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JJJJ A A R R H H EEEE A A DDDD
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PRESENTING: ICE AGE 3 DOTD ENEMIES GUIDE
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GGGG U U IIIIIIII DDDD EEEEE SSSSS
G G U U II D D E SS S
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GGGG UUUU IIIIIIII DDDD EEEEE SSSSS
Author: Marcel Martin (JPawesome)
Contact: Marcelmartin98(at)gmail(dot)com
This guide may be hosted on the following sites:
o
http://www.supercheats.com
o
http://www.gamefaqs.com
And the affiliates of the above sites.
The most up-to-date version of this guide will be found at:
o
http://www.gamefaqs.com
But not necessarily its affiliates.
This guide is the work of Marcel Martin and may not be hosted, copied,
printed, edited, or rearranged without written consent of the Author.
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TABLE OF CONTENTS
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0. Version History
1. Note
2. Sid's Enemies
3. Buck's Enemies
a. Regular Enemies
b. Bosses
4. Enemy locations
5. Weapons
a. Sid
b. Buck
6. Credits
7. Emails
---------------
Version History
---------------
July 3, 2010 - Version 1.0.0 - Posted the guide to GameFAQs.
July 7, 2010 - Version 1.2.1 - Added a new enemy that I somehow forgot, and
working on the Enemy Locations and Weapons sections.
July 6, 2011 - Version 1.2.6 - Fixed numerous things, revised the guide,
among other things.
July 31, 2011 - Version 1.2.7 - Added the Jarhead Guides logo, went over the
guide again, made very minimal changes here and there.
----
NOTE
----
"Jarhead Guides" is a random name I came up with for all my guides, seeing as
I once had an ASCII head (shaped somewhat like a jar) who was supposed to
make somewhat funny quotes throughout the guide. He was scraped as he took up
too much space to be used that often like that.
And...nothing else to note here this update, really.
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SID'S ENEMIES
-------------
Sid is used for a very small amount of the game (only three levels you can
actually fight) and thus has very few enemies, and not a lot of attacks or
weapons.
* Pathetic.
** Target practice.
*** Annoying.
**** Deadly.
***** Litterally unkillable.
Attacks:
1. Slap. The slap does one point of damage.
2. Slap Combo. Each attack does one point. Most enemies can only survive two
hits, so the third is wasted.
3. Slap-nado. Mash the attack button to do a spinning attack. However, do it
too long and you'll get dizzy - not good if there are still enemies nearby.
4. Air-slap. Like a slap, but in the air. Really only useful for hitting
bats and hanging spiders.
5. Air-combo. Like a combo, but in the air. The last hit looks like a slam
dunk, and can hit ground enemies - usually kills them.
6. Ground Slam. Double Jump and then press attack to slam down on your foes.
This attack will kill all of Sid's enemies in one hit, assuming you can jump
above them, and assuming that they can be killed in the first place.
7. Throw. Sid has three different throwing weapons, although the only one
that can be upgraded are his pinecones (during Lonesome Sloth). Each works
slightly differently, though only slightly, and are in Sid's Weapons section.
Enemies:
1. Beavers *
Beavers will, if you're too close, try to hit you with their tails. Otherwise
they just try to ram you from a relatively short distance. Dispatch them
however you please as they are more or less
2. Dodo **
Part of the tutorial on throwing and locking on, Dodos can be taken out on
the ground with two hits, and with two snowballs when they're perched up.
On the ground, they try to attack you with "Tai Qwan Dodo" and on their
perches, they kick eggs at you. Neither attack is very deadly. Eliminate
them and move on, never to see them again (except during the Egg Rolls).
2.5 Rock Dodos ***
These dodos ride on boulders and try to knock you off the platform to make
you start over. A minor nusiance - just knock them off by jumping right when
they touch you to send them back much farther. Also, these Dodos speak a few
times, though not often.
3. Spiders
First Variety *
They are on the ground, and attack you, occasionally trapping you in webs.
Squash them with a ground slam to kill them quickly.
Second Variety **
They are attached to a wall and shoot webs. Throw a pinecone to make them
stop for good.
Third Variety ***
They swing across the water in an attempt to knock you down and put out your
torch. Only a minor annoyance. Lob a pinecone and hope it hits them, since
they swing pretty fast.
Fourth Variety ***
Drops from the ceiling with no warning to damage Sid. Hard to hit without
getting hit. Try an air-slap or air-combo. Pinecones work as well.
4. Molehogs ** (**** during one part of Lonesome Sloth)
Molehogs resemble moles and groundhogs - hence their names. The molehog is
one of the few enemies in the game to speak. Throw some mudballs at their
faces or slap them a few times to take them out. As a warning, molehogs will
throw things at you when they're hiding in their dirt pile, and during
Lonesome sloth this can get deadly if both molehogs attack you while you
cross the thin bridges - so make sure they're dead, and cross quickly as they
respawn if you take too much time.
5. Bats ***
Bats will attempt to shove you off a ledge to either make you start over,
take falling damage, or die. Kill them before crossing any thin bridges.
6. Rhinos *****
Cannot be killed. Throw a mudball at them and make them ram into a hard
object, then ride them in the rocks to win.
-------------
MANNY'S ENEMY
-------------
Manny has one enemy and one short time you use him. Manny cannot jump, throw,
or have his health increased in the shop.
Attacks:
1. Trunk smack. Almost never hits, but an instant kill.
2. Stomp. Always hits, usually instant kill.
--------------
BUCK'S ENEMIES
--------------
{{REGULAR ENEMIES}}
1. Troodon
Weakness - Kill it with anything, it's weak.
Strengths - n/a
Number of Leechwes - 1
Number of Pips - 4
Number of Spores - 1 (Overkill)
Number of Whip Attacks - 4
Minigame - If you lose, you will lose one health. If
you win, you countinue the fight as usual.
Bite - A quick attack doing one point of damage.
Leap - This will start the Minigame, but not damage you directly.
2. Dilophosaurus
Weakness - Easy to dodge attacks.
Strengths - Spits at you from a distance.
Number of Leechwes - 1
Number of Pips - 5-6
Number of Spores - 1 (Overkill)
Number of Whip Attacks - 5-6
Bite - Easy to avoid by staying away from it, but not very damaging either
way, so don't worry too much.
Charge - An easy to dodge attack that lasts for a few seconds. Attack them
as they charge to make them stop.
Spit - A relatively slow-moving projectile attack. Easy to dodge.
3. Jar plants
Weakness - Leechwes. Use them.
Strengths - Out of whip range and immune to pips.
Number of Leechwes - 1
Number of Pips - n/a
Number of Spores - 1
Number of Whip Attacks - n/a
Spit - It launches an arced shot of green fluid towards you. Easy to dodge
but has a small area of splash damage, so don't stand around like a dope.
4. Eyeball plants
Weakness - Leechwes.
Strengths - Regular attacks don't faze them.
Number of Leechwes - 1
Number of Pips - 4-5
Number of Spores - n/a
Number of Whip Attacks - 4-5
Spit - It launches an arced shot of green fluid towards you. Easy to dodge
but has a small area of splash damage, so don't stand around like a dope.
5. Spitting Flowers
Weakness - Any weapon and ground slams.
Strengths - Regular attacks don't faze them.
Number of Leechwes - 1
Number of Pips - 4-5
Number of Spores - n/a
Number of Whip Attacks - 4-5
Spit - A lightning fast attack that's hard to dodge, especially when four of
them all attack at once.
6. Scythe Weeds
Weakness - None
Strengths - Doesn't flinch.
Number of Leechwes - 1
Number of Pips - 3-4
Number of Spores - n/a
Number of Whip Attacks - 3-4
Lash - A quick melee where the weed will slash you. Hard to dodge, but they
don't attack very often.
7. Flailing Vines
Weakness - Assuming you can hit them, Leechwes.
Strengths - Doesn't flinch.
Number of Leechwes - 1
Number of Pips - 4-5
Number of Spores - n/a
Number of Whip Attacks - 4-5
Whack - A quick melee where the vine will smack you. Easy to dodge, and they
don't do much damage either.
8. Hornets
Weakness - Any attack. Try to save ammo for the hive.
Strengths - n/a
Number of Leechwes - 1
Number of Pips - 1
Number of Spores - n/a
Number of Whip Attacks - 1
Sting - Quick melee attack. Weak but annoying.
9. Poison Plants
Weakness - Everything you've got.
Strengths - n/a
Number of Leechwes - n/a
Number of Pips - 4
Number of Spores - n/a
Number of Whip Attacks - 4
No attacks, but until you kill all the plants, the poison will keep rising
at the same speed. Be quick about it!
10. Guanlong
Weakness - n/a
Strengths - Strongest regular enemy.
Number of Leechwes - 2
Number of Pips - 7-8
Number of Spores - 1
Number of Whip Attacks - 7-8
Bite - Rears back and bites you. Not very quick or powerful, but annoying.
Charge - Charges, Cannot be stopped by attacking.
11. Dragonflies
Weakness - Give them a ground slam, they drop like flies.
Strengths - Annoying.
Number of Leechwes - 1
Number of Pips - 3
Number of Spores - n/a
Number of Whip Attacks - 3
Sting - Quick and annoying.
12. Flytraps
Weakness - explosives
Strengths - Doesn't flinch.
Number of Leechwes - 1
Number of Pips - 4
Number of Spores - n/a
Number of Whip Attacks - 4
Minigame - Well, it's very rare, and I think the only warning is that they
stop attacking for a short time before using this attack.
First - Button Mashing.
Second - Pressing one button.
Third - Pressing another button.
It normally attacks right after so be on the lookout, even if you win.
Snap - A fast attack without warning, can be done 3-4 times in
quick succession, which really drains your health quickly.
{{Bosses}}
These enemies are distinguished by a health bar and have regenerating ammo
nearby. There will also be a boss music track playing and usually air vents
will seal you off so you can't escape them.
1. Ankylosaurus
Weakness - Slow, easy to dodge.
Strengths - Only flinches when not attacking.
Number of Leechwes - roughly 50
Number of Pips - roughly 80
Number of Spores - roughly 30
Number of Whip Attacks - Varies
Head knock - You'll be hit by his head and take 1-2 damage.
Boss Charge - If he hits you, you'll be lanuched into the air and
take 2-3 damage.
Tail Slam - Unknown whether this is a threat or an attack, since he won't aim
for you. Dammage unknown, probably 1-2 damage.
2. Carnivores Plant
Weakness - n/a
Strengths - Cannot be hurt by direct damage.
Number of Leechwes - n/a
Number of Pips - n/a
Number of Spores - n/a
Number of Whip Attacks - n/a
Defeat the Spitting Flowers to damage about one sixth of its health both
times (does not count for flowers spawned by the seed pods).
Defeat the Scythe Weeds to damage about one sixth of its health both times.
Defeat the Seed Pods to damage about one sixth of its health.
Rip all the petals off to damage about one sixth of its health.
Destroy the Flailing Vines to damage about one sixth of its health.
Then coat yourself in goop and run ontop of the vine when it hits. Then go
into the plant to defeat it. Simple, just avoid the below attack...
Boss Spit - A barage of 5-6 orange splashes will signify when it has hit the
ground and where. One of them will aim at you directly, It has a decently
large area of effect, and HURTS, and is annoying when trying to rip off the
petals. The boss will start to use this once the first petal comes off.
3. Hive (Small)
Weakness - Pips
Number of Leechwes - n/a
Number of Pips - 74-75
Number of Spores - n/a
Number of Whip Attacks - n/a
It summons Hornets periodically and every time you break a layer.
4. Triceratops
Weakness - None
Strengths - Only flinches when not attacking.
Number of Leechwes - about 50
Number of Pips - about 80
Number of Spores - about 30
Number of Whip Attacks - Varies
Head knock - This time you will be knocked high in the air. The boss will
always do this if the charge hits you. The boss can combo this 4-5 times, so
you better hope you have enough health.
Boss Charge - Painful, and annoying.
5. Rudy
Weakness - None
Strengths - Cannot be hurt by direct damage.
Number of Leechwes - n/a
Number of Pips - n/a
Number of Spores - n/a
Number of Whip Attacks - n/a
Each time the rocks hit him, he loses roughly one sixth of his health.
---------------
Enemy Locations
---------------
Sid's Early Start
Character - Sid
Combat Rating - *
Enemies - Molehogs, Beavers, Spiders, and Dodos
Weapons - Snowballs
Baby Proofing
Character - Sid, Manny (briefy)
Combat Rating - *
Enemies - Molehogs, Rhinos, Beavers (as Manny)
Weapons - Mudballs
Lonesome Sloth
Character - Sid
Combat Rating - **
Enemies - Molehogs, Bats, Spiders, Rock Dodos
Weapons - Pinecones
Buck to The Rescue
Character - Buck
Combat Rating - ***
Enemies - Troodon, Dilophosaurus, Jar Plants
Weapons - Seed Gun, Leechwes
Flower Power
Character - Buck
Combat Rating - ****
Enemies - Troodon, Spitting Flowers, Eyeball Plants, Flytraps, Hornets,
Dragonflies, Dilophosaurus
Bosses - Hive (small), Ankylosaurus
Weapons - Seed Gun, Leechwes, Water Gun (not a weapon)
Root of all Evil
Character - Buck
Combat Rating - Indirect Combat
Bosses - Carnivorous Plant
Weapons - Seed Gun, Leechwes, Water Gun (not a weapon)
Expect the Unexpected
Character - Buck
Combat Rating - *****
Enemies - Jar Plants, Troodon, Dilophosaurus, Guanlong, Hornets, Poison Plants
Bosses - Triceratops, Hive (small)
Weapons - Seed Gun, Leechwes, Water Gun (not a weapon), Shroomzooka
Grave Danger
Character - Buck
Combat Rating - ****
Enemies - Troodon, Guanlong, Jar Plants
Bosses - Ankylosaurus, Triceratops
Weapons - Seed Gun, Leechwes, Water Gun (not a weapon), Shroomzooka
Skeleton Bridge
Character - Buck
Combat Rating - Indirect Combat
Bosses - Rudy
Weapons - Seed Gun (useless), Leechwes (useless), Water Gun (useless),
Shroomzooka
-------
Weapons
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{{Sid}}
"Fists"
Damage - 1
Combo - 3
Ground Slam - 3
Attack Speed - Normal
Ammo - Unlimited
Best Used For - Basically everything
Class - Melee "weapon."
Snowballs
Damage - 1
Rate of Fire - Medium
Ammo Capacity - 10
Found in - Sid's Early Start
Refilled By - Snowballs
Class - Thrown
Mudballs
Damage - 1
Rate of Fire - Medium
Ammo Capacity - 10
Found in - Baby Proofing
Refilled By - Mudballs
Class - Thrown
Pinecones
Damage - 1
Rate of Fire - Medium
Ammo Capacity - 10, then 20
Found in - Lonesome Sloth
Refilled By - Pinecones, either purchased or found in mushrooms.
Class - Semi-Homing Thrown
{{Buck}}
Whip ; "Whip"
Damage - 1
Combo - 3
Ground Slam - 5-6
Attack Speed - Normal
Ammo - Unlimited
Best Used For - Melee
Class - Melee Weapon
Seed Gun ; "Spitting Plant"
Damage - 1
Rate of Fire - High
Ammo Capacity - 20, then 40
Best Used For - Anything that isn't immune to it.
Refilled By - Something that looks like a pumpkin.
Class - Gun
Leechwes ; "Leechwes"
Damage - 4
Rate of Fire - Low
Ammo Capacity - 10, then 20
Best Used For - Plants and Medium Dinosaurs
Refilled By - Leechwes, which are red fruits.
Class - Grenade
Shroomzooka ; "Fungus Launcher"
Damage - 8
Rate of Fire - High
Ammo Capacity - 5, then 10
Best Used For - Plants and Bosses
Refilled By - Spores, either found near bosses or found inside mushrooms.
Class - Bazooka
Water Gun ; "Squirting Plant"
Damage - n/a
Rate of Fire - 1/per second
Ammo Capacity - 30, then 60
Best Used For - n/a
Refilled By - Water and Honey
Class - Not a Weapon
-------
CREDITS
-------
This guide is mine and mine alone and may not be reproduced into any form. It
may not be reformatted, rewritten, edited, or otherwise under any
circumstances.
Ice Age: Dawn of the Dinosaurs is in no way owned by me and belongs to the
Twentieth Century Fox Film Corporation.
The game was published and copyrighted in 2009 by Activision Publishing, Inc.
Eurocom, Blue Sky, and Activision are in no way, shape, or form owned by me
or affiliated with me.
I thank the following:
Activision, for publishing the game.
Eurocom and Blue Sky, for doing whatever it is they did for the game.
Sony Computer Entertainment for making the Playstation 2.