Game Name
Xbox Walkthrough


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 Table of Contents
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01: Controller
02: Level 1 - Ceylon
03: Level 2 - Prague
04: Level 3 - Istanbul
05: Level 4 - Hong Kong
06: Level 5 - Peng Lai Lagoon
07: Level 6 - Peng Lai Mountains
08: Level 7 - Black Dragon Fortress
09: Level 8 - Temple of Kong Tien
10: Level 9 - The Emperor's Tomb
11: Level 10 - The Nether World
: Legal Jargon


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 CONTROLLER
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The default settings for the XBox Controller are as follows

RIGHT TRIGGER: Guard/Trap Mode
LEFT TRIGGER:  First Person Look Mode
LEFT THUMBSTICK: Move
RIGHT THUMBSTICK: Camera view
LEFT THUMBSTICK BUTTON: n/a
RIGHT THUMBSTICK BUTTON: n/a
A BUTTON: Primary Attack
B BUTTON: Jump
X BUTTON: Secondary Attack
Y BUTTON: Action/Quick access
WHITE BUTTON: Load Ammo
BLACK BUTTON: Draw/Holster Item
D-PAD: Inventory

**THIS GUIDE CONTAINS SPOILERS**

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 Level 1 - Ceylon
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**Gates of the Lost City**

Objectives: Find the entrance to the Lost City

Follow the path to the top of the cliffs. Carefully use the ledges to drop your
way down to the lowest level. Behind the waterfall, pick up the IDOL OF RAMBA
VIHARA. Use the stone steps and jump over the small ravine, in the temple. Make
your way into the next area and fill up your canteen in the FOUNTAIN. Climb up
the nearby ledges, and jump across to gain entrance to a building. Inside pick
up the MACHETE.  Outside, carefully drop down between the fallen pillar and the
standing pillar. Use your machete to cut through the over grown vines. Then use
your whip to swing across the pit. Cut away the vines and enter the next area.

**The Hunter's Camp**

Objectives: Discover a way through the flooded ruins

Climb up the stairs and turn to your left. Fight off the ivory hunter, and then
use your machete to cut the rope. Drop down on to the newly fallen crates and
fight the ivory hunter below. Break the crates and pick up the REVOLVER AMMO.
Continue into the courtyard and in the first niche to your left pick up the
SHOVEL. Fight the two ivory hunters around the fire. They will use chairs and
bottles to attack you. Make your way up the stairs. To the right there are some
windows covered with vines. If you cut away the vines you can go inside and use
the FOUNTAIN to fill up your canteen. Outside you're your whip and the
crocodile head to swing across the gap. Wall hug your way around the small
ledge and use your whip to swing across another gap. Knock the large crate on
the suspension contraption. It will fall to the lower area. Make your way down,
and pick up the MAHAVATU MASK.

Make your way back to the upper area, and up some stone steps. You will be able
to see a crocodile head and a severely cracked floor. Use your whip to swing
across, as the floor will crumble beneath you. Swing across the next pit, and
as you jump off you will knock down the pillars blocking your way. Continue
forward and use the ledges to drop down to the water level. Swim until you can
climb up out of the water. Follow the ledge clockwise around the room until you
can fill your canteen up in the FOUNTAIN. You should be able to jump diagonally
and to the left on to a slightly lower ledge. From this ledge turn to your left
and jump up to grab the next ledge. Keep climbing until you see a rope. Jump
across and use it to swing to the opposite ledge. Use your machete to cut the
vines, and inside defeat the hunter with the shotgun. Pick up the RIFLE when he
is defeated. Make your way out onto the ledge and jump diagonally to the left
to a lower platform. Jump and use your whip to swing to the opposite platform.

Continue forward and the floor will crumble beneath your dropping you into some
water. Swim to the platform where you can climb out of the water, and then
climb up to the next ledge. Jump across to a higher ledge twice. Climb up and
pull the crocodile lever to open the door. Fight off the two hunters, and pick
up the PISTOL and RIFLE they dropped. Enter the door.

**The Paths of the Ancients**

Objectives: Find a demolition charge to destroy the gate. Break through the
crocodile gate.

Swing across the pit and take out the hunter on the other side. Enter the
courtyard and take out the next two hunters. Pick up the SHOVEL in the niche to
the left of the entrance. On the lowest level make your way around the
courtyard until you find a door. Inside climb up the ladder, take out the
hunter, and pull the crocodile lever. Make your way back down to the main
courtyard and fill up your canteen in the FOUNTAIN at the top of the stairs.
Make your way up the side of the courtyard to the secret door you just opened.
Inside, at the end of the passage, break the crates and pick up the MEDKIT and
the SHOTGUN AMMO. Make your way back outside to the ledge and jump across to
the next ledge. Use the croc head and you whip to swing across to the next
ledge. From there, climb up one ledge and jump up and shimmy your way across
the wall. Drop down and then climb up the ledges.

Take out the hunter at the top, and then examine the broken wall. Two more
hunters will exit the towers and attack you. Take them out and pick up the
PISTOL that is dropped. Inside one of the towers you can pick up a DEMO CHARGE.
In the other another guard will attack and you can break the crates for PISTOL
AMMO. Set the Demo charge on the cracked walls and then run for cover. Once the
wall has blown open enter it.

**The Palace of Forgotten Kings**

Objectives: Make your way to edge of the river canyon

Pull the croc lever to open the door, and fight the three hunters waiting
outside. Pick up the PISTOL and SHOTGUN.  As soon as they are defeated another
guard will attack. Take him out and pick up the pistol.  There are three crates
on the ground level break them and pick up the REVOLVER AMMO. Also use the
nearby FOUNTAIN to fill up your canteen and health. On the opposite side of the
courtyard, use the ledges to climb up above where you entered the courtyard.
Use the stone pillars and jump your way across the room. Jump to the slanted
platform on the side, and then make your way to use your whip and the croc head
to swing to the platform and then enter the door.

Inside turn to your left and fight the hunter. Make your way to where you can
drop down into the center area. Pull the lever, and use your machete to cut
away the vines blocking the door. Inside climb up on the small platform, and
continue to use the platforms until you can enter a door. Inside, pick up the
PORT NEGROMBO RELIC. Make your way back down to the bottom of the room, and
then use the vines to climb up the wall. At the top enter the archway and
follow the passage. Jump over the crumbling floor, and in the next area roll
under the darts. Next roll under the darts and jump over the floor. Next whip
swing from one croc to the next to make your way over the pit. Enter the door.

**River of Fangs**

Objectives: Locate the entrance to the cave of the river goddess

Next hop across the floor avoiding the pikes.  They will puff white air just
before they rise. Climb up the stairs and fight the three hunters at the top.
Pick up the pistol and fill up your canteen in the FOUNTAIN if needed. Pull the
croc lever to open the door. Outside, fight the two hunters and break the
crates inside the tents, to pick up a CANTEEN and some PISTOL AMMO.  Carefully
jump across the bridge until it breaks, dropping you into the croc-infested
river below. Climb up on the nearest ledge and use the skulls to distract the
crocks and make your way up the river. Eventually you will be able to jump up
some rock pillars and make your way back into the temple. Inside take out the
two waiting hunters, pick up the PISTOL, and break the crates to gain a MEDKIT.
Pull the croc levers on both sides of the room to open up the pit. Jump in.

**Temple of the River Goddess**

Objectives: Unlock the temple of Kouru Watu

Swim your way all the way across the room and past the crocodiles to the
platform on the left where you can climb up. Once on land, climb up to the
upper level and take out the hunters. Break the crates and pick up the MEDKIT
and PISTOL AMMO. Pull the croc lever to lower the cages. Climb up and use the
cage to jump from one ledge to another. Use the FOUNTAIN inside. Make your way
past the pikes and darts and pull the lever. Use the rope to swing over to the
ledge. Climb up and jump on top of the cage to make your way to the newly
opened door.

**Into the Sacred Caverns**

Objectives: Find a way into the temple's inner sanctum.

Climb up the stairs, and you will eventually see a skeleton lying on some
grating at the end of a dead end. Step on the grating, and then move out of the
way. A large stone will fall down. Climb on top and ride it up to the upper
area, drop down through the hole, and then check out the door. The floor will
drop out from underneath you.  You can either jump and swing your way to
safety, or you can fall into the croc infested water and swim to the safety
platform. Either way you need to make it to the top of the room and take out
the guards. Climb the small platform and use the vines to climb up. At the top,
jump to the rope and use it to climb and swing to the platform with the door.
Inside, fill up your canteen in the FOUNTAIN. Pull the lever to lower the cage.
Pull the lever again to raise it, and quickly jump on it so you can ride it to
the top. Take out the hunters, and pull the lever to open the door.

**The Silent Guardians**

Objectives: Survive the trial of the silent guardians. Make your way to the
sacred lake.

Make your way past the first silent guardian by walking quietly through the
grass. To pass the next set of guardians, walk to the ledge at the side of the
room and jump up. Shimmy across the room, and drop into the grass on the other
side. To pass the next guardian, throw a skull to distract it to roll to the
grass in the middle of the room. Throw another skull to make it to the other
end of the room. Climb up the stairs and take out the two guards until you can
fill your canteen up in the FOUNTAIN. In the next area, use the skulls to
distract the guardians, as you make your way from one grass patch to the next
on the left side of the room. You will then need to distract the guardian above
the grassy patch, so that you can jump across the flaming pit. Then use another
skull to distract again so you can run out of the room.

**The Idol of Kouru Watu**

Objectives: Escape with the idol of Kouru Watu and your life!

In this next area there is a giant white croc.  If he catches you you're dead!
Go to your left and use one of the skulls. Throw it to the right, and then swim
to the left into the open door. Inside climb out of the water so you don't get
eaten, and then walk around on the ground level, jump across the bridge with
the gap in it, and use the skulls to lure the crock into this room. Once it's
inside pull the level to lower the gate. Inside this area, climb up the stairs
and pull the croc lever to open a window and lower some cages and chains. Jump
down into the water and examine the area under the idol. Use your machete to
cut away the vines on both sides. Now use the cages and chains to lower more
cages and to make your way to another lever. This lever will lower more cages
and so on. Keep doing this until you pull the lever that opens the mouth of the
croc that is guarding the idol. Jump into the water and swim over to the idol.
Grab it and you will be dropped inside the water. Swim out from beneath the
idol, and towards the platform where you entered this chamber. The Croc will be
freed.

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 Level 2 - Prague
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**The Castle Gates**

Objective: Discover a way to slip inside the castle grounds

Move forward and take out the two guards on the ground floor, picking up the
LUGER. Fill up your canteen in the FOUNTAIN if you need to. Climb up on the
last planter on the right, and use to jump to the ledge against the wall. Climb
up to the top of the wall. Continue forward and take out the next guard. Climb
the stairs and make your way through the hallway. Take out the guard waiting on
the platform and pick up his LUGER. Climb over the ledge and jump to the nearby
chain. Climb down to the lower level, and then drop off. Break the crate on the
truck and pick up the MEDKIT. Take out the guard at the end of the bridge and
then go to the far right to pick up some PISTOL AMMO. Go back across the bridge
and to your left. Go down the grassy steps and then jump across the ravine to
the pipe below the bridge. Use it to shimmy across to a ledge. Jump down, and
then use your whip to swing across. Jump off and grab the chain. Swing across
the ledge and then go to your left. Pick up the LUGER and the AMMO. Go back the
other direction, and climb up and enter the door.

**The Dungeon**

Objective:  Make your way through the dungeon and up to the castle courtyard

At the end of the wooden catwalk use your whip to swing across the room. Climb
down the ladder, and then down the stairs. Take out the two guards at the
bottom. Make your way through the hallway with the spinning and swinging
blades.  Observe the blades, and you can set your timing to avoid them. Fill up
your canteen in the FOUNTAIN, and then use your whip to swing across the room.
Pull the lever to open the door, and fight the guards. Enter the door that you
just opened. At the top jump and use your whip to grab the hook. Swing across
the room, and the wall hug your way around the corner. At the top of the ramp,
pull the lever to lower the chain. Jump to it and climb up to where you can
swing and jump to grab a ledge. Pull yourself up and then take out the three
guards who are waiting at the top. Pull the lever to open the prison cells.
Pick up the LUGER AMMO in one of them. Follow the ramp down to the room with
the skeletons, FOUNTAIN and rats. Use the fountain if needed, Jump up onto the
ledge in the middle of the room and pull the right lever. Jump to the right
onto the chain that just lowered, and then climb up so you can swing and jump
to the next chain. Climb again until you can jump over to the upper ledge.
Next, pull the lever to open the gate. Use the chains to swing and jump your
way across the room to the other ledge. Pull the lever to open the gate, and
enter the door.

**The Courtyard**

Objective: Find a way into the castle's main keep

Watch the cut scene. It will show you where to pick up a SMG and a DEMO CHARGE.
If you kill these guards they will just regenerate, so pick up the gun, and the
demo charge. Set the demo charge on top of the large well. Clear the area, and
after it has detonated, jump inside the well. Swim to the end of the tunnel,
and then pull the lever to raise the gate. Pull the next lever to activate the
rotating wall.

**The Great Hall**

Objectives: Make your way to the castle library. Find a key to the library
door.

Take out the guard who approaches, and go down the stairs and into the main
dining room. Take out this guard, and climb up the stairs. Take out the guard
at the top, and make your way to a set of stairs going down. Take them down and
take out the guard at the bottom. Use the FOUNTAIN to fill up your canteen if
needed and then go back up the stairs. Turn around and use your whip to swing
across to the ledge. Drop down on the other side, and jump and use your whip
with the chandelier to swing across the dining hall. Follow the hall until you
see a cut scene of all of the guards waiting below. On the next balcony wall
hug your way around the room to the lever. Pull it to drop the chandelier onto
the guards. Climb down the ladder and pick up all of their weapons. Climb back
up the ladder and near the lever. Use the whip to swing across to the chain.
Swing from the chain, swing to the balcony. Open the door on the right to
unlock it. Go back to the fireplace, and grab a bottle and open the door on the
left side of the room. Take out the four guards using the chairs and bottles.
You can also pick up a METAL PIPE, and LIBRARY KEY, THROWING KNIVES, and AMMO.
Go down the stairs and enter the library to the left.

**The Library**

Objectives: Find the Castle Map. Locate an item to open the false bookcase.

Enter the library and go to the lowest floor. The door on the right holds a
guard, and a FOUNTAIN. Use it if you need to replenish your health or canteen.
There is another guard on this level. Take him out and go back up the stairs.
Take out the guard on this floor. Make your way to the left side of the
fireplace, and then climb up and over the mantel to the next floor. Take out
the guards on this level, and then enter the niche and pull the lever. Take the
stairs down and open the door. Take the stairs back up and climb up the ladder
to the uppermost floor. Pull the lever, and take out the guards. Jump and use
the chandelier and your whip to swing across to the other side of the library.
Make your way around to the center of the room, and wall hug your way into the
niche. Climb up the ladder inside and pull the lever at the top. Climb back
down the ladder, shimmy out of the niche and use your whip to swing back across
the library. Go down the ladder, and then pull the lever and go down the
stairs. Take out the two guards, and go pick up the book from the end of the
room. Make your way into the door and back up the stairs to the third floor.
Whip swing across the room and use the book in the bookshelf. Inside this room,
pick up the CASTLE MAP. Go back out into the library and another false bookcase
will open. Before going down there, shimmy around the niche on this floor, and
the door will now be open. Pick up the MEDALLION OF LIBUSE. Take out the guards
and enter the passage that was revealed.

**The Astrologer's Clock**

Objectives: Locate the first of 4 key items that will grant passage into the
alchemist's lab. Make your way toward the alchemist's laboratory.

Pick up the CROWN and run towards the lowering door. Roll under it into the
next chamber. Check out the doors. One is a bull with a crown a moon under a
short horn with the number four on it, and the sun under a long horn with the
number two on it. Another is a scorpion with a sword in it. The handle of the
sword has a sun at the top and a moon on the right. Another door has a sun and
scales sitting on a pedestal with the number ten. The moon is on the left and
the sun is on the right. The last is a scroll that shows two knights the sun
knight has the sword pointing down, and the moon knight has the sword pointing
diagonally up. Pull the lever to raise the statue from the flames. Give it the
crown and go to the panel of levers that rise from the floor. Given the clues
on the door. Put the bull in the outer ring, and point the moon at four, and
the sun at two. Enter the opened door.

**The Armory**

Objectives: Find the broken sword

Go around to the last stall in the stable. Climb up the ladders and watch the
cut scene at the top. Make your way along the wall to the skinny ledge. Wall
hug around the corner, and then take the stairs up to a tall tower. Climb up
the trellis against the wall. Jump from the balcony to the chain. Take the
chain down and break through the stained glass window to ambush the guard
inside. Exit through the door, and climb up the ladder. Climb through the
window at the top and ambush the guard inside. Climb through the window
straight ahead. You will be able to drop safely down to a ledge. Climb around
the back of the sloped roof near the glass skylights to pick up some SHOTGUN
AMMO. Go back to the skylights and break them to gain entry to the room. Take
out the guard and pick up the BROKEN SWORD. Run for the exit, and make your way
up the ladder, and climb inside the room to the zip line. Use it to make your
way back to the stables. Take out the guard, and enter the clock room again.

**The Astrologer's Clock: Part 2**

Objectives: Solve the second stage of the astrological clock puzzle.

Pull the lever and give the Goat-head man the broken sword. Set the outer ring
to the scorpion, the Sun to twelve, and the moon to three. Enter the newly
opened door.

**The observatory**

Objectives: Find Vega's Manifesto. Return to the astrological clock.

Re-enter the room behind you and pick up a LIQUOR BOTTLE. Turn around and move
forward up the stairs and around the far corner. Use the bottle to knock out
the guard. Pick up another bottle. Open the door, and knock out the guard on
the balcony.  Jump over to the chain and climb up until you can swing to the
ledge. Jump and pull yourself up to the next ledge. Follow the ramp up and
around the roof. You will see a ladder, and a guard walking out of a room. You
can enter the room and grab a chair to knock out the guard. As soon as you
attack him, another guard with a SMG will attack from some stairs. Take them
out and then climb up the ladder. Pick up the SMG that's between some large
stone bricks, and drop down into the area around the turret to pick up a
MEDKIT. At the bottom of the stairs where the guard with the SMG attacked there
is a ledge and you can jump to your left to pick up some REVOLVER AMMO. Jump
back and follow the ledge until you can use your whip to swing across to the
planetarium. Inside the planetarium, climb to the upper level and pick up the
LEVER. Go back downstairs and use it to open the windows. Look in the telescope
and you see the constellation Orion. Examine the Orion painting and pick up the
VEGA MANEFESTO. Two guards are trying to break down the door. Climb up the side
of the telescope and carefully climb out to the exterior of the planetarium.
Use the zip line to make your way down. Take out the guard and enter the doors.
Take out another guard inside and use the FOUNTAIN to fill up your health and
canteen. Make your way down the stairs and out the door. Take out the guard on
this level, and then make your way back to the entrance to the level. Before
exiting to the alchemist's lab, jump up onto the ledge that his half way up
this building's wall. Wall hug it around to the back of the building. You can
see a room halfway down the adjacent turret with a ledge outside. Jump to that
ledge and pick up the STOCHOV FRAGMENT. Jump back to the building and go to the
clock room.

**The Astrologer's Clock: Part 3**

Objectives: Solve the 3rd stage of the astrological clock puzzle.

Pull the lever and raise the goat-head. Give him the manifesto. Move the outer
ring to Gemini, or two people. Place the sun hand at six, and the moon hand at
eleven.

**Vega's Tower**

Objectives: Find the soul crystal. Return to the astrological clock.

Open the door and jump from the balcony to the chain. Swing over to the next
balcony, and take out the guard at the bottom. Climb the stairs inside, and
take out the guard at the top. Jump to the ledge directly across from the
window. Shimmy around the tower and take out the two waiting guards. Enter the
tower and take out the last guard. At the top of the stairs, jump out the
window and grab the opposite ledge. Whip swing to the next ledge, and from
there jump from chain to chain to the next ledge. Around the next corner climb
the chain until you can jump into the room with the bell. On the other side of
the room, jump from the window to the chain and climb down until you can swing
into the lower room. Pick up the CISTERCIAN MASK. Use the chain outside the
window to climb back up to the bell tower, and ride the elevator up a floor.
Pull the lower lever to open the clock face. Climb up the stairs and pull the
lever to ride the paper plane to Vega's tower. Once inside, grab the crystal
and gas will begin to fill the room. Use the fallen bookcase to climb up to the
upper level and swing across to freedom through the stained glass window. Climb
down the chain and swing to the ledge below the balcony. Jump to the next chain
and use it to swing into the open door. Exit through the door at the bottom of
the stairs

**The Astrologer's Clock: Part 4**

Objectives: Solve the 4th stage of the astrological clock puzzle.

You know the drill. Pull the lever give the goat-head a gift and move the clock
to open the doors.  Move the outer rings to the scales, and the sun and moon
arms both to 10. Exit through the door

**The Laboratory**

Objectives: Recover the second fragment of the mirror of dreams

This is a boss battle. This monster will throw a red fireball at you and
through any crates around the room your way. You need to pick up the green
flasks of chemicals and throw them at him. He will kind of shrivel and get mad
and break the machine making the green goo. But it will give you a metal rod
tipped with the lethal green stuff. Keep hitting him with it until he's dead.
Pick up the DRAGON SHARD that appears as he dissipates. Someone gasses you out.
It's that Nazi guy you fed to the gator, and he's taking you to Turkish prison.

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 Level 3 - Istanbul
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**Istanbul Breakout**

Objectives: Escape from the cell and recover your equipment.  Find a way into
the ruined Mosque.

Two guards will immediately enter your cell and attack you. Take them out
inside the cell. As you exit another guard will run up from the stairs to your
left and attack. Take him out and run down the stairs. There is another guard
at the bottom you will need to deal with. Take him out and pick up a GRENADE
from the left of the crate. There will be a guard patrolling the top of a wall
at the end of this passage. Toss it up there to blow him away. Pick up another
grenade, and go out into the courtyard. To your left there is another guard
patrolling a wall. Use a grenade to dispatch him as well.  You are now free to
pick up the SMG, and another GRENADE. Use the table to climb up to the top of
the wall. Pick up the SMG AMMO from the crate and walk down the set of stairs.
There is one guard who you will see immediately. Take him out, and another
guard will attack. You can use the barrels to blow them up or the GRENADES. At
the end of this passage to the left is a niche where another guard waits. Take
him out, and pick up your SATCHEL, a MEDKIT, and some SMG AMMO. Make your way
out of this area, and back up the stairs. There is a broken piece of balcony
ledge and a light. Whip swing your way over to the other ledge. Pick up the
fallen soldier's gun and the MEDKIT. As you drop over the ledge on the other
side, two guards will attack. Take them out. Directly ahead you can see a small
half wall and some large crates. Run behind the half wall and pick up a
grenade. There is a guard with an automatic mounted gun guarding this area. Use
the grenade to take him out. Use the mounted gun to take out the two attacking
guards, and a third guard visible through a window. Make your way down the
stairs and ramp past the window where the guard was hiding. The gate will shut
behind you, but you will get some help from your ninja friend.  Three guards
will surround you. Take two of them out, while your companion occupies the
third. When you've dispatched the two. Help eliminate the third. Another guard
will also attack. Take him out, and then enter the door he came out of. Inside,
climb up the scaffolding, and use the chain to climb to the top of the
building. Exit through the arch and wall hug your way to a platform on the
other side of the building. Jump across to the high platform. Carefully lower
yourself down, and then climb up the scaffolding on the other side of the
building. Walk around the dome, and push the large crate off of the
scaffolding, so that it will rise. At the top line zip your way over the city.
Climb down the scaffolding and two guards will follow you. Take care of them,
and then climb up the other scaffolding. As you continue to climb up another
guard will attack. Keep climbing until you see several non-breakable crates and
a breakable one. Break it and pick up the MEDKIT. Climb up, but do not enter
the door way yet. To the left of the door you will be able to see a round dome
surrounded by a ledge. Drop down to it. Follow the ledge around until you can
drop from it to a roof. Enter the door on this roof, and use the FOUNTAIN to
fill your canteen. Also pick up the PIRI REIS MANUSCRIPT from the nearby table.
Make your bay back to the ledge and follow it back around the dome. Drop down
where it meets the wall, and climb back up the scaffolding. Enter the door when
you reach the top.

**The Secret of the Mosque: Part 1**

Objectives: The Nazis are excavating something below the mosque. Get down there
and find out what it is.

Turn to your left and enter the only open path. Use your whip to swing across
to the next ledge. Jump and swing with your whip again. Slide down the slope,
and use your whip to swing at the end. Avoid the hole, and follow the room
behind the arches. Pick up the MEDKIT and SMG ammo from the skeleton. Go back
around the room, and exit. Follow the passage, and take out the two nazi's on
the balcony. Wall hug your way to the next balcony and take out the two nazi's
and the Turkish guard. Pick up the SMG and AMG AMMO from the table, and
continue forward. Defeat the two Turkish guards at the bottom of the stone
stairs. In the next area, there are several ledges and a water filled pit
patrolled by a shark. Use your whip to swing across to the first ledge. Take
out the two guards who will attack. Swing over to the next ledge, and then wall
hug your way around the pillar. From the next platform jump a whip swing across
then to go to your right and follow the ledge. Wall hug over to the large
balcony. Fill your canteen, and make your way back to where you swung to this
platform. If you look below where you are standing, you will see a lantern
hanging in a doorway over a rock pile. Your goal is the top of that rock pile.
If you hit the side you can fall into the shark waters, so aim carefully and
make your way into the arches. There are two or three guards who will attack
you from a hall to the right. Take them out and you will find several nazi
soldiers camped out here. Either use a grenade or your SMG to deal with them
quickly. Pick up the SMG AMMO, GRENADE, MEDIPAK and DEMO CHARGE. Go back to the
hallway with the cracked wall. Use the demo charge and make your escape.

**The Secret of the Mosque: Part 2**

Objectives: Get to the crane and use it to defend the pit.

Roll under the wall directly in front of you and pick up the OTTOMAN SEAL. Back
outside kill the nazi and the Turkish guard. Climb up to the top the
scaffolding in this room, and then whip swing across to the next set of
scaffolding. Jump across to the adjacent scaffolding, and enter the square
arch. Climb on to the low ledge and jump to grab on to the small ledge above.
Shimmy until you can pull yourself up into the upper square. Jump from the
ledge outside to the same ledge across the large arch. Drop down to the
scaffolding below, and enter the square arch in front of the lantern. Swing
from the lantern to the opposite square opening. Drop down from this opening.
There are three Nazis with SMGs guarding this floor. Do not approach the
fountain yet, so that you can take on two of the three. Once two of the guards
have been taken care of, take out the third that is guarding the elevator. Once
he has been dispatched, two more guards will ride up on the elevator. Take them
out and then fill your canteen in the FOUNTAIN. Enter the elevator, and pull
the lever to ride it to the next floor. Enter the crane, and take the controls.
Use the crane to pick up the big head and position it over the hole. Two Nazis
will attack from the top of the crane. Take them out and climb up the ladder.
Make your way out to the end of the crane. You will be able to whip swing over
to the head and ride it down.

**The Sunken Palace**

Objectives: Find a map of the sunken city. Make an entrance into the palace of
Belisarius.

Swim over to the platform with the two floodlights on it. Pick up the OXYGEN
TANK. Break the crate and pick up the MEDKIT. On the opposite side of the
platform, you can jump in the water, and swim as fast as you can. There are two
sharks in this water. Swim past them through the arches and follow the finger
up and to the right. Climb out of the water and deal with the guard patrolling
the docks. Once he is taken care of, enter the building. Pick up the SPEARGUN,
SPEARGUN AMMO, SMG AMMO, and ISTANBUL MAP. Exit through the other door. Break
the crates, roll under the wall, and fill up your canteen in the FOUNTAIN. Cut
back through the building, and jump into the water. Use your spear gun to
dispatch the divers, and pick up the DEMO CHARGES. There is extra spear gun
ammo in the middle of the circular structure if you need it. You can also pick
up a machete from a skeleton at the bottom of the lake. Make your way back past
the sharks to the stone head. Use your demo charge on the cracked obelisk.
Once it has fallen, climb up it and use the platforms and your whip to make
your way around the room. Whip swing your way on top of a suspended crate. Use
your machete to drop the crate. Pick up the DELIAN PROCLAMATION that was
inside, and enter the crane. Pick up the head again, but this time, use it to
break down the cracked wall. Make your way over to the wall, and climb up the
right side, then jump to the upper floor of the room. Pull yourself up and then
whip swing to the other side of the room. Jump to the ledge near the doorway
and make your exit.

**The Gates of Neptune**

Objectives: Make your way to the temple of Poseidon. Find the kraken coin. Find
the seahorse coin. Find the trident coin. Find the wine coin. Open the temple
gate.

The waters below are shark infested, but you can swim past them to a platform
you can climb on at the far left end of the room. Once there climb up the
ruins, and use your whip to swing across to the next platform. Once there climb
up the small ledge, and wall hug your way around the ruined wall. Drop down on
the other side, and jump from this platform to the next. Then wall hug around
the corner, and jump to the next platform. Jump again to the next platform, and
then pull yourself up to the top of the wall. Climb up the stairs and jump
across to the next platform. Kill the Turkish guard, and then continue forward.
Take out the guard at the cave in, and pick up the WINE COIN and SPEARGUN AMMO.
Make your way back to the bottom of the staircase and wall hug around the
corner, drop down, and make your way to the platform you first walked on.
Observe the ruins with the underwater light for the shark, and then make a mad
dash for the light.

Swim behind the columns and up the stairs. At the top follow the platform
forward, until you can jump across to another platform. Whip swing across the
ledge and climb up to the top of the ruins. Pick up the grenades. These are
great, because if you throw them in the water while a shark is around, the
shark will investigate. Boom - no more shark. Take out the shark using this
method. Swim to the left side of the room, and enter the first underwater door
to your left. Inside swim forward and to the right. Pick up the MEDKIT and swim
back out. Once back outside, swim to the back of the room. There is a low
platform near a cracked wall. Climb up the platform, and then climb up to the
top of this ruin and go to the end near the floodlights. Jump across to the
opposite platform and climb over to where you could see the fire before. Two
guards will attack. Take them out and pick up the DEMO CHARGES, SPEARGUN AMMO,
and MEDIKIT. Climb back up to the top of the wall, and follow it to the other
side of the room, carefully drop down where you can see the floodlights. Now
jump across to the next ruin. Climb up to the top and use the fallen pillar to
walk over to the cracked wall. Set a demo charge, enter the sanctuary and pick
up the TRIDENT COIN. Remember the small platform we used to crawl out of the
water?  Now we need to set a demo charge on that cracked wall. Clear the area,
and then enter the sanctuary to pick up the SEAHORSE COIN. Make your way back
to the fire where the Turkish guards attacked. Pick up the remaining demo
charge, and enter the doorway.

At the hole, turn right, and avoid the next hole. Place the demo charge, clear
the area, and then return to fill up your canteen in the FOUNTAIN. Go back out
into the main area, and pick up the SPEARGUN AMMO. Turn to your right at the
waters edge and jump onto the rope. Climb up and then swing over to the
platform. Walk over to your right and you can see some arches guarded by
guards. The guards will throw grenades at you, so watch out. The easiest way to
take care of them is to stay on your platform, keep a respectable distance, go
into first person mode and shoot them off. There are three, but the third guard
will not make an appearance until the second guard is alerted. Then follow the
archways, and jump across until you come to a cave. Follow the cave to its end.
There is a shark in the water, so watch out. It won't make an appearance until
you jump in and swim around a bit. So jump in equip your spear gun, and take it
out. Then swim to the skeleton at the bottom of the pool, and pick up the
KRAKEN COIN.  Climb up and jump across the bridge. At its end, match the coin
to its artistic representation, and then place it in the niche. Turn the wheels
to open the gate to Neptune's Temple.

**The Fall of the Sea King**

Objectives: Find the Kraken's Chamber.

Jump into the water, and swim to the bubbly cracked center medallion. Pick up
the SPEARGUN and SPEARGUN AMMO. Swim forward between Neptune's legs. Two scuba
guards will blow a hole into the chamber. Take them out and pick up the DEMO
CHARGES. Swim back towards the other end of the room. Between the waterfalls
you can swim down, through and arch way to the left, and back up to the
surface. At the end of this underwater room, turn to the right and climb the
stairs. You're in an aqueduct control room. Drop down and turn the wheel to
shut off one of the waterfalls. Some Turkish guards will blow their way into
the room. Take them out, and then make your way back to the main Neptune
chamber. Set a demo charge at Neptune's right foot. Use the columns to climb
back up to the archway where you entered the chamber. Go to the side of the
room where the waterfall was shut off. Whips swing across and then jump over
the crumbling floor. Use Neptune's spear and whip swing across the room. Follow
the floor until you can see the lower platform, and a crack on Neptune's upper
thigh. Jump down, set the charge, and then turn around and jump up into the
area with the fountain. Fill your canteen, wait for the demo to blow and watch
the cut scene. Drop back down into the water and use the column to jump up to
the ledge above. Climb up the vine-covered wall and go behind the statue. Whip
swing to give it a shove.

**The Kraken's Lair**

Objectives: Defeat the Kraken. Recover the third fragment of the mirror of
dreams.

Swim to your left and climb out of the water pick up the OXYGEN TANK, DEMO
CHARGES, GOLDEN SPEARGUN, and GOLDEN SPEARGUN AMMO. Jump back into the water
and use the golden spear gun to shoot all of the small jellyfish. If the
jellyfish attach themselves to you, you lose some control for each one
attached, and are unable to surface for air. The kraken will continue to shoot
out these jellyfish. So shoot them, and then take first person mode to shoot
the kraken in one of its eyes. It will retreat, giving you and opportunity to
place a demo charge on one of the four pillars. Repeat the process until all of
the columns are blown. If you need more spear gun ammo explore the area.  You
can also find a MEDKIT.  Don't for get to pick up the second set of Demo
charges after you have used the first two. This will defeat the kraken.  Pick
up your hat and the MIRROR PIECE.

+++++++++++++++++++++++
 Level 4 - Hong Kong
+++++++++++++++++++++++
**The Golden Lotus**

Objectives: Rescue Mei Ying!

Fight off the hoards of attackers. Enter the door behind the bar, and make your
way down to the basement. Take out the two guards there, and climb up the
ladder on the other side. Break the crates at the top of the ladder and pick up
the MEDKIT. Climb up the next ladder, and follow the catwalks. Defeat your
first attacker and break the crates to pick up IRON SKIN POTION, and any
weapons you need. Enter the door to the control room, and defeat your two
attackers. Pull the lever to activate the curtain lever. Exit the other side of
the control room, and make your way down one level. Pick up a CHAIR from the
first box and use it to knock out the guard in the second. Pick up the TAI-TSU
MASK. Pick up another chair and use it to knock out the next guard who
approaches. Take out the next two guards and enter the double doors to the
left. Go down the stairs and fill up your canteen in the FOUNTAIN. Exit and
pull the lever near the stage to open the curtain. Deal with the waiting guard,
and then pick up the MAUSER AMMO. You can also break the small crates for a
MEDKIT, and more MAUSER AMMO. Pick up the LIQUOR BOTTLE, and climb up the
ladder. Use the ropes to swing across the room and exit through the double
doors.

**The Golden Lotus: Part 2**

Objectives: Rescue Mei Ying!

Beat down the guard hiding behind the crate on the right. Pick up his SHOTGUN
and the SHOTGUN AMMO. Take out the two guards in the next room and go down to
the lower level. Take out all of the guards in this area, and then enter the
dressing room on the right. Pick up a MEDKIT and the LONGSHAN IDOL. Go back out
into the hall and exit through the double doors.

**The Streets of Hong Kong**

Objectives: Rescue Mei Ying!

Just shoot the pursuing cars and motorcycles. You can pick up a relic on a
ledge to the left. Shoot the crate, and then shoot the QIANLONG PLATE.

**The Streets of Hong Kong: Part 2**

Objectives: Rescue Mei Ying!

Shoot the pursuing cars and motorcycles.

+++++++++++++++++++++++++++++
 Level 5 - Peng Lai Lagoon
+++++++++++++++++++++++++++++
**The Secret of Pen Lai Lagoon: Part 1**

Objectives: Locate a Demo charge and blast a hole through the lagoon wall. Find
a path through the ancient ruins.

These waters are shark infested, so you will need to keep a watch out for them.
Swim up to your right and climb the ladder. Break the crate to pick up an
OXYGEN TANK, SPEARGUN and SPEARGUN AMMO. Jump back in the water and swim
through the sunken ship to pick up a DEMO CHARGE. Avoid the sharks and divers,
and set the demo charge. Enter the hole, and swim up into the first air pocket
you see. Climb onto the ledge and pick up the SPEARGUN AMMO. Dive in again and
follow the caves until you reach a new cavern. Climb up on the island and jump
to the rope. Swing across to the platform, and jump to the next ledge. Whip
swing twice to the ledge and defeat the two Nazis. Climb up and enter the door.

**The Secret of Peng Lai Lagoon: Part 2**

Objectives:  Access the cliff top sub base entrance. Get to the crane and use
it to give Indy a boost.

Continue forward and look in the niche behind the lights. Use the DEMO CHARGE
on the nearby cracked wall. Pick up the PANZERSCHRECK, PANZERSCHRECK AMMO, and
the SANCAI PLATE. At the end of the passage, use the mounted gun to take out
all of the attacking soldiers. Follow the cavern and use the grassy ledges to
safely drop yourself down onto the ground. Take out the patrolling guard, and
enter the building. Pick up the SMG AMMO. Go back out to the tower and use the
elevator to hitch a ride to the top. Take out the guard and climb up the ladder
to the roof. Zip line across the area, and take out the patrolling guard. Enter
the building and deal with the guard inside. Break the crate to pick up a
MEDKIT. Enter the crane and pick up the floating platform. Raise it until you
can use it to jump to the balcony.

**Iron Cross**

Objectives: Infiltrate the outer sub base, avoiding guards when possible.


If you alert the guards, they will pull an alarm, and dispatch flamethrower
units. First hide behind the boxes in front of you until the guard patrolling
the far upper balcony turns around. Then run up the nearby stairs and wait at
the width of the wall. A guard will approach. Dispatch him quickly and quietly
in this area. If a shot was fired, another guard will approach. Take him out as
well in the same manner. Keep watching for guards. Make your way out of this
hallway and up the next set of stairs. Run slightly around the corner, but do
not go down the stairs. Go towards the alarm, and turn right. Enter the door,
and go to the top of the stairs. Equip a gun and open the door. Go in to first
person mode and shoot this guard in the head. Pick up the SIMA QIAN SHIJI. Use
the chair to break the window to the left and jump down. Use the crates to jump
up to the ledge and break the crate to gain a MEDKIT. Go back to the beginning
of the level, and climb down the ladder swim to the other ladder and climb up.
Break the crate to gain the SMG AMMO. Go back to the area where you turned at
the alarm. This time go down the stairs that are diagonal from this alarm and
open the door. Pick up the SMG and then go back out and down the only other
stairs you have not taken. Open the double doors at the bottom. There is a
patrolling guard who will be able to see you through the chain link fence.
There is another guard patrolling the upstairs. Take one of the guards out and
then a third will join the room. Take this third guard out and make sure the
alarms are off if they have been activated. Enter the double doors, and make
your exit

**The U-Boat Base: Part 1**

Objective: Find a Way into the U-boat Pens

Turn to your left and enter the singular door there. There are alarms in this
level, so you need to quickly and quietly deal with the Nazis. Look up the
stairs and watch a patrolling guard pass to the right. Follow him and take him
out. Turn around and enter the other singular door on this level. It looks like
there is one guard staring at a table, but there are two. Cap the first guard
in the head by going into first person mode, and then deal with the other
soldier. Pick up the SMG, and SMG AMMO. Enter the double doors, and take out
the patrolling guard. Enter the next area and use the mounted gun to dispatch
the soldiers. If the alarm was tripped, turn it off. The metal gates will open.
Enter the barracks to the right and break the crate at the upper right end to
gain a GRENADE. Go back out and through the gate. Break the crate to gain SMG
ammo. Also climb into the back of the truck, break the crate and pick up the
MEDKIT. Climb up the ladder and jump across to the top of the truck. Jump again
to the top of the control room and drop inside. Pull the lever and exit the
control room. Take out the guard, and climb back up the ladder. Drop into the
newly opened grate.

**The U-Boat Base: Part 2**

Objectives: Make your way to the gondola station. Locate a disguise and
security papers. Bluff your way past the security checkpoint.

Roll past the steam to pick up the MEDKIT, SMG AMMO and LIQUOR BOTTLE. Roll
back and climb up the ladder. Drop down and take out the patrolling guard
before he can sound the alarm. Go back to where you dropped down to the level.
There is a piece of broken railing. Drop down from the ledge to the platform
below. Break the crates to pick up MEDKIT, and SMG ammo. Go further into the
niche and break the crates to pick up MEDKIT, and the TABLET OF LONGJIANG. Jump
onto the water and swim around to the ladder. Climb up and make your way back
to the control room. Pull the lever on the other side of the control room. Take
out the next patrolling guard. Go back to the broken ledge and double whip
swing your way across to the other side of the room. Enter the double doors and
go up the stairs. Pick up the SECURITY PASS. Turn around and go all the way
down the stairs. Pick up the GERMAN UNIFORM. Walk, and I do mean WALK to the
exit.

++++++++++++++++++++++++++++++++
 Level 6 - Peng Lai Mountains
++++++++++++++++++++++++++++++++
**The High Road to Peng Lai**

Objectives: Infiltrate the air ducts and make your way to the gondola system.

Defeat the guards in this area. Pick up the GRENADE. Enter the guard station
and pull the switch to open the garage door. Break the crate in the back of the
truck and pick up the MEDKIT. Enter the garage and climb the boxes to the top
of the room and through the broken wall. Climb on the highest box and jump up
through the hatch. Drop down through the other hatch and break the crate to
pick up the ZHAO MO RHYTON. Enter the control station, and the closet and pull
the switch to turn off the fan. Take out the guard, and then pull the lever
outside to activate the overhead mechanism. Double whip swing across and roll
under the fans. At the last one you will slide down, and will need to jump
before reaching the bottom. Once you've landed roll under the fan to your right
and pick up the MEDKIT and SMG AMMO from the skeleton. Roll back out from the
fan and jump over the red pit. You will come to a powerful fan, and Indy will
say, "I've got a bad feeling about this" The fan will blow your down the air
duct and to your death if you let it. Instead run directly across the air duct,
and you will see a branch. Follow the duct to its end and drop into the room
below. Break the crate and pick up the MEDKIT. Exit through the double doors.

**The Infiltration**

Objectives: Get back to the gondola and head out!

Take out the two guards just outside the door. Try to stop them from sounding
the alarm. If they do enter the control room and shut it off. Pull the lever,
and then go back out of the control room and down the ladder. Take out the
guard below, and then enter the room underneath of the control room break a
crate to pick up a MEDKIT. Follow the decking around the building and break
another crate to pick up the GUI JIAN SCROLL. Enter the double doors on the
other side of the gondola, and take out the guard. Break the small crates and
pick up the MEDKIT. Go up the stairs and exit the control room. Pull the lever
to stop the fan, and climb up the ramp. Climb up on the box at the end and
swing on the chain to the platform. Whip swing to the air duct, and roll under
the fan. At the end of the duct whip swing to the catwalk and take out the
guard. Double whip swing to the next catwalk, and follow it down to the ground
level. Take out the guard, and then enter the control room through the single
door. Break the crates in the control room and guardhouse below. Pick up the
MEDKIT, and exit through the lower doors. Take out the guards, and pull the
lever in the middle of the electricity. Make your way back over to the other
room, and pull the lever in the control room. Take out the two guards, and
enter the gondola.

**Terror at 2000 feet**

Objectives: Survive long enough to reach the main gondola base.

Another Gondola will approach with two guards, and a mounted gun. When it gets
close enough, jump to it and take out the guards. Use the mounted gun to shoot
the attacking planes down from the sky. Survive long enough, and protect your
Gondola.

**The Airbase**

Objectives: Make your way to the gondola station on the far side of the base.

Enter the niche and break the crates at the end to pick up some SMG AMMO. Pull
yourself up on the platform just past the first alarm. Pick up the SMG AMMO and
MEDKIT. Take out the guard on the other side of the gondola, and go around the
end of the building. Break the crate to pick up a GRENADE. Two more guards will
attack. Take them out, and enter the door they came out of. Take these guards
out also. Enter the guardhouse and break the crate there. Pick up the MEDKIT,
and pull the lever at the end of the room to open the door. Take out the two
guards here, and then break the crates to pick up a MEDKIT and some SMG AMMO.
Climb the stairs and break the crate in the niche to pick up SMG AMMO. The
guards will keep coming, so take a set out, and then use the boxes stacked in
front of the shipping crate to climb up. Then jump across to the roof of the
building. Drop down inside. Take out the three guards in the next area, and
then open the double doors. Take care of the guard on the catwalk, and pick up
the MAUER, MAUER AMMO, and MEDKIT. Break the crate to pick up the CHANGAN
STONE. Exit though the single door at the end of the catwalk.

**Ascent to Adventure**

Objectives: Call another gondola to the station. Board the gondola and head for
the black dragon fortress.


Take out the two guards on the catwalk, and break the crate to pick up REVOLVER
AMMO. Continue forward and use the MOUNTED GUN to take out the launching
planes. Take out the guards, and then double whip swing to the other side of
the gondola station. Break the crate near the mounted gun to pick up a MEDKIT.
Use the mounted gun to shoot the flamethrower unit. Pull the lever to lower
yourself to the ground floor. Take out the soldiers, and the flamethrower that
will attack you. Break the crates to pick up a MEDKIT, and GRENADES. Pull the
lever to call the gondola. Take out the soldiers and board the gondola. Use the
mounted gun to shoot down the planes.

+++++++++++++++++++++++++++++++++++
 Level 7 - Black Dragon Fortress
+++++++++++++++++++++++++++++++++++
**The Black Dragon Fortress*

Objectives: Find a stealthy way into the black dragon fortress.

Climb up over the roofs, until you see some scaffolding. Use it to drop down
and take out the guard. Enter the double doors on the other side of the bridge.
Climb the ladder and push the crate until it breaks through the floor below. Go
down and drop through the hole. Triple whip swing under the bridge. Whip swing
to the platform, and jump to the next platform. Climb up and then use the vines
to reach the next platform. Whip swing across and break down the wall. Take out
the guards inside and use the scaffolding to climb to the top of the room. Whip
swing through the wall. From this platform, run and jump to the vine-covered
wall. If you hold R you will grab the vines. Climb up them to the platform
above, and climb inside the broken wall. Pick up the MASK OF CAMBALUG. Climb
back on the vines, and climb into the corner. Lower yourself as far as you can
go, and then drop onto the platform below. Make your way back to the top of the
room that had the guards in it. This time. Turn around and climb the vines
directly above the platform outside. Take out the guards at the top, and pick
up the CROSSBOW. Climb the stairs and enter the left hand double doors. Fill
your canteen in the FOUNTAIN, and break the crates to pick up TIGER STREGNTH
POTION, CROSSBOW, THROWING KNIFE, and larger CANTEEN. Enter the other double
doors and take out the guards. Follow the ramps down the side of the mountain
taking out the guards and checking the doors as you make your way down. In the
first doors you can open, deal with the guard and pull the lever to open a
floodgate. Keep going down, and open the last set of double doors. Defeat the
two guards in side, and pull the lever to stop the water. Break the lower
crates to pick up CROSSBOW AMMO. Break the upper crates to pick up IRON SKIN
POTION, CROSSBOW AMMO, and THROWING KNIVES. Go back out to where the broken
wall and whip swing from the wooden platform to the open gate.

**Call to Battle**

Objectives: Make your way to the base of the pagoda and begin climbing to the
top.

Make your way out of the water and defeat the soldier just a head of you. There
is another kind of behind and up the stairs. Do not let anyone ring the gong,
or more guards will appear.  Just down the steps in front of the gong is a
pedestal. Break the glass and pick up the QI MARBLE STELA. Do down one side of
the pagoda, and break the crates and pick up CROSSBOW AMMO, THROWING KNIVES,
HEALTHPOTION and DEMO CHARGE. On the other side use the FOUNTAIN to refill your
canteen. Climb up the scaffolding to the roof. Take out the guard at the top,
and double whip swing across the pagoda. Take out the next guard, and then jump
from platform to platform. Set the demo charge on the weakened wall. Exit.

**Tower of Storms**

Objectives: Ascend to the chamber where Mei Ying is being held.


Turn around and break the two crates to get the TIGER STRENGTH POTION, and
CROSSBOW AMMO. Double whip swing and then wall hug along the narrow ledge.
Double whip swing again and then grab the rope. Climb up, swing to the
scaffolding and take out the attacking guards. Climb up the scaffolding around
the corner and push the rocks down to make the elevator rise. As it is rising
run to the side where there are crates. Break them to pick up a CANTEEN, and
YUAN XIANG. Use the ledges to climb up and several more soldiers will attack.
Kill them, and the move to the next area. Here there are two elevators
connected by a pulley. You need to lower the first so the second rises, and
then jump to the second platform. Whip swing across, and take out the two
guards. Fill your canteen in the FOUNTAIN. Exit through the double doors.

**The Rescue**

Objectives: Defeat the Geng Twins and Rescue Mei Ying.

Simply beat these ladies up. You can grab a SWORD from the weapons display if
you need it.

+++++++++++++++++++++++++++++++++
 Level 8 - Temple of Kong Tien
+++++++++++++++++++++++++++++++++
**Descent into darkness**

Objectives: Survive a deadly descent into the depths of the mountain.

At the end of the slide, whip swing over the pit, and fill your canteen in the
FOUNTAIN. Make your way around the pit and whip swing. Do not step on the sandy
looking tiles, or a poison dart will shoot out. Avoid them as you slide down
the slopes. There is a point where there is a lantern hanging down. Whip swing
through the old boards. Break the crate and pick up the YUYAO PAN. Fill up your
health if you need to. Keep on sliding, and whip swing to use the FOUNTAIN to
fill up your canteen. Slide around the ends of the flames and keep avoiding the
poison dart tiles.

**The Catacombs**

Objective: Explore the temple of Kong Tien. Solve the I Ching Puzzle and unlock
its secrets.

There is a ghost who will keep inhabiting the dead bodies around the area. Look
inside the broken wall and pick up the CHINESE SPEAR. Keep defeating him until
he dissipates. Climb the wall and pick up the SWORD in the first niche. In the
next open niche, pick up the TIGER STRENGTH POTION. Fill up your canteen in the
FOUNTAIN. Pull the lever to open the door.  Fight the many monsters inside, and
pick up SWORDS from the niches if you need one. Exit through the door at the
end of the room, and turn to your left. Fill up your CANTEEN in the fountain,
and grab the CHINESE SPEAR from the statue if you need it. Defeat the monsters,
and pick up the gong mallet and hit the gong. The floor will drop, so jump at
the end of the slide to save yourself from the fire filled pit. Pick up the
BLUE TORCH and light the incense burner. Pull the lever to open the door. Enter
the first door that is clockwise. Two monsters will attack. Kill them and pick
up the HEALTH POTION and LIAONING MIANJIN from the niches. When the monsters
are defeated, climb up the ramp and fill your canteen in the FOUNTAIN. Continue
up the ramp and light the two burners with the blue torch. Enter the door that
opens, and make your way up the ramp. Do not step on the decorated tiles, or
you will be hit by lightning. Pull the lever to open the door, and defeat the
monsters. Light the burner to your right, and then turn to your left and light
the burner on the other side of the room. Fight off the monsters, and then fill
your canteen if needed. Make your way back to the puzzle room.

**The Dragon's Claw**

Objectives: Complete the I Ching Puzzle. Recover the Pa Cheng and enter into
the temple of Kong Tien.

Enter the next open door by pulling the lever. Equip the torch and walk to the
end of the platform. Light the two braziers. You can only see the color of the
floor when the blue torch is equipped. You need to step on the blue dots, and
avoid the red until you can make your way across the room. You will need to go
back and forth between the two ends of the bridge to accomplish this task. Keep
stepping on the blue tiles until all of the red ones disappear. When done pull
the lever to enter the puzzle chamber. Enter the newly opened door. If you
equip the blue flame you can see a light red walkway to follow across the room.
Light the braziers. Now you can see some platforms raising and lowering around
the room. Carefully make your way from one to another, until you exit the room.
Solve the puzzle by pressing the x button to change your view. Match the
configuration on the rings to the representation that you can see in the
alternative view. Pick up the PA CHENG, and enter the door. Use the Pa Cheng to
defeat the monsters. When the ghost escapes from the body use your Pa Cheng to
destroy the ghost. Go up the slope and fill your canteen in the FOUNTAIN if you
need to. Avoid the raised tiles, as they will shock you. You can equip your
blue torch and they will become more visible. In the next area defeat the
monsters, fill your canteen in the FOUNTAIN if needed. Also retrieve the HENAN
BEI from the niche. Enter the door across from the gong, defeat the monsters,
and exit.

**The Shadow of Kong Tien**

Objectives: Destroy the 3 dragon orbs to free Mei Ying from the demon's control

Mei Ying will send two waves of yellow spirits at you, and two blue orbs. Then
she will send a powerful lightning bolt your way. This will temporarily drain
her power making her vulnerable. Throw your Pa Cheng to hit her and the dragons
will drop the shields around their orbs and lower them. Throw the Pa Cheng
again to hit the orbs. Do this three times and you are set.

++++++++++++++++++++++++++++++++
 Level 9 - The Emperor's Tomb
++++++++++++++++++++++++++++++++
**Tomb of the First Emperor**

Objectives: Open a passage into the heart of the tomb.

Pick up a torch, continue forward, and spin the mechanism. You will be lowered
down into a pit. Spike will appear from the wall, and you will be able to see
where they are shooting out. Keep climbing up and avoiding the spikes. Go back
down the passage and into the newly opened passage. Whip swing and avoid the
flame shooters. Make your way to the end and fill up your canteen in the
FOUNTAIN if needed. Next enter the blue lightning ball room. Use the skulls to
activate the electricity and then wait until it stops and quickly make a move.
Do this first and pick up a HEALTH POTION. Jump over the pit, and drop off the
ledge in the next pit to pick up the SHANG STATUE. Jump to the ledge just
opposite, and pull yourself up. Use the skulls to activate the lightning, and
then wall hug around the left wall. Pull yourself up and pull the lever. Throw
a skull and make your way past the set of four orbs, and before the pair of
orbs. Throw another skull and walk along the ledge on the right and out the
door. Enter the last open door.

**The Path of unseen Peril**

Objectives: Survive the trial of the unseen. Protect Mei Ying.

Make your way down the stairs and defeat the three guards. Next some yellow
ghosts will appear. Take them out also. There is a FOUNTAIN if you need it.
Equip the mirror, so that you can see the invisible traps. Roll past the first
wall, and avoid the spikes. Wait until the first wall is apart, go forward and
wait for the second wall to part. Drop down onto the ledge, and then jump
across the room. Drop off of the lower ledge onto the platform below. Wall hug
around the room, and the drop off of the narrow ledge onto the platform. Whip
swing across the room, and then drop down onto another platform. Jump across to
the stairs and take them up. Pull the lever. Inside battle the guards, and then
jump up on the ledge and pull your self up into the niche on the right side of
the chariot. Pick up the TIGER STRENGTH POTION, and the QIN LAWBOOK. Fight the
guards and follow Mei Ying. Fight off all of the soldiers and ghosts until Mei
Ying gets the door open.

**The Bells of the Dead**

Objectives: Find a Way into the Terracotta Maze.

Defeat the ghosts, and the possessed dead. Enter the next room. Defeat the
ghost that is inhabiting the statues. Keep hitting in with your Pa Cheng.
Enter the next passage, and turn to your left or right just as you enter. If
you equip the mirror of dreams you can see a ladder. Climb up and pick up the
JADE LIUGO BOARD. Pay attention to what bells are played, and repeat the
sequence exactly. Use the mirror of dreams to view the path to the bells. If
you forget the sequence pull the lever to see it again. Numbering the bells 1-5
in smallest to largest order the sequence should be 135, 2451 24351, 32154. If
you hit the wrong sequence, you will be attacked by spirits. Exit.

**Von Beck's Revenge**

Objectives: Survive Von Beck's Wrath. Locate a portal into the underworld.

Whip swing across the pit, and watch the cut scene. Avoid the nazi drill,
jumping over the pits and using your whip when you need it. Keep moving forward
and slide down your path, until you see a red and yellow beam. Use it to whip
swing across the pit. Watch Von Beck fall in the pit. Continue forward and stop
to fill your canteen in the FOUNTAIN. Enter the portal.

++++++++++++++++++++++++++++++
 Level 10 - The Netherworld
++++++++++++++++++++++++++++++
**The Pillars of the Underworld**

Objectives: Cross the Wall of Dreams to Reach the Emperor's Crypt.

Continue forward and take out the blue ghost to lower the magic barrier. Then
take out the stone soldiers. If you spin the pillars you can see that each one
brings up a different platform. Spin them to bring up the platforms in order,
and then make your way across. Repeat this process until you make your way to
the platform with five pillars. This time, turn to where there is a line of
lamps leading over to another pillar. Whip swing over to that platform. Take
out the blue ghost, and then the stone warriors. Pick up the GAO BURIAL MASK.
Go back to the platform with five pillars. If you climb over the ledge that is
opposite from the direction that you originally came to this platform you can
see another ledge below. Drop down and pick up the HALBERD PLATE. Climb back up
and spin the pillars. Left to right number 1-5 spin them in this order. 35412
Whip swing and jump across

**The Heart of the Dragon**

Objectives: Recover the heart of the dragon. Escape with the treasure and your
life.

Equip the Mirror of dreams, and use it to make your way across the next room.
Just hop forward, and stand on the green tile. All of the other tiles will
disappear, but the green one. Make your way all the way across the room. Turn
to your right and fill up your canteen in the FOUNTAIN. Turn around and in the
opposite wing pick up the SHI HUANGDI CONG. Continue forward. Watch the cut
scene. Defeat the four stone warriors.

**Rise of the Black Emperor**

Objectives: Charge the Pa Cheng with mystical energy to penetrate Kai's shield.
Defeat Marshall Kai and escape from the tomb of the first emperor.

Run to each of the blue energy founts around the room. Charge the Pa Cheng, and
throw it at Kai. The final time charge the Pa Cheng, and throw it at Kai.

If you have collected all of the artifact items, you should have unlocked the
Gallery.

+++++++++++++++++++
 Legal / Contact
+++++++++++++++++++

This game guide is for personal, non-commercial use only. I was not paid to
write it, and you should not be charged to read it.  Please do not reproduce or
alter this guide, in part or in whole without written permission. All
trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright July 9, 2006 S. Evans.

I may be contacted at beatrixgamer[at]yahoo[dot]com. Please include an
appropriate subject with your e-mail.

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