GRAND PRIX CHALLENGE: TUNING GUIDE
by
Jamie Stafford/Wolf Feather
[email protected]






Initial Version Completed: April 27, 2003
Version 1.0 Completed:     April 27, 2003

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CONTENTS
Spacing and Length
Permissions
Introduction
Tuning Options
Suggested Tuning Set-ups
Contact Information

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SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

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PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.

This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
GameReactors.com, RedCoupe, InsidePS2Games.com,
CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
CheatHeaven, IGN, cheatingplanet.com, RobsGaming.com,
Infogrames Australia, neoseeker.com, ComputerUnderground.com,
ps2fantasy.com, and vgstrategies.com.  Please contact me for
permission to post elsewhere on the Internet.

Should anyone wish to translate this game guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.

Remember:  Plagiarism in ANY form is NOT tolerated!!!!!

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INTRODUCTION
This guide is intended to help those unfamiliar with tuning
in F1 games to properly adjust an F1 car for each race venue
in Grand Prix Challenge.  Since most F1 races happen to take
place in dry racing conditions, the vehicle set-ups suggested
here are also for dry conditions.  (In wet conditions, the
general rule is to raise downforce and switch to either
Intermediate Tires or Wet Tires.)

Please note that some of the information in this guide comes
from my Grand Prix Challenge: Driving Guide.

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TUNING OPTIONS
In many gameplay modes, the player can tune the selected car
to maximize its performance at each circuit.  Unfortunately,
there is no provision in Grand Prix Challenge to save tuning
options for each vehicle/circuit combination, so tuning will
need to be done every time the player changes circuits and/or
cars.

Tires
  There are four tire compounds available in Grand Prix
  Challenge:
     Hard:         These tires have the longest life,
                   which means that the player can remain on
                   the circuit longer between pit stops.
                   However, hard tires have rather little
                   pavement grip, so the player can expect
                   the car to slide around a bit when
                   cornering.  Hard tires also provide a
                   minor increase in top-end speed.  Hard
                   tires should ONLY be used in dry racing
                   conditions.
     Soft:         Soft tires have superb pavement grip,
                   which moderately lowers top-end speed.
                   Unfortunately, soft tires also have
                   relatively short a lifespan, thus
                   requiring more trips to pit lane during
                   a race.  Soft tires should ONLY be used
                   in dry racing conditions.  If the
                   player's race strategy includes two or
                   more pit stops, it is definitely
                   worthwhile to use Soft Tires for the
                   race.
     Wet:          If racing in the rain, these are the
                   tires to use.  The vehicle's overall
                   speed and handling will still be poorer
                   than if using hard tires or soft tires in
                   dry racing conditions, but the car will
                   be better able to stay on the circuit in
                   wet conditions when using wet tires.
     Intermediate: These tires are best for the 'in-between'
                   period, when rain first begins to fall
                   or as the circuit is drying after the
                   rain.  The trick to using intermediate
                   tires is correctly guessing just how long
                   the 'in-between' period will last, and
                   judging whether it is best to waste the
                   time with two trips to pit lane (to
                   change both to and from the intermediate
                   tires) or to only come to pit lane once -
                   the latter occurring hopefully within a
                   scheduled pit window.
Downforce
  Downforce is what keeps these lightweight speed machines
  on the ground, and the amount of downforce directly
  affects vehicle handling.  Using high downforce will lower
  the vehicle's top-end speed, but cornering will be easier.
  Conversely, lowering downforce will increase top-end speed
  at the sacrifice of cornering ability.
Gear Box Ratio
  Lower gear ratios are best for fast and strong
  acceleration, but will reduce a vehicle's top-end speed.
  On the other hand, higher gear ratios raise the top-end
  speed at the sacrifice of acceleration.  Ideally, the
  gear ratios should be set so that the engine hits max
  revs just at the very end of the longest straightaway of
  a given circuit.
Suspension
  A softer suspension setting provides more pavement grip,
  but will reduce the car's overall speed.  A harder
  suspension setting provides faster top-end speed but less
  pavement grip.  Soft suspension is best for bumpy
  circuits or for driving styles which make heavy usage of
  the many rumble strips, whereas hard suspension is best
  for relatively smooth circuits and those driving styles
  which generally avoid the rumble strips.
Brake Balance
  The brake balance can be moved closer to the front or the
  rear of the vehicle.  Strong rear bias can cause oversteer
  and strong front bias can cause understeer; however, all
  braking should be done in a straight line as much as
  possible to minimize the occurrence of oversteer and
  understeer and to maximize braking power.
Traction Control System (TCS)
  Traction control was re-implemented in the 2002 F1 season,
  beginning with the Spanish Grand Prix (held at Catalunya).
  This system reduces the chances of the vehicle sliding
  during acceleration, and is of particular importance for
  the standing start of a race and for recovering when the
  vehicle has left the pavement.  For the purposes of Grand
  Prix Challenge, however, traction control is available for
  ALL events in the season.
     In Beginner handling, TCS is always set to high.  In
  Intermediate handling, TCS can be toggled between low and
  high.  In Expert handling, TCS can be set to off, low, or
  high.
     In Intermediate handling and Expert handling, TCS
  settings can be changed during any session or race,
  meaning that a player can experiment with various traction
  control settings for each corner or area of a circuit and
  make a mental note to always have the TCS at a particular
  setting in various parts of a lap for every lap of a race.
     Generally speaking, traction control works quite well
  for accelerating out of tight, slow corners, especially
  when running through consecutive tight, slow corners.
  Monaco is perhaps the best example in current F1 racing of
  a circuit where a high TCS setting is highly favorable.
  High-speed circuits, such as Monza or Catalunya, are
  generally best served by using either a low traction
  control setting or NO traction control at all, as this
  will provide a little more speed on the many lengthy
  straightaways.
Anti-lock Braking System (ABS)
  ABS theoretically prevents wheel-lock during severe
  braking.  In Expert handling, ABS can be set to on or off.
  Unlike traction control, ABS cannot be toggled on and off
  during a race.
Transmission
  In Expert handling, the transmission can be set to
  Automatic or Manual.

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SUGGESTED TUNING SET-UPS
Here is a suggested tuning set-up for each of the seventeen
circuits in Grand Prix Challenge.  Please note that this
information is based largely upon my own driving style, which
tends to be rather aggressive, so these set-ups may not
necessarily work (well) for all players.

These suggestions are for dry racing conditions.  Also, each
team's vehicles perform a little differently in terms of the
amount of engine power available, so using an identical set-
up across all eleven teams is not truly possible without
adjusting driving style, braking zones, etc.

Albert Park (Australia)
  Tire Type:                  Soft
  Downforce:                  Medium-low
  Gear Box Ratio:             Medium-long
  Suspension:                 Hard
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Sepang (Malaysia)
  Tire Type:                  Hard
  Downforce:                  Medium-low
  Gear Box Ratio:             Long
  Suspension:                 Medium-hard
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Interlagos (Brazil)
  Tire Type:                  Hard
  Downforce:                  Medium-high
  Gear Box Ratio:             Medium-long
  Suspension:                 Soft
  Brake Balance:              Medium-rear
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Imola (San Marino)
  Tire Type:                  Soft
  Downforce:                  Medium-low
  Gear Box Ratio:             Medium-long
  Suspension:                 Soft
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Barcelona/Catalunya (Spain)
  Tire Type:                  Hard
  Downforce:                  Low
  Gear Box Ratio:             Long
  Suspension:                 Medium-hard
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

A1-Ring (Austria)
  Tire Type:                  Soft
  Downforce:                  High
  Gear Box Ratio:             Medium
  Suspension:                 Soft
  Brake Balance:              Medium
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Monaco (Monaco)
  Tire Type:                  Soft
  Downforce:                  High
  Gear Box Ratio:             Short
  Suspension:                 Soft
  Brake Balance:              Medium
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Montreal/Circuit Gilles-Villeneuve (Canada)
  Tire Type:                  Hard
  Downforce:                  Medium-low
  Gear Box Ratio:             Long
  Suspension:                 Medium-soft
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Nurburgring (Germany/Europe)
  Tire Type:                  Soft
  Downforce:                  Medium-low
  Gear Box Ratio:             Medium-long
  Suspension:                 Medium-soft
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Silverstone (Great Britain)
  Tire Type:                  Hard
  Downforce:                  Medium-low
  Gear Box Ratio:             Medium-long
  Suspension:                 Medium-hard
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Magny-Cours (France)
  Tire Type:                  Hard
  Downforce:                  Medium-low
  Gear Box Ratio:             Long
  Suspension:                 Medium
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Hockenheim (Germany)
  Tire Type:                  Soft
  Downforce:                  High
  Gear Box Ratio:             Medium
  Suspension:                 Medium-soft
  Brake Balance:              Medium-rear
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Hungaroring (Hungary)
  Tire Type:                  Hard
  Downforce:                  Medium-high
  Gear Box Ratio:             Medium-short
  Suspension:                 Soft
  Brake Balance:              Medium-rear
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Spa-Francorchamps (Belgium)
  Tire Type:                  Soft
  Downforce:                  Low
  Gear Box Ratio:             Long
  Suspension:                 Soft
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Monza (Italy)
  Tire Type:                  Hard
  Downforce:                  Low
  Gear Box Ratio:             Medium-long
  Suspension:                 Medium-hard
  Brake Balance:              Medium-rear
  Traction Control:           Low
  Anti-lock Braking System:   Player's discretion

Indianapolis (United States of America)
  Tire Type:                  Soft
  Downforce:                  Medium-high
  Gear Box Ratio:             Medium-short
  Suspension:                 Soft
  Brake Balance:              Medium-rear
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

Suzuka (Japan)
  Tire Type:                  Hard
  Downforce:                  Medium-high
  Gear Box Ratio:             Medium
  Suspension:                 Medium-soft
  Brake Balance:              Medium-rear
  Traction Control:           High
  Anti-lock Braking System:   Player's discretion

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CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
guide, please contact me at: [email protected]; also, if
you have enjoyed this guide and feel that it has been helpful
to you, I would certainly appreciate a small donation via
PayPal (http://www.paypal.com/) using the above e-mail
address.

To find the latest version of this and all my other
PSX/PS2/DC/Mac game guides, visit FeatherGuides at
http://feathersites.angelcities.com/

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