Gunslinger Girl Vol.3
FAQ/Walkthrough
by Vincent Wijaya aka vincentw
email:
[email protected]
V1.0
CONTENTS
Overview
Basics
Pickups
Scoring
Stages Walkthrough
Gun Collection
Gun Level Up
Unlockables
Extra Mode
Boss Mode
Interesting Stuff
Anime DVD
Speculation
Credits
Links
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Overview
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This game, as the title implies, is the vol.3 of the Gun Action series based
on anime and manga by Yu Aida called Gunslinger Girl. If you have vol.1’s or
Vol.2's save file, you can convert it here so that all that you have unlocked
in vol.1 or Vol.2 is there in vol.3 as well. Vol.3 gives another alternative
costume for Henrietta, more guns, 3 more levels, Extra Mode and Boss Mode.
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Basics
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Here are the basic controls:
Square button : Concentration Mode (shortened as C. Mode)
Kill-all attack that drains a portion of C. Gauge.
Only available when C. Gauge is in blue color.
(After you performed C. Mode, C. Gauge will turn red for some time)
Triangle button : Lock-on
Lock onto nearest enemy automatically. Uses a little of C. Gauge.
After you locked onto enemy, you can double lock-on other enemies by using
left analog stick toward next enemy + triangle button. You can also keep
locking on the same enemy to give him several shots. If you lock onto next
enemy while the current lock flashes blue, combo mark will be displayed. This
is the key to achieve high scoring.
X button : Hide, Reload while hiding.
Circle button : Come out from hiding, Shoot.
Roll during Movement, if ‘Rolling’ is displayed on the screen.
D-pad : Switch hiding places, Move to next areas when they are
available.
Left stick : Move aim.
L1/R1 : Switch weapons while hiding.
Notes
You can only switch weapons while hiding
You can reload while hiding and being exposed. To reload while hiding, press
X. To reload while being exposed, press circle when your gun is empty. It is
always recommended to hide while reloading, however.
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Pickups
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There are several items you can get while on the stage. To obtain them,
shoot them up as you see them. Items can be dropped from enemies, or hidden in
objects (you need to shoot them to reveal them)
Weapon Pickup
-------------
Yellow wireframes with the gun icon. After you pick a certain gun for the
first time, and successfully complete the stage without dying, the gun will be
added to Gun Collection and you can now select it before the stage. Even if
you already have a particular weapon, getting them in the stage will let you
use it immediately, but it’s lost after stage completion. All picked up weapon
is Lv1. It is important to know what weapons you can pick up during particular
stage so you don’t choose the same one in Gun Select screen.
HP Recovery
-----------
Blue wireframes with medkit icon. There are 2 types: small and large. The
small one recovers little of your HP, while the large recovers much more.
C. Recovery
-----------
Blue wireframes with pills icon. Also comes in 2 types, this one to recover C.
Gauge used for C. Mode and auto lock on.
Triela’s Teddy
--------------
Yellow wireframes with teddy icon. Shoot and it will jump. Keep shooting it
while in the air till it’s gone. It adds extra scores.
Magazines
---------
Blue wireframes with magazines icon. Shoot with your current weapon to have
that weapon’s ammo increased.
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Scoring
-------
Lock on combo is the key in getting high scores in the game. First, lock
onto most nearby enemy by moving left analog stick toward him + triangle
button. Right when it flashes, lock onto next enemy by moving left analog
stick toward next enemy + triangle button. You’ll notice the previous enemy
is still locked on, and that the next enemy is locked on too with double
score bonus mark on top of it. Continue locking on other enemies until you
get the 3X, 4X, 5X bonus and so on, then shoot out. If the mark doesn’t
appear, then your timing when you lock onto another enemy is off. Remember,
lock on next enemy right when the previous lock on flashes. If you can’t
lock on next enemy anymore, chances are your gun doesn’t have enough bullets
to perform the shootout later on. Also note that not all weapons are lock
on-able (but they may have advantages over quickness and strength).
You might need some practice to get the timing right at first. But once you
get used to it, it becomes pretty easy to pull off. Note that the double
bonus not only doubles the scores starting from first enemy, and up by one
multiplication value for the next one, it increases the damage as well.
There are 4 types of enemies in this game: handgun-type, smg-type (weak),
smg-type (strong), sniper-type. Handgun-type might come in different models,
but they are similar. Handgun-type gives 1000 scores when killed, smg-type
(weak) gives 2500 scores, smg-type (strong) and rifle-type gives 5000 scores.
So, during lock on combo, it is better to start with one that gives least
scores, and build up the bonus mark to the one that gives highest scores.
For example, there are 2 gun-type, 1 smg-type (weak) and 1 rifle-type
enemies. Lock onto the 2 gun-type first, followed by smg-type, then to
rifle-type, so its 2X 1000 + 3X 1000 + 4X 2500 + 5X 5000 = whopping 40000 as
long as they carry the bonus marks. Of course it’s easier said than done.
You might end up locking onto wrong enemy and get hit in the process.
When you shot enemies to death, you can still nail a few shots on him before
he finally drops onto the ground (I think 2 is the most) to gain 500 scores
for the first shot, 1000 for the second shot. If the enemy carries the bonus
mark from Lock on combo, it will be applied here as well. Let’s say, the
enemy carries 2X bonus mark, you’ll gain 3X 500 + 3X 1000 = 4500 extra
scores if you manage to shoot him twice even after he is dead. So, carry a
handgun with lots of ammo such as CZ 2nd and after a lock on combo shootout,
give 2 extra shots on the one with highest bonus mark.
If we were to add this point with example found on previous point (2 gun-
type, 1 smg-type and 1 rifle-type), that would be 2X 1000 + 3X 1000 + 4X
2500 + 5X 5000 + 5X 500 + 5X 1000 = 47500.
When a bunch of enemies appears and you know that some of the enemies are
stronger and don’t die in one shot with weak guns such as starting weapon
P230SL, use the weak gun and normally shoot the stronger ones until the next
shot will surely kill them (without killing them), then finish all of them
off with lock on combo explained above. You get extra 100 scores for shots
that don’t kill enemies.
I will refer shots that do not kill enemy but are meant to get extra 100
scores and to get into a point one other shot will surely kill him ‘weaken
shot’. Here is the number of weaken shots that can be pumped into certain
enemies with P230SL:
smg-type (weak) : 1 weaken shot
smg-type (strong): 4 weaken shots
rifle-type : 2 weaken shots
The others will just die if you give them a single shot.
It’s important to weaken the enemies first before doing the lock on combo or
else they might not die even after the shootout, so instead of getting
multiplied score for that certain enemy, you only get 100 scores.
When you lock on an enemy and shoot, you’ll gain double the score if you
manage to kill him. Even the scores for shooting him after death is doubled!
This is useful to gain most scores from a lone enemy!
For eg. a lone handgun-type enemy. A normal single shot will kill him and
award you with only 1000. But if you lock on him and shoot, plus shooting
him 2 times after death, you get: 2X 1000 + 2X 500 + 2X 1000 = 5000! 5 times
more!
Which one is better when there are 2 handgun-type enemies only? auto lock on
and 2 times shot after death, or finish them one by one using above method?
With auto lock on + 2 shots: 2X 1000 + 3X 1000 + 3X 500 + 3X 1000 = 9500
With this method + 2 shots : 2 X 5000 = 10000
Apparently this method is better, but only applies for 2 hand-gun type
enemies. For others, weaken shots then auto lock on method, followed by 2
shots after death on enemy with highest bonus mark is better for higher
scoring.
So this method is best used on any lonely enemy but remember, if you know
the enemy won’t die with a single shot of your weapon, you must weaken him
first with shots using weak guns such as P230SL so that the next shot will
surely kill him, then you do the lock on and shoot, followed by 2 shots
after death.
Summary:
To get the most score of lone enemy:
Shoot until next shot will surely kill him > lock on > shoot > shoot 2 times
before he drops completely on the ground.
To get the most score of crowds:
shoot stronger enemies until next shot will surely kill them > lock on combo
in order from enemy that gives least score to enemy that gives highest score
> shootout > shoot 2 times on enemy with highest bonus mark before he
completely drops onto the ground.
Shoot breakable objects to obtain extra 1000 scores each.
Shoot the teddy icon dropped from enemy for several times to get extra
scores.
You’ll get bonus points after the stage completion in the results screen,
depending on your speed, item collection and damage count. If you manage to
collect more items, you’ll be awarded with more scores. When you are shot,
you increase one damage count. The lower your damage count is, the more
scores you get. These, three factors; Time, Get Items and Damage Count seem
to have 30000 as the max bonus each.
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Stages Walkthrough
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Notes:
Follow strategy in Scoring to get high scores
Whenever there is a blue arrow, press the direction on D-pad accordingly to
advance into next area. Sometimes there are 2, or more in which you need to
choose your own path.
Whenever there is a yellow arrow, it means you can switch around 2 or more
hiding places while engaging the enemy (but you don’t advance to next area;
that’s the difference). Sometimes the enemies attack you in both directions,
so be prepared to move around to dodge their shots.
When your health is reduced to half, Henrietta will move slower, and there
is greater risk of getting shot while switching areas. She will move even
slower when her health is really low, I think. Use rolling to reduce the
risk of getting shot while moving.
Check Gun Collection section of this Faq to know how to collect every guns
in this game, which are hidden in various stages and locked by certain
requirements to be met etc.
Stage 1-1
---------
Notes:
You can’t choose weapon here.
This particular stage, which serves as tutorial, is only available in Story
Mode.
First up, you are in Shooting Range. You are given a few objectives which
purposes to familiarize yourself with the game. If you don’t understand
Japanese, follow my words here:
First objective: Get 50 scores and above with 8 bullets.
Use left analog stick to move aim, press circle to shoot.
This one is easy. Shoot the most center range to get 10 scores per shot.
Second objective: Same, but further target.
When the right arrow appears, press right on D-pad to make her move right.
Third objective: Use auto lock on moving targets.
Push left analog stick toward the target and press triangle in order to lock
onto it (you can see the blue circle on the target if you are successful).
Then press circle to shoot.
Fourth objective: Same, but you need to shoot the targets before they are gone.
When the right arrow appears, press right on D-pad.
Fifth objective: Lock onto the single target several times before shooting.
Push left analog stick toward the target and press triangle in order to lock
onto it (you can see the blue circle on the target if you are successful).
Repeat for several times before pressing circle to shoot.
Sixth objective: Shoot onto the head of target to deal larger damage.
Easy. Don’t use lock on feature. Aim at the head steadily and shoot. Shoot for
several times.
When the right arrow appears, press right on D-pad.
You will now move into Freeshoot Area.
Two arrows, one on the left and one on the right will appear. You are supposed
to go left, so press left on D-pad. If you are feeling rebellious though,
press right on D-pad. Jose will say you went to a wrong place and down arrow
will appear. Press down on D-pad.
That’s basically how you move Henrietta in this game. You can’t freely control
her like common Action games, but you can make her switch areas.
First objective: Shoot all 13 targets.
Each target needs a bullet to shoot down. Note that your magazine contains
only 8 bullets, so you will have to reload in the middle. To reload, press
circle when the magazine is empty while you are in shooting stance, or press X
while you are in hiding stance (to hide, press X). Reloading takes time so be
aware or you might miss some targets while reloading and fail the objective.
Use auto lock-on to make things easy.
Second objective: Shoot all targets. Hide when red target appears.
When the red targets appear, you are supposed to hide by pressing X. Reload at
that time to make things easier.
When the right arrow appears, press right on D-pad.
Third objective: 3 sets of shooting you have to tackle.
First Set: Get 8 scores and above in 40 seconds.
Easy. Use auto lock-on to make things easy. Switch areas to find targets. You
know the other area has enemies when the arrows are red in color with number
of enemies indicated. The light blue target needs 2 shots. Try to use lock-on
combo (described in Scoring).
To do lock-on combo, in short, lock onto a target and while it flashes, lock
onto another target. If you do it right, a bonus mark will appear on second
target. If your timing is not right, it’s still a lock-on combo, but no bonus
awarded.
Second set: Get 18 scores and above in 40 seconds.
Try to shoot all the appearing targets as quickly as possible with lock-on and
try to use lock-on combo. Remember to hide when red target appears.
Third set: Get 25 scores and above in 40 seconds.
If you’re steady, you should barely make it.
And you’re onto last area, simulation field training. This is Stage 1-2.
Stage 1-2 Pillow Fight
----------------------
Objective: Kill all enemies under 5 minutes.
The game gives you an advice, that if ever you are put under pressure, use C.
Mode, a move that shoot all enemies in sight, by pressing square button. It
depletes a blue gauge below health gauge, called C. Gauge.
Press up on D-pad when the up arrow shows up.
Enemies will appear by door. You can choose to shut them up immediately
(remember the basics: shooting, hiding and reloading). Or wait until they all
appear and move closer to you (around stage clock 04:40), and use lock-on
combo and 2 shots after death (described in Scoring) to get high scores. This
group of enemies is easy, since their shots rarely hit you and even if they do,
it steals only a little portion of your health. Notice that when yellow
caution mark appears above them, it means their shots are going to get you, so
hide.
If you manage to kill all 5 at a same time, notices 2 extra enemies appear
from the doors. If you don’t, well, they might appear as soon as one of the
first group is down. Finish them off, and when the right arrow appears, press
right on D-pad, to move to the right area.
Another group of enemies will appear. Follow the strategy above. If you wait
long enough, there should be 5 in the screen. Kill all 5, and another 5 will
appear. Meanwhile, notice the left arrow has become red with number of enemies.
There are enemies in the previous area too. One of the enemies use LED aim and
cause warning mark on top left screen. That guy deals larger damage than
others. Taking him first is the first priority, though you still can indulge
him in the lock-on combo if you wish.
By the time you finish right area, the left area should be swarmed with 5
enemies and the warning mark appears. It seems one enemy on the left area is
using LED as well. Go left by pressing left on D-pad and shoot them down.
Then, you will be given 2 blue arrows. Press left on D-pad, since right area
is empty hence no need to go there.
Follow the strategy above. One of the enemies will leave a HP recovery small
so be sure to pick it up by shooting it, to refill your health if needed, and
to gain extra scores in Results screen.
After the area is cleared, blue left arrow will show up. Move accordingly.
Henrietta will hide below the stairs. Nice angle, eh? Well as the enemies show
up, follow the ‘common’ strategy. Another set of enemies will appear on other
area so when Warning mark shows up, be prepared to flee to the other area
(even if you haven’t killed all enemies in current area) and finish the
particular enemy off, and come back to previous area to continue where you
left off.
Mission Complete. :p
Stage 2-1 (Stage 8-1)
---------------------
For you who has played Vol.2 This is almost the same as stage 5 in Vol.2.
But now you can equip second and third weapon instead of just first weapon.
Third training level? Bah. Anyway, the new enemy in this round is a single
moving machine gun. Note that in 5 minutes, not only you have to destroy this
machine gun, you’ll have to kill all enemies as well. So, engage enemies like
usual with common strategy of high scoring while giving the machine gun some
shoots if you happen to meet it. It gives machine gun quite a damage if you
use lock-on combo.
In certain points, more than one LED shooter appear on different areas. Just
kill one of them so that it doesn’t disturb you furthermore while engaging the
other side.
After it’s done it’s time for Round 2. This time, you have to fight 3 machine
guns. Apparently, shooting them at the head damages them better so you might
want to manually aim their heads. Their shots rarely hit you, but when they do,
it is quite a damage. Whenever warning appears, move out of the way...
something has thrown a bomb ;)
Stage 3-1 (Stage 9-1)
---------------------
This time, Pea attacked the base. Although you can equip the second and
third weapon in this part, you can only use the first weapon. You can use
the other in the later part of the stage. I guess it is more fair for people
who has just started playing the game without converting the profile from
other Vol. For people who has converted You can use any weapon that can be
first weapon other than P230SL.
Not much to say in this stage, you can assume this is another level of
training. Warning if you are taking to much time in this part Pea will start
shooting her grenade launcher, it can deal quite damage.
To collect TT-33 when entering the place that used is stage 1-2
pillow fight, before Pea comes in one of the enemy above will drop it.
The percentage of getting this weapon here is about 50 percent.
Stage 3-2 (Stage 9-2)
---------------------
This time, the stages changes into the place used in stage 1-1 Freeshoot area.
In here when Pea running away Henrietta will say something, there is a branch
here go right to chase after Pea or go left to weapon storage. For people
who equip second and third weapon you MUST choose left, or you will never
be able to use it in the whole stage.
You can get the AR-18. If you choose the right. One of the enemy will drop it.
If you choose left you will meet a new type enemy. For those that has played
Vol. 2 it is the special enemy in stage 6. The enemy equipped with double
handgun (double handgun type). You cannot kill them by locking, it seem
that they wear bulletproof suit. Shoot the head or lower body (legs)
After this the branch will meet. Just keep after Pea. Mark the time limits!
Stage 3-3 (Stage 9-3)
---------------------
Not much to do just after Pea. After a few moment there will be an event.
To collect TT - 33 the enemy that throw grenade will drop it.
He is with the group that appears just before the boss. He is easily missed,
because Pea will replace him. To make the chance bigger be there fast
before Pea . You can get AR-18 at the same time.
Boss battle! Well, now Henrietta will fight a full armor tank. The object
here is to kill the rider. Note : be careful with the gun, the damage is
quite massive. And the tank will always trying to ram you, press the d-pad
to evade to another wall.
There are two strategy to defeat him. First is to shoot the rider when he
open the hatch. Strategy two is keep shooting at the tank until it destroy,
the damage is fewer but not zero.
After all the outer wall is destroyed the soldier will call his comrade,
the comrade is equipped with bulletproof shield. To defeat them shoot
the hand outside the shield. Whenever warning appears, move out of the way...
something has thrown a bomb.
Destroying the machine gun and the hatch will give you 100k each, but he
use the gun even after you destroy it.
Stage 4-1 (Stage 10-1)
----------------------
This time you will be dueling Pea!
After the helicopter down, it's one on one again. Before some enemy join
too. Nothing much to tell. Then two helicopters come, Pea will fight one,
Henrietta will fight the other. Just shoot the helicopter and evade the shoot
Every time the camera change into the helicopter press the d-pad to move away.
There are two G-19 here one is dropped by the helicopter, the other is from
one of the enemy shooting inside the ruins after the helicopter down.
Stage 4-2 (Stage 10-2)
----------------------
This time you are on the open field! This
time you and Pea work together to destroy the interference. Note: Pea is not
your ally she will shoot indiscriminately the enemy and you. You can shoot Pea
too. Be careful with the double handgun enemy.
In the event where three double handgun enemy come, kill one of them to get
M1897.
After defeating all the enemy, here comes the real duel time.
After hitting Pea, she will temporary invincible. When she is not in screen
anymore it's time to move (use the d-pad). Watch out for the mine. Be careful
not to waste hp here, if Henrietta moves slow this stage will become a hard
one. Use hit and run strategy to finish this stage.
Stage 4-3 (Stage 10-3)
----------------------
Ernst has come back and live again. (Is he immortal?) Basically this stage
is the duel between Henrietta and Ernst. Because of the event you are only
have the first gun. If you have low hp shoot the enemies beside Ernst.
As the game continue you can take your guns in the ruins. (Watch for the box)
All the guns you have in this stage is spread all over the ruins.
Ernst have a pattern, he will always shoot four rounds. Round one and four
is miss, you can kill him there. Round two and three is a hit round, just wait
and reload your gun.
Every time you KO him, after a few second he will wake up again
Every time you KO him you got 50000 pints. Kill him as fast and as many as
possible.
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Gun Collection
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Notes
Guns that are hidden in stages must have their icon shot in order to obtain
it. As soon as you obtain it, you can start using it in the stage. However,
if you choose to end the stage by menu, you will lose that weapon and won’t
be able to see it in Gun Collection.
But if you die, and still continuing the stage until finish. You will still
get the weapon in Gun Collection. This is the difference from the other Vol.
Guns that require high scores can only be obtained in Story Mode, and is
obtained after completion of the stage. You also can’t die and continue as
the score will reset.
TT-33
-----
Hidden in Stage 3-1 (Stage 9-1) and Stage 3-3 (Stage 9-3).
In Stage 3-1 (Stage 9-1) when entering the place that used is stage 1-2
pillow fight, before Pea comes in one of the enemy above will drop it.
The percentage of getting this weapon is about fifty percent.
In stage 3-3 (Stage 9-3). The enemy that throw grenade will drop it.
He is with the group that appear just before the boss. He is easily missed,
because Pea will replace him. To make the chance bigger just be there fast
You can get AR-18 at the same time.
G19
---
Hidden in Stage 4-1 (Stage 10-1).
There are two guns here one is dropped by the helicopter, the other is
in the ruins after defeating the helicopter.
M93R
----
In any stage any mode, beside extra mode complete the mission without
getting a single hit. If you have difficulty on this one, I’d recommend
Stage 1-2.
MP5A5
-----
Complete Story Mode Stage 3 (Stage 9).
AR-18
-----
Hidden in Stage 3-2 (Stage 9-2) & Stage 3-3 (Stage 9-3)
In stage 3-2 (Stage 9-2) in the branch choose the right part.
One of them will drop it.
In stage 3-3 (Stage 9-3), just before the boss event. One of the enemy
will drop the weapon. It is hard to miss this.
M70
---
Complete Story Mode Stage 4 (Stage 10).
FAL
---
Obtained after 2 hours of playtime, after you beat a mission.
AK74
----
Complete Story Mode Stage 2 (Stage 8).
M1897
-----
Hidden in Stage 4-2 (Stage 10-2).
In the event where three double handgun enemy come, one of them will drop
the weapon.
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Gun Level-Up
------------
Notes
Each gun has 3 levels: lv1>lv2>lv3.
To level up guns, you must obtain high scores in particular modes.
You can see the requirements by viewing any gun in Gun Collection.
Even if you meet the requirements for lv3, you can’t skip lv2 of the gun.
By leveling up, the guns will have more ammo.
At lv3, you can double equip handguns (P230SL, TT-33, G19, M93R, CZ 2nd),
but you need to use 2 slots for P230SL and G19.
Take a look at Scoring section of this faq if you have difficulty getting
high scores.
This Section only cover the gun that only appears in Vol. 3 There are some
gun from Vol. 1 and Vol. 2 that can be obtained in Vol. 3. To view this
See the Extra Mode.
TT-33
-----
lv 2 – Get 500000 in Score Mode Stage 2-1 (Stage 8-1).
lv 3 – Get 650000 in Score Mode Stage 2-1 (Stage 8-1).
G19
----
lv 2 – Get 450000 in Score Mode Stage 3-1 (Stage 9-1).
lv 3 – Get 600000 in Score Mode Stage 3-1 (Stage 9-1).
M93R
----
lv 2 – Get 2000000 in Story Mode Stage 4 (Stage 10).
lv 3 - Get 1300000 in Story Mode Stage 3 (Stage 9).
MP5A5
-----
lv 2 – Get 400000 in Score Mode Stage 3-2 (Stage 9-2).
lv 3 – Get 500000 in Score Mode Stage 3-2 (Stage 9-2).
AR-18
-----
lv 2 – Get 300000 in Score Mode Stage 3-3 (Stage 9-3).
lv 3 – Get 400000 in Score Mode Stage 3-3 (Stage 9-3).
M70
---
lv 2 – Get 300000 in Score Mode Stage 4-1 (Stage 10-1).
lv 3 – Get 400000 in Score Mode Stage 3-3 (Stage 10-1).
FAL
---
lv 2 – Get 1000000 in Score Mode Stage 4-2 (Stage 10-2).
lv 3 – Get 1300000 in Score Mode Stage 4-1 (Stage 10-2).
AK74
----
lv 2 – Get 600000 in Score Mode Stage 4-3 (Stage 10-3).
lv 3 – Get 2200000 in Story Mode Stage 4 (Stage 10).
M1897
Triela’s personal gun
---------------------
lv 2 – Get 1000000 in Story Mode Stage 3 (Stage 9).
lv 3 – Get 850000 in Score Mode Stage 4-3 (Stage 10-3).
(Kill Ernst as fast and many as possible)
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Unlockables
-----------
After you beat Story Mode, you’ll gain Score Mode, Extra Mode and Boss Mode.
Score Mode is basically the same as Story Mode just that you play a portion
of it,and there is no voice acting in Gun Select Screen. This is the major
mode to level up guns.
Also, by beating Story Mode, you can now switch between Henrietta’s other
outfits in Gun Select screen of any stage, whether in Story Mode, Score
Mode, and Boss Mode by pressing L1/R1 button.
If you have Gunslinger Girl vol.1 or Vol.2 save file, by converting the
profile in Profile Select screen of vol.3, you can obtain guns you unlocked
in vol.1 or Vol.2, and Henrietta’s alternate costumes.
In Extra Mode you can play as Rico and Triela.
Boss Mode basically is a the same as Score Mode, where you will play a
portion of the game. In this mode you have just to fight the boss in
all the Stages of the game.
----------
Extra Mode
----------
Notes
In this mode you can play as Rico and Triela, they don't have
alternate costume.
The stages available are stage 1 (Stage 3) and stage 2 (stage 7).
If you haven't played Vol.1 or Vol.2 there are some gun can be
obtained in this mode. I doesn't matter if you play as Rico or Triela
as long the requirement is completed, you will get the gun.
Here is the list:
P230SL
Triela’s personal handgun
-------------------------
Starting weapon.
In Extra Mode Stage 1-1, after you assassinated the target, when you are given
a first option to either move up or right, choose to move right. Shoot the man
in white suit on the left for him to drop the gun icon. You can then equip
double H Power if you carry one, even if it’s not maxed to level 3.
H Power
-------
In Extra Mode Stage 1-1, the same as P230SL sometimes the enemy will drop this
weapon instead.
CZ 2nd
------
Clear Story Mode Stage 1 with Good Results.
SG551
-----
Clear Story Mode Stage 1.
This weapon with CZ 2nd is not exactly in the Extra Mode, this is a reminder
that these guns are also obtainable in Vol.3.
P239
Henrietta’s personal handgun
----------------------------
Get 1000000 score and above in Extra Mode Stage 1.
P90
---
Hidden in Extra Mode Stage 1-3
In the garden, after you were informed that the one you just killed is a
decoy, you will be given directions to advance. Choose to move up instead
of left which would be backtrackking, until you find an area with door
nearby. Shoot the man in brown coat on the left for him to drop the gun icon.
Mk23
----
Hidden in Extra Mode Stage 2-1
Near the end of stage, there are 2 stationary trains on both sides.
Sometimes an enemy on the top of right train has it, sometimes an enemy on
the top of left train far away. I got it on the one from right train, but
didn’t know how to make him appear afterward.
SPAS 12
------
Complete Extra Mode Stage 2.
RTRS1941
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Hidden in Extra Mode Stage 2-3.
On second part of the boss fight, keep finding and shooting Ernst, and he
will drop it eventually.
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Boss Mode
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Boss Mode basically is a Score mode. In this mode you just have to fight
the boss in all the Stages of the game. (Story Mode stage 2,3,4,6,7,9,10).
You can play as Henrietta and all her alternate costumes, Rico and Triela.
Every time you finish one stage all your ammo and life will be fully
restored.
In stage 10 you must fight two times (Pea and Ernst).
After defeating this mode once, you can play as Pea and she has
her alternate costume (the one she uses in stage 10).
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Interesting Stuff
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You cannot convert Vol. 3 data to use in Vol. 1 and 2. It is obvious in
Vol. 1 because there is no convert option, but in vol. 2 the convert
option only read Vol. 1 data, eventhough the gun collection in Vol.2
states the guns not available as ‘Other Disk’ instead of Next Disk.
So it is best to finish the game Vol.1 first, collect all the guns
and level up all the gun to level 3. Convert it in Vol.2 then collect
all the gun in Vol. 2, then level up all the gun to level 3. Convert
Vol. 2 data to Vol. 3. By doing this you will have all the guns and
all the alternate costumes.
If you have some difficulty in making a high score you can try using
M93R to make the combo. Just remember that the timing is different
from the other gun.
The best gun in the series is Dessert E. By using this gun in level 3
the stage will become far easier. (Obtained in Vol. 2.)
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Anime DVD
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4 episodes of the Anime is included in the other disc. They are:
Episode 10 – Amare
Elsa’s death
Episode 11 – Febbre Alta
Henrietta’s story
Episode 12 – Simbiosi
Joint Operation
Episode 13 – Stellacadente
End of series
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Speculation
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If there is Vol.4, it would be something substantially different. You can
play the other girls, including Claes and Angelica.
The story doesn’t cover Ernst and Pea anymore.
All the girl will have alternate costume, Henrietta’s alternate costume
in Vol.4 will be the red coat.
There are still room for weapons in Vol.4, because they prepare room with
six row and six column and until vol.3 there are only 32 weapons.
The bonus is different, because the anime is finished in episode 13.
Perhaps they will make the OVA (Original Video Animation) version or
al least the gallery mode.
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Credits
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I'd like to give many thanks to stealthgiga. He had gathered a vast amount
of information about Gunslinger Girl from various sources.
And his faq of the previous volume has helped me greatly in making this faq.
CJayC for putting the faq online.
Yu Aida, for creating such a great series.
Marvelous Entertainment Inc., for making anime adaptation and game for it.
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Links
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Related to Gunslinger Girl:
http://www.gunslingergirl.com/
http://www.fujitv.co.jp/b_hp/gsgirl/
http://www.mediaworks.co.jp/d_original/gunslinger/
http://www.remus.dti.ne.jp/~jewelbox/ (creator website)
Related to Gunslinger Girl Vol.3:
http://www.gunslingergirl.com/news/040701.html