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F I N A L F A N T A S Y XI
for Playstation 2 and PC by Mike Skubna
Last Update 08/15/2005 Ver. 1.07
Home Page -
http://www.angelfire.com/biz2/mikeeville
E-Mail -
[email protected]
-------------------------------------------------------------------------------
COPYRIGHT INFORMATION
This FAQ is copyright(c)2004-2005 by Mike Skubna.
Final Fantasy XI is copyright by SquareEnix. All of the
characters, items, and everything else about this game is copyright
by SquareEnix. I am in no way related to, nor do I have anything to
do with SquareEnix. The only thing I am related to is being a big fan.
If you want to put this FAQs on a public or private site, I give you the
right to do so under three conditions: (1)This FAQs mush show credit
and the correct credit (2) This FAQs must not be altered in any way
shape or form, and (3) This FAQs must be for non profit.
=================================================
TABLE OF CONTENT:
(01) Introduction
(02) FAQ updates
(03) Getting Started
(04) The Basics
(05) The Jobs
(06) Spells
(07) Crafts
(08) Places to lvl
(09) How to make money
(10) Using Macros
(11) Commands
(12) Notorious Monster
(13) Zilart Missions
(14) Propmathia Missions
(15) Other things to do
(16) Q/A
(17) Rumors
(18) Secrets
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««« 01. Introduction »»»
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This FAQ is for Final Fantasy XI for the playstation 2 and PC. What
is Final Fantasy? Well i think its one of the best RPG (role-playing
game) every made. The basic idea for all the final fantasy games is
that you control a small band of mysterious, and emotional men
and women though an edge of your seat story to say the world. Final
Fantasy XI is alittle different from its earlier versions. Its online! Instead
of all the characters as Non player characters (NPC), most of the
characters you meet are controlled by living breathing people like
you. This opens up a new way to play games.
I have been playing FFXI since it was first released on PC in North
America. This would be October 2003. I have thought of doing this
FAQ for a long time but i guess I was so into the game I never got
the chance. Well now i'm making one. I am trying to make this as
a easy to find reference guide but i'm sure i'll make it incredibly
long.
Heres alittle info on where I play:
Name: Kaoz
Server: Unicorn
Lvls (as of 08/15/05):
Whm: 62 Blm: 75 Bst: 75 Rdm:39
Brd: 75 Smn: 45 Thf: 06
Just a small warning, there might be a few spoilers but this is mainly
on Missions since that is where the story progresses. Other then
that there isn't much to worry about except that you might find more
fun in finding different things yourself.
Enjoy!
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««« 02. FAQ Update »»»
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Version 1.00 - 10/02/2004
•Hurray the begining of a great adventure. Party on!!!
Version 1.01 - 12/12/2004
•After a few months finding and typing all the info in, it's ready
for you'r viewing pleasure. I'd like to note the Chains of
Promathia Missions part of the guide goes from 1.1 to 5.3.
I think its still rare to find one going that far. Happy hunting.
Version 1.02 - 12/16/2004
•I been working hard on Chains of Promathia missions so this
update is mainly more info in (14) Promathia Missions. I got alot
more info for 5.3. Were almost done and it is a very long one.
Version 1.03 - 12/19/2004
•More update to Promathia missions. I have made it to CoP 6.4.
Version 1.04 - 12/21/2004
•I have finished all available Promathia missions. Its all in that
section.
Version 1.05 - 04/24/2005
•More Promatia missions added. Goes all the way to the end of what
SE has unlocked (PM8.3)
Version 1.06 - 04/26/2005
•More NM added.
•Added Crafts.
Version 1.07 - 08/15/2005
•Completely finish Promathia missions. Enjoy!
•More Q and A.
•Added more to Other things to do.
•Added more to The Jobs.
•Added more to Using Macros.
•Added more NMs.
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««« 03. Getting Started »»»
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As you probably know FFXI is alittle different then other RPG games.
It goes online. So to begin you'll need either a Playstaion 2 or a PC.
Playstation2:
•System
•Netowrk Adaptor
•FFXI with Harddrive
•ISP
PC:
•System
•ISP
•FFXI
As you can tell you need alittle more for Playstation2 but both games
are the same. On top of the above you'll need to pay monthly charges
for FFXI. I know that many of you are first time online players and
wonder why the extra cash since the game is already bought. That
extra cash is to maintain servers since they are very expensive.
Really its only $12.99 a month plus $1 for each additional
character. Thats just a lunch meal a month. Nothing big.
Once you hook everything up you're ready to get into the game.
Before you get in you'll ofcourse need a credit card for the monthly
charges. You'll also create a logon name and password. As you go
through the process the first time it does seem complicated but hang
in there and you'll get through. There will be a Playonline AND Final
Fantasy XI patch when you first log on. This is new
information released since your copy of the game was made. This is
another pay of paying monthly, you get new content in the game.
Mostly happens once every 2 months.
As you get into the game, the game gives its own tutorial for the
game and that should answer many questions at the start. But to
get use to the game takes alittle time and always new things come
up so you'll always have questions. Luckly this is an online game
and you can simply ask questions to other players in the game.
Having a Linkshell is very useful. They are like private chat rooms and
can hold many people in them.
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««« 04. The Basics »»»
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There are a few things to know when playing FFXI. How to do things
that benefits you and when in a party benefits the group. As you play
the game there are many things you can do on your own. This
includes doing quests and missions. You can also join a guild and
begin to learn how to craft items. These are great things to do at your
own time. But also there is gaining lvls for your job.
The first 8 to 10 lvls are basicly be done on your own.
The enemies are done to be easy to kill solo. This is a great time to
get use to your job and the surroundings. As you kill to get exp and
collect items from the kills, head back to town. You can sell your
items for money, buy better armor and weapons, buy new spells if
your a mage and take a break from battleing. You can talk to people
of the town and do quest they offer to break up battling. When your
done with the quest your rewarded either money or items to your
collection. Then you can go back and lvl some more. You can even
go further and explore new areas. This keeps the game very fresh.
There are also missions for your hometown. These are where the
story progresses. You start off helping your nation but it soon ends
that youll be saving the world from evil.
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««« 05. The Jobs »»»
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As in real life you got to pick a job. Ofcourse these jobs require
less physical work and is just more fun. Each job has it's strengths
and weakness. For any good group to make exp they need maybe
different jobs to survive. Here is a list of what they are and thier ins
and outs.
•Bard(Brd) - These guys main job is to support its group. Bards
have no black or white magic and can't attack well. Their strength
comes in songs. The songs gives lots of bonus stats to everyone
in the group. A select few will be always used. Accuracy up,
Speed up, Mp Refresh, and Attack up are very useful. There are
also other good songs. Requiem is nice to put on the enemy and
Prelude for people using rage weapons. Another nice song is
lullaby. If an add happens use lullaby to sleep the add until that
first kill is killed. Make sure to pump Chr up as much as
possible for the songs to stick on the enemies.
•Beastmaster(Bst) - This is probably the best solo job. You can get from lvl
1 to 75 without partying. Be warned. Getting to lvl 35 is very hard
and you will get some deaths. While soloing can net good exp a kill,
each kill can be long. There few exceptions like with fighting bombs
that can self destruct and make a 3 min battle into 20 sec. The reward
for being lvl 75 makes all the pain of lvling it worthwhile.
•Black Mage(Blm)- Black mages just like White mages are for the back of
the party set up. They are very frail to attacks. Make sure monsters
stay really clear from this person as this job. Luckly because
they have very strong attacks, even more so later levels, blm are
very most wanted.
•Paladin(pld) - These warriors have the highest amount of defence and are
used as Tanks. Tank is someone that keeps all attention to that
person and takes all the hits since for its high defence. This job
has very little trouble getting a party.
•Ranger(Rng) - Rangers are great with bows and guns. They can attack from
far away and can produce really good damage. The only downside if you
need alot of money for ammo for this job. Good news is theres all kinds
of ammo. Some can put the target to sleep, absorb hp, ect.
•Red Mage(Rdm) - Red mages are really wanted in any party. They can do both
White mage and black mage jobs. Though those 2 jobs really excel while
rdm just covers basics from both jobs. They can also melee well though
also just the basics. They got 3 abilities that no other job has that
is extremely useful. Dispel(brd has a song similar to this) can take off
something the monster put on to help itself. Refresh gives and job it was
casted on Mp recover over time. And Convert exchanges HP and MP
ammount.
•Summoner(Smn) - This job calls avatars in the game. This includes Ifrit,
Shiva, Carbuncle, Titan, Fenrir, Leviatan, Garuda, ect. You gain the
ability to summon them when you fight them in either a lvl 20 1 on 1
or in the high level version that can have 5 other friends to battle
with you. Every avatar can be used at any lvl smn but the higher the
level the job is the more abilities the avatar can use.
Smn tho will act more like bards in that you buffing up and curing
your party members. Its at level 70+ the avatars attacks are really
strong to be used more for attacking.
•White Mage(Whm) - This job is quite essential to make a party heal
they and survive what comes their way. They have all known
curing and defence boost spells. They can take out all known
negative status like poison or mute. Whm though are very frail
and get hurt easy. Further more they don't hit hard. They basicly
stay in the back row of the action always curing the attackers and
making everything run smoothly.
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««« 06. Spells »»»
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Here are the spells in the game. There are 5 types: Black, White,
Summon, Ninja, and Song. Depending on what class you are using
you can these magics. Here is a list of them with some useful stats.
Legend:
<t> = target + = increase pt = Party or Group
def = defence Aoe = area of eff
whm = white mage blm = black mage rdm = Red Mage
smn = summoner nin = ninja brd = bard
pld = Paladin
••White Magic••
Name Job/lvl Cast Recast MP Effect
---------------------------------------------------------------------
Aquaveil Whm:10 Rdm:12 Pld:-- 5 sec 10 sec 012
reduces spell interruption
Banish Whm:05 Rdm:-- Pld:07 4 sec 20 sec 015
light att to <t>
Banish II Whm:30 Rdm:-- Pld:34 4 sec 21 sec 057
light att to <t>
Banishga Whm:15 Rdm:-- Pld:-- 5 sec 30 sec 041
light dmg to AoE
Banishga II Whm:40 Rdm:-- Pld:-- 5 sec 31 sec 120
light dmg to AoE
Baraero Whm:-- Rdm:13 Pld:-- ½ sec 10 sec 006
+ wind def (self)
Baraera Whm:13 Rdm:-- Pld:-- ½ sec 10 sec 012
+ wind def (pt)
Barblind Whm:-- Rdm:18 Pld:-- 2 sec 10 sec 013
+ blind def (self)
Barblindna Whm:18 Rdm:-- Pld:-- 2 sec 10 sec 026
+ wind def (pt)
Barblizzard Whm:-- Rdm:21 Pld:-- ½ sec 10 sec 006
+ blizzard def (self)
Barblizzara Whm:21 Rdm:-- Pld:-- ½ sec 10 sec 012
+ blizzard def (pt)
Baraero Whm:-- Rdm:13 Pld:-- ½ sec 10 sec 006
+ wind def (self)
Barfire Whm:-- Rdm:17 Pld:-- ½ sec 10 sec 006
+ fire def (self)
Barfira Whm:17 Rdm:-- Pld:-- ½ sec 10 sec 012
+ fire def (pt)
Barparalyze Whm:-- Rdm:12 Pld:-- 2 sec 10 sec 011
+ paralyze def (self)
BarparalyzraWhm:12 Rdm:-- Pld:-- 5 sec 10 sec 022
+ paralyze def (pt)
Barpetrify Whm:-- Rdm:43 Pld:-- 2 sec 10 sec 020
+ petrify def (self)
Barpetra Whm:43 Rdm:-- Pld:-- 5 sec 10 sec 040
+ petrify def (pt)
Barpoison Whm:-- Rdm:10 Pld:-- 2 sec 10 sec 009
+ poison resist (self)
Barpoisonra Whm:10 Rdm:-- Pld:-- 5 sec 10 sec 018
+ poison def (pt)
Barsilence Whm:-- Rdm:23 Pld:-- 2 sec 10 sec 015
+ silence def (self)
BarsilenceraWhm:23 Rdm:-- Pld:-- 5 sec 10 sec 030
+ silence def (pt)
Barsleep Whm:-- Rdm:07 Pld:-- 5 sec 10 sec 007
+ sleep resist (self)
Barsleepra Whm:07 Rdm:-- Pld:-- 2 sec 10 sec 014
+ sleep resist (pt)
Barstone Whm:-- Rdm:05 Pld:-- ½ sec 10 sec 006
+ Earth Def (self)
Barstonra Whm:05 Rdm:-- Pld:-- ½ sec 10 sec 012
+ Earth Def to pt
Barthunder Whm:-- Rdm:25 Pld:-- ½ sec 10 sec 006
+ thunder def (self)
Barthundra Whm:25 Rdm:-- Pld:-- ½ sec 10 sec 012
+ thunder def (pt)
Barwater Whm:-- Rdm:09 Pld:-- ½ sec 10 sec 006
+ water def (self)
Barwatera Whm:09 Rdm:-- Pld:-- ½ sec 10 sec 012
+ water def (pt)
Barvirus Whm:39 Rdm:-- Pld:-- 2 sec 10 sec 035
+ resist to sickness
Barvira Whm:39 Rdm:-- Pld:-- 5 sec 10 sec 050
+ resist to sickness (pt)
Blindna Whm:14 Rdm:-- Pld:-- 3 sec 10 sec 006
Cures Blind
Blink Whm:19 Rdm:23 Pld:-- 6 sec 10 sec 020
evades a few physical att
Cure Whm:01 Rdm:03 Pld:05 2 sec 5 sec 008
Recovers <t> HP
Cure II Whm:11 Rdm:14 Pld:17 2 sec 5 sec 024
Recovers HP
Cure III Whm:21 Rdm:26 Pld:30 2 sec 5 sec 046
Recovers HP
Cure IV Whm:41 Rdm:48 Pld:55 3 sec 6 sec 088
Recovers HP
Cure V Whm:61 Rdm:73 Pld:80 2 sec 10 sec 135
Recovers HP
Curaga Whm:16 Rdm:-- Pld:-- 4 sec 10 sec 060
Recovers PT HP
Curaga II Whm:31 Rdm:-- Pld:-- 5 sec 10 sec 120
Recovers HP to PT
Curaga III Whm:51 Rdm:-- Pld:-- 5 sec 10 sec 180
Recovers HP to PT
Cursna Whm:29 Rdm:-- Pld:-- 3 sec 10 sec 030
Cures Curse
Deodorize Whm:15 Rdm:15 Pld:-- 2 sec 8 sec 010
avoids detection of smell
Dia Whm:03 Rdm:01 Pld:-- 1 sec 5 sec 007
<t> Def down + light dmg
Dia II Whm:36 Rdm:31 Pld:-- 1 sec 6 sec 059
<t> Def down + light dmg
Diaga Whm:18 Rdm:15 Pld:-- 1 sec 6 sec 012
def down + lt attact AoE
Enaero Whm:-- Rdm:20 Pld:-- 3 sec 10 sec 012
adds wind att on weapon (self)
Enblizzard Whm:-- Rdm:22 Pld:-- 3 sec 10 sec 006
adds ice att to weapon (self)
Enfire Whm:-- Rdm:24 Pld:-- 3 sec 10 sec 012
adds fire att to weapon (self)
Enstone Whm:-- Rdm:18 Pld:-- 3 sec 10 sec 012
+ earth def (self)
Enthunder Whm:-- Rdm:16 Pld:-- 3 sec 10 sec 006
adds thunder to weapon (self)
Enwater Whm:-- Rdm:27 Pld:-- 3 sec 10 sec 012
+ water def (self)
Erase Whm:32 Rdm:-- Pld:-- 2 sec 15 sec 018
removes negative effect
Haste Whm:40 Rdm:48 Pld:-- 3 sec 20 sec 040
increases attack speed
Holy Whm:50 Rdm:-- Pld:-- 1 sec 60 sec 100
light dmg to <t>
Invisible Whm:25 Rdm:25 Pld:-- 3 sec 10 sec 015
avoids detection of sight
Paralyna Whm:09 Rdm:-- Pld:-- 1 sec 5 sec 012
Cures paralyze
Paralyze Whm:04 Rdm:06 Pld:-- 3 sec 10 sec 006
Cures target HP
Phalanx Whm:-- Rdm:33 Pld:-- 3 sec 10 sec 006
reduces physical att to self
Poisona Whm:06 Rdm:-- Pld:-- 1 sec 5 sec 008
Cures Poison
Protect Whm:07 Rdm:07 Pld:10 1 sec 5 sec 009
+ physical Def
Protect II Whm:27 Rdm:27 Pld:30 1 sec 5 sec 028
+ physical Def
Protect III Whm:47 Rdm:47 Pld:50 1 sec 5 sec 046
+ physical Def
Protect IV Whm:63 Rdm:63 Pld:70 2 sec 6 sec 065
+ physical Def
Protectra Whm:07 Rdm:-- Pld:-- 3 sec 15 sec 009
+ physical Def (pt)
Protectra IIWhm:27 Rdm:-- Pld:-- 4 sec 16 sec 028
+ physical Def (pt)
ProtectraIIIWhm:47 Rdm:-- Pld:-- 4 sec 17 sec 046
+ physical Def (pt)
Protectra IVWhm:63 Rdm:-- Pld:-- 5 sec 18 sec 065
+ physical Def (pt)
Raise Whm:25 Rdm:38 Pld:75 15 sec 60 sec 150
Raise a fallen player
Raise II Whm:56 Rdm:-- Pld:-- 20 sec 60 sec 200
Raise a fallen player
Raise III Whm:70 Rdm:-- Pld:-- 20 sec 60 sec 250
Raise a fallen player
Reraise Whm:33 Rdm:-- Pld:-- 8 sec 60 sec 150
causes raise when self dies
Reraise II Whm:60 Rdm:-- Pld:-- 8 sec 60 sec 175
causes raise when self dies
Refresh Whm:-- Rdm:41 Pld:-- 5 sec 18 sec 040
recovers MP slowly
Regen Whm:21 Rdm:21 Pld:-- 4 sec 12 sec 015
<t> recovers HP slowly
Regen II Whm:44 Rdm:-- Pld:-- 5 sec 16 sec 036
<t> recovers HP slowly
Regen III Whm:66 Rdm:-- Pld:-- 5 sec 20 sec 064
<t> recovers HP slowly
Shell Whm:17 Rdm:17 Pld:20 1 sec 5 sec 018
+ magic def
Shell II Whm:37 Rdm:37 Pld:40 1 sec 5 sec 037
+ magic def
Shell III Whm:57 Rdm:57 Pld:60 1 sec 5 sec 056
+ magic def
Shell IV Whm:68 Rdm:68 Pld:-- 2 sec 6 sec 075
+ magic def
Shellra Whm:17 Rdm:-- Pld:-- 1 sec 5 sec 018
+ magic def (pt)
Shellra II Whm:37 Rdm:-- Pld:-- 4 sec 16 sec 037
+ magic def (pt)
Shellra III Whm:57 Rdm:-- Pld:-- 4 sec 17 sec 056
+ magic def (pt)
Shellra IV Whm:68 Rdm:-- Pld:-- 5 sec 18 sec 075
+ magic def (pt)
Silence Whm:15 Rdm:18 Pld:-- 3 sec 10 sec 006
stops <t> spell casting
Silena Whm:19 Rdm:-- Pld:-- 1 sec 5 sec 024
Cures Silence
Slow Whm:13 Rdm:13 Pld:-- 2 sec 20 sec 015
slows enemy down
Sneak Whm:20 Rdm:20 Pld:-- ½ sec 10 sec 012
avoids detection of sound
Stona Whm:39 Rdm:-- Pld:-- 1 sec 5 sec 040
Cures Stone
Stoneskin Whm:28 Rdm:34 Pld:-- 7 sec 10 sec 029
avoids 2 physical attacks
Tele-Dem Whm:36 Rdm:-- Pld:-- 20 sec 10 sec 075
teleports to Dem Crag
Tele-Holla Whm:36 Rdm:-- Pld:-- 20 sec 10 sec 075
teleports to Holla Crag
Tele-Mea Whm:36 Rdm:-- Pld:-- 20 sec 10 sec 075
teleports to Mea Crag
Tele-Altep Whm:38 Rdm:-- Pld:-- 20 sec 10 sec 100
teleports to Altepa
Tele-Yhoat Whm:38 Rdm:-- Pld:-- 20 sec 10 sec 100
teleports to Yhoator
Tele-Vazhl Whm:42 Rdm:-- Pld:-- 20 sec 10 sec 100
teleport to Xarcabard
Viruna Whm:34 Rdm:-- Pld:-- 1 sec 5 sec 048
Cures Virus
•• Black Magic ••
Name Job/lvl Cast Recast MP Effect
---------------------------------------------------------------------
Absorb-AGI Blm:-- Rdm:-- Drk:37 4 sec 60 sec 033
Absorb <t> Agi
Absorb-CHR Blm:-- Rdm:-- Drk:33 4 sec 60 sec 033
Absorb <t> Chr
Absorb-DEX Blm:-- Rdm:-- Drk:41 4 sec 60 sec 033
Absorb <t> Dex
Absorb-INT Blm:-- Rdm:-- Drk:39 4 sec 60 sec 024
Absrob <t> Int
Absorb-MND Blm:-- Rdm:-- Drk:31 4 sec 60 sec 033
Absorb <t> Mnd
Absorb-STR Blm:-- Rdm:-- Drk:43 4 sec 60 sec 033
Abosrb <t> Str
Absorb-VIT Blm:-- Rdm:-- Drk:35 4 sec 60 sec 033
Absorb <t> Vit
Aero Blm:09 Rdm:14 Drk:17 2 sec 9 sec 018
wind damage
Aero II Blm:34 Rdm:45 Drk:54 4 sec 17 sec 059
wind damage
Aero III Blm:59 Rdm:69 Drk:-- 6 sec 25 sec 106
wind damage
Aeroga Blm:23 Rdm:-- Drk:-- 3 sec 13 sec 057
wind damage (Aoe)
Aeroga II Blm:48 Rdm:-- Drk:-- 5 sec 21 sec 138
wind damage (Aoe)
Aeroga III Blm:67 Rdm:-- Drk:-- 6 sec 29 sec 252
wind damage (Aoe)
Aspir Blm:25 Rdm:-- Drk:20 3 sec 60 sec 010
Absorb <t> MP
Bind Blm:07 Rdm:11 Drk:20 2 sec 40 sec 005
binds <t> in place
Bio Blm:10 Rdm:10 Drk:15 1 sec 5 sec 022
att down + dark dmg to <t>
Bio II Blm:35 Rdm:36 Drk:40 1 sec 5 sec 066
att down + dark dmg to <t>
Blaze SpikesBlm:10 Rdm:20 Drk:-- 3 sec 10 sec 025
cause fire dmg when hit
Blind Blm:04 Rdm:08 Drk:-- 2 sec 10 sec 005
makes <t> blind
Blizzard Blm:24 Rdm:-- Drk:-- 2 sec 11 sec 030
ice damage
BlizzardII Blm:42 Rdm:55 Drk:66 4 sec 20 sec 077
ice damage
BlizzardIII Blm:64 Rdm:86 Drk:-- 6 sec 27 sec 120
ice damage
Blizzara Blm:32 Rdm:-- Drk:-- 4 sec 16 sec 082
ice damage (Aoe)
BlizzagaII Blm:57 Rdm:-- Drk:-- 5 sec 24 sec 175
ice damage (Aoe)
Burn Blm:20 Rdm:-- Drk:-- 2 sec 10 sec 025
Int down + Fire dmg
Burst Blm:56 Rdm:-- Drk:-- 18 sec 43 sec 043
thunder damage
Choke Blm:20 Rdm:-- Drk:-- 2 sec 10 sec 025
Vit down + Wind dmg
Dispel Blm:-- Rdm:32 Drk:-- 3 sec 10 sec 025
Removes <t> magic effect
Drain Blm:12 Rdm:-- Drk:10 3 sec 60 sec 021
absorb HP
Drown Blm:27 Rdm:-- Drk:-- 2 sec 10 sec 025
Str down + water dmg
Escape Blm:29 Rdm:-- Drk:-- 15 sec 60 sec 125
warp pt members to safe area
Fire Blm:13 Rdm:19 Drk:23 2 sec 10 sec 024
fire damage
Fire II Blm:38 Rdm:50 Drk:60 4 sec 18 sec 068
fire damage
Fire III Blm:62 Rdm:81 Drk:-- 6 sec 26 sec 113
fire damage
Firaga Blm:28 Rdm:-- Drk:-- 3 sec 15 sec 071
fire damage (Aoe)
FiragaII Blm:53 Rdm:-- Drk:-- 5 sec 23 sec 158
fire damage (Aoe)
FiragaIII Blm:69 Rdm:-- Drk:-- 7 sec 31 sec 277
fire damage (Aoe)
Flare Blm:60 Rdm:-- Drk:-- 19 sec 44 sec 383
fire damage
Flood Blm:58 Rdm:-- Drk:-- 18 sec 43 sec 368
water damage
Freeze Blm:50 Rdm:-- Drk:-- 18 sec 41 sec 307
ice damage
Frost Blm:22 Rdm:-- Drk:-- 2 sec 10 sec 025
Agi down + Ice dmg
Gravity Blm:-- Rdm:21 Drk:-- 1 sec 60 sec 024
slow motion
Ice Spikes Blm:20 Rdm:40 Drk:-- 3 sec 10 sec 005
ice damage when hit
Poison Blm:03 Rdm:05 Drk:06 1 sec 5 sec 005
HP lost slowly
Poison II Blm:43 Rdm:46 Drk:46 1 sec 5 sec 038
HP lost slowly
Poisonga Blm:24 Rdm:-- Drk:26 2 sec 10 sec 044
HP lost slowly (Aoe)
Quake Blm:54 Rdm:-- Drk:-- 18 sec 42 sec 337
earth damage
Rasp Blm:18 Rdm:-- Drk:-- 2 sec 10 sec 025
Dex down + Earth dmg
Shock Blm:16 Rdm:-- Drk:-- 2 sec 10 sec 025
Mind down + Thunder dmg
Shock SpikesBlm:30 Rdm:60 Drk:-- 3 sec 10 sec 005
causes thunder dmg when hit
Sleep Blm:20 Rdm:25 Drk:30 2 sec 30 sec 019
puts <t> to sleep
Sleep II Blm:41 Rdm:46 Drk:56 3 sec 30 sec 029
puts <t> to sleep
Sleepga Blm:31 Rdm:-- Drk:-- 2 sec 10 sec ???
puts to sleep (Aoe)
SleepgaII Blm:56 Rdm:-- Drk:-- ? sec ? sec ???
puts to sleep (Aoe)
Stone Blm:01 Rdm:04 Drk:05 1 sec 6 sec 009
earth damage
Stone II Blm:26 Rdm:35 Drk:42 3 sec 14 sec 043
earth damage
Stone III Blm:51 Rdm:66 Drk:79 5 sec 22 sec 092
earth damage
Stone IV Blm:68 Rdm:-- Drk:-- 7 sec 30 sec 138
earth damage
Stonega Blm:15 Rdm:-- Drk:-- 2 sec 11 sec 037
earth damage (Aoe)
StonegaII Blm:40 Rdm:-- Drk:-- 4 sec 19 sec 109
earth damage (Aoe)
StonegaIII Blm:63 Rdm:-- Drk:-- 6 sec 27 sec 211
earth damage (Aoe)
Thunder Blm:21 Rdm:29 Drk:35 3 sec 13 sec 037
thunder damage
ThunderII Blm:46 Rdm:60 Drk:72 5 sec 21 sec 086
thunder damage
ThunderIII Blm:66 Rdm:-- Drk:-- 7 sec 29 sec 128
thunder damage
Thundaga Blm:36 Rdm:-- Drk:-- 4 sec 18 sec 095
thunder damage (Aoe)
ThundagaII Blm:61 Rdm:-- Drk:-- 6 sec 26 sec 193
thunder damage (Aoe)
Tornado Blm:52 Rdm:-- Drk:-- 18 sec 42 sec 322
wind damage
Tractor Blm:25 Rdm:-- Drk:32 3 sec 10 sec 026
moves dead player to you
Warp Blm:17 Rdm:-- Drk:-- 4 sec 10 sec 100
warp self to Home Point
WarpII Blm:40 Rdm:-- Drk:-- 5 sec 10 sec 150
warp pt member to home point
Water Blm:05 Rdm:09 Drk:11 2 sec 8 sec 013
water damage
Water II Blm:30 Rdm:40 Drk:48 3 sec 16 sec 051
water damage
Water III Blm:55 Rdm:67 Drk:-- 5 sec 24 sec 098
water damage
Water IV Blm:70 Rdm:-- Drk:-- 7 sec 32 sec 144
water damage
Waterga Blm:19 Rdm:-- Drk:-- 3 sec 12 sec 047
water damage (Aoe)
WatergaII Blm:44 Rdm:-- Drk:-- 4 sec 20 sec 123
water damage (Aoe)
WatergaIII Blm:65 Rdm:-- Drk:-- 6 sec 28 sec 231
water damage (Aoe)
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««« 07. Crafts »»»
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Crafting can be a fun way to spend time in FFXI and make money
too. Crafting is made easy and there are NPC in "Guilds" that
help you through the beginning parts of crafting. Look under
How to make money on more info on where Guilds are at and what
kind.
Crystals are basicly the work place of crafting. Depending
on what you make you need a certain crystal. There are 8 crystals
in the game: Light, Dark, Water, Fire, Wind, Earth, Thunder, Ice.
You also need materials to make the item too.
Ex. Wind Crystal + Grass Thread x1 + Grass Cloth x2 = Headgear
There many ways on getting crystals and materials. Crystals drop
off most monsters as long as that area isn't in control by
beastmen. Elementals drop plenty of crystals too. Materials are
found or more specific monsters or other means like mining or
harvesting.
As you learn more on crafting through experience you'll want to find
lists on what you can make. The internet has lots of resorces on this
matter.
Here is a run down on what to actually craft to speed up craft lvling.
They cover lvl 0-60 as these are free lvls. After 60 you get counted
on a max of 40 lvl usage. For example, lvl 100 cloth, then the rest can
only be max 60. Or you have like lvl 80 smithing and lvl 80 woodworking.
The rest can only be lvl 60 max.
Alchemy
0-6 : Tsurara
6-7 : Animal Glue
6-12 : Poison Dust
12-16 : Mercury
16-18 : Poison Potion
18-20 : Echo Drops
20-24 : Silent Oil
24-30 : Eye Drops
30-34 : Artificial Lens
34-38 : Potion
34-41 : Prism Powder
41-43 : Vitriol
41-44 : Fire Arrowheads (needs smithing22)
43-51 : Holy Water
51-52 : Blsd. Mtl. Sheet
51-53 : Holy Bolt Heads (needs smithing14)
51-56 : Sleeping Potion
56-60 : Hi-Potion
Bonecraft
0-2 : Shell Earring
2-9 : Bone Arrowhd.
9-13 : Gelatin (Chicken Bone)
13-17 : Bone Ring
17-25 : Beetle Ring
22-28 : Gelatin (Giant Femur)
26-33 : Beetle Arrowhd.
33-37 : Horn Ring
37-41 : Bone Knife
41-43 : Horn Arrowheads, Skeleton Key
43-45 : Carapace Mask
45-46 : Carapace Harness
46-53 : Scp. Arrowhd.
53-60 : Scorpion Ring
Clothcraft
0-2 : Chocobo Fltchg.
2-4 : Grass Cloth
4-8 : Cape
8-11 : Hachimaki
11-13 : Dart
13-22 : Yagudo Fltchg.
22-29 : Kaginawa
22-30 : Fly Lure
30-35 : Wool Thread
35-42 : Bird Fletchings
42-51 : Silk Thread
42-52 : Insect Fltchg.
52-53 : Silk Cloth
53-54 : Black Cape
54-62 : Green Ribbon
Cooking
0-3 : Peeled Crayfish
3-9 : Pet Food Alpha
9-11 : Sliced Sardine
11-15 : Slice of Bluetail
15-19 : Pet Food Beta
17-20 : Selbina Butter
20-22 : Baked Popoto
22-29 : Insect Ball
23-30 : Pineapple Juice
29-34 : Black Bread
34-39 : Pet Food Delta
39-42 : Pie Dough
42-44 : White Bread
44-49 : Pet Food Epsilon
49-52 : Batagreen Sautee , Crayfish Ball
52-55 : Beaugr. Sautee
55-60 : Stone Cheese , Yagudo Drink
Gooldsmithing
0-2 : Stone Arrowhd.
0-3 : Copper Ingot
3-7 : Circlet
7-11 : Brass Sheet
11-13 : Brass Scales
13-17 : Brass Hairpin
17-20 : Silver Ingot
20-22 : Slv. Arrowheads
22-28 : Thief's Tools (needs Smithing19)
23-30 : Hiraishin
28-33 : Silver Chain , Ring
33-41 : Mythril Ingot
36-41 : Mythril Sheet
41-42 : Silver Greaves
41-43 : Mythril Chain
41-44 : Silver Hose
44-46 : Silver Mail
44-47 : Mythril Ring
44-49 : Silver Bangles
49-51 : Gold Ingot
51-54 : Gold Sheet
54-59 : Gold Ring
58-60 : Platinum Ingot
Leathercraft
0-2 : Sheep Leather
2-5 : Leather Bandana
5-7 : Rabbit Mantle
7-11 : Solea
11-14 : Fsh. Gloves
14-21 : Dhalmel Leather
21-22 : Leather Ring
22-24 : Dhalmel Mantle
24-31 : Parchment
29-35 : Ram Leather
35-39 : Wolf Gorget
39-44 : Cuir Trousers
44-46 : Cuir Bouilli
46-49 : Ram Mantle
49-52 : Himantes
52-54 : Raptor Gloves
54-60 : Tiger Leather
Smithing
0-4 : Bronze Sheet
4-10 : Bronze Scales
10-15 : Tin Ingot
15-18 : Aspis
18-20 : Iron Arrowheads
18-20 : Iron Ingot
20-22 : Iron Sheet
22-26 : Iron Scales
25-29 : Iron Mask
26-30 : Iron Chain
30-36 : Steel Sheet
33-38 : War Pick
36-40 : Steel Scales
40-45 : Iron Subligar
41-47 : Mythril Pick (Woodworking8)
47-52 : Darksteel Ingot
52-55 : Darksteel Sheet
55-57 : Dst. Bolt Heads
57-66 : Nodowa
Woodworking
0-2 : Arrowwood Lbr.
2-5 : Maple Lumber
5-8 : Ash Lumber
8-13 : Willow Lumber
13-16 : Acid Bolt , Sleep Bolt
13-21 : Maple Sugar
21-22 : Yew Lumber
22-25 : Elm Lumber
23-29 : Shihei
29-30 : Silver Arrow (Slv. Arrowheads)
30-32 : Oak Lumber
32-39 : Beetle Arrow
39-45 : Bast Parchment (Alchemy29)
39-44 : Flower Stand
44-47 : Fire Arrow
45-49 : Horn Arrow
49-50 : Sleep Arrow
50-57 : Lightning Arrow , Ice Arrow
53-59 : Scorpion Arrow
59-60 : Ebony Lumber
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««« 08. Places to lvl »»»
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Ofcourse after you get all prepared and get a working party you
want to find a good place to lvl up. This section will help you find good
place to level. Ofcourse if theres alot of people in that area leveling it
can get hard to keep the experience flowing. There might be a few
places within your lvl range but its always fun and free of people to
find a place with no one around.
LVL 1 to 5
-----------
•This is the beginning of the job for you. So stay real close to your
starting city and solo enemies around. Make sure to "check" the
enemies strength first before engaging. Stick with Decents and
Evens and you should be fine.
LVL 6 to 10
-----------
•In these same zones near your starting city and connecting to
them still has enemies that you can still fight solo or get a small 2
or 3 person pt together. Try not to go all out with a 6 person pt for
youll lose alot of exp. If your in a pt start with tough and slowly
work your way to IT to where its safe.
LVL 10-20
---------
•Valkurm Dunes - This is the most popular and crowded place to lvl.
If your from Windurst take the boat in Mhuara to get here. lvl 10
and 11 might have trouble with pts but 12 to 20 should be ok. At
12 to 14 stick with bunnies near north zone or lizards in south zone.
After 14 youll want to work your way to beaches and go for crabs.
Then work up to Damseflys.
•Korrokola Tunnel - A long time not know area for lvling this range.
Its really near Bastok and just kill the Worms for 150 to 200 exp.
LVL 20-25
---------
•Qufim Island - When you get to 20 youll want to go to Jeuno for the
Chocobo Quest. As your here head to Qufim Island from Port
Jeuno. During the tunnel area avoid all dancing weapons. When you
get to outside thats the area for lvling from 20 to 23, the worms.
Then work to sea view areas for Crabs or head
to outside of Qufim Tower for more Crabs.
LVL 25-32
---------
•Yuhtunga Jungle - Basiclty you want to lvl here from only 25 to 27
or 28. Just stay near zone line to kahzam and attack all the
mandragoras around. Make sure to avoid the goblins. Once you hit
28 head to yhoator.
•Yhoator Jungle - Here is good from lvl 28 to 32. Same deal as in
yuhtunga. Stay near the zone line and kill mandragoras. Stay
around the area near the fork area that splits a path to north and
south. Almost make sure to stay away from the goblins.
lvl 32-36
---------
•Garlaige Citadel - Once your done killing plants in Yhoator then
you'll head over here. Just stay near the zone line and pull beetles
and bats.
LVL 36-40
---------
•Crawlers Nest - This place is good from 36 to 50! But since this is
the only place from 36 to 40 lets make its own section. From
entering the zone work down the tunnel til you get to a big open
area with a cliff to go down. This area is good at this lvl to pull
Worker Crawlers. If you take tunnel west of this room youll see lots
of Cave Cherries then some beetles. The beetles are good from 38
to like 43.
LVL 41-52
---------
•Quicksand - This is an alternative to lvling in Crawlers Nest. Make
sure to get Altea Teleport crystal so its quick to get to lvling spot.
Eastern Altepa Desert has the monsters in quicksand at this range.
Make sure to also go to town to get a map of the desert. When
you get inside of quicksand, just stick to the zone and get anything
near it that you can handle.
•Crawlers Nest - This place is still hot for lvling. You need to get
deeper of the nest to find the good exp. In the first main room go in
the tunnel that is across from the ledge. Go through and you'll
appear in another huge open room. Now sneak and Invisible to pass
aggro beast. Hug the left wall and soon you'll find a wall you can go
through. You can't see the "hidden room" but its there. You might
know from the noise of killing. This hall and room has no enemy
spawns so camp here.
•Onzozo - Here is another place thats good to lvl. Not many know
about it. Well not during this writing. Anything near the zone line is
good around this lvl. Make sure to take care with elementals. An
Air elemental appears in the hallway just after the gobs. You might
need to zone every now and then.
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««« 09. How to make money »»»
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Unlike most Role Playing Games(RPG)and some
Massive Multiplayer Online Game(MMORPG) you have to work to
earn money. In games like Phantasy Star Online© you can max out
your money easy just from drops of enemies and sell it in town.
In FFXI you don't get much from the drops. You can slowly but
surely get some money this way but there are also other ways to get
moeny. Below is ways to make money and info on what to do.
•Gil from kills - The name saids it all. As you kill for exp, drops
drop that you can sell to NPC or in the Auction House. Many of
these items are used in crafting so they do sell fast and if many
people want it, it sells for alot.
•Gil from crafting - There are 9 guilds that you can join. Guilds are
like work stations for info and items to be able to make items of that
guild. There are Smithing, GoldSmithing, Clothcraft, BoneCarve,
Fishing, Cooking, Woodworking, Leathercraft and Alchemist guilds.
Pick what you like or join them all. The following locations are
places where you can get started:
•Smithing: Northern San d'oria (E-6) 8:00-23:00 open hours.
Metalworks (E-7) 8:00-23:00 open hours.
Mhaura (G-9) 8:00-23:00 open hours.
•WoodWorking: Northern San d'oria (E-3) 6:00-21:00 open hours.
•Goldsmithing: Bastok Markets (H-8) 8:00-23:00 open hours.
Mhaura (G-8) 8:00-23:00 open hours.
•BoneWorking: Windurst Woods (H-12) 8:00-23:00 open hours.
•Alchemist: Bastok Mines (L-7) 8:00-23:00 open hours.
•ClothCraft: Windurst Woods (G-12) 6:00-21:00 open hours.
Selbina (H-9) 6:00-21:00 open hours.
•LeatherCraft: Southern San d'oria (D-8) 3:00-18:00 open hours.
•Cooking: Windurst Waters (D-9) 5:00-20:00 open hours.
•Gil by farming - Farming is basicly going to a zone with an item that
you want to get and run all over the zone just killing that monster
for the drop. What your aiming for here is to get lots and lots of 12
stacks of the item to sell in the Auction House. Its basicly items
used for crafting. Most of those items sell real fast. Just look at the
history of the items price and find out where to farm them.
•Gil by NM hunting - This one requires real patience. All over
Vanadiel are Monsters that are rare spawns. They are called
Notorious Monsters or NM for short. Many of them don't drop that
good of items but there are some that items that are worth ALOT of
money. Look at section (12) Notorious Monsters for more info.
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««« 10. Commands »»»
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FFXI has different commands you can use as alternatives to going
through menus or emotes to preform, ect. Simply start typing any of
the following below to perform that action. the " / " is the start of the
command letting the game know its a command.
/attack Starts attack on target
/attackoff Stops attack
/autotarget on/off Turns autotarget on or off.
/clock Toggles the Vana'diel clock that appeals in the
lower left corner of the screen. It also displays
the current date, time, and moon phase for
Vana'diel.Also displays the current day and
time for Earth.
/cry Cry motion.
/equip [Area] ''[Item]'' Allows you to equip an item such as weapons,
armor, etc.
Area names or the 16 areas in your equipment
screen such as Head, Body, Range, ect.
/helpdesk Brings up the Help Desk menu.
/keyitem Brings up your key items menu.
/item ''[Item]'' [Target] Allows you to use a consumable item in your
inventory on yourself.
/joy Joy motion.
/localsettings [Command] This command is only available for PC
users. It deals with various game settings.
shadows high/normal/off Turns character shadows off or sets
their detail to normal or high.
charnum [Number] Number of characters displayed at one
time. Must be between 25-50.
distance [Number] Sets the draw distance. Must be
between 1-10.
footeffect on/off Turns footstep sound effects on or off.
/logout Logs you out of Final Fantasy XI.
/magic "spell" <t> Magic to cast a magic spell. Put spell name
in "spell". <t> is on target. Can use <st> for select
target or <me> to cast on you.
/map Brings up the map for your current area. If you
have no map then a blank map sheet will appear.
You still can use to see where party members
are in the zone.
/mission Brings up your mission menus.
/no No motion.
/quest Brings up your quest menus.
/panic Panic Motion.
/playtime (/playlog) Displays the time played under your character.
/pol Temporarily logs you out to Playonline.
/regionmap (/rmap) Brings up the regional map which displays
conquest points and territorial information.
Other info like what region is under whos
control is shown here.
/song "spell" <t> To sing a Song. Put song name in
"song". <t> is on target. Can use <st> for select
target or <me> to cast on you.
/supportdesk (/sd) Brings up the Help Desk menu.
/wait (1-60) Good for macros. Cause a wait from 1 to 60
seconds.
/welcome Welcome motion.
/yes Yes motion.
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««« 11. Using Macros »»»
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One nice thing about FFXI is you can customize different things to
macros. If you want to Announce an attack, use a spell to lower its
defence to the attack then attack you can by just clicking once on
that macro.
Go to macro and you'll see bunch of boxes like this:
(imagine those as normal looking boxes ^^)
You'll open the top row with L1 on a PS2 controller or Ctrl on a
keyboard. And you'll open the bottom with R1 on PS2 controller or
Alt on keyboard.
As your in the macro edit field (like the look of above) you can pick a
box to then edit. When you open it you'll see a small line for test on
top followed by 5 longer lines underneath. The small box is for a title
but the 5 underneath is where you put the macros. After that its
whatever you want to add. Look at (09) Commands for all the
commands.
Legends:
<t> = target
<bt> = auto target to closest mob in red
<st> = select target
<me> = select yourself
<hp> = Shows HP
<hpp> = Shows HP %
<mp> = Shows MP
<mpp> = Shows MP %
<tp> = Shows TP %
<call#> = Replace # with 1-21 for a party only sound effect.
<pethpp>= Shows % hp of your pet.
<pettp> = Shows % TP of your pet.
Here are some examples:
Cure
/party Casting Cure on <t>
/magic "Cure" <t>
/wait 1
/party Mp= <mp>
Protectra
/party Gather around! <call1>
/magic "Protectra" <me>
/wait 1
/party Mp=<mp>
Provoke
/party Provoking <t>
/ja "Provoke" <t>
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««« 12. Notorious Monsters »»»
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Norotious Monsters are rare version of regular monters. Many are
rather useless on the drops but there are some that can make you
rich! In this section you can see where and what they drop.
* = Means it can be worth a great deal on your server. These are
ones you'll be wanting.
@ = This item is EX (only you can have and not tradeable) but is
well worth it.
Name Place Spawn rate Items
--------------------------------------------------------------
•Alastor Antlion Attowa Chasm ??? pop. Need Rostrum Pumps@
Antlion Trap
•Aquarius Boyahda Tree 2 to 4 hours Francis Mosquito
around H-10
on first map
•Bigmouth Billy East Ronfaure 1 to 3 hours Akaish
(Lv10) around I8, I9 Lazulite
Kuroishi
Shiroishi
Selenite
Cuishi
Iron Ore
Mythril Ore
Gold Ore
•Hoo Mjuu the Giddeus 1 to 4 hours Deodorize Scroll
Torrent (Lv17) around H10 Zealot Mittens
Monster Signa*
•Golden Bat Valkurm Dunes 1 to 3 hours Bat Wing
(Lv27) around C7 or B8 Demon Blood
Night Cape
•Gration Misareaux Trade Hicory Tatami Shield*
Coast Shield at H-9
???
•Jaggedy-Eared West Ronfaure 1 to 3 hour Rabbit Charm*
Jack (Lv10) around H9
•Leaping Lizzy South 1 to 3 hours Bouncing Boots@
(Lv11) Gustaberg around E8, F8
•Morion Worm Korrokola Trade Iron ore
Tunnel to ??? in one of
6 spawns
•Om'yovra Al'taieu 2 - 4 hours Organ (for quest)
(Lv80) Different areas
around the zone.
Flies in the sky.
•Orchish Overlord Monastic 1 to 3 hours Glorious Sword*
(Lv75) Cavern Pass wall of Bronze Mitten
banishing Gold Orc Mask
•Padfoot LufaiseMeadows 21 - 24 hours Astral Earring*
(Lv75) Cavern around F-7, H-8 Assailant's Ring
H-9, I-8, K-9 Lanolin Cube
•Rampaging Ram Konschtat 1 to 3 hours Wild Ram's Horn
(Lv28) Highland around G7, I8 Ram Fur
Ram Skin
•Roc (Lv55) Sauromugue 24 to 36 hours Healing Staff*
Champaign around I-10
•Shikigami Weapon Ro'Maeve 21-24 hours Yingyang Robe@
walking all over.
Has Invisible.
•Sozu Rogberry Temple of 21-24 hours Thief Knife*
(Lv60) Uggalepih around G-8 Waterga 3
•Stray Mary Konschtat 1 to 3 hours Large Sheep Fur
(Lv20) Highland around F6 to F9 Mary's Milk
Wool
Selbina Milk
Mary's Horn*
•Valkurm Emperor Valkurm 1 to 3 hours Insect Wing
(Lv30) around E8, F8 Emperess Hairpin@
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««« 13. Zilart Missions »»»
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•Zilart Mission 1
In order to start zilart missions you need to beat the Shadowlord.
After you have simply enter Norg for cutscene.
•Zilart Mission 2
After ZM1 cutscene go see go see gilgamesh for another
cutscene.
•Zilart Mission 3
Now head to Kahzam and talk to Jakoh Wahcondalo.
You'll again get another cutscene.
•Zilart Mission 4
Now you get to the more difficult stuff. Your mission is to go
to Temple of Uggalepih and fight in a BCNM. But the path is
blocked and you need to get 4 unlit lanturns from certain
Tonberries in Den of rancor. You need to go through a painting
room entrance to get there. Find a uggalepih key and open a door
on the first map. Look at all things possible in this room til you
get a Paintbrush. Now head to the second map with 6 paintings
in a room. Examine all then on one that has no painting click it
and wait. Youll eventually open a hidden door to den of rancor.
Now that yor in den of rancor go kill tonberries for unlit lanturns.
Once 4 ppl get one each, go light it up on the upper left area of
the map. Now basicly head to the lower area of Den of rancor til
you find 4 unlit lanturns in the area. Each person light one up and
rush in door.
Boss:
Its a 3 tonberry bcnm. Basicly sleep 2 of them and kill the third.
Kill middle, right then left. The summoner is nasty. When fighting
him he will do one very fast summon and attack. Get the right
bar- series spell up fast.
•Zilart Mission 5
This mission isnt too hard if you got a good alliance to kill the
NMs. There are 7 stone heads around vanadiel. 3 of them you
can just touch and recieve the gem. 4 of them however have NM
pops and needs a good party to win.
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««« 14. Promathia Missions »»»
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This is the second expansion to Final Fantasy XI. It adds many new
things for you to play with. From new armor to new quest, even new
zones. This section will cover the story missions of this expansion.
From what i seen so far i'm loving it. Be warn this section will contain
soilers. Tho i will try and make it spoilerfree things like names of new zone,
ect. i wont be able to avoid.
[Ancient Flames Beckon]
•Promathia Mission 1.1
This mission is really easy. Just head to qufim and enter the
tower there. A chapter 1 cutscene will happen. When cutscene is
over the mission is over.
•Promathia Mission 1.2
Another really easy one. Just enter Upper Jeuno for cutscene there.
When thats over your done with this one.
While in Upper Jeuno head to the Infirmery and talk to everyone for
a cutscene.
•Promathia Mission 1.3
This is where the challenge begins. Even for season players
you might have a death or 2. Before you begin this one there is an
optional cutscene in Ru'Lude Garden in palace. Make sure yo get
good lvl 30 or close to 30 gear. There are 3 zones you'll have to
beat that are lvl 30 cap to win this mission.
Each of the Crags has a broken crystal. You will be able to enter
these. Once inside there are 4 floors to pass thru. Try to avoid
everything as best as you can. Nothing links here but everything
has Truesight(be able to see through sneak and invisible). In the
first 3 floors is a memory ball you need to beat to teleport. It does
bad aoe so anything rng should attack it.
Everyone else attack the other mob surrounding it.
Do Not teleport til all the mob is dead. Last floor is a simple get to
the zone. You could train to it but better only do when your real
close.
*Bosses: The best stuff is Whm, Blm, and rng/nin, war/nin, nin/war.
All 3 bosses do nasty attack and Utsusemi helps a ton. Blm,
and Rng are good for dmg. Whm good for heals ofcourse.
*Dem boss: This is considered the easiest of the 3. Nothing bad
about it other then paralyze. Make sure all that can paralyna do it.
The only tough part is it spawn offsprings. This can get nasty.
Either have all melee focus on the spawn and kill it quick while
blm cast black magic. The other way is smn 2hr aoe can take
them all out.
*Holla boss: This one is nasty. Does aoe poison/sleep/curse.
Also has a nasty 300+ hp dmg attack. Save all your damaging
2hrs for the last part. It does a drain move that you want to get
rid of him quickly.
*Mea Boss: This one can be semi tough. This one you want to run
it all around. It moves slow at first but itll move faster as you kill it.
Rdm gravity is good here. The last part can be really tough. It
does Aoe dmg of at least 200. We actually won first time with
only smn left with 110 hp lol.
Once you beat all 3. Missions is over.
[The isle of Forgotten Saints]
•Promathia Mission 2.1
After you win your last Promyvion. You'll get a cutscene and be
introduced to chapter 2. Once the story rolls thru you'll be
teleported to Lufaise Meadows.
•Promathia Mission 2.2
This mission is basicly to get to the nearby town, Tavnazian
Stronghold, and to talk to all the people here.
•Promathia Mission 2.3
On the third floor is an old man behind one of the doors. Talk to
him then go to the basement are and click on the door. A small
cutscene happens here. You job is to go to Phomiuna Aqueducts
and to kill a monotaur. Head to F-6 on the first map. This should
lead to a second map. From here head to M-5 for the minotaru.
Once you turn the corner to see him,
he will teleport all of you right in front of him. So be ready ahead
of time. We had 12 people with us and even with no warning we
did win. Few deaths tho. Don't escape tho, your not done. Head
to I-6 and up a ladder to head north west. This takes to a path
not on the map. G-8 should be a gate near water. It needs a key to
open. You can also have a thf open the door.
Kill fomor for key. Once you open the door go in and you'll find a
ladder to go up. Go up it to get a
cutscene. Go up and make a left. When you get to a room with
lots of fomor look for ???. A door opens and everyone
goes in. There and lots of oil lamp. Click on the one with same
element as the day your on plus the opposite element. Then a door
should open on
same side as lamps opens and everyone go in. And youll get
another cutscene. Then go back to town.
•Promathia Mission 2.4
Click on Parelbrioux Door. Head back to town and talk to Justinius.
Then go to the door in K-7
near there. Now go to F-10 in Misareaux Coast. Click on fence
for cutscene. Then walk back into town.
•Promathia Mission 2.5
Head back to Misareaux Coast and enter gate at F-7. You'll need
Yellow Liquid before coming here. It can be bought in AH. You
will also need to get a Rare/Ex item from Firedrakes in
Riverne-Site 001 before you get to BCNM.
This path is very linear. Souldnt get lost. Just head north to first
portal and your on your way.
Boss: This battle isn't pretty. There are 3 of them. They have the
ability to change jobs in battle. The Yellow Liquid helps in the
battle. It locks thier current job as you use it. So use it on a
weak job like dragoon, or monk we found easy too. You'll want to
get 2 players to keep 2 of them busy until everyone else kills the
third. They can use AoE attacks if they're on the right job so
splitting up is good.
Once you kill one work on second til its dead then the third.
There is one nasty move to look out for. It's called
Transmogrification and this makes all melee attacks on it change
from damage to cure. So when you see it make this move, turn
away. Last about 10-15 sec. Have one person check to see if
its over.
[A Transient Dream]
•Promathia Mission 3.1
After a very tough battle thus far (or easy if your lucky) youll wake
in South Gustaberg. Head to Port Bastok and just get near main
door of Air Travel Agency. A cutscene will occur. Then head to
Cid in Metal works for another cutscene.
•Promathia Mission 3.2
Head to Lower Jeuno and enter Tenshodo and click on the back
door for a cutscene. After that go to the palace in Ru'lude Gardens.
•Promathia Mission 3.3
3.3.1 (San doria)
I'm from san dorian so this part starts there. It appears that you
can do any in any order.
First head to North Sandoria. Youll get a cutscene there.
Then head to the cathedral and talk to person at the alter.
Now talk to Chasalvive.
Next part is to go to Carpenders landing and to H-10. When you
talk to the NPC there a Malboro type will spawn. It's not a hard
fight that. Now head back to South Sandoria. Talk to Hinaree.
You can probably solo.
3.3.2 (Windurst)
Head to Windurst Waters for Cutscene. After that go to J-9 and
talk to Ohbiru-Dohbiru. Next talk to doctor yoran-oran in
Windurst walls.
Then go to restaurant in Windurst waters and talk
to Kyume-Romeh. Now head to the southern part of the map and
talk to Honoi-Gomoi. Then talk to Yoran-Oran.
Now journey to Attohwa chasm. Near the area with the mountain
find something you can click on (K-. It should spawn a NM. The
more ppl you have the better this fight it. After it takes some
hits or just over time it will run back to where it was spawn and
completely regenerate. One way of winning is to have everyone
get 300% tp and all ws when its health is 75%. Once killed get
the key item. Now you got a certain amount of time to climb the
mountain and click on Cradle of rebirth.
After you get the 3 key items head back to windurst walls and
talk to Yoran-Oran. Next head to Port windy and talk to Yujuju.
Now head back to windurst waters and talk to Tosuka-Porika at
G-8. And lastly talk to Yoran-Oran in windurst walls.
3.3.3 (Bastok)
Compared to the other 2 countries, this one is super easy. Just
talk to cid in metal works. Thats it. lol
•Promathia Mission 3.4
I headed back to Lower Jeuno for a CS. Then head to the back
door in Tenshodo for another CS.
•Promathia Mission 3.5
Talk to Monberaux in Upper jeuno. After CS talk to mithra in
entrance to Tensodo and then go to Pso'xja.
There is a rare/ex items to get here. I got mine from Frost Lizards.
I got it near the uncapped entrance to pso'xja. Its called Carmine
Chip. Once you have this to back to Tenshodo for the Pso'xja pass.
After that its time to go back to Pso'xja and enter the parts you
couldn't pass thru. Your goal is to get to the bcnm. Its through a
series of colored warp doors. Red > Purple > Red > Purple
seems to be the way through.
When you get to elevator and go down, head north then west and
there should be the door.
Boss: This bcnm is again something different. Its only 1 mob boss
at least. Nightmare does bio and sleep, even with bio your zzzz.
From some sources, have a tank disband before engaging the
boss is a good idea. On my try we didn't. But all mages and rng
should stand on farthest corner squares. Tank tank, and everyone
attack. Some where in the battle many of the blocks will
disappear. Only have a sec to move to one that
doesnt. The block will glow meaning its about to disappear.
If ppl get bioed use erase quickly. Other then that its not too
hard but still might lose a few times.
Once you win head back to upper jeuno and talk to Monberaux.
[The Cradles of Children Lost]
•Promathia Mission 4.1
Head back to tavnazia strong hold. A cutscene will start.
After that you might want to see that the AH is open and its
linked to jeunos Ah ^^. Now go talk to Despachiaire on third floor.
Then talk to Justinius.
Now head to I-11 in Misareaux Coast, youll get another cutscene
here.
•Promathia Mission 4.2
Now get your lvl 50 gear ready and head to F-7 entrance for
cutscene and Riverne Site #b01. In here you only need to get
1 scale from the drakes. Basicly head west til you get to
the bcnm.
Quest: After visiting here head back to tavnaiza stronghold.
Talk to Epinolle for map quest of Riverne. You need to kill
3 gob nms there.
BCNM: First thing you want to make sure when fighting this boss
is to actually keep it on the ground. His attacks are basicly
double in the air. There is a quest to seriously help on this battle.
Have Barstonra and earth
carol up. Whm strongly needed here. Bard very handy. When I
fought him they said he missed alot with mambo.
Wind Threnody and well as finale very useful. Go all out on attacks
when he's on the floor. When he's in the air use Mistmelt given from
the quest. As you use it the wyrm will fall to
the ground. You don't want to see his air attacks.
We won without sleeping it on the ground. We went with nin tank
more then pld. The wyrm hits hard even on the ground.
You'll need alot of cure mp to win with pld.
Quest: In tavnazian Safehold between Ah and Nomad moogles is
Ferchinne and he offers a quest to get 2 Hippogryph tailfeathers.
Return them for a Mistmelt item that keeps the dragon on the ground.
Having many of them is useful.
Once this increadibly tough bcnm is over head back to Safeguard
and talk to Justinius. After you talk to him head to Walnut door
which is very near you. Another CS happens. Now your ready
for a new zone.
•Promathia Mission 4.3
Head to the Sacrarium. Here is alittle like 2.3. Make the first right
at the fork and enter the second set of doors at 0:00 game time.
The path to where to go I cant say. It was basicly a maze and
we made it through somehow. Once you see Fomor your on the
second floor. Once here kill the fomor around for 1 corol chest
keys.
Now head to the east area of the map. There 2 halls
with undead standing on the walls. Pass them, they connect to
one room. Kill the 2 Teratotaur. Now kill Keremet. Make sure to
bring Echo Drops for this fight. He can also charm and silence.
We had a blast on this NM. Only as 1 pt and a DC plus no echo
drops and still won. He drops the sealion check key.
How head to H-6. Theres a large keyhole there. Open door with
both keys at the same time. You'll get a CS when examining the
next set of doors. After that head back out.
There are 6 ??? around the area. Clicking any one of these
random ??? will pop a nm. There are Fomors everywhere where
the ??? are so make sure you have fomor hate to 0.
In the Safehold Resauchamet can tell you how bad you smell.
He's on the third floor.
Boss: Old Professor Mariselle will then pop a few Pupils and
attack. The Professor will keeps poping around the room so
you'll have to run and keep up with him. Eventually he will
spawn the pupil. They can't be slept and they do get annoying.
If you kill one he just spawns another right away.
After you kill them go back to door with the 2 locks and head
to the same door after it for another CS.
•Promathia Mission 4.4
Now head back to Safehold. Head to Despachiaire in K-10 top
flood for CS. Next head to sealion den and click on gate for
another event.
[The Return Home]
•Promathia Mission 5.1
Head to San doria and head to the church third story for a CS.
Now head over to Port bastok. A CS will happen as you enter the
zone. After that head to Metalworks and talk to Cid for another
CS.
After that prepare for PSO'xja. You'll have to enter the northwest
entrance and thats a no cap entrance. You can have top lvl gear
rdy though you'r lvl 50 gear is good enough. When you enter
just go straight in and at the dead end with a Stone door click on
it to pop Nunyunuwi. Very easy for lvl 75 pt. Go down elevator
and click on another Stone door and enter for a CS.
•Promathia Mission 5.2
Once you finish the CS you'll be in Promyvion-Vahlz for lvl 50 cap.
Make sure your prepared for this area including all the items needed
for all 3 of the end boss of the previous Promyvions.
The zone and how it acts it just like the first 3 nothing new except
for one thing. You have to find the memory Flux on the third,
fourth and fifth floor to pop a NM. Each one is one of the previous
boss promyvions. After you kill it check Memory Flux again for CS.
3rd floor is Propagator. This one is pretty easy.
4th floor is Solicitor at M-6. This one is hard. Has nasty single
attack and aoe plus poison. We barely survived it with only 1
guy left. You might want to use the kite method. There is some
room to run around but becareful.
5th floor is Ponderer at D-6. Still tough but nothing like Solicitor.
Do some fancy kiting around the 2 poles there.
You need to beat all 3 NM's or you won't be able to enter the BCNM.
BCNM: The BCNM itself was quite easy for us. Maybe we were
lucky but we didn't have trouble. It's all 3 boss type of the old
promyvions. Luckly you don't fight all 3 at once. You can enter
bcnm area freely with no attack. Make a single attack on the
one to work on. When he is about 20% hp left
the second one, randomly i guess, will attack. At this time use
all WS and strong spells to get rid of it fast. Then work on
second. Same as first when its 20% the last will attack. Use
same methods of attack as in the previous Promyvions.
Once you win you'll get another CS and return in Glaicers. Go to
I-7 and talk to the 3 npc in tower.
•Promathia Mission 5.3
Now head back to Bastok and talk to Cid in metalworks.
In the CS you'll be given 3 choises on what to do next.
1. Investigate Al'taieu.
2. Find S (no spoilers here lol)
3. Find Prishe
You choise guides:
5.3.1 After talking to Cid head to Tavnazian Safehold. Talk to
Despachiaire for CS. You can talk to him a second time for
another CS. I heard its only optional though.
Next head to Windurst Woods and talk to Perih Vashai.
You'll get a CS. Next Head to Bibiki Bay and take the
manaclipper to the island. Once you get to the island go
all the way south and look for the npc "??? Warmachine".
Click on it to get a CS.
After CS head back to windurst and go to Windy Walls.
Talk to Yoran-Oran for a CS.
Now head over to Newton Movatpolos and enter BCNM.
Before going for bcnm kill some moblins in Newton for 6
gold keys. To also get through the gates in newton you need
a Firesand and trade to Furnace Hatch in norht entrance. It's
at F-6. If you need to do this for the bridge part then you need
2 Firesands. Another gate is later in Newton.
BCNM (A century of Hardship):
This bcnm is capped at lvl 60. There is 4 moblins and 1
bugbear. Movamuq, Chekochuk, Bugddy, Trikotrak, Swipostik
are names of mob from left to right.
C(blm) > M(whm) > T(Rdm) > S > B is the
order of kill. Sleep does NOT work. If your planning to use it
forget it. They resist or it last 2 seconds. Luckly the hp on them
are really weak but having all 5 aggro isn't good. Its bcnm
where you have to work at it. Bind is very useful but wont last
forever. Silence mages. Leave bugbear for last since he has
so much HP.
Once you win exit bcnm for a npc moblin. Talk a few times and
give 1800 gils for a teleport outside. Now head back to
Cid in Bastok for CS. Now head back to the moblin city again.
Go back into Mineshaft#2716. Use Gold key at bcnm gate
for CS.
Head back to Cid for another CS. Then 5.3.1 is done.
5.3.2 First go to La Theine to get a CS. To get it go to G-6,
same place where Carbuncle can be gained. Next head over to
Pso'xja. The entrance is located in J-8.
Go in and follow left wall.
Touch stone door to pop NM, Gargoyle. After this you will do for
about 15 more time. After the first few you'll start having rooms
with hexeyes and tonberrys. Just get rid of them in the room.
You might get a hexeye from the next room trying to pop
the Gargoyle. Just sneak and click or pull hexeye first through the
door.
The third area of rooms will have bats and pots. Gets more
tricky. The forth are is tough tonberries.
It seems that if you click the door and run you might not
activate the trap and the door right away opens.
Once you get past all the doors and about to go down an elevator,
sneak and invisible up. Go straight to Avatar Gate for a CS.
Now head back to the doctor in Upper jeuno. You'll get a CS
from the doctor and then a key item. Now ead to Re'lude.
Talk to Pherimociel for another CS. After that head back to
the doctor.
Now head outside to Ballista and look for ??? nearby. Check it
once for a CS. Then check again for a Key item. Now head
to Delkfutt Tower in qufim. Head to H-5 and click on the
door for NM, Disaster Doll. Its a blm doll but wasn't tough for us
as a 1 party. After you kill it click door again for CS.
Now head back to pso'xja(yes there again). Enter the southern
tower at H-10. Once you enter you'll get a CS.
Go in first fork and make a left, then drop in hole.
Go staight then right.Go up stairs. Drop at first hole and
go north. At fork go north.
Go up the stairs. At top of stairs go east. Drop in hole.
Next fork go north. Then go up the stairs.
Go south and down the stairs. In next fork go north and
up the circle stairs.
Next fork room go north to a stairs going down. Go west and
then west again in next 2 fork rooms. Up stairs go up. Then
straight south for stairs going down. Then go east in next
2 rooms then up the stairs. Next fork room go west then
down the
hole. Continue on path. Then north at next room. Elevator!!
Go down it and the door ahead click it for a CS.
Head back to bastok. Talk to Cid for another CS.
Once its over that is it for 5.3.2
5.3.3
Talk to Cid in bastok and pick the bottom option. Then head
over to South San doria. Talk to Hinaree in B-6 for CS. Next
head over to Port Sandoria. You'll get a CS entering the zone.
Now head back to North sandoria and talk to Chasalvige
for another CS.
Once this CS is done head over to the Rhinostery in
Windurst Waters. Talk to Kerutoto for a CS. Next head
to windurst walls and talk to Yoran-Oran for another CS.
Time to head over to Attohwa Chasm and to do a BCNM.
It is in the upper left area of the map.
BCNM: This bcnm has 3 mithra mobs. It's capped at lvl 50.
Shikatree X(drk/bst), Shikaree Y(thf/nin), Shikaree Z(pld/drg).
They all do wicked amount of WS. Sleepga and lullaby very
useful here. There is as always for bcnm in CoP a quest for
an item to help in that bcnm. This bcnm is another nasty one.
We talked to alot of people that passed this one. They said
to do alot of dmg in a very short amount of time. Unfortunatly,
we still had trouble so we invented our own. We said to not
mention to anyone for its a [secret].
Quest:
Fish in Carpenters' Landing and take the barge. Only get on
the Newtpool route. Fish on the barge and get a Muddy Siredon.
After you get it head back to where you got the barge ticket and
trade it to the tonberry near the ticket seller. Then give 100 gils
and you'll get Blackened muddy siredon.
After BCNM head over to Uleguerand Range. Entrance is at
J-9 in an underground passage.
BCNM: Snoll Tzar
Lvl cap is at 60. Its a bomb type. You have 45 seconds
to do 9,000 points of damage. You ofcourse want high dmg
dealing jobs. It does attack back. Get Icuras Wind, use 2hr,
do SC. Do whatever you can to kill it fast. Rng, and Blm great
here tho have a tank since it goes attack and it hits pretty hard
too.
Once you finish head over to Bastok Metalworks and talk to Cid.
You finished 5.3.3
[Echos of Time]
•Promathia Mission 6.1
Once you have finish all 3 parts of 5.3 you'll finally be in 6.1.
News breaks and you will need to head over to jeuno.
Enter ru'lude gardens. Enter the guard post room and talk to
Pherimociel for a CS.
Head to Upper Jeuno and click on Door: "Marble Bridge"
for a CS. After that head back to ru'lude.
•Promathia Mission 6.2
A CS will start when you enter the zone. Enter the palace
and a CS will start.
Next head to Misareaux Coast for a NM. Touch the Misareaux
Coast gate in the lower left of map to pop 3 NM. Names
are Warder Euphrosyne, Warder Aglaia, Warder Thalia.
All 3 are seeker type. These nms arent too tough actually.
A few lvl 75 can take them. There is a move that pushes
you way back. Doesnt hit hard tho.
Once you win click on the gate for a CS.
•Promathia Mission 6.3
Head back to jeuno and enter Ru'lude gardens.
Talk to Pherimociel (g-6) for a CS. Now head to the second
floor and click on the door ahead for a CS.
Now head over to selbina. Talk to Mathilde for CS. You can
click her again for another CS but we think it's just extra CS.
•Promathia Mission 6.4
Now head back to Bastok and talk to Cid for a CS. Make sure
to prepare for bcnm battle. Then head to Sealion den when ready.
A CS will happen entering the zone. Then click on the gate to
enter bcnm.
BCNM(One to be Feared): 5 Mammet, Omega, Ultima
This is a very long bcnm. Your given 45 mins to finish. It is
also lvl 60 cap. Make sure to have hp potions for tanks and
mp potions for mages. Reraiser is also useful since its a
3 part bcnm.
Since it's 3 bcnm in one with no chance to
change jobs. Look at what is instore for you and decide.
Having a blm is good maybe 2. If going with nin tank 2
nin might be the way to go. A brd and rdm very useful. Rng
can shadowbind in the first part.
Part 1: 5 Mammet-22 Zeta
This is like 2.5 but instead of 3 Mammets its 5.
The yellow liquid seem to do nothing to them so don't bother.
You want to kill them fast as they still can be blm and ruin
your day. Bind is very useful here.
Part 2: Omega
This is vs. an Omega Weapon. Stun is very hard to hit.
Make sure tank gets all the hate and do dmg. There is a
hate reset move. I missed the name but it has it. We were
going real good til that hate reset. Omega can paralyze,
bind and a few other nasties.
Part 3: Ultima
Ultima is kinda the same deal. He hits harder though.
We had nin tank and there was a move that he took
causing hp to be around 400 from max. Near the end
he does start spamming more of his moves. Make sure
to use all dmg possible here.
[In Light of the Crystal]
•Promathia Mission 7.1
Once you win the BCNM you'll get a great CS. After that head
back to Safehold. A CS will happen when entering. After that
head to Sealion's Den once again. CS happens as you enter.
Now touch Phomiuna Aqueducts door for another CS. Next head
to the top floor and click on Walnut Door (K-7) for CS.
•Promathia Mission 7.2
Tenzen is no where to be found. There is a CS clicking on
Despachiaire at K-10 but i think its optional.
Head to misareauz Coast and click on Riverne Gate for CS.
After that head back to Sealion's Den and talk to Sueleen there.
Now head to Ru'Lude Gardens and as you enter the palace
you'll get a CS. Head to Upper Jeuno and go to tavern for
another CS.
•Promathia Mission 7.3
Head over to Newton Movalpolos. Enter Mineshaft#2716 and click
on Shaft Door for CS.
Next head to Bastok and talk to Cid for another CS.
•Promathia Mission 7.4
You how have to head to 3 different places and slay some nms. You
might want a small party for this.
-Bibiki Bay - Click on ??? in cave at F-6. Dalham nm will pop.
Nothing too tough but again bring a small pt for it.
-Carpenter's Landing - Take east entrance in. Head to I-9 and
click on ??? to pop nms. Be warned this one pops
more then 1 tonberry. Its about 4. A pt more
recommended here.
-Misareaux Coast - ??? is near Riverne entrance gate. Its at F-8.
Nm name is Boggelmaan.
Once you beat all 3 and click on all the ??? a second time head
back to cid in Bastok. You'll get a CS.
Now head over to Sea Lion Den and talk to Sueleen.
BCNM: Tenzen and the 3 tarus
This BCNM be prepared to make alot of damage. Tenzen is on
the atack for you. The 3 tarus are behind you on a cliff. Don't
even bother to attack any of the tarus. They only support tenzen
with range attacks and -ga spells.
You need to make all the damage in about 5 min time. BCNM
time is 30 min but once Tenzen make his own SC! and unleashes
a special attack, the battle is over. Just get lots of dmg making
jobs and you be ok.
~[Emptiness Bleeds]~
•Promathia Mission 8.1
Welcome to Al'taieu!!!! You'll realize soon enough this is no mear
normal zone. No really day or night and mob act different here.
*Om'aern - Your standard no aggro til you attack it. Links too
i believe. Looks kinda like a headless angel.
*Om'xzomit- This one is cool. Looks like a long flowing eel.
When you get close it WILL come to you like it aggro
but it hasnt. Its very curious about different lifeform
like one entity mentions. Also you can do things like
sleep or lullaby and tho it sleeps when it wakes its
still no aggro. It'll go away in time.
*Om'hpemde-This is the exact same as the above, the eel one
but its under the "floor" or under water. It come out
above water but acts exactly the same.
*Ul'phuabo- An under water sting ray. Careful this one does aggro.
It come out of the water like the above mob.
*Om'yovra and Ul'yovra - Same looking NM. Its a high flying
octopus like creature. When you go around keep
camera pointing kinda high. It aggros you when you
get under it. Make sure to stay near the walls.
Mission 8.1 is to first head to the gate before the Grand Palace.
You'll get a CS. Now your job is to find 3 small towers around the
grand palace with a red crystal. All 3 when click spawns 3 nms.
Need at least a pt for this. All 3 strats are basicly the same tho.
Sleep 2 kill third. They have different job 2hr to so take care.
Once all 3 gate are clear of nms head back to main palace gate to
enter Grand Palace of Hu'Xzoi.
Quest: There are many elemental looking npc with green names.
Talk to all of them in the zone for the map. Rng or Bst highly
recommended so you can find them all.
•Promathia Mission 8.2
Now you in the main room of Grand Palace of Hu'Xzoi. Its a retangle
like room with a door on each side. Clicking the one straight ahead
will give you a CS and you'll get Tavnazian Ring. Its a 1 day unlimited
use to get back to Tavnazian Safe hold in a hurry.
Once you get that CS head to the east door and enter. This
zone is a complete maze. Good chance you will get lost at some
point. This mission is to escort one of the locals thru the zone.
This is actually several escorts in one. You need to do it since only
the npc can open certain doors. Kill all mob that aggo.
*Ghraf - New mob that looks like a Discoball All right! In ball form
it does not aggro. But at times it will morph to different
forms like a glass Bird or glass Spider. These do aggro.
I think its sight but be careful. As you fight them they
do meltdown like bombs or dolls.
*Euvhi - This mob looks like a growing blue/white flower. No idea
if it aggros since we just killed it if it was in the way.
*Zdei - This mob looks kinda like a floating totem pole. Acts in a
way like a pot. It stays in one spots and rotates. Its sight
so if you run around it just right no aggro.
You will have alot of going up or down elevators so don't think your
heading back. At the end is a Ghraf NM. Same discoball deal just
longer to kill. Click again where nm pop for a CS. Then escape since
its a long way back
Title given: Warrior of the Crystal
•Promathia Mission 8.3
Enter back in Grand Palace and same place you click to get
Tavnazian Ring is to enter Garden of Ru'Hmet. This zone isn't as
complex as Grand Palace but the mission is looong. First of your in
the middle of the zone. There is 5 towers surrounding. Each is
of a race. There is a computer at the top. Depending on your race
you will get a CS by clicking on it. If you do after the CS click again
for a keyitem. Everyone needs a key item. Other races wont get
key item or CS.
Southwest tower is Tarutaru.
North West tower is Mithra.
North Tower is Hume.
We only needed these 3 since thats the races in the party.
Once you get the required keyitems head to the middle of the first
floor area. Looks for a room with 4 Zdei NM. Kill the 4 and wait close
to the closed door on the otherside. When all 4 pop again that door
will open.
Take elevator up central tower up a level. This area is kinda big but
nothing bad. You need 2 key items to reach the third floor. Head
north for one and south for the other.
North one is rather easy, you just got another room with the 4 Zdei
in it. Getting the key item is in the north wall.
South is much harder. Its a maze. And tho you know where to head to
reach it there is a portal in the way which takes you somewhere else
in the maze. You first target it to head east then north for the
portal you want. You'll warp on the west most side and just head south
then east for the key item.
With both in hand head back to the elevator for access to the
third floor. On the third floor is one room and a door in the north.
BCNM: 4 Zdei
This is basicly the 4 zdei room but you can just simply die on
otherside and move on. You need to kill all 4. ES+sleepga2 is a
good start. Get someone to aggro them to gather then sleep.
You want to attack the back 2 first. They are mage types and go
lots of -ga3 spells. They also cure when the 2 front owns are dieing
When their own hp is half gone they run to the coves to recover.
Since theyre mages and can range just attack fast on coves.
Once the back 2 gone the front two will be easy. They are harder
to kill but nothing nasty.
After bcnm youll get a really cool CS. After that head back to Al'taieu
for another CS. After to see that head back in the Garden.
As you enter Garden jusr go straight north. You'll into the room with
a NPC. Click on door and you can pass through now. Enter the
teleporter and go down.
You now enter Empyreal Paradox, a cool BCNM.
BCNM: Promathia
Final bcnm for CoP! This battle promathia has 2 forms. The first is
very easy. Promathia doesnt do anything rough and is easy to
take down.
Second form is harder but its not in a way where its really hard.
Its more fun then a chore. You got alot of running room so you
can kite if your set up is for it. I went as 5blm pt and we did well.
There 2 npc fighting with you at both battles. Prishe has some
good moves and both can last long. Prishe can die and be raise
with no failed bcnm, while the other can't.
Once you win, relax and watch the show.
After its over head to Mhuara for a CS. After that is a few CS for
each city region. Those can be done in any order it seems.
1. San d'oria - Head to south san doria and talk to Hinaree for CS.
Now head to Uleguerand Range and entering gets you another CS.
Head back to Hinaree for CS and your done with sandy.
2. Bastok - Simply enter Oldton for a CS.
Talk to Cid for the second CS and your done.
3. Windurst - Talk to one of the tarus in the fishing guild for
the first CS. Next talk to "??? Warmachine" in bibiki bay island.
Once you have finished 1, 2 and 3. Go to Ru'lude Gardens Palace for
a CS. Click on Upper Jeunos Pub for a CS. And once more for a
second CS. Here you can pick one of 3 COP rings. Choose wisely
as for you get one you can't get the others.
2 CS. First one is in Tavnazian Safehold. Wallnut Door. The second
and last is in Lufaise Meadows. J-6 nets the last CS. Enjoy the
ending song!! [Congradulations!!]
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««« 15. Other things to do »»»
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Other then killing for exp, crafting, quest, and missions there are other
things you can try. As time goes on SquareEnix will be releasing new
additions to the game. This includes pvp, special quests, battle
arenas, ect.
•Ballista - This was added in April of 2004. This is the first of the pvp
added by SqureEnix. Its a fun game to play. You get 6 or more
people from your country to fight against 6 or more of another
country. Very fun indeed.
The battle begins and your job is to is to scavage for special stones
on the ground to score in rooks. Rooks are the goal for both teams.
They appear randomly around. The rook is close til your team defeats
a member of the opposite team. As you fight all your arsenal to battle.
There are also lvl cap battles.
The rules of the game might change over time so check the rules
before you start.
•BCNM Battles - This one has been in the game since the start. As
you battle in the game you might come across items either called
Beastmen Seal or Kindred Seal. Collect these and save them.
There are battle arenas in some areas that have a use for them.
You actually go to Port Jeuno and there is a guy that will trade
them for an Orb. You then find these "Burning Circles" and trade
the orb to do a boss battle. Make sure to get a full pt before going
in as they are tough. The reward is well worth it.
Some Burning Circles can be found in Giddeus, Ghelsba, and
Palborough. Win or lose you will lose your orb so make sure your
well prepared. Buy all kinds of stat increase food and juices.
•Dynamis - This is for high lvls only. You need to be lvl 64 to enter and
you might want to still wait 5 lvls before going in. It's a tough place
and can hold up to 64 team members. There are currently 6 areas:
Sandoria, Bastok, Windurst, Jeuno, Glacier, and Xarcabard.
You need to get an hourglass to be able to enter the place. You
need to find a certain spot to trade the glass. When you trade it
youll get back Perpetual Hourglass. This you can make copies
and give to everyone. Once the first is then traded, the first 64 with
that hourglass can enter the battle. Inside limbo you have to clear
all enemies before an hour is up. Good luck.
•NPC Helper - In summer 2005 Square-Enix has added a quest to give you
your own NPC assistance. Quest starts from Upper Jeuno by Luto Mewrilah.
Once you do get your Signal Pearl, equip it on your ear and call the npc.
It attacks to what ever your attacking.
Not only he/she is there to make battles easier but it'll gain lvls and
wear better armor as you lvl with it. As you lvl it you'll get more
options like to give him/her a weapon or armor. Find out what the higher
lvls brings! ^^
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««« 16. Q and A »»»
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Q. How do I know i started a quest?
A. Go to your menu ( Triangle button or - button on num pad). Press
either left or right once. Look for quest. Now you can view current
quest and copleted quests.
Q. How do i take off the ? next to my name?
A. That ? means the character is new and the player can be new to the game.
People with a M symbol next to their names help the people with the ?.
To take the ? off go to the menu and pick Help Desk. Then pick Config.
Now click on Cancel New Adventure Status. Over time the ? will also
disappear.
Q. Are they raising the lvl cap to 80?
A. Yes they are but not for awhile possibly. They are worried about the
balance of the game. When the next expansion comes it'll
probably happen.
Q. What really is Dynamis?
A. That is a spoiler actually and saids it deep in Promathia Storyline.
Q. Is FFXI coming to Xbox?
A. Yes it is. Though its the exact same game nothing xbox only will be
introduced.
Q. Does that mean no voice chat in Xbox version?
A. Yep.
Q. Is it true SE has help making claiming NM(notorious monsters) more
bot unfriendly?
A. Yes. They has given a delay in using abilities and spells. This not only
stops bots from claiming first but a chance for more people to run to
the NM and a better chance to claim.
Q. Is botting still a problem in FFXI?
A. Althought its not completely gone, SE has gone through great lengths to
slow or mostly stop them. Fishing before was heavily botted now you have
to look really hard to see signs of them.
Q. Is FFXI dieing?
A. From all the signs of this game, FFXI is here to stay for a very long time.
Q. This game is so heavy in playing with others. We need more soloable jobs.
A. Basicly if you want to solo play just pick up a 1 player RPG. FFXI is MMO
and its all about being online and working with others to reach a goal.
Luckly enough SE has made things alittle more easier to solo thing.
Other then bst for the most part its very long to lvl up solo. But with /nin
and more experience on Easy prey and Decent challenge mob, its alot better.
Not to mention playing ballista gets you experience. This also includes
Chocobo Riding, Eco Warrior and Escorts.
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««« 17. Rumors »»»
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R. I heard that the next expansion will have new jobs. Is that true?
A. Though SquareEnix didnt say anything yet, in the E3 trailer I heard
some people saying they saw what look like new class. From what
I heard it's Blue Mage, and Dancer.
R. Is there another 4 god nms in the north part of Al'taieu?
A. No one really knows yet. I heard some one that hacked into the games
files said there is an extra 4 ??? but only time will tell.
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In memory of Jaroslav Skaubna 1933-2004
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This FAQ is copyright©2005 by Mike Skubna.