler       | Neon Orb/G      | BG  Mystic Flyer   |
| Wheel/G         | BR  Mystic Flyer   | Meteor/G        | BR  Mystic Flyer   |
| Neon Bar/G      | BG  Mystic Flyer   | Blizzara/G      | BR  Spiked Roller  |
| Vortex/G        | BR  Mystic Flyer   | Booster/G       | B   Hunter         |
| Comet/G         | BR  Spiked Roller  | Neon Bar/G      | BG  Spiked Roller  |
| Firaga/G        | FR  Spider         | Propeller/G     | F   Spider         |
| Blizzaga/G      | FR  Spider         | Firaga/G        | F   Hunter         |
| Gungnir/G       | B   Hunter         | Gungnir/G       | FR  Driller        |
| Propeller/G     | FG  Knight Head    |                 |                    |
+=================+====================+=================+====================+
| ASSAULT OF THE DREADNOUGHT 1         | ASSAULT OF THE DREADNOUGHT 2         |
+-----------------+--------------------+-----------------+--------------------+
| Shuriken/G      | EX S Rank          | Caterpillar/G   | EX S Rank          |
| Mushroom M      | S Rank             | Fenrir M        | S Rank             |
| Vortex/G        | A Rank             | Square Light/G  | A Rank             |
| Big Bridge/G    | B Rank             | Vortex/G        | B Rank             |
| Excalibur/G     | C Rank             | Large Shield/G  | C Rank             |
| Meteor/G        | D Rank             | Auto-Regen      | D Rank             |
| Cost Converter  | E Rank             | Drain/G         | E Rank             |
+-----------------+--------------------+-----------------+--------------------+
| Cost Limit Up   | Completion         | Booster/G       | F   Cruiser        |
| Firaga/G        | F   Cruiser        | Neon Orb/G      | FG  Mystic Flyer   |
| Big Bridge/G    | F   Cruiser        | Firaga/G        | LR  Phoenix        |
| Graviga/G       | FR  Speeder        | Blizzaga/G      | F   Spider         |
| Meteor/G        | FR  Speeder        | Infinity/G      | F   Spider         |
| Angel/G         | F   Cruiser        | Neon Bar/G      | R   Core           |
| Large Rotor/G   | F   Cruiser        | Slash Haste     | L   Spider         |
| Firaga/G        | F   Cruiser        | Slash Precharge | L   Spider         |
| Angel/G         | FG  Phoenix        |                 |                    |
| Blizzaga/G      | FR  Speeder        |                 |                    |
| Material/G      | F   Core           |                 |                    |
+=================+====================+=================+====================+
| ASSAULT OF THE DREADNOUGHT 3         |
+-----------------+--------------------+
| Bomb/G          | EX S Rank          |
| Big Bridge/G    | S Rank             |
| Darkness/G      | A Rank             |
| Angel/G         | B Rank             |
| Meteor/G        | C Rank             |
| Graviga/G       | D Rank             |
| Firaga/G        | E Rank             |
+-----------------+--------------------+
| Drill/G         | F   Cruiser        |
| Hurricane/G     | F   Cruiser        |
| Booster/G       | F   Cruiser        |
| Round Light/G   | FG  Mystic Flyer   |
| Hurricane/G     | F   Cruiser        |
| Infinity/G      | B   Spider         |
| Comet/G         | B   Spider         |
| Medal Converter | R   Core           |
| Sonic Turbo/G   | L   Spider         |
| Secret M        | F   Hunter-X       |
+=================+====================+


GUMMI EX MISSIONS
-----------------
After getting S on a regular mission, press Triangle to select its EX mission.
This is the same mission except you have restrictions on your ship. You get a
prize for getting an S rank on the EX mission.

Asteroid Sweep 1: Must have speed at least 50
Asteroid Sweep 2: Must have power at least 100
Asteroid Sweep 3: Must have power at least 250
Stardust Sweep 1: Must have at least 12 wing gummi blocks
Stardust Sweep 2: Can use only projectile weapons
Stardust Sweep 3: Must use at least 20 projectile weapons
Phantom Storm 1: Must use a pre-made Highwind ship
Phantom Storm 2: Must have at most 50 HP
Phantom Storm 3: Must have at most 20 HP total (including teeny ships)
Splash Island 1: Must have the ability Formation Change
Splash Island 2: Must use a pre-made Invincible ship
Splash Island 3: Cannot have weapons on the main ship (but can on teeny ships)
Floating Island 1: Must use a special model gummi ship
Floating Island 2: Must have at least 4 lock-on weapons
Floating Island 3: Cannot use any teeny ships
Ancient Highway 1: Must have at least 8 wheel gummi blocks
Ancient Highway 2: Must have at least 8 abilities
Ancient Highway 3: Must have at least 80 speed total (including teeny ships)
Broken Highway 1: Must have at least 6 shield/shell gummi-blocks
Broken Highway 2: Must have at least 2 slash-type weapons
Broken Highway 3: Must have at least 4 slash-type weapons
Sunlight Storm 1: Must use a teeny ship with at least 4 impact gummi blocks
Sunlight Storm 2: Must use a pre-made Falcon ship
Sunlight Storm 3: Cannot use cost more than 400 on the main ship
Assault of the Dreadnought 1: Must have at least 2 Ultima Weapons
Assault of the Dreadnought 2: Main ship must fit in a 3x3x3 box
Assault of the Dreadnought 3: Must have a Drain weapon


 ==============
 1.7. CUTSCENES
 ==============
 Most of this material is adapted from KHVids, which provides subtitled
 versions of in-game cutscenes.


End of Twilight Town day 4
--------------------------

Axel: Get rid of him? He just needs more time!
Xaldin: It's an order. Why are you hesitating? Aren't you the one who dealt
       swift merciless judgment to those who turned their back on the
       Organization?
Axel: He hasn't turned his back on us! He just hasn't come back yet, that's
     all!
Xaldin: If he doesn't come back, then he must pay the price. And if you oppose
      these orders, you will be the one to pay.
Axel: You would turn me into a Dusk? Fine! I'll do it, I'll do it!


After leaving Twilight Town
---------------------------

Axel: He's gone.
Riku: Let's go now.
Axel: You don't have any place to go, do you? And you don't have anywhere to go
     back to either, right? Such things don't exist for people like us.
Namine: That's right - there's no place for me in this world. Still, I do have
       some places I want to go and some people I want to see.
Axel: Yeah, same here. So... why don't you just let us go? That old guy told
     you to get rid of us, didn't he?
Namine: Really?
Riku: Go.
Axel: You don't think you should finish the task right here?
Riku: I owe you two.
Namine: Do you?
Riku: Yes, from Castle Oblivion.
Axel: Alright... thank you then.
Namine: I'm sorry...


After acquiring Valor Form
--------------------------

Goofy: A-hyuck? Sora, you dropped something.
Sora: Hmm?
Donald: It looks like it was in your pocket - is that a picture? It looks like
       a piece of a big picture.
Sora: Is this a present too?
Fauna: Hmm, we don't know anything about it.
Flora: But considering it was inside the outfit we made for you, it surely
      bears some importance for your adventure.
Merryweather: Please handle it with care. And if you collect more pieces, you
             might get something good out of it.
Jiminy: If that's the case I'll keep a record of them in my journal.
[You've obtained a Puzzle Piece. Pieces can be found in various places in the
worlds. There may be pieces Sora can't obtain yet so keep trying. You can
confirm the pieces you've obtained in Jiminy's Journal.]


After opening Hollow Bastion first keyhole
------------------------------------------

Xaldin: The hero of light is surprising - that kid is way too young to be
       wielding a Keyblade.
Xigbar: Isn't that good? It means he'll obediently follow where we lead him,
       just like someone of the light.
Saix: If not though, he's worthless to us.
Luxord: If I may, I'd also like to have some fun with him. Let me deal out the
       cards.
Demyx: Deal me a good one. Let me do it my way for a while, and I can take care
      of things.
Xigbar: Well, aren't you the confident one? So if anything happens, you'll let
       me wrench your arm off, right?
Demyx: What?! Me? Rough work isn't really my thing.
Xaldin: Are you quite through? Pretending to have hearts misleading you... We
       feel nothing.
Luxord: That's harsh. There goes my entertainment.
Saix: Those who forget our true goals will fall.
Xemnas: Comrades, the Keyblade wielder has once again begun to walk the path.
       Let us plant some seeds in that path. Go.


After acquiring the Olympus Stone
---------------------------------

Goofy: A-hyuck?
Sora: You again!
Demyx: I went through a lot of trouble to find you. I'm going to tell you about
      a toy more interesting than the Olympus Stone. It's called an "Absent
      Silhouette".
Sora: Absent Silhouette? You mean that book from before?
Demyx: It's not just limited to the book. Branded with the weapons left behind
      by their absent masters, they are shadows of existence. If you fight
      with them, you will surely awaken. The real you I mean.
Sora: What are you talking about?
Demyx: You're the hero. Figure it out yourself!
Sora: What was that? An Absent Silhouette?
Donald: Worry about that later! We need to hurry and rescue Meg.
Sora: You're right!


After opening Twilight Town first keyhole
-----------------------------------------

Saix: I told Sora. I told him to keep defeating the Heartless.
Xemnas: Well done. You not only hurt him, but you also threw his heart into
       confusion. Yes, this will gain us many hearts. Now Sora is confused and
       hesitant. In the depths of his confusion, he will begin to hate even
       himself... and in attempting to shake off the confusion, he will
       continue on more determined than ever before - on to our future.
Saix: One thing concerns me.
Xemnas: Axel? That compassionate fool. He continues to follow the illusion of a
       friendship that he cannot feel. And he still believes that he can
       recover what he has lost. Give him something to really be sorry about.


Before Demyx battle, part one
-----------------------------

Xehanort: Master Ansem. Regarding the experiment I presented the other day...
         with your permission, I'd like to proceed.
Ansem: Enough! Forget this talk of doors, and the heart of all worlds. That
      place must not be defiled!
Xehanort: But, Master Ansem! I've been thinking...
Ansem: Xehanort - those thoughts are best forgotten.
Xemnas: It's been a long time... my friend.


Before Demyx battle, part two
-----------------------------

Vexen: Zexion! Zexion!
Zexion: What's all this fuss about?
Vexen: Where's Xemnas?
Zexion: At the usual place.
Vexen: The Room of Sleep.
Zexion: If it's so urgent, why don't you just go and see?
Vexen: Stop joking around! I will await his return. I must. This is what
      happens when we need him and he sleeps. Now, of all times...
Xigbar: I'm not so good in that place either. How about you, Mister Zexion?
Zexion: What are you doing, eavesdropping like that? The mission assigned to
       you and Xaldin was to look for new members. You shouldn't be able to
       afford wasting time around here.
Xigbar: I'm doing enough work already! Found another one, just yesterday. I
       think his new name is "Mar-" something or other. With him, the
       Organization now has 11 members. That's quite a number. And so just for
       today, I asked Lexaeus to cover for me so I could take a break... in
       anticipation of tomorrow's work, that is.
Zexion: Then please rest fully. I have work to do for today, so I'll be going-
Xigbar: So harsh of you. I just wanted to have a little chat... about, say,
       Xemnas's secret. How many years ago was it? People with the blade of
       keys started to appear and they fought great battles. When they were
       gone, a man who had lost his memories appeared. Xemnas... no? Xehanort
       was taken in by Ansem at around this time, was he not?
Zexion: What of it?
Xigbar: The Room of Sleep... the underground laboratory where we were studying
       the darkness within people's hearts... the place that Ansem ordered us
       to seal away. The first thing Xemnas did when he got rid of our wise
       yet bothersome leader was to release the seal and to make that room
       within the depths of our laboratory. After that, he frequently went
       down there, and I could hear him talking with someone. Isn't that odd?
       Xemnas is supposed to be in there alone.
Zexion: It seems you really do enjoy your eavesdropping.
Xigbar: I couldn't hear what they were actually saying. And now it's bothering
       me. You're interested too, right?
Zexion: I just want to concentrate on my assignment. You too should concentrate
       on your real mission, and collect more members. We must hurry with the
       preparations for our new quarters. Eleven members is not enough.
Xigbar: Our new quarters - ah yes, Castle Oblivion. What does Xemnas hope to
       achieve with that?
Zexion: We've been told that.
Xigbar: There's another reason, one that hasn't been told to anyone. With the
       Room of Sleep comes the Room of Awakening. The other place - that is
       what he is seeking. That room, which was not made by Xemnas, perhaps
       that is where the other "friend" is.


After 1000 Heartless battle
---------------------------

Saix: Sora knows the truth now: the more Heartless he defeats, the more he
     plays into our hands. And yet... I never thought he would make it this
     far.
Xigbar: What else can we do? Sora can't neglect those suffering at the hands of
       the Heartless. His heart commands him.
Luxord: The die is cast. Sora cannot stop now.
Xaldin: Be wary. If you lose that die roll, you will share Demyx's fate.
Luxord: Don't you understand? This is no game to be won or lost - we cannot
       afford to gamble on this.
Xigbar: If we are forced to eliminate Sora, our plan can still continue, right?
Xemnas: If it came to that, yes. We would have no choice.
Xaldin: That's good. I can only put up with so much of this.


After entering the World that Never Was
---------------------------------------

Xigbar: Seems we're getting a lot more empty seats now. I did find Axel's show
       entertaining, but still... he just went and died.
Luxord: Maybe he was satisfied. Maybe he got something from putting his life on
       the line.
Xigbar: We don't exist! What life is there to put on the line? That goes
       against all the rules of gambling.
Luxord: Indeed. Axel put something that didn't exist on the line... and he
       probably won - obviously a cheater.
Saix: It doesn't matter. All he got was nothingness. Axel couldn't stand living
     without a heart. And he was destroyed by getting close to one. He was
     weak.
Xemnas: But... some things awaken through weakness. You can see. Axel touched
       Sora's heart. When he was with Sora, perhaps he awakened too.


After Roxas battle, part one
----------------------------

Xemnas: Do you want to know? You feel nothing. You can feel nothing. Do you
       want a meaning?
Roxas: Roxas.
Xemnas: A new you.


After Roxas battle, part two
----------------------------

Axel: Finally woken up?
Roxas: Axel.
Axel: Nope, maybe you're going to sleep. Soon I won't even be able to talk to
     your consciousness like this.
Roxas: I... I'm going back to how I was.
Axel: I've thought about it a lot. Namine said the same thing. Roxas, you have
     a heart, don't you? While Namine and I... we don't really have hearts, do
     we?
Roxas: I... I don't know either.
Axel: I guess not...
Roxas: But the heart's not something you can see. I've started wondering
      whether it's something you can't even feel either... If so, then...
      Nah, never mind...
Axel: Hm? What are you getting at?
Roxas: I'm sure Sora'll find the answer. Because he's me.
Axel: Yeah, that's true... This really takes me back. Do you remember? We first
     met the day you got your new name. And then we watched the sunset from up
     here.
Roxas: Yeah. This is where I came from. Everyone... Hayner, Pence, Olette... I
      hope they're okay.
Axel: You should go and see them again, looking for your answer.
Roxas: Yeah... So... I have to go. Sora's waiting for me.
Axel: Yeah, I guess he is... Whoa, this ice-cream really is salty!
Roxas: Goodbye, Axel.
Axel: Goodbye... partner.


After Saix battle
-----------------

Roxas: Quit fooling around!
Riku: What's wrong, Sora? Are you done already? Pretty pathetic.
Roxas: What are you talking about? You're the one who's losing!
Riku: You really are his Nobody. I guess I'll have to trust DiZ.
Roxas: Why do you keep talking about him? I'm myself! I'm me! You can't beat
      me, no matter how much you try!
Riku: I guess so... Looks like I have to do it.
Roxas: Do what?
Riku: The power sitting in my heart... the power suppressed by my heart... if I
     were to be someone else... the power of darkness.
Riku: He sensed Sora.
Ansem: Did he say that he hated Sora? What a joke. A Nobody cannot feel
      emotion.
Riku: If he were to meet Sora, that might be different.


Before Xemnas Throne Battle #2
------------------------------

Sora: I didn't say it.
Riku: Huh?
Sora: I didn't say thank you to Namine. I never did think it would be easy to
     say unless everything was set right again.
Riku: Let's finish this... You'll meet her again.
Sora: Yeah.


Before Terra Battle
-------------------

Terra: Aqua... Ven... Keyblade... Who are you? I can feel it - we have met
      before. But when... No... it isn't you... It isn't you that I have
      chosen. Why isn't it him? Xe...ha...ort... Is that you? Xeha...nort...
      Xehanort!


After Terra Battle
------------------

Terra: I see. Your strength is... What I sensed in you is...


               ++=========================================++
              +++=========================================+++
              |||                                         |||
              ||| 2. KINGDOM HEARTS RE: CHAIN OF MEMORIES |||
              |||                                         |||
              +++=========================================+++
               ++=========================================++


 ===========
 2.0. BASICS
 ===========


If you are completely new to Chain of Memories, first read the manual online
for the original game:
 http://www.replacementdocs.com/download.php?view.2311


GETTING STARTED WITH SORA
-------------------------

All attacks in Chain of Memories are done with cards. If both you and an enemy
attack at the same time, the higher card will "break" the lower card. This
means the lower card will be canceled and its owner will be stunned. One
exception to this is that a 0 card will break anything else (but it will also
be broken by anything else).

You may also play sleights, which are combinations of cards that together have
special powers. Triangle adds a card to your sleight, L1+R1 uses your sleight
in its current form, and L2 clears your sleight. A sleight has value equal to
the sum of the cards in it, which makes it harder (but not impossible) to
break. While you do not need to memorize all sleights, they are very important
in the later part of the game. AOE sleights (Quake, Trinity Limit, Freeze, Mega
Flare, etc.) are great for killing random monsters quickly. Ragnarok and Ars
Arcanum deal fantastic damage to bosses, but you will probably need to stun
them first with Strike Raid or you will get broken right away. Bosses will also
use sleights against you, so you should be ready to break them with 0 cards.

The main disadvantage of sleights is that when you use one, the first card in
your sleight will be unavailable for the rest of the battle, even if you reload
your deck. A few powerful item cards can reverse this effect but an item can
only be used once per battle no matter what. You can also get premium cards,
which are cheaper than regular cards, but which can be used only once per
battle no matter how they are used. As with sleights, premium cards can be
regained with certain items.

Most deck cards require doing something special before you can get them (e.g.
open a chest on a certain floor or beat a certain boss). From that point forth,
you should be able to find the card randomly, both from Moogles and in the
field. Enemy cards are sometimes dropped by the last monster you kill in any
given battle. These can be used with the Select button, and they give some
special power to Sora for a certain duration. Certain cards can only be gotten
after winning Final Mix+ or after completing Reverse/Rebirth (see below).

When you level up, you will be given an option between increasing your HP,
increasing your Card Points (the maximum number and value of cards in your
deck), and gaining a new sleight. I suggest taking sleights whenever possible,
and otherwise, taking Card Points about 2/3 of the time.

Other things to consider:
- Different keyblades do very different damage depending on when you use them
 in your 3-hit combo. You should take this into account while constructing and
 using your decks.
- Magic and summons are always powerful, but watch out for elemental
 resistance. Caster enemies will often be healed, not hurt, by your magic. On
 the other hand, some enemies have weaknesses to certain types of magic. For
 example, Vexen is weak against fire.


GETTING STARTED WITH RIKU
-------------------------

After completing the game with Sora, you can start a new game with Riku. This
will give you a parallel story with different cutscenes and a relatively
different combat system. You will be traveling through approximately the same
areas fighting many of the same bosses.

With Riku, you do not gain deck cards or sleights as you play, and you do not
get to build your own deck. Instead, you will be given a deck on each floor
consisting only of Soul Eaters, potions, and enemy cards. In addition to basic
attacks, Riku has two other options:

 - Dark mode. Every time you break or are broken by an enemy, you gain or
   lose dark points. Once you hit 30 dark points, you switch into dark mode
   where you are faster, stronger, and have the option of using Soul Eater
   sleights. You will revert at the end of the fight or if you get hit/broken
   too much.
 - Duels. If you break an enemy with a card of the same value, you can trigger
   a duel with Triangle. Here, you have a fixed time to break 3, 5 or 7 of
   the enemy's cards. (There is no penalty for playing a card that is too
   low during the duel). If you win the duel, you do a strong AOE attack. If
   you lose the duel, you are stunned and the enemy gets a free attack.

When you level up, you will be given an option between increasing your HP,
increasing your Attack Points (how much damage you do on hits), and increasing
your Dark Points (how long you can stay in dark form before reverting). I
suggest taking AP whenever possible and taking Dark Points about 1/2 of the
time otherwise.


GETTING JOURNAL COMPLETION WITH SORA
------------------------------------

- Use Warp against White Mushrooms.
- To get the Pluto friend card, use sleights or premium cards to eliminate most
 of your deck during a fight. It will then appear with high probability.
- Diamond Dust appears randomly in Castle Oblivion after you defeat Marluxia.
- One-Winged Angel appears randomly in Twilight Town after you defeat Marluxia.
- The Dark Ball enemy card is not available to Sora.
- The Gold and Platinum cards appear in the first two chests you open after
 getting 100% journal completion.


 ================
 2.1. MENU LAYOUT
 ================


+--------------------------------------------------------------+
| NEW GAME MENU:                                               |
|                                                              |
| Sora  ->  Beginner Mode  ->  Vibration On   ->  Stereo       |
| Riku      Standard Mode      Vibration Off      Pro Logic II |
|           Proud Mode                            Monoaural    |
|                                                              |
| (Must win with Sora to unlock Riku)                          |
+--------------------------------------------------------------+

+--------------------+  +-------------------+  +-------------------+
| PAUSED MENU:       |  | SORA'S DECK MENU: |  | RIKU'S DECK MENU: |
|                    |  |                   |  |                   |
| Review decks       |  | Edit deck         |  | Examine deck      |
| Floor map          |  | Activate deck     |  | Set deck pointer  |
| Discard room cards |  | Set deck pointer  |  +-------------------+
| Castle map         |  | Clear deck        |
| Sleights / status  |  | Name deck         |  Press down on the digital pad to
| Journal            |  | Discard cards     |  warp to the deck pointer set
| Config             |  +-------------------+  above. Up always warps to the
+--------------------+                         reload card.

+--------------------------+  +--------------------------+
| SORA'S STATUS:           |  | RIKU'S STATUS:           |
|                          |  |                          |
| Level                    |  | Level                    |
| Experience               |  | Experience               |
| Experience to next level |  | Experience to next level |
| HP                       |  | HP                       |
| Card points (CP)         |  | Attack points (AP)       |
| Activated deck           |  | Dark points (DP)         |
| Friends...               |  | Friends...               |
+--------------------------+  +--------------------------+

+--------------------------------+  +--------------------------------+
| SORA'S BATTLE REPORT:          |  | RIKU'S BATTLE REPORT:          |
|                                |  |                                |
| Game level                     |  | Game level                     |
| Completion of Jiminy's Journal |  | Completion of Jiminy's Journal |
| Collector's rank               |  | Collector's rank               |
| Enemies defeated               |  | Enemies defeated               |
| Treasures obtained             |  | Quick card breaks              |
| Card breaks                    |  | Duel win rate                  |
| Most used Sleight              |  | Dark Mode transformations      |
| Clear time                     |  | Clear time                     |
+--------------------------------+  +--------------------------------+


 ==========
 2.2. CARDS
 ==========


ROOM CARDS
----------

TRANQUIL DARKNESS: 静じゃくなる闇
Normal size, 6 enemies
TEEMING DARKNESS: ひしめく闇
Large size, 16 enemies, enemy card drop rate +150%
FEEBLE DARKNESS: ちからなき闇
Normal size, 6 enemies, all Heartless have -2 on cards
ALMIGHTY DARKNESS: おおいなる闇
Normal size, 7 enemies, all Heartless have +2 on cards, enemy card drop rate
 up 150%
SLEEPING DARKNESS: 眠りの闇
Small size, 5 enemies, all Heartless are sleeping on the field
LOOMING DARKNESS: せまりくる闇
Large size, 10 enemies, all Heartless are aggressive on the field, enemy card
 drop rate up 150%
PREMIUM ROOM: プレミアルーム
Normal size, 8 enemies, Premium bonus drop rate up
WHITE ROOM: ホワイトルーム
Large size, 3 enemies, all Heartless are White Mushrooms, Premium Room drop
 rate up
BLACK ROOM: ブラックルーム
Small size, 3 enemies, all Heartless are Black Funguses, blue map card drop
 rate up
ENDLESS DARKNESS: 底知れぬ闇
Large size, 13 enemies, all Heartless are Shadows, field is pitch-black
ROULETTE ROOM: ルーレットルーム
Large size, 10 enemies, a Card Roulette bonus can be dropped in battle

MARTIAL WAKING: 武力へのめざめ
Normal size, 8 enemies, you get +2 on all attack cards
SORCEROUS WAKING: 魔力へのめざめ
Normal size, 8 enemies, you get +2 on all magic cards
ALCHEMIC WAKING: 錬金へのめざめ
Normal size, 6 enemies, you get +2 on all item cards
MEETING GROUND: めぐり合いの地
Normal size, 7 enemies, you start with a friend card in battle
STAGNANT SPACE: ていたいの間
Normal size, 5 enemies, Heartless move at half-speed in the field
STRONG INITIATIVE: ダメージアップルーム
Large size, 10 enemies, striking first does extra damage
LASTING DAZE: スタンプラスルーム
Large size, 10 enemies, striking first stuns all Heartless in battle,
 including reinforcements

CALM BOUNTY: やすらぎの宝
Small size, 0 enemies, treasure chest
GUARDED TROVE: 守られし宝
Small size, 7 enemies, treasure chest
FALSE BOUNTY: いつわりの宝
Small size, 5(+2) enemies, treasure chest and two fake chests that spawn
 battles
MOMENT'S REPRIEVE: 一時の休息
Small size, 0 enemies, save point
MINGLING WORLDS: 交じり合う世界
Acts like a random map card
MOOGLE ROOM: モーグリルーム
Small size, 0 enemies, moogle shop and no Heartless

JOKER: ランダムジョーカー
Can satisfy any requirement for opening doors, acts like a random map card


KEYBLADE CARDS
--------------
Keyblades are listed with damage on first/second/third combo attack, recovery
time, damage type, and card CP cost.

KINGDOM KEY: キングダムチェーン
D+/D+/D+ damage, B recovery, physical, 10-19 CP
THREE WISHES: デザイアーランプ
C+/D+/B damage, B recovery, physical, 15-24 CP
CRABCLAW: トレジャーオブシー
C/C/B+ damage, A+ recovery, physical, 20-38 CP
PUMPKIN HEAD: パンプキンヘッド
C+/C+/D+ damage, A recovery, physical, 15-24 CP
FAIRY HARP: フェアリーハープ
C+/C+/C damage, A+ recovery, physical, 20-38 CP
WISHING STAR: ウィッシュスター
C/C/D+ damage, A recovery, physical, 15-24 CP
SPELLBINDER: エグザミネイション
D+/A/D+ damage, A recovery, thunder, 20-38 CP
METAL CHOCOBO: メタルチョコボ
C+/C+/B+ damage, B recovery, neutral, 20-38 CP
OLYMPIA: パワーオブヒーロー
C+/D+/B damage, A recovery, physical, 15-24 CP
LIONHEART: ライオンハート
B/B/B damage, A recovery, fire, 20-38 CP
LADY LUCK: ラストリゾート
C+/C+/D damage, B recovery, physical, 15-24 CP
DIVINE ROSE: ラヴィアンローズ
A/D+/C damage, C recovery, physical, 20-38 CP
OATHKEEPER: 約束のお守り
B/A+/B+ damage, B recovery, physical, 25-43 CP
OBLIVION: 過ぎ去りし思い出
A/A/D damage, A recovery, neutral, 25-43 CP
ULTIMA WEAPON: アルテマウェポン
A+/A+/A damage, B recovery, physical, 30-57 CP
DIAMOND DUST: ダイヤモンドダスト
B+/B+/B damage, A+ recovery, blizzard, 25-43 CP
ONE-WINGED ANGEL: 片翼の天使
C/C/A+ damage, C recovery, fire, 25-43 CP
STAR SEEKER: スターシーカー
C/D+/B+ damage, A+ recovery, physical, 15-24 CP
MONOCHROME: モノクローム
D+/B/B+ damage, C recovery, neutral, 20-38 CP
FOLLOW THE WIND: フォローザウィンド
C+/A/D damage, A recovery, phsyical, 20-38 CP
HIDDEN DRAGON: ヒドゥンドラゴン
D+/C+/B+ damage, A recovery, physical, 20-38 CP
PHOTON DEBUGGER: フォトンデバッガー
B/C+/B+ damage, B recovery, thunder, 20-38 CP
BOND OF FLAME: ボンドオブフレイム
A+/C+/B+ damage, B recovery, fire, 25-43 CP

SOUL EATER: ソウルイーター
D+/D+/D+ damage, A+ recovery, physical, N/A


NON-KEYBLADE DECK CARDS
-----------------------

FIRE: ファイア
15-24 CP, shoots a homing fireball
BLIZZARD: ブリザド
15-24 CP, shoots an ice ball directly ahead
THUNDER: サンダー
15-24 CP, calls down lightning
CURE: ケアル
25-43 CP, heals Sora
GRAVITY: グラビデ
20-38 CP, deals damage proportional to enemy HP
STOP: ストップ
20-38 CP, freezes enemies
AERO: エアロ
20-38 CP, deals neutral damage and knocks back nearby enemies

SIMBA: シンバ
20-38 CP, Simba roars, dealing neutral damage and stunning forward enemies
GENIE: ジーニー
20-38 CP, Genie casts a random spell
BAMBI: バンビ
20-38 CP, Bambi prances around, dropping treasure
DUMBO: ダンボ
20-38 CP, Dumbo shoots water at enemies from his trunk
TINKER BELL: ティンク
20-38 CP, Tinker Bell heals you over time
MUSHU: ムーシュー
25-43 CP, Mushu breathes fire
CLOUD: クラウド
25-43 CP, Cloud slashes at an enemy

POTION: ポーション
30-57 CP, Restores attack cards (not those used in sleights)
HI-POTION: ハイポーション
40-76 CP, Restores all attack cards
MEGA-POTION: メガポーション
45-81 CP, Restores all attack cards and resets the reload counter to 1
ETHER: エーテル
20-38 CP, Restores magic cards (not those used in sleights)
MEGA-ETHER: メガエーテル
35-62 CP, Restores all magic cards and resets the reload counter to 1
ELIXIR: エリクサー
45-81 CP, Restores all attack/magic cards
MEGALIXIR: ラストエリクサー
50-95 CP, Restores all attack/magic cards and resets the reload counter to 1


ENEMY CARDS
-----------
Listed in journal order - some require completing Reverse/Rebirth or FM+.
Cost, duration, and a possible farming location are included.

SHADOW: シャドウ (25 CP, 2 reloads, Traverse Town)
Incrementor: Adds 1 to all card numbers
SOLDIER: ソルジャー (15 CP, 3 reloads, Traverse Town)
Combo Plus: Do 1 more attack before each finishing move
POWER WILD: パワーワイルド (30 CP, 1 reload, Olympus Coliseum)
Retrograde: Low cards now break high cards, rather than vice-versa; 0's are
 unaffected
BOUNCY WILD: バウンシーワイルド (10 CP, 5 reloads, Olympus Coliseum)
Draw: Attracts cards and EXP drops to Sora.
LARGE BODY: ラージボディ (40 CP, 1 reload, Wonderland)
Guard: Nullifies physical frontal attacks
FAT BANDIT: ファットバンディッド (40 CP, 2 reloads, Agrabah)
Back Attack: Do more damage when hitting enemies from behind
SEA NEON: シーネオン (20 CP, 1 reload, Atlantica)
Random Values: Card numbers are randomized
BANDIT: バンディッド (30 CP, 1 reload, Agrabah)
Combo Finish: All attacks become finishing moves
PIRATE: パイレーツ (30 CP, 1 reload, Neverland)
All Zeroes: All cards become zeroes
RED NOCTURNE: レッドノクターン (20 CP, 1 reload, Traverse Town)
Fire Boost: Increases fire damage
BLUE RHAPSODY: ブルーラプソディ (20 CP, 1 reload, Traverse Town)
Blizzard Boost: Increases blizzard/ice damage
YELLOW OPERA: イエローオペラ (20 CP, 1 reload, Agrabah)
Thunder Boost: Increases thunder damage
GREEN REQUIEM: グリーンレクイエム (20 CP, 1 reload, Agrabah)
Cure Boost: Increases cure amount
WIZARD: ウィザード (30 CP, 1 reload, Hollow Bastion)
Magic Boost: Forfeits summon cards to power up magic cards
AIR SOLDIER: エアソルジャー (30 CP, 3 reloads, Agrabah)
Reload Kinesis: Allows reloading to be done while moving
BARREL SPIDER: バレルスパイダー (30 CP, 3 reloads, Olympus Coliseum)
Quick Reload: Decreases reloading time
WIGHT KNIGHT: ワイトナイト (15 CP, 3 reloads, Halloween Town)
Levitate: Increases jumping height
AIR PIRATE: エアパイレーツ (30 CP, 3 reloads, Neverland)
Item Bracer: Item cards cannot be broken
GARGOYLE: ガーゴイル (30 CP, 1 reload, Halloween Town)
Vanish: Makes you invisible and harder to hit
SEARCH GHOST: サーチゴースト (35 CP, 1 reload, Atlantica)
Drain: Gain health with physical attacks but enemies drop fewer items
AQUA TANK: アクアタンク (30 CP, 1 reload, Atlantica)
Auto-Reload: Reloads automatically once all cards are used
SCREW DIVER: スクリューダイバー (15 CP, 1 reload, Atlantica)
Decrementor: Subtracts 1 from all card numbers
WYVERN: ワイバーン (20 CP, 3 reloads, Hollow Bastion)
Reload Lock: Prevents the reload counter from increasing during reloads
DEFENDER: ディフェンダー (30 CP, 1 reload, Hollow Bastion)
Protect: Decreases damage taken from physical attacks
WHITE MUSHROOM: ホワイトマッシュルーム (40 CP, 3 reloads, White Room)
Hyper Healing: Restores HP every time a friend card is used
BLACK FUNGUS: ブラックファンガス (40 CP, Black Room)
Random Flush: Activates a random enemy card effect
CREEPER PLANT: クリーププラント (35 CP, 1 reload, Halloween Town)
Leaf Bracer: Healing cards cannot be broken
TORNADO STEP: トルネードステップ (30 CP, 2 reloads, Monstro)
Reload Haste: Resets the reload counter to 1
CRESCENDO: ラウドネス (30 CP, 1 reload, Destiny Islands)
Summon Boost: Forfeits magic cards to power up summon cards
NEOSHADOW: ネオシャドウ (30 CP, 1 reload, Castle Oblivion)
Bio: Causes enemy HP to decrease over time

DARK BALL: ダークボール (N/A, 1 reload, N/A)
Duel Trigger: All cards trigger duels, regardless of values

GUARD ARMOR: ガードアーマー (30 CP, 30 attacks)
Wide Attack: Increases the area hit by sword swings
HADES: ハデス (40 CP, 30 attacks, resistant to fire, stunned by ice)
Berserk: Boosts the power of attack cards when in critical health
TRICKMASTER: トリックマスター (25 CP, 10 breaks from an enemy)
Value Break: When you get broken, the enemy's card value is permanently
 reduced by your value
JAFAR: ジャファー (65 CP, 20 attacks)
Attack Bracer: Attack cards cannot be broken (except with zeroes)
URSULA: アースラ (50 CP, 5 hits)
Shell: Halves the damage taken from magical attacks
OOGIE BOOGIE: ブギー (40 CP, 10 uses)
Regen: Heals you over time
PARASITE CAGE: パラサイトケイジ (60 CP, 1 use)
Dispel: Breaks the opponent's enemy card
HOOK: フック (35 CP, 3 times, resistant to thunder, stunned by fire)
Second Chance: Stay at 1 HP after being hit by a death blow
DRAGON MALEFICENT: マレフィセントドラゴン (70 CP, 30 attack)
Overdrive: Sacrifices reload speed to power up attack cards
DARK SIDE: ダークサイド (99 CP, 1 use)
Mimic: Copies the opponent's enemy card
RIKU: リク (80 CP, 5 sleights, resistant to fire, blizzard, and thunder)
Sleight Lock: Keep non-item cards available for reloading while doing sleights
CARD SOLDIER: トランプ兵 (55 CP, 30 attacks)
Attack Haste: Increases the swing speed of attack cards
ANSEM: アンセム (40 CP, 10 sleights, resistant to fire, blizzard, and thunder)
Sleightblind: Conceals your stocked cards from opponents
XEMNAS: ゼムナス (65 CP, 3 reloads, resistant to all)
Quick Guard: Blocks all hits after the first from a combo attack
XIGBAR: シグバール (80 CP, 2 reloads, resistant to all)
Shot Charge: Increases damage for ranged attacks, including both magic and
 sleights (e.g. Strike Raid)
XALDIN: ザルディン (65 CP, 3 hits taken, resistant to all)
Wind Guard: Damages nearby enemies with a wind shield
VEXEN: ヴィクセン (60 CP, 1 use, immune to ice, stunned by fire)
Auto-Life: Brings you back to life with critical health after dying
LEXAEUS: レクセウス (99 CP, 50 attacks, immune to ice, resistant to physical,
                   weak against special)
Warp Break: Finishing moves have a chance of instantly killing an enemy
ZEXION: ゼクシオン (65 CP, 50 attacks, resistant to all)
Confuse Strike: Attacks have a chance of confusing enemies
SAIX: サイクス (80 CP, 20 attacks, resistant to all)
Combo Boost: Do cumulative extra damage on each hit, but the damage is reset if
 you get card-broken
AXEL: アクセル (75 CP, 10 hits taken, immune to fire, stunned by ice)
Quick Recovery: Can play cards even while stunned
DEMYX: デミックス (80 CP, 2 reloads, resistant to thunder and special)
Water Boost: Increases damage from water attacks (Aqua Splash, Blizzard, etc.)
LUXORD: ルクソード (99 CP, 15 cards, resistant to thunder and special)
All Break: All cards played break all enemy cards
MARLUXIA: マールーシャ (99 CP, 3 sleights, resistant to all, weak against phys.)
Double Sleight: Perform each sleight twice in succession
LARXENE: ラクシーヌ (65 CP, 15 cards played, immune to thunder, weak against
spcl.)
Dash: Increases running speed
ROXAS: ロクサス (99 CP, 20 attacks)
Double Damage: Attacks do twice as much damage


BONUS CARDS
-----------

GOLD CARD: ゴールドカード (99 CP, 5 reloads)
Premium Recovery: Premium cards are recovered with reloads
PLATINUM CARD: プラチナカード (99 CP, 20 cards played)
Shield: Take 0 damage from enemy hits


 =============
 2.3. SLEIGHTS
 =============


SLIDING DASH: スライドダッシュ (three same-type attack cards, total value 10-15)
Slide towards distant targets for a close-range attack
STUN IMPACT: スタンインパクト (three same-type attack cards, total value 20-23)
Stun surrounding enemies with a single aura attack
STRIKE RAID: ストライクレイド (three attack cards, total value 24-26)
Hurl the Keyblade forwards, stunning and damaging enemies
BLITZ: ファイナルブレイク (three varied-type attack cards, total value 10-15)
Powerful two-hit combo using the Triangle button
ZANTETSUKEN: ザンテツケン (three attack cards, total value 0 or 27)
Break a card and prevent it from being reloaded for the rest of the fight
SONIC BLADE: ソニックレイヴ (three varied-type attack cards, total value 20-23)
Rocket across the field, striking enemies with the Triangle button
ARS ARCANUM: ラストアルカナム (three attack cards, total value 1-6)
Rain a flurry of blows on the enemy with the Triangle button
RAGNAROK: ラグナロク (three attack cards, total value 7-9)
Leap into the air and fire a stream of lasers
TRINITY LIMIT: トリニティリミット (attack + Donald + Goofy)
Inflict heavy damage on all visible enemies

FIRA: ファイラ (Fire x2)
FIRAGA: ファイガ (Fire x3)
BLIZZARA: ブリザラ (Blizzard x2)
BLIZZAGA: ブリザガ (Blizzard x3)
THUNDARA: サンダラ (Thunder x2)
THUNDAGA: サンダガ (Thunder x3)
CURA: ケアルラ (Cure x2)
CURAGA: ケアルガ (Cure x3)
GRAVIRA: グラビラ (Gravity x2)
GRAVIGA: グラビガ (Gravity x3)
STOPRA: ストプラ (Stop x2)
STOPGA: ストプガ (Stop x3)
AERORA: エアロラ (Aero x2)
AEROGA: エアロガ (Aero x3)

WARPINATOR: デジョネーター (Stop + Gravity + Aero)
Instantly kill the closest enemy, but no EXP is gained
WARP: デジョン (Stop + Aero x2)
Instantly kill all enemies in sight, but no EXP is gained
BLIZZARD RAID: ブリザドレイド (Blizzard + attack x2)
Hurl the Keyblade forwards, inflicting blizzard damage
SYNCHRO: シンクロ (Cure + Gravity + Aero)
Set surrounding enemies' HP to that of the target
FIRE RAID: ファイアレイド (Fire + attack x2)
Hurl the Keyblade forwards, inflicting fire damage
AQUA SPLASH: アクアスプラッシュ (Blizzard + Fire + Aero)
Spray melted ice for a period of time, inflicting ice damage
TERROR: テラー (summon x2 + Jack or Simba + Mushu + item)
Strike fear into enemies so that they no longer approach
MIRACLE GIFT: ミラクルギフト (summon + magic + Jack or Bambi + Blizzard + item)
Reload cards and reset counter while restoring HP to Sora and to all enemies
BIND: バインド (Gravity + Stop + magic)
Hold enemies in place, although they can still attack
SHOCK IMPACT: ショックインパクト (Simba + attack x2)
Send enemies flying and trigger Stop
HOMING BLIZZARA: ホーミングブリザラ (Aero + Blizzard + magic)
Cast Blizzara that seeks out the targeted enemy
QUAKE: クエイク (Gravity + Simba + magic)
Inflict damage on all ground enemies with a violent tremor
TELEPORT: テレポ (magic x2 + Peter Pan or Stop + Aero + item)
Teleport behind the targeted enemy, stunning it
THUNDER RAID: サンダーレイド (Thunder + attack x2)
Hurl the Keyblade forwards, inflicting thunder damage
CONFUSE: コンフュ (Genie + Tinker Bell + summon)
Confuse enemies so they attack less often
FIRAGA BURST: ファイガバースト (Fire x2 + Gravity)
Shoot a fireball into the sky which rains blasts across the battle field
REFLECT RAID: リフレクトレイド (Cloud + attack x2)
Hurl the Keyblade forwards and make it ricochet to hit several enemies
MAGNET: マグネスパイラル (Gravity x2 + attack)
Gather enemies together and then hit them away
STOP BLADE: リーサルフレーム (Stop + attack x2)
Cast Stop, then run and slash an enemy, also causing damage over time
TORNADO: トルネド (Aero + Gravity + summon)
Envelope enemies in a tornado, damaging and incapacitating them
FREEZE: フリーズ (Blizzard x2 + Stop)
Freeze enemies in blocks of ice - enemies take extra damage if the blocks are
 shattered
JUDGMENT: ジャッジメント (Aero + attack x2)
Hurl the Keyblade forwards for a direct hit following by a spinning attack
HOLY: ホーリー (Mega-Ether + Megalixir + item)
Inflict damage on targeted enemy and on all surrounding enemies
BLAZING STORM: レイジングストーム (Aero + Fire x2)
Temporarily surround Sora with flaming tornadoes
MEGA FLARE: メガフレア (Mushu + Fire x2)
Incinerate all enemies in a wide area

PROUD ROAR: プラウドロア (Simba x2 or Simba x3)
SHOWTIME: ショータイム (Genie x2 or Genie x3)
CROSS-SLASH: 凶斬り (Cloud x2)
CROSS-SLASH+: 凶斬り・改 (Cloud + Stop + attack)
Cloud teleports to an enemy and does a triple attack
OMNISLASH: 超究武神覇斬 (Cloud x3)
Cloud flies around attacking enemies (use Triangle)
SPLASH: スプラッシュ (Dumbo x2 or Dumbo x3)
TWINKLE: ツインクル (Tinker Bell x2 or + Tinker Bell x3)
PARADISE: パラダイス (Bambi x2 or Bambi x3)
IDYLL ROMP: パラダイススタンプ (Bambi + attack x2)
Bambi confuses the enemy
FLARE BREATH: フレアブレス (Mushu x2 or Mushu x3)

MAGIC: マジック (Donald x2 or Donald x3)
BLAZING DONALD: スターダストブリッツ (Donald + Fire)
Donald shoots a fireball into the air that can be redirected into enemies with
 Triangle
GOOFY TORNADO: グーフィートルネド (Goofy x2 or Goofy x3)
GOOFY SMASH: グーフィースマッシュ (Goofy + attack)
Aerial combo an enemy with Goofy using Triangle
WILD CRUSHER: ワイルドクラッシャー (Goofy + Donald + attack)
Rush at enemies, using Goofy as a battering ram
LUCKY BOUNTY: ラッキーバウンティ (Pluto x2 or Pluto x3)
SANDSTORM: ストームリーパー (Aladdin x2 or Aladdin x3)
SURPRISE!: サプライズ (Jack x2 or Jack x3)
SPIRAL WAVE: スパイラルウェイブ (Ariel x2 or Ariel x3)
HUMMINGBIRD: スラストラッシュ (Peter Pan x2 or Peter Pan x3)
FEROCIOUS LUNGE: フュリアスボレー (Beast x2 or Beast x3)

DARK BREAK: ダークブレイク (dark mode: Soul Eater x3, total value 5-15)
Jump high and attack down on enemies, use Triangle for up to 6 hits
DARK FIRAGA: ダークファイガ (dark mode: Soul Eater x3, total value 16-25)
Similar to Firaga
DARK AURA: ダークオーラ (dark mode: Soul Eater x3, total value 27)
Dashing attack followed by a powerful aura attack
MM MIRACLE: MMミラクル (Mickey x2 or Mickey x3)
HOLY BURST: ホーリーバースト (Mickey + Soul Eater x2)
Float in the air with Mickey, shooting light balls
INVERSE BURST: インヴァースバースト (dark mode: Mickey + Soul Eater x2)
Float in the air with Mickey, shooting light and dark balls, confusing enemies
IMPULSE: インパルス (duel with 3 card breaks)
Aura and jump attack, hitting multiple enemies
DARK IMPULSE: ダークインパルス (dark mode: duel with 3 card breaks)
Dark aura and jump attack, hitting multiple enemies
MAELSTROM: メイルストロム (duel with 5 card breaks)
Thrust, spinning attack, and uppercut
DARK MAELSTROM: ダークメイルストロム (dark mode: duel with 5 card breaks)
Similar to Maelstrom, but with two Keyblades during the spinning attack
VIRTUE: バラージュ (duel with 7 card breaks)
Dash towards an enemy doing a double upper slash and then throw the Keyblade
DARK VIRTUE: ダークバラージュ (dark mode: duel with 7 card breaks)
Similar to Virtue, but shoots dark arrows instead of throwing the Keyblade


 =============================
 2.4. SLEIGHT/CARD PROGRESSION
 =============================


SLEIGHT PROGRESSION BY LEVEL
----------------------------

+=====+==============+
| LVL | SLEIGHT      |
+=====+==============+
| 2   | Sliding Dash |
| 7   | Stun Impact  |
| 12  | Strike Raid  |
| 17  | Blitz        |
| 22  | Zantetsuken  |
| 27  | Sonic Blade  |
| 32  | Stop Blade   |
| 37  | Tornado      |
| 42  | Ars Arcanum  |
| 47  | Holy         |
| 52  | Ragnarok     |
| 57  | Mega Flare   |
+=====+==============+


SLEIGHT/CARD LOCATIONS
----------------------

+==================+====================+=====================================+
| FLOOR            | LOCATION           | REWARD                              |
+==================+====================+=====================================+
| Traverse Town    | Room of Beginnings | Simba                               |
|                  | Chest              | Hidden Dragon                       |
|                  | Room of Rewards    | Lion Heart, Saix                    |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 2            | Fire                                |
+------------------+--------------------+-------------------------------------+
| Wonderland       | Chest              | Stop                                |
|                  | Room of Rewards    | Synchro, Xemnas                     |
+------------------+--------------------+-------------------------------------+
| Olympus Coliseum | Room of Guidance   | Hi-Potion                           |
|                  | Room of Truth      | Cloud                               |
|                  | Chest              | Blizzard Raid                       |
|                  | Room of Rewards    | Metal Chocobo, Monochrome           |
+------------------+--------------------+-------------------------------------+
| Agrabah          | Room of Guidance   | Ether                               |
|                  | Room of Truth      | Genie                               |
|                  | Chest              | Gravity                             |
|                  | Room of Rewards    | Warp, Luxord                        |
+------------------+--------------------+-------------------------------------+
| Monstro          | Room of Beginnings | High Jump                           |
|                  | Room of Truth      | Dumbo                               |
|                  | Chest              | Fire Raid                           |
|                  | Room of Rewards    | Aqua Splash, Xaldin                 |
+------------------+--------------------+-------------------------------------+
| Halloween Town   | Start              | Terror                              |
|                  | Chest              | Miracle Gift                        |
|                  | Room of Rewards    | Bind, Bond of Flame                 |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 7            | Thunder                             |
+------------------+--------------------+-------------------------------------+
| Atlantica        | Chest #1           | Shock Impact                        |
|                  | Chest #2           | Homing Blizzara                     |
|                  | Room of Rewards    | Quake, Demyx                        |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 8            | Aero                                |
+------------------+--------------------+-------------------------------------+
| Neverland        | Start              | Glide                               |
|                  | Room of Truth      | Tinker Bell                         |
|                  | Chest              | Teleport                            |
|                  | Room of Rewards    | Thunder Raid, Follow the Wind       |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 9            | Magnet                              |
+------------------+--------------------+-------------------------------------+
| Hollow Bastion   | Chest              | Reflect Raid                        |
|                  | Room of Rewards    | Mushu, Xigbar                       |
+------------------+--------------------+-------------------------------------+
| 100 Acre Wood    | Piglet             | Confuse                             |
|                  | Veggie Panic       | Cross-Slash+                        |
|                  | Balloon Glider     | Firaga Burst                        |
|                  | Jump-A-Thon        | Idyll Romp                          |
|                  | Chest near Tigger  | Spellbinder                         |
|                  | Whirlwind Plunge   | Mega-Ether                          |
|                  | Bumble-Rumble      | Elixir                              |
|                  | End                | Bambi                               |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 11           | Freeze                              |
+------------------+--------------------+-------------------------------------+
| Twilight Town    | Chest #1           | Warpinator                          |
|                  | Chest #2           | Ansem (clear w/ Sora, Riku)         |
|                  | Room of Rewards    | Blazing Donald, Roxas               |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 12           | Mega-Potion                         |
+------------------+--------------------+-------------------------------------+
| Destiny Islands  | Room of Truth      | Oathkeeper                          |
|                  | Chest #1           | Judgment                            |
|                  | Chest #2           | Zexion (clear w/ Sora, Riku)        |
|                  | Room of Rewards    | Megalixir, Photon Debugger          |
+------------------+--------------------+-------------------------------------+
| Floor Landing    | Floor 13           | Oblivion                            |
+------------------+--------------------+-------------------------------------+
| Castle Oblivion  | Start              | Trinity Limit                       |
|                  | Chest #1           | Blazing Storm                       |
|                  | Chest #2           | Ultima Weapon (clear w/ Sora, Riku) |
|                  | Chest #3           | Lexaeus (clear w/ Sora, Riku)       |
|                  | Room of Rewards    | Super Glide, Star Seeker            |
+==================+====================+=====================================+


 ===================
 2.5. SORA CUTSCENES
 ===================
 Most of this material is adapted from KHVids, which provides subtitled
 versions of in-game cutscenes.


Introduction
------------

Marluxia: Ahead lies something you hold dear - but to claim it, you must lose
         something first.


Floor One Landing
-----------------

Goofy: You sure we should just barge in like this?
Donald: We have to if we're gonna find the king...
Goofy: The king?! King Mickey's here?
Donald: Maybe, maybe not. Something told me he'd be here, that's all.
Goofy: Now that you mention it, I was thinkin' the same thing.
Sora: Are you serious? So was I! One look at this castle, and I just knew:
     They're here.
Goofy: Great minds think alike I guess.
Jiminy: Guess again! This can't be mere coincidence.
Donald: Why Jiminy? Don't tell me that-
Jiminy: Yeah! I'm feeling the same thing!
Goofy: Gawrsh, maybe it's contagious.
Donald: Or maybe something funny's going on! I think we should check it out.
Sora: Okay.
Donald: Hey, where are you going?
Sora: To check it out! What's the matter, scared?
Donald: D-Don't be ridiculous! Come on, Goofy!
Goofy: Okay, but we should shut the door behind us. Sora!
Sora: Who is THAT?!
Donald: It must be a Heartless! Let's see how it handles my magic! THUNDER!
       Huh? THUNDER! THUNDER! Umm... BLIZZARD! FIRE! Why isn't my magic
       working?
Marluxia: I should think it obvious. The moment you set foot in this castle,
         you forgot every spell and ability you knew. In this place, to find
         is to lose and to lose is to find. That is the way of things in
         Castle Oblivion.
Sora: Castle Oblivion?
Marluxia: Here you will meet people you know. People you miss.
Sora: Look, there's no one - Riku! You mean Riku! He IS here!
Marluxia: Do you want to find him? If you do...
Sora: What did you do?
Marluxia: I sampled your memories. And from them, I made this. This is the key
         to reuniting with those you hold dear.
Sora: What is this, a card?
Marluxia: A promise. Use that card and press on. The card will open the door to
         a new world. Go, Sora. To lose and claim anew, or to claim anew only
         to lose...
Sora: C'mon guys - let's go.


Floor Two Landing (part one)
----------------------------

Marluxia: Well, Sora? Did you enjoy meeting your memories?
Sora: It was good to see everyone again. But what do you want from me?
Marluxia: That depends.
Axel: Hey!
Marluxia: What do you want?
Axel: Hogging the hero?
Marluxia: Perhaps you'd like to test him. Test his heart.
Axel: Looks like it's my show now, Keyblade master! The name's Axel. Got it
     memorized?
Sora: Um... sure.
Axel: Good, you learn quick. So, Sora, now that we're on a first-name basis...
     Don't go dying on me!


Floor Two Landing (part two)
----------------------------

Goofy: More cards?
Jiminy: Hmm... They look kind of like the card that made Traverse Town.
Sora: Then we need these to go on...
Axel: Correct.
Donald: Axel!
Axel: After an introduction like that, you don't think I'd just give up the
     ghost?
Sora: So you were just testing our strength?
Axel: And you passed! Congratulations, Sora. You're ready to take on Castle
     Oblivion. Follow your memories. Trust what you remember, seek what you
     forget... and you will find someone very special.
Goofy: You mean Riku and the king?
Axel: Well, I don't know. You'll just have to give some more thought to who's
     most important to you. Our most precious memories lie deep in our hearts,
     out of reach. But you can find yours, Sora.
Sora: How?
Axel: The light within the darkness. You've lost sight of it, Sora. You've
     forgotten forgetting.
Sora: Light? I don't understand...
Axel: Would you like a hint?
Goofy: Well, Sora?
Sora: No, I want to figure it out for myself. And if you get in my way-
Donald: He won't! We won't let him!
Axel: That's my kind of answer. Just what I'd expect from the Keyblade master.
     But be forewarned... when your sleeping memories awaken, you may no
     longer be you.


Floor Two Landing (part three)
------------------------------

Jiminy: Hmm...
Sora: Something wrong, Jiminy?
Jiminy: What Axel said's been bothering me. What could he have meant by, "You
       may no longer be you"?
Sora: Come on. How can I be anyone besides me?
Jiminy: I know, I know. Still, it always pays to be careful.
Goofy: Yeah, just about anything could happen here in Castle Oblibbity... uh,
      Oblostemy...
Donald: Oblivion!
Goofy: Right, what you said.
Sora: We'll be fine. Whatever they're cooking up, together we can handle it.
Goofy: Hey, remember that other castle we explored together? With all the
      contraptions?
Sora: When was that?
Donald: I don't remember any castle like that. What was it called?
Goofy: Gawrsh, what was it again? Holla... Holler... Gee... I must have
      forgotten.
Donald: Oh, for Pete's sake!
Sora: Are you making this up?
Goofy: I don't think so...


Floor Three Landing (part one)
------------------------------

Donald: What is it?
Goofy: It's that castle I mentioned earlier. I'm sure I didn't make it up. That
      was the castle where Sora used the Keyblade to free Kairi's heart. Then
      he disappeared for a while. I'll never forget how worried I was.
Sora: Oh, yeah! When I turned into a Heartless! Wait... that happened in... a
     castle?
Donald: You forgot? Well, I remember it perfectly.
Sora: What was it called then?
Donald: Easy! It was... Hey, Jiminy. You wrote down everything that happened in
       your journal, right?
Jiminy: Every letter! I finished off the first volume right before we got to
       this castle. Let's see if I can find the old book... Ah, here it is!
       Let's have a look... Th-This isn't possible!
Goofy: What's wrong?
Jiminy: All the entries have vanished! Every page, blank!
Donald: What?!
Jiminy: How could this happen?! I take such good care of my journals! All that
       hard work, gone...
Sora: What kind of castle is this...


Floor Three Landing (part two)
------------------------------

Donald: How could everything Jiminy wrote just vanish like that?
Sora: Maybe it's not just the stuff we write down. Goofy said we've been to
     some other castle. But I don't remember it at all. Maybe... maybe we
     don't remember because those memories are gone.
Donald: Gone? Are you crazy?
Jiminy: Wait! Remember what Axel said? "In this place, to find is to lose and
       to lose is to find." He was talking about memories!
Sora: So if we keep going, we'll lose our memories... No wonder they call it
     Castle Oblivion.
Donald: So... the higher we go, the more we forget? What if we forget
       everything and can't get it back?
Sora: I'd forget Riku and Kairi, too...
Donald: Maybe we should turn back.
Goofy: Don't worry! We might forget where we've been or what we've seen, but we
      won't forget our friends.
Donald: I'm not sure...
Goofy: Sora, when you turned into a Heartless, did you forget about us?
Sora: Of course not!
Goofy: See! No matter what happens, you won't forget your friends.
Sora: Yeah... you're right. Thanks, Goofy.
Donald: I guess there's nothing to be scared of after all. So bring it on! Come
       on guys, let's go!
Sora: When I was a Heartless, who was the one who clobbered me, hmm?
Donald: THAT's what you should be forgetting!


Floor Four Landing (part one)
-----------------------------

Donald: Phew... I hope the king is okay...
Sora: Where'd that come from?
Donald: I just wanted to make sure I haven't forgotten about him.
Goofy: And?
Donald: I still remember perfectly! We went to...
Goofy: We went to find him and he stayed on the other side of the door of
      darkness to save the world, right?
Donald: Bingo!
Sora: And me - I'm looking for Riku, who should be with the king. I guess we
     really can't forget the most important memories.
Donald: I hope not...


Floor Four Landing (part two)
-----------------------------

Larxene: Wow, you seem pretty intrigued by this Sora kid.
Axel: And you're not, Larxene?
Larxene: Well, good question, but I'm more worried about why you're so
        interested in him.
Axel: He became a Heartless - and you know what happens to people who do.
Larxene: They lose all consciousness and feelings, and they become slaves to
        the darkness.
Axel: Right. But that didn't happen to Sora. He held on to his feelings, even
     as a Heartless. Only one other man ever managed to do that.
Larxene: So it's the strength of his heart that intrigues you - the heart
        chosen by the Keyblade.
Axel: Isn't that the mission of the Organization - to unlock the mysteries of
     the heart?


Floor Four Landing (part three)
-------------------------------

Donald: So except for our friends, we're forgetting everything bit by bit...
Goofy: Hmmm... I can't think of anything I've forgotten... Guess I musta forgot
      it... But whatever it was, it must not have been that important, right?
Sora: Right, or else you wouldn't have forgotten it. Look.
Donald: What's that?
Sora: It's a good luck charm Kairi gave me. It's special to her, so I promised
     I'd return it. I'll never forget that promise. That's why I'll never
     forget her. Will I, Kairi? Huh... wha? Who was that?
Donald: What's wrong? You just spaced out.
Sora: Huh? Oh, nothing. Never mind.
Goofy: Well, let's keep going.


Floor Five Landing (part one)
-----------------------------

Sora: Who was that I remembered earlier? It wasn't Kairi... Was there...
     someone else? What was her name again? I know it, it was... it was...
Donald: Sora! Get a move on! You want to find Riku and the King, don't you?
Sora: Well, yeah... Darn! It was on the tip of my tongue...


Floor Five Landing (part two)
-----------------------------

Sora: I remember! There was another girl.
Goofy: What? Where?
Sora: No, no, I mean on the islands where I used to live. Besides Kairi and
     Riku, there was one other girl I was friends with. The four of us used to
     play together all the time.
Jiminy: Well I'll be! I think that's the first time you've ever mentioned her.
Sora: Yeah... I forgot all about her. I think... she went away when I was still
     little.
Donald: That's strange. Why are you remembering all that now?
Sora: I'm not sure. But it's been coming back to me in pieces as we go through
     the castle.
Goofy: So what's her name?
Sora: I don't remember. I feel kinda dumb. Here we are, saying we won't forget
     our friends... and I can't even remember her name.
Donald: Sora...
Goofy: Well, there's no rush! Let's keep going. You're bound to remember it,
      just like the rest!


Floor Six Landing (part one)
----------------------------

Donald: Hey, Sora! Did you remember anything else about that girl?
Sora: Yeah, bits and pieces.
Goofy: Tell us about her! Talking about it might help you remember.
Sora: Um... She was quiet... and almost always drawing pictures. While we were
     all swimming at the beach, she'd draw a picture of it instead. Sometimes
     she drew us, too! She was really good at it. I think sometimes Riku and I
     would fight over who would get his picture drawn next. But one day, she
     was gone. Just like that. I think our parents knew the reason. They
     might've even tried to explain it to me. But I was little. I probably
     didn't understand what was happening. I remember crying a little after
     she was gone. But that's it. I still can't remember her name.
Donald: Still, at this rate, you'll think of her name in no time!
Jiminy: Hmmm... anyone notice something odd? Sora's remembering things, instead
       of forgetting them. Maybe... forgetting things is the only way to reach
       the memories buried deeper down.
Goofy: You mean you have to forget to remember?
Sora: So it's like those black-robed guys said. "Our most precious memories lie
     deep in our hearts, out of reach." And all that stuff about finding being
     losing and losing being finding... I didn't get it at first, but maybe
     this is what they were talking about.
Goofy: Awww... that's no fair! Why aren't the rest of us remembering anything
      yet?
Donald: Come on, Goofy! We're not forgetting fast enough! Let's move!


Floor Six Landing (part two)
----------------------------

Larxene: Just as we planned.
Axel: Let's see, then. I think it's time for another round.
Larxene: Don't you think it's my turn to play? You had your fun on the first
        floor. Who says I can't have my way with him?
Axel: Don't break him.
Larxene: Ohh... I'm not going to break the toy... just play with it. I'm not
        dumb.
Axel: Remember, Sora is the key. We need him if we're going to take on the
     Organization.
Larxene: So you're in on it too? Well, keep it under your hood until the time
        is right.
Axel: You would have been wise to do the same, Larxene.


Floor Six Landing (part three)
------------------------------

Goofy: So, Sora... Have you remembered your friend's name yet?
Sora: Nope. For whatever reason, her name's the one thing that isn't coming
     back.
Donald: That must be driving you crazy! You have the memories, but no name to
       go with them.
Sora: Heh... yeah.


Floor Seven Landing (part one)
------------------------------

Donald: You're with Axel, aren't you!
Larxene: Ooh, aren't you clever? The name's Larxene. Are you enjoying your stay
        in Castle Oblivion? I bet it's nice to peel all the worthless memories
        away... and awaken the true memories that lie deep in your heart.
Sora: True memories?
Larxene: But... you're still forgetting the most important thing. When that
        poor girl hears that her friend Sora has forgotten her name, she'll be
        heartbroken.
Sora: You know her?! Where is she, Larxene? Is she... here?
Larxene: U-huuuuh. The bad guys are holding her deep within the castle. And
        you, the hero, have to go save her. But... I'M a bad guy so you have
        to go through me!
Goofy: Sora!?
Sora: What's... that? Is that mine?
Larxene: Tsk, tsk. You've been wearing it all this time, and you forgot? No,
        you couldn't have! The memory is engraved in your heart. Now... think
        about it. What oh what could it be? Who gave it to you?
Sora: Na... Nami...
Larxene: Yes, yes, that's right! Free the memory from your heart!
Sora: Nami... Namine.
Larxene: So you finally remember? That's right... Namine. She's the one who
        gave you the cheesy good luck charm. Not that you remembered. Can you
        imagine how Namine would react if she knew you forgot her? "How could
        you Sora! How could you forget about me!?" Talk about heartless! It'd
        serve you right if I smashed this piece of junk!
Sora: Don't you touch it! Namine gave me this! It's precious to me!
Larxene: Precious? Ten seconds ago you didn't even know what it was!


Floor Seven Landing (part two)
------------------------------

Larxene: Hey, you're not half bad. Guess you really are a hero. A heartless
        hero!
Sora: Shut up!
Larxene: Does it hurt 'cause it's true? Grow up kid! Here, play with these!
        They're more cards made from your memories. Say "thank you" like a
        good boy. Ta-ta!
Sora: Wait, Larxene! Where are you? Don't you dare hide from me! Show yourself!
Jiminy: Sora, calm down! She's not coming back.
Goofy: Sora...
Sora: I hate her. It's not fair that she's the one who made me remember...
     Namine is too special for that.


Floor Seven Landing (part three)
--------------------------------

Larxene: Whew... Throwing the battle back there really wore me out.
Axel: Throwing the battle? Looks to me like you plain old lost the battle.
Larxene: H-How dare you!? You just don't appreciate the finer nuances of-
Vexen: He's right though.
Larxene: Vexen!
Vexen: Humbled by someone of such limited significance. You shame the
      Organization.
Larxene: Grr...
Axel: Can we help you, Vexen? It's not very often we see you topside.
Vexen: I came to lend a hand. I remain unconvinced of any potential in this
      "hero" you've been coddling. Perhaps an experiment would put my doubts
      to rest.
Larxene: Hmph. I knew this would happen. Everything's an experiment with you.
Vexen: I'm a scientist. Experimentation is what I do.
Axel: Whatever; do what you want. But drop the act. Testing Sora is just an
     excuse to test your little follower.
Vexen: Follower? I'll have you know he's the product of much research.
Larxene: What he is is a toy.
Vexen: Hmph. I see I'm wasting my time.
Axel: Have your fun. But take this with you. A wild card to keep the game
     fresh. A present from me to you! Now don't tell me I don't respect my
     elders.


Floor Seven Landing (part four)
-------------------------------

Donald: Sora, slow down!
Sora: We don't have time! They've got Namine! We have to rescue her!
Goofy: Hmm... Sora sure seems worked up.
Donald: Can you blame him? After all this time, he finally remembers his
       friend... only to find out she's being held prisoner.
Goofy: Good point. If we heard the king was in danger, we'd be upset too.


Floor Eight Landing (part one)
------------------------------

Sora: You, you're... Riku?! What are YOU doing here?
Riku: Don't sound so happy to see me. Let me know if I'm getting in the way of
     something more important.
Sora: No, of course not...
Riku: Hmph. Spare me. You've all but forgotten about me, haven't you?
Sora: Are you crazy! I've been looking all over for you Riku!
Riku: But not anymore. Now all you're thinking about is Namine. You don't care
     about me at all. You care much more about Namine.
Sora: Namine?
Riku: Hmph. I knew it. She's all you think about. But, just 'cause you want to
     see Namine doesn't mean Namine wants to see you. Namine doesn't even want
     to look at you.
Sora: Why not?!
Riku: Ask your memories. If you bothered to remember why Namine left the
     islands, maybe you'd know why.
Sora: Did I... do something? Is it my fault? Riku...
Riku: Go home, Sora. I can take care of Namine. Anyone who goes near Namine...
     goes through me!
Sora: What's your problem! We finally find each other and you do this!
Riku: Sora... you don't care about me... Namine's not the only one who's sick
     of you.
Sora: Riku, no!


Floor Eight Landing (part two)
------------------------------

Sora: Riku, please wait!


Floor Eight Landing (part three)
--------------------------------

Sora: Riku! Stop hiding!
Goofy: Sora, are you okay?
Sora: I'm alright... but... Riku's different.
Jiminy: He sure was acting strange. I wonder if Ansem's controlling him again?
Sora: We destroyed Ansem though.
Goofy: I wonder what's wrong with Riku then...
Donald: Hold on... the king! If something's happened to Riku, then the king
       might be in danger! Sora...
Jiminy: Hey, Riku is still your friend, and that's no mistake.
Sora: You sure?
Jiminy: I know he said some awful things to you back there. But, don't forget -
       we're in Castle Oblivion. People lose their memories here a little bit
       at a time. He's probably forgotten that he and you were friends. That's
       all.
Sora: So he just forgot?
Jiminy: That'd be my guess. So instead of being sad, let's figure out a way to
       make him remember. Let's work together and get through this. It's not
       like you to mope, Sora.
Goofy: He's right. You shouldn't push your friends away.
Sora: Yeah... okay.
Donald: Sora, remember the promise we made?
Sora: Huh?
Donald & Goofy: Keep smiling!
Goofy: We made that promise when we met. No matter what, keep smiling! Don't
      forget that!
Sora: I didn't.


Floor Nine Landing (part one)
-----------------------------

Riku: Can't take a hint, can you?
Sora: I'm not leaving until I rescue you and Namine.
Riku: I don't need to be rescued.
Sora: Don't you remember anything? Think of Kairi. She wants you to come home,
     too.
Riku: You're the one forgetting. At Kingdom Hearts - when we closed the door, I
     told YOU to take care of Kairi. Give it up. I'm not going back to the
     islands, and you're not changing my mind.
Sora: It's not just Kairi! Think about everyone else!
Riku: You can have them. I forgot about those losers ages ago.
Sora: What!
Riku: What about you? Do you even remember what they all look like?
Sora: Of course I...
Riku: Don't feel bad. That's what this castle does to you. You forget all the
     useless stuff and remember for the first time what really matters. I
     remembered it Sora. The one thing most important to me. I'm staying here
     to protect Namine! Nothing else matters!
Sora: Hey Riku. Maybe if I fight you, you'll remember.
Riku: Go ahead and try.


Floor Nine Landing (part two)
-----------------------------

Riku: Hmph... Too bad. Nothing's coming back to me. Maybe you should try
     hitting a little harder.
Sora: No Riku. We need to stop messing around and go help Namine!
Riku: What, together? That is so like you. You're always trying to worm your
     way into my heart!
Sora: Wait! When did I ever try that?
Riku: Hmph, you probably forgot. It never mattered to you how I felt!
Sora: I won't let you push me away.


Floor Nine Landing (part three)
-------------------------------

Axel: What's wrong Namine? Actually I know exactly how you feel, but don't get
     your hopes up. You should know. Nobodies can't be somebodies.


Floor Nine Landing (part four)
------------------------------

Sora: You know... Riku and I... We want the same thing. We both want to help
     Namine. So why are we fighting? I mean, Riku and I have bumped heads over
     stuff in the past...
Goofy: The more you fight the closer you must be.
Sora: Yeah, I know. But he doesn't seem to feel that way.
Donald: Have a little faith! You guys used to be inseparable, right? You, Riku,
       and Kai... Kai... what was her name again?
Jiminy: Oh... Our memories are fading fast. Sora! We'd better hurry. I'm sure
       you and Riku can talk things out.
Sora: Yeah. After all, we were never apart. Me, Riku... and Namine.


Floor Ten Landing (part one)
----------------------------

Donald: No sign of Riku.
Goofy: Maybe he doesn't want to fight you anymore?
Sora: That'd be nice.


Floor Ten Landing (part two)
----------------------------

Larxene: What's going on, Vexen? Wasn't Riku meant to go out and attack Sora?
        Where is he? What's he doing?
Axel: Surely he's hiding on purpose to lure Sora deeper into the castle! You
     can trust me on that!
Larxene: Oh, reeeeally? So that's it! I had no idea! I'm so sorry!
Vexen: Shut up!
Larxene: The usual response. People with no hearts truly are worthless.
Vexen: Did you forget that you have no heart either?
Marluxia: Stop it.
Vexen: Marluxia!
Marluxia: Vexen. Your project has failed. Do not disappoint us again.
Vexen: Disappoint YOU? You presume too much, No. 11! I am No. 4, and I refuse
      to take-
Marluxia: This castle and the girl Namine have been entrusted to ME. Defy me
         here, and you defy the Organization. All opposition is eliminated...
         you know how it goes.
Larxene: We don't need failures.
Vexen: Ngh...
Marluxia: Vexen. You cannot defeat Sora.
Vexen: You know so little. You only see what's on the outside. You cannot
      comprehend my true power.
Marluxia: Oh? Then prove it.
Vexen: Pardon?
Marluxia: I don't want to doubt a fellow member's power.
Vexen: You wouldn't dare.
Axel: Taking off like that, you know he's going straight for Sora.
Marluxia: And I'm sure nobody looks forward to the outcome. Well, what now?
         Your hero is soon to be wiped from existence. But he made a promise
         to you, didn't he Namine?
Namine: Yes.


Floor Ten Landing (part three)
------------------------------

Donald: The tenth floor already... We've come a long way.
Jiminy: And we've lost ten floors worth of memories. Sora, it's still not too
       late. Don't you want to get them back?
Sora: I can't do that. I don't want to break the promise I made long ago.
Jiminy: Promise? What promise is that?
Sora: When we were little, I made a promise to Namine. "I'll protect you no
     matter what." But I forgot it. I lost so many memories and I didn't
     remember it, even though we promised each other... That's why I'm not
     giving up. From now, I'm keeping my promise!
Jiminy: I see. I understand, Sora.


Floor Eleven Landing (part one)
-------------------------------

Sora: Who are you?
Vexen: My name is Vexen. Time to pay back what you owe me, Sora.
Goofy: Owe? Sora, did you borrow something from him?
Sora: No way!
Vexen: Oh, really? Didn't I let you meet up with your former friend?
Sora: You mean-
Vexen: Yes. I am the one who brought Riku here.
Sora: So... you're the one... you're the one who's been controlling Riku! What
     have you done with him?
Vexen: I see no need to tell you. You see... your path ends here.


Floor Eleven Landing (part two)
-------------------------------

Vexen: I see you really don't go down easily.
Sora: You think you could ever beat me?
Vexen: We'll see. As we fought, I delved deep into your memory... and look what
      I found. This card is crafted from a hidden memory sleeping in your
      heart.
Sora: Wait! A... hidden memory?


Floor Eleven Landing (part three)
---------------------------------

Axel: If something happens to Sora, the Organization's plans may be in danger.
Marluxia: Axel, you know what to do.
Axel: No I don't. Maybe you could spell it out for me.
Marluxia: What Vexen did was direct treason against the Organization. Dispose
         of the traitor.
Axel: Can't argue with that.


Floor Eleven Landing (part four)
--------------------------------

Jiminy: A card crafted from a hidden memory... I wonder what it does?
Sora: Only one way to find out. Besides, it's the only card we have left. We
     have to use it to go on.


Twilight Town (part one)
------------------------

Goofy: What's the matter?
Sora: I feel kind of strange. I don't know this place, but it's starting to
     feel real familiar...
Donald: So you must've been here some time, right?
Sora: I really don't think so.
Goofy: You lost all your memories before, like the ones of Namine. So maybe
      you're starting to remember this too?
Sora: Hmmm... it doesn't feel like that. With Namine, the memories of us
     together sort of came drifting back piece by piece. But here, there are
     no memories. I'm just getting this nostalgic feeling, that's all.
Vexen: Really? Nostalgic? A question then, Sora... That feeling, your memories
      of Namine. Which do you think is real?
Sora: Namine, of course! Whatever I feel here is just some trick of yours!
Vexen: Memories are cruel thing. You don't just forget them - they get warped
      and then they entrap your heart.
Sora: What are you talking about?
Vexen: I told you. This place is made from your hidden memories. You remember
      this place in the other side of your heart. Yes, your heart knows this
      place.
Sora: No! I don't have any memories of this!
Vexen: If you remain bound by the chains of your memory, and refuse to believe
      your heart... then you may as well throw your heart away. In that case,
      Sora, you're no hero anymore - just a slave to twisted memories. Yes,
      just like my Riku. You're not fit to exist.
Sora: Your... Riku? Not fit? You're so full of it! YOU'RE the one who changed
     Riku, aren't you? Every word you said is a lie! I'm not throwing away my
     heart! I'm gonna take you down and then save Riku and Namine. THAT's
     what's in my heart!


Twilight Town (part two)
------------------------

Vexen: Urgh... Such strength even at the mercy of your memory...
Sora: I don't care about that! Just put Riku back the way he was!
Vexen: Put him back? All he can do is sink into the emptiness of darkness. And
      you will share that fate, Sora! If you continue to seek the girl Namine,
      the shackles will tighten... you'll lose your heart and become
      Marluxia's pawn!
Sora: Marluxia? Who's that, and what does he have to do with Namine?
Vexen: Gah!
Sora: Axel!
Axel: Hey, Sora. Did I come at a bad time?
Vexen: Axel, what are you...
Axel: Just stopping you from saying things you shouldn't... And finishing you
     off.
Vexen: No... Wait!
Axel: We are nobodies - we hardly exist. But now you can be nothing instead of
     just being nobody. Aren't you happy?
Vexen: S-Stop! I don't want to-
Axel: Well, see you.
Sora: What the... what ARE you people?
Axel: Hmm... I guess I'm not sure either.


Floor Twelve Landing (part one)
-------------------------------

Larxene: Nice work, Axel. Good riddance to that blabbermouth - it feels less
        dirty up here already.
Axel: Marluxia. You used Vexen to test Sora's strength, didn't you?
Larxene: Not just Sora, you too. We weren't sure if you had it in you to take
        out one of your seniors. And you did it splendidly. Welcome to the
        fold. With the three of us, taking over the Organization will be
        child's play.
Axel: I see. And that's where Sora comes in.
Larxene: Of course. He wants to meet Namine, so we'll give him what he wants.
Marluxia: Rejoice, Namine. The hero you've longed for is nearly here.
Namine: I'm... glad.
Larxene: And remember, don't do anything that might hurt Sora's feelings!
Namine: I know.
Marluxia: You must layer the memories, one by one, and bring his heart closer.
Namine: Sora... Even if you came for me - what then?


Floor Twelve Landing (part two)
-------------------------------

Sora: Riku!
Riku: Enough. You'll just hurt Namine if you go any further.
Sora: You still want to fight? Vexen was controlling you, but now-
Riku: It doesn't matter. I'll protect Namine by stopping you. That is what is
     in my heart. Yes, I'll keep Namine safe just like I promised her all that
     time ago...
Sora: Promised her?
Riku: There was a meteor shower one night when she and I were little... Namine
     got scared and said, "What if a shooting star hits the islands?" So I
     told her, "Even if a shooting star falls on us, I'll protect you." And
     then-
Sora: You made a promise! And you had a toy sword!
Riku: How do you know about that?!
Sora: But... that was MY promise! On the night of the meteor shower, I said I'd
     protect her!
Riku: Liar! It was just me and her!
Sora: Oh yeah? Then how come she gave ME her good luck charm?
Riku: Her what?
Sora: Look!
Riku: Why? Why do you have that? Ah... I understand.
Sora: Riku?
Riku: That's a fake! I have the real one!
Sora: Wh...what's going on here?
Riku: I'll destroy the fake!


Floor Twelve Landing (part three)
---------------------------------

Sora: Riku!
Donald: That's Namine's good luck charm, isn't it?
Sora: It's just like the one she gave me. How'd he get this?
Goofy: It turned into a card?!
Donald: This is all getting so confusing!
Sora: It doesn't matter anymore. Let's just keep going.
Donald: But it's strange that both of you have the same memory! One of you's
       got it wrong.
Sora: Got it wrong? Don't you trust me?!
Goofy: That's not what Donald meant. We're just worried.
Sora: Then let's hurry up and ask Namine. Then, we'll know for sure! Anyway, we
     don't have time to sit around here!
Goofy: Sora... what's happening to you?
Sora: What's that supposed to mean?
Goofy: You're getting all touchy when it comes to Namine. Isn't that weird?
      Before we came to this castle, you didn't even know her name.
Donald: And now, she's all you think about.
Goofy: It doesn't make sense. Maybe you should stop and think things through?
Sora: Think things through? You mean abandon her - is that it?
Donald: No, but-
Sora: Whatever, do what you want! Lay back, take a nap, I don't care! I'M going
     to find Namine!
Donald & Goofy: Sora!


Floor Twelve Landing (part four)
--------------------------------

Axel: You're all he cares for anymore. If you don't stop this, no one will.
Namine: But... it's too late now.
Axel: Oh, I don't think you should give up just yet. Hey Namine. I don't see
     Marluxia around anymore. Do you?
Namine: I don't see what you...
Axel: There's nobody here to stop you. Don't let me down. Weeeell... it's
     starting, Sora. I hope you're gonna put on a hell of a show for me. Hey,
     hey. This really is fun!


Floor Twelve Landing (part five)
--------------------------------

Jiminy: Sora, you shouldn't have talked like-
Sora: Keep it to yourself!


Destiny Islands (part one)
--------------------------

Sora: The island!


Destiny Islands (part two)
--------------------------

Sora: Oh! I have to protect her! Namine! Where are you?! Namine...
Namine: Sora... you came for me.
Sora: I've waited so long to see you again... I've fought so hard to get to
     you!
Namine: I wanted to see you too. But... I was wrong. I really wanted to see
       you... but not like this.
Sora: Namine?
Namine: I was alone for so long. I couldn't bear it anymore... So I called out
       to your heart, called you here. And I'm so glad you found me. But I had
       to-
Sora: No, it's okay. I promised I'd take care of you.
Namine: Sora... thank you. And I'm sorry. But I'm not the one who should be
       here.
Namine 2: That's right.
Sora: Namine?!
Namine: That's not me. I'm not in your heart. I'm not in anybody's heart. I'm
       not anywhere.
Sora: What's going on Namine? What's happening?! We were always together back
     then, weren't we? But then I lost you... I came here so I'd never lose
     you again!
Namine: Was it really me you came for?
Sora: Of course it was! I may have forgotten so much in this castle, but I
     haven't forgotten you! Look! You gave me this, didn't you?
Namine: That's right, I did give you that...
Namine 2: No, Sora! Don't believe me!
Sora: What do you want me to do?
Namine 2: Sora, just remember again. Remember who's most special to you. See
         that faint glimmer way in the back of your heart? That's a piece of
         your memory. Call out to it! No matter how far away the light is,
         your voice will reach it.
Sora: Who's most special to me? Isn't it obvious? It's you, Nami-


Floor Thirteen Landing (part one)
---------------------------------

Sora: Namine! It's not you. The person most special to me isn't you... is it?
Namine: No. The girl you care about... the one who was always with you... It's
       not me. It's her.
Sora: But... who is she? I just... I can't think of her name. If she's so
     special to me, why can't I remember?
Namine: It's because I went into your memories and-
Riku: Let ME explain this. Plain and simple. Your memory is a train wreck.
     You're not the one who's meant to protect Namine - I AM! But you and your
     messed up memories always get in the way, Sora!


Floor Thirteen Landing (part two)
---------------------------------

Sora: Riku!
Riku: Have some more!
Namine: Sora!
Sora: Riku...
Riku: Looks like I win.
Namine: Riku, stop!
Riku: You're through, you fake!
Namine: I said, STOP!
Sora: R-Riku...? Riku! RIKU! What did you do? What did you do to Riku?!
Larxene: She broke his heart. More like smashed it, really.
Sora: His heart... smashed?! Then, then Riku, Riku's dead!
Larxene: Ah ha ha! You're so much fun to watch. If it's Riku you're worried
        about, then worry no longer. Riku was never here to begin with.
Sora: What do you mean?
Larxene: You want me to tell you? Me, tell you? I don't know...
Sora: Quit playing games!
Larxene: All right, have it your way. It'll kill you to hear this - but I can
        live with that. That thing lying there is a puppet Vexen made. Nothing
        more than a toy. It's laughable, really. It called you a fake, but IT
        was the fabrication all along.
Sora: That Riku... is a fake?!
Larxene: Fake in every way. It was only finished recently. And without any
        past, how could it remember anything? Its memories with Namine were
        planted, not real. All this time, it's been picking fights with you
        over bogus memories. Isn't that right, Namine? Behind that cute little
        face, you do some awful things.
Sora: Namine?
Larxene: You are so STUPID. Don't you get it? Messing with people's memories is
        about all she's good at. She steps into people's hearts and rearranges
        their memory. She can even draw new memories of things that never
        happened. The girl you've been dying to protect... is a manipulative
        witch who shackles people's hearts with phony memories!
Sora: Then... everything I remember...
Larxene: Lies, lies. All lies! An illusion Namine made! Binding you in the
        chains of your own memory was central to our trap! It still makes me
        tingle to think how easily you were duped. We nearly had you. This was
        our chance to make the Keyblade master our puppet! But that jerk Axel
        used Namine! He wrecked everything and betrayed us!
Sora: You'll pay...
Namine: Wait!
Larxene: Huh? Excuse me? Isn't it a little late for a conscience? Last time I
        checked, YOU'RE the one who got Sora into this mess.
Namine: But!
Larxene: I should tell you that I'm in an EXTREMELY foul mood. Thanks to you,
        all our plans are toast!
Sora: Namine!
Larxene: What?! Do I detect DISTRESS? You don't even know her!
Sora: Maybe not. But... I still made a promise.
Larxene: Huh?
Sora: I promised Namine I'd keep her safe. Maybe my memories are fake. But
     they're still mine, and I'm gonna be true to them.
Larxene: Hmph. Are you stupid? There is no promise, there never was! You are
        delusional. Must you insist on playing the hero? Oh, whatever. It's
        your funeral. Nighty-night, you sham!
Donald: You'll have to go through us!
Sora: Donald! Goofy! You came back!
Goofy: Of course we came back. We were worried about you!
Donald: We weren't about to let you have all the fun yourself!
Goofy: Right! It's always been the three of us...
Donald: And it will always be, got that?
Larxene: Have it your way. Thrice the pain for you means thrice the fun for me!


Floor Thirteen Landing (part three)
-----------------------------------

Larxene: No... Nooooo!! I refuse to lose to a bunch of losers! I... I'm...
        fading?! This isn't... the way I... I won't... allow...
Goofy: Are you Namine? We're friends of Sora. I'm-
Namine: Goofy, I know. And this is Donald.
Donald: Gee, how'd you know?
Goofy: Congratulations, Sora! You finally found your friend.
Jiminy: Hmm, where to begin... Namine, I know it's not easy, but maybe you
       could tell us what's going on.
Namine: I don't mind. It's my fault, after all. I took the people and memories
       in Sora's heart... and little by little, I replaced them with false
       memories that I made.
Donald: So, the promise Sora made?
Namine: A lie. All a lie. Sora never promised me anything. Me being on the
       islands - that was a lie, too. This is our first meeting. I was never
       Sora's friend...
Sora: You were never anything... more than that, either...
Namine: Yes. In your true memories, I was never there.
Jiminy: So you're the reason the rest of us lost our memories, too. Can we ever
       get them back?
Namine: Not right away. If we go to the thirteenth floor, I can fix everything.
       But Marluxia...
Jiminy: Is that the person who made you tamper with our memories?
Namine: He said he'd keep me locked away in this castle forever if I didn't
       obey. I've been alone for so long...
Goofy: So you did as you were told because you were lonely...
Namine: I'm so sorry...
Sora: Don't be. Please don't cry...
Namine: Yeah. I know. I don't have the right.
Sora: That's not what I meant!
Namine: Eh?
Sora: Look... I'm really not happy about you screwing around with my memories.
     But you know, I can't really get mad at you, either. These memories that
     you gave me... in my head, I know they're lies, but they still feel
     right. Like my promise. I said I'd protect you, and if you cry, I...
     feel guilty. Like I let you down somehow. So please... don't. Until I get
     my memory back, smile and be happy. It's easier on me that way.
Namine: Sora...
Donald: Think he's laying it on a bit thick?
Goofy: I don't know. Sora's always like this around girls.
Sora: Shut up, you two! I thought you lost your memories!
Donald: Friends don't forget things like that!
Sora: Gimme a break... There! That's it! That's the Namine I remember. I used
     to really like it when you smiled. I mean, in my fake memory. But you're
     not fake, you're real.
Namine: Thank you.
Sora: Well, let's go!
Donald: Yeah! Let's go get our memories back!
Goofy: Marluxia is up there, so you'd better stay here, Namine.
Sora: Yeah. Look after Riku for me. We'll come get you after this is over.
Namine: Okay. Be careful, Sora.
Sora: I'll be fine... I promise!


Castle Oblivion (part one)
--------------------------

Sora: Who was it? Who gave me this? It's no use.
Donald: Can't you remember?
Sora: Namine's the only thing I remember. Do either of you remember anything?
Donald: I think we're supposed to be looking for someone important, too. But I
       can't remember... I'm a little scared.
Goofy: Then let's make a promise!
Sora and Donald: Huh?
Goofy: What you said back there got me thinking. When you've got a promise to
      keep, it's easier to be brave.
Sora: Courage...
Donald: Yeah, let's make a promise! No matter what happens - even if we end up
       far apart or forget each other...
Goofy: We'll stay in this together...
Sora: All for one, one for all!
Donald: And that's a promise.


Castle Oblivion (part two)
--------------------------

Marluxia: You're a fool among fools to show your face here, traitor.
Axel: Traitor? I don't know what you're talking about.
Marluxia: You let Namine go. You and your meddling... The Keyblade master could
         have been our slave.
Axel: Right, your big plan. You use Namine to rewrite Sora's memory piece by
     piece. He becomes her puppet. Then, using Namine and Sora, you and
     Larxene overthrow the Organization. Am I right? 'Cause that would make
     you the traitor, Marluxia.
Marluxia: But you eliminated a fellow member.
Axel: Didn't you two need to trust me?
Marluxia: I see... a double agent. Vexen was just a cover.
Axel: All I did was weed the garden. Don't you remember? "Dispose of the
     traitor." I always follow orders, Marluxia.


Castle Oblivion (part three)
----------------------------

Axel: Larxene paid the price for disloyalty. Now, it's your turn! In the name
     of the Organization you betrayed, I will annihilate you.
Marluxia: Go ahead, then - strike!
Axel: It'd be my pleasure.
Axel: What is this? Cowering behind her won't stop me.
Marluxia: Oh really? Are you listening, Sora?
Axel: Huh?
Marluxia: Axel would harm Namine just to get at me! Destroy him!
Axel: Well, well, Sora. Marluxia made you his puppet after all.
Sora: Never. After I finish you, he's next.
Axel: Hmm... Listen, Sora. We've got more in common than you think. I'd rather
     not fight you... but I do have a reputation to think of!


Castle Oblivion (part four)
---------------------------

Axel: You're not half bad. It was worth saving your hide after all.
Sora: Saving me? What do you mean?
Axel: I'd hate to kill the suspense.
Sora: Axel!


Castle Oblivion (part five)
---------------------------

Marluxia: So you've destroyed Axel. You have my thanks, Sora. Or perhaps I
         should thank the power of the Keyblade.
Sora: Let Namine go!
Marluxia: You cannot win. Namine, erase Sora's memory.
Namine: But... if I do that...
Marluxia: Yes, Sora's heart will collapse.
Goofy: Sora's heart...
Donald: Collapse?!
Marluxia: I'd prefer him undamaged... but even a riven heart can be rebuilt
         with time. Do it, Namine.
Namine: No. Sora forgave me even though I deceived him. I could never break his
       heart, ever! I don't care what you do to me. I won't hurt Sora!
Marluxia: You'll pay...
Sora: Do what he says, Namine! I don't care! Erase my memory!
Goofy: Sora, what are you saying?
Sora: Who am I going to look after if I don't have you? So do it! Erase my
     memories, break my heart... I'll still have my promise. I'll still
     protect you!
Namine: Sora...
Sora: I don't need my memory to take on Marluxia.
Donald: Yeah! Even if Sora forgets, we won't!
Goofy: All we gotta to do is remember for him!
Sora: Yeah, with everyone else's memories, I can piece my own together again in
     no time!
Marluxia: Ignorant fool. If Namine destroys your memory, you'll be naught but a
         lifeless shell! Your heart will be unable to feel, to care! Just like
         that pathetic imitation of Riku.
Riku: Guess again.
Marluxia: How?!
Sora: Riku!
Riku: No, just someone's pet project.
Marluxia: But... you're an empty shell! You're nothing!
Riku: My body and my heart are fake - I have always been nothing. But there's
     one thing you can't take away from me, even if it is a lie! I made a
     promise. I will protect Namine!
Marluxia: Well now... You've chained your heart with nothing but false
         memories, and cast your heart's freedom aside! All these lies have
         made your heart weak... You cannot defeat me!


Castle Oblivion (part six)
--------------------------

Donald: Did we get him?
Marluxia: You could say that. But what you destroyed was just an image of me,
         a petty imitation.
Riku: So what! Another trick!
Sora: The real one's in there?
Namine: Yes.
Sora: It's powerful... whatever's on the other side. I can feel it.
Goofy: Well then, we'd better hurry up and stop it!
Donald: Sora, let's go!
Sora: Riku... Keep Namine safe.
Riku: You want... me to?
Sora: You don't want to?
Riku: All right.


Castle Oblivion (part seven)
----------------------------

Marluxia: Drown in the heart-torn world of nothingness! I shall scatter your
         heart to the empty winds!


Castle Oblivion (part eight)
----------------------------

Sora: You okay, Riku?
Riku: I'm not Riku. I'm fake. I can't remember when I was created, or why...
     All I've got left is you and Namine. But those memories aren't real...
Goofy: Namine, can you put Riku's memory back to normal?
Namine: I can't...
Riku: It's alright. Don't worry about me.
Sora: Wait! Who cares if someone made you? You have your own heart. It doesn't
     matter how you got it. Those feelings and memories are yours and yours
     alone. They're special!
Riku: Sora, you're a good person. I don't have to be real to see how real your
     feelings are. That's good enough for me.
Sora: Riku! Goodbye...
Donald: Can you fix our memories?
Namine: Yes. Just because you can't remember something doesn't mean it's gone.
Goofy: What do you mean?
Namine: Remembering one thing leads to remembering another, and then another.
       Do you get what I'm saying? Your memories are connected, like links in
       a chain. Those same chains are what anchor us all together. I don't
       destroy memories. I just take apart the links and rearrange them. You
       still have all your memories.
Jiminy: So, you can put them back together?
Namine: Yes, but first I have to undo the links I made. Then, I have to gather
       up the memories scattered in your hearts and reconnect them. It will
       take time. But I think it will work. No, I'll MAKE it work. It's my
       turn to help you out.
Sora: All right. We're in your hands.
Jiminy: Hey... Wait just a second! You said you'd have to undo the links you
       made. But that means-
Namine: Yes. You won't be able to recall what happened in this castle.
Sora: Not even you?
Namine: I'm sorry. It's the only way. You have to choose, Sora. You can lose
       your memories of this castle and reclaim your old memories... or keep
       your memories here and give up the memories that you've lost.
Sora: I have to choose?
Namine: Yes.
Sora: Put me back the way I was.
Namine: Okay, I understand! Who needs false memories, right? Especially when
       you have real memories. Anyone would say the same.


Castle Oblivion (part nine)
---------------------------

Donald: We have to sleep in these to get our memories back?
Namine: You'll be fine. It might take a little time, but I'll take care of you.
Goofy: But when we wake up, we won't remember you anymore...
Donald: How are we going to thank you later?
Jiminy: No problem! I'll make a note in my journal: "Thank Namine."
Donald: Of course! Why didn't I think of that!
Goofy: Good night, Namine.
Namine: Good night. You too, Sora.
Sora: Okay.
Namine: It may have started with a lie, but I'm really glad I met you, Sora.
Sora: Yeah, me too. When I found you... Even when I remembered your name, I was
     so, so happy. The way I felt was no lie.
Namine: Goodbye.
Sora: No, not goodbye! I'll find you again after I wake up. And when I do find
     you, we'll be friends for real. Promise me, Namine.
Namine: You'll only forget.
Sora: I won't. Even if you take apart the chain of memories in my heart, the
     links will stay there. This memory will always be inside me somewhere. I
     know it.
Namine: I guess you're right. Let's promise, then.
Sora: Yeah, it's a promise.
Namine: It's a promise. The loose links will sink into the darkness of your
       heart. You won't be able to just reach in and pick the one you want.
       But Sora... you made a promise to someone you could never replace.
       She's your light. The light within the darkness. If you can remember
       her... all the memories lost in the shadows of your heart will come
       into the light.
Sora: Another promise...
Namine: Look at the good luck charm. I changed its shape when I changed your
       memory. But when you thought of her, it went back to the way it was.


Castle Oblivion (part ten)
--------------------------

Sora: Kairi! All my friends... Namine?
Namine: Don't worry. You'll forget me... but we have our promise, so I can come
       back to you.
Sora: A promise is a promise.
Namine: One day, it'll be our light, the light that brings us together. I'll be
       in your heart until that time comes.
Sora: Yeah, I know. Forgotten, but not lost.


 ===================
 2.6. RIKU CUTSCENES
 ===================


Introduction
------------

Riku: Urgh... Where... Where am I...
Ansem: You've been sleeping.
Riku: Who's there?!
Ansem: You've been sleeping. Here, between light and dark.
Riku: Between... what? The king! Where's the king?! Together we closed the door
     to darkness, and after that...
Ansem: You're the only one who washed up here. You didn't have the power to
      prevail over darkness. No, you should have embraced the darkness.
Riku: You talk like I'm some kind of demon of the dark.
Ansem: You turned your back on the light before you closed your eyes. Here,
      blanketed by the darkness, sleep is safety. Sleep is eternal.
Riku: But... is this... a card?
Ansem: It is a door to the truth. Take it, and your sleep ends. Take it, and
      take the first step toward the truth. But know this: the truth will
      bring you pain. Will you still go? There can be no returning to the
      sweet security of sleep.
Riku: Yeah, well... Seems like a boring place to take a nap anyway.
Ansem: As I expected from you, Riku.
Riku: A door to the truth, huh...


Basement Eleven Landing (part one)
----------------------------------

Ansem: Why do you shun the dark?
Riku: Oh, come on. I know you heard every word I said to Maleficent.
Ansem: Darkness is your weapon. I need you to accept it.
Riku: What do you care?
Ansem: Stop resisting and accept the darkness. You must... if you are to serve
      me again!
Riku: Ansem... Just as I thought.
Ansem: You don't seem surprised.
Riku: You always were chatty when it came to darkness. So let me guess... You
     want to pull me back into the darkness and play puppet master again...
     right?
Ansem: Clever boy. You'll make a fine host. Now, surrender to me again and-
Riku: You're insane! There won't be an "again"! Unnh...
Ansem: Did you really think you could harm me? A weakling like you couldn't
      even defeat Sora - and you had darkness on your side.
Riku: Excuse me for... being weak...
Ansem: You need the darkness. Submit! Bow to the darkness, and bow to me.
Riku: Not a... chance...
Ansem: Only darkness can help you now.
Mickey: You're wrong!
Riku: That voice...! Your Majesty, is that you?!
Mickey: You betcha! Riku, you're not alone. Listen careful now, Riku. The
       light'll never give up on you. You'll always find it, even in the
       deepest darkness! But you have to believe!
Riku: I will. Hear that? I'm not losing to the darkness today, Ansem.
Ansem: You think some feeble light can save you from the darkness I command?
      Fool!


Basement Eleven Landing (part two)
----------------------------------

Riku: That all you've got?
Ansem: It seems you are intent on resisting the darkness. Very well. See with
      your own eyes. These are cards crafted from your memory. Advance through
      the worlds they beget, and you will come to understand... Chasing the
      light will not distance you from the dark. You cannot run.
Riku: Who's running? Give me the cards. I'll enter those worlds. And in the
     end, if I haven't given up... I win.
Ansem: I have one more gift for you.
Riku: What did you do?!
Ansem: I tempered the darkness that remains in your heart.
Riku: What, you still think that I'd rely on darkness?
Ansem: Whether or not you use it is your choice. I'll be waiting, Riku... for
      you to come to your senses and yield to the darkness!


Basement Eleven Landing (part three)
------------------------------------

Zexion: Don't I even get a hello, Lexaeus?
Vexen: What's going on, Zexion? I demand an explanation.
Zexion: Nice to see you too, Vexen. You know, it's deplorable... The
       Organization used to be the rope that binds us. And now it's full of
       kinks.
Vexen: How dare you!
Lexaeus: Let it go, Vexen. Zexion, tell us. What did you detect?
Zexion: Visitors. I picked up two scents in the castle's lowest basement. One
       of them was Maleficent, but-
Vexen: Absurd. The witch is gone. She cannot return from the realm of darkness
      of her own volition.
Zexion: If you'd let me finish... The scent belonged to a very convincing
       double. But I can't say much beyond that, since the would-be Maleficent
       is no more. Our other visitor saw to that.
Lexaeus: Who is it?
Zexion: I don't know... but the scent was very similar to the Superior's.
Vexen: But it's not the same person. I'm deeply intrigued.
Zexion: So... what shall we do now?
Lexaeus: Let us bide our time and see what develops.


Basement Eleven Landing (part four)
-----------------------------------

Riku: Something... tastes kind of funny... What is it? It's so familiar...
     Darkness. The taste of darkness. What's happened to me... am I just a
     tool of the darkness?
Mickey: Don't you worry, Riku.
Riku: Your Majesty! What happened to you? You're all... fuzzy.
Mickey: I can only send a little bit of my power here. But I have a request.
Riku: A request?
Mickey: Yes, Riku. Don't let go of yourself just because darkness has a hold on
       you. Fight the darkness inside you! It won't be easy... But don't
       forget! Even in the darkest darkness, there's always a little light.
Riku: Light... within darkness?
Mickey: You and I have seen it! The far-off, welcoming light inside the door to
       darkness... The light of Kingdom Hearts, Riku - it'll show you the way.
       Please don't give up. Believe in the light. That's all I ask.
Riku: Okay... I'll try my best.
Mickey: And I'll try to find a way to reach you. I'll come, I promise.
Riku: You're... an illusion?
Mickey: But we shook hands, in our hearts. We're connected, you and I.
Riku: Yeah... I guess so.


Basement Ten Landing
--------------------

Zexion: I've identified the scent. It's Riku.
Vexen: Riku? How could he have escaped from the realm of darkness?
Zexion: He once shouldered the darkness...
Vexen: I see, and perhaps that made him half-dark. The dark power given to him
      facilitated his escape from the realm of darkness.
Zexion: What I want to know is why he appeared here.
Vexen: That's simple. His existence resonates with that of another hero.
Zexion: Then Sora's in the castle too?
Vexen: Yes, he arrived earlier. Marluxia is already using Namine to meddle with
      Sora's heart.
Zexion: And he didn't consult us about it.
Vexen: It seems he's dying to control the Keyblade master. How stupid of him.
      Sora and Riku's existence may be interesting, but the one most valuable
      to us is Riku, the hero of darkness.


Basement Nine Landing (part one)
--------------------------------

Vexen: Riku, I presume?
Riku: Are you with Ansem?
Vexen: You are half correct. Let us say that it's not the Ansem you know. He is
      Ansem and he is not - which is to say he is nobody.
Riku: Riddles aren't my thing. Try making some sense.
Vexen: He belongs to neither the light nor the dark, but walks the twilight
      between. As do I. And for that matter - Ha ha, that's right. We have
      much in common.
Riku: Maybe... there's darkness inside me, just like you said. But what of it,
     darkness is my enemy! And you are, too, for making everything around here
     reek of it!
Vexen: Oh ho, so it's a fight you want. Very well - a fight you shall get!


Basement Nine Landing (part two)
--------------------------------

Vexen: Ha ha ha... The darkness coursing through you is a tremendous power. All
      you needed was the right provocation. Your fiery reaction provided just
      the data I needed.
Riku: What?!
Vexen: You have my thanks, Riku!
Riku: Kch... Why'd he run away?


Basement Eight Landing
----------------------

Lexaeus: What of Sora?
Zexion: Namine is shuffling his memories as we speak. Marluxia may well get his
       puppet. This could spell out good fortune for the Organization, but...
       I smell something funny going on with Marluxia and Larxene.
Lexaeus: Then there's Axel. Who knows what that one is thinking...
Zexion: Let's observe a little longer, then speak with Vexen. He's putting the
       finishing touches on the replica.
Lexaeus: But Vexen despises Marluxia. Think of the mess it would cause...
Zexion: Well then, better he clean up the mess than us.


Basement Seven Landing (part one)
---------------------------------

Riku: What the... What are YOU supposed to be?!
Riku Replica: Surprised? I guess you would be. I bet it's not every day you
             meet your twin. This will help then: I'm a replica of you that
             Vexen made.
Riku: What, you mean a fake me?
Riku Replica: I didn't mean "fake"! Just because you're real doesn't mean
             you're better! We share the same body and the same talents. There
             is one easy way to tell us apart, though. Unlike you, I'm not
             afraid of anything.
Riku: Are you calling me a coward?
Riku Replica: You ARE a coward. You're afraid of the dark! The darkness inside
             you scares you witless.
Riku: But...
Riku Replica: But I'M different. I embrace the darkness. I can make it do
             whatever I want. In other words... I can wipe the floor with you!


Basement Seven Landing (part two)
---------------------------------

Riku: Hey, FAKE! I thought you were gonna wipe the floor with me.
Riku Replica: Go on, laugh. I'm still new. I'll get stronger and stronger, just
             you wait. Next time we fight, you're finished!
Riku: There won't BE a next time!
Riku Replica: Ha ha ha! It's nice to have darkness on my side! How could you be
             scared of something so thrilling? You're missing out.
Riku: Shut up!
Riku Replica: Hmph. So now the coward is playing tough guy. See you next time,
             Real Thing. Try not to miss me.
Riku: Come back here! I'll show you who's a coward.


Basement Seven Landing (part three)
-----------------------------------

Vexen: How did it feel to fight the real Riku?
Riku Replica: He's spineless. I'll be running circles around him in no time.
Vexen: Before that, wouldn't you like to meet another hero?
Riku Replica: You mean that Sora kid. He's here in the castle, I hear. Want me
             to take care of him?
Vexen: Nothing's definite, but yes, it may come to that.
Riku Replica: No worries. Sora's just one more person to crush on the way to
             Riku.


Basement Seven Landing (part four)
----------------------------------

Riku: Come on out, you fake! Show yourself!
Ansem: Fake? Oh, I don't think that's the right word.
Riku: What are you saying? He's just a copy of me - he said as much himself.
Ansem: A copy, yes... or maybe a model. He is an example of what you should be.
      He accepts the darkness... just as you once accepted me. But now, you
      are afraid. Perhaps YOU are the fake.
Riku: Name one time I've been afraid of the darkness!
Ansem: In the card-worlds, you grappled desperately with the darkness.
      Desperation is a product of fear. You fight the darkness because it
      frightens you.
Riku: Shut up!
Ansem: So stubborn. Then continue your fight, if you must. Eventually, you will
      see. You cannot resist the dark.


Basement Six Landing
--------------------

Axel: Can we help you, Vexen? It's not very often we see you topside.
Vexen: I came to lend a hand. I remain unconvinced of any potential in this
      "hero" you've been coddling. Perhaps an experiment would put my doubts
      to rest.
Larxene: Hmph. I knew this would happen. Everything's an experiment with you.
Vexen: I'm a scientist. Experimentation is what I do.
Axel: Whatever; do what you want. But drop the act. Testing Sora is just an
     excuse to test your little follower.
Vexen: Follower? I'll have you know he's the product of much research.
Larxene: What he is is a toy.
Vexen: Hmph. I see I'm wasting my time.
Axel: Have your fun. But take this with you. A wild card to keep the game
     fresh. A present from me to you! Now don't tell me I don't respect my
     elders. This card contains Sora and Riku's memories of their home.
Riku Replica: But it's just a card. What good is that?
Larxene: With a little help from Namine, you'll be able to get your hands on
        the real Riku's memories. Maybe we'll get her to make you forget
        you're fake... Better yet, we can remake your heart so you can be just
        like the real Riku.
Riku Replica: What do you mean, remake my heart?! The real Riku's a wimp who
             can't handle the darkness inside him. What do I want with his
             heart?
Larxene: Any objections, Vexen? Do you or don't you want to test Sora?
Vexen: It must be done.
Riku Replica: What?! How could you!
Vexen: Didn't I say I intended to make good use of you?
Larxene: Relax, kiddo. It won't hurt... much!
Riku Replica: I'll show YOU hurt!
Larxene: Stupid little toy! What made you think you could even SCRATCH me? But
        look on the bright side... Namine will erase the memory of me knocking
        you flat along with everything else. She'll implant the loveliest
        little memories you could ever hope for. So what if they're lies?
Riku Replica: No... NOOO!!!


Basement Five Landing
---------------------

Larxene: Why so glum, Namine? Is something on your mind? Feeling bad about
        tinkering with Sora's memory? Or maybe you-
Riku Replica: Knock it off, Larxene. Namine wants to forget about Sora.
Larxene: You don't say.
Riku Replica: Don't worry, Namine. I'll make whatever's hurting you go away. I
             swear it on the good luck charm you gave me. I'll be back.
Larxene: Simply amazing! It's like you completely rebuilt his heart... The good
        luck charm was an especially nice touch. I didn't know you could use
        memories to transform objects like cards into keepsakes. Just like you
        did with Sora. You changed Kairi's good luck charm too, didn't you? It
        won't be long before Sora forgets her completely! And then he'll be
        yours to-
Namine: He won't forget. No matter how much I change his memory, Sora will
       never forget Kairi. Memories of me... memories of me will just make his
       feelings for Kairi stronger. Because... I'm Kairi's shadow.
Larxene: So what? There's your incentive not to screw up. Rewrite Sora's heart,
        and you can actually BE somebody, not just the shadow of somebody.
        Just in Sora's heart at least.


Basement Four Landing (part one)
--------------------------------

Lexaeus: Vexen is no more.
Zexion: Yes, his scent is gone. It was Axel. You know, it's deplorable...
       agents of the Organization striking each other down-
Lexaeus: The bigger problem is Sora. His strength exceeds Vexen's, and yet
        surely Namine has subverted him by now.
Zexion: I suppose we mustn't destroy him then.
Lexaeus: Right. It's only a matter of time before our leader secures the hero
        of light. If he is to hold the light, then we must use the dark. We
        will take the darkness for ourselves.
Zexion: Riku...


Basement Four Landing (part two)
--------------------------------

Riku: Just one card left. If I get through this, can I finally rid myself of
     the dark?


Basement Three Landing (part one)
---------------------------------

Riku: That scent... You're another "nobody".
Lexaeus: You've done well to make it this far. Your reputation is well
        deserved. But to be scared of the darkness... What a waste.
Riku: I'm... I'm not scared.
Lexaeus: I can see that you are. You have the potential to control it. Cast
        away the fear that weakens you. Unbind your heart, and take hold of
        the darkness within.
Riku: And if I say no?
Lexaeus: Then you end here - light, darkness, and all!
Riku: Urgh!
Lexaeus: See the power of darkness! I, Lexaeus, will not yield to a
        frail-hearted craven! Now, end your resistance, and let the darkness
        in!


Basement Three Landing (part two)
---------------------------------

Riku: You're finished!
Lexaeus: Never! Such power...
Riku: You're slow.
Lexaeus: That form you've taken... Forgive me, Zexion. It seems... I have lost.


Basement Three Landing (part three)
-----------------------------------

Ansem: I can see... I can see clearly!
Riku: Lexaeus?!
Ansem: Riku... I can see your heart...
Riku: No, it can't be... Darkness this foul could only belong to one person...
Ansem: That's it, remember me... Let me drift into your heart...
Riku: Ansem!
Ansem: Mwa ha ha! You called my name. You're thinking about me... You're afraid
      of the darkness I command. Good... The more you think of me, the closer
      my return draws. And when I awaken, your heart will be MINE!
Mickey: Riku, fight! Don't let Ansem take you!
Riku: Your Majesty!
Ansem: Meddlesome king!


Basement Three Landing (part four)
----------------------------------

Riku: Unnh... The king... protected me? Your Majesty, where are you? Please
     answer! You're with me, aren't you?


Basement Three Landing (part five)
----------------------------------

Zexion: Now Lexaeus is gone as well...
Axel: Vexen, Larxene, Lexaeus... Gee, I wonder who's next?
Zexion: Maybe you.
Axel: Not me. I already took my pounding from Sora, and he thinks I'm done for
     good. No, I think Marluxia's next in line to go. He plotted to use Sora
     against the Organization. So it's fitting Sora should be his downfall.
     Well, what about you? We won't be needing Riku anymore.
Zexion: Yes, this is assuming Sora wins, but if Marluxia is defeated, then
       Riku's strength won't be necessary. He'll just be dead weight.
Axel: Good luck disposing of him. You want to take on someone who wasted
     Lexaeus?
Zexion: That's not how I do things. Tell me, did you get the data on Riku's
       home?


Basement Three Landing (part six)
---------------------------------

Riku: What was that? One of the scents has died... a really strong one.
Zexion: That was Marluxia, keeper of this castle. The Keyblade master just
       finished him off.
Riku: Keyblade master... You mean Sora! Sora is here?!
Zexion: Would you like to see him? Or should I say, can you face him?
Riku: What does THAT mean?
Zexion: Darkness and Ansem's shadow nest within your heart. Aren't you ashamed
       to face him in that state? Sora's fate is to battle the darkness. As
       the hero of light, he must oppose the hosts of darkness - in other
       words, you. If you don't believe me, then you had better see the truth
       for yourself.
Riku: This card! This is our-
Zexion: Yes, your home.


Destiny Islands (part one)
--------------------------

Riku: This is... that night!
Zexion: The islands you grew up on were sundered, scattered... Many hearts were
       lost to the darkness. Because of what YOU did! You hated being an
       islander, cut off from other worlds. So you opened the door to darkness
       and destroyed the islands. YOU did that! And now you belong to the
       darkness. You have become its slave! Look at what you are!


Destiny Islands (part two)
--------------------------

Riku: Sora?! Sora! Sora, what are you - Stop it, Sora! Don't you recognize me?
Sora: Yeah, I recognize you. I can see exactly what you've become! Look at you,
     shrinking away from the light... You really have become nothing more than
     a darkling. You're not Riku anymore... You're just a pawn of the
     darkness. So be it. It's time for you to face the light!
Riku: I'm... fading... Consumed by the light...
Kairi: You won't fade. You can't fade. No power can defeat you. Not the light,
      not the dark. So don't run from the light - and don't fear the darkness.
      Both will make you stronger.
Riku: Darkness too?
Kairi: Yes, because that power is yours alone. The darkness in your heart is
      vast and deep... but if you can stare into it unflinching, you'll never
      know fear again.
Riku: All this time I've been pushing the darkness away...
Kairi: Just be brave. Know that the darkness is there and don't give in. Do
      that, and you'll gain strength unlike any other. You'll be able to
      escape the deepest darkness-
Riku: And I'll be able to see through the brightest light...
Kairi: Follow the darkness, Riku. It'll show you the way to the friends you
      miss.
Riku: But can I face them...
Kairi: You don't want to?
Riku: You know I do. With my power... the power of darkness! Darkness, awaken!
Sora: Wh... what?
Zexion: How did you find me in the light?
Riku: You reek of the dark. Even the light can't block out the smell. I
     followed the darkness right to you.
Zexion: Just because of that?! Then, I'll make you understand this! Your faith
       is nothing but an illusion!


Destiny Islands (part three)
----------------------------

Zexion: Kch... After all your protests you're still just another darkling.
Riku: I know who I am.
Zexion: Since when? You were so terrified of the dark before-
Riku: I'm not now!


Basement Two Landing (part one)
-------------------------------

Zexion: What... What IS he?! No one's ever worn the darkness the way he does.
       Oh... Oh, yes, of course. The replica. We can use this Riku to defeat
       the real one... Axel?
Axel: You wanna become real? Well, you can. All you need is strength that the
     real Riku doesn't have. Get that, and you'll become a new person, your
     OWN person. You won't be someone else's copy. You'll be you.
Zexion: Axel! What are you telling him?!
Axel: You know, I bet he's as good a place to start as any.
Zexion: Have you lost your mind?!
Axel: Sorry, Zexion. Guess you were next to go after all.


Basement Two Landing (part two)
-------------------------------

Ansem: Riku... Riku...
Riku: Who's there?!
Ansem: I know you can feel it - the grip I have on your heart. You've let the
      darkness in, Riku. Yes, and all-consuming darkness is what your heart
      shall become.
Riku: I'm not like that anymore!
Ansem: Aren't you now?
Riku: My... My body!
Ansem: The deeper the darkness runs in you, the stronger I become. Controlling
      your body is an effortless task. Ngh! You, interfering again!
Mickey: I'm glad I made it in time. That should keep Ansem tied up for a while.
       Sorry I couldn't come sooner, Riku.
Riku: Your Majesty, it's you!
Mickey: You betcha! Hey! cut it out, that tickles!
Riku: This time, you're real. No illusions. I'm so glad you came!
Mickey: I promised that I would come for you, didn't I?
Riku: Don't worry, I'm okay. Just really relieved. I've been alone so long that
     having someone else around is a little... overwhelming. But how did you
     get here? I thought you were really far away.
Mickey: This card showed me the way. I was lookin' for the way out of the realm
       of darkness, and then this card came along. As soon as I picked it up,
       it showed me your heart, waaay out beyond the darkness. And that's how
       I tracked you down. I guess the card thought it belonged with you.
Riku: Maybe you're right.


Twilight Town (part one)
------------------------

Riku: What is this place? Your Majesty?
Ansem: No, you must battle me and the darkness alone! What is it? Giving up
      already? Then accept your fate, and accept Ansem as your master!
Riku: You're not Ansem. You're scent - it's different. The Ansem in my heart
     smells darker, more foul. But not you. It's not darkness I smell, it's...
     something else. I know. You're the one who guided me when this all
     started. You pretended to be Ansem and gave me the card, to make me face
     the darkness.
DiZ: Correct. You may call me DiZ if you like. I've been watching you all
    along.
Riku: Who are you really? And what do you want with me?
DiZ: I want you to choose.
Riku: Choose?
DiZ: You are special. You exist between light and dark. You stand in the
    twilight. I want you to meet Namine, then choose.
Riku: Namine? Who's that?
DiZ: You'll just have to meet her and find out.


Twilight Town (part two)
------------------------

Riku: Maybe Namine is in here...
Riku Replica: Hold it. Hmm. You've changed. Last time we met, you were afraid
             of the darkness, but not anymore.
Riku: How can you tell?
Riku Replica: Because I am you.
Riku: I'M me.
Riku Replica: "`I'M me," he says. It must be nice, being real. A fake like me
             could never get away with saying that. That's right, I'm a phony!
             The way I look, the way I feel, everything! I thought that, by
             finding some new strength... I thought... I could BE someone,
             someone who's not you! But nothing changes... I'm still just
             empty! Everything about me is borrowed. As long as you're around,
             I'll never be anything better than a shadow!


Twilight Town (part three)
--------------------------

Riku Replica: So... this is the end. Figures. Good riddance to an artificial
             life. I never had a real heart. Even what I'm feeling now is
             probably fake.
Riku: What ARE you feeling?
Riku Replica: What happens when someone who's not real dies? Where will my
             heart go? That is, if it doesn't disappear completely...
Riku: It'll go somewhere... Probably the same place my heart will go.
Riku Replica: There's no way I'll end up where you, the Real Thing, will go.
             Oh well...


Twilight Town (part four)
-------------------------

Riku: You're Namine?
Namine: Yes.
Riku: So... that was you.
Namine: Huh?
Riku: Nothing, never mind.
Namine: Please, come this way.
Riku: Sora! What did you do to Sora?!
Namine: Nothing, he's just sleeping. He has to, to get his memory back.
Riku: So, Sora chose to forget about this castle and get back his old memories.
Namine: You have a decision to make too.
Riku: Why? No one's been messing with my memories.
Namine: It's not about your memories. It's about your darkness. In your heart
       is darkness, and in that darkness is Ansem. Right now, he's at bay, but
       eventually he'll awaken, and he'll conquer you when he does. Let me use
       my power before that happens. With it, I can lock your heart tight. I
       can make it so Ansem never escapes.
Riku: And what happens to me if I let you do that? Will I forget everything,
     like Sora? I will, won't I?
Namine: The darkness in your heart will be sealed along with your memory.
       You'll stop remembering the darkness. You can go back to the way you
       used to be. It's your choice, Riku.
Riku: He looks like he hasn't got a care in the world. Will I sleep that well?
Namine: Yes.
Riku: He always did as he pleased. It didn't matter what we were doing - he'd
     still go off and leave me with all the work. Take the raft we were gonna
     use to leave the islands. That was all me. I've made up my mind. When
     this slacker wakes up, I'm gonna tell him off good. I told him to take
     care of Kairi, and here he is taking a nap! But I can't chew him out if
     I've been sleeping too. Keep your lock. I'd rather just finish Ansem off
     once and for all.
Namine:But if the darkness he wields gets the better of you...
Riku: I'll make that darkness show me the way.
Namine: That's true.
Riku: Hmm. Why do I get the feeling you knew I'd say that?
Namine: I didn't know. I hoped. I want you to face the darkness, because you're
       the only one who can.
Riku: So that's why you came to me in the light. As Kairi.
Namine: You knew?!
Riku: I knew as soon as I met you. Somehow, you and Kairi... smell the same.
     Look after Sora.


Basement One Landing (part one)
-------------------------------

Mickey: So you decided not to go to sleep, huh?
Riku: How'd you know that?
Mickey: DiZ told me.
Riku: You know him?
Mickey: I'm not really sure. I can't help feeling that I've met him somewhere
       before...
Riku: So, who are you anyway?
DiZ: Nobody... or anybody. It all depends on whether you choose to believe in
    me or not.
Riku: Boy, you really like pushing decisions on other people.
DiZ: And you pushed away slumber and chose to face Ansem.
Riku: What, wrong answer?
DiZ: It was your answer. I'm just here to watch.
Riku: "Watch," as in support me, or "watch me get toasted"?
DiZ: That's for you to decide.
Riku: What's this?
DiZ: The Organization will be chasing you. Like wolves, they sniff out the
    existence of their prey, and use that to hunt them down. But if you wrap
    yourself in nothingness, you should should be able to fool their noses and
    their eyes. Ears, however, are a different matter. They also protect
    themselves with these cloaks... so as not to be swallowed by the darkness.
    Do you understand me? Not even the Organization can control the darkness.
Riku: Even so, I won't run from it.
DiZ: That card will draw out the darkness inside you out into this world.
    Finish your business with Ansem.
Riku: Let's go, Your Majesty.


Basement One Landing (part two)
-------------------------------

Riku: So, this card will draw Ansem out...
Mickey: Don't you worry! Together, we can defeat him!
Riku: Sorry. But, I have to face him alone.
Mickey: But why?
Riku: There's no point in doing this if I can't do it on my own. But, I have a
     favor to ask. If I lose to Ansem, he's going to enslave me. If that
     happens, I want you to destr-
Mickey: Sure! I'll save you, pal!
Riku: Huh? You're not listening. I want you to destroy Ansem and me with-
Mickey: No can do! No matter what happens, I'm going to be there to help you.
       I'm not backing down. I already made my choice. Unless you don't
       believe I'll come through for you...
Riku: Then it's my choice whether to believe or not. And I believe you, Your
     Majesty.
Mickey: Same to you. There's no way you'll lose.
Riku: Yeah.


Castle Oblivion (part one)
--------------------------

Riku: Ansem, where are you?! Show yourself!
Ansem: What's the rush? I'll be here at the heart of darkness... I'll be
      waiting as you plunge into the very darkness you wield.


Castle Oblivion (part two)
--------------------------

Riku: Come on out, Ansem. I can smell you.
Ansem: Oh, I know what you can do. Your skill with darkness has matured
      splendidly as you fought. But I do not understand. Why accept darkness
      and still refuse me? You and I are similar. We both follow where the
      darkness leads. We exist in the same space, so why deny me? Perhaps some
      part of your heart still fears the dark?
Riku: You're wrong. The truth is... you just really stink.
Ansem: Don't be foolish. You should know what sort of power you face.
Riku: Oh, I do. But you forget. I used your powers once before and still lost
     to Sora. I'm not impressed.
Ansem: Very well. Then sink into the dark abyss!


Castle Oblivion (part three)
----------------------------

Ansem: Insolent brat!
Riku: ANSEM! You're finished!
Ansem: Hardly... finished. I gave you... the dark... My shadow... lingers... I
      will... I will RETURN!
Riku: Sora... Kairi...!
Mickey: I know you wanted to do this alone, but you don't mind a LITTLE help,
       right?


Castle Oblivion (part four)
---------------------------

Mickey: So, Riku... What's next? Are you going home?
Riku: I don't know if I can. It's still there. His scent... It's faint, but not
     gone. His darkness may still have a hold on me.
Mickey: Your darkness belongs to you. Just like your light. Until now, I
       thought darkness was nothing but bad. But, my time with you made me
       change my mind. You've chosen a road I never thought of. Light and
       dark, back to back. With you, they mingle in a way no one's ever seen
       before. I want to see where that road leads. And if it's okay, I want
       to walk that road with you.
Riku: Wow, Your Majesty. I don't know what to say...
Mickey: Oh, you don't have to call me "Your Majesty".
Riku: Fair enough, Mickey.


Castle Oblivion (part five)
---------------------------

Riku: What are you making me choose now?
DiZ: Will you take the road to light, or the road to darkness?
Riku: Neither. I'm taking the middle road.
DiZ: You mean the twilit road to nightfall?
Riku: No... The road to dawn.


  ==========
  3. CREDITS
  ==========


Main author:
starrk (David Arthur)
You can contact me at [email protected], but please do so ONLY for comments
about the guide. If you are stuck/want help, please try the forums at GameFAQs
or elsewhere. If they can't help you, I can't either.

Main contributors
I do not speak a word of Japanese so this guide relies heavily on existing
resources on the Internet. The following were particularly helpful:
  the_wertle's Ultimania translations on the KH2FM+ forum
  popiah01's KH2FM+ ability guide
  Daburke's KH2 gummi ship guide
  KHVids's subtitled cutscenes
  Tigura21's additional subtitled cutscenes on YouTube
  Google translator and wikiwiki.jp
Unfortunately, the_wertle's topic has now disappeared but the rest is still
around, and they are good places to look for more information!

Special thanks:
triplexraider for many corrections
Ryan86 and Mystery_Cooper for gameplay corrections and tips
alien_gundamneo, WrenchNinja (GameFAQs), aeonKH (YouTube) for translation help