FINAL FANTASY X ABILITIES FAQ v. 1.01
6/8/2001
By Traskrod -
[email protected]
This is just a list of FFX abilities translated from the japanese site
http://ff-11.com/.
You can find the text version at
http://www.gamefaqs.com
and the HTML version at
http://www.thefinalfantasy.com/ffx/
1. SPHERE BOARD ABILITIES
Ability
Explanation
MP
*** 1.1 SKILL ABILITIES ***
Blind Attack
Puts target enemy in "darkness" condition for 3 turns
5
Blind Buster
It is more efficient than "Blind Attack", but its duration is only of 1 turn
10
Silence Attack
Puts target enemy in "silence" condition for 3 turns
5
Silence Buster
It is more efficient than "Silence Attack", but its duration is only of 1 turn
10
Sleep Attack
Puts target enemy in "sleep" condition for 3 turns
5
Sleep Buster
It is more efficient than "Sleep Attack", but its duration is only of 1 turn
10
Delay Attack
The enemy can't move for a certain amount of time
8
Delay Buster
The enemy can't move for a long time
18
Zombie Attack
Puts target enemy in "zombie" condition
10
Penalty3
Puts target enemy in "sleep", "silence" and "darkness" conditions for 3 turns
24
Power Break
Reduces the attack power of target enemy
8
Magic Break
Reduces the magical power of target enemy
8
Armor Break
Reduces the physical defense of target enemy
12
Mental Break
Reduces the magical defense of target enemy
12
Mug
Steals an item from target enemy while attacking
10
Quick Trick
After attacking the enemy, the order of turns changes
12
*** 1.2 SPECIAL ABILITIES ***
Steal
Steals an item from target enemy
-
Use
You can use different items to attack enemies
-
Flee
With this command you escape from battle
-
Pray
Recovers HP of all party members
-
Encourage
Raises attack power and physical defense of all allies
-
Aim
Hit% of all party members is increased
-
Concentration
Magical power and magical defense of all party members is increased
-
Abandon
Raises evade rate to all party members
-
Good Fortune
Raises party members' luck. Hit%, evade rate and critical hit% is increased.
-
Misfortune
Decreases party members' luck. Hit%, evade rate and critical hit% goes down.
-
Dragon Sword
Player absorbs HP and MP of target enemy.
In the case of Kimari, he can learn the abilities of the enemy with this command.
-
Protect
Protects an ally from physical attack of the enemy
-
Iron Wall
While defending, you cover an ally from the attack of the enemy.
-
Throw Gil
Damages the enemy depending the amount of gil you throw
-
Threaten
Stops the enemy for a certain amount of time
12
Taunt
You call the enemy to attack only the ally that uses this command
4
Entrust
The overdrive gauge of an ally can be given to another character
8
Mimic An
imitation of the previous action is done by the player
(except summon spells and overdrives).
28
Magic Combo
It allows the player to do twice a magic spell.
-
Bribe
The enemy goes if you give it certain amount of gil.
-
*** 1.3 White Magic ***
Cure
Recovers HP
4
Cura
Recovers HP (more than Cure)
10
Curaga
Recovers HP (more than Cura)
20
Esuna
Recovers from any status abnormalities (except "zombie", "death", "berserk")
5
Libra
Information about target enemy is displayed
1
Bafire
You gain protection against fire attacks
2
Bathunder
You gain protection against thunder attacks
2
Bawater
You gain protection against water attacks
2
Bacold
You gain protection against ice attacks
2
Raise
Recovers party member from "death" status
18
Araise
Recovers party member from "death" status with full HP
60
Haste
Target ally becomes faster
8
Hastega
All party members become faster
30
Slow
Target enemy becomes slower
12
Slowga
All enemies become slower
20
Shell
The magical defense of target ally is increased
10
Protes
The physical defense of target ally is increased
12
Reflect
Reflecs all magit sent to you by the enemy
14
Dispel
Removes all spells from target enemy or ally
12
Regen
The HP of target ally is recovered a little each turn
40
Holy
The enemy is attacked by a saint magical power
85
Rerise
Prevents target ally from "death" status (it revives whenever it is defeated)
97
*** 1.4 Black Magic ***
Fire
Damages the enemy with a fire attack
4
Fira
Damages the enemy with a fire attack (more powerful than Fire)
8
Firaga
Damages the enemy with a fire attack (more powerful than Fira)
16
Thunder
Damages the enemy with a thunder attack
4
Thundara
Damages the enemy with a thunder attack (more powerful than Thunder)
8
Thundaga
Damages the enemy with a thunder attack (more powerful than Thundara)
16
Blizzard
Damages the enemy with an ice attack
4
Blizzara
Damages the enemy with an ice attack (more powerful than Blizzard)
8
Blizzaga
Damages the enemy with an ice attack (more powerful than Blizzara)
16
Water
Damages the enemy with a water attack
4
Watara
Damages the enemy with a water attack (more powerful than Water)
8
Wataga
Damages the enemy with a water attack (more powerful than Watara)
16
Bio
Damages the enemy and inflicts a poison effect in it
10
Gravity
Reduces 3/4 of enemy's HP
32
Death
Kills instantaneously an enemy (low hit%)
20
Drain
Absorbs enemy's HP (you gain the amount of HP absorbed)
12
Aspel
Absorbs enemy's MP (you gain the amount of MP absorbed)
-
Flare
Inflicts damage to an enemy with a non-atribute magical power
54
Ultima
Inflicts damage to all enemies with a non-atribute magical power
90
2. AUTOMATIC ABILITIES
Name
Explanation
*** 2.1 Improve Stats ***
Physical Attack +3%
Physical attack damage is increased 3%
Physical Attack +5%
Physical attack damage is increased 5%
Physical Attack +10%
Physical attack damage is increased 10%
Physical Attack +20%
Physical attack damage is increased 20%
Magical Attack +3%
Magical attack damage is increased 3%
Magical Attack +5%
Magical attack damage is increased 5%
Magical Attack +10%
Magical attack damage is increased 10%
Magical Attack +20%
Magical attack damage is increased 20%
HP +5%
Increases total hit points by 5%
HP +10%
Increases total hit points by 10%
HP +20%
Increases total hit points by 20%
HP +30%
Increases total hit points by 30%
MP +5%
Increases total magic points by 5%
MP +10%
Increases total magic points by 10%
MP +20%
Increases total magic points by 20%
MP +30%
Increases total magic points by 30%
*** 2.2 BATTLE ***
See through
The HP of the enemy is indicated
Penetration
Can damage "armored" enemies
Attack first
You can attack first in battle
Preemptive
Probability of preemptive attacks raises
Bafire in crisis
When a character has low HP, "Bafire" is automatically activated
Bathunder in crisis
When a character has low HP, "Bathunder" is automatically activated
Bawater in crisis
When a character has low HP, "Bawater" is automatically activated
Bacold in crisis
When a character has low HP, "Bacold" is automatically activated
Shell in crisis
When a character has low HP, "Shell" is automatically activated
Protect in crisis
When a character has low HP, "Protect" is automatically activated
Reflect in crisis
When a character has low HP, "Reflect" is automatically activated
Haste in crisis
When a character has low HP, "Haste" is automatically activated
Regen in crisis
When a character has low HP, "Regen" is automatically activated
Drive in crisis
When a character has low HP, his/her overdrive gauge fills faster
Auto Reflect
You are always in "Reflect" condition during battle
Auto Shell
You are always in "Shell" condition during battle
Auto Protect
You are always in "Protect" condition during battle
Auto Haste
You are always in "Haste" condition during battle
Auto Regen
You are always in "Regen" condition during battle
Auto Potion
When a character has low HP, he/she automatically uses a potion
Auto ST Recovery Medicine
Whenever a character has an abnormal status,
he/she automatically uses a status recovery item
Auto Phoenix
When an ally is in "death" status, Phoenix Tail is automatically used
Counter
Counter attacks the attack of an enemy
Evade Counter
Whenever you evade the attack of an enemy, your character attacks
Magical Counter
Counter attacks the magical attack of an enemy
Magical Booster
You spend more MP whenever you use magic, but its power is increased
MP Consume 1/2
Command abilities MP consumption is reduced by a half
MP Consume 1
Command abilities MP consumption is reduced to only 1 MP
AP X 2
You get 2 times the AP normally gained in battle
AP X 3
You get 3 times the AP normally gained in battle
Medicine Knowledge
The effect of all healing items is doubled when used
Regen in crisis
When a character has low HP, "Regen" is automatically activated
Drive to AP
You get more AP instead of the acummulation of the overdrive gauge
Double Drive
The quantity of the overdrive gauge is doubled
Triple Drive
The quantity of the overdrive gauge is triplicated
Gil X 2
The gained amount of Gil in battle is duplicated
Rare Item acquisition
The chances of stealing rare items are increased
Only Rare Item
Only steals rare items
Walk HP recovery
When you are walking, a little amount of hit points are recovered successively
Walk MP recovery
When you are walking, a little amount of magic points are recovered successively
No encounters
You stop encountering the enemies
Capture
You capture the enemy each time you kill it
*** 2.3 ELEMENTAL ***
Flame attack
Your physical attack also damages the enemy with a fire attack
Thunder attack
Your physical attack also damages the enemy with a thunder attack
Water attack
Your physical attack also damages the enemy with a water attack
Ice attack
Your physical attack also damages the enemy with an ice attack
Fire damage 1/2
The fire damage done by the enemy is cut by 1/2
Thunder damage 1/2
The thunder damage done by the enemy is cut by 1/2
Water damage 1/2
The water damage done by the enemy is cut by 1/2
Ice damage 1/2
The ice damage done by the enemy is cut by 1/2
No flame damage
The fire damage done by the enemy is reduced to 0
No thunder damage
The thunder damage done by the enemy is reduced to 0
No water damage
The water damage done by the enemy is reduced to 0
No ice damage
The ice damage done by the enemy is reduced to 0
Flame absorb
You recover HP from damage dealt by fire attacks
Thunder absorb
You recover HP from damage dealt by thunder attacks
Water absorb
You recover HP from damage dealt by water attacks
Ice absorb
You recover HP from damage dealt by ice attacks
*** 2.4 STATUS CHANGE ***
Darkness attack
Can put an enemy in "darkness" condition each time you attack
Silence attack
Can put an enemy in "silence" condition each time you attack
Sleep attack
Can put an enemy in "sleep" condition each time you attack
Poison attack
Can put an enemy in "poison" condition each time you attack
Stone attack
Can put an enemy in "petrify" condition each time you attack
Death attack
Can kill the enemy instantaneously each time you attack
Zombie attack
Can put an enemy in "zombie" condition each time you attack
Slow attack
Can put an enemy in "slow" condition each time you attack
Renewed Darkness attack
Can put an enemy in "darkness" condition each time you attack
(at a higher rate than "darkness attack")
Renewed Silence attack
Can put an enemy in "silence" condition each time you attack
(at a higher rate than "silence attack")
Renewed Sleep attack
Can put an enemy in "sleep" condition each time you attack
(at a higher rate than "sleep attack")
Renewed Poison attack
Can put an enemy in "poison" condition each time you attack
(at a higher rate than "poison attack")
Renewed Stone attack
Can put an enemy in "petrify" condition each time you attack
(at a higher rate than "stone attack")
Renewed Death attack
Can kill the enemy instantaneously each time you attack
(at a higher rate than "death attack")
Renewed Zombie attack
Can put an enemy in "zombie" condition each time you attack
(at a higher rate than "zombie attack")
Renewed Slow attack
Can put an enemy in "slow" condition each time you attack
(at a higher rate than "slow attack")
Darkness defense
Sometimes you gain protection against attacks that cause "darkness" condition
Silence defense
Sometimes you gain protection against attacks that cause "silence" condition
Sleep defense
Sometimes you gain protection against attacks that cause "sleep" condition
Poison defense
Sometimes you gain protection against attacks that cause "poison" condition
Stone defense
Sometimes you gain protection against attacks that cause "stone" condition
Death defense
Sometimes you gain protection against attacks that cause instantaneous death
Zombie defense
Sometimes you gain protection against attacks that cause "zombie" condition
Slow defense
Sometimes you gain protection against attacks that cause "slow" condition
Confusion defense
Sometimes you gain protection against attacks that cause "confusion" condition
Berserk defense
Sometimes you gain protection against attacks that cause "berserk" condition
Full Darkness defense
You gain full protection against attacks that cause "darkness" condition
Full Silence defense
You gain full protection against attacks that cause "silence" condition
Full Sleep defense
You gain full protection against attacks that cause "sleep" condition
Full Poison defense
You gain full protection against attacks that cause "poison" condition
Full Stone defense
You gain full protection against attacks that cause "darkness" condition
Full Death defense
You gain full protection against attacks that cause instantaneous death
Full Zombie defense
You gain full protection against attacks that cause "zombie" condition
Full Slow defense
You gain full protection against attacks that cause "slow" condition
Full Confusion defense
You gain full protection against attacks that cause "confusion" condition
Full Berserk defense
You gain full protection against attacks that cause "berserk" condition
-- Thanks to "Peas on Earth" (
[email protected])
for the correction of Blind Attack and Blind Buster.
(c)2001 by Traskrod -
http://www.thefinalfantasy.com/ffx/
[email protected]