=======================================================================

Initial D: Special Stage
Car FAQ v 2.00

=======================================================================

Written by: GrAyEeWoLf
Email: [email protected]
FAQ Version: 2.00

For the PlayStation 2 game console
Presented by Sega
Developed by Sega Rosso
Initial D created by Shuichi Shigeno

Created on: March 1, 2004
Completed on: August 27, 2014

=======================================================================
Contents
=======================================================================

1. Version history
2. About this FAQ
3. Car FAQ Outline
4. The drivetrains
5. The cars
  5.a. About 'Basic Tune' and 'Full Tune'
  5.b. About 'No Tune'
5.1. TOYOTA
  5.1.a. Trueno GT-Apex             (AE86)
  5.1.b. Levin GT-Apex              (AE86)
  5.1.c. Levin SR                   (AE85)
  5.1.d. MR2 G-Limited              (SW20)
  5.1.e. MR-S                      (ZZW30)
  5.1.f. Altezza RS200             (SXE10)
  5.1.g. Celica GT-FOUR            (ST205)
5.2. NISSAN
  5.2.a. Skyline GT-R V-Spec II    (BNR32)
  5.2.b. Skyline GT-R V-Spec II    (BNR34)
  5.2.c. Skyline 25GT Turbo         (ER34)
  5.2.d. Silvia K's                  (S13)
  5.2.e. Silvia Q's                  (S14)
  5.2.f. Silvia K's Aero             (S14)
  5.2.g. Silvia Spec-R               (S15)
  5.2.h. 180SX Type X              (RPS13)
  5.2.i. SILEIGHTY                 (RPS13)
5.3. Honda
  5.3.a. Civic Type R                (EK9)
  5.3.b. Civic SiR-II                (EG6)
  5.3.c. Integra Type R              (DC2)
  5.3.d. S2000                       (AP1)
5.4. Mitsubishi
  5.4.a. Lancer Evo III GSR         (CE9A)
  5.4.b. Lancer Evo IV  RS          (CN9A)
  5.4.c. Lancer Evo VII GSR         (CT9A)
5.5. Mazda
  5.5.a. RX-7 Type R               (FD3SI)
  5.5.b. RX-7 Spirit R Type A      (FD3SV)
  5.5.c. RX-7 Infini III            (FC3S)
  5.5.d. Roadster S Special        (NA6CE)
  5.5.e. Roadster RS                (NB8C)
5.6. Subaru
  5.6.a. Impreza WRX Sti ver. VI     (GC8)
  5.6.b. Impreza WRX Sti             (GDB)
  5.6.c. Impreza WRX Type R ver. V   (GC8)
5.7. Suzuki
  - Cappuccino                     (EA11R)
6. Unlocking car parts
7. Links
8. Credits and copyrights


=======================================================================
1. Version History
=======================================================================

8/27/14:

v. 2.00 FINAL UPDATE! - So... it's been nearly 10 years since the last
major update to this FAQ. I suppose I was feeling a bit nostalgic after
watching Initial D Fifth/Final Stage. So, seeing as the story has
finally reached completion, I've started playing this game again in
light of returning to this FAQ to do some major clean up and updated
and make it the single most useful FAQ for this game! That included
finishing up writing car descriptions for the cars that weren't played
with when we started this project!

List of updates/changes:

- MASSIVE grammatical overhaul for all sections
- '4. The Drivetrains' section has been rewritten (with MUCH better
relevance to the game than previously written)
- NEW SECTION! 5.a. About 'Basic Tune' and 'Full Tune'
- MOVED About 'No Tune' to 5.b
- ADDED Recommended Shift Points for each car
- ADDED Description for Nissan Silva Q's (S14)
- ADDED Description for MAZDA Roadster S Special (NA6CE)

11/10/04:

v.1.85 - YES!! The first update since the beginning of the summer
(yeah, I know. Late, isn't it?) Anyway, I've done a LOT of rewrites
and edits to each car description to make it a bit more clear. Also,
I added each car's drivetrain and transmission. I hope to put in
recommended shift points by my next update. But, for now, ENJOY!!!!
Use this guide to your advantage.

5/24/04:

v. 1.81 - Well, as of today, I'm officially alone (my girfriend is
gone for the summer *sigh*) But, it's given me the time to fix this
FAQ. I took the liberty of MANUALLY CONVERTING this document from a
Word .doc into plain text format. Anyway that's it for now. Refer to
the 5/21 update for the meat of all the updates in this FAQ.

5/21/04:

v. 1.8 - Like I said, I'd have the time to do more updates to my FAQ
when summer rolls around (my girlfriend is going home to Maui for the
summer, =( unfortunately) Here is yet another update. With this
update I was able to clean up just about the entire document. Well,
here's more car updates:

- AE85 Levin             (AE85)
- Skyline GT-R V-Spec II (BNR34)
- Skyline 25GT Turbo     (ER34)

And... A BRAND NEW SECTION!! Added the 'Unlocking car parts' section.
Something that came to my mind late in the writing process =) Also
fixed my 'Credits & Copyrights' section. Re-did my 'thank you's.

5/13/04:

v. 1.7 - Summer draws closer, and soon I will have the time I've
been looking for to give this FAQ the updates it needs. Well, after
some excessive experimenting with my current cars, I decided to go
back into my FAQ and rewrite what I'd written down for some cars.
Basically... I came to a better understanding of the cars I did and
was able to say BETTER things about them, lol. So here's the cars
that have been updated.

- Civic Type R           (EK9)
- Silvia K's AERO        (S14)
- Silvia Spec-R          (S15)
- 180sx Type X           (RPS13)
- Civic SiR-II           (EG6)

AND, small edits to:

- Skyline GT-R V-Spec II (BNR34)
- Altezza RS200          (SXE10)

More to come =)

4/27/04:

v. 1.61 - It's the end of the month, and well... I've nothing to add
at the moment (been busy working). This is just to signify that the
following websites are allowed to use my FAQ:

- IGN (thanks to Steven Ng)
- Neoseeker (thanks to Leo Chan)

It's been a long time coming, but I've finally gotten the time to get
it to you guys. Sorry for lagging on the forwarding of this FAQ to
you guys. Thanks for considering.

4/1/04:

v. 1.6 - APRIL FOOLS!! As if there's any way to create an April
Fool's joke out of a FAQ update, lol. Anyway... here's what's been
updated:

- Levin SR
- MR-S
- Celica GT-FOUR
- Skyline 25GT Turbo
- Evo VII
- Roadster RS

And, as usual, I ran through the entire thing yet again and cleaned
up some more errors (and you'd think I'd get it right the first
time, lol).

3/11/04:

v. 1.55 - Added more info to the following cars:

- Honda Civic SiR II    (EG6)
- Impreza WRX STi v. VI (GC8)

Edited a bunch of minor mistakes made throughout the FAQ. Also
added 'the drivetrains', and 'about no tune' sections.

3/1/04:

v. 1.0 - Finally decided to put together some general info and put
this FAQ out. I was going to do a much more thorough version of the
FAQ outlining the ups and downs of EVERY tune course in the game,
but Eskimo Fob convinced me otherwise =) Well, as time goes by more
info will be thrown in. But for now, here are general overviews of
each car in the game. Thanks to the IDSS message board regulars (you
know who you are, you're names are in the FAQ, lol) for the help
and feedback.

=======================================================================
2. About this FAQ
=======================================================================

If you're reading this FAQ, then I shouldn't have to explain to you
what Initial D is. If you are reading this, you are one of 4 people:

- You've played the arcade game
- You've played the home version
- You've played both
- You like the anime/manga and you got this game

This is only the second FAQ I've ever put together. The other is also
on the Initial D: Special Stage board (Mountain Pass descriptions). If
I'd been thorough enough, this and the other FAQ could've all been in
one BIG FAQ, but this is a little better since the two are very
in-depth and focus on one aspect of Initial D: Special Stage's
expansive gameplay. Well, if there's anything you want me too
add/change, just email me and let me know.

Let's begin, shall we?

=======================================================================
3. Car FAQ outline
=======================================================================

When I first brought up the subject of doing this FAQ on the Special
Stage boards, I wanted it to be like this:

Tune course
Parts to acquire
Comments

And that is for EACH individual tune course for EACH CAR in the game.
That is A LOT of work to do. So, when I brought it up the second time,
Eskimo Fob convinced me to just do a general overview of each car. So,
that's what I've got down here.

=======================================================================
4. The Drivetrains
=======================================================================

There are 4 distinct drivetrains. What 'drivetrain' means is engine
displacement, and which wheels the engine power goes to. Your car's
drivetrain can affect your car's handling and overall strength.

Now, the car behavior in this game is NOT realistic, so I'm only going
to speak in terms relevant to this game, lol.

---
Front engine/Rear wheel drive (FR)
---
FR cars tend to favor control over top speed. Most FR's in this game
give the user manageable maneuverability in corners. What that means
is that if you're proficient with cornering, you're awarded with
higher acceleration at a corner's exit as well as higher speeds in top
gear. However, if you're unable to harness your car's abilities (aka
sloppy driving), your overall speed will suffer. Note that in rainy
conditions FR cars slide outward while cornering, some worse than
others. So, keep that in mind if you plan on focusing on Wet Courses.

---
Front engine/Front wheel drive (FF)
---
The FF cars in this game (save for the DC2) all have noticeable
understeer while cornering, but offer incredible stability when
compared to FR cars (in both Dry and Wet driving conditions). They
can compensate for the loss of cornering speed with acceleration if
you clear corners without coming into contact with walls.

---
Mid engine/Rear wheel drive (MR)
---
MR cars have the most oversteer in the game, even more so than FR
vehicles (unless it's the Cappuccino). Because of this,
countersteering is absolutely necessary after exiting corners, or
your car will fishtail or end up meeting the guardrail, especially
in Wet conditions.

---
Four wheel/All wheel drive (4WD/AWD)
---
4WD/AWD drive cars are the most stable cars in the game. They are
ideal for Wet conditions. But, in some of the twistier courses,
these cars have the most noticeable understeer, specifically in Dry
conditions. However, 4WD cars have the best acceleration, overall.
So, any speed lost during cornering can be made up as long as you
drive a clean line. Definitely not meant for beginners.

=======================================================================
5. The cars
=======================================================================

(note: the cars are listed in the order they appear in the game)
_______________________________________________________________________

5.a. About 'Basic Tune' and 'Full Tune'
_______________________________________________________________________

Basic Tune
---
Completion of 'Basic Tune' is when you accrue 120,000 points. This
means you've obtained all parts that your selected Tune Course has to
offer.

Full Tune
---
After completing 'Basic Tune', you get an Internal Upgrade every
15,000 points with the final Internal Upgrade at 990,000 points. This
is considered 'Full Tune', and you will receive no further Internal
Upgrades (aka tune ups that will affect your car's performance).

Note:
Without a Full Tuned car, there is a noticeable difference in overall
course time during Time Attacks (on average, at least 5 seconds with
an under-tuned car). It's recommended that you don't focus on Time
Attacks until you've reached Full Tune if you want the best possible
results.

_______________________________________________________________________

5.b. About 'No Tune'
_______________________________________________________________________

The 'No Tune' option is available if you prefer to not to get any
extremities/add-ons for your car. It's the final option to the far
right on the tune selection screen.

By selecting this tune option, you will not get any external upgrades
by default, as well as no serious internal upgrades. Simply put, the
car remains in the 'stock' configuration. It, in no way, seriously
affects your performance, game-wise. But, for some cars (the Toyotas
that get major internal upgrades, namely the Levin/Truenos) there is a
big enough difference to set it apart from the typical tune option for
that car.

Once you complete basic 'No Tune' (at 120,000 points, for those of you
who don't know), you will be able to randomly unlock extremities for
your car such as new exhaust pipes and rims.

=======================================================================

5.1. Toyota

=======================================================================

5.1.a. Trueno GT-Apex (AE86)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Akina
Worst course:     Irohazaka/wet conditions

Driver(s):        GrAyEeWoLf & Eskimo Fob

The king of Akina DH, the Trueno has two different faces. One (before
new engine) relies on strong cornering ability and controllable
oversteer, but lacks in any true power. The other (after the new
engine) also has great cornering power, but offers amazing
acceleration as long as shift points are timed properly. Shift at the
right point and the Trueno becomes the strongest high-end accelerator
in the entire game. Shift poorly and the Trueno will stall badly. It's
a car not intended for beginners.

With the racing engine, the Trueno is one of the most balanced cars in
the game. But, when turbo tuned (course D) what it gains it top speed
it loses in cornering and handling. On a minor note, this car's top
speed will suffer HEAVILY if you rub or hit a wall when traveling at
high speeds (more so than any other car in the game). On a side note
(from ViperMask), the B-tune body stylings pay homage to the Initial
D anime's technical advisor's Trueno. For those of you who don't know
who that is, it's none other than Keichii Tsuchiya, the 'Drift King'.

Recommended Shift Points:
---
Normal Engine: 5000 > 5000 > 6000
TRD racing engine (A-Tune only): 8000 > 9000 > 10500

Tune course A (driven by Takumi Fujiwara):
---
Wheels -                RS Watanabe
Exhaust -               Initial D
Front aero -            CIBIE
Hood -                  Initial D
Sticker -               Initial D
Complete basic tune -   TRD racing engine upgrade

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Techno Pro Spirit
Front aero -            TRD
Hood -                  TRD
Complete basic tune -   Racing engine upgrade

Tune course C:
---
Wheels -                RS Watanabe
Exhaust -               Techno Pro Spirit
Front aero -            Techno Pro Spirit
Hood -                  Techno Pro Spirit
Complete basic tune -   Racing engine upgrade


Tune course D:
---
Wheels -                RS Watanabe
Exhaust -               Ukiya Shoukai
Front aero -            Ukiya Shoukai
Side skirts -           Ukiya Shoukai
Hood -                  Ukiya Shoukai
Complete basic tune -   Turbo kit upgrade

_______________________________________________________________________

5.1.b. Levin GT-Apex (AE86)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Shoumaru Pass/Akina
Worst course:     Any wet course

Driver:           Eskimo Fob (Turbo tuning)

The course king of Shoumaru Pass, the Levin is quite similar to the
Trueno without its AE101 high-rev power-plant. Instead, the Levin is
equipped with turbo or a supercharger (depending on the tune) and has
a very smooth and linear power band. The Levin turns very well with
controllable oversteer that unfortunately gets much worse in the rain.
Its acceleration is not bad, though not nearly the best. On Shoumaru
Pass, it seems to take on a different form as it accelerates and turns
absolutely beautifully. Still, it is ultimately the lack of high-end
acceleration that sets it apart from the top tier cars.

Driver:           GrAyEeWoLf (NA tuning)

The mecha-tuned AE86 Levin (B or C-tune) gives the car better overall
balance than its turbo/supercharged incarnation. NA Tuning allows it
to run well under any conditions. When the turbo/supercharger is
equipped, the car becomes sluggish in corners and loses almost all
traction in the rain. The racing engine preserves the Levin's good
cornering response. With the right skills, this car can take corners
FASTER than that of the AE86 Trueno, but is still weaker overall as
it lacks the acceleration of the Trueno's top gear. A good benefit
of the Levin's racing engine upgrade is that it isn't a high-rev
unit like the Trueno's, meaning that upon completing basic tune, you
don't have to re-adjust your shifting style to fit the upgrade.

Recommended Shift Points:
---
5000 > 5000 > 6000

Tune course A (driven by Wataru Akiyama):
---
Wheels -                Initial D
Exhaust -               Initial D
Rear spoiler -          Initial D
Front sero -            TRD
Hood -                  TRD
Complete basic tune -   Turbo Supercharger upgrade

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Techno Pro Spirit
Rear spoiler -          TRD
Front aero -            TRD
Side skirts -           TRD
Hood -                  TRD
Complete basic tune -   Racing engine upgrade


Tune course C:
---
Wheels -                RS Watanabe
Exhaust -               Techno Pro Spirit
Rear spoiler -          Techno Pro Spirit
Front aero -            Techno Pro Spirit
Side skirts -           Techno Pro Spirit
Hood -                  Techno Pro Spirit
Complete basic tune -   Racing engine upgrade

Tune course D:
---
Wheels -                RS Watanabe
Exhaust -               Ukiya Shoukai
Rear spoiler -          Ukiya Shoukai
Front aero -            Ukiya Shoukai
Side skirts -           Ukiya Shoukai
Hood -                  Ukiya Shoukai
Complete basic tune -   Turbo kit upgrade

_______________________________________________________________________

5.1.c. Levin SR (AE85)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Akina
Worst course:     Irohazaka

Driver:           GrAyEeWoLf

As with the AE86's in their under-basic tune state, the AE85 relies on
strong and stable cornering ability to get by. But, that's where the
similarities end, as the Levin SR's weakness is its poor top speed.
Because of this, expect your typical Time Attack results to be slower
than average. Inversely, it does take off rather quickly at the start
dash. Be mindful that with the A-Tune upgrade, the AE85's cornering
changes a bit; it slides a little more on Dry weather and loses all
traction under Wet conditions. Despite the shortcomings, it's still
worthy of being driven, and is a definite must have for anyone
wanting to make this game a little more challenging without being
overly frustrating to control (a la the Cappuccino).

Recommended Shift Points:
---
5000 > 5000 > 6000

Tune course A (driven by Itsuki Takeuchi):
---
Wheels -                Initial D
Exhaust -               Initial D
Sticker -               Initial D
Complete basic tune -   Turbo kit upgrade

Tune course B:
---
Wheels -                Volk Racing
Rear spoiler -          TRD
Front aero -            TRD
Side skirts -           TRD
Hood -                  TRD

Tune course C:
---
Wheels -                RS Watanabe
Rear spoiler -          Techno Pro Spirit
Front aero -            Techno Pro Spirit
Side skirts -           Techno Pro Spirit
Hood -                  Techno Pro Spirit

Tune course D:
---
Wheels -                RS Watanabe
Exhaust -               Ukiya Shoukai
Rear spoiler -          Ukiya Shoukai
Front aero -            Ukiya Shoukai
Side skirts -           Ukiya Shoukai
Hood -                  Ukiya Shoukai

_______________________________________________________________________

5.1.d. MR2 G-Limited (SW20)
_______________________________________________________________________

Drivetrain:       MR
Transmission:     5-Gear
Best course:      Akina/Happogahara/Irohazaka
Worst course:     Any wet course

Driver:           Eskimo Fob

A car with an MR drivetrain, the MR2 has extremely good turning
ability and grants oversteer on almost every corner. Countersteering
is necessary when using this car, otherwise you will find yourself
face to face with guardrail. Acceleration leaves something to be
desired, however, and the car does not react well with wall contact.
Still, it is a superb car once mastered.

Recommended Shift Points:
---
5500 > 5500 > 6000

Tune course A (driven by Kai Kogashiwa):
---
Wheels -                TRD
Exhaust -               Initial D

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               TOM'S
Rear spoiler -          TOM'S
Front aero -            TOM'S
Side skirts -           TOM'S
Hood -                  TOM'S

Tune course C:
---
Wheels -                TRD
Exhaust -               TRD
Rear spoiler -          C-ONE Motorsports
Front aero -            C-ONE Motorsports
Side skirts -           C-ONE Motorsports

Tune course D:
---
Wheels -                TRD
Exhaust -               TRD
Rear spoiler -          TRD
Front aero -            TRD
Side skirts -           TRD

_______________________________________________________________________

5.1.e. MR-S (ZZW30)
_______________________________________________________________________

Drivetrain:       MR
Transmission:     5-Gear
Best course:      Irohazaka/Akina/Happogahara
Worst course:     Myogi/Any wet conditions

Driver:           Racer Ecks

This car is easier for a beginner to learn with than the MR2, as the
oversteer is more stable, although still present. To counteract the
better handling, the MR-S suffers horrible 4th and 5th gear
acceleration as a stock car. Basically, the MR-S is good off the line,
tops out early speed-wise, but turns beautifully. If you want to drive
a Cappuccino but can't quite control one, give the MR-S a try and see
if you like it.

Recommended Shift Points:
---
5500 > 5500 > 6000 > 6500

Tune course A:
---
Wheels -                TRD
Exhaust -               TRD
Rear spoiler -          Toyota
Front aero -            Toyota
Side skirts -           Toyota

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               C-ONE Motorsports
Rear spoiler -          C-ONE Motorsports
Front aero -            C-ONE Motorsports
Side skirts -           C-ONE Motorsports

Tune course C:
---
Wheels -                TRD
Exhaust -               TRD
Rear spoiler -          TRD
Front aero -            TRD
Side skirts -           TRD

_______________________________________________________________________

5.1.f. Altezza RS-200 (SXE10)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     6-Gear
Best course:      Shoumaru Pass
Worst course:     Happogahara

Driver:           GrAyEeWoLf

The Altezza is one of the odder cars in the game. While it is vastly
overlooked, it offers its driver enough technical prowess to be a
competitive vehicle. While it only does about above average on most
courses, this car runs superbly on either direction of Shoumaru's
tricky pass. The SXE 10 has smooth cornering ability and decent
acceleration. Its only downside is its weak handling under Wet
conditions. This lightweight FR sedan is an intermediate level car,
at best.

Recommended Shift Points:
---
6000 > 6500 > 7000 > 7500

Tune course A (driven by Nobuhiko Akiyama):
---
Wheels -                TRD
Exhaust -               TRD
Rear spoiler -          TRD
Side skirts -           Toyota

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               C-ONE Motorsports
Rear spoiler -          C-ONE Motorsports
Front aero -            C-ONE Motorsports
Side skirts -           C-ONE Motorsports
Rear bumper -           C-ONE Motorsports
Hood -                  C-ONE Motorsports

Tune course C:
---
Wheels -                TOM'S
Exhaust -               TOM'S
Rear spoiler -          TOM'S
Front aero -            TOM'S
Side skirts -           TOM'S
Rear bumper -           TOM'S
_______________________________________________________________________

5.1.g. Celica GT-FOUR (ST205)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Akina UH
Worst course:     N/A

Driver:           Eskimo Fob

One of the most drifty 4WD cars in the game, the Celica has decent
turning ability, decent acceleration, and is pretty much 'okay' on
every course. It does, however, dominate one course, and that is
Akina UH. On this course, its turning ability is greatly upgraded, as
well as overall acceleration. It also has a great start dash for a
5-Gear car. Recommended for those who want a combination of 4WD and
FR-type handling.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A:
---
Wheels -                TRD
Exhaust -               C-ONE Motorsports
Rear spoiler -          C-ONE Motorsports
Front aero -            C-ONE Motorsports
Side skirts -           C-ONE Motorsports
Rear aero -             C-ONE Motorsports
Hood -                  C-ONE Motorsports

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Fujitsubo
Rear spoiler -          VARIS
Front aero -            VARIS
Side skirts -           VARIS
Rear aero -             VARIS

=======================================================================

5.2 Nissan

=======================================================================

5.2.a. Skyline GT-R V-spec II (BNR 32)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Arcade Myogi/Shin Myogi
Worst course:     Irohazaka/Akina

Driver(s):        GrAyEeWoLf & Eskimo Fob

Driven by the Night Kid's team leader, it's a tough car to drive. It
has amazing stability and acceleration, but greatly lacks in turning
ability. Try to avoid courses with many turns, as the R32 will
understeer dramatically during turn-in and acceleration. More braking
is necessary with the R32 than almost any other car. However, when
you take it to its home course Shin Myogi, no other car in the game
can match its handling or speed.

Recommended Shift Points:
---
6500 > 7500 > 8000

Tune course A (driven by Takeshi Nakazato):
---
Wheels -                Initial D
Exhaust -               Initial D
Front aero -            Initial D

Tune course B:
---
Wheels -                Enkei
Exhaust -               D.Speed
Rear spoiler -          D.Speed
Front aero -            D.Speed
Side skirts -           D.Speed
Rear aero -             D.Speed
Hood -                  D.Speed

Tune course C:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          Bomex
Front aero -            Bomex
Side skirts -           Bomex
Rear aero -             Bomex

Tune course D:
---
Wheels -                NISMO
Exhaust -               NISMO
Rear spoiler -          Kansai.HKS
Hood -                  Kansai.HKS

_______________________________________________________________________

5.2.b. Skyline GT-R V-spec II (BNR34)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     6-Gear
Best course:      Arcade Myogi/Shin Myogi/Momiji Line
Worst course:     Irohazaka/Akina

Driver:           GrAyEeWoLf

While the BNR34 does share some of the same characteristics of the
BNR32, including the incredibly heavy understeer on the game's
curvier tracks, this newer version of the Skyline outdoes it in
almost every way possible. Its greatest strength is superb
acceleration in EVERY gear. Not only does it have good acceleration
off the starting line, but it also has a strong top gear AND its
middle gears allow you to make up for any speed lost during cornering
on pure power alone. However, the R34's best attribute is its
stability in Wet conditions, making it rather formidable as a mid
tier car.

Recommended Shift Points:
---
6500 > 7000 > 7500 > 8000


Tune course A:
---
Wheels -                MINE'S
Exhaust -               MINE'S
Rear spoiler -          MINE'S
Front aero -            MINE'S

Tune course B:
---
Wheels -                NISMO
Exhaust -               NISMO
Rear spoiler -          NISMO
Front aero -            NISMO
Side skirts -           NISMO
Rear aero -             NISMO
Hood -                  NISMO

Tune course C:
---
Wheels -                NISMO
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST
Hood -                  C-WEST

_______________________________________________________________________

5.2.c. Skyline 25GT Turbo (ER34)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     6-Gear
Best course:      Momiji Line/Myogi/Usui
Worst course:     Irohazaka

Driver:           GrAyEeWoLf

Being an FR instead of AWD, the ER34 is the best cornering machine of
the three Skyline's in Special Stage. It shares a similar
understeering problem that the other GT-R's have, but is not quite as
grippy, which affords it better maneuverability (though not much) on
some of the twistier courses. Like the other Skylines, Wet conditions
are optimal where it handles its best. Coupled with strong
acceleration and good top speed, this car can be above average in the
hands of an experienced player.

Recommended Shift Points:
---
6500 > 7000 > 7500 > 8000

Tune course A (driven by Atsuo Kawai):
---
Wheels -                Initial D
Exhaust -               Initial D
Front aero -            Initial D
Sticker -               Initial D

Tune course B:
---
Wheels -                NISMO
Exhaust -               NISMO
Rear spoiler -          NISMO
Front aero -            NISMO
Side skirts -           NISMO
Rear aero -             NISMO

Tune course C:
---
Wheels -                Volk Racing
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST

_______________________________________________________________________

5.2.d. Silvia K's (S13)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Arcade & Shin Usui/Shin Myogi/Akina
Worst course:     Happogahara

Driver:           Jin4576

This car is somewhat average on most courses, but excels on Usui the
most. It's also pretty good on Wet for most courses and having C-Tune
with the GT Wing helps with that. It does suffer from understeering on
most parts except for the Bomex spoiler, which will make the car
oversteer. The best tune would probably be a mix of A and C depending
on your preference on Wet or Dry courses.

Driver:           GrAyEeWoLf

Between the S13 Silvia, the 180sx, and the SilEighty, the K's Silvia
is the best of the lot. While it still has a predictable understeer,
the S13K has the best turning radius of the three S13 models in this
game. Its advantage over the other two models is its adaptability.
While it is great on Arcade/Shin Usui, this car can also run pretty
well outside of its home course. While one may not have expected it,
the S13 Silvia can actually achieve decent times on Akina. Good top
end and off the line acceleration, steady under Wet conditions, and
very controllable, the S13 is a good car in the hands of an
intermediate player.

Recommended Shift Points:
---
6500 > 6500 > 7000

Tune course A (driven by Kouichirou Iketani):
---
Wheels -                Initial D
Exhaust -               Initial D
Front aero -            NISSAN
Side skirts -           NISSAN
Sticker -               Initial D

Tune course B:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          BOMEX
Front aero -            BOMEX
Side skirts -           BOMEX
Rear aero -             BOMEX

Tune course C:
---
Wheels -                Volk Racing
Exhaust -               Border
Rear spoiler -          Border
Front aero -            Border
Side skirts -           Border
Rear aero -             Border
Hood -                  Border

_______________________________________________________________________

5.2.e. Silvia Q's (S14)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Usui/Akagi/Shin Myogi
Worst course:     Everywhere else :)

Driver:           GrAyEeWoLf

The S14Q is not an ideal choice for anyone other than an experienced
player. It has slow acceleration off the starting line and doesn't
pick up speed well on a straight dash. Its cornering is not very good
on any of the twisty courses in the game, save for two tracks: it can
achieve decent times on Akagi and Shin Myogi. You'd be hard pressed to
take this car anywhere but those tracks or Arcade Usui (where I would
say it fares best).

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A (driven by Kenta Nakamura):
---
Wheels -                Initial D
Exhaust -               Initial D
Rear spoiler -          Initial D
Front aero -            Initial D
Side skirts -           Initial D
Rear aero -             Initial D
Sticker -               NISSAN
Sticker -               Initial D

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               NISMO
Rear spoiler -          NISMO
Front aero -            NISMO
Side skirts -           NISMO
Rear aero -             NISMO

Tune course C:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          D.Speed
Front aero -            D.Speed
Side skirts -           D.Speed
Rear aero -             D.Speed
Side mirrors -          D.Speed
Hood -                  D.Speed

_______________________________________________________________________

5.2.f. Silvia K's Aero (S14)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Shin/Arcade Myogi/Usui

Worst course:     Akina

Driver:           GrAyEeWoLf

The S14 K's AERO Silvia is undoubtedly one of the most overlooked and
underrated cars in the game. It has good off the line acceleration,
decent handling, average top speed, and is stable under Wet
conditions. In terms of Time Attacks, this car will do no more than
average. The reason for that is the S14 K's limited power band (its
rev limit is 8,000 RPM). Because of that, this car will top out very
early, but is still a very formidable car for anyone looking to
experiment with a non character-driven car.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A:
---
Wheels -                NISMO
Exhaust -               NISMO
Rear spoiler -          NISMO
Front aero -            NISMO
Side skirts -           NISMO
Rear aero -             NISMO

Tune course B:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          Kansai.HKS
Front aero -            Kansai.HKS
Side skirts -           Kansai.HKS
Rear aero -             Kansai.HKS

Tune course C:
---
Wheels -                NISMO
Exhaust -               Fujitsubo
Rear spoiler -          BOMEX
Front aero -            BOMEX
Side skirts -           BOMEX
Rear aero -             BOMEX
Side mirrors -          BOMEX

_______________________________________________________________________

5.2.g. Silvia Spec-R (S15)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     6-Gear
Best course:      Arcade Myogi/Usui/Shin Myogi
Worst course:     Any course on wet

Driver:           GrAyEeWoLf

In Arcade Stage Version 2, this is one the lowest ranked cars of the
entire game. In Special Stage, it's simple to see why: out of all the
cars in the game with 6-speed transmission, this is the worst overall.
The S15 is not very stable on any track that isn't Arcade Usui. Put it
on a Wet course, and you're doomed to lose unless you have great
skill. Its cornering ability is sluggish, and its top end speed isn't
that high. The only thing this car has going for it is the excellent
acceleration at the start dash. If you are really looking to make this
game a challenge, drive this car.

Recommended Shift Points:
---
6000 > 6200 > 6700 > 7000

Tune course A:
---
Wheels -                NISMO
Exhaust -               NISMO
Rear spoiler -          NISMO
Front aero -            NISMO
Side skirts -           NISMO
Rear aero -             NISMO

Tune course B:
---
Wheels -                Enkei
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST
Hood -                  C-WEST

Tune course C:
---
Wheels -                NISMO
Exhaust -               Fujitsubo
Rear spoiler -          D.Speed
Front aero -            D.Speed
Side skirts -           D.Speed
Rear aero -             D.Speed
Hood -                  D.Speed

_______________________________________________________________________

5.2.h. 180SX Type X (RPS13)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Arcade Myogi/Usui/Shin Myogi/Usui
Worst course:     Irohazaka

Driver:           GrAyEeWoLf

Nissan's 180sx (which goes by the name of 240sx in the US, for those
of you that don't know) is a bonafide drift machine. Unfortunately,
due to Initial D Special Stage's unrealistic car behavior, it won't
perform anything more than about average. The 180sx's handling is the
direct opposite of the S13 Silvia; it feels like more of a grip car
and is much more stable, overall. It understeers on anything that
isn't Arcade/Shin Usui, but still runs exceptionally well. Run a clean
enough line and this car's decent acceleration will make up for any
speed you've lost during cornering.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A (driven by Kenji):
---
Wheels -                Initial D
Exhaust -               Initial D
Front aero -            NISSAN
Sticker -               Initial D

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST
Hood -                  C-WEST

Tune course C:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          BOMEX
Front aero -            BOMEX
Side skirts -           BOMEX
Rear aero -             BOMEX

_______________________________________________________________________

5.2.i. SILEIGHTY (RPS13)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Arcade Usui/Shin Usui
Worst course:     Irohazaka

Driver:           GrAyEeWoLf

Driven by none other than the infamous 'Angels of Usui', Impact Blue,
otherwise known as Mako and Sayuki. The car itself is a hybrid of the
S13 family, taking the body styling of the 180sx and putting on the
front end of the S13. While the look itself is one combination, the
mixture of handling from the S13 and 180sx is another. The S13 Silvia
is more drifty while the 180sx is bit grippy. The S13KAI (or simply
put, SilEighty) has attributes of both cars, giving it great balance.
But, because it handles in both grip and drift styles, there are
times when the car just won't respond and completely lock up. However,
harness its abilities, and it's the best S13 of the game.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A (driven by Mako Sato & Sayuki):
---
Wheels -                Initial D
Exhaust -               Initial D
Rear spoiler -          Initial D
Side skirts -           Initial D

Tune course B:
---

Wheels -                Volk Racing
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST

Tune course C:
---
Wheels -                Enkei
Exhaust -               Border
Rear spoiler -          Border
Front aero -            Border
Side skirts -           Border
Rear aero -             Border
Side mirrors -          Border
Hood -                  Border


=======================================================================

5.3 Honda

=======================================================================

5.3.a. Civic Type R (EK9)
_______________________________________________________________________

Drivetrain:       FF
Transmission:     5-Gear
Best course:      Happogahara/Enna
Worst course:     Akina

Driver:           GrAyEeWoLf

Like the EG6, the Civic Type R has slow acceleration off the starting
line and it understeers, although not as heavily, on Dry Weather
outside of its home courses of Enna and Happogahara. What sets the
EK9 apart from its older sibling is that it actually fares well
overall with its better acceleration once in top gear; something the
EG6 lacks. Most importantly, the EK9's greatest ally is Wet weather,
where it handles well with high stability in and out of corners. That
alone gives it an advantage if you plan on utilizing this car outside
of its home courses.

Recommended Shift Points:
---
6500 > 7000 > 7500

Tune course A (driven by Daiki Ninomiya):
---

Wheels -                Initial D
Exhaust -               Initial D
Rear spoiler -          SPOON
Side mirrors -          SPOON

Tune course B (driven by Tomoyuki Tachi):
---

Wheels -                SPOON
Exhaust -               Initial D
Side mirrors -          SPOON
Hood -                  SPOON

Tune course C:
---
Wheels -                Mugen Power
Exhaust -               Mugen Power
Rear spoiler -          Mugen Power
Front aero -            Mugen Power
Side skirts -           Mugen Power
Rear aero -             Mugen Power

Tune course D:

---

Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          BOMEX
Front aero -            BOMEX
Side skirts -           BOMEX
Rear aero -             BOMEX
Side mirrors -          BOMEX


_______________________________________________________________________

5.3.b. Civic SiR-II (EG6)
_______________________________________________________________________

Drivetrain:       FF
Transmission:     5-Gear
Best course:      Happogahara
Worst course:     Everything else =)

Driver:           GrAyEeWoLf

The Honda Civic SiR-II definitely caters toward people that prefer
driving under Wet Conditions, as the car controls steadily and
corners strong on just about every course. But, when it comes to Dry
Weather, it's sluggish and understeers anywhere away from Arcade/
Shin Myogi, with the exception of Happogahara where it's one of the
better cars suited for the course. To round out the package, the
EG6's acceleration abilities are merely average, making this car an
intermediate driver's choice, at best.

Recommended Shift Points:
---
6000 > 7000 > 7500

Tune course A (driven by Shingo Shouji):
---
Wheels -                Mugen Power
Exhaust -               Initial D
Front aero -            Initial D

Tune course B:
---
Wheels -                Mugen Power
Exhaust -               Mugen Power
Front aero -            Mugen Power
Side skirts -           Mugen Power

Tune course C:
---
Wheels -                SPOON
Exhaust -               SPOON
Rear spoiler -          SPOON
Front aero -            SPOON
Side mirrors -          SPOON
Hood -                  SPOON

Tune course D:
---
Wheels -                RS Watanabe
Exhaust -               Fujitsubo
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST

_______________________________________________________________________

5.3.c. Integra Type R (DC2)
_______________________________________________________________________

Drivetrain:       FF
Transmission:     5-Gear
Best course:      Happogahara/Enna/Akina (wet)
Worst course:     Usui/Akagi UH

Driver:           Eskimo Fob

It's likely the best overall car in the game. Very stable, great on
Wet, and easy for a beginner to get used to. Turning ability is
superb, but is slightly compromised when braking during turning.
Remember to brake before cornering and lay off the accelerator during
turn in. When compared to Arcade Stage Version 2, the DC2 has been
toned down to a good extent as this car completely owned every course.
In Special Stage it doesn't have the same top speed as its arcade
counterpart, but its acceleration is still decent, overall. Note that
on A-tune, you will get a turbo upgrade. This is very useful on
straightaways, but your overall handling is weaker (you are advised
to not use it in the rain).

Recommended Shift Points:
---
6500 > 7000 > 7500

Tune course A (driven by Smiley Sakai):
---
Wheels -                Initial D
Exhaust -               Initial D
Hood -                  SPOON
Complete Basic Tune -   Turbocharger upgrade

Tune course B:
---
Wheels -                Mugen Power
Exhaust -               Mugen Power
Rear spoiler -          Mugen Power
Front aero -            Mugen Power
Side skirts -           Mugen Power
Hood -                  Mugen Power

Tune course C:
---
Wheels -                SPOON
Exhaust -               SPOON
Front aero -            SPOON
Side mirrors -          SPOON
Hood -                  SPOON

Tune course D:
---
Wheels -                Enkei
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST
Hood -                  C-WEST

_______________________________________________________________________

5.3.d. S2000 (AP1)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     6-Gear
Best course:      Myogi/Happogahara
Worst course:     Irohazaka

Driver:           GrAyEeWoLf

The S2000 is one of the more interesting cars in the game. This FR
Honda has poor off-the-line acceleration but compensates with decent
top end speed. Because of its 6-speed gear box, driving it is tricky;
like the AE86 Trueno, you must be mindful of your RPMs or the car
will stall if you aren't hitting the right shift points. In addition,
this car exhibits some understeer when cornering, so early turn-in
is necessary in order to take better advantage of acceleration in
the higher gears. While not a difficult car to get used to, I would
not recommend this car to a beginner.

Recommended Shift Points:
---
6500 > 7200 > 7500 > 8000

Tune course A:
---
Wheels -                Mugen Power
Rear aero -             Mugen Power
Exhaust -               Mugen Power
Rear spoiler -          Mugen Power
Front aero -            Mugen Power
Hood -                  Mugen Power

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Honda Twincam Works
Rear spoiler -          Honda Twincam Works
Front aero -            Honda Twincam Works
Side skirts -           Honda Twincam Works
Rear aero -             Honda Twincam Works
Hood -                  Honda Twincam Works

Tune course C:
---
Wheels -                SPOON
Exhaust -               C-WEST
Rear spoiler -          C-WEST
Front aero -            C-WEST
Side skirts -           C-WEST
Rear aero -             C-WEST

=======================================================================

5.4 Mitsubishi

=======================================================================

5.4.a. Lancer Evo III GSR (CE9A)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Irohazaka
Worst course:     Akina

Driver:           Eskimo Fob

Although the Evo III is king of Irohazaka, it is most well known for
its 'Misfiring system' (or as some know it, the anti-lag system).
Although it sounds and looks damn cool, it really does nothing to
affect the car's performance. Getting that out of the way, the Evo
III is quite a weak car away from Irohazaka. It understeers badly on
most tracks and its acceleration leaves something to be desired.
Still, it has good stability and predictable understeer common in
almost all 4WD cars.

Recommended Shift Points:
---
5500 > 6500 > 7000

Tune course A (driven by Kyoichi Sudo):
---
Exhaust -               Initial D
Sticker -               Initial D
Complete Basic Tune -   Misfiring System

Tune course B:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          Kansai.HKS
Front aero -            Kansai.HKS

Tune course C:
---

Wheels -                Enkei
Exhaust -               CREATIVE Sports
Rear spoiler -          CREATIVE Sports
Side mirrors -          CREATIVE Sports

_______________________________________________________________________

5.4.b. Lancer Evo IV RS (CN9A)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Irohazaka
Worst course:     Akina

Driver:           Eskimo Fob

Don't be fooled. Although this car may seem like a twin to the Evo
III at first, its performance is vastly superior, overall. It is also
the king of Irohazaka, along with the Evo III, but performs well on
other courses, too. In both cornering ability and acceleration, the
Evo IV beats out its brother. The Evo IV also has a peculiar way of
turning. It will understeer slightly at turn-in, so it might seem like
the car is headed for the wall, but its turning radius gets smaller
midway through the turn and it exits the corner well. Therefore, keep
in mind with an Evo IV you will have to turn a little earlier to get
close to the apex than you would with most cars.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A (driven by Seiji Iwaki):
---
Wheels -                Initial D
Front aero -            Initial D
Sticker -               Monster International
Sticker -               Initial D

Tune course B:
---
Wheels -                Enkei
Exhaust -               Kansai.HKS
Rear spoiler -          Kansai.HKS
Front aero -            Kansai.HKS

Tune course C:
---
Wheels -                Enkei
Exhaust -               Fujitsubo
Rear spoiler -          VALDI Sport
Front aero -            VALDI Sport

Tune course D:
---
Wheels -                Volk Racing
Exhaust -               BOZZSPEED
Rear spoiler -          BOZZSPEED
Front aero -            BOZZSPEED

_______________________________________________________________________

5.4.c. Lancer Evo VII GSR (CT9A)
_______________________________________________________________________



Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Irohazaka/Happogahara
Worst course:     Akagi/Akina

Driver:           Jin4576

When I started this car, I fell in love with it when I took it to
Irohazaka... but then totally hated it when I went to Akagi (which is
my favorite track). I did a pure B-Tune and I think I chose the right
tune to start with, at least. It handled pretty nicely and was pretty
fast. One thing that might be bad about the tune is the muffler; it
started out bad in 1st and 2nd gear, but 3rd to 5th gear was good,
although that might be me not knowing the shift times. I would call
this car the 'Jekyll and Hyde' car. By that, I mean on Irohazaka it
had awesome speed, and great handling. On Happo it was fast and
still turned great in 5th gear. When I went to Akagi, the speed was
okay, but the handling was horrible... fear the V-turn with this car.
On Akina it was worse; any tight turn gave me problems and I ended up
getting horrible times.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A:
---
Wheels -                RALLI ART
Exhaust -               RALLI ART
Rear spoiler -          VALDI Sport
Front aero -            VALDI Sport
Hood -                  VALDI Sport

Tune course B:
---
Wheels -                Enkei
Exhaust -               CREATIVE Sports
Rear spoiler -          CREATIVE Sports
Front aero -            CREATIVE Sports
Hood -                  CREATIVE Sports

Tune course C:
---
Wheels -                Monster International
Exhaust -               Monster International
Rear spoiler -          Monster International
Front aero -            Monster International
Rear aero -             Monster International
Hood -                  Monster International

=======================================================================

5.5. Mazda

=======================================================================

5.5.a. RX-7 Type R (FD3SI)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Akagi
Worst course:     Akina

Driver:           Eskimo Fob

The FD Type R is a strong overall car. Due to its strong acceleration,
good stability, and decent cornering ability, it is one of the most
balanced cars of the game as it excels on just about every course.
Because it's so stable, it is also a strong car under Wet conditions.
However, take this car to Akina or Irohazaka, and you'll feel
understeer. Note that under B-tune (Kyoko Iwase's tune) the final
basic tuning upgrade is the replacement of the FD's twin turbo system
with one large turbine. This gives you better top end acceleration at
the expense of your cornering speed (in and out of corners). While it
won't affect your time attacks, the difference in acceleration is
apparent.

Driver:           GrAyEeWoLf (Keisuke's new FD)

As an experiment, I decided to full tune a brand new FD in the body
stylings of Keisuke's newer FD. To get this look, your base tune
should be C-tune (REamemiya) and you need to unlock the Bronze
MAZDA SPEED Rims as well as the D-tune MAZDA SPEED spoiler and
B-tune's side mirrors. With this body styling combination, you'll
notice that this version of the FD is granted a little oversteer,
something that the other tunes lack. This can be felt the most on
Akagi's S-curve section. While not an official character tune in
the game, it is in the manga and is an open option for anyone to
try.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A (driven by Keisuke Takahashi):
---
Wheels -                MAZDA SPEED
Exhaust -               Initial D
Rear spoiler -          MAZDA SPEED
Front aero -            MAZDA SPEED
Sticker -               Initial D

Tune course B (driven by Kyoko Iwase):
---

Wheels -                REamemiya
Exhaust -               Initial D
Rear spoiler -          Mazda
Front aero -            Border
Side skirts -           Border
Side mirrors -          Initial D
Hood -                  Initial D
Complete Basic Tune -   Single turbine

Tune course C:
---
Wheels -                REamemiya
Exhaust -               REamemiya
Rear spoiler -          REamemiya
Front aero -            REamemiya
Side skirts -           REamemiya
Rear aero -             REamemiya
Hood -                  REamemiya

Tune course D:
---
Wheels -                MAZDA SPEED
Exhaust -               MAZDA SPEED
Rear spoiler -          MAZDA SPEED
Front aero -            MAZDA SPEED
Side skirts -           MAZDA SPEED
Rear aero -             MAZDA SPEED
Hood -                  MAZDA SPEED

_______________________________________________________________________

5.5.b. RX-7 Spirit R Type A (FD3SV)
_______________________________________________________________________


Drivetrain:       FR
Transmission:     5-Gear
Best course:      Akagi
Worst course:     Akina

Driver:           GrAyEeWoLf

The RX-7 Spirit R and the RX-7 Type R share similar overall
attributes, right down to the fact that they run similar times across
all courses. The difference between the FD3SI and the FD3SV is in
their turning ability; the Spirit R exhibits a little more drift when
cornering, so it's more a matter of preference of which feels better.
With its good stability, strong acceleration, and steady turning
ability no matter the weather conditions, it's highly recommended if
you're just starting out.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A:
---
Wheels -                MAZDA SPEED
Exhaust -               MAZDA SPEED
Rear spoiler -          MAZDA SPEED
Front aero -            MAZDA SPEED
Side skirts -           MAZDA SPEED
Side mirrors -          MAZDA SPEED
Hood -                  MAZDA SPEED

Tune course B:
---

Wheels -                REamemiya
Exhaust -               Fujita Engineering
Rear spoiler -          Fujita Engineering
Front aero -            Fujita Engineering
Side skirts -           Fujita Engineering
Side mirrors -          Fujita Engineering
Hood -                  Fujita Engineering

_______________________________________________________________________

5.5.c. RX-7 Infini III (FC3S)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Akagi
Worst course:     Arcade Myogi/Momiji Line

Driver:           Eskimo Fob

The FC is just as good a car as its younger brother, the FD. They have
similar times on most tracks, although their characteristics could not
be more different. While the FD depends on stability, predictable
understeer, and acceleration, the FC relies on oversteer and cornering
ability but lacks slightly in brute power. Nevertheless, its oversteer
is quite controllable and its cornering potential is well worth giving
this car a try.

Recommended Shift Points:
---
5000 > 5500 > 6000

Tune course A (driven by Ryosuke Takahashi):
---
Wheels -                RS Watanabe
Exhaust -               Initial D
Front aero -            Fujita Engineering
Side mirrors -          Initial D
Sticker -               Initial D

Tune course B:
---
Wheels -                MAZDA SPEED
Exhaust -               MAZDA SPEED
Rear spoiler -          MAZDA SPEED
Front aero -            MAZDA SPEED
Hood -                  MAZDA SPEED

Tune course C:
---
Wheels -                REamemiya
Exhaust -               REamemiya
Rear spoiler -          REamemiya
Front aero -            REamemiya
Side skirts -           REamemiya
Rear aero -             REamemiya
Side mirrors -          REamemiya

Tune course D:
---
Wheels -                RS Watanabe
Exhaust -               Fujita Engineering
Rear spoiler -          Fujita Engineering
Front aero -            Fujita Engineering
Side skirts -           Fujita Engineering
Rear aero -             Fujita Engineering
Side mirrors -          Fujita Engineering

_______________________________________________________________________

5.5.c. Roadster S Special (NA6CE)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Momiji Line/Happogahara
Worst course:     Arcade Myogi/Shin Myogi/Wet Conditions

Driver:           GrAyEeWoLf

It's a safe bet to call this the weakest overall car in the game.
Similar to the NB8C, this car has incredible turning ability on
almost every course as you can come out of any corner with high
stability on Dry weather. However, under Wet Conditions it loses all
traction as the rear of the vehicle slides outward once you take on a
corner full force, unless you're on its home course of Momiji Line
where it's best suited for the downhill. This car's major flaw is
that it has TERRIBLE acceleration once in top gear. Because of that,
most of your Time Attack results will be below average despite using
ideal driving lines. If you want to make the game the most
challenging it can by limiting your overall speed (and not with
overly difficult handling like some of the other cars) this is your
car.

Recommended Shift Points:
---
5000 > 5500 > 6000 > 6500

Tune course A (driven by Tooru Tsugetsu):
---
Wheels -                MAZDA
Exhaust -               Initial D
Front aero -            MAZDA
Rear aero -             MAZDA
Side mirrors -          MAZDA
Hood -                  MAZDA
Complete Basic Tune -   Increased Cylinder Bore

Tune course B:
---
Wheels -                Enkei
Exhaust -               REamemiya
Rear spoiler -          REamemiya
Front aero -            REamemiya
Side skirts -           REamemiya
Rear aero -             REamemiya
Side mirrors -          REamemiya

Tune course C:
---
Wheels -                Volk Racing
Exhaust -               MAZDA SPEED
Rear spoiler -          Kansai.HKS
Front aero -            Kansai.HKS
Side skirts -           Kansai.HKS

_______________________________________________________________________

5.5.e. Roadster RS (NB8C)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     6-Gear
Best course:      Momiji Line
Worst course:     Arcade Myogi/Any wet conditions

Driver:           Eskimo Fob

Probably the most underrated car in the game, the NB8C is an
absolutely phenomenal car. It does great on common tracks like Akagi,
Akina, Happogahara, and Irohazaka and dominates Momiji Line DH, its
home course in the anime. It has certain unusual aspects to it such as
6 gears, very controllable oversteer, and superb handling. Its
acceleration, if not great, is acceptable. But, what is most amazing
about this car is how evenly it performs on most tracks. As an example
of this, the NB8C is the second best car in 4 course, behind the DC2.
Definitely a recommended car for intermediate or expert players. Or,
even if a beginner wants to take it for a spin, the car will still
perform well.

Recommended Shift Points:
---
6000 > 6500 > 6500 > 7000

Tune course A:
---
Wheels -                Enkei
Exhaust -               MAZDA SPEED
Rear spoiler -          MAZDA SPEED
Front aero -            MAZDA SPEED
Side skirts -           MAZDA SPEED
Rear aero -             MAZDA SPEED

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Fujitsubo
Rear spoiler -          REamemiya
Front aero -            REamemiya
Side skirts -           REamemiya
Rear aero -             REamemiya

Tune course C:
---
Wheels -                RS Watanabe
Exhaust -               MAZDA SPEED
Rear spoiler -          Kansai.HKS
Front aero -            Kansai.HKS
Side skirts -           Kansai.HKS

=======================================================================

5.6. Subaru

=======================================================================

5.6.a. Impreza WRX STi ver. VI (GC8)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Akina/Akagi/Irohazaka (dry/wet)
Worst course:     N/A

Driver:           Alain83

The GC8 VI has overall above average capabilities. It picks up speed
very fast on both uphill & downhill. In addition, its handling is very
stable. However, although not as bad as the Skyline, the GC8 VI does
have a tendency to (predictably) understeer, especially at high speeds.
The understeering can be easily remedied by braking before attacking
corners/hairpins & using the Out-In-Out technique. Even if the GC8 VI
slows down on the corner entry, its top-notch corner exit speed allows
it to regain speed immediately. Since it is a 4WD, the method of
attacking hairpins without losing a lot of speed is by turning early
to get close to the apex of hairpins. Uphill-wise, it accelerates very
fast, although it does exhibit heavier understeer. Braking is the best
method to remedy this problem. Because of its fast nature, when racing
on Wet conditions, the full potential of the GC8 cannot be used 100%.
The best way to control the GC8 on wet surfaces when tackling a corner
or hairpin is by letting go of the gas on the corner entry and
stepping on the throttle once the car is facing the corner exit.

Recommended Shift Points:
---
6000 > 6500 > 7000

Tune course A:
---
Wheels -                Volk Racing
Exhaust -               STi
Rear spoiler -          STi
Front aero -            STi
Hood -                  STi

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               SYMS
Rear spoiler -          SYMS
Front aero -            SYMS
Side skirts -           SYMS
Rear aero -             SYMS
Hood -                  SYMS

Tune course C:
---
Wheels -                Enkei
Exhaust -               ZERO/SPORTS
Rear spoiler -          ZERO/SPORTS
Front aero -            ZERO/SPORTS
Side skirts -           ZERO/SPORTS
Rear aero -             ZERO/SPORTS
Side mirrors -          ZERO/SPORTS
Hood -                  ZERO/SPORTS

_______________________________________________________________________

5.6.b. Subaru WRX STi (GDB)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     6-Gear
Best course:      Irohazaka/Happogahara/Akina
Worst course:     Any wet conditions

Driver:           GrAyEeWoLf

In experimenting with this car, I found that it didn't have any
serious weaknesses. Out of all the cars in the game with a 6-speed
transmission, this has to be the easiest to drive and get used to.
But, I took it to every course and it did just about above average.
It has decent top speed, and is very stable. However, this car doesn't
fair too well under Wet conditions as it loses some traction. It's a
good car, nonetheless. If you want to experiment with cars that have
6-speed transmission, this is a good one to try. It will take you very
far into the game with little trouble.

Recommended Shift Points:
---
6000 > 6000 > 6500 > 7000

Tune course A:
---
Wheels -                STi
Exhaust -               STi
Rear spoiler -          STi
Front aero -            STi

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               ZERO/SPORTS
Rear spoiler -          ZERO/SPORTS
Front aero -            ZERO/SPORTS
Side skirts -           ZERO/SPORTS
Rear aero -             ZERO/SPORTS

Tune course C:
---
Wheels -                Enkei
Exhaust -               SYMS
Rear spoiler -          SYMS
Front aero -            SYMS
Side skirts -           SYMS
Rear aero -             SYMS

_______________________________________________________________________

5.6.c. Impreza WRX Type R ver. V (GC8)
_______________________________________________________________________

Drivetrain:       4WD
Transmission:     5-Gear
Best course:      Irohazaka/Akagi/Akina
Worst course:     Arcade Myogi

Driver:           Eskimo Fob

Driven by the infamous Bunta Fujiwara, this is another superb overall
car. Good stability, powerful acceleration, and good turning round
out a very nice package (that is, for a car that has no tune). It
doesn't have a best track but is relatively strong on almost all. A
good beginner car. However, in the hands of an expert driver, this
car is a monster.

Recommended Shift Points:
---
6000 > 6500 > 7000

To acquire this car:
You must complete 'Story' mode (defeat Tomoyuki in stage 30) to
access stage 31. Defeat Bunta in stage 31, and his GC8 is yours.

Note:
This car has no tune courses. You will get the usual tune ups, but
there are no parts to unlock for this car.

=======================================================================

5.7. Suzuki

=======================================================================

Cappuccino (EA11R)
_______________________________________________________________________

Drivetrain:       FR
Transmission:     5-Gear
Best course:      Shoumaru Pass/Akagi
Worst course:     Any wet conditions

Driver(s):        Eskimo Fob & GrAyEeWoLf

Likely the toughest car to drive in the game, the 'Capp' makes the
MR2's oversteer pale in comparison and has incredible turning ability
on almost every course. Its shift points are also tricky as shifting
too early will cause the engine to stall. The Capp is also undisputed
king of Akagi, although many beginners won't have a clue about how to
handle it. Take this car to its home course of Shoumaru Pass and,
next to the Levin, it handles great. Acceleration is weak at the
lower gears but improves greatly at higher speeds. Use with extreme
caution.

Recommended Shift Points:
---
8000 > 9500 > 10500

Tune course A (driven by Tsukamoto):
---
Wheels -                Initial D
Exhaust -               Initial D
Rear spoiler -          Initial D
Front aero -            Initial D

Tune course B:
---
Wheels -                Volk Racing
Exhaust -               Suzuki Sports
Rear spoiler -          Suzuki Sports
Front aero -            Suzuki Sports
Side skirts -           Suzuki Sports
Rear aero -             Suzuki Sports

Tune course C:
---
Wheels -                RS Watanabe
Exhaust -               Fujitsubo
Rear spoiler -          HEART LAND
Front aero -            HEART LAND
Side skirts -           HEART LAND
Rear aero -             HEART LAND

=======================================================================
6. Unlocking car parts
=======================================================================

After completing your car's basic tune (120,000 points), you will
begin to randomly unlock other parts from other tune courses. It
usually happens every 3 to 4 tune ups (you'll see 'Parts Change' flash
in the lower right hand corner next to your points total)

Here are the parts and their costs:

Exhaust -                    5,000
Sticker (some cars) -        5,000
Side Mirrors -              10,000
Wheels -                    15,000
Hood -                      40,000
Rear Spoiler -              60,000

You are forewarned that if you choose yes and change a part, it will
subtract from your accumulated points total. It's recommended that
you don't change any parts until you reach full tune, especially
when it comes to changing hoods and spoilers. By purchasing external
parts before 'full tune', you will delay the full tuning process by
a good extent.

Note:
If your car doesn't have a spoiler or sticker, then you accidentally
selected 'YES' and put one on your car, you will ALWAYS have a
spoiler/sticker from that point on. You CAN, however, change the
spoiler to a different one if you unlock another, but you can't go
back to having no spoiler or sticker. Any other unlockable parts
can be changed anytime (even back to the car's original parts, if
you'd like).

=======================================================================
7. Links
=======================================================================

http://www.hitmaker.co.jp/INITIALD/
This is the official website for their Initial D games. The internet
rankings are up for anyone willing to put their times in (just don't
feel bad when you see how fast people are, lol). You can still find
information on the characters, cars, and mountain passes in Initial D,
not to mention information on each game's different game modes.

http://www.go2id.net/
Initial D World. Definitely the go-to Initial D fansite. Even has
some drifting information if you're interested, as well as the best
forums for talking anything Initial D.

http://www.tokyopop.com/
EVIL!! THIS is Tokyopop's official webisite. As if it matters to me,
anyway, maybe it matters to you. As many before me, I've sent hate
mail (both formal and informal) only to get a BS response. If you feel
like it, try sending them mail, but as if they listen anyway. Bastards.

http://www.funimation.com/shows/initial-d
Do yourself a favor and check out Funimation's version of Initial D.
They did what Tokyopop SHOULD HAVE done originally; a well-acted,
faithful dub. All I'm asking for now is Initial D on Blu-Ray and
English versions of Fifth/Final Stage and I'll be a happy Initial D
fan :)

http://www.neoseeker.com
This website is dedicated to the video gaming community.

http://faqs.ign.com
This is IGN's FAQ site. You can find this FAQ there as well as many
video game related material  (codes, cheats, reviews, etc.)

[email protected]
My e-mail in the case you want to contact me =)

=======================================================================
8. Credits & Copyrights
=======================================================================

Don't think your work goes unnoticed, people. To everyone that
contributed to my FAQ to make it what it is. This includes:

- Eskimo Fob (this guy pretty much did EVERYTHING for me, lol)
- ViperMask
- alain83
- Jin4576
- Racer Ecks

Also, to all the people on the Initial D: Special Stage/Arcade
Stage boards (a lot of you to name, but you know who you are)...
thanks for keeping things interesting. It makes me wonder why I'm
always posting, lol.

To ViperMask, for '**** Tokyopop!'

To Shuichi Shigeno for creating Initial D. May there be more Initial
D for many years to come.

To Sega and their Sega Rosso (now Hitmaker!) development team for
developing, publishing and releasing Initial D Arcade Stage. If it
wasn't for that game we wouldn't have this game.

To Sega of America for bringing Arcade Stage out in North America.

To the following websites for accepting my FAQ:
- GameFAQs (as well as the other one I did)
- Neoseeker
- IGN

And finally... to YOU, the reader of this FAQ. Thank you for
reading! I hope you found the information that has been compiled in
this document of good use :)

---

All manufacturers, cars, names, brands and associated imagery
featured in this game are trademarks and/or copyrighted materials
of their respective owners.

All rights reserved.

Printing and reproduction of this document without permission is
prohibited. If you want to use this in your website (or whatever else
you may want to do with it), e-mail me at [email protected]


Copyright 2004