============James Bond 007 Agent Under Fire Walkthrough
====FAQ written by Aklite

-This guide contains no spoilers

================================

Table of Contents

================================

I.  Introduction (AUFI)
    a. Intro
    b. Version History
    c. Basic gameplay overview
II. Weapons, Gadgets, and Characters (AUFZ1)
    a. Weapons (AUF1W)
    b. Gadgets (AUF1G)
    c. Characters (AUF1C)
III.Walkthrough (AUFWX)
    -Summary of gameplay elements
    a. Trouble in Paradise (AUFW1)
    b. Precious Cargo (AUFW2)
    c. Dangerous Pursuit (AUFW3)
    d. Bad Diplomacy (AUFW4)
    e. Cold reception (AUFW5)
    f. Night of the Jackal (AUFW6)
    g. Streets of Bucharest (AUFW7)
    h. Fire and Water (AUFW8)
    i. Forbidden Depths (AUFW9)
    j. Poseidon (AUFWA0)
    k. Mediterranean Crisis (AUFWA1)
    l. Evil Summit (AUFWA2)
IV. Platinum summary walkthrough (AUFPWX)
    a. Trouble in Paradise (AUFPW1)
    b. Precious Cargo (AUFPW2)
    c. Dangerous Pursuit (AUFPW3)
    d. Bad Diplomacy (AUFPW4)
    e. Cold reception (AUFPW5)
    f. Night of the Jackal (AUFPW6)
    g. Streets of Bucharest (AUFPW7)
    h. Fire and Water (AUFPW8)
    i. Forbidden Depths (AUFPW9)
    j. Poseidon (AUFPWA0)
    k. Mediterranean Crisis (AUFPWA1)
    l. Evil Summit (AUFPWA2)
V.  Multiplayer summary (AUFMP)
VI. Legal

=================================

I. Introduction (AUFI)

=================================

=================================
a. Intro
=================================

James Bond 007 Agent Under fire is a first person shooter, and in many cases a
stealth based game.  The game is pretty straightforward and the game consists
of a reasonable mix of action and strategy.  The storyline is pretty typical of
this type of game; a supervillian emerges with an enormously powerful weapon/
threat/whatever you please and Bond must single handedly take him down and save
the world.  The game is fun to play and replay value is excellent.

=================================
b. Version History
=================================

2.0 (7/15/13): FAQ/Walkthrough complete

=================================
c. Basic gameplay overview
=================================

There are a number of missions in the game, or levels if you will.  Each level
has certain objectives that you must complete in order to finish the level and
move on to the next one.  You will be scored depending on how strategically
you perform in each mission, but I will get into detail reguarding that in the
FAQ portion.
As mentioned, the majority of the game is a first person shooter, but there are
two alternative game types.  These are rail shooter, and driving missions. In a
rail shooter, you are a passenger in a vehicle and the objective is to defend
the vehicle or complete other objectives while on the move.  In the driving
missions you are essentially in control of the vehicle, and objectives for this
can vary, from racing to an objective against the clock, to retrieving items,
to chasing down and destroying other vehicles or characters.
The game consists of a healthy variety for each mission and does not become too
redundant through the course of gameplay.

=============================================
II. Weapons, Gadgets, and Characters (AUFZ1)
=============================================

=======================
a. Weapons (AUF1W)
=======================

The game consist of a considerable variety of weapons.  The purposes of these
range from stealth, to raw firepower, to complete annihilation.  Which weapons
are good to use depend entirely on what you are up to during the mission.

--+Pistols+--

P2K: The P2K is the basic pistol which Bond starts with in every mission.  This
is almost always the best weapon to use in terms of accuracy and efficiency.
There are obvious exceptions like the sniper rifle or rocket launcher, but in
terms of ammunition, accuracy, and efficiency, this will usually fall under as
your main weapon of choice.

Golden gun: The Golden gun is the upgrades version of the P2K, obtained by
reaching the 50,000 point gold medal target from the first mission.  It has
better firepower and has a silencer for every mission.  This is a must have
once you finish the first mission, and I advise you do not go anywhere until
you get the gold medal on the first mission.  Its very easy to get those points
though; as long as you get all the bond moves I mentioned and kill 27 enemies,
its hard not to come out with it as that is 40,000 points right there (on
operative difficulty).  If you can somehow manage to complete the first mission
on 00 agent and not get the gold medal, send me an e-mail cause I am damn
impressed.

Viper: A revolver with some pretty good firepower, but obviously not as good as
the golden gun.  If you are out of golden gun ammo however, this makes a good
alternative to use in order to keep your ammo efficiency in check.

Defender: A standard pistol which is not all that great.  Really only best used
when you have exhausted all your other weapons.  Regular pistols, unlike the
golden gun, do not have great accuracy and headshots are really the whole idea
of pistols, so when you have your crosshairs trained on an enemies head and
miss the shot, it is not a great feeling.

--+Submachine guns+--

KS7: The worst gun in the game, bar none.  From its attrocious accuracy to....
MORE attrocious accuracy, the KS7 is really only a good weapon if you are
willing to throw efficiency and accuracy to the wind.  While you can shred
enemies at close range, at long range you could barely hit the side of a barn.
If you are going for scores, I would just pocket this for every mission; use
only in case of emergency.

Ingalls: This is a pretty good weapon, with a very good rate of fire and
reasonable accuracy.  Works best in heavier fights where there are a number of
opponents to deal with.

PS100: The best submachine gun in the game.  This weapon has a very fast rate
of fire and a good clip size at 50.  It also has very good accuracy as well.
Certainly more of a weapon for close up battles, but there are not many better
choices for when you are fighting enemies at close or mid range.  This weapon
is available only during the final few missions of the game.

--+Assault Rifles+--

KA-57: A basic assault rifle with reasonable accuracy and a slower rate of
fire.  This is usually a good weapon to use in light, close-up combat.  For
heavier fights, a more rapid fire weapon is desirable.

KA-57S: The main weapon in any rail shooter.  The KA-57S can zoom in on enemy
targets from afar and is usually what you want to use when targeting consoles
or shooting out tires.  It is versatile but does tend to be unfavorable to your
ammo efficiency score.

Calypso: The Calypso is an assault rifle available only during the Fire and
Water mission.  This rifle has a good rate of fire but is not all that
accurate.  It does however have the largest clip size of any weapon in the game
at 80, and is a good option for long lasting firefights.

UGW: A fine assault rifle with a scope and decent accuracy at range.  It has a
slower rate of fire, but still a good gun for ranged combat.

FSU-4: My personal favorite assault rifle, and an excellent one at that.  It
has a very good rate of fire as well as ranged accuracy, and in addition comes
equipped with a grenade launcher.  The grenades are just lobbed out rather than
shot straight however, so if you are not careful you will wind up shooting
something right in front of you.  Always be sure to aim this at an upward angle
when shooting.

D17: The D17 is an excellent assault rifle with good accuracy and a scope to
help in killing targets at range.  This weapon is only available for the final
mission, but it helps a good deal.

--+Shotguns+--

Frinessi: This shotgun is effective in certain instances.  When you are
introduced to mercenaries is effectively when you will realize the great uses
for this gun.  Otherwise, for regular enemies, I suggest sticking with your
pistols.  At close range this drops most enemies in one shot, so if you are
in an instance where enemies are flooding into a small corner, this might be
a good choice.

Shotgun: The shotgun for rail shooters.  This is very effective for close range
and will pretty much always drop enemiesin one shot.  Unlike the Frinessi, in
rail shooter missions this greatly helps accuracy and efficiency.

--+Explosives+--

Grenades: A great all-purpose explosive, but use sparingly.  Beneficial for
clusters of enemies, tossing around a corner, or blasting enemies behind
crates.  Just my biggest piece of advice; these things do tend to have a mind
of their own, and if you are crouched behind a crate or by a wall and throw a
grenade into it, it can blow up in your face.  Regular grenades are not a game
ender, but golden grenades will do you in.  It is safe practice to get out of
crouching position before throwing these, and angling your camera view up
slightly...unless enemies are right in front of you in broad daylight.  In that
case, face the ground and just turn and run.  Obviously a number of ways to use
these, and when used effectively they are a good game changer.

Golden Grenades: The reward for completing the sixth mission with a score of
100,000 or higher, grabbing this reward contains two very beneficial factors.
First, the increased blast radius and firepower is enough to cause you to rant
more swear words than you ever thought possible if you throw it right in front
of you, and second, you will have three of these at the start of every mission.
But in all seriousness, the difference between these and regular grenades is
fantastic, with an enormous blast radius, VERY heavily increased damage, and a
100% suicide rate.  On a bad day you will learn that by experience.

MAL-22: The rocket launcher, great for taking out rooms full of enemies and if
you are not careful, yourself as well.  As anyone who has played Halo already
knows, when shooting enemies do not aim at them, aim at the ground underneath
them, the wall behind them, or the crate next to them.  And naturally, use this
only on groups of enemies, not single ones.  A very effective weapon when
properly used; just be sure to aim away from face.

CH-6: A rocket launcher used only with rail shooter missions.  This can be
effective in some instances, and useless in others.  On the plus side it
does make accuracy and efficiency less of a problem, and makes taking out
helicopters or vehicles easier.  However shooting out tires on vehicles often
results in Bond moves, and this is not possible with the rocket launcher.

Golden CH-6: The reward for completing the second mission with a score of
50,000 or higher.  The Golden version has more firepower and unlimited ammo.
This makes for an excellent reward and is a great asset in those headache
inducing rail shooter missions.

RCH-1: The guided missile launcher which you use only at the end of the
Forbidden depths mission.

--+Sniper Rifles+--

SSR4000: The only sniper rifle in the game.  This is probably the best weapon
you can have, in terms of firepower, safety, and relative quiet.  It drops all
regular enemies from range with one shot to the chest, and deals loads of
damage to bosses when shot in the head.

--+Multiplayer Weapons+--

-These weapons are available only on multiplayer.

Photon cannon: A powerful plasma cannon which can often kill other players in
one shot.  It can damage you as well however, so be careful.  It has a large
area of effect, but can travel fairly slow.

Grenade launcher: A weapon very similiar to the photon cannon, but less
powerful.  Grenades do not launch straight and must be properly angled to hit
the target head on, and their shots are not as powerful.  However, it does
shoot slightly faster.

Trip mines: Mines that when places activate a laser than when crossed, will
detonate the mine.  These are a lot of fun and with a bunch stacked together
can launch other players miles into the air.  They can be placed on walls, and
obviously that is the most effective location.  Around corners and in doorways
are the best spots for these.

Proximity mines: A mine that detonates when any player (including you) comes
near it.  Use these with caution, and remember where you place them.

Detonator mines: Mines that are detonated by you.  These are much more
controllable, but obviously do require a bit of attention to use effectively.

======================
b. Gadgets (AUF1G)
======================

Q-claw: The Q-claw is a grapple that can be used to pull Bond up onto ledges,
into vents, onto platforms, or to any surface not normally reachable.  A large
portion of these opportunities both result in a bond move and provide tactical
advantage, so it is good practice to keep an eye out for the metal grates and
take advantage of them whenever possible.

Q-laser: The Q-laser is used to break open glowing red locks.  These usually
cannot be missed.  Just use the laser on the lock until it breaks.  Again,
several areas accessed by cutting locks provide bond moves as well as tactical
advantage, so keep an eye out for these.

Q-Decryptor: The Q-Decryptor is used to deactivate any encrypted console used
to lock doors.  Simply point the decryptor at the blue circle on the console
and activate it to start the decryption process and open the door.  These also
contain a high number of bond moves.

Q-Remote: The Q-Remote is used to activate things from afar.  As long as you
can spot the green signal emitting from something, you can activate it when you
target it.  Several remote terminals require you to download a program from
somewhere before you can use it first; otherwise the emitting signal will
appear red.  Remote actions result in a number of bond moves; both when
downloading the program and performing the following action.

Q-specs: The Q-specs only make their appearance in a couple missions, and are
used to find secret doors or panels.

Q-camera: The Q-camera is used exclusively to take pictures of things for
mission objectives, but all you do is equip it to use it.  You do not actually
"pan around" with it, it is merely equipped and activated to take a picture of
whatever is on screen.

Q-pack: A jet pack only used in a couple missions that launches you slightly
into the air, allowing you to reach higher platforms.  It must be charged at
a compressed air source before each use.

Q-card: A gadget used exclusively during the Night of the Jackal mission.  It
is not actively used, it is just kept in your inventory in order to open doors.

======================
c. Characters (AUF1C)
======================

Bond: Most obviously the main character in the game, the character you play as,
and the character who always saves the world AND gets the girl.

M: M is Bonds contact in MI6 and provides the briefings and missions for Bond
throughout the game, as well as providing support during missions.

R: R handles bonds gadgets and vehicles, and will provide support or
explanations for gadgets during briefings and on lesser difficulties, during
the mission.

Zoe Nightshade: A CIA agent you will be introduced to right at the beginning of
the game.

Nigel Block: Nigel Block is the primary villian of the game and part of
Identicon, an evil corporation.  In the interest of spoilers I'll just leave it
at that.

Malprave: Another member of Identicon, the evil group that Bond is combating
throughout the game.

Carla the Jackal: A hired mercenary who you will come across at some point of
the game.

===============================
III. Walkthrough (AUFWX)
===============================

-------------------------------
-Summary of Gameplay Elements
-------------------------------

The game consists of 12 total missions.  For each mission you have a certain
point target to hit for the gold medal, and after obtaining the gold medal a
target for the platinum medal.  Gold medals provide weapon and gadget upgrades
for single player, and require only a flat score to obtain.  Platinum medals
unlock certain elements of multiplayer, and generally require the same score as
gold plus collection of all 007 icons.  However, these are relatively easier to
do as the 007 icons grant the majority of points in and of themselves.
Your score receives a multiplier bonus depending on which difficulty you are
playing under.  In my experience I have not noticed a pressing difference in
difficulty levels, but you will receive more damage in higher difficulties,
receive less assistance from charcters, and also have less lives.
I have played the walkthrough on the 00 agent difficulty, and I am also going
to write as if you are receiving all of the score based rewards as you go.
These help a great deal for later missions so are a great asset to have.
Also a pretty general tip; if you die and wind up back at the start of the
mission, start over.  You will want that life for a later checkpoint if needed.

-Operative: Operative is the most basic difficulty level.  You receive full
agency assistance, receive minimal damage, and have two lives.  This difficulty
does not yield any extra points at the end of each mission.

-Agent: Agent is the mid-tier difficulty.  You receive some agency assistance,
receive a reasonable amount of damage, and again have two lives.  When playing
under this difficulty, you receive an additional 50% points from each mission
(If your score is 100,000, the difficulty adds 50,000 points to your total).

-00 Agent: 00 Agent is the top difficulty, and as such you receive NO agency
assistance, take a good amount of damage, and are now down to only one life.
However, when going for a good score, you do not want to die anwway as you
will receive no points for damage taken.  This difficulty will double your
score after each mission.  I recommend playing under this difficulty, as
compared to other games it is not really a "killer", and gives you peace of
mind when going for medal rewards.  As long as you completed the mission at
least fairly well, you will be in the clear.

While the first missions can easily be completed at Operative difficulty to
obtain the gold medal, later missions will require higher difficulties.  The
first missions require 50,000 points, while the final two require 130,000.
Platinum medals MUST be obtained under the 00 rank, but all you really need to
do is collect the 007 icons in the level, which I will get into later.

Now, onto your scores.  Each mission scores you on elements of gameplay, and
each element has a specific score attached to it.  These scores are all added
up and the total is granted the multiplier bonus based on how well you
performed in that category.

Bond moves: Each mission contains a certain number of bond moves, which grant
points and in most cases make things easier on you.  The total possible points
for bond moves is 20,000, and the points for each bond move depends how many
bond moves there are in that particular mission.  As far as maxing your score,
getting all bond moves is critical.

Enemies Subdued: Each mission has a set number of enemies for you to kill, and
as long as you kill at least that many enemies you will get the full 20,000
points for this objective.  This is by far the easiest objective on the charts
and you should max this every mission without problem.

Ammo Efficiency: This is a count of how efficienly you are using your
ammunition.  Killing enemies in one shot increases it, using machine guns
destroys it.  The absolute best way to help this statistic is by using hand to
hand combat anytime possible.  It is rare that this is the best solution, but
in reality that is what it comes down to, so sneaking up on enemies and
punching them down helps greatly.  Otherwise, just check your fire.  Spending
bullets like candy reduces this.  At 15,000 maximum points it is not the most
critical scoring attribute, but it is still important to keep reasonably in
check.

Weapon accuracy: Accuracy is the last of the three most important attributes.
This is helped greatly by use of grenades, rocket launchers, sniper rifles and
accurate pistols.  It is killed by submachine guns and shotguns.  In any
mission the best method is to use your pistol to kill opponents by headshots,
which makes for quick deaths with minimal ammo usage.  Even if you are killing
your opponent at point blank range with a submachine gun, you will have some
overfire after he drops that will drop your accuracy, so avoid submachine guns
and shotguns whenever possible.  Accuracy grants a maximum of 20,000 points,
but you do not need 100% accuracy for this.  From my experience, anything above
90% grants the full 20,000 points.  You just want this to be as high as
possible in any mission, so choose your targets wisely.

Damage taken: Damage taken is based on how much of your lifebar gets lost over
the course of the mission.  Picking up body armor does not reset this.  Once
you have taken the equivelent of your whole life bar in damage, you lose all
points for this attribute.  Damage taken is worth a total possible 15,000
points, but the less you take, generally the better your other attributes will
do.  If you are not panicking with your machine gun trying to kill an enemy
before they kill you, things go better all around.  Also, take note that if you
die this does not zero out damage taken.  Whenever you die you go back to your
last checkpoint and everything since then is disregarded; time, damage taken,
Bond moves, etc.  It's just a do-over basically.

Mission Duration: This score is bar none the least important attribute on the
board.  Most of the times require essentialy a bolt-through and obviously when
you try to get the mission done in a certain time you miss enemies, miss bond
moves, miss head shots, have to kill enemies fast with an assault rifle on the
move or several pistol shots; overall just don't worry about it.  Take your
time in the mission and make sure everything is done carefully and right.
Completing a mission under the time limit grants 10,000 points, with this total
decreasing steadily with more time used and finally dissappearing after you
have gone more than 5 minutes over the limit.

==============================
a. Trouble in Paradise (AUFW1
==============================

Briefing:
M: 007, the CIA has come to us for assistance.  It appears that one of their
agents, a miss Zoe Nightshade, recently sent out a distress signal.  Since you
are already on location in Hong Kong, we saw this as an opportunity to help out
our American friends.  Nightshade was investigating a botanical research firm
known as Identicon, headed by a man named Nigel Block.  The CIA believes that
Identicon is a front for a massive smuggling ring in dealing in bioligical
weapons.  In Nightshades last report, she informed us that Identicon was taking
considerable measures to transport and to protect vials of some unknown
substance.  Nightshade was to obtain one of their courier cases and have its
contents analyzed, but her mission was compromised.  You need to retrieve that
courier case, 007, and rescue miss Nightshade.
R: Now pay attention.  I've provided you with a high tension grapple line I
call the Q-Claw.  Use this device to latch onto special perforated surfaces
in order to pull yourself up to ledges and platforms.  You also carry the
Q-laser, which emits a powerful beam of coherent light, capable of slicing
through the metal alloys commonly used in locks.

Objectives:
-Infiltrate research facility
-Find courier case containing vials
-Rescue CIA agent Zoe Nightshade

Gold medal target: 50,000
Bond moves: 7
Enemies to kill: 27
Mission duration: 5:00

At the start of the mission, it is a good idea to get familiar with the
controls here.  All your movement is done with the joysticks, you select your
weapons with the up and down arrows on the directional pad, and you select
gadgets with the left and right ones.  X will fire your weapon, and O will use
your gadget.  When firing weapons, square is used to reload.  You can press
R2 to aim your weapon without moving, and L2 is used to crouch.  The select
button is used for alternative fire (silencers, automatic or semi-automatic,
etc).
Anyway once you are familiar with controls, restart the mission to reset the
clock.  Before heading into the facility, for the sake of a bond move, equip
your decryptor and target the console on the door in front of you.  Use the
decryptor then move away from the door.  Now equip your Q-claw.  Aim your
camera up to the area above the front of the door and look for the metal grate.
With your crosshairs centered on that grate, activate the Q-claw to get to the
top of the building and receive a bond move.  Head all the way to the end of
the walkway to your right, and jump down into the ventilation duct.
Once inside, turn back around and you will notice a guard working on a
computer.
Make sure your fist is your equipped weapon (cycle with up and down arrows; you
should just have your fist and your pistol), crouch, and while remaining in the
crouch position (hold L2), move forward to drop down into the room.  Slowly
move up behind the guard and once directly behind him, stand up, "equip" your
fist, and with your crosshairs over him hit the X button to knock him out.
Move up to the right side of the desk to pick up a keycard for the armory.
Now head up to the left side of the door here, equip your decryptor, and target
the decryption console on the door.  With the decryptor equiped and the
crosshairs places over the console, hit the circle button.  If you do not get
it on the first try, just move it around a bit and keep hitting the circle
button until it activates.  Opening this door grants you another bond move.
There is a camera in here, but it will not notice you.  This is only applicable
if you came in the front door, which we did not.  With the door down, run
across the room to the armory on the far side, and hit the square button
while facing the keycard slot on the right side.  On the inside are four
grenades and a rocket launcher (!).  We will use this later.
Now head back into the computer room and make a right into the elevator.  Equip
your P2K pistol and hit the square (action button) on the button in back to
head down a floor.  Once down here a guard will spot you are retreat over to
the left behind some boxes.  Crouch and hide on the right side of the elevator,
and poke your head out just enough to see a yellow barrel behind the guard.
Use R2 to manually aim at it, and shoot it once to dispatch this guard here.
Head over to his body to pick up some more pistol ammo, then equi your Q-laser
and move to the gate on the right side of this area.  Target the lock and
activate your laser for another bond move.
Head through the passage here to just before the end, then crouch down once
more and slowly move up a bit to spot a guard down to your right in the next
area.  Manually aim for his head with your pistol, and shoot him once.  He
should drop.  Now, while remaining crouched slowly move down the path while
facing the ramp on the right (strafe using the L1 button to do this easily) and
a couple guards will notice you and take cover behind crates in the very back.
Shoot the red fuel tank on the back of the forklift right next to them to
kill them and receive another bond move.  Move up to where you killed them for
the KS7 submachine gun.  Our goal is to NOT use this at all, as the accuracy is
attrocious and will destroy your accuracy score.  Anyway once you are where you
killed these guards, move right and you will notice a suspended crate hanging
by a cable ahead just a bit.  Move up a little until you notice the guard poke
his head out, then aim at the cable with your pistol and shoot it once to drop
the crate, kill the guard, and receive another bond move.
Move up to where the guard was, and while hugging the left side of the path
move up while keeping an eye on the hallway to the right at the end of this
area.  Equip your grenades, hold the X button to get one ready, and slowly move
forward until the guards show up.  Keep your crosshair trained on the entrance
to the hallway.  Once the guards show up, release the grenade and quickly run
back. Once they are down and out, pick up the body armor in the loading dock on
the left side, behind some crates in the far corner, and head down the hallway
at the end of this area to complete the first objective.
This next area is the first considerable fight you will have.  Crouch and move
forward until the lights go out, and hide behind the first planter.  Now, you
want to start launching all those grenades you have, but BE CAREFUL!  If you
throw them while you are crouched behind the planter, they will blow up in your
face.  In this area, there are two guards in the far corners of the room, and
a bunch of guards coming in a doorway in the middle of the far side.  Anyway
the first thing to do is launch the rest of your grenades into the far doorway.
Do this by moving up to the second row of planters, remaining in the crouched
position, and hold X to pull back the grenade.  Now aim your crosshairs at a
slight upward angle (to try to hit the rear doorway), come out of the crouch,
and launch the grenade.  With luck, it will hit the guards in the doorway.
Launch all 4 grenades in that direction to take out as many guards as you can,
then stay crouched and pull back slightly from the planter to get a view of
the guards heads.  Careful of the guard in the top right corner, as he can
launch grenades toward you.  If he does, just run all the way back to where
you entered the area.  You will know if a grenade is coming by the distinct
metal clanking noise you hear.  When you hear this, RUN!  Anyway as for the
rest of the guards, the key is to be patient.  If you are a few feet behind the
second planter, you should be able to hit the guards heads and will rarely
receive any fire, if any.  You should be able to take out the guard in the top
right and all guards coming through the middle doorway in this position.
After these guards are taken care of two remain; the one in the top left, and
another one back past the doorway with a shotgun.  The one in the topleft can
be killed from here, but he is hard to see.  What you want to do is run all the
way to the left wall, behind the portion sticking out.  Now move up to the next
one, and you should have a good angle to kill the guard with the shotgun.  He
is in the doorway behind some crates on the right side.  Aim for his head, and
take him out.  The shotgun does not do much at this range, so cover is not
essential.  With him done one remains.  Crouch back down and follow the row of
planters right next to you out to the right, remaining crouched for cover.  At
the very end, poke out slightly and get a view of the guard in the top left
corner.  Take him out and that will conclude all but one guard for this entire
area.  The last one is at the far end of the area, in the red room on the left.
To take care of him, crouch and move up to where the guard with the shotgun
was located at, and slowly move up to the doorway while keeping your view
angled over to the left of the red room.  The guard is behind some crates here.
Strafe over until you can get a look at him, and then shoot him in the head.
Pick up the body armor back behind here, collect the case of vials on the right
side of the room and then hit the action button in front of the green light to
open the door and head in to complete this objective.
Now in the next area, head up the steps and move forward for a cut-scene.  On
the right side of the catwalk is a sniper.  Run up just a bit and then crouch
and slowly move up to him and shoot him in the head.  Pick up the sniper rifle
and continue forward.
Head to the end of the catwalk, make a left, and then make another left onto
this second catwalk over here.  Here you want to use your three rocket launcher
shots to clean out as many guards as you can.  Launch one just below you to
your left, near where the doorway is.  Rockets have an ENORMOUS blast radius,
so shoot in the middle of as many guards as you can see.  Next, shoot all the
way to the right on this side to kill a couple more guards.  Shoot the last one
about in between where you shot the first two, wherever else you spot guards.
After this is all said and done head back off the catwalk and down the
stairway in back of this area, and at the bottom head across the ramp, but
before heading to the elevator stop and take a look just down below you to the
right.
If you see any guards here, use your sniper rifle to kill them.  Now, head
across and down the elevator.  On the bottom, head up and right, and briefly
look out the doorway to spot a guard behind some crates directly in front of
you.  Shoot the barrel to eliminate the guards cover, and kill the guard here
with your pistol.  Now reequip your sniper rifle and look all the way to the
back of the pen.  There should be a slightly crouched guard back here.  Shoot
him, and then move forward just a little bit.  There is another guard along the
left wall slightly ahead; move up until you see him.  Once you do snipe him as
well, but stay back as far as possible.  Continue forward and about where this
guard was, along the left wall behind some crates, is some body armor.  Grab
it, and from here look out to the top right and you should see another guard
standing behind some crates, slightly right of the first guard you sniped.
Snipe him as well, and head to the spot you sniped the first guard and pick up
his grenades.  Move right until another guard comes out to attack you; if you
have any sniper rounds left use them, if not run back and use a grenade.  With
him taken care of continue up until the path turns right again, equip your
grenades, and look through the doorway.  A couple guards will come out of the
elevator down at the end of this path.  Also take note of the barrels along the
left wall.  When the guards come out of the elevator launch a grenade into the
alcove with the barrels; if you have two still use both of them.  If not, be
ready to kill one with a pistol.  After they are done with head forward and
make a right onto the submarine.  Cut the lock next to Zoe's cuffs to complete
the mission.  With 50,000 points you have unlockled the golden gun, an improved
version of the P2K.

==========================
b. Precious Cargo (AUFW2)
==========================

Briefing:
M: Good work on your successful infiltration of the research facility, Bond.
As you know, your liberation of Nighthade did not go undetected.  Block's men
have been ordered to apprehend you at all costs.  I recommend you leave the
driving to her, and use whatever means at your disposal to fend off enemy
attackers.  Your destination is Identicons factory near the dockyards.  Agent
Nightshade has indicated that the second shipment with the last set of vials
can be found there.  Penetrate their defenses and recover that case.  Once you
have recovered the vials, deliver them to R for analysis.  He will be waiting
for you at the dockyards and will escort Agent Nighshade to safety.

Objectives:
-Infiltrate Identicon facility
-Locate missing vials

Gold medal target: 50,000
Bond moves: 13
Enemies to kill: 72
Time limit: 5:00

This is the first rail shooter in the game.  These missions are the most
difficult to fulfill your score on, with the exception of time.  It can be
difficult to avoid taking damage, you only get one shot for bond moves, and
there are generally a TON of enemies to kill.  In addition with using your
assault rifle, efficiency and accuracy tends to suffer.  However, if you
complete this on 00 agent as I recommend, it is another 50,000 point mission
and essentially very easy to get the gold for it, and you get the Golden CH-6
as a reward, a rocket launcher used exclusively in rail shooters.  The golden
version has more improved firepower and, more importantly, unlimited ammo,
making for a great way to increase your efficiency and accuracy for the other
rail shooter missions.

This mission is exclusively a rail shooter.  At the start of the mission a
helicopter is heading toward you.  Use your assault rifle to target the gunner
on the side and shoot him to receive a bond move.  Make a habit of reloading
your gun with the square button between attacks.  After the first helicopter
is taken care of turn and face the front of the car, use your manual aim and
zoom in using the right analog stick to spot a helicopter out a ways.  Start
shooting that and try to destroy it before passing it.  After you do that an
enemy car will come up behind you.  Shoot the tire out for another bond move.
Use your manual aim to make this easier.  After that car is down, face forward
to spot an armored car in front of you with a man shooting you in back.  Again,
shoot out the tire for a Bond move.
In order to help accuracy, you can just start unloading on the body of the van
after the tire is taken care of.  This doesn't help efficiency, but accuracy
is more important so it may be a good idea to do.  Anyway once this van is
taken care of, face the back of the car and you will see another two cars.  As
is business as usual, shoot the tire out on each one to receive two more bond
moves.
Now face forward and you will soon come up to a road block and then head left.
There are a couple guys a bit up; one with a rocket launcher.  Shoot him if
possible, and after crossing the street you will be in an area with cars
blocking every exit.  Shoot the barrels at the right exit to receive a Bond
move.
Now you head outside the area.  There will be some body armor upon heading out.
Another car will be chasing you from behind.  Yet AGAIN shoot the tire for yet
another Bond move.  Shortly after another car will come up behind, shoot the
tire for the 47th time for another Bond move.  After this quickly face forward
until you come across a shooter on a corner; kill him and you will take the
road forward, picking up some armor along they way.  After this you come upon
a road block near a gas station...ideas?  Anyway as should be obvious zoom in
from afar and shoot the gas pumps for a Bond move, and then shoot the gunner
out of the helicopter for another Bond move.  Unload on the two cars to the
left after that.  After this you turn left and straight ahead are a couple
shooters in front of the factors; zoom in and take them out at range.  There is
another one in the window above them you want to take out.
Once inside the building, there is a shooter on the catwalk in front of you,
and two on the left side.  There is a barrel located above the bottom doorway,
so shoot that for a Bond move to kill the two enemies over here.  There are
two more remaining; one in the far bottom left and another near the top of the
large white cylinder in the middle.  Kill them, and after the door opens and
once you start moving forward, quickly center your angle forward and zoom in
to kill the enemy at the bottom of the stairs, in the doorway.  You will pick
up some body armor, and then at the bottom of the stairs zoom in a bit more and
kill another enemy slightly ahead on the right.  Now, zoom to the far end of
this room and angle your view up; kill the two shooter up here on the catwalk
for a Bond move.  After that pan over to the right and kill the shooters on the
catwalk near where the fans are, if you can.  Now, for the final room.  At the
far end, shoot the barrels on your right for a Bond move, then kill the shooter
right in front of you to the left, another on the catwalk to the right, and
a couple back near the blinking red panel.  Kill every enemy in this area and
after they are all dead, shoot the blinking red panel to move the beam over the
cylinder.  After this, shoot the red support above the beam to drop it and
complete the mission.  You receive the Golden CH-6 as a reward, an excellent
reward for rail shooters.

==============================
c. Dangerous Pursuit (AUFW3)
==============================

Briefing:
M: 007, it's too late for Agent Nightshade, but she needn't have died in vain.
It's imperative that you reclaim those vials as quickly as possible.  We've
interecepted their radio transmission.  They intend to transfer the vials to an
armored van for more secure transportation.  You must get to that rendevous
before they escape.  Should you be unable to prevent the transfer from
occuring, you must stop the armored van at all costs.  Use caution, however. We
need those vials intact.
R: 007, I've airdropped some Q-lab equipment in your area.  They will appear as
blips on your radar.  The Q-pulse is particularly effective at disabling
vehicles without damaging their contents.  You'll need to get within a few
meters of your target and allow adequate charge up time in order to ensure
success.

Objectives:
-Locate stolen vials
-Disable armored van

Gold medal target: 70,000
Bond moves: 5
Enemies subdued: 15
Mission duration: 2:30

This is the first driving mission, and is relatively straightforward.  You need
to catch up to an armored van, and then chase it down and disable it using the
Q-pulse.  Compared to other missions, subduing the 15 required enemies here is
not of great concern, as if you play it right your efficiency and accuracy will
be near 100%.  As long as you get the 5 bond moves and complete the mission
with the tactics here I suggest, you will have no problem at all grabbing the
gold medal.
At the start, drive through the docks, following the path as it curves right.
When the music changes slightly, there will be a road block ahead and some
barrels stacked on the right side.  Shoot those barrels with your machine guns
for the first bond move, and then continue forward as the road curves left.  Be
sure to grab any vehicle enhancements along the way; there should be a Q-smoke
under a crane as you are heading through here.  There are rockets too, but you
should not need to use those.  Anyway, continue following the path as it curves
right and heads into a tunnel with some enemies, and about halfway down you
will come across a barrel along the right side.  Shoot it with your machine
guns once again for another bond move, and now head out of the tunnel and make
a left.
The only point of this first drive is a bond move.  Follow the road all the way
up, staying to the left at every turn.  You will soon come out into a clearing
with a large building next to a river on your left.  This same building has a
skyway heading over the road.  Continue forward under the skyway and observe
your radar.  You should see several of those yellow powerups, but what you are
looking for is a red dot; this indicates some enemies next to a gas station.
Head over to the gas station and shoot the pumps with your machine gun for
another bond move.
Now you want to follow the arrow on your radar to reach the armored van from
here.  Pick up any powerups along the way, but what you are really focused on
are Q-smokes and Q-pulses.  If you see a Q-booster grab that as well as it can
be beneficial, but it is not necessary.  Follow the arrow until you see the
blinking green blip, indicating the armored van.  Regardless of what side you
are coming up on, your goal is to drive up to the van at full speed and take a
sharp turn once it takes off down the center road.  There are two vehicles
guarding the van that will engage you, and your goal is to get them behind you.
If you can manage to do that, equip your Q-smoke and use it to lose them and
obtain another bond move.  Now you want to catch up to the van.  Occasionally
cars will come at you and defend the van, but you want to stay focused on the
van.  Use missiles if necessary, but you are really better off getting ahead
of them and using your Q-smoke.  Collect these along the way, as well as any
armor you come across.
Now, for catching the van.  Getting the van with your first Q-pulse results in
a Bond move, but the longer you chase the van the harder it gets to grab it so
you want to get it done in the first shot anyway.  If you find a Q-booster, use
it to catch the van, but these are not as big of a help as they seem.  What you
want to do is cut corners sharper than the van.  The van tends to stick to a
more or less fixed route, though where it heads next is fairly random.  The
main areas it goes through are the subway, around the building by the river
line, and down an wide alley between some buildings.  The best spots to catch
it are the building by the river, and when it turns the corner at the gas
station.  The van takes the gas station corner extremely wide, and you can
cut through the gas station to catch up to it.  The building by the river bed,
the van goes all the way around the building so you can just follow the road
up to the other side and wait for it to come out.  Irregardless the Q-pulse
takes a moment to charge, about 1 second, so you want to time this correctly.
At any rate the best means to hit it is to take a corner sharp, and while
catching up, activate the pulse.  When done correctly you will be near the
van when it activates.  NEVER collide with the van as you will bounce right
off and more than likely be well out of range when the pulse activates.  You
want to drive up along side it and activate the Q-pulse at minimum range
without actually hitting it.  For getting it on the first shot you get a Bond
move, and after the van is down the mission is complete.  If Q-smoke was your
weapon of choice and you got the van quick, you will have a very high score
and can easily have 90+% in both effiency and accuracy categories.  Generally,
the quicker this mission is done, the better.  You will have more than half the
enemies subdued just from killing them at the docks, so these should be
more than sufficient to get you the gold medal.

==========================
d. Bad Diplomacy (AUFW4)
==========================

Briefing:
M: The evidence you retrieved in Hong Kong contained 9 vials of human blood
samples, as well as photographs of the British embasy in Romania.  8 of the
vials were labeled with the initials of the worlds industrial nations.  The
last vial was marked Griffin.  The computer database search turned up a man
named Reginald Griffin serving as a British diplomat in Romania.  Griffins
behavior has been a subject of an internal foreign ministry report.  He seems
obsessed with protecting a secure room in the embassy, an area normally outside
his jurisdiction.  We want you to infiltrate Griffins secure room, find out
what he is hiding, and access his computer records.  Because he's a high level
diplomat, this must remain a strictly covert investigation.  We're not sure of
the extent of the conspiracy, so trust nobody.  Remember too that the guards
are not suspected and may not be harmed.
R: On that note 007, I've provided you with a dart gun that will tranquilize,
but not harm the guards.  I've also issued you a pair of Q-spces which can be
used to see hidden doors and hatches.  British embassys rely heavily on these
security measures.

Objectives:
-Infiltrate private quarters on top floor
-Gain access to secure room
-Use passcode generator on Griffin's computer
-Escape Embassy

Gold medal target: 70,000
Bond moves: 7
Enemies subdued: 11 (that is all of them)
Mission duration: 3:30

This is a strictly stealth mission, and if you are discovered and the guard
triggers an alarm, the mission if failed.  You can neutralized guards either
with the dart gun, or your fist.  I recommend using your fist whenever possible
for the sake of ammo efficiency and conservation.
With that said, at the start there is one guard patrolling side to side just
ahead of where you start the mission.  Sneak up the stairs on your left, get
behind him, and knock him out with a punch.  Head through the doors, follow the
hall as it curves around the elevator (do not enter the elevator yet), and you
will come across another guard.  Just as before, sneak up behind him and knock
him out.  Head into the room at the end and head left to pick up some darts off
the desk in here.  Now head back out and into the elevator you just passed.
Head out the elevator to the left, and slowly move up the hall to the end.
There is a guard at the end of here, near the rotunda.  Sneak up to him and
knock him out.  If he does happen to discover, just get up and chase him to
the alarm button, located just out in the rotunda to the left.  He will take a
few seconds to activate the alarm from the time he reaches it, so you just have
to take care of him before he does this if that happens.  Anyway, now head back
to the elevator and head to the other side of it, up the hall and through the
double doors at the end to reach a kitchen.  There are no guards in here, but
the boxes on the floor make noise if contacted so be cautious of those.  Our
method of passing through here will be right through the middle area.  Jump
over the boxes to the other side, and take a look through the double doors to
your right.  Move up to open the doors, move through and punch the guard.  Make
sure you don't do this when the guard further down the hall is there though. If
you happen to hit the boxes, the best thing to do is run back into the hallway
out of the kitchen, and crouch down here, waiting for the guard to come
investigate.  When he does, manually aim and shoot him with the dart gun.  Now
with that guard dealt with, open the doors and head just slightly in.  Wait
here for another guard to patrol into your view here, and shoot him as well.
Now equip your Q-specs and hit circle to enable.  Look on the left wall to
reveal a panel that you can open with the action button.  Open it and shoot
your laser into the panel to disable the trip laser and receive a Bond move.
Now continue forward and make a right at the end, crouch down and look ahead
on your left to see an open window.  There is a guard just outside this window
who will not trip an alarm, but will shoot you.  Crouch and slowly move over
toward the window, get a look through, and tranquilize him.
Reequip your Q-specs, turn around and you will see another trip laser.
Activate your specs and look on the right wall to discover another panel;
disable this one in the same manner as the last one for another Bond move.
Continue forward to the left and with your Q-specs still on, look on the left
wall to see a door.  Hit the action button and head in to receive another
Bond move, some darts, and some body armor which you probably don't need.  Now
equip your Q-claw and head out the window where you dropped the guard, and on
the outside look up to your left to notice a grate.  Equip your Q-claw and
grapple up to here for another Bond move.  Now head in through the open window
on the left to complete the first objective.
Head forward and open the door just to your right for a quick cut-scene and
another Bond move.  After that, continue down the hall and open the door on the
left at the end.  Pick up some more darts and head back out to the door on the
other side of the hall.  Use the keycard on the left side and head in for
another brief cut-scene.
After the scene, run up and punch the attacker twice in order to drop him.
Head over to his body, pick up the passcode generator, and head back out the
hallway you can in through, back to the window and use the generator on the
computer to your right.  Now head back into the room with Griffin and take the
other door out.  Out here is a tricky guard, so be careful.  Best thing to here
is slowly move through the door, and observe the area down below you to your
left.  There are some glass cases down here, and the guard patrols behind the
one furthest back and then on the left, but does not do a full patrol.
However, the problem here is he can easily see you through the cases before you
can train a shot on him.  So, with that said, best thing to do is wait until
you see the guard patrol to the right behind the far case, just underneath
that portrait on the wall.  When you see him here, run out into the open and
quickly turn left, and down the stairs you will see the alarm button.  With
your dart gun equipped, manually aim right below the center of that alarm
button, and wait for the guard to see you.  When he does, this is where he runs
to, and once he reaches the button, shoot him.  The next guard is tricky as
well.  Head out of the room through the exit to reach another hallway, the same
types you went through right at the beginning of the mission with the elevator.
The guard patrols along the windows in back, and if you are facing the windows
the alarm button is on the right side.  The best thing to do is when exiting
the room with the glass cases, just bolt straight toward the wall right in
front of you, and quickly turn back just in case the guard is there and shoot
him in front of the alarm panel.  If you manage to evade the guard attention
while running toward the wall, look toward the windows and wait for him to
patrol by, then just tranquilize him as normal.  Equip your Q-specs to discover
the panel for the trip laser on the right wall just next to a painting, so go
and disable that.  Now for the final guard.  Take note, he will head to the
same alarm switch as the last one, so the safest thing to do is probably the
same thing you did with the guard in the glass case room.  Move past the
elevator to the far wall, and head left.  The guard is on a balcony looking
over the rotunda, and pretty much one you spot him, he will spot you.  Best
tactic is to run up to him, let him see you, then quickly run back and get a
shot at the alarm switch.  Let him run up and drop him.  Now head back to the
elevator.
Take it down, head out of it to the left, and you will be back where you
started the mission.  There is one final guard to dispatch, but he is not much
of a threat to you.  On the far side of the rotunda are the double doors to
exit the embassy, and when you approach these doors the guard will enter
through them.  Shoot him if you can if you want to dispatch the final enemy,
but it is not necessary if you just want the gold medal.  Your efficiency and
accuracy should be at nearly 100% so you should have plenty of points.  Anyway
once he discovers you, you can just make a break for the exit if you want to
complete the mission.  With the gold medal reward you receive the golden
accuracy, which gives your golden gun pinpoint accuracy.  Wherever you are
aiming it is where you will hit.

=============================
e. Cold reception (AUFW5)
=============================

Briefing:
M: Shocking news 007.  We've conducted tests on the man who attacked you in the
embassy.  He was more than just an imposter.  He was an exact genetic
duplicate of Griffin; in short, a clone.  The message you retrieved from
Griffin's computer mentioned a company, Malprave industries, based in
Switzerland, a leader in bioengineering technology.  It fits the evidence that
Malprace industries is involved with the illegal advancement of human cloning.
Bond, your mission is to infiltrate Malprave industries and collect any
incriminating information.  You will be posing as Mr. Summerset, a journalist
who has arranged an interview with the company's reclusive owner and CEO. Once
inside, look for any evidence that will give us an indication of Malpraves
plans.
R: Hello, 007.  For this mission, we've provided you with a micro camera for
photographing sensitive materials.  Your Q-decryptor can be used to hack
Malprave's computer mainframes.  In addition, I've equipped you with a Q-remote
gadget.  This device records electronic signals, which can then be used to
remotely control a matching machine or computer.

Objectives:
-Photograph satellite imagery
-Photograph blueprints
-Retrieve data from basement mainframes
-Escape facility

Gold medal target: 90,000
Bond moves: 8
Enemies subdued: 25
Mission duration: 6:00

This mission is about 80% stealth, and if played right you won't have to fight
a single fight until the last part of the mission.  That is the goal here.  At
the start, you are in a room with three exits doors, but the one to the left
is the one you need to exit out of.  Head up onto the raised section with the
three desks, and facing the painting hit the button on the desk on the right.
Head through the doors and follow the hallway all the way to the end to come
across a locked AC duct.  Laser the lock for a bond move and head in.
From in here, we will pick off all guards in these first two rooms.  Do not
open any AC covers.  Head through the duct until you notice a door on your
right; from here manually aim and shoot the guard standing outside in the head.
He will not move; he will just stand there and stare at the picture on the
wall.  Continue through the AC duct to the cover at the end.  There are two
guards in this next room; one circles the room and one comes between here and
the far room.  Shoot both of them in the head.  If they notice that one has
been shot don't worry, as it won't lead to your discovery.  Just do not open
the grate.
Once the two are dead use your laser on the lock on the right side of the
grate to get out of here.  Head right through the double doors and take a
picture of the prints located in front of the far wall.  Head back into the
room you came from and take the double doors on the far side.  Turn right once
heading through to notice another picture on the wall.  Hit the action button
in front of here to open it and head in for some body armor and a rocket
launcher.  Head out of here back into the room and take a picture of the prints
located along the right wall.  Now head forward out of this room through the
double doors on the far side, and move through this hallway while crouched,
forward just a bit.  Another guard patrols from the right into your line of
sight and then moves toward the elevator.  When he enters your sight, shoot him
in the head, and head over into the room he came from and grab a keycard off of
the bookcase on the right for a Bond move.  Now head back and into the elevator
and take it down to complete the first objective.
On the bottom is another guard patrolling, so give him a head shot.  There is
more body armor but you should not need it.  Head down the steps through the
double doors and look through the glass to your right.  There is a guard who
patrols just to the right, and one who patrols further back.  Both will enter
your line of sight here, and this is where you want to kill them.  Shoot the
guard patrolling further back first.  He is way back there and it can be
difficult training your manual aim on him at this range, but if you miss once
or twice its not a huge deal.  Just be ready as once you break the glass the
closer guard will likely hear you, so be ready to kill him quick.  At that
point the far guard will notice you from a lot closer so if you can't get a
head shot just shoot him four times to drop him.  These are the only guards in
this area, so with them dealth with head down the steps and make for the
computer station on the far wall.  Use the keycard to get another Bond move
and deactivate the dataport alarms.
Now pull out your decryptor and hit the three dataports here.  The first one is
on the right side of the second column over, the next one is on the left side
of the fourth column, and the last one is on the right side of the last column.
Now equip your camera and head up the steps onto the raised platform with the
little model.  Take a picture of the model, and grab the grenades in the box on
your left.  Head through the secure door just in front of you once you are done
here.  Follow the hall out and take the elevator down.
At the bottom floor, follow the hall out till reaching a door, and equip your
Q-claw and hit the grate above the door to get into the vents.  Move forward
until an access grate is below you, and manually aim at a guard who patrols
down below here.  Shoot him in the head and continue forward.  At the end of
the ductwork, there is one more guard to take care of from this spot.  He
patrols on the ground a ways in front of you and you should see him upon
getting to the end. There is a second one who patrols left to right, but ignore
him for now.  Take out the further back one who patrols in a circle around the
area.  After this, grapple into the next set of ductwork for another Bond move
and move forward to the grates.  Looking out of the grate, take out the guard
patrolling top to bottom right in front of here, and then wait and another
guard should come by.  Kill him too and with luck a guard patrolling out of the
blast doors a ways back will notice him and come over here.  At this point,
kill him as well.  If he does not notice him, he will patrol out of the blast
door from time to time and you will just need to kill him at range.  Either way
with all these guards dealt with, this area is cleared.  Follow the ductwork
all the way out and drop down to the platform below at the end.
Grab the grenades off of the crates next to you and head up the steps and
across the platform to the ductwork on the other side.  Jump back in here and
follow the duct left, all the way to the end.  On the other side is a guard
standing right below you, so give him a headshot and grab the Frinessi he drops
Jump down and use yourQ-remote on the green signal below to download the door
program.  Now for a fight.
Head out of this room slowly and upon coming out you will notice two tanks on
the far wall.  There is a guard standing to the left of the leftmost tank, and
a red sign on a pipe coming out of the tank.  There is a valve under this red
sign that you want to shoot, thereby killing the guard and granting you another
Bond move.  Now wait here for a moment, and another guard should charge up the
stairs.  Take care of him as well, and then quickly move up the stairs to
locate another guard below in front of you.  Shoot the barrels here to take him
out, then run back to where you were.  Head out again, but this time move out
backwards and take out the guard who is on the platform right above you.  With
hime taken care of, there is one more guard down here but his positioning can
be random, but he runs around below.  Find him and kill him, utilizing barrels
if they are nearby.  Now, equip your rocket launcher and head down to the
bottom level.  There is a red room just below the one you came out of with two
more guards.  Get a look in here to see the guards and shoot at them.  You
certainly don't need to be accurate with the launcher, but you DO need to have
enough sense not to shoot a wall or obstruction right next to you.
Now with this area cleaned out, head all the way up the stairs to the top
level, pick up the SSR 4000 from the guard you dropped up here (the only one
you killed on the top level).  Head all the way right to come to a door where
you will use your Q-remote to open.  On the other side is a mercenary, and the
best way to kill this first one is with your shotgun.  Equip your Frinessi,
target the door mechanism and activate it to open the door.  When the mercenary
appears, run up to him and shoot him with the shotgun at point blank range.
It will take two shots to drop him at close range.  There is one more of these
guys here, but the second one is better with the rocket launcher.  You just
want to be careful as you can just as easily screw yourself, and if you are
not comfortable with the launcher I suggest the shotgun again for the second
guard.  Anyway the second mercenary is down the hall and to the left.  To use
your rocket launcher, poke your head out to get a look down the left hall,
shoot the rocket, and quickly retreat out before it hits.  It should take the
mercenary out in one shot if done right.  Make sure the launcher is aiming
straight and will not graze a wall on the way down.  Strafe out and shoot once
and then head back quickly.  With him taken care of, keep your shotgun out and
continue down the hall to the right.  There is a guard on the outside of the
door on the far side.  Engage and use your shotgun to drop him, but stay away
from the sight line of the sniper.  For the sniper after this guy is dropped,
hug the right wall and move forward just enough to see most of the emblem on
the wall behind where the sniper is standing.  Pull out your rocket launcher
and shoot this wall, being careful not to clip the blast door on the left. The
blast radius is more than enough to kill the sniper, and once he is dead head
down the catwalk outside the doorway to the right and follow it into the room
at the end.  Climb the ladder and CAREFULLY move over to the tram cable to the
left once you are on the top.  You can fall off of here if you are not careful,
and that is a really stupid way to die.  Hit the action button in front of the
tram cable to complete the mission.  With 90,000 points you will receive the
golden clip award, which doubles the quantity of ammo in your golden guns clip
from 6 to 12.  In essence, you can shoot twice as many shots before reloading
which becomes handy later on.

================================
f. Night of the Jackal (AUFW6)
================================

Briefing:
M: The data you retrieved in Switzerland includes a file tagged with damaged
goods.  We believe this is a codeword for Dr. Natalya Damescu, a scientist
formerly under the employ of Malprave.  Dr. Damescu escaped with a data chip
containing information on something known as Poseidon.  Fearing for her life,
she has taken refuge in the British Embassy in Romania.  There is evidence that
Malprave has hired Carla the Jackal to raid the embassy and kidnap Dr. Damescu.
Bond, you must prevent her from being kidnapped.
R: 007, I've secured a room in an upper floor apartment around for the corner
from the embassy.  You'll have to get past a sniper on the treeline street to
get into the apartment.  I'll provide you with a device which will allow you to
infiltrate the embassy.

Objectives:
-Use Q-Claw to enter R's safehouse
-Infiltrate embassy
-Rescue 5 civilian hostages
-Find secret passage and rescue Damescu
-Destroy helicopter gunship

Gold medal target: 90,000
Bond moves: 8
Enemies subdued: 26
Mission duration: 7:00

This mission is the exact opposite of the previous one; there is pretty much
not an ounce of stealth involved here.  You will fight your way through all the
way to the end.  With that said, right off the bat head forward until a guard
rushes toward you to the left of the car just ahead of you.  He will take cover
behind the nearby planter, and occasionally poke his head out.  When he does,
give him a head shot.  There is another guard a bit further back behind the car
who shoots at you as well, so take care of him next.  From this same spot, look
over to the third car to the right and behind this car is a grenade tosser
crouched down.  He may be a little difficult to see, but get a look at him and
take him out with a headshot if possible at this range.  Otherwise, four chest
shots will do fine.  Your efficiency won't be great this mission anyway.  Now
angle over to your right to spot another guard behind the fountain, shooting
at the embassy.  Drop him with a head shot.  There is another guard near the
fountain; likely hiding behind it.  Take him out with another head shot if
possible, but if he rushes toward you, once again standard shots will do.
Now head to every spot that you dropped a guard and pick up their weapons.
Three had assault rifles, one had a pistol, and the one by the third car over
had grenades so grab all this.   Now you have a decision.  If you want to get
the total for enemies subdued, you will be required to kill one guard shooting
at the embassy, but when you do all four of them will start firing at you.  My
suggestion?  Just let it go.  Leave the guards attacking the embassy alone and
they will leave you alone.  With this said, there is a sniper here to handle.
Head back to the front of the building opposite the gate to the embassy, next
to the car, hug the wall as you head right toward the area with the sniper,
and once you are in the area make a break to the back, near where the truck
and boxes are located.  Leave as much distance as you comfortably can from the
wall without getting into the snipers line of fire, equip your grenades, and
manually aim just at the top of the ledge up here.  Hold X all the way down for
a couple seconds, then release.  If done right, the grenade will launch right
up to him and take him down.
Pick up the body armor located on the right side of the boxes, and head back
out.  Make a left and follow the road here all the way to the end of the
street to come across a couple window displays; the one up top has a Frinessi,
and the one to the left has more body armor.  Grab both of these as needed and
head out of here and make a left.  And this mission, for the first time, we
will want to start using standard weapons.  Pull out your KA-57 and carefully
move forward.  The road curves left and after following it up toward the
opening, a guard will come out and engage you.  Shoot him with your KA, but a
habit you want to get into when using assault rifles is to utilize short, easy
bursts.  Shoot one or two shots at a time to the chest until he drops to
maintain accuracy and conserve your ammo.  Once he is down grab his gun; do
this for EVERY guard this mission.  Head through the opening to your right and
two more guards will come out at you.  Take care of them in the same manner,
and get ready to handle another sniper.
This one is a bit more tricky to evade, but should not be a problem.  Wait
until his laser moves back, and then hug the right wall all the way up to the
balcony with him on it.  There are some overhanging portions of the building
that will provide reasonable cover.  Head up and get as much underneath the
balcony as you can, prepare another grenade, and just as before line your
crosshair up just to the top of the railing.  Pull back a little bit to get a
good firing angle, hold X for a couple seconds and release it up here.
With the sniper down pan over to the building just to the right of the balcony
to notice a Q-claw grate.  Claw up here, turn over to the balcony, and jump
over to grab the sniper rifle and obtain a Bond move.  Grapple back to the
building with another grate, follow the ledge around the right side to reach
a doorway heading in, and move into the apartment for another Bond move.  Just
a note, this is a pretty damn crappy apartment setup to have double doors to a
balcony with no railing.  But no matter; in the apartment head forward and open
the door to your left on the end.  Head into the bathroom for a brief cut-scene
and completion of the first objective.
Head out through the newly opened passageway after the scene, and out onto the
balcony.  Out here, target the grate on the opposite building, and grapple on
over for the next Bond move.  Drop down and head over to the doorway; use the
card here and head in to move to the next area.
Inside here, grab the body armor if needed, and head up the stairs.  Pull out
your KA assault rifle again, and open the door.  A guard will chase a woman out
of the adjacent room; take him out.  Move left and kill another guard ahead of
here, down the hall to the left.  Crouch and slowly move toward him and try to
nab him without being noticed if you can.  Now move forward and as you head
right, crouch down once more.  This next area has three guards.  Crouch behind
the table as the guard interrogates a hostage, and once you see another guard
patrol over from the left side, wait till he is between you and the talking
guard and open fire.  Try to get both of these guards in your same line of
fire, drop them, and take care of the last one to the right.  Once they are
taken care of the next objective is complete, along with another Bond move.
Move forward, grab all the ammunition off the guards, and head out the back
right door of this area.  Head right, follow the hall up, and as you reach the
windows proceed cautiously.  The one on the left will blow open as you approach
it, so be ready to kill a guard outside.  Drop him and head left toward the
kitchen.
The first guard to kill in here is straight ahead of you, behind the countertop
and near the back wall.  Scope him out, get a shot on him, and then open the
door to take him out.  Now three guards remain.  The next two are to your left,
about halfway back in the kitchen.  Equip your grenades, strafe out through the
door enough to launch a grenade (it does not need to go far) and head back
through the doors and let it blow.  Just in case it missed one, be ready to
kill the remaining guard.  The last guard is behind these first two, taking
cover behind an overturned table.  Just head into the kitchen, wait for him
to pop his head up, and give him a headshot with the golden gun.  Collect all
the ammunition in this area and head through the double doors at the end.
Follow the hallway up and to the right, equip your grenades one more time, and
before moving past the elevator, get an angle on the far hall and launch a
grenade down this hall from here.  Immediately after launching, move over to
get a view of the hall to spot a couple guards.  With luck your grenade got
them, but just in case have your KA ready to take care of them.  There is one
more guard here; move forward and take him out with your KA to take care of all
guards here.  Grab the ammo and follow the hall to the rotunda.  Once here,
look just to your right, against the wall, for a British flag.  Hit the action
button in front of it to obtain a Bond move and open a door.  Follow the path
up to meet up with Damescu, grab the body armor here, and head into the
elevator and take it up.
On the topside, open the elevator door and on the top catwalk to your left is
a guard; blow the barrels behind him to take care of that.  Now blow the
barrels on the bottom to reveal some armor.  Grab that if needed, equip your
sniper rifle, and head into the next room.  Before even starting, save at least
one, or I would recommend two sniper shots for the final area of the mission.
Head in to fight the Jackal.
Immediately seek cover behind the crates in front of you.  She attacks
intermitently, and between her attacks, you want to stand and fire, and crouch
back behind the crates when she resumes fire.  She starts out on the catwalk
ahead of you on the left, so take cover, wait for the first round of attack,
and then stand up and sniper shoot her in the head if you can.  Once she moves
back, equip your golden gun and shoot the barrels behind her.  She will move
more to the right.  If you have any more than two sniper shots left use those,
and then equip your golden gun.  Stick with head shots until she moves right
one more time, and when she does this move to the far right wall and head
forward to a button here.  Activate the switch to finish her off and grab
another Bond move.
Now head up the ladder on the left side of the area and follow the catwalk
over.  Grab the Jackals FSU-4 and the body armor here, and then head through
the door at the end.  Now whip out your sniper rifle again.  The gunship will
sprout up on the right, move left and dive back down.  Aim over here and when
he pops back up, aim into the cockpit at the pilot with the sniper, and take
him out.  He hovers here for a few seconds and you need a fairly precise shot,
so take your time and make sure its right.  You should not need to zoom in or
out; just make sure your crosshairs are right in the center of his face.  If
you miss him here, there is a rocket launcher in the left corner next to the
door you came from that you can use to finish him.  Once he drops he will
crash land next to the door you came from, so head to the opposite end of the
heliport.  With the mission complete and a score of 90,000, you have unlocked
the golden grenades, an absolutely necessary imporvement for later missions.

================================
g. Streets of Bucharest (AUFW7)
================================

Briefing:
M: In her debriefing, Dr. Damescu informed us that Poseidon is a secret
laboratory where Malprave develops her cloning replicas.  However, Poseidons
location remains a mystery.  That information was on the data chip stolen by
Malpraves henchmen.  Dr. Damescu installed a micro beacon on the data chip, but
it requires a special locator to read the signal.  R has delivered a suitable
tracking device to the local train station for your immediate retrieval.  Our
satellite reconnisance indicates the helicopter pilot jetisoned the chip
somewhere in the city before his damaged craft was destroyed.  Malpraves men
will undoubtedly be looking for it, so you must recover it as quickly as
possible.  Once you have the chip, you'll need to deliver it to R's field on
the other side of the river.  From it, he should be able to discern the
location of Poseidon.  Good luck, 007.

Objectives:
-Retrieve Q-locator
-Locate data chip
-Deliver data chip to R

Gold medal target: 100,000
Bond moves: 9
Enemies subdued: 91
Mission duration: 10:30

This is a combination driving/rail shooting mission...with a TON of enemies to
subdue.  With unlimited missiles, this mission is made infinetely easier during
the starting portion, so I highly recommend those.  If you did not get them
from the third mission, I cannot recommend enough that you go back and get the
score of 70,000 to get these.
With that said, for the first portion of the mission you will be going after
the tracking device R dropped at the train station.  Upon following the path
out of the starting area, you will come across a Q-slick powerup.  Be sure to
grab this, as it is used for a Bond move.  Take out the car shooting you in
front; whenever killing cars to your front be sure to stay back and give some
distance between you and them, so your missile splash damage does not damage
you.  You will take a lot less damage from the shooters as opposed to missile
splash, so keep that in mind.  There is no rush to get to the train station,
despite the ramblings of your mission support.  Anyway, continue forward and in
the direction of the beacon, and you will come across another car on the way.
Distance yourself and launch missiles to take care of him as well.  Continue
on and follow a large curve to the left, and at the end will be a large
courtyard with a couple parked cars.  Stop here, and launch four to five
missiles at them to take care of that, then continue onward.  Just ahead
slightly around the next bend are two armored vans; same drill as before. Stop
and drop them with three missiles from affar.  Finish off the curve and make a
sharp right at the end.  Full speed ahead here, follow the curve, continue
following the road at full speed until coming to the next bridge.  Once here,
you should have two cars on you, but should have pulled ahead of the first
one.  Equip your Q-slicks and activate it to lose the car behind you and grab
the first Bond move.  Now hit the brakes and missile the car in front of you.
Continue forward and once R gives you the message, head right through the
front entrance of the train station to grab some armor.  Head out the other
side onto the tracks, turn right to lock and launch two missiles to the
helicopter here.  Now, turn right and drop this helicopter as well for the next
Bond move.  Grab the locator and split out of the station.
Upon coming out you will come across an armored van, so missile that down.
Head toward the direction of the arrow at any means; it all leads to the same
place.  Depending on your route of choice you may come across additional
vehicles and/or a helicopter, so be ready to deal with that.
Soon enough you will pass underneath an archway and make a couple of wide left
turns; full speed at this point.  You will come to a bridge that will quickly
be destoryed by a helicopter, but keep on the throttle and ramp off the
bridge to the other side for another Bond move.  Continue heading up until an
armored van pulls out from the left to engage you, and then slow down and
missile it down.  Very soon after you will come to the park with the chip in
it, located through a short tunnel.  Roll through, grab the chip, and continue
forward at full speed out the other side, between two cars and if done right
you will flip up onto two wheels and slide between them for a Bond move.  Now,
do not slow down just yet; continue forward at top speed and hit the incline
at the end of this pass to jump the road and receive the next Bond move.
Follow the buildings all the way down, continue on forward across the grassy
median, and upon heading into the park next to the river grab the Q-booster.
Equip this, follow the S-curve thru the park, pick up speed as you head between
the fountains, and right when you hit the bottom of the stairway use the
Q-booster to jump across the river and complete the driving portion of the
mission.
The next portion is a tank rail shooter.  You have two weapons; the chain gun
which will be your weapon the majority of this section, and the cannon which
will be used for a couple applications.  Right off the bat gun down the two
vehicles just in front of you.  The next vehicle comes from behind you to your
right, so get ready to handle that.  Shortly after a vehicle will pass you on
your left and launch a rocket back at you, which conlcludes his activity.  Kill
him if you can, otherwise no loss.  Upon heading through the allyway up to the
archway, kill the gunner to the right and angle over to the left to take out
some barrels next to a roadblock here.  The barrels are located on the left
side of the block and will grant you another Bond move.  You will get some
armor and head out into an area with two more vehicles.  Take care of them and
this next part is a good use for the cannon.  A helicopter will appear before
you; target him and shoot to take him out with one shot.  The cannon is
powerful but slow, so its usefulness comes from hitting it once, not trying
two or three times.  Once the helicopter is taken care of another vehicle
will pull out in front of you just ahead, so gun him down.  After that, a short
cut-scene showing a helicopter will occur, so get ready to take that out.  You
can use your cannon for this helicopter but you need to be quick because after
a few seconds, as you are driving toward the helicopter, you will push yourself
out of the angle that the cannon can shoot at.  In that case you need to use
the chain gun.  So use whatever you want to take that down.  You will head
through an alley shortly after that and grab some armor, and at this point be
on the lookout on the road ahead for a tanker truck.  When you see it, shoot it
quickly to deal with the two armored vans next to it.  You will shortly after
come across two helicopters.  I suggest the chain gun for both of these; the
cannon can quickly drop one but its hard to get switched back to the chain gun
and turn around for the second one.  The cannon is way too slow in turning to
take on both.
After that you head into a building and on the other side, receive night
vision.  For this next portion, your biggest threat are the single shooters
on the buildings.  Right after receiving the goggles, take care of the vehicle
leading you, and the gunner on the buildings edge further ahead of you.  Now
zoom ahead as you head left, and take out the two gunners on the ground on the
right and left sides further up, and then a helicopter will come down and
launch rockets.  Deal with him (you will probably need to 180 to finish him, so
be ready to hit L2), and then quickly turn back to the front.  As you make the
next turn there will be another gunner on a buildings ledge, and yet another
further up on the right.  Zoom in to take care of him quick, and after that
further down this road is another one.  Zoom in and hammer him before he can
hit you.  After this turn around and be ready to take out an armored van
heading at you.  Now further up the left road ahead are two more gunners on
the ground on the right side of the road and one up top on the left, so drop
the ground ones first, followed by the one to the left.  Upon continuing
forward take out any more shooters on the buildings edge here, and once M calls
in about a supply trade, notice the car ahead of you.  Shoot the barrels to the
left of the vehicle to take care of it and receive a bond move.  Further ahead
is one more shooter on the building ledge so take care of him, and then blow
another car that comes from the left.  Now, swap to your cannon.
You have one more helicopter to take care of before the final objective.  It is
a ways ahead of you though, so kill it with a cannon shot or two as needed, and
once down another cut-scene will occur shortly showing two tanks and a train
with occasional fuel cars.  Once you are given control, angle your canon up to
the bridge with the train, and be ready to shoot one of those cars.  The first
one will pass right when you take control, so ignore that one and hit the next
one after that.  If you miss that, you can still blow the next one but you will
take some damage.  You essentially have two shots to take out a fuel car but it
is not very difficult so once that is done the mission is complete.
The last portion, where you have the night goggles, can be difficult as far as
taking damage.  If zooming in on the shooters is not working for you, I suggest
foregoing the zoom and just using your regular view.  In 00 agent you still
have a slight auto-target ability that will focus an enemy if your crosshairs
are near them and drop them, so if you are having trouble just do whatever
works for you.  Your largest threat is that first turn, where you have three
shooters from afar and the helicopter coming overhead.  You want to drop the
two closer shooters and then drop the helicopter as soon as possible as it will
tear you apart.  Anyway if you are using the cannon at all, I recommend chain
gun all the way.  As long as you are able to make that turn with most of your
health and drop the rest of the shooters before you are in their range, the
remainder of the area is a breeze.
With a score of 100,000 or higher you receive the Lotus Esperit car, which is
mostly just more of cosmetic reward at this point and not really critical.
You have already done both driving missions and this car does not help a great
deal for the platinums; it is mostly just cool looking and drives faster.

=============================
h. Fire and water (AUFW8)
=============================

Briefing:
M: 007, our analysis of the data chip reveals that the location of Poseidon
is an oil drilling platform in the south China sea.  While this seems like an
unlikely location for a cloning lab, you must investigate the site immediately.
Sources in Hong Kong inform us that Nigel Bloch recently boarded a helicopter
bound for the oil rig.  If you find Bloch, chase him down.  We must do
whatver we can to hinder Malprave's actions.
R; Listen up 007.  I've equipped you with a special means of transport; the
Q-jet.  This remarkable device provides a short burst of vertical thrust that
propels you into the air.  You can use it to leap up to platforms or overcome
obstacles.  Ingeniously, the Q-jet can be fueled by any source of compressed
gas you might find in the field.  Keep an eye out for any stations that might
power the device.

Objectives:
-Infiltrate control room
-Chase block into pump room
-Escape pump room
-Enter tower control room and confront Bloch

Gold medal target: 100,000
Bond moves: 13
Enemies subdued: 58
Mission duration: 10:00

This mission is where the gold medals start getting harder to achieve, and if
you are not playing on 00 agent difficulty already, I am going to suggest it.
There is a lot of firefighting this mission but it is not relatively as simple
as Night of the Jackal, and there is a lot of running around involved.  With
that said, at mission start follow the pipeline over to the ladder and ascend
it up quickly to catch the guard heading right.  Shoot him in the head, grab
his calypso, and ascend the next ladder.  Peek your head over and try to get
a look at the guard up here and take him out if you can.  If not, just head up
and shoot him after he notices you.  He takes a LONG time to do anything
anyway.
With the guard down, the next ladder heads up in the midsection of the next
platform, rather than the side.  Look up through the hole, make sure you are
facing the direction of the next ladder after this one, up on the platform, and
launch a grenade up here by targeting the top edge of the hole and launching.
Ascend the ladder, grab the Calypso ammo up top, and head up the final ladder
to the top to come across a guard and Bloch.
Take out the guard first after meeting Bloch, and then while still on the
ladder, strafe slightly left and get a shot at Blochs head.  5 will send him
on his way, so get that done and then use the Q-remote on the remote console
ahead of you to download the crane program for the first of four impending
Bond moves.  Next, head out the door on the left wall here back near the ladder
and on the outside, grab the armor over here if you need it, and activate the
two cranes below you for two more Bond moves.  Now move back into the computer
room and move over to the window, and activate the crane above you just
outside for the last Bond move.  Equip your grenades, get your Q-laser, and cut
the lock on the door to the left of the window.
Once the lock is cut, the helicopter splits out of here and several guards show
up.  Crouch behind the window and prepare a grenade, and launch it out to the
far side of the platform here, just in front of where the helicopter took off.
With golden grenades and a good shot, you will take out three guards.  Grab
your golden gun and the final guard is running around in the back left.  Head
shot him to clean this area out.  Grab all the Calypso ammo and FSU-4 rifles
here to finish up here.
Head down the stairs in the back left, and at the bottom Bloch will show up
once again.  Ignore him for now, instead killing the guard on the top right
platform next to him.  Now take care of Bloch with the golden gun.  About the
same number of shots as before, and after he runs out move up and cut the lock
on the gate.  Head through and take a left to grab some more body armor and
cut the lock on the duct.  Move through to the end and cut the lock on the
other side; however do not head out just yet.  Move back between the two turns
in this duct run, and facing the direction of the grate you just opened, launch
a grenade out so it bounces off the back of the duct and heads into the center
of the room.  This will take out the two guards in here.  Ignore the door and
head back out of the duct.
Upon exiting the duct, there is likely a guard on the top platform just in
front of you so take care of him, then bear slightly left as you see a sniper
against the far wall back here.  Shoot the barrels underneath the platform he
is on to dispatch of him accordingly, and then head into the center control
room and open up the case for a sniper rifle.  Once the helicopter takes off
you want to use this to try to get a bond move by sniping the pilot, but it is
very difficult to do since when the helicopter takes off, several guards charge
at you.  Once you have the rifle, move back to the duct you came out of for
cover and try for this here if you want.  It is difficult to get a shot so if
you aren't proficient with the sniper rifle I suggest just skipping it.
Try for the helicopter if you really want, but otherwise take out any chargers
over here.  Once the red cover in the far back corner opens about three guards
rush you so be ready for that.  Two more remain back near the heliport.  Wait
for them to charge at you, or you can kill them at range with your golden gun
if you still have ammo.  Otherwise use your FSU-4, but conserve your ammo
carefully for now. Shoot the two guards on the platform where the red cover
was located after grabbing this (with a regular gun) and grab the armor located
underneath the platform, in the back corner.  Now head back to the area you
just fought Bloch in, and on the left is another duct.  Cut the lock for a Bond
move and head in.  Follow it to the end and ascend the ladder.  Follow the
platform up and after making a right turn, Bloch will bid you a fond farewell
and take off.  Continue up the platform and upon reaching the end, four more
guards will come from the area you first crawled into the AC duct, over here to
engage you.  Take out the sniper rifle and pick them all off.  Crouch down and
sit all the way back in the corner for cover while scoping out a target, and
once you have a shot, stand up and take the guard out.  You start with 5 shots
which should be enough, but if you happen to miss a few times the guards will
eventually charge up the helicopter ramp so engage them as regular in that
case.  You can also use the rest of your FSU-4 ammo if you have any left.  At
any rate, once these guards are dealth with, if you need more armor there is
one all the way back at the mission start, so I recommend grabbing this if you
need health.  Otherwise, continue to the end of the platform and hit the green
button on the outside of the door on the right to complete the objective.
On the other side are three guards you fight straight away.  Start by launching
a grenade all the way to the back in an attempt to grab the first two.  Two are
in back, the third is behind the middle stack of boxes.  If you are dying for
armor, there is some on the other side of the crates you are hiding behind
right now, but I don't recommend going for it unless you are a couple bars from
the end.  Take care of the guards by grenades and then by pistol second, and
grab their ammo.  You should have some more FSU-4 ammo now, which is the best
gun to use for the remainder of the mission.  The only reason I did not suggest
it sooner was for ammo issues, but now plenty of guards will supply you.
Anyway, when using this gun, I recommend one shot at a time only as you don't
want to be wasting fire.  At range it is a very accurate gun, so full fletched
auto is unnecessary.  Once the ammo is grabbed look over to the right of here
and take out another guard on a raised platform along the right wall.
After, charge your Q-pack at the station up here and head down the stairs at
the end just slightly.  There is a sniper up here so move down just far enough
to get a shot on him while crouching, and drop him.  Head down the stairs and
be careful of the pits down here, as you will die in them.  Move forward and
you will be rushed by two guards; take cover back behind the pipes and be
ready to drop them when they rush to you.  After that head forward and use your
jet pack to get up to the platform the sniper was on.  On the other side, take
care of the other sniper and grab all sniper ammo from up here.  Be wary of the
grenade tosser on the back wall; he doesn't do it very often but from time to
time a grenade will find its way up here, so be advised.  Anyway a mercenary
is already heading at you from the walkway up here, so just FSU his face off
and then take out the guard just behind him.  There is armor up here too if you
need it, on the back of the platform.  Once these guys are done with head
across the walkway into the control room, and follow it all the way to the
right until coming across a doorway.  Just for the hell of it, pull out a
grenade and launch it through here to deal with the grenade thrower.  Run up,
grab his dropped grenades, and head back into the control room,
Just on the other side of where you entered is the button that will activate
the things.  Yeah, I have no idea what those "things" are, so that is what they
will be called now.  Before hitting this, a couple more things to do (tee hee
hee...).  If you need more armor, there is some underneath the platform you
came in on, all the way in the back left.  Grab that if need be, and then while
down here charge your Q-pack once again, and take the ladder up to the second
floor.  This ladder is located on the far side and heads to the platform where
you killed the grenade guy.  Take it up and activate the button to start the
things.
Upon activation of the things, two mercenaries show up below.  One is to the
left, and one to your right.  Using your sniper rifle, take care of them and
promptly jump down and grab their FSU-4 ammo.  Be aware of a grenade thrower
on the platform you entered on, so snipe him from down here as well and then
go grab his grenades.  Now then, to get out of here.  Along the wall opposite
of the control room (to your left if you were facing the platform you entered
on) is a grapple grate on the ceiling.  Make sure your jet pack is still
charged, and grapple up to that for a Bond move.  Now, the "things" are in
motion, and what you will want to do is wait for this end to come down, jump
on to it, let it carry you all the way to the top, and then jump off to your
RIGHT side and activate the Q-pack to assist with this jump.  Grab the armor
if you need it, duck and cover behind the rail here, and start by pulling out
your FSU-4.
There are just a couple guards here that will present any real issue.  Start
by shooting the shelf of barrels on the left wall, followed by the fork lift
fuel tank in the far back center.  This should take care of all but one or
two guards who will likely rush you, so drop them if so.  If they are still
hiding and shooting, use grenades to deal with them.  Grab all the ammo from
here, and head through the door in the back right of the room to complete this
objective.  Careful before heading through; there is a sniper up to your left.
When the way is clear, make a break for the far side and take the ladder up to
the right of the tower here.  There is a guard up top so FSU him down.  Now get
a look across to the other tower to see the sniper and snipe him.  Pick up the
guards FSU here, and grapple over to the far tower for another Bond move, his
SSR 4000 ammo, and some body armor around the corner.  Now grapple back and
take the cable down to the next platform.
There are a lot of guards to fight up here, and several options to handle them.
The simplest, cowards-way is once reaching here, turn right back around and
grapple back over to the tower you came from.  From here, snipe the guards and
launch FSU-4 grenades over.  Save a few sniper bullets for another helicopter,
but should have more than enough for the guards here.  If you prefer to take
cover behind crates here, then read on.
For starters, I will not recommend grenades.  The chances of you killing
yourself are MUCH higher than killing them, especially with golden grenades.
You can use the FSU-4 grenades with the alternative fire option, but always be
sure to fire it at an upward angle, and out of the crouch position.  Anyway, we
have two initial guards.  One is on the right side behind crates; I recommend
regular killing.  The second is on the far left behind another set of crates,
this one you can use an FSU grenade for.  Move away from your crates and launch
at range to make it safer.  Reload your grenade launcher quickly now and some
more guards will come down the elevator.  Aim at the base of the elevator and
right as it arrives, launch at the elevator.  This must be done promptly
because if they exit the elevator, they will charge right at you resulting in
heavy damage or even death.  Take care of any remaining guards down here, and
then finally, kill the guard in the far back left launching grenades.  This can
be done using the Q-remote to drop the box from above him for a Bond move, or
you can kill him as regular and just use the crane to get the Bond move after
which is what I did.  Trying to swap to your remote in the middle of battle is
something I don't like to do.
Anyway with this area cleaned up grab all the ammo and the armor back where the
grenade tosser was, and head up the elevator.  There is a helicopter up top.
Before doing anything, head to your left to the outer ring of the platform,
head back in the corner, and blow ALL the barrels up here.  Those are far too
much of a danger to you.  Grab the rocket launcher but instead, pull out your
sniper rifle and attempt to snipe the helicopter pilot for another Bond move.
He will do one ring around the platform and it can be difficult to hit him; the
idea is to move your crosshairs in the same direction as him in order to give
yourself a bigger window to hit him in.  If you don't get him its not a huge
deal as there are several bond moves in this mission, but every little bit
helps so do your best to grab it.  Taking the helicopter itself down is not
crucial.
Anyway after this is done take the ladder up out of here by following the outer
ring out and around the platform, and up top equip your Q-remote and use it to
drop both the snipers to your left and front.  There is another grenade thrower
on the highest platform just above you.  Q-grapple to the far right platform
and use your SSR 4000 to drop him.  Most of his grenades will fly right past
you on this platform, but just in case one does land be ready to drop back
down to the bottom.  Once the grenade tosser is dealt with, grapple up to this
platform, ascend the ladder, and cut the lock to complete the mission.  With a
score of 100,000 of more you receive the rapid fire, which allows your golden
gun to be fired quicker than before.  At the moment, this is not a huge
upgrade, but once you receive all upgrades it is very beneficial and you will
see why.

=============================
i. Forbidden Depths (AUFW9)
=============================

Briefing:
M: Your precepitous leap with Bloch has landed you in the transport system of
Poseidon's secret underwater base, 007.  Bloch will attempt in order to carry
out Malprave's cloning conspiracy.  You can't allow that to happen.  Be careful
however.  Intelligence indicates that this transport system is protected by
computer controlled gun turrets, and blocks heavily armed forces.  The tunnels
are too deep and the walls to thick for radio signals to penetrate, so you'll
be out of contact with us for this one, 007.  Good luck.

Objectives:
-Eliminate Nigel Bloch

Gold medal target: 110,000
Bond moves: 4
Enemies subdued: 61
Mission duration: 7:30
You MUST get this gold medal if you want to relieve a lot of headache from the
final three missions.  Your key attributes that will help with this are Bond
Moves (an easy 4), enemies subdued (should get at least 55 with standard play),
and ammo efficiency (once you get the shotgun you can pretty much do away with
the KA and use single shot weapons for the remainder of the mission; a
relatively easy 100% attribute this time around.  If you proceed efficiently,
you will also receive some of the points for time limit.  Accuracy is a little
more difficult this being a rail shooter in addition to damage taken, but you
should be able to make up for it with the first three.  Keep your focus there
and it won't be a problem.

This is another exclusive rail shooter, but fortunately for this one you will
have the CH-6 with unlimited ammo...once you pick it up at the first station
that is.  If you use this and the shotgun for the majority of the mission, you
can easily have 100% ammo efficiency which is a nice boost to the score.
Anyway, at the start a guard will be ahead of you on the left side of the
first turn, so stay in standard view and take him out.  After the full right
turn will be the first gun turret.  Angle your view all the way up and get it
into your crosshairs, shooting it just as soon as it comes into sight.  If done
right you will drop it before passing it, and it won't be shooting you till you
escape its range.  In a short time you will come up to another vehicle with a
guard in front of you.  Shoot the VEHICLE, not the guard.  Both take the same
damage to kill, and the vehicle is a much wider target.  After making the next
right turn there will be two guards in a control room above a narrower tunnel,
and you will want to try to kill them as well.  At the end of this tunnel are
two more defense turrets; stay in standard view to take them out.  After you
are out of this tunnel you come to the first station where you will obtain the
CH-6.  To do this, you need to bust all those small blue lights on the front
and back sides of the pillars; four total lights.  Shoot the first one on your
way in, and to get the last one, shoot the lower right corner of it and despite
the fact it is facing away from you, make sure the glass shatters and then take
out the remaining two.  Now kill all but one guard in this area, and then shoot
the red button behind the desk to get a Bond move and head out of here.  You
will be under a lot of fire but don't take damage too heavily, so just be
diligent in killing (if that makes any sense at all).
After this area is done you will receive the CH-6, so equip that for the next
vehicles.  One will be in front of you on the other side of the door, so drop
him, quickly swap back to the KA if you have yet to come upon the gun turret,
and use that to drop the turret.  After passing the turret back to the CH-6,
turn back around and kill the guard chasing you.  Upon going forward through
a couple more doors, you will have another guard so kill him.  After that, you
will finally encounter Bloch for just a few moments.  Rocket him as he is in
front of you, then swap back to your KA until coming to a upward slope.  At
the top of this is another gun turren so kill that in the same manner as the
other ones.  At the top is a guard on the right, you absolutely want to make
sure to drop him as his shotgun becomes very useful for those turrets.  Follow
the curve left, drop another guard to the right of the doorway, and pull out
your shotgun.  Upon heading up the incline, get the turret in your shot field
and shoot.  One shot with this thing.  After this you come up to another
station.  Go nuts with your CH-6 here, but start by shooting the barrels to
your right for another Bond move.  After that two more guards on the right, one
up top and another on the right side, and one guard just ahead of you on the
left platform.  Once they are dealt with the door opens and another transport
in front of you, so rocket that down.  Upon exiting the station, another turret
is just above you so deal with that as well.  Shortly after another guard to
your right and another turret overhead.  Shortly after, another guard to your
left and another turret overhead.  Shortly after, another guard to your right,
then ANOTHER guard to your right, and finally another turret overhead.  Shortly
after, another guard to the left and two more guards in a control room
overhead.  ...have you fallen asleep yet??  Anyway that armor you picked up
just before moving through this area is the last one you get for quite awhile,
so taking low damage here is crucial.  If you miss too many guards or turrets
you will have too low of health for the final fight.  Use your shotgun (it has
a very long one-hit-kill range) to take our the turrets and guards, but
patience is the key.  Do not get too overzealous trying to kill them; let them
fall into your line of sight and then take them out.  Its a lot less damage
than missing one entirely.
Anyway after through the tunnel you come back upon Bloch.  Get out your KA and
be ready to shoot mines he drops.  Aim in the area he will be planting them in,
look for the blinking red, and be ready to shoot when your crosshairs light up.
First one right off the bat, second one is planted just before the next left
turn.  Third one is halfway up the incline following the turn.  Fourth one is
about one third of the way around the next left turn.  Fifth one is another
third of the way around the turn, the sixth is places right after it.  That
will conclude the mines, and at the end of the turn drop the gun turret.  For
the next area, shoot the center of all the fans.  There are three, the first
just after the initial turn, and the next two after the turn following that.
You receive a Bond move for shooting the centers.  In the next area, shoot the
two red switched on the left sides to shut off the steam and receive the final
Bond move.  Shortly after you will head into the missions final area.
Upon coming onto here, there are three guards circling the area that you need
to take out first.  Use your CH-6 to drop them in one shot.  After Bloch is
shown coming out front, shoot the area he is on with your rocket launcher until
he runs back in, and then more guards will come out onto the bottom circle.  As
before, use your CH-6 to take them out.  You will pick up the RCH-1 guided
rocket launcher shortly after, which you must use to kill the three energy
coils shown in the cut-scene.  The rockets are not very manueverable, and the
best shot you will have at each energy coil is when it is in the 3 o clock
position (straight to the right).  The best way to hit these is right off the
bat, shoot the one that is right on your right, then wait a moment until the
next one is directly on your right, and after that, for the final coil, shoot
it and guide it up to the left.  It is a more difficult shot but can be done,
but if you miss it and still have decent health you will be able to wait for
it to get in the regular position.  The missiles aren't easy to guide at times
so you want to do your best to get the crosshairs as close to the coils as
possible as to reduce necessary guidance.  You do take damage over time here
so you will need to be fairly diligent in getting them down.  Once these three
are shot down the mission is over.  With a score of 110,000 or more you receive
the Golden armor, an absolutely critical upgrade, and possibly the most
important one you will receive.  It reduces the amount of damage you take by
leaps and bounds, which you will notice shortly.

========================
j. Poseidon (AUFWA0)
========================

Briefing:
M: You discovered the entrance to Poseidon.  Well done, 007.  This is certainly
the labratory devoted to clone research and production.  Your mission is to
destroy the lab by any means possible.  Unfortunately, you have no explosives
with you.  You'll have to improvise some means of destroying the lab equipment.
Perhaps your Q-remote can be used to record programs that will create havoc
with the labs machinery.  With a program recorded, your Q-remote can be used to
transmit code that will raise system pressure, and inject harmful chemicals
that will destroy the enzymes and proteins required for cloning.  Destroying
the lab equipment will alert the base personnel.  Once you've achieved your
mission objectives, find a means of escape.

Objectives:
-Infiltrate clone labs
-Raise lab equipment temperature
-Increase lab system pressure
-Disrupt chemial balance in lab system
-Board submarine to escape

Gold medal target: 120,000
Bond moves:
Enemies subdued:
Mission duration:

This mission is essentially the point at which you will need to play on OO
agent difficulty in order to receive gold medals.  Under Agent difficulty you
would need a base score of 80,000, which is 80% of the total possible base
points and it is just much easier to get a score of 60,000 on 00 agent, since
you can effectively miss twice as many points and still grab the gold.
With that said, in the area you start in there are two locked vents.  One
contains armor which you obviously don't need yet, and the other leads into the
mission area.  The one with the yellow sign is where you want to head for now,
but take note of this armor and come back to grab it if need be.  Head through
the vent to the end, and before cutting the grate open pull out your golden
gun and get the silencer on it.  Wait for the guard to enter your line of sight
and shoot him in the head.  Now use your decryptor on the door in front of you,
crouch in front of the center of the door and ready a greande, and once the
door opens launch a grenade all the way back to take care of the guard behind
the desk in here.  You must be quick with this, because otherwise the guard
will charge at you before the grenade can take care of him.  Grab the PS100 and
head back out.
With him taken care of head back out and to the left, get your grenades out
once again, and pop the door open by hitting the green button.  Launch a
grenade into the middle of the room, between the two guards here to drop them
both.  Pick up the grenades and PS100 ammo and then head into the elevator,
take it down, and equip your PS100.
On the bottom level will be a room with a shark display case and a cylinder on
each side.  Each of these cylinders will bring in a mercenary.  Start by
heading to the right one, stand right next to the cylinder, and once the glass
drops and the mercenary engages you, unload your PS100 on him.  After he is
shortly down, head over to the next one, get right up in front of him as well,
and do the same thing.  Grab their ammo and take the door on either side of
the room out into a hall.  There is another door around the corner here, so
grab your grenades, open the door, and launch one in.  Try to ricochet it
against the wall in the middle to get it as close to the other side of the room
as you are able.  Launch it with full power, and after you use one, launch
another one through the doorway you can see.  There are three guards in here
and you should be able to get at least two of them by grenades.  There is one
in the center and one through each doorway on the side, so after you are done
with grenades head through and use your golden gun to take care of any you
missed, and then grab the ammo and armor on the left side.  Activate the green
button on the door at the end to complete the first objective.
In the next area are numerous guards patrolling.  Start by shooting the one
just to the left in front of you in the head, and then look back against the
back wall in between the tanks.  Between the first and second and second and
third back there are some barrels; wait till a guard is near there and take
the barrels out.  Once taking out these three, head into the lab and once you
head over to the right side of the room, three more guards will come out of the
elevator you came down on.  These guys will charge straight at you and the best
thing to do is let them come at you, circle around a tank, and drop a grenade
and take cover behind a box nearby.  You can get a couple with a grenade this
way, making it a much easier fight.  After that clean up any remaining guards
with the golden gun, then run back to the corner near where you came out of the
elevator, and near some boxes here is some body armor.  Take that, get any ammo
around this area (particularly the UGW), and pull out your PS100 and head over
to the elevator on the left side of the room.  A mercenary will pop out of
here, so drop him with a shower of PS100 just as before.  With him dealt with,
grab the armor behind the barrels to the left of here, and then pull out your
Q-remote and download the programs from all of the resevoirs here for three
Bond moves.  Head into the elevator the mercenary came from once you are done
here.
On the bottom of the elevator, observe the guard patrolling the center of the
room.  Wait until he is heading away from you on the right side of the center
storage cylinder, and crouch down and head down the stairs and through the left
doorway down here.  While still crouch moving, head up the hallway to the right
and if you have any grenades launch one into here.  Otherwise, equip your
golden gun and head in and shoot the guard in the head.  Now head up to the end
of the room and press the green button for a Bond move and to activate the
laser defense system out here.  Now quickly turn back to the doorway, pull out
your PS100, and shoot any guards that come into here.  Grab the keycard off of
the desk on your left and the body armor.  Head back into the cloning area and
kill the three guards in white suits behind the small glass control areas.  If
you have any more grenades these are a good use for them, but otherwise just
use your golden gun, get them in your line of sight and shoot them in the head.
Collect their ammo as they drop and after they are all dead grab the body armor
behind the center glass case and use your Q-remote on all of the consoles down
here for three more Bond moves.  Once you are done with this, head to the door
in the back corner to the right of the control room, using the decryptor to
enter.  Equip your PS100 to take out the mercenary on the other side, grab his
ammo, and head forward to advance to the next area.
Use your UGW for the remainder of the mission, but use only one shot at a time.
At the start, there is a grenade thrower on a platform in front of you to the
right.  Take care of him, then crouch down and head into the room, moving left.
Head into the doorway, but not through it.  There is a guard just on the other
side that you need to take care of, while staying out of the line of sight of
the sniper.  Once he is down, carefully strafe to the left to get a view of
the sniper, and shoot him from here.  There is another sniper in the back left,
but grabbing the sniper rifle makes him much easier to take care of.  Once
his view pans all the way left, run into the room quickly to grab the sniper
rifle the sniper here dropped, then head back out the doorway.  Now run back
into the room you entered the area from and head back down the stairs.  From
here, slowly move up the stairs, stand up at the top, and zoom all the way in
on the sniper from here and shoot him in the head.  Now head through the door
on the right side of the room to grab some grenades and body armor.  Head back
to the area you killed the first sniper in and press the green button here for
the final Bond move.  Make sure your sniper rifle is still equipped and head
out the left door.  Once you head out, a few more guards become active.  They
are located in a room directly across the sub pen from you.  Zoom all the way
in with the sniper rifle and get head shots on them.  There is no huge rush, as
at this range they can't hit you very well.  Just stay away from those
explosive barrels behind you.
Continue left and head down the stairs.  At the bottom, run up to the first
set of boxes to activate some more guards, then immediately run back to the
midpoint of the stairway.  From up here, use your last sniper rifle shot to
take out the guard in the center, and blow the explosive barrels on the right
side.  Blow ALL of them for safety reasons.  Once this is done, move back up to
the crates and take cover behind the first row of crates once again.  Lob a
grenade just ahead of you to take care of the guard behind the left set of
boxes, then another one out further to try to nail the other guard running
around back here.  Once done, head under the stairs you came in on for body
armor, and then head about halfway to the end of this platform full of crates.
Three more guards will activate.  Run back a bit, shoot the barrels next to the
grenade tosser all the way in back, and use your UGW to finish off the other
two guards as they are running around.  Stay back a bit since this gun is good
at range, and its more effective to let them charge you and kill them on their
way to you.  Once the guards are down head up the stairs to the left to board
the sub and complete the mission.  With a score of 120,000 or higher you
receive the golden bullets, which for the life of me I still cannot figure out
what they do.  They sound like they increase the damage of the Golden gun, but
I have not noticed.  If you have any idea what these do, shoot me an e-mail.

===================================
k. Mediterranean Crisis (AUFWA1)
===================================

Briefing (Escape from Poseidon):
M: 007, the autopilot steered the submarine to a royal navy carrier stationed
in the mediterranean sea.  This ship is the site of a major summit meeting
between the leaders of the world's industrial nations.  Unbeknownst to the
public, Malprave's men have taken control of the carrier.  The vials of blood
you obtained in Hong Kong match the DNA of the 8 world leaders.  We are
certain Malprave has cloned these leaders and intends to substitute them with
her replicas.  Bond, your first duty is to report to us for an update of the
situation.  Find the ship's briefing room where you can establish
communications with MI6.  We will then provide you with further intelligence
data.

Objectives:
-Go to briefing room for MI6 update
-Disarm warhead
-Rescue Zoe Nightshade
-Destroy cloned leaders' helicopter

Gold medal target: 130,000
Bond moves:
Enemies subdued:
Mission duration:

This is likely the most difficult mission in the game.  It is long and there
are several challenging parts within.  Fortunately, the place is just littered
with body armor, so you can slow down and get a head shot and be able to heal
up, or backtrack to earlier armor also.  With that said, as the mission starts
equip your golden gun and get the silencer on it.  Pick up the Frinessi and
ascend the ladder in front of you just enough to get sight of the guards head
up here.  Shoot him in the head (avoid the barrels in the interest of quiet).
Grab his PS100 and open the hatch to your left.  Crouch move just behind the
guard on the other side, and punch him down.  Pick up his ammo and descend the
stairs, heading into the hatch right in front of you once reaching the bottom
to reach the brig.  Take out the guard in here, grab his P2K ammo and the
Frinessi on the desk.  Equip your Q-laser, go to the very left side of the door
to the left cell until you can see the lock, and cut the lock to open the doors
to both cells.  Head into the right cell now, cut the lock on the vent, and
jump in for a Bond move.
Follow the duct as it turns right then left, and after the left turn there will
be a grate on your right, out of which you can see a guard in the room below.
Shoot him in the head with the golden gun, and continue down the duct all the
way to the end.  Head to the last grate on your right before reaching the end
and shoot the two patrolling guards in the head.  If you get spotted, back up
back into the duct as a mercenary will charge at you.  If that happens, lob
a grenade just outside the duct (it helps to ricochet it off the side) to
try to kill the other guard and harm the mercenary.  After that is done just
finish the mercenary off with a headshot or two.  If you manage to kill both
guards without engaging the mercenary, jump out of the vent and use your
Frinessi to drop him.
Once these guards are cleared, jump out of the vent if you have not already and
pick up all the ammo from these guys.  Be sure to run back into the room you
shot the first guard from to grab his UGW.  After heading into the briefing
room head through the left doorway, and run under the stairs for some armor
and grenades.  Head up the stairs in the crouch position and at the top there
is a guard typing in the next room.  You can run up and punch him if you want,
otherwise just a headshot will do.  From up here shoot the guard just in front
of you, and the one in back if you have not been spotted yet.  Otherwise, head
out the left to engage them.  Stick with your golden gun, as you have plenty
of ammo.  There are three guards in this area, and after they are dealth with
the harrier platform will come down and another guard tossing grenades will be
located on there.  Shoot him in the head to finish the initial guards off down
here.
Now look up to your right, just above the hangar door at the back of the area.
There is a guard in white standing at the console.  Shoot him in the head from
down here, and equip your Frinessi once more and head forward to the hangar
door.  Three mercenaries will come at you here (not at the same time, in
sequence), so just get up close and blast them with the shotgun.  From down
here aim your Q-remote at the signal coming from the console up above where
you shot the guard, and download the program for a Bond move.
Now head back to the console room you came into this area from, where you
killed the first typing guard.  On the right side of this room is a vent; cut
the lock on that and head in.  At the grate near the end on your left, there is
another guard patrolling just outside, so shoot him in the head and then leave
the duct.  Grab his ammo and then head over to the right edge of the ship and
use the Q-claw grate up above to obtain the next Bond move.  Ignore the
doorway, instead jumping off the opposite side.  Once you jump down, stay back
here and look for a guard patrolling the far water tank.  Shoot him in the head
from back here, and peek your head out just to your left and kill another
guard patrolling over on this side.  Now look at the fence on the left side and
you will see another guard patrolling along there, on the other side.  Shoot
him when he falls into sight.  Now there are about two more guards you can kill
from this side.  One is on the other side of the fence again, in about the
center of the area.  Just a head shot should do it.  The last one is in the far
back right, next to some barrels.  Shoot the barrels from here to take care of
him.
Now head back out to the railing of the ship where you came in, and further
ahead from where you jumped down is another grapple hook.  Head up to that to
get another Bond move, grab the armor if you need it as well as the grenades,
and head in the door to the left.  Follow the hall up and open the door at the
end on the left, and kill another guard here by a headshot.  Be ready up here,
as if the guards downstairs are agroed and they most likely are, they will be
rushing up here to you.  Be ready to drop them with more headshots.  With that
said, your next order of business is to take out that sniper sitting in the
middle.  Kill him, grab the SSR 4000 and body armor from the snipers nest, and
clean up any remaining guards.  Grab any ammo, and follow the platform to the
end, heading left and through the doorway.  Equip your Frinessi once again,
head up the stairs, and circle around at the end to engage another mercenary.
After killing him, head through the door to advance to the next area.
Once in this area, QUICKLY move forward and up the stairs, then look right and
shoot the patrolling guard in the head.  The only reason I say quickly is
because if you don't engage him here, he will patrol right over to you and then
you will need to kill him while being fired at, in addition to other guards
engaging as well.  With him taken care of, equip your Q-remote and head up to
look out the window of the control room.  Point at the signal on back of the
harrier to activate the engines to take care of these three guards and receive
a Bond move.  Continue through the room up the stairs, head left, and on the
outside of the doorway is another guard patrolling the side of the ship.  Head
out and shoot him in the head as well.  Head around the left side to the end
and you will spot a guard up above.  Shoot him with your pistol as well and
then pull out your grapple and grapple up to the platform above for a Bond move
and a guard fight.
First thing to do here, toss a grenade into the room behind the table.  That
should take care of all but one or two guards.  Shoot the remaining guards in
the head.  Head into here and go into the small room on the left for some body
armor and SSR 4000 ammo.  Grab any remaining ammo and now head through the
doorway on the opposite side of the room.  Move left and pop open the door to
enter a stairwell.  There is a guard launching grenades from above so use
caution through this part.  There is body armor underneath the stairs in the
back left corner if you need it.  When you are ready to head up the stairs,
equip your Frinessi, wait for a grenade explosion, then bolt up the stairs and
kill the guard tossing grenades just at the top.  After that take out the
mercenary just behind him as well.  There is one more grenade thrower and a
sniper here now.  Pick up the ammo and grenades and then move out enough to get
a look at the grenade thrower above you.  Shoot him in the head, being sure to
run back whenever a grenade bounces near you.  Most of them head all the way to
the bottom though.  Now, for the sniper.  The safest way to handle the sniper
is to equip your own sniper rifle, head up the next stairway just until you can
see his head, and then shoot him down.  Golden grenades work well, but can be
very risky to use since they can easily bounce back down to you, and if you
are near them they can easily kill you in one shot, even with full health.  So
with the sniper dealt with and the grenade tosser done as well, head up the
stairs, grab the grenades at the top, and equip your golden grenades and head
up to the next door.
Before opening it, the guards will be notified of your presence and run around
inside.  Now run back down the stairwell just a bit, and get a look at the
doorway behind where the sniper was.  Launch a grenade in here to deal with as
many guards as you can, and wait for any other guards to come out onto the
platform.  After that, open the door and take out the remaining guards inside
with your golden gun.  There is a guard that follows you up the stairwell, so
when you hear a guard's speech mentioning moving in, head back to the stairs
and take care of him first.  Now, with that done, head through the door to take
out the final guards.  There is usually one behind the crates, and one to the
left inside the door.  Head through the room and there will be one more guard
at the end on the left, and then a helicopter will engage you.  Snipe him out
for a Bond move.  He sweeps to the right, then back to the left, and the best
time to hit him is when he changes direction from right to left, as he will
stop for a spell.
Now head forward and take one step up the ladder, then quickly move back into
the room.  Two more guards are heading toward you.  Have your PS100 ready to
drop them quickly, but if they take cover further back (which they will if you
are ready for them), launch a grenade back at them to take care of them
quickly.  Now head up the ladder at the end of the room, climb the ladder to
the top, and cut the lock and head up here.
Once you emerge out the top, move to the back right corner of the area (away
from the barrels if you will) and a guard will come up to engage you.  Shoot
the barrels to his right and he should go down with the barrels.  Now head to
the top right and shoot the remaining set of barrels in back for safety sake.
Now equip your sniper rifle, crouch, and slowly move left by cover of the
crates.  There is a guard manning a gun turret near the back, and you will want
to snipe him.  Back up from the crate just enough to get a look at his head,
zoom in, and take him out.
Head forward, ascend the ladder on the right, and cut the lock at the top.  At
the top, there is a guard right in front of you who does not seem to notice
you if you stay down the ladder enough.  Shoot him with an easy head shot, then
head up into the room.  There is one more guard to the right of the cuffed
navy girl here, so head shot him and then cut the laser on the navy girls
cuffs for another Bond move.  Once she is freed, use the Q-remote on the green
signal to download the missile program and obtain yet another Bond move.  Now,
head out the newly opened hatch door in this room, head out for a short
cut-scene with Zoe, and get ready to take the hook down, but just to the next
platform below.  Take a look over the edge to see the platform, then when ready
use the action button to grab onto the hook, then hit the button again when you
are over the platform to drop down and receive a Bond move.  From in here, hit
the green button to allow Zoe to escape behind the crates for yet another Bond
move, and then head over to the newly opened door and shoot the barrels back by
the mercenaries.
Head up to Zoe after that, and after chatting with her head left through the
door and down the ladder.  At the bottom, head over and grab the armor, then
equip your Q-remote and Frinessi.  Head through the door and first, activate
the Q-remote on the signal to launch a missile at the sniper and grab a Bond
move, and then use the Frinessi on the mercenary that charges you.
After this is all said and done, head forward up the stairs and quickly get
behind the gun turret, and start unloading on the helicopter.  It will take off
so just follow it around and keep a line of fire on it until you get the
mission completion message.  Zoe will then take off in a Harrier and hover
it over the platform just to your left of here.  Head down the stairs and the
mission will complete shortly after.  With a score of 130,000 or higher you
receive the Regenerative armor, which will regenerate your armor back up to 3
bars (or about 25%) whenever you are brought below that amount.

=========================
l. Evil Summit (AUFWA2)
=========================

Briefing:
M: Malprave is holding the world leaders in a base high up in the Swiss Alps.
007, you must prevent world chaos and global economic meltdown by rescuing the
leaders of the world.  The 8 leaders are almost certainly being held at
gunpoint.  You'll have to ensure that none of them come to harm.  All 8
hostages must survive unscathed, 007.  Once the leaders have been rescued, find
Malprave.  Be careful when confronting her.  No doubt she has more tricks up
her sleeve.
R: I've provided you with all your gadgets.  You'll undoubtedly need them all.
Good luck, 007.

Objectives:
-Infiltrate alpine base
-Rescue 8 world leaders
-Escape silo on elevator
-Defeat Bloch

Gold medal target: 130,000
Bond moves: 10
Enemies subdued: 32
Mission duration: 10:00

This is the final mission of the game, but it is not terribly difficult, with
the exception of the last fight.  That also is not too difficult if done right,
but it can be a potentially difficult fight.
At the start of the mission there are four snipers on towers around here.
There are not many places to hide out here, so right off the bat run forward
through the doors slightly to your right and shoot the guard inside in the
head.  Quickly head into the room and to the back to get out of the line of
sight of the snipers.  Back here is a locked chest, so cut the lock to grab an
SSR 4000 out and a Bond move, but before doing that, first,, we want to use the
golden gun to pick off the guards on the left tower with headshots.  Take all
the time you need to make sure you get a good shot from this distance, as they
do not move and it is quite a range.  However, they are both fairly easily
killed.  With them down, now you want to use the SSR 4000 to take out the
guards on the right tower.  Head out of this room and make a left upon exiting
the doors, and stand up right next to the door with the yellow sign on it that
you cannot enter.  From here, zoom in on the two guards on the right tower and
use your two sniper shots on them.
Head across the walkway over toward the towers now, and do not mind if you hear
a guard.  Upon reaching the end head left, and then angle your view back to the
bridge you just walked across, and look beneath it to spot an indoor hallway
below and a guard down there.  Take care of this guard, and continue over to
the elevator on this side.  Right after you get up here, collect the snipers
ammo, quickly download the Q-remote door program for a Bond move, and take the
tram cable over to the adjacent tower for a Bond move, and collect the sniper
ammo from here as well.   There are also some grenades and more SSR 4000 ammo
as well as some body armor inside the tower.  Guards are at the bottom, but
ignore them for now.  There is another grapple line here that leads down to
the first room with the guard and sniper rifle.  Take that down but once down,
DO NOT jump into the room!  The guards D17s shred you like nothing.  Instead,
stay up here, while facing the double doors on the bottom head as far left as
you can, and pick off the guards initially down there with headshots from up
here.  After taking out about three, shoot any guards out on the platform not
in the room, and then wait for a moment when all guards outside are inside the
room below you (there are two to three of them).  Now, this next part must be
done cautiously and quickly.  Arm a grenade, and move to the right until you
are centered on the hatch.  Now you MUST ricochet it off the back wall of the
hatch so that it bounces back underneat you, or you will take damage from it.
DO NOT launch it straight down.  Once it explodes make sure you heard or saw
the guards die, jump down and grab the D17s, and quickly equip them as another
guard or two is more than likely about to head through the doors.  With that
said, keep your D17 equipped and move out of the double doors to the door with
the yellow sign, just like at the start of the mission.  Kill any guards along
the way, and once you reach the door the guards will stop coming, as long as
you do not head across the bridge again.  If you only killed a few guards
though, I recommend killing a total of 8-10 for the sake of the enemies subdued
statistic; you need some of these guys to hit the target.  So if thats the
case, just move down the bridge until the door opens to spawn a couple more
guards, then quickly run back and kill them.
Anyway once that is done, grab that armor over on the opposite side of this
platform from the door, next to the crates, and activate the remote on the
hatch at the front of the bridge.  Head all the way to the end to complete the
first objective.
In the next area, head forward and open the door.  In this area are about three
or four guards below.  Start by sniping one to kick off the action.  After that
circle around the stairwell and snipe any other guards you are able to, but
keep in mind that they will not always die in one shot...with the exception of
the head shot of course.  On the side opposite of where you came in is a
stairwell down to the lower level that guards may use to come up here, and if
they do use the D17 to take them out instead.  Otherwise, stick to sniping or
golden gun.
Once all the guards are taken care of, head through the doorway that I just
mentioned opposite where you came in and take the ladder up.  At the top level,
follow the catwalk to the end, grab the body armor and SSR 4000 ammo, and use
your laser on the electric pillar here to receive another Bond move.  Now head
back out of here, back down the ladder and circle around out either side to
head onto the bottom level.  Download the first silo access program next to the
red hallway, and fuel up your Q-jet.  Follow the hallway for Silo 1 up to the
end and use the remote on the terminal next to the door here, and head in and
to the left.  Use your Q-claw on the target to your right, and from here pick
off the two guards on the platform in front of you with golden gun head shots.
After they are dead the French prime minister has been freed and you will
receive a Bond move.  Jump back onto the main platform from here, grab the
ammo off the guards, and head through the newly opened door at the end to head
back into the hallway, and follow this back into the main area.
Grab the body armor from the green cubby on the way out if you need it, then
upon exiting head to your right, to the second silo (the yellow one).  Again,
download the remote program from the terminal and follow the hallway here all
the way up to the door and use the remote to open it.  This is a relatively
easy silo.  Start by shooting the guard on the right unnoticed, then the middle
one, and finally the one on the far left.  If you get noticed and a guard
charges over to the right side of the platform, just detonate the barrel next
to the door to deal with him.  Either way once the guards are dead, shoot that
barrel to open the door onto the platform and grab the ammo out of here.  There
will also be another guard on a solitary platform on the left side, so take him
out as well.  With the world leader rescued you recieve another Bond move.  Now
head back out into the hall again, grab the armor if you need it again, and
head back into the main area...AGAIN.  Charge up your Q-pack again if you need
it, as you'll need it for the next silo.
This time, head straight across the area (not "straight", you will die if you
fall in that black hole you created in the middle) to the greenish silo on the
other side.  Download the program again and head in to the left through the
door....you've done this before.  Follow the hall into the silo, and use the
Q-claw target on your left.  From here there is another Q-claw target to get
to the platform on the left, but you may not be able to get a clear view of it.
If not, just use your Q-pack to get over here.  Once here, shoot the guard
closest to you, followed by the one staring at the blueprints on the wall, and
lastly the one that is probably charging you already.  If he is not, hes up on
the main platform so just go get him.  With this leader rescued another Bond
move is in order.  To get out of here, just move to the left side of the world
leader to get a look at a Q-claw target back to where you came in.  There is
another body armor in here to your left if you need it, and once you are done
head right to get back out into the main area.
Now we come to the final silo we do: the blue one on your left.  Download the
last program, and head in to your right.  Follow the hall through the door all
the way to the silo, and once in here shoot the guard up on the platform to the
left, then move right until you get a view of the guard on the right side and
take care of him to rescue the US president (how did that happen??).  Once this
is done you are sealed in, so head up onto the platform with the president and
on the left side is a ladder down to the bottom of the silo.  Get on and
descend it to the bottom, heading through the blast door on the far wall once
you are down here.  Follow the hall, grab the final body armor, equip your
golden gun (if you still have ammo, otherwise the D17 will do) and your Q-pack,
and take the elevator up to engage in the final fight.
The key to this fight is to keep Bloch on the move.  As the fight starts Bloch
is right in front of you, aim your golden gun at his head and shoot as fast as
you can.  Once he moves, recharge your Q-pack if needed, otherwise keep
shooting him until he heads up to the second level.  Q-pack up here with him.
Now up here he will jump to any of the four different center platforms on each
side.  Do not try to shoot him while he is shooting you, as it is relatively
inneffective.  Use your SSR 4000 (which you should still have plenty of ammo
for as you haven't used it since the initial fight down here), watch Blochs
movements, and when he is on the move aim to the platform he is heading for.
When he lands, shoot him (wherever you can then just keep moving).  If you get
low on armor there are two green cubbies on the lower level with armor, and if
you are having trouble manuevering on the second level you can just jump back
down to the first level.  Whichever one works better for you.  The pattern is
to just shoot him once and move on, and this lasts until he heads up to the
third level, blows the center platform, and escapes the area.  At this point,
recharge your Q-pack, get a running start and use the Q-pack to jump onto the
center platform which is accessible now.  Do this carefully, as falling into
the hole below means death.  Land on either side; don't try to land on the top
or bottom obviously.  Once you are up here, slowly move all the way up the
incline to the top, and turn around to view a grapple grate above an air duct.
Grapple over to it, and head in.  At the bottom the base is falling apart,
Bloch is right in front of you, and you have just picked up a rocket launcher.
You have 10 seconds to finish the mission, which is all the time in the world
as long as you play it cool.  Cycle through your weapons to the rocket
launcher, aim at Bloch, and shoot once to complete the mission.
With a score of 130,000 or higher, you receive the unlimited ammo, which
provides, as it says, unlimited ammo for the golden gun (not everything).  With
this as the case, use this gun like nobodies business.  You will still need to
reload however.

==========================================
IV. Platinum summary walkthrough (AUFPWX)
==========================================

In this section I will provide a brief summary for obtaining the platinum
medals.  With the exception of rail shooters, these are in every way leaps and
bounds easier than golds, as collecting the 007 icons grants you a 50,000 point
bonus.  On 00 agent, which I will continue to recommend you play, you only need
15,000 points from any of the other attributes on the highest scoring missions,
so as long as you get most of the Bond moves, or even the majority of the
enemies, everything else can be thrown aside.
You can play on whatever difficulty you want though, and in the earlier
missions where the 007 bonus alone is enough to get the platinum, by all means
be a sloppy operative.
I will not provide tactics for getting through the missions, briefings, or
objectives as those are all contained in the regular walkthrough.  This will
only specify and guide you through the levels in order to grab the 007 tokens
along the way.

Additionally, I will assume you have gotten all the gold rewards which would
only make sense.  If you have any more to get, I recommend grabbing them now as
you will still need it to get the platinum for that level, and by having it now
you can use that reward to get the rest of the platinums.

==================================
a. Trouble in Paradise (AUFPW1)
==================================

Platinum medal target: 50,000 + Four 007 icons

After the painful final two levels, you are now back to the biggest joke you
have played so far.  You can play this mission on operative difficulty, miss
every bond move, every enemy, spray bullets like there is no tomorrow, take
damage like you wouldn't believe, miss every barn and barrel, take three hours
and STILL come out with the platinum...as long as you get those four plain
sight 007 icons.  So by all means do whatever you want this mission, as long
as you grab those things you have the platinum.
With that said, take the grapple up at the start and head down to the right to
grab the first 007 token.  Head down into the building, punch the guard and
grab his card, then head forward to the end to unlock the armory.  Grab the
stuff in here, then head back across the way into the elevator.  Kill the guard
on the bottom after heading down, and grab the second 007 token on top of the
crates in the back right.  Head through the gate on the right, follow the path
as it curves all the way around killing the guards along the way, and after
heading down the narrow hallway the first section is complete.
In the next area, kill all the guards here and head to the very left of the
first section of this room, near the top right.  The next 007 icon is located
here.  Head to the end and right, collect the vials, and hit the green button
to head into the submarine pen.  Head up the stairs and at the top, right in
front of you to the left of the steps heading up to the catwalk, is the final
007 token.  Now just head across the catwalk, and on the other side down the
steps and follow the path over to the elevator.  Head down the elevator, follow
the bottom area as it curves right and then right again killing all the guards
as you go, and at the end head onto the sub and cut Zoe's lock to complete the
mission.  With all of the 007 icons and the score of 50,000, you receive the
multiplayer map Rocket Manor.

============================
b. Precious Cargo (AUFPW1)
============================

Platinum medal target: 50,000 + six 007 icons

This being a rail shooter, it is one of the more difficult platinum medals.
Fortunately, with a score of 50,000, you can play it on operative if needed and
you need only the points from the icons themselves.  So do not worry about
anything here except getting those icons.  If you miss one, start over.
With that said, you have five to get, and each requires a specific action,
usually killing a person(s) or vehicle(s).  For the majority of the mission,
your best course of action is to use your golden CH-6 and just launch rockets
everywhere (except at civilian vehicles).  Use this to destroy the helicopters
at the start, and the vehicles as well.  After you take care of the armored
van, you will continue heading straight for awhile, and then take two wide
right turns.  After this on this next stretch of road is a roadblock ahead, the
two limos that Zoe mentions as the roadblock.  Start unloading rockets at these
limos right after you turn onto the straightway, ignoring the other cars
chasing you.  YOu can spot them from quite a distance; just look for the two
shiny targets far back.  Unload rockets constantly and after killing them you
will bear left and collect the first icon.
After heading forward some more and getting to the large area where you get
surrounded, blast your way through and equip your KA-57s quickly.  Once you
exit this area to the right, straight ahead of you in the air, is a helicopter
that will fly from the right side heading left.  You only have sight of it for
a couple second, and need to shoot it down.  It does not take much; just unload
your KA at it until it drops and shortly after you will grab the second icon.
After grabbing this one, you will turn left shortly after.  Keeping your KA
equipped, zoom all the way back and kill the guard standing on the right side
of the road a ways back.  After he is dead the third icon will spawn behind
him.  The rest of the icons are located at the final factory.  The first is
located in front.  After dropping the gas station roadblock, there will be a
number of guards standing in front of the entrance to the factory.  Unload your
CH-6 all over the entrance to take care of them, and you will collect the icon
upon heading in.
Once you head into the factory, keep your rocket launcher equipped and shoot
the large white cylinder ahead on your left to spawn the fifth icon just in
front of you.  Now in the next area, kill the two guards to the left and after
that, start looking to your right.  You will spot a set of three fans above a
catwalk on your right.  Shoot the one on the far left (the last one) to spawn
the final 007 icon inside the next room.  Now, equip your rocket launcher,
unload a couple shots on the guard cluster in the back right, and shoot the
button and beam to complete the mission and get the platinum, which unlocks
the multiplayer golden gun game mode, in which everyone dies in one shot.

===============================
c. Dangerous Pursuit (AUFPW3)
===============================

Platinum medal target: 70,000 + five 007 icons

Upon starting the mission, turn around and head backwards, following the path
to the left.  At the very end of here is the first icon.  Now head back to the
main road and follow ahead, take care of the roadblock, and shortly after
before the right turn will be a crate in the road.  Shoot it open to grab the
second icon.
After that continue forward through the tunnel, killing the guards inside. Upon
exiting, head left and follow the road left all the way up to the river where
the large glass building is located.  Take the first left into here and follow
the brick road up until you see an opening in the side.  Head in here and the
third icon is located in the middle of the pillars inside.  After you have
this one, head out the other side and head right back onto the main road.  Now
look at your radar, and you should see a red dot indicating enemies nearby.
Follow the road up until reaching the red dot, which is a couple guards at a
gas station.  In the back of the station if the fourth icon.
Now, head straight out of the gas station, heading up the road that splits
right in front of it.  Follow the road as it turns right, and continue straight
to the first left turn.  Just after this turn, on a sidewalk to your left, is
the final 007 icon.  Now just as before, follow the green arrow on the radar
until reaching the van, chase it down, and use your Q-pulse to complete the
mission once more.  With all these gold rewards, nabbing the van is so much
easier, particularly with the lotus esprit, unlimited missiles, and
regenerative armor.  Upon dropping the van with all the icons you get the
platinum and the multiplayer character stealth Bond.

===========================
d. Bad Diplomacy (AUFPW4)
===========================

Platinum medal target: 70,000 + four 007 icons

This will probably be the highest score you will get on any mission.  Start by
handling the first guard, and heading through the doors, past the elevator and
take care of the second guard.  Now head into the room on the end and on the
table in the back left are some darts and the first icon.  Take the elevator
up to the next floor, and head left, taking care of the guard in the rotunda.
On the far side of the rotunda is the second icon.
Now head back down the hallway, past the elevator into the kitchen.  Head to
the other side, drop the guard on the other side of the doors, and then the
guard that patrols in back.  Deactivate the laser on the left wall, and
continue forward to the right and take down the guard outside the window.
Deactivate the second laser on the floor further down the hall, and then
continue forward to the left.  Use your Q-specs to spot the door on the left
wall, and open it to grab the third icon inside.  Now head out the window, take
the Q-claw target up to the balcony, and head in the window up here.  Head
forward and open the door to the right, then after the cut-scene continue up
and open the door on left to grab some more armor and darts.  Use the keycard
on the door opposite of here, and head in and take out Griffins clone.  After,
grab the passcode generator and  head back to the computer near the open window
and hit the green button.  After this is done, head back to the other door in
Griffins room, and head through.  Drop the guard inside the same way as before,
and the fourth and final icon is located on the bottom level, behind the glass
cases here.  Continue on into the next area, dropping the guard patrolling the
windows here then deactivating the laser.  Take out the last guard up here past
the elevator, then head down the elevator.  Head left and out the double doors,
across the rotunda and out the front entrance to complete the mission.  With
all the icons you receive the platinum medal and unlock the multiplayer gravity
boot powerup.

===========================
e. Cold Reception (AUFPW5)
===========================

Platinum medal target: 90,000 + seven 007 icons

At the start of this mission, facing the Malprave painting head to the desk on
the left and hit the button there.  This will open the door here that some
guards will attack you out of.  Kill these guards, deactivate the alarm if it
was triggered, and head into the room that opened to grab the first icon.  Now
head back up and activate the desk button on the opposite side to resume the
mission.  Head forward, into the vents as before and take out the guard in this
room.  Continue to the end and take out the rest of the guards, then head out
of the vents and photograph the prints.  Now, in the room with the large table
and rocket launcher display, head into the vents on the opposite side and the
007 icon is located inside of here.  Emerge from the vents and photograph the
prints in this room, and beware of any other guards around here.  Open the
painting as before and grab the rocket launcher and armor inside.  Head out the
door on the opposite side of the room, killing the guard in this hallway.
Head down to the end, open the doors on the right to grab the keycard off the
bookshelf inside, and head into the elevator to head to the next area.
Take out the guard outside the elevator and head through the doors down the
small stairway.  Take out the two guards in this area through the glass, and
then continue forward, down the next set of stairs and grab the third icon just
to the left at the bottom, underneath the window you shot through.  Use the
keycard to deactivate the alarms, and download from the three terminals to
complete the objective.  Grab the grenades from the box at the end of the area,
and then head through the steel door to the elevator.
On the bottom, head forward and jump into the vents, move forward, and kill the
guard patrolling underneath the first grate.  At the end, grapple to the next
set of ductwork and head through here to the 007 icon about halfway down.  From
here, kill the guards outside the grates.  Head to the end of the ductwork, and
upon jumping down grab the fifth icon.  Head across the platform and grapple
into the set of ductwork on the other side.  Head left to the end, drop the
guard on the outside of it, and jump down.  Grab the program with the remote
and then head out and kill all guards in this area.  The final two icons are
located in here once the guards are killed.  The first is located behind the
solitary tank on the bottom level.  Facing the room right below the one you
came in through, it is behind the tank just to the left.  After that, the last
one is on top of one of the tanks along the opposite wall.  You probably saw it
coming in.  To get up here, face the pipe with the emergency shutoff valve, run
at it, and just keep jumping.  You will climb your way up here to grab the
seventh and final 007 icon.
Head back to the top level and through the door at the end.  Kill the
mercenaries along the hallway and the guard at the end, and then kill the
sniper in the back left.  Head along the catwalk into the room, up the ladder,
and to the tram cable to complete the mission.  With all seven icons you will
receive the platinum medal and the multiplayer character of guard.

================================
f. Night of the Jackal (AUFPW6)
================================

Platinum medal target: 90,000 + four 007 icons

At the start, move forward and clear out all the guards to start.  Roll around
the corner to the left and take out the sniper, and from this area head out and
take a left.  Down this street, in a window to your right, is the first icon.
Bust the glass and jump off the car toward the window to get in and retrieve
it.  Grab the armor and frinessi back here as well, and then head out and left.
Follow the road up through the tunnel, killing guards along the way.  Head
through the tunnel to the other side, and run to the far wall and take out the
sniper on the ledge with a grenade.  Grapple up onto the ledge, and jump over
to the balcony to retrieve the SSR 4000 and grab the second icon that is here
as well.  Grapple back across to the ledge, head around the building to the
right and in the door, and head into the bathroom through the door at the end
of the suite.  After the scene, head out the back, grapple across, and head
down to the left and into the door to the next area.
Head up the stairs to the top, through the door and kill the guard chasing the
first hostage.  Head left and kill the guard here on the left, and then head
into the second room on the right here, where the hostage runs into after you
free her and grab the third icon on the right.  Continue forward to the glass
windows and kill the guards in the room on the other side, then head through
the door on the far side, to the right and follow the hallway up.  Kill the
guard on the way to the kitchen, and once in the kitchen kill the four guards
in here as well.  Continue past the kitchen to the next corridor, and follow it
up to the rotunda, killing the three guards along the way.  Open the door with
the english flag, head through to the end to rescue Damescu, and then take the
elevator up to head to the next area.
Kill the guard in here by blowing the barrels and blow the barrels on the
bottom level for more armor, then head into the next area to fight the Jackal.
This time around, the easiest thing to do now that you have all the golden gun
upgrades including unlimited ammo, is to just unload your golden gun on the
Jackal.  Once she moves the first time, hit the barrels, then shoot her up till
she moves in front of the crane and hit the button on the right to finish her
off.  Head up and grab her FSU-4 and the armor up here, then head through the
door on top to the roof.  Right when getting up here, head to the far right
corner and grab the final 007 icon back here.  Destroy the helicopter after
that by any means to complete the mission, but I will still recommend you try
sniping him as its always good to practice that.  Once the helicopter is down
the mission is complete.  With all 007 icons and a score of 90,000 you receive
the platinum medal which unlocks the viper weapon for multiplayer.

=================================
g. Streets of Burachest (AUFPW7)
=================================

Platinum medal target: 100,000 + six 007 icons

This being a combination driver/rail shooter mission, the second portion is
indeed more difficult for icons, but fortunately you have only two to get from
here.  Start by heading out of the starting area, and where the road splits at
the point you pick up the Q-slicks, head left.  Follow this road up until you
get to the tunnel, but instead of heading in, make a right in front of it.  The
first icon is located down here.  After that, head all the way to the train
station, killing any vehicles you need to along the way.  Once there, head out
onto the tracks and head all the way to the right to the end of the line to
retrieve the second icon.
Grab the locator and follow the arrow all the way up until you jump the bridge.
After jumping, make a left at the next street (not the one right on the other
side of the jump), and look for the alleyway between the buildings here (this
area is indicated by a solid blue line on your radar, and there are two yellow
dots here as well).  Take the stairs up to the top and the third 007 icon is
located up here.  Now continue on and grab the chip, and head out the opposite
end, continuing forward and making the jump at the end for the bond move.  Now,
on the first rooftop, keep up speed and stay in the middle as you jump onto the
next rooftop.  The 007 icon is floating in the air up here.  This is the only
shot you have at this one so it you miss it, restart the mission.  Continue
forward into the park, grab the booster, and jump the river to reach the second
area.
Now for the rail shooter.  The first icon is pretty simple, but the second one
is more difficult.  Anyway just fight your way through the area, killing all
cars and helicopters until you reach the first helicopter above the bridge.
After dropping this one, you will head forward through a building into a small
courtyard and then into an alley with some armor.  Right upon heading into this
alley, get a shot out on the main road and start firing.  A tanker will pass by
on the main road, and you want to hit it.  Upon blowing that, the fifth icon
is located just a bit more up the road.  Now, the next one is just ahead and is
considerably harder.  After turning right and following the road as it curves
left, two helicopters will drop down.  You need to destroy both of these.  I
recommend sticking with the gatling gun, as the tank cannon is far too slow.
Right as you are heading out of the turn, aim up and start unloading on the
right helicopter just as it comes into your line of sight.  Keep firing at it
as it comes down to the road, and if you aim well you will destroy it just as
it gets down to road level.  Then swap to the left helicopter, and angle your
gun to the right as you pass by it.  Just fire at it full on until it drops.
Upon killing both of those, the final 007 icon is located inside the building
you head into.  If you miss a helicopter, just let yourself die in the next
area and try it again.  After this icon is done you just need to fight through
the area where you use the night vision goggles, followed by the final part
where you need to destroy the train running over the tanks.  Your danger of
dying is a lot lower with the golden armor and regenerative armor, so as long
as you have those its pretty simple.  If you are having trouble with the
helicopters, you can reduce the difficulty to agent if you are playing a higher
one, but the key to dropping them is to just start firing immediately as they
come into range.  Give yourself plenty of time and its not too bad to drop
them.  Once you complete the mission with all 6 icons you receive the platinum
medal, which unlocks the multiplayer character alpine guard.

===========================
h. Fire and water (AUFPW8)
===========================

Platinum medal target: 100,000 + eight 007 icons

There are a lot of icons in this mission, but with all your gold rewards its
not bad to play through.  Start by heading forward along the conduit lines and
ascending all the ladders to the control room up top with the crane program,
killing all guards along the way.  Shoot the guard up here and shoot Bloch
until he runs, then download the crane program and activate the crane just
outside to the right.  Cut the laser on the door, and then kill all guards on
the platform out here.  After they are all dealt with, head out the door, and
straight ahead of you behind a barrel in the corner of the platform is the
first 007 icon.
Continue down the stairs and forward, shooting Bloch once again until he runs.
Cut the lock on the gate and head through the duct to your left.  Take it all
the way to the end, kill the guards in the room on the other side, and grab the
second icon on the crates in the back left corner.  Head back out of the duct,
and at the end head left.  Kill the sniper, and all guards in this area, plus
the helicopter if you want.  You have unlimited golden gun ammo now so you can
feel free to shoot up as much stuff as you want...granted you are playing on
00 agent and don't need much score to get the platinum anyway.  Anyway once
you have cleared out this whole area, head over to where the two cranes with
the wood crates are located, in the back of the area near where the guards were
on the platform with the red cover.  The third icon is located underneath the
hoist arm for the left crane, right next to the railing.  The next icon is
located on this same level, on the opposite end of the area.  Head over to the
far side of the helicopter pad, just underneath where the sniper was located.
To the left, underneath where Bloch was and a drawbridge to the pump room is,
rests the fourth icon.  Grab that and head into the pump room.
In the pump room, kill all three guards on the first platform, and head down
the stairs.  Kill the sniper from here, then head down more and kill the guards
that come at you.  Also kill the one up on the platform along the back wall.
After that head to the back of the area where the grenade thrower is located,
and kill him.  Facing that platform, the fifth icon is located to your right,
on top of some crates below the next pltaform over.  After grabbing that, head
up to the second level and kill the guards and mercenary up here.  After that
hit the button to activate the pumps, and kill the mercenaries from up here.
Kill the grenade thrower in the platform you came in on, and then charge your
Q-pack and grapple up to the platform on the side wall where the guard was.
Jump onto the pump, and once it reaches the top jump and jet over onto the top
level and kill all the guards up here.
Head out the door at the end and head right once exiting.  The sixth icon is
behind the barrels here.  Watch out for the sniper, and snipe him from down
here if necessary.  After that head over to the left side of the area, and
crouch to get below the tower with the sniper on it.  The seventh icon is
located underneath here.  Now head up onto the tower, grab the sniper ammo,
and take the grapple line over.  Once here either engage the guards, or use
the claw to get back to the towers and snipe from here.  Take care of the
guards on this platform, and then head into the elevator.  On the top level,
take care of the helicopter (I recommend blowing the barrels as well), and once
that is done with, the eight and final icon is located behind a barrel in the
back right corner of this first area.  Grab that and then head up the ladder
on the other side of the wall.  At the top drop the two snipers on platforms,
and then grapple up to the far platform.  Kill the grenade thrower on the final
platform, grapple up here, ascend the ladder and cut the lock to complete the
mission.  With all the icons and a score of 100,000, you receive the
calypso weapon in multiplayer.

=============================
i. Forbidden Depths (AUFPW9)
=============================

Platinum medal target: 110,000 + four 007 icons

This is the hardest platinum in the game, but thats not saying a whole lot.
Almost all of the platinums are jokes.  However, in this one the actions
required to spawn the icons are much tougher than the other rail shooters, so
be alert.  I will just tell you the first icon off the bat, you need to destroy
every gun turret in the mission.  If you miss one, start over.
On to the mission.  Kill the initial guard and follow the curves up to the
first gun turret.  I do not recommend auto-aim for these, as it can be hard to
manage on the move.  If you get your crosshairs close to the turret without
using auto-aim, it will lock over onto it and make it easier to shoot.  Take
out that turret, then as you continue drop the first vehicle.  The first icon
is located just ahead.  Before the long narrow tunnel is a guards nest up top,
so after the right turn be ready to kill these guards.  They don't take much
to drop, so just unload a few shots on the one on the right, then the one on
the left.  The 007 icon will be located right at the entrance of the tunnel if
you drop them, so if you don't get it, start over.
Two more turrets are at the end of the tunnel, so train your crosshairs over
them and drop them.  Once one is dead, angle over just slightly to drop the
second one.  Again, I do not recommend auto aim.  Once you reach the station,
kill all the blue lights again (four total) to spawn the CH-6 before leaving
the area.  Equip that only to destroy the first vehicle ahead, then swap back
to the KA quickly.  The fourth turret is located just ahead, after the two
right turns.  Angle your crosshairs slightly right so as you come around the
turn, the turret will fall into your line of sight.  When it does, unload and
angle your view a bit at a time as you finish the turn.  Drop the turret here
and re-equip your CH-6.  Drop the vehicle behind you, then the next one that
comes out in front of you.  After following and shooting block, you come to
an incline with the next turret.  Use your KA and drop this one as well.  At
the top, kill the guard on the right side of the track and grab his shotgun.
Kill the next guard ahead, then equip the shotgun to take out the turret at the
top of the next incline.  Once reaching the station, use your CH-6 to raise
hell all over, and take out these guards.  Once the door raises, kill the
vehicle and then equip your shotgun for the next area.
This is probably the most difficult area here, as it consists of several
turrets and another guards nest at the end.  Use your shotgun, and BE PATIENT!
As you go around each corner, angle your view slightly in that direction and
let the crosshairs fall over your target.  As they expand, fire and you will
grab it in one shot with the shotgun.  Reload after each turret to make sure
you don't get caught having to reload with a turret in view.  Once you drop
the four turrets in this area, equip your CH-6 and around the next right turn
will be the second guards nest.  Launch rockets into here constantly until
passing under it just to be sure, and with both guards dead the second icon
is located just in the tunnel.  Shortly after Bloch will appear again, and
start dropping his mines.  You must shoot all six of these in order to receive
the third icon.  This is an area where manual aim may be to your benefit as
long as you know where the mines drop.  The first happens shortly after he
taunts Bond, the second before the first left turn, the third halfway up the
incline, the fourth a third of the way around the long left turn, the fifth
about another third down, and the last one just after the fifth one.  The
fourth one seems to be the most difficult since it seems that he is closest to
you at that point, so be ready for that.  Aim just slightly past the back of
his vehicle, and keep firing as he heads around the turn.  Once you shoot all
six mines the third icon is located right after you are done here.  If it does
not drop you got his by one, so start over.  Quickly reload after dropping the
last mine and after the curve, shoot the final turret ahead of you.  Switch to
the shotgun if you want, but it may be safer just to use your KA since that
turret is right after the icon.  That is the final turret in the mission and
if you got all of them, the last 007 icon will be located in the next tunnel,
just before reaching the first fan.  If it is not there you missed a turret,
so start over (yes, I realize how annoying all this starting over may be). I've
done it enough myself.  Once you head through the next areas with the fans and
steam, you will be in the final area with Bloch.  Kill the guards with the
rocker launcher, then shoot Bloch with the rocket launcher, and after that kill
the last set of guards and swap to the guided rocket launcher.  Just as
before, shoot the energy coils when they are more to the side.  Kill all three
to complete the mission, and with a score of 110,000 and all four icons, you
receive the multiplayer modifier for full arsenal.  This reward is certainly
worth it for a more difficult platinum; this allows you to have full ammo for
every weapon during a multiplayer game.

=========================
j. Poseidon (AUFPWA0)
=========================

Platinum medal target: 120,000 + five 007 icons

Once Forbidden Depths is over with, the remainder of the platinums are fairly
smooth sailing.  In Poseidon, the first icon is located inside the vent to your
left just as you start the mission; the same vent with the body armor.  Cut it
and retrieve the icon, then head through the vent to the right of it into the
main mission area.  Take out the guard in here, then use your decryptor on the
door here and take out the guard inside there as well.  After that head through
the door on the left and take out the two guards in here, and then descend the
elevator.
On the bottom kill the mercenary that comes out of each column, and then head
through either door to the other side, and once in the room kill the guard in
the center, followed by the two on the sides.  After this head through the door
at the end.  Once you are in the filteration room, kill all guards in here and
then go to the barrels right next to the door you came in from.  The next 007
icon is located to the left of the barrels.  Head through the area to near the
other side and kill the three guards that come in after you again, then head up
to the elevator and take care of the mercenary that comes out.  Download the
three programs, and then head down the elevator to the lower level.  Again,
sneak over through the doorway to the left into the control room for this area,
kill the guard inside and activate the laser defense system for the area.  Just
for the heck of it, skip the verification code card so you can see the other
start of Mediterranean crisis, and a slightly different ending here.  Head
back down, kill the three white suited guards behind each console, and use the
Q-remote on the three terminals.  After that head back to the stairs you came
in on, and around the left side of here back against the wall in the corner is
the third icon.  After that use the decryptor on the far door to head into the
final area.
In the third area head up the stairs and in the red room, duck down low and
head to the right side.  Open the door here and head in for some body armor and
the fourth icon.  If the sniper to the left proves to be a problem, take him
and the guard on the left out first, as well as the grenade tosser.  After that
take out these guards if you still have to, grab the sniper rifle, and snipe
the sniper on the far wall.  Head out of the snipers nest here after hitting
the green button, and snipe the three guards that come out on the far wall.
Continue down the platform, to the end and down the stairs.  At the bottom head
around to the area underneath the stairs for some body armor and to locate a
duct down here.  Open it and head through, and the 007 icon is located on the
platform on the other side.  Grab it and blow the barrels to the right, heading
back into the area you were in.  Fight your way forward to the end of here,
killing all guards along the way.  At the end board the sub by heading onto the
stairs to the left to complete the mission.  With all five icons and a score of
120,000 or higher, you receive the multiplayer model cyclops oil guard.

===================================
k. Mediterranean Crisis (AUFPWA1)
===================================

Platinum medal target: 130,000 + nine 007 icons.

There are quite a few icons in this mission.  If you skipped the card, the
first step is to cut the lock of the door to your cell when the guard is
walking away from you.  Run out and punch him, and pick up the golden gun.
The first icon is located right in your cell, so grab it.  After this, head
into Zoe's cell and cut the lock on the vent, and head in.  Make a right and
at the very first grate to your right, head out.  This is just to prevent three
guards from spawning outside the brig door.  Head up the stairway on your left,
killing the guard up top.  Head through the door at the end and kill the guard
outside, then head down to the lower platform at the back right to the area
you started the other Mediterranean crisis in for some body armor and the
second icon.
Now head all the way out and back down the stairwell.  Move back into the brig,
back into Zoe's cell and back into the vent.  Skip the one you opened and kill
the guard just outside the next one.  Continue up to the very end where you
will find the third icon, and from here kill the remaining guards out the right
vent.  Head down into the briefing room and through the doorway to the left.
Head up the stairs, kill the guard at the top, and then kill all guards in this
area, including the one on the harrier platform and the one in the control room
in the top right.  Download the harrier program, and backtrack to the room you
came in through.  Head through the vent on the far side and the fourth icon is
located right inside.  Break out of the vent, kill the guard in this area, and
head to the back right and take the grapple target up.  Jump down the other
side and take out all guards on this side of the fence, and any you are able
to on the far side.  Don't forget to blow the barrels in the back right.  Once
this area is clear, continue forward along the railing to the next grapple
target, and take it up to reach the ledge with the fifth 007 icon.  Head into
the door on the left, through the hallway and the next door at the end on the
left.  Kill the white suit in this room, the sniper from here, and kill any
remaining guards coming at you.  Head forward to the sniper next and grab the
sniper rifle and armor if needed, then continue forward and head down the
stairs on your right.  Continue killing any guards giving you atttitude, and
once at the bottom of the stairs the sixth icon is located by some crates to
your left.  Pick that up, head back up the stairs and through the doorway on
the end on the right.  Head up the stairs on the right, continue forward and
kill the mercenary up here, and head through the door to the next area.
Head up the stairs, kill the guard through the window at the top, and use the
remote on the harrier from here.  Continue up the stairs and out the doorway to
the outside of the ship, and kill the guard patrolling.  Continue forward to
the end and up to your left, snipe the guard patrolling up there and then
grapple up there afterward.  Kill all the guards inside the room at the top,
and head into the small room on the left here to grab the ammo and armor.  Head
through the opposite doorway once done here, following the hallway until you
reach the stairwell.  Ascend the stairs, killing the grenade tosser and
mercenary on the way up, and once on the second level kill the other grenade
thrower.  Now head back down to the bottom of the stairs and around to the
right once reaching the bottom.  The seventh icon is behind the crate right
next to the first stairwell down here.  Grab it, and head back up the stairs,
taking out the sniper on your way to the top.  At the top, open the hatch
leading to the bridge and kill the two guards inside.  Kill your way ahead
until the guard states he is moving in, and then double back down the stairs
until you come across him, and take care of him.  Head back into the room, and
there will still be two guards in the back left here.  Launch a grenade in to
handle them quickly, and then take out the helicopter coming after you.  Once
that is down, head to the end, cut the lock on the hatch, and jump onto the
ladder until you hear the guards coming after you.  Get off and head back into
the bridge room to engage and kill the two guards.  Now emerge out the top of
the hatch.
On the top, kill the guard who comes at you, and then kill the guard manning
the gun turret.  Blow the barrels before engaging him though.  Head to the end
and up the ladder, cut the lock, and head into the room and kill the two
guards.  Cut the navy girls lock, then download the missile program.  After the
hatch door is open, head out onto the platform, but do not use the cable hook.
Instead, head behind the crates and drop down the hole in the floor, where the
eighth icon is located.  Grab it and continue forward down onto the next
platform, cut the grate, drop down and hit the green button to save Zoe.  After
that head out the right door and shoot the barrels to deal with the
mercenaries.  The final icon is located at the back right of this area.  Grab
it and head back through the right doorway.  Take the ladder down and head out
the door at the bottom.  Use the missile program to deal with the sniper, kill
the mercenary, then head forward to the end of the catwalk to the gun turret.
Use it to drop the gunship and complete the mission.  With all the icons and a
score of 130,000 or higher, you receive the platinum medal and the multiplayer
model poseidon guard.

==========================
l. Evil Summit (AUFPWA2)
==========================

Platinum medal target: 130,000 + six 007 icons

Start by heading forward through the double doors, and killing the guard
inside.  Grab the SSR 4000 from the box on the right, shoot the two guards on
the left tower reguarly, and snipe the two guards on the right tower.  Head
back out the double doors and cross the bridge to the area with the two towers.
Head toward the left one, and along the way kill the guard below the bridge you
crossed.  Grab the SSR 4000 ammo from up here, and the first 007 icon on the
far side of the tower.  Download the program, and take the grapple line to the
second tower.
On the second tower, head around to the far side once again and grab the second
icon from over here.  Grab the SSR ammo and then call the elevator up to here.
Take the elevator down and make your way back across the bridge, killing any
guards you come across on your way to the access hatch.  Pick up the armor on
the right side along the way.  Upon reaching the hatch, lob a grenade to the
other side to take care of the guards behind the crates here, then quickly run
up and open the hatch.  Run down and all the way to the door at the end to
complete the first objective.
Open the door and head into the central room, and kill the four guards here to
free the four world leaders below.  Head to the opposite side of the catwalk
and climb the ladder up to the top platform, then head across to the energy
pole here to grab the third icon.  Now head down to the lower level and
download the program for the red silo.  Head into the silo, kill the guards in
here, and then head onto the platform with the prime minister.  To his right is
a ladder heading down to the bottom of the silo.  Take it down and on the
bottom head left until you come across the fourth icon, behind the missile.
Head back up to the top level and leave the silo.  Head over to the yellow one,
download the program and head into the silo.  Kill the three guards inside,
followed by the one who appears on the left side of the room once the leader is
rescued.  After this is done head over the door that leads to the platform with
the minister, located on the right side of the area and grab the fifth icon.
Head out of the silo back to the main area, and head straight across to the
greenish colored silo.  Download the program and head in.  On the inside, use
the left set of grapples to reach the platform, and shoot the three guards from
here to rescue the next leader.  Head back out of the silo, over to the final
blue one.  Download the program to head in, and once inside kill the guard on
each side of the President to rescue him.
Climb down to the bottom of the silo, and on the bottom level head toward the
door behind where you come out of the ladder.  Before heading in, to your left
down here is the final icon.  Grab it and head through the door, then follow
the hall to the end and take the elevator up to engage in the final fight with
Bloch.  With unlimited golden gun ammo this time around, the best thing to do
is just stand on the bottom level and unload your golden gun like mad at him.
He will only shoot a few rockets at you before leaving the area if you do this
quickly. Once he does, charge your Q-pack and jump onto the middle platform.
Follow it to the top, then turn around and use the grapple target.  Head into
the tube, and at the bottom you will grab the rocket launcher.  Find it in your
inventory, aim at Bloch, and shoot him once to complete the mission.  With all
six icons and a score of at least 130,000 you receive the platinum medal and
the multiplayer model carrier guard.

=================================
VI. Multiplayer Summary (AUFMP)
=================================

The Agent Under Fire mutliplayer game allows only for human players.  This
makes it considerably less fun, as a big part of the fun in FPS games is having
a bunch of computers around to add to the carnage.  Irregardless, multiplayer
does have a number of options for gameplay.
If you really get into this multiplayer, it is a good idea to get all the
platinums from single player for the multiplayer rewards.  A lot of them are
cosmetic like new guards and such, but some are very useful, like new game
modes and the full arsenal modifier.

For each game, you select the number of players, time limit (up to 2 hours),
the point limit (can be unlimited), map settings, and the map itself.  So
rejoice; if you so horrendously wish it, you can play with a buddy for two
straight hours if you ever find a reason to.  After selecting the initial
options, you can select combat options.  You can choose which weapon will
occupy each pickup point on the map, modifiers to enhance game play, and
powerups that will spawn in the powerup drop points in each level.  The boots
powerfup and full arsenal modifier require platinum medals in single player.
The full arsenal is probably the best multiplayer reward; it will start that
player with every weapon selected in the mission making for tremendous carnage.
There are also other modifiers like being able to restart away from enemies,
randomizing your weapon spawns, etc.

++Game Modes++

-Combat training: This is essentially just a deathmatch between players.  A
point and time limit can be set, and weapons can be selected.  You have more
options the more platinums you unlock in single player, so keep that in mind.
Otherwise, its pretty straight forward.

-Protect the flag: A game similiar to king of the hill, in which the player who
holds the flag for the longest time period wins.  I don't consider this as much
fun as capture the flag, but its another game mode to try out.

-Anti-Terrorist training: In this game mode players race around the map to
defuse as many bombs as they can, killing other players in the process. Whoever
disarms the most bombs at the end wins.

-Golden gun: This game mode is unlocked from single player, and allows you to
use the golden gun in multiplayer.  However in multiplayer the gun drops any
enemy in a single shot, so this can obviously be a chaotic and fun game mode.

++Maps++

-Dungeon: This is a small map with not many places to go.  There are three
different levels of the map, and the only real hiding spots are around any of
the corners.

Town: The town is a pretty fun map, with a number of hiding spots and places to
go.  You can jump around on the rooftops to snipe, or run around buildings to
place mines.  There are a lot of options here.

Wine cellar: Another small map, but this one is more of a maze.  There is a
gun emplacement in here that when crossed will shoot you, so beware of that.
Other than that just a small but detailed area to run around in.

Red sector: This is another fairly small map, but it is more open and there are
two levels here.  This makes ranged weapons a better choice here, and this map
is fairly decent for sniper fire.

Castle: The smallest map yet, there is really nowhere to hide in here.  There
are a few levels but the area is basically like a glorified arena.  You will
most certainly have your opponent in your sights most of the time.

Cooling station: Another level like a miniature maze; this area has doors all
over the place that open when approached, but can be used as cover when used
properly.  Certainly a map that moreso favors close combat.

Abbey: This is a pretty all around balanced map.  There are multiple levels,
open areas as well as narrow passages, and several different options for hiding
or dropping mines.  A fun all around map to play.

Arsenal: This map is mostly consisted of narrow hallways with a few open areas.
The center area consists of a catwalk over a lower level with narrow pipes, and
overall the map is more geared toward sneaking up on people or laying traps.

Harbor: This is a very wide open map with a few buildings to head into; however
you cannot do much inside here.  There are weapons in here and a roof that can
be accessed, and this is one of the best sniper levels there is.

Blue sector:  It's not quite the red sector.  In fact, you might even say its
blue.  This level is very complex with numerous rooms and levels, making it for
a good way to hit your opponent without being seen, but keeping you on your
guard as well.

Escort: This is actually a game mode in which each player is assigned a role
right as the VIP exits the train.  One player must protect, one must eliminate.
There is not much room to move around here so its not a very fun escort, and
the basic principle of the defender is just to kill the other player.

Manor: The only map unlocked by a platinum medal in single player.  It doesn't
matter what weapons you select; when you play this map there is nothing but
rocket launchers.  It is a wide open area with NO cover save for a very small
walkway underneath a narrow bridge in the middle of the map, but that isn't
much cover either.

=========================
Legal
=========================

Copyright (C) 2013 Daniel Halverson

This guide may not be used for any other reason other than your own personal
and private use.  It may not be published in magazines, websites, or publicly
distributed in anyway.