Hitman (4) - Blood Money (X360)
Weapons FAQ v1 6/15/06
By Falcon2000
Email: jtc120880 at yahoo dot com

****  May contain some kill/mission method spoilers ****

(Intro)  Intro and random notes
(A) Pistols
   (A1)-(A7)
(B) SMGs
   (B1)-(B6)
(C) Shotgun/Assault Rifle
   (C1)-(C6)
(D) Scoped/Sniper Rifles
   (D1)-(D5)
(E) Extra
   E1
(F)Adminstrative Stuff

(Intro)
This is a guide to get all weapons and unlock the achievement for that
objective.  While some weapons are available earlier or later than where
I note them, I'm keeping the earliest, "safest" ways to get them, allowing
you to achieve silent assassin rating wherever possible.  If you can "safely"
get them multiple places, I shall also bring this to your attention, as well
as if they are ONLY available in one specific place regardless of ease of
acquisition.

As noted above, some of these descriptions will give clues how to go about
doing the missions in a manner to get the silent assassin rating.  However,
I attempt to minimize this wherever possible, while still giving a clear
picture of where the weapon is for those who have not already beat the game.

To be considered "collected" and hence be added to your hideout, the weapons
must be in your possession, either in your hands or inventory, or in an ICA
Crate at the end of the level.

All pistols and SMG's can be hidden, allowing an multiple additions to your
collection to be taken from each level, and more importantly allowing a
silent assassin rating to still be obtained, as long as you acquire them in
a safe manner (Per SA Rules)

Rules (For reference):
1. Have no covers blown
2. Have no witnesses (yellow suspicion bar or higher) nor bodies found
  (accident’s notwithstanding)
3. Not get caught on camera (at least not if you let them keep the tape)
4. Leave no evidence (suit, custom weapons, etc if above normal difficulty
  [doesn’t affect rating normal or rookie])
5. Kill only your targets (again accidents notwithstanding – Want someone’s
  gun, arrange for them to fall over a balcony or something and the kill
  won’t count against you)

Some of the bigger weapons can also be taken while still achieving SA rating
and I will note this.  A few of these can only be taken while maintaining SA
rating by being put in an ICA storage case, instead of being lugged out
manually and I shall note this as well.  Another benefit of using the ICA
cases for the non-concealables is you can get sometimes get more than one in
a level this way, whereas you might still get SA without using the storage
cases, but could only get one of several available that way.

Another thing worth mentioning is that you can get the "All weapons"
achievement in any difficulty, and there is no additional achievement for
doing it in other difficulties that I am aware of.  However, that said,
each difficulty level has its own separate collection, so having the super-
custom Silver-Baller in rookie will not give it to you anywhere else, nor
will a different difficulty have any non-custom/standard weapons that you
haven't collected in that difficulty already.

Finally note that while you can pick up the shotgun, slp 40, Desert Eagle,
TMP,and Dragunov during the "Death of a Showman" mission/tutorial, they only
go to your hideout if you place them in the ICA boxes, outside the Swing
King's window, or below his office (the poison or bomb crates).  Since
getting these is scripted into that mission, and everyone has to play it
at least once I will not include these locations in the "how to get"
section.  Thank you to those who brought this to my attention, I had only
tried carrying them out of the level which will not work.





(A)Pistols

(A1) Bull.480

"A New Life" - Take from your target after he's dead

"Death on the Mississippi" - Take from any of the gang members.  Safest
  place would be after you kill the one in the bathroom on the private top
  deck but any that "accidentally" fall over rails onto a lower deck can
  be looted after the guards drag them to a secluded resting place.



(A2) Desert Eagle

"The Murder Of Crows" - The two stationary targets carry one each for the
  taking as you stand over their corpses

"Death on the Mississippi" - Easily taken from the corpse of your favorite
  happy Captain



(A3) Silver-Baller - STANDARD


(A4) Six-Shooter

"Till Death do us Part" - Only place for these, take from drunk/passed out
  party guest in  or either of the targets in the same mission if you can
  safely loot their bodies.  Or any guest if you knock them out or kill
  them, but That would also probably sacrifice your SA rating



(A5) SLP.40 Pistol – Pretty much any cop will have one

"Flatline" - Collect from either of the guard rooms. The guard room nearest
  the entrance has them, as does the "north" guard room where the guard
  sits with the tv cameras and keycard

"A New Life" – Lift one from the Feebies (FBI's) in the surveillance van

“A Dance With The Devil” – Either of the guards you will likely sedate can
  have theirs liberated, although I’d be surprised if this one isn’t in
  your collection by the time you get that far.



(A6) SLP.40 .S

"The Murder Of Crows" - Take from the body of the walking target (Angelina)



(A7) Snub Nose

"A Vintage Year" - Take from Mr. Cello after you kill him in his bedroom
  during his solo practice

“Death on the Mississippi” – Take from any non-gang guard that you –ahem-
  might happen to find unconscious or dead



(B)Submachine Guns

(B1)MP5

"Amendment 25" - From any SS agent that you might happen to subdue.

"Curtains Down" - Loot from the security office on the 3rd floor.



(B2)MP7

“A New Life” – Easily snatched from the security room while the guard that's
   sometimes there is out patrolling.



(B3)MP9

"The Murder Of Crows” – Liberate from the arms case on the floor underneath
  the  spiral staircase in the gang's headquarters when no one is looking
  or from any of the "Big Bird" guards (yellow birds)



(B4)SAF SMG

“A Vintage Year” – Only level for these, although you can find them all over
  it. Easiest grab is to nab one from the arms case in the sleeping VIP
  guard’s room, in the main house, 1st floor.



(B5)SMG Tactical - STANDARD



(B6)TMP

“A Vintage Year” - Can be taken from body of the young target but depending
  on how/where you kill him, it can be easy or hard to do.

“Flatline” - If you miss it there or don't want to go through the trouble,
  you can always pick one up from the arms case at the back of the clinic
 (the one where the guard sits and watches the CCTV screens)



(C)Shotguns/Rifles

(C1)Shotgun

“A Vintage Year” - You will inevitably sedate one of the "boonie-hat
  guards," who all tote one around. As a bonus, drop the guy to your left as
  you start and you have a handy dandy ICA case to drop it in and Bob’s your
  uncle, with no risk of your SA rating as long as you did it around the
  corner from the guy  checking invatations

“Till Death do us Part” - You can gank the one that is set down by the
gator-guys at the beginning on the crates, and drop it in the ICA case back
behind  the guest tent (look for "place of interest").  They don’t care if
you walk around with guns out so no fear of risking your SA rating even
though you will be seen.



(C2)SP12 Shotgun - STANDARD



(C3)FN-2000

"Death on the Mississippi" - Coming up from the back of the boat after
  running through the engine room, you can find one on a table in a room
  on the left of the corridor. There is a rifle box for it, but you have to
  go in the room, wait for the guy in there to leave, then stuff it in the
  box before he comes back to avoid being seen and keep your silent assassin
  rating.  Should be possible to keep SA if you're careful.  Thanks to those
  who pointed that out to me, I had only done a direct run of that mission,
  never really explored it, although I did find it just a little while ago
  and checked my mail before updating to find everyone pointing it out to
  me.


“A Dance With The Devil” - Martinez totes around a case with this bad boy
  inside. Since it IS in that case, you can freely walk around toting it
  with you without alarming anyone.  Drop it in the ICA case  outside the
  glass-front building.  Beware the guard who smokes out here from  time
  to time before you unpack it and place it in the case.  As it stays in
  the case for the most part, and is carried by a target, you can get this
  weapon and easily keep your SA rating (assuming you aren't busted by the
  guard while unpacking it and placing it in storage).



(C4)M4 – STANDARD



(C5)M14 –

“Amendment 25” – The only location you can find this one, gank it from a
  Marine after sedating one.  Run it out to the ICA case on the east side of
  the entrance  before going too far in the mission.  No risk to your SA
  rating, as long as  you do this in the Marine uniform.  They get to wave
  boomsticks in people’s  faces without any repercussions.  That’s how the
  military guys roll.



(C6)SG552

"The Murder Of Crows” – Only mission you’ll find this weapon in. The
  coordinator you deliver diamonds to has it leaned against his desk.  You
  can, if you feel  like going to the trouble, keep your SA rating if you are
  very careful, and you’re going to be doing pistol whipping because you
  probably won’t have  enough sedative to do this and still do everything
  else in this mission. You can push the yellow guard going in and out of
  Purayah’s room over the  rail from behind (run up as he is walking out
  of the room and by the rail),  knock out the guy smoking out the back door,
  knock out the guy who periodically comes and smokes by the dumpster, and
  you may want to knock out the guy patrolling in and out from the street
  (although as long as he doesn’t see you carrying the rifle this one is
  optional), and all those without having your suspicion spike to yellow.
  Otherwise, just commit to a non-SA run to get this and the TRG.
  Complete the assignment, then throw this puppy in the ICA case after
  shooting the guys above.



(D)Sniper/Scoped Rifles

(D1) Dragunov

“A Dance With The Devil” – Only place, “Death of a Showman” notwithstanding,
  since you can’t collect it on that one.  Easily acquired in the laptop
  room, it’s sitting on the floor in a case.  Since it IS in that case, you
  can freely  walk around toting it with you without alarming anyone.  Drop
  it in the ICA case outside the glass-front building.  Beware the guard who
  smokes out  here from time to time before you unpack it and place it in the
  case. As it is in a case, you can get this weapon and easily keep your SA
  rating (assuming you aren't busted by the guard while unpacking it and
  placing it in storage).



(D2) Elephant Rifle

“Till Death do us Part” – Only location for this nifty sniper rifle, it is
  hanging  on the wall in Pappy’s bedroom, on the second floor.  You can run
  around  with this without attracting attention, as long as you aren’t
  caught  running out of HIS room with it.  I got it as I was leaving after
  killing  both targets.  Broke in his room and ran out the house to the
  exit, carrying  the E-Rifle with me, no problems, SA rating intact.



(D3) Kazo TRG

“The Murder Of Crows” – The sniper has the only one of these somewhere in
  his room, whichever bar he ends up at. I have not found a way to get this
  with an SA rating  Just commit to a non-SA run to get this (and the
  SIG552 if you  didn't get it already). Complete this mission and store
  the SIG (again, if  necessary). Then run back to the sniper roost and
  grab the TRG. Run out  of the level dodging incoming fire and survive
  with it in your hands as you escape to add it to your collection.



(D4) W2000 Sniper - STANDARD



(D5) Air Rifle – Not a TRUE sniper rifle in the normal sense of the word
  but it does have a scope for distance shooting.

“A New Life” – The only one of these is in the treehouse on the west side of
  the map.   Must have the darts from the vet’s house across the street from
  the target’s house for ammo. Hard to get while achieving SA.  You’d have
  to knock out the trashman, the gardening lady just around the fence from
  the treehouse, as well as possibly the jogger and the second trashman to
  get it to the ICA case  without being seen with the gun.  Also shooting
  people with the rifle to  sedate them raises your suspicion to yellow,
  thus disqualifying you from SA. You can try, but it’s probably a lot easier
  to go for a non-SA run and just grab it without worrying all the extra
  effort.




(E) Extra

Nailer

“Curtain’s Down” - Picked up in several places, check the lower backstage
  areas


(F) Admin Stuff
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