FRONT MISSION 4 -- SHOP LIST
Purchase-able equipment list, organized by available sets for easier shopping.
by Lord Plothos
Details:
The lists below correspond to the various sets of equipment that becomes
available to your two teams throughout Front Mission 4. At the head of each
list you will find information telling you when the shop will become
available to you. This information also corresponds to the shop sets listed
on my forthcoming "Bare Bones" FAQ, where I refer to, e.g., the 1st shop
available to the Durandal as "Shop Durandal 1".
In most cases, the equipment is sorted according to the first attribute
listed for items of the sort in question. Thus, bodies are sorted according
to the difference between their power output and their weight, which I call
"RmPow" (that is, the power remaining for further parts and weapons). The
exception to this is weapons whose damage depends on accuracy (machine guns,
rifles, knuckles, etc.). For these weapons, the sorting is according to the
damage they can be expected to deal with no adjustment for accuracy, which
I here list under "ExpDmg". Thus, in the 4th Durandal shop, the 24s Grayeye
machine gun is listed above the FV-24, because its higher accuracy means
it will on average deal more damage, even though its damage rating is lower.
In those instances in which two pieces of equipment have the same rating
for the sorting attribute, the first one listed typically reflects only my
personal preference between the two, though I have made no concerted effort
to make certain this is always the case.
Weapon arms and the weapons they carry are listed with *'s. The listed
weight of a weapon arm includes that of any weapons it carries, and the
accuracy of the carried weapon reflects an adjustment for the accuracy of
the arm. (Please see my "Beginner's Guide" or "Damage Tables" for details on
how accuracy is calculated.) Thus, although the machine gun built into the
Gust 500 weapon arm has an accuracy of 80-75, it is listed here as 96-90,
because of the +20% bonus from the arm. This is because the arm cannot be
changed for this weapon, so the adjusted total is more informative. The
expected damage (ExpDmg) also reflects this +20% bonus, thus the Gust's
exaggerated advantage over all other machine guns available at the time.
Whenever a set of legs is anything other than the standard 2 leg variety
I indicate this with a parenthetical: (H) for the Pegase hover skirts and
(4L) for the Jagdhund 4 leg set.
I recommend deleting this intro blurb, then printing one shop set per
page and keeping the pages on hand for easy reference while playing. (You'll
have to set the left/right margins to 1" to get it to fit.) This should make
deciding what to buy a little easier.
All wanzer parts come with a standard 3-year powertrain limited warranty.
Key to abbreviations:
RmPow = Remaining Power: the difference between power and weight for bodies.
HP = Hit Points.
Ev. = Evasion % adjustment (wanzers must have 1% to use pilot evasion).
Move = Number of squares the legs can move without any additional skills.
Wt. = Weight.
Acc. = Accuracy for weapons and accuracy adjustment for arms (melee weapons,
missiles and grenades do not benefit from the accuracy adjustments of
the arm on which they are equipped, and accuracy can never exceed 99%)
DMG = Damage rating of a single attack with the weapon (number of bullets/
shells/missiles times the damage done by each). Also the damage done by
the airstrike of a radio backpack.
ExpDmg = Damage the weapon can be expected to deal in one attack (double this
for weapons that can attack twice, such as machine guns). In most
cases, this can be increased by equipping an arm with a higher accur-
acy. See my "Damage Tables" faq for info useful in comparing various
arm/weapon combinations. See my "Beginner's Guide" for info on how
accuracy and damage are calculated.
Ammo = Number of times the weapon/shield can be used without being replen-
ished by item.
+Pow = Additional power gained by equipping a turbo pack (power from pack
minus the weight of the pack).
Item = Space available in the pack for the carrying of items (reloads, etc.).
Mv = Number of squares a jetpack will let you fly.
AP = Number of additional AP needed to operate a jetpack.
Repr = Amount of HP that can be restored (not counting any repair plus
skills) to a single part. Amount restored to each part when repairing
"all parts" is significantly less.
Rstor = Amount of HP a destroyed part will have after being rebuilt.
StRem = Status Removal. Types of EMP status attack damage that can be removed
by the repair pack.
Hmng = Homing. How good the missile is at hitting its target. Average is the
worst, followed by good, and then excellent. Average will miss when
elevation changes a great deal and usually anything at only 6 squares
distance as well. Good will hit most things unless something gets in
the way (enemy is behind a tree or building). Excellent will almost
never miss.
Rad. = Radar range of the sensor pack when clear and when raining.
Son. = Sonar range of the sensor pack during the day and at night.
Area = Area of effect of an attack. NxN reflects the dimensions of the area
struck by a radio pack's airstrike. N for rockets and grenades
reflects the number of squares out from the target square the attack
will affect. The damage for rockets and airstrikes is constant over
this area. Damage for grenades decreases with the distance from the
target square.
Salv = Number of times the radio pack can salvage a friendly unit (wanzer
with the pack must be linked defensively to the destroyed unit, with
salvage set as the support action)
Armor = Dimensions of the area that can be given an additional armor coating.
0 indicates the option is not available for this pack.
Sup. = Number of times the radio pack can call for a supply drop.
StAt = Unmodified % chance an EMP's status attack will succeed. Enemies can
have resistances to this later on, as can you.
Type = Indicates the kinds of status attacks the EMP pack can make. M=Move
(both half move and full move), A=Attack, B=Backpack, S=System, L=
Link cut.
ALock = Number of time the EMP pack can be used to defend against missiles.
Unit must be defensively linked to the attacked unit, with antilock
set as the support option, and attacked unit must be within 4
squares of the EMP unit. EMP unit cannot thus defend itself.
Good hunting, soldier!
*****************************************************************************
*****************************************************************************
Durandal:
*****************************************************************************
*****************************************************************************
1st - Available prior to Mission 5: Polish Resource Base, just after shifting
back to the Durandal storyline.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Valiant F 300 680 -50 || Stork Mk IV 41 6 86 270
Stork Mk IV 260 400 +5 || Zenith 25 6 60 230
Wildgoat 260 400 -50 || Quint 19 6 64 375
Gust 500 250 640 0 || Gust 500 16 7 60 330
Quint 250 560 0 || Giza 11 4 40 370
Giza 245 560 -10 || Valiant F 0 2 18 450
Zenith 220 340 0 || Wildgoat 0 2 18 270
------------------------------||--------------------------------------------
Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo
*Gust 500 +20 92* 260 || *Gust 500 140 96-90* 134-126 -- 50
Quint +10 36 280 || 22s Leosocial 128 80-62 102-79 52 100
Zenith +10 32 170 || Grave 120 80-62 96-74 40 100
Giza 0 30 280 || Raptor 70 80-62 56-43 32 100
Stork Mk IV -10 16 200 ||--------------------------------------------
Valiant F -30 18 340 || SGuns: Dmg Acc ExpDmg Wt Ammo
Wildgoat -30 16 200 || Kirishima 51 120 75-58 90-70 52 100
------------------------------|| Catsray 100 75-58 75-58 42 100
TurboPacks: +Pow Item || Gale 70 75-58 53-41 36 100
TB-40 20 2 ||--------------------------------------------
------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo
ItemPacks: Item Wt || Winee 174 90-72 156-125 90 30
BP-S02 6 20 || Type 5 150 95-82 142-123 80 40
BP-S01 4 10 ||--------------------------------------------
------------------------------|| Melee: Dmg Acc ExpDmg Wt Ammo
JetPacks: Mv Wt AP || Heavy Pile 98 90 88 18
JP2-Plover 4 30 2 || Bone Buster 88 80 70 12
------------------------------||--------------------------------------------
RepairPacks: Repr Rstor Wt || Missiles: DMG Wt Am Hmng
RP2-Prelude 300 150 100 || MGR-1B 192 100 8 Good
StRem:A || Donkey 160 95 8 Good
------------------------------||--------------------------------------------
Other Packs: || Shields: Block Am Wt.
None || WS-100 30% 6 24
------------------------------|| Light Shield 20% 8 16
||--------------------------------------------
|| Bazookas:
|| None
----------------------------------------------------------------------------
*****************************************************************************
2nd - Available after Mission 10: Rural Village, just after shifting back
to the Durandal storyline
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Ratmount 365 920 -50 || Tatou 43 6 90 390
Zeder 340 880 -60 || Perzea 38 6 96 500
Giza 2 340 630 -10 || Mareraid 22 7 70 520
Crabesant 310 780 -10 || Cicada II 11 7 74 590
Perzea 304 750 +5 || Crabesant 11 5 50 520
Tatou 300 590 +10 || Giza 2 11 5 52 420
Mareraid 296 780 0 || Ratmount 0 3 26 705
Cicada II 290 880 +5 || Zeder 0 3 24 640
------------------------------|| Pegase (H) 0 6 50 400
Arms: Acc. Wt. HP ||--------------------------------------------
Cicada II +12 44 440 || MGuns: Dmg Acc ExpDmg Wt Ammo
Mareraid +10 42 390 || Grave S 168 80-62 134-104 77 40
Crabesant 0 34 390 || Cemetary 150 80-62 120-93 66 40
Giza 2 0 38 315 ||--------------------------------------------
Perzea -10 20 375 || SGuns: Dmg Acc ExpDmg Wt Ammo
Tatou -10 28 295 || Catsray X 156 75-58 117-90 70 36
Ratmount -30 22 530 || Gale SG 144 75-58 108-84 66 48
Zeder -30 20 480 ||--------------------------------------------
------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo
TurboPacks: +Pow Item || Anaconda 194 95-88 184-172 112 30
TB-60SP 30 2 || Glowtusk 192 90-67 173-129 102 30
------------------------------||--------------------------------------------
ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo
BP-S05 8 30 || Boa 36 100+120 70-39 190-159 102 30
------------------------------||--------------------------------------------
RepairPacks: Repr Rstor Wt || Melee: Dmg Acc ExpDmg Wt
RP5-Interlude 400 200 130 || Skull Buster 112 80 90 26
StRem:MBA || Hard Rod 110 90 99 32
------------------------------||--------------------------------------------
SensorPacks: Rad. Son. Wt || Shields: Dmg- Am Wt
SE4DS-Lynx 3/4 None 100 || WS-200 40% 8 36
------------------------------||--------------------------------------------
EMPPacks: StAt Type Wt || Missiles: DMG Wt Am Hmng
EMP22-Blei 60% MBA 100 || Piz 3 246 130 8 Good
ALock:None || Sunowl 220 120 6 Good
EMP01-Firefly 50% MA 90 ||--------------------------------------------
ALock:None ||
----------------------------------------------------------------------------
*****************************************************************************
3rd - Available just before Mission 16: Port Nicolaev, in "warehouse 7".
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Type 65X 350 800 +5 || Type 65X 13 6 40 530
------------------------------||--------------------------------------------
Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo
*Hornet +20 200* 410 || *Type 65X 150 88-83* 132-124 -- 50
*Type 65X +10 110* 400 ||--------------------------------------------
------------------------------|| Bazookas: Dmg Acc ExpDmg Wt Ammo
RepairPacks: Repr Rstor Wt || *Hornet 140+160 84-54* 278-236 -- 40
RPx-Zahryah 500 250 144 ||--------------------------------------------
StRem:MBM || Other Weapons:
------------------------------||
SensorPacks: Rad. Son. Wt ||
SEOx-Prognoz 34 4/3 110 ||
------------------------------||
EMPPacks: StAt Type Wt ||
EMPx-Pauk 65% MBM 104 ||
ALock:None ||
------------------------------||
Other Packs: ||
None ||
----------------------------------------------------------------------------
*****************************************************************************
4th - Available after Mission 17: Central Venezuela, just after shifting back
to the Durandal storyline.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Zeder T 440 1240 -60 || Vaje 43 7 116 570
Valiant G 420 1100 -50 || Stork Mk V 35 7 108 600
Grille 6 414 980 -5 || Zeria II 18 7 82 770
Zelt 390 1040 -30 || Quint F 16 7 76 650
Avenir 375 980 -10 || Novaraid 15 8 78 800
Novaraid 374 1200 0 || Jagdhund (4L) 15 8 50 500
Zeria II 372 1150 0 || Avenir 12 5 54 650
Vaje 368 850 +8 || Grille 6 7 6 60 650
Stork Mk V 360 1020 +5 || Zelt 5 3 24 690
Quint F 354 980 0 || Zeder T 3 4 30 920
------------------------------|| Valiant G 0 3 24 840
Arms: Acc. Wt. HP ||--------------------------------------------
Grille 6 +26 94 490 || MGuns: Dmg Acc ExpDmg Wt Ammo
Novaraid +10 46 580 || 24s Grayeye 176 90-79 158-139 90 40
Zeria II +10 48 575 || FV-24 200 80-58 160-116 94 30
Quint F +10 46 490 || Juri 1 182 80-62 146-113 88 30
Avenir 0 40 490 || Leostun 182 80-62 146-113 72 20
*Pheasant II 0 160* 600 ||--------------------------------------------
Stork Mk V -10 20 510 || SGuns: Dmg Acc ExpDmg Wt Ammo
Vaje -10 36 425 || Circular 192 75-64 144-123 92 36
Zelt -20 30 520 || Auden M70 170 75-64 128-109 88 36
Valiant G -30 24 620 || Kirishima 55 168 75-64 126-108 78 36
Zeder T -30 26 690 ||--------------------------------------------
------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo
TurboPacks: +Pow Item || Srab 260 90-67 234-174 130 20
TB-90VS 60 4 || Hexafire 230 90-67 207-154 120 20
------------------------------||--------------------------------------------
ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo
BP-S07 10 40 || Banish 120+160 80-60 256-232 108 30
------------------------------|| Gnautz 120+160 70-39 244-207 120 30
JetPacks: Mv Wt AP ||--------------------------------------------
JP4E-Milan 5 40 1 || Melee: Dmg Acc ExpDmg Wt
------------------------------|| Press Needle 128 90 115 32
RepairPacks: Repr Rstor Wt ||--------------------------------------------
RP2E-100V 700 600 164 || Shields: Dmg- Am Wt
StRem:MLA || SN-20 50% 10 40
RP7-Nocturne 600 300 160 || Wing Shield 30% 20 40
StRem:MLBA ||--------------------------------------------
------------------------------|| Missiles: DMG Wt Am Hmng
SensorPacks: Rad. Son. Wt || Piz 8 288 150 6 Good
SE2E-Vague 5/3 4/5 110 || *Pheasant II 276 -- 8 Good
------------------------------|| Plaver M2 272 140 6 Good
EMPPacks: StAt Type Wt || Magicbox 264 142 6 Excellent
EMP3C-Priere 70% MLBA 120 ||--------------------------------------------
ALock:10 || RK and GR: DMG Wt Am Area
------------------------------|| Thunderbolt 320 144 4 2
----------------------------------------------------------------------------
*****************************************************************************
5th - Available after Mission 21: VTOL Base Underground, just after shifting
back to the Durandal storyline.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Valiant G3 540 1580 -60 || Vaje M10 40 8 122 670
Wildgoat II 470 1460 -50 || Prisomare 32 8 114 720
Avenir 2 450 1530 -10 || Type 90X 20 8 92 970
Type 150X 440 1100 -5 || Type 150X 14 6 68 730
Crabesant 2 430 1440 -10 || Vegaraid 13 8 88 860
Gavial 430 1480 -30 || Avenir 2 12 6 60 1020
Type 90X 429 1350 0 || Crabesant 2 11 6 58 960
Prisomare 426 1380 +5 || Gavial 3 3 28 1050
Vaje M10 420 1000 +6 || Valiant G3 0 4 18 1100
Vegaraid 410 1300 0 || Wildgoat II 0 4 32 1010
------------------------------|| Pegase Mk II(H)0 8 80 900
Arms: Acc. Wt. HP ||--------------------------------------------
*Hornet II +24 260* 520 || MGuns: Dmg Acc ExpDmg Wt Ammo
Type 150X +24 100 550 || Grave S-II 228 80-62 182-141 110 24
Type 90X +10 48 725 || Mostro 24 210 80-62 168-130 102 20
Vegaraid +10 50 650 || Raptor FX 204 80-62 163-126 80 8
Crabesant 0 42 720 || Leostun B 192 84-65 161-125 106 20
Avenir 0 44 765 ||--------------------------------------------
Prisomare -10 24 690 || SGuns: Dmg Acc ExpDmg Wt Ammo
Vaje M10 -10 40 600 || Girino 228 75-64 171-146 108 36
Gavial -20 34 790 || State 18 208 75-64 156-133 102 28
Valiant G3 -30 16 825 || Auden M75 200 75-64 150-128 98 36
Wildgoat II -30 28 760 ||--------------------------------------------
------------------------------|| Rifles: Dmg Acc ExpDmg Wt Ammo
TurboPacks: +Pow Item || Firebird 333 90-67 300-223 166 16
TB-110X 100 2 || Winee RR 310 90-67 279-208 158 18
------------------------------|| Ibis 280 90-67 252-188 148 18
ItemPacks: Item Wt ||--------------------------------------------
BP-S08 12 40 || Bazookas: Dmg Acc ExpDmg Wt Ammo
------------------------------|| *Hornet II 160+200 87-56* 339-289 -- 40
JetPacks: Mv Wt AP || M405A 120+200 80-60 296-272 194 20
JP5-Wren 10 60 1 || Be-11 140+200 70-39 298-255 148 20
JP33-Drossel 7 40 2 ||--------------------------------------------
------------------------------|| Melee: Dmg Acc ExpDmg Wt
RepairPacks: Repr Rstor Wt || F-5 Hand Rod 150 100 150 48
RP2G-200VS 800 800 190 || Soul Buster 164 80 131 32
StRem:SL ||--------------------------------------------
RP9-Aubade 800 400 180 || Shields: Dmg- Am Wt
StRem:MLBA || Angel Shield 100% 1 32
RP2E-Robuste 700 None 130 || SN-40 60% 10 52
StRem:None ||--------------------------------------------
------------------------------|| Missiles: DMG Wt Am Hmng
SensorPacks: Rad. Son. Wt || Thrush 390 170 6 Average
SE9G-Fox 4/3 3/4 90 || Donkey DX 320 168 6 Excellent
------------------------------|| Skull 320 160 6 Good
Radio Packs: DMG Area Wt ||--------------------------------------------
RD7A-Soleil 1540 3x5 140 || RK and GR: DMG Wt Am Area
Salv:2 Armor:5x5 Sup:3 || Type 82 352 168 4 2
RD2-Connector 1410 3x5 160 ||--------------------------------------------
Salv:2 Armor:0 Sup:3 ||
------------------------------||
EMPPacks: StAt Type Wt ||
EMP104-Kirin 80% SBA 140 ||
ALock:10 ||
EMP4B-Ange 80% MA 150 ||
ALock:None ||
----------------------------------------------------------------------------
*****************************************************************************
6th - Available after Mission 26: Caracas, just after shifting back to the
Durandal storyline. ***Final Durandal shop set.***
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Frost M 620 1740 -50 || Tatou 2 37 8 132 900
Zeder T3 580 1660 -60 || Prosion 29 8 126 920
Geity 560 1760 -30 || Blizzaia S 18 5 100 1070
Crabesant R 500 1700 -10 || Zenith V 11 8 96 1025
Blizzaia S 490 1600 0 || Giza 2A 11 6 62 1120
Uisk 472 1660 -30 || Crabesant R 11 6 70 1200
Giza 2A 470 1620 -10 || Uisk 5 4 32 1160
Tatou 2 462 1380 +6 || Geity 3 4 38 1280
Prosion 458 1400 +5 || Frost M 2 5 38 1330
Zenith V 426 1540 0 || Zeder T3 0 4 36 1200
------------------------------||--------------------------------------------
Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo
Zenith V +10 56 770 || FV-24B 300 80-58 240-174 128 20
Blizzaia S +10 66 800 || Mostro II 276 80-62 221-171 120 30
Crabesant R 0 52 900 || Artassaut 256 80-62 205-159 116 20
Giza 2A 0 48 840 || Cemetary 10 240 80-62 192-149 102 8
*Pheasant III 0 220* 850 ||--------------------------------------------
Prosion -10 20 700 || SGuns: Dmg Acc ExpDmg Wt Ammo
Tatou 2 -10 44 690 || Girino 2 300 75-64 225-192 124 36
Geity -20 42 940 || State 20 252 75-64 189-161 94 14
Uisk -20 38 870 || Averla 240 75-64 180-154 116 36
Frost M -30 32 990 ||--------------------------------------------
Zeder T3 -30 30 900 || Rifles: Dmg Acc ExpDmg Wt Ammo
------------------------------|| Firebird 333 90-67 300-223 166 16
TurboPacks: +Pow Item ||--------------------------------------------
TB-160ER 150 4 || Bazookas: Dmg Acc ExpDmg Wt Ammo
------------------------------|| Rock Jack 180+240 70-39 366-310 166 20
ItemPacks: Item Wt ||--------------------------------------------
None || Melee: Dmg Acc ExpDmg Wt
------------------------------|| Crusader 188 100 188 64
JetPacks: Mv Wt AP || Last Stake 180 90 162 52
JP55-Adler 10 90 2 ||--------------------------------------------
------------------------------|| Shields: Dmg- Am Wt
RepairPacks: Repr Rstor Wt || Firewall 70% 10 60
RP2H-400V 1000 1000 220 ||--------------------------------------------
StRem:SL || Missiles: DMG Wt Am Hmng
RP44-Wunder 1000 700 200 || Paraina 480 200 6 Average
StRem:SL || Blackpanther 420 220 6 Excellent
RPSV-Brise 900 None 160 || Goldias 378 180 6 Good
StRem:None || Pheasant III 372 220* 8 Good
------------------------------||--------------------------------------------
SensorPacks: Rad. Son. Wt || RK and GR: DMG Wt Am Area
SE32HG-Vent 6/5 5/6 130 || Skua G 392 180 4 2
------------------------------||--------------------------------------------
Radio Packs: DMG Area Wt ||
RD220E-WSS 1640 5x7 200 ||
Salv:0 Armor:0 Sup:0 ||
RD33-Glocke 1690 3x5 180 ||
Salv:2 Armor:5x5 Sup:3 ||
RD22-Fackel None N.A. 118 ||
Salv:2 Armor:0 Sup:3 ||
------------------------------||
EMPPacks: StAt Type Wt ||
EMP9F-Licorne 100% SLBA 200 ||
ALock:10 ||
EMP55-Greif 90% SLBA 160 ||
ALock:10 ||
EMP07-Mayfly 90% SLBA 190 ||
ALock:10 ||
----------------------------------------------------------------------------
*****************************************************************************
*****************************************************************************
UCS 332nd:
*****************************************************************************
*****************************************************************************
1st - Available after Mission 8: Port Cumana.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Recsys V 270 450 -5 || Blizzaia L 25 6 60 230
Gust 500 250 640 0 || Husky Mk IV 19 6 64 380
Husky Mk IV 250 570 0 || Gust 500 16 7 60 330
Giza 245 560 -10 || Giza 11 4 40 370
Recsys 230 270 -5 || Recsys V 7 4 42 300
Blizzaia L 214 340 0 || Recsys 7 4 38 180
------------------------------||--------------------------------------------
Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo
*Gust 500 20 92* 260 || *Gust 500 140 96-90* 134-126 -- 50
Recsys V 16 68 225 || 22s Leosocial 128 80-62 102-79 52 100
Recsys 14 56 135 || Grave 120 80-62 96-74 40 100
Husky Mk IV 10 36 285 || Raptor 70 80-62 56-43 32 100
Blizzaia L 10 32 170 ||--------------------------------------------
Giza 0 30 280 || SGuns: Dmg Acc ExpDmg Wt Ammo
------------------------------|| Kirishima 51 120 75-58 90-70 52 100
TurboPacks: +Pow Item || Catsray 100 75-58 75-58 42 100
TB-40 20 2 || Gale 70 75-58 53-41 36 100
------------------------------||--------------------------------------------
ItemPacks: Item Wt || Rifles: Dmg Acc ExpDmg Wt Ammo
BP-S02 6 20 || Winee 174 90-72 156-125 90 30
BP-S01 4 10 || Type 5 150 95-82 142-123 80 40
------------------------------||--------------------------------------------
JetPacks: Mv Wt AP || Melee: Dmg Acc ExpDmg Wt
JP2-Plover 4 30 2 || Heavy Pile 98 90 88 18
------------------------------|| Bone Buster 88 80 70 12
RepairPacks: Repr Rstor Wt ||--------------------------------------------
RP2-Prelude 300 150 100 || Shields: Dmg- Am Wt
StRem:A || WS-100 30% 6 24
------------------------------|| Light Shield 20% 8 16
Other Packs: ||--------------------------------------------
None || Missiles: DMG Wt Am Hmng
------------------------------|| MGR-1B 192 100 8 Good
|| Donkey 160 95 8 Good
||--------------------------------------------
|| RK and GR: DMG Wt Am Area
|| None
----------------------------------------------------------------------------
*****************************************************************************
2nd - Available after Mission 12: Zaftran Border, just after switching back
to the UCS storyline.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Giza 2 340 630 -10 || Husky Mk V 14 7 70 520
Crabesant 310 780 -10 || Calm 200 12 4 52 600
Giaour 306 630 -5 || Cicada II 11 7 74 590
Calm 200 300 900 0 || Crabesant 11 5 50 520
Husky Mk V 300 780 0 || Giza 2 11 5 52 420
Cicada II 290 880 +5 || Giaour 7 5 46 420
------------------------------||--------------------------------------------
Arms: Acc. Wt. HP || MGuns: Dmg Acc ExpDmg Wt Ammo
Giaour +18 72 315 || Grave S 168 80-62 134-104 77 40
Cicada II +12 44 440 || Cemetary 150 80-62 120-93 66 40
Husky M V +10 42 390 ||--------------------------------------------
Crabesant 0 34 390 || SGuns: Dmg Acc ExpDmg Wt Ammo
Giza 0 38 315 || Catsray X 156 75-58 117-90 70 36
Calm 200 -20 20 450 || Gale SG 144 75-58 108-84 66 48
------------------------------||--------------------------------------------
TurboPacks: +Pow Item || Rifles: Dmg Acc ExpDmg Wt Ammo
TB-60SP 30 2 || Anaconda 194 95-88 184-172 112 30
------------------------------|| Glowtusk 192 90-67 173-129 102 30
ItemPacks: Item Wt ||--------------------------------------------
BP-S05 8 30 || Bazookas: Dmg Acc ExpDmg Wt Ammo
------------------------------|| Boa 36 100+120 70-39 190-159 102 30
RepairPacks: Repr Rstor Wt ||--------------------------------------------
RP5-Interlude 400 200 130 || Melee: Dmg Acc ExpDmg Wt
StRem:MBA || Skull Buster 112 80 90 26
------------------------------|| Hard Rod 110 90 99 32
Other Packs: ||--------------------------------------------
None || Shields: Dmg- Am Wt
------------------------------|| WS-200 40% 8 36
||--------------------------------------------
|| Missiles: DMG Wt Am Hmng
|| None
||--------------------------------------------
|| RK and GR: DMG Wt Am Area
|| Galbados 336 162 3 3
|| Thunderbolt 320 144 4 2
----------------------------------------------------------------------------
*****************************************************************************
3rd - Available just before Mission 20: Zaftran base, just after switching
back to the UCS storyline.
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Zeder T 440 1240 -60 || Quint G 16 7 80 730
Valiant G 420 1100 -50 || Type 90 16 7 76 660
Tempest 100 388 1200 0 || Tempest 100 15 4 56 800
Giaour F 388 870 -5 || Jagdhund (4L) 15 8 50 500
Quint G 382 1100 0 || Avenir 12 5 54 650
Type 150 380 810 -5 || Giaour F 7 6 58 580
Avenir 375 980 -10 || Type 150 7 6 56 540
Type 90 364 990 0 || Zeder T 3 4 30 920
------------------------------|| Valiant G 0 3 24 840
Arms: Acc. Wt. HP ||--------------------------------------------
Type 150 +24 92 405 || MGuns: Dmg Acc ExpDmg Wt Ammo
Giaour F +20 94 450 || 24s Grayeye 176 90-79 158-139 90 40
Type 90 +10 40 495 || FV-24 200 80-58 160-116 94 30
Quint G +10 48 550 || Juri 1 182 80-62 146-113 88 30
Avenir 0 40 490 || Leostun 182 80-62 146-113 72 20
Tempest 100 -20 24 600 ||--------------------------------------------
Zeder T -30 26 690 || SGuns: Dmg Acc ExpDmg Wt Ammo
Valiant G -30 24 620 || Circular 192 75-64 144-123 92 36
------------------------------|| Catsray X2 180 75-64 135-115 90 14
TurboPacks: +Pow Item || Auden M70 170 75-64 128-109 88 36
TB-99HG 80 4 || Kirishima 55 168 75-64 126-108 78 36
TB-91W 70 6 ||--------------------------------------------
TB-90VS 60 4 || Rifles: Dmg Acc ExpDmg Wt Ammo
------------------------------|| Srab 260 90-67 234-174 130 20
ItemPacks: Item Wt || Type 502 240 95-76 228-182 122 20
BP-S07 10 40 || Hexafire 230 90-67 207-154 120 20
------------------------------||--------------------------------------------
RepairPacks: Repr Rstor Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo
RP2E-100V 700 600 164 || Banish 120+160 80-60 256-232 108 30
StRem:MLA || Gnautz 120+160 70-39 244-207 120 30
RP7-Nocturne 600 300 160 ||--------------------------------------------
StRem:MLBA || Melee: Dmg Acc ExpDmg Wt
------------------------------|| Press Needle 128 90 115 32
Other Packs: ||--------------------------------------------
None || Shields: Dmg- Am Wt
------------------------------|| SN-20 50% 10 40
|| Wing Shield 30% 20 40
||--------------------------------------------
|| Missiles: DMG Wt Am Hmng
|| None
||--------------------------------------------
|| RK and GR: DMG Wt Am Area
|| Wildgoose (RK) 368 186 3 3
|| Ragosu (RK) 360 186 2 4
|| Type 82 (GR) 352 168 4 2
----------------------------------------------------------------------------
*****************************************************************************
4th - Available just before Mission 24: Zaftran Resource Base, just after
switching back to the UCS storyline. ***Final UCS shop set.***
----------------------------------------------------------------------------
Bodies: RmPow HP Ev. || Legs: Ev. Move Wt. HP
Wildgoat II 470 1460 -50 || Zora B2 16 8 82 930
Frost C 455 1580 -50 || Blizzaia L2 16 8 88 930
Avenir 2 450 1530 -10 || Type 150X 14 6 68 730
Type 150X 440 1100 -5 || Avenir 2 12 6 60 1020
Blizzaia L2 430 1400 0 || Crabesant 2 11 6 58 960
Crabesant 2 430 1440 -10 || U-Recson 7 6 62 650
Zora B2 425 1400 +10 || Pegase Mk II 0 8 80 900
U-Recson 414 980 -5 || Frost C 0 4 32 1090
------------------------------|| Wildgoat II 0 4 32 1010
Arms: Acc. Wt. HP ||--------------------------------------------
U-Recson +28 96 490 || MGuns: Dmg Acc ExpDmg Wt Ammo
Type 150X +24 100 550 || Grave S-II 228 80-62 182-141 110 24
*Hornet +24 260* 520 || Mostro 24 210 80-62 168-130 102 20
Zora B2 +10 40 700 || Leostun B 192 84-65 161-125 106 20
Blizzaia L2 +10 50 700 ||--------------------------------------------
Avenir 2 0 44 765 || SGuns: Dmg Acc ExpDmg Wt Ammo
Crabesant 2 0 42 720 || Girino 228 75-64 171-146 108 36
Frost C -30 28 815 || Gale SG-II 216 75-64 162-138 98 14
Wildgoat II -30 28 760 || State 18 208 75-64 156-133 102 28
------------------------------|| Auden M75 200 75-64 150-128 98 36
TurboPacks: +Pow Item ||--------------------------------------------
TB-144EX 110 4 || Rifles: Dmg Acc ExpDmg Wt Ammo
TB-111W 100 6 || Winee RR 310 90-67 279-208 158 18
TB-110X 100 2 || Glowtusk SE 290 95-76 278-220 152 18
------------------------------||--------------------------------------------
ItemPacks: Item Wt || Bazookas: Dmg Acc ExpDmg Wt Ammo
BP-S08 12 40 || *Hornet II 160+200 94-69* 350-310 -- 40
------------------------------|| M405A 120+200 80-60 296-272 194 20
RepairPacks: Repr Rstor Wt || Be-11 140+200 70-39 298-255 148 20
RP2G-200VS 800 800 190 ||--------------------------------------------
StRem:SL || Melee: Dmg Acc ExpDmg Wt
RP9-Aubade 800 400 180 || F-5 Hand Rod 150 100 150 48
StRem:MLBA || Soul Buster 164 80 131 32
RP2E-Robuste 700 None 130 ||--------------------------------------------
StRem:None || Shields: Dmg- Am Wt
------------------------------|| Angel Shield 100% 1 32
Other Packs || SN-40 60% 10 52
None ||--------------------------------------------
------------------------------|| Missiles: DMG Wt Am Hmng
|| Plaver M2 272 140 6 Good
||--------------------------------------------
|| RK and GR: DMG Wt Am Area
|| Egret 408 200 3 3
|| Albatross 400 220 3 4
|| Skua G 392 180 4 2
|| Lazy Horn 384 168 3 3
----------------------------------------------------------------------------
---------------------------------------------------------
Legal: This FAQ is for distribution through gamefaqs.com
only, and is intended solely for the assistance of the
Front Mission 4 player as he is playing Front Mission 4.
No part of this FAQ may be reproduced, used, or cited for
any other reason, for profit or otherwise without written
permission from the author.
---------------------------------------------------------
Contact Information: For advice, comments, or questions,
you may contact me at holopanien<at>juno.com. Info on
mistakes, gaps or other errors will be greatly
appreciated.
---------------------------------------------------------
Copyright 2004 Ben Fiedor