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Version 0.35
BugPop
[email protected]
-------------------------------------------------------------------------------
I. Introduction/Table of Contents
-------------------------------------------------------------------------------
I. Introduction.
II. Revision History.
III. Common Questions and Answers.
IV. Area Keywords.
V. More Area Keywords
VI. Legal Information
VII. Contact Information
This guide is meant to cover the following keywords for the Lamda server chaos
gate. To keep this guide simple, weather and springs will not be included.
This faq is not even complete. It only covers 2197 levels in the Lamda server
out of the over 150,000 levels available. It is sufficient to say that anyone
looking for various level 50 areas should find more than enough from this list.
Since this faq is not complete, expect more revisions in the future.
I started my interest in the Chaos Gate after I wanted to find high level areas
other than fire element. I found some patterns in the first 13 words of each
section that I could easily set up in a spreadsheet. I thought others might
find it useful so I thought I would make it available in a guide.
There are obvious patterns in groups of area keywords. These are useful to
know.
-------------------------------------------------------------------------------
II. Revision History
-------------------------------------------------------------------------------
v. 0.25 (5/13/03)
Started off the guide by placing the tables for the levels contained in the
first thirteen words each in part A, B, and C inclusive.
Part A Part B Part C
------------------------------------
Bursting Passed Over Aqua Field
Hidden Forbidden Holy Ground
Expansive Haunted Sea of Sand
Boundless Corrupted Fort Walls
Closed Oblivious Twin Hills
Quiet Eternal White Devil
Plentious Smiling Hypha
Collapsed Momentary Spiral
Cursed Despaired Paradise
Buried Pagan Fiery Sands
Lonely Silent Great Seal
Great Distant Fertile Land
Chosen Hopeless Nothingness
v. 0.35 (5/14/03)
Added to the guide the next ten keywords of each section inclusive. I believe
that these combinations will prove to be more popular than the previous set
as better items can be found in some of them, more often, and more frequently.
Also, some of the areas have weaker monsters (some perhaps stronger).
Part A Part B Part C
-------------------------------------
Soaring Sky Bounded Widow
Dolorous Evil Eyed Prarie
Nameless Seeker's Judgement
Resurrecting Confused Furnace
Merciless Grieving Haunted Land
Dying Madness Arctic
Dazzling Sage's Walkway
Blooming Promised Milestone
Scattering Fossil's Core
Pulsating Worst (Wavemaster)
Also Added a table of contents and a revision history.
-------------------------------------------------------------------------------
III. Some common questions and their answers:
-------------------------------------------------------------------------------
Q: Are there any areas over level 50?
A: No. There are no areas above level 50.
Q: Are there any Lv. 50 areas other than Fire element?
A: Yes, there are some Lv. 50 Earth areas, but of the level 50 areas, 90%
are Fire element. The other 10% are Earth element. There are no known
Lv. 50 areas that are of element Water, Wood, Thunder, or Darkness.
Q: What then, are the highest levels of the other elements?
A: Darkness and Thunder reach a maximum level of 49. Wood and Water have a
maximum level of 48.
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IV. Area Keywords
-------------------------------------------------------------------------------
This is how the words in each part affect the area.
Part A Part B Part C
Structures Monster Level Field Type
Area Level Item Level Weather.
Difficulty Level Keywords:
The First list is the first 13 part A keywords and their associated
difficulty levels. These keywords determine the area level and the type
of structures for the area.
Monster Level/Item Level Keywords.
Each of the tables are titled with the first 13 part B keywords. The
purpose of the Part B keywords chosen here are to determine the Item Level
and Monster Level of the Area.
Field Type/Weather Keywords.
Under each keyword from part B are the first 13 keywords from part C. These
keywords determine the weather in the area and also the element type. The
Element is listed with the keyword.
How to use the tables:
At the top of each column is a number from 1 to 5. This is the difficulty
level and it corresponds to a Part A Keyword. Depending on the diffuculty
you have 2 or 3 to choose from.
Part B Keyword (Passed Over)
-Difficulty>>>1--2--3--4--5---------
34 34 38 41 44 Wood
(Holy Ground)34 34 40 40 44 Water<----- To select difficulty 2 (Lv. 34 Water)
34 35 40 42 44 Fire The whole keyword could be:
33 34 40 40 44 Earth Expansive Passed Over Holy Ground (or)
Part C 34 35 40 40 45 Thunder Boundless Passed Over Holy Ground
Keywords 34 34 40 40 44 Water
(Hypha) 34 34 38 41 44 Wood<------ To select diffuculty 5 (Lv. 44
33 34 40 40 44 Earth Wood) The whole keyword could be
34 34 40 41 45 Darkness Lonely Passed Over Hypha (or)
34 35 40 42 44 Fire Great Passed Over Hypha (or)
34 35 40 42 44 Fire Chosen Passed Over Hypha
34 34 40 41 45 Darkness
33 34 40 40 44 Earth
Difficulty Levels
-----------------
Level 1 Bursting
Hidden
Level 2 Expansive
Boundless
Level 3 Closed
Quiet
Plentious
Level 4 Collapsed
Cursed
Buried
Level 5 Lonely
Great
Chosen
Passed Over
--------------1--2--3--4--5---------
Aqua Field 34 34 38 41 44 Wood
Holy Ground 34 34 40 40 44 Water
Sea of Sand 34 35 40 42 44 Fire
Fort Walls 33 34 40 40 44 Earth
Twin Hills 34 35 40 40 45 Thunder
White Devil 34 34 40 40 44 Water
Hypha 34 34 38 41 44 Wood
Spiral 33 34 40 40 44 Earth
Paradise 34 34 40 41 45 Darkness
Fiery Sands 34 35 40 42 44 Fire
Great Seal 34 35 40 42 44 Fire
Fertile Land 34 34 40 41 45 Darkness
Nothingness 33 34 40 40 44 Earth
Forbidden
--------------1--2--3--4--5---------
Aqua Field 32 34 37 40 44 Wood
Holy Ground 32 34 38 41 44 Water
Sea of Sand 32 34 37 42 45 Fire
Fort Walls 32 35 37 41 47 Earth
Twin Hills 32 35 38 41 44 Thunder
White Devil 32 34 38 41 44 Water
Hypha 32 34 37 40 44 Wood
Spiral 32 35 37 41 47 Earth
Paradise 32 36 37 43 45 Darkness
Fiery Sands 32 34 37 42 45 Fire
Great Seal 32 34 37 42 45 Fire
Fertile Land 32 36 37 43 45 Darkness
Nothingness 32 35 37 41 47 Earth
Haunted
--------------1--2--3--4--5---------
Aqua Field 34 35 38 41 45 Wood
Holy Ground 34 36 40 41 45 Water
Sea of Sand 34 35 40 42 45 Fire
Fort Walls 32 35 40 41 47 Earth
Twin Hills 34 36 40 41 46 Thunder
White Devil 34 36 40 41 45 Water
Hypha 34 35 38 41 45 Wood
Spiral 32 35 40 41 47 Earth
Paradise 34 36 40 41 45 Darkness
Fiery Sands 34 35 40 42 45 Fire
Great Seal 34 35 40 42 45 Fire
Fertile Land 34 36 40 41 45 Darkness
Nothingness 32 35 40 41 47 Earth
Corrupted
--------------1--2--3--4--5---------
Aqua Field 34 35 38 41 45 Wood
Holy Ground 34 35 40 41 45 Water
Sea of Sand 34 35 40 41 47 Fire
Fort Walls 33 40 40 41 45 Earth
Twin Hills 34 36 40 41 45 Thunder
White Devil 34 35 40 41 45 Water
Hypha 34 35 38 41 45 Wood
Spiral 33 40 40 41 45 Earth
Paradise 34 35 40 43 46 Darkness
Fiery Sands 34 35 40 41 47 Fire
Great Seal 34 35 40 41 47 Fire
Fertile Land 34 35 40 43 46 Darkness
Nothingness 33 40 40 41 45 Earth
Oblivious
--------------1--2--3--4--5---------
Aqua Field 32 36 39 42 45 Wood
Holy Ground 33 35 40 42 48 Water
Sea of Sand 33 35 40 42 47 Fire
Fort Walls 32 40 40 42 45 Earth
Twin Hills 32 35 40 42 46 Thunder
White Devil 33 35 40 42 48 Water
Hypha 32 36 39 42 45 Wood
Spiral 32 40 40 42 45 Earth
Paradise 34 36 40 42 45 Darkness
Fiery Sands 33 35 40 42 47 Fire
Great Seal 33 35 40 42 47 Fire
Fertile Land 34 36 40 42 45 Darkness
Nothingness 32 40 40 42 45 Earth
Eternal
--------------1--2--3--4--5---------
Aqua Field 33 38 37 41 46 Wood
Holy Ground 32 36 39 41 48 Water
Sea of Sand 33 36 39 43 45 Fire
Fort Walls 33 35 39 43 44 Earth
Twin Hills 32 36 40 42 48 Thunder
White Devil 34 36 40 44 48 Water
Hypha 33 36 38 42 46 Wood
Spiral 33 36 37 40 46 Earth
Paradise 32 36 39 43 46 Darkness
Fiery Sands 32 35 39 43 45 Fire
Great Seal 34 35 38 43 50 Fire
Fertile Land 34 35 40 42 48 Darkness
Nothingness 33 35 38 42 47 Earth
Smiling
--------------1--2--3--4--5---------
Aqua Field 32 36 38 44 46 Wood
Holy Ground 33 36 40 44 46 Water
Sea of Sand 33 36 38 44 46 Fire
Fort Walls 33 40 39 42 46 Earth
Twin Hills 33 36 38 42 49 Thunder
White Devil 33 36 40 44 46 Water
Hypha 32 36 38 44 46 Wood
Spiral 33 40 39 42 46 Earth
Paradise 34 36 38 42 49 Darkness
Fiery Sands 33 36 38 44 46 Fire
Great Seal 33 36 38 44 46 Fire
Fertile Land 34 36 38 42 49 Darkness
Nothingness 33 40 39 42 46 Earth
Momentary
--------------1--2--3--4--5---------
Aqua Field 33 36 39 44 47 Wood
Holy Ground 33 36 39 44 48 Water
Sea of Sand 33 37 39 42 47 Fire
Fort Walls 33 40 39 42 47 Earth
Twin Hills 33 36 40 42 49 Thunder
White Devil 33 36 39 44 48 Water
Hypha 33 36 39 44 47 Wood
Spiral 33 40 39 42 47 Earth
Paradise 33 36 39 42 49 Darkness
Fiery Sands 33 37 39 42 47 Fire
Great Seal 33 37 39 42 47 Fire
Fertile Land 33 36 39 42 49 Darkness
Nothingness 33 40 39 42 47 Earth
Despaired
--------------1--2--3--4--5---------
Aqua Field 33 36 41 44 48 Wood
Holy Ground 33 36 40 44 48 Water
Sea of Sand 32 37 39 43 47 Fire
Fort Walls 35 36 39 43 47 Earth
Twin Hills 33 37 40 43 47 Thunder
White Devil 33 36 40 44 48 Water
Hypha 35 36 41 44 48 Wood
Spiral 33 36 39 43 47 Earth
Paradise 32 36 39 43 49 Darkness
Fiery Sands 32 37 39 43 47 Fire
Great Seal 32 37 39 43 47 Fire
Fertile Land 33 36 39 43 49 Darkness
Nothingness 35 36 39 43 47 Earth
Pagan
--------------1--2--3--4--5---------
Aqua Field 34 38 41 44 48 Wood
Holy Ground 33 36 40 43 48 Water
Sea of Sand 33 36 39 43 48 Fire
Fort Walls 35 36 41 43 49 Earth
Twin Hills 33 37 39 43 48 Thunder
White Devil 33 36 40 43 48 Water
Hypha 34 38 41 44 48 Wood
Spiral 35 36 41 43 49 Earth
Paradise 33 36 39 43 48 Darkness
Fiery Sands 33 36 39 43 48 Fire
Great Seal 33 36 39 43 48 Fire
Fertile Land 33 36 39 43 48 Darkness
Nothingness 35 36 41 43 49 Earth
Silent
--------------1--2--3--4--5---------
Aqua Field 34 38 41 43 48 Wood
Holy Ground 33 36 39 43 48 Water
Sea of Sand 35 36 39 43 48 Fire
Fort Walls 33 40 41 43 49 Earth
Twin Hills 33 37 40 43 48 Thunder
White Devil 33 36 39 43 48 Water
Hypha 34 38 41 43 48 Wood
Spiral 33 40 41 43 49 Earth
Paradise 33 36 39 45 48 Darkness
Fiery Sands 35 36 39 43 48 Fire
Great Seal 35 36 39 43 48 Fire
Fertile Land 33 36 39 45 48 Darkness
Nothingness 33 40 41 43 49 Earth
Distant
--------------1--2--3--4--5---------
Aqua Field 34 38 39 44 48 Wood
Holy Ground 34 36 39 43 48 Water
Sea of Sand 35 38 39 43 48 Fire
Fort Walls 34 40 41 43 49 Earth
Twin Hills 33 36 40 43 48 Thunder
White Devil 34 36 39 43 48 Water
Hypha 34 38 39 44 48 Wood
Spiral 34 40 41 43 49 Earth
Paradise 34 36 41 45 48 Darkness
Fiery Sands 35 38 39 43 50 Fire
Great Seal 35 38 39 43 50 Fire
Fertile Land 34 36 41 45 48 Darkness
Nothingness 34 40 52 43 49 Earth
Hopeless
--------------1--2--3--4--5---------
Aqua Field 34 36 41 44 48 Wood
Holy Ground 34 36 39 43 48 Water
Sea of Sand 35 38 39 43 50 Fire
Fort Walls 34 40 39 43 50 Earth
Twin Hills 35 38 40 45 48 Thunder
White Devil 34 36 39 43 48 Water
Hypha 34 36 41 44 48 Wood
Spiral 34 40 39 43 50 Earth
Paradise 34 36 41 45 48 Darkness
Fiery Sands 35 38 39 43 50 Fire
Great Seal 35 38 39 43 50 Fire
Fertile Land 34 36 41 45 48 Darkness
Nothingness 34 40 39 43 50 Earth
-------------------------------------------------------------------------------
V. More Area Keywords
-------------------------------------------------------------------------------
Remember the In-Game message board? In the topic <<Keyword Creation>> the last
post titled <<Good Info>> mentions Monster and Item parameters.
<<Good Info
Auhor: 01
There are some wied parameters known as
Monsters and Items.
These Parameters can change the
appearance rate of monsters and items from
the area level where it's been set.
If you use these two well, it gets pretty easy
to collect items.
The items you can get in an area are directly
related to the area level, but the enemies get
stronger, and it gets pretty dangerous.
If you choose a negative word for Monsters,
the rate of appearance for otems in the area
will not change, but the difficulty of the
monsters that appear will decrease.
Also if you choose a positive items word, you
can increase the rate of appearance for appearing
items in that area.
The words that I know are:
Word Monsters
Part B: Bounded -10
Part B: Evil Eyed -8>>
Notice how each part affects the area differently than the previous section.
Part C determines the area level rather than part A. Also, the item level can
be selected independantly of the monster level. This can allow the player to
select a high Area level, a low Monster level, and a high Item level.
This is how the words in each part affect the area. I wanted to include the
word Abyss from part C because it affected Area Level, but the it changed
elements so often that it wasn't effective to include in the tables.
Part A Part B Part C
Dungeon Weather Field Type
Item Level Monster Level Area Level
(Dying from part A does not have an Item Level parameter)
Take Note:
Part C determines area level. That is why in each table, the Battle Level
gradually increases.
Part B determines the monster level. The top table has the weakest monsters
and the bottom table has the strongest monsters.
Part A determines the item level. <<Pulsating>> has the best items and
<<Soaring Sky>> has lesser items.
Part A Part B Part C Lv Element
-------------------------------------------------
Worst Items Bounded 1 (Area 34 Water
(Monster 1 Level) 34 Wood
Level) 2 35 Fire
2 35 Fire
3 38 Wood
3 40 Water
4 41 Wood
4 42 Fire
5 44 Fire
Best Items 5 44 Fire
On a personal note. I went to Soaring Sky Bounded Walkway and found mediocre
items everywhere including the Gott Statue. When I went to Pulsating Bounded
Walkway, I found that there were many more chests, many more chests dropped,
and the quality of the items found were much higher. The first 5 chests I
picked up in each a Summon Wood. Those are some powerful and expensive
scrolls. At the gott statue I recieved Cursed Hands, Level 54 armor. I had
been having a diffucult time finding any armor over level 51 at the Gott
statues in level 50 dungeons. I got this item in a level 41 wood element area.
I would suggest exploring these areas thoroughly.
Instructions:
1. Select the ITEM LEVEL you want. <<Pulsating>> has the best items.
2. Select the MONSTER LEVEL you want. This determines which table you use.
The top table has the weakest monsters whereas the bottom table has the
strongest monsters.
3. Select the area level you want.
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Bounded Widow 34 Water
Dolorous Prarie 34 Wood
Nameless Judgement 35 Fire
Resurrecting Furnace 35 Fire
Merciless Haunted Land 38 Wood
Dying Arctic 40 Water
Dazzling Walkway 41 Wood
Blooming Milestone 42 Fire
Scattering Core 44 Fire
Pulsating Wavemaster 44 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Evil Eyed Widow 32 Water
Dolorous Prarie 34 Wood
Nameless Judgement 34 Fire
Resurrecting Furnace 34 Fire
Merciless Haunted Land 37 Wood
Dying Arctic 38 Water
Dazzling Walkway 40 Wood
Blooming Milestone 42 Fire
Scattering Core 45 Fire
Pulsating Wavemaster 45 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Seeker's Widow 34 Water
Dolorous Prarie 35 Wood
Nameless Judgement 35 Fire
Resurrecting Furnace 35 Fire
Merciless Haunted Land 38 Wood
Dying Arctic 40 Water
Dazzling Walkway 41 Wood
Blooming Milestone 42 Fire
Scattering Core 45 Fire
Pulsating Wavemaster 45 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Confused Widow 34 Water
Dolorous Prarie 35 Wood
Nameless Judgement 35 Fire
Resurrecting Furnace 35 Fire
Merciless Haunted Land 38 Wood
Dying Arctic 40 Water
Dazzling Walkway 41 Wood
Blooming Milestone 41 Fire
Scattering Core 47 Fire
Pulsating Wavemaster 47 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Grieving Widow 33 Water
Dolorous Prarie 36 Wood
Nameless Judgement 35 Fire
Resurrecting Furnace 35 Fire
Merciless Haunted Land 39 Wood
Dying Arctic 40 Water
Dazzling Walkway 42 Wood
Blooming Milestone 42 Fire
Scattering Core 47 Fire
Pulsating Wavemaster 47 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Madness Widow 33 Water
Dolorous Prarie 36 Darkness
Nameless Judgement 36 Fire
Resurrecting Furnace 36 Fire
Merciless Haunted Land 38 Wood
Dying Arctic 40 Water
Dazzling Walkway 42 Darkness
Blooming Milestone 44 Fire
Scattering Core 46 Fire
Pulsating Wavemaster 46 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Sage's Widow 33 Water
Dolorous Prarie 36 Darkness
Nameless Judgement 37 Fire
Resurrecting Furnace 37 Fire
Merciless Haunted Land 39 Wood
Dying Arctic 39 Water
Dazzling Walkway 42 Darkness
Blooming Milestone 42 Fire
Scattering Core 47 Fire
Pulsating Wavemaster 47 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Promised Widow 33 Water
Dolorous Prarie 37 Thunder
Nameless Judgement 37 Fire
Resurrecting Furnace 37 Fire
Merciless Haunted Land 41 Wood
Dying Arctic 40 Water
Dazzling Walkway 43 Thunder
Blooming Milestone 43 Fire
Scattering Core 47 Fire
Pulsating Wavemaster 47 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Fossil's Widow 33 Water
Dolorous Prarie 38 Wood
Nameless Judgement 36 Fire
Resurrecting Furnace 36 Fire
Merciless Haunted Land 41 Wood
Dying Arctic 39 Water
Dazzling Walkway 43 Wood
Blooming Milestone 43 Fire
Scattering Core 48 Fire
Pulsating Wavemaster 48 Fire
Part A Part B Part C Lv Element
-------------------------------------------------
Soaring Sky Worst Widow 34 Water
Dolorous Prarie 36 Wood
Nameless Judgement 38 Fire
Resurrecting Furnace 38 Fire
Merciless Haunted Land 41 Wood
Dying Arctic 39 Water
Dazzling Walkway 44 Wood
Blooming Milestone 43 Fire
Scattering Core 50 Fire
Pulsating Wavemaster 50 Fire
-------------------------------------------------------------------------------
VI. Legal Information
-------------------------------------------------------------------------------
Copyright 2003 Jacob M. Hart.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
-------------------------------------------------------------------------------
VII. Contact Information
-------------------------------------------------------------------------------
I can be contaced at
[email protected]