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GRAND THEFT AUTO III SPECIAL VEHICLE FAQ
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Author: John H. Hoffnagle IV (Lancet Jades)
Author's Homepage: http://www.evermoreforums.com/forums/index.php
Version: 1.101 (completed March 23rd, 2020)

Sites with permission to post this FAQ:
GameFAQs.com (will always host the most up-to-date version of this guide)
Neoseeker.com
Gamesradar.com
Gamershell.com
Supercheats.com


SpriteFan274 compiled a huge amount of information, new and old, on the
vehicles found in GTA3 and other GTA games. The link below goes to the
archived discussion topic for his GTA3 guide:

http://gtaforums.com/topic/851298-gta-iii-special-vehicle-guide/





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ABOUT
==============================================================================
This guide is to assist those players who enjoy collecting rare or unique
vehicles. This guide lists all known proofed, special property, unique, and
even rare vehicles (which often have to be unlocked). I'd say more, but I
pretty much just summed it up.

This guide is based on the original PS2 version. There are no known special
vehicle changes between PS2 versions. Although I am not aware of any changes
in the PC, Xbox, and Mobile versions, be aware they might exist. Feel free to
contact me about any such differences, and I will note them if necessary. The
only version I own is the original PS2 release.

CAUTION! This guide does contain some spoilers! Although not intended to
spoil anything about the game, the names of people, places, and missions are
mentioned frankly and without any warnings of potential spoilers.





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TABLE OF CONTENTS
==============================================================================
1: Terms in the guide
2: Garage information

3: Proofed vehicles
3.1 - BP/FP Securicar
3.2 - BP/FP/EP Cheetah
3.3 - AP SC[Black] Stretch
3.4 - BP/FP Trashmaster
3.5 - BP Barracks OL
3.6 - BP/FP/EP Bobcat
3.7 - BP Patriot
3.8 - EP SF[Black trim] Securicar
3.9 - DP Vigilante vehicles (Police, Enforcer, Fbi Car)

4: Unique vehicles
4.1 - GHOST Missing

5: Specially Colored/Featured vehicles
5.1 - SC[Teal] Kuruma
5.2 - SC/PM[Silver] SF[Body/blood] Manana
5.3 - SC[Black] Stretch
5.4 - SC[Black] Rumpo
5.5 - SC[Dark red] Infernus
5.6 - SC[Dark red] Stinger
5.7 - SC[Dark red] Cheetah
5.8 - SF[Black trim] Securicar

6: Unobtainable special vehicles
6.1 - SC[Gray] Banshee
6.2 - AP SC/PM[Black] Stretch
6.3 - SC/PM[Black] Stretch
6.4 - SC/PM[Dark red] Infernus
6.5 - SC/PM[Dark red] Stinger
6.6 - SC/PM[Dark red] Cheetah
6.7 - DP Sentinel (1st of 2)
6.8 - PM[Random] Infernus
6.9 - DP Sentinel (2nd of 2)

7: Rare vehicles
7.1 - Borgnine
7.2 - BF Injection
7.3 - Rhino
7.4 - SC[Dull gray] Fbi Car
7.5 - SF[Lightless] Taxi
7.6 - SF[No graffiti] Hoods Rumpo DX

8: Breakdown by special quality
9: Mission list
10: Car Crusher: Making vehicles DP / Accessing other islands early
11: Frequently Asked Questions
12: Contact info
13: Credits
14: Version history
15: Boilerplate





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*1* TERMS IN THE GUIDE
==============================================================================
This is a listing of all the special terms used in this guide.

BP - Bulletproof. Immune to all bullet damage. Bullet attacks include: the
pistol, uzi, shotgun, AK-47, M-16, and sniper rifle, as well as the
Predator's machine guns, and the police helicopter's fire.

FP - Fireproof. Immune to all incendiary weaponry, and to catching fire.
Molotovs cannot hurt this vehicle, and neither they, nor the flamethrower,
can set fire to it.

EP - Explosionproof. Immune to explosive damage. This includes
grenades, rocket launcher, exploding vehicles, and Rhino shells, as
well as exploding barrels.

DP - Damageproof. Immune to physical damage. This vehicle will not suffer
damage from any kind of collision. This also protects the car from suffering
cosmetic damage (e.g., the doors, hood, etc. being dented up). Does not
protect against destruction from contact with a Rhino.

AP - All-proof. This is BP/FP/EP/DP, all in one. The only ways to damage the
vehicle are flipping it over, getting hit by a Rhino, dunking it in the
water, or the Destroy All Cars cheat.

SC - Special color. Denotes that the listed color is unique on the vehicle and
cannot be generated randomly.

SF - Special feature. Denotes some special feature the listed vehicle has that
cannot normally be found on the vehicle.

PM - Permanent color. The listed color is permanently applied to the vehicle
and cannot be chanted at a Pay n' Spray.

Clearance (garages) - How high the roof is. A necessary consideration for
larger vehicles.

Common Knowledge (credit) - This is a well-known special vehicle from long
before I wrote this guide, and as such, it is impossible to know to whom to
attribute its discovery.

Description - A description of unique color/feature vehicles and why they are
unique. Usually involves a unique color scheme or features that do not
normally occur on the vehicle.

Formulated by - This is who informed me of the strategy to obtain the vehicle.
Vehicles that were pointed out to me, but where I was given no strategy to
obtain it often lead to me developing the strategy, although most will have
the same entry for Discovered and Formulated by.

NOTE: Vehicles that are given to you or are made very obviously available are
not given strategy credit, primarily because they are too simple to even call
a strategy. "Get inside and drive to a parking spot" really isn't deserving
of credit.

Jack - Slang term for stealing a car. Given that the game's name does involve
the crime of vehicle theft, it is a commonly used term in the guide. The vast
majority of vehicles that will be used during the game will be stolen or used
without explicit permission of the owner.

Palette - The normal selection of colors the vehicle has. Random spawns and
Pay n' Sprays draw from a car's palette for colors when generated. Cars with
a special color are special because the color is not normally found in that
vehicle's palette.

Permanent - This vehicle's color is permanent, and whether it is a unique
color (meaning, it's not a color found in the vehicle's normal palette) or
not, Pay-N-Spray's will never change the color. Garages seem to usually eat
this property on cars.

Technical limit (garages) - This is the number of vehicles that can be stored
in a garage before the game refuses to open the door for new vehicles. This
limit is four (4) vehicles for any garage, although you'll struggle to fit
even two in Portland's garage.

Unique - This vehicle has a unique name displayed and is found in story
missions only, or other limited availability missions, and thus can be
permanently missed on a playthrough if not obtained when the chance is
available.

Unlocked - Denotes a vehicle that is only infinitely available either
through story missions and/or by unlocking it at some point through the
story, whether by completing a mission, finishing a side mission, or even a
vehicle that is only available during a side mission, but is repeatedly
available by doing the mission over and over at your leisure. These vehicles
cannot be missed permanently.

Unobtainable - A vehicle that cannot be either obtained or permanently stored
for various reasons. This may be a result of being unable to ever drive or
even approach the vehicle (due to cutscenes or locked doors) or because it
will lose its special property(ies) if stored in a garage.





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*2* GARAGES
==============================================================================
Knowing your garages is essential, as they store your vehicles. Learn them,
and they will serve you invaluably. Note that the number listed is how many
vehicles the game "allows" you to store, in the sense the door will not open
past that many vehicles. If a vehicle is used to wedge the door open, any
number may be fit inside, assuming they can physically fit.

Unlike other GTA games, these garages seem to be able to fit as many vehicles
as you can realistically cram in. Portland's small size generally means it
will only fit one vehicle at any time, but Staunton and Shoreside can both be
stuffed to six total vehicles.

One word of caution: vehicles that are touching inside the garage can cause
problems. The garage places the vehicles as it loads them, potentially leading
to disaster if things load in just the wrong way. Always be careful when
opening a garage you've overstuffed. Vehicles can even be stacked on top of
one another, but this is only possible with low vehicles such as the Cheetah
and Infernus, and is very prone to problems when opening the garage.

PORTLAND SAFEHOUSE:
~1 space, medium clearance.

STAUNTON ISLAND SAFEHOUSE:
~2 spaces, high clearance. (can fit up to 6)

SHORESIDE VALE SAFEHOUSE:
~3 spaces, medium clearance. (can fit up to 6)





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*3* PROOFED VEHICLES
==============================================================================
These vehicles all have a special proofing, granting them immunity from one or
more forms of damage.

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3.1 - BP/FP Securicar
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Mission: Van Heist (Joey Leone)
Difficulty: **
Mission failure? YES
Required: Grenades make it easier
Discovered by: Common knowledge

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STRATEGY 1: Proceed with the mission until you have claimed the Securicar.
Instead of driving it to the docks, however, take it to your Portland garage
and park it inside. Now you must destroy the vehicle. The best way to do this
is to just stand right outside the garage and fire a rocket point-blank at the
Securicar. With 100 armor and health, you'll easily survive and the knockback
will close the garage. Failing that, grenades work, too, and in an emergency,
just crash the Securicar around until it catches fire and quickly park it in
the garage.

Formulated by: Kyle Sutton

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STRATEGY 2: Follow the second strategy outlined in 3.3 - AP SC[Black]
Stretch to "drive" this vehicle until Staunton Island is unlocked (after Last
Requests). This vehicle will need to complete even more missions in a row with
no saving or second chances if you are busted/wasted, but should work
nonetheless. To be honest, though, it's probably a wasteful way of doing this.

Formulated by: F_H_Nukem

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STRATEGY 3: Once the Securicar is in the Portland garage, get inside and take
it out to the road. Make a right, and continue straight down the road to the
north, passing the first intersection. Before the road curves to the east
farther to the north, there will be a gap in the wall along the right side of
the road. Drive into that small lot with two apartment buildings, and
immediately look to the south. There will be a tree, and a bit past it is the
edge of one of the buildings close to the wall that borders the road.

Drive the Securicar to the tree and back it up between the building and the
wall (the Securicar should be facing north). Drive towards the tree, and drive
right into the tree at a slight angle. Just continuously drive against it and
eventually the Securicar should begin sinking into the ground. When this is
successful, it should end up on top of a train tunnel right below the area
with the tree. With some luck, you can maneuver the Securicar so it won't fall
off of the roof of the tunnel (this can take some luck and skill to do). Once
on the ceiling of the tunnel, drive to the west towards Staunton. At some
point, the tunnel ceiling will become invisible, but don't worry and keep
driving west. Eventually you'll fall off of the tunnel and into the void.

Once this happens, the game should auto-correct and place the Securicar in the
(road) tunnel to Staunton. From here, you can easily drive the Securicar to
either Staunton's or Shoreside Vale's garage, as the only tunnel barrier in
place right now is the one at the Portland tunnel entrance.

Sometimes, the above trick will fail and the Securicar will become wedged in
the ground vertically. If so, just reload and try again. Same if the Securicar
falls off of the tunnel ceiling immediately after falling.

Video: https://www.youtube.com/watch?v=rKg2nSy2RaY

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NOTE: This vehicle cannot be made DP with the strategy in section 10 of this
guide! The car crusher will not pick up Securicars. This also means that this
vehicle cannot be driven to Staunton or Shoreside early, and must be kept in
the Portland garage (barring use of cheats).
------------------------------------------------------------------------------



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3.2 - BP/FP/EP Cheetah
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------------------------------------------------------------------------------
Mission: Turismo (El Burro)
Difficulty: ***
Mission failure? YES
Required: Rhino tank
Discovered by: Common knowledge

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STRATEGY 1: Start the mission, then head to the Portland docks and obtain a
Rhino from the Emergency Vehicle crane. Head to the starting line, and start
the race, but instead of racing, drive back to your Portland safehouse.
Instead of entering the area, park the Rhino on the road outside of the alley,
facing into the alley (so its left side faces the north side of the road).
When the race clock reaches around 100, the opponent Cheetahs will come
flying down the road. With the Rhino positioned properly, at least one
should fly into it and swerve to the left, going straight down the alley
towards your safehouse. If this fails, repeat the mission and strategy until
it works.

The next step is to drive into the alleyway and hit the Cheetah, destroying
it. With it destroyed, begin using your tank to line it up with the garage.
Once it is lined up, push forward, pushing it into the garage. With it inside,
quickly back up and let the garage close! If the blackened carcass doesn't
vanish, it should open to reveal a shiny new BP/FP/EP Cheetah.

Formulated by: Kyle Sutton

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STRATEGY 2: An alternative strategy is to put a medium-sized pushing vehicle
(maybe a Securicar) in the garage, and to park the Rhino on the street long
enough to get the vehicle out and leave it in the alleyway (off to the side).
Once the racer has been deflected towards your safehouse and destroyed with
the Rhino, use the other vehicle to push it into the garage. This may be
easier and faster than using the Rhino.

Formulated by: Kyle Sutton

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NOTE: The mission Turismo is available at any time after completing El
Burro's mission string. This means that the BP/FP/EP Cheetah is also
available at any point, even after completing the game. Since when you
first complete the mission, you only have one garage space, it's a good
idea to wait till at least Staunton is open to acquire this car.
------------------------------------------------------------------------------



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3.3 - AP SC[Black] Stretch
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------------------------------------------------------------------------------
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: ***** (*** with cheats)
Mission failure? YES
Required: Tenacity (!!!CHEATS!!! to make it much easier)
Discovered by: Common knowledge

------------------------------------------------------------------------------
This is a shiny glossy black Stretch. The height of luxury, this one is also
AP, making it immune to damn near anything the game can throw at it.

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Strategy Preamble: Once the mission begins, head to Joey's garage. Do NOT
enter the marker, though! Instead, fetch an Ambulance from the nearby hospital
and park it against the blue garage door (the one without a small door in it;
although either works, the small door has the mission marker, which you want
to avoid). Park it length-wise, facing SW, so the back of the Ambulance is
against the NE edge of that garage door. The wheels should almost entirely be
on the lighter gray section of the sidewalk right in front of the garage
doors. Once this is done, go to the other side of that street and get the
Pony from the lot there (near some of those silver and blue shipping
containers), and park it up against the Ambulance length-wise again. This is
to stop the Ambulance from moving out. When this is done, go in front of the
Ambulance and begin running at the gap between the engine and the garage door.
This gap exists because the front of the Ambulance is not as wide as the rear.
This is very imprecise, and may take a while, but keep forcing yourself
towards the back of the vehicle. Eventually, you will be forced through the
garage door and be inside the garage, with the stretch! Get in and reverse.
You should fall through blue hell and end up safely on the road behind the
building. This basic strategy is used for all three strategies to obtain this
vehicle, and all strategies pick up after this point.

For strategies besides floating the car across the river, you will need to
fail the mission. Head to the beach near Joey's garage (to the northeast).
This is the beach behind the supermarket with the Patriot that starts a side-
mission in the parking lot. Next is the difficult part: slowly drive the
Stretch into the water at the south end of the beach (right next to the docks
area). Eventually a mission failed notice will be given. Back out immediately!
You should have been submerged enough to fail the mission, but it is also
draining your health. Despite this, you should be able to back the car out of
the water and (carefully) drive it back to solid ground. This is the only way
to fail the mission and keep the car and its AP property.

Formulated by: Nukey_Shay

NOTE 1: Use the strategy in section 10 of this guide to easily get this over
to Staunton or Shoreside easily and early. This is most easily done if the
mission The Fuzz Ball is still available, assuming the Portland garage is
already filled with another vehicle (such as the BP/FP Securicar). Using the
basic Taxi version of this trick is prone to failure of timing, and if that
happens, you will have to re-obtain the AP Stretch each attempt you need to
make.

NOTE 2: There is a way to store this vehicle in the Portland garage. This will
render most of the below strategies needless (which revolve around getting the
Stretch to Staunton to store it there), but doing so is still the best way to
obtain a collection, as the Portland garage will be used for things such as
the teal Kuruma or silver Manana w/ body in trunk.

To store it in the Portland garage, drive it in and leave it sticking out. The
proper orientation is to park it diagonally, with the front of the car in the
back right corner of the garage, with only a little of the rear right corner
of the car itself outside the garage. The garage won't close due to the
blockage. Run to the street and get in another car. This will cause the garage
to force itself shut, saving the Stretch. This procedure must be done every
time the garage is opened, otherwise the Stretch will stop the door from
shutting each time. If the car is not oriented properly in the garage, this
process will simply eat the car instead of storing it.

Courtesy of DGTZ1982.

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STRATEGY 1: Drive the Stretch to the dock beneath Callahan Bridge (through
the tunnel there). Park it at the end, and then run and get another Ambulance.
At this point, the mission should still be going! The car won't vanish while
it is still an important mission vehicle, so don't worry about using multiple
vehicles. With the Ambulance, drive it to the tunnel at the NE end of
Portland, and onto the south sidewalk inside the small part of the tunnel that
is open. Back up against the blue wall inside, and get out. Jump on the engine
of the Ambulance, and then repeatedly try jumping on top. Eventually you
should glitch through the roof of the tunnel and be on top of it. Jump up to
the raised "middle" section of the tunnel (it is quite obvious) then jump over
the barrier in front of you and keep running along. Despite the glitchy
graphics, you'll be fine as long as you run along the "road" you see in the
tunnel. Run along the tunnel roof until you hit a barrier. At this point, run
off the side of the tunnel and fall through blue hell. The Staunton loading
screen should appear, and you'll be placed somewhere in the NE section of the
island.

Now, jack a car and drive to the docks along the middle E side of the island.
Find a Reefer boat, jack it, and sail back to the Callahan Bridge dock. Dock
the boat along the small platform (and be careful it isn't still moving, or
else it will float away!), run up the steps, get in the AP Stretch to "renew"
it as one of the active vehicles, and push it into the water. The mission will
fail for destroying the car, and now the true difficulty may begin.

The goal here is to push the car through the water to a shoreline near the
ruins of Fort Staunton. The specific location is due east of where the channel
of water east of Fort Staunton ends on the minimap. Looking to the east from
this spot, you'll see a buoy in the water, and the El Train in Portland ending
in the distance.

To do this, slowly push the back of the Reefer (which is long and flat)
against the passenger side of the AP Stretch. This is why you backed the
Stretch to the dock: when you push it onto land, the driver's side is the
first on land. This is a long, slow push. Pushing too fast risks flipping the
Stretch over, which will destroy it. Beware of pushing the Stretch up against
obstacles, because if it is caught on one, it will be almost impossible to
correct the problem.

If it starts raining or the water becomes choppy, stop moving and wait it out.
If the Stretch drifts too far in the wrong direction, reposition the Reefer
to push it back towards the correct position. Always ease against it; the
Reefer has plenty of pushing power, and the slower you make contact, the less
damage it accumulates. Having the Reefer blow up when you're almost there is
disheartening, to say the least. This whole pushing process can take a long
time, even up to a half an hour or more, but is largely safe, so long as you
take care with damaging the Reefer, not flipping the Stretch over, and not
getting it caught against an obstacle.

Once you see a large rock in the river on the Staunton side, with a buoy
between it and Portland, you're almost there. Carefully navigate the Stretch
past the rock, and the beach is just a short ways away, past the small bridge
over the water channel.  When this slope is in sight (and it may look much
steeper than you would expect), push the car towards it, keeping it parallel
with the slope. You want to push the left side of the car (both wheels) onto
it. Once this is done, disembark your boat (leave it where you can still get
in, however!) and run over to the driver's side door of the Stretch. Get in,
and if positioned correctly, you will be able to drive it off of the slope,
very slowly and carefully.

Once it is back on flat land, drove south and back onto the road (the north
end of the piece of flat land you're on is too steep to risk). Drive it to
the Staunton garage, store it, and SAVE! Get on a boat and return to Portland.

Note that if you are planning to go for more vehicles, especially all proofed
ones, you should move the Stretch to Shoreside Vale's garage before returning.
It is easy to store there, just do so diagonally. The tunnel to Shoreside is
still open until Staunton is unlocked, so driving there is easy, too. This
will ease the load on Staunton's garage, since you'll need to store three
others there for a while (BP/FP Trashmaster, BP Barracks OL, BP/FP/EP Bobcat).

Formulated by: Nukey_Shay

------------------------------------------------------------------------------
STRATEGY 2: This strategy involves finishing all of the Portland missions
WHILE KEEPING THIS CAR FROM DESPAWNING. What follows is a surreal adventure
through the unknown realms of impossibility and the depths of the human
psyche.

Salvatore's Called a Meeting: Before restarting this mission, park the AP
Stretch in the grassy area opposite Toni's house (where the Toyz van is).
Start the mission, and cross the street, get into the AP Stretch, and then
run to Joey's and pick up the Stretch. It is important not to get in another
vehicle, as the game keeps two in memory; one is the Stretch you're driving,
the other is the AP Stretch. Getting in after starting the mission is an
extra precaution, and a valid one: I once lost a AP Stretch by not doing it.
Once Toni is picked up, get out of the Stretch! The enemies are after YOU,
not the car. Get in the AP Stretch, destroy the enemies, then park the AP
Stretch on the grass outside the wall of Salvatore's mansion's property. Go
back to the mission Stretch and drive it to Salvatore's mansion to finish. Try
to keep the camera pointed towards his mansion at all times, though, to
increase the chances of losing the vehicle randomly. There are many times the
AP Stretch will just vanish for no reason, so be prepared to retry many, many
times.

Chaperone: Start the mission, get in the AP Stretch just to be safe, then
back in the other Stretch. Complete the mission and return to the AP Stretch
afterwards. The other Stretch is required to be intact to finish, so there's
no reason to switch to another vehicle during.

Triads and Tribulations: This mission may be completed with the AP Stretch.
Get inside, complete the mission, then park it in the grassy area outside
Salvatore's wall and go get the next mission.

Blow Fish: Park the AP Stretch in the grass opposite Toni's place. Start the
mission, then get in and out to confirm it. Run to the mission Trashmaster,
and drive towards the destination. On the way, stop and get in/out the
Stretch, just to be safe. Finish the mission and run back to Toni's place to
reclaim the AP Stretch. Park it in the grassy part opposite the wall to
Salvatore's mansion.

Cutting the Grass: Use the AP Stretch for this mission. After finishing,
drive it to the same grassy patch opposite Salvatore's mansion as usual.

Bomb Da Base: Act I: Go into the compound, start the mission, then return to
the vehicle. Drive it to the 8 on the map, and park it outside the car
dealership in Harwood, next to the Banshee that spawns inside the building.

Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the
mission. Return to get in and out of the AP Stretch, then back to 8-Ball to
start the mission proper. Get back into the AP Stretch and drive 8-Ball to
the mission marker at the docks. Let him get out, then park the AP Stretch
next to the stairs that lead to the roof of the warehouse. Get out, ascend the
stairs, and take out all the people on the ship. Once everyone is dead, jump
down and get in the AP Stretch. The mission end cutscene will play, and
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the
tried and true grass patch one last time.

NOTE: If you ended Bomb Da Base: Act II inside the AP Stretch, you MUST get
in and out an extra time after parking it! For some reason, ending the mission
inside of it removes it from the "active vehicle" list, even though you're in
it still. If you don't, it WILL vanish when you start Last Requests.

Last Requests: Start the mission, then get in the AP Stretch and drive to the
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go
to the dock. Get in the boat and take the girls to Staunton. After the mission
end cutscene plays, run back across the now-fixed bridge and claim the
waiting AP Stretch. Drive to Staunton and park it in the garage. Success!

Formulated by: Nukey_Shay

NOTE: This strategy does NOT allow for obtaining the BP/FP Trashmaster in Blow
Fish in the same file! To obtain both of these vehicles, Strategy 1 or 3 must
be used. Either of them are HIGHLY recommended anyways, for being much easier.

------------------------------------------------------------------------------
STRATEGY 3 (cheats): After dunking the vehicle in the above strategy, head to
Callahan bridge and enter the "Great Handling" cheat (R1, L1, R2, L1, Left,
R1, R1, Triangle) and the "Flying Cars" cheat (Right, R2, Circle, R1, L2,
Down, L1, R1). Drive down the right lane, and when you reach the gap, press
the L3 button to jump the car. Hold Up and X and you should easily soar onto
the other side of the bridge successfully. After this, drive to the Staunton
safehouse, stick the car in the garage, and let it close. Go to the docks on
the eastern edge of Staunton and take a boat back to Portland.

Formulated by: Kyle Sutton

------------------------------------------------------------------------------
NOTE: This Stretch is also permanently-colored, but the garages eat this
property just like other permanent vehicles. It can also be stored in the
Portland garage. See the note at the top of this entry for more information.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.4 - BP/FP Trashmaster
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Blow Fish (Toni Cipriani)
Difficulty: ***** (**** with cheats)
Mission failure? YES
Required: !!!CHEATS!!! make it much easier
Discovered by: Common knowledge

------------------------------------------------------------------------------
Strategy Preamble: Upon starting the mission, you'll notice that there is a
timer and damage meter. Instead of heading to the main roads, drive north and
enter the nearby tunnel (with tramps inside that drop molotovs). Head out the
other end and take a left, heading to the beach. Next is the difficult part:
along the edge of the beach, slowly drive the Trashmaster into the water.
Eventually a mission failed notice will be given. Back out immediately! You
should have been submerged enough to fail the mission, but it is also draining
your health. With the mission over and the Trashmaster still in possession,
it's time for part two.

Formulated by: Kyle Sutton

------------------------------------------------------------------------------
STRATEGY 1: The only way you'll get to keep this without cheats is to finish
Portland's missions while keeping it in memory. This plays a lot like strategy
2 for 3.3 - AP SC[Black] Stretch, except easier to obtain initially, and fewer
missions to play to unlock Staunton. The first strategy for the AP Stretch
won't work, however, because of the timer; you don't have the time to get an
Ambulance, cross the tunnel via glitching, get a boat, and get back in time to
prevent the Trashmaster from vanishing. Remember, you have to play all of
these back-to-back with no chance to save!

To get this vehicle without cheats, finish as many missions as possible before
Blow Fish. This means breaking the mission order listed in the mission list!
Only the missions listed here should be left before attempting this. You
want to ALWAYS leave the driver's side door open whenever you leave the
vehicle! Guard the door with your life, because if the door falls off, it will
vastly increase the chances of losing the vehicle! You're in no rush while
driving the Trashmaster, so take your time and drive carefully.

Blow Fish: Park the Trashmaster in the grass opposite Toni's place. Start the
mission, then get in and out to confirm it. Run to the mission Trashmaster,
and drive towards the destination. On the way, stop and get in/out the one
you're keeping, just to be safe. Finish the mission and run back to Toni's
place to reclaim the keeper Trashmaster.

Bomb Da Base: Act I: Park the Trashmaster in the grassy area opposite the wall
around Salvatore's mansion. This is across the street, on the corner between
the roads going down the hill. Go into the compound, start the mission, then
return to the vehicle. Drive it to the 8 on the map, and park it outside the
car dealership in Harwood, next to the Banshee that spawns inside the
building.

Bomb Da Base: Act II: Go to 8-Ball's and find out the requirements for the
mission. Return to get in and out of the Trashmaster, then back to 8-Ball to
start the mission proper. Get back into the Trashmaster and drive 8-Ball to
the mission marker at the docks. Let him get out, then park the Trashmaster
next to the stairs that lead to the roof of the warehouse. Get out, ascend the
stairs, and take out all the people on the ship. Once everyone is dead, jump
down and get in the Trashmaster. The mission end cutscene will play, and
you'll be waiting inside of it afterwards. Drive to Salvatore and park in the
tried and true grass patch one last time.

NOTE: If you end Bomb Da Base: Act II inside the Trashmaster, you MUST get in
and out an extra time after parking it! For some reason, ending the mission
inside of it removes it from the "active vehicle" list, even though you're in
it still. If you don't, it WILL vanish when you start Last Requests.

Last Requests: Start the mission, then get in the Trashmaster and drive to the
dock beneath Callahan Bridge. Park in the grass outside of the tunnel, and go
to the dock. Get in the boat and take the girls to Staunton. After the mission
end cutscene plays, run back across the now-fixed bridge and claim the
waiting Trashmaster. Drive to Staunton and park it in the garage. Success!

Formulated by: Nukey_Shay

------------------------------------------------------------------------------
STRATEGY 2 (cheats): Take your Trashmaster to the Callahan Bridge. Enter the
"Great Handling" cheat (R1, L1, R2, L1, Left, R1, R1, Triangle), and the
"Flying Cars" cheat (Right, R2, Circle, R1, L2, Down, L1, R1). Drive up the
LEFT lane and keep heading straight. Drive straight off the end of the bridge,
and you should soar under the bridge. Keep pressing the gas the entire time -
don't brake or slow down. This may seem suicidal, but before you hit the
water, the "Staunton Island" screen should come up. When this does, keep
holding the gas, but hold the Up button too. After it returns to the game,
you should soar up into the air and towards the docks, landing on them. This
doesn't always work, but has a better chance of success than jumping the
bridge itself. Drive the Trashmaster to the Staunton safehouse and park it in
the garage, then either explore Staunton, or head to the docks, grab a boat,
and sail back to Portland.

Formulated by: Kyle Sutton

------------------------------------------------------------------------------
NOTE: The "float the vehicle across the river" trick Nukey_Shay discovered
will NOT work with this! It floats too low in the water to ever push back on
to land. Similarly, the car crusher will not pick up Trashmasters, so this
cannot be made DP and driven to other islands early by exploiting the trick
in section 10 of this guide.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.5 - BP Barracks OL
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Arms Shortage (Ray Machowski)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge

------------------------------------------------------------------------------
STRATEGY: Simply get in the Barracks OL in Phil's compound after the mission
and drive it to your Staunton garage.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.6 - BP/FP/EP Bobcat
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Evidence Dash (Ray Machowski)
Difficulty: ****
Mission failure? No
Required: Patience (but the BP Barracks OL helps, too!)
Discovered by: Common knowledge

------------------------------------------------------------------------------
STRATEGY: Go and start the mission. Once started, get any random vehicle and
go after the Bobcat. Knock it once to knock some evidence off. You'll get two
stars. Head to the Pay N Spray (or your Safehouse if you have police bribes
unlocked) and clear the wanted level. DO NOT PICK UP THE EVIDENCE. So long as
it sits there, you won't get a wanted level for ramming the Bobcat. Now, get a
heavy truck (the BP Barracks OL is good, due to being immune to Cartel
bullets), wait for the Bobcat to get close to the Staunton safehouse, and ram
it. Try to slam it into walls and such to flip it over. Once it’s on its top,
it will say it was a decoy truck, and a new one will spawn. It will not
explode, however. Keeping it on its top, push it to your garage. Once it is
inside, park the BP Barracks OL inside (if used), or just go and finish the
mission. When you return, the BP/FP/EP Bobcat will be waiting.

Formulated by: Lancet Jades

------------------------------------------------------------------------------
NOTE: If you're going for all seven proofed vehicles (with or without cheats),
the Staunton Garage will have THREE cars packed into it. Trashmaster, Barracks
OL, and Bobcat. This is the other reason to use the Barracks OL to push the
Bobcat - there would be two cars in the garage otherwise, making it much
harder to push it inside. The garage SHOULD be stable, but keep a safety save
right after the mission where you know the cars are intact, just in case.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.7 - BP Patriot
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Marked Man (Ray Machowski)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge

------------------------------------------------------------------------------
STRATEGY: Pick up the Patriot from Ray's lockup after dropping him off at
the airport. The game gives this to you, so there's almost no room for failure.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.8 - EP SF[Black trim] Securicar
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Escort Service (Donald Love)
Difficulty: *****
Mission failure? YES
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades (Nukey_Shay discovered the proofing)

------------------------------------------------------------------------------
Description: A Securicar with black-colored trim instead of the usual chrome
color.

------------------------------------------------------------------------------
STRATEGY: Blow it up en route to the destination, and push it to the
Staunton garage. This is difficult, but can be made easier with a Rhino. Be
extremely careful of the police, because while the garage is fairly close, it
is a difficult push, even with a Rhino.

Formulated by: Lancet Jades
------------------------------------------------------------------------------



------------------------------------------------------------------------------
3.9 - DP Vigilante vehicles (Police, Enforcer, Fbi Car)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Any mission with a NPC that can activate the Car Crusher glitch
Difficulty: **
Mission failure? Depends on the mission
Required: A mission with a NPC that can activate the Car Crusher glitch
Discovered by: Unknown

------------------------------------------------------------------------------
Description: These police vehicles can be made DP with the Car Crusher.
However, using the Taxi mission trick to activate the crusher glitch will
permanently break the Taxi missions, preventing them from ever being activated
again on that save file. As such, to properly DP these three vehicles, mission
NPCs have to be used to trigger the glitch.

Besides the DP property, there is nothing special or unique about these
vehicles, although do keep in mind there are two variants of the Fbi Car: the
black version found at a 5 star wanted level, and the gray version from the
Emergency Vehicle Crane in Portland docks.

If the story has been completed, only one of these vehicles can be obtained,
and only at the cost of permanently breaking Taxi on that file.

------------------------------------------------------------------------------
STRATEGY: Start one of the missions with an NPC that follows (check Section 10
for more information), then get the desired police vehicle and go to the car
crusher in Portland. Trigger the glitch, take the police vehicle to the
desired garage, and either proceed to pass or fail the mission.

------------------------------------------------------------------------------
NOTE: There is no set point in the story where this method becomes unavailable,
as it is only when all missions with NPC followers are completed that it
is rendered impossible. In particular, D-Ice's final mission, Rumble, can
easily be left until the end of the storyline.
------------------------------------------------------------------------------





==============================================================================
*4* UNIQUE VEHICLES
==============================================================================
This vehicle only appear during story missions, and once the game is
completed, cannot be acquired without cheating.


------------------------------------------------------------------------------
4.1 - GHOST Missing (Unobtainable)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Gone Fishing (Ray Machowski)
Difficulty: *****
Mission failure? NO
Discovered by: Common knowledge

------------------------------------------------------------------------------
STRATEGY: This is the boat your target uses. Simply wait for him to land the
boat near Portland Harbor, then shoot him. Take his boat, and bring it to the
shore somewhere, then push it to a garage. This is VERY hard to do, however,
and should only be attempted by using large trucks (Yankee and Coach are the
best bets). Despite the following warning, if you insist on trying, beach
this on the northeast end of Staunton, pick up a truck as it drives by, and
begin pushing (west, then south - don't go through Colombian territory).
Formulated by: Common knowledge

------------------------------------------------------------------------------
Unobtainable: The GHOST Missing will freeze the game as soon as the garage
closes on it (or as soon as you try to open it, in some versions). This means
it is unobtainable. Sometimes, however, it will be deleted when the garage
closes (of course, the only way to get to that point is to be dead set on
garaging it anyways).

------------------------------------------------------------------------------
NOTE: I have been informed that the GHOST Missing functions differently in the
Playstation 4 digital release of this game. On the PS4, the GHOST Missing can
be stored in a garage. However, once the garage has closed, the properties of
the boat will be altered permanently:
--Claude will no longer enter the GHOST Missing
--Blowing up the GHOST Missing will crash the game
--The interior of the GHOST Missing is converted to that of a Predator boat
------------------------------------------------------------------------------





==============================================================================
*5* SPECIALLY COLORED/FEATURED VEHICLES
==============================================================================
These vehicles all have some special color of feature that the vehicle usually
does not have.

------------------------------------------------------------------------------
5.1 - SC[Teal] Kuruma
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Give me Liberty! (Start of the game)
Difficulty: * (**** to get over to Staunton early)
Mission failure? No
Discovered by: GTA_Loco

------------------------------------------------------------------------------
Description: A teal-colored Kuruma. A similar color exists in the Kuruma's
normal palette, but this IS different from it. This is closer to blue, whereas
that one is closer to green.

------------------------------------------------------------------------------
STRATEGY 1: Just leave it parked in your garage. It's as simple as that. Turn
to the strategies below if you'd like to move it to Staunton or Shoreside
Vale, however, if you'd prefer to use Portland's garage for obtaining other
vehicles a bit later in the story.

------------------------------------------------------------------------------
STRATEGY 2: Use the strategy detailed in section 10: "Car Crusher: Making
Vehicles DP" to move this to Staunton or Shoreside Vale. Note that this will
make the vehicle DP! If you want to keep it a pristine, non-proofed vehicle,
you will need to either keep it in Portland or use Strategy 3 below.

------------------------------------------------------------------------------
STRATEGY 3: This is in case you wish to take this to Staunton or Shoreside
early (the hard way), to save the Portland garage for the BP Securicar. With
the Kuruma in the garage, get an Ambulance and drive it to the tunnel at the
NE end of Portland, and onto the south sidewalk inside the small part of the
tunnel that is open. Back up against the blue wall inside, and get out.

Run (remember, no vehicles!) back to your garage, get the Kuruma, and drive it
to the concrete waterfront south of the tunnel you left the Ambulance at.
Park it somewhat south of the tunnel, at the water's edge. A good spot is
under the northwest-most part of the elevated tracks. Now, run back to the
Ambulance and repeatedly try jumping onto the engine and then the top of the
Ambulance. Continue to jump around once on top (your head should be poking
through the ceiling of the tunnel) until you end up on top of the ceiling,
then jump onto the nearby raised part of the ceiling, and over the blue
barrier a short ways west. Run along the ceiling of the tunnel towards
Staunton. Eventually, you will see a section of the tunnel extending off from
the left side of the stretch you're running along; that's your cue to jump
off and into the void. The Staunton loading screen should appear and you'll
plop down in the northeastern stretch of road on the island. Should you jump
off of the tunnel ceiling too soon, you'll just be placed back in front of
the tunnel in Portland, with the Ambulance still ready to give you another
try.

At this point, you can go obtain a vehicle and drive to the docks southwest
of the Staunton safehouse (near where Asuka gives missions later in the game).
Get a Reefer and slowly take it back to Portland, and up the western "coast"
to where the Kuruma was parked. Provided you were in a maximum of one vehicle
after leaving the Kuruma, it will still be there. Nukey_Shay, who originally
crafted this strategy, said to go carless the whole way in Staunton, but in my
experience, GTA3 doesn't count boats as "normal" vehicles, so it was safe to
drive in Staunton. The Reefer will also vanish if you go too far away, which
is why the Kuruma must be left by the water. Back the Reefer up to the wall
such that the open rear of the boat is flat against the wall.

Now, the hard part. Get out of the Reefer and run towards the concrete wall,
and when you run off of the boat, the game should place you safely back on
land. Get in the Kuruma and hold onto your butt: you're going to drive a car
driving a boat! Drive the Kuruma off of the walkway and onto the Reefer. If
positioned correctly, it should be sitting "in" the Reefer, quite snugly.
You'll also notice that when the Kuruma accelerates, so does the boat. With
this knowledge, begin "driving" towards Staunton, to the west. If the Kuruma
was at the northwest corner of the el-train tracks, as I suggested, it is
pretty much straight west. The Kuruma will clash with the Reefer quite often,
producing lots of smoke and sparks and damaged car sounds, but this is all
sound and fury (for the most part). While neither vehicle can last forever,
both have enough endurance to easily survive this journey for as short as it
will be, successful or otherwise.

The destination is a slope of rock near the northeastern corner of Staunton,
fairly close to where the void deposited you after your tunnel running
adventure earlier. The best approach is from the south, so line up the </pre><pre id="faqspan-2">
Kuruma-Reefer unit parallel to the slope, getting as close as possible to
land. The exact spot is difficult to describe in text, but its basically the
only part of the coast that is even possible to attempt to unload a car onto
with any hope of getting back on land.

Once in position (again, this slope is pretty much straight west from the
el-train position mentioned previously), the hard part begins. Getting out of
the Kuruma will usually deposit you into the water, where the drowning begins.
But it actually sets you on the riverbed, very close to the shore (underneath
of where the Kuruma is), so run and jump towards the shore as soon as you
exit the car to have a chance of surviving. Once on land, walk up to the water
and enter the boat (you'll teleport in like always happens from land).

Carefully maneuver the boat out from under the Kuruma. The goal is for the
Kuruma to end up floating in the water right-side-up. If it floats onto its
side or back, it will catch fire and explode like it would on land. If the
Kuruma survives the procedure, it should be floating in the water, still
parallel to the slope of land. With the Reefer, very carefully back up to the
Kuruma from the opposite side, so that you slowly push the car towards the
slope with the back of the Reefer. The goal here is to push the Kuruma onto
the slope such that all four tires are on land, and the Kuruma should still
be parallel to the water's edge.

Once the Kuruma has been pushed onto the slope, get out of the Reefer and
back onto land. Get into the Kuruma and carefully and slowly drive up the
slope until you're on flat land. Despite how steep the slope is, cars won't
have any problem gripping the ground well enough to manage this. Once back on
the flat ground, just drive it to the Staunton garage to save it (and your
game). I would take the scenic route to the north and back around to the
south, though, as going south right away sends you through the Colombian's
territory, where they might shoot at you and snatch defeat from your jaws of
victory.

Formulated by: Nukey_Shay and LancetJades

------------------------------------------------------------------------------
STRATEGY 4: Once the Kuruma is in the Portland garage, get inside and take
it out to the road. Make a right, and continue straight down the road to the
north, passing the first intersection. Before the road curves to the east
farther to the north, there will be a gap in the wall along the right side of
the road. Drive into that small lot with two apartment buildings, and
immediately look to the south. There will be a tree, and a bit past it is the
edge of one of the buidlings close to the wall that borders the road.

Drive the Kuruma to the corner of the building near the tree and back it up
against that corner. Wedge it against the corner so the front of the car
presses against the wall to the left. After some time, the car should begin
stuttering and eventually plummet through the ground. When this is
successful, it should end up on top of a train tunnel right below the area
with the tree. With some luck, you can maneuver the Kuruma so it won't fall
off of the roof of the tunnel (this can take some luck and skill to do). Once
on the ceiling of the tunnel, drive to the west towards Staunton. At some
point, the tunnel ceiling will become invisible, but don't worry and keep
driving west. Eventually you'll fall off of the tunnel and into the void.

Once this happens, the game should auto-correct and place the Kuruma in the
(road) tunnel to Staunton. From here, you can easily drive the Kuruma to
either Staunton's or Shoreside Vale's garage, as the only tunnel barrier in
place right now is the one at the Portland tunnel entrance.

Video: https://www.youtube.com/watch?v=BgRBcbOTKtg
(the video is of the Manana from Dead Skunk in the Trunk, but it shows the
location of the building in question and what to expect when it finally falls
through the ground. The Kuruma just reverses into the corner instead of
driving at it with the front of the car)

------------------------------------------------------------------------------
STRATEGY 5: Follow the second strategy outlined in 3.3 - AP SC[Black]
Stretch to "drive" this vehicle until Staunton Island is unlocked (after Last
Requests). This vehicle will need to complete even more missions in a row with
no saving or second chances if you are busted/wasted, but should work
nonetheless. To be honest, though, it's probably a wasteful way of doing this,
and will make it difficult or impossible to obtain most other special vehicles
in the Portland chapter of the story.

Formulated by: F_H_Nukem
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.2 - SC/PM[Silver] SF[Body/blood] Manana
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Dead Skunk in the Trunk (Joey Leone)
Difficulty: *
Mission failure? YES
Discovered by: Common knowledge

------------------------------------------------------------------------------
Description: A silver Manana with a body in the trunk and blood marks around
the trunk.

------------------------------------------------------------------------------
STRATEGY 1: Pick the car up, then take it to your garage and destroy it.
You'll fail the mission, and when your garage closes and opens again, you'll
have a shiny new silver Manana! This car is also special as it has a body in
the trunk that stays even after the mission is over, and some blood marks on
the outside of the trunk.

Should you wish to get it across the river before unlocking Staunton, follow
the strategy for 5.1 - SC[Teal] Kuruma. The Manana's strategy is identical.
Other strategies listed below will also work and may be easier.

Formulated by: Common knowledge (Nukey_Shay for the river strategy)

------------------------------------------------------------------------------
STRATEGY 2: Use the strategy detailed in section 10: "Car Crusher: Making
Vehicles DP" to move this to Staunton or Shoreside Vale. Note that this will
make the vehicle DP! If you want to keep it a pristine, non-proofed vehicle,
you will need to either keep it in Portland or use Strategy 3 below. Also
note that this strategy ideally requires having the mission Fuzz Ball still
available, as you will likely have the Portland garage taken up by the BP/FP
Securicar, which is incompatible with the trick.

Finally, making this car DP will render the body in the trunk permanently
inaccessible, since the trunk will no longer come open or pop off due to
damage. This makes the argument that applying DP to this vehicle actually
makes it worse and reduces its value.

------------------------------------------------------------------------------
STRATEGY 3: Once the Manana is in the Portland garage, get inside and take
it out to the road. Make a right, and continue straight down the road to the
north, passing the first intersection. Before the road curves to the east
farther to the north, there will be a gap in the wall along the right side of
the road. Drive into that small lot with two apartment buildings, and
immediately look to the south. There will be a tree, and a bit past it is the
edge of one of the buildings close to the wall that borders the road.

Drive the Manana to the corner of the building near the tree, parallel to the
wall, and then drive the front of the car into the corner of the building.
Wedge it against the corner so the back of the car presses against the wall to
the right. After some time, the car should begin stuttering and eventually
plummet through the ground. When this is successful, it should end up on top
of a train tunnel right below the area with the tree. With some luck, you can
maneuver the Manana so it won't fall off of the roof of the tunnel (this can
take some luck and skill to do). Once on the ceiling of the tunnel, drive to
the west towards Staunton. At some point, the tunnel ceiling will become
invisible, but don't worry and keep driving west. Eventually you'll fall off
of the tunnel and into the void.

Once this happens, the game should auto-correct and place the Manana in the
(road) tunnel to Staunton. From here, you can easily drive the Manana to
either Staunton's or Shoreside Vale's garage, as the only tunnel barrier in
place right now is the one at the Portland tunnel entrance.

When the corner-driving strategy fails, it can place the Manana inside the
building you're driving it against. This will cause the Manana to fall up and
down repeatedly, eventually getting stuck in mid-air inside the building.
Exiting the car will deposit you outside of the building, with no way to
retrieve the vehicle. If this happens, just reload and try again.

Video: https://www.youtube.com/watch?v=BgRBcbOTKtg

------------------------------------------------------------------------------
STRATEGY 4: Follow the second strategy outlined in 3.3 - AP SC[Black]
Stretch to "drive" this vehicle until Staunton Island is unlocked (after Last
Requests). This vehicle will need to complete even more missions in a row with
no saving or second chances if you are busted/wasted, but should work
nonetheless. To be honest, though, it's probably a wasteful way of doing this,
and will preclude obtaining other vehicles in the Portland chapter.

Formulated by: F_H_Nukem
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.3 - SC[Black] Stretch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Difficulty: *
Mission failure? YES
Discovered by: Common knowledge

------------------------------------------------------------------------------
Description: A glossy solid black Stretch. This is a unique color, but this
particular vehicle is completely outclassed by the AP Stretch in section 3.3.

------------------------------------------------------------------------------
STRATEGY: Follow the directions for 3.3 - AP SC[Black] Stretch. Basically, just
dunk it in the water at the beach near the docks. There really isn't any point
to acquiring this unless you REALLY want a non-invincible version of that
Stretch.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.4 - SC[Black] Rumpo
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Under Surveillance (Asuka Kasen)
Difficulty: *
Mission failure? No
Discovered by: Common knowledge

------------------------------------------------------------------------------
Description: A solid black Rumpo. That's it.

------------------------------------------------------------------------------
STRATEGY: Simply locate the black Rumpo, then attack it. Kill the Mafia
soldiers that emerge, get in, and drive it to a garage. Not hard at all.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.5 - SC[Dark red] Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Mission failure? YES
Discovered by: GTA_Loco, Militia (unique color)

------------------------------------------------------------------------------
Description: A cool Dark red Infernus with a unique secondary color. You can
find similar ones on the street, but nothing that will match this exactly.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Infernus! All three vehicles in this mission (all special colors) can be
obtained in one attempt by collecting and parking two in a garage, then going
to get the third and waiting out the clock in it.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.6 - SC[Dark red] Stinger
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Mission failure? YES
Discovered by: GTA_Loco, Militia (unique color)

------------------------------------------------------------------------------
Description: A sleek Dark red Stinger. This color is otherwise unavailable on
this vehicle.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Stinger! All three vehicles in this mission (all special colors) can be
obtained in one attempt by collecting and parking two in a garage, then going
to get the third and waiting out the clock in it.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.7 - SC[Dark red] Cheetah
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Difficulty: *
Mission failure? YES
Discovered by: GTA_Loco, Militia (unique color)

------------------------------------------------------------------------------
Description: A slim Dark red Cheetah. This color is otherwise unavailable on
this vehicle.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Cheetah! All three vehicles in this mission (all special colors) can be
obtained in one attempt by collecting and parking two in a garage, then going
to get the third and waiting out the clock in it.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
5.8 - SF[Black trim] Securicar
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Decoy (Donald Love)
Difficulty: *
Mission failure? YES
Required: Heavy vehicle (preferably Rhino)
Discovered by: Lancet Jades

------------------------------------------------------------------------------
Description: A Securicar with black-colored trim instead of the usual chrome
color.

------------------------------------------------------------------------------
STRATEGY: Simply drive it to a garage after passing this mission. Doesn't
get easier than that, does it?
------------------------------------------------------------------------------





==============================================================================
*6* UNOBTAINABLE SPECIAL VEHICLES
==============================================================================
These vehicles are unobtainable for whatever reason is listed. This does NOT
mean you can't actually drive (or get in) them, but they cannot be stored.
Difficulty, required, and strategy will still be listed for those that you
can actually drive (and perhaps even use), but there will always be some
reason why you can't keep them.

------------------------------------------------------------------------------
6.1 - SC[Gray] Banshee
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Give Me Liberty! (Start of the game)
Discovered by: TomAndSam

------------------------------------------------------------------------------
Description: A gray Banshee with a black stripe.

------------------------------------------------------------------------------
Unobtainable: It exists only in the cutscene at the start of the game.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.2 - AP SC/PM[Black] Stretch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Salvatore's Called a Meeting (Toni Cipriani)
Discovered by: Common knowledge

------------------------------------------------------------------------------
Description: A glossy solid black Stretch that keeps its unique color even
when Pay N' Sprayed. This one is also AP.

------------------------------------------------------------------------------
STRATEGY: See the strategies for 3.3 - AP SC[Black] Stretch. This is the
same vehicle, with the additional permanent color property.

------------------------------------------------------------------------------
Unobtainable: Garages eat its powers, reverting it to vehicle 3.3 - AP
SC[Black] Stretch.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.3 - SC/PM[Black] Stretch
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Chaperone (Salvatore Leone)
Discovered by: Common knowledge

------------------------------------------------------------------------------
Description: A glossy solid black Stretch that keeps its unique color even
when Pay N' Sprayed.

------------------------------------------------------------------------------
STRATEGY: See the strategies for 3.3 - AP SC[Black] Stretch. They will all
work for this vehicle, too, although this one doesn't need to be pried out of
the garage building.

------------------------------------------------------------------------------
Unobtainable: Garages eat its powers, reverting it to just a SC[Black]
Stretch.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.4 - SC/PM[Dark red] Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

------------------------------------------------------------------------------
Description: A cool Dark red Infernus. This color is otherwise unavailable on
this vehicle, and is permanent.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Infernus!

------------------------------------------------------------------------------
Unobtainable: Garages eat its powers.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.5 - SC/PM[Dark red] Stinger
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

------------------------------------------------------------------------------
Description: A sleek Dark red Stinger. This color is otherwise unavailable on
this vehicle, and is permanent.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Stinger!

------------------------------------------------------------------------------
Unobtainable: Garages eat its powers.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.6 - SC/PM[Dark red] Cheetah
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Grand Theft Auto (Kenji Kasen)
Discovered by: GTA_Loco

------------------------------------------------------------------------------
Description: A slim Dark red Cheetah. This color is otherwise unavailable on
this vehicle, and is permanent.

------------------------------------------------------------------------------
STRATEGY: Once you start the mission, go to this car and drive it back to
your garage. Wait for the time to run out, then check out your shiny new
Cheetah!

------------------------------------------------------------------------------
Unobtainable: Garages eat its powers.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.7 - DP Sentinel (1st of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Gone Fishing (Ray Machowski)
Discovered by: Zoe Green

------------------------------------------------------------------------------
STRATEGY: Start the mission and play until you're pursing the target. Let him
land his boat at the shore and he'll go to a car. Kill him at this point, and
take the car.

Formulated by: Common knowledge

------------------------------------------------------------------------------
Unobtainable: Garages eat the car's powers.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.8 - PM[Random] Color Infernus
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Rigged to Blow (D-Ice)
Discovered by: Lancet Jades

------------------------------------------------------------------------------
Description: A randomly colored Infernus with the permanent property,
rendering it forever stuck as the color it is.

------------------------------------------------------------------------------
STRATEGY: This is the Infernus used during the mission.

------------------------------------------------------------------------------
Unobtainable: Whether you complete the mission and drive it to your garage, or
blow it up in your garage, it loses its permanent attribute.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
6.9 - DP Sentinel (2nd of 2)
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Mission: Bait (Asuka Kasen)
Discovered by: Common knowledge

------------------------------------------------------------------------------
STRATEGY: Start the mission, get to Shoreside, and find one of the three
death squads. Instead of leading them to the Yakuza trap, get out of your car
and kill the Cartel members who emerge. Take the car, and you have a DP
Sentinel. Beware though, the Cartel members are very heavily armed, including
two with machine guns. Once they get out, run far away and snipe them, or
their M60s will shred you in a second. Literally.

Formulated by: Common knowledge

------------------------------------------------------------------------------
Unobtainable: Garages eat the car's powers. However, using the car crusher
trick described in section 10 allows you to replicate this vehicle with a
permanent DP property. You can even use a Sentinel from this mission to do
the trick. Still, technically unobtainable in the sense that the original DP
property applied by the mission itself cannot be saved.
------------------------------------------------------------------------------





==============================================================================
*7* RARE VEHICLES
==============================================================================
These vehicles aren't anything inherently limited to the storyline, but are
nonetheless unique for various reasons, often requiring completion of a
mission or side mission to unlock. These can all be obtained without a problem
at the end of the game.

------------------------------------------------------------------------------
7.1 - Borgnine
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete 100 Taxi fares.

Found: Parked next to the Borgnine Taxi depot in Harwood. It looks like a
normal Cabbie-style taxi, except it's blood red in color.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
7.2 - BF Injection
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete Sayonara Salvatore (Asuka Kasen).

Found: Parked in the central Hepburn Heights parking area, just a short ways
south of the phone El Burro's missions are triggered at.
------------------------------------------------------------------------------


------------------------------------------------------------------------------
7.3 - Rhino
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked (1): 6-star wanted levels.

Found (1): Jack one when the army shows up during a 6-star wanted level.

------------------------------------------------------------------------------
Unlocked (2): 100% completion.

Found (2): This Rhino is available at Phil's compound in the north end of
Staunton.

------------------------------------------------------------------------------
Unlocked (3): Complete the Emergency Vehicle I/E Crane.

Found (3): Request a Rhino from the Emergency Vehicle I/E Crane.

------------------------------------------------------------------------------
NOTE: This vehicle is BP/EP by design. I have heard reports that enough
bullets or explosions may destroy it, however that should not be possible. It
is not FP or DP, so fire and just regular knocking around still damage it.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
7.4 - SC[Dull gray] Fbi Car
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Complete the Emergency Vehicle I/E Crane.

Found: Request an Fbi Car from the Emergency Vehicle I/E Crane. It is dull
gray, as opposed to the glossy black of the 5-star Fbi Cars.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
7.5 - SF[Lightless] Taxi
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Available any time in free roam.

Found: Taxis rarely spawn without lights. The best way to get one without
its lights is to save at the Shoreside Vale safehouse, then load the game,
open your garage (which should be packed full of vehicles), then run out to
the intersection. Hopefully, a taxi may spawn without a light. If none do,
then repeat the procedure. It may take a while.
------------------------------------------------------------------------------



------------------------------------------------------------------------------
7.6 – SF[No graffiti] Hoods Rumpo DX
------------------------------------------------------------------------------
------------------------------------------------------------------------------
Unlocked: Available any time in free roam.

Found: Hoods Rumpos rarely spawn without graffiti. The best way to get one
without the graffiti is to save at the Shoreside Vale safehouse, then load the
game, open your garage (which should be packed full of vehicles), then run out
to the intersection. Hopefully, a Rumpo without graffiti will spawn. If none
do, then repeat the procedure. It may take a while.
------------------------------------------------------------------------------





==============================================================================
*8* BREAKDOWN BY SPECIAL QUALITY
==============================================================================
This section gives a breakdown of all special vehicles by what quality they
have. Vehicles with multiple properties are listed in each section they belong
in. Inspired by GTA_Loco's similar section in his guides.

Unique vehicles:
4.1 - GHOST Missing (UNOBTAINABLE - Gone Fishing)

AP - All-proof:
3.3 - Stretch (Salvatore's Called a Meeting)
6.2 - Stretch (UNOBTAINABLE - Salvatore's Called a Meeting)

BP/FP/EP - Bullet/Fire/Explosionproof:
3.2 - Cheetah (Turismo)
3.6 - Bobcat (Evidence Dash)

BP/EP- Bullet/Explosionproof:
7.3 - Rhino (steal at 6 stars, or complete game 100%)

BP/FP - Bullet/Fireproof:
3.1 - Securicar (Van Heist)
3.4 - Trashmaster (Blow Fish)

BP - Bulletproof:
3.5 - Barracks OL (Arms Shortage)
3.7 - Patriot (Marked Man)

EP - Explosionproof:
3.8 - Securicar (Escort Service)

DP - Damageproof:
3.9 - Police, Enforcer, Fbi Car (Free roam)
6.6 - Sentinel (UNOBTAINABLE - Gone Fishing)
6.8 - Sentinel (UNOBTAINABLE - Bait)

Permanent color:
5.2 - Manana (Silver - Dead Skunk in the Trunk)
6.2 - Stretch (UNOBTAINABLE - Black - Salvatore's Called a Meeting)
6.3 - Stretch (UNOBTAINABLE - Black - Chaperone)
6.4 - Infernus (UNOBTAINABLE - Dark red - Grand Theft Auto)
6.5 - Stinger (UNOBTAINABLE - Dark red - Grand Theft Auto)
6.6 - Cheetah (UNOBTAINABLE - Dark red - Grand Theft Auto)
6.7 - Infernus (UNOBTAINABLE - Random - Rigged to Blow)

Unique color:
3.3 - Stretch (Black - Salvatore's Called a Meeting)
5.1 - Kuruma (Teal - Give me Liberty!)
5.2 - Manana (Silver - Dead Skunk in the Trunk)
5.3 - Stretch (Black - Chaperone)
5.4 - Rumpo (Black - Under Surveillance)
5.5 - Infernus (Dark red - Grand Theft Auto)
5.6 - Stinger (Dark red - Grand Theft Auto)
5.7 - Cheetah (Dark red - Grand Theft Auto)
6.1 - Banshee (UNOBTAINABLE - Gray - Give Me Liberty!)

Unique features:
3.8 - Securicar (Black trim - Escort Service)
5.2 - Manana (Body and blood in trunk - Dead Skunk in the Trunk)
5.8 - Securicar (Black trim - Decoy)

Unlockable / Rare:
7.1 - Borgnine (complete 100 total Taxi fares)
7.2 - BF Injection (after Sayonara Salvatore)
7.3 - Rhino (from 6 star wanted level OR Emergency Vehicle I/E Crane)
7.4 - SC[Dull gray] Fbi Car (from Emergency Vehicle I/E Crane)
7.5 - SF[Lightless] Taxi (Free roam glitch)
7.6 - SF[No graffiti] Hoods Rumpo DX (Free roam glitch)





==============================================================================
*9* MISSION LIST
==============================================================================
A list of all missions in the game, along with what vehicles are available
in those missions. This list is the order used to sort the vehicles.

MAIN STORY MISSIONS:
0: Give me Liberty! (Start of the game)
 5.1 - SC[Teal] Kuruma
 6.1 - Unobtainable SC[Gray] Banshee
1: Luigi's Girls (Luigi Goterelli)
2: Don't Spank Ma Bitch Up (Luigi Goterelli)
3: Drive Misty for Me (Luigi Goterelli)
4: Pump-Action Pimp (Luigi Goterelli)
5: Mike Lips Last Lunch (Joey Leone)
6: Farewell 'Chunky' Lee Chong (Joey Leone)
7: Van Heist (Joey Leone)
 3.1 - BP/FP Securicar
8: Cipriani's Chauffeur (Joey Leone)
9: Dead Skunk in the Trunk (Joey Leone)
 5.2 - SC/PM[Silver] SF[Body/blood] Manana
10: The Getaway (Joey Leone)
11: The Crook (Marty Chonks)
12: The Thieves (Marty Chonks)
13: The Wife (Marty Chonks)
14: Her Lover (Marty Chonks)
15: Turismo (El Burro)
 3.2 - BP/FP/EP Cheetah
16: I Scream, You Scream (El Burro)
17: Trial by Fire (El Burro)
18: Big 'N' Veiny (El Burro)
19: Taking out the Laundry (Toni Cipriani)
20: The Pick-Up (Toni Cipriani)
21: The Fuzz Ball (Luigi Goterelli)
22: Salvatore's Called a Meeting (Toni Cipriani)
 3.3 - AP SC[Black] Stretch
 6.2 - Unobtainable AP SC/PM[Black] Stretch
23: Chaperone (Salvatore Leone)
 5.3 - SC[Black] Stretch
 6.3 - Unobtainable SC/PM[Black] Stretch
24: Cutting the Grass (Salvatore Leone)
25: Triads and Tribulations (Toni Cipriani)
26: Blow Fish (Toni Cipriani)
 3.4 - BP/FP Trashmaster
27: Bomb Da Base: Act I (Salvatore Leone)
28: Bomb Da Base: Act II (8-Ball)
29: Last Requests (Salvatore Leone)
30: Sayonara Salvatore (Asuka Kasen)
31: Under Surveillance (Asuka Kasen)
 5.4 - SC[Black] Rumpo
32: Paparazzi Purge (Asuka Kasen)
33: Payday for Ray (Asuka Kasen)
34: Two-Faced Tanner (Asuka Kasen)
35: Silence the Sneak (Ray Machowski)
36: Arms Shortage (Ray Machowski)
 3.5 - BP Barracks OL
37: Evidence Dash (Ray Machowski)
 3.6 - BP/FP/EP Bobcat
38: Kanbu Bust-Out (Kenji Kasen)
39: Grand Theft Auto (Kenji Kasen)
 5.5 - SC[Dark red] Infernus
 5.6 - SC[Dark red] Stinger
 5.7 - SC[Dark red] Cheetah
 6.4 - Unobtainable SC/PM[Dark red] Infernus
 6.5 - Unobtainable SC/PM[Dark red] Stinger
 6.6 - Unobtainable SC/PM[Dark red] Cheetah
40: Deal Steal (Kenji Kasen)
41: Shima (Kenji Kasen)
42: Smack Down (Kenji Kasen)
43: Bling-Bling Scramble (King Courtney)
44: Uzi Rider (King Courtney)
45: Gangcar Round-Up (King Courtney)
46: Kingdom Come (King Courtney)
47: Gone Fishing (Ray Machowski)
 4.1 - GHOST Missing (Unobtainable)
 6.7 - Unobtainable DP Sentinel (1st of 2)
48: Plaster Blaster (Ray Machowski)
49: Liberator (Donald Love)
50: Waka-Gashira Wipeout! (Donald Love)
51: A Drop in the Ocean (Donald Love)
52: Marked Man (Ray Machowski)
 3.7 - BP Patriot (after mission)
53: Uzi Money (D-Ice)
54: Toyminator (D-Ice)
55: Rigged to Blow (D-Ice)
 6.8 - Unobtainable PM[Random] Color Infernus
56: Bullion Run (D-Ice)
57: Rumble (D-Ice)
 Last chance for 3.9 - DP Vigilante vehicles (Police, Enforcer, Fbi Car)
 (only if following the mission order in this guide)
58: Grand Theft Aero (Donald Love)
59: Escort Service (Donald Love)
 3.8 - EP SF[Black trim] Securicar
60: Decoy (Donald Love)
 5.8 - SF[Black trim] Securicar
61: Love's Disappearance (Donald Love)
62: Bait (Asuka Kasen)
 6.9 - Unobtainable DP Sentinel (2nd of 2)
63: Espresso-2-Go! (Asuka Kasen)
64: S.A.M. (Asuka Kasen)
65: The Exchange (Catalina)


RC VAN MISSIONS:
1: Mafia Massacre (Mafia)
2: Diablo Destruction (Diablo)
3: Casino Calamity (Yakuza)
4: Rumpo Rampage (Red Jacks and Purple Nines)


VEHICLE MISSIONS:
1: Patriot Playground (Patriot)
2: A Ride in the Park (Landstalker)
3: Multistorey Mayhem (Stallion)
4: Gripped! (Patriot)





==============================================================================
*10* CAR CRUSHER: MAKING VEHICLES DP / ACCESSING OTHER ISLANDS EARLY
==============================================================================
Thanks to Nukey_Shay for informing me of this trick, and to whomever
discovered it originally (apparently in GTA:LCS). Also thanks to lol232 for
informing me of the "non-mission" version of the glitch with the Taxi.

-----------------------------------

This is a surprisingly simple glitch that will make any vehicle DP (it adds
the property, so it won't overwrite existing properties). This also activates
a sort of noclip mode for the vehicle, allowing it to pass through most
solid objects (however, it cannot go through water, and a Rhino will still
destroy it on impact).

To do this trick, first get a Taxi and the vehicle you want to make DP. Get in
the Taxi, press AND HOLD R3 (or the "sub-mission start" button), then get out
and get inside the vehicle you wish to DP. Release the button, and the mission
will start in that vehicle.

Next, find a fare, preferably near the car crusher. With the fare in the car,
drive to the crusher and park the Taxi along the edge of the yellow machine,
with the driver's side door snug against the machine. You want to block this
door so your character will exit and enter from the front passenger door.

Now comes the tricky part. Press and hold R3 (sub-mission button) again, and
then get out of the car. The passenger stays inside, and the mission keeps
going, but the crane will start moving to pick up the car. The trick here is
to press the button to re-enter the vehicle BEFORE THE CRANE PICKS IT UP! Done
correctly, your character will begin the animation to pull the passenger out
and get in himself before the crane picks it up and stops all interaction.
He'll get in and move over to the driver's seat, at which time the crane will
release the car, now in noclip mode (and DP after it's been garaged). Release
R3 now to officially end the mission, and drive to a garage at your leisure.
If you don't wait until he's in the driver's seat to release R3, he'll be
kicked out of the vehicle when the mission ends, so be sure to hold the button
until you're sure it's safe.

BE CAREFUL! Once you get out of the vehicle, you CANNOT get back in! So make
sure you don't leave until it's parked inside a garage. To save the vehicle,
once it's in a garage, get out and leave the garage until the door closes.
Open the garage again, and the car should be fixed and able to be entered. This
will remove noclip, but the car will now be DP.

Also note that some vehicle types cannot be put through the car crusher. This
includes some of the vehicles in this guide, including Securicars and
Trashmasters, so it cannot be used to move the BP/FP versions of these two
vehicles to other islands early.

CAREFUL WHEN USING THIS TRICK WITH EMERGENCY VEHICLES!
Attempting the Taxi variant of the crusher glitch with emergency vehicles that
start Vigilante, Paramedic, or Firefighter will permanently corrupt the Taxi
missions on that save file, preventing the side mission from ever starting
again on the PS2 version. Other versions may have other effects, but Taxi
glitching these vehicles on any version will cause adverse effects. In
addition, the Firetruck will not be accepted by the car crusher, but even
attempting the Taxi glitch with the Firetruck will still screw up Taxi mission
all the same.

-----------------------------------

A second version of this can be done much more easily without the need for
precision, but requires a mission with a persistent ally that follows you.
This includes missions such as Luigi's Girls and Drive Misty For Me, wherein
Misty will always stay with you for a portion of the mission.

Activating this version is simple: get the vehicle you want to DP, get your
ally in the front passenger seat, and park against the crusher, same as
before. Get out, and your ally will follow, knocking you down in the process.
Press the button to get back in, and your ally will get in immediately, but
there will be a delay for your character, as he must get up first. Once he
gets up, he'll pull the ally out of the car and get in, despite the crane
lifting it into the air.

Once you're in the driver's seat, the car will detach from the crusher magnet
(which will have begun pulling the car up as soon as you exited the vehicle).
Now the car is in noclip mode, allowing driving through most obstacles,
including other cars, buildings, etc. Most places will just dump you into blue
hell and back onto the road, though. This allows driving right through the
blue walls blocking access to the tunnel early in the game.

Make sure you're set up to either pass or fail the mission so that the garage
will work properly! Most missions can be failed by killing the ally once the
car is in a garage, but a couple must be passed. Although, suicide is always
an option in an emergency.

Lastly, check entry 3.9 - DP Vigilante vehicles (Police, Enforcer, Fbi Car)
for information on how these Vigilante vehicles can be made DP safely with
this trick and the use of mission NPCs.

This is the only safe option to use for making the vehicles Police, Enforcer,
Fbi Car, and Ambulance DP with this glitch. However, the Ambulance can be
glitched at any time by killing pedestrians until one shows up, then jacking
it and letting the paramedic follow it back to the crusher to use as the NPC
for this trick.


------------------------------------------------------------------------
LIST OF MISSIONS WITH KNOWN NPCS THAT WILL WORK:
------------------------------------------------------------------------
-Luigi's Girls             Misty
You must kill Misty as the garage closes to actually save the car, as this
mission automatically restarts upon failure.

-Drive Misty For Me        Misty
Straightforward strategy, and you can kill Misty to fail mission at any time.

-The Fuzz Ball             Up to 8 prostitutes
Pick up only one prostitute to do this trick; multiple prostitutes will just
complicate the process. Kill a prostitute or run out of time to fail mission.

-Triads and Tribulations   2 Mafia soldiers
Kill two targets: the one in the Triad compound at the Quays, and the one in
the barricaded section of Chinatown, then kill one of the two Mafia guys, DP
the car, and go finish the mission with a drive-by, then go and deal with the
DP'd vehicle.

-Bomb Da Base: Act II      8-ball
Another straightforward one, just use 8-ball to DP a car, then drive it to a
garage and kill 8-ball to fail the mission.

-Kanbu Bust-Out            Yakuza Kanbu
After breaking him out of jail with the car bomb, lose the wanted level, then
go do the trick with a vehicle of your choice. Kill him to fail the mission
afterwards.

-Deal Steal                Yakuza soldier
Get a Yardie Lobo car and pick up the Yakuza soldier waiting in Newport. From
there, do the trick and kill him to fail the mission, as usual.

-Liberator                 Oriental gentleman
After rescuing the oriental gentleman from the Cartel compound, you can go do
the trick, killing the ally as usual to fail the mission.

-Marked Man                Ray Machowski
Start the mission, then rush to the car crusher, as the mission has a three-
minute time limit.

-Rumble                    D-Ice's baby brother
Pick up the brother, then drive to the car crusher at your leisure. Note that
he will only work for one vehicle per attempt of the mission, as he vanishes
after the garage closes on a DP glitched vehicle. So he cannot be used to
glitch multiple vehicles during a single instance of Rumble.
-----------------------------------





==============================================================================
*11* FREQUENTLY ASKED QUESTIONS
==============================================================================
Q: My car disappeared from the garage!
A: Garages ARE known to eat vehicles. The safest way to avoid this is to save
frequently over multiple slots, and regularly check garages.

Q: You missed [insert special vehicle]!
A: Email me, and let me know. You will receive full credit for it.

Q: [Insert special vehicle] doesn't possess a property you said it did!
A: Most likely, you did not follow the precise strategy. If you did, and it
does not retain its property, contact me and say so, although I personally
check each and every vehicle.

Q: One of the vehicles you listed is one I discovered first, and here's
proof! Thief!
A: I attribute vehicles I knew about before writing this to "common
knowledge." If you discovered a vehicle, and/or developed a strategy, and you
have proof of it (a link to an old forum post somewhere, or possibly an FAQ
that credits you), tell me, and I'll give you full credit. Although I wish I
could give the proper credit for most vehicles, the need for a consolidated
special vehicle guide for VC takes priority over tracking down each and every
person beforehand.





==============================================================================
*12* CONTACT INFORMATION
==============================================================================
My screenname is LancetJades on GameFAQs.

You can email me at:
lancet at ever more forums dot com
(remove the spaces, obviously, and replace the at with the proper sign)

Alternatively, if I'm online you can IM me on Discord: Lancet#1039

Feel free to message me if you see me online. I'll reply as soon as I see the
message and have the chance to reply.

I'm a perfectionist, so if you have anything to contribute or correct, please
do so. You'll receive full credit (credit goes to the screenname you talk to
me from, so if you want another name, you have to specify it). Even if you're
just pointing out a spelling or grammatical mistake, please do so, no matter
how small. Keep in mind though that I live in the U.S., and as such, I use
American English spellings such as "color" and "criticize," as opposed to
"colour" and "criticise."

If you wish to use this guide on your site, aside from asking my permission,
I require you in question to automatically fetch any updates I make from
GameFAQs.com yourselves. I only update to GameFAQs.com and if I discover other
sites carrying my guides have out-of-date versions, I will ask that it be
removed.





==============================================================================
*13* CREDITS
==============================================================================
bulgarian_kid
~Actually took the time to point out a minor error in the guide! Thanks, I
really appreciate when people take the time do this.

Common Knowledge
~Findings labeled "common knowledge" are labeled so because they have been so
widely known and distributed that it is impossible for me to obtain the true
source that found it (I know for a fact that I have read the info on
numerous sites, and little of it came from GameFAQs). I do not take or
deserve any credit for these vehicles, as I am NOT the person who discovered
them, nor the strategies (though I have improved/elaborated on/fixed some of
them). If you are the person who found a vehicle and/or developed a strategy
for obtaining it, email me with a link to a source that credits you for
finding it (such as another FAQ), and I will gladly give you credit. Again, I
neither accept nor deserve any credit for this information, and I apologize
if you are the finder of a vehicle, or author of a strategy, to whom I have
not given credit.

DGTZ1982
~Informing me of a trick to storing the Stretch in the Portland garage.

GTA Melancholia
~Told me about how GHOST Missing works in garages on the PS4 digital release.

GTA_Loco
~For giving me the inspiration to write this guide, and pointing out that the
silver Manana retains it color when sprayed. Also for bringing the Grand
Theft Auto mission cars to my attention, even if his initial observation was
incorrect (had he not, I likely wouldn't have discovered their permanent
attribute, nor how to preserve it). Also, for the idea for the Breakdown by
Special Quality section.

lol232
~Info on how to exploit the car crusher DP glitch at any time using the taxi
missions. Huge help!

Militia
~His guides on gtaforums.com contained a lot of info I hadn't been informed
about!

Nukey_Shay
~Discovering cheatless strategies for both the AP Stretch and BP/FP
Trashmaster! A true and dedicated pro. Also added a bunch of other tips,
mostly relating to getting vehicles across the river, as well as a tip on
how garages work, and found the Securicar in Escort Service is EP! Also
informed me of the car crusher DP vehicle glitch!

Kyle Sutton
~For giving me permission to use excerpts from his Bulletproof Vehicles FAQ
for the proofed vehicles in my guide, saving me immeasurable amounts of time.

His guide can be found here:
http://www.gamefaqs.com/console/ps2/file/466217/18849

René P.
~Informed me that garages eat the permanent property of the AP Stretch.

SpriteFan274 and others
~Making the great special vehicle guide on GTAforums.com and doing a ton of
research on special vehicles, both in finding new vehicles, new strategies,
and other things. Plenty of others have helped him with these guides, too.
Find his GTA3 guide here:
http://gtaforums.com/topic/851298-gta-iii-special-vehicle-guide/

TomAndSam
~For informing me of the gray Banshee in the opening cutscene.

Xombie_Slaya
~For telling me the mission that unlocks the BF Injection.

Zoe Green
~Info on an unobtainable DP Sentinel in Gone Fishing.





==============================================================================
*14* VERSION HISTORY
==============================================================================
1.00     Completed December 2nd, 2006.
Initial version.

1.01     Completed December 4th, 2006.
Minor changes, a couple notes added.

1.10     Completed December 4th, 2006.
More changes, added some vehicles.

1.20     Completed December 16th, 2006.
Added the Lightless Taxi, Graffitiless Hoods Rumpo DX, and some credit
info.

1.21     Completed December 27th, 2006.
More minor changes.

1.25     Completed February 26th, 2007.
Listed the "Grand Theft Auto" mission cars as unobtainable.

1.26     Completed August 7th, 2007.
More minor changes.

1.30     Completed September 13th, 2007.
Added “Special quality breakdown” section. Some more changes.

1.31     Completed September 16th. 2007.
Added a note about GHOST Missing, and added to the About section.

1.40     Completed September 27th, 2007.
Added numbering to the Mission Breakdown list.

1.41     Completed April 29th, 2008.
Added Gray Banshee to Unobtainable vehicles.

1.42     Completed May 6th, 2008.
More minor changes.

1.43     Completed May 7th, 2008.
Adding info on sites requesting this guide and what is necessary, along
with a spoiler warning.

1.44     Completed May 25th, 2008.
Minor addition to contact info.

1.45     Completed August 18th, 2008.</pre><pre id="faqspan-3">
Minor revisions.

1.46     Completed August 21st, 2008.
Another minor change for more readability.

1.47     Completed March 2nd, 2009.
Removed some sites' permission to host this guide.

1.48     Completed May 14th, 2009.
Altered the mission list some.

1.49     Completed May 15th, 2009.
Confirmed the GHOST Missing as unobtainable (unfortunately).

1.60     Completed April 15th, 2010.
Fixed up a few things based on conventions from later Special Vehicle Guides.
Also paraphrased a couple of the proofed vehicle strategies to cut down on
some size. More complex ones are left alone. Also spellchecked the guide (it
needed it). Also moved the version history to the back.

1.61     Completed April 26th, 2010.
Added the Rhino to rare vehicles. How'd I miss it? Also removed multiple
entries for the AP Stretch, since the handling of vehicles in multiple
categories is established.

1.70     Completed May 30th, 2010.
Nukey_Shay discovered cheatless strategies for both the AP Stretch and BP/FP
Trashmaster! MAJOR thanks to him for these bold and daring strategies!!!
Also fixed some problems with the Breakdown by Special Quality list. Also
revised the BP/FP/EP Bobcat's strategy.

1.71     Completed September 13th, 2010.
Fixed up a couple minor things. Nothing to see here, move along, citizen.

1.80     Completed January 2nd, 2011.
Made some edits to bring the format and notation used in the guide more in
line with my other vehicle guides. Also switched the Mission List and
Breakdown by Quality lists, since having the missions first seemed wrong to
me. Also moved the lightless Taxi and graffitiless Hoods Rumpo DX to the Rare
section, where they actually belong. Thanks to Nukey_Shay, added notes and
strategies involving his "float a vehicle across the river" technique to
Trashmaster, Teal Kuruma, and Silver Manana.

1.81     Completed January 5th, 2010.
Added some info to the garage section, and Nukey_Shay pointed out the black
rimmed Securicar in Escort Service is actually EP.

1.82     Completed June 5th, 2011.
Changed my contact information.

1.83     Completed June 27th, 2012.
Made a couple of notes on the AP Permanent Stretch entry, regarding storage
and the permanent property being eaten by garages. Also another DP Sentinel
that is unobtainable.

1.84     Completed July 11th, 2012.
Changed the spacing of the guide, and updated contact information.

1.85     Completed August 13th, 2012.
Improved the formatting of the vehicles, so it's not so tightly packed.

1.86     Completed December 11th, 2012.
Made a few minor spelling and grammar corrections. I said I was a
perfectionist in the Contact Info section, didn't I?

1.90     Completed December 29th, 2012.
Added info on a glitch to allow a noclip mode on vehicles and the DP
property. This glitch is section 10 of the guide (car crusher). Also
changed the mission list a bit, to reflect a better mission order to
take full advantage of this glitch to get the most vehicles possible. This
glitch can also be done in free-roam, but it's more difficult and requires
precision with a bad camera angle, and destroys the vehicle if the timing
is failed.

1.91     Completed July 2nd, 2013.
On recommendation of F_H_Nukem, mentioned that the "drive the vehicle until
Last Requests is complete" will work for any Portland vehicle, not just the
BP/FP Trashmaster or AP Stretch. Also fixed up formatting a little, making
vehicles with multi-paragraph strategies easier to read.

1.92     Completed September 13th, 2016.
Updated my contact information and fixed a couple of typos.

1.93     Completed November 19th, 2016.
Added some new vehicles pointed out by Militia's guides on gtaforums.com.
The three vehicles in Grand Theft Auto, listed as unobtainable permanent
colors, are also unique colors, making that aspect obtainable. Also finally
fixed the outdated numbering in the breakdown by special quality section.

1.94     Completed November 24th, 2017.
Changed all references to Comprehensiveproof (CP) to All-proof (AP). Fits a
bit better. Also altered how many property tags are presented in vehicle
titles, especially denoting specially-colored vehicles. No actual new
content, just the listed changes.

1.95     Completed March 18th, 2018.
Added a plug for SpriteFan274's guide on GTAforums.com.

1.96     Completed March 25th, 2018.
Reworded a couple of things and added SpriteFan274 to the credits section, for
his tireless work on special vehicles in all GTAs.

1.97     Completed December 29th, 2018.
Rewrote the long strategy for getting the teal Kuruma over to Staunton early in
the game without use of the car crusher glitch, and added a new strategy for
most Portland vehicles using a through-the-ground glitch in Hepburn Heights to
make the trip to Staunton much easier. Also reworked the mission order in
Staunton to accomodate acquiring all special vehicles during those missions as
best as possible. Thanks to SpriteFan274for pointing out you can actually get
six total vehicles into Staunton and Shoreside Vale garages.

1.98     Completed July 31st, 2019.
I think I edited some things during my latest playthrough, but I don't remember
what they are.

1.99     Completed December 1st, 2019.
Added the DP Vigilante vehicles (Police, Enforcer, Fbi Car) to the guide, and
notes reagrding the car crusher DP trick for emergency vehicles with R3
missions.

1.100    Completed December 10th, 2019.
Added a couple more notes, one about DP vehicle glitch, and one about GHOST
Missing.

1.101    Completed March 23rd, 2020.
Fixed a small error with the Grand Theft Auto mission vehicles' strategy,
thanks to bulgarian_kid!





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