Fur Fighters: Viggo's Revenge Walkthrough

Hello, and welcome to my walkthrough. I would like to start with the
usual Blahblahblah...

First of all, I do not own the rights to this game or any of its
characters. They belong to Acclaim and Bizarre Creations, as is
appropriate.

Second, if you want to e-mail me, the address is [email protected].

Third, please do not send the same e-mail twice. I don't want to risk
a cramp reaching for the delete button.

Finally, a word from my good friend, the 31st Century Fox (And no, I
didn't create him either):

"Ahem! I represent this fine walkthrough author. You are free to use
this file on your site, but ONLY if you ask permission and give credit
where credit's due! If I find out that A: You are charging money for
viewing this file, B: You are using this file without permission, or
worst of all, C: You claim this file as your own work, my colleagues
will be paying you a visit!"

Anyway, let's start with the story (This is not exactly from the
manual).

A few years back, a group of heroes called the Fur Fighters overthrew
a huge white cat named General Viggo, who had world domination on his
mind. After Viggo's arrest, the FF retired to a small village. Now,
the Big Bad Cat is back, and both the Fur Fighters and their children
will pay dearly!


THE CHARACTERS:


Roofus the Hound:

A pup who was raised in the kennels of Glasgow, Roofus joined the army
to fight. A born soldier, Roofus was decorated many times, but turned
down all promotions. Now in the second half of his life, Roofus knows
he must fight one final battle to save his children and his dear wife
Winifred.

ABILITIES OF ROOFUS:

Roofus, as an older hound, doesn't run or jump very well. He climbs
quite fast and swims fair. When you see piles of dirt, though, use
Roofus to tunnel through to areas only he can reach.

Bungalow the Kangaroo:

A fully-grown male kangaroo, Bungalow is the largest of the Fur
Fighters. He also has the smallest brain, meaning that he often needs
a helping hand with the simplest of problems. He doesn't quite
understand what's going on, but he does understand that if he doesn't
help, he'll never see his children or his domineering wife, Esmerelda
again!

ABILITIES OF BUNGALOW:

Bungalow, as the largest Fur Fighter, cannot fit in some places. He is
one of the slowest Fur Fighters due to his hopping style of running.
He is also a slow climber and swimmer due to his small arms. However,
in the air he can go WAY farther than his teammates, something that
always puzzles him.


Juliette the Pussycat:

Juliette is a chic and fashion-conscious cat from gay Parie. (No jokes
allowed.)
She may seem like a pushover, but as the saying goes, "That cat's got
claws!"
She is a born fighter and a loner. She sometimes feels tempted to
leave the team, but she knows she needs their help to rescue her
kittens and her charming husband Claude.

ABILITIES OF JULIETTE:

Juliette is a fast runner and jumper and she climbs at a moderate
pace. However she is the slowest in the water, so don't get her wet.
If you see scratch marks, use her to climb them to see what's up (Bad
Pun).

Rico the Rockhopper Penguin

Rico is a practical joker who left Tierra del Fuego for a life of
adventure. He met the Fur Fighters and found kindred spirits. He isn't
quite the hero he believes himself to be, but he'll have to work hard
to rescue his chicks and his current wife Juanita.

ABILITIES OF RICO:

Rico is PATHETIC on the land. He's the second-slowest runner and the
worst jumper and climber. In the water, though, he is the fastest and
can even dive to grab items out of range of the others diving skills.

CHANG THE RED PANDA: (FIREFOX)

Chang is an honorable firefox from China. He horrified his family by
joining the army. Chang has a strong sense of justice, which makes up
for his lack of a sense of humor. Chang has to learn to think
laterally to save his cubs and his sweet Mai.

ABILITIES OF CHANG:

Chang is a good jumper, although his height makes it less noticeable.
Chang is moderately speedy and climbs quite well. However, you can bet
that a firefox HATES water. The only one slower than him is Juliette.
Chang's diminutive stature allows him to sneak under low passes.

Tweek the Dragonette:


Tweek is only a day old. Viggo left him behind because he was the
largest and slowest among the hatchlings. Tweek is confused and amazed
at the world around him. Good thing he has an instinctive knowledge of
firearms. As scared as Tweek may be, he must do this to save his
mother, the mighty Gwyneth.


ABILITIES OF TWEEK:

Tweek is the slowest runner, something understandable for his being
only a day old. He isn't built for swimming or climbing either. He
jumps fairly well, but his aim is very poor while moving, due to his
bouncing stride. When you need to glide to a platform far away,
Tweek's the one to call.

OTHER CHARACTERS:

Gen. Bristol, A.K.A. Dead Guy:

The General is your guide to many of the puzzles. If you see him, he
almost certainly has some useful info. He gets annoyed if you shoot
him, but his reactions can be funny. The General enjoys riddles and
his cryptic hints often annoy the Fur Fighters.

Sargent Sternhauser, A.K.A. Twinkle Toes, A.K.A. Oh No, Not HIM Again!
:

Ten-hut!!!! The Sargent is your physical fitness advisor. He is
thoroughly convinced that the perfect exercise is disco dancing. He is
so proud of his buff bod that he is sometimes easy to capture though...

General Viggo:

This is the man, the best, the all-mighty, all knowing the --
blahblahblahblah-big bad cat who is behind all this madness. This
dramatic supervillain is certain that this time HE will get what he
wants- total and complete domination of the earth!


GUNS:

The Fur Fighters have personal attacks, but they are best used when
you have no more ammo. Try some of these to keep out of danger:

Pistol/Submachine gun/Heavy machine gun:

The Pistol is your trusty sidearm. It isn't very powerful, but the
increased fire rate of the sub- and heavy machine guns will make it
more powerful.

Shotgun/Auto shotgun:

The shotgun is a powerful weapon up close, but its slow rate of fire
makes it unwieldy. The auto shotgun makes that problem, as well as
many enemies, disappear.

Grenade launcher/Cluster bomber:

Grenades are best used in clumps of enemies.  The cluster bomber
shoots three grenades at once.

Rocket launcher/Homing launcher:

The rocket launcher is best used on peacocks. The homing launcher is
mostly useless.

Plasma blaster/Plasma beamer/Taser:

The energy weapons are very powerful, but trust me, use the plasma
blaster.

Neutron gun:

This weapon is the bomb! Use it if you need to clear a room.


Freeze gun/Flame gun/ Flamethrower:

These weapons are pretty much worthless. You will need them, however...



CONTROLS:

There are many schemes, but Beginner 2 worked the best for me.


WALKTHROUGH:

FUR FIGHTER VILLAGE:

Viggo: So, you've decided to ignore my warning? Trust me, the only way
you will survive is if you stay in your comfy village and don't come
after me.

Start by going to the Undermill. (Which will be covered later, if
requested.)

After the Undermill, it's time to head to New Quack City.

NEW QUACK CITY:

Viggo: "Why don't you think about it? I've left enough bears to wipe
you out in a single wave. Don't you dare try to conquer my operations
in the World Quack Center, Lower East Quack or the Quackenheim Museum!
You'll never save Gwyneth!!"

WORLD QUACK CENTER:

Viggo: Don't make me laugh! I've made sure that you won't reach
the top! Best leave now or things could get ugly..."

From the start, head right, into the Chinese restaurant, killing the
Brown Bears along the way. Continue through the kitchen to the
Laundromat. Switch to Chang and return to the kitchen to rescue Lien.

Return to the entrance of the Chinese restaurant and switch to Rico.
Swim through the aquariums until you find Sonia.

Return to the entrance and take the left path this time. Watch out for
bears while you look for the Dirty Dawg Air office, around a corner
from the Bearber shop. Change to Roofus and head outside into the
courtyard. Find the dog hole and continue until you reach Fulton.

Continue past the stairs and push open the door under the Bears sign.
Deal with the brown bears, but watch out for the shotgun-bearing
grizzlies. Inside the disco you will find Sargent Sternhauser. If you
can mimic his moves, you will receive a submachine gun. Perfect for
the next few levels. Switch to Juliette (to save your progress) and
head to the elevator, making sure to take out the grizzlies in the
broken elevator.
==============================================================
Puzzle 1:

Security guard: "Sorry, Chief! I can't let anyone past until that
clock out
there says 8:45. I'd like to let you through, but them's the rules,
see?"

Bristol: "Make time fly."

Solution: Go outside and through the hedge maze. Ride the
scaffold up and jump onto the clock hands.

Security guard: "Is that the time? I gotta fly!"
==================================
Ride the elevator up to the second floor. Head left to
enter Total Quackness. If you haven't already, jump to
Juliette's telepoint on the treadmill at the back so you
can go to the front to rescue Pierre. Don't leave yet! Go
into the ladies' washroom to rescue Justine.

Head back to the elevators and enter the Quack, Quack and Pressman
store.


Puzzle 2:

Security guard: Hey! I see you out there! Get away from that door! No
unauthorized visitors!

Bristol: That bird can't stop you if he can't see you.

Solution: Push the World Quack Center model until it blocks the view of
his cameras.

Security guard: Hey! How'd you get past my cameras? Ah, who cares?
There's nothing in here besides a bunch of stupid bears, anyway.





Head through the store to reach the back entrance of the pool.


Puzzle 3:

Bristol: If only you could swim up from here...

Solution: First of all, eliminate the grizzlies before they fall in. If
they do, this becomes a lot harder. Use Rico to plug up the drains to
flood the room. Two can be reached before the room begins to flood, the
other two can be found after.

Follow the vent to find your way into the elevator shaft.

Puzzle 4:

Bristol: Getting into that secret lift could be a weighty matter.

Push the ten-ton weight onto the counterweight to `remove' the bear. :)

Now, switch to Bungalow and take the secret lift to Viggo Industries
HQ. On Viggo's desk you will find Angel.

WARNING!

Watch out for the polar bear! They are best dealt with the same way
they try to `fluff' you- the submachine gun.

After you are done with this area, return to the second floor, jump to
the hall, and take the elevator up to the roof. Head either way, kill
two dumb grizzlies, and head to Bristol.

Puzzle 5:
How the heck do I get Roofus all the way over there?!

Bristol: "This counterweight makes the building sway. Left, right,
left, right. Just like the good old days... Get this building moving!"

Solution: Push the buttons left and right, over and over until the
puppy can jump onto your tower. Take Roofus back to the telescope to
rescue Angus.


Take Bungalow to the rooftop and get ready for an ambush. Get that
polar bear first at all costs! Afterwards...

Puzzle 6:

Bristol: That young pilot up there needs a guiding light."

Solution: Have Bungalow jump onto the edge of the rooftop and CAREFULLY
push the buttons on the four landing lights to rescue Wombat.

Part 2: Push the Giant Inflatable Gorilla (Large-size) box out as far
as it can go and hit the button to hear some silly Star Wars-ish
dialogue followed by a way to reach the other roof. Think `tightrope'!


Finally, pick up Clive before leaving.


LEVEL 2: LOWER EAST QUACK:

Viggo: "Ha! You've fallen for my sucker ploy! My bears will keep you
busy here while I steal the Roquefort diamonds!!"

DON'T try to cross the tracks! Turn around and use the ramp to reach
ground level.
Watch out for the trucks. They drop off bears. Look for a fire escape
near the first one. Climb up the ladders carefully and switch to Chang.
Find the open window to enter the Bear Motel. (And I thought a roach
motel was bad!) Approach one and get ready for a SERIOUS ambush! Your
best bet is to enter a room and let them come at you one at a time.
When you don't hear any more shooting, try another door. When all of
the bears are `fluffed', Tam will come out of his room.

Leave the Bear Motel the way you came in and head back towards the
entrance. Follow the alley until you reach a big fence with a tank
patrolling it.

Puzzle 1:

Soldier: Stop right where you are! If you shoot at us, you will be
fired upon with extreme vengeance and furious anger!

Bristol: You're going to need something big and heavy to break through
this fence.

Chang: Then heavy artillery or your head will do it.

Shoot at the tank and dodge the bullets, making them hit the fence. Do
it twice to reach Lu.

Go back to the first truck and go the only other way. Look for a button
and climb up the fire escape that lowers when you push it DANGER! Don't
get squished by it! (Don't laugh, it happened to me...:()

Switch to Tweek and glide to another building where you can climb to
reach Dweek (And 4 Grizzly bears AND 2 Alligators.)

NEW BADDIE ALERT!

Bristol: This is General Bristol. The Alligator can withstand many
bullets, but can only attack up close. Do not try your melee skills
here, they will kill you in at most ten hits. Use the Shotgun just
before they attack. Two hits will do them in.

Glide back down to the street and go to the crashed taxis. Hang a left
until you see an open hatch.

CHALLENGE!

Bristol: Take a leap and catch a train... Time your jump to avoid being
splatted.

Wait until you can hear the subway's horn and then take Roofus down
there. Jump over or onto the bars that threaten to knock you off to
your doom. Jump to the station, when you see it. Forget about Rico's
chick, you'll deal with it soon enough. I know there is another way
later, but the train that holds Jonathan is only here if you take this
way. Believe me. I've tried.

CHANG: Wait a moment, honorable reader, and take Chang through hole in
fence to find tick bath #1. Help Mighty Flea to relieve painful itches
to get new attack!


Head back the way you came and watch out for the elevator with a
button. Use it to reach Viggo's secret warehouse. You'll find some
well-hidden Gold Tokens here, in addition to the Grenade Launcher.

Go back up and continue until you see a gun-shaped sign. Take Roofus
there to rescue Carlie.

BONUS!!!

Sternhauser: Attention, Fur Fighter! Do not miss the opportunity to max
out your ammo! Push the door behind Carlie open to become the 1000th
customer of Quacker's Gun Shop! You can get health, ammo and even the
mighty Rocket Launcher! If you return, don't worry. Quacker doesn't
seem to know how many a thousand is, so he's giving shopping sprees
away to everyone who comes through his door!

Head to the raised drawbridge and, as Tweek, drop down slightly to find
Qweek. Return to the fire escape behind you as Roofus. Climb up to
reach Betty.

To raise the bridge, switch back to Tweek and watch out for the
Peacock.

NEW BADDIE!

Bristol: The Peacock is a powerful Sargent in Viggo's army. They
devastate from afar with a rocket launcher and up close with a rapid-
fire peck! Answer their efforts with a rocket between the eyes.

Shoot the Peacock and glide to the controls. When the bridge is
lowered, glide to the ladder.

Puzzle 2:

Taxi driver: Hey buddy, this ain't a charity, you know! Come back with
some change.

First of all, only Tweek and Rico can get in his taxi. Head to the
alley behind you to find a kid who challenges you to shoot 3 hoops.
He'll give you a dime to give to the taxi driver.


Cross the bridge and turn the corner. Turn left from there until you
reach Bungalow's telepoint. Watch out for a Peacock charging! Climb the
bridge until you hear a Joey (Baby Kangaroo) yelling fast. Wait for the
next circuit of red trucks and jump on their roofs, to the ledge and to
Todd.

Cross to the side of the bridge that doesn't have a Bungalow telepoint
and switch to Roofus.


Puzzle 3: Roofus can't jump high enough!

It's cold out, especially in the river. Your good friends at Target
have put something around here that will help... Shoot the water tower up
above to create a higher level of ice from which it is simple to jump
to Kathrine.

Find Rico's telepoint near the exit and use the turnstile to reach the
underground station to rescue Carlos. Don't worry; the turnstile is
broken so it won't flap back.

Finally, return to the side of the drawbridge with a tank and look down
the alley to your left as you walk away from it. Jump down the sewer
with your shotgun ready. Do I need to tell you what's down here?? Find
an area with arrows and take a dive to a valve that will raise the
water. Swim to the ladder that you couldn't reach before and use it to
reach Virginia, the last baby on this stage. Phew!



THE QUACKENHEIM MUSEUM:

Viggo: You may have stopped my bears, but you're too late to save MY
diamonds! HAHAHAHAHAHAHAHAH!

Pass the front desk and enter the Pop Art hallway. Take the curving
hallway to reach the Anatat Tatanatat model. Switch to Bungalow and
prepare for a nasty one...

DEATHTRAP!!!

Bungalow: Yeesh! Someone could get hurt with all those blades there!
And I don't like the looks of that floor up ahead. I'd better jump over
it.


Cross the gauntlet to save Melinda.


Return to the main lobby and head upstairs to the Wardrobe Display.

Puzzle 1:
Bristol: Have you ever heard of the Domino Effect?... Come on! This
problem's a push over!

Solution: Look up at the sign. See the frayed rope? Shoot it to cause
utter chaos. The resulting mess will allow you to reach the Coat Stub.
Take it to the Cloakroom...

MINI-BOSS!

RB: Duh, me Robinson Bear. Mini-boss of NQC is Chameleon Bot. Circle
strafe around Bot while circling it. Or, Player could try hiding behind
fallen wardrobe. Shoot enemy in eye when it is done shooting.

Go into the Cloakroom as Roofus to rescue Alexander.

Go up the ramp to the second floor and enter the Cat Art: A
Retrospective hall. There's a kitten on top of the Viggo statue. Use
Bungalow to hop from the waves to the ship to Viggo's shirt. Switch to
Juliette. Jump to Viggo's jaw and IMMEDIATELY jump to Viggo's lip.
Climb to Viggo's head and jump to the helicopter. Jump to the platform
with the statue of Roofus to rescue Brigitte.
Go back down the hall, until you see a turn-off. Take it to a room
where you can switch to Bungalow.

In the water/wood room, look for a small block and push it to the far
side, where you can jump up and find Petey.

Return to the Viggo Statue room and look for a hallway on the main
floor. Take it to a hallway/warehouse. Climb the ladder, shoot the
Peacock, glide to its platform and finally, rescue Lweek.

Continue until you reach the Boiler Room.

DEATHTRAP!

Boiler worker: HELP! I've overstoked the boiler! It's gonna blow unless
you help me relieve the pressure valves!

To help the poor pelican, run up the ramp and find the flaming valve.
Push the switch under the flames to let out some pressure. The next
three are: low, high, low. For doing this, you can now reach Pweek.
Also, a shortcut opens, but there's much more to do here, so head back
into the museum.

Return to the Chameleon Bot room and climb the ramp to the top.
Continue through the halls until you find the Hall of Mineral Wonder.


Puzzle 2:
Old security guard: Hey! No access to the diamond exhibit after opening
hours! I may be old, but I'm still sharp! You're not getin' this key
off me!

Key flies onto magnetic meteorite...

Old security guard: I'm so old and useless...

Bristol: In order to get that key, you'll have to do something about
that negative attitude... Accentuate the positive, my friend...

To receive the Diamond Exhibit Key, push the other magnetic meteorite
into the first one. Then the magnetic field will be cancelled and the
Key is yours!

Puzzle 3:

Chang: Chang had better not set off alarms... First thing though, Chang
must stop bears stealing diamonds!

First, kill every bear in the exhibit room. When you do, find the two
prisms and push the platform they're on into the lasers. That will
create a hole JUST high enough for Chang.
Now you can rescue a grateful Xuan.


Now it is time to brave the basement, but you may wish to watch the
movie at the Cinema on the second floor...

Once in the basement, find your way to the vault.

Puzzle 4:

Bristol: You must turn the wheels to the appropriate digits to enter
the Vault... It's said that Claude the Cat knows the combination. He's a
bit eccentric so humor him and he may tell you the code.

Watch the movie in the Cinema then press the Milk, Yarn, and Cat
(Juliette) buttons in that order to discover the combination. It never
changes, so I don't need to write it here.

After entering the Vault as Tweek, glide from box to box to reach a
platform from which you can glide to reach Bweek. You are now ready to
face Gwyneth...


BOSS: SAVING GWYNTH (That's right, they spelled her name wrong...)

Viggo: WHAT?! That little scrap of a dragon against the powerhouse that
is Gwyneth?! I don't care HOW good you think you are... Mommy's going to
spank her little boy... into oblivion...

Tweek: Tweek! (I couldn't believe I had to battle mother,) Tweek. (But
I knew I had no choice.) Tweeeeek (I quickly learned that I had to stay
away from her at all costs, or else I'd become a dragon pancake in
seconds!) Tweeeek! (I also couldn't strafe away from her fire breath,
so I was forced to shoot her in the mouth to damage her.) Tweek...(She
eventually flew to another building and destroyed the one I was on, but
I IMMEDIATELY jumped to the next one.) Tweek! (I had to ride the
scaffold back to the rooftop to continue the fight.) Tweek. (When we
reached the fifth rooftop, I finally defeated her. Phew! It was sure
close!)

BEAVER POWER HUB:

Viggo: Well, this is a surprise. This operation is the masterpiece of
my plans... You'll have to compete with my bears in Furry Forest,
Outthink my traps in Compound Factions, Pay respect to beaver
technology in God Machine Valley, and finally invade the Beaver Dam if
you expect to roust me from this fine place. And, oh yes! I've got a
real surprise in store for that joker, Rico...

FURRY FOREST:

Viggo: Welcome to the forest. Now go home! I've made this area a LOT
harder than those worthless defenses in New Quack City. And watch out...
The puzzles get much harder as well...

At the start, Head forward, but watch out for Pandas.

NEW BADDIE!

Bristol: The Panda favors explosive grenades. Try not to be hit and
shoot them quickly. One thing that you should be very aware of is that
if you fluff a Panda while it holds a grenade, the grenade will fall to
the ground and explode.

Continue down the path, pushing the buttons on both bug lights you see.
(I'll explain why in a moment.) You'll come across a dragonfly-hating
beaver, but ignore him for now. Continue until you find a Bungalow
telepoint in a nook. (Hit the bug light while you're there.) Return to
the DHB and climb the hill until you find the not-so-well-hidden
Rodney.

You may have noticed a boat that is still running. Well, shoot the TNT
box blocking the propeller to receive one of the two Engine Parts that
you will need. When you see a bridge crossing your path, use Bungalow
to climb to it to reach a Small Seesaw Rock. Jump onto the higher end
to send the Rock on its way. When it removes a Big Seesaw Rock that is
blocking a cave, hurry back to the start to enter it and reach the last
bug light. Return to the DBB and he will give you the Detonator Handle.
Use this on the detonator to blow a hole in the wall (In addition to
causing a VERY funny scene!) Inside the hole, switch to Juliette to
rescue Jenny.

Switch to Chang by the bug light and continue until you see a sign with
a tree on it. Squeeze under the hut to enter the Happy Village.

Puzzle 1

Gramps Beaver: Hello, youngster! Welcome to Happy Village, home to the
Happy Tree! Ancient Beaver legend warns that if the Happy Tree should
die, the Happy Village will die too! Even the bears are afraid to harm
the Happy Tree!

See Gramps's saw? Push the lever to start it. DON'T drop down until
you've tossed a grenade down to clear the Bears away! When they all
fluff it, push the saw's lever two more times to cause it to fly away.
Go back to Gramps Beaver.

Gramps Beaver: Look what you did to my saw! You're lucky you didn't
damage the Happy Tree!

Said Tree falls on his house...

Gramps Beaver: Nuts...

Now you can reach Chu.

Switch to Juliette to exit the Village at a high enough level to obtain
the Plasma Blaster. Jump down and switch to Roofus. Look for a tunnel
nearby.


Puzzle 2:

Beaver: Due to cutbacks, my partner has been replaced with a crude
balsa replica. Could you help me align my theodolite please?

The theodolite is the tripod-like thing. Push it to the right until the
Beaver looks happy. Return to him and...

Beaver: Oh that's perfect! Now I can continue with my excavations!

In the hole that he blasts open, you will find Orland.

Continue down the road until you find A Boat with a Kitten stranded on
a cliff. Use an Engine Part to turn it around so Juliette can rescue
Dima. (Don't worry if you've already used one, there is another.)

Continue until you see a half-submerged boat. Jump on the side of it to
right it. You will get a second Engine Part.

Return to the Happy Village area as Bungalow. (You could have made it
earlier, but I'm trying to keep a rhythm, so...) Cross the bridge until
you see a joey in a shrine. It's not that easy, though...

Puzzle 3:

Bristol: Only the anointed ones may enter this shrine.

Go back across the bridge and look for an area where you can jump up to
a drinking fountain of sorts. It will spray Bungalow, allowing access
to the shrine where you can rescue Gadget.

Now head for the exit, but turn left when you see a boat with a crane.
Put the Engine Part in and raise the box and send it to the right. Jump
on the crate, onto the cliff, and over to Chang's telepoint. Near
Sternhauser, you will find Feyd.

BONUS!!!: Sternhauser: Attention! If you can somehow manage to succeed
in my drill, I will give you an auto-shotgun. Its rate of fire makes it
vastly superior to the Shotgun.


COMPOUND FACTIONS:

Viggo: You're STILL at it?! Well, Compound Factions will give you a
compound fracture!

At the start, find the Juliette telepoint and climb the cliff nearby to
save Michelle. Find the only exit from this area and you'll find an
unfinished building and a loader just ready to push it into place.


Puzzle 1:

Bristol: You'll need something from that large dumper you just passed
to start this loader.

Return to the first chamber and approach the dumper from behind to
collect the Starter Handle.

Climb the cliff as Juliette to reach Roofus's telepoint.

Use it to start the loader to finish the building and rescue Mary

Dig through the tunnel to reach the other side of the fence. Switch to
Juliette and climb a cliff. Climb to the top of the sign on the fence
you just passed to rescue Phillipe.
Continue on your merry way until you find a humorous-yet-very-deadly
ambush by the port-a-potties. Introduce the bears and Alligators to
your new auto shotgun and get ready for a real blast!

Roofus: Och, wait a wee moment! Look for a port-a-potty that didnae
open. Use tha' tunnel ta reach me own Tick Bath.

DEATHTRAP!

There's a Beaver who tells you that you need a Safety Certificate to
pass, but the Beaver who's in charge of such paperwork won't give out
any more until someone returns his precious Set Square.

Whoever took it was pretty crazy! It's in the Explosives Warehouse!

Sign: WARNING! Explosives Storage Area! ABSOLUTELY no shooting!

Bristol: Try not to be a bright spark in the Explosives Warehouse... Easy
on the trigger action in here, my friend!

WE MEAN IT!!! DO NOT SHOOT OR YOU'RE TOAST!!!

If you meet Alligators, you must run. Avoid the wall to the left of
where you enter the Explosives Storage Area, unless you want to make
some friends... Find your way to the upper-right corner to switch to
Bungalow. Also, Check out the upper-left corner to find Jason in a
locked cage. There's nobody looking so break that No Shooting rule and
shoot the lock off. The Set Square is on the crates near the entrance.

Find a Chang telepoint later and look for a small niche near the
entrance to the Explosives Warehouse (OUTSIDE the Warehouse.) to rescue
Soo.

Before you explore the new area, look for an area with a wrecking ball.


Puzzle 2:
Bristol: Swing, baby, swing! ... That wrecking ball's an even bigger
nutcracker than Bungalow's wife.

Use the wrecking ball to smash the office, truck, tree and three of the
crates. Hmm... still no sign of the child... Break the cement structure to
rescue Agnes, the puppy.

Continue through the stage until you see a rock pillar. If you need to,
switch to Roofus there. You will eventually see an area with another
loader.
Puzzle 3:
Bristol: Think like a hamster...
Have Roofus run on the inside of the tires until the bumper allows you
to reach a structure of boards. Climb to the top to rescue Richard.


Don't leave yet! Climb the hill to reach a long tunnel. When you can,
switch to Bungalow to make a jump, then switch to Juliette. Take care
of the Peacock and strafe along the scratch marks to FINALLY rescue
Marieanne.

Finally, Head to the warehouse nearby. Go inside and switch to
Bungalow. Jump over the wall of crates to find...

DEATHTRAP!

A steamroller is coming your way! Climb a tower of crates and jump over
the Steamroller. Once it falls into the quicksand, you'll be able to
use it as a platform between the two sides of the Crate Bridge and
reach Madge, the final baby.

GOD MACHINE VALLEY:

Viggo: Ha! You think you can defeat divine engineering?! You will
become a FURRY PUDDLE when you travel through all of these glorious
machines!

Head forwards but watch out for...

DEATHTRAP!

The God of Excavating is hollowing out the gravel pit. There are
thankfully safe spots from the circling blade. Find them immediately to
avoid becoming Fur Fighter Pate!
In the second safe spot, switch to Bungalow.

You'll find the God of Digging in the next area. Ride the scoop to
where you can rescue Wayne.

Follow the path to the Office, but look behind it to find Bronwyn.

CHALLENGE:

Bungalow: I know how to arm wrestle! I just press the, uh, you know,
uh...

Esmerelda: You great twit! You press the X Button quickly!

Bungalow: Oh, right! I won the... Err...

Esmerelda: The Union Pass!

CLANG!

Bungalow: Riiiiight!

Return to the office near the God of Excavating to show the beaver the
Union Pass. Press the button to stop the machine, then climb up,
avoiding the smashers, until you can rescue Barrie.


Now switch to Roofus and enter the Blasting Ahead area. Follow the maze
until you find Morag up on a ledge... on the Detonator handle...: 0

Deathtrap!!!

Run!! Make your way to the entrance before the fuse runs out! When the
clouds clear, head to Morag's rescue.

Now head to the Drilling Ahead area. Ride the God of Drilling's drill
to a walkway. Climb to Juliette's telepoint and jump to the next
walkway where you can rescue Jean-Paul.

SUPER-DUPER SECRET!!!!!!!!!!!

Okay, so it's not THAT secret... push the button inside the God of
Drilling's cab to open a small passage to Dinotopolis.

Return to the loaders that you saw after the God of Digging. Jump up
their scoops to reach Jean-Claude.

Follow the path past where you got the Union Pass to find hippie
protest.

Puzzle 1:

Hippie Beaver: Hey, man. Wanna join our Hippie Beaver protest against
the destruction of this beautiful ancient monument, man? ... It's, like,
so outrageous that they'd wanna tear it down! I mean, if anything
happened to it, we'd probably have to go home or something.

Bristol: I think a little rock and roll is called for here. Get things
rolling around here.

See the big boulder? Shoot the keystone blocking it to destroy the
Ancient Monument. Then use the pipes that the construction machines
hold to reach Jean-Luc

On your way past the Hippie protest, switch to Chang and brave the God
of Mining's lasers. It's really the same as the God of Excavating, only
much quicker. At the end, follow the cave to find Su.

Now you'll be near a pair of conveyors. Use Roofus to push the buttons
to move them into position to reach a cave. Alligators are in the
alcoves, so have your shotgun ready. Defeat the THREE (!) Peacocks to
rescue Anthony.

Now it is time for you to brave... THE GOD OF PROCESSING!!! DUM DUM DUM!
~

SUPERCALIFRAGILISTIC DEATH TRAP!!!!

Enter with someone other than Chang to create a save point. You'll need
it.

STEP ONE: Wait for the crusher to go up, and avoid all contact with the
exposed side.

STEP TWO: Stand in a gap of the gear to be carried through.

STEP THREE: Time your movements through the three crushers to avoid a
reeeal mess.

STEP FOUR: Ride the gear up, look to the right and shoot your way into
the vent before you become grease!

Now, look around for the Chang-sized hatch and play the Crane Game.
Grab the nearest section of pipe to reach Jet and the exit. Whew!

BEAVER DAM:

Viggo: You'll never give up until you go too far, now will you? You've
just gone too far. I've got a legion of bears in this fine base, and
you'll not get inside!


Switch to Juliette and climb to the elevator. If you end up at the
bottom, just hit the nearby generator to start the elevator. DON'T
STAND BELOW IT!! See the helicopter? Shoot the back window (and the
button inside) to rescue Francois.

Once you've entered the Dam proper, go right to a water-filled room.
There, in plain sight, you'll find Vincent.  Continue to the next room.

Puzzles 1, 2, and 3:

You need to fill the gap between you and that kitten with concrete. Do
you know what concrete is made of? You need water, sand, and cement.
The cement is already in place. Just hit the button on the pump. Climb
the scratches to reach the sand room. This is technically a puzzle, but
the answer is very obvious. Jump on the digger's braces to straighten
it. Shoot the button on the digger to raise the sand level enough to
activate the pump. Switch to Rico and return to the room where you
rescued Vincent. Dive down to the water switch. Finally, push the
switch on the mixer to FINALLY collect Lauren.

Use Rico to swim into the sewer pipe, but watch out for Lobsters!
NEW BADDIE:

Bristol: The Lobster is most dangerous in water. Its claws will rip you
to shreds. If you can hear the distinctive sound of a Lobster, don't go
swimming. Out of the water, they use an auto shotgun. Finish them with
the heavy machine gun.

When you reach the chamber, push the button to lower the water. Push
the crate under the hole and shoot the button to reach Isabella.

Now return to the entrance to the dam and take the other door to the
generator room.

Inside the generator room, you should climb to the top to find a bear
pestering the beavers for honey. Approach the door then step back
QUICKLY!! 6 Alligators will come charging out, two-by-two. After
fluffing them, head inside to deal with the bear and switch to Tweek.

Head downstairs to find a room where you can rescue Fweek. Uh-oh!

MINI BOSS!

RB: Dah, me back with da info! This Cham-el-e-on Bot not so stupid.
Tweek must hide behind transformer until it done shooting. When that
happen, shoot it in eye. Take many hit, so not give up!

Go through the next door, but watch out for steam pipes. If you shoot
one, clear the area to avoid getting boiled. When you go up the
elevator, cross the pipe and go right.

Puzzle 4

Switch to Bungalow and let the gear drag you to the other side of the
turbine. Then, jump up the layers until you can reach Dwayne. Switch to
Rico and do the same in the other turbine room. Swim down the tunnel
and switch to Tweek. Swim out into the lock and find the ladder. Climb
the platforms to reach the crane. Glide over to the other side to find
the lock controls. Once the boat is lowered, push the button on the
crane to activate the tall elevator, which leads you to Gweek and the
exit.


SAVING JUANITA:

Viggo: Hah! Don't make me laugh! That foolish penguin is out of his
depth! When your current wife gets through with you, you'll be a joke
of a hero!

Rico: Hola, reader! My little Juanita is... err ... not so little... While
the water fills the room, I had to avoid letting my dear wife see me,
or she would have pulverized me in seconds. When the water went down, I
used my grenades to cause a ton of damage. Si, that part was difficult,
but the worst was yet to come. Faster than I could gulp a guppy,
Juanita pulled herself onto my platform and started coming after me! I
backed away while using my heavy machine gun and dropped her just
before I passed out. I never want to LOOK at a piranha again!


CAPE CANARDO:

Viggo: YOU IDIOTS!!! HOW DARE YOU USE A VIGGO INDUSTRIES... Oh, ahem. You
may know that I tried to snuff you, but while I'm in space, you'll
never reach me. You'd have to assemble your rocket in the VAB Building,
gain clearance for launch at the VLF Facility, and receive our location
at Space Station Meer... And you'll never survive what I've left there,
`my sweet'...

VAB BUILDING:

Viggo: You can't even figure out that I'm superior yet you think you
can prep a shuttle?! My new recruits will see you fail!

Head forward until you see an elevator. Take it to a room with a
scientist Duck.

CHALLENGE:

Scientist: Ah! Doctor _______! How good it is to see you. Some idiot's
left a small child driving a giant transport plane, and he could use
some help landing.

Slow the plane in bursts and fly around the buildings until you find
the runway. Put down the landing gear and land on the runway, pressing
down HARD on the brakes.

STEP ONE: GET THE SHUTTLE INTO THE VAB BUILDING ACCOMPLISHED!

Now that you have landed the plane, Go back down the elevator and go
through the glass sliding door. Switch to Tweek and climb and glide to
the plane to rescue Hweek. Glide back to the floor and enter the Red
Room.
NEW BADDIE:
Bristol: The Fox is very intelligent. Once they get at close range,
they strafe circles around you. Do not let them get this close.

Head down the hallway to your right until you are jumped by two polar
bears. Fluff `em, then turn left. Switch to Chang, climb the ramp, and
look for a small vent. Use it to enter the empty fuel tank to collect
Amy.

Switch to Bungalow and enter the Aerodynamic Testing Facility.

DEATHTRAP!

Only move between walkways when the fan is off! When you reach the
other side, you will rescue Joey (How... original...): P

Now you are on the second floor. Watch out for the Turtle!
NEW BADDIE:

Bristol: The Turtle is invulnerable until he starts shooting. His heavy
machine gun will rip you to shreds, so you should do the same.

You'll eventually reach the Satellite room. Climb the ramps to reach
the Buggy challenge.

CHALLENGE!

Your goal is to clean the buggy, but the disinfectant showers aren't
working! Drive the buggy through the vent at the bottom, into the
swamp, and into the gym. From there, you can enter the swimming pool.
Push the soap in, and then drive the buggy in to sterilize it. On the
way back, don't fall into the swamp scum, or you'll have to return to
the pool. Return the buggy to the scientist to load it into a pod.
Press the button to load the pod into the shuttle.

Now, return to the Satellite room. Use Juliette to climb up the walls
to find the two switches to prep the satellite. Now climb back down to
load it into the shuttle.

STEP TWO: LOAD EXPERIMENT PODS ACCOMPLISHED!


Now, climb the catwalk in the Red room in search of the button that
will turn the ship upright. Head to the Orange room to use the cranes
to install the engines. Oops.. One of them is broken! Well, your good
friends at Target are here to help. Shoot the bulls-eye to expose a
button. Shoot the button to send the engine into the malfunctioning
crane. Now load the rockets onto the ship.

STEP THREE: ATTATCH BOOSTER ROCKETS ACCOMPLISHED!

Push the button in the Red room to move the shuttle into position.

Find the Blue room and look for a ladder.

Juliette: Petit moment, player! Je DETESTE Tick Baths, but if you
desire, Moi will climb ze scratches in ze Orange room and earn a new
attack.

Watch out for Cows, and find a small alcove with a Peacock guarding it.
Baste the bird and enter the passage behind it.

NEW BADDIE:

Bristol: The Cow favors jetpacks and flamethrowers. Shoot them from a
distance to avoid a barbecue. Also, they self-destruct when they fall,
so clear the area.

You'll find a room with a duck that refuses to let anyone except
scientists or kitchen workers in. Head into the next room to find
Sternhauser. Complete his drill to receive a useless flame gun. When
you see the laser, you need to reflect it so it hits the toaster.
Here's the path it should take: First mirror-second mirror-bathroom
door-bathroom mirror-left stall-kitchen door-toaster.

Put the Toast that you receive on the tray and push it up to the door
to pass the guard duck.

DEATHTRAP!!!

Juliette can rescue a kitten, but she has to run the gauntlet of
engines testing!  Make sure that she doesn't get fried by not stepping
on the red lined metal while the engine is firing. Make it to the end
and you will rescue Pascal.

Continue down the hallway, through the computer room and into the
shuttle. Push the button on the wall to get the Unformatted Floppy
Disk. Put it into the supercomputer. D'oh!! You blew a fuse! Switch to
Chang to enter the supercomputer. Watch out for Alligators! In the
second room, jump from platform to platform to avoid a long drop. Run
the gauntlet of electricity to reach the fuse. Push it in to fix the
supercomputer. Shoot the nearby grate to return to the supercomputer
room to gain the Formatted Floppy Disk. Put that into the rocket to
finish prepping it. Now you can enter the booth to save Gregory, Bonnie
and Jeremy.

VLF FACILITY:

Viggo: What? You managed to prep that rocket? Hah! Pathetic! You'll
never gain clearance to launch! My bears will get the launch windows,
and you'll get the shaft!

Start this level with Chang and turn right at the first chance.

DEATHTRAP!!!

You must not shoot the rocket fuel or liquid oxygen tanks!!! Reach the
northeast corner to find a small hole leading to Zhang.

Return to the start of the deathtrap and go up the elevator. Switch to
Roofus and defeat the bears to open the booth. Use the mirrors to
reflect the plasma shots into the target to collect Humbert.

Go back downstairs and switch to Bungalow. Push the switch on the high
platform to start the satellites spinning. Jump from dish to dish to
rescue Rolf.
Now return to where Roofus saved Humbert and enter the door that
opened. Push the button there to open the fire exit. Defeat the two
Foxes who enter and exit to the swamp. When you find a log and a Rico
telepoint, switch to Rico and jump across the obstacles. When you see a
sunken rocket, dive to the bottom and swim up the booster until you
reach the surface. Now, jump up the chairs until you can break the
glass and reach the top, where Conchita waits for her daddy.

Lucky Four-Leaf Clover:

See the red dome? Jump across the furniture quickly to reach the Lucky
Four-Leaf Clover that you will need later.

NEW BADDIE:

Bristol: The Gronda is a fearsome foe. These giant predatory plants
will severely injure you. Sometimes discretion is the better part of
valor. You can't destroy them unless you use 20 grenades to their stem,
which is kind of a waste, eh?

Now swim back to the telepoint and continue until you reach the next
building. Climb the stairs to the top to compete in a mini game. You
must reach the transporter before the Bears do. Don't worry if you flub
it, the obstacles you smashed will stay smashed. When you win, the exit
will open, but we won't be getting there for some time. Return to the
bottom floor and go through the door to find:

Lucky Rubber Band:

Scientist Duck: Ah, welcome! Let me show you a new source of energy
I've spent years creating! But be careful: it's very fragile!

Shoot the back of the energy source to find the elastic band...

Scientist Duck: Curse you meddling Fur Fighter! You've found me out!
I'm a worthless excuse for a scientist!

Take the door on the right to reach a room with a puppy. It's
difficult, but if Roofus makes it over there, he can rescue Jean.
Continue through the passage, switching to Chang at the bottom of a
ladder. Wait until the engines finish testing before you run for the
next safe spot. Why are they testing?... Hmmm.... You'll find a kitten and
a conveniently placed Juliette telepoint at the end.

DEATHTRAP!!!

GET OUT OF THERE!!! The rocket's gonna launch!!! Climb to the top, run
past the two Polar Bears and reach the emergency slide. If you don't
make it, you're roast cat! Talk to the scientist and he'll give you the
Lucky Rabbit's Foot because you helped him win five dollars. Return to
the room where you received the Lucky Elastic Band and take the left
door. Switch to Roofus (And go back for Jean, if need be), and talk to
the scientist. You must push 10 buttons in the proper order in 110
seconds to convince that brat of a puppy to leave the booth. In order,
they are: Note: bottom is over the puppy.

Computer on the 2nd floor, bottom left corner, 2nd floor, top right
corner, 1st floor, under left staircase, 1st floor, under right
staircase, 2nd floor, top left, 2nd floor, bottom center, 2nd floor, top
center, 2nd floor, bottom left corner, 1st floor, in front of booth, 1st
floor, in front of window. If you make it, you save Moira.

Exit through the door other than the one you entered through to reach
the bus stop. Give each of the astroducks their lucky charms to reach
the other half of the parking lot. Return later with Bungalow. Have him
jump from the stairs of the bus to the sign, then to the top of the
waiting area to rescue Ailsa. Continue until you see a fire fox cub on
top of a valve. Switch to Chang and press X repeatedly to lower the
valve so you can rescue Xian. Switch to Roofus so you can rescue Gail
at the end of the level.


SPACE STATION MEER:

Viggo: Well, if it isn't the Fur Fighters! Remember: In space, no one
can hear you fluff it. Pity, though... I'd like to hear it myself...


This level is a dump! Like the space station it was modeled after, SSM
is one big deathtrap. Be careful and save often.

Go to the right and switch to Chang (Only if using Roofus). Continue
through the rooms until you reach the Asteroid Defense Station. The
Meerkat decides to take a nap because "There are never any [meteor
showers] at this time of day." Guess what happens... As soon as the alarm
goes off (When you try to follow the Meerkat, it does) Rush to the
Peoples Socialist Laser Array (Behind the red door.) Hope you took my
advice so you could use the Roofus telepoint as a checkpoint!

DEATHTRAP!

Shoot ALL of the asteroids! You should weave around, to give yourself a
better chance of hitting them all. If you miss even ONE, you are toast!

After saving Meer, continue to the next room to find a Meerkat who
needs you to find the gyroscopic codes on his desk in Cape Canardo.
Don't worry; you'll get them from another place. When you reach the
spring simulator, watch out for the Chameleon on the ground.

NEW BADDIE:

Bristol: The Chameleon fights with just his tongue, but his stealth
ability can give you fits. Use plasma blaster shots to finish him off
quickly.

Well, you can't reach that puppy, so go through the summer and winter
simulators to find the switch for the hydroponic domes. On your way
back through winter, make sure to pick up Oxygen Bottle One.

Use Roofus to jump on the now giant cucumber to reach Oliver.

Switch to Bungalow in spring and when you reach the tall room, jump to
reach Oxygen Bottle Two. Continue past the dome opening room until you
reach a room with three doors, including the one you came through. Take
the door on the left to find the telescope. Zoom in on the Cape Canardo
building to get a Print-out of the gyroscopic codes. Go through the
door in front of you to reach the Reactor. Push the buttons until you
get the message that the reactor is at full power. Look under the
reactor's base to find Oxygen Bottle Three. Continue until you find a
robot. Jump on the switch as Bungalow to make the robot come out. Jump
on him and then jump to the tops of the computers to claim Oxygen
Bottle Four.

Eventually you'll meet an alien! Don't worry; the real mini-boss is the
31st Century Fox!

MINI-BOSS!

RB: Fox is not easy. Shoot with multiple rounds and hope he go down.
Not much more to say.

Once 31st is down, you can re-enter the turning hallway. Return the
Print-out to the Meerkat who lost his codes to rescue Josie (And 3
Grizzlies...:()...

Now that you have four Oxygen Bottles, it's time to go home! Use them
to enter the depressurized chamber and rescue Kylie. Now for the last ...

DEATHTRAP!!

Land the Shuttle the same way that you got your rocket's body in VAB </pre><pre id="faqspan-2">
Building. Crash and you're toast! Switch to Roofus and rescue Edward.


SAVING CLAUDE:

Viggo: Ah, my dear sweet Juliette... Time for you to die... When Claude
finishes vaporizing the station, all that will be left of you will be a
bad memory...

Juliette: Claude always makes me be ze one who talks when we fight...
Claude, he is invincible to all bullets. Ze only weapon that hurts
Claude is energy shots... So, I grabbed ze Plasma Beemair et I began
shooting him in le visage (The face). I had to dodge his lasair gun at
all costs. After I damaged him enough, he flew to ze section above me
and destroyed ze platform I was on. I jumped to ze scratches just in
time. All ze while, I was in danger of falling into ze vastness of
space... Je DETESTE heights of above Earth's atmosphere. On ze last
platform, Je returned Claude to his previous self. Now, where do we go
next?


DINOTOPOLIS:

Viggo: What! The Fur Fighters! How did they get here?! Make SURE that
they do not conquer the Dinos Downstairs, Dinos Upstairs, or The Rumpus
Room!!! We NEED that technology!

DINOS DOWNSTAIRS:

Viggo: You tiny bugs must feel at home in this house, eh? My forces
will SQUASH you! Muhahahaha...

Watch out: Viggo's forces are everywhere! Don't start any of the
missions past Dinotopolis without FULL ammo and health, or it could be
your grand finale!

Begin by going down the stairs in front of you, exterminating the Bears
and Cows under the table. Shoot the knob of the cupboard to reach a
Bungalow telepoint. Jump back to the furnace to push a switch. Switch
to Chang to rescue Wu. Enter the living room and switch to Juliette.
Climb the cupboard to reach the desk. Jump onto the reclining chair and
switch to Bungalow. Push both buttons and jump back to the desk. Use
Juliette to climb the back of the chair to reach a Tweek telepoint.
Glide from the piano top to the centerpiece on the table to rescue
Yweek.

Use Tweek to glide from the chair back to the globe's holder. Switch to
Juliette to rescue Gerard.

When you enter the TV room, don't worry about Junior, there,-He's too
busy reading his comic book and watching TV to notice you! Switch to
Roofus and dig into the flowerpot to come up on a stand. (Don't ask me
why...) Switch to Tweek and glide to the remote, switching the TV off.
Now glide to the TV shelf to switch to Bungalow. Had the TV been on,
Bungalow would have fried had he stepped inside. Now jump up the
electrodes to rescue Kelly.

Continue until you reach the kitchen. Jump on the handle at the bottom
of the fridge to enter. Switch to Rico and climb the shelves and food
until you reach the thermostat. Shoot it to defrost the fridge,
allowing you to reach Juan Luis. See the Dishwasher? Shoot the button
at the top to open it.

DEATHTRAP!!

Bungalow should hop onto one of the moving dishes. Stay to the outside
until the washer moves from the middle. Then, move to the middle and
back again when the washer returns to the middle. When the plate shoots
into the air, try to land on the top to rescue Blue. (You can guess who
named him/her, can't you?)

Finally, do you see the dehydrated chicken? Shoot the glass on the
counter to re-hydrate it. Climb up the poultry platform to reach the
counter. Continue until you reach the toaster. Switch on the outlet,
and then jump from the butter to the handle. Jump from the butter to
the toast, and when it pops, BOING!

DEATHTRAP!

Watch out for mama's hand! She'll squash you if you don't time your run
just right!

You'll soon switch to Roofus, who has to run across the stovetop! Pay
attention to which ones light up and cross your fingers. If you make
it, rescue Heather and leave through the breadbox. (?!)

DINOS UPSTAIRS:

Viggo: Welcome to the top floor! You can't POSSIBLY make it through
this place in less than two pieces! It'll take those dim-witted
dinosaurs a WEEK to get your stain off the floor...

There's nothing to do in the parent's bedroom, so move on to the
bathroom. You'll see a kitten floating on a bar of soap in the shower.
Don't be a hot head! Shoot the switch to drain the lava before you jump
to save Marie.

Use Juliette to climb the bath towel, and watch out for father's feet!
Don't fall in the exceedingly hot lava, either. Use a combination of
Bungalow and Juliette's talents to reach the Tweek telepoint. This is
where it gets ugly. I mean EWWW! Glide into father's ear and shoot his
brain to make him rip his newspaper in two. Quickly glide out of his
right nostril to reach Zweek.


Tweek: TWEEEK! (If I glide into the next room,) Tweek.(I can reach a
toilet with my tick bath.) Tweek (If The Mighty Flea can get them off
my back, I'll get a new attack.)

Now, switch to Bungalow and brave: The make-up counter.

Dodge the shaving blades and make-up applicators to save Edna. Now head
to the next room to face:

MINI BOSS!

RB: Dah, Mr. Dustee is hard. Run to aquarium shelf corner fast as can
to make vacuum miss you, then shoot in eyes with shotgun until Dustee
go bye-bye.

Now then, go into Junior's room and go into the NQPD tank. Ride it onto
the bed and shoot the Target Model box to reveal a battery. Go into the
secret passage under the bed (Bungalow is too fat to make it) to switch
to Juliette. Climb to the bed top to receive a Battery. Take it back to
the God of Drilling model to bore a hole into the aquarium. Rico can
then QUICKLY run in there to save Elisabeth. Go into Junior's closet to
switch to Roofus, and use the tunnel to enter the Gronda case. Hurry to
Wiliam's rescue and get outta there! In the last room, you'll find the
first real puzzle in a long while.


PUZZLE ONE:

Bristol: Soothing music isn't always the appropriate choice.

Solution: Glide onto the record player and push the needle all the way
it goes. This music is ANNOYING, but it hatches the dinos, which then
make perfect platforms to poor Mweek on the mobile. The Chang doll
points to the way out.

THE RUMPUS ROOM:

Viggo: The Rumpus Room isn't all fun and games...

Start out by dealing with the Bears, Cow and Chameleon. Switch to
Juliette and climb the bookshelf to rescue Anita. Switch to Tweek to
glide onto the pool table. Push all of the balls down the holes to
release Kweek. (You KNEW that had to be in there, huh?)
Continue until you find Sternhauser. All he gives you is 6 tokens!!!!
When you see the jukebox, switch to Bungalow to climb inside. Jump on
the records when the selector spins, then jump on the needle arm
(CAREFULLY!) to reach Essie. Now jump up the books to reach the model
train set. Jump on the 3 car train to save Dingo.

Jump into the pinball machine to switch to Roofus. Hit the switches and
AVOID the ball! Success wins you Daniel. Back on Subterra Firma, switch
to Chang to enter the mouse hole. Kill 15 Rats (Alligators) to save
Tin.

Continue through the Rumpus Room until you reach the garage. Kill the
enemies inside then change to Tweek. Shoot the joysticks on the robots,
then jump and glide onto them. When you reach the one that goes down
and up, glide to the rafters to rescue Nweek, Tweek's last sibling. See
the exercise bike? Use Bungalow to hop onto the pedals, then to the
seat to rescue Charlene.

Climb the stairs to the laundry room and use Bungalow to hop up the
pipes to reach the Roofus telepoint. Dig into the flowerpot to enter
the clothesline room. Take out two Peacocks and use the.. Erm...
Undergarments... To jump over to Kenneth.

Return the way you came, and use the tunnel to start a series of
tunnels that eventually takes you back to the laundry room, near a
Juliette telepoint. Shoot the buttons on the washer and dryer to make
them `crawl the floors'. Now, climb the scratches and leap across the
washer and dryer to finally rescue Allain. Shoot the lock off the door
to exit.


SAVING ESMERELDA:

Viggo: That stupid wallaby has no chance against Esmerelda! With her at
my side, I'll conquer the world! Say `bye-bye', Bungalow!
Hahahahahahahahhaha...

Bungalow: Okay, so I hop into this swimming pool, and there's my dear
wife, Esmerelda, mad as a cut snake! To make matters worse, I'd be
roasted in a second if I went swimming! I hid behind the giant beach
ball to avoid a real earbashing from that huge machine gun. Eventually,
though, she really made a blue. (Mistake). She kept firing, even though
her gun was empty. Before she could reload, I tried to shoot her, but
hit the intake valve of her inflatable by mistake! She wobbled a bit,
so I kept doing it until she took a dip in the sauce. I'm so glad I
have her back!

ANATAT TATANATAT:

Viggo: Welcome to the jungle, you vermin! This is the lost city of
bears, a real energy center. You'll have to hurry to reach me before my
plan is completed! You'll never make it through the Jungle of Despair
and to the center of the Temple of Gloom in time to prevent my opening
a portal to The Bad Place!

JUNGLE OF DESPAIR:

Viggo: The despair will be YOURS! Just TRY to make it to the Temple, I
DARE you!

Go straight until you reach the cave, then use Bungalow to clear a tall
wall. Switch to Rico and dive into the water to find a tunnel. DANGER:
DON'T get caught in the whirlpool! Swim through the tunnel until you
can save Ricardo.

Swim to the nearby island to meet my mini-boss reporter, Robinson Bear.
He's been trapped on this island ever since he deserted Viggo's army
years ago. Switch to Juliette and climb up a tree, then jump backwards
onto a branch to reach the Raft Sail. Switch to Rico and swim into a
tunnel to reach the Raft Rudder. You'll save Howard for helping
Robinson. Now take a right at the cave's tall wall to reach the
village. Go left as soon as you exit the cave to take another small
tunnel to a shrine on an island. Enter the shrine to reach the temple
of the ancients. Switch to Bungalow and claim the Ancient Skull. (What
does Bristol have to say? If you find out, tell me!) Nearby, you can
also rescue Pippa.

Now return to the village and get ready for a serious ambush! Until you
can't hear "Duh, duh duh!", don't relax your guard. That Witch Doctor
wants a Skull and a Flower. Let's work on those. You have the Skull, so
take the right turn to reach the Elephator. Shoot the elephant to reach
the third "floor", switch to Juliette, then return to the "first floor"
to rescue Marie-Laure. Now return to the village and hang a right to
find the `Trojan Elephant'. Hop in and drive back to the way that leads
to the shrine. Go the other way in the cave to reach the Elephant
Graveyard. Only in the `Trojan Elephant' would you be allowed to enter
this hallowed ground. Find the Fragrant Orchid at the back.

Esmerelda: That galah, Bungalow, will find `is Tick Bath on one o the
tombstones that reads `Remembered'. Help that dag to relieve `is itches
to gain an ill-deserved new attack!

Take the Orchid to the Witch Doctor to find out that you need a special
beetle. Remember the HUGE bomb near the start? Talk to the Beetles that
are now praying to it to learn that you must pay tribute to `Um-Boom-
Boom'. Look at the manual's cover to discover the correct order to
shoot the wires. Contrary to popular belief, shoot the red wire last.
Shoot the wrong wire or take too long and you're ancient history!
There's a Beetle inside. Oops! Wrong one! There's another on the second
`floor' of the Elephator. D'oh! Wrong again! Take the rope bridge out
of the village. When it breaks, switch to Juliete and enter the tunnel
to find the third and last Beetle. WHAT?! He won't take it?! Do you get
the feeling that he's stalling us on purpose? When he turns around
(Revealing a Viggo Industries logo), push HIM into the pot. Now Chang
can FINALLY rescue Ling. Climb up the broken bridge with Juliette to
continue. Watch out for Cows on the log bridge! Take the first right to
reach:

DEATHTRAP!!

See the discolored leaves? Jump over them or get shish-kebabed!

At the end of this treacherous path, you'll rescue Bernadette, the last
kitten.
Now you can move on to...

TEMPLE OF GLOOM:

Viggo: Hah! You'll NEVER get here in time! Roofus, you'll never see
Winifred AGAIN!

Start by going to the right to find this level's first

PUZZLE ONE:

Bristol: Eureka!  ... Archimedes would know what to do. Switch to
Bungalow and shoot the silver parts off the Bear statue. Push the
button to submerge the statue, and then jump off the arrow on the depth
measurer to save Sonny.

Continue through the Temple until you reach:

PUZZLE TWO:

That mine cart is tricky... Shoot the switch to make it go, then shoot
the water tower (?!) to fill the mine cart. Shoot the switch to bring
it back, and then send it on its way to break open a new path.

Continue through the melting room to the pyramid room. Find the Silver
Mold to the right of the pyramid, and put it onto a cast in the melting
room. (If you can't, try another cast) Pull the lever and stand back!
You'll get the Silver Key, to enter the pyramid. Enter the maze with
Bungalow, and then go out on the railing to jump to Sheila, the last
joey. Switch to Roofus and return to the start. In the second room,
there's a Bear with his arm up and nine symbols on his chest. Get the
picture? Shoot the Bear's arm until you get three puppies. If you get
three Bears, run out of the room and shoot them all. Three gold bars
run! Get out of the room to avoid a big blast!

Get three puppies to rescue Emma. Now return to the maze and look for a
wall with a button next to it. (You could use the model, but this way's
a LOT easier.) Ride the wall to the top, and get both the Idol and the
Gold Mold. Take the Mold to the melting room to receive the Gold Key.
Use it to enter the Temple itself.

DEATHTRAP! Jump off the first platform to avoid getting gooified by the
ceiling! Push the button to reset the trap, and exit through the
unblocked door. Shoot the switch to raise the ceiling and claim the
Spanner Mold. Drop the ceiling again and quickly jump to the other door
before the block gets in your way. Run to the other side of the booby-
trapped floor and switch the Idol for the Sandbag. If you didn't have
the Idol, you would go out in a way that would have made Indy proud!
Return to the melting room to get the Spanner, and return to the start.
Take a left and throw the Spanner (Wrench) in the gears to allow Chang
to save Joyee, his last cub. Switch to Rico to save Ernesto, his last
Chick.

Remember the door you couldn't enter because the switch wouldn't stay
down? Now enter that door with the Sandbag to reach hurricane alley.
Switch to Roofus to tunnel to the other side of the wall. Jump up the
broken stairs to reach the ceremonial room. OH NO! Viggo just sent
Winnie and a puppy through a portal! Follow them!

THE BAD PLACE:

Viggo: What! They're WHERE?! Excellent! They'll never set paw on the
Earth again! The world is MINE!!!!!!!!!!!!!!

Note: Use grenades to take out groups of skeletons.

The Grim Beaver needs your help! You need to light the soul lamps to
get rid of those annoying imps! Head to the right of the first chamber
to find the first soul lamp guarded by a legion of Skeletons and
Demons. (Brown bears and Pandas, to you). Return to the second chamber
and exit to the upper right to reach:

DEATHTRAP!

Time your run carefully, Roofus! Wait for a break in the timing, and
remember: The skulls can get you both coming and going! Light soul lamp
two and scram!
Continue past soul lamp one to reach soul lamp three. Head to the end
of the path, near the Door to Nowhere, to light the last soul lamp.
Return to the Grim Beaver to get the Key to Nowhere. Time to check in
at the Bad Place Hilton!

Find the door with Tweek's face on it to enter Tweek's Nightmare.

TWEEK'S NIGHTMARE:

Tweek is an egg, and he has to jump up a lot of platforms to return to
Gwyneth's nest in a demonic version of his house. The platforms don't
always stay still, either. Reach the top to wake Tweek up. Bungalow!
Your turn!

BUNGALOW'S NIGHTMARE:

Bungalow is left in an open meadow with no clue what to do. To escape,
grab all 100 tokens to make the exit appear. Oh Chang~!

CHANG'S NIGHTMARE:

Chang is in a black and white universe! To make matters worse, he can't
see the walls! Use your crosshairs to see the paths available. When you
reach the door, it's bedtime for Rico!

RICO'S NIGHTMARE:

He's naked! EWW! Use the tank's bullets to break down fences, and reach
the exit door.
Time for a catnap, Juliette!

JULIETTE'S NIGHTMARE:

Juliette showed up at a dinner party in a swimsuit! Blast the "Fur
Fighters" to make the exit appear. It's time to let sleeping dogs lie...

ROOFUS'S NIGHTMARE:

It's WAR! Avoid the tank and finds the two clumps of Dynamite behind
breakable windows. Put one at the end of the fuse, and then stand on
the detonator to blow the bridge out from under the tank. Then climb to
the roof of the building you started next to and either jump onto the
tank's bomb pipes, or snipe the conning tower. Now for the second tank.
What would Rambo do? Run up behind it and shove the Dynamite in its
tailpipe! Now you can finally save Frederick, the last child.

SAVING WINNIE AND MAI:

Viggo: You'll never leave this temple alive! It's a double-header
against an empty-header! Roofus and Chang, You'll NEVER rescue the last
of my hostages!

Chang: So, Roofus enters temple to find Winifred and Mai. Bullets no
hurt Winnie, but if he shoot Mai, Mai strangles Winnie. Roofus must dig
through tunnel when Mai comes after him, and switch to me. When Mai
walks through water, Chang shoots Mai with Freeze Gun, then shatters
ice with another weapon. Repeat two phases again, then Winnie and Mai
attack together. Shoot Mai a few more time, then battle is won! Time to
go after Big Bad Cat!

VIGGO-A-GOGO:

Viggo: Welcome to MY domain, Fur Freaks! You'll NEVER storm my mighty
supertanker, so I will be VICTORIOUS!! MWAHAHAHAHAHAHAHAAA!

H.M.S. VIGGOLINA:

Viggo: My 25 Harriers will DESTROY Fur Fighter Village! Nothing can
stop me now!!!

Begin this level with Rico to make it easier. Dive through the tunnel
to reach the Armory. Push the button with an airplane behind it to load
the anti-aircraft missile. Use the door to return to the first room.
Take the door under the TV to reach a challenging test. Switch to
Bungalow and attempt to jump on all four buttons without falling into
the water. Success earns you the right to continue. Watch out for those
steam pipes! When you climb the ladder, hang a left and go through the
door to face:

MINI-BOSS!

RB: Dah, Viggo Industries Harrier MK II is easy. Shoot windshield until
Bear is exposed, then shoot bear until plane go boom!

24 PLANES LEFT!

You may see the anti-aircraft gun, but without the firing codes, you
can't fire it. Go back to the hallway and go p the ramp until you reach
hangar one. Go through the hatch to battle VIH I. Use the same tactics
as you did against its successor.

23 PLANES LEFT!

Next, back in hangar one, push the buttons next to the plane to test
their engines, and then hurry to the heat-seeking missile launcher to
destroy them.

20 PLANES LEFT!

Leave through the other door and continue until you reach hangar two.
Use Bungalow to start the helicopter, which will slice open two planes.

18 PLANES LEFT!

When you reach hangar four (?!), maneuver the rocket so it blasts a
hole into the bulkhead, destroying SIX(!) planes.

12 PLANES LEFT!

Use Bungalow to hop from the rocket to the tar room. Jump from plane to
plane to reach the sprinklers switch. Exit through the hatch to fight
VIH III.

11 PLANES LEFT!

Now continue to hangar three. Push the buttons in the booth to bomb
three planes.

8 PLANES LEFT!

Push the button in the next room to make the sonar detectors spin. Pass
the two slides and fire the anti-aircraft missile.

7 PLANES LEFT!

Now, climb on deck and use Juliette to `borrow' a harrier. Shoot down
three planes and land or crash the harrier. (The latter fluffs you, but
when you restart, the planes are subtracted from the total.)

3 PLANES LEFT!

Climb the bridge until you can switch to Tweek. The Stateroom Key is on
a sonar detector. Use it to enter the locked door near the anti-
aircraft gun. Grab the Friendly Fire Codes off the table and take it to
the bridge. Put the disk in to remove the friendly fire lock. Use the
anti-aircraft gun to shoot down the last three planes.

Viggo: Ha! Those planes were but a diversion! Now, feel true fear
inside: The V-100!

THE V-100:

Viggo: 20,000 leagues under the sea is where your remains will end up!
The only thing that could possibly damage my sub would be my sub,
itself!

Climb the sub, ignoring the cannons. When you hear the alarm, climb to
the top and drop in the hatch before you are left far behind! Once
inside, listen to Viggo's ranting and continue through the rooms until
you reach the Viggolina room. Take the door farthest from where you
enter and continue until you reach the steam room. Time your run so
that all of the steam pipes are off, so you don't get boiled.
Eventually you'll reach the Proximity Alert. Try to leave the room,
then run back to the machine to begin:

DEATHTRAP!

Push the buttons shown quickly, or you'll become the Fricasseed
Fighters!

Once the chaos is clear, take the Captain's Key and return to the
Viggolina room. Take the door that was nearest where you entered to
reach a room with quite a few Bears. Take them all out, and a Beaver
(Don't ask me HOW he got there...) will come out of a torpedo hatch and
say something about considering launching himself out. Switch to Rico
and...

DEATHTRAP!!

Swim Rico around the mines and propellers! When you see the giant fan,
hit the ladder or become chum!

Now, climb the ladder and dive into the next pool. Don't switch to
Chang yet! Kill the enemies and THEN switch to Chang to make a
checkpoint. Climb the stairs to reach the V-100's Steering Console.
When the alarm goes off, prepare for the most dangerous DEATHTRAP! Thus
far!

DEATHTRAP!

Here's the way you should steer the sub:

STEP ONE: Go at normal speed until the depth charges drop.

STEP TWO: Slow down and start to bank right at the turn.

STEP THREE: Go up at normal speed until you reach the tunnel.

STEP FOUR: Slow down and hope for luck!

Now that THAT'S over, we can claim the First Mate's Key.

Find the room with the safe and put both keys in to start:

PUZZLE ONE:

Bristol: I see two keys... turning, turning... turning together through
space and time... turning, turning...

Push one key, then quickly shoot the other to claim the Firing Codes.
Take them to the launch chamber off the Viggolina room to complete the
stage.

Viggo: Hah! You're too LATE, FUR FOOLS!! Prepare to meet your DOOM
inside... My Secret Island base!


SECRET ISLAND:

Viggo: Welcome to my humble abode, Fur FREAKS!!! I've assembled a fatal
obstacle course just for you! To reach the conclusion of your worthless
adventure, you'll have to jump through the flaming hoops I've placed
for you!

Head into the nexus and look for the only door that is open. Continue
through the rooms until you reach a vault. Press the button and the
door opens JUST high enough for Chang to squeeze through.

CHANG'S TRIAL:

Viggo: Welcome to my vault, you small fry! Inside every cage lies a
different, insurmountable threat! In Cage number one, You'll find that
self-worshipping dunce, Sargent Sternhauser. He's been strapped to a
bar of uranium 235, and when the laser creeps between his massive
thighs, BOOM! If that fails, I'll activate a hydrogen bomb. Then, if
you're still not toasty brown yet, I'll launch my nuclear missile at
your village, and watch you ROAST in the missile's backwash! Finally,
when all else fails, I'll watch you suffocate in my completely air-
proof vault! You're DOOMED! Oh, and did I mention leaving one of my
most trusted warriors in each cage?

RB: Dah, Uber Bear is easy. Just shoot until he drop Cage One Key, then
use Key to save Sternhauser.

Oh, no! A sequel! Remember Fox? His twin brother! Shoot while strafe
around, so he not too far away when he finally fluff it.

Odebah Bear only hurt from close, so use rapid fire to push him back.
Take Cage Three Key to stop missile.

Oddfelt's hat hurt! Shoot until he drop Cage Four Key to escape!


Continue through the rooms until you reach:

RICO'S TRIAL:

Viggo: My precious Fifi has the key-key! Chase him through the pools,
infested with penguin-eating piranha, cross bridges equipped to slow
you down, and fall off a big drop at the end! Catch Fifi and you'll
escape. (Not likely!)

Rico: Hola! My Tick Bath is reachable after I catch Fifi. Swim back
through the tunnel until you see the grate that opened after Fifi was
caught.

No, it's not Tweek's trial yet! Defeat the Chameleons and glide from
weapon to weapon to ladder to reach the exit switch.

Return to the nexus to enter a dojo. Inside you'll find:

JULIETTE'S TRIAL:

Viggo: How does 100 Bears sound to you?!

Use the Cluster Bomber to take out multiple Bears at once, and use the
Neutron Gun if things get desperate. Save the food for desperate times,
and don't forget about Bears above you.

Once that mess is cleaned up, continue to a Roofus Telepoint. Walk down
tank row, defeating Turtles until you reach:

BUNGALOW'S TRIAL:

Viggo: Even Bungalow will succumb to Mr. Grr and Mr. Arg's funhouse!
Oh, happy day!

RB: Dah, shoot Twin Terrors until clock say 10 seconds. Go ring bell,
then go back to work. Success means trap shut down.

Return to the nexus one more time. Head to the elevator and switch to
Roofus.

ROOFUS'S TRIAL:
Viggo: I've got some friends waiting for you, Old Friend!

RB: Duh, first round is final Chameleon Bot. Deal with it like last
one. Then, Unfluffables attack. Lead them to Grondas and let them do
work to save ammo.

Continue to the Tweek telepoint, and glide your way up the computers to
reach:

TWEEK'S TRIAL:

Viggo: Fifi, I hoped it wouldn't come to this, but you're my last hope!
DESTROY that WHELP!!!

RB: Fifi in HUGE Spaceship! Strafe up crater ledges, destroying Rocket
launchers and exhaust pipes. When they all gone, shoot jet thruster,
but watch out for laser! One hit and you pillow stuffing! After jet
break, jump on Fifi's back and shoot grenades onto helicopter blades.

Viggo: Nooo! Fifi... Time to deal with you PERSONALLY!

THE GENERAL'S LAIR:

Viggo: It's time to end this, Furry Freaks! I'll be the one to put an
end to your meddling!!!!!

Roofus: So, we finally made it to tha sassenach's base, and he was
there t'meet us. Tweek strafed around Viggo, shooting him as he went.
Viggo dropped, but a door opened... OCH! A CLONE MACHINE?! Tweek took a
darin' leap and glided down an elevator shaft ta reach the first fuse
box. He then soared over ta Juliette's telepoint and she climbed up
goodness-knows-how-many platforms t'destroy her own. She then switched
to Rico, who dived through a pipe and then surfaced to find a fuse box
near th' waterfall. Rico then switched t'me, and I dug ta reach me own.
Then I switched t'Chang, who ran into tha clone machine ta destroy his
fuse box. Finally, Chang switched t'Bungalow, who jumped up several
platforms t'reach th'last one.

Finally, Viggo was left alone, though not exactly helpless. He turned
`imself into a monster! Bungalow strafed around him, shooting Viggo
until he flinched, then, showing a remarkable flash o brilliance,
shooting the glowin' gel pack on Viggo's back. All the while, the fire
wall was closin' in. Finally, Viggo turned back t'his normal self, and
the battle ended swiftly.

SPECIAL THANKS TO:

Acclaim and Bizarre Creations, for giving this game new life.

God, for creating the vast world of video games,

And you, for giving an underachiever's walkthrough for an understated
game.