_ ___ K
| | / / I
____| |_____/__/__ N
/ __| |_________ \ G
/ / _|_|___/ / \ \ G
/ / / _____/ /\ \ \ O R
/ / / /| | / /\ \ \ \ F E
| | / / | |/ _/ \ \ \__\ E
| | | | | _/ | | C N
| | | | | \_ | | __ O
| | \ \ | |\ \ / / / / L D
\ \ \ \|_|_\ \/ / / / O I
\ \ \______\ \/ / / S S
\ \___| |___\__\__/ / S C
\____| |___________/ E
| | \ \ U
|_| \__\ M
KING OF COLOSSEUM - GREEN DISC
FAQ/Movelist by Jerrold Ng
[email protected]
Version 1.0
__________________________________________________________________________
| _____________________________________________________|
\_TABLE_OF_CONTENTS_/
A. INTRODUCTION
B. BASIC CONTROLS
C. ADVANCE CONTROLS
D. COMBINING RED & GREEN
E. MODE INDEX
F. TRIAL RODE
G. ONE NIGHT MATCH
H. TITLE MATCH
I. SERIES MODE
J. BATTLE ROYAL
K. 5x5 ELIMINATION
L. EDIT MODE
M. OPTION & SAVE/LOAD & COMBINE
N. HDD
O. PARTIAL MOVELIST
P. ACKNOWLEDGEMENTS
VERSION HISTORY
16th March 2003 - Version 0.5
- First incarnation of this FAQ. Mostly the same as the Red Disc FAQ,
but probably riddled with mistakes :P
- Added a lot of info of Disc Combining
- This is a beta version... it's not supposed to be for wide circulation!
Wait a little bit for the actual version to be submitted to GameFAQs
if you want a more-mistake free version
18th March 2003 - Version 1.0
- First version for wide circulation. With mistakes corrected by Storm
Mark, chuchu33 and a few others.
__________________________________________________________________________
| _______________________________________________________|
\_A._INTRODUCTION_/
Fire Pro Wrestling makes a big jump to the Playstation 2 with King of
Colosseum. Well, sort of. While King of Colosseum shares some traits with
the old Fire Pro (especially in the Edit Mode), it's on it's own in terms
of the grappling engine, which takes a fair share from AJPW King's Soul,
but improves various poor aspects of that game (the speed). All in all
it produces one of the best wrestling games in existence. And that's a
big thing, considering the game was programmed by 4 programmers and 1 lead
programmer, and still manage to outdo most of the big name wrestling
titles produced by entire schools of programmers.
The aforementioned grapple system is the star of this game. It takes some
practice to get used to, but once you do, it's pretty much the best
grapple system around. It's not slow as molasses as in some "sim" type
wrestling matches (read All Star Pro Wrestling 1&2), and it's not fast to
the point of being totally unrealistic (read any of the Smackdown! series).
It's just right. It's also an improvement on many aspects that has been
neglected by other games as of late - a good submission system which lets
you lock a submission on a LONG time and has the crawling to ropes bit; a
weight system that makes smaller guys have trouble lifting bigger guys;
a Powerball System that makes you really careful how you use finishers
and not dish 'em out every few minutes; and an accurate wrestling system
which forces you to start off with weak moves and move on from there.
Also needed to be mentioned is the well-designed "Season" mode called
Trial Road. It's almost an RPG in itself, with leveling up wrestlers,
training and health management. Oh, and there's plenty of matches, feuds
and other usual Japanese wrestling occurrences (no ridiculous story lines
though, we'll leave that to that other big fed in the US).
Of course, there's still room for improvement. The Create-A-Wrestler mode
is 100% Fire Pro, so it's pre-made heads all the way, so it's by far
inferior to that of Smackdown's outrageously detailed CAW. And not to
mention no women's parts either, so the fairer sex gets totally left out
in this game! And my personal complaint - just four wrestlers in the
ring, even without a referee, is a tad bit little. It's not like the game
has particularly flashy graphics for each wrestler either. And with all
the big Japanese federations doing 3- or 4- man tags with such frequency,
it would be nice to sim those as well.
All in all, there's a lot of faults with this game, but simply put, it
excels where others don't - gameplay. I've never played a wrestling game
with a better game engine than this. And at the end, that's really the
one field that matters most, at least for me.
Ratings
Graphics - 7/10 Sound - 6/10
Music - 7/10 Gameplay - 10/10
Replay - 9/10 Overall - 9/10
Incidentally, for those who don't know, this FAQ/Movelist is for the
"Green Disc" version of the game which contains NOAH and Zero 1 wrestlers;
there's another version called the "Red Disc" version which has wrestlers
from All Japan Pro, New Japan Pro and Pancrase. If you need more info on
that game, check my FAQ on the "Red Disc" version. It should be available
at the same place you got this FAQ.
And yes, I realize I'm missing a lot of stuff. If you feel there's anything
you can add to the game, send me a mail at
[email protected]. I may not have
time to reply everybody, but I do read 'em all.
Okay, enough with all that, time to get it on with the FAQ/Movelist!
__________________________________________________________________________
| _____________________________________________________|
\_B._BASIC_CONTROLS_/
Fighting Controls
=================
Dir. Pad - Moves wrestler
L-Analog - Moves wrestler
R-Analog - Performs Taunts (four directions for four taunts)
[] Button - Light Attack Button
>< Button - Medium Attack Button
() Button - Strong Attack Button
/\ Button - Run/Tag Out/Very Strong Attack Button
R1 Button - Hold to Grapple/Hammer Throw/Super Strong Attack Button
R2 Button - Hold to Block Strikes
L1 Button - Breathing
L2 Button - Change Target
Select - None
Start - Pause and enter Pause Menu
Menu Controls
=============
Dir. Pad - Moves cursor
L-Analog - None; rotate models in Edit Mode
R-Analog - None
[] Button - None
>< Button - Cancel; go back a menu
() Button - Select; go forward a menu; color edit in Edit Mode
/\ Button - None; Extra Edit change in Edit Mode
R1 Button - None; switch menu/costume right
R2 Button - Speeds up scrolling in certain menus
L1 Button - None; switch menu/costume right
L2 Button - None
Select - None
Start - None
__________________________________________________________________________
| __________________________________________________|
\_C._ADVANCED_CONTROLS_/
This section discusses the finer controls of the game. Feel free to
contribute any tips to ease any of the controls. This section I'll also
throw in some tips to improve your gaming experience for King Of Colosseum.
Strikes
You're not going to get very far without learning basic striking maneuvers.
Strikes will vary depending on your opponent's position. Normal standing
has up to eight types of strikes - [], ><, (), []>< (Powerball) Dir+[],
Dir+><, Dir+(), Dir+[]>< (Powerball). As in most cases, []/Dir+[] are
usually set as weak, ></Dir+>< as medium, and ()/Dir+() are strong. Of
course, the two powerball attacks are the strongest of the all strikes.
Enemy positions that produce different strikes include standing, on one
knee, on all fours and corner.
Running Attacks
To perform running attacks, run (with /\) and press an attack button.
Against standing opponents there's two different sets of four attacks
([], ><, () or []><(Powerball)) - one when you run directly at him, and
another when you run at him after rebounding from the ropes. The second
type generally produces stronger running attacks. You can also do another
set of running attacks on an opponent on one knee, and in the corner. For
the on-one-knee position timing is critical - the attack button needs to
be pressed right when you're at the opponent. For the in the corner
version, just stand a short distance away and hold down the respective
attack button and your wrestler will automatically run at the opponent and
perform the move.
Hammer Throw
To toss an opponent, first grapple him with R1+/\, then press R1. Note
that if you're making a CAW, you CAN substitute the hammer throw with
another move - meaning your CAW will not be able to Hammer Throw, and that
is a bad idea. To hammer throw in a specific direction, hold the pad or
left analog stick in that direction while pressing R1. When your back is
to the ropes, hold down in that direction while performing a hammer throw
to chuck him out of the ring. When you are the one getting hammer thrown,
you can hold down the opposite direction and tap /\ as you hit the ropes
to hang on to it; this does require some timing and stamina.
Target Change
This game features a targeting system of sorts, in which you will lock on
to one wrestler and base all your attacks on him. The only way to switch
to another wrestler is to go near this other wrestler and press L2. Or get
attacked by him. Little cumbersome I know it's not a very good system, but
it's not too annoying since there's only two (or three in Battle Royal)
targets to swap with.
Clutch System
The game's main grapple system is the clutch system. To initiate a clutch,
hold down R1 then press either [], ><, (), /\, []+>< or /\+(). That's six
clutch types for front; same amount for back. After initiating a clutch,
watch for the right timing, then hit one of the following :- [], ><, (),
/\, R1, []+>< (Powerball) or /\+() (Powerball) to perform the actual move.
The clutch system works pretty much the same way with back grapples.
Remember the basic rule of wrestling :- start off with weak attacks, then
move on to stronger attacks! If you try strong maneuvers early in the
match, it will be countered almost all the time. If you need help in
timing your second button press, look carefully at the clutch. In all the
cases, upon clutching, you will notice both wrestlers shift their weight
down slightly and hear a foot tap - that's your cue to hit the button. The
exact timing differs somewhat from clutch type to clutch type. Observe the
sound and visual cues and you'll get the timing down in no time. If you're
still stuck, practice with a 1P vs. 2P match with a free joypad. When you
clutch in this instance you'll notice that there will be an animation stop
point for each clutch - try to press the button right before the clutch
animation stops.
Powerball System
Each wrestler has 1-4 "Powerballs". These are used to perform very powerful
moves; therefore you are given a limit to use wisely. All of them are
available at the start and they do not gain during the match. From what I
notice, moves set as powerball moves (i.e. set to the []+>< or /\+() button
presses) do much more damage and are easier to connect with (thought they
still can be countered). Powerball submissions make the opponent tap easier
and restricts their movement so unless they're very fresh they're not going
to reach for the ropes. There are many moves in the game that are "Powerball
Only" meaning they aren't meant for normal usage. However, in a Red Disc
glitch, but you can set these super-strong moves in the R1 button for free
usage, but only in certain clutches. This glitch is fixed in Green Disc and
thus in the Red+Green Disc state as well.
Headlock
If you've played Fire Pro Wrestling, you'll know a wrestler in the game
can put their opponents in a headlock (tuck their heads under his arm and
drag him around). Well, it's possible in this game as well. Put an
opponent in the front grapple (R1+/\), wait for the tap of the foot, then
press R2 to get him into a headlock. Now you can drag him anywhere you
want. Press any attack button to elbow or knee him once you have
re-positioned him.
Defending and Counters
To defend against strikes of all sorts, press R2 (in a humorous note,
normal wrestlers block by "hulking-up" i.e. stick their chest out - and
that's supposed to absorb damage?!). If you press R2 right as the blow
lands, you can also counter into a variety of attacks. Against grapples,
your only chance is to reverse the move. To successfully reverse, watch
your opponent grapple - the moment he is supposed to enter the attack
button (when the "weight shifting" occurs) you must press either [], ><
or () for up to three different counter types. How successful you are
depends on how injured you are and how good your timing is.
Ground Attacks
To perform a ground attack, have your opponent on the ground then press
[], ><, () or []+>< (Powerball). Again, this is in increasing strength.
Note that there are six sets of maneuvers you can perform depending
on whether your opponent is face up or down on the mat, and your position
to him. The six are :-
1) Opponent face up, you near his head
2) Opponent face up, you by his side
3) Opponent face up, you near his feet
4) Opponent face down, you near his head
5) Opponent face down, you by his side
6) Opponent face down, you near his feet
There are also three running strikes to a grounded opponent. Note that
if you're making a CAW, and he's a wrestler, you better set some on his
"by his side" attacks as pins or you're not going to get anywhere in a
wrestling match!
Other Ground Maneuvers
Pressing /\ does some other things on a grounded opponent. Near his head,
you will pull him by his arm. Near his sides, you'll drag him by arm,
changing the angle at which he's lying on the mat (great to set up
splash-type aerial maneuvers), finally near his feet you'll pull him by
his feet. Also, on his sides, if you press R1+/\ you can turn him over.
To pick up an opponent, just press R1+/\ near his feet or head. You can
also pick him up automatically into a grapple by going near his head
when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+>< or
R1+/\+(). The type of clutch you'll go to varies; it will enter the
clutch of the same button, but whether it's the front or back clutch
depends on what is set in the movelist. When you're the one lying flat
on the mat, there are a few options available to you as well. To roll
about in the ring, once you're down hold the [] button then press in the
direction you want to roll towards. You can roll right out of the ring
if you want. To crouch down as you are getting up and temporarily avoid
being grappled or attacked, hold down the >< button while you're still
on the ground. The computer does this fairly often.
Cornered
When your opponent gets cornered, you've got some options to give 'em a
big hurt. There are the corner strikes and running corner strikes discussed
earlier, and then there's the corner grapple. Go right near him and press
R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner grapples of
increasing strength. If you press R1+/\ you'll hook him up in the
tree-of-woe setup similar to Fire Pro.
Aerial Attacks
There are two different types of aerial attacks in this game - top rope and
climbing. The top rope ones are those that require you to be on the top of
the turnbuckle to perform - to climb up to the top of the turnbuckle, hold
down the direction towards the turnbuckle and press /\. It's possible for
some wrestlers to run and climb up very quickly; others need to be right
next to the turnbuckle, and climb up slowly; some can't climb at all. These
moves lead to the Top Rope Attacks - [], ><, (), []+>< (Powerball) - in
increasing strength. Press /\ again at the top rope to climb back down
without doing anything. The second type is the climbing maneuvers; these do
not have your wrestlers perched on the top rope. To perform these, simply
press in the direction to the corner (have to be near the corner) then
press [], ><, (), []+>< (Powerball). Note that some of these maneuvers need
your opponent to be lying at the right position and orientation or else
they won't work.
Exit/Enter the Ring
To get out of the ring, just press and hold down the direction to the
outside + /\ while near the ropes. Or just run at the ring and hold down
/\ to slide out. Or just get forcefully tossed out! To get back into the
ring hold towards the ring and press and hold down /\.
Attack Outside Opponent
Even when your opponent is out of the ring taking a breather doesn't mean
you should leave him alone! There's two ways to attack him from inside of
the ring - slingshot to the outside or running attacks to the outside. To
slingshot out, simply go near the ropes and hold towards the outside then
press [] or >< or () or []>< (Powerball) to chuck yourself to the outside.
Running Attacks to the outside is a little harder, because you need to run
towards the ropes, and at the right distance, press either [] or >< or ()
or []>< (Powerball). However, I've found a much easier method - first run
towards the ropes on the opposite end, then as you're rebounding, press and
hold down the attack button. Your wrestler will then automatically perform
the move when he reaches the right distance.
Apron Side
There's a number of maneuvers available from the apron as well. To get on
to the apron, just tap /\ instead of holding it like how you usually do to
get in and out of the ring. When your opponent is on the apron, you can
grapple him with R1+[], R1+(), R1+><, R1+/\ or R1+[]+>< (Powerball). When
you are on the apron and you see an opponent outside, press towards him and
/\ to run at him then press [],><,() or []+>< (Powerball) to leap off the
apron and land onto him.
Tag Team
During tag team matches, to tag out simply go to your partner and press /\.
To perform double team attacks, have your partner and you stand in front or
behind your chosen target and press [] simultaneously. It takes a while to
get it right, but I noticed that if the opponent is dizzy, your partner will
usually go behind him and try to initiate a back double team. When he's not
dizzy, your partner will head to the front to try for a front double team
instead. And finally an easy corner double team is to whip your opponent to
your corner and then press []+>< - yes, all corner double teams require a
powerball, but they do look the most painful of all double-teams. If your
active wrestler has a move set to []+>< in the corner he will do that
instead of the double team.
Match Rules
If you play 1 on 1 in Exhibition, the Match Rules option becomes
available. These are the match types available :-
Wrestling - This is basic wrestling rules - rope breaks, pin or make
your opponent submit to win. If you're a wrestling face you
should know what's all this about!
Shoot Fight - Shoot Fighting rules are all about KO'ing your opponent or
make him submit. Pins are not in effect in this mode.
Vale Tudo - Same as Shoot Fighting rules, KO and submission only.
However, the match is broken into rounds of ten minutes each,
like boxing (only longer rounds). The Time Limit option will
then turn into Match Length, which you can set to less or
more than ten minutes. A new option will also be available
for no. of rounds (1-15 or Infinite).
Pancrase - Not sure about this one. It's basically same as the Vale Tudo
rules, but the time is fixed at 5 minutes, and rounds fixed
at 2 rounds. Win by KO or submission.
Shingeki - Zero-1 style Shoot Fight rules. Seems to be same as Shoot
Fight rules above.
UFO Style - Very similar to the Pancrase Rules. Fixed at 5 minutes,
and rounds fixed at 3 rounds. Win by KO or submission.
Free Style - Not sure. Plays just the same as normal Wrestling Rules.
Note : The UFO Style and Shingeki Rules are exclusive to the Green Disc.
All the rules become available once Red Disc and Green Disc are combined.
__________________________________________________________________________
| ______________________________________________|
\_D._COMBINING_RED_&_GREEN_/
Perhaps the first game of it's kind, King of Colosseum Green allows you to
combine it's rosters with that of King of Colosseum Red to turn the game
into a true puro fan's wet dream. A little note here - when you combine,
you will create a separate save file (so you will essentially end up with
three save files, Red Save, Green Save and Red+Green Save). Any changes
in the Red Save or the Green Save will not effect the Red+Green Save,
unless you decide to combine them again. Combining Red and Green Saves
again will cause you to lose whatever changes you made in the previous
Red+Green Save. It's kinda complicated, but basically, if you have both
Red and Green discs, combine once, then never touch Red or Green alone
and never select the CONVERT option EVER AGAIN!
In fact, once you have created a Red+Green file you can safely delete the
Red and Green saves - since they don't really matter if you're only playing
a combine game. The only thing that may bother you is that the game will
prompt you to create a green or red file each time the respective discs are
loaded up.
Monitor of KOC Access (currently the best and only KOC resource on the web)
has post up a fairly simple step-by-step guide on combining discs.
First Time
==========
1. Load KOC Green
2. Select Load/Save off of Main Menu (9th option down)
3. Select Load (Top Option)
4. Select EVERYTHING (Top Option)
5. Go back to Load/Save screen
6. Choose CONVERT (Bottom option)
7. Select Top Option
8. Select YES (Top Option) when it prompts
9. Now wait. It takes quite a while for the data to be converted
10. Go back to Main Menu
11. Choose COMBINE DISCS (Bottom-most Option)
12. Choose Top Option on the prompt.
13. Press Start, insert Red Disc, press Eject button (NOT RESET) to close
14. Press Start, insert Green Disc, press Eject button (NOT RESET) to close
15. Once both are loaded press any button to return to the main menu
16. Go BACK to Load/Save options
17. Select Load (Top option)
18. Select EVERYTHING (Top Option)
19. Go BACK to Load/Save options
20. Select Save (2nd option)
21. Select EVERYTHING (Top Option)
Note :- Steps 2-4 assumes you have already made a Green Save file. If you
don't have it, jump straight to Step 6.
You now should be in a state with all your renames from Red and Green
complete, and any trial road progress from both games complete as well.
Edits from red will be the default edits now in the game, unless the free
edit move wrestler process has been done.
Subsequent Time
===============
You need to do the above steps ONCE. After that, to return to the combined
state, do this each time you boot up :-
1. Load KOC Green
2. Choose COMBINE DISCS (Bottom-most Option)
3. Choose Top Option on the prompt.
4. Press Start, insert Red Disc, press Eject button (NOT RESET) to close
5. Press Start, insert Green Disc, press Eject button (NOT RESET) to close
6. Go BACK to Load/Save options
7. Select Load (Top option)
8. Select EVERYTHING (Top Option)
Now you are back in a green/red combined save state.
__________________________________________________________________________
| _________________________________________________________|
\_D._MODE_INDEX_/
Here is the entire list of modes as they appear in the main menu :-
TRIAL RODE -> A one-player single mode
ONE NIGHT MATCH -> Exhibition Matches ahoy!
TITLE MATCH -> Defend the titles you earned
SERIES MODE -> Special Events in Japanese Wrestling simmed here!
BATTLE ROYAL -> Four-way elimination match
5x5 ELIMINATION -> Five-on-five group elimination match
EDIT MODE -> For all your editing needs
OPTION -> Change a few in-game options here
SAVE/LOAD -> Save and load any game changes here
HDD -> Put this hardware to work here!
COMBINE DISCS -> For combining Red and Green discs
TITLE MATCH and HDD are blurred out at the start. To unlock TITLE MATCH
mode, you need to play Trial Road and win some title belts; those that
you win become available for use in TITLE MATCH mode. To open HDD mode,
you need a PS2 Hard Disk Drive, obviously. And finally COMBINE DISC
option only shows up if the game detects that you have a Red Disc save
on your memory card.
The method to combine discs has already been mentioned one chapter above.
The rest of these modes will be discussed in more detail in the chapters
below.
__________________________________________________________________________
| _________________________________________________________|
\_E._TRIAL_MODE_/
Trial Road is the "Season Mode" of KOC - basically a story-driven single
player mode. It's quite innovative; there's an almost RPG-like progression
in this mode - heck, wrestlers even level up here! Besides, you're going to
want to play this mode since it's the only way to unlock all the secret
bits of the game.
Trial Road Basics
=================
Upon entering Trial Mode you'll get two options. Top is START NEW GAME,
bottom is CONTINUE GAME. You can only save one game at a time. Since you're
just starting out, choose START NEW GAME. You'll be taken to the CHOOSE
SCENARIO screen - each organization has it's own little story line you
follow. The Green Disc on it's own has two Scenarios - NOAH and Zero-1.
The Red Disc scenarios will also appear if you've made a combine file,
completed or otherwise. Once you've picked which one to go to, select a
wrestler from that organization. If you want a CAW in Trial Road, put him
in one of the organizations involved in that particular scenario you're
playing. After a brief chat with the respective owner(s) of each
organization, you'll be brought to the main screen of the game :-
NEXT MATCH
EXCHANGE
CONDITION
TRAINING
SCHEDULE
WRESTLER EDIT
ROOM OF TITLES
SAVE/EXIT
NEXT MATCH goes on to your next match, obviously. First you will pick which
costume to fight in, then some very slim match options :- RULE SET (which
is actually not selectable, just shows you the current rule set for the
next match); GAME SPEED (don't try any other speed other than 100%, they're
practically unplayable); PLAY-BY-PLAY (On or Off) and ENTRANCE (On/Off).
Win or lose, you'll gain two types of points - the first number (from 0-20)
are Clear Points, which will affect your reputation and thus how easy it
is to get a tag partner; and Exchange Points (from 0-100) which you use to
buy health items to restore your battered and bruised body. Fight, then win
or lose you'll come back a week later to the above menu again. Normally
there's a match every week unless you get holidays to rest your weary
bones.
EXCHANGE menu allows you to purchase special items to assist you in your
upcoming matches. The first six items are available for sale. The top
right number is the Exchange Points you have, and the bottom left number
is the cost to purchase that particular item. Note that the costs change
from location to location; stock up in cheaper areas for use later!
__ __ __
__/2 \__/5 \__/8 \__
/1 \__/4 \__/7 \__/10\
\__/3 \__/6 \__/9 \__/
\__/ \__/ \__/
1. [Muscle Flexing Icon] - Restores 30% of the topmost green bar. If I'm
not mistaken, this bar is for health, which affects the punishment you
can take [Costs 10 or 20 Exchange Points]
2. [Arms Across Chest Icon] - Restores 30% of the second green bar from
the top. This one is most likely stamina, affects how long you can go
before getting winded. [Costs 10 or 20 Exchange Points]
3. [Heart Icon] - Restores the bottom-most green bar by 50%. This I don't
know - Fighting Spirit, maybe? It's cheap [Costs 5 or 10 Exchange
Points]
4. [Arms on Hips Icon] - This icon restores any body part damage you may
have incurred during a match as indicated by the figure in the condition
menu [Costs 10 or 20 Exchange Points]
5. [Arms Raised Icon] - Restores all three bars by 20% [Costs 25 or 50
Exchange Points]
6. [Large Arms Raised Icon] - Restores all three bars by 50% [Costs 50 or
100 Exchange Points]
7. [Title Belt Icon] - This item shows that you've won a title belt.
There's a level on it - the more belts you have, the higher the level
- if you have this your green bars go up by a set amount (depending on
the icon level) after every match
8. [Battle Icon] - When you restart Trial Road after finishing you get this.
The more times you win Trial Road the higher the level. Another member
of the Gamefaqs Board has also suggested that you earn a Battle Icon
after defeating an opponent from a rival organization (which is usually
the last opponent you will face, hence it also tallies with the above
assumption). Having this also increases your stats by a certain
percentage after every match
9. [Crown Icon] - Rewarded after you win certain events, apparently. Again,
there's a level on it that increases as you win more special events -
like the above, this increases one of your stats by a certain percentage
after every match
10.[Respect Icon] - Basically the higher the Clear Points you earn during
the match, the more chances you'll get of earning a Respect Icon. Hint:
nailing aerial maneuvers, finishing with a powerball attack, using your
specialty moves all earn you more Clear Points. With this icon you will
randomly get +10 Clear Points after every match
CONDITION menu shows you your current condition and is also where you use
the items bought in the EXCHANGE menu. The three items on the left of the
skill shop heals your body, which consists of three stats on the upper-left.
The longer and greener the bar, the better that particular stat. According
to Kyouki, the three stats, from top to bottom is :- Physical Strength,
Vitality and Breathing. I'm guessing that Physical Strength is affects how
much damage you can dish out; Vitality affects how much damage to can take;
Breathing affects how long you can go before getting winded and how fast you
can recover while breathing. The upper-right of the menu shows you your
skills. These can be leveled-up at the next menu, TRAINING. At the bottom
left you'll see a figure of your wrestler; this shows if there's any injured
body part on you (again, healthy parts are green, and weaker parts are less
green).
TRAINING is where you level up your respective skills. Pick a skill and
you'll enter the little Dojo mini-game. Here you'll get "Cards" valued
from 1-6 dealed to you and your sparring partner. Your basic goal is like
Black Jack - you must get the total value of your cards close to, but not
exceeding 21. You win if you have a higher card value against your partner.
Note that leveling up that skill drains your stats. The stats drained
depends on what training you underwent; notice that once you win or lose
(or draw) you'll be brought back to the CONDITION menu; watch your green
bar(s) go down! Training also costs points; in the main TRAINING menu
highlight a skill and look at the number in the midst of the Japanese text
to see how much it costs to train. Different training centers have
different costs in training. The skills you can train are :-
1) Health - Affects how much damage you can take in battle. All stats will
drop after training. According to Kyouki, this also reduces the stat
drops that occur after training
2) Stamina - Affects how long you can go without getting winded. Stamina
stat will go down after you train
3) Powerball - Affects how well you can land Powerball moves. Stamina will
go down after you train
4) Special Skills - Affects miscellaneous abilities. Stamina goes down
after you train
5) Spirit - Affects how well you can kick out of pins and break out of
submissions. Stamina will go down after you train. According to Kyouki
this also affects the max amount of Exchange Points you get after a
match
SCHEDULE shows you who's your upcoming opponent, and the past opponents
you have faced (and how much points you earned fighting them). If your
current opponent is blank, you've earned a holiday!
WRESTLER EDIT lets you edit your wrestler. Really. The first option allows
you to edit his appearance and the second, his moves. Note that these
changes only occur in TRIAL ROAD; the wrestler you're using will remain
unchanged in every other mode.
ROOM OF TITLES shows you the list of all the titles you've won. You can see
a model of your character wearing his belt(s) here - for bragging rights,
if anything else.
SAVE/EXIT menu is there when you get tired of Trial Road. Select this and
a SAVE YES/NO option appears; select the top option to save. Then select
the top option when a second menu appears (SAVE OVER CURRENT SAVE YES/NO).
Afterwards, whether you saved or not, the EXIT YES/NO option appears. I'll
let you figure that one yourself.
Trial Road Tips
===============
- Train your Wrestler! When you first start off Trial Road you won't
have any points and can train only once or twice in the gym, so
you have to train nearly every week. If you're injured during training
buy and use the health items. Do not train only if you don't have enough
Exchange Points for health items. If you have enough Exchange Points
the best time to train is during holidays since you regain some lost
stats on every off week
- Every now and the background music will change - this is your cue that
a special event is about to occur. If the tone of the music suddenly
gets serious, you're in for a title match or title defense. When it
suddenly sounds like Christmas melody you're fighting some Junior
Heavies. Other events such as the G1 tournaments each have their own
distinct music
- Be prepared for very tough computer opponents - at title matches the
computer will always be much stronger than you, and can pretty much
counter anything you throw at them. So at worst, cheat!
- When you get to tag matches, the first thing you need to do is to
negotiate for a partner. Note that if your Clear Points are too low
the owner will automatically pair you off with a weak wrestler. At
higher levels you'll get to a menu where you'll see all the wrestlers
available for negotiations. You will be given a set amount of tries
(that's the single-digit number at the bottom right of this screen)
and each time you fail you lose Exchange Points. If you fail all your
negotiations the owner will pair you off with a weak wrestler (the
last one on the list). The chances of success depends on how high
your Clear Points are as well as how popular your would-be tag partner
is - so trying to get Misawa or Hashimoto even at good Clear Points
would prove to be difficult
- To unlock wrestlers you need to beat them with a high Clear Points;
meaning above 12 points or so. Normally the best way is to set your
finisher as a move with a pin at the end and uses a powerball. The
best Clear Point earning move I've encountered so far is the Diving
Moonsault Press as a powerball finisher - I've almost always gotten
above 16 finishing a match with it
- How to cheat? Give your wrestler a dropkick to knee (the Mutoh one)
and repeatedly nail it - for some reason even on high level opponents
the don't block this all the time. Also give 'em a Shining Wizard and
a strong leg submission to make 'em tap. You will need to be pretty
patient because these moves don't do all that much damage so stronger
opponents will take 20-30 minutes for these moves to have any effect.
It's even longer during tag matches
- If anyone has more useful tips for Trial Road, I'm open to suggestions!
Trial Road Unlockables
======================
Whenever you exit Trial Road you'll see a menu containing all the stuff
you have unlocked. Or have not. There are five pages :-
- Page 1 - [Secret Characters]
[Power Warrior] [Kazuo Yamazaki]
[Osamu Kido] [Seiji Sakaguchi]
[Masa Saito] [Kuniaki Kobayashi]
[Norio Honaga] [Black Cat]
[Great Muta] [Stan Hansen]
[Super Strong Machine] [Tokimitsu Ishizawa]
- Page 2 - [Head Parts]
[Mitsuharu Misawa "Chouseidai"] [Jumbo Tsuruta "Young Master"]
[Kenta Kobashi "Black"?] [Akira Taue "Seikiguni"]
[Shuichi Nishinaga (Referee)] [Ryu Nakata (Ring Announcer)]
[Hideyoshi ?-tada] [Duke Sado]
- Page 3 - [Costumes]
[Misawa 3rd & 4th Costume] [Akira Taue 3rd & 4th Costume]
[Kenta Kobashi 4th Costume] [Jumbo Tsuruta 3rd & 4th Costume]
- Page 4 - [Titles]
[GHC Heavyweight Title] [GHC Tag Titles]
[GHC Tag Team Titles] [NMA World Heavyweight Title]
[NMA International Tag Titles] [NMA International Junior Title]
- Page 5 - [Edit Points]
[250 Edit Pts] [280 Edit Points]
[320 Edit Pts] [374 Edit Points]
- All the Page 1 secret characters are from Red Disc, so you can only
unlock them there unless you are in the Red+Green State.
- To get the titles in page 4 for use in Title Match Mode, win them in
Trial Road.
- Edit Points are unlocked as you play Red Disc scenarios. It's possible
that playing Green Disc scenarios will also unlock these. If you are
wondering, 374 points is the number needed to max out a created wrestler
in all attributes
- To unlock everything from pages 2-4, simply finish the NOAH Trial Road.
Yeah, finishing the Zero-1 Trial Road doesn't actually unlock anything.
__________________________________________________________________________
| ____________________________________________________|
\_F._ONE_NIGHT_MATCH_/
This is for your basic pick-up-and-fight mode. You'll probably be spending
a fair bit of time here at the start, so let's see what's available:-
ONE-ON-ONE
TAG TEAM
ONE-ON-TWO
Pick your mode, then pick your players (up to four players may participate
if you have a multitap handy). Next pick your wrestler - left/right switches
organizations, up/down scrolls the wrestlers. Once you select a wrestler,
left/right or L1/R1 picks his costume. Pressing /\ lets you pick a random
wrestler. Then comes the massive match options menu :-
MATCH RULES -> Match rules. Discussed in more detail
-> Wrestling in the Advanced Controls section. Note
-> Shoot Style that not all the rules are available
-> Vale Tudo until you combine Red Disc and Green
-> Pancrase Disc
-> Shingeki
-> UFO Style
-> Free
WIN TYPE -> Match is either won by pinfall or
-> 3-COUNT submission
-> SUBMISSION
ROPE BREAK -> Switches Rope Break On or Off
-> On/Off
ROUND SYSTEM -> Switches on multiple round system
-> On/Off (only for Shoot and Free styles)
TIME LIMIT -> Chooses the match's time limit
-> 10/20/30/45/60/Infinite
NO. OF FALLS -> Win either by a single fall or two out
-> ONE FALL three falls
-> TWO-OUT-OF-THREE FALLS
LUMBERJACK -> If on, you can't leave ring
-> On/Off
RING OUT COUNT -> How long a ring out count is, if any
-> 20/10/None
DQ COUNT -> DQ On/Off. Only DQ use I noticed is when
-> On/Off you're on the top rope too long
JUDGEMENT -> Not sure. Maybe switches on a rating
-> On / Off system for draw matches?
COM LEVEL -> COM difficulty, the lower the easier
-> 1/2/3/4/5/6/7/8
SPEED -> Game speed. Anything more than 100% is
-> 100%/200%/300%/400% almost unplayable, however
CRITICAL RATE -> How often criticals occur
-> High/Medium/None
VENUE -> Pick which venue to wrestle in. Most are
-> Tokyo Dome based on real halls in Japan, just with
-> Tokyo Dome, NJ Style fake names. This list is based on a
-> Sumo Hall Red+Green Combined state, so some of the
-> Korakuen Hall Red Disc venues will not be in the Green
-> Budoukan Hall Disc-only game. New venues introduced in
-> Budoukan Hall, AJ Style Green are the Ocean Harbor, Mayfair Ariake
-> Ocean Harbor(?) and NOAH Style Budoukan Hall
-> Mayfair Ariake(?)
-> Yoyogi Gymnasium
-> Kawasaki Stadium
-> Differ Ariake Gym
-> Budoukan Hall, NOAH Style
ELEVATED RAMP -> Switches On/Off the elevated ramp; only
-> On/Off available for venues without ramps
RING TYPE -> Select the ring type to wrestle in. This
-> Plain Blue list is again based on the Combined state,
-> Blue, White Apron in the Green-only state only the last four
-> Blue with Design Ring types are available
-> Blue with Large Logo
-> Blue with Side Design
-> White Pancrase Logo
-> White Blade Ring
-> Green NOAH Ring
-> Blue/White Zero-1 Ring
-> Blue Zero-1 Ring
-> UFO Ring
RING ANNOUNCER -> Choose your ring announcer. The first two
-> NJPW Announcer Tanaka are only available after combining with Red.
-> AJPW Announcer Kihara Nakata is the only Green Disc Announcer
-> NOAH Announcer Nakata
PLAY-BY-PLAY -> Switches play-by-play on or off
-> On/Off
COLOR COMMENTARY -> Select who would do color commentary; not
-> Giant Baba available when Play-By-Play is off. Again,
-> Kazuo Yamazaki Baba and Yamazaki are only available after
-> Mitsuo Momota combining with Red.
ENTRANCES -> On/Off entrance and ring intros
-> ON/OFF
COM CUT -> Quickly goes through COM vs. COM matches
-> ON/OFF
START MATCH
Once you've set all your match options, choose START MATCH to get it on!
__________________________________________________________________________
| ________________________________________________________|
\_G._TITLE_MATCH_/
Once you've won some titles in Trial Road, they become available for
Title Defenses in this mode. The first menu shows you all your current
champions. The titles available, and their default holders are :-
GHC Heavyweight Title - Mitsuharu Misawa
GHC Tag Team Titles - Jun Akiyama & Akitoshi Saito
GHC Junior Heavyweight Title - Yoshinobu Kanemaru
NMA World Heavyweight Title - Vacant
NMA International Tag Team Titles - Shinya Hashimoto & Naoya Ogawa
NMA Junior Heavyweight Title - Vacant
If you have combined Red and Green, scroll up or down further and you'll
get the Red Disc titles. I've noticed that the champions will get shuffled
about here after combining for some reason.
IWGP World Heavyweight Title
AJPW Triple Crown Title
King of Pancrasist Heavyweight
IWGP World Tag Team Titles
AJPW World Tag Team Titles
IWGP Junior Heavyweight Title
AJPW Junior Heavyweight Title
IWGP Junior Tag Team Titles
All Asia Tag Titles
King of Pancrasist Middleweight
King of Pancrasist Welterweight
Pick a belt you want to fight or defend for. Next menu you'll have three
choices. The bottom-most choice allows you to vacate the title. Second
option shows you the title history. The top option lets you fight for or
defend the title! Note that the champion is ALWAYS in the blue corner.
You'll then head to Match Options - that is discussed in more detail
above. Select you match options, then pick START MATCH to go for it!
__________________________________________________________________________
| ________________________________________________________|
\_H._SERIES_MODE_/
This mode is where you want to go if you're simulating one of the many
special events in Japanese Wrestling. When you first enter the menu you'll
get two options. The first option is a League Style - basically you fight
everyone in the league bracket to earn yourself points, and the highest
from both brackets fight each other. The winner is thus declared to League
Champion. The second is tournament style, in which you progress round robin
style from the heats to quarter-finals to semi-finals to finals to win the
tournament.
The second menu is to choose to load a previous ongoing league/tournament
or start afresh. First option is to start a new league/tournament, second
is to load any ongoing tournament or league. You can only save one ongoing
league and one ongoing tournament.
Third menu chooses the Match Style. Here you choose which event type,
single (top option) or tag (bottom option), to go for. Fairly obvious
what those are - enter yourself in a singles league/tournament or yourself
and a tag partner in a tag league/tournament. Take your pick. Depending on
whether you combined the game or not, you'll get different events.
In the Green Disc alone, for Singles events there's the GHC Championship,
Fire Festival, GHC Junior Championship and BOSJ. Combining with Red
will also get you the G1 Climax, Champion's Carnival and Best of Super
Jr. There's also a Free event (you can create and name your own event).
For Tag events, the Green Disc alone has the GHC Tag Championship and
Fire Festival Tag Championship. Combining with Red will get you G1 Tag
and Real World Tag. There's also a Free event here.
Now that you've picked your single/tag league/tournament, you can begin
your event. If it's a created event, name it first. Then pick your
wrestlers. In league matches you can put in up to five singles/tag teams
per bracket for a total of ten entries. In tournament mode you can enter
a total of 32 singles/team competitors. After selecting them all, press
>< and select the second option to enter the Match Options menu. More
detail of these options are found in One Night Match chapter of this
FAQ. Pick the last option to begin. Now you'll see the tournament/league
tables. Press >< to enter the menu. First option plays the match
selected. Second option saves the current tournament/league for play
later. Third exits Series Mode completely. Have fun!
__________________________________________________________________________
| _______________________________________________________|
\_I._BATTLE_ROYAL_/
Basically a four-man elimination match. Every man stays in the ring until
he is eliminated, and the last man standing is the winner. While this type
of match isn't done very often in Japan, it's still rather fun. After you
select this mode, it goes to player entry mode. Press left/right to choose
which player/COM, then up/down to choose your slot. Then press () to
select your wrestler. Repeat that for all four slots. Then press ><. The
top option here is EXIT, second option is START MATCH. You'd figure they
should put that the other way round... once START MATCH is chosen, select
the top option to confirm, and then you will go to the familiar match
options menu, which is covered in more detail in the EXHIBITION MATCH
chapter above. Do your match options, then let's get it on!
__________________________________________________________________________
| ____________________________________________________|
\_J._5x5_ELIMINATION_/
In a 5x5 Elimination match, two teams consisting of 5 men each will have
their members take turns fighting each other. When you first enter, there
will be three options, detailing the three types of elimination matches.
The first one is basic elimination; in this mode, the wrestler that
eliminates his opponent stays to fight the next member of the opposition
team. The second type is the "most wins" version. Here the first wrestler
fights the first wrestler from the opposing team, second fights second,
third fights third and so on. The team that amasses the most wins is the
victor. The third type is same as the "most wins" type, but the order of
your opponent is randomized.
The next menu is the TEAM option. The first option sends you to the TEAM
SELECT menu to pick your team from the pre-made ones available. The
second option allows you to create your own team. If you create your team,
you can name it, select it's members, and then save it. Here you can save
up to ten teams on memory card.
TEAM SELECT menu is next. Pick your team from the ones available, then </pre><pre id="faqspan-2">
choose the order and costume they will come out in. When you're done, press
START to pick your opponent's team.
Afterwards you'll get to the familiar Match Options Menu; pick your match
options (more detail on this menu is available in the ONE NIGHT MATCH
chapter of the FAQ). Then it's time to kick some @##!!!
__________________________________________________________________________
| __________________________________________________________|
\_K._EDIT MODE_/
Upon entering the Edit Mode menu you'll be given the following options:-
FREE EDIT
MAIN WRESTLER EDIT
ORGANIZATION EDIT
RENAME
TRANSFER ORGANIZATION
SHIFT
Press >< to exit the back to the main menu. Enter FREE EDIT Mode and you'll
see a whole mess of Japanese menus. The menu is as follows:-
NAME -> Give your wrestler a name
SELECT MODEL WRESTLER -> Select the wrestler you want to edit
WRESTLER MAKE -> Change his looks here
EDIT SKILL -> Change his skills and abilities
EDIT PARAMETER -> Change his physical attributes
EDIT MOVES -> Change his movelist
EDIT LOGIC -> Changes COM's Logic patterns for this wrestler
SAVE/LOAD -> Save/load/delete a wrestler on a memory card;
there's also has a FREE WRESTLER option that
lets you load up created wrestlers from another
Save File
EXIT -> All done? Choose this to exit this mode - select
the top option when it prompts
Since going through all these menus will take up a massive chunk of this
FAQ, I've split it into a separate FAQ altogether. Therefore refer to the
other FAQ which should be available where you got this one (otherwise
check the links I've put down in the Acknowledgements section).
MAIN WRESTLER EDIT
==================
This is the second option from the top in the Edit Mode Menu, and here is
where you edit the data of all the pre-made wrestlers in the game. The
menu is mostly the same as that of the Create-A-Wrestler Mode, except for
certain options :-
RENAME -> Renames a wrestler
SELECT MODEL WRESTLER -> Select the wrestler you want to edit
WRESTLER MAKE -> Change his looks here
EDIT SKILL -> Change his skills and abilities
EDIT PARAMETER -> Change his physical attributes
EDIT MOVES -> Change his movelist
EDIT LOGIC -> Changes COM's Logic patterns for this wrestler
UPDATE -> Select top option to update this wrestler
EXIT -> All done? Choose this to exit this mode
ORGANIZATION EDIT
=================
Here's where you can create your own organization and toss in your
newly created or old wrestlers. Four basic options here...
NAME OF ORGANIZATION -> Names your organization. Easy enough.
SELECT ORGANIZATION LOGO -> Pick a logo to represent your new group.
Say, some of these look AWFULLY familiar...
ORGANIZATION SAVE
- LOAD / SAVE / DELETE -> Load, save or delete your creation.
EXIT -> All done? Choose this to exit this mode
You can create and save up to 10 organizations on your memory card.
RENAME
======
Here you can rename all the wrestlers and organizations in the game.
Nice. Left/Right moves between Organizations and Up/Down moves between
wrestlers. Here's how to work the name menu:- the first four sets of
characters are all Japanese Katakana/Hiragana characters. Fifth set
are English characters and the last set are symbols. The last option
here is Exit. You must choose Exit in order for the game to save the
changes you made in naming! To move between menus, as usual, press ()
to go forward and >< to go back. [] deletes one character. L1 and R1
moves you between different fields :-
NICKNAME -> Your wrestlers... nickname. Ahem.
LEFT NAME -> This is the name that appears in all the menus
RIGHT NAME -> You other name that doesn't always appear
CHANGE -> Selects which name, left or right, is your surname
CENTER POINT -> You can choose to put a space, no space, "." or "="
between your left and right name
Once you're done, select the last option in the left menu to exit and
save your changes.
TRANSFER ORGANIZATION
=====================
Moves the current wrestlers around the different organizations. First
pick a wrestler (again, Left/Right moves between Organizations and
Up/Down moves between wrestlers). Then pick his new home. The final
option is actually the Retirement Home; put a wrestler there and he'll
disappear from the game... until you take him out of retirement that is.
SHIFT
=====
The sixth and final option lets you arrange wrestlers in the order you want
them to appear in the character select menu. I assume their rank up the
list in order of importance. You can also move organizations around if you
want. Handy.
That's it for the Edit Menu.
__________________________________________________________________________
| __________________________|
\_L._OPTION_&_PAUSE_MENU_&_SAVE/LOAD_&_COMBINE_/
OPTION
======
Eighth option from the top of the main menu lies the Option Mode, which
lets you adjust various other... well... options in the game. The
silhouette on the right of the screen will turn into a PS2 controller.
Basically :-
SOUND - STEREO / MONO -> Switches your sound system from
Stereo to Mono
SOUND - TV BROADCAST / LIVE -> TV Broadcast is normal sound you
expect to hear on TV. Live adds
the echo effect that comes with
the large halls of the game
BGM - LOUD / MEDIUM / SOFT -> Adjust the volume of the Background
Music in the game
SE - LOUD / MEDIUM / SOFT -> Adjust the volume of the Sound
Effects in the game
VIBRATION - ON/OFF -> Joypad Vibration. What else?
MUSIC PLAYER -> Select a tune and press () to play!
PAUSE MENU OPTIONS
==================
DRAMATIC CAMERA - ON / OFF -> Switches on dramatic camera, which changes
camera angles during big moves for a more
dramatic look - some top rope moves get cut
off when this is ON (it's a glitch)
QUIT MATCH -> Quite your current match. Not available in
Trial Road
RESUME -> Resume your match
SAVE/LOAD
=========
Ninth option from the top of the main menu is the SAVE/LOAD Option, where
you will save the game activities for the day - everything from new Edit
data, Trial Road progress and so forth are saved all at once. And if
you haven't figured it out yet, the options translate to :-
LOAD
SAVE
CONVERT
Note that there are three actual options when saving or loading. The topmost
option is Entire System, meaning it will save/load everything from Match
Settings to Edit Mode settings. The second option is Game Settings, which
store Exhibition Match Options, Title Matches, Trial Road saves and Main
Menu Options. The third is Edit Save, which stores all your edit options
including New Wrestlers, Main Wrestler Edits, new Organizations, Renames
and Wrestler Shifts. When you see two Japanese characters next to either
one of these (or both) that means there has been changes to that option
that is not saved; so go save them already!
For more info on how to convert files using the CONVERT menu, check
Section D. of this FAQ.
COMBINE DISCS
=============
Final option on the main menu is the Combine Disc menu. This only appears
when the game detects that you have a Red Disc save file on your memory
card. Again, for more info on how to Combine Discs, check section D.
__________________________________________________________________________
| ________________________________________________________________|
\_M._HDD_/
Last option details the use of the HDD or Hard Disk Drive. Loading Disc
data into the Hard Drive allows the game to load faster, but that's about
all it's used for.
__________________________________________________________________________
| ___________________________________________________|
\_N._PARTIAL_MOVELIST_/
If I had listed the entire movelist here this file will be ten times as
large, so I'll make it simple - I'll just list the wrestler's favorite
moves and finishers. The list will follow this Format :-
Name
Birthday - Wrestler's Birthday From - Home Country
Height - Height in centimeters Weight - Weight in Kilograms
Special 1 - Name - Position to perform
Special 2 - Name - Position to perform
Special 3 - Name - Position to perform
Special 4 - Name - Position to perform
Finisher - Name - Position to perform
Moves marked by (PB) require one Powerball to perform. Note that some
wrestlers have two Movelists; Normal Edit and Extra Edit. To change
movelists simply change to a different costume and look at the little
green "NORMAL EDIT" change to a yellow "EXTRA EDIT".
If you haven't noticed, I'm not a Puroresu Pro, so I don't know the exact
names of most of the moves of the game - if you feel that I'm naming the
move wrong, e-mail me to tell me about it!
Thanks go out to chuchu33, Muka and Storm Mark of the Gamefaqs KOC Message
Board for the more accurate move names... if you spotted a mistake, I'm
probably the one who made it, not them :P
===========================================================================
PRO WRESTLING NOAH
===========================================================================
MITSUHARU MISAWA (Normal Edit)
Birthday - 18th June 1962 From - Japan
Height - 185 cm Weight - 110 kg
Special 1 - Rolling Elbow - Standing []><(PB) or Dir+[]><(PB)
Special 2 - Running Elbow Strike - Run []><(PB)
Special 3 - Tiger Driver - Front Clutch (), () or /\
Special 4 - Tiger Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB)
Finisher - Emerald Frosion into Pin - Front Clutch [], []><(PB)
MITSUHARU MISAWA (Extra Edit) -> LOCKED
Birthday - 18th June 1962 From - Japan
Height - 185 cm Weight - 110 kg
Special 1 - Tiger Driver '91 - Front Clutch (), []><(PB)
Special 2 - Stepover Facelock - Opponent Down Seated, () or []><(PB)
Special 3 - Tiger Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB)
Special 4 - Strong Elbow Strike - Standing ()
Finisher - Tiger Driver - Front Clutch (), () or /\
AKIRA TAUE (Normal Edit)
Birthday - 8th May 1961 From - Japan
Height - 192 cm Weight - 120 kg
Special 1 - Dynamic Kick - Run () or []><(PB)
Special 2 - Top Rope Nodawa Otoshi - Corner Opponent, Near R1+[]><(PB)
Special 3 - Nodawa Otoshi to Pin - Front Clutch (), []><(PB)
Special 4 - Dynamic Bomb - Front Clutch []><, []><(PB) or /\()(PB)
Finisher - Ore Ga Taue to Pin - Back Clutch [], /\()(PB)
AKIRA TAUE (Extra Edit) -> LOCKED
Birthday - 8th May 1961 From - Japan
Height - 192 cm Weight - 120 kg
Special 1 - Nodawa Otoshi - Front Clutch (), () or /\
Special 2 - Top Rope Nodawa Otoshi - Corner Opponent, Near R1+[]><(PB)
Special 3 - Diving Big Boot - Top Rope, []><(PB)
Special 4 - Seated Powerbomb Hold
- Front Clutch []><, []><(PB) or /\()(PB)
Finisher - Nodawa Otoshi to Pin - Front Clutch (), []><(PB)
YOSHINARI OGAWA
Birthday - 2nd November 1966 From - Japan
Height - 180 cm Weight - 90 kg
Special 1 - Jacknife Hold - Opponent Down Face Up, Near Sides, []><(PB)
Special 2 - Enzuigiri - Standing Dir+()
Special 3 - Jawbreaker to Jacknife Hold
- Front Clutch /\, []><(PB) or /\()(PB)
Special 4 - Backdrop - Back Clutch [], () or /\
Finisher - Backdrop Hold - Back Clutch [], []><(PB) or /\()(PB)
TAKESHI RIKIOH
Birthday - 20th December 1972 From - Japan
Height - 191 cm Weight - 130 kg
Special 1 - Lariat - Rebound at Ropes, Run []><(PB)
Special 2 - Bearhug to Suplex - Front Clutch [], /\
Special 3 - Powerbomb Hold - Front Clutch (), /\
Special 4 - Double Arm Chokeslam
- Front Clutch []><, /\ or []><(PB) or /\()(PB)
Finisher - Sumo Lariat - Front Clutch ><, []><(PB) or /\()(PB)
TAKESHI MORISHIMA
Birthday - 15th October 1978 From - Japan
Height - 190 cm Weight - 120 kg
Special 1 - Lariat - Run () or []><(PB)
Special 2 - Lariat - Rebound at Ropes, Run () or []><(PB)
Special 3 - Front Slam - Running Counter R1+()
Special 4 - Amaze Impact to Pin - Front Clutch (), /\()(PB)
Finisher - High Angle Backdrop
- Back Clutch [], /\ or []><(PB) or /\()(PB)
TAMON HONDA
Birthday - 15th August 1963 From - Japan
Height - 188 cm Weight - 127 kg
Special 1 - Tamon's Powered - Running Counter R1+() or R1+[]><(PB)
Special 2 - Reverse Crossface
- Opponent Down Face Up, Near Head () or []><(PB)
Special 3 - Tamon's Shooter - Opponent Down Face Up, Near Feet ()
Special 4 - Bodyslam to Reverse Crossface
- Front Clutch /\, []><(PB) or /\()(PB)
Finisher - Dead End to Pin - Back Clutch /\, /\()(PB)
JUN IZUMIDA
Birthday - 28th October 1965 From - Japan
Height - 185 cm Weight - 182 kg
Special 1 - STK - Front Clutch /\, /\ or []><(PB) or /\()(PB)
Special 2 - Meteorite - Top Rope, () or []><(PB)
Special 3 - Chokeslam - Front Clutch (), () or /\
Special 4 - Headbutt - Front Clutch ><, []><(PB) or /\()(PB)
Finisher - Mukado Domu - Front Clutch /\(), []><(PB) or /\()(PB)
IZU
Birthday - 28th October 1965 From - Japan
Height - 185 cm Weight - 182 kg
Special 1 - STK - Front Clutch /\, /\ or []><(PB) or /\()(PB)
Special 2 - Meteorite - Top Rope, () or []><(PB)
Special 3 - Chokeslam - Front Clutch (), () or /\
Special 4 - Headbutt - Front Clutch ><, []><(PB) or /\()(PB)
Finisher - Mukado Domu - Front Clutch /\(), []><(PB) or /\()(PB)
MASAO INOUE
Birthday - 6th March 1970 From - Japan
Height - 180 cm Weight - 106 kg
Special 1 - Kneeling Lariat - Run () or []><(PB)
Special 2 - Schoolboy - Back Clutch /\, ()
Special 3 - Million Dollar Buster - Front Clutch /\(), []><(PB) or /\()(PB)
Special 4 - Cobra Clutch Leg Sweep
- Back Clutch []><, /\ or []><(PB) or /\()(PB)
Finisher - Argentine Backbreaker
- Front Clutch (), /\ or []><(PB) or /\()(PB)
TAKUMA SANO
Birthday - 2nd February 1965 From - Japan
Height - 180 cm Weight - 100 kg
Special 1 - Dive to Outside - Opponent Outside, Run >< or () or []><(PB)
Special 2 - Crucifix Powerbomb - Front Clutch (), []><(PB) or /\()(PB)
Special 3 - Yurikamome - Opponent Down Face Down, Near Head () or []><(PB)
Special 4 - Tiger Suplex Hold
- Back Clutch []><, /\ or []><(PB) or /\()(PB)
Finisher - Northern Lights Bomb to Pin - Front Clutch [], /\()(PB)
DAISUKE IKEDA
Birthday - 13th February 1968 From - Japan
Height - 180 cm Weight - 105 kg
Special 1 - Dai-Chan Bomber - Rebound at Ropes, Run () or []><(PB)
Special 2 - Flying Kick - Rebound at Ropes, Run ><
Special 3 - Side Armlock - Opponent Down Face Up, Near Sides >< or []><(PB)
Special 4 - Muscle Buster - Front Clutch [], []><(PB) or /\()(PB)
Finisher - Death Valley Bomb to Pin - Front Clutch (), /\()(PB)
TAKASHI SUGIURA (Normal Edit)
Birthday - 31st May 1970 From - Japan
Height - 178 cm Weight - 101 kg
Special 1 - Spear - Run ()
Special 2 - Cross Armbreaker - Opponent Down Face Down, Near Sides ><
Special 3 - Multiple Gutwrench Suplex
- Front Clutch []><, () or /\ or []><(PB) or /\()(PB)
Special 4 - Double German Suplex - Back Clutch /\, /\()(PB)
Finisher - Olympic Slam - Front Clutch (), []><(PB) or /\()(PB)
TAKASHI SUGIURA (Extra Edit)
Birthday - 31st May 1970 From - Japan
Height - 178 cm Weight - 101 kg
Special 1 - Release German Suplex
- Back Clutch /\, () or /\ or []><(PB) or /\()(PB)
Special 2 - Reverse Crossface - Mount Body, () or []><(PB)
Special 3 - Multiple Gutwrench Suplex
- Front Clutch []><, () or /\ or []><(PB) or /\()(PB)
Special 4 - Knees to Head - Front Clutch (), /\ or []><(PB) or /\()(PB)
Finisher - Multiple Gutwrench Suplex - Back Mount, /\ or /\()(PB)
MOHAMMED YONE
Birthday - 23rd February 1976 From - Japan
Height - 185 cm Weight - 110 kg
Special 1 - Pumphandle Bomb - Back Clutch (), /\ or []><(PB) or /\()(PB)
Special 2 - Standing High Kick - Standing Dir+() or Dir+[]><(PB)
Special 3 - Diving Legdrop - Top Rope, () or []><(PB)
Special 4 - Spinning Heel Kick - Corner Opponent, Far () or []><(PB)
Finisher - Muscle Buster to Pin - Front Clutch [], /\()(PB)
KISHIN KAWABATA
Birthday - 29th April 1965 From - Japan
Height - 180 cm Weight - 110 kg
Special 1 - Samoan Drop - Running Counter R1+() or R1+[]><(PB)
Special 2 - Diving Elbow Drop - Top Rope, ()
Special 3 - Lariat - Run ()
Special 4 - Samoan Drop - Front Clutch ><, () or /\
Finisher - Diving Senton
- Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB)
NAOMICHI MARUFUJI
Birthday - 26th September 1979 From - Japan
Height - 176 cm Weight - 88 kg
Special 1 - Super Kick - Standing Dir+()
Special 2 - Top Rope Shiranui - Corner Opponent, Near R1+[]><(PB)
Special 3 - Ground Dragon Sleeper
- Opponent Down Face Up, Near Head () or []><(PB)
Special 4 - Shooting Star Press - Top Rope, []><(PB)
Finisher - Shiranui - Corner Opponent, Near ()
KOTARO SUZUKI
Birthday - 18th June 1978 From - Japan
Height - 173 cm Weight - 84 kg
Special 1 - German Suplex Hold - Back Clutch /\, /\ or []><(PB)
Special 2 - Frogsplash - Top Rope, ()
Special 3 - Frog Bodysplash - Top Rope, []><(PB)
Special 4 - Missile Dropkick - Top Rope, []
Finisher - Sky Dive Impact - Corner Opponent, Near []><(PB)
RUSHER KIMURA
Birthday - 30th June 1941 From - Japan
Height - 185 cm Weight - 125 kg
Special 1 - Triple Headbutt - Front Clutch ><, /\
Special 2 - Bulldog - Front Clutch /\, []><(PB) or /\()(PB)
Special 3 - Stomach Slap - Front Clutch ><, [] or ><
Special 4 - Rusher Lariat - Standing []><(PB) or Dir+[]><(PB)
Finisher - Rusher Lariat - Running Counter R1+() or R1+[]><(PB)
HARUKA EIGEN
Birthday - 11th January 1946 From - Japan
Height - 178 cm Weight - 110 kg
Special 1 - Schoolboy - Back Clutch /\, /\ or /\()(PB)
Special 2 - Small Package - Front Clutch /\, []><(PB) or /\()(PB)
Special 3 - Giant Swing - Opponent Down Face Down, Near Feet []><(PB)
Special 4 - Backslide Hold - Back Clutch /\, () or []><(PB)
Finisher - Backslide Hold - Standing Dir+[]><(PB)
MITSUO MOMOTA
Birthday - 21st September 1948 From - Japan
Height - 173 cm Weight - 100 kg
Special 1 - Backdrop - Back Clutch ><, () or /\ or []><(PB) or /\()(PB)
Special 2 - Small Package - Front Clutch /\, []><(PB) or /\()(PB)
Special 3 - Schoolboy - Back Clutch /\, /\ or []><(PB) or /\()(PB)
Special 4 - Backslide Hold - Standing []><(PB)
Finisher - Backdrop - Back Clutch [], () or /\ or []><(PB) or /\()(PB)
MASASHI AOYAGI
Birthday - 27th December 1956 From - Japan
Height - 172 cm Weight - 93 kg
Special 1 - Spinning Heel Kick - Run () or []><(PB)
Special 2 - Spinning Heel Kick - Rebound at Ropes, Run () or []><(PB)
Special 3 - Middle Kick Combo - Front Clutch ><, ()
Special 4 - Liger Bomb - Front Clutch (), []><(PB) or /\()(PB)
Finisher - Spinning Heel Kick - Standing Dir+[]><(PB)
VADER
Birthday - 14th May 1955 From - USA
Height - 190 cm Weight - 170 kg
Special 1 - Vader Combo - Front Clutch ><, /\
Special 2 - Body Attack - Run [] or ><
Special 3 - Chokeslam - Front Clutch /\(), () or /\ or []><(PB)
Special 4 - Powerbomb - Front Clutch (), () or []><(PB)
Finisher - Sky High Chokeslam - Corner Opponent, Near R1+[]><(PB)
SCORPIO
Birthday - 25th October 1965 From - USA
Height - 185 cm Weight - 100 kg
Special 1 - Side Moonsault Press - Top Rope, ()
Special 2 - Rolling Leg Drop - Near Corner, Corner Dir+() or Dir+[]><(PB)
Special 3 - Roll Up Pin - Standing []><(PB)
Special 4 - Diving Moonsault - Near Corner, Corner Dir+[] or Dir+><
Finisher - 450 Splash - Top Rope, []><(PB)
RICHARD SLINGER
Birthday - 4th May 1972 From - USA
Height - 180 cm Weight - 99 kg
Special 1 - Bicycle Kick - Run () or []><(PB)
Special 2 - Tiger Suplex Hold
- Back Clutch []><, /\ or []><(PB) or /\()(PB)
Special 3 - Northern Lights Suplex Hold - Front Clutch []><, () or /\
Special 4 - Diving Bodypress - Top Rope () or []><(PB)
Finisher - Chatanooga Choo Choo
- Front Clutch (), /\ or []><(PB) or /\()(PB)
MICHAEL MODEST
Birthday - 19th July 1971 From - USA
Height - 178 cm Weight - 100 kg
Special 1 - Stepover - Opponent Down Face Up, Near Sides ><
Special 2 - Reverse Piledriver - Front Clutch /\, /\()(PB)
Special 3 - Top Rope Legscissor Takedown - Corner Opponent, Near R1+()
Special 4 - Flatliner - Front Clutch /\, /\
Finisher - Reality Check - Front Clutch /\, []><(PB)
DONOVAN MORGAN
Birthday - 10th January 1976 From - USA
Height - 183 cm Weight - 96 kg
Special 1 - Side Fisherman Buster - /\ or []><(PB) or /\()(PB)
Special 2 - Stunner - Front Clutch /\, /\
Special 3 - Diving Legdrop - Top Rope, () or []><(PB)
Special 4 - Belly to Belly Suplex - Running Counter R1+()
Finisher - SAYONARA - Front Clutch (), []><(PB) or /\()(PB)
===========================================================================
BURNING
===========================================================================
KENTA KOBASHI (Normal Edit)
Birthday - 27th March 1967 From - Japan
Height - 186 cm Weight - 120 kg
Special 1 - Burning Lariat - Front Clutch ><, []><(PB) or /\()(PB)
Special 2 - Sheer Drop Brainbuster to Pin - Front Clutch [], /\()(PB)
Special 3 - Burning Lariat - Run []><(PB)
Special 4 - Burning Hammer - Corner Opponent, Near R1+[]><(PB)
Finisher - Burning Lariat - Opponent Down Face Up, Near Head []><(PB)
KENTA KOBASHI (Extra Edit) -> LOCKED
Birthday - 27th March 1967 From - Japan
Height - 186 cm Weight - 120 kg
Special 1 - Jacknife Powerbomb - Front Clutch (), []><(PB) or /\()(PB)
Special 2 - Orange Crush - Front Clutch [], []><(PB) or /\()(PB)
Special 3 - Corner Chops - Corner Opponent, Near >< or ()
Special 4 - Diving Leg Drop - Top Rope, []><(PB)
Finisher - Diving Moonsault
- Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB)
KENTARO SHIGA
Birthday - 6th December 1974 From - Japan
Height - 187 cm Weight - 90 kg
Special 1 - Tornado DDT - Corner Opponent, Near () or []><(PB)
Special 2 - Cross Armbreaker - Opponent Down Face Up, Near Sides []
Special 3 - Shoulder Lock - Opponent Down Face Up, Near Sides ><
Special 4 - Spiral Shiga Shooter - Back Clutch /\, []><(PB) or /\()(PB)
Finisher - Shiga Sleeper
- Opponent Down Face Down, Near Feet () or []><(PB)
TSUYOSHI KIKUCHI (Normal Edit)
Birthday - 21st November 1964 From - Japan
Height - 177 cm Weight - 99 kg
Special 1 - Fireball Bomb - Front Clutch /\, /\ or []><(PB) or /\()(PB)
Special 2 - Elbow Strike - Run [] or []><(PB)
Special 3 - Triple German Suplex - Back Clutch /\, /\()(PB)
Special 4 - Zero-Sen Kick - Run ()
Finisher - Fireball Bomb - Back Clutch /\, []><(PB)
TSUYOSHI KIKUCHI (Extra Edit)
Birthday - 21st November 1964 From - Japan
Height - 177 cm Weight - 99 kg
Special 1 - Diving Bodypress - Top Rope, >< or ()
Special 2 - Jumping Calf Kick - Corner Opponent, Far ()
Special 3 - German Suplex Hold - Back Clutch /\, ()
Special 4 - Jumping Calf Kick - Run ()
Finisher - Fireball Bomb - Back Clutch /\, /\ or []><(PB) or /\()(PB)
KENTA
Birthday - 12th March 1981 From - Japan
Height - 173 cm Weight - 80 kg
Special 1 - KENTA's Combo - Front Clutch ><, []><(PB) or /\()(PB)
Special 2 - Falcon Arrow - Front Clutch [], /\ or []><(PB) or /\()(PB)
Special 3 - Busaiku Knee - Run () or []><(PB)
Special 4 - German Suplex Hold - Back Clutch /\, []><(PB)
Finisher - Busaiku Knee - Rebound at Ropes, Run () or []><(PB)
===========================================================================
STERNNESS
===========================================================================
JUN AKIYAMA (Normal Edit)
Birthday - 9th October 1969 From - Japan
Height - 188 cm Weight - 110 kg
Special 1 - Sternness Dust Alpha - Front Clutch [], []><(PB) or /\()(PB)
Special 2 - Sheer Drop Exploder - Front Clutch (), /\
Special 3 - Exploder - Front Clutch (), ()
Special 4 - DDT to Front Headlock
- Front Clutch ><, /\ or []><(PB) or /\()(PB)
Finisher - Wrist Clutch Exploder - Front Clutch (), /\()(PB)
JUN AKIYAMA (Extra Edit)
Birthday - 9th October 1969 From - Japan
Height - 188 cm Weight - 110 kg
Special 1 - Northern Lights Suplex Hold
- Front Clutch []><, /\ or []><(PB) or /\()(PB)
Special 2 - German Suplex Hold - Back Clutch /\, /\ or []><(PB)
Special 3 - Blue Thunder Pin - Back Clutch [], /\ or []><(PB) or /\()(PB)
Special 4 - Exploder - Front Clutch (), () or /\ or []><(PB)
Finisher - Exploder to Pin - Front Clutch (), /\()(PB)
AKITOSHI SAITO
Birthday - 8th August 1965 From - Japan
Height - 177 cm Weight - 110 kg
Special 1 - Spinning Heel Kick - Rebound at Ropes, Run () or []><(PB)
Special 2 - Death Brand to Pin - Front Clutch [], /\()(PB)
Special 3 - Powerbomb Hold - Front Clutch (), []><(PB) or /\()(PB)
Special 4 - Uranage to Chokeslam - Front Clutch []><, () or /\
Finisher - Sickle of Death - Standing []><(PB) or Dir+[]><(PB)
YOSHINOBU KANEMARU
Birthday - 23rd September 1976 From - Japan
Height - 173 cm Weight - 85 kg
Special 1 - Diving Moonsault
- Near Corner, Corner Dir+[] or Dir+>< or Dir+() or Dir+[]><(PB)
Special 2 - Deep Impact - Top Rope, []><(PB)
Special 3 - Top Rope Sheer Drop Brainbuster
- Corner Opponent, Near R1+[]><(PB)
Special 4 - Double Sheer Drop Brainbuster - Front Clutch [], /\()(PB)
Finisher - Sheer Drop Brainbuster - Front Clutch [], /\ or []><(PB)
MAKOTO HASHI
Birthday - 10th May 1977 From - Japan
Height - 180 cm Weight - 85 kg
Special 1 - 8469 - Opponent Down Face Up, Near Head () or []><(PB)
Special 2 - Diving Headbutt - Top Rope, () or []><(PB)
Special 3 - Top Rope Gory Thunder - Corner Opponent, Near R1+[]><(PB)
Special 4 - Modified Fisherman Suplex - Front Clutch [], /\ or []><(PB)
Finisher - Gory Thunder - Back Clutch ><, /\ or []><(PB) or /\()(PB)
===========================================================================
NO FEAR
===========================================================================
TAKAO OMORI (Normal Edit)
Birthday - 19th October 1969 From - Japan
Height - 190 cm Weight - 110 kg
Special 1 - Axe Bomber - Run () or []><(PB)
Special 2 - Diving Knee - Top Rope, () or []><(PB)
Special 3 - Sit Down Full Nelson Slam - Back Clutch (), >< or ()
Special 4 - German Suplex Hold - Back Clutch (), /\
Finisher - Axe Bomber - Rebound from Ropes, Run () or []><(PB)
TAKAO OMORI (Extra Edit)
Birthday - 19th October 1969 From - Japan
Height - 190 cm Weight - 110 kg
Special 1 - Diving Knee - Top Rope, ><
Special 2 - Twisting Neckbreaker - Rebound at Ropes, ><
Special 3 - Frankensteiner Hold - Running Counter R1+()
Special 4 - Oklahoma Stampede - Front Clutch (), () or /\
Finisher - Diving Elbow - Top Rope, () or []><(PB)
SATORU ASAKO
Birthday - 2nd March 1971 From - Japan
Height - 173 cm Weight - 92 kg
Special 1 - Special Leg Lock
- Opponent Down Face Down, Near Feet () or []><(PB)
Special 2 - Mahistrol Cradle
- Opponent On All Fours, Near Sides () or []><(PB)
Special 3 - Top Rope Frankensteiner
- Corner Opponent, Near R1+() or R1+[]><(PB)
Special 4 - Fisherman Suplex - Front Clutch [], /\ or []><(PB) or /\()(PB)
Finisher - SDA - Front Clutch (), /\ or []><(PB) or /\()(PB)
===========================================================================
ZERO-ONE
===========================================================================
SHINYA HASHIMOTO (Normal Edit)
Birthday - 3rd July 1965 From - Japan
Height - 183 cm Weight - 130 kg
Special 1 - DDT - Front Clutch (), ><
Special 2 - Jumping DDT - Front Clutch (), ()
Special 3 - Spinning Heel Kick - Rebound at Ropes, Run ()
Special 4 - Triangle Lock
- Opponent Down Face Down, Near Head () or []><(PB)
Finisher - Brainbuster DDT - Front Clutch [], []><(PB)
SHINYA HASHIMOTO (Extra Edit)
Birthday - 3rd July 1965 From - Japan
Height - 183 cm Weight - 130 kg
Special 1 - DDT - Front Clutch (), ><
Special 2 - Jumping DDT - Front Clutch (), ()
Special 3 - Spinning Heel Kick - Rebound at Ropes, Run ()
Special 4 - Brainbuster DDT - Front Clutch [], []><(PB)
Finisher - Triangle Lock
- Opponent Down Face Down, Near Head () or []><(PB)
TATSUHITO TAKAIWA
Birthday - 5th July 1972 From - Japan
Height - 179 cm Weight - 103 kg
Special 1 - Falling Lariat - Run ()
Special 2 - Mochizuki Bomb - Front Clutch (), /\
Special 3 - Double Powerbomb into Death Valley Bomb
- Front Clutch (), []><(PB) or /\()(PB)
Special 4 - Death Valley Bomb to Pin - Front Clutch []><, []><(PB)
Finisher - Death Valley Bomb - Front Clutch []><, () or /\
NAOHIRO HOSHIKAWA
Birthday - 13th December 1974 From - Japan
Height - 172 cm Weight - 98 kg
Special 1 - Rolling Butterfly Lock
- Front Clutch /\, /\ or []><(PB) or /\()(PB)
Special 2 - Meteor Kick - Run ()
Special 3 - German Suplex Hold
- Back Clutch []><, /\ or []><(PB) or /\()(PB)
Special 4 - Enzuigiri - Front Clutch ><, /\
Finisher - Special Meteor Kick - Top Rope, () or []><(PB)
KOHEI SATO
Birthday - 21st September 1977 From - Japan
Height - 192 cm Weight - 105 kg
Special 1 - German Suplex Hold - Back Clutch /\, []><(PB) or /\()(PB)
Special 2 - High Kick - Standing Dir+() or Dir+[]><(PB)
Special 3 - Standing Armlock - Front Clutch [], /\ or []><(PB) or/\()(PB)
Special 4 - Cross Armbreaker
- Opponent Down Face Up, Near Sides >< or []><(PB)
Finisher - Modified Uranage
- Front Clutch (), >< or () or /\ or []><(PB) or /\()(PB)
RYOUJI SAI
Birthday - 3rd June 1980 From - South Korea
Height - 187 cm Weight - 105 kg
Special 1 - Flying Cross Armbreaker - Standing []><(PB)
Special 2 - Jumping Knee - Corner Opponent, Far ()
Special 3 - Northern Lights Suplex Hold
- Front Clutch (), /\ or []><(PB) or /\()(PB)
Special 4 - Side Leglock - Opponent Down Face Up, Near Feet ()
Finisher - Cross Armbreaker
- Opponent Down Face Up, Near Sides >< or []><(PB)
FUGOFUGO YUMEJI
Birthday - 21st June 1969 From - Japan
Height - 175 cm Weight - 95 kg
Special 1 - Headbutt - Standing Dir+()
Special 2 - Headbutt - Front Clutch ><, ()
Special 3 - Raging Bull Headbutt
- Opponent On All Fours, Near Head () or []><(PB)
Special 4 - Backdrop - Back Clutch [], () or /\ or []><(PB) or /\()(PB)
Finisher - Dynamite Headbutt - Front Clutch ><, []><(PB) or /\()(PB)
YOSHIHITO SASAKI
Birthday - 12th March 1982 From - Japan
Height - 174 cm Weight - 93 kg
Special 1 - Spear - Rebound at Ropes, Run ()
Special 2 - Boston Crab - Opponent Down Face Up, Near Feet () or []><(PB)
Special 3 - German Suplex Hold - Back Clutch /\, /\ or []><(PB) or /\()(PB)
Special 4 - Death Valley Driver - Front Clutch (), ()
Finisher - Argentine Backbreaker - Front Clutch (), /\ or []><(PB)
SHINSUKE Z YAMAGASA
Birthday - 14th April 1977 From - Japan
Height - 180 cm Weight - 94 kg
Special 1 - Standing Boston Crab
- Opponent Down Face Up, Near Feet []><(PB)
Special 2 - Dropkick - Run ()
Special 3 - Double Arm Suplex - Front Clutch (), >< or () or /\
Special 4 - Dropkick - Standing Dir+><
Finisher - Diving Bodypress - Top Rope () or []><(PB)
FUYUKI TAKAHASHI
Birthday - 24th June 1975 From - Japan
Height - 188 cm Weight - 105 kg
Special 1 - Standing Boston Crab
- Opponent Down Face Up, Near Feet []><(PB)
Special 2 - Standing Boston Crab
- Opponent Down Face Down, Near Feet []><(PB)
Special 3 - Double Arm Suplex - Front Clutch (), >< or () or /\
Special 4 - Dropkick - Standing Dir+()
Finisher - German Suplex Hold - Back Clutch (), /\ or []><(PB) or /\()(PB)
TOM HOWARD
Birthday - 26th December 1969 From - USA
Height - 189 cm Weight - 114 kg
Special 1 - Heel Kick - Standing Dir+()
Special 2 - No.54 - Opponent Down Seated, () or []><(PB)
Special 3 - No.52 - Opponent Down Face Down, Near Head () or []><(PB)
Special 4 - Neck Choke - Front Clutch /\, []><(PB) or /\()(PB)
Finisher - No.34 - Opponent Down Face Up, Near Sides []><(PB)
THE PREDATOR
Birthday - 4th December 1970 From - USA
Height - 200 cm Weight - 145 kg
Special 1 - Muscle Buster - Front Clutch [], []><(PB)
Special 2 - Argentine Backbreaker - Front Clutch []><, () or /\
Special 3 - Leg Drop - Run at Downed Opponent, ><
Special 4 - Complete Dust - Front Clutch (), []><(PB) or /\()(PB)
Finisher - King Kong Knee Drop - Run at Downed Opponent, () or []><(PB)
STEVE CORINO
Birthday - 21st March 1973 From - USA
Height - 183 cm Weight - 105 kg
Special 1 - Running Diamond Cutter - Run []><(PB)
Special 2 - Northern Lights Bomb to Pin - Front Clutch [], /\()(PB)
Special 3 - Low Blow - Front Clutch ><, /\
Special 4 - Low Blow, Pin with Ropes - Corner Opponent, Near []><(PB)
Finisher - Running Diamond Cutter - Rebound at Ropes, Run []><(PB)
CW ANDERSON
Birthday - 7th January 1971 From - USA
Height - 183 cm Weight - 103 kg
Special 1 - Superplex - Corner Opponent, Near R1+[]><(PB)
Special 2 - Armbreaker Bodyslam - Front Clutch (), /\
Special 3 - Powerbomb Hold - Front Clutch []><, /\ or []><(PB) or /\()(PB)
Special 4 - Heel Kick - Standing Dir+()
Finisher - High Angle Spinebuster - Running Counter R1+() or R1+[]><(PB)
SAMOA JOE
Birthday - 17th March 1979 From - USA
Height - 188 cm Weight - 120 kg
Special 1 - Island Driver - Front Clutch []><, []><(PB)
Special 2 - Powerslam to Pin - Running Counter R1+><
Special 3 - Powerbomb to STF - Front Clutch (), []><(PB) or /\()(PB)
Special 4 - C.C.S. Enzuigiri - Run ><
Finisher - Chimera Suplex - Back Clutch ><, []><(PB) or /\()PB)
===========================================================================
FIRE EMBLEM
===========================================================================
SHINJIRO OHTANI
Birthday - 21st July 1971 From - Japan
Height - 180 cm Weight - 105 kg
Special 1 - Springboard Spinning Heel Kick - On Apron, () or []><(PB)
Special 2 - Dragon Suplex Hold - Back Clutch ><, /\ or []><(PB) or /\()(PB)
Special 3 - Ground Cobra Hold
- Back Clutch []><, >< or () or /\ or []><(PB) or /\()(PB)
Special 4 - Standing Half Boston Crab
- Opponent Down Face Up, Near Feet () or []><(PB)
Finisher - Spiral Bomb - Front Clutch (), []><(PB) or /\()(PB)
MASATO TANAKA
Birthday - 28th February 1973 From - Japan
Height - 183 cm Weight - 110 kg
Special 1 - Roaring Elbow - Standing () or []><(PB)
Special 2 - Elbow Strike - Run () or []><(PB)
Special 3 - Frogsplash - Top Rope, () or []><(PB)
Special 4 - Diamond Dust - Corner Opponent, Near []><(PB)
Finisher - Complete Dust - Front Clutch (), []><(PB) or /\()(PB)
KUROGEWAGYUTA
Birthday - 2nd October 1977 From - Japan
Height - 180 cm Weight - 113 kg
Special 1 - Seated Spinebuster - Running Counter R1+() or R1+[]><(PB)
Special 2 - Strong Lariat - Run []><(PB)
Special 3 - High Speed Powerbomb
- Front Clutch (), /\ or []><(PB) or /\()(PB)
Special 4 - Running Bodysplash - Corner Opponent, Near ()
Finisher - Strong Lariat - Rebound at Ropes, Run []><(PB)
===========================================================================
UFO
===========================================================================
NAOYA OGAWA (Normal Edit)
Birthday - 31st March 1968 From - Japan
Height - 193 cm Weight - 115 kg
Special 1 - Scissor Sleeper - Back Clutch /\, () or []><(PB) or /\()(PB)
Special 2 - Triangle Leglock - Opponent Down Face Down, Near Head []><(PB)
Special 3 - Shoulder Lock
- Opponent Down Face Up, Near Sides () or []><(PB)
Special 4 - STO - Front Clutch (), /\ or []><(PB)
Finisher - STO - Front Clutch /\, /\ or []><(PB)
NAOYA OGAWA (Extra Edit) -> Same as above
===========================================================================
BRAZILIAN TOP TEAM
===========================================================================
ANTONIO RODERIGO NOGUIERA
Birthday - 2nd June 1976 From - Brazil
Height - 191 cm Weight - 105 kg
Special 1 - Triangle Armlock - Mount Body, /\ or /\()(PB)
Special 2 - Shoulder Hold - Mount Body, () or []><(PB)
Special 3 - Triangle Headscissor - Standing []><(PB)
Special 4 - Feet Mount Counter to Body Mount - Feet Mount Counter []
Finisher - Triangle Choke - Feet Mount Counter ()
MARIO SPERRY
Birthday - 28th September 1966 From - Brazil
Height - 180 cm Weight - 100 kg
Special 1 - Front Neck Lock - Standing []><(PB) or Dir+[]><(PB)
Special 2 - Knee Combo - Front Clutch (), () or /\
Special 3 - Choke Sleeper - Back Mount, /\ or /\()(PB)
Special 4 - Cross Armbreaker - Mount Body, () or []><(PB)
Finisher - Shoulder Hold - Mount Body, /\ or /\()(PB)
===========================================================================
FREELANCE
===========================================================================
YOSHIHIRO TAKAYAMA (Normal Edit)
Birthday - 19th October 1966 From - Japan
Height - 196 cm Weight - 125 kg
Special 1 - Knee Lift - Run () or []><(PB)
Special 2 - Knee Combo - Front Clutch ><, []><(PB) or /\()(PB)
Special 3 - Everest German Suplex Hold - Back Clutch (), []><(PB)
Special 4 - Corner Knee Combo - Corner Opponent, Near ()
Finisher - Everest German Suplex Hold - Back Clutch /\, []><(PB)
YOSHIHIRO TAKAYAMA (Extra Edit)
Birthday - 19th October 1966 From - Japan
Height - 196 cm Weight - 125 kg
Special 1 - Scissor Sleeper - Back Clutch (), /\ or /\()(PB)
Special 2 - None
Special 3 - Scissor Sleeper - Back Clutch /\, ()
Special 4 - Knee Combo - Front Clutch ><, ()
Finisher - Everest German Suplex Hold - Back Clutch /\, []><(PB)
KAZUYUKI FUJITA
Birthday - 16th October 1970 From - Japan
Height - 183 cm Weight - 110 kg
Special 1 - Shoulder Hold - Mount Body, /\
Special 2 - Head and Arm Choke
- Opponent Down Face Up, Near Sides >< or []><(PB)
Special 3 - Knees to Head
- Front Facelock Mount, /\ or []><(PB) or /\()(PB)
Special 4 - Jackhammer - Front Clutch []><, []><(PB) or /\()(PB)
Finisher - Knees to Head - Front Clutch ><, /\ or []><(PB) or /\()(PB)
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LEGENDS
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JUMBO TSURUTA (Normal Edit)
Birthday - 25th March 1951 From - Japan
Height - 196 cm Weight - 127 kg
Special 1 - Backdrop - Back Clutch [], /\
Special 2 - Absolutely Flawless Backdrop Hold - Back Clutch [], /\()(PB)
Special 3 - Jumping Knee - Rebound at Ropes, Run ><
Special 4 - Jumping Knee - Run ><
Finisher - Absolutely Flawless Backdrop - Back Clutch [], []><(PB)
JUMBO TSURUTA (Extra Edit) -> LOCKED
Birthday - 25th March 1951 From - Japan
Height - 196 cm Weight - 127 kg
Special 1 - Bearhug Belly to Belly Suplex - Front Clutch [], () or /\
Special 2 - Jumping Knee - Run ()
Special 3 - Slow Gutwrench Suplex - Front Clutch []><, >< or () or /\
Special 4 - Double Arm Suplex
- Front Clutch (), () or /\ or []><(PB) or /\()(PB)
Finisher - High Angle German Suplex Hold
- Back Clutch []><, /\ or []><(PB) or /\()(PB)
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\_O._ACKNOWLEDGEMENTS_/
- To the good old Fire Pro Programmers (all five of them) for making the
friggin' best wrestling game yet!
- To SPIKE for releasing said friggin' best wrestling game!
- To Gamefaq's own CjayC for hosting my little creations!
http://www.gamefaqs.com/
- To Dave of Cheat CC for also hosting my creations!
http://www.cheatcc.com/
- Also to Al Amaloo of About.com Video Game Strategies as well!
http://vgstrategies.about.com/
- KANEster for supplying HUGE amounts of info, especially for the edit
menu and movelists - he almost a co-writer!
- To Monitor of KOC Access, for giving me some majorly useful stuff on
combining discs, among other things. Check out KOC Access at :-
http://kocaccess.gswf.org/index.html
- Yet another in the "almost co-author" category, Kilroy42 and Melfina!
Huge amounts of stuff from them as well
- Thanks to chuchu33 for lots of other stuff here and there
- To all the veterans of the King of Colosseum Gamefaqs board who helped
out - in no real order :- souledge 316, sonnybonne4, Ligerbusa,
Crocopfan, BattleRoyale1Fan, Monkboon, wasp911, DynastyMode and others
I've probably forgot to mention for all their help, intentional or
otherwise
- Doublek for some menu translation helps - check his website for some
visual translations of the menus - quite handy :-
http://www.angelfire.com/wrestling3/double_k/
- PWMontly for telling me that the "fictional small gym" is mostly
based on Tokyo's Differ Ariake Gym, among other things
- Thanks to Kyouki of the gamefaqs board for some clarifications
- Thanks to Crocopfan and chuchu33 for translating the remaining three
Pancrase belts
- And special thanks to Kojikoji for giving us all the KOC news when things
started looking grim for this game!
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|__________________________________________________________________________|
King Of Colosseum Green Version by SPIKE. Bring on Fire Pro Z!