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Game: Grandia Xtreme (English release)
Players: 1
Genre: RPG (Dungeon Crawler)
Platform: PlayStation 2 (PS2)
FAQ: Complete Walkthrough/FAQ
Format: Plain Text, Courier New (Size: 10), 76 characters per line.
Author: KingK
E-mail: kamangren(at)yahoo(dot)com
Version: 1.3 (2004-02-11)
----------------------------------------------------------------------------
----------------------------------------------------------------------
TABLE OF CONTENTS %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SEARCH ENGINE
----------------------------------------------------------------------
I. REVISION HISTORY..............................................SEC01
II. INTRODUCTION.................................................SEC02
III. GAME TUTORIAL...............................................SEC03
LET'S GET EXTREME!..................................SUB01
PREPARING FOR ADVENTURE.............................SUB02
MAGIC AND SKILLS....................................SUB03
BATTLES.............................................SUB04
IV. PLAYABLE CHARACTERS..........................................SEC04
EVANN...............................................SUB05
BRANDOL.............................................SUB06
CARMYNE.............................................SUB07
ULK.................................................SUB08
TITTO...............................................SUB09
MYAM................................................SUB10
JAID................................................SUB11
LUTINA..............................................SUB12
V. COMBINATION MOVES.............................................SEC05
DOUBLE COMBOS.......................................SUB13
TRIPLE COMBOS.......................................SUB14
QUADRUPLE COMBOS....................................SUB15
VI. SKILLS.......................................................SEC06
C-RANK SKILLS.......................................SUB16
B-RANK SKILLS.......................................SUB17
A-RANK SKILLS.......................................SUB18
S-RANK SKILLS.......................................SUB19
VII. MANA EGGS...................................................SEC07
MANA EGG LIST.......................................SUB20
MAGIC LIST..........................................SUB21
VIII. WALKTHROUGH................................................SEC08
BOOST LEVEL 1.......................................SUB22
BOOST LEVEL 2.......................................SUB23
BOOST LEVEL 3.......................................SUB24
IX. BESTIARY.....................................................SEC09
MONSTER LIST........................................SUB25
X. COMPLETE ITEM LIST............................................SEC10
WEAPONS.............................................SUB26
GEAR................................................SUB27
ITEMS...............................................SUB28
RARE ITEMS..........................................SUB29
XI. SIDEQUESTS...................................................SEC11
CRASH HEADS.........................................SUB30
THE SPIRIT SEARCH...................................SUB31
JUSTON GAMBLE.......................................SUB32
VORTEX CORRIDOR (BONUS DUNGEON).....................SUB33
LUCKY MINKS MADNESS.................................SUB34
LEVEL 200 ZENOTHLEE.................................SUB35
NEW-----> MAIASIS ITEMS.......................................SUB36
XII. GENERAL FAQ.................................................SEC12
XIII. CREDITS....................................................SEC13
----------------------------------------------------------------------
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
----------------------------------------------------------------------
____________________________________________________________________________
============================================================================
I. REVISION HISTORY (SEC01)
============================================================================
- Version 0.1 (2003-07-01): Finished primary version of the FAQ. Four
elemental dungeons are complete. A lot more
to come...
- Version 0.2 (2003-07-12): Starry Corridor Levels 1-10 and the Illusory
Meadow along with Venom Ruins are completed.
Added the Limited Book skill book (how the
hell did I miss that?! Thanks Karen). Added
more monsters/items. Also added the Triple
and Quadruple Combination moves thus finishing
section V. A lot more info on the Crash Heads
also from Karen. Added more info regarding the
Spirit equipment thanks to Buster. Small tipos
here and there.
- Version 0.3 (2003-07-18): Starry Corridor Levels 11-20 are complete along
with the Darkness Ruins. Added the B-Rank
skills. Extended the FAQ section. Also check
out contributed info about the Devil Chest from
the magicalhappyman, it's important!. More
monsters in the Bestiary section. Buster makes
his comeback in this version with even more
info on the Spirit equipment. Small corrections
here and there.
- Version 0.4 (2003-08-01): Whew... where to begin? This is a big update.
Well first of all, Starry Corridor Levels 21-30
are complete along with the Light Ruins. Added
Boost Level 2. Most of the sections were
revised and rewritten, added the FAQ sub
sections for most of the sections. The only
section that was left intact is the Mana Egg
section, sorry but I have major plans for that
one in a future updates. Also added the A-Rank
Skill list. Fixed a lot of bugs and errors,
added more contributed stuff. You might have
noticed the new ASCII art, yeah I've changed
the old one--I hope you'll like new one. I also
began the Rare Item listing.
As a side note: 'Carro' Concert is now known as
'Crash Heads' and 'FAQ' section was renamed to
'General FAQ'.
- Version 0.5 (2003-09-03): For now I just started the Juston Gamble and
corrected some minor tipos. But the next update
will be version 1.0. It will include completed
walkthrough, rewritten Mana Egg section and
anything that I might think of adding. So stay
sharp and thank you for waiting.
- Version 1.0 (2003-11-08): Evolution Corridor and Boost Level 3 are finally
complete. Finished the Mana Egg section at last.
Shortened table of contents for better viewing,
made some other layout changes. Added more info
to the sidequest section mainly the Lucky Minks
part and the Juston Gamble. Fixed some tipos
here and there. Now that the walkthrough part is
complete I'll have more time to work on those
sidequests.
- Version 1.1 (2003-12-08): Started the Vortex Corridor sidequest. Finished
the Lucky Minks sidequest. Added even more
contributions. Started Accessories, Restoration
and Battle items listing. Removed tables.
Started the Level 200 Zenothlee sidequest. Began
the S-Rank skill listing.
- Version 1.2 (2004-01-07): Added even MORE contributions. Finished the
Crash Heads sidequest and Skills section thanks
to Ramiro Ngafoe. Changed the formating of the
Bestiary. Added a bunch of descriptions to the
lists thanks a number of contributors.
Spellchecked.
Oh and also, Happy New Year!! =D
- Version 1.3 (2004-02-11): Added a lot of info to the Bestiary section and
rewrote some things. Big thanks to GreatSkaori
he was the one who finally contributed to the
Bestiary section. Ramiro Ngafoe informed me of
a money making trick, interesting way to get
some cash quickly. Check it out in the FAQ
section. Also added a lot of items to the
Complete Item List.
I have also decided to add the Search Engine
feature to my FAQ.
I have added a new sidequest section called
MAIASIS Items. It deals with items that can be
sold to a shop to get new items. Check it out!
Also note that the Single Moves were moved to
section IV.
____________________________________________________________________________
============================================================================
II. INTRODUCTION (SEC02)
============================================================================
Hi.
This is once again a FAQ by me KingK. This time it's for Grandia Xtreme.
Grandia Xtreme is the next installment in Grandia series since Grandia II.
However Grandia Xtreme is not Grandia III, it is a dungeon crawler with
entirely independant world and story, although the game system is based on
Grandia II it has improved graphics along with gameplay and also magic and
skills became much more realistic and beautiful. Rather than concentrating
on the story developers decided that it's time for players to feel the
taste of battle. And thatýs what this game is mostly all about--fighting
countless battles, building up your characters and hunting for items.
Surprisingly it was released pretty much at the same time in Japan as
Grandia II, January 2002. However the Western players, along with us,
Europeans had to wait a bit to play this game. It was scheduled to be
released worldwide September 2002. So as always Japan gets all good stuff
before anyone else.
In my opinion the whole game became more dynamic and fun to play. It's
really for Grandia series fans. Yes the story of this game pulls back a
bit compared to its predecessors but other than that Grandia Xtreme excels
in pretty much every other aspect, even graphically. Although it's not
story-based it is still very enjoyable game. You'll find a lot of things
to do, and yes there _is_ a story in this game! With Enix in the party the
games system got really boosted. Grandia Xtreme has all the classical
Grandia features and adds a lot more to explore!
Disclaimer
~~~~~~~~~~
This FAQ is my property and is protected by copyright and other intellectual
property laws. You have acquired only the right to use this FAQ and you
don't have any other rights, express or implied, in the FAQ other than those
specified in this Disclaimer. You shouldn't remove anything from this FAQ.
You strictly are not allowed to sell or rent it. Don't edit, plagiarize,
transform or translate this FAQ into other languages, convert into .HTML
DOC or any other format except .TXT. You cannot execute nothing of the
above except and only to the extent that it is expressly permitted by
myself. In no event shall I be liable for any damage consisting of direct,
indirect, special, incidental, consequential or any kind of physical or
mental harm arising from the use of or inability to use my FAQ.
All of the names, items, characters and all other parts of these games are
trademarks of their respectful owners.
Webmasters
~~~~~~~~~~
To post my FAQs on your website you have to:
1) Respect everything stated in the above Disclaimer.
2) Never charge people for them.
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If you can't be bothered updating my them from GameFaqs then don't you even
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The latest version of this guide can always be found at GameFaqs. Also the
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Contacting Me
~~~~~~~~~~~~~
Do send mails stating something I missed, contributions, suggestions and so
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-------------------------------------------------------
WARNING: This FAQ has spoilers. Don't read further if you don't want to get
spoiled. That's your warning. Don't blame me if you get spoiled!
'Guides are just another name for spoilers,
because when someone helps you out on
ANYTHING, that SPOILS the fun of
discovering it yourself.'
- Dingo Jellybean
____________________________________________________________________________
============================================================================
III. GAME TUTORIAL (SEC03)
============================================================================
OK now the Tutorial is for those who are new to the Grandia series or for
those who want to refresh their knowledge and learn all the new things in
Grandia Xtreme. Let's get EXTREME! was done by me and it concentrates on
some new features in Grandia series and things that have changed. The rest
is the in-game tutorial which does a great job explaining the basics of GX.
----------------------------------------------------------------------------
LET'S GET EXTREME! (SUB01)
----------------------------------------------------------------------------
- There will be more than 4 characters in the game at any point given. And
you'll be able switch between them. Evann, as the main hero, will always
be in the party. This differs from previous Grandia games because there
you had 4 characters max.
- Grandia Xtreme has a mapping system, which is very helpful in the game.
All the monsters and all treasures are marked! Press the [Square] button
to zoom-in and zoom-out.
- Geo Points are special points of energy for travelling from dungeon to
town and vise versa. There are 2 kinds of Geo Points: Full Geo Points
which can be used as many times as you want, and the One-time Geo
Points which have to be reactivated after each use. They are not Save
Points! To save see below.
- You can only save your progress in the Armory inside the town and after
some key points in the story. You _cannot_ save in dungeons. You can
only use the Geo Points to travel back to town and then save there in
the Armory. There are no Save Points in Grandia Xtreme.
- There are 3 ways the battle can begin: In normal mode it starts normally
while the Surprise mode puts enemies before your characters and they'll
act quicker. To Forestall enemies you'll have to press and hold the X
button. That way Evann will be ready for action and the battle will
never be surprised. No matter where the enemy came from the battle
should be Forestalled or at least normal.
- The Xtreme indicator on the lower-right of the screen shows whether
there is an very strong enemy nearby. If there is the meter begins to
flicker. This is useful if you're not using map.
- Now you can _combine_ Mana Eggs to create more powerful ones! For more
info on Mana Eggs check the Mana Eggs section.
- Skills now grow on their own, after participating in battle. You don't
need to collect and distribute skill points among the skills to level
then up. To learn more about skills look up the 'Magic & Skills'
section of the Tutorial.
- The items in dungeons are now randomly generated. They will be randomized
should you try to redo the dungeon. Monsters will be revived as well. So
using the Geo Point to heal or drop some items in town will automatically
reset-to-defaults the whole dungeon and randomize all the items! Some
items/chests may not appear at all when you redo the dungeon!
- You can get a bonus experience after combat. There are 4 situations:
Excellent : If no one endured damage during combat, magical or
physical then each character gets bonus experience.
Finished by Moves : The character one who killed the last fiend by a
Move gets bonus Skill experience.
Finished by Feat : When characters kill the last foe by a combo the
group gets bonus Skill experience after battle.
MVP : The character who did the most damage and was the
most useful overall gets bonus experience. (????)
- Each time you enter a dungeon your SP will reset to 0. SP will restore
once you endure damage or attack/defend.
- You can store items which you don't need in the Item Shop. The amount of
items you can carry is limited.
- Characters now can perform combos in collision using their Special Moves
to inflict more damage upon the enemy. To learn more about combos check
the 'Combination Moves' section.
- Chatting with your friends while you eat has _not_ been deleted. You'll
be able to do this in the Diner.
- Classical PS RPG in-game soft reset can be used in Grandia Xtreme: hold
L1 + L2 + R1 + R2 and then press START + SELECT.
- There are secret areas. Keep your eyes open! A simple wall may be in fact
a hidden room with a chest/Mana Egg/enemy!
----------------------------------------------------------------------------
PREPARING FOR ADVENTURE (SUB02)
----------------------------------------------------------------------------
Character Select
~~~~~~~~~~~~~~~~
Talk to the Armory Manager. Select 'Character & Slot Select' Confirm
members choice: Use directional buttons to select members other than
Evann, then use the circle button to confirm the change. After changing
members, check their slot assignment and rearrange if necessary.
Slot System
~~~~~~~~~~~
Each character is allotted six personal slots in the status area in their
own personal info screens. Personal slots include 'Mana Egg Slots' and
'Skill Book Slots'. Equip the character with as many Mana Eggs and Skill
Books as the slots allow. Each character has varying strengths and
weaknesses for each skill. Slots can only be changed at the Armory, Magic
or Skill Shop, but not during an adventure.
Magic & Skills Equipping
~~~~~~~~~~~~~~~~~~~~~~~~
You can use magic once a Mana Egg has been set to a slot. To equip Mana
Eggs, select 'Equip Mana Egg' in the Slot Assignment Screen. Select the
Mana Egg to be equipped. A Skill Book is needed to equip skills. Select
'Equip Skill Book' and the desired book. After Skill Books are equipped,
select 'Equip Skill' and choose the desired skill. Different skill ranks
are set in Skill Books. Even if you have a skill, you cannot use it
without the right book.
Recovering & Saving
~~~~~~~~~~~~~~~~~~~
Talk to Armory Manager when you return. You can select 'Rest' to recover all
HP, MP, and Disorders. Caution: You can only 'Save' by talking to the Armory
Manager inside the Armory. You cannot save anywhere else!
----------------------------------------------------------------------------
MAGIC AND SKILLS (SUB03)
----------------------------------------------------------------------------
Mana Egg Junction
~~~~~~~~~~~~~~~~~
The magic and MPs in each Mana Egg varies depending on the type of Egg. You
can create a more powerful Mana Egg by combining two different Mana Eggs
into one. Combined Mana Egg may have an extra effect called 'SF'.
Skills
~~~~~~
Skills are assigned to personal slots. By equipping skills to Skill Books,
you can create various effects. Skill Books are for managing skills. You
cannot obtain a skill until you equip a Skill Book. Skill Books can be
customized with your skill preferences. Caution: Like other slots, skills
can only be equipped at the Armory, Magic or Skill Shop.
Skill Creation
~~~~~~~~~~~~~~
In a dungeon, if you pick up a Vellum, make sure to take it to the Skill
Shop. It can be made into a skill. Until the skill is created, you won't
know what kind of skill it is. If it turns out you have too many duplicate
skills or skills you don't want, you can trade them at the Skill Shop.
Skill Growth
~~~~~~~~~~~~
Skills can be developed by earning skill experience points from winning
battles. Depending on the enemy, the type of experience points you get
varies. Fight as many types of enemies as possible. If there is space in
Skill Books, fill it with the skills you want to have strengthened.
Experience points you get in battles are only good for skills that have been
equipped to the Skill Book.
----------------------------------------------------------------------------
BATTLES (SUB04)
----------------------------------------------------------------------------
Ultimate Action - Battle
~~~~~~~~~~~~~~~~~~~~~~~~
Enemies and allies in battles are shown as icons on the IP Gauge (bottom
right). Read action turns then enter commands. 'Combo' is the basic attack.
'Critical' lowers the enemy's IP and may also 'Cancel' the enemy’s attack.
Use Defend or Evade for unavoidable attacks to reduce overall damage. This
is the key to staying alive.
SP attack & Magic
~~~~~~~~~~~~~~~~~
SP Attacks consume 'SP', which increases as the battle progresses. It is a
powerful attack. The more you use SP Attacks, the higher your skill level
gets. As you become more powerful, the time an action takes gets shorter,
which makes SP Attacks easier to use. Depending on battle conditions, SP
Attacks can change into very powerful JT Attacks, so use your allies in
battle. Casting magic spells use up MP from Mana Eggs. Remember that Each
Mana Egg has its own MP.
Status Disorder & E-Resist
~~~~~~~~~~~~~~~~~~~~~~~~~~
When getting a Status Disorder (poison, paralysis, etc.) a battle can
change. To prevent it use items, skills, or magic. Elemental Resist is a
resistance against elements such as Fire or Wind, which reduces Magic or SP
Attack damage. Monsters may also have Elemental Resist which makes your
Magic or SP Attack ineffective. Try using anti-element spells or SP Attacks
to defeat these monsters. Be aware of your enemy's weaknesses.
Bonus Points
~~~~~~~~~~~~
Consecutive attacks inflict extra damage and increase Combo Bonuses. Those
who do well in battles get more experience points or skill points as a
bonus!
____________________________________________________________________________
============================================================================
IV. PLAYABLE CHARACTERS (SEC04)
============================================================================
At any point given there will be more than 4 characters and you'll be able
to switch the party members in the Armory. This is a new feature for the
Grandia series, before Grandia Xtreme the party was decided for you. Evann
will always stay in the party. You'll get everyone pretty early in the game,
and then a bit later Lutina will join. Don't worry she won't be at level 1.
A few words about the voices. Pretty much every plot character in Grandia
Xtreme has his done by a person and here are a few interesting examples:
Evann the main hero of the game has the voice of Dean Cain the Superman
while Lutina was voiced by singer Lisa Loeb. And here comes the best part,
the everyones favorite bastard Kroitz was voiced by Mark Hamill himself,
yep you've heard me right Luke Skywalker is Kroitz! Ha! Didn't see that
coming?!
Well I guess it is pointless to ponder on the matter of female weight in
Grandia Xtreme. So instead I have replaced their weight with their
measurements, yeah I know--I'm a creepy perve ~_^. Oi!
NOTICE: Unlike combos to progress in the single moves you only need to meet
the requirements. For example to learn Evann's Spark Volt you need
X Slash level 3, so once you get it to level 3 the next time you
choose combo command you'll learn the Spark Volt, 100% guaranteed.
----------------------------------------------------------------------------
EVANN (SUB05)
----------------------------------------------------------------------------
Name : Evann
Voice of : Dean Cain
Gender : Male
Age : 18
Height : 5' 7''
Weight : 62 kg.
Occupation : Geo Ranger
Weapon : Sword
Exp. cap : 80 million exp.
Origin : Nortis
The main character of this story, Evann is a cocky kid who still shows
traces of his bad days. He is quick to pick a fight and tends to act
recklessly. When he gets excited in a conversation, he often gets others
excited as well. He hates to work, but after his father death, he has been
trying to start over. He is a 'Geo Ranger' with the ability to teleport a
party in and out of dungeons using the flow of Elemental Spirits. However,
he is inexperienced and unsure of his abilities.
Advantages : Pure potential, strong warrior by default but can become
proficient in magic, speed etc. Has strong moves and overall
good stats.
Disadvantages : You can never remove him from the party. Likes to rant a lot.
Single Moves
~~~~~~~~~~~~
- X Slash
~~~~~~~
Description: Big double slash. Cancel effect.
Effect Level: 4
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 25
Move range: Single Enemy
- Spark Volt
~~~~~~~~~~
Description: Power of Geo Stream. (Bolt) Magic attack.
Effect Level: 5
Maximum Lvl: ******* (7)
Requirements: X Slash Lv 3
SP needed: 32
Move range: Around Self
- Thunder Split
~~~~~~~~~~~~~
Description: Shockwave from sword. (Bolt).
Effect Level: 6
Maximum Lvl: ***** (5)
Requirements: Spark Volt Lv 3
SP needed: 45
Move range: Enemy Line
- Invincible Aura
~~~~~~~~~~~~~~~
Description: Barrier from attacks. Invalidates certain damage.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: Thunder Split Lv 3
SP needed: 36
Move range: Own
- Sky Dragon Slash
~~~~~~~~~~~~~~~~
Description: Ultimate sword attack.
Effect Level: 9
Maximum Lvl: *** (3)
Requirements: X Slash Lv 5 & Invincible Aura Lv 3
SP needed: 72
Move range: All Enemies
----------------------------------------------------------------------------
BRANDOL (SUB06)
----------------------------------------------------------------------------
Name : Brandol
Voice of : ????
Gender : Male
Age : 38
Height : 6' 2''
Weight : 95 kg.
Occupation : 2nd Master Sergeant of the Nortis Military
Exp. cap : 72 million exp.
Weapon : Broad Sword
Origin : Nortis
Brandol is an experienced Master Sergeant in the Nortis Army. He can
operate almost any vehicle, from tanks to trucks. Just by looking at him,
it is apparent that he is a well-built soldier who stands out and would
rather be on the front lines. He believes that the ends justify the means,
and will lash out at anyone, even senior officers when dissatisfied. He
looks tough, but those who know him see a lively person who smiles easily.
He is not good with women and often gets turned down.
Advantages : Physically strong. Has useful moves. 5 Skill Book slots.
Disadvantages : Speed is below average. Poor magic capabilities. Eats a lot.
Single Moves
~~~~~~~~~~~~
- Great Divide
~~~~~~~~~~~~
Description: Jump slash. Cancel effect.
Effect Level: 5
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 24
Move range: Single Enemy
- Spinning Slash
~~~~~~~~~~~~~~
Description: Huge swing of sword.
Effect Level: 6
Maximum Lvl: ******* (7)
Requirements: Great Divide Lv 3
SP needed: 36
Move range: Around Self
- Victory Roar
~~~~~~~~~~~~
Description: Courageous was cry. Improves Attack.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: Spinning Slash Lv 3
SP needed: 30
Move range: All Allies
- Cyclone Slash
~~~~~~~~~~~~~
Description: Power of cyclone. (Wind).
Effect Level: 7
Maximum Lvl: ***** (5)
Requirements: Spinning Slash Lv 4
SP needed: 48
Move range: Around Self
- Eruption Slash
~~~~~~~~~~~~~~
Description: Land-penetrating slash. (Bomb).
Effect Level: 10
Maximum Lvl: *** (3)
Requirements: Cyclone Slash Lv 3 & Great Divide Lv 5
SP needed: 44
Move range: Single Enemy
----------------------------------------------------------------------------
CARMYNE (SUB07)
----------------------------------------------------------------------------
Name : Carmyne
Voice of : ????
Gender : Female
Age : 31
Height : 5' 7''
Measurements : 90/58/89 cm
Occupation : 1st Master Sergeant of the Nortis Military
Exp. cap : 68 million exp.
Weapon : Saber
Origin : Nortis
A beautiful body wrapped in an army uniform, she is a Master Sergeant in the
Nortis Army. She pays close attention to fashion and accessories. She loves
life and does not care for strict rules, so she does not fit well into the
army lifestyle. She is pretty lazy and likes to have other people doing
things for her. She gets angry if someone does not listen to her, but she
pays good attention to details and takes care of people. Brandol says,
'She's trouble'.
Advantages : Good speed. Above average magic capabilities.
Disadvantages : Poor moves. Physically rather weak. She thinks she's young.
Single Moves
~~~~~~~~~~~~
- Sonic Sable
~~~~~~~~~~~
Description: Whirlwinds from slash. Cancel effect.
Effect Level: 4
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 30
Move range: Enemy Line
- Smash
~~~~~
Description: Close-range attack.
Effect Level: 6
Maximum Lvl: ******* (7)
Requirements: Sonic Sable Lv 3
SP needed: 22
Move range: Single Enemy
- Shock Wave
~~~~~~~~~~
Description: Shockwave from sword.
Effect Level: 7
Maximum Lvl: ***** (5)
Requirements: Smash Lv 3
SP needed: 46
Move range: Around Enemy
- Holy Breath
~~~~~~~~~~~
Description: Will of replenishing. Restores HP for limited period.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: Shock Wave Lv 3
SP needed: 32
Move range: All Allies
- Rosette Slash
~~~~~~~~~~~~~
Description: Seductive dance of roses.
Effect Level: 10
Maximum Lvl: *** (3)
Requirements: Sonic Sable Lv 5 & Smash LV 5
SP needed: 42
Move range: Single Enemy
----------------------------------------------------------------------------
ULK (SUB08)
----------------------------------------------------------------------------
Name : Ulk
Voice of : ????
Gender : Male
Age : 50
Height : 6' 6''
Weight : 130 kg.
Occupation : Spirit Warrior of the Hazma
Exp. cap : 76 million exp.
Weapon : Axe
Origin : Hazma
Ulk is one of the demi-humans called 'the people of Hazma' who live at one
with nature. He does not say much but does what needs to be done. He
normally stands with his arms folded without saying a word, but when he is
angry, he can become boisterous. He thought that the Elemental Disorder was
a natural disaster, but when he learned from the Nortis that it was
artificially created, he joined their operation. Although he rarely smiles,
people find that he is a very kind person once they get to know him.
Advantages : Pretty much the strongest character around. 5 Skill Book slots.
Has some nice moves.
Disadvantages : Pretty much the slowest character around. very poor magic
user. Weird habit of standing with his arms folded without
saying a word.
Single Moves
~~~~~~~~~~~~
- Super Penetration
~~~~~~~~~~~~~~~~~
Description: Destructive driver. Cancel effect.
Effect Level: 6
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 26
Move range: Single Enemy
- Spiral Blow
~~~~~~~~~~~
Description: Strong spiral of ax. (Wind).
Effect Level: 7
Maximum Lvl: ******* (7)
Requirements: Super Penetration Lv 2
SP needed: 38
Move range: Enemy Line
- Yggdrasil Grace
~~~~~~~~~~~~~~~
Description: Healing power of trees. Cures all Status disorders.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: Spiral Blow Lv 3
SP needed: 20
Move range: All Allies
- Hercules Smash
~~~~~~~~~~~~~~
Description: All-out power move.
Effect Level: 8
Maximum Lvl: ***** (5)
Requirements: Super Penetration Lv 4
SP needed: 56
Move range: Around Self
- Spinning Hurler
~~~~~~~~~~~~~~~
Description: Pierce and throw.
Effect Level: 12
Maximum Lvl: *** (3)
Requirements: Spiral Blow Lv 4 & Hercules Smash Lv 3
SP needed: 46
Move range: One Enemy
----------------------------------------------------------------------------
TITTO (SUB09)
----------------------------------------------------------------------------
Name : Titto
Voice of : ????
Gender : Male
Age : 16
Height : 5' 3''
Weight : 53 kg.
Occupation : Combat Thief
Exp. cap : 64 million exp.
Weapon : Knife
Origin : Arcadia
Titto is Arcadian and the youngest member of the party. He appears shy and
restless. He doesn't speak much and looks into people's eyes as if he were
staring into their hearts. When he is alone or with people he knows, he acts
cheerful and energetic, but when he is with unfamiliar people, he rarely
speaks and hides behind Jaid. He often worries about the bad relationship
between Nortis and Arcada.
Advantages : The only character who can steal items from monsters. Fast
character. 3-hit long range combo. Good magic. Useful moves.
Disadvantages : Physically weak. The *only* character that can steal items.
Pacifist, looks as if he is constantly bullied around.
Single Moves
~~~~~~~~~~~~
- Aerial Slash
~~~~~~~~~~~~
Description: Aerial assault. Cancel effect.
Effect Level: 4
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 20
Move range: Single Enemy
- Get Item
~~~~~~~~
Description: Quick hands of thievery. Steals items.
Effect Level: None
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 20
Move range: Single Enemy
- Disk Cutter
~~~~~~~~~~~
Description: Disk blade hurler.
Effect Level: 5
Maximum Lvl: ***** (5)
Requirements: Aerial Slash Lv 4
SP needed: 44
Move range: Enemy Line
- Shadow Binder
~~~~~~~~~~~~~
Description: Mysterious paralysis. Paralysis.
Effect Level: 2
Maximum Lvl: ***** (5)
Requirements: Disk Cutter Lv 3
SP needed: 25
Move range: Enemy Circle
- Illusion Slash
~~~~~~~~~~~~~~
Description: Attack with alter ego.
Effect Level: 9
Maximum Lvl: *** (3)
Requirements: Aerial Slash Lv 5 & Shadow Binder LV 3
SP needed: 38
Move range: Single Enemy
----------------------------------------------------------------------------
MYAM (SUB10)
----------------------------------------------------------------------------
Name : Myam
Voice of : ????
Gender : Female
Age : 16
Height : 5' 5''
Measurements : 82/57/85 cm
Occupation : Hazma Archer
Exp. cap : 72 million exp.
Weapon : Bow
Origin : Hazma
Myam is one of the people of Hazma, who live in the forest and are famous
for their agility. She is impulsive and gets bored easily. She is confused
by theories and logic, so she prefers not to think about them. If she finds
something interesting, she tends to get very excited. Because of her cute
and starry-eye looks, she appears as if she's always daydreaming. However,
she has a strong desire to help people who are tormented by the elemental
Disorder.
Advantages : Long range combo. Nice speed. Ok magic.
Disadvantages : Physically weak. Moves get rather useless later in the game.
Pretends to be stupid. Runs like a dog!
Single Moves
~~~~~~~~~~~~
- Spinning Wheel
~~~~~~~~~~~~~~
Description: Spinning tackle. Cancel effect.
Effect Level: 3
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 28
Move range: Enemy Line
- Recover All
~~~~~~~~~~~
Description: Encouragement to heal. Restores HP. Effect: Small.
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 35
Move range: All Allies
- Hail Shower
~~~~~~~~~~~
Description: Shower of ice arrows. (Blizzard).
Effect Level: 6
Maximum Lvl: ***** (5)
Requirements: Spinning Wheel Lv 3
SP needed: 46
Move range: Enemy Circle
- Cheer Up
~~~~~~~~
Description: Cheer up to speed up. Increases IP.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: Recover All Lv 5
SP needed: 24
Move range: Single Ally
- Super Frosty Attack
~~~~~~~~~~~~~~~~~~~
Description: Tackle covered with ice. (Blizzard).
Effect Level: 9
Maximum Lvl: *** (3)
Requirements: Spinning Wheel Lv 4 & Hail Shower Lv 3
SP needed: 38
Move range: Single Enemy
----------------------------------------------------------------------------
JAID (SUB11)
----------------------------------------------------------------------------
Name : Jaid
Voice of : ????
Gender : Male
Age : 22
Height : 5' 10''
Weight : 68 kg.
Occupation : Battle Mage
Exp. cap : 76 million exp.
Weapon : Battle Staff
Origin : Arcadia
Jaid, an Arcadian knight of honor and oath, is handsome and hot-blooded. He
doesn't recognize his own arrogance because it stems from his pride in the
legends and history of Arcada. He looks after Titto, who only trusts him.
However, Jiad feels frustrated, and has a strong distrust for the Nortis.
Advantages : Pretty much the best magic user. Can go melee if he needs to.
Disadvantages : Scrawny moves. Physical damage and speed can get rather low
if not attended to. Snobbish geek.
Single Moves
~~~~~~~~~~~~
- Blaster Bomb
~~~~~~~~~~~~
Description: Energy blasting wand. Cancel effect.
Effect Level: 4
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 25
Move range: Single Enemy
- Nightmare Ball
~~~~~~~~~~~~~~
Description: Foam of drowsiness. (Aqua). Magic attack:Sleep
Effect Level: 1
Maximum Lvl: ******* (7)
Requirements: Blaster Bomb Lv 2
SP needed: 18
Move range: Fan
- Fist Burst
~~~~~~~~~~
Description: Engulfing flame. (Fire) Magic attack.
Effect Level: 7
Maximum Lvl: ***** (5)
Requirements: Nightmare Ball Lv 3
SP needed: 32
Move range: Single Enemy
- Titan Fist
~~~~~~~~~~
Description: Wrath of divine fist.
Effect Level: 6
Maximum Lvl: ***** (5)
Requirements: Fist Burst Lv 3
SP needed: 50
Move range: Enemy Circle
- Jolt Knuckle
~~~~~~~~~~~~
Description: Fist of tremor. Magic attack.
Effect Level: 8
Maximum Lvl: *** (3)
Requirements: Blaster Bomb Lv 4 & Fist Burst Lv 4
SP needed: 64
Move range: Around Self
----------------------------------------------------------------------------
LUTINA (SUB12)
----------------------------------------------------------------------------
Name : Lutina
Voice of : Lisa Loeb
Gender : Female
Age : 18
Height : 5' 7''
Measurements : 85/60/86 cm
Occupation : Elite Commanding Officer of the Arcadia Military
Exp. cap : 78 million exp. (????)
Weapon : Dagger
Origin : Arcadia
Lutina is the commanding officer of an elite Arcadian unit. She excels in
martial arts and is an expert in secret weapons. She is a dangerous woman
and could be classified as a 'lethal weapon'. She has lived her life
fighting the boundary disputs between the various territories under the
shadow of the Elemental Disorder, and cannot understand peaceful life as a
normal person. She believes that she can survive on her own without any help
from anyone. she is rather hard to approach and appears to have no feelings,
except when she flies off the handle at Evann for his bad posture.
Advantages : Pretty much the fastest character around. Fastest long-range
critical. Ok magic capabilities. Very useful moves. Has
shockwave Slash. My favorite character ;).
Disadvantages : Physical damage can get rather low if not attended to. Joins
your party quite late in the game. Feels affection for Evann
but doesn't tell him.
Single Moves
~~~~~~~~~~~~
- Dragon Rise
~~~~~~~~~~~
Description: Rapid multiple slashes. Cancel effect.
Effect Level: 4
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 24
Move range: Single Enemy
- Shockwave Slash
~~~~~~~~~~~~~~~
Description: Shockwave jolts area.
Effect Level: 5
Maximum Lvl: ******* (7)
Requirements: None
SP needed: 30
Move range: Around Self
- Spider Net
~~~~~~~~~~
Description: Net to slow down foes. Stops enemy movement.
Effect Level: None
Maximum Lvl: ***** (5)
Requirements: None
SP needed: 28
Move range: Enemy Fan
- Meteor Slash
~~~~~~~~~~~~
Description: Hurls fighting spirit.
Effect Level: 6
Maximum Lvl: ***** (5)
Requirements: Shockwave Slash LV 5
SP needed: 45
Move range: Enemy Fan
- Dragon Mirage
~~~~~~~~~~~~~
Description: Attack with mirage.
Effect Level: 10
Maximum Lvl: *** (3)
Requirements: Dragon Rise Lv 5 & Meteor Slash Lv 3
SP needed: 36
Move range: Single Enemy
----------------------------------------------------------------------------
FAQ
----------------------------------------------------------------------------
Q: Can I miss anyone?
A: No.
----------------------------------------------------------------------------
Q: Can I kick Evann out of my party?
A: No. Never.
----------------------------------------------------------------------------
Q: Are there any hidden characters?
A: No.
----------------------------------------------------------------------------
Q: Will someone leave my party at some point in the game?
A: No.
----------------------------------------------------------------------------
Q: Lutina? Who are you talking about?
A: Lutina is the last character who will join the party after Boost Level 1.
----------------------------------------------------------------------------
Q: What is the maximum level a character can have?
A: 250.
____________________________________________________________________________
============================================================================
V. COMBINATION MOVES (SEC05)
============================================================================
In Grandia Xtreme characters can perform moves in a collision with other
characters. They can perform double, triple and quadruple combos. Before you
can learn new combination moves you'll first have to learn the required
single moves (maxed out preferably) and characters involved in the combo
must participate in battle. Each character needs to have the required SP for
the combo.
If you just can't seem to learn a certain combo then check your moves, maybe
you don't have the required single character moves or if you have then try
to level them up a bit. However, most of the time it's because one of your
characters doesn't have the SP needed for the combination.
To boost up your chances of learning a combo equip the Foreboding skill, try
to equip every character partaking in the combination with this skill (maxed
out). That way when the combo is available for learning a flashing line will
appear between characters. When that happens select the [Move] command and
choose the correct single move required for the combination.
Watch the effect level; the higher it is the more damage your move will
deal. Moves with no effect level are usually healing, restoring or status
inflicting.
----------------------------------------------------------------------------
DOUBLE COMBINATIONS (SUB13)
----------------------------------------------------------------------------
There is a total of 24 double combination moves. Most of these are single
enemy and have cancel effect, but some are really powerful all-enemies
combos.
- Volt Slash
~~~~~~~~~~
Description: Electric discharge. (Bolt). Paralysis.
Effect Level: 15
Combo Lvl: ** (2)
Characters: Evann + Brandol
Required Moves: Sky Dragon Slash + Eruption Slash
SP needed: 60
Move range: All Enemies
- Sword Dance
~~~~~~~~~~~
Description: Rhythmic 6-hit Combo. Cancel effect.
Effect Level: 8
Combo Lvl: ***** (5)
Characters: Evann + Carmyne
Required Moves: X-Slash + Smash
SP needed: 21
Move range: Single Enemy
- Cross Break
~~~~~~~~~~~
Description: Critical 2-hit Combo. Cancel effect.
Effect Level: 7
Combo Lvl: **** (4)
Characters: Evann + Jaid
Required Moves: X-Slash + Blaster Bomb
SP needed: 15
Move range: Single Enemy
- Shiva Slash
~~~~~~~~~~~
Description: Electrocuting lightning. (Bolt). Paralysis. Cancel effect.
Effect Level: 18
Combo Lvl: **** (4)
Characters: Evann + Titto
Required Moves: Thunder Split + Aerial Slash
SP needed: 38
Move range: Single Enemy
- Lighting Split
~~~~~~~~~~~~~~
Description: thunderous 5-hit Combo. (Bolt). Cancel effect.
Effect Level: 9
Combo Lvl: *** (3)
Characters: Evann + Ulk
Required Moves: Thunder Split + Spiral Blow
SP needed: 24
Move range: Single Enemy
- Swallow Smash
~~~~~~~~~~~~~
Description: Smashing 7-hit Combo. Cancel effect.
Effect Level: 7
Combo Lvl: **** (4)
Characters: Evann + Myam
Required Moves: X-Slash + Spinning Wheel
SP needed: 18
Move range: Single Enemy
- Double Dragon
~~~~~~~~~~~~~
Description: Orchestrated 8-hit Combo. Cancel effect.
Effect Level: 12
Combo Lvl: *** (3)
Characters: Evann + Lutina
Required Moves: Thunder Split + Meteor Slash
SP needed: 28
Move range: Single Enemy
- Combination Alpha
~~~~~~~~~~~~~~~~~
Description: Trusting partners' 8-hit. cancel effect.
Effect Level: 9
Combo Lvl: **** (4)
Characters: Brandol + Carmyne
Required Moves: Spinning Slash + Sonic Sable
SP needed: 24
Move range: Single Enemy
- Fire Slash
~~~~~~~~~~
Description: Fire-spewing 4-hit Combo. (Fire). Cancel effect.
Effect Level: 7
Combo Lvl: **** (4)
Characters: Brandol + Jaid
Required Moves: Great Divide + Fist Burst
SP needed: 20
Move range: Single Enemy
- Super Slasher
~~~~~~~~~~~~~
Description: Swordsmen's 5-hit Combo. Cancel effect.
Effect Level: 7
Combo Lvl: **** (4)
Characters: Brandol + Titto
Required Moves: Spinning Slash + Aerial Slash
SP needed: 17
Move range: Single Enemy
- Double Impact
~~~~~~~~~~~~~
Description: Major pummelling 2-hit. Cancel effect.
Effect Level: 12
Combo Lvl: ** (2)
Characters: Brandol + Ulk
Required Moves: Eruption Slash + Super Penetration
SP needed: 32
Move range: Single Enemy
- Sirine Slash
~~~~~~~~~~~~
Description: Cage of ice. Cancel effect. (Blizzard).
Effect Level: 18
Combo Lvl: **** (4)
Characters: Brandol + Myam
Required Moves: Great Divide + Hail Shower
SP needed: 36
Move range: Single Enemy
- Ifrit Slash
~~~~~~~~~~~
Description: Engulfing flame. (Fire). Cancel effect.
Effect Level: 18
Combo Lvl: **** (4)
Characters: Carmyne + Jaid
Required Moves: Smash + Fist Burst
SP needed: 35
Move range: Single Enemy
- Rush Thrust
~~~~~~~~~~~
Description: Rapid fire 6-hit thrusts. Cancel effect.
Effect Level: 8
Combo Lvl: **** (4)
Characters: Carmyne + Ulk
Required Moves: Smash + Super Penetration
SP needed: 20
Move range: Single Enemy
- Ice Prison
~~~~~~~~~~
Description: Icebreaker 7-hit Combo. (Blizzard). Cancel effect.
Effect Level: 10
Combo Lvl: *** (3)
Characters: Carmyne + Myam
Required Moves: Shock Wave + Hail Shower
SP needed: 27
Move range: Single Enemy
- Sacred Beam
~~~~~~~~~~~
Description: Penetrating sacred light.
Effect Level: 12
Combo Lvl: **** (4)
Characters: Carmyne + Lutina
Required Moves: Shock Wave + Shockwave Slash
SP needed: 48
Move range: All Enemies
- Burst Rondo
~~~~~~~~~~~
Description: Burning spirit 8-hit Combo. (Fire). Cancel effect.
Effect Level: 10
Combo Lvl: **** (4)
Characters: Jaid + Titto
Required Moves: Fist Burst + Shadow Binder
SP needed: 25
Move range: Single Enemy
- Flame Tornado
~~~~~~~~~~~~~
Description: Scorching inferno. (Fire).
Effect Level: 12
Combo Lvl: *** (3)
Characters: Jaid + Ulk
Required Moves: Fist Burst + Hercules Smash
SP needed: 55
Move range: All Enemies
- Dancing Attack
~~~~~~~~~~~~~~
Description: Dancing 6-hit Combo. Cancel effect.
Effect Level: 8
Combo Lvl: **** (4)
Characters: Jaid + Lutina
Required Moves: Titan Fist + Dragon Rise
SP needed: 24
Move range: Single Enemy
- Twin Slash
~~~~~~~~~~
Description: 2-level 2-hit Combo.
Effect Level: 8
Combo Lvl: **** (4)
Characters: Titto + Ulk
Required Moves: Aerial Slash + Hercules Smash
SP needed: 22
Move range: Single Enemy
- Twin Shot
~~~~~~~~~
Description: Double 5-hit Combos. Cancel effect.
Effect Level: 10
Combo Lvl: *** (3)
Characters: Titto + Myam
Required Moves: Disk Cutter + Spinning Wheel
SP needed: 25
Move range: Single Enemy
- Aero Slash
~~~~~~~~~~
Description: Sky-ripping 5-hit Combo. (Wind). Cancel effect.
Effect Level: 8
Combo Lvl: ***** (5)
Characters: Titto + Lutina
Required Moves: Aerial Slash + Dragon Rise
SP needed: 16
Move range: Single Enemy
- Droplets of Life
~~~~~~~~~~~~~~~~
Description: Healing power of forest. Restore HP. Heals disorders.
Effect Level: None
Combo Lvl: **** (4)
Characters: Ulk + Myam
Required Moves: Yggdrasil Grace + Recover All
SP needed: 30
Move range: All Allies
- Freezing Dust
~~~~~~~~~~~~~
Description: Chilling effect of ice. (Blizzard).
Effect Level: 12
Combo Lvl: **** (4)
Characters: Myam + Lutina
Required Moves: Hail Shoer + Shockwave Slash
SP needed: 52
Move range: All Enemies
----------------------------------------------------------------------------
TRIPLE COMBINATIONS (SUB14)
----------------------------------------------------------------------------
There is a total of 19 triple combination moves, 16 of which involve Evann.
These triple combos should be your prime assault weapon against strong
enemies and Bosses. You'll find combos like Divine Dragon Slash, Photon
Shower and Armageddon very useful, especially later in the game.
- Divine Dragon Slash
~~~~~~~~~~~~~~~~~~~
Description: Ultimate Geo power.
Effect Level: 30
Combo Lvl: * (1)
Characters: Evann + Brandol + Carmyne
Required Moves: Sky Dragon Slash + Eruption Slash + Rosette Slash
SP needed: 99
Move range: All Enemies
- Explosion Smash
~~~~~~~~~~~~~~~
Description: Explosive 9-hit Combo. (Bomb). Cancel effect.
Effect Level: 14
Combo Lvl: **** (4)
Characters: Evann + Brandol + Jaid
Required Moves: X-Slash + Great Divide + Titan Fist
SP needed: 25
Move range: Single Enemy
- Dancing Sword Slash
~~~~~~~~~~~~~~~~~~~
Description: Mixture of 7 attacks. Cancel effect.
Effect Level: 10
Combo Lvl: **** (4)
Characters: Evann + Brandol + Titto
Required Moves: X-Slash + Spinning Slash + Disk Cutter
SP needed: 19
Move range: Single Enemy
- Tri-Crush
~~~~~~~~~
Description: Critical 3-hit Combo. Cancel effect.
Effect Level: 20
Combo Lvl: ** (2)
Characters: Evann + Brandol + Ulk
Required Moves: Thunder Split + Eruption Slash + Hercules Smash
SP needed: 32
Move range: Single Enemy
- Tripler
~~~~~~~
Description: Synchronized 9-hit Combo. Cancel effect.
Effect Level: 12
Combo Lvl: **** (4)
Characters: Evann + Brandol + Myam
Required Moves: Thunder Split + Great Divide + Spinning Wheel
SP needed: 21
Move range: Single Enemy
- Triple Blaze Smash
~~~~~~~~~~~~~~~~~~
Description: Burst of flame 3-hit. (Fire). Cancel effect.
Effect Level: 10
Combo Lvl: **** (4)
Characters: Evann + Carmyne + Jaid
Required Moves: X-Slash + Sonic Sable + Fist Burst
SP needed: 20
Move range: Single Enemy
- Jet Storm
~~~~~~~~~
Description: Bone-breaking 6-hit. (Wind). Cancel effect.
Effect Level: 12
Combo Lvl: **** (4)
Characters: Evann + Carmyne + Myam
Required Moves: Thunder Split + Smash + Spinning Wheel
SP needed: 22
Move range: Single Enemy
- Fast Dance Whirl
~~~~~~~~~~~~~~~~
Description: No-gap 12-hit Combo. Cancel effect.
Effect Level: 20
Combo Lvl: ** (2)
Characters: Evann + Carmyne + Lutina
Required Moves: Thunder Split + Rosette Slash + Meteor Slash
SP needed: 35
Move range: Single Enemy
- Phoenix Formation
~~~~~~~~~~~~~~~~~
Description: Sandwiching 8-hit Combo. (Fire). Cancel effect.
Effect Level: 15
Combo Lvl: **** (4)
Characters: Evann + Jaid + Titto
Required Moves: X-Slash + Fist Burst + Disk Cutter
SP needed: 26
Move range: Single Enemy
- Big Bang Hammer
~~~~~~~~~~~~~~~
Description: Ultimate fire power. (Fire).
Effect Level: 16
Combo Lvl: *** (3)
Characters: Evann + Jiad + Ulk
Required Moves: Spark Volt + Titan Fist + Hercules Smash
SP needed: 55
Move range: All Enemies
- Delta Formation
~~~~~~~~~~~~~~~
Description: Delta-form 9-hit Combo.
Effect Level: 14
Combo Lvl: **** (4)
Characters: Evann + Jiad + Lutina
Required Moves: X-Slash + Blaster Bomb + Meteor Smash
SP needed: 24
Move range: Single Enemy
- Purple Lighting
~~~~~~~~~~~~~~~
Description: Bolt-charged 3-hit Combo. (Bolt). Cancel effect.
Effect Level: 20
Combo Lvl: *** (3)
Characters: Evann + Titto + Ulk
Required Moves: Thunder Split + Illusion Slash + Hercules Smash
SP needed: 30
Move range: Single Enemy
- Binding Force
~~~~~~~~~~~~~
Description: Ultimate restraint. Shock effect.
Effect Level: None
Combo Lvl: ** (2)
Characters: Evann + Titto + Myam
Required Moves: Thunder Split + Shadow Binder + Super Frosty Attack
SP needed: 75
Move range: Single Enemy
- Photon Shower
~~~~~~~~~~~~~
Description: Ultimate photon power.
Effect Level: 16
Combo Lvl: *** (3)
Characters: Evann + Titto + Lutina
Required Moves: Spark Volt + Disk Cutter + Meteor Slash
SP needed: 50
Move range: All Enemies
- Southern Cross
~~~~~~~~~~~~~~
Description: Soul-breaking 6-hit Combo. (Blizzard). Cancel effect.
Effect Level: 15
Combo Lvl: *** (3)
Characters: Evann + Ulk + Myam
Required Moves: X-Slash + Hercules Smash + Hail Shower
SP needed: 28
Move range: Single Enemy
- Rapid Fire
~~~~~~~~~~
Description: Lightning fast 6-hit Combo. Cancel effect.
Effect Level: 10
Combo Lvl: **** (4)
Characters: Evann + Myam + Lutina
Required Moves: X-Slash + Spinning Wheel + Meteor Slash
SP needed: 18
Move range: Single Enemy
- Armageddon
~~~~~~~~~~
Description: Ultimate destruction.
Effect Level: 24
Combo Lvl: * (1)
Characters: Brandol + Jaid + Ulk
Required Moves: Eruption Slash + Jolt Knuckle + Spinning Hurler
SP needed: 80
Move range: All Enemies
- Star Twinkle
~~~~~~~~~~~~
Description: Stars improve all status. Improves all Status.
Effect Level: None
Combo Lvl: ** (2)
Characters: Carmyne + Myam + Lutina
Required Moves: Holy Breath + Cheer Up + Meteor Slash
SP needed: 45
Move range: All Allies
- Requiem Force
~~~~~~~~~~~~~
Description: Deteriorates foes' status. All Status down.
Effect Level: 5
Combo Lvl: ** (2)
Characters: Jaid + Titto + Lutina
Required Moves: Jolt Knuckle + Shadow Binder + Spider Net
SP needed: 60
Move range: All Enemies
----------------------------------------------------------------------------
QUADRUPLE COMBINATIONS (SUB15)
----------------------------------------------------------------------------
As far as quadruples go there are only 2 of them and Jaid is the character
that has no four-way tech. I believe that these quadruples have more
disadvantages than advantages really. Although you could try finishing a
Boss or a powerful enemy using one of the quadruples, that way everyone
in your party will get bonus skill experience after battle.
- Quadruple Combo
~~~~~~~~~~~~~~~
Description: Perfect 16-hit Combo.
Effect Level: 28
Combo Lvl: * (1)
Characters: Evann + Brandol + Carmyne + Ulk
Required Moves: Sky Dragon Slash + Eruption Slash + Rosette Slash +
+ Spinning hurler
SP needed: 35
Move range: Single Enemy
- Gatling Spike
~~~~~~~~~~~~~
Description: Super rapid fire 18-hit.
Effect Level: 26
Combo Lvl: *** (3)
Characters: Evann + Titto + Myam + Lutina
Required Moves: Thunder Split + Disk Cutter + Hail Shower + Meteor Slash
SP needed: 32
Move range: Single Enemy
Well that concludes the Quadruple Moves and wraps up this section.
Combination moves are not that necessary but if you use them with skill your
battles will be much easier.
----------------------------------------------------------------------------
FAQ
----------------------------------------------------------------------------
Q: Are there any hidden combos/moves?
A: No.
---------------------------------------------------------------------------
Q: Is there any characters without double combos?
A: No.
---------------------------------------------------------------------------
Q: Is there any characters without triple combos?
A: No.
---------------------------------------------------------------------------
Q: Is there any characters without quadruple combos?
A: Yes, Jaid.
---------------------------------------------------------------------------
Q: Are these combos/moves required to beat the game?
A: No.
---------------------------------------------------------------------------
Q: I have learned the [move] and [move] and [move] but I still can't seem
to learn that [triple combo]!
A: Unlike single moves triple, double and quadruple combos do not have a
100% chance of learning. Equip a couple of maxed out Foreboding skills
and wait until the IP gauge begins to flash. When that happens use one
of the required single moves and that's it! You have just learned the
desired combo!
___________________________________________________________________________
===========================================================================
VI. SKILLS (SEC06)
===========================================================================
In Grandia Xtreme Skill Books are empty and you'll have to insert skills
to actually use them in combat. There is a wide range of skills to
choose from and there are 4 ranks of them: C, B, A and S ranks. To learn
new skills you'll have to seek out special Vellums in dungeons. When you
find one take it to a Skill Shop to reveal what skill it is. In the same
way you'll have to look for Skill Books in dungeons.
After you have found and equipped the Skill Book and identified the skill
you can equip characters with skills. Choose a character and equip the
skill into the Skill Book. After that skills can be used in combat.
Each monster can give Mental, Physical, Combat or Special experience.
This experience is needed to level-up your skills. Skills will level-up
only if they are equipped by a character. Fight more battles to learn
skill experience. The more stars (levels) the skill has the more effective
it is. Remember: equipping only the Skill Book is not enough, you have to
put skills into the Skill Book.
Vellums
~~~~~~~
There are 10 kinds of Vellums that can be found in dungeons. Those are:
Combat Vellum : 1 C-Rank Combat Skill
Mental Vellum : 1 C-Rank Mental Skill
Physical Vellum : 1 C-Rank Physical Skill
Secret Vellum : 1 C-Rank Special Skill
Battle Vellum : 1 B-Rank Combat Skill
Psyche Vellum : 1 B-Rank Mental Skill
Corporal Vellum : 1 B-Rank Physical Skill
High Vellum : 1 A-Rank Combat, Physical or Mental Skill
Coverted Vellum : 1 A-Rank Special Skill
Ultimate Vellum : Any 1 S-Rank Skill
You can't use plain vellums. First you have to create a skill. Creating a
skill costs G. Different types of skills require different amounts of G:
Combat Vellum : 100G
Mental Vellum : 100G
Physical Vellum : 100G
Secret Vellum : 100G
Battle Vellum : 250G
Psyche Vellum : 250G
Corporal Vellum : 250G
High Vellum : 600G
Coverted Vellum : 600G
Ultimate Vellum : 1000G
Skills are divided by rank. Each rank has its own maximum skill level
(those yellow stars). The higher the level the more valueble/efficient the
skill becomes. When you reach the maximum skill level that skill becomes
maxed and cannot be leveled-up anymore. The higher the skill rank the lower
the maximum level. Well you can't have the best S-Rank skills at level 7
now can you?
C-Rank: Max Level ******* (7)
B-Rank: Max Level ***** (5)
A-Rank: Max Level *** (3)
S-Rank: Max Level * (1)
The skill levels are very important actually. In some cases It determines
the possibility of executing that skill or the effective power of the skill.
How? Well if you look at some of the skill descriptions it may say that
chance of executing is 'Level x X%'. Make no mistake, not your character
level, but the level of the skill multiplied by X%. Skill will take effect
only if it has at least 1 level. As with the Skill Books, the further you
are in the game the higher Vellums you find.
NOTICE: Most of the skills (like Iron Guard and Asura Spirit for example) are
stackable. So it is a good idea to have more than one skill equiped.
Skill Books
~~~~~~~~~~~
There are 7 different Skill Books. Explore the dungeon to find Skill Books.
The further you are in the game the better Skill Books you find.
Each can equip different type and number of skills:
Beginner Book : Equips 1 C-Rank Skill
Novice Book : Equips 2 C-Rank Skills
Extra Book : Equips 3 C-Rank Skills
Advanced Book : Equips 1 B-Rank Skill
Expert Book : Equips 2 B-Rank Skills
Master Book : Equips 1 A-Rank Skill
Limited Book : Equips 1 Any-Rank Skill
Selling Skills and Skill Books
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can sell Skills and Skill Books at Skillman's shop. Here is a lowdown on
the value of the different level skills for the item exchange. Alright,
first off the value of the mental, combat, and physical skills are all the
same, while the special skills are worth double. This is a simple table
showing the selling rates:
x______________ _______________ _______________ ________________x
| C - RANK | B - RANK | A - RANK | S - RANK |
x__________|______________|_______________|_______________|________________|
| | Min Lvl: 10P | Min Lvl: 30G | Min Lvl: 60G | Min Lvl: 200G |
| MENTAL | Max Lvl: 80P | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G |
|__________|______________|_______________|_______________|________________|
| | Min Lvl: 10P | Min Lvl: 30G | Min Lvl: 60G | Min Lvl: 200G |
| COMBAT | Max Lvl: 80P | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G |
|__________|______________|_______________|_______________|________________|
| | Min Lvl: 10G | Min Lvl: 30G | Min Lvl: 60G | Min Lvl: 200G |
| PHYSICAL | Max Lvl: 80G | Max Lvl: 150G | Max Lvl: 240G | Max Lvl: 400G |
|__________|______________|_______________|_______________|________________|
| | Min Lvl: 20G | Min Lvl: 60G | Min Lvl: 120G | Min Lvl: 400G |
| SPECIAL | Max Lvl: 160G| Max Lvl: 300G | Max Lvl: 480G | Max Lvl: 800G |
|__________|______________|_______________|_______________|________________|
x x
The value of the books are the same as how many 'G' it takes to create a
skill from that level. Ex: Beginner Book is 100 pts and it takes 100G to
make a C-rank skill. Novice Book is 200 pts, it equips 2 C-Rank skills and
it takes 200G to create 2 C-Rank skills and so on:
Beginner Book : 100 pts
Novice Book : 200 pts
Extra Book : 300 pts
Advanced Book : 250 pts
Expert Book : 500 pts
Master Book : 600 pts
Limited Book : 1000 pts
When you have accumulated enough Points from selling skills or books you
can buy various items/eggs from the Skillman. He has various items and mana
eggs also he has the Spirit Helm which costs 48000 Points. You can buy any
item as many times as you want as long as you have enough Points.
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SKILL LIST
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C-RANK SKILLS (SUB16)
----------------------------------------------------------------------------
C-Rank skills appear a lot during the first part of the game when exploring
the elemental dungeons. And later some of the C-Rank skills will come in
handy, like Iron Guard and Coercion.
_________________ __________________________________________________________
SKILL DESCRIPTION
_________________ __________________________________________________________
Combat Skills
~~~~~~~~~~~~~
Abandonment Improves evasion rate (Level x 10%).
Counterattack Attacks after evading (Level x 15%).
Defensive Decreases IP damage (Level x 10%).
Diver More damage to aquatics and floating beings (Level x 10%).
Exorcist More damage to undead and Devils (Level x 10%).
Forrester More damage to plants, insects and reptiles (Level x 10%).
Grappler More damage to humans and minerals (Level x 10%).
Hunter More damage to birds, beasts and dragons (Level x 10%).
Physical Skills
~~~~~~~~~~~~~~~
Dash Improves speed (Level x 3%).
Iron Guard No effect from damage less than Level x 10%.
Intelligence Improves intelligence (Level x 3%).
Mentality Improves mentality (Level x 3%).
Mighty Guard Improves defence if defending (Level x 10%).
Quick Feet Improves escape success ratio (in %) (Level x 10%).
Strength Improves strength (Level x 3%).
Toughness Improves vitality (Level x 3%).
Mental Skills
~~~~~~~~~~~~~
Block Counter Resists Counter effects (Level 15%).
Foreboding Displays hints for Combo moves (Level x 15%).
Morale Boost Extends Status increase (Level x 25%).
Mystic Chant More power to Water & Forest (Level x 5%).
NorthWind Chant More power to Wind & Blizzard (Level x 5%).
Observation Predicts foes' moves (Level x 10%).
Quakeblast Chant More power to Land & Bomb (Level x 5%).
ZapFire Chant More power to Fire & Bolt (Level x 5%).
Special Skills
~~~~~~~~~~~~~~
Coercion Captures fleeing monsters (Level x 10%).
Miracle Balance Defeted enemy may drop more gold (Level x 2%).
Speed Increases agility (Level x 3%).
_________________ __________________________________________________________
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B-RANK SKILLS (SUB17)
----------------------------------------------------------------------------
You can find the B-Rank skills mostly in the Starry Corridor and while
exploring dungeons there. In my opinion C-Rank skills are more effective in
the long run. Or you could wait a bit till you can get your hands on those
A and S rank skill later.
_________________ __________________________________________________________
SKILL DESCRIPTION
_________________ __________________________________________________________
Combat Skills
~~~~~~~~~~~~~
Full-Body Blow More IP damage for Critical. Level x 1000P.
Maximize Item More power to items in battle. Level x 10%.
Pirates Ring Enemy may drop more gold. Only if enemy's defeated.
Level x2%.
Skilled Item Use Less time needed for using items. Level x 20%.
Unassailable Covers weak spots in attack. Level x 15%.
Physical Skills
~~~~~~~~~~~~~~~
Firm Stance Continue moving even if hit. Level x 30%.
Life Up Increases Max. HP. Level x 8%.
Prayer Restores HP by defending. Level x 80P.
Repel Deflects damage. Level x 20%.
SP Up Increases Max. SP. Level x 10%.
Mental Skills
~~~~~~~~~~~~~
Immunity Resists Illnes Paralysis & Poison. Success rate: 30% 55%
70% 85% 100% for each level.
Life Blessing Resists sudden death. Success rate: 30% 55% 70% 85% 100%
for each level.
Lustration Resists Sleep Confusion & Curse. Success rate: 30% 55%
70% 85% 100% for each level.
Meditate Restores SP by defending. Level x 5P.
Psycho-Shield Resist Stop Sap Moves & Magic. Success rate: 30% 55% 70%
85% 100% for each level.
Special Skills
~~~~~~~~~~~~~~
Berserk Uncontrollable anger strikes. Higher probability as level
advances.
Super Reflex Defends against damage quickly. Level x 15%.
Thief Trick Enemy may drop better items. Only if enemy's defeated.
Level x2%.
_________________ __________________________________________________________
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A-RANK SKILLS (SUB18)
----------------------------------------------------------------------------
Not to many of A-Rank skills, but they are very usefull especially combat
skills. You can get these skills mostly at the end of Starry Corridor and in
the Light Ruins.
_________________ __________________________________________________________
SKILL DESCRIPTION
_________________ __________________________________________________________
Combat Skills
~~~~~~~~~~~~~
Asura Spirit More hits for Combo. Level x 1.
Triple Attack More hits for Critical. Level x 1.
Versatile More damage to all species. Level x 10%.
Physical Skills
~~~~~~~~~~~~~~~
Decoy Become enemy target. Level x 25%.
Full Potential Improves all parameters. Level x 4%.
Tactics Eye Adds IP before battle. Level x 1000P.
Mental Skills
~~~~~~~~~~~~~
Magical Esoteric Adds Cancel effect on magic. Level x 1500P. Effective on
single-target magic spells.
Status Guard Resists Status disorders. Success rate: 50% 75% and 100%
for each level.
Wizardry Chant Strengthens all magic spells. Adds 10% to each level.
Special Skills
~~~~~~~~~~~~~~
Fighting Spirit Speeds up SP restoration. Level x 20%.
Hercules Power Adds IP damage to Combo. Level x 500P.
Hero's Energy Revives from immobility. Level x 20%.
_________________ __________________________________________________________
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S-RANK SKILLS (SUB19)
----------------------------------------------------------------------------
Skills of the S-Rank will start appearing only after you beat the game. Your
best chance of getting them is the Vortex Corridor. These are some of the
best skills.
_________________ __________________________________________________________
SKILL DESCRIPTION
_________________ __________________________________________________________
Combat Skills
~~~~~~~~~~~~~
Circle Attack Critical becomes Area attack.
Line Attack Critical becomes Line attack.
Physical Skills
~~~~~~~~~~~~~~~
Full Armor No limitations on armor. Enables equipping of armor that
cannot be equipped otherwise.
Mana Charge Absorb MP from magic attacks.
Mental Skills
~~~~~~~~~~~~~
Guard Breaker Nulifies equipment.
Mana Egg Master Repeated magic uses. Effective only if each mana egg
shares the same magic spell.
Special Skills
~~~~~~~~~~~~~~
Build Up Increase all status before battle.
Hero's Spirit 2x experience earned in battle.
Strong Will Invalidates cancel effects.
_________________ __________________________________________________________
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FAQ
----------------------------------------------------------------------------
Q: Can I steal Vellums from monsters?
A: Yes.
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Q: Can I steal Skill Books from monsters?
A: No.
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Q: Is there a limit to how many Skills I can carry?
A: You can carry no more than 100 skills.
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Q: Is there a limit to how many Skill Books I can carry?
A: You can carry no more than 24 Skill Books.
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Q: Is there any hidden Vellums or Skill Books?
A: No.
----------------------------------------------------------------------------
Q: How many Skill Book slots does each character have?
A: Evann : 3 Slots
Brandol : 5 Slots
Carmyne : 4 Slots
Jaid : 2 Slots
Titto : 4 Slots
Ulk : 5 Slots
Myam : 2 Slots
Lutina : 3 Slots
----------------------------------------------------------------------------
Q: Can I increase Skill Book slots somehow?
A: No.
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Q: When do those Limited Books start appearing?
A: As far as I know they appear after you beat the game. You might find them
earlier but your chances are very slim. After Boost Level 3 they can be
found pretty much in any dungeon.
----------------------------------------------------------------------------
Q: Where can I find skills of a specific rank?
A: C-Rank: You'll get plenty of those in the elemental ruins.
B-Rank: You can actually get these pretty early in the elemental ruins
but you'll start using them only at the end of the elemental
ruins and at the start of the Starry Corridor.
A-Rank: Skills and Books for this rank will apear more in the late levels
of the Starry Corridor and in Venom Ruins, Darkness Ruins and
Light Ruins.
S-Rank: These skills can only be found and used after you finish the game
and continue playing. You can get those skills in the Vortex
Corridor (bonus dungeon).
____________________________________________________________________________
============================================================================
VII. MANA EGGS (SEC07)
============================================================================
First of all, I'd like to thank Meta Tinara for helping me with this section
and letting me use some of the info from his own guide. If you want a
quality in depth guide about Mana Eggs then check out his guide on GameFaqs.
General Situation
~~~~~~~~~~~~~~~~~
In Grandia Xtreme you can collect Mana Eggs, buy them, have more then 1 of
the same type and most importantly now you can combine them to get more
powerful ones! This is one of the most important new features that Grandia
Xtreme has. The Mana Egg system got a lot more flexible. Each Mana Egg has
its own MP and it cannot exceed 999.
Getting Started
~~~~~~~~~~~~~~~
To manage your Mana Eggs you'll have to visit the Magician Shop.
Talk to the shop owner and you'll have a number of options. Choose
'Check Junction Recipe', you'll notice a simple 4x5 grid. This is
your starting table with 4 primary elemental eggs Flame, Wind, Aqua &
Stone (you should already have at least one of each). Using (combining)
those eggs will eventually lead you to higher level Mana Eggs.
Mana Eggs are scattered troughout dungeons. Sometimes they can be found
inside trasure chests. Mana Eggs can only be bought from the Skillman, in
the Skillman's shop for special points.
NOTICE: The maximum egg level that you can find in a dungeon is level 4. And
level 4 eggs can only be found after Boost Level 3, that is after
you beat the game. Don't let no blind retard fool you, THE MAXIMUM
EGG LEVEL THAT YOU CAN FIND IS 4! If you want to get eggs above
level 4 then you'll have to junction them.
Junction System
~~~~~~~~~~~~~~~
You take one egg and combine it with another one to get a new egg. Not all
eggs can be combined with each other, Dust and Burst eggs, for example, can
not be combined. Usually the resulting egg is a better with more MP, SF and
so on. But that's not always true.
Most of the Mana Eggs exist as elements, and must be kept to their element
to get the most powerful eggs, that is Chaos, Holy and Ether:
Flare -> Lava -> Bomb -> Star -> Volcano -> Cluster
Wind -> Heat -> Thunder -> Lightning -> Cyclone -> Photon
Aqua -> Mist -> Frost -> Icicle -> Rainbow -> Blizzard
Stone -> Sand -> Leaf -> Forest -> Gravity -> Soul
Cluster, Photon and Blizzard then lead to their respective Level 9 Eggs
(excluding Soul).
Cluster -> Ether
Photon -> Chaos
Blizzard -> Holy
And the Soul Egg is used to get the Crown Egg, which then can be junctioned
with Calamity, Dragon or Fenrir eggs to get a Level 9 Egg.
There is a total of 42 different Mana Eggs to be combined and your 4x5 grid
will eventually expand to 6x7 grid. Like this:
x___________ ____________ ____________ ____________ ___________ ___________x
| lv9| lv8| lv7| lv7| lv8| lv9|
| HOLY | FENRIR | PROTECT | ASTRAL | DRAGON | CHAOS |
|___________|____________|____________|____________|___________|___________|
| lv4| lv1| lv1| lv1| lv1| lv0|
| BOOSTER | FLARE | WIND | AQUA | STONE | DUST |
|___________|____________|____________|____________|___________|___________|
| lv4| lv2| lv2| lv2| lv2| lv3|
| DECREASE | LAVA | HEAT | MIST | SAND | BURST |
|___________|____________|____________|____________|___________|___________|
| lv4| lv3| lv3| lv3| lv3| lv6|
| DARKNESS | BOMB | THUNDER | FROST | LEAF | RESTORE |
|___________|____________|____________|____________|___________|___________|
| lv7| lv4| lv4| lv4| lv4| lv5|
| VOID | STAR | LIGHTNING | ICICLE | FOREST | FAIRY |
|___________|____________|____________|____________|___________|___________|
| lv8| lv5| lv5| lv5| lv5| lv7|
| CALAMITY | VOLCANO | CYCLONE | RAINBOW | GRAVITY | LIFE |
|___________|____________|____________|____________|___________|___________|
| lv9| lv6| lv6| lv6| lv6| lv8|
| ETHER | CLUSTER | PHOTON | BLIZZARD | SOUL | CROWN |
|___________|____________|____________|____________|___________|___________|
x x
Mana Eggs are divided by levels and usually higher level means better egg:
[ Lvl 0 ] : Dust
[ Lvl 1 ] : Flare, Aqua, Wind, Stone
[ Lvl 2 ] : Lava, Heat, Sand, Mist
[ Lvl 3 ] : Thunder, Frost, Leaf, Bomb, Burst
[ Lvl 4 ] : Forest, Booster, Decreass, Darkness, Star, Lightning, Icicle
[ Lvl 5 ] : Volcano, Cyclone, Rainbow, Gravity, Fairy
[ Lvl 6 ] : Cluster, Photon, Blizzard, Soul, Restore
[ Lvl 7 ] : Life, Astral, Protect, Void
[ Lvl 8 ] : Crown, Calamity, Dragon, Fenrir
[ Lvl 9 ] : Chaos, Ether, Holy
Sometimes when you combine eggs letters may appear with the resulting egg.
Those are Special Forces. SF (Special Force) indicates a magical power-up
element. Also a Mana Egg(s) may have a yellow floating star with it. If it
has then when you use that egg for combinations the chance that resulting
egg will have SF will increase. One magic can have no more than 5 different
Special Forces. There are six varieties of SF:
[ Mp ] : MP consumption decreases.
[ P ] : Power rises, or Effect Time extends.
[ H ] : Offensive spell hit count increases.
[ W ] : Spell area of effect range extends.
[ S ] : Time to activate spell decreases.
[ Ip ] : Offensive spell IP damage climbs.
The below Mana Egg List has only the junction formulas that the game itself
suggests. Of course, there are a lot more combinations. To check them all
browse through JungleJims Mana Egg guide. Also you should note that when you
combine 2 identical eggs the result will be the same egg with increased MP.
But if you junction different eggs then MP is determined by the 'MP
compatibility factor' (MPC) which was discovered by JungleJim. So to view
all of the combinations and full MPC chart check out his Mana Egg guide on
GameFaqs.
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MANA EGG LIST (SUB20)
----------------------------------------------------------------------------
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LEVEL 0 EGGS
----------------------------------------------------------------------------
Dust Egg
~~~~~~~~
Contains power of dust.
Level: 0 Mainly Support
Magic: Refresh, Freeze!, Evap
Junction: Flare Egg + Aqua Egg
Wind Egg + Stone Egg
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LEVEL 1 EGGS
----------------------------------------------------------------------------
Aqua Egg
~~~~~~~~
Contains power of water.
Level: 1 Water
Magic: Heal, Snooze
Junction: Aqua Egg + Aqua Egg
Flare Egg
~~~~~~~~~
Contains power of fire.
Level: 1 Fire
Magic: Burn!, Guard Up
Junction: Flare Egg + Flare Egg
Wind Egg
~~~~~~~~
Contains power of wind.
Level: 1 Wind
Magic: Howl, Runner
Junction: Wind Egg + Wind Egg
Stone Egg
~~~~~~~~~
Contains power of stone.
Level: 1 Land
Magic: Shake, Diggin'
Junction: Stone Egg + Stone Egg
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LEVEL 2 EGGS
----------------------------------------------------------------------------
Lava Egg
~~~~~~~~
Contains power of lava.
Level: 2 Fire & Land
Magic: Burn!, Burnflame, Def-Loss
Junction: Flare Egg + Stone Egg
Flare Egg + Sand Egg
Stone Egg + Star Egg
Sand Egg
~~~~~~~~
Contains power of sand.
Level: 2 Water & Land
Magic: Shake, Tremor, Evap
Junction: Stone Egg + Aqua Egg
Stone Egg + Mist Egg
Aqua Egg + Forest Egg
Heat Egg
~~~~~~~~
Contains power of heat.
Level: 2 Fire & Wind
Magic: Howl, Howlslash, Burn!
Junction: Wind Egg + Flare Egg
Wind Egg + Lava Egg
Flare Egg + Lightning Egg
Mist Egg
~~~~~~~~
Contains power of mist.
Level: 2 Water & Wind
Magic: Alheal, Erebos, Fader
Junction: Aqua Egg + Wind Egg
Aqua Egg + Heat Egg
Wind Egg + Icicle Egg
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LEVEL 3 EGGS
----------------------------------------------------------------------------
Bomb Egg
~~~~~~~~
Contains power of bomb.
Level: 3 Fire & Bomb
Magic: BOOM!, WOW!, Res-Loss, Burnstrike
Junction: Lava Egg + Flare Egg
Lava Egg + Stone Egg
Flare Egg + Leaf Egg
Volcano Egg + Gravity Egg
Thunder Egg
~~~~~~~~~~~
Contains power of thunder.
Level: 3 Wind & Bolt
Magic: Zap!, Stram, Runner, Wham!
Junction: Heat Egg + Wind Egg
Heat Egg + Flare Egg
Wind Egg + Bomb Egg
Volcano Egg + Cyclone Egg
Frost Egg
~~~~~~~~~
Contains power of frost.
Level: 3 Water & Blizzard
Magic: Crackle, Heal, Healer, Freeze!
Junction: Mist Egg + Aqua Egg
Mist Egg + Wind Egg
Aqua Egg + Thunder Egg
Rainbow Egg + Cyclone Egg
Leaf Egg
~~~~~~~~
Contains power of leaves.
Level: 3 Land & Forest
Magic: Poizn, Cure, Diggin', Regenera
Junction: Sand Egg + Stone Egg
Sand Egg + Aqua Egg
Stone Egg + Frost Egg
Rainbow Egg + Gravity Egg
Burst Egg
~~~~~~~~~
Contains power of burst.
Level: 3 Mainly Attack
Magic: Burnstrike, Erebos, Howlslash, Tremor
Junction: Lava Egg + Mist Egg
Heat Egg + Sand Egg
Bomb Egg + Frost Egg
Thunder Egg + Leaf Egg
----------------------------------------------------------------------------
LEVEL 4 EGGS
----------------------------------------------------------------------------
Forest Egg
~~~~~~~~~~
Contains power of forest.
Level: 4 Water & Forest
Magic: Alheal, Alhealer, Resurrect, Poizn, Craze
Junction: Leaf Egg + Stone Egg
Leaf Egg + Aqua Egg
Sand Egg + Lava Egg
Sand Egg + Leaf Egg
Sand Egg + Star Egg
Star Egg
~~~~~~~~
Contains power of star.
Level: 4 Land & Bomb
Magic: BOOM!, Meteor Fall, Res-Loss, Refresh, Gravity
Junction: Bomb Egg + Flare Egg
Bomb Egg + Stone Egg
Lava Egg + Heat Egg
Lava Egg + Bomb Egg
Lava Egg + Lightning Egg
Lightning Egg
~~~~~~~~~~~~~
Contains power of lightning.
Level: 4 Fire & Bolt
Magic: Zap!, Blade Zap!, Binder, Burnflame, Guard up
Junction: Thunder Egg + Wind Egg
Thunder Egg + Flare Egg
Heat Egg + Mist Egg
Heat Egg + Thunder Egg
Heat Egg + Icicle Egg
Icicle Egg
~~~~~~~~~~
Contains power of icicle.
Level: 4 Wind & Blizzard
Magic: Crackle, Diamond Dust, Wake, Shhh!, Fiora
Junction: Frost Egg + Aqua Egg
Frost Egg + Wind Egg
Mist Egg + Sand Egg
Mist Egg + Frost Egg
Mist Egg + Forest Egg
Booster Egg
~~~~~~~~~~~
Increases abilities.
Level: 4 Mainly Support
Magic: WOW!, Diggin', Guard Up, Speedy, Runner
Junction: Dust Egg + Lava Egg
Restore Egg + Frost Egg
Decrease Egg + Darkness Egg
Decrease Egg
~~~~~~~~~~~~
Decreases abilities.
Level: 4 Mainly Support
Magic: Stram, Def-Loss, Res-Loss, Cold, Freeze!
Junction: Dust Egg + Mist Egg
Burst Egg + Thunder Egg
Booster Egg + Darkness Egg
Darkness Egg
~~~~~~~~~~~~
Governs power of darkness.
Level: 4 Mainly Support
Magic: Snooze, Shhh!, Fiora, Binder, Craze
Junction: Dust Egg + Forest Egg
Burst Egg + Sand Egg
Booster Egg + Decrease Egg
----------------------------------------------------------------------------
LEVEL 5 EGGS
----------------------------------------------------------------------------
Volcano Egg
~~~~~~~~~~~
Contains power of volcano.
Level: 5 Mainly Fire
Magic: Burn!, Burnstrike, WOW!, Hellburner, Guard up, Res-Loss
Junction: Star Egg + Lava Egg
Star Egg + Heat Egg
Bomb Egg + Thunder Egg
Bomb Egg + Star Egg
Bomb Egg + Cyclone Egg
Cyclone Egg
~~~~~~~~~~~
Contains power of cyclone.
Level: 5 Mainly Wind
Magic: Howl, Howlslash, Runner, Howlnado, Wham!, Stram
Junction: Lightning Egg + Heat Egg
Lightning Egg + Mist Egg
Thunder Egg + Frost Egg
Thunder Egg + Lightning Egg
Thunder Egg + Rainbow Egg
Rainbow Egg
~~~~~~~~~~~
Contains power of rainbow.
Level: 5 Mainly Water
Magic: Heal, Healer, Healer+, Evap, Tartarus Rain, Cold
Junction: Icicle Egg + Mist Egg
Icicle Egg + Sand Egg
Frost Egg + Leaf Egg
Frost Egg + Icicle Egg
Frost Egg + Gravity Egg
Gravity Egg
~~~~~~~~~~~
Contains power of gravity.
Level: 5 Mainly Land
Magic: Shake, Tremor, Quake, Calm, Halvah, Gravity
Junction: Forest Egg + Sand Egg
Forest Egg + Lava Egg
Leaf Egg + Bomb Egg
Leaf Egg + Forest Egg
Leaf Egg + Volcano Egg
Fairy Egg
~~~~~~~~~
Capricious fairy resides.
Level: 5 Mainly Support
Magic: Healer, Snooze, Craze, Fader, Vanish
Junction: Star Egg + Icicle Egg
Lightning Egg + Forest Egg
Volcano Egg + Rainbow Egg
Cyclone Egg + Gravity Egg
----------------------------------------------------------------------------
LEVEL 6 EGGS
----------------------------------------------------------------------------
Cluster Egg
~~~~~~~~~~~
Contains power of cluster.
Level: 6 Mainly Bomb
Magic: Meteor Fall, Burnflame, Calm, Meteor Strike, BOOM!, Def-Loss
Junction: Volcano Egg + Lava Egg
Volcano Egg + Heat Egg
Volcano Egg + Bomb Egg
Star Egg + Forest Egg
Star Egg + Volcano Egg
Star Egg + Photon Egg
Photon Egg
~~~~~~~~~~
Contains power of photon.
Level: 6 Mainly Bolt
Magic: Zap!, Zap All, Gad Zap, Burnstrike, Wake, Binder
Junction: Cyclone Egg + Heat Egg
Cyclone Egg + Mist Egg
Cyclone Egg + Thunder Egg
Lightning Egg + Star Egg
Lightning Egg + Cyclone Egg
Lightning Egg + Blizzard Egg
Blizzard Egg
~~~~~~~~~~~~
Contains power of blizzard.
Level: 6 Mainly Blizzard
Magic: Crackle, Healer, Shhh!, Fiora, Crackle Floe, Crackle Fang
Junction: Rainbow Egg + Mist Egg
Rainbow Egg + Sand Egg
Rainbow Egg + Frost Egg
Icicle Egg + Lightning Egg
Icicle Egg + Rainbow Egg
Icicle Egg + Soul Egg
Soul Egg
~~~~~~~~
Contains power of soul.
Level: 6 Mainly Forest
Magic: Alhealer, Reviva, Cure, Purify, Speedy, Craze
Junction: Gravity Egg + Sand Egg
Gravity Egg + Lava Egg
Gravity Egg + Leaf Egg
Forest Egg + Icicle Egg
Forest Egg + Gravity Egg
Forest Egg + Cluster Egg
Restore Egg
~~~~~~~~~~~
Restores breath of life.
Level: 6 Mainly Cure
Magic: Alheal, Alhealer, Absorber, Cure, Regenera
Junction: Burst Egg + Booster Egg
Burst Egg + Decrease Egg
Burst Egg + Darkness Egg
----------------------------------------------------------------------------
LEVEL 7 EGGS
----------------------------------------------------------------------------
Astral Egg
~~~~~~~~~~
Contains power of anti-evil.
Level: 7 Attack & Support
Magic: BOOM!, Zap!, Crackle, Poizn, Magic Wall
Junction: Restore Egg + Star Egg
Protect Egg + Void Egg
Protect Egg
~~~~~~~~~~~
Contains power of barrier.
Level: 7 Cure & Support
Magic: Healer, Diggin', Guard up, Purify, CrystalWall
Junction: Restore Egg + Icicle Egg
Astral Egg + Void Egg
Void Egg
~~~~~~~~
Embodies vanishing power.
Level: 7 Attack & Support
Magic: BOOMOR!, Erebos, Wham!, Vanish, Giga Vanish
Junction: Crown Egg + Darkness Egg
Protect Egg + Astral Egg
Life Egg
~~~~~~~~
Fountains source of life.
Level: 7 Mainly Cure
Magic: Alhealer+, Reviva, Regenera, Evap, Erebos, Tartarus Rain
Junction: Cluster Egg + Blizzard Egg
Photon Egg + Soul Egg
----------------------------------------------------------------------------
LEVEL 8 EGGS
----------------------------------------------------------------------------
Calamity Egg
~~~~~~~~~~~~
Inflicts damage of havoc.
Level: 8 Mainly Bomb
Magic: BOOM!, BOOMOR!, BA-BOOM!, Inferno, Curse, Gravity
Junction: Life Egg + Cluster Egg
Dragon Egg + Fenrir Egg
Dragon Egg
~~~~~~~~~~
Awakens power of a dragon.
Level: 8 Mainly Bolt
Magic: Zap!, Blade Zap, Dragon Zap, Hellburner, WOW!, Resurrect
Junction: Life Egg + Photon Egg
Calamity Egg + Fenrir Egg
Fenrir Egg
~~~~~~~~~~
Awakens power of an icewolf.
Level: 8 Mainly Blizzard
Magic: Crackle, Tartarus Rain, Binder, Crackle Floe, Crackle Glacier, Cold
Junction: Life Egg + Blizzard Egg
Calamity Egg + Dragon Egg
Crown Egg
~~~~~~~~~
Administers power of kings.
Level: 8 Attack & Cure
Magic: BOOMOR!, Zap All, Diamond Dust, Healer+, Halvah, Curse
Junction: Life Egg + Soul Egg
Life Egg + Dragon Egg
----------------------------------------------------------------------------
LEVEL 9 EGGS
----------------------------------------------------------------------------
Chaos Egg
~~~~~~~~~
Throngs power of chaos.
Level: 9 Ultimate Magic
Magic: Zap All, Howlnado, Quake, Astraea Zap, Inferno, Absorber
Junction: Crown Egg + Dragon Egg
Holy Egg + Ether Egg
Ether Egg
~~~~~~~~~
Full of elements' power.
Level: 9 Ultimate Magic
Magic: Alhealer, Resurrect, Snooze, Galactic Bang, Fader, Speedy
Junction: Crown Egg + Calamity Egg
Chaos Egg + Holy Egg
Holy Egg
~~~~~~~~
Floods sacred power.
Level: 9 Ultimate Magic
Magic: Healer+, Diamond Dust, Regenera, Absolute Zero, Reviva, Halvah
Junction: Crown Egg + Fenrir Egg
Chaos Egg + Ether Egg
----------------------------------------------------------------------------
MAGIC LIST (SUB21)
----------------------------------------------------------------------------
_______________ ___ ___ ___________ _________ ______________________________
FIRE MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Burn! 4 4 One Foe Flare Fireball.
Lava
Heat
Volcano
Burnflame 5 12 Foe Circle Lava Pillar of flame.
Lightning
Cluster
Burnstrike 7 16 One Foe Bomb Flock of phoenixes.
Burst
Volcano
Photon
Inferno 11 35 Foe Fan Calamity Summons flame beast.
Chaos
Hellburner 13 40 One Foe Volcano Everlasting hellfire.
Dragon
Guard up __ 8 Ally Circle Flare Spiritual uplift. Improves
Booster Immunity.
Lightning
Volcano
Protect
WOW! __ 10 Ally Circle Bomb Fighting spirit.
Booster
Volcano
Dragon
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
BOMB MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
BOOM! 8 18 Foe Line Bomb Small explosion.
Star
Cluster
Astral
Calamity
BOOMOR! 10 26 Around Foe Void Small-area bomb.
Calamity
Crown
BA-BOOM! 13 48 Foe Circle Calamity Huge explosion.
Meteor Fall 12 32 Single Foe Star Falling meteorite.
Cluster
Meteor Strike 15 56 Single Foe Cluster Huge falling meteor.
Galactic Bang 18 72 Single Foe Ether Star explosion.
Res-Loss __ 9 Foe Circle Bomb Discouraging heat.
Star Deteriorates Immunity.
Decrease
Volcano
Vanish __ 35 Around Ally Fairy Illusive light. Voids all
Void effects.
Giga Vanish __ 25 Single Foe Void Divine halo. Voids all Status
changes.
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
WATER MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Heal Sml 6 Single Ally Aqua Dew of life. Restores HP.
Frost
Rainbow
Healer Mdm 10 Single Ally Frost Dew of mercy. Restores HP.
Rainbow
Fairy
Blizzard
Protect
Crown
Healer+ Lrg 16 Single Ally Rainbow Dew of miracle. Restores HP.
Holy
Alheal Sml 12 All Allies Mist Fountain of life.
Forest Restores HP.
Restore
Alhealer Mdm 20 All Allies Forest Fountain of mercy. Restores
Restore HP.
Soul
Ether
Alhealer+ Lrg 36 Ally Circle Life Fountain of miracles.
Restores HP.
Erebos __ 12 Single Foe Mist Creates dark dense fog.
Burst Sudden death to enemy.
Life
Void
Tartarus Rain __ 24 Foe Circle Rainbow Calls cold black rain. Sudden
Life death to enemy.
Fenrir
Snooze __ 5 Foe Circle Aqua Produces drowsy foam. Lulls
Darkness enemies to sleep.
Fairy
Ether
Evap __ 14 Single Foe Dust Drainage of fluid. Reduces
Sand enemy's HP by half.
Rainbow
Life
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
BLIZZARD MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Diamond Dust 9 30 Foe Fan Icicle Freezing blizzard.
Crown
Holy
Crackle 9 20 Single Foe Frost Ice spear.
Icicle
Astral
Fenrir
Crackle Floe 12 30 Single Foe Blizzard Pillar of ice.
Fenrir
Crackle Fang 13 48 Foe Circle Blizzard Falling iceberg.
Crackle Glacier15 60 Single Foe Fenrir Power of glacier.
Absolute Zero 17 68 Foe Line Holy Sub-zero skewers.
Freeze! __ 8 Foe Circle Dust Heavy snowstorm. Deteriorates
Frost Move.
Decrease
Cold __ 18 Foe Circle Decrease Blanket of frost.
Rainbow Deteriorates Action.
Fenrir
Fiora __ 8 Foe Circle Darkness Seal of ice. Effects Sap
Icicle Moves on enemies.
Blizzard
CrystalWall __ 8 Self Protect Barrier of crystals.
Invalidates certain damage.
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
WIND MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Howl 3 7 Foe Circle Wind Blade of wind.
Heat
Cyclone
Howlslash 4 18 Foe Line Heat Whirlwind shockwave.
Burst
Cyclone
Howlnado 11 32 All Around Cyclone Giant tornado. Confusion
Chaos effect.
Wham! __ 4 Single Foe Thunder Changes air pressure.
Cyclone Disperses enemy from
Void battlefield.
Shhh! __ 12 Foe Circle Darkness Vacuum seal. Seals enemies'
Icicle magic spells.
Blizzard
Wake __ 2 Ally Circle Icicle Whisper of a breeze. Wakes up
Photon sleeping allies.
Runner __ 4 Ally Circle Wind Strong fair wind. Improves
Booster Move.
Thunder
Cyclone
Fader __ 8 Self Mist Blends into scene.
Fairy Transparency avoids attacks.
Ether
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
BOLT MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Zap! 7 22 Foe Circle Thunder Electric discharge. Paralysis
Lightning effect.
Photon
Astral
Dragon
Zap All 9 22 Foe Fan Photon High-voltage sparks.
Crown Paralysis effect.
Chaos
Blade Zap 12 32 Single Foe Lightning Blades of lightning.
Dragon Paralysis effect.
Dragon Zap 14 50 Foe Line Dragon Dragon thunder. Paralysis
effect.
Gad Zap 15 31 Single Foe Photon Powerful thunderstorm.
Paralysis effect.
Astraea Zap 16 70 Around Self Chaos Divine electric shock.
Paralysis effect.
Curse __ 32 Single Foe Crown Evil thunder. Imposes Curse
Calamity on enemy.
Stram __ 12 Foe Circle Thunder Discouraging zap.
Cyclone Deteriorates attack.
Decrease
Binder __ 8 Foe Circle Darkness Electricity restraint. Takes
Lightning away enemy's mobility.
Photon
Fenrir
Magic Wall __ 17 Self Astral Electricity barrier.
Invalidates magic spells.
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
LAND MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Shake 4 5 Single Foe Stone Shifts the ground.
Sand
Gravity
Tremor 5 10 Around Foe Sand Eruption of energy.
Burst
Gravity
Quake 11 36 Foe Circle Gravity Massive tectonic movement.
Chaos
Def-Loss __ 7 Foe Circle Lava Theft of natural power.
Decrease Deteriorates Defense.
Cluster
Gravity __ 4 Foe Circle Star Manipulates gravity. Gathers
Gravity enemies in one location.
Calamity
Refresh __ 3 Single Ally Dust Sacred healer. Cures Sap
Star Moves & Sap Magic.
Cure __ 5 Single Ally Leaf Natural cleanser. Cures
Soul Poison & Paralysis.
Restore
Calm __ 6 Single Ally Gravity Soothing smell of land. Cures
Cluster Confusion.
Diggin' __ 5 Ally Circle Stone Protection of land. Improves
Booster Defense.
Protect
_______________ ___ ___ ___________ _________ ______________________________
_______________ ___ ___ ___________ _________ ______________________________
FOREST MAGIC LVL MP OBJ RANGE EGGS DESCRIPTION
_______________ ___ ___ ___________ _________ ______________________________
Poizn 6 10 Single Foe Leaf Highly venomous gel. Poison
Forest effect.
Astral
Absorber 7 32 Foe Circle Restore Relaxes atmosphere. Absorbs
Chaos enemy's HP.
Craze __ 16 Foe Circle Forest Nerve gas. Imposes Confusion.
Darkness
Fairy
Soul
Purify __ 12 Single Ally Soul Leaves' cleansing power.
Protect Cures Illnes & Curse.
Halvah __ 32 Single Ally Gravity Balance of nature. Cures all
Crown abnormalities.
Holy
Regenera __ 10 Single Ally Leaf Forest's healing power.
Life Restores HP for limited
Restore period.
Holy
Speedy __ 15 Ally Circle Booster Refreshing breeze. Improves
Soul mobility.
Ether
Resurrect __ 26 Single Ally Forest Fountain of will. Revives
Dragon ally & restores 50% HP.
Ether
Reviva __ 42 Single Ally Soul Power of World Tree. Revives
Life ally & restores all HP.
Holy
_______________ ___ ___ ___________ _________ ______________________________
----------------------------------------------------------------------------
FAQ
----------------------------------------------------------------------------
Q: Are there any special/hidden Mana Eggs or something?
A: No.
----------------------------------------------------------------------------
Q: Ha! You didn't list every possible Mana Egg combination! Why?
A: Yes, I didn't. Because: a) it would be a very long list. b) there are
already other FAQs on GameFaqs that deal with this. Providing only the
combinations that the game suggests is more than enough for my guide. c)
most of the combos are useless.
----------------------------------------------------------------------------
Q: I have this Mana Egg and it has this yellow floating star(s) with it.
A: It means when you use that egg(s) for combinations the chance that
resulting egg will have SF increase. More stars=more chances of getting
SF.
____________________________________________________________________________
============================================================================
VIII. WALKTHROUGH (SEC08)
============================================================================
Our story begins when a new nation, Nortis, had finally finished a
long-standing border conflict with a country known as Arcada.
Far from the savagery of the battles at the Nortis border, a boy named Evann
was born into a family of 'Geo Rangers'. He was known in his neighborhood
for being rash and hating to lose. He went around with hot-blooded friends
doing stupid things, but as they got older, they got jobs and adapted to
society.
After his father's death, Evann decided to follow in his footsteps and
became a Geo Ranger. He turned over a new leaf, and trained everyday to
continue his family trade.
Geo Rangers have the ability to use the power of the force, which flows in
the Geo Stream of the world. It is a job, once valued in places like mines,
where one can instantly transport to another place by making a 'Geo Point'
and 'diving' into it. Geo Points are created at places where the power of
the force is strong.
NOTICE: Use the FORCE Evann! ...sorry couldn't help it! ^_^
The game starts with a man driving some strange-looking motorcycle. Action
shifts to Evann, the main hero of the game. Evann is practicing his fighting
skills when his bud, a mailman named Pike, delivers him his fourth letter
from the ever annoying Nortis Army. Evann doesn't like the army. Then they
chat and Evann complains a bit about a guy named Kroitz. Then Pike leaves.
Evan tries to create a Geo Point but he fails. He then lies down to rest.
He remembers his dead father. Then a woman with some military thugs attacks
Evann and takes him captive.
----------------------------------------------------------------------------
LOCCA
----------------------------------------------------------------------------
Geo Points: Base Geo Point
Action shifts into a room. Evann sits there very angry. A woman comes in and
starts bossing Evann around. Her name is Diene. Apparently she is a military
commander. She says that Evann should cool down, check out the town and then
find her.
When you gain control, as always, check the menu and get used to the
controls. Then go outside and examine the village of Locca. Talk to people.
Visit the shops.
Don't go across the bridge to Locca park it's pointless, and don't go to
Starry Park either. In the end you'll want to go to the Command Post and
meet the party.
Inside, you meet Carmyne and Brandol--your party. Diene explains that you
were chosen by the military to assist in the operation against the
Elemental Disorder. She tells that tomorrow a truck will pick you up so
you've got to rest until then. Anyway, Diene leaves and you to get closer
acquainted with Carmyne and Brandol. Evann tells them that he is a ranger.
After that leave the post and proceed to the Armory. Talk to the manager
and choose Rest.
The next day. Go through the back door and meet Carmyne with Brandol.
Brandol says that they are going to the Sandworm's Den. He'll ask if
you're prepared, say yes. Then he starts complaining about this mission,
Evann, and that they made Evann the leader of this party. Evann doesn't
want to and doesn't know how to be one. Everyone boards the truck.
On the road the party discusses the situation. The Elemental Disorder has
caused great havoc, (see the trashed tanks?). Although the Disorder in this
region has been neutralized, four ruins were found with the Disorder. Your
party is here to investigate.
----------------------------------------------------------------------------
LAND RUINS
----------------------------------------------------------------------------
SANDWORM'S DEN
~~~~~~~~~~~~~~
Geo Points: None
When you arrive, go to the H.Q. Control Room and talk to Diene. Well
something is definitely under those Elementally Disordered ruins. And
Colonel himself is leading the investigation. Once you regain control hit
the Land Ruins.
LAND RUINS 1
~~~~~~~~~~~~
Geo Points: None
Start walking. The path is without forks. When you reach a guard talk
to him. He will tell you that there will be some traps and monsters ahead.
Reach the ladder and climb down into the circle room with a tree in the
middle. Then go through the huge doors and into the Land Ruins 2.
NOTICE: In the first trapped corridor, between the second and third falling
blocks, on the right wall is a secret door that often leads to a
Skill Book or a Mana Egg. Very helpful in the early game. The
Treasure Chest isn't marked on the map. Never.
NOTICE: Before the second trapped corridor, you climb a flight of stairs,
turn to your right, away from the trapped corridor and go to the
end. Press 'O' and open a secret passage, revealing a Carro!
LAND RUINS 2
~~~~~~~~~~~~
Geo Points: None
Use the ladder to go down. As you can see this is a wide open area with
a lot of mushrooms. Cut them all! In Grandia Xtreme mushrooms contain not
only items and foes but also they can heal or poison you. Anyway after
you've got some mushrooms and killed some enemies, go into the center and
use the (!) mark to activate the shining pillar. Using the floating stones
examine all the tunnels and in the end of one push big stone pillar to
create a floating bridge to Land Ruins 3.
LAND RUINS 3
~~~~~~~~~~~~
Geo Points: None
Start walking. No forks here either. After the floor will collapse use
the other path and activate the shining pillar. Return and jump to the other
side. Keep walking. Step on the trap and the floor will go down, take some
items, kill some monsters. Watch out for those huge boulders! After the
boulder madness walk into the room and the door will close, Huge Minotaur
will crash down and will try to encounter you! Yes, you can actually try
and flee from him for a while but eventually you'll see that there is no
point in that. Anyway prepare for a Boss battle!
NOTICE: Know the place where you can occasionally meet the Minotaur, in that
small corridor, which is usually haunted by a Sasquatch? At the end
of that corridor lies yet another secret door which reveals YET
another Carro.
BOSS BATTLE
~~~~~~~~~~~
Boss: Minotaur
Type: Beast
Drop item: Secret Vellum
Physical Vellum
Seed of Magic
Steal item: Mental Vellum
Psyche Vellum
Bamboo Armor
Bamboo Glove
Bracelet
Red High Heels
Face Guard
Head Gear
Purifying Dress
Legguard
Special attacks: Tornado Horn
(Confusion/one)
Land Crush
(Land/around self)
Minions: Gilled Pawns
The Minotaur is not very different from Grandia II. His 4 sidekicks
should be dealt with first. Then it's 4 against 1, unleash your strongest
moves. He is quite slow but keep your eyes open for his Tornado Horn,
cancelling it is a good idea. Your Mana Eggs are not very strong yet so use
them mainly for healing. And be prepared for this fight! It'll be very
annoying if the Minotaur will kick your ass becasue you were unprepared!
After the battle proceed to the shining pillar and activate it. You will be
elevated down, go through the passage and into the door to the Spiritual
Atrium.
SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~
Geo Points: None
You meet up with the Colonel. Evann with Kroitz go way back, I guess, and
Evann doesn't like Kroitz very much. But Kroitz is the Colonel so everyone
has to listen to him. He explains that these ruins were invented by ancient
people to control the elements therefore the ruins have the power to stop
the Disorder.
Kroitz tells that your party has to travel to other ruins and stop the
Elemental Disorder in other places.
When you gain control go to the Barracks for your reinforcements.
In the barracks Evann and Brandol starts arguing again. Then Diene comes in
and Evann asks her about Kroitz, she doesn't know anything and tells that
she's just following orders from Colonel. She's screwed. Enter the room to
meet additional members.
OK... now there are 4 new recruits who are determined to stop the Disorder.
The big brute Ulk with the spiritual protection from elements and who likes
blowing things away(!), the little guy Titto who's good in long range combat,
Jaid the magician with combat skills and Myam the girl who uses the bow.
Brandol starts mocking them, Evann doesn't care. Anyway after a lot of
arguments the party decides that the leader should be Evann.
OK gather your party and hit the Inferno Pit.
----------------------------------------------------------------------------
FLAME RUINS
----------------------------------------------------------------------------
INFERNO PIT
~~~~~~~~~~~
Geo Points: Full Geo Point
Enjoy the CG movie involving Evann, tanks and the spirit. After that you'll
find yourself in some kind of cavern. This place is quite empty except for
one Geo Point (this is the first full one, I believe). Use it if you need
something in town. Then climb the ladders up.
Now this is a wide open area and it has 2 main paths. Go left and climb
down the hole and through the tunnel then climb up. You'll be on a small
island take the item and leave. Watch out for the lava rivers. Return to
the start and head right. Watch out for the lava eruptions, each eruption
will spawn an enemy.
Don't mind the fork and just keep heading up the path. When you reach the
ladders climb them. You'll be on the mountain. You can go left and climb
down to collect the items but your main goal is to reach the top of the
mountain. Your path up will be shaped as the letter Z.
When you reach the top head straight up but watch out for the erupting lava,
this time there will be no enemies but it can damage you. Before you proceed
to Volcano - Exterior head all the way right and collect the chest.
VOLCANO - EXTERIOR
~~~~~~~~~~~~~~~~~~
Geo Points: None
This place does look like the volcano but with some kind of mechanical
device in the middle. The cave to the left of you is empty (well I mean
mine was empty but who knows...). Go right stay off the edge because the
floor will fall down and you'll collapse one level down. Instead miss one
ladder and use the second. When you find huge rock blocking your path use
the big pipe and go down. Use the ladders up twice and push the rock down
(be careful not to fall). This rock smashed the first rock that blocked your
path. Return to the first rock and you'll find another cavern (mine was
empty). Then use the huge pipe and follow the path down ignoring the ladder.
Use the ladder down when you reach it.
Go to the end of the path and you should probably find a Mana Egg. Then
return and enter the huge pipe. One path is closed to you therefore use the
other. Follow the tunnel into a cave (there should be an item behind the
rock). Follow the other path until you find yourself inside the pipe again.
Exit the pipe. Take the chest and then use the controller it'll open a path
to Flame Ruins - Interior.
FLAME RUINS - INTERIOR
~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Use the Geo Point. Then use the elevator to go down to hell. (:E
Once there step on the blue pillar of light to clear a path of flames.
Go left and open a hidden door in the wall. Then head right through the
hall of flames. Then you'll reach infernal pillars here's how to jump:
Jump on the first pillar when it's _below_ you, the following pillar should
be below you to. Continue jumping until you reach the other side. Take the
chest and again into the hallway. Step on another blue light pillar and
head left. Open a hidden room in the wall and take the treasure chest. Take
the item and step on another blue light pillar. Then follow the path into
another hallway. In the next room you’ll notice a block. Next to the block
there is a switch, activate it and flames will push the block. Pushed block
will activate the mechanism and the door will open. Enter the room and push
another block then activate the switch and flames will once again push the
block near the first one and open the other door. Return to the previous
room and enter the opened door, follow the path until you reach the last
blue light pillar, step on it. Go left and open the secret door (it's in
the wall). Now make your way into the center.
All the flames are gone.
Enter the room with fire blazing from the walls. Push the block on the
right. Then use the path on the left to reach the left block and push it
also. The fire is gone. Use the middle path and kill the guards. Then head
through the right sides path to take the book. Return and head up into the
Flame Ruins - Hall of Flames.
FLAME RUINS - HALL OF FLAMES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: One-time Geo Point
How many Baby Crustaceans have you killed? Well it's pay back time! He he!
Anyway, Mother Crustacean is upon you. Follow the path and encounter the
Boss.
BOOS BATTLE
~~~~~~~~~~~
Boss: Mother Crustacean
Type: ????
Drop item: ????
Steal item: Seed of Power
Mental Vellum
Cassandra
Special attacks: Swallow
(Cancel/one)
Hi-Jump
(Physical/circle)
Breeding
(Summons Baby Crustaceans)
Burnflame
(Flame/circle)
Left Claw/Right Claw
Type: ????
Drop item: None
Steal item: Devil Clothes
Horn Shield
Quartz Pendant
Forest Suit
Ice Helm
Rune Plate
Special attacks: Side Slash
(Physical/fan)
Scissors Beat
(Confusion/one)
Burnflame
(Flame/circle)
Minions: Baby Crustaceans
This Boss is much more harder then the previous one. It's a Boss with 2
claws. Moreover it has 2 sidekicks. Forget about the Baby Crustaceans, if
you kill them the mother will use Breeding and they will reappear. You can
also forget about the claws because it'll be just a waste of you SP.
Concentrate on the main body.
Her 2 most deadly attacks are Hi-Jump and Scissors Beat plus the Scissors
Beat will give your character confusion. Use your most deadly moves on the
body only. You should probably have learned a couple of combos by now so use
them to the fullest.
Fire, of course, is ineffective here so don't use any fire magic. It is a
good idea to leave one character for healing only, using Alheal or Alhealer.
After the fight proceed into the Flame Ruins - Spiritual Atrium
FLAME RUINS - SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
When you enter the Atrium Evann is amazed by this place because it's
different from the Land Ruins. When you gain control speak to you friends.
Check the crystal dragon, a beautiful beast! Brandol is examining some
ancient writings which says:
...614 ...star ...until the cycle ends.
Even... spiritual power...
unable to attain... lost
Give birth to Quanlee under Evol...
Quanlee...
Existence filled with spiritual power...
What could this mean? Anyway, reach the top and take the Flame Slab. Return
to Locca and go to the Command post to meet Diene.
In the Command Post Evann hits Diene about the dragon and the mural found
in the Flame Ruins. She doesn't know anything about but says that their
scientist Specto wants to hear your report. She tells you take your team
and head to Escarre.
So grab your team, they are...
Brandol : near the Diner
Carmyne : inside the Diner
Titto : Barracks 2nd floor
Jaid : Barracks 2nd floor room 202
Ulk : Locca park
Myam : Locca park (across the river)
..and hit the railway platform. You meet Diene in the station and she says
that scientist Specto will answer all you questions in Escarre. Board the
train and head for Escarre.
----------------------------------------------------------------------------
ESCARRE (first visit)
----------------------------------------------------------------------------
Geo Points: None
When you arrive to Escarre everyone is excited about the city. Jaid with
Titto decide to lurk about the local houses, Brandol and Carmyne went to
the local pub while Ulk and Myam went to enjoy the water.
You can explore the downtown of Escarre although there is nothing to do
there. Eventually you'll have to visit the Music Hall.
In the Music Hall you'll meet Specto the scientist and the 'musicians'.
Talk to Specto and he will answer your questions. When he's done feeding
you his useless information leave the Music Hall and head for the station.
Speak to Diene and choose 'OK, let's go back.' You board the train and
return to Locca.
In the meantime Specto with Kroitz are discussing something about some
Disorder ruins, creatures and the Quaniee project. Anyway it seems that they
are plotting something EVIL!
Back in Locca. The party discusses 'information' given by Specto. Everyone
agrees that Specto didn't tell everything and that Kroitz is involved in all
this. But they are still up on their mission: to once and for all stop the
Elemental Disorder!!!
The next stop is the stormy seas of Tsunami Trough and you'll have to take
Jaid with you.
----------------------------------------------------------------------------
AQUA RUINS
----------------------------------------------------------------------------
TSUNAMI TROUGH - OCEAN BED
~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Diene explains that Tsunami Trough is under s heavy storm and the Aqua
Ruins are now under the water. So this won't be a picnic! In order for you
to walk around under the water you'll have to eat the Aeolus Seed which
makes you burp. The party boards 'submarine' and dives under the water.
Inside Evann asks Jaid what's bugging him and Jaid explains that he was once
a knight sworn to a beautiful and noble lady but when the disorder started
she died because of him in the Aqua Ruins. And now Jaid has to honor her
memory by neutralizing the Elemental Disorder.
Watch the CG cutscenes that show the fall of your ship. The chain to which
the 'submarine' is connected brakes and it goes down under like Titanic. The
party is on the ocean floor without the 'submarine'. But you can use the Geo
point to go back.
Another CG movie, meeting with a ship.
Anyway, gather your party and start the dungeon... and get Evann out of that
fish-plant! <:E
So this is a big open area. You may explore it a bit (cut some plants, open
some shells) but eventually you'll want to go all the way left and up the
steps. Keep walking along the edge until you reach the fork. Take the left
path to encounter the Mimic.
Caution! Mimic may seem like an easy kill BUT he can be the end of you. Just
before his death he usually does the Hell Blast move which probably will
kill all your characters. It deals about 1000-1200 HP damage. Be prepared!
And try to cancel it whenever you see it being charged-up.
After that fight proceed into Tsunami Trough - Ocean Cave.
TSUNAMI TROUGH - OCEAN CAVE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Start walking straight ahead. When you reach a fork go right for some item,
if not then go straight and turn right at the next fork for some shells.
Then return to the fork and go up.
In the area with lots of medusas (careful they'll damage you) go left for
more shells and items. Return and go right. You'll reach the edge with lots
of weird lights floating around... and... they're beautiful... umm...
anyway, use the (!) mark to call a big weird transport fish which will carry
you over to the other edge.
Start walking and at the fork go right to take an item. Return and go up to
activate the Geo Point. Go straight up and crack the shell. Then go back and
head all the way left (ignore the first fork). At the second fork go right
for some shell action. Return, go up for... more shells (damn shells). OK,
now return to the ignored fork and go right. Go past the medusas in the next
area and you'll reach yet another fork, right--items, left--Tsunami
Trough - Ocean Temple.
TSUNAMI TROUGH - OCEAN TEMPLE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Well, it's a wide open area with no forks. Make a circle-run around the
temple to collect the items and fight the monsters. Then enter the temple
to Aqua Ruins - Interior.
AQUA RUINS - INTERIOR
~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
The right passage is closed so take the left one. The are 4 paths in the
next big room, 3 are closed but 1 is open so use it. You'll reach some kind
of control device, switch to Red and go back to the room with the 4 doors.
This time another door is open to you, use it. You'll reach the elevator
which will take you down.
At this point in the game you'll find you first Sound Bite it's the Sound
Bite 1. More about Sound Bites read in the Sidequests section.
Take the path you have to a room with a huge ball of water. This room has
5 paths and 3 of them are closed. Use the path that leads to the stone
monolith and activate it this will lower the control device which you've
activated earlier. Go back and go through the other opened path. You'll
reach a room with a shining globe, and lots of Dragonfly Toads, kill them
all. This room has 3 doors, 1 is closed, 1 leads to an items and the last
one leads to the lowered control device, go through the last door to reach
the device, switch it to Green.
Proceed into newly opened door into a room with Sound Bite 3. Take the
right path into a room where the view changes and the Automap disappears
there you'll find Sound Bite 2. Go through the path opposite of where you
entered for some items and then go back all the way back to the room with
Sound Bite 3. This time take the left path thorough the water and into a
room with some kind of water pumping device. The water walls disappear from
time to time and that's how you'll have to reach another path. After the
water walls you'll end up in the upper level of the room where you got
Sound Bite 2. Switch the device to Blue and that will open another way to
you. Go through it into the room where you started.
Now all the 5 doors are open, first go through a path that leads to a room
with Sound Bite 3. After that there's only one unexplored area left, go
through it into the elevator room and elevate yourself down to Aqua Ruins
- Energy Conversion Room and prepare for a Boss battle.
AQUA RUINS - ENERGY CONVERSION ROOM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: One-time Geo Point
BOSS BATTLE
~~~~~~~~~~~
Boss: Deava
Type: ????
Drop item: ????
Steal item: Freezrain Bow
Fishmonger Knife
Combat Vellum
Seed of Magic
Special attacks: Healer
(Heal HP)
Diamond Dust
(Blizzard/fan)
Snooze
(Sleep/circle)
Shock Bomb
(Cancel/one)
Halvah
(Cures all abnormalities)
Freeze!
(MOV +DOWN/circle)
Crackle Floe
(Blizzard/one)
Ocean Wave
(Water/all)
Evap
(Cuts HP by 1/2/one)
Left Knuckle/Right Knuckle
Type: ????
Drop item: ????
Steal item: Mental Vellum
Robe of Admonition
Life Gem
Ice Shield
Healing Fruit
Dash Charm
Special attacks: Aqua Splash
(Water/one)
Fiora
(Sap moves/circle)
Crackle
(Blizzard/one)
Snooze
(Sleep effect/circle)
Minions: None
Now this shrimp is actually a 2-part-Boss: the Body and 2 Knuckles. Once you
beat up the first part it'll crack, the second form will emerge and you'll
have to fight the true form of Deava.
His Knuckles use mainly support magic but their Aqua Splash is quite strong
although it damages one character. You can firstly kill waste his Knuckles
it'll sap his Aqua Splash and Crackles. But I suggest you concentrate on his
main body when he opens up. He won't be using all his most damaging moves
like Shock Bomb, Crackle Floe and Ocean Wave up until you defeat his shell.
Water/Ice is practically useless here so use mainly Fire/Bomb and
Lightning/Thunder. Moves and combos will be effective here so use them a
lot. If you must cancel anything then use moves for that, I don't see
anything really punising to cancel although you could try and cancel his
Ocean Wave but don't bother about anything else.
AQUA RUINS - SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
You'll find another corpse of Elemental Beast. Also notice another strange
pillar with words:
Despite the application of power of...
to the planet's 1095 rotation...
stability not achieved, plan failed.
Quanlee... created under Evol.
Quanlee is...
able to change all worlds.
'Able to change all worlds' I don't like the sound of that... anyway, take
the slab and leave the Atrium. In elevator room use the one-time Geo Point
to travel back to Locca.
Back in Locca. You meet up with Kroitz and claims that he knows the cause
of the suffering. Diene is all over Kroitz as usual.
And when things were starting to get hot... Evann penetrates the command
post like mad. He starts question Kroitz around but Kroitz plays dumb.
Anyway, this conversation was useless Colonel Kroitz departs leaving your
party ready for action! Yeah!
When you leave the Command Post Myam is standing under the tree. She says
that she has to go along with you to the next mission. So you'll have to
take her along to your next destination: the Gale Ruins.
But before that, visit Escarre and talk to Specto for the latest 'info'.
He's in the Uptown area which is available to you now.
----------------------------------------------------------------------------
GALE RUINS
----------------------------------------------------------------------------
WHIRLWIND PEAK - GHOST TOWN
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
When you enter Myam explains that her grandma used to work here as a
teacher so she used to visit this town often. But due to the Elemental
Disorder this place was attacked by a huge Tornado and has become a ghost
town.
When you gain control head down the path and through the tunnel then turn
left into another tunnel. At the fork go left and up for some items, then
return to the fork and turn right. Keep walking down the path then go up
and turn left. Enter the ruined house and push aside the bookshelf for an
item. Then push the wall and it'll collapse making a bridge for you. Cross
it and go a bit up-left and push another wall in the ruined house for
another item. You may go forward and then down, there may be an item but
eventually you'll have to go across the ruined house to your right. No forks
here just keep walking, jump across a couple of times, head down and take
the Sound Bite B1. Head into the tunnel and at the tunnel fork turn left.
Explore this area for items and eggs and then return to the fork and go
straight up, follow the path until you reach Ghost Town - Outskirts.
GHOST TOWN - OUTSKIRTS
~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
In this area the party finally can see their destination: the Whirlwind
Peak. But how to get there? Evann, as a Geo Ranger, has a superb idea:
Using this machine the party is going to slide down to Whirlwind Peak.
The party finally descends into the Gale Ruins.
GALE RUINS - INTERIOR 1
~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Well, there's only one door open, go through it. Wow... a wacky tunnel. The
next room will also have only one door so use it. Head through another
tunnel and through a room with 2 mechanisms and into a room with the main
device. The first door to your right should contain some items, check it.
Then head through another door and past the room with blistering fire
coming from those machines. In the next room you'll find a Geo Point, use
it.
After the Geo Point head into the passageway, turn left and you'll reach a
square room with some mechanisms that spit bunch of junk on top of your
head! Ouch! Don't get under it. There are also lots of mushrooms here.
Anyway kill the monsters and smash some shrooms. After that exit the room
through the top-right door. Head through another tunnel into another room.
There should be chest in the upper-right corner of this room. Also head
through the upper door and push the block so it will block the fire coming
through the machine. Return and go through the left exit. Head all the way
until you reach the circular room. Continue right but skip the first turn
for now and enter the second. Head straight up until you reach a shiny
triangle, activate it and the paths will begin spinning.
The rooms looks like something like this:
Exit
|
Sound Bite B2_ | _Push block
\__|__/
/\ | /\
| \|/ |
| /|\ |
\/_|_\/
/ | \
Items_/ | \_Push block
|
Enter
First stop them so that you can go to the upper-left door, go there and
grab the Sound Bite B2. Then return and spin them again to gain access to
the lower-left door, go there and take item there. Return and rotate them
once again and visit the upper-right and lower-right rooms to push the
blocks there. Once that is done return to the room I told you to skip and
go up the stairs to push the last block. The last block will deactivate the
horizontal flames completely, but the vertical flame is still on, to
deactivate it find the shinning triangle in this room and touch it. Take the
Mana Egg and return to the room with the rotating paths.
Once there, rotate the paths so that you can gain access to the last
unvisited path, straight up. Go there and you'll reach Gale Ruins - Exterior
- Lower Level.
GALE RUINS - EXTERIOR - LOWER LEVEL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Just follow the path until you reach the ladder up. Don't mind those
triangular stones. Once elevated, head straight to Gale Ruins - Interior 2
- 1st FL Ent.
GALE RUINS - INTERIOR 2 - 1ST FL ENT.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Push the stone triangle to ride the rail. Once you have arrived check the
hidden room to your right, there may be some items. Then head into the left
path. On the intersection head right to grab some items, then return and
head up. In the next room you'll find a big horizontal flame pillar, go
round it and grab some items on the right side. No matter what path you'll
take you'll end up in a huge are with a floating platform and lots of
monsters. Go through the left path to kill some fiends for Exp. After that
go back and choose the upper path to reach the circularly-floating
platform, ride it.
You may dismount on the middle structure of the big room, don't do that,
instead hop on the other floating platform when the two meet each other
and continue. When you'll see a bunch of monsters impatiently waiting for
your arrival, get off there and hunt them down. Also if you follow the path
to the next room you may find some items. After all is done return to the
floating platform and ride it a bit up then get off to enter the door.
Continue all the way up the steps to find another big platform, push the
triangle to ride it.
On the opposite side of the entrance to the Middle Level there is a hidden
room, enter it and you may find some items.
Following that progress into the Gale Ruins - Exterior - Middle Level.
GALE RUINS - EXTERIOR - MIDDLE LEVEL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Absolutely nothing to do here. Just go straight into the Gale Ruins -
Interior 2 - 2nd FL Ent.
GALE RUINS 2 - 2ND FL ENT.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Go up into the room, round the vertical flame and continue up. Enter the
next room and activate the triangle, thus dissolving the vertical flames,
but not completely. Return to the previous room and ride the platform down.
You're in a room you were before, head left and climb down the ladders. And
then climb up onto the middle structure, once blocked by the flame the
platform is now accessible, ride it up. Check this room for some chests or
items, once done continue through the door. Follow the path into the Gale
Ruins - Exterior - Upper Level.
GALE RUINS - EXTERIOR - UPPER LEVEL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: One-time Geo Point
Follow the path and climb up the ladder a couple of times. Congratulations!
You've reached the top! Anyway, once on the top be sure to pick up Sound
Bite B3 under a little purple tree.
After that go down the ramp into the Gale Ruins - Equipment Housing Area.
GALE RUINS - EQUIPMENT HOUSING AREA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Follow the path, down some stairs and into the Gale Ruins - Great Engine
Room. Prepare for a Boss fight!
GALE RUINS - GREAT ENGINE ROOM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Head straight up and encounter Bone Mantis.
BOSS BATTLE
~~~~~~~~~~~
Boss: Bone Mantis
Type: ????
Drop item: ????
Steal item: Devilbuster Sword
Seed of Psyche
High Vellum
Special attacks: Mist Blast
(Paralysis/fan)
Shhh!
(Sap Magic/circle)
Howlslash
(Wind/line)
Howlnado
(Wind/around self)
Right Arm/Left Arm
Type: ????
Drop item: ????
Steal item: Silver Feather
Mental Vellum
Secret Vellum
Flame Helm
Gold Feather
Special attacks: Wind Slash
(Cancel/fan)
Crackle
(Blizzard/one)
Crackle Floe
(Blizzard/one)
Zap!
(Bolt/one)
Alheal
(Heal HP/one)
Binder
(Stop/one)
Cold
(ACT +DOWN/circle)
Fiora
(Sap Moves/circle)
Minions: None
Well this Boss is easy. Apart from his immunity to Lightning he has nothing
to set against your party. Correction: The boss is most likely lightning
resistant, but NOT immune. I suggest you learn the Invincible Aura before
the battle and cast it on Evann it'll cancel almost all of his moves, ha!
Myam is in your party so use her mostly for healing and the Mana Eggs should
be used for healing as well.
It appears that his Right Arm is physical damage resistant while the Left
Arm is magic resistant (I'm not sure about the Left Arm because I've killed
before I checked). So you'd better not bother with his arms. Canceling is
quite pointless in this battle, nothing he does is really punishing, if
you'll be using moves with Cancel ability--great but otherwise don't bother.
In one point during the battle, when you dealt enough damage to his main
body his arms will try to heal him using the Alheal, use should try to
cancel that. But if you can't, no matter, it doesn't heal that much anyway.
Fire magic goes OK here, but try to use more moves on his main body and he
will go down easy. Peace-a-cake!
After the fight continue into the Spiritual Atrium.
GALE RUINS - SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Enter the Atrium. Talk to everyone if you like and check yet another
monolith:
Despite application of wind...
To... period of... 1435,
stability not... failed.
Under the eye of Evol, Quanlee
was given life. He is an ultimate
being who will wield the greatest
power in the world!
After that grab the last Slab. But wait, something is not right! Everything
starts shaking, take your party and the hell out of there! The Ruins are
falling apart and the party is trapped. Just as they were about to be
squashed by falling rocks, Diene with the rest of your party rushes in and
saves your ass.
On the surface, everyone is happy that their mission is finally 'over'.
People will finally make peace with their lives... or will they?
Kroitz and Specto show up and Evann hands all the Slabs to Specto (just like
that!). Everyone leaves and the party decides to head to Locca for their
reward.
At this point you may save your progress. Do it.
____________________________________________________________________________
============================================================================
BOOST LEVEL 1 (SUB22)
============================================================================
OK it's time for Boost Level 1. At this point if you check the base Geo
Point in Locca you'll notice that it's empty! All the Geo Points you've
previously opened have been closed. You'll have to revisit the dungeons and
reopen the Gates from there. Here is the list of all the Full Geo Points
that you have opened to this point:
Inferno Pit
Flame Ruins - Interior
Tsunami Trough - Ocean Bed
Tsunami Trough - Ocean Cave
Gale Ruins - Interior 1
Here is a quick synopsis of what happened:
- All 4 elemental dungeons got enhanced. Levels of all the monsters got
boosted and there will be new enemies to encounter. Also the majority of
the creatures will get a combination attack involving 2-3 or even 4
creatures, needles to say that you should try to cancel this. But these
attacks are not very punishing and a couple of Iron Guards will be enough
to safeguard yourself against this annoyance.
- You will be able to re-kill all the previous Bosses you fought. They also
got a bit of a level increase but other that nothing new. Except the
Land Ruins which I will mention soon. This time you can steal from Bosses
and that's great, because they have valuable items to steal! Be sure to
take Titto along with you.
- Each time you redo the dungeon (and kill the Boss, of course) visit the
Spiritual Atrium and you'll be rewarded with items and Mana Eggs, sweet!
You may do this as long as your heart desires.
OK, now let's analyze each dungeon:
Land Ruins
~~~~~~~~~~
This is the dungeon which got changed the most. First of all, new/stronger
enemies will appear. Some (most) of them will have new combination move
which was mentioned above, cancel them. Items will be better, Mana Eggs
you find should all be at level 2. Minotaur's sidekicks will be running
around loose; geez... I thought the disorder was neutralized. When you reach
the area with the floating panels you'll notice another anomaly: Minotaur
himself got tired of waiting for you and hence gathered his new sidekicks
and went on a crusade to finally put and end to your existence :), no
seriously, you will encounter him in this area so just be prepared. He is
no match for you now (probably why he got kicked out of the Boss position
.. hehe) but don't let him take you by surprise.
And the most important change of this dungeon is that it now has a new and
_a lot_ stronger Boss, umm... 2 Bosses. Anyway they are:
Boss: Giant Soldiers
Type: ????
Drop item: Battle Vellum
Steal item: Lion Field Garb
Diefeen Saber
Cassandra
Seed of Running
Seed of Swift
Seed of Moves
Corporal Vellum
Combat Vellum
Special attacks: Mystery Steam
(ACT +DOWN/around self)
Lightning
(Paralysis/All)
These guys will get on your nerves, fast! And there's two of them. BEFORE
THE BATTLE: EQUIP YOUR ENTIRE PARTY WITH PARALYSIS EMUNITY ITEMS, NOW! I
don't care about their Mystery Steam which lowers ACT but the Lightning is
a total killer. This move damages everyone AND it inflicts paralysis and if
everyone in your party gets paralyzed then well... you're pretty much dead.
Their physical attacks are also strong but shouldn't be a problem because
they can be avoided easily.
Here is an alternative strategy sent in by Anton concerning their paralysis:
'You suggest buying four paralysis charms for the new boss of the Land
Ruins. If you payed attention when you were upgrading your equipment after
the first boost you would have noticed the Purify Bracelet, which if you
read it's help gives you immunity to poison and paralysis. The only two who
can't equip it are Brandol and Ulk. Using it enables a person to keep with
the Sap Moves & Sap Magic Charms (assuming you have a spell already that can
cure Sap Moves on one character). Most people focus on using the most
powerful equipment, but I've always prefered special and status protection
over better stats.'
There are a few things to do to avoid the Lightning. If you're like me and
fight the Giant Soldiers as soon as they are available then your best bet on
paralysis protection are Paralysis Charms that can be bought in Locca. So
buy 4 of them and equip your party with them, OK? Now with that fatal
paralysis out of the way you'll still be facing serious damage from the
move. To nullify the damage simply equip everyone with Iron Guard
(maxed out) and the damage will be 0! The Iron Guard is optional but very
useful.
These golems are made of stone so physical attacks, as well as most of your
moves, will be of little harm against them. Magic, on the other hand will
work fine here, but don't be using Land magic you silly, ok? I found that
Lightning (oh the irony!) will be the most punishing here. And also here's
what you should really use: Evann's Spark Volt! Yeah! If you have the Spark
Volt at a reasonable level (~5) it should do more 1500 points of damage
(at least mine did) and that's a lot! Compared to the lousy 150-200 points
of damage from my other moves. The problem is that you'll have to wait for
the giants to come closer to you because the move is around self, but I'm
sure you'll manage! It goes without saying that you should use whatever any
combo move that has lightning element. After a long battle these guys should
go down.
Well that's pretty much wraps up the Land Ruins. Oh yeah, don't forget to
visit the Spiritual Atrium after you kill the Giants, ok?
Flame Ruins
~~~~~~~~~~~
Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.
Now there's one crony that I should mention, it's the Flame Knight. Be
prepared! You'll encounter him only once and you won't even see him on the
field he will (should) appear just as one of the monsters in a bunch that
you encounter. When activate the last of the shinning pillars inside the
Volcano enemies will emerge and will try to encounter you immediately that's
where you'll meet the Flame Knight.
He has a good amount of HP and his Burning Shot is quite punishing. He
should cast WOW! at the begging of the battle while you dispatch the regular
monsters. Cancel/remove it if you want. Use the water/blizzard magic/moves
here and watch the HP of your characters, if it gets below 500 then heal.
When you nail him to critical he'll try to do the Hell Blast move (which he
shares with the Mimic, BTW). This move _should_ be a nightmare, be it isn't.
Well at least it wasn't to my party, and it hit only Evann so everything was
ok for me there. You, on the other hand, should try to cancel it or even
better, finish the Flame Knight for good, better safe than sorry, ya know?
Well that's it for the Flame Ruins.
Aqua Ruins
~~~~~~~~~~
Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.
Anyway, there is a new 'strong' enemy in the Aqua Ruins kind of like
Crimson Tail in the Gale Ruins, Flame Knight in the Flame Ruins and the
Minotaur in the Land Ruins. It is the Naga Queen. You encounter one of those
before you enter the temple.
And she's a joke! Her skills are useless and her HP is low. Nothing to it,
just beat her up.
Nothing else to mention about the Aqua Ruins. Everything else is pretty
much the same.
Gale Ruins
~~~~~~~~~~
Well the first part is all the same with all the dungeons so I'll just
copy-paste it verbatim: New/stronger enemies will appear. Some (most) of
them will have new combination moves which was mentioned above, cancel them.
Items will be better, Mana Eggs you find should all be at level 2.
Yet again nothing new to mention about the Gale Ruins... Except the fact
that you'll be meeting some olf friends... The Crimson Tale!
Yeah, those Mini Boss guys from Grandia II make their come-back here.
You'll find them in the main engine room with a big turbine. There will be
2 of them but they are pretty easy to beat. They have all the moves from
Grandia II plus a new combination attack. Just make paste out of them.
And that wraps up Boost Level 1.
============================================================================
Your party will be in a truck. Everyone is uneasy, although the Disorder was
neutralized something about Kroitz makes everyone edgy. Anyway, the Evann
and the rest of the party decide to get back to Locca and party! Yeah!
However...
The truck was stopped by a road block. The other way was blocked to!
Something smells fishy here. Suddenly rocks come crashing from the edge of
the mountain creating an impassable barrier, there is now way for your
retreat, you better believe it! it's a trap.
Arcadian woman appears and demands the slabs from the ruins. You gave
everything to Kroitz so you don't have them. She naturally doesn't believe
you and initiates an attack.
Here you'll have to do a series (4) of battles:
1) Arcada Soldier x4
You'll encounter first 4 soldiers without delay. They're easy, it's your
choice to take them one by one or use area magic/moves. However I suggest
being conservative and keep those SP for the final battle against Lutina.
After the battle proceed up the mountain path and you'll encounter another
group of soldiers.
2) Arcada Soldier x3
Pretty much the same fight, these are a bit stronger but there are only 3
of them. Just wipe the floor with them and continue.
Keep walking and soon you'll encounter the third group of soldiers.
3) Arcada Soldier x3
These are even stronger then the previous ones, but your party is still
tougher, right? Kill em quick. Don't forget about healing, you might want
to utilize a Mana Egg or two to heal your party before the final battle.
After the battle heal and prepare yourself for the final showdown with
Lutina.
4) Lutina & Arcada Soldier x4
If you've been conserving those SP then this fight becomes much easier.
They're usually bunched up so what I do is Shadow Bind them with Titto
and then use line/area attacks like Sky Dragon Slash. Eventually the
soldiers will take their last breaths leaving Lutina all alone to fight you.
Apparently Lutina is the strongest of the enemies here so if you're not using
the strategy I gave above then you might want to consider dispatching her
first because she can do some damage.
Canceling her moves is a superb idea. Some of the moves she uses can deal a
lot of damage, like Shockwave Slash which hits everything around her, her
other attacks include Spider Net, Dragon Rise and Howlslash. She also warps
to counter your physical attacks, so those will not work very well here.
Try to use more single enemy moves and preferably with cancel against her.
NOTICE: Oh yeah BTW, I don't think that you can steal anything from
Lutina and her soldiers so don't try to. And I believe that
they won't drop any items after battle whatsoever.
After the fight Lutina tells you that everything was a part of the Nortis
Military to revive the ancient power known as the Quanlee and use it as a
tool of war.
The party notices a strange light coming from near Locca.
At the same time, Kroitz and Specto are preparing for war and already
activated the four slabs.
Anyway the party decides to get back to Locca and check things out.
Back in Locca. Speak with the soldiers and they will not let you in.
Head to Starry Park. You'll notice that there are military people and
vehicles all around. Speak with the soldier and he'll tell you to get
lost. Return to the entrance and this time the soldiers decide to let
you in. Get in, save if you want.
Eventually you'll need to go to the Command Post. You can forget about
going shopping or skill creating because everything is closed! Yeah you
heard me right, closed! The only thing that is available to you now is
the item storage, which you should use.
In the Command Post, Lutina and the other have cornered Diene and want
some answers, but she doesn't know anything. Diene doesn't tell you
anything new. Everyone gets pissed and run out leaving Diene and Evann.
Diene suggests going to Escarre Military Base to find out some answers.
So onwards!
----------------------------------------------------------------------------
ESCARRE (second visit)
----------------------------------------------------------------------------
Geo Points: None
At Escarre. Reach the base and speak with the soldier guarding the
entrance, Diene will tell him to let you in and he will.
Inside the base. Nothing really to do here, you may want to speak with
the soldiers, Diene will scold them a bit. When you're ready go to the
barracks and talk to the soldier there. The idiot tells you everything
and now you can return to Locca. Head to the train station.
Whew... Back in Locca, Evann gathers his party and everyone agrees that
bastard Kroitz along with that lizard Specto are the common enemy and
should be dealt with ASAP. Also everyone is back in business, new items
appear in the item shop skillman and magician are operational.
Get evrything ready and head to the roadside, push the stone near the tree
and continue to the Starry Park. Take the 4 Elemental Slab and go down to
the Starry Corridor.
Now this is the time when you should pump up your characters with
experience. Make a run through a couple of dungeons. Gather/combine some
eggs because you will need all the help you can get later on. In my opinion
levels 25-30 with Mana Eggs of level 6-7 should be enough.
----------------------------------------------------------------------------
STARRY CORRIDOR
----------------------------------------------------------------------------
Geo Points: Geo Point every 5th Level.
This is a randomly generated dungeon, thus each time you enter it the layout
will be different. At the end of every level there will be a red glowing
orb, examine it and you will transported down 1 level. You cannot go back
up, however once you reach every fifth level there will be a Geo Point
waiting for you.
The purpose of each level is to find the exit to another. So it's up to you
to explore the whole level or just to search for the exit. The only things
that I found worth searching for were level 2 mana eggs AND those Devil
Chests.
Use the map. If you think that you've missed something on a level then check
with the automap. Press the square button to zoom in/out the map.
Once again the levels are randomly generated, so there is no point in making
a detailed walkthrough. I'll just drop a few hints and a quick overview for
every 5 levels.
But first, here is some info from magicalhappyman about the Devil Chests.
The creature you can encounter in the Starry Corridor.
'The Devil Chest is kind of like a mimic of a Mimic. The only differences
I remember are: it's green instead of blue, it's a lot rarer, it gives 300
mental skill points instead of 600 special, it has less HP, it's slower
and you don't always steal/drop a Revival Gem from it. It can be
encountered anywhere a Mimic can in the same matter, with the exception
of the one in the Aqua Ruins and maybe the one in the Light Ruins.
One important point to note is that the Devil Chest disappears from the
field almost instantaneously after it changes from the normal treasure
chest. So if you want to fight one, you'll have to run at treasure chests
without stopping and make sure you don't enter the defensive stance
(don't press X).
The reason I'm mentioning these is because of the excellent items you can
steal from them, another reason to always have Titto with you. The first
time I encountered one was my first time through the Starry Corridor, level
18 or 19, can't remember. I stole a Duel Ax from it, a weapon for Ulk with
+420 Attack! 420!!! You won't be able to get any weapon even close to that
attack power until the Vortex Corridor.
I only saw one more Devil Chest after that, and it disappeared before I
could fight it, so I don't know any other items you can get from it.
One other person on the Message Boards said he got an Omnipotent Seed from
it, which raises all stats +3. You can start finding them as soon as you
get to the Starry Corridor, so getting equipment that powerful that early
in the game is extremely useful. I'm pretty sure they never appear in any
of the ruins, only in the 3 corridors (Starry, Evolution and Vortex).'
Now wasn't that informative!? Thanks magicalhappyman!
STARRY CORRIDOR LEVELS 1-5
~~~~~~~~~~~~~~~~~~~~~~~~~~
- The enemy's at the first five levels are quite easy to handle. I was
surprised to find a 2-hit-kill Dodo's flapping about and Sasquatches
lurking around. There will be a couple of new foes to battle but the are
nothing to worry about.
- Continue exploring these levels killing monsters. I didn't find that
many eggs really, most of the time you'll be getting simple recovery
items.
- Monsters here don't give many experience or skill points so it's not
really worth hunting them all down.
- Once everything is done continue down to the fifth floor and use the Geo
Point to go back to Locca. After visiting Locca go back to the Starry
Corridor and continue down.
STARRY CORRIDOR LEVELS 6-10
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well the looks have changed ^_^. Everything looks cleaner.
- Watch out for those mischievous Mimics, I found lots of those here so I
suggest you approach treasure chests by pressing X, just in case. Also
watch out for the black smoke coming from walls, damage = 60 HP.
- Once you reach the tenth level there will be yet another Geo Point. Plus,
don't forget to pick up the Sound Bite B4 near the Geo Point.
- Now in order to proceed past the tenth level you'll have to complete the
Illusory Meadow dungeon first. From the Geo Point head left to reach the
dungeon.
----------------------------------------------------------------------------
VENOM RUINS
----------------------------------------------------------------------------
ILLUSORY MEADOW 1
~~~~~~~~~~~~~~~~~
Geo Points: None
This is a big labyrinth of grass. Start walking and when you a fork head
right to check for items, then return and go left. Once you reach another
fork go left and check for items then return and head right up the path.
Keep walking up the path then down the path, you should reach a circle
area with a treasure chest in the middle, take it and continue. Past
another circle area and up the path, you'll be ambushed by some
Lycanthropes. Once you reach another fork check the left path then
continue up. When you reach yet another fork go up then return and head
right. Once here search the leftmost area to find the Sound Bite C1. After
that check the left path (I got a Mana Egg here) and then return and head
right. Past the group of Lycanthropes and up the path.
Once at the top take the treasure chest if there is one, then go right.
Check this area for items and then go back and head left. No forks here,
just follow the path until you reach the Illusory Meadow 2.
ILLUSORY MEADOW 2
~~~~~~~~~~~~~~~~~
Geo Points: None
At first there will be no forks here, just keep walking killing everything
on sight. Once you reach one head right to check it out. Return and head
left, but watch out! Plant Alert! Some Sarracenia Mantises will pop up from
below you and will try their best to encounter you. After the fight you'll
be able to enter the big circle area in the middle, but first head right and
down to grab the Sound Bite C2, you also may want to check the other area for
items, just exit this circle area through the other way and go down a bit.
When everything is done go back and approach the blue dome to enter the
Venom Ruins - Red Quartz Park.
VENOM RUINS - RED QUARTZ PARK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Point: Full Geo Point
Once inside you'll witness a scene involving Kroitz getting pissed, Specto
getting over himself a bit and Evann mocking everybody as usual. Once it's
done make a good use of the Geo Point there. Return, use the 4 Elemental
Slab and enter the Venom Ruins - Interior.
VENOM RUINS - INTERIOR
~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Ok the thing you must do here is to shoot all the guns to activate the
crystalls in order to open the door to a Boss.
Once inside you may want to check the room to your left. Then return and
head past the beam gun and into the room to the right. Push the green
crystal and return to fire the gun, the crystal then will open the door
for you. Head through it.
Once inside you'll notice another beam gun, this time it's red. Head left
to the room and check it for items then return and head past the gun to the
right. On your way there will be 2 rooms to your left and right. The room to
your right does not have anything while the one to your left has a hidden
room and if you follow it all the way down you can get the Sound Bite C3.
Return to the fork and head up into the room with 3 crystal red, green and
blue. Push the red crystal in the center and return to the room with a gun
to shoot it. Return to the room with the crystals and push the glowing red
crystal onto the red circle. OK now push the blue crystal onto the blue
square and the green crystal onto the green circle.
Now from the room with 3 crystals head up and then at the fork head left.
Go up, at the fork the left path is a dead end while up is the way to go.
Continue going up, right and down until you reach the pedestal, activate it
thus bringing up the blue gun (there was a hidden path on your way, BTW).
Head all the way back and the first intersection and go up into the room
with the blue gun. Shoot it. Return to the 3 crystal room and push the
glowing blue crystal onto the blue circle.
To activate the green crystal you should pretty much do the same thing. From
the room with 3 crystals head right then at the fork go left, then up
(left path-dead end). Follow the path until you reach the green pedestal,
activate it to bring down the green gun. Return to the green gun room and
shoot it activating the green crystal.
Return to the room with the 3 crystals and activate that thing that rose up
thus opening the door to Venom Ruins - Red Quartz Throne.
VENOM RUINS - RED QUARTZ THRONE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Walk up the stairs and the try to go back. This will revive Volt Beast. Get
ready for a Boss battle!
BOSS BATTLE
~~~~~~~~~~~
Boss: Volt Beast
Type: ????
Drop item: ????
Steal item: Freeze Staff
Shaman Knife
Special attacks: Gust Bazooka
(Cancel/circle)
Cosmic Dawn
(Physical multi-hit/all)
Buster Charge
(Cancel/one)
Alhealer (Heal HP/All)
Metamorphosis
(Shifts immunity/self)
Shake
(Land/one)
Meteor Fall
(Bomb/one)
BOOM!
(Bomb/line)
Horn
Type: ????
Drop item: ????
Steal item: Whale Mustache
Silver Feather
Special attacks: Terra Vortex
(Paralysis/around self)
Gravity
(Gather enemies/circle)
Zap All
(Bolt/fan)
Blade Zap
(Bolt/one)
Stram
(ATK +DOWN/circle)
Right Claw/Left Claw
Type: ????
Drop item: ????
Steal item: Batlle Vellum
Coverted Vellum
Hurricane Belt
Buster Shield
Special attacks: Circle Slicer
(Cancel/around self)
Burnflame
(Flame/circle)
Hellburner
(Flame/one)
Minions: None
To tell you the truth I expected a bit more from this guy. He was easy for
me. Maybe because I've leveled up a bit before this dungeon. Anyway if
you're having trouble beating him then go level up and combine some
powerful Mana Eggs because you'll need them.
Ok the first thing that you should notice is his Metamorphosis. When he
is standing he is immune to magic and every skill/move/combo that has an
element with it. I found that while he stands it is best to use simple
combos or moves/combos that are multi-hit but without magic affinities.
Photon Shower worked very well for me here. Keep hitting him until he
performs his Metamorphosis.
Once he does, he'll be crouching and that means that he is immune to
physical attacks, but not moves/combos with elementals and you can use
weapons that have elements added also. Anyway when he does that stop using
physical attacks and bring up your Mana Eggs. Everything will go ok here,
really even Bolt magic. I suggest using Bomb/Bolt multi-hit magic for best
results. Also any combo/move that has added element will do fine here.
Nothing he does needs much canceling really. His Gust Bazooka doesn't do
that much damage though he uses it like there is no tomorrow. The other
move worth mentioning is the Cosmic Dawn which multi-hits everyone. The
other trick he like to pull is casting Gravity onto your party and using
Gust Bazooka or Circle Slicer immediately -- cancel Gravity.
Now to make this battle ridiculously easy, equip every character with at
least one Iron Guard for each (maxed out). You won't believe how easy the
battle becomes. Most of his minor magic attacks will do 0 damage as well
as his Cosmic Dawn. Sweet!
Once the battle is over go to the Spiritual Atrium.
VENOM RUINS - SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Enter the Atrium. Wow, nice beast. Read the writings about Evol and Quanlee
if you want, it says:
'After 1,735 orbits, successful
synthesis and energy transfer
produced a stable, yet imperfect
specimen. Under the watchful eye
of Evol, Quanlee was given the
life possessing traits of both
an angel and a devil.'
Grab the Ancient Seal. The seal give you a hint to your next
destination--Escarre. Leave the Venom Ruins the way you came.
Once outside you'll be greeted by Kroitz. He, of course, wants the slab.
So before a battle could occur Evann gives up the slab and runs for the
Geo Point where your party teleports back to Locca.
Back in Locca. Get ready and head to the train station where Lutina will
meet you and say that she wants to come along. Take her (not that way!)
and head to Escarre.
----------------------------------------------------------------------------
ESCARRE (third visit)
----------------------------------------------------------------------------
Geo Points: None
Once at Escarre head to Downtown. Then go to the Base via the crack and
speak with the Soldier guarding the entrance. After some convincing, he
will let you in.
Head right and into the Central Facility. But it's closed. Lutina can open
it. So Evann the goofball stands on guard while Lutina the Green Pepper No1
is picking the lock. Once she's done enter the facility.
Once inside you find a strange map on the wall with pictures of various
elemental dungeons but before you can examine it Kroitz Guards attack.
MINI BOSS BATTLE
~~~~~~~~~~~~~~~~
Boss: Kroitz Guard x3
Type: ????
Drop item: None
Steal item: None
Special attacks: Sonic Shot
(Cancel effect, line)
Tremor
(Land, around self)
Shake
(Land, one)
Poizn
(Poison effect, one)
Ok, they are a joke. It's 3 to 2 but you'll be ok. Equip your characters
with Iron Guards and you're good to go. Even if you don't use Lutina, Evann
should be strong enough to beat the crap out of these guys. Concentrate on
one of them and then finish the other one.
After the battle investigate the map and you'll find out that you'll have
to go even deeper into the Starry Corridor.
So head back to Locca prepare, and head into the Starry Corridor via the
Geo Point.
STARRY CORRIDOR LEVELS 11-15
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Everything looks even more decent here...
- Enemies here get a bit stronger compared to previous levels. But again,
nothing you can't handle. One character with a decent healing magic will
suffice.
- Black smoke will damage you for 80 HP this time. Watch out!
- I'd like to say some things about levels 11-15. First this was the first
time I ever encountered those Lucky Minks. I'm not sure but I think that
you can meet them as soon as level 10. Of course they all ran away before
I could do anything. The other thing about these levels is that they have
one level with an extra mini-puzzle for you to complete. You'll notice a
strange door unlike any other. It has 4 orbs blue, green, yellow and red.
At first the door won't open in order to open it you'll have to search
this level for appropriate square panel on the floor. Once you find one
and step on it one of the orbs on the door will begin to shine marking
that it was activated. You'll have to find 4 panels, blue, green, yellow
and red, once you activate them all the door will open. Once you enter
the door there should be 2 chests. Well I got a whooping Recovery
Medicine and Cure Herb, maybe you'll have a better luck.
STARRY CORRIDOR LEVELS 16-20
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- You'll find a couple of new foes. But yet again: nothing to punishing.
- Ok, the next day after magicalhappyman have e-mailed me about the Devil
Chest I've encountered it myself, FOUR TIMES!!! It was between 15 and 20
floors of the Starry Corridor. I was quite a bit surprised and amazed. I
instantly tried to Get Item them and stole a whooping Clover Knife
ATK +285, Arondyte ATK +320, Sage's Staff MAG +120 and quite good Mistral
Armor thus confirming magicalhappyman's words about great items this
monster has. I mean, this is insane! Arondyte +320 ATK. Sweet! As
magicalhappyman mentioned you won't get _anything_ near that good before
the bonus dungeon.
- Continue down to the 20th floor and use the Geo Point to restock on
items and save in Locca. Then return head left and enter the Darkness
Ruins - Ancient Factory. You'll need to finish this ruin before you can
go even deeper into the Starry Corridor.
----------------------------------------------------------------------------
DARKNESS RUINS
----------------------------------------------------------------------------
DARKNESS RUINS - ANCIENT FACTORY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Pints: None
Enter the dungeon and head a bit up killing ant foe in your sight. Then
head left across the bridge and into the green pipe. Go left for dead
end/enemies/maybe items otherwise, head right and climb the ladder you
see. Once atop continue up the path until you reach another ladder--climb
down. You may explore a bit but in the end you'll have to climb the ladder
a bit to the left from where you came.
Once atop, step on the elevator and you'll be elevated down. Head right to
check the small island for items, then go back and head left. Follow the
path all the way, crossing the bridges and jumping across. At the end there
should a ladder, go down.
Go around this structure and look for items, after that get on the pipe and
head straight into Darkness Ruins - Interior.
DARKNESS RUINS - INTERIOR
~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Whew... finally, a Geo Point. Once you're done with it head down the spiral
path. Take note that you won't get any more Geo Points before the Boss
fight.
Once you're at the bottom keep going around this spiral structure to the
end to take the Sound Bite D5. Head back and through the passageway into a
room with a huge machine. Well, nothing to do here so head through the
northern door into a room with ancient spinning gears. You know what to
do--run past each so that it won't hit you. They are quite slow so there
should be no problem for you. Keep going until you reach an elevator, the
room up ahead contains enemies/items if you want--check it out, otherwise
use the elevator and go up.
Head up and then left. Press the yellow crystal switch which will lower the
bridge for you. Follow the path until you reach the room with green and red
energy coming up from the device, go around it and up to reach an elevator
which will elevate you down.
Left past the ancient gears is a room with enemies/items. Right is where you
have to go. Enter the room which seems to be ancient gear production
facility. Go up the ramp to reach the upper door. Head through it. The path
to the right is blocked so go left and up through the door and pass the
following room. Keep following the path, if you want you may visit the room
to the right but it is a dead end. So keep going up, at the end turn right
into the room. Pass this room there will be another ancient gear production
facility. Head down the ramp and up to exit this room.
You'll be once again in a room with green and red energy only a level down
this time. Go around it and exit through the northern door. You'll end up
in yet another ancient gear production facility, head up and exit it. Go
right and up into another room. Caution! There should be a new enemy
waiting there for you--Calibus. It looks exactly like the Minotaur but
it's red. It's not a boss or anything just be prepared.
Past this room head up. Visit the room to your left if you wish then
continue up. At the end head left into the room. Go up and exit this room,
head left and up into a gear transporting facility.
Step on the gears once they gather up to your level and you'll be
transported. Evann will jump on his own when the time comes. Once he does
use the ladder to go up. Go to the left and activate the yellow crystal thus
making it easier for you to go back to the Geo Point if you choose to. After
that go back to the ladder and head up and to the right. You'll reach
Darkness Ruins - Loading Area
DARKNESS RUINS - LOADING AREA
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Well it's just as it says--a loading area. It kind of looks like the train
station. Anyway, first of all go and kill all the enemies in this area
which will make your life a lot easier. Done? OK.
There are 3 carriers where you entered. One to the left, to the right and
the middle one. Left and right ones operate normally delivering gears while
the middle one is the one you can ride. However you'll have to regulate the
lights on the field so that your carrier could go straight to the exit
up ahead.
There is a number of small islands scattered around the main field. It's
up to you to explore them, they may have some items but I think that it's
just not worth the effort. You'll have to switch the lights and navigate
the carrier to those islands and there will be enemies once you get off.
Only 2 islands have had items with them in my case so I just had my carrier
take me directly to the exit.
The lights are placed like this:
______
| EXIT |
|______|
______ Regulating lights
______/
(1) |
|
/
(2) (3)
(4)
(5)
_____ Carriers
__ __ __ /
|| || || _____/
|| || ||
|| || ||
== == ==
So to reach the exit you'll have to activate lights in the following
order: 1-4-5. Once Evann jumps down head straight into the Darkness
Ruins - Cold Lab.
DARKNESS RUINS - COLD LAB
~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: One-time Geo Point
Head down the stairs and enter the cold lab. Evann finds a dying deserter
under the command of Kroitz. The door shuts and your party is trapped
inside. Kroitz pokes some fun at Evann and the party and then leaves.
Anyway enjoy the cutscene and prepare for a Boss battle!
BOSS BATTLE
~~~~~~~~~~~
Boss: Zenothlee
Type: ????
Drop item: None
Steal item: None
Special attacks: Titan Cannon
(Physical/all or Paralysis/one)
Crystal Capture
(Immobilize/one)
Minions: Crystals
Type: ????
Drop item: None
Steal item: None
Special attacks: Neo-Delta Burst
(Triple combo/one)
Crystal Capture
(Immobilize/one)
Crackle Floe
(Blizzard/one)
Freeze!
(MOV +DOWN/circle)
Cold
(ACT +DOWN/circle)
There are a few things you need to know before fighting him. First of all,
this guy is practically immune to Lightning/Bolt so it would quite foolish
using that kind of magic against him. Second of all, you should not bother
hunting down his Crystals because Zenothlee will be quick about reviving
them. Also he has quite high defense against physical attacks so simple
combos might not work well here if you are at rather low levels.
Well with that out of the way I have to say that Zenothlee's biggest
problem is that he expects his Crystals to do all the dirty work. You'll
find him attacking aimlessly and taking his time to do it, while his
Crystals do battle against you. If you kill of his Crystals he'll revive
them the next turn so well... it's not worth the effort. If you waste them
while doing some area move/magic then ok, but otherwise -- forget them.
Zenothlee has only one special attack, unless I've missed something. It's
the Titan Cannon which hits all your characters for 0 damage, if you have
Iron Guard equipped that is. As always, I had 2 Iron Guards per character
and well... nothing he/his Crystals did damaged me more that 0. Although
you see, Titan Cannon is technicaly Zenothlee's attack so if a Crystal is
preparing to cast Crackle Floe and Zenothlee decides to use the Titan
Cannon than he will do so and then the Crystal will immidiately execute
the magic spell. The only attack I found effective against me was Crystal
Capture which had my Evann down for a bit.
There is nothing you should cancel in this battle, however if you're short
on those Iron Guards then you might want to cancel the Titan Cannon.
You should use all the powerful magic you have, except Lightning/Bolt that
is. I found that everything works fine here. Also moves and combos go very
well here also, especially the multi-hit ones. He has a lot of HP but it
should go down in no time.
If you are getting your ass kicked by Zenothlee or if you have no Iron
Guards then well... I really don't know what to tell you. Get some Iron
Guards, combine some powerful Mana Eggs. If you read about the Devil Chests
then you probably have an idea what weapons my characters have had. And even
normal combos were doing a lot of damage to Zenothlee, I had absolutely no
problem with this slow guy. If you just can't pull it off then your best bet
is powerful magic and strong combos.
Once again: Devil Chests are a great way to get your hands on some very
powerful weapons and Armor early in the game.
After the fight head up and then to the left to use the elevator. After
that enter the Spiritual Atrium.
DARKNESS RUINS - SPIRITUAL ATRIUM
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
No beast here because well... ugh... you've just wasted him. Umm... there
is nothing you can do here. So head into the Darkness Ruins - Evol's
Chamber.
DARKNESS RUINS - EVOL'S CHAMBER
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
You find yourself in Evol's room. Who seems to be a human researching on
Quanlee. Speak to everyone and then grab the 4 Elemental Slab on the floor.
Now head back all the way to the Cold Lab. The door is opened this time and
there should be a one-time Geo Point waiting for you. Use it.
Do everything you need to do in Locca and then you'll have to go to the
Starry Corridor via the Geo Point and the door will be open for you to go
even deeper into the Starry Corridor.
STARRY CORRIDOR LEVELS 21-25
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Again, a few new enemies, bunch of old ones. Sable activity is high on
these levels, yeah they're not Lucky Minks but you can steal some good
items from them. Also I should mention Death Dobermans, these dogs have
some good equipment to steal.
- 2 types of smoke here, the normal which deals 100 damage and the green
smoke = 10 damage + slow down. Watch out!
- Level 22 and 24 were the levels of that door puzzle. I'm not sure if it's
fixed but don't be surprised if you find one of these. Once again I
didn't get any good items from it.
STARRY CORRIDOR LEVELS 26-30
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- As expected these last levels of the Starry Corridor will have the
toughest enemies. Don't take me wrong, I had no problems with them but if
you have low levels, low level Mana Eggs or scrawny equipment then you'll
have a hard time here. Enemies are mostly old news to you but they have a
descent levels thus more HP, ATK and so on. They also tend to spawn in a
larger number. If you're being beat up here than you'll have even harder
time later on.
- I've had an unexpected encounter here. I found a Lucky Mink AND I nailed
one of them before he could escape. Each character got 2 levels. Sweet!
- Guess who you should meat on these levels? The Minotaur! Who else? Yep!
These guys (yes as in more than one) will wander around like they own
this place. Damn, they don't know when to give up. How the hell did they
ended up here!? Anyway, teach them a lesson or two.
- Continue down to the 30th level, use the Geo Point and prepare for the
last dungeon in the Starry Corridor--Light Ruins.
----------------------------------------------------------------------------
LIGHT RUINS
----------------------------------------------------------------------------
GROUND CHASM 1
~~~~~~~~~~~~~~
Geo Points: None
Use the green platform to transport yourself across. Go down the path until
you see another green platform to your right. This one will take you a
treasure chest, use it if you want. Then head up the path then round and
down the path until you reach an intersection. Head right if you want an
item. Otherwise go left.
Keep following all the way down the path until you reach another fork. The
path to the left is just a quicker version of the path to the right, with
some chests. So I suggest you take the right path. Follow it until you
reach a pipe, cross it. The path to the left has item while the right path
is the way to go. So go down the path to the right and use the green
platform to go across, and then use another one. Follow up the path until
you reach another green platform which will transport you to your next path.
Follow this path until you reach a fork. The left path has item while the
right path is the path to the next level. Follow the path, use green
platform and enter Light Ruins - Interior 1.
LIGHT RUINS - INTERIOR 1
~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
The path to the right only looks like a dead end but it actually isn't. So
head right and press the action button in front of the wall to open it.
Inside there are 2 platforms: to your left and to your right and a pedestal.
Go up the stairs and activate the pedestal to lower the right platform and
elevate up the left platform. This will cause some monsters appear form the
left platform and encounter you. Once you deal with them you can take the
treasure that was lowered with the right platform.
If you don't want to bother with it then just head left and follow the path.
You will reach a room with many small green pillars. The trick is to break
the right one in order to lower the green platform down. It looks like this:
______________________ This is the one you need to break.
/
/ __
/ ( )
*
These pillars have all the usual: creatures, items, random damage, healing.
So the one you need to break is the one shown in my nice drawing. Or, you
can call me an idiot and just smash them all until you find the right one.
Anyway, breaking the right pillar will reveal a crystal, touch the crystal
and it will lower the green elevator. Use it to go into the next room.
There are 3 pedestals here but only 2 of them can be activated. If you
choose to activate the blue pedestal it will lead to some items. If not
then activate the red one.
In the next room there will be a chest which looks kind of suspicious. If
you open it the scene will change and 2 Armored Slimes will appear to
encounter you. So if you want the treasure you'll have to defeat them first.
Armored Slimes? Nope, there just a pushovers. They have some decent HP but
are slow as hell and not to damaging. Once you're done with them touch the
crystal and everything will be back to normal with the chest opened.
After that head into the next room. This one also has 3 pedestals, the
green is for items and the blue one lets you continue.
In another room with yet another set of pedestals. Activate the red one and
enter a hallway to find a chest. But be careful after some chasing around
you'll find that the chest you were after is actually a Mimic! Oh yeah, on
your way to fight the Mimic there is a hidden room, it's to your left and
it the same as in the beginning of this level.
After that return to the room and activate the green pedestal. It will
eventually lead to another room with a lot of pillars. Break the pillar
that is shown on my drawing:
__ _______________ This is the one you need to break.
( ) /
/
*
And use the green elevator to go up. Follow the path all the way until you
reach a room where you can enter the Light Ruins - Interior 2. If you want
an item then head all the way up the path, if not then just head straight
into the Light Ruins - Interior 2.
LIGHT RUINS - INTERIOR 2
~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: Full Geo Point
Once back continue into the room ahead. Once inside you'll notice that it
has pillars placed in a circular pattern. This is the room where you can get
the Spirit Shield. To get it you'll have to break the pillars in the counter
clock order:
They are placed like this:
6
7 5
8 4
1 3
2
______________________ You enter here.
/
|_____|
You start from 1 (not 2) and continue breaking them all 1-2-3-4-5-6-7-8.
Once you break number 8 a hidden door to your left will open revealing a
room. Enter it, take an item from the right platform. activate the pedestal
and it will lower the left platform. grab the Spirit Shield.
Once you've taken the Spirit Shield go up. When you reach a dead end
head left and into the hallway. At the end of it there will be a room which
is actually a big elevator. Board the elevator.
Once the elevator starts moving enemies will begin dropping down on you.
They consist of a set of Merman Warriors with some cronies and for desert
there will be a couple of Thunder Dragons with some sidekicks. Nothing to
serious. You can actually try to evade them and they will disappear once
the elevator stops but your evading skills must be outstanding.
Once the elevator stops head out and into the hallway, follow it. You'll
reach an edge with only one path to the left, use it. Eventually you'll find
another elevator, board it. Again, a set of battles will commence. Only this
time the final battle will be against some Dragonoids. Once the elevator
stops head out and follow the hallway.
You'll reach a smaller elevator, this one will take you all the way up so
you can use the Geo Point. Use it if you wish. In any case, continue down
another hallway which will lead you into another room with an elevator. This
time it'll take you down. There are some items in the corners of this room,
BTW. Once you're ready use the elevator to go down.
The upper path leads to Ground Chasm 2. However I suggest you first take
the path down and use the elevator to go up into a room. This room has some
items behind an energy field. I got a Mana Egg and a Master Book, nice.
Anyway, once you're ready return and head up to enter the Ground Chasm 2.
GROUND CHASM 2
~~~~~~~~~~~~~~
Geo Points: None
Follow this narrow path all the way until you reach a ladder. Climb down.
Follow the path until you reach a fork. Head left and climb the ladder if
you want an item, otherwise head right. Keep walking and soon you'll reach
a ladder, climb up.
You'll notice a small island to your right, it may have an item so check
it out if you want. If not, then head left and follow the path.
You'll reach an edge overlooking a wide open area. You'll notice a
transporting device. The area below is infested with monsters, however it
also has a bunch of treasure chests scattered around. Plus extra exp. and
maybe some items won't hurt you. If you want then use either ladder on the
right or left and clear this area from monsters.
If you can't be bothered with it then board the transporter. Be careful
however, those flying small purple things will try to push you, and if
you fall then you'll have to start all over again.
Once you reach a fork the left transporter will take you to items/monster.
Board the right one to continue. Keep riding those transporting panels, past
another wide open area and then follow the path until you find a fork. If
you go right and around you may find an item, otherwise head up and into the
Underground Cavern.
UNDERGROUND CAVERN (first visit)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Head straight up and enjoy a CG movie. After that you'll find your party's
path is blocked. Try to go back and yet another CG movie will commence,
once it's over you find your party in Light Ruins - Vestige.
LIGHT RUINS - VESTIGE
~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
The goal is to get back up. Head up and at the fork go right and check the
room there. There was a Mana Egg in my case. Then head left.
In the next room head left and at the dead end you'll find Sound Bite D6.
Return and head right. Everything is thrashed so you won't need to activate
anything. Follow the path and check the room at the far end for items then
return and head left. Use the elevator to go up.
Once a top follow the path leading into the cave. Once inside you'll notice
a ladder leading up. Use it to go back up into the Underground Cavern.
UNDERGROUND CAVERN (second visit)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Once back up watch the CG movie. After that your party meets Diene. You can
speak to everyone and wonder around. There are some Kroitz troops lying
around. Eventually you'll find Specto. The pathetic fool is ranting
something about taking over the world, ya know, his usual stuff.
But before Evann and the party could waste this loony Kroitz shows up.
Kroitz and Evann engage in a heated debate. After some chat about what a
real man should be a battle will finally start. It's the Boss battle, BTW.
BOSS BATTLE
~~~~~~~~~~~
Boss: Colonel Kroitz
Type: ????
Drop item: None
Steal item: None
Special attacks: Meteor Fall
(Bomb/one)
Shhh!
(Sap Magic/circle)
Convene
(Summons Kroitz Guards)
Crimson
Type: ????
Drop item: None
Steal item: None
Special attacks: Demon Slash
(Physical/all)
Sonic Wave
(Cancel/line)
Minions: Kroitz Guards
Type: ????
Drop item: None
Steal item: None
Special attacks: Sonic Shot
(Cancel/line)
Tremor
(Land/around self)
Shake
(Land/one)
Poizn
(Poison/one)
Your biggest advantage in this battle is that Kroitz doesn't have a lot of
HP. And I believe that any magic will work fine here. His Crimson is not
invincible, however it is almost exactly like Lucky Mink--nothing you do
will damage it more than 1-2 points of damage so you can forget about
wasting his blade.
He has some sidekicks with him and they can actually get quite a bit
annoying if you don't have some Iron Guards equiped. They will start
using Sonic Shots like mad thus canceling your moves/magic. However I
suggest you don't bother hunting them down because Kroitz will call more
once you waste them.
Nothing Kroitz does needs much canceling or healing. But his Crimson is
a different story... It has a super powerful attack called Demon Slash
(which looks suspiciously like Evann's Sky Dragon Slash). It will damage
your entire party so you should try to cancel it as soon as you see it. If
you're unsuccessful in doing so then heal immediately. My characters were
all at level 40 during this battle, I had 2 Iron Guards per character and
I still had to heal after this move. Speaking of which, Iron Guards
(as usual) will be very helpful in this battle. It also has a Sonic Wave
move which is a more powerful version of Sonic Shot.
At the beginning of the battle try to use a powerful all area attack which
should waste Kroitz Guars and damage Kroitz. If needed use another one until
it kills his guards for good. After that Kroitz should be busy calling them
back, now is your chance. Attack Kroitz like there's no tomorrow, use
everything--moves, combos, magic whatever and sooner or later he will go
down.
Once the battle is over you'll see scene where Specto finally meets Evol.
Evol shows Specto Quanlee and explains that bringing him a message was
Specto's ultimate purpose. Then he reveals his face showing that Specto
was merely a clone.
After that it's back to Kroitz who just can't let go. Anyway, Evann
realizes that he must find Specto so he leaves Kroitz alive.
One you gain control head into the Light Ruins Laboratory.
LIGHT RUINS - LABORATORY
~~~~~~~~~~~~~~~~~~~~~~~~
Geo Points: None
Once inside the party finally meets Evol. Evann tries to get some answers
from him but he suggest to gaze upon the Quanlee itself. So head right into
Quanlee's Birthplace.
QUANLEE'S BIRTHPLACE
~~~~~~~~~~~~~~~~~~~~
Geo Points: None
When Evann enters he finds that the birthplace is empty. In fact, it has
been empty for the last 50 years. As Evol explains Quanlee has already been
born long ago. The entire Elemental Disorder event was just a side effect.
It was preordained that Quanlee shall become the ruler of this entire world
and as you speak Quanlee is preparing to take over.
Apparently this revelation was to much for poor old Evol because he goes
nuts. At the same time Kroitz shows up. After seeing that Quanlee is
missing he decides to stab the nearest thing, which happens to be Evol.
After killing the poor old ass, Kroitz calms down a bit.
The party and Kroitz leaves this place. On the way up Kroitz keeps raving
about capturing Quanlee no matter what.
When everyone arrives back into the base Evann and Kroitz argue a bit, as
always, and Kroitz leaves to find Quanlee.
And thus your party has only 7 days before the 'Arrival of Quanlee'...
____________________________________________________________________________
============================================================================
BOOST LEVEL 2 (SUB23)
============================================================================
OK it's time for Boost Level 2. At this point if you check the base Geo
Point in Locca you'll notice that it's empty! All the Geo Points you've
previously opened have been closed. You'll have to revisit the dungeons and
reopen the Gates from there. Here is the list of all the Full Geo Points
that you have opened to this point:
Inferno Pit
Flame Ruins - Interior
Tsunami Trough - Ocean Bed
Tsunami Trough - Ocean Cave
Gale Ruins - Interior
Starry Corridor - 5th Level
Starry Corridor - 10th Level
Starry Corridor - 15th Level
Starry Corridor - 20th Level
Starry Corridor - 25th Level
Starry Corridor - 30th Level
Venom Ruins - Red Quartz Park
Darkness Ruins - Factory Interior
Light Ruins - Interior 1
Here is a quick synopsis of what happened:
- All 7 dungeons along with Starry Corridor got boosted. Levels of all the
monsters got boosted again. Some new enemies may appear but not many, most
of them are old news. The majority of the creatures will get a more
powerful magic/moves. As always--Iron Guard is your best friend.
- Bosses will get level increase and there will be a couple of new Bosses for
you to fight.
- After you kill the Boss visit the Spiritual Atrium and you'll be rewarded
with items and Mana Eggs. Nothing changed here except the fact that you
cannot visit the Spiritual Atrium in Light Ruins.
OK, now let's analyze each dungeon:
Land Ruins
~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
The area where you fought Minotaur will now have 2 of them. Plus you may even
encounter one these pretty much anywhere in Land Ruins. Giant Soldiers are at
a standstill with a level boost.
You can get your hands on one extra Carro this time. He's near a tree.
That's it for Land Ruins. No major chages here.
Flame Ruins
~~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
Flame Knights will get more aggressive and frequent. After the boost they
will have a couple of new spells. Watch out.
Once you enter the Volcano check the cave to your left and grab a Carro.
Well that's it for the Flame Ruins.
Aqua Ruins
~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
As always, nobody cares about the Aqua Ruins and thus it has absolutely
nothing new except the general boost. The Naga Queens will also have a
boost.
Everything else is pretty much the same.
Gale Ruins
~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
You can find yet another Carro but other than that--nothing new. Except the
general boost, that is.
Starry Corridor
~~~~~~~~~~~~~~~
'Nothing new in the Starry Corridor' is what I was about to say. That was
before I encountered Lucky Minks on the 25-30 floors. 5 TIMES! Each and
every character got 15-20 levels in about 15 minutes. How about that!?
In any case, you will have to redo the Starry Corridor if you want to
revisit Venom, Darkness or Light Ruins. Most of the fights in the corridor
will be more than easy. To reduce the annoyance from these super easy
battles try to set the AI to [ Play Fair ] mode. That way your characters
won't be using any long moves or magic. Battles will become much less
annoying and time consuming _if_ your characters are strong enough to fight
only using [ Combo ] and [ Critical ] commands that is.
Venom Ruins
~~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
Some new plants will emerge like Viridian Plant. Be sure to bring some poison
curing items/magic.
You can get even 2 Carros here. One is in the Illusory Meadow and another
one is inside the Venom Ruins.
That is it.
Darkness Ruins
~~~~~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
Nothing that new here. Some new foes will appear, check out the Mega Beast
creature in the Loading area, you'd expect a bit more from a 'Mega Beast'
than that. Anyway, the most important change in this dungeon is that now you
can encounter a new Boss. It is where Zenothlee used to be, a three-headed
Serpent.
Boss: Serpent-Center, Left & Right
Type: ????
Drop item: ????
Steal item: Coverted Vellum
High Vellum
Giant's Ring
Special attacks: Tri-Bites
(Triple head attack/one)
Aqua Breath
(Water/fan)
Alhealer
(Heal HP/all)
Crackle Floe
(Blizzard/one)
Minions: Mega Beasts
Well first of all you can try to evade him, yeah it's hilarious! He sees
you all the time but you are faster. Anyway once you're done messing around
with him go ahead and encounter him.
This guy is somewhat water aligned and therefore water magic will be
ineffective against him. Not that you'll be using damaging water spells but
still. In my case for example Evann did 0 damage because I had Arondyte
equipped which has water element.
He should have some Mega Beasts sidekicks with him--waste them quick, but
not fast.
Feel free to use any combo or magic you have. This guy will eat anything
you throw at him (except water that it). His attacks are not very punishing
although you might want to cancel his triple combo whenever you see it. If
you manage to waste one of his heads then he'll become even more pathetic.
After a short battle this serpent will go down.
Well that is it for the Darkness Ruins.
Light Ruins
~~~~~~~~~~~
New/stronger enemies will appear. All of the old ones will get a level boost.
Items should be better, Mana Eggs you find should all be at level 1 or 2.
Overall dungeon difficulty increases: more foes and they will appear in
larger quantities, layout obstacles (like smoke and flame) will do more
damage and so on.
Don't you even bother going into the room where the Spirit Shield was--it's
empty, unless you didn't get the shield first time.
Once you reach Light Ruins - Interior 2 you may use the smaller elevator
previously opened to quickly go down. However if you choose to use the big
blue elevators then be prepared to encounter a bunch of Armored Slimes on
your way down.
Keep exploring this ruin until you reach the Underground Cavern, once there
you will find stairs going down into the Vestige.
Once you try to leave after visiting one of the last rooms in the Vestige a
Boss will encounter you. I really have a hard time calling these guys a
Boss as they are just combined forces of a bunch of Lycanthropes and a
Thunder Dragon. That 'Dragon Rider' is actually Lycanthrope.
Boss: Dragon Rider (a.k.a. Lycanthrope) atop a Thunder Dragon
Type: Humanoid & Dragon
Drop item: ????
Steal item: Carapace
Paladin Armor
Special attacks: Zap All
(Bolt/fan)
Rising Charge
(ATK +DOWN/one)
Minions: Lycanthropes
This is a joke! Waste those Lycanthropes first as they will get annoying.
After that you may do whatever you want. That 'Dragon Rider' is actually
Lycanthrope in disguise. If you waste him first then Thunder Dragon will
be all alone but if you waste Thunder Dragon first then 'Dragon Rider'
will turn into Lycanthrope. Ha! Bunch of pushovers.
Use everything you have to win this fight.
Well that is it for the Light Ruins. You can't visit the Spiritual Atrium
for items becasue there isn't one.
Well that concludes Boost Level 2. I suggest you revisit all the dungeons
during Boost Level 2 to level up your characters and to get some powerful
Mana Eggs. I had all 3 Level 9 Mana Eggs, try to get at least one of
them -- it will come in handy.
============================================================================
7 days later. Back in locca...
Well your objective should be clear here--reach Escarre. However this time
you won't be able to go there using the train station, nope--you'll have to
use the Area Map. So prepare yourself and hit Escarre.
----------------------------------------------------------------------------
ESCARRE (third visit)
----------------------------------------------------------------------------
Geo Points: Full Geo Point (Only for going back to Locca)
Ok, it beats the hell out of me but for some strange reason this part in the
story is considered the most confusing. So I'll try to be as specific as I
can.
When you arrive you may talk to Diene for some info. But you main objective
here is to find Quanlee. Make no mistake he IS here.
Now if you start running around literally looking for him it won't do you
any good. Instead you'll have to actually find out where he is by speaking
to various people.
I don't really know the exact method here but I don't think it's important.
Tha main idea is that you have to speak to people. Quanlee is projecting his
will through the townsfolk and when you speak to them they will generate his
will. And those are the people that need to be talked to. Start running
around the Escarre talking to various people--most of them will project
Quanlee's thoughts (well maybe except Diene, Specto and the soldiers).
Now here--I'm not sure. Either you have to talk to a specific number of
people or to hear specific words but once you've talked enough the last of
the townsfolk will tell you the following: 'Quanlee is waiting for you.
He's waiting uptown for you and your friends.' This phrase is not fixed to
anybody so practically anyone can say that (once again: except Diene,
Specto and the soldiers).
Once you hear that head to the Uptown.
Once you reach the Uptown Kroitz should be waiting for you there, yeah no
Quanlee for now. If there is no Kroitz then that means you have to speak to
more people and hear the key phrase.
Apparently Kroitz he is a bit ahead of you and is already waiting for
Quanlee. Evann and Kroitz argue a bit and after a while a CG movie will
commence followed by the appearance of Quanlee.
Well... that's a bit less then you expected eh? This kid looks like he
could use fashion guidance and some sunbathing wouldn't hurt either...
maybe then he'd get a decent girlfriend or something... ANYWAY!
Kroitz, of course, is overflowing with joy and attacks immediately--which
gets him stunned and teleported away by Quanlee. After that Quanlee begins
his perfect-world rant. He then spawns a strange shadow and disappears.
Once you regain control the whole town will be consumed by the fog. Now
ALL the town went into rapture over Quanlee and no matter who you talk to
they will say junk.
Quanlee is now at the Central Facility, so head there. Once there Quanlee
is already in the middle of taking over. After all of your characters make
a speech--Kroitz appears, summoned by Quanlee.
Be prepared because all he wants to do is to make paste out of you!
BOSS BATTLE
~~~~~~~~~~~
Boss: Battle Kroitz
Type: ????
Drop item: None
Steal item: None
Special attacks: Dragon Summoner
(Turns Demon Sword Crimson to Dragon Sword Crimson)
Convene
(Summons Kroitz Guards)
Healer+
(Heals HP/one)
Meteor Fall
(Bomb/one)
Shhh!
(Sap Magic/circle)
BOOMOR!
(Bomb/around foe)
BA-BOOM!
(Bomb/circle)
Snooze
(Sleep/circle)
Demon Sword Crimson/Dragon Sword Crimson
Type: ????
Drop item: None
Steal item: None
Special attacks: Demon Slash/True Demon Slash
(Physical/all)
Sonic Wave
(Cancel/line)
Tartarus Fang
(Physical/one)
Minions: Kroitz Guards
Type: ????
Drop item: None
Steal item: None
Special attacks: Sonic Shot
(Cancel/line)
Tremor
(Land/around self)
Shake
(Land/one)
Poizn
(Poison/one)
This battle will be a bit different/harder from the rest of Kroitz battles.
One thing to notice is that this time he is hyper-active and full of Quanlee
power. He's IP and movement speeds are simply insane! He has more attacks
and they are more powerful. His Crimson is now 'Demon Sword Crimson' and
rest assured--he can wreck some havoc. Moreover, the demon sword has this
excellent defense skill which only a few selected creatures have, nothing
you do will damage it for more than 1-2 HP. He is not invincible but with
almost 20000 HP it'll be at least hard to kill it.
Once Kroitz sustains enough damage he will transform his Demon Sword Crimson
into the Dragon Sword Crimson. The enhanced version of Crimson has some
punishing moves like Tartarus Fang and the True Demon Slash. If you see them
being charged up--cancel! Unless you want to be at the receiving end of quite
brutal attacks. Tartarus Fang is a punishing multi hit move and True Demon
Slash is a more powerful version of Demon Slash, which should be obvious.
Apart from the above mentioned small details everything else is pretty much
the same. As always--he will have some Kroitz Guards along with him. If you
waist them he will call them back using the Convene skill. Kroitz is more
like a support for his blade--the actual damage dealer. From time to time
he will cast a spell like BA-BOOM or BOOMOR. Once his HP is low he may try
to heal himself--cancel it.
Your biggest advantage in this battle is well... it's 4 against 1. Unleash
everything you have--he will eat it. I don't think that he is immunite to
anything. As I said before--canceling is a good idea here, Tartarus Fang and
True Demon Slash should be your prime canceling targets. Keep hitting him
hard, watch your HP and pretty soon victory will be yours.
After the battle Quanlee orders Evann to finish Kroitz off. Evann refuses
and teaches him some humanity lessons, which Quanlee fails to understand.
And as seeing how Quanlee has nothing to say back to Evann he summons a
bunch of brainwashed townsfolk to back him up. But Quanlee is forgetting
that he's dealing with a Geo Ranger, Evann simply escapes with Kroitz using
the Geo Point, nifty eh?!
Anyway, back in Locca. Evann saves Kroitz but as always--no gratitude.
After that Evann rally's his party for the final dungeon of the game, the
Evolution Corridor.
Go outside and you'll see a CG movie. After that you'll regain control.
To reach the Evolution Corridor go to Escarre using the Geo Point and
you'll appear in the Central Facility. Climb up the stairs and enter the
last dungeon.
----------------------------------------------------------------------------
EVOLUTION CORRIDOR
----------------------------------------------------------------------------
Geo Points: Full Geo Points on Levels 5 and 10
The Evolution Corridor is similar to the Starry Corridor. It has 16
randomly generated floors with Geo Points on the 5 and the 10 floors. Level
13 is free of enemies and Quanlee, the final Boss, is on the 16 level.
This dungeon is randomly generated so once again I won't guide you through
each level, instead I'll make some notes about the dungeon.
EVOLUTION CORRIDOR LEVELS 1-5
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Well the first five levels won't really differ from the Starry Corridors'.
Enemies here are mostly old news though they may seem to be more powerful.
Some old features are also present like the black fog and the closed doors
with puzzles.
- Once you enter a level you can't get back, just as it was in the Starry
Corridor. When you find the red orb you may go up one level.
- Lucky Minks can also be encountered here though the chances are quite
slim.
EVOLUTION CORRIDOR LEVELS 6-10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Enemies here seem to be tougher but the items you get are also better.
- Quanlee feels the need to mock you. Ignore him.
- Remember that the Devil Chests can be encountered here--don't miss your
chance to steal some great equipment.
- Take note that the Geo Point at level 10 will be your last one before the
final Boss battle.
EVOLUTION CORRIDOR LEVELS 11-16
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- These last levels of the dungeon will the hardest. Enemies will get a lot
stronger. But don't waste all your energy on them becasue you'll need it
for the final battle.
- Level 13 is the place where Quanlee starts mocking you again and thus it
has no enemies.
- Once again: the will be no Geo Points before the final Boss battle--be
prepared!
- Oh yeah, you might have noticed the Bahamut creatures. First of all they
are not as hard as they look. Also I should note that they have only
potions and nuts for stealing. I have been unable to steal anything else.
Though some of the potions are rather powerful like Spirit Potion or the
Miracle Elixir. I suggest you hunt for some.
- Level 16 is where Quanlee dwells.
FINAL BOSS BATTLE
~~~~~~~~~~~~~~~~~
Final Boss: Quanlee/True Quanlee
Type: ????
Drop item: None
Steal item: None
Special attacks: Light Undulation
(Physical/MOV +DOWN/all)
Mystic Wing
(Physical/fan)
Judgement Guillotine
(Cancel/line)
Apostle Summoner
(Summons Force Gear)
Hades Gate*
(Special effect/circle)
Right & Left Wings/Right & Left Arms
Type: ????
Drop item: None
Steal item: None
Special attacks: Land Ripper
(Physical/fan)
Diamond Dust
(Blizzard/fan)
Crackle Floe
(Blizzard/one)
Hellburner
(Flame/one)
Minions: Force Gears
Type: ????
Drop item: None
Steal item: None
Special attacks: Time Evolution
(Trust Ties/one)
Shock Bomb
(Cancel/one)
First form
~~~~~~~~~~
First of all--hold your horses; this is just his initial form. Be
conservative and don't go wasting your SP and MP on this form.
Quanlee is not so tough if you come prepared. I won't bother writing a
detailed strategy for his first form just stay cool and start hitting him.
His first form doesn't have many attacks so you should be fine. Don't bother
killing his wings simply go for Quanlee.
Oh, yeah you might have noticed that every now and then a black ball-thing
will appear above Quanlee's head. This ball will start hitting your random
characters, for what seems to be--no reason!! Anyway, it can get annoying to
a certain extent unless you have a couple of Iron Guards. Well I'm sure
that by this time you should have couple, right?
Once you're done with his first form get ready for the real battle!
True form
~~~~~~~~~
I tell ya--True Quanlee is no pushover. Remember when I told you to get
your hands on some level 9 Mana Eggs? Well I hope you have them.
The first thing that you should notice is that the true form has minions.
Those are Force Gears. Normally I would suggest forgetting about them and
going straight for Quanlee--however they have a move that should not be
disregarded. The move is called Time Evolution and it has the same effect
as the Bonds of Trust item--they can transfer their turn to Quanlee. At the
start of the battle there should be 4 Force Gears and if each one will
decide to do Time Evolution well... it will make your life a lot harder.
Waste them. He will try to bring them back but it will buy you some time and
1 gear at a time is better than 4.
The pesky black ball-thing will appear once again and will start harassing
your characters. Nothing you can do here really--Iron Guard will help.
There is no super effective True Quanlee strategy. Fight him as you would
fight a tough Boss. He doesn't have that many attacks and the ones he has
only sound intimidating. You might want to cancel some of his moves--your
effort won't go to waste however your characters should be prepared to
withstand an attack or two. He has two arms that can get annoying at times
you can destroy them--but they have quite a lot of HP so it might take a
while. And besides most of the punishing moves come from the body so well...
it's up to your preference.
Start using your most destructive moves without holding back. I especially
like to use 'Area' or 'All Enemies' moves like Photon Shower because it
damages Quanlee, his arms and his Force Gears. In any case, once you're low
on SP switch to Mana Eggs. A couple of characters should hit Quanlee with
level 9 eggs while the others should be prepared to heal entire party. True
Quanlee doesn't seem to have immunity to anything so any magic/move will go
ok here.
Keep it cool and you should come out victorious. Oh and read the notice
below.
* Hades Gate is a move where True Quanlee summons the gates of the
Underworld. If any of your character is standing on it--then move them
away immediately!!! At one point after the summoning the gate will unleash
an intense power of darkness which will damage anyone who stands on the
effect area. Take note that it may not necessarily be on Quanlee's next
turn--it may be earlier. Needles to say that the damage is simply
overwhelming, cancelling is a great idea. Two of my three level 60
characters that experienced this move were killed instantaneously.
----------------------------------------------------------------------------
THE ENDING?
----------------------------------------------------------------------------
After the battle. Watch the events that follow. Quanlee admits his defeat
and then dies. The day is saved and everyone is happy... or is it???
Anyway after a lot of conversations, a couple of CG movies and credits you
will be asked to save. Do it. You may even want to overwrite your old data,
really it's useless to you know.
After you load this save you'll see a scene where Evann is having a talk
with Brandol about Quanlee and about how he feels that there is more to this
whole thing. Evann has a piece of Quanlee's heart, which resembles a Sound
Bite.
In any case, you might have guessed that all this is about the bonus dungeon
which can be now accessed. To know more about the Vortex Corridor read the
'Sidequests' section. You can also try gambling at Juston's place--read the
'Sidequests' section for more info about that.
____________________________________________________________________________
============================================================================
BOOST LEVEL 3 (SUB24)
============================================================================
OK it's time for Boost Level 3. At this point if you check the base Geo
Point in Locca you'll notice that it's empty! All the Geo Points you've
previously opened have been closed. You'll have to revisit the dungeons and
reopen the Gates from there. Here is the list of all the Full Geo Points
that you have opened to this point:
Inferno Pit
Flame Ruins - Interior
Tsunami Trough - Ocean Bed
Tsunami Trough - Ocean Cave
Gale Ruins - Interior
Starry Corridor - 5th Level
Starry Corridor - 10th Level
Starry Corridor - 15th Level
Starry Corridor - 20th Level
Starry Corridor - 25th Level
Starry Corridor - 30th Level
Venom Ruins - Red Quartz Park
Darkness Ruins - Factory Interior
Light Ruins - Interior 1
Underground Cavern
Here is a quick synopsis of what happened:
- All the dungeons got boosted. Levels of all the monsters got boosted AGAIN.
No new enemies will appear but most of them got level boosted up to 60+.
Some of the creatures will get more powerful magic/moves. As always--Iron
Guard is your best friend.
- Bosses will get level increase but there will be no new Bosses for you to
fight. Level 200 Zenothlee is not a new Boss, it's just the old Zenothlee
with level value of 200.
- After you kill the Boss visit the Spiritual Atrium and you'll be rewarded
with items and Mana Eggs.
OK, now let's analyze each group of dungeons:
Elemental Ruins
~~~~~~~~~~~~~~~
Boost Level 3 offers nothing new except the general level boost in all of
the elemental ruins. You can find a couple of new Carros but other than that
nothing new.
Starry Corridor
~~~~~~~~~~~~~~~
General level 3 boost. Compared to the boosted dungeons here--the Starry
Corridor itself is walk in the park.
Venom, Darkness and Light Ruins
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Most of the time players tend to go straight for the Vortex Corridor
disregarding the Starry dungeons but if you choose to redo them then get
ready to face some chalange.
These dungeons got sort of a 'special' boost. Creatures in the Light Ruins
got level boost up to 70+. Venom Ruins will have creatures at 80+ levels.
Darkness Ruins are occupied by creatures with a whooping 100+ level value.
Monsters got more vicious and may appear in larger quantities. Level 9 Mana
Eggs are necessities rather than luxuries this time. Having a Soul and a
Restore eggs with Alhealer is good idea too. Unless you are about level 70+
with eggs suggested above--don't go Starry dungeons.
Now, I'm not saying that you will be defeated--I'm saying that you will get
your ass kicked so high that you'll kiss the moon! You may be OK in the
Ground Chasm and actually stand a chance against monsters in the Illusory
Meadow but the Ancient Factory is a whole different story. Each and every
foe at the Darkness Ruins will have level 100+. To make things even worse
at the Cold Lab, where the three-headed Serpent was, Level 200 Zenothlee
will be waiting. Sweet.
I suggest going through the Vortex Corridor first to be prepared for the
Darkness Ruins and the level 200 Zenothlee. He is explained in more detail
in the 'Sidequests' section.
____________________________________________________________________________
============================================================================
IX. BESTIARY (SEC09)
============================================================================
This is a list of all fiends that you'll encounter in dungeons. They are
arranged in alphabetical order for your convenience. In Grandia Xtreme
monsters have variable stats. There is a certain range of levels for every
monster of one type. Although the amount of Gold you get does not depend on
level, experience does, as well as HP, Skill Points and everything else.
OK, the Bestiary has changed. And it will keep changing in fact. You might
have noticed that I no longer distinguish Steals from Drops. Why? Because I
have theory which states: Each fiend comes equip with 1 item in battle and
no matter what you do steal it or wait for a drop, the item stays the same.
Why do I think that? Well the biggest point towards this is that whenever
you steal an item the fiend never drops anything else after battle. Also in
a lot of cases the stolen and the dropped items tend to repeat. My theory
defeats the purpose of waiting for a drop.
I'm not saying that it is 100% accurate but seeing as how each creature has
like 20-50 items... well it gets tough hunting them all down. In fact the
lists are getting so big that I really don't know whether or not I will
manage to finish them by myself. :/
Hunting For Items
~~~~~~~~~~~~~~~~~
Each fiend starts battle with a number of Treasure Icons. There can be up to
8 Treasure Icons (there can also be 0). Despite the popular belief Treasure
Icons do not show the probability of a successful steal or drop. They show
the quality of an items should you decide to steal (or wait for a drop).
It's logical since you usually succeed in stealing and if not then you can
always try again.
So here is an approximate graph showing what kind of items you may get with
different number of Teasure Icons (TI):
[ 0-2 ] TI : Usually the lamest items like Medicinal Herbs, Smelling Salts
or low level Vellums. Not worth your effort.
[ 3-4 ] TI : Better items. There is still a high chance of getting something
useless but the probability of getting a piece of equipment
rises.
[ 5-6 ] TI : Most of the time you'll get a mid to high level accessory,
weapon or a piece of equipment. Go for it.
[ 7-8 ] TI : There is a more than 95% chance you'll quite a powerful weapon,
armor, accessory etc. Never miss this chance. If the number of
TI is 8 then rest assured you'll get something *very* good.
GreatSkaori told me that there was a topic by weirdzzl on the GX Message
Boards about one thing which I considered to be a general knowledge. So I
have decided to put it in:
This trick is useful when you're, for example, hunting the Spirit equipment:
Once tha battle starts use [Defend] command with everyonr except Titto. When
his turn comes up -- steal. After that make all your party members use the
[Escape] command. You will escape the battle but the stolen item will remain
dropped. Then encounter the creature again, steal and then escape. Repeat
this process until you acquire the desired item.
And GreatSkaori adds:
'If you do the same with the Fenni Birds. (ie: enter fight, steal a 3/4 gems
Fenni Bird, escape, take the vellum, enter the fight, steal a 3/4 gems Fenni
Bird etc) you'll get 30 High/Ultimate Vellums in a short time. By selling
all of them, I got 4420 points!!! Nice, isn't it? I find this more efficient
than going for any boss, killing it and hoping that you'll get a Skill Book
from the Spiritual Atrium.'
Creature Types
~~~~~~~~~~~~~~
There are a total of 12 monster types in the game. They are:
- Beasts - Devils - Insects - Reptiles
- Birds - Aquatics - Minerals - Undead
- Dragons - Humanoids - Plants - Floating Beings*
*OK, this is getting ridiculous. You might have noticed that there is no
Floating Beings in my Bestiary. Why? Simply because I have yet to encounter
one of this type. You might say: 'There are no Floating Beings in this
game, remove them!' I would do that but the game itself suggests that there
are Floating Beings... beats the hell out of me. Maybe it means that any
fiend that floats in battle is automatically a Floating Being? Anyway...
umm... help!
Take note of the monster type because weapons and armors may have special
bonuses for some monster type. Weapons may inflict more damage while armors
may protect you from a specific type. For example: When are running around
the Aqua Ruins it is a good idea to equip some gear that deals more
damage/protects you from Aquatics, don't you think?
Some (most) times monsters have skills equipped with them. To view what
skills they have press the R1 button on their stat screen.
----------------------------------------------------------------------------
MONSTER LIST (SUB25)
----------------------------------------------------------------------------
___________________ __________ _________________ ___________________________
MONSTER TYPE DROPS/STEALS MOVES/MAGIC
___________________ __________ _________________ ___________________________
Angry Spirits Undead Mental Vellum Ghost Hand
Battle Vellum (Cancel/circle)
First Aid Kit Craze
Butterfly Knife (Confusion/circle)
Wolf Fang Ax Gravity
Absorber Ring (Gathers foes/circle)
Fire Sword Tartarus Rain
Wintry Dagger (Sudden Death/one)
Enemy Strike Crackle
Matador Cloak (Blizzard/one)
Alumina Stone
Angel Tear
Flame Helm
Blazzing Staff
___________________ __________ _________________ ___________________________
Armored Slime Undead Wind Bracelet Blade Zap
Aqua Bracelet (Bolt/one)
Magical Arrow Burst Shot
Rune Plate (Cancel/circle)
Combat Armor Absorber
War Hammer (Drains HP/circle)
Seed of Magic
Schweizerabel
Titan's Ring
Talisman
Bonds of Trust
Earth Bracelet
Aqua Hat
Bursthaken
Multicut Blade
Knowledge Medal
Freeze Staff
Skull Armor
Mikage Katana
Devil Cloth
Phurbu
Death Mask
___________________ __________ _________________ ___________________________
Ancient Warrior Mineral Dragon Scales Hyper Buster
Jet-Black Shield (Stop/one)
Phalanx Armor Heat Spiral
Gastraphetes (Physical/around self)
Combat Armor Triple Cutter
Ninja Glove (Triple combo/one)
Paladin Helm
Blackfeather Knife
Argestis Armor
___________________ __________ _________________ ___________________________
Archaeopteryx Bird Secret Vellum Roar
High Vellum (Summons Archaeopteryx)
Pixie Dew Aerial Smash
Healing Fruit (Quadruple combo/one)
___________________ __________ _________________ ___________________________
Armadillon Beast Coverted Vellum Poison Breath
Ultimate Vellum (Poison/fan)
Battle Vellum Delta Head
Absorber Ring (Triple combo/one)
Royal Helm
Energy Ring
Angel Leotard
Dark Orb
Miracle Bow
Shotgun Arrow
Medusa Stone
Mithril
Holy Crown
Astral Spear
Giant's Ax
Barbaro Ax
Adamantine Helm
Holylight Glove
Ninja Knife
Brave Dirk
Gramdrung
Illusion Bandana
Mystic Veil
Heroe's Cuirass
Spirit Headband
Tristram
Solomon Staff
Orihalcon
Seed of Defense
Seed of Magic
Seed of Running
Seed of Moves
Seed of Life
Seed of Psyche
___________________ __________ _________________ ___________________________
Arlaune Plant Battle Vellum Dancing Eater
High Vellum (Drains HP/one)
Venus Knife Tempest
Glinstring Robe (Cancel/one)
Holy Ring Emerald Beat
YinYang Wristband (Double combo/one)
Iceniter Barrete Quake
Golden Helm (Land/circle)
Seed of Defense Tartarus Rain
Dragon Scales (Sudden Death/one)
___________________ __________ _________________ ___________________________
Brain Bat Undead Battle Vellum Head Beating
Mental Vellum (Triple combo/one)
Psyche Vellum Poizn
Combat Vellum (Poison/one)
Physical Vellum Snooze
Bread (Sleep/circle)
Smelling Salts Hellburner
Whirlwind Scroll (Flame/one)
Pebble Scroll Burn!
Medicinal Herb (Flame/one)
Red Fly Agarics BOOM!
Fireball Scroll (Bomb/line)
Poison Antidote
___________________ __________ _________________ ___________________________
Baby Crustacean ________ Physical Vellum Attack
Smelling Salts (Poison/one)
Southern Banana
Medicinal Herb
Red Fly Agarics
___________________ __________ _________________ ___________________________
Bigfoot Humanoid Psyche Vellum Snow Ball
Earth Ax (ACT +DOWN/Cancel/one)
Flame Helm Scrum Charge
Flame Shield (Physical/one)
Wolf Fang
Bonds of Trust
Slashing Sword
Beast Necklace
Goldbee Dagger
Sylph's Robe
Dyte Giant Armor
Red Shoes
Absorber Ring
Earth Scimitar
Iceberg Sword
___________________ __________ _________________ ___________________________
Big Devil Devil Secret Vellum BOOM!
High Vellum (Bomb/line)
Battle Vellum BA-BOOM!
Corporal Vellum (Bomb/circle)
BOOMOR!
(Bomb/around self)
Hellburner
(Flame/one)
Vanish
(Voids effects/around self)
___________________ __________ _________________ ___________________________
Bahamut ________ Spirit Potion Zap All
Honey Syrup (Bolt/fan)
Indigo Potion Stram
Golden Potion (ATK +DOWN/circle)
Miracle Elixir WOW!
Aureola Libation (ATK +UP/circle)
Squeek-baa Milk Runner
Nut of Light (MOV +UP/circle)
___________________ __________ _________________ ___________________________
Crag Snake Reptile Battle Vellum Attack (Poison/one)
Mental Vellum
Yomi Elixir
Medicinal Herb
Pebble Scroll
Snake Earrings
Hand Grenade
Whirlwind Scroll
Fireball Scroll
___________________ __________ _________________ ___________________________
Crimson Tail Insect Seed of Magic Phantom Echo
Battle Vellum (Confusion/fan)
Bonds of Trust Scissors Storm
Mikage Katana (Physical/one)
Skull Armor Twin Attack
(Double combo/one)
___________________ __________ _________________ ___________________________
Crimson Claw Aquatic Corporal Vellum Sleep Dance (Sleep/one)
Combat Vellum Call for Help
Rainbow Seaweed (Summons Crimson Claw)
Smelling Salts Escape
Vaccine (Flee)
Purifying Herb
Combat Vellum
Red Shoes
Honey Syrup
Poison Antidote
___________________ __________ _________________ ___________________________
Chameleon Reptile Physical Vellum Shock Bomb (Cancel/one)
Combat Vellum Poizn (Poison/one)
Blessing Scroll Fader (Invisibility/one)
Yomi Elixir
Vaccine
Poison Antidote
Smelling Salts
First Aid Kit
Insecticide Bomb
Flame Stone
___________________ __________ _________________ ___________________________
Calibus Beast Mental Vellum Buster Horn
Magic Glove (Cancel/Sap Moves/one)
Wind Robe Burst Crush
Flame Shield (Cancel/Paralysis/circle)
Trooper Halberd
Seed of Magic
Seed of Power
Sylph's Robe
___________________ __________ _________________ ___________________________
Clay Birds Mineral High Vellum Feather Needle
Combat Armor (Paralysis/fan)
Mald Geer Gravity
Seed of Psyche (Gathers foes/circle)
___________________ __________ _________________ ___________________________
Dragonfly Toad Reptile Battle Vellum Buzz
Physical Vellum (Summons Dragonfly Toad)
Combat Vellum Decamp
Quake Stone (Flee)
Tranquilizing Shot
Wound Salve
First Aid Kit
Recovery Medicine
Toad Oil
Torte's Reedpipe
Medicinal Herb
___________________ __________ _________________ ___________________________
Dodo Bird Mental Vellum Roar
Physical Vellum (Summons Dodo)
Paralysis Salve Sky Raid
First Aid Kit (Quadruple combo/one)
Wound Salve Snooze
Strawberry (Sleep/circle)
Move Blessing
Magic Blessing
Quake Stone
Time Bomb
Flint Stone
Southern Banana
Yomi Elixir
___________________ __________ _________________ ___________________________
Devil Chest Mineral Omnipotent Seed Def-Loss
Duel Ax (DEF +DOWN/circle)
Clover Knife Erebos
Arondyte (Sudden Death/one)
Sage's Staff
Mistral Armor
Saintbeast Armor
Clayqwin
Soul Clothes
Illusion Bandana
Adamantine Helm
___________________ __________ _________________ ___________________________
Dark Raven Bird Combat Vellum Decamp
Mental Vellum (Flee)
Cure Herb
Recovery Medicine
Aquamarine Ring
Ruby Ring
Pearl Necklace
___________________ __________ _________________ ___________________________
Death Doberman Beast Combat Vellum Retreat
Psyche Vellum (Flee)
High Vellum Howlslah
Sword Breaker (Wind/line)
Mage Staff Crackle
BlackQuartz Sword (Blizzard/one)
Forbear Necklace
Earth Bracelet
Rob of Admonition
Aqua Hat
Crescent Jade
___________________ __________ _________________ ___________________________
Dragonoid Dragon High Vellum Fire Ball
Enemy Strike (Cancel/Flame/one)
Argestis Armor Flee
Dragon Scales (Escape)
Inferno
(Flame/fan)
WOW!
(ATK +UP/circle)
Blade Zap
(Bolt/one)
___________________ __________ _________________ ___________________________
Dual Scissors Insect Psyche Vellum Freeze Down
Battle Vellum (Sleep/Cancel/one)
Corporal Vellum Blizzard Rise
Dragon Scales (ACT +DOWN/fan)
Shield Ring Twin Attack
Seed of Running (Double combo/one)
Amethyst Shield
Blackfeather Knife
___________________ __________ _________________ ___________________________
Dino Freezer Dragon High Vellum Blizzard Breath
Corporal Vellum (MOV +DOWN/fan)
Earth Bracelet
Knowledge Medal
___________________ __________ _________________ ___________________________
Dead Eye Devil Battle Vellum Shock Bomb
Psyche Vellum (Cancel/one)
High Velllum Craze
(Confusion/circle)
Meteor Fall
(Bomb/one)
___________________ __________ _________________ ___________________________
Demon Shadow ???? General's Greaves Shadow Needle
Sage's Staff (Physical/one)
Shhh!
(Sap Magic/circle)
Erebos
(Sudden Death/one)
Craze
(Confusion/circle)
___________________ __________ _________________ ___________________________
Flare Ogre Humanoid Physical Vellum Slow Body
Bamboo Katana (Cancel/one)
Wood Sword
Angel Tear
Darts
Jade Charm
Volt Stick
Shine Prism
___________________ __________ _________________ ___________________________
Frost Frog Aquatic Corporal Vellum Roar
Combat Vellum (Summons Frost Frog)
Physical Vellum Toad Special
Mental Vellum (Triple combo/one)
Voltbird Feather Escape
Torte's Reedpipe (Flee)
Wound Salve
Paralysis Salve
Gale Stone
Medicinal Herb
First Aid Kit
Toad Oil
___________________ __________ _________________ ___________________________
Flame Knight Undead Battle Vellum Burning Shot
Psyche Vellum (Flame/line)
Anti-Evil Blade Hell Blast
Wind Robe (Self-Destruct/around self)
Gold Feather WOW!
(ATK +UP/circle)
Hellburner
(Flame/one)
___________________ __________ _________________ ___________________________
Fish Man Aquatic Physical Vellum Snooze
Battle Vellum (Sleep/circle)
Ice Quartz Crackle
Flint Stone (Blizzard/one)
Tranquilizing ShotEvap
(Cuts HP by 1/2/one)
___________________ __________ _________________ ___________________________
Falcon Devil Humanoid Combat Vellum Sonic Pulse
Secret Vellum (Confusion/Line)
Wave Ripper Howlslash
Cure Herb (Wind/line)
Magic Glove Howlnado
Fire Sword (Wind/around self)
Talwar
___________________ __________ _________________ ___________________________
Flame Toad Aquatic Mental Vellum Frog Song
Voltfang Stone (Triple combo/one)
Roar
(Summons Flame Toad)
Escape
(Flee)
___________________ __________ _________________ ___________________________
Fenni Bird Bird Coverted Vellum Roar
Mental Vellum (Summons Fenni Bird)
Ultimate Vellum Sky Smasher
High Vellum (Quadruple combo/one)
Spirit Potion
Megaheal Medicine
Grenade
Tornado Scroll
___________________ __________ _________________ ___________________________
Gilled Pawn Humanoid Mental Vellum Critical Hit (Cancel/one)
Combat Vellum Bomb (Flame/circle)
Flint Stone WOW! (ATK +UP/circle)
Wound Salve
Paralysis Salve
Panacea
Medicinal Herb
Shamshir
Machinegun Arrow
Mogay Suit DX
Bandit Armor
Pebble Scroll
___________________ __________ _________________ ___________________________
Gilled Shaman Humanoid Psyche Vellum Sealing Blow (Physical/one)
Miner's Candy Tremor (Land/around self)
Gold Feather BOOM! (Bomb/line)
Yomi Elixir BOOMOR! (Bomb/around self)
First Aid Kit
___________________ __________ _________________ ___________________________
Gilled Sarge Humanoid Secret Vellum Bomb (Flame/circle)
Combat Vellum Time Bomb (Drops time bomb/
Battle Vellum circle)
Estok Mogay Bomb (Flame/one)
Thunder Armor Critical Hit (Cancel/one)
Warrior Mail Snooze (Sleep/circle)
Ice Armor
Pixie Feather
Miser Turban
___________________ __________ _________________ ___________________________
Gilled General Humanoid Psyche Vellum Mogay Bomb (Flame/one)
Combat Vellum Hyper Mogay Bomb (Flame/
Bandit Armor circle)
Bursthaken Full-Body Blow (Cancel/one)
Trooper Halberd Run Away (Flee)
BlackQuartz Mail
Miser Turban
___________________ __________ _________________ ___________________________
Gargoyle Mineral Corporal Vellum Demon Claw (Triple combo/one)
Secret Vellum Howlslah (Wind/line)
Battle Vellum Stram (ATK +DOWN/circle)
Recovery Medicine Zap! (Bolt/circle)
Strengh Glove Blade Zap (Bolt/one)
Warrior Helm
Angel Tear
Man's Iron Clogs
Flint Knife
Shamshir
Iron Helm
Energy Lance
Fur Coat
___________________ __________ _________________ ___________________________
Giant Hermit Crab ???? Physical Vellum Assault Punch
Combat Vellum (Triple combo/one)
Medicinal Herb Confusion Waltz
Southern Banana (Confusion/one)
First Aid Kit Call for Help
(Summons Giant Hermit Crab)
___________________ __________ _________________ ___________________________
Giant Caterpillar Insect Vaccine Poison Gas
Recovery Medicine (Poison/around self)
Time Bomb
Panacea
Flame Stone
Blessing Scroll
First Aid Kit
___________________ __________ _________________ ___________________________
Giant Mantis Insect Physical Vellum Bug Whistle
Corporal Vellum (Summons Giant Mantis)
Voltfang Stone
Southern Banana
Insecticide Burst
Pixie Dew
___________________ __________ _________________ ___________________________
Hammerhead Dragon Combat Vellum Fire Breath (Flame/special)
Physical Vellum Delta Head (Triple combo/
Yomi Elixir one)
Water Shot
Burn Bracelet
Chain Sleeve
Falcon Clothes
Purifying Dress
Hammer Ax
___________________ __________ _________________ ___________________________
Hellhound Beast Mental Vellum Dog Rush (Triple combo/one)
Physical Vellum WOW! (ATK +UP/circle)
Purple Robe Burnflame (Flame/circle)
Great Bow BOOMOR! (Bomb/around self)
Mystic Blade
Beast Necklace
Thunder Helm
___________________ __________ _________________ ___________________________
Hydra ???? Luna Stone Chaos Breath
Heroe's Cuirass (????/circle)
Golden Katana Fiora
Golden Armor (Sap Moves/circle)
Holy Ring Cold
Damaskas Sword (ACT +DOWN/circle)
Plague Armor Stram
Holylight Glove (ATK +DOWN/circle)
Gudion Bow
Tristram
Glintstring Robe
Dragon Scales
___________________ __________ _________________ ___________________________
Immune Cell Aquatic Corporal Vellum Spark Press
Combat Vellum (Cancel/Paralysis/one)
Physical vellum Shootingstar Blow
Panacea (Triple combo/one)
Cure Powder
___________________ __________ _________________ ___________________________
Kite Ray Aquatic Mental Vellum Stun Needle (Paralysis/fan)
Physical Vellum Snooze (Sleep/circle)
Battle Vellum Blade Zap (Bolt/one)
Combat Vellum
Forebear Necklace
Kuko Berry
Bamboo Glove
Fine Broadblade
First Aid Kit
Swordfish Armor
Phoenix Feather
Ritual Stone Ax
Purifying Dress
Bronze Helm
Warrior Helm
Silk Clothes
Heavy Blade
Lullaby Staff
___________________ __________ _________________ ___________________________
Killer Moth Insect Life Gem Blast Cutter (Triple combo/
Cure Powder one)
Absorber (Drains HP/circle)
Poizn (Poison/one)
___________________ __________ _________________ ___________________________
Lantern Demon Devil Secret Vellum Burner (Flame/Cancel
Silver Feather /circle)
Chain Mail Burnflame (Flame/circle)
Bonds of Trust Burnstrike (Flame/one)
Bronze Mail Burn! (Flame/one)
Bronze Helm WOW! (ATK +UP/circle)
Swordfish Helm
Crampons
Phoenix Feather
Butterfly Knife
Silence Orb
___________________ __________ _________________ ___________________________
Land Cougar Beast Secret Vellum Panther Strike (Triple
Mental Vellum combo/one)
Physical Vellum Retreat (Flee)
Knuckle Guard Runner (MOV +UP/circle)
Kuko Berry Howlslash (Wind/line)
Wolf Fanf Ax Howlnado (Wind/around self)
Krepp Scythe Shhh! (Sap Magic/circle)
Cutlass
Honor's Glasses
Red Shoes
Cutlass
Energy Lance
Thunder Armor
Flint Ax
Medicinal Herb
Lullaby Staff
Shamshir
Bonds of Trust
___________________ __________ _________________ ___________________________
Lizard Soldier Dragon High Vellum Acid Venom (Poison/Cancel/
Wound Salve circle)
Rune Bracelet Bomb (Physical/circle)
Recovery Medicine Super Mogay Bomb (Physical/
Silver Feather circle)
First Aid Kit Craze (Confusion/circle)
Wolf Fang
___________________ __________ _________________ ___________________________
Lycanthrope Humanoid Physical Vellum Zap! (Bolt/circle)
Mental Vellum Zap All (Bolt/fan)
Corporal Vellum Stram (ATK +DOWN/circle)
Psyche Vellum Shhh! (Sap Magic/circle)
Secret Vellum Diggin' (DEF +UP/circle)
Alumina Stone Guard Up (IMM +UP/circle)
Iceberg Sword WOW! (ATK +UP/circle)
BlackQuartz Mail
BlackQuartz Helm
Dyte Giant Armor
Whirlwind Staff
Butterfly Knife
Mystic Blade
___________________ __________ _________________ ___________________________
Lucky Mink Beast Apron Dress Call for Help
Lace Ornament (Summons Lucky Mink)
Rabbit Ears Mink Rush
Red Costume (Triple combo/one)
Snowwhite Dress High Agility
Virgin Uniform (Flee)
Cape of Darkness
___________________ __________ _________________ ___________________________
Lucifuge ???? Spirit Staff Double Death
Demon Hammer (Physical/fan)
Giga Vanish
(Voids all effects/One)
Hellburner
(Flame/one)
___________________ __________ _________________ ___________________________
Mottled Spider Insect Mental Vellum Sticky Strings
Psyche Vellum (MOV -1/one)
Combat Vellum Triple Bites
Physical Vellum (Triple combo/one)
Paralysis Salve
Smelling Salts
Whirlwind Scroll
Medicinal Herb
Panacea
Yomi Elixir
Pebble Scroll
Flint Stone
Hand Grenade
Golden Nut
Red Fly Agarics
___________________ __________ _________________ ___________________________
Merman Aquatic Physical Vellum Evap (Reduce HP by half/one)
Mental Vellum Snooze (Sleep/circle)
Combat Vellum Healer (Restore HP/one)
Mermaid Harp Crackle (Blizzard/one)
Wound Salve Flee (Escape)
Quake Stone
Torte's Reedpipe
Paralysis Salve
Recovery Medicine
Tranquilizing Shot
Voltbird Feather
First Aid Kit
___________________ __________ _________________ ___________________________
Merman Warrior Aquatic Physical Vellum Shock Bomb (Cancel/one)
Mental Vellum Binder (Stop/one)
Corporal Vellum Stram (ATK +DOWN/circle)
Holy Wound Salve Zap! (Bolt/circle)
___________________ __________ _________________ ___________________________
Mimic Mineral Revival Gem Hell Blast (Self-Destruct/
around self)
Burnstrike (Flame/one)
Hellburner (Flame/one)
Meteor Fall (Bomb/one)
Meteor Strike (Bomb/one)
Erebos (Sudden Death/one)
Tartarus Rain (Sudden Death
/one)
___________________ __________ _________________ ___________________________
Moccasin Reptile Combat Vellum Attack (Paralysis/one)
Pixie Dew
Cure Herb
Voltbird Feather
Recovery Medicine
___________________ __________ _________________ ___________________________
Mega Beast Insect Corporal Vellum Attack (Poison/one)
High Vellum Dark Quartz (Poison/Stop/
Bardiche one)
Combat Armor
Phalanx Armor
Paladin Helm
Deepblue Slayer
Judge Saber
Bonds of Trust
Brave Scarf
Jet-Black Shield
Death Mask
Dancing Heels
Buster Shield
Seed of Life
Seed of Running
Seed of Defense
___________________ __________ _________________ ___________________________
Mind Eater Undead Battle Vellum Ogre Claw (Cancel/Paralysis
Silence Orb /circle)
Fishmonger Knife Curse (Curse/one)
Black Quartz Sword
Ice Pick
Freeze Staff
___________________ __________ _________________ ___________________________
Naga Queen ???? Secret Vellum Freeze Eye (ACT +DOWN/line)
Battle Vellum Jet Slicer (Physical/around
Wolf Fang Ax self)
Dyte Giant Armor Shock Bomb (Cancel/one)
Heat Haze Bow Snooze (Sleep/circle)
Seed of Power Crackle Floe (Blizzard/one)
Crackle Fang (Blizzard/one)
___________________ __________ _________________ ___________________________
Phoenix Bird Physical Vellum Burst Raid (Quadruple combo
Battle Vellum /one)
Combat Vellum Roar (Summons Phoenix)
Mental Vellum Decamp (Flee)
Corporal Vellum
First Aid Kit
Pebble Scroll
Medicinal Herb
Yomi Elixir
Fireball Scroll
Whirlwind Scroll
Honey Syrup
Wound Salve
___________________ __________ _________________ ___________________________
Plethodon Aquatic Physical Vellum Burnstrike (Flame/one)
Battle Vellum Burnflame (Flame/circle)
Psyche Vellum WOW! (ATK +UP/circle)
Blazing Stone Guard Up (IMM +UP/circle)
Alumina Stone
Platinum Feather
Makabishi
Pixie Dew
___________________ __________ _________________ ___________________________
Rainbow Caterpillar Insect Physical Vellum Numbing Gas (Cancel/around
Psyche Vellum self)
Combat Vellum
Caterpillar Soup
First Aid Kit
Medicinal Herb
Paralysis Salve
Yomi Elixir
___________________ __________ _________________ ___________________________
Rock Golem Mineral Corporal Vellum Attack (Long Range Physical/
Sylph's Robe one)
Yomi Elixir Rock Hurler (Cancel/circle)
First Aid Kit
Earth Ax
Boomerang
Dyte Giant Armor
Ice Shield
BlackQuartz Helm
Heavy Shield
Ice Helm
___________________ __________ _________________ ___________________________
Rock Giant ???? High Vellum Lava Cannon
Luci Care (Flame/one)
Caduceus
Clayqwin
Shogun's Bracelet
___________________ __________ _________________ ___________________________
Sasquatch Humanoid Secret Vellum Mud Cannon (Cancel/
Honor's Glasses Confusion/
Bamboo Armor circle)
Stone Head Scrum Charge (Triple combo/
Leather Helm one)
Leather Shoes
Primeval Meat
Chain Mail
Heavy Stone
Nurse Cap
___________________ __________ _________________ ___________________________
Star Mirage Aquatic Secret Vellum Power Press (Cancel/one)
Battle Vellum Tri-Star (Triple combo/one)
Mental Vellum
Combat Vellum
Psyche Vellum
Bamboo Katana
First Aid Kit
Iron Ring
Wound salve
Silence Orb
Battle Helm
Battle Rod
Krepp Scythe
Leather Bandana
Bronze Sword
Medicinal Herb
Silk Clothes
Heavy Helm
Heavy Mail
Tomahawk
Goat Leather
Magic Dress
Yomi Elixir
Vacuum Arrow
Pixie Feather
Chain Sleeve
___________________ __________ _________________ ___________________________
Space Warrior Mineral Physical Vellum Triple Demon Thrust (Cancel
Secret Vellum /one)
Battle Vellum Aerial Slasher (Confusion/
Mental Vellum around self)
Psyche Vellum
Combat Vellum
Black Quartz Glove
Quartz Pendant
Diefeen Saber
Goat Leather
Silk Clothes
Medicinal Herb
Leather Cape
Silence Orb
Flame Armor
Falcon Clothes
Mystic Blade
Oak Staff
Iron Helm
___________________ __________ _________________ ___________________________
Saladile Reptile Mental Vellum Burn! (Flame/one)
Corporal Vellum Burnstrike (Flame/one)
Physical Vellum Retreat (Flee)
Cure Herb
___________________ __________ _________________ ___________________________
Sable Beast Corporal Vellum Call for Help (Summons Sable)
Psyche Vellum Rushing Sable (Triple combo
Physical Vellum /one)
Battle Vellum
Beef Jerky
Holy Wound Salve
Rabbit Ears
Pixie Dew
Seed of Psyche
Seed of Defense
___________________ __________ _________________ ___________________________
Sarracenia Mantis Plant Secret Vellum Blood Sucker (Illnes/Cancel
High Vellum /one)
Ice Shield Rose Hurricane (Physical/one)
Cape of Darkness Tremor (Land/around self)
Thunder Helm
Mikage Katana
Trident
Angel Tear
Vaccine
Butterfly Knife
Flint Knife
Matador Cloak
Blessing Scroll
___________________ __________ _________________ ___________________________
Satan Saber Mineral Psyche Vellum Hyper Slash (Cancel/one)
Physical Vellum WOW! (ATK +UP/circle)
Mental Vellum
Medicinal Herb
Recovery Medicine
Fire Sword
Landrush Sword
Anti-Evil Blade
Diefeen Saber
Slashing Sword
Stiletto
___________________ __________ _________________ ___________________________
Skull Snail Undead Psyche Vellum Choke Thrust (Sudden Death/
Secret Vellum one)
Coverted Vellum Zap All (Bolt/fan)
Blade Zap (Bolt/one)
Absorber (Drains HP/one)
___________________ __________ _________________ ___________________________
Tortogator Reptile Physical Vellum Diggin' (DEF +UP/circle)
Combat Vellum Shake (Land/one)
Paralysis Salve Tremor (Land/around self)
Pebble Scroll Quake (Land/circle)
___________________ __________ _________________ ___________________________
Thorny Anchor Mineral Physical Vellum Pummel (Triple combo/one)
Mental Vellum Gravity (Gathers foes/circle)
Torte's Reedpipe Snooze (Sleep/circle)
First Aid Kit Def-Loss (DEF +DOWN/circle)
Flint Stone Freeze! (MOV +DOWN/circle)
Wound Salve
Paralysis Salve
Yomi Elixir
Hot Spring Nut
___________________ __________ _________________ ___________________________
Toader Reptile Physical Vellum Tri-Spear (Triple combo/one)
Medicinal Herb Buzz (Summons Toader)
Cure Herb Decamp (Flee)
Voltbird Feather
Voltfang Stone
Wound Salve
Pixie Dew
___________________ __________ _________________ ___________________________
Thunder Dragon Dragon Argestis Armor Thunder Burst (Cancel/
Flame Bracelet Paralysis/
Giant Broadsword circle)
Trident
Mage Masher
Bursthaken
Priest's Hat
Mikage Katana
Talisman
Glinstring Robe
Seed of Swift
Seed of Defense
___________________ __________ _________________ ___________________________
Tarantula Insect Battle Vellum Net Breaker (Stop/
Secret Vellum around foe)
Psyche Vellum Triple Bites (Triple combo/
Coverted Vellum one)
Pixie Dew
Thunder Stone
Healing Fruit
Dynamite
Ifrit Barrel
___________________ __________ _________________ ___________________________
Viridian Plant Plant Secret Vellum Poison Blow (Poison/one)
Bursthaken Bubble Sprinkle (Physical/
Trooper Halberd around
Earth Robe self)
Paladin Leggins
Lion Field Garb
___________________ __________ _________________ ___________________________
Wind Mantis Insect Battle Vellum Bug Whistle
Physical Vellum (Summons Wind Mantis)
Panacea
Quake Stone
Flint Stone
First Aid Kit
___________________ __________ _________________ ___________________________
Winged Brain Undead Physical Vellum Head Beating
Battle Vellum (Triple combo/one)
Icefang Stone Stram
Panacea (ATK +DOWN/circle)
Pixie Dew Zap!
Insecticide Burst (Bolt/circle)
Golden Nut Zap All
Earth Robe (Bolt/fan)
Honey Syrup Howlnado
(Wind/around self)
___________________ __________ _________________ ___________________________
Yeti Humanoid Secret Vellum Burning Apolo
Voltbird Feather (Cancel/Paralysis/one)
Silence Orb
Dumpling
Recovery Medicine
Ogre Slayer
Ogre Helm
___________________ __________ _________________ ___________________________
____________________________________________________________________________
============================================================================
X. COMPLETE ITEM LIST (SEC10)
============================================================================
The items will be listed as they appear in the in-game menu. This section
will not include things like Vellums, Skill Books or Sound Bites. To check
those items you should search them in their sections.
NOTICE: Whenever you see ???? that means that I don't know the stats and the
description. If you have them I would be very grateful if you could
send them over. Thanks.
----------------------------------------------------------------------------
WEAPONS (SUB26)
----------------------------------------------------------------------------
A weapon never protects against anything, only adds damage to certain
creature types, element property or stat encrease. Any type of weapon may
have the following bonus features:
Beasts : More damage to Beasts
Devils : More damage to Devils
Insects : More damage to Insects
Reptiles : More damage to Reptiles
Birds : More damage to Birds
Aquatics : More damage to Aquatics
Minerals : More damage to Minerals
Undead : More damage to Undead
Dragons : More damage to Dragons
Humanoids : More damage to Humanoids
Plants : More damage to Plants
Floating : More damage to Floating Beings
Death : Can cause Sudden Death to an enemy
Curse : Can cause Curse to an enemy
Illnes : Can cause Illnes to an enemy
Confusion : Can cause Confusion to an enemy
Paralysis : Can cause Paralysis to an enemy
Poison : Can cause Poison to an enemy
Sap Magic : Can casue Sap Magic to an enemy
Sap Moves : Can cause Sap Moves to an enemy
Sleep : Can cause Sleep to an enemy
Stop : Can cause Stop to an enemy
Flame : Adds Flame to the normal attack
Bomb : Adds Bomb to the normal attack
Wind : Adds Wind to the normal attack
Bolt : Adds Bolt to the normal attack
Water : Adds Water to the normal attack
Blizzard : Adds Blizzard to the normal attack
Land : Adds Land to the normal attack
Forest : Adds Forest to the normal attack
XXX+### : Increases an XXX statistic by ###.
Stat abbreviations:
ATK : Attack
DEF : Defense
MAG : Magic
IMM : Immunity
ACT : Action
MOV : Move
Spell Break X%: Can cast [Spell] chance of breaking is X%.
________: means no bonus feature.
Combo HIT+X: Adds X combo hits to your normal Combo. This does not effect
your Critical command.
Symbols
~~~~~~~
The below symbols in front of an item name will represent the location of
that item. The items with no symbols can only be found in chests, stealing
from fiends or through other ways:
$ : Means that this item will eventually be available in the Locca general
store. You will need to have enough G (gold) in order to buy this item.
* : Means that this item can be won in Juston mini game after you beat the
game. See the Juston Gamble sidequest section for more details.
+ : Means that this item can only be bought in a shop after selling
certain items that have 'May add items at store if sold' within their
descriptions. See the MAIASIS Items sidequest section for more info.
^ : Means that this item can be exchanged in the Skillman's shop. You will
need to have enough P (points) for that particular item through selling
Skills and Skill Books.
____________________ ____ _________ ________________________________________
EVANN'S BLADES ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Bamboo Katana 8 Forest Flimsy Sword.
Broad Blade 12 ________ Regular wide-blade sword.
$Falx 21 ________ Sickle-shaped blade.
$Heavy Blade 35 ________ Wide-tipped sword.
Mystic Blade 40 MAG+20 Flowing magic power.
Swordfish Blade 44 Aquatics Blade made of fishbone.
$Fine Broadblade 45 ________ By master blacksmith.
Swallow Blade 46 Birds In honor of sword skill.
$Shamshir 55 ________ Curved blade.
Anti-Evil Blade 64 Undead Undead slayer.
$Talwar 70 ________ Sword with knuckle guard.
^Mikage Katana 82 ________ Slashes through souls.
Ogre Slayer 90 Humanoids Slashed the toughest ogre.
$Great Shamshir 102 ________ Giant curved sword.
+Ice Blade 120 Blizzard Ice-powered sword.
+Lightning Blade 120 Bolt Bolt-powered sword.
+Burn Blade 120 Flame Flame-powered sword.
Multicut Blade 132 Minerals Sarp-edge cuts all.
$Falchion 140 ________ Large curved sword.
$Schiavona 155 ________ Sword with a hand-guard.
$Glasscalibur 170 ________ Sword of magical glass.
+Dragontooth Blade 198 Dragons Dragon slayer of legend.
+Medusa Blade 200 MAG+100 Protector of magic god. Reduces time
needed to cast magic spells.
$Scramasax 228 ________ Unique blade tip.
Golden Katana 300 ________ Valuable golden sword.
Arondyte 320 Water Fairy-tempered sword. Reduces time for
special moves.
+Hrunting 420 ________ Legendary hero's sword. Restores 3SP
more in battle.
Durandal 700 ________ Sacred golden hilt sword. Reduces SP
consumption by 10%.
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
BRANDOL'S SWORDS ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Wood Sword 10 Forest Sword with wooden blade.
Long Sword 15 ________ Straight 2-edged sword.
$Bastard Sword 24 ________ Heavy 2-handed sword.
Stone Sword 30 Land Rock-bladed broadsword.
$Great Sword 38 ________ Giant broadsword.
$Iron Sword 46 ________ Normal broadsword.
Slashing Sword 48 Beasts Equestration-slashing sword.
$Claymore 58 ________ Cross-hilted sword.
Devilbuster Sword 60 Devils Demon slayer.
Fire Sword 66 Flame Flame-forged sword.
BlackQuartz Sword 70 IMM+35 Evil-slashing black blade.
$Ceramics Sword 75 ________ Non-corrosive blade.
Landrush Sword 78 Wind Broad blade of whirlwind.
+Alumina Sword 90 ________ Unscratchable sword.
Iceberg Sword 95 Blizzard Blade at absolute zero.
Spark Blade 98 Bolt Lightning summoning sword.
$Viking Sword 108 ________ Tempered broadsword.
$Defender Sword 120 DEF+60 Wide shielding blade.
+Mithril Sword 126 ________ Bright wide blade.
$Giant Broadsword 148 ________ Huge 2-handed sword.
$Silence Sword 162 Sap Magic Sword that seals foes.
+DivineDragon Sword 206 Dragons Shiny dragon scale sword.
$Jet-Black Sword 218 ________ Deep black blade.
Shadow Sword 244 Death Dark force of death.
+Destruct Sword 450 ________ Claymore of the Chosen. Adds power to
special moves.
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
CARMYNE'S SABERS ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Rapier 14 ________ Sharp piercing blade.
Poisoned Needle 20 Poison Fatal venomous blade.
$Saber 22 ________ Long straight blade.
$Estok 36 ________ Long piercing blade.
$Scimitar 44 ________ Curved-blade sword.
$Pallasch 52 ________ Modified cavalry sword.
Diefeen Saber 55 Sleep Tempered by pixies.
$Ceramics Saber 68 ________ Non-corrosive blade.
Mage Masher 80 Sap Magic Magic sealing power.
IMM+40
+Alumina Saber 85 ________ Unscratchable blade.
Earth Scimitar 86 Land Protection of earth.
Strom Pallasch 88 Wind Ground-ripping blade.
+Mithril Rapier 118 ________ Bright wide blade.
$Schweizerabel 100 ________ Unique 2-edged tip.
$Reitel Pallasch 140 ________ Elegant knight's sword.
Cassandra 148 Sap Moves Mysteriously black blade.
Wind
$Elfin Saber 155 Paralysis Elfin soul-infused blade.
$Silver Freeze 164 Blizzard Subzero blade. Freeze! Break 0%.
$Judge Saber 200 ________ Undertaker of justice. Combo HIT +1.
Gramdrung 262 Minerals Pierce through any armor.
Tristram 320 Wind Ancient knight's blade. Countered less
after moves.
Luci Care 355 ________ Blade of temptation. Reduces enemy's ATK.
+Light Needle 380 ________ An angel-engraved hilt.
+White Fang 425 Beasts White wolf fang's blade.
+Holy Rapier ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
ULK'S AXES ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Tomahawk 25 ACT+5 Small throwing ax.
Battleax 26 ________ Normal iron battle-ax.
$Ritual Stone Ax 36 Forest Ceremonial rock ax.
$Hammer Ax 40 ________ Smashing heavy weight.
$Bullova 50 ________ Unique ax of the south.
Energy Lance 60 ACT+15 Fountain of energy.
$Glaive 62 ________ Western long sword.
Krepp Scythe 68 Birds Bird-slashing sickle.
Flint Ax 70 Flame Shoots sparks when used.
Dragonfly Slayer 75 Insects Insect-slashing lance.
$Ceramics Ax 78 ________ Non-corrosive battle-ax.
Trident 84 Aquatics Triple-pronged lance.
+Alumina Ax 96 ________ Unscratchable battle-ax.
Bursthaken 100 ACT+25 Powered by flame blast.
Wolf Fang Ax 105 Beasts Battle-ax from the east.
Trooper Halberd 110 Devils Lance of mounted soldier.
$Halberd 115 ________ Cavalry's versatile ax.
$Heavy Ax 125 ________ Weight is the best feature.
+Mithril Ax 135 ________ Bright white battle-ax.
Earth Ax 142 Land Defeated return to earth.
$Bardiche 155 ________ Long-hafted battle-ax.
Solid Glaive 160 ACT+40 Light yet solid long sword.
$Mald Geer 186 ________ Convenient for grappling.
+Dragonbone Ax 218 Dragon Ax made of dragon bone.
$Partizan 244 ________ Wing-bladed lance.
Astral Spear 300 ACT+60 Stellar stream of energy.
Angry Ax 320 Sap Moves Ax of intimidating anger.
+Indra Ax 406 Bolt Battle-ax of thunder god. Adds IP damage
to Critical.
+Valor Big Ax 460 ________ Motivating magic power. Adds power to
special moves.
Barbaro Ax 500 DEF+100 Legendary fighter's ax.
Land
Giant's Ax 550 ________ Ax of legendary giant. Disables user's
Combo ability.
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
TITTO'S KNIVES ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Darts 8 ________ Throwing arrow for games.
Multiple Knife 20 ________ Multi-function knife.
$Bronze Knife 24 ________ Regular bronze knife.
Magic Knife 25 MAG+50 Mage's favorite.
$Ninja Needle 32 ________ Assassin's deadly needle.
$Poisoned Knife 40 Poison Assassin's poison knife.
$Cutlass 50 ________ Ancient knife.
Shaman Knife 50 MAG+100 Shrine maiden's knife.
Butterfly Knife 55 Insects Power of insect powder.
Flint Knife 60 Flame Shoots sparks when used.
Boomerang 62 ________ Hunting projectile.
$Throwing Star 68 ________ Assassin's dirk.
Venus Knife 75 MAG+150 Fountain of magic power.
+Hunting Knife 84 Beasts Beastss worst nightmare.
$Katar 98 ________ Knife with curved blade.
Ice Pick 104 Blizzard Pierces even an iceberg.
+Mithril Knife 115 ________ Bright white knife.
Fishmonger Kinfe 132 Aquatics Gourment chef's knife.
$Gladius 135 ________ Modern curved knife.
$Leaf Knife 150 Forest Leaf-thin blade.
+Kafu Shuriken 160 ACT+40 Wooden shooting star.
$Cross Boomerang 178 ________ Cross-bladed projectile.
$Warp Knife 240 ________ Sharp enough to cut air. Enables user
to Warp.
Blackfeather Knife 245 Birds Decorative black feather. Evade +25%.
Ninja Knife 250 ACT+60 Knife used for espionage.
Clover Knife 285 ________ Engraved four-leaf clover.
+Demon Shuriken 400 ACT+80 Huge shooting star.
Brave Dirk 450 ________ Filled with courage. Restores 3SP more
in battle.
+Holy Knife ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
MYAM'S BOWS ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Bamboo Bow 16 Forest Strong bamboo arrows.
Short Bow 25 ________ Ordinary bow.
$Long Bow 36 ________ Normal long bow.
Water Shot 40 Water High-pressured water.
$Poisoned Arrow 42 Poison Fatally venomous arrows.
Vacuum Arrow 45 ________ Cuts foes with whirlwinds.
$Flying Fish Bow 48 Aquatics Made of giant fish bone.
Machinegun Arrow 50 HIT+2 Bow for easy reload.
$Composite Bow 58 ________ Made of many woods.
$Ceramics Bow 76 ________ Non-corrosive bow.
Magical Arrow 80 MAG+40 Enchances magic power.
+Hunter Bow 92 Beasts Seal of naturalism.
Heat Haze Bow 102 Flame Powered by flame.
Freezrain Bow 104 Blizzard Storm of arrows.
$Great Bow 110 ________ Gargantuan crossbow.
+Mithril Bow 128 ________ Bright white bow.
$Arbalest 152 ________ Bow shoots everything.
$Elfin Bow 168 Paralysis Bow made by elves.
$Gastraphetes 186 ________ Traditional crossbow.
$Rapidfire Bowgun 200 ________ Ancient genius' invention. Combo HIT +4.
Sagekiller Bow 220 Birds Bow that killed sages.
Killer Bow 244 Death Arrow pierces weaknesses.
Shotgun Arrow 300 ________ Shoots multiple arrows. Combo HIT +6.
+Morgan's Eye 380 Stop Bow of deceiving gem.
Clayqwin 398 ________ Very strong and accurate.
Miracle Bow 580 ________ Incredibly accurate bow.
+Saint Arrow ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
JAID'S STAFFS ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Wood Stick 4 Forest A branch of a tree.
$Oak Staff 8 MAG+16 Hardwood staff.
$Mage Staff 12 MAG+24 Increases concentration.
$Wizard Rod 16 MAG+32 Increases magic power.
$Magi Staff 24 MAG+48 Source of charisma.
Iron Mace 28 ________ Crushing physical attack.
$Battle Rod 42 ________ Rod with thorny tip.
Lullaby Staff 48 Sleep Plays relaxing song.
$Volt Stick 55 Bolt/ Protection of lightning.
Paralysis
Sage's Staff 60 MAG+120 Intelligence enchancement.
Enemy Strike 68 ________ War club of beast bone.
Whirlwind Staff 75 Wind Staff of gale element. Howlslash Break
0%.
Quarry Staff 76 Land Staff of land element. Tremor Break 0%.
Blazing Staff 78 Flame Staff of flame element. Burnflame Break
0%.
$Buster Flail 80 ________ Physically strong flail.
+Medusa Staff 90 MAG+180 Gem-engraved staff. Reduces time needed
to cast magic spells.
Solomon Staff 100 MAG+200 Only for the wise. Reduces MP used by
25%.
+Alumina Staff 102 ________ Unscratchable staff.
$Maul 122 ________ Whack with spiritual wood.
+Mithril Mace 135 ________ Bright white mace.
Freeze Staff 145 Blizzard Magical blizzard staff. Crackle Break 0%.
$War Hammer 158 ________ Ancient weaponry.
Guardian Staff 182 ________ Protection of earth. Diggin' Break 0%.
$Morning Star 248 ________ War club with spiked ball.
Holy Staff Iseria 320 ________ Staff of hero's soul.
+Rax Hammer 480 ________ Iron hammer of tyrant.
Demon Hammer 900 ________ Mythical demon's hammer. Disables all
commands except for Critical and Tactics.
+Mystic Mace ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
LUTINA'S DAGGERS ATK BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Broken MagicSword 24 ________ Broken magical blade. May add items at
store if sold.
Striking Edge 48 ________ Dagger with jagged edge.
$Stiletto 55 ________ Sharp piercing dagger.
Wintry Dagger 60 Plants Plant-blighting blade.
$Ceramics Dagger 68 ________ Non-corrosive dagger.
Goldbee Dagger 72 Insects Pinpoint accurate knife.
+Alumina Dagger 84 ________ Unscratchable dagger.
Wave Ripper 92 Wind Found in tornado.
$Baselard 98 ________ Versatile knife.
Phurbu 108 Undead Evil-smiting sacred blade.
+Mithril Dagger 116 ________ Bright white dagger.
$Sword Breaker 120 ________ Busts blades of swords. Reduces enemy's
ATK.
Freeze Dagger 126 Blizzard Found in ice world.
$Jugdplaute 137 ________ Hunting knife.
Deepblue Slayer 144 Reptiles Lightning-tempered blade.
Bolt
$Wakizashi 152 ________ Stealthy dagger.
$Oblivion Dagger 155 Sap Moves Takes away memory.
$Thrust Dagger 172 ________ Thrusts through armor.
+Dragon Claw 194 Dragons Curved dragon scale.
$Xiphos 214 ________ Leaf-shaped blade.
+Chronos Edge 378 ________ Enables party to warp. Enables user to
Warp.
+Orihalcon Dagger 420 ________ Ancient empire's legacy.
+Gram 550 Dragons Mythical hero's dagger. Adds power to
special moves.
____________________ ____ _________ ________________________________________
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GEAR (SUB27)
----------------------------------------------------------------------------
An equipment never adds damage to creature types and never adds element
property, it may only add protection against certain creature types,
protection against certain elements, stat encrease or immunity from a status
abnormality. Any type of gear may have the following bonus features:
Beasts : Reduces damage from Beasts
Devils : Reduces damage from Devils
Insects : Reduces damage from Insects
Reptiles : Reduces damage from Reptiles
Birds : Reduces damage from Birds
Aquatics : Reduces damage from Aquatics
Minerals : Reduces damage from Minerals
Undead : Reduces damage from Undead
Dragons : Reduces damage from Dragons
Humanoids : Reduces damage from Humanoids
Plants : Reduces damage from Plants
Floating : Reduces damage from Floating Beings
GOOD:Flame : Bonus protecion from Flame damage.
GOOD:Bomb : Bonus protecion from Bomb damage
GOOD:Wind : Bonus protecion from Wind damage
GOOD:Bolt : Bonus protecion from Bolt damage.
GOOD:Water : Bonus protecion from Water damage.
GOOD:Blizzard : Bonus protecion from Blizzard damage.
GOOD:Land : Bonus protecion from Land damage.
GOOD:Forest : Bonus protecion from Forest damage.
BAD:Flame : Weak against Flame damage.
BAD:Bomb : Weak against Bomb damage
BAD:Wind : Weak against Wind damage
BAD:Bolt : Weak against Bolt damage.
BAD:Water : Weak against Water damage.
BAD:Blizzard : Weak against Blizzard damage.
BAD:Land : Weak against Land damage.
BAD:Forest : Weak against Forest damage.
Immunity:Death : Invulnerable to Sudden Death
Immunity:Curse : Invulnerable to Curse
Immunity:Illnes : Invulnerable to Illnes
Immunity:Confusion : Invulnerable to Confusion
Immunity:Paralysis : Invulnerable to Paralysis
Immunity:Poison : Invulnerable to Poison
Immunity:Sap Magic : Invulnerable to Sap Magic
Immunity:Sap Moves : Invulnerable to Sap Moves
Immunity:Sleep : Invulnerable to Sleep
Immunity:Stop : Invulnerable to Stop
XXX+### : Increases an XXX statistic by ###.
Stat abbreviations:
ATK : Attack
DEF : Defense
MAG : Magic
IMM : Immunity
ACT : Action
MOV : Move
Spell Break X%: Can cast [Spell] chance of breaking is X%.
________: means no bonus feature.
____________________ ____ _________ ________________________________________
ARMOR DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Bamboo Armor 13 ________ Woven bamboo armor. BAD:Flame.
$Leather Armor 15 ________ Tanned hide armor.
Bandit Armor 18 ________ Undeniable urge of greed. Enemy drops
more gold when defeated.
$Chain Mail 20 ________ Flexible woven mental armor.
Shell Armor 24 Aquatics Decorated with shells. BAD:Bolt.
Bronze Mail 25 ________ Regular bronze armor. BAD:Flame.
$Iron Cuirass 27 ________ Ordinary iron armor.
Swordfish Armor 30 Reptiles Made of fishbone. BAD:Bolt.
$Plate Mail 35 ________ Armor of plated metal.
BlackQuart Mail 40 IMM+5 Crystalized rock armor. Immunity:
Paralysis.
$Ceramics Armor 42 ________ Non-corrosive armor.
Heavy Mail 45 MOV-10 Very heavy metal armor. Stops
Knock-backs.
Ice Armor 45 ________ Protection of blizzard. GOOD:Blizzard.
BAD:Bolt.
Thunder Armor 45 ________ Thunder-charged armor. GOOD:Bolt. BAD:
Flame.
Flame Armor 45 ________ Flame-engulfed red armor. GOOD:Flame.
BAD:Blizzard.
+Alumina Armor 48 ________ Unscratchable armor.
Dyte Giant Armor 50 ________ Giant armor of brave hero. Immunity:
Illness.
Rune Plate 52 IMM+10 Armor of ancient cypher. Immunity:Sap
Moves. IP damage decreased by 10%.
$Warrior Mail 55 ________ Full protection armor.
Skull Armor 58 ________ Engraved with a skull.
+Mithril Mail 60 IMM+10 Bright white armor.
$Aura Armor 64 ________ Creates energy field. Adds power to
special moves.
Argestis Armor 65 ________ Coated by sacred winds. GOOD:Wind. BAD:
Land.
Combat Armor 68 ________ Flexible and durable. IP damage
decreased by 15%.
$Jet-Black Armor 70 ________ Deep black armor.
Carapace 74 ________ Monster turtle's shell. GOOD:Bomb. BAD:
Bolt.
+AquaDragon Armor 75 Dragons Dragon scale.
Paladin Armor 85 ________ Sacred armor of chivalry. Extends Status
increase.
$Dark Armor 88 ________ Wearer sees light of day. Restores 1SP
more by defending.
Mistral Armor 95 _______ Tempered by wind of valley. GOOD:
Blizzard.
$Phalanx Armor 100 MOV-15 Able to resist legions of foes.
^Golden Armor 112 IMM+20 Luxuriously gold-plated.
+Orihalcon Armor 132 ________ Forged of ancient metal.
Dark Cuirass 135 ________ Holds unknown dark force. Seals magic
spells in battle.
Hero's Cuirass 136 ________ Path to great achievement. Restores HP
for limited period.
Holy Sword Armor 140 ________ Master swordsman's armor. Adds power to
special moves.
Saintbeast Armor 152 Beasts Made of sacred beast's wing.
+Platinum Cuirass ?? ???? ????
Aureola Armor ?? ???? ????
Moonstone Armor ?? ???? ????
Plague Armor ?? ???? ????
Magicalloy Armor ?? ???? ????
Demon Armor ?? ???? ????
Daedalus Mail ?? ???? ????
Stone Armor ?? ???? ????
Michaels Cuirass ?? ???? ????
Justice Armor ?? ???? ????
Ogre Armor ?? ???? ????
Cactus Armor ?? ???? ????
Earth Cuirass ?? ???? ????
Hero Cast ?? ???? ????
Valkyrie Armor ?? ???? ????
Spirit Armor ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
CLOTHES DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
T-Shirt 4 MOV+4 Comfortable fit.
One-piece Dress 4 IMM+4 Popular cute dress.
Soft Leather 5 ________ Light flexible leather.
Clothes 6 ________ Quilted cloth robe.
Leather Jacket 7 ________ Tanned hide jacket.
Adventure Clothes 8 ________ Multi-pocketed clothes.
Soldier Clothes 10 ________ Official military uniform.
$Cuir Bouilli 12 ________ Oil-coated tanned hide.
Medic Dress 14 ________ Cute off-white dress. Immunity:Poison.
White Wolf Fur 16 ________ Warm wolf fur. GOOD:Blizzard.
Flare Dress 17 ________ Burning red dress. GOOD:Flame. BAD:
Blizzard.
$Doublet 18 ________ Tight-fitted battle jacket.
Purifying Dress 22 ________ Purified ceremonial dress. Immunity:
Poison, Confusion.
Fighting Suit 24 ATK+10 Flows with fighting spirits.
$Sister's Clothes 25 ________ Divinely blessed clothing. Immunity:
Poison.
Falcon Clothes 28 Birds Design based on a falcon.
Battle Suit 29 ________ Cover-all battle suit.
Apron Dress 30 ________ Cotton dress with apron. Restores HP
for limited period.
+Rigid Leather 32 ________ Tanned hide light armor.
Illusion Clothes 36 ________ Illusory and hard to grasp. Evade +5%.
Fur Coat 36 ________ Warm thick fur coat. GOOD:Blizzard.
BAD:Bomb.
+Quilted Silk 36 IMM+6 Mountain tribe's skirt.
$Magician Robe 38 IMM+4 High-magician's long robe.
$Pixie's Robe 44 IMM+10 Transparent pixie's robe. Immunity:
Sleep.
Sylph's Robe 46 ________ Made of pixie's feathers. GOOD:Wind.
Mogay Suit DX 48 ________ Special-ordered by rabbits. Enemy drops
more items when defeated.
Purple Robe 48 IMM+8 Calming deep purple hue. Immunity:
Paralysis.
$Knight Coat 50 ________ Master knight's coat.
Forest Suit 54 Plants Blessed by woodlands. GOOD:Forest. BAD:
Bolt.
Earth Robe 55 IMM+12 Earth-powered robe. GOOD:Land, Forest.
BAD:Wind, Bolt.
Wind Robe 55 IMM+12 Wind-powered robe. GOOD:Wind, Bolt.
BAD:Land, Forest.
Flame Robe 55 IMM+12 Flame-powered robe. GOOD:Flame, Bomb.
BAD:Water, Blizzard.
+Silverthread Robe 56 IMM+20 Woven magical fabric.
Robe of Admonition 60 IMM+40 Robe seals user's magic. Always Sap Magic
in battle.
Lion Field Garb 62 ATK+10 Garb of proud beast king.
Beasts
$Magi Robe 62 IMM+16 Bane of evil mages.
$Sun Robe 66 ________ Blessed by power of the sun. IP damage
decreased by 10%.
+Dragon Vest 68 Dragons Vest made of dragon scale.
Sacred Robe 75 IMM+20 Robe of the purest soul. Immunity:Poison,
Paralysis, Illness.
$Sage Robe 76 IMM+20 Pure-hearted sage's robe. Immunity:Sap
Magic.
Devil Cloth 80 ________ Garb of mischievous devil. Longer Sap
Move, Stop & Sap Magic.
Snowwhite Dress 82 ________ Sparkling white dress. Invalidates enemy
magic attacks in battle.
$Black Costume 83 ________ Lord of darkness' garb. Evade +10%.
Red Costume 92 ________ Emblazoned with team logo. Adds IP +2500
before battle.
Glintstring Robe 96 IMM+32 Robe of shimmering fabric.
Crusade Cloak 105 Devils Holy cloak with red cross.
+Spell Clothes 116 IMM+24 Conjured by magic scrolls. Immunity:Stop,
Sap Moves, Sap Magic.
Soul Clothes 118 ATK+50 Haunted by soul of warrior. Disables
Escape.
Angel Leotard 122 ________ Winged elastic leggings. Restores HP for
limited period.
Kingwarrior Robe 176 ATK+25 Robe of world ruler.
Virgin Uniform ?? ???? ????
^Battle Bikini ?? ???? ????
Virgo Uniform ?? ???? ????
White Swimsuit ?? ???? ????
Shinewing Robe ?? ???? ????
Lucifer Robe ?? ???? ????
Black Angel Robe ?? ???? ????
Saint Robe ?? ???? ????
Divine Robe ?? ???? ????
Black Robe ?? ???? ????
White Robe ?? ???? ????
Angel Clothes ?? ???? ????
Holy Clothes ?? ???? ????
Aqua Robe ?? ???? ????
Priests Robe ?? ???? ????
Cotton Armor ?? ???? ????
Dark Robe ?? ???? ????
Armoring Clothes ?? ???? ????
Red Ninja Outfit ?? ???? ????
Shoguns Coat ?? ???? ????
Rubber Suit ?? ???? ????
Silhouette Clothes ?? ???? ????
Mans Uniform ?? ???? ????
Mogay Clothes ?? ???? ????
Antinsect Clothes ?? ???? ????
Training Clothes ?? ???? ????
Princess Dress ?? ???? ????
Serenes Clothes ?? ???? ????
Luminary Dress ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
SHIELDS DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Wooden Shield 3 ________ Carved out of hard wood.
$Leather Shield 5 ________ Shield of tanned hide.
Bamboo Glove 6 ________ Made of woven bamboo. BAD:Flame.
$Buckler 9 ________ Small light regular shield.
$Knuckle Glove 13 ATK+5 Made to protect knuckles.
Bronze Shield 14 ________ Bronze-made battle shield. BAD:Flame.
+Goat Buckler 16 ________ Made of goat leather.
Burn Bracelet 16 ________ Shaped like burning flame. GOOD:Flame.
BAD:Blizzard. Burn! Break 10%.
$Iron Shield 19 ________ Regular iron shield.
BlackQuart Glove 21 IMM+2 BlackQuartz absorbs evil.
$Round Shield 22 ________ Small round shield.
Heavy Shield 25 MOV-5 No wind could blow it away.
Ice Shield 25 ________ Protects against blizzard. GOOD:
Blizzard. BAD:Bolt.
Flame Shield 25 ________ Protects against flame. GOOD:Flame.
BAD:Blizzard.
+Alumina Shield 26 ________ Unscratchable shield.
$Gauntlet 30 ATK+10 Intensifies arm strength.
Horn Shield 34 ATK+10 Round with horn of a beast.
+Mithril Shield 35 IMM+5 Bright white shield.
$Knight Shield 38 ________ Shield only for knights.
$Jet-Black Shield 42 ________ Deep black shield.
Amethyst Shield 42 ________ Converts blizzard to energy. GOOD:
Blizzard. BAD:Flame.
+WhiteDragon Shield 45 Dragons Engraved with white dragon.
Buster Shield 46 ATK+15 Small but durable shield.
Ninja Glove 50 ________ Name tagged of Koga. Howlslash Break
25%.
$Paladin Shield 52 ________ Face has holy knight's seal. Shorter Sap
Move, Stop & Sap Magic.
$Mirror Shield 56 ________ Magically reflects attacks. Reflects
damage in some cases.
Curve Shield 60 ________ Rectangular curved surface.
+Lightning Glove 60 MOV+20 Lightning-powered gloves. GOOD:Wind,
Bolt. Blade Zap Break 30%.
Golden Glove 68 IMM+10 Shiny golden gloves.
Sorrow Shield 70 ________ Induces feelings of sorrow. Prolongs SP
consumption.
+Orihalcon Shield 80 ________ Legendary rock shield.
Spirit Shield 160 ________ Blessed by Elementals. Auto-defend in
some cases.
Brave Shield ?? ???? ????
Meteorite Glove ?? ???? ????
Magicalloy Shield ?? ???? ????
Holy Whiteshield ?? ???? ????
Masters Shield ?? ???? ????
Feather Shield ?? ???? ????
RedHot Shield ?? ???? ????
Iris Shield ?? ???? ????
Elder Buckler ?? ???? ????
Saint Shield ?? ???? ????
Doomed Shield ?? ???? ????
Perseus Shield ?? ???? ????
Thunder Shield ?? ???? ????
Ogre Shield ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
BRACELETS DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Leather Wristband 1 ________ Light and soft wristbands.
Bracelet 2 ________ Normally used for fashion.
$Leather Glove 4 ________ Nice-fitting leather glove.
$Chain Sleeve 7 ________ Sleeves of woven chains.
Strength Glove 10 ________ Overflowing with strength. WOW! Break
10%.
$Iron Ring 11 ________ Heavy but durable ring.
$Purify Bracelet 15 ________ Purifies the body. Immunity:Poison,
Paralysis. Cure Break 25%.
$Magic Glove 20 MAG+5 Gloves with magic power.
$Rune Bracelet 28 MAG+5 Bracelet of ancient cypher.
Earth Bracelet 30 ________ Has engraving of earth. GOOD:Land,
Forest. BAD:Wind, Bolt.
Aqua Bracelet 30 ________ Has engraving of water. GOOD:Water,
Blizzard. BAD:Flame, Bomb.
Wind Bracelet 30 ________ Has engraving of wind. GOOD:Wind,
Bolt. BAD:Land, Forest.
Flame Bracelet 30 ________ Has engraving of flame. GOOD:Flame,
Bomb. BAD:Water, Blizzard.
Static Hand 30 ________ Numbs hands when equipped. Zap! Break
25%.
$Power Wristband 36 ATK+10 Generates immense power.
$Spiritual Glove 44 MAG+10 Woven from Elemental power. Immunity:
Curse.
$Shield Bracelet 54 ________ High defense despite looks.
+Silk Glove 18 ________ High quality silk gloves.
+Hunter Glove 24 Beasts Goat hide and beast fangs.
+Mithril Bracelet 32 IMM+5 Bright white bracelet.
+Sacred Bracelet 40 IMM+10 Made of wood centuries old. Immunity:
Poison, Sleep, Paralysis, Confusion.
YinYang Wristband 64 Undead Yin-yang symbol adorns it.
+Medusa Glove 70 ________ Item with demon eyes. Reduces time
needed to cast magic spells.
Holylight Glove 92 ________ Emit relaxing holy light. Alhealer
Break 30%.
+Platinum Bracelet ?? ???? ????
Chaosblood Glove ?? ???? ????
Indra Glove ?? ???? ????
Mist Gauntlet ?? ???? ????
Caeser Knuckle ?? ???? ????
Rage Knuckle ?? ???? ????
God Hand ?? ???? ????
Enosichton Glove ?? ???? ????
Glintstring Glove ?? ???? ????
Soften Glove ?? ???? ????
Medic Glove ?? ???? ????
Goddess Bracelet ?? ???? ????
Shoguns Bracelet ?? ???? ????
Miracle Bracelet ?? ???? ????
Bracelet of Trust ?? ???? ????
Training Bracelet ?? ???? ????
Dragonorb Bracelet ?? ???? ????
Moonstone Bracelet ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
HELMETS DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Head Gear 2 ________ Leather hat.
$Leather Helm 5 ________ Made of light tan hide.
$Face Guard 10 ________ Protects most of face.
Stone Head 12 MOV-5 Makes owner a bit stubborn. GOOD:Land.
BAD:Wind. Stops Knock-backs.
Bronze Helm 15 ________ Bronze battle helmet. BAD:Flame.
$Battle Helm 17 ________ Battle helmet with spikes.
Swordfish Helm 18 Reptiles Helmet made from fishbone. BAD:Bolt.
$Iron Helm 21 ________ Regular iron helmet.
Warrior Helm 24 ________ Warrior's pride. Immunity: Sap Moves.
BlackQuart Helm 25 IMM+5 Thrives on evil power.
$Full Face Helm 28 ________ Covers the entire face.
Heavy Helm 30 MOV-5 So heavy your neck spasms. IP damage
decreased by 10%.
Ice Helm 30 ________ Tough against blizzard. GOOD:Blizzard.
BAD:Bolt.
Flame Helm 30 ________ Tough against flame. GOOD:Flame. BAD:
Blizzard.
Thunder Helm 30 ________ Tough against lightning. GOOD:Bolt.
BAD:Flame.
Ogre Helm 30 Humanoids Even stops ogre's attacks.
+Alumina Helm 32 ________ Unscratchable helmet.
$Serlitt 36 ________ Protects the entire head.
+Mithril Helm 40 IMM+5 Bright white helmet.
$Charisma Helm 42 ACT+8 Helmet improves charisma.
$Jet-Black Helm 46 ________ Deep black helmet.
+DarkDragon Helm 50 Dragons Engraved with dark dragon.
$Paladin Helm 56 ________ Has seal of holy knight. Shorter
Paralysis, Sleep & Confuse.
Death Mask 60 ________ Strikingly realistic mask. Longer
Paralysis, Sleep & Confuse.
$Shadow Helm 62 ________ Forged alumina and and darkness. Adds
power to all special effect magic.
Divine Helm 65 Devils Symbol of loyalty to gods.
Crystal Helm 68 ________ Surface cool to the touch. IP damage
decreased by 15%.
Golden Helm 76 IMM+10 Shiny golden helmet.
+Orihalcon Helm 92 ________ Made from legendary metal.
Royal Helm 105 ________ Elegant Shiny crown. Immunity:Poison,
Sleep, Paralysis, Confusion, Sap Moves,
Sap Magic.
Adamantine Helm 115 ________ Extremely heavy gold helmet.
^Spirit Helm 160 ACT+60 Blessed by Elementals. IP damage
decreased by 50%.
Moonstone Helm ?? ???? ????
+Platinum Helm ?? ???? ????
Hades Helm ?? ???? ????
Magicalloy Helm ?? ???? ????
StarDragon Helm ?? ???? ????
Helm of War God ?? ???? ????
Blacyclone Helm ?? ???? ????
Beetle Helm ?? ???? ????
Sols Helm ?? ???? ????
Butterfly Mask ?? ???? ????
Stone Mask ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ _________ ________________________________________
HATS DEF BONUS DESCRIPTION
____________________ ____ _________ ________________________________________
Miser Turban 0 ________ Makes petty stuff important. Enemy drops
more gold when defeated.
$Bandana 4 ________ Regular bandana.
$Feather Hat 7 ________ Decorated with feathers.
Nurse Cap 8 ________ Smells like peroxide. Immunity:Sleep.
Leather Bandana 9 ________ Made out of thick leather.
$Sister's Hat 11 ________ Proof of sacred profession.
$Iron Bandana 15 ________ Bandana with iron plate.
+Survival Cap 20 Beasts Versatile outdoor hat.
+Soft Ribbon 22 IMM+4 Ribbon made of silk.
$Conical Hat 24 MAG+5 Hat usually worn by witches.
Lace Ornament 25 ________ Pure white lace. Speeds up Regenera.
$Pixie Hat 28 IMM+5 Rare hat from pixie's land. Immunity:
Confusion.
^Man's Headband 30 ACT+5 Headband made only for men. Shorter
Paralysis Sleep & Confuse.
$Barbarian Bandana 32 ________ Bandana used by barbarians.
Priests Hat 35 IMM+6 Holy symbol blessed by gods. Immunity:
Sleep, Confusion.
+Silver Ribbon 35 IMM+10 Made of silver fabric.
Aqua Hat 36 IMM+6 Decorated with water relief. GOOD:Water,
Blizzard. BAD:Flame, Bomb.
Rabbit Ear 40 ________ Charm fo good luck. Enemy drops better
items when defeated.
$Magi Hood 40 IMM+8 Hood for experienced Ranger.
$Phoenix Hat 44 ________ Made of phoenix feathers. IP damage
decreased by 10%.
Brave Scarf 45 ACT+10 Deep red fashionable scarf.
$Knowledge Hat 48 MAG+10 Hat of bountiful knowledge.
Whale Mustache 53 Aquatics Fashionable fake mustache.
$Black Hood 54 ACT+10 Hood makes owner invisible.
Guard Bandana 70 ________ Protects against shocks. Voids damage
less than 50P.
Iceniter Barrette 75 ________ Decorated with ice rock. GOOD:Blizard.
BAD:Flame.
+Medusa Bandana 80 ________ Demon's eye stimulates mind.
Counter-attacked less after magic.
Spirit Headband 86 ACT+12 User surges with willpower.
Illusion Bandana 95 ________ Often opens path to vortex. Decreases
enemy's Warp ability by 25%.
Holy Crown 104 ________ Treasure with holy power. Immunity:
Sleep, Stop, Confusion, Curse.
Moonlight Tiara ?? ???? ????
Greatness Crown ?? ???? ????
Mystic Ring ?? ???? ????
Kitty Headband ?? ???? ????
Star Hat ?? ???? ????
Bay Crown ?? ???? ????
Mystic Hood ?? ???? ????
Black Beret ?? ???? ????
Solomon Hat ?? ???? ????
Sergeant Cap ?? ???? ????
Glintstring Hood ?? ???? ????
Fire Hat ?? ???? ????
Wind Hat ?? ???? ????
Earth Hat ?? ???? ????
Night Cap ?? ???? ????
Shell Hat ?? ???? ????
White Strawhat ?? ???? ????
Climbing Hat ?? ???? ????
Wargod Bandana ?? ???? ????
Fighter Bandana ?? ???? ????
Mercury Bandana ?? ???? ????
Snow Headband ?? ???? ????
Angel Circle ?? ???? ????
Holybell Tiara ?? ???? ????
Athenas Tiara ?? ???? ????
Starlight Tiara ?? ???? ????
Loving Ribbon ?? ???? ????
Goggle ?? ???? ????
Fervent Mask ?? ???? ????
____________________ ____ _________ ________________________________________
____________________ ____ ____ _________ ___________________________________
GREAVES DEF MOV BONUS DESCRIPTION
____________________ ____ ____ _________ ___________________________________
$Leather Leggings 5 0 ________ Tanned hide leg protector.
$Legguard 8 0 ________ Legging with iron insert.
+Goat Greaves 12 0 ________ Made from goat leather.
$Greaves 15 0 ________ Shin protector.
$Warrior Leggings 18 0 ________ Used by warriors for duels.
+Alumina Greaves 20 0 ________ Unscratchable greaves.
+Mithril Legguard 25 0 IMM+5 Bright white leg guards.
$Mega Greaves 28 0 ________ Twice as large as normal.
$Shadow Leggings 28 28 ________ Designed for espionage. Evade +15%.
$Anklet 30 -10 ________ Ornate and protects ankles.
+FireDragon Boots 30 0 Dragons Legendary and dragon-scaled.
$Paladin Leggings 32 0 ________ Only for righteous knights.
Shortens Status decrease.
Atlas Greaves 36 0 ________ Protects from most attacks.
$Golden Greaves 44 0 IMM+10 Made of blindingly shiny gold.
+Orihalcon Greaves 46 0 ________ Alchemy made non-corrosive.
Lightning Greaves 50 0 ________ High quick-attack ability. Reduces
time needed for special moves.
Magicalloy Greaves 62 0 ________ Composed of magic alloy.
+Platinum Greaves ?? ? ???????? ????
Ordeal Shackles ?? ? ???????? ????
Moonstone Greaves ?? ? ???????? ????
Demon Greaves ?? ? ???????? ????
Generals Greaves ?? ? ???????? ????
____________________ ____ ____ _________ ___________________________________
____________________ ____ ____ _________ ___________________________________
FOOTWEAR DEF MOV BONUS DESCRIPTION
____________________ ____ ____ _________ ___________________________________
Rabbit Shoes 0 0 ________ Lovely designed shoes. 1P more SPD
when Leveled Up.
Red Shoes 0 0 ACT+10 Adorned with deep red roses.
+Glass Slippers 0 0 ACT+20 Very attractive shoes.
+Mystic Woodshoes 0 0 ________ Carved ancient magic wood.
Decreases enemy's Warp ability by
25%.
+Elven Boots 0 5 ________ Make transparent in battle. Casts
Fader after battle starts.
$Shoes 0 6 ________ Good comfortable padding.
Boots 1 2 ________ Regular boots.
Soldier Boots 1 4 ________ Nortis Army issued boots.
Giants Shoes 2 0 ________ Durable under pressure.
$Leather Shoes 2 2 ________ Thick for added protection.
Climbing Boots 2 4 ________ Also good water repellent.
Red High Heels 4 4 ________ Sexy woman's high heels.
$Dash Shoes 4 12 ________ Shoes for added quickness.
Web 5 -5 ________ Allways fears of drowning. GOOD:
Water.
Crampons 5 5 ________ Allow walking in heavy snow. GOOD:
Blizzard.
$Wing Boots 6 18 ________ Decorative magic feathers.
$Safety Shoes 8 4 ________ Very safe durable boots. IP damage
decreased by 5%.
+Hunter Boots 8 8 ________ Light boots for hunting.
$Speed Boots 8 24 ________ Light boots with wing seal.
Man's Iron Clogs 10 -10 ATK+10 Iron will to fight. Shortens Status
decrease.
Warp Shoes 10 0 ________ Warp through dimensions. Enables
user to warp.
$Magic Hi-Heels 10 10 ________ Have power of white magic.
$Battle Boots 12 12 ________ Best suited for close-range.
$Sonic Shoes 12 36 ________ Speed generates shockwaves. GOOD:
Wind.
$Army Boots 16 16 ________ Durable made for survival.
$Mach Boots 16 48 ________ feet move at high speeds.
+Wyvern Shoes 20 10 Dragons Have seal of wyvern ruler.
Lion Boots 24 24 Beasts Boots for king of beasts.
Goddess Hi-Heels 25 0 ________ Heels blessed by goddess. GOOD:
Flame, Wind, Water, Land, Bomb,
Bolt, Blizzard, Forest.
Dancing Heels 25 25 ________ Cursed user dances to death. Always
confused in battle.
Master Boots 30 30 ________ Boots for master swordsman.
Explode Shoes ?? ?? ???????? ????
Demon Shoes ?? ?? ???????? ????
Ninja Sandals ?? ?? ???????? ????
Spikes ?? ?? ???????? ????
Machine Shoes ?? ?? ???????? ????
Rubber Boots ?? ?? ???????? ????
Health Sandals ?? ?? ???????? ????
Royal Boots ?? ?? ???????? ????
Wolf Boots ?? ?? ???????? ????
Heavy Boots ?? ?? ???????? ????
Rainbow Hi-Heels ?? ?? ???????? ????
Queen Heels ?? ?? ???????? ????
Spirit Shoes ?? ?? ???????? ????
____________________ ____ ____ _________ ___________________________________
----------------------------------------------------------------------------
ITEMS (SUB28)
----------------------------------------------------------------------------
Items have various effects. Accessories have a variety of effects like stat
increase or elemental protection. Restoration items heal HP, MP or cure
status disorders. Battle items, on the other hand, concentrate on dealing
damage or inflicting abnormal status effects upon the enemy.
An accessories may have the following bonus features:
Beasts : Reduces damage from Beasts
Devils : Reduces damage from Devils
Insects : Reduces damage from Insects
Reptiles : Reduces damage from Reptiles
Birds : Reduces damage from Birds
Aquatics : Reduces damage from Aquatics
Minerals : Reduces damage from Minerals
Undead : Reduces damage from Undead
Dragons : Reduces damage from Dragons
Humanoids : Reduces damage from Humanoids
Plants : Reduces damage from Plants
Floating : Reduces damage from Floating Beings
GOOD:Flame : Bonus protecion from Flame damage.
GOOD:Bomb : Bonus protecion from Bomb damage
GOOD:Wind : Bonus protecion from Wind damage
GOOD:Bolt : Bonus protecion from Bolt damage.
GOOD:Water : Bonus protecion from Water damage.
GOOD:Blizzard : Bonus protecion from Blizzard damage.
GOOD:Land : Bonus protecion from Land damage.
GOOD:Forest : Bonus protecion from Forest damage.
Immunity:Death : Invulnerable to Sudden Death
Immunity:Curse : Invulnerable to Curse
Immunity:Illnes : Invulnerable to Illnes
Immunity:Confusion : Invulnerable to Confusion
Immunity:Paralysis : Invulnerable to Paralysis
Immunity:Poison : Invulnerable to Poison
Immunity:Sap Magic : Invulnerable to Sap Magic
Immunity:Sap Moves : Invulnerable to Sap Moves
Immunity:Sleep : Invulnerable to Sleep
Immunity:Stop : Invulnerable to Stop
XXX+### : Increases an XXX statistic by ###.
Stat abbreviations:
ATK : Attack
DEF : Defense
MAG : Magic
IMM : Immunity
ACT : Action
MOV : Move
Spell Break X%: Can cast [Spell] chance of breaking is X%.
________: means no bonus feature.
______________________ __________ __________________________________________
ACCESSORIES BONUS DESCRIPTION
______________________ __________ __________________________________________
Anti-Evil Charm ????????? ????
Energy Charm _________ Shimmers mysteriously. Reduces SP
consumtion by 25%.
Mana Charm _________ Holds power of golden moon. Reduces MP
consumtion by 25%.
$Divine Talisman _________ Made from everlasting tree. Reduces SP
consumption by 15%.
$Blast Charm _________ Defense against bombs. GOOD:Bomb.
$Lightning Charm _________ Defense against bolt. GOOD:Bolt.
$Blizzard Charm _________ Defense against cold. GOOD:Blizzard.
$Forest Charm _________ Defense against forest power. GOOD:Forest.
$Flame Charm _________ Defense against fire. GOOD:Flame.
$Wind Charm _________ Defense against wind. GOOD:Wind.
$Aqua Charm _________ Defense against water. GOOD:Water.
$Earth Charm _________ Defense against earth. GOOD:Land.
$Poison Charm _________ Defense against poison. Immunity:Poison.
$Sleep Charm _________ Defense against drowsiness. Immunity:
Sleep.
$Paralysis Charm _________ Defense against paralysis. Immunity:
Paralysis.
$Stop Charm _________ Defense against stiffness. Immunity:Stop.
$Confusion Charm _________ Defense against confusion. Immunity:
Confusion.
$Sap Magic Charm _________ Defense against Sap Magic. Immunity:Sap
Magic.
$Sap Move Charm _________ Defense against Sap Moves. Immunity:Sap
Moves.
$Plague Charm _________ Defense against illness. Immunity:Illness.
Dash Charm MOV+40 Gives superhuman speed.
Crescent Jade DEF+10 Crystal ball for curses. Immunity:Sleep,
Confusion & Curse.
Talisman DEF+10 Blessed gem repels evil. Immunity:Poison,
Paralysis & Illness.
Snake Earrings DEF+5 Serpent-shaped earrings. Immunity:Poison.
May add items at store if sold.
Titan's Ring ATK+40 Holder has power of titans.
$Hercules Ring ATK+10 Wield rock-crushing power.
Jade Charm ATK+5 Ring with magical jade.
Giant's Ring DEF+40 Gives stamina of a giant.
Shield Ring DEF+20 Huge ring for shielding.
$Magic Ring MAG+20 Relic of ancient magician.
Diamonds Ring DEF+1 Beautiful clear ring. May be sold for
sizeable sum of gold.
Emerald Ring DEF+1 Embedded with green gem. May be sold for
sizeable sum of gold.
Ruby Ring DEF+1 Ring with burning red gem. May be sold for
sizeable sum of gold.
Sapphire Ring DEF+1 Ring with sky blue gem. May be sold for
sizeable sum of gold.
Aquamarine Ring DEF+1 Ring with ocean blue gem. May be sold for
sizeable sum of gold.
^Pearl Necklace DEF+1 Rainbow-colored pearls. May be sold for
sizeable sum of gold.
Beast Necklace ATK+15 Gives immunity of a beast. Reduces damage
from Beasts.
$Magic Necklace IMM+20 Necklace that repels evil.
Forbear Necklace DEF+15 IP damage decreased by 25%.
+Revival Gem _________ Pure soul revives the dead. Revives only
once. Breaks after its effect.
Medusa Stone MAG+40 Contains power of Medusa. May add items at
store if sold.
Luna Stone ????????? ????
Magic Stone ????????? ????
Dark Orb IMM+40 Contains power of darkness.
Quartz Pendant ACT+10 Pendant makes one lighter.
Orihalcon ACT+1 Made in lost civilization. May add items
at store if sold.
Mithril IMM+1 Bright white metal. May add items at store
if sold.
Alumina Stone DEF+1 Unscratchable metal. May add items at
store if sold.
Heavy Stone DEF+5 Big rock polished for 50 years. Stops
MOV-5 Knock-backs.
Shoulder Pad DEF+5 Basic padding absorbs shock.
Knowledge Medal MAG+25 Given to the true wise man.
Honor's Glasses MAG+10 Lenses thick as bottle bottom.
^Officer Badge ACT+5s Proof of ranking.
Brave Badge ACT+2 Signifies courage.
Dragon Scales DEF+1 Scales of a dragon. May add items at store
if sold.
Wolf Fang ATK+1 Gnashes and tears flesh well. May add
items at store if sold.
Goat Leather DEF+1 Tanned in rocky mountains. May add items
at store if sold.
Matador Cloak MOV+20 Red cape that repels power. Evade +25%.
Mystic Veil _________ Miraculous purifying aura. Immunity:Poison,
Sleep, Paralysis, Stop, Confusion, Sap
Moves, Sap Magic, Illness, Curse, Sudden
Death.
Chick Apron _________ Apron with rooster patch. Immunity:Poison,
Sleep, Paralysis.
Cape of Darkness IMM+10 Black fabric repels evil. Reduces damage
from Devils.
$Leather Cape DEF+10 Light cape of tanned hide.
+Elven Cape DEF+5 Magic power hides user. Evade +5%. Fader
Break 25%.
Graviton Cape ????????? ????
^Bonds of Trust ACT+2 Show bond between friends. Trust Ties
Break 0%.
Phoenix Feather MOV+5 Feather of a phoenix. Reduces damage from
Birds.
Pixie Feather IMM+5 Beautifully transparent.
Black Belt ????????? ????
Hurrican Belt ACT+40 Gives air-stirring speed.
^Sonic Belt ACT+80 Enables sonic speed moves.
Silk Clothes DEF+1 Soft comfortable fabric. May add items at
store if sold.
Aureola Amulet _________ Protection from all by god. GOOD:Flame,
Wind, Water, Land, Bomb, Bolt, Blizzard,
Forest.
Mars Talisman DEF+25 War god protects holder. Immunity: Stop,
Sap Moves & Sap Magic. Refresh Break 25%.
Rabbit Tail _________ Lovely white accessory. Defend against
level drain.
Sacredtree Branch IMM+1 Branch of a sacred tree. May add items at
store if sold.
Swordfish Bone ????????? ????
Justice Ring DEF+5 Devine wrath will hit foes. Gad Zap Break
25%.
Rage Ring ATK+20 Unleashes pent-up rage. Restores 3P more
SP by defending.
Reflect Ring _________ Nullifies evil attacks. Reflects damage in
some cases.
$Mirage Earrring MOV+10 Cloaks user in mirage. Evade +15%.
$Rune Ring DEF+5 Ring of ancient cypher. IP damage
decreased by 15%.
Energy Ring ACT+20 Holds magic defense power. Restores 5P
more SP by defending.
Absorber Ring DEF+5 Absorbs the energy of foes. Absorber Break
25%.
$Ifrit Ring DEF+5 Calls pillars of flames. Burnflame Break
25%.
$Defence Ring DEF+5 Magic increases defense. Diggin' Break
25%.
+Angel Ring MAG+10 Blessing protects holder.
IMM+10
+Destroy Ring DEF+5 Unleashes destruction. BOOMOR! Break 25%.
+Freezrain Ring DEF+5 Holds magic freezing power. Diamond Dust
Break 25%.
+Heal Ring DEF+5 Healing power of prayer. Heal Break 25%.
+MegaHeal Ring DEF+5 Exceptional healing power. Alhealer Break
25%.
Holy Ring ????????? ????
Spirit Ring ATK+50 Magic ring of Elementals. GOOD:Flame,
DEF+50 Wind, Water, Land, Bomb, Bolt, Blizzard,
MAG+50 Forest. Immunity:Poison, Sleep, Paralysis,
IMM+50 Stop, Confusion, Sap Moves, Sap Magic,
ACT+50 Illness, Curse, Sudden Death.
MOV+50
______________________ __________ __________________________________________
______________________ ___________ ________________________________________
RESTORATION ITEMS OBJ RANGE DESCRIPTION
______________________ ___________ ________________________________________
$Wound Salve Single Ally Heals wounds. Restores HP:400.
$Recovery Medicine Single Ally Restores vitality. Restores HP:1200.
Holy Wound Salve Single Ally Divine ointment. Restores HP:1500.
$Megaheal Medicine Single Ally Great healing power. Restores HP:2600.
Scarlet Potion Single Ally Red fluid. Restores HP:3600. May add
items at store if sold.
Squeek-baa Milk All Allies Fresh-squeezed milk. Restores HP:2500.
May add items at store if sold.
Dragon Blood Ally Circle Full of dragon power. Restores HP:3600
Adds Defense. May add items at store if
sold.
Aureola Libation Ally Circle Shiny sacred water. Restores HP:5000 Add
all Status.
Spirit Potion Ally Circle Divine healing. Restores HP:9999.
Mystic Potion ??????????? ????
Miracle Drink Single Ally Stamina drink. Restores MP:200. Affects
all equipped eggs.
Life Potion Single ally Stabalizes life. Restores HP:5000.
Potion of Aure ??????????? ????
$Dumpling All Allies Addictive flavor. Restores HP:400.
Strawberry Single Ally Well-ripened berry. Restores HP:250. May
add items at store if sold.
Southern Banana Single Ally Sweet ripened fruit. Restores HP:877.
May add items at store if sold.
Healing Fruit Single Ally Nutritious fruit. Restores HP:2000.
$Numbing Needle Single Ally Hits numbing spot. Cures Stop.
Chocolate Single Ally Relaxing sweet. Restores HP:100. May add
items at store if sold.
+Chocolate Cake Single Ally Bittersweet cake. Restores HP:1800.
+Chocolate Banana All Allies Sweet treat. Restores HP:800.
$Caterpillar Soup Single Ally Special ethnic food. Restores HP:100
Adds Defense.
Rainbow Seaweed Single Ally Colorful seaweed. Restores HP:300. May
add items at store if sold.
First Aid Kit All Allies Medicinal supplies. Restores HP:600.
$Cure Powder All Allies Relaxing powder. Restores HP:2000.
+Iced Strawberry Single Ally Syrupy shaved ice. Restores HP:1250.
+Salmon Riceball Single Ally Light snack. Restores HP:2200.
$Vaccine Single Ally Versatile shot. Cures Illness.
$Smelling Salts Single Ally Strong odor. Cures Confusion.
$Paralysis Salve Single Ally Stimulates nerves. Cures Paralysis.
^Panacea Single Ally Complete cure-all. Cures all Status
disorders.
$Yomi Elixir Single Ally Stimulates will. Revives ally & restores
50% HP.
Miracle Elixir Single Ally Miraculous revival. Revives ally &
restores 50% HP. Adds IP.
Hero's Elixir Single Ally Ancient hero's power. Revives ally &
restores 50% HP. Adds all Status.
Pixie Dew Single Ally Pixie's medicine. Revives ally &
restores HP full. May add items at store
if sold.
Golden Potion Single Ally Shiny liquid. Restores SP:100. May add
items at store if sold.
Honey Syrup Single Ally Sweet sweet honey. Restores MP:5.
Affects all equipped eggs.
Indigo Potion Single Ally Magical indigo leaf. Restores MP:100.
Affects all equipped eggs.
$Torte’s Reedpipe Ally Circle Refreshing smell. Awakens sleeping ally.
$Poison Antidote Single Ally Neutralizes poison. Cures poison.
Purifying Herb Single Ally Purifies body. Cures Poison & Paralysis.
Weed Single Ally Unwanted plant. Restores HP:1.
$Medicinal Herb Single Ally Ground herb. Restores HP:200.
$Cure Herb All Allies Relaxing scent. Restores HP:1000.
$Exorcism Scroll Single Ally Purifies evil. Cures Curse.
$Magic Blessing Single Ally Enables magic. Dispels Sap Magic.
$Move Blessing Single Ally Enables moves. Dsipels Sap Moves.
Blessing Scroll Single Ally Anti-Sapping spells. Dispels Sap Moves
& Sap Magic.
White Truffle Single Ally Delicacy. Restores HP:46.
Classy Mushroom Single Ally Fragrant delicacy. Restores HP:59.
Black Truffle Single Ally Special delicacy. Restores HP:96.
Dainty Mushroom ??????????? ????
Golden Nut Single Ally Large crunchy nut. Restores HP:72.
Hot Spring Nut Single Ally Boiled Nut. Restores HP:750 Adds Defense
May add items at store if sold.
Nut of Light Single Ally Glossy magic nut. Restores MP:999
Affects all equipped eggs.
Smoked Salmon Single Ally Preserved fish. Restores SP:25. May add
items at store if sold.
Beef Jerky Single Ally Preservative food. Restores HP:600.
Primeval Meat Single Ally Spare ribs. Restores HP:1600 Adds
Offense. May add items at store if sold.
+Dragon Steak Single Ally Power of dragons. Restores HP:6000.
Bread Single Ally Flat bread. Restores HP:150. May add
items at store if sold.
Raisin Milk Bread Single Ally Raisin filled bread. Restores HP:4200.
+Jam Bread Single Ally Jam-filled bread. Restores HP:900.
$Fresh Sandwich Single Ally Improves immunity. Restores HP:250 Cures
Poison & Paralysis.
+Berry Cake Single Ally Berry-filled cake. Restores HP:3000.
Life Gem All Allies Gem of lively ray. Restores HP:1600 May
add items at store if sold.
+Fairy Candy Ally Circle Fairy-shaped candy. Restores HP:3000.
Sulpha Herb ??????????? ????
^Bamboo Seed Single Ally Magicians treat. Restores MP:25. Affects
all equiped eggs.
+Pancake Single Ally Satisfying flavor. Restores MP:50.
Affects all equipped eggs.
Mix Juice Single Ally Rejuvenating juice. Restores SP:50.
Emperor Muscat Single Ally Special grape. Restores MP:10. Affects
all equipped eggs.
______________________ ___________ ________________________________________
______________________ ___________ ________________________________________
BATTLE ITEMS OBJ RANGE DESCRIPTION
______________________ ___________ ________________________________________
+Mogay Bomb Foe Circle Rabbit-shaped bomb. Attack:450. Causes
major damage to IP.
Mogay Fireworks Foe Circle Big impactful fireworks. Attack:240.
(Fire). May add items at store if sold.
+Super Mogay Bomb Foe Circle High-powered bomb. Attack:1100. Causes
major damage to IP.
+Hyper Mogay Bomb Foe Circle Creates huge explosion. Attack:1200.
Cancel effect.
Danger Mogay Bomb Foe Circle Refined explosive. Attack:1800. Cancel
effect.
Ultra Mogay Bomb Single Foe Ultimate bomb. Attack:2400. Cancel
effect.
Grenade Around Foe Hand-thrown bomb. Attack:1400. (Bomb).
May add items at store if sold.
$Hand Grenade Foe Circle Military supply. Attack:200.
$Hand Grenade R Foe Circle Well-mixed gunpowder. Attack:550.
$Hyper Hand Grenade Foe Circle Triple-powered. Attack:1200.
Time Bomb All Circle Bomb with timer. Attack:600. Time Bomb.
Time Bomb R All Circle Modified time bomb. Attack:800. Time
Hyper Time Bomb All Circle Large time bomb. Attack:1500. Time Bomb.
Timeshock Ball All Circle Emits paralyzing fog. Attack:1000. Time
Bomb. Paralysis effect.
Fuel Air Explosive Foe Circle Dangerous bomb. Attack:2000. (Bomb).
Makibishi Foe Circle Ninja-made trap. Attack:650. Decreases
Move.
Dynamite Foe Circle Handmade nitro. Attack:600. May add
items at store if sold.
Ifrit Barrel Foe Line Fan-shaped explosion. Attack:600.
(Bomb).
Holy Ashes Foe Circle Ashes of sacred charm. Attack:500.
Strong vs. undead.
Insecticide Burst Foe Circle Bursts above enemies. Attack:500.
(Fire). Strong vs. insects.
Tranquiliing Shot Foe Circle Drowsiness bomb. Attack:120. Sleep
effect.
Earth Explosion ??????????? ????
$Fireball Scroll Single Foe Firestorm magic. Magic Attack:260.
(Fire).
Hell Fire Scroll Foe Fan Fire demon scroll. Magic Attack:2000.
(Fire). May add items at store if sold.
$Whirlwind Scroll Foe Circle Windstorm magic. Magic Attack:160.
(Wind).
Tornado Scroll Around Foe Wind pixie scroll. Magic Attack:1550.
(Wind). Confusion effect.
$Pebble Scroll Single Foe Sandstorm magic. Magic Attack:260.
(Land).
Meteor Scroll Single Foe Drawing of a comet. Magic Attack:3000.
(Bomb).
Blizzard Scroll ??????????? ????
Powerless Nut Foe Circle Demoralizing nut. Attack Down
Duration:30.
Weakness Nut Foe Circle Decreases morale. Defense Down
Duration:30.
Lethargy Nut Foe Cricle Draws drowsiness. Immunity Down
Duration:30.
Exhaustion Nut Foe Circle Draws exhaustion. Action Down
Duration:30.
Slowpoke Nut Foe Circle Slows if stepped on. Move Down
Duration:30.
$Kuko Berry Foe Circle Intoxicating nut. Confusion Duration:30.
$Power Drink Ally Circle Fountain of energy. Attack Up
Duration:30.
$Guard Drink Ally Circle Body becomes solid. Defense Up
Duration:30.
$Resist Drink Ally Circle Added stamina. Immunity Up Duration:30.
$Aggressive Drink Ally Circle Berserker drug. Action Up Duratin: 30.
$Speed Drink Ally Circle For speed seekers. Move Up Duration:30.
Toad Oil Ally Circle Easy application. Defense Up
Duration:30.
+Viper Extract Ally Circle Viper venom extract. Action Up
Duration:50.
Fly Agarics Single Foe Fatally venomous. Attack:300. (Forest).
Poison effect.
Red Fly Agarics Single Foe Poisonous toadstool. Attack:100.
(Forest). Poison effect.
Bomb Mushroom Foe Circle Volcanic mushroom. Attack:240. May add
items at store if sold.
Muscle Mushroom Ally Circle Bodybuilders' dream. Attack Up
Duration:40.
Defence Mushroom Ally Circle Protective spore. Defense Up
Duration:40.
Resist Mushroom Ally Circle Improves morale. Immunity Up
Duration:40.
Speed Mushroom Ally Circle For ultimate agility. Action Up
Duration:40.
Runner Truffle Ally Circle Rare delicacy. Move Up Duration:40.
Voltbird Feather Foe Circle Bolt-calling feather. Magic Attack:350.
(Bolt). Paralysis. Strong vs. birds.
Platinum Feather Ally Circle Refined platinum. IP +600. May add items
at store if sold.
Silver Feather Single Ally Silver replica. IP +600. May add items
at store if sold.
Gold Feather Single Ally Gold-plated feather. IP +999. May add
items at store if sold.
+Prism Feather Ally Circle Rainbow feather. IP +999.
Miner's Candy Ally Circle Bittersweet candy. Attack Up
Duration:50.
Mermaid Harp Foe Circle Finely-tuned harp. Sleep Duration:30.
Voltfang Stone Foe Circle Electrocuting rock. Magic Attack:500.
(Bolt). May add items at store if sold.
Lightning Stone Foe Fan Electrifying rock. Magic Attack:1200.
(Bolt). Paralysis effect.
Thunder Stone Single Foe Thunderous gem. Magic Attack:1600.
(Bolt). Paralysis effect.
Thor Stone ??????????? ????
Flint Stone Single Foe Magical flint stone. Magic Attack:350.
(Fire).
Flame Stone Foe Circle Flame-energy rock. Magic Attack:350.
(Fire).
Blazing Stone Single Foe Infernal fire gem. Magic Attack:720.
(Fire). May add items at store if sold.
Ice Quart Single Foe Light blue gem. Magic Attack:450.
(Blizzard). May add items at store if
sold.
Icefang Stone Single Foe Found in glaciers. Magic Attack:720.
(Blizzard). May add items at store if
sold.
Freeze Gem Single Foe Coffin-shaped gem. Magic Attack:1400.
(Blizzard). May add items at store if
sold.
Gale Stone Foe Line Wind-blowing rock. Magic Attack:350.
(Wind).
Quake Stone Around Foe Contains quake power. Magic Attack:350.
(Land).
Angel Tear Single Ally Angel's teardrop gem. Resurrection
Duration:40. May add items at store if
sold.
Shine Prism Own Single Prismatic object. Barrier effect:1000.
Gorgon Eye Single Foe Eye of a witch. Stop Duration:30.
Silence Orb Foe Circle Rock with rest note. Sap Magic
Duration:30.
______________________ ___________ ________________________________________
______________________ ___________ ________________________________________
OTHER ITEMS OBJ RANGE DESCRIPTION
______________________ ___________ ________________________________________
Seed of Life Single Ally Damage resistance. Max. HP +25.
Seed of Moves Single Ally Hints of skills. SP +10.
Seed of Power Single Ally High in protein. STR +3.
Seed of Defense Single Ally High in vitamins. VIT +3.
Seed of Magic Single Ally Scholars' treat. INT +3.
Seed of Psyche Single Ally Rids one of fear. MEN +3.
Seed of Swift Single Ally Inspires loss of weight. AGL +3.
Seed of Running Single Ally Breeds stronger legs. SPD +3.
Omnipotent Seed ??????????? ????
______________________ ___________ _________________________________________
----------------------------------------------------------------------------
RARE ITEMS (SUB29)
----------------------------------------------------------------------------
Some of these items you get in the course of the game, the rest of them can
be won in the Crash Heads mini game. After the concert talk to the people
from the audience and someone might give one of the rare items to you. Keep
doing the concert to collect them all.
NOTICE: Rare items do nothing. They only take up space in your inventory and
nothing else. I don't want *any* e-mails about this. Period.
______________________ _____________________________________________________
RARE ITEM DESCRIPTION
______________________ _____________________________________________________
4 Elemental Slab Mysterious ancient artifact. Made of slabs of all
four Elementals. Starry Gate's Key.
Arcada Bread Homemade soft bread. Staple food of Arcada. Tasty
bread with chewy texture and joyful flavor.
Ancient Seal Mysterious message plate. A plate found in Venom
Ruins. Has an image similar to one found in
Escarre's army facility.
Aqua Slab Mysterious ancient artifact. Slab found in Aqua
Ruins. Thought to be the fuse to control Element of
Water.
Book of Ancient Gears Books of ancient knowledge. Analyses of Ancient
Gears. 54 volumes. Taller than normal person when
stocked up.
Cogwheel Toy Toy of Ancient Gear. Special toy bought with
savings. Very detailed for a toy.
Defective Sound Imperfect Sound Bite. An article left by Quanlee.
Makes sorrowful noise unlike other sound bites.
Delicious Fish Fish caught near Escarre. Fish given by a boy. So
delicious it tastes out of this world.
Driving Manual Driving instructions. Army driver's manual booklet.
Unpopular among soldiers for its thickness and
weight.
Discount Ticket ????
Emotion Bracelet Handmade bracelet. Traditional craft of Arcada.
Craftsmanship is superb in this handmade accessory.
Flame Slab Mysterious ancient artifact. Slab found in Flame
Ruins. Thought to be the fuse to control Element of
Flame.
Fullmoon Mushroom Beautiful toadstool. Cap only opens under full moon.
Paralyzes if consumed though it looks tasty.
Hazma Nut Hazman forest's fruit. Hazman forest's rare fruit.
Unimaginably flaroably.
Humhum Herb Mink's favorite grass. Very sweet white leaf. Its
bitter taste spreads as it is chewed.
Lovely Vesture Popular clothes for women. Cutting-edge designer
clothes. Lots of exposed skin. Requires confidence
to wear it.
Land Slab Mysterious ancient artifact. Slab found in Land
Ruins. Thought to be the fuse to control Element of
Land.
Locket Necklace holding a photo. Photo of lover is held
within. Thier love lasts forever despite the long
distance.
Old Pipe Pipe for relaxation. Men's item made of Baobab.
Strong smell makes it offensive to smoke in public.
Poff Nut Mossy nut. Carro's favorite food. Not edible for
humans though meat of nut seems tasty.
Redwing Charm Charm with red feather. Courageous hero's symbol.
The owner will be forever respected for bravery.
Rich Perfume Expensive fragrance. Must-have for classy woman.
Extremely expensive although works very well.
Shiny Rock Brilliant rock. Rare lucent rock of Arcada.
Immediately attracts all. Changes color by its
viewer.
Wind Slab Mysterious ancient artifact. Slab found in Gale
Ruins. Thought to be the fuse to control Element of
Wind.
______________________ _____________________________________________________
____________________________________________________________________________
============================================================================
XI. SIDEQUESTS (SEC11)
============================================================================
----------------------------------------------------------------------------
CRASH HEADS (SUB30)
----------------------------------------------------------------------------
When you first visit Escarre go to the music hall and there will be 3
unlucky musicians ('Crash Heads') who just can't make any music without your
help. To help them compile some music you'll have to search for the Sound
Bites scattered across the dungeons. When you find a Sound Bite bring it
back and give it to them. When you bring all the Sound Bites required to
learn a specific song that song appears in your menu. When that happens
you'll be able to play this song for the public. Later in the game these
guys move to Locca Park.
Songs & Sound Bites
~~~~~~~~~~~~~~~~~~~
You find your first Sound Bite in Aqua Ruins, I'm pretty sure that you can't
miss it. After that Sound Bites 2, 3, B1, B2 and B3 are gained when you
continue exploring elemental dungeons they are really hard to miss. Look
below on how to get the rest of them.
There are a total of 5 songs. The first four you get normaly and the last
one is hidden, you can get it after you beat the last boss. The Sound Bites
for the hidden song are in the bonus dungeon.
Here is the list of Songs and the appropriate Sound Bites:
_________________ __________________ _______________________________________
SONG SOUND BITE SOUND BITE LOCATION
_________________ __________________ _______________________________________
Seagul Restaurant Sound Bite 1 Aqua Ruins - Interior
Sound Bite 2 Aqua Ruins - Interior
Sound Bite 3 Aqua Ruins - Interior
Grana Saber Sound Bite B1 Whirlwind Peak - Ghost Town
Sound Bite B2 Gale Ruins - Interior 1
Sound Bite B3 Gale Ruins - Exterior - Upper Level
Sound Bite B4 Starry Corridor 10th Level
Live!Live!Live! Sound Bite C1 Illusory Meadow 1
Sound Bite C2 Illusory Meadow 2
Sound Bite C3 Venom Ruins - Interior (hidden room)
Sound Bite C4 Land Ruins 1 (Boost Level 1)
Sound Bite C5 Land Ruins 2 (Boost Level 1)
Grandia's Theme Sound Bite D1 Land Ruins 3 (Boost Level 1)
Sound Bite D2 Inferno Pit (Boost Level 1)
Sound Bite D3 Volcano - Exterior (Boost Level 1)
Sound Bite D4 Flame Ruins - Interior (Boost Level 1)
Sound Bite D5 Darkness Ruins - Factory Interior
Sound Bite D6 Light Ruins - Vestige
Jolly Life! Sound Bite E1 Vortex Corridor 20th Level
Sound Bite E2 Vortex Corridor 30th Level
Sound Bite E3 Vortex Corridor 40th Level
Sound Bite E4 Vortex Corridor 50th Level
Sound Bite E5 Vortex Corridor 60th Level
Sound Bite E6 Vortex Corridor 70th Level
Sound Bite E7 Vortex Corridor 80th Level
Sound Bite E8 Vortex Corridor 90th Level
_________________ __________________ _______________________________________
Carros
~~~~~~
What is Carro? It is a fluffy creature who likes to eat Poff Nuts. ^_^
Carros in Grandia are like Moogles in FF. They appear in various Grandia
games with multi-purpose applications. Carros in Grandia II for example,
were used to light your way through a dungeon, and appeared in some mini
games. Carros make their comeback this time in Grandia Xtreme and you'll
need to search the dungeons for them in order to make them dance in the
concert.
There are a grand total of 25 Carros, no more no less. Each dungeon has 5
Carros in total. However, you should note that not all dungeons have them.
The only dungeons that are inhabited by Carros are: Land Ruins, Flame Ruins,
Aqua Ruins, Gale Ruins and Venom Ruins. Dungeons that do not have them are:
Light Ruins, Darkness Ruins and all the Corridors.
Another very important thing (discovered by the Moon Cloud) that you should
note is that when you visit the dungeon for Carros it only allows one Carro
at a time to be found. There's only one Carro in a dungeon at any time
given. So, for example, in order for you to collect all 5 Flame Carros
you'll have to visit the Flame Ruins at least 5 times. That's the reason why
most gamers find it confusing to search for Carros. You can't get all the
Carros in one go through a ruin.
A Carro found in one ruin will look, act, and sound different then one from
another ruin. The colors of the Carros vary depending on were you got them
from. For instance a Carro found in the Aqua Ruins will be blue while the
one found in Flame Ruins will be red. The wild Carros that you will
encounter are about as big as Evann's foot, possibly a little bigger, not
to mention they blend into the scenery very well so hunting them down will
be quite a task.
You will need to hunt them down for the concert. The more Carros you have
and the better you make them dance -- the better your chances of getting a
rare items after the concert are.
Here's a list of Carros and their locations:
________________ ____________________________ ______________________________
CARRO RUIN LOCATION
________________ ____________________________ ______________________________
Land Carro 1 ___________________________ _____________________________
Land Carro 2 Land Ruins 1 Go down the ladders and search
under the tall tree.
Land Carro 3 Land Ruins 1 In the right end of the second
trapped corridor, press O to
open the secret door.
Land Carro 4 Land Ruins 3 Left end of the corridor
usuaully haunted by a
Sasquatch.
Land Carro 5 Land Ruins 3 Inside the room where the
Minotaur (Boss) was.
Flame Carro 1 Inferno Pit Mauntain peak near the Volcano
entrance.
Flame Carro 2 Inferno Pit He's running around just right
from the entrance to the
Volcano.
Flame Carro 3 Volcano - Exterior Head left into the cave near
the entrance.
Flame Carro 4 Flame Ruins - Interior In one of the secret rooms.
Get there after you put down
the flames.
Flame Carro 5 Flame Ruins - Interior It's in the room with two
sliding blocks, ramp, and two
switches.
Water Carro 1 Tsunami Trough - Ocean Bed Near the chest with lots of
fishes all over it.
Water Carro 2 Tsunami Trough - Ocean Cave Area before the big transport
fish that takes you further
into the ruins.
Water Carro 3 Tsunami Trough - Ocean TempleAfter going down the winding
entrance ramp, make right and
search behind you.
Water Carro 4 Aqua Ruins - Interior Blue access room via room with
6 hexagons & red sphere in
center with buzz enemies.
Water Carro 5 Aqua Ruins - Interior Secret door under left
staircase near the entrance.
Wind Carro 1 Whirlwind Peak - Ghost Town From the entrance walk down
the ramp and you'll see it.
Wind Carro 2 Gale Ruins - Interior Inside a room with lots of
machines.
Wind Carro 3 Gale Ruins - Interior 2 Secret room at end of transit
of 1st large platform.
Wind Carro 4 Gale Ruins - Interior 2 1st room off second small
floating platform
Wind Carro 5 Gale Ruins - Exterior On the mountain peak near the
one-time Geo Point right
before boss.
Venomous Carro 1 Illusory Meadow 1 Head to the right area from
the entrance.
Venomous Carro 2 Illusory Meadow 1 The other way of 2 way split
right before the entrance to
Illusory Meadow 2.
Venomous Carro 3 Illusory meadow 2 Pass left entrance to Venom
Ruins & keep on going down
onto Mickey Mouse, use map to
look for the two ring eared
devil that all kids love.
Venomous Carro 4 Venom Ruins - Interior Inside one of the rooms.
Venomous Carro 5 Venom Ruins - Interior Inside the secret room in blue
gun wing.
________________ ____________________________ ______________________________
Concert
~~~~~~~
You can place up to 5 Carros on the 3x3 grid. 1 Carro occupies 1 slot on the
grid like this:
___ ___ ___
| C | C | C | For example, this grid is occupied by 5 Carros.
|___|___|___| <---- No more can be placed here.
| C | | C |
|___|___|___|
| | | |
|___|___|___|
If you collect all 5 Carros of a particular color (type) and place then on
the grid a pattern will appear. This pattern will be indicated by lightened
blocks. If you place your 5 Carros on the pattern and then play the song
your chances of getting an item will rise.
Here's the patterns for each Carro type:
Land pattern Flame pattern Water pattern Wind pattern Venom pattern
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
| C | C | C | | C | | C | | C | | C | | | C | | | | C | |
|___|___|___| |___|___|___| |___|___|___| |___|___|___| |___|___|___|
| | C | | | C | | C | | | C | | | C | C | C | | C | | C |
|___|___|___| |___|___|___| |___|___|___| |___|___|___| |___|___|___|
| | C | | | | C | | | C | | C | | | C | | | C | | C |
|___|___|___| |___|___|___| |___|___|___| |___|___|___| |___|___|___|
Placing Carros of different colors on any pattern will have no added effect.
First you choose the song you want to play. Then you chose how many Carros
you want to put on display. You make Carros dance according to music and
make people happy. As mentioned above the better Carros dance the better
your chances of getting an item from the audience after the concert are.
Listen to the tune and watch the musical notes appear on the phonograph,
when they do press the buttons to make Carros dance. Sometimes a triangle
button will appear, press the triangle button when it does. Keep pressing
the buttons along with the music.
Here are some thoughts of Karen concerning this sidequest:
'You know when the yellow notes come up? Instead of pushing the same button
for every note, switch. Press the square, the X and the O at different
notes. One note you press X, the other you press O. But of course you press
triangle when it comes up.'
And here's what Whispering Hope (Moon Cloud) has to say about it:
'When playing the song, get more yellow 'sound bites' thingy than the blue
notes, cause they give you more chances of receiving items, cause when I
did that, more people started liking it.'
NOTICE: A funny thing to notice: while you play the song you may notice
that occasionally one of your audience may be a Lucky Mink.
Prize list
~~~~~~~~~~
For your performance you can get rare items. They are: Driving Manual,
Delicious Fish, Redwing Charm, Emotion Bracelet, Lovely Vesture, Locket,
Fullmoon Mushroom, Shiny Rock, Humhum Herb, Poff Nut, Discount Ticket, Old
Pipe, Book of Ancient Gears, Rich Perfume, Hazma Nut, Arcada Bread
These rare items do nothing but take up space in your inventory. you will
never get anything else.
----------------------------------------------------------------------------
FAQ
----------------------------------------------------------------------------
Q: What is the difference between these songs?
A: Well the tune, of course. And it appears that items you get form the
audience differ from one song to another.
----------------------------------------------------------------------------
Q: Can I buy/sell/use in battle a Sound Bite?
A: No.
----------------------------------------------------------------------------
Q: Can I miss a Sound Bite?
A: No.
----------------------------------------------------------------------------
Q: I looked in that place and there was no Sound Bite!
A: Some of them will only be available after a certain Boost Level.
----------------------------------------------------------------------------
Q: Can I buy/sell/use in battle a Carro?
A: No.
----------------------------------------------------------------------------
Q: Can I miss a Carro?
A: No. Well, you can but it won't disappear.
----------------------------------------------------------------------------
Q: Do Carros have any other applications?
A: No, they are only needed for the Crash Heads sidequest.
----------------------------------------------------------------------------
Q: I looked in that place and there was no Carro!
A: It should be there. But if it isn't then you'll probably need to wait
until the Boost happens. Also remember that Carros are very small--you'll
have to search harder and that some of them are located in secret rooms
which are hard to spot.
----------------------------------------------------------------------------
Q: I saw a red Carro, but that #$@^* encountered me!
A: No, you dumbass, that was a Lucky Mink!
----------------------------------------------------------------------------
Q: Where can I use those rare items I get from this mini-game?
A: Nothing. They simply occupy space in your inventory. You can't use them
for anything. Really, you can't.
----------------------------------------------------------------------------
Q: Why can't I find a Caro in a dungeon?
A: You can only collect one Carro per visit in a dungeon.
----------------------------------------------------------------------------
THE SPIRIT SEARCH (SUB31)
----------------------------------------------------------------------------
Well the spirit stuff is a set of really good equipment. Anyway, there is a
complete set of spirit equipment to be found. You should note that you can't
start using the Spirit equipment right away. First you'll have to get the
S-Rank Skill Full Armor. Equip this skill and then you'll be able to equip
those items. Except the Spirit Blade, Evann can use it any time.
Big thanks to Buster for the greater part of the info on the Spirit
equipment.
Spirit Blade: Evann's best weapon. It can be found on levels 75-80 in the
Bonus Dungeon (Vortex Corridor). Encounter the King's Knight
then steal the blade from it. You will grab a WHOLE LOT of
Curse Blades before you snag the grand prize. Also it appears
that if Titto is about the same level as the King Knight then
it becomes much easier to steal the blade.
Spirit Armor: The Spirit Armor is found much like the Spirit Sword. It is
found on levels 75-80 of the Bonus Dungeon (same place the
King's Knight can be found). Those Steel Soldiers with WAY
too many life points for their own good...yeah, they have
the great armor! Sure as day you'll find MAAANY Plague
Armors before you can get the Spirit Armor, but it WILL
drop!!!
Spirit Shield: This item is in the Light Ruins - Interior 2. In the dungeon
you will find a room with a ring of pillars. There will be a
pillar directly in front of you, but you will have to go to
the one just to the left of it and break it...then continue
to break the other pillars in a counter-clockwise order. As
far as I can tell there is only one Spirit Shield. You can
get it later if you missed it the first time through the
Light Ruins but you can only take it once.
Spirit Helm: The Spirit Helm is in Locca at Skillmans shop. You can buy it
for 48000 points, and that's a lot. You'll have to sell tons
of Skills/Skill Books to get this item.
Spirit Ring: You can get this item in the Platinum level of Juston's Game
after beating Quanlee (final Boss). It will take a nice chunk
of your money to claim this one!! *hint*...if you play the
game a lot without success...just reset the game from before
you started and play your money again...its easier than
throwing it all away and earning it back with blood and
sweat!
Spirit Shoes: Same as above. Win it at the Juston's Platinum Game.
Spirit Staff: Jaid's weapon. Very late levels of the Vortex Corridor. Steal
it from a Lucifuge monster.
Spiritual Glove: Buy it from the Locca general store.
Spirit Headband: A random item. Can be stolen from Armadillon.
Spirit Potion: Win it at the Juston's Platinum Game. Or you could try
stealing it from Bahamut.
----------------------------------------------------------------------------
FAQ
----------------------------------------------------------------------------
Q: What is the easiest Spirit equipment to get?
A: Spirit Shield, or the Spirit Helm.
----------------------------------------------------------------------------
Q: How soon can I get any of the Spirit equipment?
A: The Spirit Helm is the earliest piece you can get. Followed by the Spirit
Shield.
----------------------------------------------------------------------------
Q: Can I miss any of the Spirit equipment?
A: No, you can't. Even if you're at the end of the game and without a single
Spirit item -- you can still go and hunt them all down.
----------------------------------------------------------------------------
Q: Can I buy anything else beside the Spirit Helm?
A: No.
----------------------------------------------------------------------------
Q: I can't equip my Spirit equipment! Help!
A: You need the S-Rank Full Armor skill maxed out in order to equip the
Spirit equipment. The Spirit Sword can be equipped by Evann even without
that skill.
----------------------------------------------------------------------------
JUSTON GAMBLE (SUB32)
----------------------------------------------------------------------------
The Justun Gamble is only available _after you beat the game_ if you talk to
Juston before that he will just rant some gibberish. After you beat the
Quanlee you'll be asked to save your game -- do so. After that you'll be
back in Locca. And now -- you may visit Juston to do some gambling. Most of
this info came from Buster so thanks to him. If anything more comes up I'll
add it.
Basics
~~~~~~
First off there are four levels to play at. The higher level you play the
better stuff you are able to get! Okay here are the levels and their
respective costs:
Copper Course : 200G (extra ball: 400G)
Silver Course : 1000G (extra ball: 2000G)
Gold Course : 5000G (extra ball: 10000G)
Platinum Course : 50000G (extra ball: 100000G)
You should take note that Evann has to be Lvl 40 or higher to play the Gold
Course and Lvl 50 or higher for the Platinum Course. It's hard to tell what
are the requirements for the Copper Course and Silver Course because usually
players beat the game with levels 40 and above. Of course if you know the
requirements then you know what to do -- e-mail me.
Gamble
~~~~~~
Okay, everything is luck in this game! You pick between six different
color balls (each ball has a special mark that coincides with six different
possible prizes). The gamble takes place in what looks like a gumball
machine. The balls get bounced around and at the end one ball drops
out of the machine. If the color of the ball matches the one you picked at
the start, you win a prize. The prizes are removed one by one as the balls
are being bounced around until there are only two prizes left. Then at the
end one of the prizes will randomly be picked as your prize. Everything is
random here, and since there are 6 different colored balls and 6 different
prizes to be had, getting one specific item can become rather difficult.
The gumball machine can be bashed using the left Analog Stick.
You can add up to 14 extra balls of your color though (each at double the
initial price... ex: extra balls in the copper course would take 400G each)
to better your odds of winning. I do believe the game is somewhat foxed to
your disadvantage!
The odds of winning SOMETHING are 1/6, whilst the odds of winning a
SPECIFIC item are 1/12. By placing additional balls you, of course, increase
your chances.
Well my experiences have proven to not go NEARLY that well!! That is the
lowdown on the Justin game. There are a LOT of prizes for each level but you
should only stay with the gold and platinum games. The Platinum has the
spirit stuff and some good armor, shoes, weapons, etc...while the gold has
the Devil Shoes which are supposed to be really fast and the Zero Weapons.
Zero weapons have 0 attack power, but they give you more experience per
battle.
Prize List
~~~~~~~~~~
Copper Course Silver Course Gold Course Platinum Course
------------- ------------- ----------- ---------------
Rabbit Shoes ???? Bay Crown Daedalus Mail
Rubber Boots Hero Cast
Trnquilizing Shot Shinewing Robe
Weed
Climbing Hat
Soften Glove
Energy Ring
Ring Dagger
Runner Truffle
Strawberry
Thief's Sword
Burning Bow
Magic Knife
Rage Knuckle
Miner's Candy
Wood Sword
Bamboo Katana
Bamboo Armor
Bamboo Arrow
Angry Ax
Virgo Uniform
Darts
Chocolate
Master's Blade
Master's Shield
Mogay Fireworks
Cactus Armor
Rainbow Seaweed
Red Fly Agarics
Stone Head
White Strawhat
Erysium
Carapace
Tomahawk
Prayer Staff
Wintry Dagger
Silence Orb
Moral Knife
T-Shirt
Purifying Herb
Toad Oil
Golden Nut
Geo Blade
Poisoned Needle
Wood Stick
Honey Syrup
Bread
Goggle
Silver Feather
Beef Jerky
Small Sword
Loving Ribbon
Sulpha Herb
Woodsman Ax
Heavy Shield
Demon Greaves
Dyte Giant Armor
Master Bow
Mana Charm
Leaf Knife
Lace Ornament
Gold Feather
Exhaustion Nut
Energy Charm
Black Belt
Melrose Saber
Paladin Sword
Powerless Nut
Silvermoon Blade
----------------------------------------------------------------------------
VORTEX CORRIDOR (BONUS DUNGEON) (SUB33)
----------------------------------------------------------------------------
First things first, the bonus dungeon is only available after you beat the
game. Check the base Geo Point in Locca and you'll notice that it has a new
option of going to the Underground Cavern. Go there. You'll end up in the
Light Ruins in an area that was previously unreachable. From there make your
way to Quanlee's Birthplace and enter the Vortex Corridor.
The Vortex Corridor is a randomly generated 100 level dungeon. Yes, there
are 100 levels in total. You explore each level and then elevate down just
like you did in the Starry Corridor. However, the Geo points here are a bit
different.
Every 5th level you'll come across a Geo Point with a number of options:
[Entrance] : Makes an entrance to this level of Vortex Corridor which can be
used from the base Geo Point in Locca.
[Exit] : Instantly teleports you back to Locca without the ability of
going back to the same level.
[Item] : Generates a completely random item.
[Recover] : Heals your entire party.
After you use one of the options the Geo Point disappears and will only
appear if you visit this level again.
So in order for you to save your game in Locca and have a Geo Gate into the
dungeon you'll have do the following: Choose the desired level from where
you want to continue when you load. Make an [Entrance] at that level. Then
go down at least five more levels until you reach another Geo Point. Make an
[Exit] here which will teleport you back to Locca where you can save your
game. Save your game. The next time you load your game you will be able to
go back where you made that [Entrance]. Yes, you'll have redo those five
levels again but it is the easiest way.
I do not recommend choosing the [Recover] option I think that it's a waste
of a Geo Point. I usually explore the dungeon and heal with items that I
find. When I reach a Geo Point that I don't really need I choose [Item] and
then continue down.
Yes, the music in the bonus dungeon is from previous Grandia installments.
You should take note that this dungeon does NOT have any final boss at the
end. Instead it has the second ending. When you reach the 100th floor you'll
see that ending but you won't be able to save or go back so I suggest making
[Entrance] at 90th level.
If the second ending does not give good reason for completing 100 levels
then you might want to think twice about going down. But the main reason why
players usually explore the Vortex Corridor is for the great items and
experience you can get. Oh and Vortex Corridor does NOT have a Level 200
Zenothlee.
As mentioned above this is a randomly generated dungeon so as always a
throughout guide is unnecessary. Instead let's review every 20 levels.
Oh and I almost forgot to mention that you can find a lot of nice Man Eggs
here.
VORTEX CORRIDOR LEVELS 1-20
~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The first levels are very similar to the Starry Corridor. Mid level
enemies, damaging smoke and door puzzles will be a common feature during
these levels.
- Don't be surprised when you find some mushrooms down levels 10+. You may
ignore them because they can hold enemies but remember that they can also
heal your party.
- In the late portion of these levels enemies tend to get a bit more serious.
Some of the tougher foes you'll meet are: Sarracenia Mantis, Skull Snail,
Minotaur and Hammerhead. But nothing out of the ordinary.
- You have a slim chance of encountering a Lucky Mink here. Don't go on a
wild hunt here. Instead wait until later when there'll be more of them.
- From the very first levels of the Vortex Corridor you will be encountering
2 of the most important and useful creatures in Grandia Xtreme.
Armadillons and Fenni birds. Armadillons look like Hammerheads but are
green and Fenni Birds are similar to Phoenixes. The reason I mention them
(and the reason everyone is talking about them) is that they have simply
astonishing items/equipment/accessories and skills to steal. Especially
Armadillons. Fenni Birds usually drop high level A-S Rank skills which are
also very useful.
Look up Armadillon in my Bestiary, you'll be amazed how many different
items these guys have. From weapons to recovery items. You name it they
have it! Do not miss your chance to boost your party's equipment.
- Sound Bite E1 can be found on the 20th level. It's near the Geo Point.
VORTEX CORRIDOR LEVELS 21-40
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Yes--this is it. Levels 35-40 will be your Lucky Mink hunting area. For
more info about Lucky Minks read the 'Sidequests' section.
- Some of the tougher foes you'll meet are: Armored Slime, Mega Beast and
Dual Scissors.
- Mushrooms will be replaced by some kind of jars which are also breakable.
And watch out for the strange substance on the floor--it can damage you.
- Sound Bite E2 can be found on the 30th level. It's near the Geo Point.
- Sound Bite E3 can be found on the 40th level. It's near the Geo Point.
VORTEX CORRIDOR LEVELS 41-60
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
????
VORTEX CORRIDOR LEVELS 61-80
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
????
VORTEX CORRIDOR LEVELS 81-100
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
????
----------------------------------------------------------------------------
LUCKY MINKS MADNESS (SUB34)
----------------------------------------------------------------------------
Why should I!?
~~~~~~~~~~~~~~
Why? Because you can get ridiculously large ammounts of experience! That's
why!
Lucky Minks start appearing as soon as you enter the Starry Corridor, but
they are very rare there so usually it is best to wait until you have an
access to the Vortex Corridor. Lucky Minks give you huge experience rewards,
if you prepare correctly you can get millions of experience--yes millions!
Once you beat Quanlee and head down to the Vortex Corridor you can get ready
for the hunt. Lucky Minks usually appear between levels 30 and 50; they look
exactly like sables but are red. Once you spot one--encounter it, but first
read bellow on how to get ready.
Preparing
~~~~~~~~~
Skills: Equip your 4 characters with at least 2-3 Coercion skills to keep
the Lucky Minks from running away, if not enough equip more. Equip a couple
of Iron Guards for each character to keep them from doing 1-2 damage to your
party -- thus insuring that you'll get 1.2 bonus experience. Hero's Spirit
is another slill that should be equipped for that 2x experience that it
gives.
Equipping speed boosting skills is optional but useful because Lucky Minks
are very fast.
If you have Asura Spirits--equip them. They will be very useful. If you
have more then one then distribute them amongst party members.
Gear: equip all of the party with the Hero Cast body armor that gives +1
bonus to all stats when you level up, then equip the Bay Crown head armor
for a +1 bonus for agility and Zero Weapons for bonus experience points.
The equipment mentioned above can be obtained from the Juston Gamble mini
game. The Hero Cast and the Bay Crown are useful but optional however the
Zero Weapons are a must. Zero Weapons have 0 ATK but that's ok since you
can't damage Lucky Mink for more than 1-2 HP. But the main reason for
equipping those weapons is that they boost experience gained after battle.
Lucky Minks burn rubber like there's no tomorrow! They are fast in every
single way. Their speed is super high, they run around the field like mad
and are always trying to escape the combat (thus the Coercion skills).
Return the favor by equipping speed boosting skills/accessories and
equipment with Warp capabilities.
Mana Eggs: Well your Mana Eggs should be quite powerful by this time but be
sure to have a couple of multi-hitting magic spells like Zap All or Diamond
Dust. Actually--any multi hitting magic will do fine. It doesn't have to be
powerful, Crackle for example will do just fine.
Moves: Any multi-hitting move wil do just fine here, I used Photon Shower
and it worked pretty great for me.
Battle
~~~~~~
Put all your teammates on the tactic [Play Fair]. It makes your teammates
attack only with [Combo] & [Critical]. This is the automated battle where
you can leave your PS2 while you do other things. When you return if there
are still lots of Lucky Minks then switch to [Manual] and unleash a couple
of spells/moves to clear the screen a bit then switch back to tactic
[Play Fair].
If you want to do everything yourself then first start using the [Defend]
command. This gives the Lucky Minks a chance to Call for Help. Then wait
and watch as the Lucky Minks start multiplying. Once you are satisfied with
their number unlish your magic. After that there should be only few minks
left. You can let them start multiplying all over again or finish them off.
Each lucky mink will give you about 50000 experience. You can get a lot
more, depending on how many experience amplifiers you equiped and how many
Lucky Minks you killed.
There are a lot of levels in Grandia Xtreme and Lucky minks will be your
best bet to reach the top. You can develop your own tactics on how to
effectively and quickly kill Lucky Minks and earn more experience.
Well -- good hunting!
----------------------------------------------------------------------------
LEVEL 200 ZENOTHLEE (SUB35)
----------------------------------------------------------------------------
You can face off the Level 200 Level Zenothlee only after you beat the game.
He is to be found in the Darkness Ruins in the Cold Lab. That's where you
first encountered him, right? Right!
Preparing
~~~~~~~~~
I wish I could say that levels are not important here -- but they actually
are. I took him on when my party was about level 100. To get those levels I
recommend first going through the Vortex Corridor. And not just for levels,
you can get very powerful equipment needed for the upcoming battle against
Zenothlee. Can you beat him with lower levels? Yes, but it will be a lot
easier to do so with higher levels.
Skills: Iron Guard! Equip as many of those as you can. I will assume that
you have at least 2 for each character. With these skills equipped Zenothlee
was doing 0 damage for me with his Titan Cannon. And believe me, you want
no more than 0 damage from that attack. Crystals, alone, are enough for you.
Apart from Iron Guards you can equip any skills you like though I suggest
equipping Life Up and SP Up (B-Rank) skills. More HP an SP will only benefit
you.
Gear: Well gear is not that important here. Get used to the fact that you'll
be doing 0-1 damage with normal attacks. If you have the Spirit Blade you
will do more. I didn't have one but still was able to slay Zenothlee.
Oh and this time Zenothlee is very fast. It would be a good idea to equip
something that boosts your speed.
Mana Eggs: This is the most important thing in this battle. A multi-hitting
magic won't do much damage to him. However, a strong one-hit spells will do
some damage. I used Inferno and Absolute Zero and they both worked pretty
fine. Don't use Bolt magic--he's immune to it.
Moves: I didn't really use my moves much here. Any hard hitting triple or
quadruple combo should do fine here.
Battle
~~~~~~
Just start fighting him as you would a normal Boss. Don't rush things
because you won't be able to kill him fast. Be prepared for a long and
tiring fight. Assign at least one character for healing. Other 2 should
constantly batter Zenothlee using powerful magic ot moves. Killing off his
Crystals is, of course, a useless effort.
Don't be surprised when you find that your normal attacks will do a zilch
damage to him. He has a ridiculously high defense value. Nothing you can
do about this unless you have something like the Spirit Blade.
If he kills one of your cahracters then you should revive him immediately.
Because Zenothlee will be quick about killing off the rest of your party.
He also tends to target the more weaker characters.
Try to keep the fight steady--heal your characters as soon as they get hurt,
use the critical feature whenever possible and so on. As I said before this
will be a long fight.
Once you nail him down to a critical condition he may get a bit more
aggressive. He will use his special moves more frequently and his Crystals
will cast magic like mad. That's a sign that you're winning. Keep up the
steady fight and you'll beat him down to submission.
Here' what Shiletimis has to say about all this:
'This is my favorite way to level up (and it can be faster than Lucky Minks)
First, if you have equipment that can raise your defense to 900-1000 you
should be fine for regular attacks (1-2 damage) Secondly, having an attack
of 1000+ will let you do 500-1000 damage a hit. But instead of regular
attacks, use the characters last and most powerfull attack (or even their
first to cancel) when they have WOW! on them, about 6000-8000 damage each
time. I beat Zanothlee with just Evan at level 110 or 125 just by doing
this, have Full Armor to equip the best stuff to get defense of 1000, even
without it just use fighting spirit (the one that invalidates damage, don't
remember what it's called) With Heros Spirit and without damage you can get
up to 1.8 million damage by a 2x multiplier. If the Crystals are beaten by
Evans Sky Dragon Slash then make sure he can't use his meteor strike unless
you have Plague Armour on because it will get rid of your Shield (Fighting
Spirit or whatever its called).'
Here's what Eric suggests:
'When facing the Level 200 Zenothlee, you probably sometimes encountered his
'Crystal Capture' move. Well when having the Spirit Ring equipped, 'Crystal
Capture' could still be used against you but if you have the A-Rank skill
'Status Guard' it will not affect you! (handy for one on one encounters)'
Miscellaneous info
~~~~~~~~~~~~~~~~~~
- Zenothlee's Crystals are indestructible. Once you destroy one of them it
will restore itself almost instantaneously. It sucks -- I know!
- Zenothlee AND his Crystals are all level 200.
- Zenothlee has more than 100.000 HP.
- Each Crystal has more than 20.000 HP.
- Bolt/Lightning is ineffective here.
- Zenothlee is very fast this time.
- Titan Cannon comes in 2 different variants. There's the normal one which
hits everyone on the battlefield. And there's the intensified-bolt one
which is a multi-hit attack against one character with Paralysis effect.
----------------------------------------------------------------------------
MAIASIS ITEMS (SUB36)
----------------------------------------------------------------------------
I'm sure you've noticed that some of the items have 'May add items at store
if sold' within their descriptions. This means that once you sell that item
new items will appear in the Locca general store. Sometimes (most of the
times) more than 1 item must be sold before a specific bonus item will appear
in the shop. Sometimes you may be required to sell up to 3 MAIASIS items
before to ïóå the desired one.
NOTICE: Even though it says 'May' the bonus item(s) will appear as soon as
the requirements are met.
NOTICE: Even though Honey Syrup and Emperor Muscat do not have 'May add
items at store' in their descriptions they are still considered as
such.
__________________________________________________ _________________________
SELL ITEM(S) GET ITEM(S)
__________________________________________________ _________________________
Emperor Muscat missing
Holy Ring missing
Luna Stone missing
Potion of Azure missing
Swordfish Bone missing
Hell Fire Scroll + ???? ????
Wolf Fang + ???? ????
Golden Potion + ???? ????
Pixie Dew + Honey Syrup Fairy Candy
Chocolate + Bread + Hot Spring Nut Chocolate Cake
Chocolate + Southern Banana Chocolate Banana
Dragon Blood + Primeval Meat Dragon Steak
Smoked Salmon + Rainbow Seaweed Salmon Riceball
Squeek-baa milk + Bread Berry Cake
Pancake
Strawberry + Bread Jam Bread
Strawberry + Ice Quartz Iced Strawberry
Silk Clothes Quilted Silk
Silk Glove
Soft Ribbon
Snake Earrings Viper Extract
Mogay Fireworks + Bomb Mushroom (????) Mogay Bomb (????)
Goat Leather Rigid Leather
Goat Buckler
Survival Cap
Goat Greaves
Mogay Fireworks + Dynamite Super Mogay Bomb
Medusa Stone Lightning Glove
Medusa Stone + Sacredtree Branch Elven Boots
Medusa Stone + Wolf Fang Medusa Staff
Medusa Stone + Mithril Medusa Blade
Light Needle
Indra Ax
Morgan's Eye
Chronos Edge
Medusa Stone + Silk Clothes Spell Clothes
Medusa Glove
Medusa Bandana
Medusa Stone + Mogay Fireworks Hyper Mogay Bomb
Medusa Stone + Life Gem + Alumina Stone Revival Gem
Platinum Feather + Gold Feather + Silver Feather Prism Feather
Alumina Stone Alumina Sword
Alumina Saber
Alumina Staff
Alumina Ax
Alumina Dagger
Alumina Armor
Alumina Shield
Alumina Helm
Alumina Greaves
Alumina Stone + Sacredtree Branch Kafu Shuriken
Alumina Stone + Angel Tear Angel Ring
Alumina Stone + Life Gem MegaHeal Ring
Alumina Stone + Scarlet Potion Heal Ring
Alumina Stone + Dragon Scales Dragontooth Blade
DivineDragon Sword
Dragonbone Ax
Dragon Claw
AquaDragon Armor
WhiteDragon Shield
DarkDragon Helm
FireDragon Boots
Dragon Scales + Goat Leather Dragon Vest
Wyvern Shoes
Mithril Mithril Sword
Mithril Rapier
Mithril Mace
Mithril Knife
Mithril Ax
Mithril Bow
Mithril Dagger
Mithril Mail
Mithril Shield
Mithril Bracelet
Mithril Helm
Mithril Legguard
Glass Slippers
Mithril + Icefang Stone Ice Blade
Mithril + Voltfang Stone Lightning Blade
Mithril + Blazing Stone Burn Blade
Mithril + Grenade Destroy Ring
Mithril + Freeze Gem Freezrain Ring
Mithril + Silk Clothes Silverthread Robe
Silver Ribbon
Mithril + Holy Ring Holy Rapier
Mystic Mace
Holy Knife
Saint Arrow
Platinum Cuirass
Platinum Bracelet
Platinum Helm
Platinum Greaves
Orihalcon Orihalcon Dagger
Orihalcon Armor
Orihalcon Shield
Orihalcon Helm
Orihalcon Greaves
Hrunting
White Fang
Rax Hammer
Demon Shuriken
Valor Big Ax
Orihalcon + Broken MagicSword Gram
Sacredtree Branch Sacred Bracelet
Mystic Woodshoes
Sacredtree Branch + Goat Leather Elven Cape
___________________________________ ________________________________________
____________________________________________________________________________
============================================================================
XII. GENERAL FAQ (SEC12)
============================================================================
Well there can be no FAQ without the FAQ, right? ^_^ I gather these
questions from different sources. A lot of these come from the message
board, some questions I think up myself and then there are those very few
that are actually asked by the reader. If you ask a good question then I'll
probably add it to this section.
This is the general FAQ, for in depth questions refer to an appropriate
section.
Q: Should I buy this game or other Grandia instalments?
A: This is one of those really frequently asked questions. It is your
choice really. But there are some cases where you should or should not
buy it, IMO.
You _should_ buy it if:
- You played and liked Grandia II.
- You played and liked both Grandia I and Grandia II.
- You want a quality dungeon crawler without to complicating storyline.
- You're a die-hard Grandia fan.
- You're a die-hard RPG fan and will play every RPG you can get.
- You don't know where to spend your overflowing money. ^_^
You _should not_ buy it if:
- You don't like Grandia series.
- You played but did not like Grandia II.
- You only liked Grandia I while Grandia II disappointed you.
- You only played Grandia I. (get Grandia II first!)
- You want a thrilling story with outstanding plot.
- You don't like RPGs.
----------------------------------------------------------------------------
Q: What is this Limited Edition of Grandia Xtreme I keep hearing about?
A: There was a special Limited Edition of Grandia Xtreme which came out only
in Japan of course! It was scheduled to be released with the first
shipment of Japanese Grandia Xtreme. The best chance for anyone other
than Japanese to get this edition was to import it. The Limited Edition
contained special Grandia Xtreme clock and a 'Geo Gate' diorama, with a
design of Evann. In addition, there was special Grandia miniature tote
bag. The price was 9800 yen (~$78).
----------------------------------------------------------------------------
Q: Is Grandia Xtreme related to Grandia I or II?
A: No. This is not sequel nor prequel to anything, the game has it's own
independent story.
----------------------------------------------------------------------------
Q: Is there a PC, GC, X-Box, Dreamcast or whatever release of the game?
A: No. As far as I know Grandia Xtreme is only for the PS2.
----------------------------------------------------------------------------
Q: Is there any web sites for Grandia that I could lurk about?
A:
http://www.square-enix-usa.com/enix/grandia-xtreme/index.html is the
official Grandia Xtreme web site and as such it has only the most basic
info. If you want some really good and in depth info on Grandia series
then you should definitely check out this one:
http://jump.to/grandia
If you want some pics then check this:
http://www.magic-guild.net/g-a/
----------------------------------------------------------------------------
Q: What is Grandia: Parallel Trippers?
A: It's an RPG for Game Boy Color. The game's story is based on the original
Grandia. In Grandia: Parallel Trippers, three school students named
Yuuhi, Mizuki and Shirou are somehow carried over to the world of
Grandia. In this world, they meet Liete, who tells them that to return to
their own world, they will require the help of Justin, Feena and Sue
(all from Grandia I), as well as Sweats. However, as the story
progresses, they find themselves as the only ones who can save the world.
There is a new 'synthesis card battle' system now. It will involve
collecting cards and trading them with other players.
Grandia: Parallel Trippers was scheduled for a December 22nd in Japan,
and was on a 32MB cartridge. The game was 4500 yen (~$40).
Is there an English version? You ask? Of course not, my naive friend!
The English version of this game simply does not exist. Where do you
think you live... in a Wonderland or something!?
----------------------------------------------------------------------------
Q: What is Grandia: Digital Museum?
A: It's a ESP/GAME ARTS released game for the fans who brought Grandia...
although I think around 40000 copies were sold. It was intended to be
released on the Mega CD and took around 5 years untill it was finally
released on Saturn. It's basically a CD which shows stuff from the
original game, like production art, game info, enemy data, music tracks,
character avatars and save files of the important events (for this
option you will need the original CD to view). You'll have to explore
dungeons which are NOT in the original game, so its really a new game in
its own right. But there is lots of menus and stuff in Japanese so it's
hard navigating.
You start of with Justin, Feena and Sue (who are around lvl 25 and with
most of their magics and attacks intact) but these enemies (which are
also in the original game) are really HARD! Find stuff to unlock the
above mentioned goodies and view them in some theatre (not in the
original game btw).
----------------------------------------------------------------------------
Q: Why do I have 0 SP!?
A: You're probably in town now, right? Well you don't need your SP in town!
Your SP will start increasing once you start battling monsters (attacking
and defending). Don't try to restore your SP in town using items!
----------------------------------------------------------------------------
Q: What?! I can't save where I want!!?
A: No, sorry you can't... The only place where you can save is in the
Armory and after some key points in the game. This is Grandia Xtreme
after all. And believe me, it's not as complicated as in BoFV:DQ.
--------------------------------------------------------------------------
Q: I looked, but [insert your location here] had no [insert your item here]!
A: They are placed randomly everytime you enter the dungeon and may not
appear at all. When I tell you to 'go and grab that chest' it means that
there _might_ be a chest. Items get randomly generated and every now and
then you might stumble upon an empty room. These rooms are obviously were
created to contain treasure chests/items but with the item-randomizer
operational they get emptied.
----------------------------------------------------------------------------
Q: Where can I get [insert your item here]?
A: Ok, I'm going to say this once more and I'm not going to say this again!
Everything is random! Got it? Random! Treasure chests, items, Mana
Eggs--everything is randomly generated once you enter the dungeon. Of
course everything is based on a level of logic and common sense; you
won't be stealing Spirit Blade from Mottled Spider no matter how hard
you try, you can't get a level 9 Mana Eggs from the first dungeon no
matter how hard you look for it! Really, there are very few
exceptions/items that I can point you towards, like the Spirit
equipment or rare items.
If you want some middle class weapon/armor/whatever you'll have to
search in the appropriate dungeon. Steal from some monsters, open some
chests. If you still can't find the desired item then go to a
different dungeon that of a similar difficulty. It's also true for the
skills: the better the skill you want the harder the dungeon should
be. Also after you beat the game you could try the Juston's Game. Some of
the items can be stolen from monsters, look up the Bestiary section for
more info.
----------------------------------------------------------------------------
Q: Where is the best place to lvl up?
A: Lucky Minks are your best bet. Look in the Sidequest section for more
details.
----------------------------------------------------------------------------
Q: What is a Boost Level?
A: There are 3 Boost Levels in this game. Level 1 is after the Gale Ruins,
level 2 is after the Light Ruins and Bosst Level 3 is when you finish the
Evolution Corridor. Simply put everything gets boosted after each:
monster levels, better items, new monsters and so on. For more info on
Boosts see the walkthrough.
----------------------------------------------------------------------------
Q: I can't steal from Bosses!?
A: You can't steal from Bosses first time you meet them (except for
Minotaur, I think) but you can steal from the bosses on your re-run
through the dungeons after the boost.
----------------------------------------------------------------------------
Q: I'm broke! I need some quick cash! Help!
A: Here's a money making strat contributed by Ramiro Ngafoe:
Use Geo Point to Light Ruins - Interior 2, break pillars in Spirit Shield
access room. Guaranteed 3 items every time, especially rings. Use radar to
verify 3, don't waste time breaking all pillars, unless of course you
happen to get the ultimate item in the game (Medicinal Herb) and feel you
need to let out some steam. :] Go back to Light Ruins - Interior 1 and
reenter Light Ruins - Interior 2 to repeat process. Remove unnecessary
items/useless rings until inventory full. Go back to Locca and sell all the
rings to the shop. One trip of varied rings equals to approximatelly
300,000 - 500,000G and it takes about 20-30 minutes to max out the
inventory with just rings.
Ring selling prices here:
Diamonds Ring : 64,000G
Emerald Ring : 32,000G
Ruby Ring : 16,000G
Sapphire Ring : 8,000G
Aquamarine Ring : 4,000G
Pearl Necklace : 2,000G
----------------------------------------------------------------------------
Q: How come I can't equip my characters with Skills or Mana Eggs?
A: You need to go to the Skillman's shop or to the Mana Egg shop or speak
with the Manager in the barracks. They will have the desired option.
----------------------------------------------------------------------------
Q: What does the break X% in some items descriptions mean?
A: It means that if you use the magic that item has the item itself might
break with X% chance.
----------------------------------------------------------------------------
Q: Why does the IP gauge flash sometimes?
A: Because this is when you can learn new combination moves. Look in the
combo moves section for more info.
----------------------------------------------------------------------------
Q: When you equip a weapon does the appearance of it change in battle?
A: No, it doesn't. However if your weapon has an element added to it then
you'll be able to see that element. For example: When you equip Titto
with Flint Knife, which has Flame element, he will throw knives which
look like fire balls. Or if you equip Myam with Freezrain Bow her bow
will sparkle. But the design of the weapon will never change.
----------------------------------------------------------------------------
Q: What is the maximum number of treasure icons?
A: 8.
----------------------------------------------------------------------------
Q: Where can I get everyone's ultimate weapons?
A: Darkness Ruins. Beat Level 200 Zenothlee and keep visiting the Spiritual
Atrium. One of the 3 items is always Mana Egg/Skill Book but you have a
chance that the remaining 2 will turn out to be ultimate weapons.
NOTICE: Except Evann. His ultimate weapon is the Spirit Blade which has
to be stolen.
----------------------------------------------------------------------------
Q: How many endings does this game have?
A: 2. You recieve the first one after you beat Quanlee at the bottom of the
Evolution Corridor. The second ending can be obtained by finishing the
Vortex Corridor optional dungeon. Note: you don't have to beat a boss in
the Vortex to see the second ending.
----------------------------------------------------------------------------
Q: Is Juston Justins Father? Or is he Justin himself?!
A: No and hell no! You must be kidding me, right? Juston looks a bit like
Justin from Grandia I and probably the developers wanted to make some
kind of reference but that's as far as this matter goes. GX and GI are 2
different games with independant storylines.
Unless Justin found a trans-dimensional device which he utilized to
teleport himself into the GX world. There, he got old and stared a
gambling business. Right? ...I don't think so.
----------------------------------------------------------------------------
Q: How long is this game?
A: As long as you want it to be. But if you choose to do absolutely
_everything_ then it might take up to 100 hours or even more. Trust me...
----------------------------------------------------------------------------
Q: How can I get Diene into my party!? Or maybe Kroitz?
A: No, you can't get them into your party.
----------------------------------------------------------------------------
Q: I can't find anything in your guide, I'm lost.
A: Well, now you can use the new Search Engine. Press Ctrl+F and type the
keyword. All the keywords can be found in the table of contents at the
beginning of the FAQ.
----------------------------------------------------------------------------
Q: What is the Golden Rule of GameFaqs?
A: 'Provide credit where it is due.'
----------------------------------------------------------------------------
Q: I don't like your guide! What should I do!?
A: Touch your nose with your left hand, and then touch your ass with your
right leg. Make a back flip three times and a somersault five times.
Punch your dog and drink a glass of milk. And if that does not help then
man... you're in trouble. Or you could write a better guide!
(see also: bad joke)
____________________________________________________________________________
============================================================================
XIII. CREDITS (SEC13)
============================================================================
Well--it's been fun. I'd like to thank the people who made this FAQ what it
is today: Karen, Buster, Meta Tinara and everyone who gave me suggestions,
corrections and contributions. Thank you all--without you this guide would
have been a lot smaller.
General Thanks
~~~~~~~~~~~~~~
- Enix (SquareEnix) and GameArts, for making it possible for me to play this
grand game.
- FAQ-writers on GameFaqs, console-makers and game developers for inspiring
me to write guides and for making my life worth living, without them I
would not be what I am today!
- Of course Jeff 'CJayC' Veasey (www.gamefaqs.com), for posting my FAQs and
for his inhuman devotion to GameFaqs, the greatest FAQ site ever! Ever!
He makes internet a place worth visiting.
- My friend (and gamer comrade) Maegnar, for at least trying to play
through Grandia Xtreme for the second time for me although he did not
give a damn about it :). I eventually took over, but still.
Special Thanks
~~~~~~~~~~~~~~
-
http://www.square-enix-usa.com/enix/grandia-xtreme/index.html for a lot of
info on characters and the story. Check it out!
-
http://jump.to/grandia for being a great Grandia site.
-
http://www.magic-guild.net/g-a/ for female characters measurements.
- Karen, for a _lot_ of info on the Crash Heads sidequest, Carro locations
and the Limited Book. And your e-mail is so silly! heh heh -_^!
- Buster for _a lot_ of info on the Spirit equipment, Juston Gamble and a lot
of miscellaneous info throughout the guide.
- Meta Tinara for a lot of items and big help with my Mana Egg section. He
even let me use his own guide, thanks man!
Recognition Page:
http://www.gamefaqs.com/features/recognition/38479.html
URL:
http://thecompendium.cjb.net
- nightowl88317 and everyone else at the GameFaqs message board for some
Juston Gamble prize items and for being great dudes to talk to.
- magicalhappyman for extensive info about the Devil Chest enemy.
- WizKid8844 for a Flame Carro 2 location.
- Krazedaliens for some info on Carros and a bunch of Carro locationes from
the elemental ruins.
- Shakey_Jake33 and RPGamer.com for the info I used when answering the
Grandia: Parallel Trippers question.
- digitalK for Grandia: Digital Museum info. I used it when answering the
FAQ question.
- Thor Satter for telling me that Clayqwin, Soul Clothes and Illusion
Bandana can be stolen from a Devil Chest. And for other random items.
- Whispering Hope for 2 Land Carros info on the Crash Heads and for hints
on various secret areas that I missed.
- bob (Shiletimis) for the last Crash Heads song and for descriptions of
a whole bunch of items and skills.
- Ramiro Ngafoe for contributing all the rest of the Carros and their
locations and some of the S-Rank skill descriptions thus enabling me to
finally wrap up the Crash Heads sidequest and the Skills section. And
for finally confirming that 250 is the maximum level of a character. AND
for sending in that money making strat which is quite helpful.
- Eric for the experience caps and for tons of items descriptions and many
rare items. Thanks!
- Anton for corrections and strategy tips on various things.
- GreatSkaori for his great help with the Bestiary section. He contributed a
lot of info on monsters, their stats, items and moves. Not to mention
other miscellaneous tips and suggestions he added. Thanks!
- Joyce! ^_^
- You, for reading my hard work.
- And myself, for creating this FAQ. (:E
============================================================================
Deprive us of our individuality,
our selfishness, and our beliefs,
and you destroy our humanity!
-============-
- END OF FAQ -
-============-
(C) 2003-2004 KingK