###  ##  ##  ###  ##### ###   ####~  ### ~~~~~~~~~~~~~~~~~
              ###  ######  ###   ##   ###   ## ##  ### ~~~~~~~~~~~~~~~~~~~~~
             ###  ## ###  ##~  ~##   ###  ### ### #####~~~~~~~~~~~~~~~~~~~~~~
                                                        ~~~~~~~~~  ~~~~~~~~~~~
           ~#####~#######     ###          ~##~        #~~~~~~~~    ~~~~~~~~~~
           #############     ###      #############   #~~~~~~~#     ~~~~~~~~~~
          ~~~~~ ~~#### ############# #############   ~~~~~~~~~      ~~~~~~~~~
         ##### ######~############# ##~       ~##   ~~~~~~~~~      ~~~~~~~~~~
        ## ## ##~ ##~   ##   ~##   ##~####### ##   ~~~~~~~~#      ~~~~~~~~~~
       ##~##~#######   ##~  ###      #######~     #~~~~~~~#       ~~~~~~~~#
      ##### ######~    ##~####   ~~~~~####       ~~~~~~~~~      #~~~~~~~~~
    ~## ## ##  ##~    ~#####    #############   ~~~~~~~~~     ~~~~~~~~~#
    ##~## #######   ~######    #############   #~~~~~~~~ ~~~#~~~~~~~~#~
      ~####~#~~#~~#############   ~~~ ## ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~~~#############~#####~~ #####~~~#####~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ##~  ##~   ## ##~       ##    ~####     ~~~~~~~~~~~~~Special Stage~


Initial D : Special Stage
FAQ by Tyma ([email protected])                          Version 0.2 (11.7.03)

Temporary Contents :

1. FAQ
2. Manga Mode Walkthrough
3. Music
4. This Document

-Actual contents coming when I get the important parts done ^^;-


-------
1. FAQ
-------

Q. Is there an English version of the game?
A. Nope. Copies of the game sold in english/chinese speaking countries come
  with a brief English instruction card, but all the in-game menus and voices
  are Japanese.. Still, that's what FAQs are    for ^^;

Q. Is there a Multiplayer mode?
A. Nope. I'm pretty sure the arcade supported Multiplayer, but it seems to have
  been dropped, for the home version.

Q. Is (X) song in the game?
A. The manual contains a big list of songs, but I'm not 100% sure if it's
  complete, since it misses a few songs that appear on the OST. From what I've
  seen, the only popular songs noticeably missing are Deja Vu and Burning Up
  For You. All the most popular Eurobeat (and original Avex Mode) songs seem
  to be there. Were talking literally 40 songs from the anime, 33 of which can
  be played during the race, and around 7 of which are used as
  BGM/menu/cutscene music.

Q. I can only see 8 songs!
A. The rest of the songs can be unlocked by playing Manga Mode.

Q. Where's Tak?
A. I flat-out refuse to use the names from Tokyopop's "wonderful" english
  translation/rape of the manga series. The names used in the guide are the
  acutal character names used in the game

Q. Do I need a steering wheel to play this game?
A. ..No.. Despite Sega's best efforts to market the GT Force wheel as a
  necessity, the game still plays best with ye olde analogue stick. It is of
  course, compatible with most PS2 steering wheels, although I personalty
  wouldn't recommend any over a Dual Shock.

Q. Can I make the music louder?
A. Yes. The volume switch is on your TV ^^;
  On a serious note volume is somewhat dynamic (as it is in the anime), so
  it's intended as background music, not a distraction. Of course, if you
  really need to hear it, you can always turn off the engine noise and voices,
  in the Sound Option menu.

Q. How do I drift?
A. Just oversteer the car, either under breaking, or by shifting the weight of
  the car. It's very intuitive, and your probably already doing it without
  thinking. The game is based on the manga (not the anime), so drifting isn't
  as exaggerated, and you'll only drift through the corner with enough speed
  to keep your revs up, not sideways, like the anime sometimes portrays.

Q. What does the main menu mean?
A. Tada! :

Legend Of The Streets (Arcade Mode)
Story Mode            (Manga Mode)
Time Attack
Records & Replays
Introduction Of Cars  (Car Gallery)
Load & Save
Options


--------------
2. Manga Mode
--------------

The Manga mode covers the entire storyline of Initial D, upto the current arc
of the Japanese manga. One of the game's main attractions to western gamers is
the fact that the storyline journeys well past the point when the anime series
ends, and reveals exactly what happens after the movie, and the formation of
'Project D'.

The story is played out through a series of hand-drawn, animated cut-scenes,
and stills from the actual manga, all voiced by the anime series' original
voice actors.

Of course, most of the story involves Takumi racing, which is where you come
in, taking control of Takumi's Eight-Six, and fulfilling the requirements of
each race. At the end of each stage, you'll be graded on your performance
(usually the time you took to complete the race), and awarded with hidden music
and car galleries, if you reach a certain rank.

As far as I know, each stage will reward you with a car gallery if you attain a
B rank. Some stages also reward you with new music, should you attain a C rank.
The walkthrough notes each stage's hidden rewards, and their requirements.

Note that the walkthrough's current game is to help English speaking players
understand the storyline, and the requirements for completing each stage (all
written and narrated in Japanese). The storyline plays out slightly differently
to the anime, but since I'm more well versed in the anime than I am in
listening to Japanese people talk about cars, that's my primary source for
recollecting the details of each scene, and the names of each stage/act. I'm
assuming there are no major differences, but if you see something very wrong,
feel free to E-mail me ^^;

                            -Getting Started-

To enter Manga Mode from the main menu, choose the 2nd option (5 letters, the
last of which is ~). Note that storyline takes place over a number of years,
and like the Manga, is split into 3 chronological sections (which you have to
play in order). At first, only the first section (Initial D : First Stage) is
open, so choose it.

Next, we're given a choice of whether to play with Automatic (AT) or Manual
(MT) transmission. Automatic transmission doesn't behave like it does in real
life (which would hinder the control you have over the vehicle), but more like
a co-driver sitting beside you, operating your clutch and gear stick. It's much
easier than manual , and doesn't have many drawbacks, so don't let it put you
off. If you DO choose automatic, note that you can still shift down to a lower
gear at any time you want, with the L1 button. Every time you enter Manga Mode
from the main menu, you'll be given this choice, so unlike the arcade game,
it's not a big deal which you start off with.

After your gear choice, the stage selection screen gives you only one option.
It shouldn't be too hard ^^;

Each stage opens with a cut-scene (which can be skilled with the start button),
and then a mission screen. At the bottom are 2 buttons :

                           -Stage Explanation Screen-
                      Begin (blue)           Course Map (green)

When your ready to race, hit the blue one ^^;
Should you fail the stage for any reason (running out of time / not meeting the
requirements), then you'll see the ranking screen, followed by a selection of 4
coloured buttons :

                                -Stage Failed-
                      Try Again (blue)       Quit (red)

Should you pass (yay!) you'll see the "Clear!!" screen, and a menu:

                                  -Clear!!-
              Replay (green)  Save Replay (green)   Next (blue)

Selecting "next" will take you to the "Stage Complete" screen :

                               -Stage Complete-
Try Again (blue)    Next Stage (blue)    Stage Select (green)    Quit (red)

At some point your going to want to save the game, in which case you need to
choose "quit" from one of the menus. This will take you to the "Save?" screen,
which consists of 2 options - Just choose the red button to save, and keep
choosing the red buttons, until the process is complete. When you hear a short
"beep", press X to return to the main menu.

Ready? Then let's get ready to enjoy a story so epic, I'm going to get
repetitive strain-injury, just typing it out ^_^



                         -Initial D : First Stage-

The game opens with Bunta Fujiwara preparing his car for a tofu delivery. Bunta
owns a small tofu shop, and every morning, his son Takumi helps him deliver the
tofu to the top of Mt Akina (as he's done for the past 5 years). To make sure
the tofu doesn't spill, Bunta fills a cup of water, and places it on the
dashboard. As long as Takumi doesn't spill the water, then the tofu in the
trunk shouldn't be damaged, during the deliver.
As Takumi sets off, he has a flashback to the events of the previous day :
Takumi is walking to work with his school friend (and co-worker), Itsuki, who
drones on about his favourite subject : cars.
Although he works in a garage, Takumi doesn't care much for cars, unlike
Itsuki, and their other co-worker, Iketani, who runs the local street racing
team : The Akina Speed Stars.


Stage 01 - The Fastest Tofu Driver On Mt Akina (Part 1)
BGM : #01 Space Boy                                               Track : Akina

Mission    Deliver the Tofu to a customer at the top of Mount Akina. To make
          sure the tofu doesn't spill, Bunta has placed a cup of water on the
          dashboard. As long as the water doesn't spill, neither will the
          tofu. Drive to the top of Mount Akina, without spilling the water in
          the cup.

Strategy   The water only spills when the car hits the walls on either side of
          the track. Heavy breaking, erratic driving, badly timed gear shift
          and drifting are all acceptable, and in places, encouraged.
          This opening mission is really an exercise in learning how to keep
          the car in the centre of the track, and also an introduction to one
          of the most crucial parts of the Akina track. There's no real
          strategy to this mission, just drive cautiously up until the big
          hairpin bend, and then floor it along the straight sections at the
          end of the course. The finish is around half the way up Mt Akina.
          Being the opening stage and all, time isn't really a factor, so your
          #1 concern is water spillage, and your priority is making sure the
          car doesn't touch the sides of the course. Drifting will save you a
          little time, but since the grade at the end is based on how much
          water is left in the cup, and the course goes uphill, it's not worth
          the risk.

Spoils     [Gallery] Impreza STi Ver.VI (GC8)


After Takumi and Itsuki leave work, Iketani's boss arrives, and asks Iketani
about the Akina Speed Stars. Iketani boats that the team (consisting of Iketani
and Kenji) are the best around, and the fastest drivers on their home track -
Mt Akina.
Iketani's boss corrects him, and tells of a racer from his childhood, who
possessed 'god-like' driving talents. Although the mysterious driver long gave
up street racing, he now owns a tofu shop, and still drives up Mt Akina every
morning at 4am, in order to deliver his tofu. When he's done with his delivery,
he likes to race back down the track, as if he was still racing...


Stage 02 - The Fastest Tofu Driver On Mt Akina (Part 2)
BGM : #12 Speedy Speed Boy                                        Track : Akina

Mission    Race the bottom of Mt Akina in under 3'40 (3 minutes 40 seconds)

Strategy   This is your first chance to drive the Akina downhill, so it's worth
          pushing your car to the limit, and learning to drive it quickly.
          Because your driving downhill (and thus carrying much more speed),
          the car will drift around every corner, without any special effort.
          Drifting around Akina is nowhere near as daunting as it should be,
          thanks to a very intuitive physics engine. The best way to learn the
          track is to just take the whole thing at full speed, and learn which
          corners require heavy breaking, and which require you to take your
          foot off the accelerator, in order to gently drift around.
          As you get to the 3rd sector of the track, you might recognise the
          series of 'S-Bends'. As before, the best way to take them is slowly,
          so slow down for the first one, then speed up and break in time to
          drift around the next. Repeat the process, and try to find the
          fastest racing line and breaking zone, for each one - this is where
          most of the early races are won or lost.

Spoils     [BGM] #12 - Speedy Speed Boy
          [Gallery] Levin SR (AE85)


The next day at work, a parade of unfamiliar sports cars drive past the garage,
where Iketani identifies them as The Red Suns - a famous racing team from
Akagi. The Red Suns ask Iketani about the local racing team, prompting him to
mention The Speed Stars, and foolishly accept a challenge to race the team on
Mt Akina, late on Saturday night.
That night, Takumi heads to his father's tofu shop to prepare for the next
delivery, while The Red Suns invite The Speed Stars (with Itsuki) to a
'friendly drive' along Mt Akina. Again, Iketani foolishly accepts, and meets
with Keisuke - the Red Suns representative who will race on Saturday night.
Keisuke is far more arrogant than Iketani, and with good reason - along with
his brother (Ryosuke), Keisuke is rather famous. His team is on a mission to
tour the Gunma region of Japan, in order to defeat every local racing team, and
set the fastest lap record for every track in the region.
During the meeting between the teams, The Speed Stars are completely humiliated
by Keisuke and his brother. After everyone leaves to prepare for the race on
Saturday, Keisuke stays at the top of the mountain, and prepares for one more
sprint down to the bottom of the track...


Stage 03 - Super Tofu Drift
BGM : #13 No One Sleep In Tokyo                                   Track : Akina

Mission   Within 2'00, overtake Keisuke, and build up a lead of 40M.

Strategy  This stage is a lesson is overtaking, and more importantly : how to
         defend your position. Keisuke is an incredible driver, so don't worry
         about his car ever bumping into you. It should be noted that you
         can't crash into other cars in Initial D, so before you try it, be
         aware that all the drivers are skilled enough to always come as close
         as physically possible to your car, without ever touching it. One
         common tactic is to pull infront of the other car, and then break
         heavily, forcing them to break with your, in order to avoid going
         into the back of your car.. This doesn't work here, because not only
         is Keisuke faster during the low gears, but the aim of the stage is
         to pull away from him at all costs.
         The theory here is that Keisuke's car totally overpowers the Eight-
         Six, but doesn't drift with as much speed of precision.. It's
         surprising then, that the Eight-Six has a much higher top speed, and
         pulls away from Keisuke on the straights..
         It's also surprising that I wrote this much of an explanation : Since
         you start with a higher speed than Keisuke, just overtake him on the
         inside of the first bend, and drive the track just as you did last
         time. As long as you don't break too much, he shouldn't be able to
         catch you.

Spoils    [BGM] #13 - No One Sleep In Tokyo
         [Gallery] S2000 (AP1)


At the bottom of the hill, Keisuke questions how his FD could possibly have
been overtaken by an Eight-Six. (which wasn't even trying to race him). I
question this too, since Keisuke's FD never reached a speed of over 140 km/h
o.O

The next day, Keisuke shows up at the garage, and has Iketani fill his car up
with petrol, and questions him about the mysterious Eight-Six that appeared out
of nowhere, overtook him, and vanished into the distance. Iketani admits he
doesn't know the driver (although his boss told him it was Bunta). Keisuke
taunts Iketani, thinking the Eight-Six is The Speed Stars' secret weapon, and
proclaims that he won't lose to it a 2nd time.
Meanwhile, at school, Takumi gets pulled to one side by school friend Mogi : a
cute girl who invites Takumi to take her to the beach. Takumi accepts, hoping
to borrow his father's car to drive her there.
Later that night, Iketani wanders around town in search of the Eight-Six, which
he spots outside Bunta's Tofu Shop. Iketani confronts Bunta, and begs him to
pass on his driving technique. Bunta refuses, telling Iketani that he has to
learn for himself through experience. Iketani leaves disheartened, and decides
to
take Bunta's advice, heading to Mt Akina to practice the downhill.
With so much stress on his mind, Iketani manages to crash into a wall, and
smash up his car.
As Takumi arrives home to try and sway Bunta into lending him the Eight-Six for
his date with Mogi. Bunta refuses, and asks Takumi to race in Iketani's place.
Takumi reluctantly agrees, as long as he can borrow the car for his date.

Takumi arrives at the bottom of Akina to meet Itsuki, and a very paranoid
Iketani, who begs Takumi to fetch his father. Takumi announces that he'll take
his father's place, and reveals that he's 'already beaten' Keisuke's car on the
Akina downhill, despite not knowing anything about cars.
Well aware of Takumi's hatred for cars, Iketani is reluctant, but suddenly
realises that Takumi's 5 years of tofu delivery point to him being the 'god-
like' driver his boss mentioned. Takumi leaves Itsuki at the top of the hill,
and calmly agrees to race Keisuke.


Stage 04 -
BGM : #06 Running In The 90s                                      Track : Akina

Mission   Defend Iketani's honor, by beating Keisuke to the finish line

Strategy  The rolling start works in your favor, meaning you should be able to
         catch the FD quickly, and take him during the first corner. You're
         only racing the last 1/2 of the track here, so should Keisuke slip
         past you, you don't have -that- much time to catch up with him again.
         That said, Keisuke seems to lose an awful lot of speed after the
         series of s-bends, so if you can come out of the bends with a greater
         speed, you should be able to take him on the final straight

Spoils    [Gallery] RX-7 Type-R (FD3S)


The next day at work, Iketani demands that Takumi take him for a ride in the
Eight-Six, in order to see how Takumi drvies... Yes, it's a really short cut-
scene ^^;


Stage 05 -
BGM : #03 Don't Stop The Music                                    Track : Akina

Mission   Drive as hard as you can, and raise Iketani's fear meter to 100%

Strategy  Itekani's meter rises whenever you turn, and the faster you happen to
         be going at the time, the more the meter will rise. It starts to fall
         again whenever you drive in a straight line. The most obvious tactic
         is to drive around the track as quickly as possible, which will make
         Iketani faint around the end of the 2nd sector.
         If your going for an S-Rank (or an easy way out) then the quickest
         way to make him feint is to get up a bit of speed (150km/h), and then
         start swerving the car from left to right, as you head down the hill
         (the game will think your drifting, then correcting it a split second
         after starting the turn). It's a tough S-Rank to get, but you should
         be ok as long as you can get him to feint before the 4th turn.

Spoils    [Gallery] Silvia K-s (S13)


To be continued...

----------
3.  Music
----------

A note on music :
Although I haven't been able to rip the in-game BGM to figure out exactly how
it works, all the songs in Initial D are broken down into 4 sections (Intro,
Verse, Chorus, Bridge)

The in-game BGM is mixed to loop over and over, until the race ends. This PS2
does this in real-time, by playing the various sections of the song in the
following order :

Intro > Verse > Chorus > Chorus > Bridge > Verse > Chorus > Chorus > Bridge

It then goes back to the verse, and loops until the race ends. This intro is
only played once, and if you listen closely, you can tell when the song loops,
since the 'Intro > Verse' section isn't as well mixed as the 'Bridge > Verse'
section.

Since I absolutely love this stuff, I've noticed a few other people buying
Initial D almost solely for it's soundtrack. I think we all know this means a
predictable musical/lyrical guide for the in-game music ^^;

note : The lyrics only contain the lyrics to the bridge and chorus (the parts
that loop over). To avoid confusion, I've ignored anything in the intro (which
isn't a part of the loop). If the intro is important, however, I'll mark the
loop point with an asterisk (*). This is the point at which the loop begins.
Also, In order to save space, I've only listed the chorus once, just remember
that it repeats itself ^_^

-

#01. Dave Rodgers - Space Boy
                                          From : Initial D - D Selection 1 OST

[This song is available from the beginning of the game]

Every night, you light me with your gasoline
Every time i feel delight, when you recall my name
So you can be my shining star tonight
I'm not alone, with all your love
Fly across the sky, you will be mine
Like a real dream, with you, babe

Gonna get you - like a space boy (Whoa-whoa-whoa-whoa)
I'm ready, babe
Gonna get you - I'm your space boy
Dive into your heart, baby
Gonna get you - like a space boy (Whoa-whoa-whoa-whoa)
I need you, babe
Gonna get you - I'm a space boy
Take a chance with me, baby..

-

#02. Niko - Night Of Fire
                                          From : Initial D - D Selection 3 OST

[This song is available from the beginning of the game]

Welcome to the broken low
Welcome to the famous disco night

Come on lady come and go
Come on lady get me once and right

Not the danger, not the blacky stranger
Rock it - rock it - knock to my door, I'll open
Speak my name now, speak it if you know how
Fly to me - get ready for the..

Night of fire - you'd better better say
You'd better, better begin the prayer to play
Night of fire - come, over over me
Come over, over the top - you've never been here

Night of fire - you'd better, better say
You'd better, better begin the prayer to play
Night of fire - come, over over me
Come over, over the top -  you are the night of fire
You are the night of fire

You'd better better say - the prayer to play
Come over over me - you've never been here
Night of fire - you'd better better begin
Night of fire - come over over the top
You are the night of fire

-

#03. Lou Grant - Don't Stop The Music
                                          From : Initial D - D Selection 3 OST

[This song is available from the beginning of the game]

Don't stop the music tonight!

Let's go to the rhythm, let's go to the power
Keep on moving - start the notion
Jumping with emotion, crazy locomotion
Move and dance and take my feeling

Jump and go - the power of the night
The music and the lights - with the best emotion
Lost into your eyes - without control, my love is high

Don't stop the music - the rhythm groove all right
Play the song don't be wrong, make your feeling high - all the night
Don't stop the music tonight

Don't stop the music - to dance is like a fight
You can show your emotion or your secret side - all the night
Don't stop the music tonight

-

#04. Priscilla - Love Is In Danger
                                          From : Initial D - D Selection 2 OST

[This song is available from the beginning of the game]

I don't wanna hurt you, but I need to talk
To talk about our love
I don't wanna hurt you, but I need to walk
Walk away, walk far away from you and I..

You know I'd like to fight
To give our love another chance, a new romance
Keep my heart with you

Love is in danger, it is gonna die
Love is the saver, I got to survive
Love is in danger, I want to keep my love alive
Alive forever

Love is in danger, it is gonna die
Love is the saver, I got to survive
Love is in danger, I want to keep my love alive
Alive forever

-

#05. Leslie Parish - Killing My Love
                                          From : Initial D - D Selection 2 OST

[This song is available from the beginning of the game]

You're gonna destroy my love
With your actions, you destroy my heart
You give me always bad surprises - tell me tell me why
You treat my feelings like a toy *

Baby - make up, make up, make up
Your mind's time to wake up
They gave us just one life to live
Baby - love and love and love me,
Love is what is worth it
The most important thing to give..

But -  you're - killing my love, and it will destroy me
But you're killing my love -  my heart's disappointing
I'll love you forever, but please don't say never
I'll keep your remember, so deep in my heart

But -  you're - killing my love, and it will destroy me
But you're killing my love -  my heart's disappointing
A dream lasts forever, if we dream together
I don't want to believe in love anymore

But -  you're - killing my love, and it will destroy me
But you're killing my love -  my heart's disappointing
A dream lasts forever, if we dream together
I don't want to believe in love anymore


----------------
4. This Document
----------------


Version History
---------------

v0.2 (11.7.03)
Layout taking shape. Logo added. 'Getting Started' section added for Manga Mode
Walkthrough upto Stage 0.4. Music upto #05

V0.1 (10.7.03)
Minimalist layout. Walkthrough upto Stage 03. Music upto #01


Credits
-------
Being my first solo FAQ after the mammoth that was Made In Wario (422kb), I owe
a hell of a lot to the following people :

Shdwrlm3 - Logo, chapter breaks, most of my Initial D music, friendship, and
          generally everything I know about writing walkthroughs.

CJayC - Maintaining the site that makes this all possible : the world's most
       comprehensive source of videogame information.

Mahorosan - Corrections regarding the english instruction card, and PS2
           controller compatability.


Copyright
---------

Kashiramoji D / Initial D (c)Shuichi Shigeno, published by Kodansha

Game (c)2003 Sega
Music & lyrics (c)Avex Group

FAQing takes lots of time, and hard work. Please don't reprint or re-write the
information contained within, without my express permission. I'm well aware
that there's no such thing as intellectual copyright, but I'm asking nicely ^^;


                                                               © FAQ 2003 Tyma