_ ___
| | / /
____| |_____/__/__
/ __| |_________ \
/ / _|_|___/ / \ \
/ / / _____/ /\ \ \
/ / / /| | / /\ \ \ \
| | / / | |/ _/ \ \ \__\
| | | | | _/ | |
| | | | | \_ | | ___ K I N G O F C O L O S S E U M II
| | \ \ | |\ \ / / / /
\ \ \ \|_|_\ \/ / / /
\ \ \______\ \/ / /
\ \___| |___\__\__/ /
\____| |___________/
| | \ \
|_| \__\
KING OF COLOSSEUM II
FAQ/Movelist by Jerrold Ng
[email protected]
Version 1.0
__________________________________________________________________________
| _____________________________________________________|
\_TABLE_OF_CONTENTS_/
A. INTRODUCTION
B. BASIC CONTROLS
C. ADVANCE CONTROLS
D. MODE INDEX & BASIC MENUS
E. EXHIBITION MATCH
F. SURVIVAL ROAD
G. MATCH MAKER
H. TITLE MATCH
I. SERIES MODE
J. EDIT - ORIGINAL WRESTLER
K. EDIT - OTHER MENUS
L. DO-JO
M. PARTIAL MOVELIST
N. BITS AND PIECES
O. ACKNOWLEDGEMENTS
VERSION HISTORY
27th September 2004 - Version 0.5 BETA
- First Version of FAQ is out. This one is only available at select
websites
http://www.purogamer.com/ and
http://kocaccess.gswf.org/;
for final proof-reading. Not available on gamefaqs as yet.
10th October 2004 - Version 1.0
- First wide release of this FAQ available in Gamefaqs and other gaming
sites. Quite a bit of additions and corrections.
-=Disclaimer=-
This FAQ is for private and personal use only. It can only be reproduced
or placed on a web site as long as it is completely unaltered, with this
disclaimer notice appearing in full, and with permission granted by the
author. The web site carrying this FAQ should make sure that it is the
latest version, which can be obtained through
http://www.gamefaqs.com/.
This FAQ is not to be used for profitable or promotional purposes; this
includes being used by publishers of magazines, guides, books, etc. or
being incorporated into magazines, etc. in any way. With all that in mind,
feel free to distribute this FAQ among the puro-gaming community :)
__________________________________________________________________________
| _______________________________________________________|
\_A._INTRODUCTION_/
King of Colosseum 2 (Koc2) is the unimaginatively titled follow up to
Spike's King of Colosseum (KoC) Red and Green, which in itself is a follow
to AJPW King's Soul. The original game had its share of flaws, most of
which came from its two-disc-for-one-game system that annoyed wrestling?
fans all about, and it's dull, repetitive and robotic gameplay. Thankfully,
Spike listens to their fans and their follow-up is an impressive step up.
KoC2 is perhaps the most "complete" of any puro wrestling game to date.
It's got four of Japan's largest federations NJPW, AJPW, NOAH and Zero-1
all tucked nicely into one cd (none of that split roster cd debacle of the
previous game!). It has a great deal more content that it's predecessor as
well; tons more game modes, lots more moves and animations, an on-screen
referee, a ton of secret stuff to unlock... there's really a lot of content
that can keep you very busy here.
Spike has also improved the engine somewhat. There are a lot more minor
changes in the engine that makes for a smoother feel overall, though it
still retains some of its clunkiness of the original KoC; but that is
really an inherent problem with the engine, and only a full engine overhaul
can fix something like that. The computer AI has also been given a drastic
boost; he's now fairly unpredictable and surprisingly hard to counter out
of no matter how good your clutch timing is (quite unlike the previous
game, where once you master the clutch timing the game had essentially zero
challenge). The addition of an audience ranking at the end of every match is
also a nice touch, and really gives you incentive to put on a good match.
This FAQ is generally a translation and movelist meant for players who have
little Japanese-reading skill. Note that I have no Japanese reading skills
whatsoever; most of my translations come from general puroresu knowledge
and intelligent guesswork. Should you spot anything I've mis-translated or
missed completely, feel free to e-mail me. I may not answer all my e-mails,
but I do read them all.
All right then, on with the FAQ!
__________________________________________________________________________
| _____________________________________________________|
\_B._BASIC_CONTROLS_/
The following are basic button controls you'll want to get the hang of when
playing this game.
-=Fighting Controls=-
Dir. Pad - Moves wrestler
- Set Hammer Throw directions
L-Analog - Moves wrestler
- Set Hammer Throw directions
R-Analog - Performs Taunts (four directions for four taunts)
[] Button - Light Attack Button
>< Button - Medium Attack Button
() Button - Strong Attack Button
/\ Button - Run. Hold down a direction to run in that direction
- Very Strong Attack Button (in clutches)
- Hold to enter/exit Ring (Hold Direction towards rope)
- Tap to get onto apron (Hold Direction towards rope)
[]+>< - Super Strong Attack No. 1... uses one Powerball
/\+() - Super Strong Attack No. 2... uses one Powerball
R1 Button - Hold then press Attack Button to Clutch
- When in /\ Clutch, press to Hammer Throw
- When in /\ Clutch, hold down to throw opponent out of ring
R2 Button - Used to Block or Counter Strikes
R3 Button - Turns Groggy Opponents Around
L1 Button - Breathing, use when out of breath
L2 Button - Change Target
Select - Calls in Tag Partner during Tag Matches
Start - Pause and enter Pause Menu
-=Menu Controls=-
Dir. Pad - Moves cursor
L-Analog - None; rotate models in Edit and other modes
R-Analog - None
[] Button - Sets coloring during Wrestler Making Mode
>< Button - Cancel; go back a menu
() Button - Select; go forward a menu; color edit in Edit Mode
/\ Button - Differs depending on menu
R1 Button - None; switch menu/costume right
R2 Button - Speeds up scrolling in certain menus
R3 Button - None
L1 Button - None; switch menu/costume right
L2 Button - None
Select - None
Start - None
__________________________________________________________________________
| __________________________________________________|
\_C._ADVANCED_CONTROLS_/
This section focuses on the gameplay mechanics of KoC II. There's little
change from the original game, so KoC Veterans can skip this section if
they want.
-=Strikes=-
Basic striking maneuvers are done by pressing the Attack Buttons, and will
vary according to the opponent's position. Normal standing has up to eight
types of strikes - [], ><, (), []+>< without pressing any direction keys,
and the same buttons together with direction keys. The two-button attacks
are called Powerball Attacks - see the relevant section below for more
info on these destructive moves. Not every wrestler has powerball strikes
however. Enemy positions that can produce different strikes include
standing, on one knee, on all fours and corner.
-=Running Attacks=-
To perform running attacks, run (with /\) and press an attack button.
Against standing opponents there's two different sets of four attacks
([], ><, () or []><) - one when you run directly at him, and another when
you run at him after rebounding from the ropes. The second type generally
produces stronger attacks. Other sets of running strikes include running
towards an opponent on the ground, on one knee or in the corner. For the
in the corner version, just stand a short distance away and hold down the
respective attack button and your wrestler will automatically run at the
opponent and perform the move.
-=The Clutch System=-
The game's main grapple system is the clutch system. To initiate a clutch,
hold down R1 then press either [], ><, (), /\, []+>< or /\+(). That's six
clutch types when you grab an opponent from the front. You'll have another
six if you grab from the back. However, not all wrestlers have different
clutches in every slot, if at all. After initiating a clutch, hit one of
the following at the right timing :- [], ><, (), /\, R1, []+>< (Powerball)
or /\+() (Powerball) to perform the actual move. Different clutch types
all have different timings to them, and button mashing won't work. It's
quite a challenge for a beginner to master the clutch timings, but it'll
come naturally after a while. Practice with 1P vs. 2P until you get the
moves to come out smoothly. And finally, remember the basic rule of
wrestling :- start off with weak attacks, then move on to stronger
attacks! If you try strong maneuvers early in the match, they will be
automatically countered.
-=Hammer Throw=-
To toss an opponent, first clutch him with R1+/\, then press R1. This is
the only way to hammer throw; if you're editing someone's movelist don't
substitute this move with something else or you'll regret it. To hammer
throw in a specific direction, hold the pad or left analog stick in that
direction while pressing R1. When your back is right at the ropes, hold
the direction keys in the direction of the rope while performing a hammer
throw to chuck your opponent to the apron, which will allow you to hit
apron grapples (more on that below). To chuck your opponent out of the
ring, be somewhere in the center of the ring, then clutch with R1+/\,
then press and hold down R1. Your back needs to be facing the ropes, not
the corner, also, do not press any direction buttons. In the case you
are the one getting hammer thrown, you can hold down the opposite
direction and tap /\ rapidly as you hit the ropes to hang on to it; this
does require some timing and stamina.
-=Target Change=-
This game features a targeting system of sorts, in which you will lock on
to one wrestler and base all your attacks on him. The only way to switch
to another wrestler is to press L2. Or get attacked by him. It's a little
cumbersome I know, not a very good system, but it's not too annoying since
there's only two (or three in Battle Royal) targets to swap with most of
the time anyway.
-=Powerball System=-
We've talked a little bit about powerballs in the previous sections, but
lets elaborate a little bit. Each wrestler has 1-4 "Powerballs" at the
start of the match (you'll see them below your character name). Weaker
wrestlers have less starting powerballs. Powerballs are used to perform
very powerful moves; therefore you are given a limit to use wisely. All
of them are available at the start and they do not gain during the match.
From what I notice, moves set as powerball moves (i.e. set to the []+><
or /\+() button presses) do much more damage and are easier to connect
with (though they still can be countered if done too early). Powerball
submissions make the opponent tap easier and restricts their movement so
unless they're very fresh they're not going to reach for the ropes. There
are many moves in the game that are "Powerball Only" meaning they aren't
meant for normal usage.
-=Headlock & Full Nelson Hold=-
If you've played Fire Pro Wrestling, you'll know a wrestler in the game
can put their opponents in a headlock (tuck their heads under his arm
and drag him around). Well, it's possible in this game as well. Put him
in an R1+/\ clutch then press R2 to get him into a headlock. Now you can
drag him anywhere you want. Press any attack button to elbow or knee him
once you have re-positioned him. When you back clutch him with R1+/\ and
then press R2 you will put him in a full nelson hold (you basically hold
both his hands behind him, leaving his chest fully exposed). This is
mostly for tag matches so your partner can sock him one while you prevent
him from guarding.
-=Defending and Counters=-
When you see a strike coming at you, you can press R2 to swipe away,
dodge or block the attack. When you hold down R2 you're in permanent
block mode, meaning no strikes can harm you. Of course, you're totally
vulnerable to getting grappled. If you press R2 right as the blow lands,
you can occasionally counter into a variety of attacks. For punches,
pressing R2 or Dir+R2 at the right time allows you to counter in two
different ways. For kicks, you can catch a kick by pressing R2 just as
it lands, and this goes to the dragon screw clutch. Against grapples,
your only chance is to reverse the move. To successfully reverse, watch
your opponent grapple - the moment he is supposed to enter the attack
button you must press either [], >< or () for up to three different
counter types. How successful you are depends on how injured you are
and how good your timing is.
-=Ground Attacks=-
To perform a ground attack, have your opponent on the ground then press
[], ><, () or []+>< (Powerball). Again, this is usually in order of
increasing strength. Note that there are six sets of maneuvers you can
perform depending on whether your opponent is face up or down on the mat,
and your position to him. The six are :-
1) Opponent face up, you near his head
2) Opponent face up, you by his side
3) Opponent face up, you near his feet
4) Opponent face down, you near his head
5) Opponent face down, you by his side
6) Opponent face down, you near his feet
There are also three running strikes to a grounded opponent. The "By the
Side" grapples are also where pins are located (usually mapped to the ()
button). If you're editing a movelist, don't accidentally replace it with
another move, or you're not going to get anywhere in a wrestling match.
-=Other Ground Maneuvers=-
Pressing /\ near a grounded opponent lets you drag him around, handy for
setting up aerial attacks. When at his sides, if you press R1+/\ you can
flip him over. To pick up an opponent, just press R1+/\ near his feet or
head. You can also pick him up automatically into a grapple by going near
his head when he's face up and press R1+[] or R1+() or R1+>< or R1+[]+><
or R1+/\+(). The type of clutch you'll go to varies; it will enter the
clutch of the same button, but whether it's the front or back clutch
depends on what is set in the movelist.
-=Player On The Ground=-
When you are the one lying flat on the mat, there are a few options
available to you as well. To roll about in the ring, once you're down
hold the [] button then press in the direction you want to roll towards.
You can roll right out of the ring if you want. To crouch down as you are
getting up and temporarily avoid being grappled or attacked, hold down
the >< button while you're still on the ground. If you get pinned, tap
any attack button rapidly to kick out.
-=Cornered=-
When your opponent gets cornered, you've got a fair bit of options for
punishment. There are the corner strikes and running corner strikes
discussed earlier, and then there's the corner grapple. Go right near him
and press R1+[] or R1+>< or R1+() or R1+[]+>< (Powerball) for corner
grapples of increasing strength. If you press R1+/\ you'll hook him up in
the tree-of-woe setup. Give him another blow to knock him down. For a
certain few wrestlers (Naomichi Marufuji is the only one I noticed having
it, actually), when their opponent is in the tree-of-woe, go to the very
next turnbuckle, climb out to the apron and press []>< (uses a powerball)
for an incredible corner-to-corner dropkick.
-=Aerial Attacks=-
There are two different types of aerial attacks in this game - top rope and
climbing. The top rope ones are those that require you to be perched on the
top of the corner rope; to get up there stand next to the corner rope, hold
down the direction towards it then press /\. The speed at which you climb
depends on your wrestler; some wrestlers can't even climb at all. Certain
Lightweight wrestlers can even run up; do the same button press, but be a
good distance away. Once you're up there, press [], ><, () or []+><
(Powerball) to perform your move. Whether it connects or not depends on
what move is set and the position of your opponent; you'd best be familiar
with your wrestler's aerial arsenal lest you do something embarrassing like
dropkicking air while your opponent is flat on the ground. Press the pad
down at the top rope to climb back down without doing anything. The second
type of aerial attack is the climbing maneuvers; these do not require your
wrestler to be perched on the top rope. Simply press in the direction to
the corner together with [], ><, () or []+>< (Powerball). Note that some
aerial maneuvers need your opponent to be lying at the right position and
orientation or else they won't work.
-=Tapping Out=-
Yes, in KoC2 you can now manually tap out of submissions! To do so press
and hold all four shoulder buttons for a little while, then you'll tap
like a sissy.
-=Exit/Enter the Ring=-
To get out of the ring, just press and hold down the direction to the
outside + /\ while near the ropes. To get back into the ring hold towards
the ring and press and hold down /\. If you lightly tap the /\ button
rather than holding it down you'll climb onto the apron instead. You can
also run in and out of the ring by running towards the rope while holding
R1.
-=Attack Outside Opponent=-
Even when your opponent is out of the ring taking a breather doesn't
mean you should let him. There's two ways to attack him from inside of
the ring - slingshot to the outside or running attacks to the outside. To
slingshot out, simply go near the ropes and hold towards the outside then
press [] or >< or () or []>< (Powerball) to chuck yourself to the
outside. Running Attacks to the outside is a little harder, because you
need to run towards the ropes, and at the right distance, press either []
or >< or () or []>< (Powerball). However, I've found a much easier method
- first run towards the opposite ropes, then as you're rebounding, press
and hold down the respective attack button. Your wrestler will then
automatically perform the move when he reaches the right distance.
-=Apron Side=-
Apron Side maneuvers are much easier to do in this incarnation of KoC.
To perform an apron side grapple, first chuck your opponent onto the
apron (see the section "Hammer Throw" above). After that, when he gets
up, grapple him with any clutch (they all have the same result) then
press any attack button. To perform slingshot moves (your wrestler, on
the apron, uses the ropes to slingshot back in), get out of the apron
yourself then press the attack buttons [],><,() or []+>< (Powerball) and
the direction towards the center of the ring. When you are on the apron
and you see an opponent outside, press towards him and /\ to run at him
then press [],><,() or []+>< (Powerball) to leap off the apron and land
onto him.
-=Tag Team=-
During tag team matches, to tag out simply go to your partner and press
L1. To call your partner out, press the Select Button; this can only be
used once couple of minutes or so. To perform double team attacks, have
your partner and you stand in front or behind your chosen target and
press [] simultaneously. It takes a while to get it right, but I noticed
that if the opponent is dizzy, your partner will usually go behind him
and try to initiate a back double team. When he's not dizzy, your partner
will head to the front to try for a front double team instead. And finally
an easy corner double team is to whip your opponent to your corner and
then press []+>< - yes, all corner double teams require a powerball, but
they do look the most painful of all double-teams.
-=Regaining Powerballs=-
In the previous installment, in order to regain a powerball a wrestler
needed to have a certain skill in his skill package. But now in KoC2,
anybody can regain a powerball, but only once in a match. First, you
must be all out of powerballs before you can regain one. You must then:-
1) Kick out of any move at 2.9 when you're almost out of energy and
taunt within 30 seconds.
2) Fight out of a powerball submission when you have very little power
left and taunt within 30 seconds.
3) Kick out of any powerball move ending in a pin and taunt within 30
seconds.
4) Catch and reverse a powerball strike and taunt within 30 seconds.
That's 30 seconds game time, not actual time, by the way. Thanks to
BigManZam for pointing out the update at Spike's website that contained
this bit of info.
-=Match Rules=-
If you play 1 on 1 in Exhibition, the Match Rules option becomes
available. These are the match types available :-
Puroresu - This is basic wrestling rules - rope breaks, pin or make
your opponent submit to win. If you're a wrestling fan
you should know what this is all this about.
Vale Tudo - In this rule set you can only defeat your opponent by
KO or submission only. You cannot get out of the ring,
hence whipping an opponent outside or to the apron does
not work. Each match is broken into rounds, but you can
freely set how many rounds (all the way to infinite)
and how long each round is.
Ultimate Crush - NJPW's variation of the shoot-style rules. Matches are
broken into three five-minute rounds. During this time
you must defeat your opponent by KO or submission only.
U-Style - UWF rules set. Match time is set permanently to 15
minutes, and is not broken into rounds. It follows the
shoot style rules, with the exception of the new TKO
rule. There will be a counter (at the bottom of the
screen) that starts at zero, and each prolonged knock
down will add one to it. When it reaches five you will
lose by TKO. You can shorten / handicap the match by
increasing the counter on either side.
American - Similar to Fire Pro's American Style rules; it follows
the Puroresu rule set, but all wrestlers can power up
by taunting (has the "Superstar" trait) and finishers
do much more damage (has the "One-hit Finisher" trait)
meaning matches will be much shorter, but more... uh...
flashier
MUGA - Not sure... like the American Style rule, but with
wrestlers having hardcore traits
Free - You can mix and match the various rule sets above to
create your own type of match
-=Shoot Fighting=-
Shoot fighting rules are a little different from wrestling in that you
must KO (or TKO) or make your opponent tap to win the match. Shoot matches
have their own series of clutches called mounts. There are a number of
mounts that give your fighter different sets of moves : -
1) Guard Mount - Op. on his back, you mount on his feet
2) Full Mount - Op. on his back, you sit on his chest
3) Back Mount - Op. on all fours, you behind him
4) Clutch Mount - Op. on all fours, you clutch in front of him
Shoot fighters also have special submissions I call Instant Submissions.
These are lethal submissions that are only available when you are in one
of the mount positions (or an opponent is mounting you, and you counter).
These submissions cannot be locked on until your opponent is very weak,
but when you do lock them on its an instant tap out for your opponent! You
will hear a satisfying bone crack when you successfully lock one of these
babies on.
-=Audience Ranking Tips and Tricks=-
New to KoC2 is the Audience Ranking. It will appear in percentage at the
end of every match, and it's basically how much your crowd appreciates
the match you just had. It's particularly important in Survival Road, since
your audience ranking determines what is rewarded in that mode. However,
in the other modes its really for personal satisfaction of having put on a
good match. If you're a wrestling fan you should know what it takes to put
on a good match, but if not, here are some pointers: -
- Crowds HATE one-sided beatings. If you want good ranking you MUST let
your opponent beat you silly. In fact, the closer you both are in terms
of stamina at the end of the match, the better.
- Variety is the spice of life, and the stuff of audience rankings too.
Don't keep doing the same move or clutch, vary your attacks as much as
possible. Move your wrestler around the ring, to the corners, outside of
the ring, anywhere that produces different types of attacks.
- The longer the match the better, as long as it's not one-sided or lacking
in variety. Anything upwards of 20 game minutes make for good rankings.
Of course, for both wrestlers to last that long they'll need a huge
amount of stamina, which is why top-tier guys have more chances of
getting highly-rated matches.
- Follow grappling strength rules; start off with weak strikes and
grapples, then progressively move up from there.
- Fight to your wrestler's fighting style. A technical wrestler should go
for lots of pins and submissions, a junior heavy should go for tons of
aerial maneuvers, hardcore types should go for blood and weapons.
- Lots of pin falls, the crowds eat this stuff up. 2.999 kickouts are a
particular favorite; try to fix a few of these near the end of a match.
Remember that you can manually un-pin an opponent with ><. You can also
time yourself to kick out at 2.999 though it's a little risky.
- There's an option called Crowd Favor in match rules; here you can set
your crowd to skew towards a certain fed or a certain fighting style.
For instance, don't accidentally set it as a shoot-fighting fan crowd
and then put on a wrestling match, because you'll end up with absolutely
laughable ratings.
If anyone's got any more sure-fire tips to get high rankings, I'd like to
hear about it.
__________________________________________________________________________
| ___________________________________________|
\_D._MODE_INDEX_&_BASIC_MENUS_/
Here is the entire list of modes as they appear in the main menu. They're
all in English, too :-
EXHIBITION MATCH -> When you just need a quick puroresu fix
SURVIVAL ROAD -> The new single player mode
MATCH MAKER -> Lets you play as bookie for a bit
TITLE MATCH -> Defend titles
SERIES MODE -> Special Events in Japanese Wrestling simmed here
EDIT MODE -> For all your editing needs
DO-JO -> Learn the ropes of puroresu here
OPTION -> Change a few game options here
SAVE/LOAD -> Save and load any game changes here
Seeing that they don't take up much space, let's do the OPTION and SAVE/LOAD
menus here.
-=OPTION=-
This is split into three separate menus. It's a little incomplete at the moment
though; anybody wanna help?
Game Options
- Vibration On/Off
- Auto-Save On/Off
- Time Display On/Off
- Wrestler Info Display On/Of
- Audience Ranking On/Off
- Manual Give Up On/Off
- 3D Model Real/Smart
Sound Options
- Stereo / Mono
- SE Volume (Loud / Medium / Soft)
- BGM Volume (Loud / Medium / Soft)
- SE Test
- BGM Test
Match History
- Select a wrestler to view his: -
- Total No. Of Matches
- Single Matches Win / Loss / Draw
- Tag Matches Win / Loss / Draw
- Handicap Matches Win / Loss / Draw
- Triple Threat Win / Loss / Draw
- Battle Royals Won
- Leagues Won
- Tournaments Won
-=SAVE/LOAD=-
Easy enough. The first option is LOAD, second option is SAVE. Third option
is EDIT WRESTLER COPY, which, obviously enough, allows you to copy your
edit wrestlers from one memory card to another. To exit EDIT WRESTLER
COPY press Start. When you load or save, you'll see three options - first
lets you load/save everything, second is to load/save only game data (every
other setting other than edit mode settings) and the third is to load/save
only edit mode data.
-=PAUSE MENU=-
This menu appears when you pause the game mid-match. The options available
here are: -
- Resume
- Dynamic Camera (On/Off) - On/Off camera shifts during certain moves
- Camera View (1/2) - 1 is even, 2 is slightly elevated
- Quit Match
Note: Thanks to PWMonthly for pointing this out, but if you go to the
pause menu of a COM vs. COM match (without COM Cut) in the camera
view option you get a whopping 22 camera views from practically
every possible angle around the ring!
__________________________________________________________________________
| _____________________________________________________|
\_E.EXHIBITON_MATCH_/
Probably where you'll spend tons of time in, this where you set up a
basic exhibition match and battle away to your hearts content. The amount
of matches you can pick has gone up from KoC, but not by much: -
1) Single Match
2) Single Match (Second)
3) Tag Match
4) Handicap Match
5) Triple Threat Match
6) Battle Royal
7) Elimination Match
-=Single Match=-
A basic one-on-one match. The match will differ drastically depending on
which Rule Set you select.
-=Single Match (Second)=-
Like a single match, but each side can bring one "Second" or manager down
to the ring with them. These guys will stay put in their corner until your
opponent gets near them, at which time they will sneak in a few cheap
shots.
-=Tag Match=-
A basic two-on-two match. Tag out with L1 and press Select to call out
your partner for a tandem beat down. Beat the stuffing out of the other
pair. Easy enough.
-=Handicap Match=-
If you're really feeling a little suicidal (or very cruel) you can try
this option, where you'll set up a two-on-one beat down. You can be either
the unlucky lone guy or the pair doing the beat down; either way it isn't
really fun.
-=Triple Threat=-
A three-way dance, where the first pin or submission determines the
winner. It's awfully hectic since there's always one other guy around
trying to break up your pins and submissions.
-=Battle Royal=-
Four wrestlers get into the ring, and will proceed to eliminate each
other until there's only one surviving. While this type of match isn't
done very often in Japan, it's still rather fun.
-=Elimination Match=-
In a 5x5 Elimination match, two teams consisting of 5 men each will have
their members take turns fighting each other. When you first enter, there
will be three options, detailing the three types of elimination matches.
The first one is "basic elimination"; in this mode, the wrestler that
eliminates his opponent stays to fight the next member of the opposition
team. The second type is the "most wins" version. Here the first wrestler
fights the first wrestler from the opposing team, second fights second,
third fights third and so on. The team that amasses the most wins is the
victor. The third type is same as the "most wins" type, but the order of
your opponent is randomized, so you can't pick and match your opponents.
Next is the SELECT TEAM menu. Pressing /\ gives you a random team. Select
a team with the () button, then you can highlight each member and press
left or right to change their costumes (and move sets). Then press ()
again to pick that team. You can also create your own team by pressing
START, picking your five members, then name your team. You can create and
save up to ten original teams. Once both teams are selected, you can do
your match settings and switch your team order before the battles begin.
-=Match Settings=-
Once you pick your mode and your players (up to four players may
participate if you have a multitap handy) you'll come to the match options
menu. Depending on which match type you select, some rules will change
or be disabled. They will further change if you set different match rules,
so it's a little difficult to get the match rules right. But here goes :-
1) MATCH RULES -> Match rules. Discussed in more detail
-> Pro Wrestling in the Advanced Controls section
-> Vale Tudo
-> Ultimate Crush
-> U-Style
-> American
-> MUGA
-> Free
2) WIN TYPE -> Match is either won by pinfall or
-> 3-COUNT submission
-> SUBMISSION
3) ROUND SYSTEM -> Switches on multiple round system
-> On/Off (only for Shoot and Free styles)
4) TIME LIMIT -> Chooses the match's time limit
-> 10/20/30/45/60/Infinite
or
ROUND TIME -> Sets the time of each round. Rule appears
-> 3/5/10/15/20 for Shootfighting Rule Sets or Free
5) NO. OF FALLS -> Win either by a single fall or two out
-> ONE FALL three falls
-> TWO-OUT-OF-THREE FALLS
or
NO. OF ROUNDS -> Sets the number of rounds. Also only
-> 1/2/3/4/5/8/10/12/15/Inf appears for Shoot Rule Sets or Free
6) TKO -> Switches on the U-Style TKO point system,
-> On/Off only available if set to Free Rule Set
7) JUDGEMENT -> Judgment system for matches that end
-> Normal without a decisive victor (only for vale
-> Master System tudo or free rule sets) - not sure what
-> Off is the difference
or
TKO POINTS -> Appears when TKO is on. Sets point system
-> 5/10/15
BLUE CORNER TKO COUNT -> How many TKO counts for the blue corner
-> 1/2/3/4/5
RED CORNER TKO COUNT -> How many TKO counts for the red corner
-> 1/2/3/4/5
8) COM LEVEL -> COM difficulty, the lower the easier
-> 1/2/3/4/5/6/7/8
9) SPEED -> Game speed. Anything more than 100% is
-> 100%/200%/300%/400% almost unplayable, however
10) RING TYPE -> Select the ring type to wrestle in. The
-> Plain Blue ones marked locked can be opened by
-> Plain White purchasing them in the Survival Road
-> Plain Black Secret Shop
-> NJPW Type 1
-> NJPW Type 2
-> NJPW Type 3
-> NJPW Type VT
-> NOAH
-> AJPW
-> AJPW Retro 1 (LOCKED)
-> AJPW Retro 2 (LOCKED)
-> Zero-ONE
-> World Japan
-> U-Style
-> PRIDE (LOCKED)
-> K-1 (LOCKED)
-> Wrestle-1 (LOCKED)
-> DEEP (LOCKED)
-> FMW/Indy (LOCKED)
-> Heisei Era (LOCKED)
-> UWFi (LOCKED)
-> Michinoku Pro (LOCKED)
-> Osaka Pro (LOCKED)
-> RINGS (LOCKED)
-> Toryumon (LOCKED)
1) CROWD FAVOR -> Swings the favor of crowd cheering to
-> NJPW Fans whichever fed or rule type you select.
-> NOAH Fans Affects your audience ranking
-> AJPW Fans
-> Zero-ONE Fans
-> WJ Fans
-> U-Style Fans
-> MMA Fans
-> Pro Wrestling Fans
12) VENUE -> Pick which venue to wrestle in. Most are
-> Tokyo Dome (NJPW) based on real halls in Japan, just with
-> Tokyo Dome fake names
-> Nippon Budoukan (NOAH)
-> Nippon Budoukan (AJ)
-> Nippon Budoukan
-> Tokyo Sumo Hall
-> Ocean Harbor
-> Korakuen Hall
-> Differ Ariake
-> Yoyogi Gymnasium
-> Kawasaki Stadium
-> ????
13) ELEVATED RAMP -> Switches On/Off the elevated ramp; only
-> On/Off available for venues without ramps
14) DOWN COUNT -> Referee counts when wrestlers are down,
-> On/Off and will end the match after a 10 count
15) ROPE BREAK -> Switches Rope Break On or Off
-> On/Off
16) LUMBERJACK -> If on, you can't leave ring or stand on
-> On/Off the apron at all
17) RING OUT COUNT -> How long a ring out count is, if any
-> 20/10/None
18) DQ COUNT -> Disqualification Counts On/Off
-> On/Off
19) CRITICAL RATE -> How often criticals occur
-> High/Medium/None
20) REFEREE -> This option, new in KoC 2, lets you pick
-> Red Shoes Unno who to referee your match. The last
-> Masao Tayama entry, Yamamoto Kotetsu, is locked at the
-> Ryuichi Nishinaga start and is unlocked by finishing Dojo
-> Mighty Inoue Mode
-> Kyouhei Wada
-> Abe Shinsuke
-> Tiger Hattori
-> Norio Honaga
-> Yamamoto Kotetsu (LOCKED)
21) RING ANNOUNCER -> Chooses your ring announcer. The new guy
-> Hidekazu Tanaka is awfully hyped, ain't he?
-> Ryu Nakata
-> Fumihito Kihara
-> Okky Okita
22) PLAY-BY-PLAY -> Switches play-by-play on or off
-> On/Off
23) COLOR COMMENTARY -> Select your play-by-play man; Giant Baba
-> Kazuo Yamazaki didn't rise from his grave for PBP duties
-> Mitsuo Momota this time, unfortunately
22) ENTRANCES -> On/Off entrance and ring intros
-> ON/OFF
23) COM CUT -> Turn COM vs. COM matches into slide shows
-> ON/OFF
START MATCH -> Begins the match
This isn't the only place you'll see this menu; it will appear in pretty
much every mode in the game, so it's best to memorize at least the options
you often change around. Once you've set all your match options, choose
START MATCH to get it on!
__________________________________________________________________________
| ______________________________________________________|
\_F._SURVIVAL_ROAD_/
Survival Road is the KoC2 follow up to KoC1's Trial Road. It's somewhat
more simplified that it's predecessor; all you do is fight a ton of
opponents with a wrestler and partner of choice, earn points and use those
points in a secret shop to buy stuff.
You'll start off the Survival Road Menu with three options. The first
option lets you start a new Survival Road, the second lets you continue
a previously incomplete Survival Road, and the third goes to the secret
shop (see below). When you highlight the first option you'll see four
items on the right; they indicate, from top to bottom, your previous
match's ranking, your best match ranking, the number of matches you've
fought in Survival Road, and the percentage of Survival Road you have
completed (I think).
So what you waiting for? Select the first option to start Survival Road.
You'll get to pick from Single or Tag Survival Road. If you choose Single
you can also choose whether to have a "Second" or manager who will follow
you around. Then you'll select different Survival Roads - NJPW, NOAH,
AJPW, ZERO-ONE, or WJ. Take your pick. Two more, MMA and LEGENDS, can be
unlocked by buying them in the Secret Shop once they appear there. Then
you'll select your difficulty. There will be currently three options, EASY,
NORMAL or HARD. There are two more difficulty settings SUPER HARD and
MASTER, but again they must be bought from the Secret Shop. Once you've
selected your difficulty, you're all set to start Survival Road!!!
-=Survival Road=-
After the brief intro, you'll get into the main menu. There will be three
options here. The first lets you proceed to your next match, the second
sends you to the Secret Shop to buy stuff, and the third is to save and
exit. Pressing R1 scrolls between your character portrait, your current
score and your next opponent. Go ahead and start the match. You'll be
allowed to switch costumes of you and your partner/second. Then you'll get
to adjust match settings... well, some of it anyway. Change whatever you
want and start the match! After your match, you'll earn points based on
your audience ranking and difficulty.
That's all there is to Survival Road. Different opponents appear depending
on which road you are playing in, even wrestlers not from the game's
default roster will appear at times! Each Survival Road ends after about
5-10 matches or so. Note that you cannot finish Survival Road if you
select the EASY difficulty; the game will end after three matches with a
Game Over screen instead of credits.
-=Secret Shop=-
All your hard earned points are spent here. Each item and its price in
points are listed so you know exactly what you'll be getting. However,
each item at the shop needs to be unlocked before you even think of
buying them, and they are unlocked as you finish the different Survival
Roads at different difficulty levels.
There are four parts to the shop; EXISTING WRESTLERS, WRESTLER SAMPLES,
KAKUTOGI SAMPLES and ETC. Here I've listed each item in the shop,
complete with the secret number, the points required to purchase said
secret, and what that secret really is (special thanks go out to
chuchu33 for filling up most of these): -
A. Existing Wrestlers
1) Secret 003 - 50 - Young Version Chono
2) Secret 014 - 50 - Super Generation Misawa
3) Secret 015 - 50 - Super Generation Kobashi
4) Secret 016 - 50 - Super Generation Taue
5) Secret 017 - 50 - Super Generation Kikuchi
6) Secret 021 - 50 - NBM Version Mutoh
7) Secret 022 - 50 - Back Promotion Mutoh
8) Secret 033 - 50 - Great Koji
9) Secret 035 - 50 - Yellow Version Hase
10) Secret 039 - 50 - Young Version Choshu
11) Secret 042 - 50 - HaseKen Version Sasaki
12) Secret 013 - 100 - Black Cat
13) Secret 018 - 100 - Satoru Asako
14) Secret 020 - 100 - Mighty Inoue
15) Secret 041 - 100 - Norio Honaga
16) Secret 004 - 150 - Akira Nogami
17) Secret 006 - 150 - Kengo Kimura
18) Secret 007 - 150 - Osamu Kido
19) Secret 008 - 150 - Kazuo Yamazaki
20) Secret 011 - 150 - Kuniaki Kobayashi
21) Secret 019 - 150 - Rusher Kimura
22) Secret 001 - 200 - Tatsumi Fujinami
23) Secret 005 - 200 - Seiji Sakaguchi
24) Secret 009 - 200 - Super Strong Machine / Junji Hirata
25) Secret 038 - 200 - SHOGUN
26) Secret 040 - 200 - Masa Saito
27) Secret 043 - 200 - Power Warrior
28) Secret 031 - 300 - Kokushimusou
29) Secret 036 - 300 - Hashif Khan
30) Secret 023 - 500 - Great Muta
B. Wrestler Samples
1) Secret 044 - 20 - Minoru Fujita
2) Secret 047 - 20 - Heat
3) Secret 050 - 20 - Tiger Mask 4
4) Secret 055 - 20 - Atsushi Onita
5) Secret 056 - 20 - Kodoh Fuyuki
6) Secret 057 - 20 - Hayabusa
7) Secret 059 - 20 - Mr. Gannosuke
8) Secret 060 - 20 - Kintaro Kanemura
9) Secret 061 - 20 - Tetsuhiro Kuroda
10) Secret 062 - 20 - Great Sasuke
11) Secret 063 - 20 - Jinsei Shinzaki
12) Secret 065 - 20 - TAKA Michinoku
13) Secret 066 - 20 - Dick Togo
14) Secret 067 - 20 - Gran Hamada
15) Secret 068 - 20 - Gran Naniwa
16) Secret 069 - 20 - CIMA
17) Secret 070 - 20 - Magnum TOKYO
18) Secret 071 - 20 - Masaaki Mochizuki
19) Secret 072 - 20 - Dragon Kid
20) Secret 073 - 20 - Super Delfin
21) Secret 074 - 20 - Takehiro Murahama
22) Secret 076 - 20 - Great Kabuki
23) Secret 077 - 20 - Tarzan Goto
24) Secret 078 - 20 - Mr. Pogo
25) Secret 080 - 20 - Alexander Otsuka
26) Secret 081 - 20 - Yuki Ishikawa
27) Secret 082 - 20 - Katsumi Usuda
28) Secret 085 - 20 - Yoji Anjoh
29) Secret 086 - 20 - MIKAMI
30) Secret 093 - 20 - Tsuyoshi Kohsaka
31) Secret 096 - 20 - Kaoru Uno
32) Secret 097 - 20 - Masaaki Satake
33) Secret 098 - 20 - Ebessan
34) Secret 120 - 20 - Brock Lesnar
35) Secret 129 - 20 - Curry Man
36) Secret 132 - 20 - Juventud Guerrera
37) Secret 165 - 20 - Dos Caras, Jr.
38) Secret 179 - 20 - Osamu Tachihikari
39) Secret 193 - 20 - Kenzo Suzuki
40) Secret 195 - 20 - Mike Modest
41) Secret 196 - 20 - Donovan Morgan
42) Secret 201 - 20 - Yoshiaki Yatsu
43) Secret 203 - 20 - Bison Smith
44) Secret 046 - 50 - Kazuyuki Fujita
45) Secret 105 - 50 - Abdullah The Butcher
46) Secret 107 - 50 - Ric Flair
47) Secret 108 - 50 - Bill Goldberg
48) Secret 109 - 50 - Bob Sapp
49) Secret 110 - 50 - Dory Funk Jr.
50) Secret 111 - 50 - Terry Funk
51) Secret 112 - 50 - Dos Caras
52) Secret 113 - 50 - Mil Mascaras
53) Secret 115 - 50 - Dynamite Kid
54) Secret 116 - 50 - Tiger Jeet Singh
55) Secret 117 - 50 - Gary Albright
56) Secret 118 - 50 - Hawk
57) Secret 119 - 50 - Animal
58) Secret 121 - 50 - Wild Pegasus
59) Secret 122 - 50 - Rick Steiner
60) Secret 123 - 50 - Scott Steiner
61) Secret 124 - 50 - Johnny Ace
62) Secret 125 - 50 - Terry Gordy
63) Secret 194 - 50 - Yoshiaki Fujiwara
64) Secret 197 - 50 - Vader
65) Secret 198 - 50 - Steve Williams
66) Secret 204 - 50 - Matt Ghaffari
67) Secret 045 - 100 - Antonio Inoki
68) Secret 048 - 100 - Tiger Mask I
69) Secret 051 - 100 - Giant Baba
70) Secret 052 - 100 - Jumbo Tsuruta
71) Secret 053 - 100 - Naoya Ogawa
72) Secret 102 - 100 - Bruiser Brody
73) Secret 103 - 100 - Andre The Giant
74) Secret 104 - 100 - Stan Hansen
75) Secret 106 - 100 - Hulk Hogan
C. Kakutogi (MMA) Samples
1) Secret 054 - 20 - Katsuhisa Fujii
2) Secret 091 - 20 - Daijiro Matsui
3) Secret 095 - 20 - Hayato "Mach" Sakurai
4) Secret 143 - 20 - Quinton "Rampage" Jackson
5) Secret 144 - 20 - Aleksandr Karelin
6) Secret 145 - 20 - Igor Vovchancyn
7) Secret 146 - 20 - Mark Coleman
8) Secret 147 - 20 - Gary Goodridge
9) Secret 148 - 20 - Renzo Gracie
10) Secret 149 - 20 - Ryan Gracie
11) Secret 150 - 20 - Mike Bernardo
12) Secret 151 - 20 - Peter Aerts
13) Secret 152 - 20 - Ernesto Hoost
14) Secret 153 - 20 - Mark Hunt
15) Secret 154 - 20 - Jerome LeBanner
16) Secret 158 - 20 - Heath Herring
17) Secret 159 - 20 - Semmy Schilt
18) Secret 160 - 20 - Ken Shamrock
19) Secret 161 - 20 - Volk Han
20) Secret 162 - 20 - Andrei Kopylov
21) Secret 163 - 20 - Gilbert Yvel
22) Secret 164 - 20 - Bas Rutten
23) Secret 166 - 20 - Gerard Gordeau
24) Secret 167 - 20 - Kimo
25) Secret 168 - 20 - Jason DeLucia
26) Secret 168 - 20 - Mark Kerr
27) Secret 170 - 20 - Dan Severn
28) Secret 171 - 20 - Carlos Newton
29) Secret 199 - 20 - Don Frye
30) Secret 138 - 50 - Royce Gracie
31) Secret 178 - 50 - Mike Tyson
32) Secret 105 - 50 - Akebono
33) Secret 087 - 100 - Nobuhiko Takada
34) Secret 088 - 100 - Kazushi Sakuraba
35) Secret 089 - 100 - Hidehiko Yoshida
36) Secret 092 - 100 - Akira Maeda
37) Secret 137 - 100 - Rickson Gracie
38) Secret 139 - 100 - Antonio Rodrigo Nogueira
39) Secret 140 - 100 - Fedor Emelianeko
40) Secret 141 - 100 - Vanderlei Silva
41) Secret 142 - 100 - Mirko Crocop Filipovic
42) Secret 219 - 100 - Minoru Suzuki
D. Etc.
1) Secret 209 - 20 - K-1 Ring
2) Secret 210 - 20 - Wrestle-1 Ring
3) Secret 211 - ?? - DEEP Ring
4) Secret 212 - 20 - Indy Ring
5) Secret 214 - 20 - UWFi Ring
6) Secret 215 - 20 - Michinoku Pro Ring
7) Secret 216 - 20 - Osaka Pro Ring
8) Secret 217 - 20 - RINGS Ring
9) Secret 218 - 20 - Toryumon Ring
10) Secret 220 - 20 - PRIDE FC Ring
11) Secret 206 - 20 - 1990's All Japan Ring
12) Secret 207 - 20 - 1980's All Japan Ring
13) Secret 213 - 20 - Hesei Era Ring
14) Secret 225 - 50 - Super Hard Difficulty
15) Secret 226 - 50 - Master Difficulty
16) Secret 227 - 100 - MMA Survival Road
17) Secret 228 - 100 - Legend Survival Road
18) Secret 221 - 100/200/300/400/500 - +50 Edit Points
Note - Super Hard Difficulty only unlocks after you win HARD mode.
Similarly Master Difficulty only unlocks after you win Super Hard
Difficulty.
- +50 Edit Points can be bought repeatedly until you get 400 Edit
Points, which is enough to max just about everything in Edit Mode.
__________________________________________________________________________
| ________________________________________________________|
\_G._MATCH_MAKER_/
Here's an interesting concept; instead of just wrestling away, why not try
your hand at a little match making? That's right, in this mode you decide
the matches! While it's not anywhere near as detailed as Fire Pro's
Management of the Ring, this mode has its charms.
Upon picking Match Maker Mode, you'll hit the first menu, where you will
select which Fed to Match Make - NJPW, NOAH, AJPW, ZERO-1 or WJ. You'll
get different rosters for each fed as well as and different mentors: -
NJPW has Chono, NOAH has Misawa, AJPW has Mutoh, Zero-1 has Hashimoto, and
WJ has some old geezer.
If you press /\, you'll see a ranking of the best Shows booked in terms
of Attendance and Average Match Ratings.
Upon picking a Fed, you'll chat with your respective mentor, and then you
can start playing around your little office for a bit. The menu is the
same for every fed: -
START SHOW
BOOK CARD
INFORMATION
RANKING
ADVICE
SAVE / EXIT
At the top is the name of the show you are about to book (which mostly
consist of really bad Engrish). There's a green box at the bottom right
which you should pay attention to; this is the show's target in terms of
Attendance Numbers (top number) and the Average Ranking Percentage (the
second number).
Lets explain the menus from bottom up (since the first option is the option
you'll end up picking last anyway).
-=SAVE / EXIT=-
Lets you SAVE (first option) or EXIT (second option). Easy enough.
-=ADVICE=-
Selecting this opens up three options: -
?????
?????
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</pre><pre id="faqspan-2">
Basically your mentor will give you some tips as to how to book your card.
-=RANKING=-
Two options here: -
LAST CARD
VIEW RANKING
First option lets you view the results of your previous card, and the
second lets you view the top ranked shows you have booked thus far.
-=INFORMATION=-
There's three more options here: -
SHOW INFO
WRESTLER INFO
TITLE INFO
WRESTLER INFO lets you check the available roster for your matches. You
generally start off with a small weak roster, but as you proceed, your
roster improves... but so will your match targets! TITLE INFO is fairly
obvious; it shows you who is the current title holder for your fed. Note
that titles here do not reflect who is holding the title in TITLE MATCH
mode. Changes in title holders here do not change title holders in TITLE
MATCH mode.
-=BOOK CARD=-
Upon selecting this you'll see that same window that appears in SHOW INFO
part of the INFORMATION menu. Press () to start booking your card. In the
next menu you'll see blank slots for matches; the number of matches may
vary depending on the card. Here pressing /\ (and answering YES to the
menu that appears) allows you to randomly book matches; but then again
that totally defeats the purpose of this mode so skip that. The [] Button
deletes a booking, in case you made any booking mistakes. Highlight the
top left corner of a match slot and press () to start booking matches
proper.
Once you select a match to book, you'll first see the MATCH STYLE menu;
all the match types you saw in Exhibition Mode is available for booking
here except for the 5 on 5 elimination. Pick a whatever match type you
want. Then you can select your wrestler and set match options (though a
lot of these options are grayed out). To select Title Matches, first
select a Title Holder (press [] at the character select to see who has
a title to defend) and then the challenger; an option will pop up asking
whether you want it to be a title match or not. That's that for booking
a match.
Repeat the above to fully book your card. IF you highlight the top right
corner of the match slot and press () you can swap matches around the card
if you wish. You can press SELECT to view your show info again. Once you've
finished all your booking, press START to confirm. Note that most shows
have certain requirements that must be incorporated into your booking; you
cannot continue if you haven't settled those requirements. While it's
difficult to tell what these requirements are if you can't read Japanese,
you can create a random card (using the /\ button) and try to figure out
what these requirements are from these; cards booked using the /\ button
always satisfy booking conditions.
There, you've booked your very first wrestling card! Easy, right?
-=START SHOW=-
Not much to say here. Obviously, you can only select this once you've
booked your card. In order to get good ratings, you'll should try to play
every match you've booked; computer-controlled wrestlers often give you
really rubbish matches.
When your show starts, press /\ to get to a menu of four options. First
lets you start your match, second lets you look at the match conditions,
third is to save the game and exit, and fourth exits the mode. Start a
match; you can choose to play as any side, and match options can still be
altered before the match.
Once all the matches are done, you'll get a final results, and your mentor
will praise/berate you for your performance. Then you move on to the next
show, with tougher booking conditions and even higher targets to achieve.
Good luck!
__________________________________________________________________________
| ________________________________________________________|
\_H._TITLE_MATCH_/
The first menu shows you all your current champions. The titles available,
and their default holders are :-
NJPW :-
IWGP Heavyweight [Vacant]
NWF Heavyweight [Vacant]
IWGP Tag [Vacant]
IWGP Junior Heavyweight [Vacant]
IWGP Junior Heavyweight Tag [Jado & Gedo]
U-30 [Hiroshi Tanahashi]
NOAH :-
GHC Heavyweight [Kenta Kobashi]
GHC Tag [Mitsuharu Misawa & Yoshinari Ogawa]
GHC Junior Heavyweight [Yoshinobu Kanemaru]
GHC Junior Heavyweight Tag [Naomichi Marufuji & KENTA]
AJPW :-
Triple Crown Heavyweight [Toshiaki Kawada]
AJPW Tag [Yuji Nagata & Kendo Ka-Shin]
AJPW Junior Heavyweight [Kaz Hayashi]
All Asia Tag [Genichiro Tenryu & Masanobu Fuchi]
Zero-One :-
NWA World Heavyweight [Vacant]
NWA Intercontinental Tag [Vacant]
NWA Junior Heavyweight [Tatsuhito Takaiwa]
World Japan :-
WMG Heavyweight [Vacant]
WMG Tag [Vacant]
Pick a belt you want to fight or defend for. Next menu you'll have three
choices. The bottom-most choice allows you to vacate the title. Second
option shows you the title history (and they really mean history... you'll
get the entire list of all the champions that had once held that the title,
not just in the game! Great for puroresu history lessons). The top option
lets you fight for or defend the title. Note that the champion is ALWAYS in
the blue corner. You'll then head to the typical Match Options. Set that up
and then choose START MATCH to go for it!
__________________________________________________________________________
| ________________________________________________________|
\_I._SERIES_MODE_/
This mode is where you want to go if you're simulating one of the many
special events in Japanese Wrestling. When you first enter, you'll see the
SERIES STYLE option. Here you get to choose from: -
- League
- Tournament
For the unfamiliar, a league has you in a block with other wrestlers, and
you fight everyone in your block, wins earn you points, and the highest
points in a block is the block leader. A tournament on the other hand is a
round-robin style elimination. Take your pick. If you have saved a league
or tournament prior, a menu will appear asking you to either start a new
one (first option) or resume a previous one (second option). You can save
up to one league and one tournament.
The next menu is the SERIES MODE, in which you can choose from: -
- Single
- Single w/ Second
- Tag
Once you've picked the mode of preference then...
Afterwards is SERIES TITLE. Here there's a few real life leagues/tournaments
available for choosing. The final option, Original, lets you create your
own brand of league or tournament. If you pick that you'll get to name your
league or tournament. Upon selected the title of your choice, you'll get
some more options, and here they diverge a little bit. So...
-=League=-
If you picked a named league title you'll go straight to the league table
to pick your wrestlers. League participants can number anywhere from 2 to
32. Once you've set up the participants, you can then set match rules (see
the Exhibition Match section of this FAQ for match rule translations).
Note that a lot of these rules will be fixed and cannot be changed again
when the league is ongoing. Afterwards you will be brought to the league
table. If you press /\ here you'll get four options;
Random Match
Current Rankings
Save
Exit
Random Match simply picks a random match on the table to start. Current
Rankings shows exactly that; current league rankings based on number of
points. Save lets you save the league. Exit lets you, well, exit Series
Mode (I know... no duh, right?). So what are you waiting for? Start the
league and have fun!
If you had picked to sim an original league, you have some more options
prior to selecting your wrestler entry. First you get three new options.
First two I can't tell the difference, they're both normal single table
leagues. The third is a split table league, meaning the selected
participants are split into two tables, and eventually both table
winners will fight each other to determine the overall winner. After you
select the type of league, you can name it and your league will begin as
it was above.
-=Tournament=-
If you chose to sim a tournament in the first menu, you get: -
- 1 Day Tournament
- Series Tournament
1 Day is just that; it's all done in one day. Wrestlers will get little
rest between matches, and the further you chug along the tournament, the
weaker your wrestler becomes. A Series Tournament lasts over the sim
season, so your wrestler is always fresh at the start of every match.
choose which one you want, then next you select how many entries: -
- 4 Entries
- 8 Entries
- 16 Entries
- 32 Entries
If you picked an original tournament you can name it here. Otherwise you
will go to the Wrestler Entry menu to enter your participants. Additional
buttons here have the following effects: - [] deletes the name from the
bracket and /\ randomizes the tournament entries.
Once you've selected your participants, press START. You'll get the
typical YES/NO menu - YES proceeds, NO goes back. Another YES/NO will
appear if you proceed, and this one is asking whether you want to
manually shuffle the names. YES allows you to shuffles names about, and
NO begins the tournament. After shuffling you can press START to get
back to the second YES/NO menu. Select NO this time brings you to set
the match options. Like the league, once you set these options, most of
them cannot be changed in the midst of the tournament.
Now the tournament starts. In between you can press /\ to open up a menu
with three options; first option is to go straight to the next match,
second option is to save, and third is to exit. So what you waiting for?
Lets start your tournament!
__________________________________________________________________________
| ___________________________________________|
\_J._EDIT_-_ORIGINAL_WRESTLER_/
This is the true meat of KoC2, and probably the one menu you'll spend the
most time in after you've completed all the other modes. From here you can
edit your current wrestlers to match their new appearance or moveset, and
move them to different feds should their real-life counterpart jump ship,
and also here you can create your own fed, and most importantly, create
your own wrestler, which is what we'll concentrate on this chapter.
The option to create an original wrestler is in the very first of the six
available options in EDIT MODE. This menu becomes so complex and extensive
that it gets it's own chapter in this FAQ, so the remaining five menus will
be detailed in the following chapter. This menu opens up to: -
SELECT WRESTLER
PROFILE
APPEARANCE
SKILL
PARAMETER
MOVES
COM LOGIC
QUICK SAVE / QUICK LOAD
EXIT
You didn't really need all that since the menu names are displayed in
English at the right screen anyway. However, once you enter those menus
you'll probably get lost immediately.
While it looks complicated at first glance, making an original wrestler can
be quite easy. If you've played Survival Road, and bought a few "wrestlers"
from the second and third Secret Shop menus, you might be confused why they
aren't appearing in the character select screen. That's because you've
bought templates rather than wrestlers, and you must build them from
scratch here. But don't worry, if you know the trick it'll take just a few
minutes to create your wrestler.
-=Ten Quick Steps for Making a Wrestler from a Template=-
1) At the Secret Shop buy the wrestler template you want. Try to write down
the wrestler's name in Japanese - this speeds up your process a little
bit since you won't need to wait for your wrestler's model to load up
before you can identify him.
2) Go to the Original Wrestler menu. Go to PROFILE. Press /\ and select the
first option. You'll get three options now. First one is Standard
Profile, second is Wrestler Template Profile, third is MMA Template
Profile. Locate your new wrestler - it's not in order, so you must either
scroll through everyone waiting for their models to load or try to
identify your wrestler by name. Once you've found him select with ().
There, you've loaded up your wrestler's profile! Easy, right? Press START
to exit the PROFILE MENU.
3) Go to the APPEARANCE menu next. Do exactly what you did in one step above
to load your wrestler's appearance. Again, press START to exit.
4) Do the same thing in the SKILL menu. You're getting the idea, right?
In some cases the game wouldn't let you load the skill setting of your
template; that's because you don't have enough edit points. To get more
edit points, buy them at the Secret Shop.
5) Do the same in the PARAMETER menu. Again, it may not let you load a
wrestler's parameter if you don't have enough edit points.
6) You guessed it, do the same in the MOVE menu. Upon leaving this menu
(by pressing START, as usual), you'll get the chance to rename your
wrestler's finisher. Of course, you'll want to know what that move is,
so you can go through the entire move set menu and look for a move
that has a big red icon to the left of it; that's your finisher. If it's
too complicated for you, just use the default name (press START again to
leave the finisher rename screen)
7) Here we go again. Go now to the COM LOGIC menu and usual steps to load
your wrestler's COM logic.
8) Your wrestler is sorta finished. In most cases, to avoid copyright issues
your wrestler is renamed and colored differently. Here I can't help you
very much; you'll need some puroresu (or MMA) knowledge to know what is
your template's real name and costume/skin color. If you do know all
that, first go to the PROFILE menu again. First Option in them menu sets
what is your wrestler's home fed, second sets his name, third sets his
nickname. Change as required.
9) Now head to the APPEARANCE menu to change his colors. At the first
option press [] - here you can re-color his skin, hair, eye color and
mask. Here's the interesting bit; at every color selection, press []
again and the game will sorta "suggest" you a color which, more often
than not, is pretty close to the real deal. You can repeat that for all
the color menus; though even this suggested color isn't perfect at
times. Once you're happy with his real color press START to exit.
10) You're done already. Wasn't that hard, right? Now all that's left to
do is to save your creation. Go to the QUICK SAVE / QUICK LOAD menu.
You've got three options here, which is QUICK LOAD, QUICK SAVE and
DELETE. Fairly self explanatory if you ask me. Choose Quick Save
(second option) and your wrestler will be entered into your save list.
The remaining slots available in your memory card is listed at the
bottom. Once your wrestler is entered, press >< twice to get out of
the menu. Go on and exit back to the game's main menu and you'll be
prompted to save along the way. Enjoy your new wrestler!
OPTIONAL: - Your created wrestler can be cloned in case you want the same
guy but with a different costume or move set or profile etc. Load your
wrestler (go to QUICK SAVE / QUICK LOAD and choose the first option, then
choose the wrestler you want), then back at the main Original Wrestler
Menu, press /\. A window with three options will appear. First is Clone,
Second is Delete Clone, Third is Exit. Select Clone, then choose Yes when
the game prompts, then choose which set to clone from (more sets will
appear if you have more than one set already). There, now you have
identical wrestlers (press left or right to switch between sets). Make the
changes you want to whichever clone and save him. Note: Each clone takes up
another one of your wrestler slots; however, each clone can have entirely
different profiles, stats, costumes, moves etc. If you don't want the clone
anymore, select it, press /\, then choose the second option to delete him.
All right, you know how to make your wrestler from a template... what if
you want to edit him further? Well, that's where it gets rather complicated
as I will have to go through every menu, and there's a LOT of stuff here.
-=SELECT WRESTLER=-
This menu allows you to completely load a default wrestler (costume,
profile, move set, everything) so you can start editing from there. After
selecting your wrestler (you must select which set to clone too), you'll
be brought to a small menu will five options. The last option is exit,
while the first four are Load Profile, Load Appearance, Load Moves, Load
COM Logic. Select any of the first four and press () to load up their data
for the respective menus. Note that they don't let you load their Skill
and Parameter for some reason; to get those you can go to the DEFAULT
WRESTLER EDIT (head to the Chapter below for more info on that) and view
their stats there, jot 'em down somewhere, then go back to original
wrestler edit and put them in.
-=PROFILE=-
Profile is where you enter your original wrestler's... profile. Uh.. okay.
FEDERATION
-> Choose which fed your wrestler will be located at
NAME
-> Gives your wrestler a name. The short name will be displayed at the
Select Screen and display during matches, while the long name will
only appear during introductions. Third option is to swap the short
and long names about (ON/OFF) and fourth is the symbol that will
appear between your names
NICKNAME
-> Your nickname doesn't actually appear anywhere else besides at the
select screen.
WEIGHT CATEGORY
-> Self explanatory. Comes in
1) Light Heavyweight
2) Heavyweight
3) Super Heavyweight
4) Free
HOME COUNTRY
-> Helluva lot of choices here; really only affects what flag will fly
over your wrestler's head at the select screen.
1) Unknown 21)Switzerland
2) Japan 22)China
3) USA 23)South Korea
4) Canada 24)North Korea
5) Germany 25)Mongolia
6) Mexico 26)Thailand
7) England 27)Australia
8) France 28)New Zealand
9) Brazil 29)Bulgaria
10) Russia 30)Botswana
11) Puerto Rico 31)South Africa
12) India 32)Tonga
13) Sudan 33)Trinidad & Tobago
14) Jordan 34)Ukraine
15) Cuba 35)Austria
16) Finland 36)Croatia
17) Georgia 37)Bahrain
18) Netherlands 38)United Arabian Emirates
19) Italy 39)Iran
20) Spain 40)Isle of Samoa
SIZE
-> How big your wrestler is. This option is more of a weight detection
if anything, and affects how easily your wrestler can be lifted by
your opponent. Comes in: -
1) SS
2) S
3) M
4) L
5) LL
Thanks to TakakoPanic for clarifying.
WEIGHT/HEIGHT
-> Changes your weight and height. Obvious, I know.
BIRTHDAY
-> Does this even need an explanation?
WRESTLE STYLE
-> How your wrestler... well... wrestles. Different styles produce
different wrestler animations and move compatibility. If you
next select a move that has low compatibility to your wrestling
style, it becomes easier to counter or avoid. Thanks go out to
chuchu33 and Kilroy for these and following translations: -
1) Orthodox 14) Heel
2) Technical 15) Mysterious
3) Wrestling 16) Shooter
4) Ground 17) Fighter
5) Power 18) Grappler
6) Strong Shooter 19) Striker
7) American 20) Free Fighter
8) Highspot 21) Stacie (Gracie)
9) All Around 22) Panther
10) Genius 23) Giant
11) Revolution 24) Vicious
12) Junior 25) King's Road
13) Luchador 26) Beast (Bob Sapp Style)
DEFENSIVE STYLE
-> Determines how well your wrestler can defend himself against certain
moves. Different defensive style have different tolerances
to different moves. The list is same as above.
COUNTER STYLE
-> Determines how you counter moves. The list is pretty much the same,
but with the addition of a few character-unique counter styles: -
1) Orthodox 21) Stacie (Gracie)
2) Technical 22) Panther
3) Wrestling 23) Giant
4) Ground 24) Vicious
5) Power 25) King's Road
6) Strong Shooter 26) Beast (Bob Sapp Style)
7) American 27) Takashi Iizuka Type
8) Highspot 28) Osamu Kido Type
9) All Around 29) Hiroshi Hase Type
10) Genius 30) Yoshinari Ogawa Type
11) Revolution 31) Toshiaki Kawada Type
12) Junior 32) Satoru Asako Type
13) Luchador 33) Naomichi Marufuji Type
14) Heel 34) Low-Ki Type
15) Mysterious 35) Kendo Ka Shin Type
16) Shooter 36) Minoru Tanaka Type
17) Fighter 37) Mitsuharu Misawa Type
18) Grappler 38) Jun Akiyama Type
19) Striker 39) Kenta Kobashi Type
20) Free Fighter 40) Shinsuke Nakamura Type
VOICE 1
-> How your wrestler grunts and groans when he performs moves. Upon
selecting this, you can set this sound clip to any move in the move
set.
VOICE 2
-> More grunting and groaning from your wrestler. Oh, you can press []
to sample said grunting.
FAVORITE COLOR
-> This determines what color of streamers will be thrown during
certain match introductions.
POPULARITY
-> How much the crowd will cheer for you.
1) Low
2) Medium
3) High
That's it for the PROFILE menu.
-=APPEARANCE (NORMAL)=-
Here is where you set your character's appearance. As mentioned previously,
when you see an entry that allows you to press [], you can set the color
for that part of costume. When setting a color, pressing [] lets the game
"suggest" you a color, which in most cases is much closer to the real thing.
HEAD
-> Unlike the previous KoC which requires you to do that ridiculous
scrolling through of a few hundred heads just to find the one you want,
here heads are sorted by fed. So...
1) NJPW Heads 5) WJ Heads
2) NOAH Heads 6) FREE Heads
3) AJPW Heads 7) Template Heads
4) ZERO-1 HEADS
If you need a complete head list, look in the "Bits and Pieces"
chapter at the end of this FAQ. When you press [] here you can
re-color your skin, hair (if any), eye color, mask 1 and mask 2 (if
you've got a mask on, that is).
STANDING POSE
-> Choose your wrestler's standing animation here.
BODY SHAPE
-> Choose how your wrestler's body will be shaped.
HEIGHT
-> Choose how tall your wrestler will be. This affects his appearance.
COSTUME TYPE
-> Selects your overall category of costumes. They come in: -
1) Tights 6) Tucked Pants w/ Belt
2) Karate Gi 7) Track Suits
3) Long Pants 8) Boxer Shorts
4) T-Shirt and Pants 9) Corporate Suit
5) Tucked Long Pants
GLASSES
-> Available on heads that don't have masks on. Lets you look cool, I
guess.
CHEST
-> Changes how your wrestler's manly chest looks like. You've got: -
1) Bare Chest 4) Body Suits and Shirts
2) Bare Chest w/ Tattoos 5) T-Shirts w/ Logos
3) T-Shirts
RIGHT ELBOW
-> Put on elbow pads and whatnot here.
LEFT ELBOW
-> Can't miss out your other elbow.
RIGHT HAND
-> Put on some gloves here.
LEFT HAND
-> Put on some more gloves here.
LOWER BODY
-> Chooses what kind of tights you'll be putting on.
1) Underwear 4) Medium Length Tights
2) Short Tights 5) Full Length Tights
RIGHT KNEE
-> What to put on your right knee, naturally.
LEFT KNEE
-> What to put on your left knee, naturally.
FEET
-> Choose your boots here.
-=APPEARANCE (ENTRANCE)=-
To set your entrance appearance (that's what you'll be wearing when you
walk into the ring), go to the APPEARANCE MENU and press R1.
ENTRANCE MASK
-> Some creepy stuff you can put on your head when you strut down the
ring.
ENTRANCE COSTUME
-> You can put on funny stuff like capes and shoulder pads here.
COSTUME DESIGN
-> The entrance costume you picked one option up may have different
designs; here is where you pick those designs.
GLASSES
-> Same as the option in the normal appearance menu.
BELT
-> Choose what title belts you will wear to the ring. Hey, make sure
your character has already won those belts before putting them onto
your entrance costume, okay?
ITEMS
-> You can have your wrestler hold everything from barb wire to katanas
coming into the ring.
ANNOUNCE TYPE
-> Here you can select how the announcer calls you as you walk down the
entrance. Kinda pointless if you don't know Japanese though. Press
[] to hear exactly what is announced.
ENTRANCE THEME
-> Choose what music will accompany you down to the ring. Yes, there's
a HECK OF A LOT OF MUSIC to choose from! Music marked with a (C)
have crowd chants in them.
ANNOUNCE NAME
-> Choose what will be announced as your name as during your entrance.
RING ANNOUNCE
-> Choose what will be announced as your name and stats during your
ring introduction.
That's it for entrance editing. If you want to set how your wrestler walks
into the ring, that's tucked into the MOVE menu.
-=SKILL=-
Here you can set various skills your wrestler possesses. There are a lot
of fairly complicated options here. Different settings cost different
amount of edit points (as listed in the rightmost column) so you really
can't make a super duper wrestler... right away, at least. As mentioned
before, if you want to make a stronger wrestler, buy more edit points
from the Secret Shop.
POWERBALLS
-> Sets how many powerballs you can use.
1) No Powerballs (0 pts)
2) 1 Powerball (10 pts)
3) 2 Powerballs (15 pts)
4) 3 Powerballs (20 pts)
5) 4 Powerballs (25 pts)
6) 5 Powerballs (30 pts)
CRITICAL TYPE
-> Sets what kind of move can produce criticals (i.e. instant KOs).
1) None (You can't critical at all - 0 pts)
2) Finisher Only (Only your finishing move can critical - 10 pts)
3) Suplexes (Suplex-type moves can critical - 20 pts)
4) Power Moves (Moves such as powerbombs can critical - 20 pts)
5) Technical (Moves such as small packages can critical - 25 pts)
6) Striking (Punches and kicks can critical - 30 pts)
7) Submissions (Submission holds can critical - 30 pts)
RECOVERY
-> How quickly you recover from an attack.
1) Weak (0 pts)
2) Medium (6 pts)
3) Strong (12 pts)
RECOVERY (BLEEDING)
-> Same as above, but when you are bleeding.
1) Weak (0 pts)
2) Medium (3 pts)
3) Strong (6 pts)
BREATHING
-> How quickly you regain stamina by breathing (using L1) and also how
quickly you get fatigued.
1) Weak (0 pts)
2) Medium (6 pts)
3) Strong (12 pts)
BREATHING (BLEEDING)
-> As above, but when bleeding.
1) Weak (0 pts)
2) Medium (3 pts)
3) Strong (6 pts)
AWARENESS
-> How well you counter/kick out of pins i.e. your fighting spirit.
1) Weak (0 pts)
2) Medium (6 pts)
3) Strong (12 pts)
AWARENESS (BLEEDING)
-> As above, but when bleeding.
1) Weak (0 pts)
2) Medium (3 pts)
3) Strong (6 pts)
NECK STRENGTH
-> How well you can resist a neck-based attack or submission.
1) Low (0 pts)
2) Medium (2 pts)
3) Strong (5 pts)
4) Injured (0 pts)
ARM STRENGTH
-> How well you can resist a arm-based attack or submission.
1) Low (0 pts)
2) Medium (2 pts)
3) Strong (5 pts)
4) Injured (0 pts)
WAIST STRENGTH
-> How well you can resist a waist-based attack or submission.
1) Low (0 pts)
2) Medium (2 pts)
3) Strong (5 pts)
4) Injured (0 pts)
LEG STRENGTH
-> How well you can resist a leg-based attack or submission.
1) Low (0 pts)
2) Medium (2 pts)
3) Strong (5 pts)
4) Injured (0 pts)
MOVEMENT SPEED
-> How fast your wrestler moves
1) Slow (0 pts)
2) Medium (6 pts)
3) Fast (12 pts)
CLIMBING
-> Affects how your wrestler climbs the turnbuckle
1) Cannot Climb (0 pts)
2) Can Climb Up Normally (2 pts)
3) Can Climb Up Quickly (2 pts)
4) Can Run Up (2 pts)
MODE SKILL
-> Skills affecting your performance in certain modes. Press [] to get
more details on these... if you know Japanese, that is. I'm looking
for help on translations for these.
SKILL PACKAGE
-> These skills affect your ring performance, and comes in a package of
three. You can choose from two options; first is a complete package
that sets the three sub-skills for you, and the second is original
which allows you to manually set the sub-skills yourself. Need
translation help for these too.
You're done with the SKILL menu for now.
-=PARAMETERS=-
Parameters are set points that dictate how much damage your moves do and
how much and what type of damage you can defend against. As you can see,
the parameters are split into offense and defense.
OFFENSE: - DEFENSE: -
PUNCH PUNCH
KICK KICK
SUPLEX SUPLEX
SUBMISSION SUBMISSION
STRETCH STRETCH
POWER FLYING
INSTANT POWER CRUSHING
ARM POWER LARIAT
TECHNIQUE TECHNIQUE
ROUGHNECK ROUGHNECK
SHOOTFIGHTING SHOOTFIGHTING
Most of these are self-explanatory; if you know your wrestling you should
know what most of these are.
-=MOVES=-
This menu is where you set your wrestler's moves; it's probably the one
menu you'll spend the most time in. KoC2's available moves run into the
thousands, perhaps the most for any wrestling game! You're going to take
some time to fill these up: -
1. STANDING STRIKES
-> [], ><, (), []><, Dir+[], Dir+><, Dir+(), Dir+[]><
2. RUNNING ATTACKS
-> Running [], ><, (), []><
-> Rebound to Ropes, Run [], ><, (), []><
-> Op. Down, Run [], ><, (), []><
3. RUNNING COUNTERS
-> Op. Running At You R1+[], R1+><, R1+(), R1+[]><
4. CORNER ATTACKS
-> Op. In Corner [], ><, (), []><
-> Op. In Corner, Run [], ><, (), []><
-> Op. In Corner, R1+[], R1+><, R1+(), R1+[]><
5. CLUTCH TYPE
-> FRONT CLUTCH R1+[], R1+><, R1+(), R1+/\, R1+[]><, R1+/\()
-> BACK CLUTCH R1+[], R1+><, R1+(), R1+/\, R1+[]><, R1+/\()
6. MOVES FOR FRONT CLUTCH R1+[]
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
7. MOVES FOR FRONT CLUTCH R1+><
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
8. MOVES FOR FRONT CLUTCH R1+()
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
9. MOVES FOR FRONT CLUTCH R1+/\
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
10. MOVES FOR FRONT CLUTCH R1+[]><
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
11. MOVES FOR FRONT CLUTCH R1+/\()
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
12. MOVES FOR BACK CLUTCH R1+[]
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
13. MOVES FOR BACK CLUTCH R1+><
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
14. MOVES FOR BACK CLUTCH R1+()
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
15. MOVES FOR BACK CLUTCH R1+/\
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
16. MOVES FOR BACK CLUTCH R1+[]><
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
17. MOVES FOR BACK CLUTCH R1+/\()
-> Op. In Clutch [], ><, (), /\, R1, []><, /\()
18. COUNTER BACK CLUTCH
-> Counter With [], ><, ()
19. OPPONENT IS DOWN, FACE UP
-> Near Head [], ><, (), []><
-> Near Sides [], ><, (), []><
-> Near Feet [], ><, (), []><
20. OPPONENT IS DOWN, FACE DOWN
-> Near Head [], ><, (), []><
-> Near Sides [], ><, (), []><
-> Near Feet [], ><, (), []><
21. LIFTING DOWNED OPPONENT
-> LIFT WITH R1+[], R1+><, R1+(), R1+[]><, R1+/\()
22. OPPONENT IS SEATED
-> Behind Op. [], ><, (), []><
23. OPPONENT IS KNEELING
-> Near [], ><, (), []><
-> Run [], ><, (), []><
24. OPPONENT IS ON ALL FOURS
-> Near Head [], ><, (), []><
-> Near Sides [], ><, (), []><
-> Near Feet [], ><, (), []><
25. AERIAL ATTACK
-> Player is on Top Rope [], ><, (), []><
-> Player Climbs Corner [], ><, (), []><
26. DIVE TO OUTSIDE
-> Near Ropes [], ><, (), []><
-> Run [], ><, (), []><
27. APRON ATTACK
-> Player On Apron, Run Along Apron [], ><, (), []><
-> Player On Apron, [], ><, (), []><
28. APRON GRAPPLE
-> Op. On Apron, Player Inside Ring, Clutch [], ><, (), []><
-> Player On Apron, Op. Inside Ring, Clutch [], ><, (), []><
29. COUNTERS
-> Block Attack with R2
-> Block Attack with R2+Dir
-> Capture Kick -> Dragon Screw Clutch [], ><, (), /\, R1, []><, /\()
30. DOUBLE TEAM
-> Front Double Team []
-> Back Double Team []
-> Corner Double Team []><
31. TAUNTS
-> Right Analog Stick Left, Down, Right, Up
32. ENTRANCE
-> Entrance Walk
-> Taunt at Stage
-> Taunt at Mid Point
-> Entering Ring
-> Standing Idle Animation
-> Taunt at Ring Introduction
33. WINNING ANIMATION
-> Winning Animation
When you are setting moves to your movelist, you'll notice two columns on
the left of the move name. The left-most column is where you set your
specialty moves and finisher. You can set up to four specialty moves and
one finisher (finishers can be renamed upon exiting the MOVE menu). Any move
set as a specialty move can be locked on much easier and does a little more
damage. A move set as a finisher does much more damage than what it normally
should. If you set one move as a specialty/finisher move, and the exact same
move appears elsewhere on the movelist, that move will also be set as
specialty/finisher. The other column is where you set your voice clip to
accompany your moves.
All done? Move on to the next menu.
-=COM LOGIC=-
COM Logic dictates how your wrestler will behave in the ring when
controlled by the computer, basically percentage chances of him doing a
certain action at a certain time. A wrestler with an improperly set COM
Logic can have the best stats but still be a loser in the ring, so these
settings are important. For the purpose of this menu I'll format it such a
way: -
(NAME OF COM Logic Menu - top left box on the screen)
-> Condition Type : What condition you or your opponent is in. It's the
top right box on the screen. If it's not present conditions don't
matter
-> Opponent Injury : What stamina level is your opponent in for the
COM Logic to be as such. This is the bottom left box on the screen.
-> Options : What type of reaction options your wrestler can perform
under this menu. This is the lower middle box. Any option with a
(->NEXT) next to it has addition logic settings available.
You'll see the percentages on the bottom-right most box, which is what
you can set. Basically, this means that when you are doing this action as
named in the menu name, and you are in that particular condition (light,
medium or high damage, or near defeat), then the chances of you performing
that set of actions is designated by the set of percentages on the right.
Sounds kinda confusing, but if you play around the menu a bit, you should
be able to figure it out.
1. OPPONENT IS STANDING
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options :
a) Back Away From Opponent
b) Circle Opponent
c) Initiate Grapple
d) Perform Strike -> NEXT -> Strike [], ><, (), []><, Dir+[],
Dir+><, Dir+(), Dir+[]><
e) Run at Opponent -> NEXT -> [], ><, (), []><
2. OPPONENT IS GROGGY
-> Condition Type : Groggy Facing Front, Groggy Facing Back
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options :
a) Back Away From Opponent
b) Circle Opponent
c) Front Grapple
d) Back Grapple
e) Standing Strike NEXT -> [], ><, (), []><, Dir+[],
Dir+><, Dir+(), Dir+[]><
f) Running Strike NEXT -> [], ><, (), []><
g) Rebound, Running Strike NEXT -> [], ><, (), []><
3. FRONT GRAPPLE
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options :
a) Clutch R1+[] NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+>< NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+() NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+/\ NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+[]>< NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+/\() NEXT -> [], ><, (), /\, R1, []><, /\()
4. BACK GRAPPLE
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options :
a) Clutch R1+[] NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+>< NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+() NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+/\ NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+[]>< NEXT -> [], ><, (), /\, R1, []><, /\()
a) Clutch R1+/\() NEXT -> [], ><, (), /\, R1, []><, /\()
5. BACK CAPTURE COUNTER
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options :
a) Counter with []
b) Counter with ><
c) Counter with ()
6. HAMMER THROW
-> Condition Type : Throw Destination, After Rebound
-> Opponent Injury : Light, Medium, High, Near Defeat
-> Options : (Throw Destination)
a) To Ropes
b) To Corner
c) To Outside
d) To Apron
-> Options : (After Rebound)
a) Standing Strike NEXT -> [], ><, (), []><, Dir+[],
Dir+><, Dir+(), Dir+[]><
b) Running Strike NEXT -> [], ><, (), []><
c) Rebound, Running Strike NEXT -> [], ><, (), []><
d) Running Counter NEXT -> R1+[], R1+><, R1+(), R1+[]><
7. OPPONENT IN CORNER
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Do Nothing
b) Tree of Woe NEXT -> [], ><, (), []><, Dir+[],
Dir+><, Dir+(), Dir+[]><, Running [],
Running ><, Running (), Running []><,
Apron []><
c) Corner Attack NEXT -> [], ><, (), []><
d) Running Corner Attack NEXT -> [], ><, (), []><
e) Corner Grapple NEXT -> R1+[], R1+><, R1+(), R1+[]><
8. DOWNED OPPONENT
-> Condition Type : Down Face Up, Down Face Down, Seated, Kneeling,
On All Fours
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options : (For Down Face Up and Down Face Down)
a) Do Nothing
b) Turn Opponent Over
c) Lift To Position NEXT -> Standing, Seated, Kneeling
d) Lift To Clutch NEXT -> R1+[], R1+><, R1+(), R1+[]><,
R1+/\()
e) Attack Near Head NEXT -> [], ><, (), []><
f) Attack Near Sides NEXT -> [], ><, (), []><
g) Attack Near Feet NEXT -> [], ><, (), []><
h) Running Stomp NEXT -> [], ><, (), []><
-> Options : (For Seated)
a) Do Nothing
b) Raise to Standing
c) Seated Attack NEXT -> [], ><, (), []><
-> Options : (For Kneeling)
a) Do Nothing
b) Raise to Standing
c) Attack NEXT -> [], ><, (), []><
d) Running Attack NEXT -> [], ><, (), []><
-> Options : (For On All Fours)
a) Do Nothing
b) Raise to Standing
c) Attack Near Head NEXT -> [], ><, (), []><
d) Attack Near Sides NEXT -> [], ><, (), []><
e) Attack Near Feet NEXT -> [], ><, (), []><
9. OPPONENT NEAR CORNER
-> Condition Type : Down, Standing Groggy
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options : (For Down)
a) Attack Normally
b) Top Rope Attack NEXT -> [], ><, (), []><
c) Climb Corner Attack NEXT -> [], ><, (), []><
-> Options : (For Standing Groggy)
a) Attack Normally
b) Top Rope Attack NEXT -> [], ><, (), []><
10. OPPONENT NEAR ROPES
-> Condition Type : Down, Standing Groggy
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Attack Normally
b) Apron-to-Inside Moves NEXT -> [], ><, (), []><
11. OPPONENT OUTSIDE OF RING
-> Opponent Injury : Light/Medium, High/Near Defeat
-> Options :
a) Do Nothing
b) Climb Out of Ring
c) Run Out of Ring
d) Slingshot Out NEXT -> [], ><, (), []><
e) Running Slingshot Out NEXT -> [], ><, (), []><
f) Apron Running Dive NEXT -> [], ><, (), []><
12. APRON MANEUVERS
-> Condition Type : Opponent On Apron and You Inside, Opponent Inside
and You on Apron
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options : (Opponent On Apron and You Inside)
a) Do Nothing
b) Apron Grapple NEXT -> [], ><, (), /\, []><
c) Standing Strike NEXT -> [], ><, (), []><, Dir+[],
Dir+><, Dir+(), Dir+[]><
d) Running Attack NEXT -> [], ><, (), []><
e) Rebound, Running Attack NEXT -> [], ><, (), []><
-> Options : (Opponent Inside and You on Apron)
a) Do Nothing
b) Apron-Side Grapple NEXT -> [], ><, (), /\, []><
13. TAUNT SET 1
-> Condition Type : Groggy, Downed, Seated, Kneeling, On All Fours,
Opponent Outside, ????, ????
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Taunt Right Analog Stick Up
b) Taunt Right Analog Stick Left
c) Taunt Right Analog Stick Right
d) Taunt Right Analog Stick Down
14. TAUNT SET 2
-> Condition Type : Specialty 1, Specialty 2, Specialty 3, Specialty 4,
Finisher
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Taunt Right Analog Stick Up
b) Taunt Right Analog Stick Left
c) Taunt Right Analog Stick Right
d) Taunt Right Analog Stick Down
15. MOUNT MANUEVERS
-> Condition Type : Guard Mount, Full Mount, Back Mount, Clutch Mount
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Attack []
b) Attack ><
c) Attack ()
d) Attack /\
e) Attack R1
f) Attack []><
g) Attack /\()
16. GUARDING
-> Condition Type : Punching, Kicking
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options : (Punching)
a) Block with R2
b) Block with R2+Dir
-> Options : (Kicking)
a) Capture and Attack []
b) Capture and Attack ><
c) Capture and Attack ()
d) Capture and Attack /\
e) Capture and Attack R1
f) Capture and Attack []><
g) Capture and Attack /\()
17. COUNTER MOUNT
-> Condition Type : Guard Mounted, Full Mounted, Back Mounted, Clutch
Mounted
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Counter with []
b) Counter with ><
c) Counter with ()
18. FINISHER TAUNTS
-> Opponent Injury : Any
-> Options :
a) Don't Care
b) Specialty 1 NEXT -> Nothing, R-Analog Up, R-Analog
Left, R-Analog Right, R-Analog
Down
c) Specialty 2 NEXT -> Nothing, R-Analog Up, R-Analog
Left, R-Analog Right, R-Analog
Down
d) Specialty 3 NEXT -> Nothing, R-Analog Up, R-Analog
Left, R-Analog Right, R-Analog
Down
e) Specialty 4 NEXT -> Nothing, R-Analog Up, R-Analog
Left, R-Analog Right, R-Analog
Down
f) Finisher NEXT -> Nothing, R-Analog Up, R-Analog
Left, R-Analog Right, R-Analog
Down
19. ????
-> Condition Type : ????, ????, ????
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) ????
b) ????
20. OTHER TENDANCIES
-> Condition Type : Breathing, Drag Downed Opponent To Middle, Escape To
Outside, ????, ????, Weapon Use
-> Opponent Injury : Light/Medium, High, Near Defeat
-> Options :
a) Often
b) Little
As you can see from the above, I'm still missing a lot of the translations.
If anyone can help me complete the COM Logic list, I'd be real grateful.
-=QUICK SAVE / QUICK LOAD=-
Once you've filled up the above menus, it's time to head to this one to
finally save your creation. As is already discussed earlier, the options
here are QUICK LOAD, QUICK SAVE and DELETE. Self explanatory, right? They
are called Quick Load and Save because they don't actually get recorded
into the memory card until you exit the Edit Menu completely. Again, note
the space you have at the bottom; you can make up to 100 single-costume
wrestlers, or 25 wrestlers with four costumes each. Your call. And with
that, we've wrapped up the Original Wrestler Menu! Phew.
__________________________________________________________________________
| _________________________________________________|
\_K._EDIT_-_OTHER_MENUS_/
You're not done with edit mode yet! The full edit mode menu is as follows.
ORIGINAL WRESTLER EDIT
DEFAULT WRESTLER EDIT
COMPANY EDIT
WRESTLER TRADE
RENAME
SHIFT ORDER
Seeing that we've already spent a whole chapter discussing ORIGINAL WRESTLER
EDIT, we'll go to the next menu.
-=DEFAULT WRESTLER EDIT=-
If your favorite wrestler has changed gimmicks, appearances or given himself
a new move, this is where you go to update him. The menus here are almost
identical to that of ORIGINAL WRESTLER EDIT: -
SELECT WRESTLER
PROFILE
APPEARANCE
SKILL
PARAMETER
MOVES
COM LOGIC
BACK TO DEFAULT
QUICK SAVE
EXIT
Here's how you edit your wrestler. First, choose your wrestler with the
SELECT WRESTLER menu. Once he's loaded up (him and all his different
costumes will be loaded) then you can start editing him; press left or
right to change his costume sets, then go through the PROFILE, APPEARANCE,
SKILL, PARAMETER, MOVES and COM LOGIC menus and make any necessary changes.
The menus are identical to the ones in ORIGINAL WRESTLER EDIT, so for more
detail look one chapter up.
BACK TO DEFAULT obviously resets the wrestler back to his original form
which came with the game. Once you're done with your edit, don't forget to
QUICK SAVE.
-=COMPANY EDIT=-</pre><pre id="faqspan-3">
Here is where you can create new wrestling federations. You'll get four
options upon entering this menu: -
COMPANY NAME
COMPANY LOGO
QUICK SAVE / QUICK LOAD
EXIT
Creating a fed is a ridiculously-easy three steps. One, go to COMPANY NAME
and give your fed a name. Two, go to COMPANY LOGO and select a logo for
your fed. Three, go to QUICK SAVE / QUICK LOAD and save your fed (second
option; you can save up to twenty feds). There, easy right? In the QUICK
SAVE / QUICK LOAD menu the first option is to load an existing fed (in case
you want to edit the name or logo) and the third option is DELETE which,
well, deletes a selected fed.
-=WRESTLER TRADE=-
Well, you made your brand-spanking new fed. So how do you plop your
wrestlers into it? Well, you COULD go to original/default wrestler edit,
load a wrestler, go to profile and change his home fed to your new one...
or you save much more time and do it here. Press left and right to switch
feds, and up and down and press () to select a wrestler. Then scroll down
to the fed you want and plop him in there. By the way, the very last fed
option (in big Japanese letters) is RETIRED; anyone you throw in there will
not appear in the game.
-=RENAME=-
If you're an English speaking puroresu fan like me, first thing you'd
want to do is to rename all your wrestlers in English. Again, you could go
to wrestler edit, load up your wrestler, go to his profile and rename him;
but it's much faster to do it here. Scroll left and right to change feds,
and up and down to change wrestlers. Select a wrestler and you'll see all
his costume sets listed. You'll have to rename him one costume set at a
time.
-=SHIFT ORDER=-
Purely an aesthetic option, shift order lets you move wrestlers up and
down the character select screen. Just select a wrestler then press up and
down to move his name up and down. You can also shift the order at which
feds are scrolled when you press left or right at the select screen. Move
the cursor up to the fed name and press (), then the screen will change to
a list of feds. Move your fed you selected up and down.
You're finally done with the Edit Menu! Phew.
__________________________________________________________________________
| _______________________________________________________________|
\_L._DOJO_/
Dojo mode is the new addition to KoC2 which allows beginners to get the
hang of the King of Colosseum Engine. It is STRONGLY recommended for all
new players to clear this one before trying anything else. Besides, once
you clear this mode you'll get a new referee and a new wrestler (don't be
too happy, unfortunately they're the same guy). Once you clear this mode
you'll also open a Free Practice option, more detail of which is below. But
first, select this mode and after some chit-chat, you'll get to pick twelve
training steps. Only the first step is open right now, and when you clear
that the next step opens up, and keeps opening until you have cleared all
the steps. You don't have to do them all in one sitting, of course.
Each individual step will have a number of related tasks to them. Again,
new tasks open up once open ones are finished. When you clear one task two
options will appear; first one is to do the task again, second is to
proceed. The order of tasks are listed below.
-=Step 1=-
1) Rebound at the ropes 3 times - Dir+/\ to the ropes
2) Hang onto the ropes 3 times - Dir+/\ to the ropes, tap the /\ button as
you're in the rebounding animation
3) Run laps until you're tired - Run to the ropes, rebound and don't press
any buttons; you'll see your wrestler run back and forth between the
two opposite ropes. He'll tire out in about one to two minutes
4) Breathing Exercise - Just hold L1 for about 10 game seconds
5) Exit ring 3 times - Just hold down Dir+/\ towards the ropes when you're
near them to get out, repeat three times
6) Enter ring 3 times - Like the above, but hold in the direction of the
ring instead
7) Climb out to apron 3 times - Same as going out of the ring, but rather
than holding down the Dir+/\, just lightly tap the /\ button while
holding down the Direction
8) Climb down from apron 3 times - Just hold the direction to the outside
and press /\ to get off the apron
9) Slide into the ring 3 times - Run towards the ring while holding down
the Dir+/\ buttons together with the R1 button - yes, you'll need to
hold down all three buttons to slide into the ring
10) Slide out of the ring 3 times - Do the same as the above (hold down
Dir+/\+R1) while running towards the ropes
11) Climb turnbuckle 3 times - Walk right to the corner and then press the
Dir Pad to the corner, then hold /\ to climb up. Make sure you're right
next to the corner or you'll run up the corner instead... don't jump
the gun, that's two exercises down :P
12) Get off the turnbuckle 3 times - Climb the turnbuckle as above, then
get down by pressing Dir Pad Down
13) Run up turnbuckle 3 times - Give yourself a good distance between you
and the turnbuckle, then run towards it holding down the Dir+/\
and you'll automatically climb up
-=Step 2=-
1) Standing strike 3 times - Get right up to your opponent and press [] or
>< or (). They all must connect to be registered by the game
2) Powerball strike 3 times - As above, but press []>< instead (that's
pressing two buttons simultaneously). They all must connect
3) Block strikes 3 times - Just hold down R2 and you'll do the manly thing
of blocking a dropkick with your chest
4) Counter strikes 3 times - A little harder. Tap (don't hold) R2 just as
your opponent's attacks are about to land
5) Running strike (set 1) 3 times - Run at your opponent and press [] or ><
or /\ as you get near him. He moves around a bit; the easiest to connect
is the >< running strike (running elbow)
6) Running strikes (set 2) 3 times - As above, but use Dir+Attack Button
instead for another set of strikes
7) Pick up a weapon 3 times - Go out to the railings, hold in that direction
then press R1
8) Drop and pick up weapon 3 times - Go fish a weapon out of the railings,
then come back in and drop the weapon with R1, pick it up again with the
same, repeat ad nauseum - aww heck just keep tapping R1
9) Weapon strike 3 times - Use the attack buttons with weapon in hand on
your poor opponent
10) Running weapon strike 3 times - As above, but do it while running;
your opponent will move around a bit (can't blame him really)
11) Counter weapon strike 3 times - Do it like how you'd counter a strike
(no.4 above). If you did it right you'll snatch the weapon off your
opponent's hands
-=Step 3=-
1) Ground attack 3 times - Attack your opponent three times when he's on
the ground using the attack buttons
2) Slap on a submission and release - Put your opponent in a submission
(I use the boston crab - press () near the legs) then let go by tapping
the >< button
3) Kick out of a pin - Let your opponent pin you, then repeatedly tap any
of the four face buttons [] or >< or () or /\ like crazy to kick out.
Takes a few tries
4) Break out of a submission - Let your opponent slap on a submission, then
repeatedly tap the four face buttons like crazy to break out
5) Running stomps 3 times - Run at your fallen opponent and press an attack
button to stomp him - they must all connect
6) Roll over opponent three times - Go near him and press R1+/\ at his
sides
7) Drag opponent 3 times - Just press /\ near his head or feet
8) Step over opponent 3 times - Just attempt to walk across his sides
9) Drag opponent at sides 3 times - Just like no.7 above, but press /\ near
his sides instead
10) Roll out of ring 3 times - Once your opponent knocks you down, hold down
[] and the direction towards the nearest set of ropes to roll in that
direction. Once you're at the ropes keep holding down the buttons to
roll right out
11) Ducking when getting up 3 times - Again let your opponent knock you down,
then hold down >< for a bit before you get up
12) Tap out of submission - Let your opponent lock on a submission, then tap
out manually by holding down the four shoulder buttons R1+R2+L1+L2.
Weakling!
-=Step 4=-
1) Pick up opponent 3 times - Press and hold R1+/\ near your opponent's head
or feet
2) Get your opponent to seated position 3 times - Tap R1+/\ once at his head
3) Seated position attacks 3 times - Press an attack button behind your
seated opponent
4) Get your opponent to kneeling position 3 times - As with no.2, but tap
the buttons at his feet instead
5) Kneeling position attacks 3 times - Press an attack button while facing
your kneeling opponent. You can do the running variation as well
6) Get your opponent to on all fours position 3 times - Tap R1+/\ once at
his head or feet
7) On all fours position attack 3 times - Press an attack button at the
head, feet or sides of your opponent
-=Step 5=-
1) Diving move on downed opponent 3 times - Climb the turnbuckle nearest to
your prone opponent then press () or []><
2) Diving move on standing opponent 3 times - As above, but use [] or ><
instead
3) Climb corner move 3 times - Go to either of the upper two corners then
hold the Dir Pad towards the corner and press [] or >< or () or []><
-=Step 6=-
1) Tie-Up clutch 3 times - Face your opponent as press R1+/\
2) Tie-Up grapple 3 times - Do the above, then press an attack button when
you see the flash
3) Put opponent in head lock 3 times - As above, but press R2 instead
4) Turn opponent around 3 times - Just face your partner and press R3 (if
you're wondering where that button is, it's under the right analog
stick; just press the stick down into the joypad)
5) German clutch grapple 3 times - Go behind your opponent and press R1+/\
then an attack button when you see the flash
6) Full Nelson holds 3 times - As above, but press R2 instead of the attack
buttons
7) Ring to apron grapples 3 times - Grab your opponent with R1 and any face
button, then press any attack button when you see the flash
8) Apron to ring grapples 3 times - Go out onto the apron, get near your
opponent and press R1+/\, then any attack button when you see the flash;
if you can't reach him go back into the ring and nudge him closer to
the ropes
-=Step 7=-
1) Hammer throw opponent 3 times - Clutch him with R1+/\, then press R1 when
you see the flash
2) Running counter 3 times - Hammer throw as above, then hold R1 and any
attack button when your opponent is running at you
3) Hammer throw to corner 3 times - Do the same as no. 1 above while holding
the Dir Pad diagonally towards any corner
4) Running corner attacks 3 times - Throw your opponent to a far corner,
then hold down an attack button to run in and attack
5) Corner attacks 3 times - Throw your opponent into a corner, get near him
and then press any attack button
6) Top rope grapples 3 times - As above, but hold down R1 when you press
the attack button
7) Tree of woe position 3 times - Get your opponent into a corner then get
near him and press R1+/\
-=Step 8=-
1) Throw opponent out of ring 3 times - Get him in a R1+/\ clutch then
press and hold down R1 when you see the flash
2) Dive to outside 3 times - Throw your opponent out of the ring, then hold
towards him and press any attack button. They must all connect
3) Running dive to outside 3 times - Chuck your opponent out as above, but
run towards the opposite ropes, hold down an attack button as you're
rebounding. They must all connect
4) Apron running dive 3 times - Chuck your opponent out, then get out onto
the apron, run along the apron and press an attack button. The dive must
connect; if you have trouble, make sure you position your opponent as
near as you can to the outside corner
5) Apron to ring moves 3 times - Get out and throw your opponent back into
the ring, then get onto the apron and press towards the ring and any
attack button. The attack must connect to get registered
-=Step 9=-
1) Running tackle mount 3 times - Run at your opponent then press []
2) Counter running tackle mount 3 times - Press R2 just when your opponent
is about to tackle you down
3) Mounted attacks 3 times - Mount your opponent like how you did in no.
1, then hit any attack button when you see the flash
-=Step 10=-
1) Tag out 3 times - Go near your partner, hold towards his direction and
press L1
2) Call for tag 3 times - Just press /\ and let your partner tag you in
3) Manually tag in 3 times - When your partner is near you press L1
4) Submission break 3 times - When your partner is stuck in a submission,
get into the ring, walk to them and attack
5) Running submission break 3 times - As above, but do a running attack
instead
6) Switch focus 3 times - Just press L2 couple of times
7) Front double team 3 times - Stand in front of your opponent with your
partner and press []
8) Back double team 3 times - Same thing, except behind your opponent
9) Corner double team 3 times - Go near your opponent and press []><
10) Pull opponent out of ring 3 times - Get near the groggy opponent and
press towards him and R1+/\
11) Pull opponent off apron 3 times - Same as above, Dir+R1+/\ towards him
11) Trip opponent 3 times - Press towards the opponent and R1+/\ as he is
rebounding near you
12) Throw opponent off turnbuckle - Just get near the perched opponent,
hold towards him and press any attack button
-=Step 11=-
1) Beat Yamamoto Kotetsu - Avenge the monotony he put you through and you
can unlock him as a referee and as a wrestler! It's a little harder
than you think, since Kotetsu's a real tank and your wrestler can't do
much damage. But if you've cleared the above successfully you should be
able to pull through
-=Step 12=-
1) Free Training - Here you can select whichever wrestler you want to
control, and train your clutch timings. You first choose single or tag,
then pick the wrestler or wrestlers you will control. The little flash
thing is still here, so you can get your clutch timings down to an art
before you start a real fight! When you pause the game here you'll get
three options. The first lets you return to the match. The third lets
you quit and return to the dojo main menu. The second is match options.
Here you can set: -
COM Condition -> How healthy or injured your opponent is
-> Medium/Strong/Weak
COM Control
-> Center -> The COM will try to stand in the center
-> COM -> COM will actively attack
-> Free -> COM will do nothing
COM Level -> Sets the COM difficulty if he's attacking
-> 1/2/3/4/5/6/7/8
Timing Flash -> On or off the timing flash for clutches
-> On/Off
Return -> Goes back one menu
Exit -> Exit Dojo mode
__________________________________________________________________________
| ___________________________________________________|
\_M._PARTIAL_MOVELIST_/
If I had listed the entire movelist here this file will be ten times as
large, so I'll make it simple - I'll just list the wrestler's favorite
moves and finishers. The list will follow this format :-
-=Name=-
Birthday - Wrestler's Birthday From - Home Country
Height - Height in centimeters Weight - Weight in Kilograms
Costume for which this move set is applicable
[1] Name of First Specialty Move - How to perform
[2] Name of Second Specialty Move- How to perform
[3] Name of Third Specialty Move- How to perform
[4] Name of Fourth Specialty Move- Name - How to perform
[F] Name of Finisher - How to perform
Moves using the []>< or /\() buttons will require the use of one Powerball
to perform. Most wrestlers have multiple costumes, and each costume can
potentially have a different move set attached to them (case in point
Kensuke Sasaki, see his move list if you don't believe me). However in
most cases each wrestler will only have one identical movelist for all
their costumes. In any case I've indicated what costume set each movelist
is for.
Once you've played Survival Road enough, you can buy additional costumes
which, more often that not, will also come with a different movelist. I've
indicated these with a (LOCKED) next to them.
===========================================================================
NEW JAPAN PRO WRESTLING (NJPW)
===========================================================================
-=MASAHIRO CHONO=-
Birthday - 17th September 1963 From - Japan
Height - 186 cm Weight - 108 kg
Set 1,2
[1] Cross-legged STF - Op. Down Face Down, Near Feet []><
[2] Kenka Kick - Run >< or Rebound, Run >< or ()
[3] Final Yakuza Kick - Rebound at Ropes, Run []><
[4] Butterfly Lock - Op. Down Face Up, Near Head () or []><
[F] STF - Op. Down Face Up, Near Feet ()
Set 3,4 - Young Version Chono (LOCKED)
[1] STF - Op. Down Face Up, Near Feet ()
[2] STF - Op. Down Face Down, Near Feet () or []><
[3] Kenka Kick - Run >< or () or Rebound, Run >< or ()
[4] Final Kenka Kick - Run []>< or Rebound, Run []><
[F] Genkei STF - Op. Down Face Up, Near Feet []><
Note: To unlock Young Version Chono, buy Secret 003 in the Secret Shop
---------------------------------------------------------------------------
-=TATSUMI FUJINAMI=- (LOCKED)
Birthday - 28th December 1953 From - Japan
Height - 184 cm Weight - 105 kg
Set 1,2
[1] Ground Cobra Twist - Running Counter R1+[]><
[2] Dragon Sleeper - Running Counter R1+()
[3] Backslide Hold - Standing []><
[4] Slow Dragon Screw - Front Clutch R1+[], () or /\
[F] Dragon Sleeper - Op. Seated ()
Set 3,4
[1] German Suplex Hold - Back Clutch R1+/\, /\ or []><
[2] Japanese Legroll Clutch Hold - Back Clutch R1+/\, /\()
[3] Dragon Rocket - Op. Outside, Run [] or >< or () or []><
[4] Backslide Hold - Back Clutch R1+/\, ()
[F] Dragon Suplex Hold - Back Clutch R1+(), () or /\ or []>< or /\()
Note: To unlock Tatsumi Fujinami, buy Secret 001 from the Secret Shop
---------------------------------------------------------------------------
-=YUJI NAGATA=-
Birthday - 24th April 1968 From - Japan
Height - 183 cm Weight - 108 kg
Set 1,2,3,4
[1] Nagata Lock I - Op. Down Face Up, Near Feet () or []><
[2] Nagata Lock II - Op. Down Face Down, Near Head ><
[3] Wrist Clutch Exploder w/ Pin - Front Clutch R1+(), /\()
[4] Backdrop Suplex Hold - Back Clutch R1+><, []>< or /\()
[F] Nagata Lock III - Op. Down Face Down, Near Head () or []><
---------------------------------------------------------------------------
-=HIROYOSHI TENZAN=-
Birthday - 23rd March 1971 From - Japan
Height - 183 cm Weight - 115 kg
Set 1,2
[1] TTD w/ Pin - Front Clutch R1+(), []><
[2] Tenzan Diving Headbutt w/ Pin - Top Rope []><
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Anaconda Vice - Op. Down Face Up, Near Head >< or []><
[F] Anaconda Vice - Front Clutch R1+/\, []>< or /\()
Set 3,4
[1] TTD - Front Clutch R1+(), /\
[2] Tenzan Diving Headbutt w/ Pin - Top Rope []><
[3] Diving Moonsault Press - Climb Corner []><
[4] Buffalo Sleeper - Down Seated Up, ()
[F] TTD with Pin - Front Clutch R1+(), []><
---------------------------------------------------------------------------
-=MANABU NAKANISHI=-
Birthday - 22nd January 1967 From - Japan
Height - 186 cm Weight - 120 kg
Set 1,2,3,4
[1] Argentine Backbreaker - Front Clutch R1+(), /\ or []><
[2] Argentine B.b. to Mt. Fuji German Suplex - Front Clutch R1+(), /\()
[3] Spear - Run () or Rebound, Run ()
[4] McEnroe - Standing []>< or Dir+() or Dir+[]><
[F] Mt. Fuji German Suplex Hold - Back Clutch R1+/\, []>< or /\()
---------------------------------------------------------------------------
-=OSAMU NISHIMURA=-
Birthday - 23rd September 1971 From - Japan
Height - 186 cm Weight - 105 kg
Set 1,2,3
[1] Ground Cobra Twist - Back Clutch R1+(), []><
[2] Ground Cobra Twist - Running Counter () or []><
[3] Spinning Toe Hold - Op. Down Face Up, Near Feet () or []><
[4] Backslide Hold - Back Clutch R1+(), ()
[F] Backslide Hold - Standing Dir+[]><
---------------------------------------------------------------------------
-=SHINSUKE NAKAMURA=- (NEW!)
Birthday - 24th February 1980 From - Japan
Height - 188 cm Weight - 104 kg
Set 1,2,3
[1] High Angle German Suplex - Back Clutch R1+() or R1+/\, /\ or []><
[2] Rolling Neck Lock - Front Clutch R1+(), /\ or /\()
[3] Shining Triangle to Cross Arm Breaker - Standing Dir+[]><
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides, >< or []><
[F] Shining Triangle Lock - Op. Kneeling, Run [] or >< or () or []><
Set 4
[1] Flying Triangle Lock - Standing []><
[2] Cross Arm Breaker - Full Mount, () or []><
[3] Nakamura Triangle Lock - Standing Dir+[]><
[4] Nakamura Rolling Lock - Front Clutch R1+[]><, /\ or /\()
[F] Forearm Choke - Full Mount, /\ or /\()
---------------------------------------------------------------------------
-=TADAO YASUDA=-
Birthday - 9th October 1963 From - Japan
Height - 193 cm Weight - 122 kg
Set 1,2,3
[1] Standing Front Sleeper - Front Clutch R1+[], () or []>< or /\()
[2] Backslide Hold - Standing Dir+[]><
[3] Running Neckbreaker Drop - Run () or Rebound, Run ()
[4] Yasudi Driver - Front Clutch R1+(), () or []><
[F] Yasudi Driver Whip - Front Clutch R1+(), /\ or /\()
---------------------------------------------------------------------------
-=YUTAKA YOSHIE=-
Birthday - 5th January 1974 From - Japan
Height - 180 cm Weight - 125 kg / 150 kg
Set 1,2,3,4
[1] Backfist - Standing () or Dir+() or Dir+[]><
[2] Torture Camel Clutch - Op. Down Face Down, Near Head () or []><
[3] Lou Thesz Press - Run () or Rebound, Run ()
[4] Diving Body Press - Top Rope []><
[F] Spinning Backfist - Run []>< or Rebound, Run []><
---------------------------------------------------------------------------
-=HIROSHI TANAHASHI=-
Birthday - 13th November 1976 From - Japan
Height - 181 cm Weight - 107 kg
Set 1,2,3,4
[1] Henkei Dragon Sleeper - Op. Down Face Up, Near Head []><
[2] Half-Hatch Suplex Hold - Front Clutch R1+(), /\ or []>< or /\()
[3] Small Package - Standing []><
[4] Kinkazan German Suplex Hold - Back Clutch R1+/\, /\ or []><
[F] Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
---------------------------------------------------------------------------
-=SHINYA MAKABE=-
Birthday - 29th September 1972 From - Japan
Height - 181 cm Weight - 101 kg
Set 1,2,3
[1] High Angle German Suplex Hold - Back Clutch R1+(), /\
[2] Spear - Run >< or Rebound, Run ><
[3] Lariat - Run () or Rebound, Run ()
[4] Locomotion German Suplex Hold - Back Clutch R1+(), []><
[F] Takedown Lariat - Run []>< or Rebound, Run []><
---------------------------------------------------------------------------
-=TAKASHI IIZUKA=-
Birthday - 2nd August 1966 From - Japan
Height - 181 cm Weight - 105 kg
Set 1,2,3
[1] Blizzard Suplex - Front Clutch R1+(), >< or ()
[2] Blizzard Suplex Hold - Front Clutch R1+(), /\ or []>< or /\()
[3] Ankle Lock - Op. Down Face Up, Near Feet () or []><
[4] Choke Sleeper - Back Clutch R1+/\, () or []>< or /\()
[F] Choke Sleeper - Op. Down Face Down, Near Head () or []><
---------------------------------------------------------------------------
-=BLUE WOLF=-
Birthday - 1st December 1976 From - Mongolia
Height - 183 cm Weight - 110 kg
Set 1,2,3,4
[1] Blizzard Suplex - Front Clutch R1+[], >< or () or /\ or []>< or /\()
[2] Mongol Hammer - Front Clutch R1+[]><, []>< or /\()
[3] Boston Crab - Op. Down Face Up, Near Feet ><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Mongol Slam - Front Clutch R1+(), []>< or /\()
---------------------------------------------------------------------------
-=TORU YANO=- (NEW!)
Birthday - 18th May 1978 From - Japan
Height - 186 cm Weight - 101 kg
Set 1,2
[1] Belly to Belly Suplex - Front Clutch R1+[]><, >< or () or /\
[2] Salt Toss - Standing []>< or Dir+[]><
[3] Illegal Choke - Op. Down Face Down, Near Head ()
[4] Spear - Run () or Rebound, Run ()
[F] Canadian Backbreaker - Front Clutch R1+(), /\ or []>< or /\()
---------------------------------------------------------------------------
-=NAOFUMI YAMAMOTO=- (NEW!)
Birthday - 1st August 1977 From - Japan
Height - 186 cm Weight - 102 kg
Set 1
[1] Running Elbow - Run () or Rebound Run ()
[2] Boston Crab - Op. Down Face Down, Near Feet ()
[3] Boston Crab - Op. Down Face Up, Near Feet ><
[4] Kakaekomi-shiki Boston Crab - Op. Down Face Down, Near Feet []><
[F] Texas Cloverleaf Hold - Op. Down Face Up, Near Feet () or []><
---------------------------------------------------------------------------
-=HIROSHI NAGAO=- (NEW!)
Birthday - 26th December 1979 From - Japan
Height - 194 cm Weight - 100 kg
Set 1
[1] Boston Crab - Op. Down Face Up, Near Feet () or []><
[2] Running Neckbreaker Drop - Run () or Rebound, Run ()
[3] Elbow Rush - Front Clutch R1+><, () or /\
[4] Chop - Standing ()
[F] Chokeslam - Front Clutch R1+(), /\ or []>< or /\()
---------------------------------------------------------------------------
-=SEIJI SAKAGUCHI=- (LOCKED)
Birthday - 17th February 1942 From - Japan
Height - 196 cm Weight - 130 kg
Set 1,2
[1] Boston Crab - Op. Down Face Up, Near Feet () or []><
[2] Jumping Knee - Run >< or () or Rebound, Run >< or ()
[3] Hangman's Choke - Front Clutch R1+/\, /\
[4] Canadian Backbreaker - Front Clutch R1+(), () or /\ or []>< or /\()
[F] Atomic Drop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
Note: To unlock Seiji Sakaguchi, buy Secret 005 from the Secret Shop
---------------------------------------------------------------------------
-=KENGO KIMURA=- (LOCKED)
Birthday - 4th September 1953 From - Japan
Height - 186 cm Weight - 107 kg
Set 1,2,3
[1] Body Punches - Front Clutch R1+><, () or /\
[2] Triangle Scorpion - Op. Down Face Up, Near Feet []><
[3] Samurai Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[4] Jumping Piledriver - Front Clutch R1+(), ><
[F] Inazuma Leg Lariat - Run () or []>< or Rebound, Run () or []><
Note: To unlock Kengo Kimura, buy Secret 006 from the Secret Shop
---------------------------------------------------------------------------
-=OSAMU KIDO=- (LOCKED)
Birthday - 2nd February 1950 From - Japan
Height - 180 cm Weight - 105 kg
Set 1,2
[1] Wakigatame - Front Clutch R1+(), /\ or []>< or /\()
[2] Wakigatame - Front Clutch R1+[], () or /\ or []>< or /\()
[3] Swinging Neckbreaker - Front Clutch R1+/\, /\
[4] Achilles Grapevine Hold - Op. Down Face Up, Near Feet () or []><
[F] Kido Clutch - Front Clutch R1+/\, []>< or /\()
Note: To unlock Osamu Kido, buy Secret 007 from the Secret Shop
---------------------------------------------------------------------------
-=KAZUO YAMAZAKI=- (LOCKED)
Birthday - 15th August 1962 From - Japan
Height - 184 cm Weight - 103 kg
Set 1,2
[1] Locomotion German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[2] Knee & High Kick Rush - Front Clutch R1+(), /\()
[3] Cross Arm Breaker - Op. Down Face Up, Near Sides () or []><
[4] Wakigatame - Front Clutch R1+><, /\
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
Note: To unlock Kazuo Yamazaki, buy Secret 008 from the Secret Shop
---------------------------------------------------------------------------
-=SUPER STRONG MACHINE / JUNJI HIRATA=- (LOCKED)
Birthday - Unknown / 20th December 1965 From - Unknown / Japan
Height - 183 cm Weight - 115 kg
Set 1,2
[1] Diving Headbutt w/ Pin - Top Rope []><
[2] Diving Headbutt - Top Rope >< or ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Devil Windmill Suplex Hold - Front Clutch R1+><, []><
Set 3,4
[1] Seated Powerbomb - Front Clutch R1+(), /\ or []>< or /\()
[2] Diving Headbutt - Top Rope >< or ()
[3] Lariat - Run () or []>< or Rebound, Run () or []><
[4] Diving Headbutt w/ Pin - Top Rope []><
[F] Devil Windmill Suplex Hold - Front Clutch R1+><, []><
Note: To unlock Super Strong Machine / Junji Hirata, buy Secret 009 from
the Secret Shop
---------------------------------------------------------------------------
-=KUNIAKI KOBAYASHI=- (LOCKED)
Birthday - 30th October 1941 From - Japan
Height - 172 cm Weight - 100 kg
Set 1,2
[1] Spin Kick - Standing Dir+()
[2] Doujime Choke Sleeper - Op. Down Face Down, Near Head ()
[3] Spinning Kneel Kick - Run () or Rebound, Run ()
[4] Thrust Kick - Standing ()
[F] Fisherman Suplex Hold - Front Clutch R1+[], []>< or /\()
Note: To Unlock Kuniaki Kobayashi, buy Secret 011 from the Secret Shop
---------------------------------------------------------------------------
-=YAMAMOTO KOTETSU=- (LOCKED)
Birthday - 30th October 1941 From - Japan
Height - 172 cm Weight - 100 kg
Set 1
[1] Rolling Keylock - Front Clutch R1+/\, /\ or []>< or /\()
[2] Keylock - Op. Down Face Up, Near Sides >< or []><
[3] Scoop Slam - Front Clutch R1+/\, []
[4] Piledriver - Front Clutch R1+(), >< or () or /\
[F] Diving Body Press - Top Rope []><
Note: To Unlock Yamamoto Kotetsu, finish Step 11 of the Dojo Mode.
---------------------------------------------------------------------------
-=SCOTT NORTON=-
Birthday - 15th June 1961 From - USA
Height - 188 cm Weight - 150 kg
Set 1,2,3,4
[1] Thunder Fire Powerbomb Whip - Front Clutch R1+(), () or []><
[2] High Angle Powerbomb Whip to Pin - Front Clutch R1+(), /\ or /\()
[3] Lariat - Run () or []>< or Rebound, Run () or []><
[4] Short Range Lariat - Front Clutch R1+><, >< or ()
[F] Powerslam w/ Pin - Running Counter R1+() or R1+[]><
---------------------------------------------------------------------------
-=JOSH BARNETT=- (NEW!)
Birthday - 10th November 1977 From - USA
Height - 191 cm Weight - 117 kg
Set 1,2
[1] Front Neck Chancery - Front Clutch R1+(), >< or ()
[2] Silent Death - Front Clutch R1+/\, /\()
[3] Standing Front Sleeper - Front Clutch R1+(), /\ or []>< or /\()
[4] Flying Cross Heel Hold - Front Clutch R1+/\, /\
[F] Captured Buster - Front Clutch R1+/\, []><
Set 3,4
[1] Belly To Back Suplex - Back Clutch R1+/\, () or /\
[2] Rear Naked Choke - Back Mount, /\ or /\()
[3] Belly To Back Suplex - Back Mount, () or []><
[4] Captured Buster - Front Clutch R1+/\, []>< or /\()
[F] Rolling Belly To Back Suplex - Back Clutch R1+/\, []>< or /\()
---------------------------------------------------------------------------
-=MIKE BARTON=-
Birthday - 27th December 1965 From - USA
Height - 194 cm Weight - 120 kg
Set 1,2,3
[1] Ace Crusher - Front Clutch R1+/\, []>< or /\()
[2] Golden Left - Standing () or []>< or Dir+[]><
[3] Barton Spike - Front Clutch R1+/\(), []><
[4] Barton Bash - Front Clutch R1+(), /\()
[F] Barton Buster - Front Clutch R1+(), []><
---------------------------------------------------------------------------
-=BLACK CAT=- (LOCKED)
Birthday - 17th October 1954 From - Brazil
Height - 180 cm Weight - 102 kg
Set 1
[1] Avalanche DDT - Op. In Corner, R1+[]><
[2] Kushizashi DDT - Front Clutch R1+(), /\ or []>< or /\()
[3] Scorpion Deathlock - Op. Down Face Up, Near Feet ()
[4] Chickenwing Armlock - Op. Down Face Up, Near Sides ><
[F] Diving Senton w/ Pin - Climb Corner []><
Note: To unlock Black Cat, buy Secret 013 in the Secret Shop
===========================================================================
MAKAI CLUB
===========================================================================
-=KANTARO HOSHINO=- (NEW!)
Birthday - 9th October 1943 From - Japan
Height - 173 cm Weight - 80 kg
Set 1,2
[1] Headlock Punches - Front Clutch R1+/\, () or /\
[2] American Punch Rush - Front Clutch R1+><, /\
[3] Mounted Punches - Op. Down Face Up, Near Head ()
[4] Knuckle Punch - Standing () or Dir+()
[F] Knuckle Arrow - Front Clutch R1+><, >< or () or []>< or /\()
Set 3
[1] Knuckle Arrow - Front Clutch R1+><, ><
[2] American Punch Rush - Front Clutch R1+><, /\
[3] Body Punch Rush - Front Clutch R1+><, ()
[4] Headlock Punches - Front Clutch R1+/\, ()
[F] Flying Crossbody - Top Rope () or []><
---------------------------------------------------------------------------
-=KAZUNARI MURAKAMI=- (NEW!)
Birthday - 29th November 1973 From - Japan
Height - 186 cm Weight - 95 kg
Set 1,2
[1] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[2] Right Hook - Front Clutch R1+><, []><
[3] Mounted Punches - Op. Down Face Up, Near Head ()
[4] Flying Cross Arm Breaker - Front Clutch R1+/\, /\()
[F] Flying Cross Arm Breaker - Standing Dir+[]><
---------------------------------------------------------------------------
-=KATSUYORI SHIBATA / MAKAI #4=-
Birthday - 17th November 1979 From - Japan
Height - 181 cm Weight - 96 kg
Set 1,2
[1] Sleeper Hold - Op. Down Seated, ()
[2] STO - Front Clutch R1+/\, /\ or []><
[3] Sleeper Hold - Op. Down Face Up, Near Head () or []><
[4] Arm Triangle Choke - Op. Down Face Up, Near Head ><
[F] P.K. (Running Low Kick) - Op. Down Seated, >< or []><
Set 3,4
[1] Scarf Hold /w Armlock - Op. Down Face Up, Near Sides >< or []><
[2] STO - Front Clutch R1+/\, /\ or []><
[3] STO - Running Counter R1+()
[4] Middle Kick Rush - Front Clutch R1+><, /\
[F] Butterfly Lock - Op. Down Face Up, Near Head () or []><
---------------------------------------------------------------------------
-=MITSUYA NAGAI / MAKAI #5=-
Birthday - 10th November 1968 From - Japan
Height - 187 cm Weight - 108 kg
Set 1,2,3,4
[1] Knee Lift - Run () or []>< or Rebound, Run () or []><
[2] Middle Kick Rush - Front Clutch R1+><, ()
[3] Makai Sleeper - Front Clutch R1+/\, () or []>< or /\()
[4] Falcon Arrow - Front Clutch R1+[], /\ or []>< or /\()
[F] Hyper Knee Kuga - On Apron, []><
---------------------------------------------------------------------------
-=RYUSHI YANAGISAWA=- (NEW!)
Birthday - 22nd June 1972 From - Japan
Height - 191 cm Weight - 105 kg
Set 1,2
[1] Yanagi Lock - Op. Down Seated, () or []><
[2] High Kick - Standing []>< or Dir+()
[3] Jumping Knee Kick - Run () or []>< or Rebound, Run () or []><
[4] Back Drop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Yanagi Lock - Op. Down Face Up, Near Head () or []><
---------------------------------------------------------------------------
-=MAKAI #1=- (NEW!)
Birthday - Unknown From - Unknown
Height - 183 cm Weight - 120 kg
Set 1,2
[1] Jumping Powerbomb - Front Clutch R1+[]><, /\ or []>< or /\()
[2] Diving Headbutt - Top Rope >< or ()
[3] Lariat - Run () or Rebound, Run ()
[4] Diving Headbutt to Pin - Top Rope []><
[F] Makai Windmill Suplex Hold - Front Clutch R1+(), []><
---------------------------------------------------------------------------
-=MAKAI #2=- (NEW!)
Birthday - Unknown From - Unknown
Height - 185 cm Weight - 105 kg
Set 1,2
[1] Front Face DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] Argentine Backbreaker - Front Clutch R1+[]><, /\ or []>< or /\()
[3] Flying Lariat - Run () or Rebound, Run ()
[4] Backslide Hold - Standing Dir+[]><
[F] Mad Splash - Top Rope () or []><
===========================================================================
CRAZY DOGS
===========================================================================
-=MICHIYOSHI OHARA=-
Birthday - 15th November 1967 From - Japan
Height - 177 cm Weight - 100 kg
Set 1,2,3,4
[1] Chokeslam - Front Clutch R1+[]><, () or /\
[2] Guillotine Choke Hold - Standing []>< or Dir+[]><
[3] Elbow Drop - Op. Down, Run [] or >< or ()
[4] Running Neckbreaker Drop - Run >< or Rebound, Run ><
[F] Guillotine Choke Hold - Front Clutch R1+[], /\ or []>< or /\()
---------------------------------------------------------------------------
-=HIRO SAITO=-
Birthday - 25th May 1961 From - Japan
Height - 175 cm Weight - 108 kg
Set 1,2,3
[1] Running Senton - Op. Down, Run [] or >< or () or []><
[2] Senton Drop - Op. Down Face Up, Near Sides [] or ><
[3] Diving Senton w/ Pin - Top Rope []><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[F] Diving Senton w/ Pin - Climb Corner []><
---------------------------------------------------------------------------
-=TATSUTOSHI GOTO=-
Birthday - 25th May 1956 From - Japan
Height - 180 cm Weight - 115 kg
Set 1,2,3,4
[1] High Angle Backdrop - Back Clutch R1+[] or R1+><, () or /\
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[3] Short Lariat - Run () or Rebound, Run ()
[4] Dangerous Backdrop - Back Clutch R1+[] or R1+><, []><
[F] Dangerous Backdrop w/ Pin - Back Clutch R1+[] or R1+><, /\()
===========================================================================
NJPW JUNIOR
===========================================================================
-=JUSHIN "THUNDER" LIGER=-
Birthday - Unknown From - Unknown
Height - 170 cm Weight - 95 kg
Set 1,2,3
[1] Ligerbomb - Front Clutch R1+(), /\
[2] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[3] Shotei - Run () or []>< or Rebound, Run () or []><
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\ or []><
[F] Sheer-Drop Brainbuster w/ Pin- Front Clutch R1+[], /\()
Set 4
[1] Ligerbomb - Front Clutch R1+(), /\
[2] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[3] Shotei - Run () or []>< or Rebound, Run () or []><
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\ or []><
[F] Rolling Wheel Kick - Standing []>< or Dir+() or Dir+[]><
---------------------------------------------------------------------------
-=EL SAMURAI=-
Birthday - 19th April 1966 From - Japan
Height - 180 cm Weight - 92 kg
Set 1,2,3,4
[1] Samurai Bomb - Front Clutch R1+(), /\ or /\()
[2] Keylock - Op. Down Face Up, Near Sides >< or []><
[3] Avalanche-Style Inverted DDT - Op. In Corner, R1+[]><
[4] Tornado Inverted DDT - Op. In Corner, []><
[F] Sheer Drop Inverted DDT - Back Clutch R1+() or R1+/\, []>< or /\()
---------------------------------------------------------------------------
-=KOJI KANEMOTO=-
Birthday - 31st October 1966 From - Japan
Height - 180 cm Weight - 90 kg
Set 1,2,3,4
[1] Diving Moonsault Press - Climb Corner () or []><
[2] Sheer Drop Falcon Arrow - Front Clutch R1+[], []>< or /\()
[3] Tiger Suplex Hold - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[4] Kanemoto Heel Hold - Front Clutch R1+/\, []><
[F] Anchored Ankle Lock - Op. Down Face Up, Near Feet () or []><
---------------------------------------------------------------------------
-=AKIRA=-
Birthday - 13th March 1968 From - Japan
Height - 180 cm Weight - 99 kg
Set 1,2
[1] High Angle Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[2] Locomotive German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[3] STF - Op. Down Face Up, Near Feet () or []><
[4] Mahistrol Cradle - Op. Down Face Down, Near Sides () or []><
[F] Diving Body Press - Top Rope () or []><
Set 3,4 - Akira Nogami (LOCKED)
[1] High Angle Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[2] Locomotive German Suplex - Back Clutch R1+() or R1+/\, []>< or /\()
[3] Double Arm Suplex Hold - Front Clutch R1+(), []>< or /\()
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[F] Diving Body Press - Top Rope () or []><
Note: To unlock Akira Nogami, buy Secret 004 from the Secret Shop
---------------------------------------------------------------------------
-=MINORU TANAKA=-
Birthday - 29th November 1972 From - Japan
Height - 175 cm Weight - 90 kg
Set 1,2,3
[1] Minoru Special II - Front Clutch R1+(), []>< or /\()
[2] Minoru Special I - Standing []><
[3] Back Slide - Standing Dir+[]><
[4] Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[F] Minoru Special I - Front Clutch R1+/\, /\ or []>< or /\()
---------------------------------------------------------------------------
-=MASAYUKI NARUSE=-
Birthday - 15th March 1973 From - Japan
Height - 173 cm Weight - 95 kg
Set 1,2,3
[1] Capture Suplex - Catch Op. Kick, /\ or []>< or /\()
[2] Capture Suplex - Front Clutch R1+/\, /\ or []>< or /\()
[3] Triangle Hold - Op. Down Face Up, Near Head ()
[4] Axe Kick to Crossface - Standing Dir+[]><
[F] Crazy Cyclone - Standing []>< or Dir+[]><
---------------------------------------------------------------------------
-=MASAHITO KAKIHARA=-
Birthday - 29th April 1972 From - Japan
Height - 180 cm Weight - 95 kg
Set 1,2,3
[1] Jumping Comet Kick - Run >< or Rebound, Run ><
[2] Kaki Cutter - Front Clutch R1+/\, /\ or []>< or /\()
[3] Shining Comet Kick - Op. Kneeling, [] or >< or /\ or []><
[4] Just Face Lock - Op. Down Face Down, Near Head () or []><
[F] Kaki Cutter - Back Clutch R1+(), []>< or /\()
---------------------------------------------------------------------------
-=JADO=-
Birthday - 28th September 1968 From - Japan
Height - 180 cm Weight - 96 kg
Set 1,2,3
[1] Angle Slam - Front Clutch R1+(), []>< or /\()
[2] Lariat - Run () or []>< or Rebound, Run () or []><
[3] Crossface of Jado - Front Clutch R1+/\(), /\ or []>< or /\()
[4] Super Powerbomb - Op. In Corner, R1+[]><
[F] Crossface of Jado - Op. Down Face Down, Near Feet () or []><
---------------------------------------------------------------------------
-=GEDO=-
Birthday - 20th February 1969 From - Japan
Height - 174 cm Weight - 90 kg
Set 1,2,3
[1] Frog Splash - Top Rope () or []><
[2] Heel Kick - Standing Dir+><
[3] Gedo Clutch - Op. Down Face Down, Near Sides []><
[4] Complete Shot - Running Counter R1+() or R1+[]><
[F] Complete Shot - Front Clutch R1+/\, []>< or /\()
---------------------------------------------------------------------------
-=WATARU INOUE=-
Birthday - 27th August 1973 From - Japan
Height - 180 cm Weight - 98 kg
Set 1,2,3,4
[1] Manjigatame - Back Clutch R1+() or R1+/\, >< or /\()
[2] Manjigatame - Front Clutch R1+/\, /\ or /\()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[4] Fisherman Buster - Front Clutch R1+(), /\ or []><
[F] Triangle Lancer - Front Clutch R1+/\, []><
---------------------------------------------------------------------------
-=KATSUSHI TAKEMURA=-
Birthday - 21st August 1972 From - Japan
Height - 178 cm Weight - 100 kg
Set 1,2,3,4
[1] Low Blow - Front Clutch R1+><, /\
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[3] Half Nelson Suplex - Back Clutch R1+[]><, () or /\ or []><
[4] Sheer Drop Inverted DDT - Back Clutch R1+() or R1+/\, /\()
[F] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
---------------------------------------------------------------------------
-=RYUSUKE TAGUCHI=- (NEW!)
Birthday - 15th April 1979 From - Japan
Height - 180 cm Weight - 91 kg
Set 1
[1] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[2] Inverse Cobra Lock - Op. Down Face Up, Near Head []><
[3] Corner Dropkick - Op. In Corner, Run [] or >< or ()
[4] Running Dropkick - Run () or []>< or Rebound, Run () or []><
[F] Dropkick - Standing Dir+() or Dir+[]><
---------------------------------------------------------------------------
-=HIROOKI GOTO=- (NEW!)
Birthday - 25th June 1979 From - Japan
Height - 180 cm Weight - 90 kg
Set 1
[1] Cross-legged Camel Clutch - Op. Down Face Down, Near Feet () or []><
[2] Boston Crab - Op. Down Face Up, Near Feet () or []><
[3] Jumping Cross Arm Breaker - Standing Dir+[]><
[4] Running Dropkick - Run () or []>< or Rebound, Run () or []><
[F] Victory Cross Arm Breaker - Back Clutch R1+() or R1+/\, /\()
---------------------------------------------------------------------------
-=BLACK TIGER=- III
Birthday - Unknown From - Unknown
Height - 176 cm Weight - 98 kg
Set 1
[1] Death Valley Bomb - Front Clutch R1+(), []><
[2] Triple Moonsault Press - Op. In Corner, []><
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Black Tiger Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Death Valley Bomb w/ Pin - Front Clutch R1+(), /\()
===========================================================================
PRO WRESTLING NOAH
===========================================================================
-=MITSUHARU MISAWA=-
Birthday - 18th June 1962 From - Japan
Height - 185 cm Weight - 110 kg
Set 1,2
[1] Rolling Elbow - Standing []>< or Dir+[]><
[2] Running Elbow Strike - Run []>< or Rebound, Run []><
[3] Tiger Driver - Front Clutch R1+(), () or /\
[4] Tiger Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[F] Emerald Frosion w/ Pin - Front Clutch R1+[], []><
Set 3,4 - Super Generation Misawa (LOCKED)
[1] Tiger Driver '91 - Front Clutch R1+(), []><
[2] Neck and Arm Lock - Op. Down Seated, () or []><
[3] Tiger Suplex Hold - Back Clutch R1+>< or R1+(), /\ or []>< or /\()
[4] Rolling Elbow - Standing []>< or Dir+[]><
[F] Tiger Driver - Front Clutch R1+(), () or /\
Note: To unlock Super Generation Misawa, buy Secret 014 in the Secret Shop
---------------------------------------------------------------------------
-=AKIRA TAUE=-
Birthday - 8th May 1961 From - Japan
Height - 192 cm Weight - 120 kg
Set 1,2
[1] Dynamic Kick - Run () or []>< or Rebound, Run () or []><
[2] Top Rope Nodawa Otoshi - Op. In Corner, R1+[]><
[3] Nodawa Otoshi w/ Pin - Front Clutch R1+(), []><
[4] Dynamic Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Ore Ga Taue w/ Pin - Back Clutch R1+[] or R1+><, /\()
Set 3,4 - Super Generation Taue (LOCKED)
[1] Nodawa Otoshi - Front Clutch R1+(), () or /\
[2] Top Rope Nodawa Otoshi - Op. In Corner, R1+[]><
[3] Diving Big Boot - Top Rope []><
[4] Dynamic Bomb - Front Clutch R1+[]><, []>< or /\()
[F] Nodawa Otoshi w/ Pin - Front Clutch R1+(), []><
Note: To unlock Super Generation Taue, buy Secret 016 in the Secret Shop
---------------------------------------------------------------------------
-=YOSHINARI OGAWA=-
Birthday - 2nd November 1966 From - Japan
Height - 180 cm Weight - 90 kg
Set 1,2,3,4
[1] Jackknife Hold - Op. Down Face Up, Near Sides []><
[2] Enzuigiri - Standing Dir+()
[3] Jawbreaker to Jackknife Hold - Front Clutch R1+/\, []>< or /\()
[4] Backdrop - Back Clutch R1+[] or R1+><, () or /\
[F] Backdrop Hold - Back Clutch R1+[] or R1+><, []>< or /\()
</pre><pre id="faqspan-4">
---------------------------------------------------------------------------
-=TAKESHI RIKIOH=-
Birthday - 20th December 1972 From - Japan
Height - 191 cm Weight - 130 kg
Set 1,2,3,4
[1] Diving Body Press - Top Rope () or []><
[2] Bearhug to Suplex - Front Clutch R1+[], /\
[3] Powerbomb Hold - Front Clutch R1+(), /\
[4] Double Arm Chokeslam - Front Clutch R1+[]><, /\ or []>< or /\()
[F] Sumo Lariat - Front Clutch R1+><, []>< or /\()
---------------------------------------------------------------------------
-=TAKESHI MORISHIMA=-
Birthday - 15th October 1978 From - Japan
Height - 190 cm Weight - 120 kg
Set 1,2,3
[1] Takedown Lariat - Run () or []>< or Rebound, Run () or []><
[2] German Suplex Hold - Back Clutch or R1+/\, []>< or /\()
[3] Front Slam - Running Counter R1+()
[4] Amaze Impact w/ Pin - Front Clutch R1+(), /\()
[F] High Angle Backdrop - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
---------------------------------------------------------------------------
-=TAKUMA SANO=-
Birthday - 2nd February 1965 From - Japan
Height - 180 cm Weight - 100 kg
Set 1,2,3
[1] Diving Stomp - Top Rope () or []><
[2] Spinning Back Kick - Standing ()
[3] Yurikamome - Op. Down Face Down, Near Head () or []><
[4] Tiger Suplex Hold - Back Clutch R1+[]><, /\ or []>< or /\()
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
---------------------------------------------------------------------------
-=MASAO INOUE=-
Birthday - 6th March 1970 From - Japan
Height - 180 cm Weight - 106 kg
Set 1,2,3,4
[1] Falling Lariat - Run () or []>< or Rebound, Run () or []><
[2] Schoolboy - Back Clutch R1+/\, () or []><
[3] Million Dollar Buster - Front Clutch R1+/\(), []>< or /\()
[4] Cobra Clutch Sweep - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[F] Argentine Backbreaker - Front Clutch R1+(), /\ or []>< or /\()
---------------------------------------------------------------------------
-=DAISUKE IKEDA=-
Birthday - 13th February 1968 From - Japan
Height - 180 cm Weight - 105 kg
Set 1,2,3
[1] Dai-Chan Bomber - Run () or []>< or Rebound, Run () or []><
[2] Flying Kick - Run >< or Rebound, Run ><
[3] Side Armlock - Op. Down Face Up, Near Sides >< or []><
[4] Muscle Buster - Op. In Corner, R1+[]><
[F] Death Valley Bomb w/ Pin - Front Clutch R1+(), /\()
---------------------------------------------------------------------------
-=MOHAMMED YONE=-
Birthday - 23rd February 1976 From - Japan
Height - 185 cm Weight - 110 kg
Set 1,2,3
[1] Pumphandle Bomb - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[2] Standing High Kick - Standing Dir+() or Dir+[]><
[3] Diving Legdrop - Top Rope () or []><
[4] Roundhouse Kick - Op. Kneeling, () or []><
[F] Muscle Buster - Op. In Corner, R1+[]><
---------------------------------------------------------------------------
-=TAKASHI SUGIURA=-
Birthday - 31st May 1970 From - Japan
Height - 178 cm Weight - 101 kg
Set 1,2
[1] Spear - Run () or Rebound, Run ()
[2] Key Lock - Op. Down Face Down, Near Sides [] or []><
[3] Top Rope Olympic Slam - Op. In Corner, R1+[]><
[4] Double German Suplex - Back Clutch R1+() or R1+/\, /\()
[F] Olympic Slam - Front Clutch R1+(), []>< or /\()
Set 3
[1] German Suplex - Back Clutch R1+/\, () or /\ or []>< or /\()
[2] Neck Snap - Full Mount, () or []><
[3] Double Gutwrench - Front Clutch R1+[]><, () or /\ or []>< or /\()
[4] Knees to Head - Clutch Mount, /\ or []>< or /\()
[F] Double Gutwrench - Back Mount, /\ or /\()
---------------------------------------------------------------------------
-=KISHIN KAWABATA=-
Birthday - 29th April 1965 From - Japan
Height - 180 cm Weight - 110 kg
Set 1,2
[1] Samoan Drop - Running Counter R1+() or R1+[]><
[2] Diving Elbow Drop w/ Pin - Top Rope ()
[3] Takedown Lariat - Run []>< or Rebound, Run []><
[4] Samoan Drop - Front Clutch R1+><, () or /\
[F] Diving Senton w/ Pin - Climb Corner []><
---------------------------------------------------------------------------
-=MASASHI AOYAGI=-
Birthday - 27th December 1956 From - Japan
Height - 172 cm Weight - 93 kg
Set 1,2
[1] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><
[2] High Kick - Standing Dir+()
[3] Middle Kick Combo - Front Clutch R1+><, ()
[4] Liger Bomb - Front Clutch R1+(), []>< or /\()
[F] Jumping Roundhouse Kick - Standing Dir+[]><
---------------------------------------------------------------------------
-=NAOMICHI MARUFUJI=-
Birthday - 26th September 1979 From - Japan
Height - 176 cm Weight - 88 kg
Set 1,2
[1] Super Kick - Standing Dir+()
[2] Reverse Top Rope Shiranui - Op. In Corner, R1+[]><
[3] Top Rope Shiranui - Op. In Corner, R1+()
[4] Van Terminator - Op. in Tree of Woe, On Apron, []><
[F] Shiranui - Op. In Corner, () or []><
Set 3,4
[1] Super Kick - Standing Dir+()
[2] Top Rope Shiranui - Op. In Corner, R1+[]><
[3] Ground Dragon Sleeper - Op. Seated () or []><
[4] Van Terminator - Op. in Tree of Woe, On Apron []><
[F] Shiranui - Op. In Corner, ()
---------------------------------------------------------------------------
-=KOTARO SUZUKI=-
Birthday - 18th June 1978 From - Japan
Height - 173 cm Weight - 84 kg
Set 1,2
[1] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[2] Twister Donut Press - Op. In Corner, []><
[3] Reverse Hurricanrana - Back Clutch R1+() or R1+/\, /\()
[4] Missile Dropkick - Top Rope []
[F] Spinal Shock - Front Clutch R1+/\, []><
---------------------------------------------------------------------------
-=SATORU ASAKO=- (LOCKED)
Birthday - 2nd March 1971 From - Japan
Height - 173 cm Weight - 92 kg
Set 1,2,3
[1] Double Leg Stretch - Op. Down Face Down, Near Feet () or []><
[2] Mahistrol Cradle - Op. On All Fours, Near Sides () or []><
[3] Top Rope Frankensteiner - Op. In Corner, R1+90 or R1+[]><
[4] Fisherman Buster - Front Clutch R1+[], /\ or []>< or /\()
[F] SDA - Front Clutch R1+(), /\ or []>< or /\()
Note: To Unlock Satoru Asako, buy Secret 018 from the Secret Shop
---------------------------------------------------------------------------
-=MITSUO MOMOTA=-
Birthday - 21st September 1948 From - Japan
Height - 173 cm Weight - 100 kg
Set 1
[1] Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[2] Chest Slap - Standing ()
[3] Schoolboy - Back Clutch R1+/\, /\ or []><
[4] Backslide Hold - Standing []><
[F] Backdrop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
---------------------------------------------------------------------------
-=RUSHER KIMURA=- (LOCKED)
Birthday - 30th June 1941 From - Japan
Height - 185 cm Weight - 125 kg
Set 1
[1] Triple Headbutt - Front Clutch R1+><, /\
[2] Bulldog - Front Clutch R1+/\, []>< or /\()
[3] Tummy Slap - Front Clutch R1+><, [] or ><
[4] Rusher Lariat - Standing []>< or Dir+[]><
[F] Rusher Lariat - Running Counter R1+() or R1+[]><
Note: To unlock Rusher Kimura, buy Secret 109 from the Secret Shop
---------------------------------------------------------------------------
-=HARUKA EIGEN=-
Birthday - 11th January 1946 From - Japan
Height - 178 cm Weight - 110 kg
Set 1,2
[1] Schoolboy - Back Clutch R1+/\, /\ or /\()
[2] Small Package - Front Clutch R1+/\, []>< or /\()
[3] Giant Swing - Op. Down Face Down, Near Feet []><
[4] Backslide Hold - Back Clutch R1+() or R1+/\, () or []><
[F] Sunset Flip - Run []>< or Rebound, Run []><
---------------------------------------------------------------------------
-=MIGHTY INOUE=- (LOCKED)
Birthday - 12th April 1949 From - Japan
Height - 183 cm Weight - 105 kg
Set 1
[1] Crucifix Hold - Strike Counter R2+Dir
[2] Gut Buster - Front Clutch R1+(), >< or ()
[3] Diving Cross Body - Top Rope () or []><
[4] Sunset Flip - Run []>< or Rebound, Run []><
[F] Rolling Senton - Op. Down, Run [] or >< or () or []><
Note: To unlock Mighty Inoue, buy Secret 020 from the Secret Shop
===========================================================================
BURNING
===========================================================================
-=KENTA KOBASHI=-
Birthday - 27th March 1967 From - Japan
Height - 186 cm Weight - 120 kg
Set 1,2,3
[1] Burning Lariat - Front Clutch R1+><, []>< or /\()
[2] Avalanche Brainbuster w/ Pin - Front Clutch R1+[], /\()
[3] Burning Lariat - Run []>< or Rebound, Run []><
[4] Burning Hammer - Front Clutch R1+/\(), /\()
[F] Burning Lariat w/ Pin - Op. Down Face Up, Near Head []><
Set 4 - Super Generation Kobashi (LOCKED)
[1] Jackknife Powerbomb - Front Clutch R1+(), []><
[2] Orange Crush - Front Clutch R1+[], []>< or /\()
[3] Burning Lariat - Run []>< or Rebound, Run []><
[4] Diving Legdrop - Top Rope, []><
[F] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
Note: To unlock Super Generation Kobashi, buy Secret 015 in the Secret Shop
---------------------------------------------------------------------------
-=TAMON HONDA=-
Birthday - 15th August 1963 From - Japan
Height - 188 cm Weight - 127 kg
Set 1,2,3,4
[1] Top Rope Dead End - Op. In Corner, R1+[]><
[2] Rolling Reverse Crossface - Back Clutch R1+() or R1+/\, /\()
[3] Reverse Crossface - Op. Down Face Up, Near Feet []><
[4] Reverse Crossface - Front Clutch R1+/\ or R1+[]><, []>< or /\()
[F] Dead End w/ Pin - Back Clutch R1+() or R1+/\, []><
---------------------------------------------------------------------------
-=KENTARO SHIGA=-
Birthday - 6th December 1974 From - Japan
Height - 187 cm Weight - 90 kg
Set 1,2,3,4
[1] Tornado DDT - Op. In Corner, () or []><
[2] Cross Arm Breaker - Op. Down Face Up, Near Sides []
[3] Shoulder Lock - Op. Down Face Up, Near Sides ><
[4] Volcanic Eruption - Back Clutch R1+() or R1+/\, []>< or /\()
[F] Shiga Sleeper - Op. Down Face Down, Near Feet () or []><
---------------------------------------------------------------------------
-=TSUYOSHI KIKUCHI=-
Birthday - 21st November 1964 From - Japan
Height - 177 cm Weight - 99 kg
Set 1,2,3
[1] Fireball Bomb - Front Clutch R1+/\, []>< or /\()
[2] Elbow Strike - Run [] or []>< or Rebound, Run [] or []><
[3] Triple German Suplex - Back Clutch R1+() or R1+/\, /\()
[4] Zero-Sen Kick - Run () or Rebound, Run ()
[F] Fireball Bomb - Back Clutch R1+() or R1+/\, []><
Set 4 - Super Generation Kikuchi (LOCKED)
[1] Diving Headbutt w/ Pin - Top Rope []><
[2] Fireball Bomb - Front Clutch R1+/\, /\ or []>< or /\()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[4] Zero-Sen Kick - Run () or Rebound, Run ()
[F] Fireball Bomb - Back Clutch R1+() or R1+/\, []>< or /\()
Note: To unlock Super Generation Kikuchi, buy Secret 017 in the Secret Shop
---------------------------------------------------------------------------
-=KENTA=-
Birthday - 12th March 1981 From - Japan
Height - 173 cm Weight - 80 kg
Set 1,2
[1] KENTA's Combo - Front Clutch R1+><, []><
[2] Falcon Arrow - Front Clutch R1+[], []>< or /\()
[3] Tiger Suplex Hold - Back Clutch R1+><, >< or () or /\ or []>< or /\()
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[F] Busaiku Knee - Run () or []>< or Rebound, Run () or []><
Set 3
[1] Corner Frankensteiner - Op. In Corner, () or []><
[2] Diving Frankensteiner - Top Rope []><
[3] Super Hurricanrana - Op. In Corner, R1+() or R1+[]><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, []><
[F] Falcon Arrow - Front Clutch R1+[], /\ or []>< or /\()
===========================================================================
STERNNESS
===========================================================================
-=JUN AKIYAMA=-
Birthday - 9th October 1969 From - Japan
Height - 188 cm Weight - 110 kg
Set 1,2
[1] Sternness Dust Alpha w/ Pin - Front Clutch R1+[], /\()
[2] Sheer Drop Exploder - Front Clutch R1+(), /\
[3] Exploder - Front Clutch R1+(), ()
[4] DDT to Front Headlock - Front Clutch R1+><, /\ or []>< or /\()
[F] Wrist Clutch Exploder w/ Pin - Front Clutch R1+(), /\()
Set 3,4
[1] Northern Lights Suplex Hold - Front Clutch R1+[]><, /\ or []>< or /\()
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[3] Blue Thunder Hold - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[4] Exploder - Front Clutch R1+(), () or /\ or []><
[F] Exploder w/ Pin - Front Clutch R1+(), /\()
---------------------------------------------------------------------------
-=AKITOSHI SAITO=-
Birthday - 8th August 1965 From - Japan
Height - 177 cm Weight - 110 kg
Set 1,2,3,4
[1] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><
[2] Death Brand w/ Pin - Front Clutch R1+[], /\()
[3] Powerbomb Hold - Front Clutch R1+(), []>< or /\()
[4] Uranage to Chokeslam - Front Clutch R1+[]><, () or /\
[F] Death Sickle - Standing []>< or Dir+[]><
---------------------------------------------------------------------------
-=YOSHINOBU KANEMARU=-
Birthday - 23rd September 1976 From - Japan
Height - 173 cm Weight - 85 kg
Set 1,2,3,4
[1] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[2] Deep Impact - Top Rope []><
[3] Top Rope Sheer Drop Brainbuster - Op. In Corner, R1+[]><
[4] Double Sheer Drop Brainbuster - Front Clutch R1+[], /\()
[F] Sheer Drop Brainbuster - Front Clutch R1+[], /\
---------------------------------------------------------------------------
-=MAKOTO HASHI=-
Birthday - 10th May 1977 From - Japan
Height - 180 cm Weight - 85 kg
Set 1,2,3,4
[1] Modified Falcon Arrow - Front Clutch R1+[], /\()
[2] Diving Headbutt - Top Rope () or []><
[3] Gory Thunder - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[4] Modified Fisherman Suplex - Front Clutch R1+[], /\ or []><
[F] Top Rope Gory Thunder - Op. In Corner, R1+[]><
---------------------------------------------------------------------------
-=JUN IZUMIDA / IZU=-
Birthday - 28th October 1965 From - Japan
Height - 185 cm Weight - 182 kg
Set 1,2,3,4
[1] STK - Front Clutch R1+/\, []>< or /\()
[2] Meteorite - Top Rope () or []><
[3] Chokeslam - Front Clutch R1+(), () or /\ or []><
[4] Headbutt - Front Clutch R1+><, []>< or /\()
[F] Mukado Domu - Front Clutch R1+/\(), []>< or /\()
===========================================================================
TEAM KAOS
===========================================================================
-=SCORPIO=-
Birthday - 25th October 1965 From - USA
Height - 185 cm Weight - 100 kg
Set 1,2,3
[1] Side Moonsault Press - Top Rope ()
[2] Rolling Leg Drop - Climb Corner () or []><
[3] Roll Up Pin - Standing []><
[4] Diving Moonsault - Climb Corner [] or ><
[F] 450 Splash - Top Rope []><
---------------------------------------------------------------------------
-=RICHARD SLINGER=-
Birthday - 4th May 1972 From - USA
Height - 180 cm Weight - 99 kg
Set 1,2
[1] Bicycle Kick - Run () or []>< or Rebound, Run () or []><
[2] Tiger Suplex Hold - Back Clutch R1+() or R1+[]><, /\ or []>< or /\()
[3] Northern Lights Suplex Hold - Front Clutch R1+[]><, () or /\
[4] Diving Body Press - Top Rope () or []><
[F] Chatanooga Choo Choo - Front Clutch R1+(), /\ or []>< or /\()
===========================================================================
ALL JAPAN PRO WRESTLING (AJPW)
===========================================================================
-=KEIJI MUTOH=-
Birthday - 23rd December 1962 From - Japan
Height - 188 cm Weight - 115 / 110 kg
Set 1,2
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><
[4] Running Shining Wizard - Run []><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><
Set 3 - NBM Version Mutoh (LOCKED)
[1] Frankensteiner to Cross Arm Breaker - Running Counter R1+[]><
[2] High-Speed Dragon Screw - Front Clutch R1+[], () or /\
[3] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[4] Rollover Cross Arm Breaker - Back Clutch R1+/\, []><
[F] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><
Set 4 - Back Promotion Mutoh (LOCKED)
[1] Frankensteiner - Running Counter R1+() or R1+[]><
[2] High-Speed Dragon Screw - Front Clutch R1+[], () or /\
[3] Mutoh-Style Figure Four - Op. Down Face Up, Near Feet () or []><
[4] Space Rolling Elbow - Op. In Corner, Run [] or >< or ()
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><
Note : To unlock NBM Version Mutoh buy Secret 021 from the Secret Shop
To unlock Back Promotion Mutoh Buy Secret 022 from the Secret Shop
---------------------------------------------------------------------------
-=GREAT MUTA=- (LOCKED)
Birthday - Unknown From - Unknown
Height - 188 cm Weight - 115 kg
Set 1,2
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Running Shining Wizard - Run []><
[4] Poison Mist - Standing []>< or Dir+[]><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><
Set 3,4
[1] Green Mist Frankensteiner - Op. In Corner, R1+[]><
[2] Poison Mist - Standing []>< or Dir+[]><
[3] Space Rolling Elbow - Op. In Corner, Run [] or >< or ()
[4] Dragon Suplex Hold - Back Clutch R1+(), /\ or []><
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><
Note: To unlock Great Muta, buy Secret 023 from the Secret Shop
---------------------------------------------------------------------------
-=KOKUSHIMUSOU=- (LOCKED)
Birthday - Unknown From - China
Height - 188 cm Weight - 115 kg
Set 1
[1] Shining Wizard - Op. Kneeling, Run [] or ><
[2] Diving Moonsault Press - Climb Corner []><
[3] Running Shining Wizard - Run []><
[4] Poison Mist - Standing []>< or Dir+[]><
[F] Shining Wizard w/ Pin - Op. Kneeling, Run []><
Note: To unlock Kokushimusou, buy Secret 031 from the Secret Shop
---------------------------------------------------------------------------
-=TOSHIAKI KAWADA=-
Birthday - 8th December 1963 From - Japan
Height - 183 cm Weight - 105 kg
Set 1,2,3,4
[1] Sliding High-Angle Powerbomb Hold - Front Clutch R1+(), []><
[2] High-Angle Powerbomb Hold - Front Clutch R1+(), /\
[3] Stretch Plum - Op. Seated ()
[4] Backdrop Driver - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Gamengiri - Standing Dir+()
---------------------------------------------------------------------------
-=SATOSHI KOJIMA=-
Birthday - 14th September 1970 From - Japan
Height - 183 cm Weight - 112 kg
Set 1,2,3
[1] Koji Cutter - Front Clutch R1+/\, /\
[2] Seated Spinebuster - Running Counter R1+()
[3] Takedown Lariat - Rebound, Run []><
[4] Bakayaro Elbow - Top Rope >< or ()
[F] Koji Lariat - Run () or Rebound, Run ()
Set 4 - Great Koji (LOCKED)
[1] Takedown Lariat - Rebound, Run []><
[2] Koji Cutter - Front Clutch R1+/\, /\
[3] Poison Mist - Standing []>< or Dir+[]><
[4] Bakayaro Elbow - Top Rope >< or ()
[F] Koji Lariat - Run () or Rebound, Run ()
Note : To unlock Great Koji buy Secret 033 from the Secret Shop
---------------------------------------------------------------------------
-=ARASHI=-
Birthday - 8th November 1961 From - Japan
Height - 190 cm Weight - 146 kg
Set 1,2,3
[1] Belly to Back Suplex - Front Clutch R1+[], /\ or []>< or /\()
[2] Turning Frogsplash - Top Rope []><
[3] Cradle Piledriver - Front Clutch R1+[]><, []>< or /\()
[4] Powerbomb Hold - Front Clutch R1+(), /\ or []><
[F] Powerbomb and Frogsplash - Op. In Corner, []><
---------------------------------------------------------------------------
-=HIROSHI HASE=-
Birthday - 5th May 1961 From - Japan
Height - 183 cm Weight - 105 kg
Set 1,2
[1] Dangerous Uranage - Front Clutch R1+[], /\
[2] Uranage - Front Clutch R1+[], ()
[3] Modified STF - Op. Down Face Down, Near Feet []><
[4] Giant Swing - Op. Down Face Up, Near Feet []><
[F] Northern Lights Suplex - Front Clutch R1+(), () or /\ or []>< or /\()
Set 3,4 - Yellow Version Hase (LOCKED)
- Movelist is same as above
Note : To unlock Yellow Version Hase buy Secret 035 from the Secret Shop
---------------------------------------------------------------------------
-=NOBUTAKA ARAYA=-
Birthday - 7th March 1968 From - Japan
Height - 185 cm Weight - 120 kg
Set 1,2,3,4
[1] Takedown Lariat - Run () or []>< or Rebound, Run () or []><
[2] Backslide Slam - Back Clutch R1+() or R1+/\, /\ or[]><
[3] Avalanche DDT w/ Pin - Front Clutch R1+[], /\()
[4] Triangle Lock - Op. Down Face Up, Near Head ()
[F] Diving Moonsault Press - Climb Corner [] or >< or () or []><
---------------------------------------------------------------------------
-=MITSU HIRAI JR.=- (NEW!)
Birthday - 30th December 1969 From - Japan
Height - 185 cm Weight - 110 kg
Set 1,2,3
[1] Butterfly Lock - Op. Down Face Up, Near Head () or []><
[2] Uranage to Chokeslam - Front Clutch R1+(), /\
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] WAR Special - Op. Seated ()
[F] Hirai End - Front Clutch R1+/\, []>< or /\()
---------------------------------------------------------------------------
-=SHIGEO OKUMURA=-
Birthday - 25th May 1972 From - Japan
Height - 182 cm Weight - 110 kg
Set 1,2,3
[1] Exploder - Front Clutch R1+(), [] or >< or /\
[2] SC Stunner - Front Clutch R1+/\, /\
[3] High-Angle Dragon Suplex Hold - Back Clutch R1+(), /\ or []>< or /\()
[4] Sheer Drop Brainbuster - Front Clutch R1+[], /\
[F] Exploder w/ Pin - Front Clutch R1+(), []>< or /\()
---------------------------------------------------------------------------
-=HIDEKI HOSAKA=-
Birthday - 5th August 1971 From - Japan
Height - 180 cm Weight - 115 kg
Set 1,2,3,4
[1] Frankensteiner - Running Counter R1+() or R1+[]><
[2] Seated Powerbomb - Front clutch R1+(), /\
[3] Top Rope Frankensteiner - Op. In Corner, R1+() or R1+[]><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[F] Building Bomb - Front Clutch R1+(), []><
---------------------------------------------------------------------------
-=TOMOAKI HONMA=-
Birthday - 18th November 1976 From - Japan
Height - 181 cm Weight - 102 kg
Set 1,2,3
[1] Jumping Elbow - Op. in the Corner, Run ()
[2] Rolling Elbow - Standing []><
[3] Running Elbow - Run () or []>< or Rebound, Run () or []><
[4] Rolling Prawn Hold - Front Clutch R1+/\, []>< or /\()
[F] Diving Neckbreaker - Op. In Corner, []><
---------------------------------------------------------------------------
-=KAZUSHI MIYAMOTO=-
Birthday - 22nd February 1979 From - Japan
Height - 181 cm Weight - 96 kg
Set 1,2,3
[1] Lariat - Run () or []>< or Rebound, Run () or []><
[2] Senton Bomb w/ Pin - Top Rope []><
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ or R1+[]><, /\
[4] Super Lariat - Op. Down Face Up, Near Head []><
[F] Super Lariat - Front Clutch R1+><, []>< or /\()
---------------------------------------------------------------------------
-=MASAYUKI KONO=- (NEW!)
Birthday - 12th April 1980 From - Japan
Height - 192 cm Weight - 108 kg
Set 1
[1] Big Boot - Running Counter R1+() or R1+[]><
[2] Boston Crab - Op. Down Face Up, Near Feet ()
[3] Big Boot - Run ><
[4] Hangman's Choke - Front Clutch R1+/\, []>< or /\()
[F] Neckbreaker Drop - Run () or []>< or Rebound, Run () or []><
---------------------------------------------------------------------------
-=JOHN TENTA=- (NEW!)
Birthday - 22nd June 1963 From - Canada
Height - 195 cm Weight - 150 kg
Set 1,2
[1] Lifting Powerslam - Front Clutch R1+(), () or /\
[2] Body Splash - Op. Down, Run []><
[3] Elbow Drop - Op. Down, Run ()
[4] Neckbreaker Drop - Run () or Rebound, Run ()
[F] Earthquake Drop - Op. Down Face Up, Near Sides []><
---------------------------------------------------------------------------
-=GEORGE HINES=-
Birthday - 1st Jane 1963 From - USA
Height - 186 cm Weight - 110 kg
Set 1,2
[1] Uranage - Front Clutch R1+[]><, () or /\
[2] Bicycle Kick - Run >< or Rebound, Run ><
[3] Shining Wizard - Op. Kneeling, Run [] or >< or () or []><
[4] SC Stunner - Front Clutch R1+/\, /\
[F] Hines Driver - Front Clutch R1+(), []>< or /\()
===========================================================================
RO & D
===========================================================================
-=TAIYO KEA=-
Birthday - 18th November 1975 From - USA
Height - 185 cm Weight - 106 kg
Set 1,2
[1] Knee Lift - Run >< or []>< or Rebound, Run []><
[2] H50 - Front Clutch R1+(), /\()
[3] Hawaiian Smasher w/ Pin - Front Clutch R1+(), []><
[4] Hawaiian Smasher - Front Clutch R1+(), ()
[F] Death Valley Driver - Front Clutch R1+(), /\
Set 3,4
[1] Shining Wizard - Op. Kneeling, Run [] or >< or () or /\ or []><
[2] H50 - Front Clutch R1+(), /\()
[3] Kea Rush - Front Clutch R1+><, /\
[4] Hawaiian Smasher - Front Clutch R1+(), () or /\
[F] Hawaiian Smasher w/ Pin - Front Clutch R1+(), []><
---------------------------------------------------------------------------
-=JAMAL=- (NEW!)
Birthday - Unknown From - USA
Height - 195 cm Weight - 150 kg
Set 1,2
[1] Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[2] Reverse Body Splash - Op. In Corner, () or []><
[3] Body Splash - Op. Down, Run () or []><
[4] Samoan Drop - Running Counter R1+() or R1+[]><
[F] Flying Sausage - Top Rope []><
---------------------------------------------------------------------------
-=D-LO BROWN=- (NEW!)
Birthday - 22nd October 1972 From - USA
Height - 185 cm Weight - 138 kg
Set 1,2
[1] Diving Moonsault Press - Climb Corner [] or >< or () or []><
[2] Seated Spinebuster - Running Counter R1+() or R1+[]><
[3] Zero-Sen Kick - Run >< or Rebound, Run ><
[4] Sky High - Front Clutch R1+/\, []>< or /\()
[F] Lo-Down - Top Rope () or []><
---------------------------------------------------------------------------
-=BUCHANAN=- (NEW!)
Birthday - 15th January 1969 From - Canada
Height - 197 cm Weight - 140 kg
Set 1,2
[1] Diving Neckbreaker - Op. In Corner, []><
[2] Rope Walk Strike - Op. In Corner, ()
[3] Diving Lariat - Top Rope ><
[4] Diving Leg Drop - Top Rope ()
[F] Scissor Kick - Front Clutch R1+><, []>< or /\()
---------------------------------------------------------------------------
-=THE GLADIATOR=- (NEW!)
Birthday - 24th January 1965 From - USA
Height - 192 cm Weight - 135 kg
Set 1,2
[1] Lariat - Run () or Rebound, Run ()
[2] Running Awesome Bomb - Front Clutch R1+(), /\()
[3] Top Rope Seated Powerbomb - Op. In Corner, R1+[]><
[4] Diving Body Press - Top Rope () or []><
[F] Awesome Bomb - Front Clutch R1+(), /\ or []><
---------------------------------------------------------------------------
-=GIGANTES=- (NEW!)
Birthday - Unknown From - USA
Height - 200 cm Weight - 150 kg
Set 1,2
[1] Chokeslam - Front Clutch R1+(), () or /\ or []><
[2] Lariat - Run () or Rebound, Run ()
[3] Whip Powerbomb - Front Clutch R1+[]><, ()
[4] Powerbomb - Front Clutch R1+[]><, /\
[F] Chokeslam w/ Pin - Front Clutch R1+(), /\()
===========================================================================
ALL JAPAN JUNIOR
===========================================================================
-=MASANOBU FUCHI=-
Birthday - 14th January 1954 From - Japan
Height - 183 cm Weight - 105 kg
Set 1,2
[1] Neck and Arm Lock - Op. Seated, () or []><
[2] Small Package - Front Clutch R1+/\, []>< or /\()
[3] Elbow Rub - Op. In Corner, >< or ()
[4] Modified STF - Op. Down Face Up, Near Feet ()
[F] Backdrop Driver - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
---------------------------------------------------------------------------
-=KENDO KA-SHIN=-
Birthday - 5th August 1968 From - Japan
Height - 181 cm Weight - 92 kg
Set 1,2,3,4
[1] Victory Cross Arm Breaker - Back Clutch R1+() or R1+/\, /\ or []><
[2] Flying Cross Arm Breaker - Front Clutch R1+/\, /\ or []><
[3] Cross Arm Breaker - Op. Down Face Up, >< or []><
[4] Avalanche Cross Arm Breaker - Op. In Corner, R1+() or R1+[]><
[F] Flying Cross Arm Breaker - Standing []>< or Dir+[]><
---------------------------------------------------------------------------
-=KAZ HAYASHI=-
Birthday - 18th May 1973 From - Japan
Height - 173 cm Weight - 83 kg
Set 1,2,3,4
[1] WA4 - Front Clutch R1+(), /\ or []>< or /\()
[2] Modified Figure Four Leglock - Op. Down Face Up, Near Feet () or []><
[3] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
[4] Top Rope Final Cut - Op. In Corner, R1+[]><
[F] Final Cut - Back Clutch R1+/\ or R1+[]><, []><
---------------------------------------------------------------------------
-=RYUJI HIJIKATA=- (NEW!)
Birthday - 17th May 1978 From - Japan
Height - 175 cm Weight - 95 kg
Set 1,2
[1] Spinning Heel Kick - Run () or Rebound, Run ()
[2] Roundhouse Kick - Op. Kneeling, () or []><
[3] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[4] Low Kick - Op. Seated, ><
[F] Fisherman Buster - Front Clutch R1+[], []>< or /\()
---------------------------------------------------------------------------
-=TAICHI ISHIKARI=- (NEW!)
Birthday - 19th March 1979 From - Japan
Height - 177 cm Weight - 85 kg
Set 1,2
[1] Step Up Kick - Op. In Corner, Run () or []><
[2] Schoolboy - Standing []><
[3] Jackknife Hold - Op. Down Face Up, Near Sides, []><
[4] German Suplex Hold - Back Clutch R1+() or R1+/\, /\
[F] Ishikari Lock - Standing Dir+[]><
===========================================================================
ZERO-ONE
===========================================================================
-=SHINYA HASHIMOTO=-
Birthday - 3rd July 1965 From - Japan
Height - 183 cm Weight - 135 kg
Set 1,2,4
[1] Jumping DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] DDT - Front Clutch R1+(), ()
[3] Jumping DDT - Run []>< or Rebound, Run []><
[4] Triangle Lock - Op. Down Face Down, Near Head () or []><
[F] Avalanche DDT - Front Clutch R1+[], []><
Set 3
[1] Jumping DDT - Front Clutch R1+(), /\ or []>< or /\()
[2] DDT - Front Clutch R1+(), ()
[3] Spinning Heel Kick - Run () or Rebound, Run ()
[4] Avalanche DDT - Front Clutch R1+[], []><
[F] Triangle Lock - Op. Down Face Down, Near Head () or []><
---------------------------------------------------------------------------
-=HASHIF KHAN=- (LOCKED)
Birthday - Unknown From - Mongolia
Height - 183 cm Weight - 135 kg
Set 1
[1] DDT - Front Clutch R1+(), ><
[2] Mongolian Chop - Front Clutch R1+><, ><
[3] Heel Kick - Standing Dir+() or Dir+[]><
[4] Jumping DDT - Front Clutch R1+(), () or /\
[F] Spinning Heel Kick - Run () or []>< or Rebound, Run () or []><
To unlock Hashif Khan, buy Secret 036 from the Secret Shop
---------------------------------------------------------------------------
-=SHOGUN=- (LOCKED)
Birthday - Unknown From - Japan
Height - 183 cm Weight - 135 kg
Set 1
[1] DDT - Front Clutch R1+(), ><
[2] Jumping DDT - Front Clutch R1+(), ()
[3] Spinning Heel Kick - Run () or Rebound, Run ()
[4] Standing Shining Wizard - Run []><
[F] Avalanche DDT - Front Clutch R1+[], []><
To unlock SHOGUN, buy Secret 038 from the Secret Shop
---------------------------------------------------------------------------
-=MASATO TANAKA=-
Birthday - 28th February 1973 From - Japan
Height - 183 cm Weight - 110 kg
Set 1,2,3,4
[1] Complete Dust - Front Clutch R1+(), []>< or /\()
[2] Running Elbow - Run () or []><
[3] Frogsplash - Top Rope () or []><
[4] Diamond Dust - Op. In Corner, []><
[F] Roaring Elbow - Front Clutch R1+><, []>< or /\()
---------------------------------------------------------------------------
-=TATSUHITO TAKAIWA=-
Birthday - 5th July 1972 From - South Korea
Height - 179 cm Weight - 103 kg
Set 1,2
[1] Falling Lariat - Run () or Rebound, Run ()
[2] Super Lariat - Op. Down Face Up, Near Head []><
[3] Double Powerbomb to Death Valley Bomb - Front Clutch R1+(), []><
[4] Death Valley Bomb to Pin - Front Clutch R1+[]><, []><
[F] Death Valley Bomb - Front Clutch R1+[]><, () or /\
---------------------------------------------------------------------------
-=NAOHIRO HOSHIKAWA=-
Birthday - 13th December 1974 From - Japan
Height - 172 cm Weight - 98 kg
Set 1,2
[1] Rolling Butterfly Lock - Front Clutch R1+/\, /\ or []>< or /\()
[2] Meteor Kick - Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Enzuigiri - Front Clutch R1+><, /\
[F] Diving Meteor Kick - Top Rope () or []><
---------------------------------------------------------------------------
-=KOHEI SATO=-
Birthday - 21st September 1977 From - Japan
Height - 192 cm Weight - 105 kg
Set 1,2,3,4
[1] Uranage Slam - Front Clutch R1+(), >< or () or /\ or []>< or /\()
[2] Roundhouse Kick - Standing Dir+()
[3] Standing Armlock - Front Clutch R1+/\(), /\ or []>< or/\()
[4] Axe Kick to Crossface - Standing []><
[F] Delayed German Suplex Hold - Back Clutch R1+/\ or R1+[]><, /\ or []><
---------------------------------------------------------------------------
-=TENGU KAISER=- (NEW!)
Birthday - Unknown From - Japan
Height - 185 cm Weight - 115 kg
Set 1,2
[1] Heel Kick - Standing ()
[2] Triple Kick Combo - Front Clutch R1+><, /\
[3] Diving Moonsault Press - Climb Corner [] or >< or ()
[4] Standing Shining Wizard - Run []>< or Rebound, Run []><
[F] Sky Twister Press - Climb Corner []><
---------------------------------------------------------------------------
-=WATARU SAKATA=- (NEW!)
Birthday - 8th June 1978 From - Japan
Height - 178 cm Weight - 98 kg
Set 1,2,3
[1] Roundhouse Kick - Standing Dir+()
[2] Jumping Knee - Run () or []>< or Rebound, Run () or []><
[3] Dragon Suplex Hold - Back Clutch R1+[]><, /\ or []>< or /\()
[4] Scissored Sleeper - Back Clutch R1+() or R1+/\, () or []>< or /\()
[F] Jumping Knee - Standing Dir+[]><
---------------------------------------------------------------------------
-=HIROTAKA YOKOI=- (NEW!)
Birthday - 11th March 1973 From - Japan
Height - 175 cm Weight - 88 kg
Set 1,2
[1] Right Hook - Standing () or []><
[2] Punch Combo - Front Clutch R1+><, /\ or []><
[3] Mounted Punches - Op. Down Face Up, Near Head () or []><
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[F] Scissored Sleeper - Back Clutch R1+() or R1+/\, () or []>< or /\()
---------------------------------------------------------------------------
-=RYUJI SAI=-
Birthday - 3rd June 1980 From - Japan
Height - 187 cm Weight - 105 kg
Set 1
[1] Backdrop - Back Clutch R1+[] or R1+><, >< or () or /\
[2] Jumping Kick - Run () or Rebound, Run ()
[3] Northern Lights Suplex Hold - Front Clutch R1+(), /\ or []>< or /\()
[4] Cross Arm Breaker - Op. Down Face Up, Near Sides >< or []><
[F] Backdrop Hold - Back Clutch R1+[] or R1+><, []>< or /\()
---------------------------------------------------------------------------
-=KAZUHIKO OGASAWARA=- (NEW!)
Birthday - 12th December 1959 From - Japan
Height - 177 cm Weight - 82 kg
Set 1,2
[1] Axe Kick - Standing Dir+[]><
[2] Kick, Knee and Punch Combo - Front Clutch R1+><, /\ or /\()
[3] High Kick - Standing []>< or Dir+()
[4] Low Punch Combo - Front Clutch R1+><, >< or []><
[F] Ground Chop - Op. Down Face Down, Near Head () or []><
---------------------------------------------------------------------------
-=FUGOFUGO YUMEJI=-
Birthday - 21st June 1969 From - Japan
Height - 175 cm Weight - 95 kg
Set 1,2
[1] Headbutt - Standing Dir+()
[2] Triple Headbutt - Front Clutch R1+><, /\
[3] Raging Bull Headbutt - Op. On All Fours, Near Head () or []><
[4] Backdrop - Back Clutch R1+[] or R1+><, () or /\ or []>< or /\()
[F] Dynamite Headbutt - Front Clutch R1+><, []>< or /\()
---------------------------------------------------------------------------
-=JUN KASAI=- (NEW!)
Birthday - 9th September 1974 From - Japan
Height - 173 cm Weight - 88 kg
Set 1,2,3
[1] Kick to Nuts - Front Clutch R1+><, /\
[2] Running DDT - Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[4] Lifting DDT - Front Clutch R1+(), /\ or []>< or /\()
[F] Saru Dive - Top Rope () or []><
---------------------------------------------------------------------------
-=YOSHIHITO SASAKI=-
Birthday - 12th March 1982 From - Japan
Height - 174 cm Weight - 93 kg
Set 1,2,3
[1] Spear - Run () or []>< or Rebound, Run () or []><
[2] Argentine Backbreaker - Front Clutch R1+(), /\ or []><
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ or R1+[]><, /\ or []><
[4] Death Valley Driver - Front Clutch R1+(), ()
[F] Argentine Slam - Front Clutch R1+(), /\()
---------------------------------------------------------------------------
-=SHINSUKE Z YAMAGASA=-
Birthday - 14th April 1977 From - Japan
Height - 180 cm Weight - 94 kg
Set 1,2
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Running Dropkick - Run () or Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\ , /\ or []>< or /\()
[4] Dropkick - Standing Dir+><
[F] Diving Cross Body - Top Rope () or []><
---------------------------------------------------------------------------
-=FUYUKI TAKAHASHI=-
Birthday - 24th June 1975 From - Japan
Height - 188 cm Weight - 105 kg
Set 1,2,3
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Standing Boston Crab - Op. Down Face Down, Near Feet []><
[3] Northern Lights Bomb - Front Clutch R1+[], []><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
---------------------------------------------------------------------------
-=KUROGE WAGYUTA=-
Birthday - 2nd October 1977 From - Japan
Height - 180 cm Weight - 113 kg
Set 1,2,3,4
[1] Seated Spinebuster - Running Counter R1+() or R1+[]><
[2] Strong Lariat - Front Clutch R1+><, []>< or /\()
[3] High Speed Powerbomb - Front Clutch R1+(), /\ or []>< or /\()
[4] Avalanche Reverse DDT - Back Clutch R1+/\ or R1+[]><, []>< or /\()
[F] Takedown Lariat - Run []>< or Rebound, Run []><
===========================================================================
EMBLEM
===========================================================================
-=SHINJIRO OHTANI=-
Birthday - 21st July 1971 From - Japan
Height - 180 cm Weight - 105 kg
Set 1,2,3,4
[1] Ground Cobra Hold - Op. Down Face Up, Near Head []><
[2] Dragon Suplex Hold - Back Clutch R1+><, /\ or []>< or /\()
[3] Ground Cobra Hold - Back Clutch R1+(), >< or () or /\ or []>< or /\()
[4] Standing Half Boston Crab - Op. Down Face Up, Near Feet () or []><
[F] Spiral Bomb - Front Clutch R1+(), []>< or /\()
===========================================================================
ZERO-1 WORLD
===========================================================================
-=TOM HOWARD=-
Birthday - 26th December 1969 From - USA
Height - 189 cm Weight - 114 kg
Set 1,2,3
[1] Heel Kick - Standing Dir+()
[2] No.52 - Op. Down Face Down, Near Head () or []><
[3] No.34 - Op. Down Face Up, Near Sides []><
[4] No.54 - Op. Down Face Up, Near Head []><
[F] No.54 - Op. Seated, () or []><
---------------------------------------------------------------------------
-=THE PREDATOR=-
Birthday - 4th December 1970 From - USA
Height - 200 cm Weight - 145 kg
Set 1,2,3
[1] Muscle Buster - Front Clutch R1+[], []><
[2] King Kong Knee Drop - Op. Down, Run () or []><
[3] Leg Drop - Op. Down, Run ><
[4] Complete Dust - Front Clutch R1+(), []>< or /\()
[F] Diving Knee Drop w/ Pin - Climb Corner []><
---------------------------------------------------------------------------
-=STEVE CORINO=-
Birthday - 21st March 1973 From - USA
Height - 183 cm Weight - 105 kg
Set 1,2,3,4
[1] Running Diamond Cutter - Run []>< or Rebound, Run []><
[2] STO Drop - Rebound, Run ()
[3] Low Blow - Front Clutch R1+><, /\
[4] Low Blow, Pin with Ropes - Op. In Corner, []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
---------------------------------------------------------------------------
-=C.W. ANDERSON=-
Birthday - 7th January 1971 From - USA
Height - 183 cm Weight - 103 kg
Set 1,2
[1] Hanging Superplex - Op. In Corner, R1+() or R1+[]><
[2] Lariat - Run () or Rebound, Run ()
[3] Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[4] Heel Kick - Standing Dir+()
[F] High Angle Spinebuster - Running Counter R1+[]><
---------------------------------------------------------------------------
-=KING (SAMOA) JOE=-
Birthday - 17th March 1979 From - Isle of Samoa
Height - 188 cm Weight - 120 kg
Set 1,2
[1] Island Driver - Front Clutch R1+[]><, []><
[2] Powerslam w/ Pin - Running Counter R1+><
[3] Powerbomb to STF - Front Clutch R1+(), []>< or /\()
[4] Scissored Sleeper - Back Clutch R1+>< or R1+/\, >< or /\()
[F] Chimera Suplex - Back Clutch R1+>< or R1+/\, []><
---------------------------------------------------------------------------
-=KING ADAMO=- (NEW!)
Birthday - 2nd April 1973 From - Isle of Samoa
Height - 173 cm Weight - 140 kg
Set 1,2
[1] Stinkface - Op. In Corner, ()
[2] Body Splash - Op. Down, Run ()
[3] Turbo Drop I - Running Counter R1+() or R1+[]><
[4] Lifting Powerslam - Front Clutch R1+(), /\
[F] Diving Body Press - Top Rope () or []><
---------------------------------------------------------------------------
-=LOW KI=- (NEW!)
Birthday - 6th September 1979 From - USA
Height - 175 cm Weight - 95 kg
Set 1,2
[1] Top Rope Ki Krusher - Op. In Corner, R1+[]><
[2] Somersault Kick - Op. In Corner, Run ()
[3] Back Dragon Sleeper - Op. Down Face Down, Near Head () or []><
[4] Phoenix Splash - Climb Corner []><
[F] Ki Krusher '99 - Front Clutch R1+[], []>< or /\()
---------------------------------------------------------------------------
-=VANSACK ACID=- (NEW!)
Birthday - 10th May 1976 From - USA
Height - 180 cm Weight - 90 kg
Set 1,2
[1] Diving Moonsault Press - Climb Corner [] or >< or /\ or []><
[2] Roundhouse Kick - Op. Kneeling, () or []><
[3] Knee Combo - Front Clutch R1+><, ()
[4] Triple Kick - Front Clutch R1+><, /\
[F] Senton Bomb w/ Pin - Top Rope []><
===========================================================================
WORLD JAPAN
===========================================================================
-=RIKI CHOSHU=-
Birthday - 3rd December 1951 From - Japan
Height - 184 cm Weight - 115 kg
Set 1,2
[1] Brainbuster - Front Clutch R1+[], >< or () or /\
[2] Riki Lariat - Run () or []>< or Rebound, Run () or []><
[3] Superplex - Op. In Corner R1+><
[4] High-Angle Backdrop - Back Clutch R1+[] or R1+(), () or /\
[F] Scorpion Deathlock - Op. Down Face Up, Near Feet () or []><
Set 3,4 - Young Version Choshu (LOCKED)
[1] Oklahoma Stampede - Front Clutch R1+><, /\
[2] Riki Lariat - Run () or []>< or Rebound, Run () or []><
[3] Brainbuster - Front Clutch R1+[], >< or () or /\
[4] High-Angle Backdrop - Back Clutch R1+[] or R1+(), () or /\
[F] Scorpion Deathlock - Op. Down Face Up, Near Feet () or []><
Note: To unlock Young Version Choshu, buy Secret 039 from the Secret Shop
---------------------------------------------------------------------------
-=NORIO HONAGA=- (LOCKED)
Birthday - 11th August 1955 From - Japan
Height - 182 cm Weight - 95 kg
Set 1,2
[1] Armlock German Suplex Hold - Back Clutch R1+() or R1+/\, []>< or /\()
[2] Mahistrol Cradle - Op. On All Fours, Near Sides >< or () or []><
[3] Roll Up Hold - Standing []>< or Dir+[]><
[4] Running Neckbreaker Drop - Run () or Rebound, Run ()
[F] Mahistrol Cradle - Op. Down Face Down, Near Sides () or []><
Note: To unlock Norio Honaga, buy Secret 041 from the Secret Shop
---------------------------------------------------------------------------
-=MASA SAITO=- (LOCKED)
Birthday - 7th August 1942 From - Japan
Height - 180 cm Weight - 115 kg
Set 1
[1] Short Lariat - Run () or Rebound, Run ()
[2] Triple Headbutt - Front Clutch R1+><, /\
[3] Backdrop - Back Clutch R1+[] or R1+><, () or /\
[4] High Angle Backdrop - Back Clutch R1+[] or R1+><, []>< or /\()
[F] Kneeling Figure Four - Op. Down Face Down, Near Feet () or []><
Note: To unlock Masa Saito, buy Secret 040 from the Secret Shop
---------------------------------------------------------------------------
-=TOMOHIRO ISHII=- (NEW!)
Birthday - 10th December 1975 From - Japan
Height - 172 cm Weight - 91 kg
Set 1,2
[1] Lariat - Run () or Rebound, Run ()
[2] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
[3] Lariat - Run []>< or Rebound, Run []><
[4] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[F] Avalanche DDT w/ Pin - Front Clutch R1+[], /\()
---------------------------------------------------------------------------
-=TAKASHI UWANO=- (NEW!)
Birthday - 3rd October 1976 From - Japan</pre><pre id="faqspan-5">
Height - 184 cm Weight - 92 kg
Set 1
[1] Standing Boston Crab - Op. Down Face Up, Near Feet []><
[2] Boston Crab - Op. Down Face Up, Near Feet ()
[3] STO - Running Counter R1+() or R1+[]><
[4] STO - Front Clutch R1+/\, /\ or []>< or /\()
[F] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []>< or /\()
---------------------------------------------------------------------------
-=KOICHI KIMURA=- (NEW!)
Birthday - 15th March 1978 From - Japan
Height - 174 cm Weight - 100 kg
Set 1
[1] Spear - Run () or Rebound, Run ()
[2] Belly to Belly Suplex - Front Clutch R1+(), >< or () or /\
[3] Running Elbow - Run >< or Rebound, Run ><
[4] Shin Lift Backdrop - Back Clutch R1+[] or R1+><, /\ or []>< or /\()
[F] Boston Crab - Op. Down Face Up, Near Feet () or []><
===========================================================================
U-FILE CAMP
===========================================================================
-=KIYOSHI TAMURA=-
Birthday - 17th December 1969 From - Japan
Height - 180 cm Weight - 87 kg
Set 1,2,3,4
[1] Rolling Neck Lock - Front Clutch R1+[]><, /\ or []>< or /\()
[2] Mid Kick - Standing Dir+()
[3] Low Kick - Standing Dir+[]
[4] Cross Arm Breaker - Full Mount, /\
[F] Flying Cross Arm Breaker - Standing []><
===========================================================================
FREELANCE
===========================================================================
-=GENICHIRO TENRYU=-
Birthday - 2nd February 1950 From - Japan
Height - 189 cm Weight - 120 kg
Set 1,2,3,4
[1] Dragon Powerbomb Hold - Front Clutch R1+(), /\ or []>< or /\()
[2] Kneeling Lariat - Run () or Rebound, Run ()
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] Diving Elbow Drop - Climb Corner [] or >< or /\
[F] 53 Years Old - Front Clutch R1+[], /\ or []><
---------------------------------------------------------------------------
-=KENSUKE SASAKI=-
Birthday - 4th August 1966 From - Japan
Height - 180 cm Weight - 115 kg
Set 1
[1] Volcanic Eruption - Back Clutch R1+() or R1+/\, /\()
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Rolling Armdrag - Running Counter R1+() or R1+[]><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
Set 2
[1] Northern Lights Bomb - Front Clutch R1+[], []><
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Reverse Crossface - Op. Down Face Up, Near Sides, >< or []><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
Set 3
[1] Rolling Armdrag - Front Clutch R1+/\, /\ or /\()
[2] Strangle Hold Gamma - Op. Down Face Up, Near Head ()
[3] Rolling Armdrag - Running Counter R1+() or R1+[]><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
Set 4 - HaseKen Version Kensuke (LOCKED)
[1] Rolling Armdrag - Front Clutch R1+/\, /\ or []>< or /\()
[2] Strangle Hold Beta - Op. Down Face Up, Near Head () or []><
[3] Powerslam w/ Pin - Running Counter R1+><
[4] Lariat - Run () or []>< or Rebound, Run () or []><
[F] Rolling Armdrag - Running Counter R1+() or R1+[]><
Note: To unlock HaseKen Version Sasaki, buy Secret 042 from the Secret Shop
---------------------------------------------------------------------------
-=POWER WARRIOR=- (LOCKED)
Birthday - 4th August 1966 From - Japan
Height - 180 cm Weight - 115 kg
Set 1,2,3,4
[1] Lariat - Run () or []>< or Rebound, Run () or []><
[2] Powerslam w/ Pin - Running Counter R1+><
[3] Northern Lights Bomb w/ Pin - Front Clutch R1+[], /\()
[4] Strangle Hold Gamma - Op. Down Face Up, Near Head () or []><
[F] Rolling Armdrag - Running Counter R1+() or R1+[]><
Note: To unlock Power Warrior, buy Secret 043 from the Secret Shop
---------------------------------------------------------------------------
-=YOSHIHIRO TAKAYAMA=-
Birthday - 19th October 1966 From - Japan
Height - 196 cm Weight - 125 kg
Set 1,2,3
[1] Knee Lift - Run () or []>< or Rebound, Run () or []><
[2] Knee Lift - Front Clutch R1+><, /\ or /\()
[3] Knee Strike w/ Pin - Op. Down Face Up, Near Head []><
[4] Knee Strike w/ Pin - Op. Kneeling, []><
[F] Everest German Suplex Hold - Back Clutch R1+() or R1+/\, []><
Set 4
[1] Scissored Sleeper - Back Mount, /\ or /\()
[2] Knee Combo 2 - Front Clutch R1+><, []>< or /\()
[3] Scissored Sleeper - Back Clutch R1+/\, ()
[4] Knee Combo 1 - Front Clutch R1+><, ()
[F] Everest German Suplex Hold - Back Clutch R1+/\, []><
---------------------------------------------------------------------------
-=SHIRO KOSHINAKA=-
Birthday - 4th September 1958 From - Japan
Height - 185 cm Weight - 104 kg
Set 1,2,3,4
[1] Hip Attack - Run >< or []>< or Rebound, >< or []><
[2] Koshinaka Driver '84 - Front Clutch R1+[], []>< or /\()
[3] Delayed Powerbomb Hold - Front Clutch R1+(), []><
[4] Diving Hip Attack - Top Rope ><
[F] Koshinaka Powerbomb Hold - Front Clutch R1+(), /\
---------------------------------------------------------------------------
-=TAKAO OMORI=-
Birthday - 19th October 1969 From - Japan
Height - 190 cm Weight - 110 kg
Set 1,2,3
[1] Axe Guillotine Driver - Front Clutch R1+/\, []>< or /\()
[2] Diving Knee - Top Rope () or []><
[3] Sit Down Full Nelson Slam - Back Clutch R1+(), >< or ()
[4] Dragon Suplex Hold - Back Clutch R1+(), /\
[F] Axe Bomber - Run () or []>< or Rebound, Run () or []><
Set 4
[1] Diving Knee - Top Rope ><
[2] Twisting Neckbreaker - Rebound, Run ><
[3] Frankensteiner - Running Counter R1+()
[4] Oklahoma Stampede - Front Clutch R1+(), () or /\
[F] Diving Elbow Drop - Top Rope () or []><
---------------------------------------------------------------------------
-=KATSUHIKO NAKAJIMA=- (NEW!)
Birthday - 11th March 1988 From - Japan
Height - 175 cm Weight - 82 kg
Set 1,2
[1] High Kick - Standing Dir+() or Dir+[]><
[2] Dropkick - Run () or Rebound, Run ()
[3] German Suplex Hold - Back Clutch R1+() or R1+/\, /\ or []><
[4] Jumping Roundhouse Kick - Standing () or []><
[F] Angled German Suplex - Back Clutch R1+() or R1+/\, /\()
__________________________________________________________________________
| ____________________________________________________|
\_N._BITS_AND_PIECES_/
In this section I'll add little bits and pieces of miscellaneous info that
doesn't quite fit in any of the above sections.
-=EXTRA COMMENTARY=- By BigManZam
When you select "dream matches" and use Tanaka (first option) as your ring
announcer you get some extra commentary during ring introductions: -
Battle between the musketeers: -
Chono vs. Mutoh
Chono vs. Hashimoto
Mutoh vs. Hashimoto
Hard hitting battle for the wrestlers' pride: -
Hashimoto vs. Tenryu
Hashimoto vs. Kobashi
Kensuke vs. Kawada
Kensuke vs. Kobashi
Kensuke vs. Tenryu
Tenryu vs. Kawada
Nakanishi vs. Tenryu
Misawa vs. Kawada
Very intense hatred between the men: -
Hashimoto vs. Choshu
Kensuke vs. Nagata
Kensuke vs. Hashimoto
Others: -
Chono vs. Misawa
(Listen. Watch very closely. This is the power of puroresu. Puroresu will
never lose. Match between puroresu's top representatives)
Chono vs. Kobashi
(Match representing puroresu's pride and confidence)
Kojima vs. Tenzan
(Battle between TenKoji)
Mutoh vs. Misawa
(Ultimate dream match and the best puroresu has to offer)
Muta vs. Misawa
(Same as above)
Hashimoto vs. Kawada
(Who will win the first encounter? Hakaiou? Dangerous K?)
Hashimoto vs. Misawa
(First match ever between two wrestlers with very storied careers)
Marufuji vs. Liger
(Who will win the first encounter? Jushin? Shiranui?)
Takayama vs. Nakanishi
(Fujiyama and Everest showdown)
Takayama vs. Kobashi
(Battle to decide the real #1 wrestler in Japan)
Tenryu vs. Fujinami
(Battle of the dragons)
Tenryu vs. Kobashi
(Two wrestlers who love puroresu have a match to decide who is the true
Mr. Puroresu)
Tenryu vs. Choshu
(Right now is our time. Two men will start the revolution)
Fujinami vs. Choshu
(Some crap about them playing a song. It's weird Tanaka haiku)
Akiyama vs. Nagata
(Basically stuff about them spearheading the new era in puroresu)
-=TIDBITS=- by PWMonthly
1) Tokyo Dome B I believe is the setting they use for the Hustle, or
Wrestle-I, shows. I guess if you pick B and the Wrestle-I mat you can
do your own Hustle shows sans the freaky gimmicks, unless you create
them.
2) Eigen Spit Spot - When you wrestle Eigen you have to go to the apron
and "LOSE" the grapple. What happens is Eigen will be reversed onto the
apron and slapped in the chest for the infamous, and funny, Eigen spit
spot.
-=HEAD LIST=- by chuchu33
Long-time contributor chuchu33 has put in the effort to translate all the
heads in the game. As you know, each head is now broken up into feds The
heads that are part of templates to be bought in the Secret Shop won't
appear until the templates are bought. Here goes: -
----NJPW---- ----WJ----
Tatsumi Fujinami Riki Choshu
Tatsumi Fujinami (Macho Dragon) Riki Choshu (? version)
Masahiro Chono Tomohiro Ishii
Masahiro Chono (Young version) Takashi Uwano
Yuji Nagata Kuniyoshi Wada
Manabu Nakanishi Masa Saito
Manabu Nakanishi (02 version) Norio Honaga
Hiroyoshi Tenzan
Hiroyoshi Tenzan (02 version) ----FREE----
Hiroyoshi Tenzan (02 Entrance version) Yoshihiro Takayama
Tadao Yasuda Yoshihiro Takayama (02 version)
Tadao Yasuda (02 version) Genichiro Tenryu
Osamu Nishimura Kensuke Sasaki
Osamu Nishimura (02 version) Kensuke Sasaki (skinhead)
Yutaka Yoshie Kensuke Sasaki (IWGP version)
Yutaka Yoshie (02 version) Kensuke Sasaki (HaseKen)
Yutaka Yoshie (? version) Kensuke Sasaki w/ Bandana
Shinya Makabe Kensuke Sasaki (04 version)
Hiroshi Tanahashi Power Warrior
Hiroshi Tanahashi (02 version) Takao Omori
Hiroshi Tanahashi (01 version) Takao Omori (No Fear version)
Hiroshi Tanahashi (04 version) Takao Omori (Overseas)
Shinsuke Nakamura Takao Omori (Young version)
Shinsuke Nakamura (IWGP version) Takao Omori (04)
Blue Wolf Shiro Koshinaka
Blue Wolf (01 version) Katsuhiko Nakajima
Kantaro Hoshino Kiyoshi Tamura
Kazunari Murakami Kiyoshi Tamura (Short hair)
Ryushi Yanagisawa
Makai Mask 1 ----ORIGINALS----
Makai Mask 2 Yoshiaki Yatsu
Katsuyori Shibata Akebono
Makai Mask 4 ?
Makai Mask 4 (03 version) Dragon Kid
Mitsuya Nagai Masaaki Mochizuki
Mitsuya Nagai (with hair version) Yoji Anjoh
Makai Mask 5 MIKAMI
Makai Mask 5 (03 version) Yuki Ishikawa
Michiyoshi Ohara Kintaro Kanemura
Tatsutoshi Gotoh Ebessan
Hiro Saito Kuishinbo Kamen
Jyushin Thunder Liger ?
Jyushin Thunder Liger (02 version) Atsushi Onita
Battle Liger Katsuhisa Fujii
El Samurai Kazuyuki Fujita
Koji Kanemoto Minoru Fujita
AKIRA KEI Yamamiya
AKIRA (01 version) Yoshiaki Fujiwara
Akira Nogami Ryuji Yamakawa
Minoru Tanaka Norihisa Yamamoto
Masayuki Naruse Jinsei Shinzaki
Masahito Kakihara Hiromitsu Kanehara
Jado Katsumi Usuda
Gedo Takehiro Murahama
Wataru Inoue Giant Baba
Wataru Inoue (01 version) Osamu Tachihikari
Wataru Inoue Mask Great Kabuki
Katsushi Takemura Akira Maeda
Katsushi Takemura (02 version) Sanshiro Takagi
Katsushi Takemura (? version) Masaaki Satake
Toru Yano ?
Ryusuke Taguchi Kodoh Fuyuki
Naofumi Yamamoto Hayato "Mach" Sakurai
Hiroshi Nagao Nobuhiko Takada
Hirooki Gotoh CIMA
Seiji Sakaguchi Heat
Kengo Kimura Ryuki Ueyama
Osamu Kido Super Delfin
Kazuo Yamazaki GAMMA
Super Strong Machine Jumbo Tsuruta
Junji Hirata ?
Kuniaki Kobayashi Gran Naniwa
Scott Norton Hidehiko Yoshida
Josh Barnett Naoya Ogawa
Mike Barton H
Mike Barton (02 version) Hakushi
Black Cat Tarzan Goto
Black Tiger Antonio Inoki
Kaoru Uno
----NOAH---- Great Sasuke
Mitsuharu Misawa Alexander Otsuka
Mitsuharu Misawa (Super Gen. Army) Tsuyoshi Kohsaka
Kenta Kobashi Tiger Mask
Kenta Kobashi (Four Heavenly Kings) Tiger Mask III
Kenta Kobashi (Super Gen. Army) Tiger Mask IV
Akira Taue Mister Pogo
Akira Taue (? version) Daijiro Matsui
Jun Akiyama Mr. Gannosuke
Jun Akiyama (Blond version) Kenzo Suzuki
Yoshinari Ogawa Minoru Suzuki
Yoshinari Ogawa (Long hair version) Tetsuhiro Kuroda
Takeshi Rikioh Mitsuyoshi Sato
Takeshi Morishima Hayabusa
Tamon Honda Dick Togo
Tamon Honda (? version) TAKA Michinoku
Masao Inoue Magnum TOKYO
Takuma Sano Animal Warrior
Akitoshi Saito Hulk Hogan
Jun Izumida Abdullah The Butcher
IZU Vanderlei Silva
Daisuke Ikeda Mike Tyson
Kentaro Shiga Royce Gracie
Mohammed Yone Volk Han
Mohammed Yone (Afro version) Keiji Sakoda
Takashi Sugiura Gilbert Yvel
Kishin Kawabata Curry Man
Masashi Aoyagi Curry Man w/ Hat
Tsuyoshi Kikuchi ?
Tsuyoshi Kikuchi (Super Gen. Army) Carlos Newton
Yoshinobu Kanemaru Heath Herring
Yoshinobu Kanemaru (02 version) Juventud Guerrera
Naomichi Marufuji Quinton "Rampage" Jackson
Naomichi Marufuji (Chaps? version 1) Ken Shamrock
Naomichi Marufuji (02 version) Terry Funk
Makoto Hashi Terry Gordy
KENTA Antonio Rodrigo Nogueira
KENTA (Orange version) Goldberg
Kotaro Suzuki Bob Sapp
Satoru Asako Gary Albright
Rusher Kimura Gerard Gordeau
Haruka Eigen Jimmy Miller
Mitsuo Momota Andre The Giant
Mighty Inoue Jason DeLucia
Scorpio Johnny Ace
Scorpio (04 version) Stan Hansen
Richard Slinger Steve Williams
?
----AJPW---- Vader
Keiji Mutoh Dynamite Kid
Keiji Mutoh (NBM version) Dan Severn
Keiji Mutoh (? version) Peter Aerts
Great Muta Shota Chochoshivli
Great Muta (Jason X version) Ric Flair
Great Muta (Retro version) Dan Henderson
Muta Head Cover Donovan Morgan
Muta Head Cover (Grey) Hawk Warrior
Muta Head Cover (Skull) Rickson Gracie
Muta Head cover (Helmet) Nathan Jones
Muta Head Cover (Hood) Kimo
Kokushimusou Matt Ghaffari
Kokushimusou w/ Hat Bison Smith
Toshiaki Kawada Dory Funk, Jr.
Satoshi Kojima Mike Modest
Satoshi Kojima (w/ Mask) Bruiser Brody
Great Koji Rick Steiner
Great Koji Mask Cover ?
Taiyo Kea ?
Taiyo Kea (with hair version) Fritz Von Erich
Masanobu Fuchi Brian Clark
Hiroshi Hase Brian Adams
Hiroshi Hase (Yellow version) Mike Bernardo
Arashi Gary Goodridge
Nobutaka Araya ?
Nobutaka Araya (04 version) Renzo Gracie
Kendo Kashin Aleksandr Karelin
Kendo Kashin (01 version) Ernesto Hoost
Kendo Kashin (02 version) Jerome LeBanner
Shigeo Okumura Don Frye
Nobukazu Hirai Bas Rutten
Tomoaki Honma Mark Hunt
Kazushi Miyamoto Mark Coleman
Kazushi Miyamoto (01 version) Mark Kerr
Kaz Hayashi Dos Caras
Kaz Hayashi (skinhead version) Dos Caras, Jr.
Kaz Hayashi (? version) Mil Mascaras
Kaz Hayashi (long hair version) Brock Lesnar
Ryuji Hijikata Tiger Jeet Singh
Taichi Ishikari Mirko Crocop Filipovic
Masayuki Kono Mister Fred
Big John Tenta Eddie Everett
The Gladiator Muhammad Ali
Gigantes Ryan Gracie
George Hines Andrei Kopylov
Hideki Hosaka Ricardo Arona
Hideki Hosaka (short hair version) Igor Vovchancyn
D-Lo Brown Leonardo Spanky
Buchanan ?
Jamal Kevin Nash
Fedor Emelianenko
----ZERO-ONE---- Renato Sobral
Shinya Hashimoto Wild Pegasus
Shinya Hashimoto w/ headband 1 Alien Head
Shinya Hashimoto (IWGP version) Wolf Head
Shinya Hashimoto w/ headband 2 Monkey Head
Hashif Khan Mas Oyama
Hashif Khan w/ headdress Bear Head
SHOGUN Samurai Head
Shinjiro Ohtani Gorilla Head
Masato Tanaka Chyna
Tatsuhito Takaiwa Birdman
Naohiro Hoshikawa Cheetah Head
Kohei Sato Lion Head
Kohei Sato (02 version) Kamen Rider
Tengu Kaiser
Wataru Sakata
Hirotaka Yokoi
Kazuhiko Ogasawara
Ryouji Sai
Fugofugo Yumeji
Fugofugo Yumeji (02 version)
Kuroge Wagyuta
Jun Kasai
Yoshihito Sasaki
Yoshihito Sasaki (02 version)
Shinsuke Z Yamagasa
Fuyuki Takahashi
Fuyuki Takahashi (Blonde version)
Tom Howard
The Predator
Steve Corino
C.W. Anderson
Samoa Joe
King Adamo
Low Ki
Vansack Acid
-=TEMPLATE MENU=- by chuchu33
If you're having trouble locating the template you've just purchased,
chuchu33 has whipped up a handy list of available templates in the Wrestler
and Kakutogi templates (2nd and 3rd option in the template load menu
respectively): -
----WRESTLER SAMPLES---- ----MMA SAMPLES----
Antonio Inoki Hidehiko Yoshida
Giant Baba Naoya Ogawa
Jumbo Tsuruta Katsuhisa Fujii
Tiger Mask Kazuyuki Fujita
Naoya Ogawa Akira Maeda
Great Kabuki Nobuhiko Takada
Atsushi Onita Kazushi Sakuraba
Kodoh Fuyuki Daijiro Matsui
Hayabusa Tsuyoshi Kohsaka
Kintaro Kanemura Hayato "Mach" Sakurai
Tetsuhiro Kuroda Takehiro Murahama
Mr. Gannosuke Mirko Crocop Filipovic
Tarzan Goto Fedor Emelianenko
Mister Pogo Antonio Rodrigo Nogueira
Great Sasuke Vanderlei Silva
Super Delfin Heath Herring
Jinsei Shinzaki Mark Coleman
Gran Hamada Don Frye
TAKA Michinoku Igor Vovchancyn
Gran Naniwa Gary Goodridge
Magnum TOKYO Quinton "Rampage" Jackson
CIMA Ernesto Hoost
Dragon Kid Jerome LeBanner
Masaaki Mochizuki Mark Hunt
Takehiro Murahama Peter Aerts
Ebessan Mike Bernardo
HEAT Semmy Schilt
MIKAMI Ken Shamrock
Yoshiaki Fujiwara Mark Kerr
Yoji Anjoh Dan Severn
Yuki Ishikawa KIMO
Alexander Otsuka Gilbert Yvel
Dick Togo Carlos Newton
Minoru Fujita Antonio Rogerio Nogueira
Katsumi Usuda Bas Rutten
Kaoru Uno Jason DeLucia
Osamu Tachihikari Rickson Gracie
Masaaki Satake Royce Gracie
Kenzo Suzuki Renzo Gracie
Yoshiaki Yatsu Ryan Gracie
Kazuyuki Fujita Volk Han
Tsuyoshi Kohsaka Andrei Kopylov
Hulk Ogan Gerard Gordeau
Bob Sapp Dos Caras, Jr.
Hulk Hogan Aleksandr Karelin
Goldberg Mike Tyson
Stan Hansen Akebono
Bruiser Brody Minoru Suzuki
Andre The Giant
Terry Funk
Dory Funk, Jr.
Mil Mascaras
Dos Caras
Abdullah The Butcher
Tiger Jeet Singh
Ric Flair
Dynamite Kid
Hawk Warrior
Animal Warrior
Terry Gordy
Steve Williams
Vader
Rick Steiner
Scott Steiner
Johnny Ace
Gary Albright
Brock Lesnar
Wild Pegasus
Brian Adams
Brian Clark
Dos Caras, Jr.
Matt Ghaffari
Bison Smith
Mike Modest
Donovan Morgan
Juventud Guerrera
Curry Man
Tiger Mask 4
Ernesto Hoost
Heath Herring
Mark Coleman
__________________________________________________________________________
| ___________________________________________________|
\_O._ACKNOWLEDGEMENTS_/
- To Spike, for listening to their fans
- To Gamefaqs, which has been my way of life for the past few years
- To chuchu33, who graciously supplied craploads of info for this FAQ
- To kANEster who once again translated boatloads of info for this FAQ
- To PWMonthly who put in some little interesting bits here and there
- To thomazinger for some translations in the COM Logic menu
- To Mrmdk2k3, who did an amazing face turn and took the effort to set me
up an upload system for this FAQ at his site (which should be visited)
http://www.purogamer.com/
- To Monitor for also hosting this FAQ at HIS wrestling site, another one
that should be visited -
http://kocaccess.gswf.org/
- To all the veteran folks of the KoC2 Gamefaqs Board whose given me more
than just a few chuckles with their extreme puro elitism: - BigManZam
aka kojikoji, Sonnybonne, Muka, Ligerbusa, Tigermask72, Monkboon,
Crocopfan etc...
- Everyone else that I've forgotten to mention. Gomen gomen.
__________________________________________________________________________
|__________________________________________________________________________|