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FIRE PROWRESTLING Z CHARACTER GUIDE: CURRY MAN
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for Sony PlayStation 2 (Japan)
Version 1.2
by Bill Wood ([email protected])
Last modified: 8/5/03

Fire ProWrestling Z (c) 2003 Spike

NOTE: This guide views and prints best with a monospace typeface.

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==VERSION HISTORY==
===================

1.2 - Minor corrections.

1.1 - Minor corrections.

1.0 - Initial release of the guide.

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==TABLE OF CONTENTS==
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SECTION 1: HISTORY OF CURRY MAN
SECTION 2: SKILL AND PARAMETER STATS
SECTION 3: MOVELIST
SECTION 4: STRATEGY
SECTION 5: CLOSING

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==SECTION 1: HISTORY OF CURRY MAN==
===================================

"HE'S HOT! HE'S SPICY! HE TASTES GRRRREAT!!!"

American indy worker Christopher Daniels is currently enjoying success
in the Land of the Rising Sun as Michinoku Pro's Curry Man, an awesome
wrestler with one of the more bizarre masks in pro wrestling (no small
feat there). If you haven't seen it, try to imagine a bright yellow
mask with sharp teeth and a plate of curry sitting on the top! Strange
to say the least.

Daniels is currently one of the better in-ring workers in the world
today, and can be seen in in the U.S. in such promotions as NWA-TNA,
MLW and Ring of Honor. Ichiban!

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==SECTION 2: SKILL AND PARAMETER STATS==
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SKILL
-----
Real Name......Curry Man (Chris Daniels)
FPZ Name......................Curry Mask
Promotion..................Michinoku Pro
FPZ Promotion..........Yukiguni Puroresu
Size...............................Small
Class.............................Junior
Height............................180 cm
Weight.............................85 kg
Country............................India*
Birthdate........................Unknown
Stance.........................Technical
Offensive Skill.................Luchador
Return Skill....................Luchador
Critical Type...................Finisher
Special Skill.......................none
Recovery..........................Medium
Recovery (when bleeding)............Slow
Respiratory........................Above
Respiratory (when bleeding)........Below
Awareness...........................Poor
Awareness (when bleeding).........Medium
Neck Strength........................Low
Arm Strength......................Medium
Waist Strength....................Medium
Foot Strength.....................Medium
Movement Speed...............Medium Fast
Ascend Speed......................Medium
Ascend Skill........................Jump

* = Strange that Fire Pro Z should list Daniels' fictional country
here when they usually list a wrestler's real country of origin.

PARAMETER - OFFENSE     PARAMETER - DEFENSE
-------------------     -------------------
Punch.............3     Punch.............5
Kick..............2     Kick..............4
Suplex............4     Suplex............5
Submission........2     Submission........2
Stretch...........6     Stretch...........4
Power.............4     Flying............6
Instant-P.........7     Crush.............3
Arm Power.........3     Vs Lariat.........3
Technical.........6     Technical.........4
Rough.............6     Rough.............7
Ground............2     Ground............3

TOTAL SKILL POINTS (on a scale from 0-300): 116

SKILL CHANGES FROM FIRE PRO D TO FIRE PRO Z:

* Weight dropped from 90 kg to 85 kg
* Stance changed from "Power" to "Technical"
* Offensive and defensive skill changed from "Junior" to "Luchador".

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==SECTION 3: MOVELIST==
=======================

NOTE: This movelist is my direct translation of the Japanese Fire Pro
Z Player's Guide, there may be some minor errors. If I was unable to
translate, I looked up the move in Edit Mode.

Specialty moves are marked with [S]. Finisher is marked with [F].

KEY:

([]) = Square button
(X)  = X button
(O)  = Circle button

STRIKES
-------
Standing ([])....................................Punch
Standing (X)......................................Kick
Standing (O) + d-pad.....................American Hook
Standing (O)..................................Dropkick
Standing ([]) + (X).................Rolling Prawn Hold
Running ([])....................................Lariat
Running (X)..............................Zero Sen Kick
Running Counter ([])......................Sleeper Hold
Running Counter (X)..........................Tilt Slam
Running to corner.....................Jumping Knee Pat

GRAPPLES
--------
Grapple ([])...........................Horizontal Chop
Grapple ([]) + Up............................Body Slam
Grapple ([]) + Left/Right..................Flying Mare
Grapple ([]) + Down.......................Face Scratch
Grapple (X).........................Leg Grab Enzuigiri
Grapple (X) + Up..................Stalling Brainbuster
Grapple (X) + Left/Right.........Belly-to-Belly Suplex
Grapple (X) + Down..........................Piledriver
Grapple (O)................................KIDO CLUTCH [S]
Grapple (O) + Up.................Mexican Peace Crusher
Grapple (O) + Left/Right......................Exploder
Grapple (O) + Down.........................Rock Bottom
Grapple ([]) + (X)..........................SPICY DROP [F]
Back Grapple ([]).........................Sledgehammer
Back Grapple (X)..........................Face Crusher
Back Grapple (O)..........................Sleeper Hold
Back Grapple (O) + Up/Down.................REVERSE DDT [S]
Back Grapple (O) + Left/Right.........Leglift Backdrop
Back Grapple ([]) + (X)....................Cobra Twist
Back Grapple Counter ([])................Kick to groin
Back Grapple Counter (X)...................Back Switch

OPPONENT DOWN MOVES
-------------------
Opponent Face Up at Head (X)..............Sleeper Hold
Opponent Face Up at Head (O).............Illegal Choke
Opponent Face Up at Feet (X)..........Leg grabbing pin
Opponent Face Up at Feet (O).............Kick to groin
Opponent Face Down at Head (X)............Camel Clutch
Opponent Face Down at Head (O).........Guillotine Drop
Opponent Face Down at Feet (X).......Roll over and pin
Opponent Face Down at Feet (O)...........Back Stomping
Running at Downed Opponent (O)......Jumping Elbow Drop

MOUNT MOVES
-----------
Mount Position ([])................Mount Knuckle Arrow
Mount Position (X).........................Boston Crab
Mount Position (O)......................Jackknife Hold
Mount Position Counter.................Front Neck Lock
Front Facelock Attack ([])..................Body Punch
Front Facelock Attack (X)..............Front Neck Lock
Front Facelock Attack (O)...................Piledriver
Front Facelock Attack Counter...............Hammerlock
Back Mount Position ([])......Back Mount Knuckle Arrow
Back Mount Position (X)...............Back Mount Elbow
Back Mount Position (O)....................Jado Clutch
Back Mount Position Counter.........Rolling Prawn Hold

POST AND APRON MOVES
--------------------
Post ([]).......................Diving Guillotine Drop
Post (X)...............................MOONSAULT PRESS [S]
Post (O)..................................Missile Kick
Post ([]) + (X).....................Diving Body Attack
Run-Up Post vs Standing ([])..........Moonsault Attack
Run-Up Post vs Downed (X)..............Moonsault Press
Corner Grapple (O) + Up..............Corner Punch Rush
Corner Grapple (O) + Left/Right...HOLLYWOOD STAR PRESS [S]
Corner Grapple (O) + Down...........Avalanche Backdrop
Front Avalanche Counter.....Superplex Facedrop Revrsl.
Back Avalanche Counter......................Body Press
Apron Grapple from inside..........In-Ring Brainbuster
Apron Grapple from outside..........Drop-down Stun Gun
Running to out of bounds..................Tope Suicida
Slingshot to outside.......................La Quebrada
Slingshot to inside.................Flying Body Attack

DOUBLE AND TRIPLE TEAM MOVES
----------------------------
Two Platon Front Grapple.................W.Brainbuster
Two Platon Back Grapple.....................W.Backdrop
Two Platon Corner..................Highjack Piledriver
Three Platon Front Grapple.............Triple Beatdown
Three Platon Back Grapple..............Triple Beatdown
Three Platon Corner...................Triple Powerbomb

PERFORMANCE
-----------
Analog Stick Left.............Sabu "sky pointing" pose
Analog Stick Right..............."throat slit" gesture
Analog Stick Up..........................."Cool" dance
Analog Stick Down.............."using my head" gesture

MOVELIST CHANGES FROM FIRE PRO D TO FIRE PRO Z:

* Run-Up Post vs Standing changed from "None" to "Moonsault Press"
* Analog Stick Up taunt changed from "crowd support" to "Cool dance"

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==SECTION 4: STRATEGY==
=======================

GENERAL STRATEGY
Due to his low stats, Curry Man can definitely be at a disadvantage
if you don't use him correctly. This means making the most of his
moveset, winning your grapples, resting often and attempting
several high-flying moves per match.

Curry does not match up favorably vs. heavyweights or shooters, so
you'll have to work a careful, calculated match to have success
against them. High-flying moves are your best offense against these
types of fighters.

Above all, you want to put on a good show with Curry Man, win or
lose. You should concentrating on entertainment at all times. If
you've ever seen the man in action, you'll know why!

STRIKES
Curry Man has the basic punch and kick in his arsenal, plus the
American Hook. The problem is, with a pitiful 3 Punch and 2 Kick
rating, you won't exactly be knocking anyone's block off with these
strikes. You're better off sticking close to your opponent and
winning grapples with Curry Man.

The Rolling Prawn Hold, his ([]) + (X) strike, isn't really a strike
at all, but it looks cool if you can nail it during a match (the
timing can be difficult).

GRAPPLES
If you find Curry Man challenging to use, perhaps you can find some
consolation in knowing that his Spicy Drop finisher is one of Fire
Pro's best! It's rewarding to be able to work your way up to the
Spicy Drop, especially against a larger adversary.

From a back grapple, you'll definitely want to make use of the
Reverse DDT, one of Curry's specials.

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==SECTION 5: CLOSING==
======================

In closing, I would like to thank:

* www.puroresu.com for historical reference.

* CJayC and GameFAQs for hosting this guide.

Fire ProWrestling Z Character Guide: Curry Man
(c)2003 Bill Wood