1. The "GROUND" BOOK (Character Bio)
Taketsune Nakayama
Shozaemon Hyuga
Yasutomo Yoshimura
2. The "WATER" BOOK (Movelist)
A. Hirata Dojo: Muja School
B. Moriya Dojo: Suigetsu School
C. Kasukabe Dojo: Kyoshin School
D. Ooishi Dojo: Muni School
E. Tanbara Dojo: Muishinjin School
F. Udagawa Dojo: Isshin School
G. Tsubaki Dojo: Kumomushin School
H. Kadokura Dojo: Fudo School
I. TRIPLE DEATH TECHNIQUES [Killing Moves]
3. The "FIRE" BOOK (Commentary on Mechanics/Stats)
4. The "WIND" BOOK (Secrets)
"Oar"
"Shaku"
"Illusion"
5. The BOOK Of "VOID"
"Unlock Hidden Ronin"
"Students"
"IKOSAI" The Monk"
FAMOUS SAMURAI QUOTES
Book Of 5 Rings
Yoshimasa
Sadayo
Shigekata
Toshiyoshi
Jubei
Soho
Yakuro
Bokuden
PROPS & SPECIAL THANKS
(c) 2001 KWAME'
INTRODUCTION
============
Japan's Genroku Period was from 1688 to 1704. The Age of Bloody
warfare had ended & warriors could no longer make a name for themselves
through battle. Yet there were those who were fascinated by the Arts of
Swordsmanship. They trained hard each day, polishing their skills...
like the blade of their razor-sharp swords. The Samurai single-mindedly
devoted their lives to the way of the sword. No one may ever really
know why the chose such a hard life. Thrust into a world where they
battled-never ending fear, they put everything they had into each
stroke. Survival only came to those who no longer feared death. Now it
is your turn to follow the path of a Sword Master.
To become Kengo, Sword Master, requires absolute commitment.
Studying in a Dojo is only the beginning. You must test your stamina
under an ice cold waterfall, learn absolute concentration with Zen
monks, and hone your speed and accuracy in a bamboo forest. All of
these skills will be vital as you face Samurai intent on your death.
Custom combinations, lightning reflexes and precision timing all
combine to make you a formidable opponent. But be prepared, only the
bravest, strongest and swiftest will win the Emperor's Tournament to
become Master of Bushido! Each school only allows one master and one
disciple at a time, those who successfully defeat their Sensei in
a fencing match to the DEATH, "Inherit Mastership" of the school!
1. The "GROUND" BOOK (Character Bio)
====================================
In order to tap into the characters "TRUE POTENTIAL", it is best
that you select a sword style that compliments the characters
attributes. Technically speaking the 3 main characters are designed for
certain particular styles. Below I have made a list of which styles are
best suited for each individual character!
TAKETSUNE NAKAYAMA
Born the elder son of a Samurai of the Shibata Clan. His parents
died and he lost his family home when he was very young. Taketsune was
raised by his elder sister who married into another family, he has
vowed to live by the sword and restore his family honor.
Skill Level: Relatively high abilites across the board. Nakayama is
suited (or designed) to learn from any school!
SHOZAEMON HYUGA
His father, who ran a Dojo in Kagoshima, was brutally murdered when
he was but a small child. His grief-stricken mother commited suicide.
The family dojo was closed down & he was shipped off to Edo (Fedual
Tokyo) to be raised by relatives. One day while watching a duel, he
recognized the voice of one of the Samurai. It was his fathers
murderer. Swearing revenge for his fathers death & his mothers shame...
Shoezaemon went to one of the city's training halls to learn Bushido &
the Art Swordsmanship!
Skill Level: High attack speed and powerful blows. Hyuga's real
potential lies within styles that either rely on speed, power, or a
combination of the two.
Although born the son of a farmer, in his childhood years he learned
the basics of sword fighting from a respected Ronin. Yoshimura was
falsely charged with murder and he was forced to flee to Edo. He made
his living using the sword skills he'd learned as a child.
Skill Level: Fast movement & combos. Yasutomo character is desgined for
sword techniques that rely upon speed & (or) combination attacks.
2. The "WATER" BOOK (Movelist)
===============================
A. HIRATA DOJO: (Muja School)
-----------------------------
This school emphasizes combined techniques. Their technique
variations are seamless, yet this style relies upon quick bursts of
speed above all else! The "FLYING SWALLOW SLASH" is a great move, but
since it's horizontal in nature it's sometimes subject to miss it's
mark.
School Moto: "A warrior must learn to persevere... to fight is my
destiny, to win is my fate!"
JUURO HIRATA: "Master" of the Hirata Dojo
KANGORO MOROBUSHI: "Disciple" of the Hirata Dojo
Liscensed Katana: KANEMITU
SHADOW STRK ->BLADE Of FURY ->BLADE Of DOOM
->LUNGING BLADE
->MULTI-STRK ->ASSAULT
->2-HANDED THRUST
->MOD FLYING SWALLOW
~~~~~~~~~~~~~~~~~~~~
SOLAR STRK ->SWD GRD THROWBACK ->SWD GRD THROWBACK
->FLYING SWALLOW
->MOD FLYING SWALLOW
->BLADE Of FURY ->BLADE Of DOOM
->LUNGING BLADE
B. MORIYA DOJO: (Suigetsu School)
---------------------------------
Suigetsu strives for balance between technique & power. This
style incorperates rotational swings that can deliver a considerable
amount of damage! The Suigetsu style is perfect for "CONSERVATIVE"
Fighters! Suigetsu's "WILD TOP" technique is not really flashy but it
does get the job done!
School Moto: "When I lift my sword... I exercise peace by force."
GENPO MORIYA: "Master" of the Moriya Dojo
TORANOSUKE MATSUI: "Disciple" of the Moriya Dojo
Liscensed Katana: MURAMASA
DIRECT BLOW ->SOLAR BLADE ->SHADOW BLADE
->TORNADO
->WHIRLWIND ->WATER and CLOUDS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HORIZONTAL SLASH ->REV HORZ SLASH ->WHIRLWIND
->SHADOW BLADE ->SOLAR BLADE
->WATER and CLOUDS
~~~~~~~~~~~~~~~~~~
BLADE Of THUNDER ->SOLAR BLADE ->SHADOW BLADE
->TORNADO
->WHIRLWIND ->WATER and CLOUDS
Secret Technique: WILD TOP
++++++++++++++++++++++++++
C. KASUKABE DOJO: (Kyoshin School)
----------------------------------
This school emphasizes combination attacks. They have unconventional
(or abstract) techniques, Their main feature is the use of one-handed
attacks. In my opinion this is the worse style in the entire game! The
"REVERSE COUNTER SLASH" happens to be one of the sweetest looking moves
in the game, but it's rather easy to avoid and at times it can be
rather difficult to control... especially against a moving opponent!
School Moto: "The sword is my tool, but not my strength. Strength comes
from the hands which wield it, power comes from the thoughts that
control it!"
ICHUIN KASUKABE: "Master" of the Kasukabe Dojo
ENSHIRO TANABE: "Disciple" of the Kasukabe Dojo
D. OOISHI DOJO: (Muni School)
-----------------------------
The very foundation of this school "RIVALS" Kyoshin's, it's
techniques are also based upon single-handed strikes. Yet it's attacks
are not as complex or problamatic as the Kyoshin Schools! Muni's secret
technique called "SWORD DRAW & PARTING MIST" is lethal at close
quarters and extremely difficult to evade. Well timed this move can
annihilate the best of foes!
School Moto: "I am the weapon... my sword is merely the instrument."
GETTON OOISHI: "Master" of the Ooishi Dojo
TATSUNAO KIRIGAMINE: "Disciple" of the Ooishi Dojo
E. TANBARA DOJO: (Muishinjin School)
------------------------------------
This Style is known for its many feint techniques, they also
implement a wide variety of thrusting attacks, many of which pack
intense power in a single blow! The Tanbara style utilizes speed to
maximize it's styles explosive thrusting techniques. In corners and
close quarters Muishinjin's "WILD THRUST" is a total nightmare it can
obliterate almost any stylist!
School Moto: "My clan will revere me, my enemies shall fear me, the
Muishinjin style knows no equal!"
ZESUIKEN TANBARA: "Master" of the Tanbara Dojo
HIDEYASU TAKAGI: "Disciple" of the Tanbara Dojo
Liscensed Katana: RAI-KUNIYUKI
BODY PIERCE ->BODY PIERCE ->MULTI-THRUST
->ARMOR PIERCE
->ROLLING THUNDER
->MULTI-THRUST ->MULTI-THRUST
->ARMOR PIERCE
->ROLLING THUNDER
~~~~~~~~~~~~~~~~~
BLOCK and STRK ->REV DOWN SLASH ->BLOCK and STRK
->SACRED GATEWAY
->DOUBLE CUT
->DECAPITATE ->DECAPITATE
F. UDAGAWA DOJO: (Isshin School)
--------------------------------
The Isshin Style strikes a balance between technique & strength to
increase its attack power. This is one of the best schools by far,
it has strong based attacks and it's diverse techniques make it a
very formidable style. It's on par with Muja, Muni, and Muishinjin.
The "STORM GOD" technique is one of the best moves in the game! It's
consistant advancing strokes could decimate the strongest of defenses.
School Moto: "I will break all those who oppose me, to master my
blade... I must first master my opponent!"
KAKUMA UDAGAWA: "Master" of the Udagawa Dojo
KOTARO SUZUOKI: "Disciple" of the Udagawa Dojo
Liscensed Katana: MASAMUNE
UP SLASH ->DOWN SLASH ->THRUST
->CHRYSALIS
->STORM GOD ->STORM GOD
->STORM GOD(sec) ->STORM GOD
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CROUCHED SLASH ->CROUCHED SLASH ->CROUCHED SLASH
->DRAW and STRIKE
->CHRYSALIS
->THRUST
Secret Technique: STORM GOD
+++++++++++++++++++++++++++
G. TSUBAKI DOJO: (Kumomushin School)
------------------------------------
This school has an unrefined style which is still in developement!
Their techniques are slow, predictable, yet powerful! Kumomushin lacks
both grace and skill.
School Moto: "My sword will pierce the skies, my might shall parch the
earth... all will tremble beneath the edge of the awesome SUKEHIRO!"
JIROEMAN TSUBAKI: "Master" of the Tsubaki Dojo
SEIICHIRO SHIRAI: "Disciple" of the Tsubaki Dojo
H. KADOKURA DOJO: (Fudo School)
-------------------------------
The only school that strives to kill with a single strike. They
exhibit powerful & speedy combinations, but their technique is
monotonus & their sword strokes are long. There moves can eventually
become quite predictable by the trained "eye"! "BLADE of ANNIHILATION"
is one of the fiercest secret techniques imaginable, it's precise
powerful and truly lethal in corners!
School Moto: "My blade will part the heavens, my fury shall scorch the
earth... all shall tremble with fear of the mighty INOUESIN-KAI!"
SHIGETOSHI KADOKURA: "Master" of the Kadokura Dojo
KANEOBU NIMURA: "Disciple" of the Kadokura Dojo
Liscensed Katana: INOUESIN-KAI
BLADE Of UNYO ->REV DOWN SLASH ->BITING STEEL
->DOWN SLASH
->BITING STEEL ->CUT DOWN
~~~~~~~~~~~~~~~~~~~~~~~~~
BLADE Of ZANGAN ->REV DOWN SLASH ->BITING STEEL
->DOWN SLASH
->BITING STEEL ->CUT DOWN
~~~~~~~~~~~~~~~~~~~~~~~~~
THRUSTING BLADE ->REV DOWN SLASH ->BITING STEEL
->DOWN SLASH
->BITING STEEL ->CUT DOWN
Secret Technique: BLADE of ANNIHILATION
+++++++++++++++++++++++++++++++++++++++
I. TRIPLE DEATH TECHNIQUES [Killing Moves]
------------------------------------------
This specific section... provides "9" of the deadliest techniques in
the game, a combination of moves taken from an array of styles that
"should" disable your opponent within "3" strikes (if properly linked)!
WHY?!? do I consider them to be the deadliest... well all "9" have the
proper balance between power, speed, reach/range! There are others
forms that may be just as powerful (technically speaking), but are
considerably SLOWER! Each technique may vary upon... position, speed,
timing, and power of the practitioner. Yet, all techniques are under
the presumption that your character has a high performance rating.
DIRECT BLOW ->SOLAR BLADE ->TORNADO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UP SLASH ->STORM GOD(sec) ->TORNADO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1-HAND STR SLASH ->1-HAND HORZ SLASH ->TORNADO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SCARLET LEAVES ->BLADE Of FURY ->TORNADO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BODY PIERCE ->SOLAR BLADE ->TORNADO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BLOCK and STRK ->REV DOWN SLASH ->SHADOW BLADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHADOW STRK ->SHADOW BLADE ->SOLAR BLADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHADOW STRK ->SHADOW BLADE ->CHRYSALIS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THRUSTING BLADE ->REV DOWN SLASH ->BLOCK and STRK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TIP: SHADOW STRK -> SHADOW BLADE ->CHRYSALIS may also be a rather
complicated move. The real difficulty lies in the final move
"CHRYSALIS." The first two moves SHADOW STRK -> SHADOW BLADE are so
immense that they can literally knock your opponent of his or her feet,
the final move may graze or not make any contact at all! This being the
case you will have to PERFECTLY time the last strike... it can't be too
fast or too slow!
TIP: THRUSTING BLADE ->REV DOWN SLASH -> BLOCK and STRK is not only a
deadly technique, but it can be damned near impossible to chain.
Sometimes this move is best used in corners, which technically speaking
makes it a defensive technique. I suggest setting yourself up in a
corner and waiting for your adversary to attack, immediately counter by
reversing positions with the opponent... which will leave his or her
back vulnerable!
3. The "FIRE" BOOK (Commentary on Mechanics/Stats)
==================================================
These are the combat mechanics your characters stats will be based
on. Your characters abilities (stats) are represented as maximum and
current values. Maximum values are raised through training. Current
values are raised through combat!
Attack Power: Affects power of attacks.
Attack Speed: Affects your reaction time.
Agility: Affects movement speed.
Insight: Affects how easy it is to parry & dodge.
Spirit: Determines the rise/fall of your Ki (or Chi).
Fame: Personal Victories
Your Attack Power, Attack Speed, Agility, Insight, Spirit along with
your strategic prowess are the "KEY" elements which will determine your
success in combat. The "BEAUTY" of this game... is that maximizing
stats like power or speed doesn't necessarily determine who will be the
overall victor in a match!
Technically speaking a character who's Attack Power and (or) Speed
is high... may not necessarily be successful against a character who
has high Insight and (or) Spirit. Since a character with high Insight
and Spirit can consistently parry & block another character with a high
Attack & Speed value. Now it is usually quite "EASY" to slash your way
through a CPU opponent, especially if your stats are "HIGH"! Mindless
swinging on a skilled human opponent will usually do little if any
good!
This is where strategy comes in, a superior strategy will quite
"LITERALLY" determine who wins and who doesn't! Learn your opponents
moves, habits, patterns, etc, then implement the proper counter
measures. If possible try and become over familiar with their favorite
sword style, at the same time you must become unpredictable yourself.
In "ESSENCE" learn to outwit and predict your opponents moves. Another
factor that plays a "MAJOR" role is the set of moves you've customized
for your character (in edit mode 1/2/3/4). Switch up your arsenal on
occasion, this way your opponent won't become overly familiar with your
style of fighting. Remember each style has a pattern, how you implement
your techniques may determine whether you win or lose.
TIP: My personal strategy, is I'm constantly changing the techniques I
use... I've learned to become "FLUENT"! This way my opponent is always
second guessing what I may or may not use!
4. The "WIND" BOOK (Secrets)
============================
"OAR"
You must beat "Noatsuna Yoshioka" when he issue your dojo with a
letter of challenge. After his defeat, the "OAR" will become selectable
in your private sword collection.
Secret Technique: NONE
"SHAKU"
You must raise your Insight up to 9999, in the "Zen Mediation"
training mode. Once you've maxed out your insight stats "SHAKU" will
become available in your private sword collection.
Secret Technique: Randomly uses Secret Techniques from "ALL" Styles.
"ILLUSION"
Once you are able to attend an "Imperial Tournament", go to
"Illusion", located in the Training Feature. Successfully snuff out all
the candles flames with your blade... and a "WRAITH" (a reflection of
yourself) will challenge you to a duel! Once you have Inherited
Mastership you can Duel with your "ILLUSION" at any given time, simply
repeat the "ILLUSION" training requirements.
5. The BOOK Of "VOID"
=====================
"Unlock Hidden Ronin"
In Single Player Mode beat each of the following: Noatsuna Yoshioka,
Nobutsuna Kamiizumi, and Jion Nennami during an "Imperial Tounament".
They will become available in Tournament Mode. All "3" ronins have no
school affiliation, but "2" of the "3" characters (Nobutsuna and Jion)
techniques derive from a variety of schools.
Secret Techniques: Noatsuna Yoshioka has no special move. Nobutsuna
Kamiizumi uses the "Sword Draw & Parting Mist" technique from the Muni
Style. Jion Nennami's special technique is the "Reverse Counter Slash"
from the Kyoshin School.
"Students"
Press and hold R1, L1, and press X. Students from different dojos
will become available at random.
Secret Technique: They cannot perform Secret Techniques.
"IKOSAI" The Monk"
After unlocking ALL of the "Hidden Characters", press and hold R1, R2,
L1, L2, then press X. Ikosai will then become available.
Secret Technique: Ikosai uses the "SHAKU," he has the ability to
perform any secret move at random!
FAMOUS SAMURAI QUOTES
=====================
"If the enemy thinks of the mountains, attack like the sea; if he
thinks of the sea, attack like the mountains. You must make the fullest
use of your weaponry. It is false not to do so, and to die with a
weapon yet undrawn".
--Book of Five Rings
"The man whose profession is arms should calm his mind and look into
the depths of others. Doing so is likely the best of the martial arts".
--Yoshimasa
"Without knowledge of learning, one will ultimately have no military
victories".
--Sadayo
"One finds life through conquering the fear of death within one's
mind".
--Shigekata
"The flower of flowers is the cherry blossom - the samurai is the man
among men. An effective stance is to be attached neither to the
opponent's sword nor to one's own sword".
--Toshiyoshi
"The undisturbed mind is like the calm body of water reflecting the
brilliance of the moon".
--Jubei
"Conquer the self and you will conquer the opponent".
--Soho
"Cultivate the mind and do not be deceived by tricks, feints, and
schemes. They are the properties of magicians, not of the Samurai".
--Yakuro
"Mental calmness, not skill, is the sign of the matured Samurai".
--Bokuden
PROPS & SPECIAL THANKS
======================
Kengo: Master of Bushido FAQ was arranged & revised by Kwame' aka:
LARRSZ, Tendo-GAI, & Natt the HATT. Special props go out to the
following: theryuhi, Coka Cola Cat, Sansom "who made the movelist",
replicant "discovered SHAKU", Janus 7, ZenReaper, Shin7, Lord Taco,
Untimely Life, Gogogira... and anyone else I may have forgotten to
mention (U know who you are). Last but not least, I'd like to give
credit to www.cravegames.com for supplying the Samurai Quotes and
presentation info. The sub-title Book Of "5" Rings is tribute to
Musashi Miyamoto's biography.
P.S
To all the "Game Heads" who put in on this, I hope to work with U guys
on the sequel. Until then.... PEACE.
Copyright:
(c) 2001 KWAME'
All rights reserved including the right of reproduction in whole and in
part in any form of this document. This file and all of its contents is
a registered trademark of Kwame' Burney. This file is meant for
personal use only! You may "NOT" use this document for SALE or RENTAL!
DO NOT: MODIFY, DIS-ASSEMBLE, DECOMPILE, this document in any form or
fashion. Violation of this disclaimer will be considered as
"PLAGIARISM", LEGAL ACTION "WILL" be taken!