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Final Fantasy XII
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Loot Management / Bazaar Goods Unlocking FAQ
By Quentin Gallet-Gilles aka. FeuFeu Version 1.6
feufeu.faqs(at)gmail(dot)com November 28, 2006
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=== T A B L E O F C O N T E N T S ===
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With Final Fantasy XII, Square Enix introduces a "new" way of gaining gil.
Monsters no longer drop money, but instead you are given loot. Loot is to be
sold in shops and it will eventually make you rich enough to buy new
equipments, items, spells...
They could have stopped there, but decided to go a little further. Then came
the idea of Bazaar Goods. Basically when loot is sold in sufficient quantity, a
new item appears in this section : some are unique and impossible to find
elsewhere, some are common, most can be obtained before they are actually sold
in shops.
The trouble is then to know precisely how to make those Goods appear. This is
where this guide comes in handy, as I will now explain.
The game contains no less than 120 recipes for Bazaar Goods using 207 different
loot. Most loot is used in only one recipe, some appear in several. Few recipes
can be repeated ad nauseam, most can only be gotten once. Overall, a recipe
contains up to 3 different loot with quantities going from 1 to 10.
Managing efficiently your loot to obtain Bazaar Goods as soon as possible can
be a real pain in the ass, and this is exactly what the FAQ focuses on. Writing
a complete list of Bazaar Goods requirements and nothing else wouldn't get you
very far if you obtain the good stuff when they are no longer powerful or you
have already bought it. Therefore, knowing what to sell, what to keep
temporarily and where to find everything is the type of information you will
find here.
Now that the stage is set, it's time to dive into the guide itself !
First things first, I have to define some of the terms used throughout the
guide.
-> Recipe
List of the loot you have to sell in specific quantities in order to unlock a
Bazaar Goods.
-> "No recipe" Loot
Loot not used in any recipe. Its purpose usually lies elsewhere.
-> "One shot only" Loot
Loot used in only one (non-repeatable) recipe.
-> "Multiple use" Loot
Loot used in multiple recipes, none of which being repeatable.
-> "Repeatable" Loot
Loot appearing in repeatable recipes. It may also appear in normal recipes.
-> "No recipe" Goods
Bazaar Goods unlocked without having to sell anything.
-> "No-brainer" recipes
Recipes whose all ingredients are "One shot only" loot
-> "Overlapping" recipes
Recipes having few loot in common with the others. The difference with
"Intertwined" resides in the loot itself : they are less common, so it's easier
to organize this kind of recipe around one or two of it.
-> "Intertwined" recipes
Recipes using loot appearing in many recipes and impossible to dissociate from
the others.
-> Repeatable recipes
Recipes that can be completed as many times as you want.
Before even going into listing loot and recipes, how do you unlock Bazaar
Goods ? It's simple, you sell the loot you get. When you have sold enough loot
to fill a recipe, the Bazaar Goods appears in a separate list (shared between
all shops in the game).
There are some subtleties to note.
1. You don't have to sell the loot for a specific recipe all at once. The game
remembers every loot sold and the quantities so you don't have to worry
about that. It also doesn't matter where you sell it : any shop is fine.
2. When a recipe is complete and you buy the unlocked Bazaar Goods the quantity
for the loot used in that recipe is set back to 0, even if you sold more
than required.
Ex : The 'High Arcana' recipe needs (among others) 10 Arcana. If you sell 15
of them in a row, 5 are lost. If you sell only 10 and complete the recipe,
exit the selling screen (thus validating the recipe), buy the High Arcana,
come back and sell the remaining five, it will be remembered for later.
3. Thanks to various contributions from OreO84, Eschmooth and Red Star, there's
now an easy way to unlock multiples Bazaar Goods using less loot than
required. This works for any recipe having loot in common. I'll let Red Star
explain the exploit :
Case 1:
1) Sell 2x Tyrant Hide. Bazaar goods for Sipping Wine appears.
2) Buy Sipping Wine.
3) Sell 4x Ice Magicite, 4x Couerl Pelt. Bazaar goods for Monk's Garb does
not appear.
Case 2:
1) Sell 2x Tyrant Hide. Bazaar goods for Sipping Wine appears.
2) Sell 4x Ice Magicite, 4x Couerl Pelt. Bazaar goods for Monk's Garb
appears.
In Case 1, by buying the bazaar goods for Sipping Wine, you reset the
counter for Tyrant's Hide to 0, hence resulting in the bazaar goods for
Monk's Garb not appearing after selling the Ice Magicites and Coeurl Pelts.
But, in Case 2, by not buying the Sipping Wine until you sell the Ice
Magicities and Coeurl Pelts, you get both Sipping Wine and Monk's Garb
available in the bazaar.
This works for every bazaar item that has common requirements, and the
selling order does not matter.
----------------------------------------------------------------------------
Using this trick, it's possible to unlock many recipes at the same time,
e.g. Masamune + Tournesol with 3 Gemsteel (instead of 5) or also Elixir +
Serpentarius + Empyreal Soul with only 1 High Arcana (instead of 3).
4. Even though there are recipes that can be repeated as many times as you
want, the Bazaar won't hold more than one instance of any Goods at the same
time. So if you want to create several High Arcana, do this one at a time
and buy each one as they appear before completing the recipe again.
Presented here as a reference, this complete list of Bazaar Goods recipes is
organized by type of item. This is to help you find quickly what you're looking
for.
If the only thing you're interested in is to know what to sell to unlock some
items in particular, use this list and don't bother reading the rest of the
guide. However if you need a hand to find everything, manage and sell your loot
over time... this section is only the tip of the iceberg ;-)
Stats for all equipments are available in order to help you decide if they are
worth getting.
Instead of listing alphabetically all 220+ loot, I regrouped it using a very
simple criteria : how it is used in recipes. Not only this helps avoiding
clutter, it also allows comments on the way to manage each type of loot.
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--- "NO RECIPE" LOOT [norl] ---
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Yes, there's some loot that isn't used at all for Bazaar Goods recipes. Some is
reserved for other purposes (usually during sidequests), some is just meant to
be sold.
23 loot fit in this category. Since they are so few, I'll quickly discuss
their purpose and what to do with them.
-> Earth Magicite
-> Holy Magicite
-> Holy Stone
-> Pebble
-> Storm Stone
-> Turtle Shell
Your usual loot gotten from monsters. Sell without afterthought.
-> Common Fish
-> Delicious Fish
-> Empty Bottle
-> Nebra Succulent
Stuff you get during the fishing game. You can sell it safely.
-> Bhujerban Madhu
Bottles scattered all over Bhujerba (you can find 14 of them), after the Tomb
of Raithwall events. I strongly recommend NOT to sell them in shops. While more
tedious, it's best to look for people in Bhujerba that will buy a bottle for a
good price (1000 gil each instead of 250 in a shop).
-> Black Orb
Found inside the Pharos at Ridorana, they are used to unlock new areas there.
You can find an endless supply of them, so you're free to sell them if you
wish. Their price is ridiculous, though (1 gil apiece).
-> Centurio Hero's Badge
The ultimate loot, in a way. Given the time you receive it and how much it
sells (1 gil), why not keep it ?
-> Dewdrop Pebble
Found in Eruyt Village while doing the Cockatrice sidequest. They disappear if
you leave the village, so you can't sell them. Give them to Mjrn.
-> Great Serpentskin
The famous reward for the 'Marauder in the Mines' hunt. It's not necessary to
keep it, but it is mandatory to obtain a better reward when you're trying to
get the Barheim Passage Key. It won't prevent you from getting the key, it
just affects the additional item you can obtain.
-> Jaya Stick
Given by High-chief Zayalu in Jahara. You are supposed to give it to War-chief
Supinelu. Giving it to him changes a reward you get a bit later : you get a
Killer Bow and a pooch of Onion Arrows if you do give him, a Bowgun and a pooch
of Onion Shots if you don't. The 500 gil for selling it isn't really worth
considering at this point of the game by the way, so choose depending of the
reward.
-> Nebralim
You can find 2 of them in the Outpost at the Dalmasca Estersand when you're
trying to get the Barheim Passage Key. DO NOT SELL.
-> Pinewood Chop
You need 9 of them to continue the story in Archades. You can also collect all
28 of them to gain access to one part of the city, which is required to
complete the cockatrice sidequest. Anyway you cannot sell it.
-> Sandalwood Chop
Traded in any Archades shop after collecting all 28 Pinewood Chops. You cannot
sell it, so no point arguing about it. Why is this not a Key Item ?
-> Semclam Shell
Found on the shore in the South Bank Village and in the Banks of the Nebra
screen. You need them to get the Barheim Passage Key, so DO NOT SELL.
-> Small Package
Given by a Bangaa merchant in Rabanastre before heading out to deal with the
'Red & Rotten in the Desert' hunt. You can either give it to his friend at the
East Gate or sell it for 150 gil. It makes no difference in the end and the
cash can be nice at that point of the game (the very beginning).
-> Teleport Stone
Invaluable loot used at Gate Crystals to teleport to any other ones already
visited. Try to keep at least 10 in your inventory at all times, they are very
useful.
-> Valeblossom Dew
Found in the Broken Sands screen in the Dalmasca Estersand. You need them to
get the Barheim Passage Key, so DO NOT SELL.
This is the easiest loot to keep track of. Since it's used in only one recipe
(and a non-repeatable one at that), you can safely sell all of it and watch the
gil flowing in. I mentioned in the foreword there were 207 different loot used
in recipes. This section holds 132 of them (= 2/3).
The loot of this section is less easy to manage. It appears in multiple recipes
(none of them being repeatable), so it would be wise to keep it for when you
can unlock one recipe or the other.
To give you an idea, each loot here comes with the number of recipes in which
it's used. It can help knowing when you can finally sell everything without
fear of screwing up/missing a recipe.
For instance, the Bat Fang appears in two recipes. One requires only one Bat
Fang, the other needs five. Basically, you can handle this in four ways :
- selling all Bat Fangs as you get them. Obviously not the most efficient way
as you'll most likely need to go back and get more Bat Fangs to unlock the
second recipe once the first is done.
- keeping every Bat Fang until you have all the ingredients for one of the
recipe, unlocking it, then selling all of the rest afterwards. The most
cautious way, but it can hurt your gil.
- keeping 5 Bat Fangs (because that's the highest quantity required) and sell
the rest. Once a recipe is complete (whichever one doesn't matter), sell the
5 remaining Bat Fangs and every other you get afterwards. A very reasonable
approach for this particular case, but more difficult to adopt when the loot
is in more than two recipes.
- determining which recipe will be completed first and sell only this quantity
until the Bazaar Goods is unlocked. Then sell the rest as usual.
One important thing to realize : as soon as one recipe is done, there's only
one recipe left needing the Bat Fang. Therefore you can sell all your Bat Fangs
just like you would do for the "one shot only" loot.
Variations exist but they are not worth considering (keeping one of each loot
being one of the worst IMO, having done it in my first playthrough until very
late in the game).
In the end, I think combining the second and fourth ways (and using common
sense to apply each one where it's needed) leads to maximum efficiency.
Anyway here's the list, there are 58 loot fitting the category.
Finally, there's loot used for repeatable Goods. It can also appear in "normal"
recipes as well, but that doesn't change the fact you shouldn't sell them
unless you're ready to unlock a Bazaar Goods or don't need it anymore. If
you're planning to get the Tournesol, you're not going to sell blindly your
stock of High Arcana, aren't you ? That would be crazy !
Therefore, the following loot is best kept until a recipe is complete. This
list is extremely short (17 entries), considering repeatable Goods are a rare
thing.
Loot followed by an asterisk '*' is also used in non-repeatable recipes.
Arcana *
Bat Wing
Damascus Steel
Demon's Sigh
Eye of the Hawk
Feystone *
Grimoire Aidhed
Grimoire Togail
Hell-Gate's Flame
High Arcana *
Rainbow Egg
Scarletite
Serpent Eye
Snake Skin
Soul Powder
Soul of Thamasa
Wargod's Band
It's nice to know which loot is used in only one recipe and which is not, but
knowing how you manage the recipes themselves is better. Well, look no further,
it is all here !
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--- "NO RECIPE" GOODS [norg] ---
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Interestingly, a small amount of Bazaar Goods requires no loot to be unlocked.
Requirements are indeed of another kind. Those Goods are also special because
they actually help you obtaining better loot from monsters in two ways :
1. They substantially increase the drop rate of rare loot
2. Monsters can drop more than one loot much more frequently
There's one downside, though : all monsters will also be able to drop a Pebble,
one of the less valuable loot (sold for 2 gil each).
They are called 'Monographs' (the shopkeeper in Jahara mentions them if you're
wondering whether they are correctly integrated in the world of Ivalice). They
are shown as "Forgotten Grimoire" in the Bazaar and, once bought, are listed in
the 'Key Item' part of the Inventory menu.
They are expensive, especially early on when money is hard to come by, but they
are well worth the price.
-> Hunter's Monograph (18000 gil)
Talk to Gastly in Muthru Bazaar after completing the 'Wolf in the Waste' hunt
Enables the acquisition of superior loot from beasts and avions
-> Knight's Monograph (19000 gil)
Talk to any weapon shop owner 30 times
Enables the acquisition of superior loot from giants and insects
-> Warmage's Monograph (20000 gil)
Read the 'Hunt board' 20 times
Enables the acquisition of superior loot from amorphs and undead
-> Mage's Monograph (21000 gil)
Talk to any magick shop owner 25 times
Enables the acquisition of superior loot from fiends
-> Dragoon's Monograph (22000 gil)
Read the 'Hunt board' 40 times
Enables the acquisition of superior loot from dragons and plants
-> Scholar's Monograph (22000 gil)
Talk to any armor shop owner 15 times
Enables the acquisition of superior loot from constructs
-> Sage's Monograph (25000 gil)
Talk to any shop owner/merchant 100 times
Enables the acquisition of superior loot from elementals
All numbers here are cumulative, you don't have to do it all at once. The game
is smart enough to keep track of this.
They are the easiest recipes to monitor : the loot required for them aren't
used elsewhere, so you don't have to worry about another recipe clearing the
history of some hard-earned loot.
This list contains 38 recipes.
-> Potion x2 (70 gil)
Cactus Fruit x2
-> Antidote x3 (100 gil)
Drab Wool x2
-> Chronos Tear x10 (333 gil)
Eye of the Hawk
-> Phoenix Down x2 (400 gil)
Small Feather x3
-> Gillie Boots (450 gil)
Slaven Harness x2
-> Phoenix Down x2, Potion x2 (450 gil)
Large Feather x3
Unlike the previous recipes, these ones have at least one of their loot
required for another recipe. Luckily they are still easy to follow since they
can be grouped in small amounts of related recipes.
In this list (containing 17 entries), a loot is written between two recipes :
this is the loot that appears in both of them and should be monitored closely.
Please note that the 'Magepower Shishak' recipe is listed twice because each of
its ingredients are present in another recipe.
The remaining recipes are indissociable because they all use common loot
appearing multiple times (some as high as 5 times) in the list. Monitoring them
separately or by small groups is impossible, so you have to take them as a
whole. Hopefully, this list will help you prioritizing some recipes over others
and not selling some loot too early.
Even though all recipes have been listed in the previous sections, I thought
the recipes for repeatable Goods deserved its own section. Since you can get
them multiple times, it's useful to have them listed apart as a reference.
Oddly enough, the 'Potion Pack' recipe is not repeatable, even though all other
Pack recipes (Chronos Tear, Vaccine, Hi-Potion, X-Potion) are.
-> Chronos Tear x10 (333 gil)
Eye of the Hawk
-> Vaccine x10 (999 gil)
Demon's Sigh
-> Hi-potion x10 (1111 gil)
Rainbow Egg
-> X-Potion x10 (4444 gil)
Behemoth Steak
-> High Arcana (9999 gil)
Arcana x10, Feystone, Soul of Thamasa
-> Dark Matter (14999 gil)
Bat Wing, Grimoire Aidhed x3, Grimoire Togail x3
Now that we know all the recipes, it's high time to look at the ways to obtain
all the loot required. Ideally, each and every possible way would be listed.
Realistically, some are much easier/more efficient or are available earlier
than others. So for instance, instead of listing the gazillion of monsters
dropping Dark Crystals, I'll just tell you the earliest/easiest ones.
I also won't list the few loot not involved in any recipes, there's no point
doing that.
Since this is often a matter of opinion, I'm open to any suggestion that is
more efficient or available earlier than what is listed. Full credits will be
given.
But first off, let's look at the different ways to get loot.
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--- GENERAL STRATEGIES [gene] ---
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There are multiple ways to get loot. Being able to choose wisely how to get one
loot or another is the key to get them the earliest possible. Be warned that it
will sometimes really test your patience, so don't be afraid to go on a less
tedious way when it exists.
1. Killing monsters (Drop)
The most common way to get loot and also the easiest. Monsters have from 2 to 4
different loot they can drop (not counting Pebble and Arcana). The rarest ones
are rather hard to get and them dropping relies heavily on luck. Just be
patient when you're going after one. Don't forget to buy Monographs to increase
your chances of getting good loot.
2. Stealing monsters
Another common way to get loot from monster. Monsters drop list and steal list
are sometimes different, so it's a good idea to steal every monster that
crosses your path. The reward can be unexpected. Thief's Cuffs are invaluable
here.
Rare monsters are often a preferred way to get some rare loot. Since they often
have only one item in their steal list, this is a great way to avoid the
uncertainty of randomness. Please note that stealing rare monsters is extremely
difficult and often means dozens of tries.
3.Poaching monsters
The same Poach command that was in Final Fantasy Tactics ! Using this Technick
when a monster is in Critical HP results in a guaranteed item (out of two). The
downside is you don't get any experience nor LP. Anyway this can be a better
way than waiting for a desired loot to drop.
4. Completing hunts
The petitioner of a hunt will always reward the hunter that kills his mark.
From time to time is the reward rare/unique loot. This is a nice way to get
good ingredients early.
5. Doing sidequests
As any other sidequest, you can expect some loot in the end. This is sometimes
easier this way than fighting, so it will be listed when deemed appropriate.
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--- COMPLETE LIST [comp] ---
-------------------------------------------------------------------------------
This list contains all loot used in a recipe and the best ways of obtaining
them. Hunting monsters is the most common way, so additional info is added when
needed :
- Rare Game monsters are indicated by the mention [xx/80]. If it's followed by
an asterisk, it means it's also part on the Hunter Game sidequest and will
disappear if killed. When that's the case, you'd better steal then leave
without killing the rare monster and repeat the process.
- Most of the time, only the area will be given (e.g. 'Giza Plains' for the
Hyena). However some monsters are only found in specific screens : when
that's the case, the screen name will also be mentioned (e.g. 'Giza Plains -
Toam Hills' for the Wild Snake)
- Some monsters appear in multiple locations, often with different stats and
most importantly different loot ! For instance, while the Zombie in the
Stillshrine of Miriam can drop Festering Flesh, the Zombie in Tomb of
Raithwall doesn't. So pay extra attention to this.
- Stealing marks is a really efficient way to get some rare loot. It's easy to
steal from them (unlike rare monsters) and you just need to exit and reenter
the screen to be able to steal again.
Adamantite :
- Adamantitan (Drop/Poach) Cerobi Steppe - Feddik River
- Thalassinon [02/80]* (Steal) Phon Coast - Vaddu Strand
- Reward for 'Shelled Obstruction' hunt
- Reward when fishing in 'Hidden Shoals' or 'Den of River Lord' areas
Aged Turtle Shell :
- Silicon Tortoise (Steal/Drop/Poach) Giza Plains - Tracks of the Beast
- Emeralditan (Steal/Drop/Poach) Nabreus Deadlands
Ambrosia :
- Necrophobe (Drop/Poach) Great Crystal - near Teleport XIII & XIV
- Glaring Eye [21/80] (Steal) Henne Mines - Phase 2 Shaft
Ancient Bone :
- Dead Bones (Drop/Steal) Nabreus Deadlands - Overlooking Eternity
Ancient Turtle Shell :
- Adamantitan (Drop) Cerobi Steppe - Feddik River
- Silicon Tortoise (Poach) Giza Plains - Tracks of the Beast
- Darksteel (Steal) exit/reenter screen to steal again
Arcana :
- Before having the Canopic Jar, drop from some rare games (e.g. Dustia)
- Once you have the Canopic Jar, drop from almost any monster
- Reward after getting your first Esper (given by Montblanc)
Bundle of Needles :
- Cactite/Cactoid (Steal/Drop/Poach) Dalmasca Estersand & Westersand
- Reward for giving Cactus Flower to Dantro's wife at South Bank Village
Cactus Fruit :
- Cactite/Cactoid (Steal/Drop/Poach) Dalmasca Estersand & Westersand
Capricorn Gem :
- Dark Skeleton (Steal) Paramina Rift
- Skull Knight (Steal) Paramina Rift
- Nightwalker (Drop) Stilshrine of Miriam - Ward of Measure
Caramel :
- Flan (Steal/Drop/Poach) Barheim Passage
- Orthros (Steal) exit/reenter screen to steal again
- Reward for winning the 80th tier of the Race minigame at Phon Coast
Charged Gizzard :
- Thunderbug (Drop/Poach) Henne Mines
Gysahl Greens :
- any Chocobo (Drop/Poach) Ozmone Plain
- buy in Clan Shop once you reach the 'Headhunter' rank
Hell-Gate's Flame :
- Cerberus (Drop/Poach) Feywood - Walk of Stolen Truths
- Wary Wolf [06/80] (Poach) Mosphoran Highwaste - Summit Path
High Arcana :
- Unlock in Bazaar Goods
- Steal from any Esper
- Reward after getting your fourth Esper (given by Montblanc)
- Reward for reaching the 'Paragon of Justice' Clan Centurio rank
Quality Stone :
- Demon Wall (Steal) Tomb of Raithwall
- Brainpan (Drop/Poach) Pharos 1st Ascent - 10F and up
- Deidar (Steal/Drop/Poach) Pharos 1st Ascent - 30F and up
Rainbow Egg :
- Axebeak (Drop/Poach) Nam-Yensa Sandsea
- Nekhbet [20/80] (Steal) Dalmasca Estersand - Sand-Swept Naze
- Reward for 'Little Love on the Big Plains' hunt
Rat Pelt :
- Dire Rat (Steal/Drop/Poach) Garamsythe Waterway
Rat Tail :
- Dire Rat (Drop/Poach) Garamsythe Waterway
Ring Wyrm Liver :
- Shield Wyrm (Drop/Poach) Cerobi Steppe
- Lindwyrm (Steal) exit/reenter screen to steal again
Ring Wyrm Scale :
- Shield Wyrm (Steal/Drop/Poach) Cerobi Steppe
Scarletite :
- Emeralditan (Drop/Poach) Nabreus Deadlands
- Aspidochelon [01/80]* (Steal) Cerobi Steppe - Feddik River
- Reward when fishing in 'Den of River Lord' areas
Scorpio Gem :
- Buer (Steal) Zertinan Caverns
- Balloon (Drop) Stillshrine of Miriam
- Darkmare (Steal) Stillshrine of Miriam - Ward of the Sword-King
- Pit Fiend (Steal/Drop) Sochen Cave Palace
Serpentarius :
- Zodiark (Steal) Henne Mines - Special Charter Dig
- Unlock in Bazaar Goods
- Reward after getting your thirteenth and last Esper (given by Montblanc)
Sky Jewel :
- Ghost Lvl.40 (Drop/Poach) Garamsythe waterway
- Specter Lvl.38 (Drop/Poach) Barheim Passage
- Necrophobe (Steal/Drop/Poach) Great Crystal - near Teleport XIII & XIV
Slaven Harness :
- Slaven Warder (Drop/Poach) Paramina Rift
- Enkelados (Steal) exit/reenter screen to steal again
Slime Oil :
- Slime (Drop) Zertinan Caverns
- Orthros (Steal) exit/reenter screen to steal again
- Reward for winning the 90th tier of the Race minigame at Phon Coast
Small Feather :
- Cockatrice (Steal/Drop/Poach) Dalmasca Estersand & Westersand
===============================================================================
=== VERSION HISTORY [vers] ===
===============================================================================
-> Version 1.0 (20/11/2006) : First public release
Nothing much to say in particular. Everything is new and has been proofread.
Improvements are of course possible and suggestions/corrections are welcome.
-> Version 1.5 (26/11/2006)
- Completed the "Finding Loot" section. Every loot is covered, with location of
monsters and other helpful details
- Corrected rule #3 of the 'Unlocking Bazaar Goods' section : there's a bug in
the game you can exploit, be sure to check it out ! Also added some
clarification about the rule #4
- Added the descriptions of the Monographs
- Added stats for weapons/armors/accessories in Bazaar Goods Recipes
- Added Dewdrop Pebble in 'No Recipe' Loot
- Corrected the recipes for 'Rain of Tears' and 'Golden Garb'
- Other small corrections
-> Version 1.6 (28/11/2006)
- Rewrote some parts of the "Unlocking Bazaar Goods" section and clarified how
the exploit works
- Added/Corrected a few monsters in the 'Finding Loot' complete list
- Added the missing 'Morbid Urn' recipe
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=== COPYRIGHT INFO [copy] ===
===============================================================================
This document, being my work, is owned by me (Quentin Gallet-Gilles). If you
wish to reproduce this guide, you can do so without asking permission (though a
notification mail would be nice) as long as the whole document is left
unaltered and the original format (plain text) is conserved. You can only use
it for non-profit purposes. Should I deem it necessary, I reserve the right to
revoke this permission and ask for the guide to be removed.
Please keep in mind that the latest version will always be found on GameFAQs
and Neoseeker.
Final Fantasy XII and all related media are the property of Square Enix. All
trademarks and copyrights are implicitly ackowledged.
My wife : She helped me immensely, checking information about drops or recipes
when I couldn't, helped me proofreading the FAQ and suggested some essential
improvements. Her biggest participation was in listing all monster locations
while I was creating the 'Finding Loot' section.
CJayC : You can never thank him enough for his job on GameFAQs.
Leo-Chan : For adding my guide on Neoseeker.
Sephirosuy : For giving the correct quantities for the 'Rain of Tears' recipe.
Ikarius : For reporting an error in the 'Golden Garb' recipe.
Destin : For pointing out you can unlock Bazaar Goods having loot in common at
the same time.
OreO84 : For discovering an exploit in the Bazaar Goods.
Eschmooth : For discovering an exploit in the Bazaar Goods and telling some
clarification with repeatable recipes.
Red Star : For clarifying the way Bazaar Goods unlocking works and demystifying
the exploit.
Kyle : For helping with the location of some monsters.
PoorOldTom : For pointing out the 'Morbid Urn' recipe was missing.
James Davis : For pointing out some typos and small errors.
And of course... You, for reading it !
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The End.