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                           Scout Fly Locations Guide
                                By AdrenalineSL
                       E-mail: [email protected]
                    Version 1.1: Released September 9, 2002


I haven't seen a platformer this powerful since that fluffy, hip bear and his
loud, smack-talking bird. I'm talking about Banjo-Kazooie, you Sony fanboys.
The entire concept of Jak and Daxter feels as though it were the brainchild
of Shigeru Miyamoto. The game is an immense adventure that combines key
gameplay elements from Super Mario 64 and Zelda 64 (maybe a little of Banjo-
Kazooie, too). The basic premise of it may seem stupid, as there is no fire-
breathing dragon to slay or a damsel to rescue. Instead, your worldwide quest
begins as you break a few rules to visit a forbidden island and then
accidentally knock your buddy into a murky pool of Dark Eco, thus turning him
into a weasel-like creature.

I've always wanted to write for Jak and Daxter. In fact, I still have a rough
draft for the guide I was planning. Problem: the game's too short. Problem:
the game's too easy. Problem: there's already two full walkthroughs. After
having been presented with these problems, I gave up on the project. Then
just the other night, as I was picking apart a blueberry muffin, a thought
suddenly germinated in my mind. Why not do a FAQ that documents the locations
of all the Scout Flies?! That'll let me do SOMETHING for this gem of a game!
It isn't the best idea, but who cares?! So I set out to compile the needed
information. Now here I am, and here you are. Hope it helps. Note to self:
Duct tape Daxter's mouth before going to the movies.

*****************************************************************************


Vive Les Scout Flies!
-=-=-=-=-=-=-=-=-=-=-=-

Hold on just a darn minute! You mean you're actually reading this FAQ without
any knowledge of Scout Flies? Fear not! I've prepared for the worst. I've
written a little side story, complete with emotional reunions and stuff. It's
deep, man.

Keira, that coquettish  female who has no taste for good  clothing, and whose
voice can act as some type of subliminal suicide device, has unleashed one of
her zany inventions upon the world. She has sent these mechanical insects to
each part of the world to search for Power Cells. And they accomplished what
they had been set out to do. However, before these defenseless Scout Flies
managed to return to Keira with their Power Cells, the Lurkers from each area
crated them up and scattered them across the entire level. Trapped and
helpless, the Scout Flies can only depend on two knuckle-brain backup dancers
to free them from their cubed  prisons. Once released, they'll find a home in
Jak's incredibly spacious travel sack (back pockets?).

There is a total of seven Scout Flies  to be found in each level. Freeing all
seven will grant you a Power Cell. However, it takes more than just some
spinning and kicking to break open the crates. Oh, no. That would be far too
simple. There's a lot of jumping and diving involved. And if there happens to
be some friendly Blue Eco around, you can borrow its powers to break them
open without even touching them. The last Scout Fly you collect will spit out
the Power Cell. How emotive.

Scout Flies are so cool! They can even make distress signals! Not really, but
they make a unique sound that sounds as though a broken propeller of a
biplane is slicing through harsh winds. Kinda like that. Just stay with me.
If you ever have trouble finding one, even  with my help, you can always just
listen for the sound it emits. If you can hear it, then you are near one. Ok,
let's get on with it!


Scout Fly Locations
-=-=-=-=-=-=-=-=-=-=-

GEYSER ROCK
------------

1. After getting your first Power Cell, all seven of them will be found lying
  around in the  immediate area as  you go up the steps, on different levels
  of the plateau.

SANDOVER VILLAGE
-----------------

1. In the storeroom of the Mayor's house, which is the first house on the
  left when you enter the village.

2. In the vacant fisherman's hut across from the Mayor's house.

3. Under the bridge that leads to the sculptor's house.

4. Sun-bathing on the beach behind the sculptor's house.

5. This one is crated inside the lazy farmer's hut.

6. At the very top of the cliff near the Yakow farmer's hut.

7. The last Scout Fly of Sandover Village is on the way to the Oracle, on the
  ledge next to the Oracle's abode.

SENTINEL BEACH
---------------

1. The first Scout Fly is  placed amid a bunch of  crates you'll encounter on
  the way to the beach, which can all be simultaneously smashed asunder with
  Blue Eco channeled through Jak's body.

2. This one is resting on a bluff on the grassy area in the upper level, just
  below the Flut Flut egg.

3. Take the path behind the waterfall to the highest ledge on the beach. This
  path will take you toward the Flut Flut egg hanging over the cliff's edge.
  On the way, you'll find this one next to a box full of Green Eco.

4. Looking at the Eco Harvesters from the beach, you can find this Scout Fly
  bouncing on a high, narrow ledge to the left of the Eco Harvesters. You
  can High Jump from the there, or drive the poles into the ceiling of the
  underground cavern to raise the pole. This way you can also jump to the
  ledge to get the Scout Fly.

5. After smashing the poles back to the surface from underground, you can now
  reach this Scout Fly on the high bluff, overlooking the sentinels.

6. On the beach, below the waterfall and across from the pelican's nest.

7. Climb to the top of the crumbled sentinel with a broken arc to find this.

FORBIDDEN JUNGLE
-----------------

1. The first Scout Fly is cuddled next to  some crates of Dark Eco on the
  lower level of the jungle. From the circle of metal drums, drop to the
  grassy area next to the calm river under the broken bridge. Not the bridge
  over the fisherman.

2. After collecting the first Scout Fly, follow the river to the canyon. It
  is there that you will find the next Scout Fly at the mouth of the river.

3. This one is stranded on a high stump, near one of the Blue Eco connecters.
  At the metal drums, take the trampoline to a higher ledge, dodge the
  swaying spiked log, and climb the steps around the huge tree to the crate
  at the top.

4. Enter the edifice in the middle of the jungle using the Blue Eco Vent. At
  the entrance point, jump on the trampoline on the right to be taken to a
  thin ledge that leads outside. The path will loop  around and stop at the
  lone Scout Fly here.

5. While climbing to the top of the temple via the Blue Eco platforms, you'll
  find this one among some chests.

6. After crossing the bridge at the entrance to the Forbidden Jungle, head to
  the dangling python and hop the green stumps on the right toward the Scout
  Fly crate on the last stump.

7. Against the base of the cliff near the large Blue Eco machine.

MISTY ISLAND
-------------

1. Atop a cliff connected by gigantic, fossilized backbones. As soon as you
  step foot on the island, climb up to higher ground. See the backbones of
  an unknown creature? There are some cliffs leading to it on your right,
  allowing you to walk across the backbone. Follow the marrow-filled path up
  to a ledge, on which you will find this  energetic Scout Fly. If you chase
  the Muse around, it'll eventually lead you right to it.

2. This one is on a ledge, gazing at the  Lurker's compound. When you first
  come to the area teeming with Blue Eco clusters, look to the left wall.
  The entrance to the underpass is there. A torch flanks the left side of
  the entrance.

3. The third Scout Fly isn't too far from where you found the previous one.
  Assuming you're going back out after collecting Scout Fly number two, go
  to your immediate left to find narrow ledges. Proceed up the path to the
  end to find it sitting under a machine of some type.

4. This lonely Scout Fly is perched on the mast, near the bow of the Lurker
  ship.

5. Travel up the wooden ramp from atop the ship, jumping over and rolling
  under the oncoming logs. The Scout Fly you're looking for is found in the
  alcove off to the left side.

6. Getting this one requires riding the Zoomer parked on the strip of land
  near the waters. It's also on the way to get  a Power Cell. Head up the
  wood ramp on the far right and loop  around the rocks to find it at the
  edge.

7. The last Scout Fly is resting on the high cliff, overlooking the Lurker's
  compound. To get to this spot, you must traverse the bridge connecting
  that piece of land to the bow of the Lurker ship. Use the see-saw to
  launch you up to the last Scout Fly. Another way to get here is to head
  through the other door that opens in the Lurker ambush arena.

FIRE CANYON
------------

-  Since the Fire Canyon is a one-way trip, and the Scout Flies can all be
  gathered on the way to the end of the canyon, I'll just provide a few
  helpful/not helpful tips. Bear these in mind: 1) Hit as many cooling
  balloons as you can, 2) Use the red Lurker mongrels to launch yourself off
  the lava and stabilize the Zoomer's temperature, 3) Don't crash into
  ANYTHING. Doing that will keep you in the heated areas, potentially
  increasing the temperature. Jak and Daxter's death in the Fire Canyon is
  not a pretty sight.

-  Rows of stalagmites may suddenly erupt from the ground at different parts
  of the path, so be careful. There are also  Blue Eco vents  placed around
  the canyon, so use those to your advantage to speed things up.

-  Don't try to make a quick U-turn to snatch a Scout Fly you missed. Once
  you reach the end of the canyon, you can always go back and collect the
  missing Scout Flies.

ROCK VILLAGE
-------------

1. It's on the deck behind the round building Keira and Samos have occupied.
  Just follow the wood path around to the back.

2. The second Scout Fly is on the sandy beach area past the Blue Sage's hut,
  sandwiched between two platforms. It's found on the way to the village.

3. This sly little fly is tucked away behind the cliff, not too far from a
  sizzling hot  boulder. The geologist  has set up camp  in front of this
  cliff.

4. Across from the geologist is a wood bridge and an adjacent lava boulder.
  Behind that boulder is the fourth Scout Fly.

5. The fifth Scout Fly can be found kicking back at the edge of the dock,
  adjacent the outdoor cafĂ©.

6. Take the ramp near the penniless gambler down to the canopied deck to lay
  claim to this Scout Fly.

7. This last one is hanging around at the entrance to Boggy Swamp. To get the
  seventh Scout Fly, you must give 90 Precursor Orbs to the melodramatic
  warrior so that he could piece the pontoon bridges back together, allowing
  you to cross to Boggy Swamp.

PRECURSOR BASIN
----------------

1. Enter the basin via the Zoomer way. The first Scout Fly is hidden behind
  the first round structure  that's driven into the ground. It's the first
  structure you come to.

2. In the first area of the basin, there is a purple ring located at the top
  of an overpass. Behind it is the second Scout Fly trapped in its crate.
  What I mean by first area is that the basin is composed of two different
  areas. You can access the other areas by going through vestibules, or
  short tunnels. To make things easier for you: first area = moles; second
  area = Dark Eco plants.

3. After collecting the second Scout Fly, follow the trail of Precursor Orbs
  down a ramp and over the overpass. You will be led to the third Scout Fly
  with no problems.

4. In the second area, head up the grassy ramp to come to a donut-shaped land
  mass with a hole in  the middle. On the right  side of this "donut" is the
  Scout Fly.

5. On the same level as the fourth one. Follow the trail of Precursor Orbs on
  the path and leap from ledge to ledge. After leaping off the second ledge,
  you'll see a Precursor building off to  your left. The fifth scout fly can
  be found in the small area behind it.

6. The sixth scout fly can be found just underneath the fourth one, under the
  "donut".

7. The last Scout Fly is found on the last verdant land mass before the Power
  Cell hanging over the lake in the second area. You must do a lot of ledge-
  hopping to get to it, which is pretty frustrating.

BOGGY SWAMP
------------

1. The first is on a log, tangled amid some pain-inducing vines in the first
  area.

2. Confined in a cavern  walled by 100-foot  high rock solid  earth. Soak in
  the power of the Blue Eco from the first Blue Eco vent, then use the pad
  next to it to be launched high into the air and over the wall to a cavern,
  where you'll find the second Scout Fly.

3. Imprisoned in another high-walled cavern. Use the Blue Eco vent at the end
  of the illuminated cave to charge yourself with Blue Eco, and hop on the
  blue pad to fly over to the prison. Accompanying the many scurrying
  Lurkers is this scared Scout Fly.

4. Secluded in an area deep in the swamp. Just past one of the tethers you
  hopefully broke is a Yellow Eco vent. The Scout Fly is just further up the
  path. The path diverges, so you are left with two choices to reach it.
  Either way works fine. On the left path, you'll have to get past some
  wooden spike poles. On the right path is a small pond of Dark Eco, which
  you can cross using the floating platforms. Anyway, it's in the far back.

5. The fifth Scout Fly is found on one of the high wood walkways. In the area
  where you got the Flut Flut, hop up the steps to the top. There, jump
  toward the disconnected elevated platforms to the right, toward the Scout
  Fly.

6. This Scout Fly follows the same steps as the previous one to get to it. It
  is at the end of the opposite wood walkways. From the last Scout Fly,
  simply hover from platform to platform. You'll land on a walkway that
  extends around a tubular tree. At the edge, you'll find the Scout Fly you
  need.

7. The last Scout Fly is placed among a field of Dark Eco crates. Leap over
  the wood wall across from Farthy's owner's shack to enter a cave. Follow
  the path to the end and overcome the spike poles to arrive in a bog filled
  with Dark Eco crates. One of the crates will yield a Scout Fly.

LOST PRECURSOR CITY
--------------------

1. Situated on a platform floating on the radiated water. When you enter the
  technology-suffused city, jump down to the platforms at water-level, next
  to some type of machine  protruding from the water, and  you'll find this
  one guarded by a Lurker. Just hit his buddy on top to defeat it.

2. Hitch a ride on the moving platforms to the highest veranda in the first
  large chamber. Roll jump across the gap and over the radiated water. The
  Scout Fly is on a ledge to the right, over a few ambling Lurkers.

3. The next Scout Fly to be found is on a small platform over perpetually
  radiated water on the right side of the next active chamber, next to a
  Precursor Orb cache. Look to where  the wall is glowing a bright, neon
  green.

4. On a small platform high above the water. It's in the same room where you
  obtained Scout Fly number three, except on the opposite side of the room.
  Use the blue-shaded moving platforms to reach it.

5. Trapped in a display tube, which you can transport to another part of the
  room. Step on the switch, and the Scout Fly will be teleported elsewhere.
  There is a time limit, so you must reach it in haste. Release the scout
  fly in the blue tank first. This sends the Scout Fly to the device on a
  platform to the right of the blue tube. Using the move-around platforms as
  transportation is key to getting around the room. So use those to snag the
  prize before time runs out.

6. The sixth Scout Fly is ensnared in a green tube next to the blue one. Now,
  adjust the platforms so that it's ready to go toward the direction you
  want it to, before smashing the button in front of the green tube. Then
  do the same as you did with the blue tube. This time the Scout Fly is
  launched through the pipe to the glowing red platform in the center of the
  room.

7. Laid atop a glowing red platform. After butt-sliding into a room in which
  you must activate all the orb  mechanisms to raise the chamber, head into
  the side room. Here, you'll see the Scout Fly perched on top of the
  platform. Use the lids on top of the steam geysers to get to it.

MOUNTAIN PASS
--------------

-  This trip is pretty much like the Fire Canyon; you'll have to snag all the
  Scout Flies as you go, but this part is a bit easier. Just remember not to
  touch the stacked crates. They could be Dark Eco or the rigged explosives.
  You'll have to start over if you hit an explosive. Good luck.

VOLCANIC CRATER
----------------

1. The first Scout Fly can be found as you enter the  Volcanic Crater. You'll
  hear the weird sound it makes. It's on the very tiny ledge below the rock
  you're standing on and above the lava, before the broken rope bridge. It's
  on the right side of the cave.

2. Atop a rounded rock pillar protruding from the lava. To get there, cross
  the rope bridge after visiting the Red Sage's house and head to your
  right, where you'll find a gondola suspended from activity and some magma-
  filled craters. Hop across the  pillars to the third one to get this Scout
  Fly.

3. This one is sitting in front of some hardened lava on a rock platform. To
  get to it, simply hitch a ride on one of the moving mine carts to the
  other side of the tracks and leap off it to get to the platform.

4. The fourth fly is found on the rock  platform in the center of  the third
  set of railroad tracks built over the lava in the large cavern. Jump from
  mine cart to mine cart and then jump over to the platform in the center.

5. On a ledge at the entrance to Spider Cave. Ride the mini cart to the back
  'til you see the words Spider Cave appear on screen. The Scout Fly should
  be in front of the trail of Precursor Orbs.

6. Behind solidified lava in the miner's cave.

7. On a step below the miner's cave entrance. Head past the entrance to the
  cave and climb to a higher level. At the end of this trail, drop below
  and head back in the direction of the cave entrance. There, you'll see the
  crate.

SNOWY MOUNTAIN
---------------

1. In the gaping chasm between two rock ledges near the gondola, just past
  the weird Precursor contraption planted in the snow.

2. On a snow-covered land mass inside the frosted cavern. Quickly cross the
  treacherous path, avoiding the tumbling snowballs and enter the cave.
  Hop across the snow platforms and you'll eventually reach the first Scout
  Fly.

3. This one is buried in the snow near a  Red Eco vent  below the Lurker's
  fortress. After riding the Flut Flut and lowering the gate to the fort,
  you can take the fluctuating platform up and hop off to the side before it
  reaches the very top.

4. This Scout Fly is covered in snow to the right of the entrance to the
  secret cave, which is blocked by a few snow-covered pine trees. You can
  find it by going to the right of the Lurker's fort entrance.

5. This fifth fly can be found on a snow-covered ledge by the cliff wall. It
  is not too far from the fourth Scout Fly. Start on the ledge with a torch
  flanking the right side of it, to the left of the secret cave that houses
  the Yellow Eco vent switch, and work your  way up the ledges to the Scout
  Fly.

6. At the very top of the watch tower in the center of the Lurker's fort. It
  is accompanied by a Blue Eco cluster.

7. Lying at the top floor of the main building behind the watch tower. Climb
  the wood canopies to the top. Use the watch  tower to see  where it is if
  you're having trouble finding it.

SPIDER CAVE
------------

1. In a small alcove connected by a bridge to the red-shaded structure in the
  back of the main cavern, on the upper level.

2. Stashed high on a rock pillar on the right side of the main cavern. Climb
  up the steps to get to it.

3. The third Scout Fly  is actually found on the  arc path above where you
  begin in Spider Cave; near a Yellow Eco vent. Climb to the higher level
  and use the moving platforms to get to it.

4. In the room where the giant robot is held, the Scout Fly is on the second
  story. Go up the ramp and jump over the flamethrowers when you get to
  them. Then just follow the path to the end. Use the Yellow Eco to rid the
  path of metal crates until you reach the Scout Fly at the end.

5. In the same room as the fourth fly, just one story higher. At the end of
  the path to the left of the giant's right eye.

6. On a small platform in the small room connecting the main cave and the
  Dark Cave. It's  across from the Dark Crystal on the other side of the
  Dark Eco pool.

7. Inside the Dark Cave, above one of the uranium rocks on a wood walkway.

LAVA TUBE
----------

-  Unlike the last two "Zoomer" rides, this one is much longer, and there are
  "checkpoints". If you die, you won't have to start over from the very
  beginning. Anyway, just avoid all the  land mines and Dark Eco tanks. Zoom
  through the Yellow Eco vents and shoot at everything you see.

GOL AND MAIA'S CITADEL
-----------------------

1. Very conveniently placed to the immediate right of the Citadel's entrance.

2. On a wood platform to the far right of the robot. It's somewhere below the
  Red Sage's cage, at the bottom.

3. Just to the immediate left of the west chamber  entrance. From the Citadel
  entrance, travel to the left side and hop across the revolving pie pieces
  and jump to the blue-glowing corridor. On the other side of the doorway is
  the west chamber and this Scout Fly.

4. On a wood ledge high above the room on the west side of the room. After
  releasing the Yellow  Sage, leap from revolving  pie piece to pie piece
  until you see a wood ledge. The Scout Fly is at the edge.

5. On a thin rest ledge you'll come to on the way to the east chamber. A lot
  of jumping from one pie piece to the other is required.

6. Perched on a wood platform in the  north chamber. You must  traverse the
  moving and rotating platforms to reach this; on the way to free the Blue
  Sage.

7. On the wood walkway next to the tubular container the robot is contained
  in. It's on the same level as the crystal to free the Green Sage.


*****************************************************************************

Need A Walkthrough?
-=-=-=-=-=-=-=-=-=-=-

For a full Jak and Daxter walkthrough, visit this page:

http://www.gamefaqs.com/console/ps2/game/32490.html

I recommend King Kool's walkthrough. Maybe if I have time in the future, I'll
make one of my own, but don't count on it.


Shameless Plug
-=-=-=-=-=-=-=-=

Like my work? If you're interested, you can check out all of the walkthroughs
and guides I've made here:

http://www.gamefaqs.com/features/recognition/8212.html


Thanks for reading!

=============================================================================
                               MUCHAS GRACIAS!!!
=============================================================================

                  A Jak and Daxter Scout Fly Locations Guide
                         Copyright 2002 Stephanie Lee
                                 August 2002