GENERATION OF CHAOS IV
Manuel Translation
 By Michael dePalo
v2.0 (3.20.07)


===============================================================================
P03
===============================================================================


DRAGON VOICE
..The dragon's roar will fly a thousand leagues and disintegrate everything...

Thus is the legend that has been passed down for generations since ancient
times.  People fear the existence of the dragon and therefore they worship it.

One young woman, Gina of the Imperial Knights, cuts through the front lines in
order to accomplish her mission.  However, the enemy standing in her way is
Varizoa, who was once her colleage and lover.  Varizoa left the Empire and
joined the Liberation Army.  Gina wavers between her duty as a knight and her
feelings for Varizoa.  The invading Dravania Empire, the resisting Liberation
Army.  The true fate of these two will be...


@@@  CONTENTS  @@@


P04     Controls
P05     Game Start
               New Game
       Mode Selection
               Continue
               Options
P06     Game Flow
               Movement and Battle
               Level Up
               Force Selection
P07     Command Explanation
               Main Commands
               Moving Commander Commands
               Base Commands
               Enemy Base Commands
               Moving Enemy Commander Commands
               Completion Times and Costs
               Building Maintenance Costs
P10     Screen Views
               Main Screen
               Base Status Screen
               Movement Screen
P12     Battle
               Battle Flow
               Select Formation
               Select Tactics
               Battle Commands
P15             Attributes/Types/Banes/Resistances/Terrain/Weather
               Time/Super Skills/Skills (Ordinary Skills)/Items/Various
                 Characteristics
               Battlefield
               Battle Screen
               Status Screen (Unit)
               Status Screen (Soldiers or Partner)
               Equipment Screen
               Curse Screen
               Clear Data
               Gallery
               Edit Commanders
P22     Important Points of the Game
               Defense Commanders
               Action Restrictions
               City/Castle Commerce and Wall Values
               Game Over
               Captive Treatment
               Hired Commanders
               Tacticians and Lords
               Status Changes
               Treasure Chests
               Partners and Summoned Monsters
               Search
               Terrain Effects
P25     The Basic Way the Game Advances
               Pay Attention
P26     List of Main Icons
P27     Skill and Item Effects
       Product Information


===============================================================================
P04
===============================================================================


@@@  CONTROLS  @@@


*This only corresponds to the first port controller.  This game only uses the
analog controller (DualShock 2).

-------------------------------------------------------------------------------
Operation               Field                           Battle
-------------------------------------------------------------------------------
1. Directional Key     Choose Selection/Move Cursor    Choose Selection
2. O Button            Decide on Selection             Decide on Selection
3. X Button            Cancel Selection                Cancel Selection
4. S Button            Display Details                 Set Camera on Commander
5. T Button            Display Details                 Change Status Display
6. R1 Button           Change Selection                Change Camera Position
                         /Add, Subtract, Etc.
7. L1 Button           Change Selection                Change Which Commander
                                                         the Camera Targets
8. R2Button            Change Selection                Change Camera Position
                         /Add, Subtract, Etc.
9. L2 Button           Change Selection                Not Used
10. Start Button        Skip Movies, Etc.               Skip Movies, Etc.
11. Select Button       Not Used                        Not Used
12. Right Stick         Not Used                        Not Used
13. Left Stick          Choose Selection/Move Cursor    Move Cursor
14. LED Display         The LED display is always fixed red.
15. Analog Mode Switch  Not used.  (You cannot switch analog mode on or off.)

*You can set the vibration function on or off in the options (P05).


===============================================================================
P05
===============================================================================


@@@  GAME START  @@@


o- Game Start --oo

When you turn on the PlayStation 2 and set the "Generation of Chaos IV" disc,
after the opeing movie plays, the title screen will be displayed.  If it is
your first time playing, select "New Game" or if you want to continue a saved
game, select "Continue".

-------------------------------------------------------------------------------

o- New Game and Mode Select --oo

If you are playing a new game, after you select "New Game", you select the
mode.  Select the mode you want to play and decide with the O button.  When
you start a new game, you create edit characters.

## Mode Selection ##

- Story         You can choose to play as your favorite country.
- KOC Mode      You can select your favorite commander as leader.

*KOC Mode becomes playable if you use cleared Story Mode Data.

-------------------------------------------------------------------------------

o- Continue --oo

If you select "Continue", previously saved data will display.  When you select
the data you want to play and press the O button, you can continue to play that
data.

(You load data from the "PlayStation 2" Memory Card (8MB) in Memory Card Slot
1, so check that a "PlayStation 2" Memory Card (8MB) is inserted when loading.)

-------------------------------------------------------------------------------

o- Options --oo

In the options screen, you can set the following:

- Vibration
 You can turn the vibration function on or off.

- Super Skill Movies
 You can decide whether or not to have movies while in SLG battles.

- Information Report
 You can decide whether or not to have information reports.

- Field Skill Performance
 You can decide whether or not to have skills performed on the field.


===============================================================================
P06
===============================================================================


@@@  GAME FLOW  @@@


                ---> Increase your country's
               |     strength through internal
               |     affairs or diplomacy
               |                     |
               |                     |
Game Start -->->|                     |------------> End --> Enemy's Action -
             | |                     |                                      |
             | |                     |                                      |
             |  ---> Increase your territory                                |
             |       through battles or movement                            |
             |                                                              |
              --------------------------------------------------------------


o- Movement and Combat --oo

Normally, when a unit (commander) occupies an enemy territory, the game just
continues.  A battle will start if a unit moves to a space with an enemy base
or enemy commander.  An encounter battle where an enemy suddenly appears can
also occur on roads without enemies.

In an encounter battle, once in a while a defeated soldier will request to
partner with you.  Once you get a partner, you cannot release him.  If you
don't want a partner, select "No".

(It is only possible to earn a partner in an encounter battle.)

-------------------------------------------------------------------------------

o- Level Up --oo

Level up is when a commander increases his level in battle.  When he
accumulates enough experience in battle, he level ups, and as long as his
potential limit hasn't been reached you can increase his abilities.

-------------------------------------------------------------------------------

o- Select Force --oo

This is where you select the force you will use.  Each force's story varies.
For the first time you play, play as the "Dravania Empire."


===============================================================================
P07
===============================================================================


@@@  COMMAND EXPLANATION  @@@


o- Main Commands --oo

- Instructions      Give instructions to your bases and commanders.

- Buy/Sell          Buy items from the store, etc.

- Map               Check the map.

- Battle Record     Save or load game data.  Check that the "PlayStation 2"
                   Memory Card (8MB) is correctly set in Memory Card Slot 1.
                   It is possible to save up to 10 files.  While saving or
                   loading, absolutely don't insert or remove the "PlayStation
                   2" Memory Card (8MB).

- List              You can check your commanders and bases.

- Personal Affairs  You can change the salary payment order or appoint a
                   tactician.
                   - Change...Decide the preference of commanders to pay
                     salary to.
                   - Tactician...Appoint a tactician.
                     *The tactician influences the draw out command, etc.
                   - Dismiss...Dismiss a commander.
                     *Depending on the scenario, there are commanders that you
                      cannot dismiss.

- Function          The same as options.

- End               End the turn.

(Over 233KB of free space is required in order to save!)


o- Moving Commander Commands --oo

- Move          Move.

- Skill         Use a skill.
               *You can only use one skill.

- Captive       Treat a captive.
               *You cannot persuade while moving.

- Loyalty       Increase a commander's loyalty.
               - Bonus...Give money
                 *With each increase in payment to a commander, the
                  probability that his loyalty will rise increases by 5%.
               - Item...Give an item
                 *This is decided by the success rate of every item.  An item
                  equipable by the target commander will increase the success
                  rate by 10%.   Even if many items are given, the probability
                  will not change.

- Item          Use an item.
               *You can only use one item.

- Ability       Check the commander's status.


===============================================================================
P08
===============================================================================


o- Base Commands --oo

- Move          Move a commander.
               *Movement values vary for each class.  A city with a commerce
                value of 5 builds an airport and movement between ports
                becomes possible.

- Develop       Change the terrain or make a special building in a vacant lot.
               - Change terrain...Change to a different terrain.
               - Build...Make a special building in a vacant lot.
                       - Level Ground      Return the ground to a vacant lot.
                       - Fort              Build a fort and defend against
                                           enemy invasions.
                       - Drafting Station  If you stay here, your soldiers
                                           will increase.
                       - Factory           Acquire items.
                       - Clinic            If you stay here, your HP will
                                           recover.
                       - Graveyard         When you pass through here, there
                                           is a chance that an encounter
                                           battle will occur.

- Politics      Fortify the walls or increase the commerce value.
                       - Fortification     Increase walls.
                       - Investment        Increase commerce.
                       - Alliance          Ally with an enemy country.
               *It is possible to pass through an allied force's base.  But,
                if you attack an allied country's commander or base, the
                alliance becomes annulled.

- Captive       Decide on a captive's treatment.
               - Ability...Check a captive's status
               - Persuade...Persuade a captive to join you.
               *If the captive is assigned to an existing force, it is
                difficult to persuade him.
               - Release...Release a captive.
               - Execute...Execute a captive.

- Lord          Appoint a lord.
               *Lords influence development, etc.

- Recruit       Replace or dispose of a commander's soldiers.

- Loyalty       Increase a commander's loyalty value.
               *This is similar to the moving commander commands.
               - Bonus...Give money
               *With each increase in payment to a commander, the
                probability that his loyalty will rise increases by 5%.
               - Item..Give an item.
               *This is decided by the success rate of every item.  An item
                equipable by the target commander will increase the success
                rate by 10%.   Even if many items are given, the probability
                will not change.

- Search        By searching a base, you can acquire items or new commanders.

- Ability       Check a commander's status.
               *Equip equipment or skills here.

- Organize      Register a base's defense commander.  A base without a defense
               commander can be unconditionally captured and any commanders
               staying there will become prisoners.  Also, if there is no
               defense commander in the base, a character that moves there is
               automatically registered as defense commander.  You cannot
               register a commander that is performing internal affairs.


===============================================================================
P09
===============================================================================


o- Enemy Base Commands --oo

- Draw Out      Draw out an enemy commander.
               *You can not draw out the force's main commander or story
                related commanders, etc.  Also if you fail, you may be
                captured or killed by the enemy.  The lower the enemy's
                loyalty value and the enemy leader's charisma, the higher your
                success rate will increase.

- Destroy       Decrease the wall value or commerce value.
               *Similar to drawing out, if you fail, there is a chance that
                you will be captured or killed by the enemy.

- Ability       Check an enemy commander's status.

- Bribe         Opposite to the loyalty command, lower the enemy's loyalty
               value.

- Curse         Use a curse.  Generally, after you use this, there is a
               restriction period on skill-like actions.
               *The restriction period is a period that a commander's actions
                become impossible.  You cannot instruct him to move or perform
                internal affairs, etc.

- Captive       Check captives.


o- Moving Enemy Commander Commands --oo

- Ability               Check the enemy commander's status.

- Curse                 Use a curse.


o- Completion Times and Costs --oo

Each commander has a completion time for the development, construction,
fortification, and investment commands that changes depending on the
commander's abilities.  Depending on the command, the corresponding ability
varies.
For example, if you select "Development", the "Cost" is decided by the
commander's or lord's "Intelligence".  The higher the commander's
intelligence, the cheaper he can develop.  Also, the "Completion Time" to
change terrain is decided by the commander's or lord's "Intelligence" and
the "Completion Time" for "Construction" is decided by the commander's or
lord's "Strength". In this way, there is a best person for the fortification
or investment command, so you should instruct the commander that will finish
the fastest and cheapest.  When selecting the best person, you should decide
based on his completion time and cost.  Commanders vary from those whose
completion time is short but have a high cost to those that have both a long
completion time and high cost.  Your ability as leader will be determined by
what you make your commanders do.


o- Building Maintenance Costs --oo

When you build a structure, a maintenance cost becomes necessary.  If you build
too many structures, there is a possibility that you will fall into debt so be
careful.

Fort               5000
Drafting Station   1000
Factory           10000
Clinic             2000
Graveyard             0


===============================================================================
P10
===============================================================================


@@@  SCREEN VIEWS  @@@


o- Main Screen --oo


       Simple Overhead Base Map    Force's Action Ranking
             |                                        |
             v                                        V
             ---------------------------------------------
             |     |                             |    |  |<-- Time
             |     |                             ---------     Day/Night
             |     |                                     |
             |     |                                     |
             -------                                     |
     Year -->|     |                                     |
             ---------------                             |
Month and    |     |       |                             |
Weather ---->|     |       |<-- Commands                 |
 Sunny       |     |       |                             |
 Cloudy      |     |       |                             |
 Snow        ---------------------------------------------
 Rain        |                       |                   |
 Fog         |                       |                   |
             |                       |                   |
             |                       |                   |
             ---------------------------------------------
                 ^                                    ^
                 |                                    |
        Information Display           Force's Main Commander


- Main Commander         This is your force's main commander.  If he dies, it
                        will be game over.

- Weather                This affects soldiers' offensive strength.  Check in
                        the soldier status screen.

- Force's Action Ranking [P] is the player's force.  [ ] is the acting force.

- Time                   This affects soldiers' abilities.  At the start of
                        the turn, it changes from day to night.

- Action                 This is the number of actions you can do in 1 turn.
                        There are some commands that consume action points and
                        if you have insufficient points, you cannot execute
                        that action.
                        *Move/Skill/Item/Curse commands consume action points.


o- Base Status Screen --oo


    --------------------------------------------------------------------
    |Base Name                                                         |
    |Name of Force it Belongs to                                       |
    |Lord's Name                      Number of Commanders Staying Here|
    |                                                                  |
    |                                                                  |
    |                   Status                                         |
    |                   - Terrain                                      |
    |Lord Commander     - Castle Walls (1-5)                           |
    |                   - Commerce (1-5)                               |
    |                   - Revenue (Base Earning Value x Commerce Value)|
    --------------------------------------------------------------------
    |                                                                  |
    |Defense Commander List                                            |
    |                                                                  |
    --------------------------------------------------------------------


===============================================================================
P11
===============================================================================


o- Movement Screen --oo

- Road        Up to 4 commanders can stand by on one space.  If there are more
             than 2 commanders standing by on one space, the units change into
             a tent.

- Unit        This is a moving commander.  The commanders on the enemy side are
             the mantle-wearing units.

- Base        This is a place where a commander can stay.  If a commander
             stands by, each turn, his HP, etc. recover.  Also, each month's
             revenue is collected from the base.

- Structure   You can gain various effects from construction.

- Base Types

 Headquarters / Castle / City / Tower / Cave / Relay Point

- Structure Types

 Open Area / Fort / Drafting Station / Factory / Clinic / Grave

- Unit Types

 Enemy Commander / Allied Country Commander / Ally Commander


===============================================================================
P12
===============================================================================


@@@  BATTLE  @@@


o- Battle Flow --oo

Enter into Battle
      |
      v
    Event -> Yes -> Event Occurs  (Events occur with the combination
      |            /              of specific commanders.)
      v          --
      No        /
      |       --
      |      /
      v     v
Select Command -> Instructions ---------------> Select Battle Formation
      |           When you select              /
      |           "Instructions", you go to  --
      |           Select Battle Formation   /
      v                                   --
Start Battle                              /
Start the battle                       --
with "Basic Formation"/               /
"Annihilate Enemy"                  --
      |                            /
      v                           v
Start Battle <------- Select Tactics
      |
      v
End Battle

(Battles are when one of the enemy units and one of your units fight.  It also
depends on the battlefield, but generally if you defeat the enemy commander,
you will be victorious.)


===============================================================================
P13
===============================================================================


o- Select Formation --oo

Formations are related to changing your unit's arrangement pattern and
abilities.  Status changes occur depending on your formation, so select your
formation based on your opponent, terrain and weather conditions.  Also, there
are some commanders with special formations.  Red number values show an
increase and blue number values show a decrease.

- Basic         The formation that your status is unchanged.

- Gather        The formation that each soldier gathers together.

- Surround      The formation to surround a few soldiers.

- Center        The formation that the commander is in the center and the
               soldiers cover the circumference.

- Just Attack   Offensive formation.

- Just Defend   Defensive formation.

- Last Stand    Offensive formation abandoning defense.

- Registration  You can register the "Basic Formation".  Registration is
               possible for each unit and you can arrange an optional
               formation.  However, this is the basic formation, so there is
               no status change.  Also, after registering, when you select the
               basic formation, the formation prepared here appears as the
               basic formation.

-------------------------------------------------------------------------------

o- Select Tactics --oo

Tactics support the commander's basic actions.

- Annihilate Enemy          Exert your strength to annihilate the enemy.

- Stand by                  Stand by.

- Aim for Enemy Commander   Head towards the enemy commander.

- Protect the Commander     Soldiers move infront of your commander.

- Retreat                   Retreat.
                           *When your commander reaches the retreat area,
                            you can execute the "Retreat" command.  Soldiers
                            that reach the retreat area before the commander
                            will retreat at that time and even if you cancel
                            the retreat with another instruction, they will
                            not return.

*- Break Through            You can select this in battles before a wall
                           battle.  You try to break through the enemy lines.
                           You can also directly instruct the commander with
                           the movement command.  This is difficult if there
                           are many enemy soldiers.
                           *Soldiers that reach the break through area before
                            the commander will break through at that time, and
                            even if cancel the break through with another
                            instruction, they will not return.

*- Destroy the Wall         You can select this in wall battles.  You try to
                           destroy the wall.

*- Special Attack           You can select this in wall battles.  You can set
                           up this attack regardless of the wall or soldiers.

*- Attack Snipers           This becomes selectable in wall battles and you
                           will head towards the snipers on top of the wall.
                           This is difficult if there are many enemy soldiers.

* "*" items are only selectable by the attacking side.


===============================================================================
P14
===============================================================================


o- Battle Start --oo

After selecting tactics, each side's selection is displayed and you enter into
battle.  If a commander dies, the wall is destroyed in a wall battle, or a
commander succeeds at the "Break Through" or "Retreat" command without dying,
the battle ends.


              ---------------------------------------------
              |                                           |
              |                                     ------|
              |-------                              |     |
Wall Value --->|      |                              |     |<-- Command Window
(Only in wall  |-------                              |     |     Where you
battles)       |                                     |     |     give
              |                                     ------|     instructions
              |                                           |     to the
              |        Tactic during battle               |     commander.
              |                     |                     |     *Refer below
              |                     |                     |
              |                     v                     |
Commander's    |                 --------------------------|
Ability        |-----------------|        |                |<-- HP Display
Display ------>|              |  |-------------------------|     If HP becomes
(Switch        |              |    |                       |     0, the
ability change ---------------------------------------------     commander
rates with the                  ^                  ^             dies
T button)                       |                  |            SP Display
                               |                  |             When you use
     Remaining Number of Soldiers      Attribute, Etc. Display  a skill, SP
     (The commander is also included)  *Refer below             is consumed.


Command Window

- Move        Move your units.  If the commander or units lose track of their
             destination, give them this instruction.

- Tactics     Change the tactics.

- Item        Use an item.  When you use an item, it disappears.

- Skill       You can use skills corresponding to your equipable weapons.  If
             you lack SP, your usage level is insufficient, or if it is an
             unusable skill, you cannot use it.

- Super       You can use a super skill.  However, if the super gauge is not
             full, you cannot use it.

Attribute, Etc. Display

- Super Skill Gauge      When it is full, you can use a super skill.

- Weapon Attribute       The offensive attribute.

- Armor Attribute        The defensive attribute.

- Bane                   The unit that you have strengthened effectiveness
                        against.

- Morale Gauge           The soldiers' morale value.  The higher the value, the
                        more favorable the battle becomes.

                        *If there are attributes or banes, the
                         advantage against that opponent is shown.


===============================================================================
P15
===============================================================================


o- Attributes --oo

There are attributes associated with weapons, armors, skills and super skills,
and if there is an attribute, the advantage or disadvantage changes with the
equilibrium with the opponent's attribute.  "Strong" means the attack
and defense are strong against the target's attribute and "Weak" means the
attack and defense are weak against the target's attribute.

+>+>Strong      ->->Weak

Fire  +>+>  Wind            Holy

^  |  <-<-  ^  +            ^  +
+  v        |  v            +  v
^  |        ^  +            ^  +
+￾@ v  ->->  |  v            +  v

Water <+<+  Earth           Dark

-------------------------------------------------------------------------------

o- Types --oo

Attacks are divided into "Physical Type" and "Magical Type".  You can check
which type on the status screen.  Strength and stamina skill values affect the
attack and defense strength for "Physical Types", and intelligence and mind
skill values affect the attack and defense strength for "Magical Types".  If
the enemy's attack is the same type, damage is lessened and if it is different,
damage is increased.

Physical Type / Magical Type

-------------------------------------------------------------------------------

o- Banes --oo

Weapon or skill attacks with the same type as the soldier types on the right
will be effective.  You can check skill or weapon types on the status screen.

Human / Demon / Undead / Beast / Dragon

-------------------------------------------------------------------------------

o- Resistances --oo

There are resistances associated with accessories.  The four types of
resistances are on the right, and they can nullify the related resistance's
status changes, but if you have a resistance, favorable status change effects
to yourself are also nullified.

Instant Death / Speed Change / Sleep / Accuracy Change

-------------------------------------------------------------------------------

o- Terrain --oo

There are "Plains", "Forest", "Stone", "Shore", "Desert", and "Undeveloped
Land" terrains, and the terrain where you enter into battle becomes the
terrain within the battle.  There are various terrains that soldiers and
commanders are strong or weak on, and it affects the soldiers' and commanders'
speed.  If they are on favorable terrain, they become faster and if they on
unfavorable terrain, they become slower.

Plains / Forest / Stone / Shore / Desert / Undeveloped Land

*If you develop undeveloped land, it becomes possible to move there.

-------------------------------------------------------------------------------

o- Weather --oo

There are "Sunny", "Rain", "Fog", "Snow", and "Cloudy" weathers, and they
affect the soldiers' and commanders' attack strength in battle.  If it is
favorable weather, they become stronger, and if it is unfavorable weather, they
become weaker.

Sunny / Rain / Fog / Snow / Cloudy


===============================================================================
P16
===============================================================================


o- Time --oo

There are "Day" and "Night" times, and they affect the soldiers' abilities.
During their favorable time, they become stronger and during their unfavorable
time, they become weaker.  Depending on the soldier, there are some whose
appearance also is different during the day and night.

Day / Night

-------------------------------------------------------------------------------

o- Super Skills --oo

Commanders have various "Super Skills".  There are various types of super
skills such as attack, restore allies' HP, etc., and when the super skill gauge
is full, they become usable.  In battle, the super skill gauge accumulates when
your soldiers die or you defeat enemy soldiers, and you can use a sure kill
skill the number of times that the gauge is filled.  These affect all enemies or
allies from any distance.

-------------------------------------------------------------------------------

o- Skills (Ordinary Skills) --o

If you equip a "Skill", it becomes usable.  You can purchase skills at the
store and equip up to 3 at a time, but even if you equip a skill, if the
commander's usage level has not reached the skill's level, you cannot use it.
However, there are occasions where equipment will have "Equipment Skills", and
you can use "Equipment Skills" regardless of your usage level.  "Skills"
consume SP.  The required SP for a skill varies.  Depending on the equipped
equipment, the skills you can use also vary.  Also, there is an effect radius
for skills, and the effect is only within that radius.

-------------------------------------------------------------------------------

o- Items --oo

If you equip an [Item], it becomes usable.  You can only equip 1 item per
character.  Anyone can use an item but used items will disappear.

-------------------------------------------------------------------------------

o- Various Characteristics --oo

There are various characteristics to "Super Skills", "Skills", and "Items".  If
you use them together with the battle's circumstances and the commander's
abilities, the battle can progress even more advantageously.

- Super Skills      When the super skill gauge fills, they becomes usable.
                   As long as the gauge is full, you can use super skills
                   any amount of times during the battle.  Also, they can
                   affect all enemies or allies from any distance.

- Skills            Skills consume SP, and as long as you have SP remaining,
                   it is possible to use a skill any amount of times.  If you
                   have multiple skills, it is possible to substitute in your
                   favorite skills.  Unlike super skills, there is an effect
                   radius for skills.  If there are no enemy soldiers within
                   the effect radius, even if you use a skill it won't have an
                   effect.  Also, even if they are equipped, if the
                   commander's skill usage level is insufficient or if there
                   are no skills associated with equipped equipment, skills
                   are unusable.

- Items             Items are usable by anyone one time, but after you use it,
                   the item disappears.


===============================================================================
P17
===============================================================================


o- Battlefield --oo

- Battle Results

       There are the following battle results.
       - Victory               If you defeat the enemy.
       - Defeat                If you are defeated by the enemy.
       - Break Through         If you break through the enemy.
       - Retreat               If you retreat.
       - Defend to the Death   If your base's wall is safe and both sides
                               commanders die at the same time.  Also, if the
                               enemy commander is defeated but your base's
                               wall is destroyed at the same time.
                               *Defend to the death shows any survivors that
                                were sacrificed.  They will not be captured
                                by the enemy.
       - Annihilation          If both sides' commanders and your base's
                               wall are destroyed at the same time.

- General Area Battles

These are battles on ordinary roads (including all open areas except forts)
and relay points (including caves and towers).  You win by defeating the enemy
commander.  If it is a road, depending on the number of commanders staying
there, the number of defenders will also vary.  If it is a relay point, it is
only possible for two units to defend.

  - Tactics

  Annihilate Enemy             Usable
  Stand By                     Usable
  Aim for Enemy Commander      Usable
  Protect the Commander        Usable
  Retreat                      Only Attacker Can Use
  Break Through                Unusable
  Destroy the Wall             Unusable
  Special Attack               Unusable
  Attack Snipers               Unusable

  -Results

  Victory                      Yes
  Defeat                       Yes
  Break Through                No
  Retreat                      Only for Attacker
  Defend to the Death          No
  Annihilation                 No

- Before Wall Battles

These are battles that occur at a castle or city during the beginning, middle
or end of an attack.  Depending on the number of commanders staying there and
the wall value, the number of defenders will also vary.  Victory is gained by
defeating the enemy commander.

  - Tactics

  Annihilate Enemy             Usable
  Stand By                     Usable
  Aim for Enemy Commander      Usable
  Protect the Commander        Usable
  Retreat                      Usable
  Break Through                Only Attacker Can Use
  Destroy the Wall             Unusable
  Special Attack               Unusable
  Attack Snipers               Unusable

  - Results

  Victory                      Yes
  Defeat                       Yes
  Break Through                Only for Attacker
  Retreat                      Yes
  Defend to Death              No
  Annihilation                 No


===============================================================================
P18
===============================================================================


- Wall Battles

These are the final battles that occur at a castle or city.  Victory is gained
by defeating the enemy commander or the destroying the wall.

  - Tactics

  Annihilate Enemy             Usable
  Stand By                     Usable
  Aim for Enemy Commander      Usable
  Protect the Commander        Usable
  Retreat                      Only Attacker Can Use
  Break Through                Unusable
  Destroy the Wall             Only Attacker Can Use
  Special Attack               Only Attacker Can Use
  Attack Snipers               Only Attacker Can Use

  - Results

  Victory                      Yes
  Defeat                       Yes
  Break Through                No
  Retreat                      Only for Attacker
  Defend to Death              Only for Defender
  Annihilation                 Yes

- Fort Battles

These are battles that occur at forts.  These are battles with a fixed wall
value and a fixed unit.  Victory is gained by defeating the enemy commander
or destroying the wall.

  - Tactics

  Annihilate Enemy             Usable
  Stand By                     Usable
  Aim for Enemy Commander      Usable
  Protect the Commander        Usable
  Retreat                      Only Attacker Can Use
  Break Through                Unusable
  Destroy the Wall             Only Attacker Can Use
  Special Attack               Only Attacker Can Use
  Attack Snipers               Unusable

  - Results

  Victory                      Yes
  Defeat                       Yes
  Break Through                No
  Retreat                      Only for Attacker
  Defend to Death              Only for Defender
  Annihilation                 Yes

- Offensive Power Assist

During a battle at a base that is under siege, an offensive power assist will
increase the strength against the attacking commander and soldiers.  In other
words, it is slightly more advantageous to defend at a base than on a road,
etc.

The assist points that increase strength change depending on the base.  The
details are as follows.

Headquarters    5
Castle          4
City            3
Cave            2
Tower           2
Relay Point     2


===============================================================================
P19
===============================================================================


o- Battle Screen - Command Selection During Battles --oo


              ---------------------------------------------
              |                                           |
              |                                           |
              | Time/Weather/Terrain                      |
              |       |                                   |
              |       v                                   |
              |    -------                                |
              |    |     |     ----------                 |
              |    -------     |        |<-- Command      |
              |                |        |                 |
  *Chain      |------          ---------------------------|
   Display -->|     |           |                         |
              |------           |                         |
              |-----------------|                         |<-- Commander's
 Soldier's    |                 |                         |    Abilities
 Abilities -->|                 |                         |
              |                 |                         |
              ---------------------------------------------

For the status change amount indicated by the triangle symbol, red indicates
an increase and blue indicates a decrease.

*Chain Display
If the battle location and adjacent squares are the same terrain, the terrain
chains.  It is possible to have up to 5 chains and depending on the soldiers'
terrain resistances, compensation is added to their defense strength.  For
example, if the battle location is [Plains], if the adjacent square on the
field is [Plains], it will become a 2 chain.

-------------------------------------------------------------------------------

o- Ability Screen - Commander --oo


Regular Symbol   Commanders with this symbol are regular commanders.  If it is
Enemy / Ally     an ally and he dies or becomes captive, it is game over.
                Enemy commanders with this symbol cannot be selected or
                captured after a battle.
                                          |                   Ex
                             Resistances  |                    This displays
                             Refer to P15 |                    experience
                                    |     |                    points.  When
                                    |     |                    an enemy is
                                    v     |                    defeated, it
              ----------------------------+----------------    increases and
Equipment ---->|                 |       | |               |    when it reaches
Weapon/Armor/  |                 |       | |               |    100, the
Accessory/Item |-------------------------- |               |    character
*You can change|                         | |   ------------+--- levels up.
equipment.    |                         | |  |            |
              |                         | |  |            |
              |-------------------------- v  v            |    Potential
Gauge          |                         |-----------------|    Ability
Levels ------->|                         |  |   |          |<--- This displays
Refer to P14   |-------------------------------------------|     the
              |                                           |     commander's
              |                                           |     level up
              |                                           |     limit.  If it
          --->|                                           |     becomes 0,
         |    |                                           |     he cannot
         |    |                                           |     level up
         |    ---------------------------------------------     anymore
         |
Ability Display
Name:           Character's name
Race:           Race
Occupation:     Occupation (The equipable equipment varies per occupation)
Soldier Type:   Soldier's type
HP:             Hit Points (If it becomes 0, the commander dies)
SP:             Skill Points
Soldier Number: Remaining number of soldiers
Loyalty:        Loyalty Value
Movement:       Basic movement ability on the field
Cost:           Commander's salary
Strength:       Affects physical offensive power
Stamina:        Affects physical defensive power
Intelligence:   Affects magical offensive power
Mind:           Affects magical defensive power
Speed:          Affects movement speed and attack speed in battles
Charisma:       Affects drawing out, etc.
Luck:           Affects rate of finding treasure chests, etc.


===============================================================================
P20
===============================================================================


o- Ability Screen - Soldiers or Partner --oo


                     Terrain Resistances: This affects movement speed.
                     (o Strong: - Normal: x Weak)
                          |
                          |  Weather Effect: This affects offensive strength.
                          |  (o Strong: - Normal: x Weak)
                          |    |
                          |    |  Time Effect: Change percentage depending
                          |    |      |        on the time.
                          |    |      |
               -----------+----+------+---------------------
               |          |    |      |                    |
               |          v    v      v                    |
               |--------------------------                 |
               |       |    |    |       |                 |
               |       |    |    |       |                 |   Cost
            -->|       |    |    |--------                 |   Amount of money
           |   |       |    |    |       |<----------------+-- for 1 soldier.
           |   |       |    |    |--------   ----          |
           |   |       |    |    |       |   |  |<---------+-- Regular Symbol
           |   |--------------------------   ----          |
           |   |                     |  ^                  |
           |   |                     |  |                  |
           |   |                     |  |                  |   Attack Type
Soldier ----+-->|                     |  |                  |   (Refer to P15)
Explanation |   |                     |   ------------------+-- Soldier Type
           |   |                     |                     |   (Refer to P15)
           |   ---------------------------------------------
           |
           |
Ability Display
HP:           If it becomes 0, the soldier dies
Strength:     Affects physical offensive power
Stamina:      Affects physical defensive power
Intelligence: Affects magical offensive power
Mind:         Affects magical defensive power
Speed:        Affects movement speed and attack speed in battles

-------------------------------------------------------------------------------

o- Ability Screen - Equip Skills --oo


                             Terrain Resistances: This affects movement speed.
                             (o- Normal: x Weak)
                             *If the terrain is normal, 1 point is used per 1
                              square of movement, but if the terrain is weak,
                              2 points are required for 1 square of movement.
Equip:                                                |
Skill 1 ~ Skill 3                    Curse            |          This is the
  |                                   |              |          usable skill
  |            -----------------------+--------------+------    level.  There
  |            |                      |              |     |    is a weapon
  |            |                      v              v     |    attribute in
  |            |---------------------------------- --------|    addition to
   ----------->|                    |            | |   |   |    the basic
               |                    |------------- |   |   |<-- attributes
Weapon Skill    |---------------------            | |   |   |    (P15).
(A skill ------>|                    |            | |   |   |
associated with |---------------------            | |   |   |
a weapon)       |                    |            | |---|   |
          ---->|                    |            |  |  |<--+--- Attack Type
         |     |----------------------------------  -------|
         |     |                    |         ^            |
Super Skill 1 ~ |                    |         |  ----------|
Super Skill 3   |                    |         |  |         |
               |                    |         |  |         |<-- Usable
               |                    |         |  |         |    Weapon Types
               -------------------------------+-------------
                         ^                    |
                         |              Captives (Up to 3)
                         |
Skill and Super Skill Status
Classification: Physical or magical classification
Target:         The effect's target
SP:             SP consumed
The required attribute and level to use
Radius:         The effect's radius (1 is about 1 character's area)
Distance:       The usable distance (Only on the field)
Usage Location: Use in battle
                Use on the field
Effect 1 ~ 5:   The effect when used
Effectiveness:  The effectiveness when used
Percentage:     The hit percentage


===============================================================================
P21
===============================================================================


o- Curse Screen --oo

                 Restriction
                  The time that you are restricted when used (# of months)
                  *Under the effect of a curse, you become unable
                   to take actions for a fixed period of time.
                              |
                              |  Status
                              |   The user's status
                              |     |
              ----------------+-----+----------------------
              |               |     |                     |
              |               |     |                     |
              |               v     v                     |
              |              --------- ---------          |
              |  ---------   |   |   | |       |          |
Name ----------+->|       |   |   |   | |       |<---------+--- Commander
The curse's   |  ---------   --------- ---------          |     The one who is
name          |                                           |     able to use it
              |                                           |
              |                                           |
              |                                           |
              |                                           |
              |                                           |
              |                                           |
              |                                           |
              |                                           |
              ---------------------------------------------


-------------------------------------------------------------------------------

o- Clear Data --oo

Clear data can be created if you clear the game once.  There is nothing
especially important about the data except the next time you start from that
data, it becomes possible to select [KOC Mode] from NEW GAME.  Other than that,
nothing else new will occur.

-------------------------------------------------------------------------------

o- Gallery --oo

The gallery is where you can watch movies that you saw during the game.  But,
if super skill movies, etc. seen within the game are not saved on a memory
card, you cannot watch them.  Generally, if you use [Clear Data], you can check
movies you've seen so far in Gallery Mode.  But if you don't have clear data,
when you load data, if it becomes game over and you are returned to the title
screen, you can view the selected gallery.

-------------------------------------------------------------------------------

o- Edit Commanders --oo

Edit commanders is where you distribute a commander's abilities beforehand.
When you select NEW GAME, this can be done.  Created commanders appear as
non-aligned commanders but it is not necessary to always do this.  You can make
up to 3 commanders.  If you don't create commanders, they will appear with
basic abilities.


===============================================================================
P22
===============================================================================


@@@  THE GAME'S IMPORTANT POINTS  @@@


o- Defense Commanders --oo

A commander who does politics is an internal affairs commander, and a commander
who defends the base when an enemy attacks is a defense commander.  Even though
there is a commander within the base, if there is not a defense commander, the
enemy will occupy the base.  Also, when the defense commander does internal
affairs, moves, etc. he becomes an internal affairs commander so be careful.

- If there is no defense commander at the base, the enemy will unconditionally
 occupy it.

- If there is a defense commander, when the enemy comes to attack, they will
 enter into battle.

- A defense commander can be set with the base command "Organize" and you can
 register up to 4 commanders.

- If the defense commander does internal affairs, moves, etc., the registration
 is cancelled.

- If the enemy occupies a base when your main commander (leader) or regular
 commander is an internal affairs commander, it will be game over.  Be sure to
 register a defense commander.

-------------------------------------------------------------------------------

o- Action Restrictions --oo

There are restrictions on the actions you can perform in 1 turn.  The number of
actions you can perform in 1 turn is fixed and if the action points become 0,
you become unable to take important actions.
*Action points are not required for politics instructions.

- Action points are fixed.

- The things that require action points are "Movement", "Item", "Skill", and
 "Curse".

Movement / Item / Skill / Curse

-------------------------------------------------------------------------------

o- City/Castle Commerce Values and Wall Values --oo

You can increase the wall value with the "fortify" command and the commerce
value with the "invest" command under the "Politics Command".  When you
increase the wall value, the wall points increase during battle and you can
advantageously fight a siege.  Also, the snipers on the wall depend on the wall
value.  When the commerce value is increased, it is connected to "Increases
in the Base's Income" and "Store Development".  Furthermore, if the city's
commerce value becomes 5, an airport is established and "Airship Movement"
from one city to another city under your influence becomes possible.  When
traveling, if you move well between commerce value 5 cities, invasions will
become more advantageous.

Airport / Store / Wall / Income


===============================================================================
P23
===============================================================================


o- Game Over --oo

If the scenario's "Main Commander (Leader)" dies or your force's headquarters
is captured by the enemy, it is game over.  Also, in scenarios where there are
also regular commanders, if a regular commander dies, it is game over.

*The base with this "Flag" is your headquarters.

-------------------------------------------------------------------------------

o- Captive Treatment --oo

You can acquire captives if you are victorious in battle.  Up to 3 captives per
commander can be taken and when the commander arrives at a base, they are
admitted into the base's prison.  The prison can accommodate up to 10 captives.
You cannot admit any more captives into the base than that.  Also, if a
commander is at a base where there are captives, you can select their
treatment.

- A moving commander can secure up to 3 captives.

- Up to 10 captives can be secured within a base.

- Captives are secured in battle.

- Captives without an associated force are easy to persuade.

*Depending on the scenario, there may also be uncapturable commanders.

-------------------------------------------------------------------------------

o- Hired Commanders --oo

You can employ up to 50 commanders and once per month, you pay a salary to your
hired commanders.  If you don't pay the salary, the commander's loyalty value
will decrease and when his loyalty value is gone, he will leave.  If you don't
have enough funds, salaries are paid in order of highest precedence.

*You can set the precedence with the "Personal Affairs Command".

-------------------------------------------------------------------------------

o- Tacticians and Lords --oo

Tacticians and lords assist with various commands.  The tactician helps with
alliances and drawing out and the lord helps with development and politics.
Basically, it is not necessary to appoint one, but if you do, you can advance
internal affairs better.

-------------------------------------------------------------------------------

o- Status Changes --oo

If you receive a status change from a skill or item, after your turn ends, it
will gradually return to normal.

*If a commander stays in a base, his HP and SP will slowly recover.

-------------------------------------------------------------------------------

o- Treasure Chests --oo

Treasure chests that appear during battle are destroyed when they receive a
fixed amount of damage from skills or super skills.  If you are victorious, you
can claim the contents without destroying the chests.

- Wood Chest: Very easily destroyed.

- Iron Chest: Indestructible.

- Gold Chest: It can be destroyed but the contents are easily obtained.

*There are also cases where nothing will be in the treasure chest.


===============================================================================
P24
===============================================================================


o- Partners and Summoned Monsters --oo

A partner is companion that fights alongside with a commander.  Basically, it
fights together with a commander and soldiers in battle but only specific
commanders have a partner.  A partner fights the same as a soldier and even if
it dies during battle, it will revive and fight with the commander again in the
next fight.  There are times where a partner other than the one originally
paired with a commander will become a companion.  Once it becomes a companion,
it with fight with you forever.

Summoned monsters are temporary companions that are summoned by an item.  Once
you summon it, it will fight for you until it dies in battle.  But, once you
use it, the item disappears.

-------------------------------------------------------------------------------

o- Search --oo

You can search any base that you subdue.  When you execute this command to make
a commander investigate the base, the commander goes off to search.  The
commander that searched will return after a number of turns.  At that time,
depending on the search location, you will discover items, encounter new
commanders, or various events will occur.

-------------------------------------------------------------------------------

o- Terrain Effects --oo

Terrain effects mainly affect "increases or decreases in speed during battles"
and "a commander's movement amount on the field".  You can change terrain with
the base command "Develop".  Within the area of influence (the places where you
can do politics) at a base, if there is the same terrain attribute, development
costs increase.  If you change to terrain that are favorable for your force's
commanders, battles and movement will become advantageous.  Each base has its
own development radius, so it is important to capture bases.

If there are a lot of the same attribute terrain, development costs increase.
In the case below, "Development Costs" for increasing "Shores" to 4 increases.

When there are 3 shores         When there are 4 shores


===============================================================================
P25
===============================================================================


@@@  THE BASIC WAY THE GAME ADVANCES  @@@


The goal is to move each commander (unit) and overthrow the enemy's bases.
Select "Instructions" within the main commands and then give directions to
each commander and base.  Finally, if you overthrow the enemy's headquarters
or defeat the enemy country's main commander (leader), you will be victorious.
Timing for invading enemy lands is important so develop strategies for
building up your army's bases, attacking, etc.


Select Instructions -------> Select Base -----> Develop and Politics
                                 |                      |
                                 |                      |
                                 v                      v
Move into Enemy Lands <--- Select Movement         Fortify Base
    |
    |
    v
 Battle ---> Victory ---> Overthrow


o- Pay Attention --oo

Check you main (leader) commander and regular commanders!
 When your main (leader) commander or regular commander is defeated in battle,
 or when one becomes an internal affairs commander and the base where he is
 staying is captured, it will be game over, so please check careful.

Register defense commanders!
 If there is no defense commander, your base will be unconditionally captured.
 If a base where your main (lead) commander or regular commander is gets
 captured, it will be game over, so please check carefully.

Don't waste money!
 If you waste money, you won't have funds to pay your commanders and their
 loyalty value will decrease, so please check carefully.

Don't let your headquarters be taken!
 If your headquarters is taken, it will be game over.  Always place a
 defense commander at your headquarters.

Action restrictions and the movement command.
 When a commander does "Movement", "Item", "Skill", or "Curse", your action
 points decrease.  When the action points reach 0, you cannot use the
 aforementioned commands.  Also, you can use the "Item" or "Skill" commands
 before movement but after movement, the commander's actions end, so you
 cannot use them.

Pay attention to loyalty values!
 Commanders have loyalty values.  If you don't pay their salary, their loyalty
 value decreases.  The loyalty value can go up to 30.  Even if you use the
 loyalty command on your main (leader) commander or regular commanders,
 nothing will happen.


===============================================================================
P26
===============================================================================


@@@  LIST OF MAIN ICONS  @@@


Main (Leader) Commander

Tactician

Lord

Weapon Skill Usable Level

Fire Attribute

Water Attribute

Earth Attribute

Wind Attribute

Dark Attribute

Holy Attribute

Weather (Sunny)

Weather (Rain)

Weather (Snow)

Weather (Fog)

Weather (Cloudy)

Time (Day)

Time (Night)

Type (Human)

Type (Dragon)

Type (Undead)

Type (Beast)

Type (Demon)

Terrain (Plains)

Terrain (Forest)

Terrain (Stone)

Terrain (Shore)

Terrain (Desert)

Terrain (Undeveloped Land)

Instant Death Resistance

Speed Change Resistance

Sleep Resistance

Accuracy Change Resistance

Increase

Decrease

Usage Place (Field)

Usage Place (Battle)

Status Abnormality (Reverse Attack Attributes)

Status Abnormality (Sleep)

Status Abnormality (Skills Unusable)

Headquarters

Castle

City

Base

Cave

Tower

Defense Commander

Commander doing Internal Affairs

Ally Commander

Enemy Commander

Ally Partner

Enemy Partner


===============================================================================
P27
===============================================================================


@@@  Product Information  @@@


===============================================================================
Credits
===============================================================================

- Idea Factory
- gamefaqs.com
- Me

===============================================================================
End
===============================================================================

Copyright 2007 Michael dePalo.