From:
[email protected] (Donny CHAN)
Newsgroups: rec.games.video.arcade,fj.rec.games.video.arcade
Subject: [TIME CRISIS] Tips
Date: 20 Apr 1996 18:24:55 GMT
More Time Crisis rambling. [960418]
Saw Time Crisis (Namco) at Fairview (Toronto) for 50c/50c.
It's a one-player Time Crisis. Don't know if there's a two-player
Time Crisis?
It's a gun-shooting game like Virtua Cop 2 (VC2), except
Time Crisis has an Action Pedal, and the gangsters aren't marked
by Lock-On Sights. When the player RELEASES the Action Pedal, the
character dodges and reloads. The player doesn't reload the gun
by pointing it outside the screen and pulling the trigger! When
the player steps on the Action Pedal, the character stands up and
can shoot at the gangsters.
The Time Crisis gun is the same as the Point Blank gun, and
the constant cracking noise it makes when the player pulls the
trigger is annoying at first. The "death dot" that marks the spot
where the player's shooting at is small, like the death dot in
Area 51 and Point Blank, and unlike the spark in VC2. Later, the
player may focus on where the death dots are, and ignore the
cracking noise.
(Personally, I hold the gun with both hands, the same way I
hold the VC2 gun: one hand on the grip, the other on the
underside of the gun. IMO more stable, but slower, than holding
the grip with both hands.)
The magazine holds just six shots. 8( Don't know if there
are hidden weapons somewhere in the game?
Time Crisis has a timer, and the character has life points
(four at Fairview). When the character clears a corridor or room,
his timer is extended, like a racing game. It's Game Over when
the timer reaches zero, even when the character has some life
points left.
Time Crisis has an animated demo, intro, ending, and scenes
between each of the three Stages. During the animations, the
dialogue are dubbed and subbed in English. In each corridor or
room, the character can't shoot at the gangsters until the
announcer says "Action!"
The gangsters use many kinds of weapons: anti-aircraft guns,
car, claws, grenades, gunships, kicks, knives, pipes, pistols,
rifles, rocket-propelled grenades, &c. Some have shields. (IMO
the character designs are inferior to VC2 and most 3D fighting games.)
At the end of each Stage is a boss who takes multiple hits
to take out, but unlike VC2, the game doesn't show the boss's
life meter.
Overall, the Time Crisis feel is more dynamic than VC2,
because the character and gangsters are constantly dodging and
running. However, the gangsters' movement isn't random. A veteran
player can memorise the pattern and take out the gangsters quicker.
The Time Crisis voice actors are: Lynn Harris, Michael G,
and Scott M.
More Time Crisis rambling. [960418]
I played only one game, but saw two players who kept pumping
coins into the Time Crisis at Fairview (Toronto) until they
finished the game. Here are some observations.
Depending on the volume of the game, it may be hard to _hear_
and count how many shots you've fired because of the cracking noise
from the gun. I had this problem when I transitioned from Virtua
Cop (VC1) to Virtua Cop 2 (VC2), because the VC2 revolver isn't as
loud as the VC1 revolver. Thus, I feel and count the number of
times I pull the trigger, and reload before I fire six shots.
The gangsters usually (NOT always) miss their first shot or
two. When the announcer says "Action!", don't be afraid of the
tracers from the gangsters' guns. (To quote Murphy, "Incoming fire
has right of way.") I suggest you step on the Action Pedal, see
where the gangsters are, then shoot at one gangster two or three
times. If you take out that gangster, and the other gangsters miss
you, shoot at another gangster two or three times, then release the
Action Pedal and reload. If you miss the first gangster, shoot at
him two or three more times, then release the Action Pedal and reload.
To extend the timer, hit the gangsters who wear RED berets and
ORANGE suits for a few seconds of bonus time!
Beware of gangsters with pipes who appear right before the
character. Prioritise these gangsters because of their proximity.
If a gangster has a shield, hit the shield anyway. Two hits
loosens the shield and the third hit takes out the gangster.
Learn to distinguish between the grenades thrown by the
gangsters and the pistols dropped by "wounded" gangsters. Both
grenades and pistols are grey-and-white: a grenade has a grey
handle and white head, while a pistol has a grey body and white
grip. If a small grey-and-white object drops on the ground near a
gangster, it's probably a pistol. If a small grey-and-white object
flies through the air and towards the character, it's probably a
grenade, in which case, DODGE! Don't know if we can shoot down
incoming grenades and knives?
When a gangster who wears claws is jumping about and out of
sight, look for his shadow on the ground.
In Stage 1, hit the crate on the yellow forklift truck. The
crate will explode and take out the gangsters beside it.
In Stage 1, instead of dodging the car, we can hit it several
times and cause it to land on its side. Don't know if we need to
hit its tyres or not?
In Stage 1, hit the twin-engine Huey about 15 times.
In Stage 3, hit the twin-engine Huey 40-50 times.
Remember to dodge incoming fire (duh!), battle axes, hooks,
and mobile crates.
Don "DON" Chan
+---------------------------------------------------------------+
|
[email protected] (Donny CHAN) |
| University of Toronto Mechanical Engineering 9T3+1 ERTW |
+---------------------------------------------------------------+
| Fighting Vipers: Candy, Jane, Raxel |
| Samurai Shodown: Tam Tam |
| Samurai Shodown 2: Cham Cham |
| Soul Edge: Sophitia, Taki, Seung Mina |
| Street Fighter 2: Blanka, Dhalsim, Chun Li, Guile |
| Tekken 2: Roger, Jun, Nina, Lei |
| Virtua Cop 2: 604,227 (Rank 1) |
| Virtua Fighter 2: Pai, Sarah, Kage, Wolf, Akira, Shun, |
| Lau |
+---------------------------------------------------------------+