FFX Item Usage List
Version 1.05 (8/10/01)
Written by Muni Shinobu (
[email protected])
This is a list of all the items and their uses.
Since in the other faqs you can already find out how to acquire the
items, I am only going to discuss their usage here.
Unlike many lists out there with missing information on some
items, this list contains usage for all the items.
Potion
- single character recover 200 HP
High Potion
- single character recover 1000 HP
- 99 to teach a summon care
X Potion
- single character recover full HP
- 1 to add HP + 5% to an armor
- 30 to teach a summon carera
Mega Potion
- all character recover 2000 HP
- 50 to teach a summon carega
Edel
- single character recover 500 MP
- 1 to add MP + 5% to an armor
Edel Turbo
- single character recover 1000 MP
- 30 to add magic booster to a weapon
Elixir
- single character recover full HP MP
- 5 to add HP + 20% to an armor
- 5 to add MP + 20% to an armor
- 8 to teach a summon raise
Last Elixir
- all character recover full HP MP
- 20 to add AP double to a weapon
- 1 to teach a summon araise
Phoenix Tail
- single character recover from KO
Mega Phoenix
- all character recover from KO
- 20 to add auto phoenix to an armor
Poison Cure
- single character recover from poison
- 99 to add poison attack to a weapon
- 40 to add poison defense to an armor
Gold Needle
- single character recover from stone
- 30 to add stone defense to an armor
Eye Medicine
- single character recover from blind
- 60 to add blind/darkness attack to a weapon
- 40 to add blind/darkness defense to an armor
Yamabiko Grass
- single character recover from silent
- 60 to add silent attack to a weapon
- 30 to add silent defense to an armor
Holy Water
- single character recover from zombie and curse
- 70 to add zombie attack to a weapon
- 30 to add zombie defense to an armor
- 99 to teach a summon zombie attack
All Purpose Medicine
- single character recover from all negative status
- 20 to add auto status recovery to an armor
Power Memory
- single enemy drop Power Sphere after battle
Magic Memory
- single enemy drop Magic Sphere after battle
Speed Memory
- single enemy drop Speed Sphere after battle
Ability Memory
- single enemy drop Ability Sphere after battle
Al Bhed Recovery Medicine
- all character recover from poison, stone and silent plus 1000 HP
Healing Water
- all character recover full HP during battle
- 4 to add knowledge of medicine to a weapon
- 5 to teach a summon prayer
Tetra Elemental
- single character recover full HP plus 4 elemental guard during
battle
- 12 to add complete curse defense to an armor
Bom Piece
- single enemy minor flame damage
- 4 to add flame attack to a weapon
- 4 to add flame defense by half to an armor
- 1 to teach a summon fire
- 2 to teach a summon ba-fire
Bom Spirit
- single enemy major flame damage
- 1 to add ba-fire when pinch to an armor
- 8 to add flame defense completely to an armor
- 2 to teach a summon fira
Flame Magic Stone
- all enemy major flame damage
- 20 to add flame absorb to an armor
- 4 to teach a summon firaga
Electric Ball
- single enemy minor thunder damage
- 4 to add thunder attack to a weapon
- 4 to add thunder defense by half to an armor
- 1 to teach a summon thunder
- 2 to teach a summon ba-thunder
Falling Thunder Ball
- single enemy major thunder damage
- 1 to add ba-thunder when pinch to an armor
- 8 to add thunder defense completely to an armor
- 2 to teach a summon thundera
Thunder Magic Stone
- all enemy major thunder damage
- 20 to add thunder absorb to an armor
- 4 to teach a summon thunderga
Fish Scale
- single enemy minor water damage
- 4 to add water attack to a weapon
- 4 to add water defense by half to an armor
- 1 to teach a summon water
- 2 to teach a summon ba-water
Dragon Scale
- single enemy moderate water damage
- 1 to add ba-water when pinch to an armor
- 8 to add water defense completely to an armor
- 2 to teach a summon watera
Water Magic Stone
- all enemy major water damage
- 20 to add water absorb to an armor
- 4 to teach a summon waterga
Southern Wind
- single enemy minor ice damage
- 4 to add ice attack to a weapon
- 4 to add ice defense by half to an armor
- 1 to teach a summon blizzard
- 2 to teach a summon ba-cold
Northern Wind
- single enemy moderate ice damage
- 1 to add ba-cold when pinch to an armor
- 8 to add cold defense completely to an armor
- 4 to teach a summon blizzara
Ice Magic Stone
- all enemy major ice damage
- 20 to add ice absorb to an armor
- 4 to teach a summon blizzaga
Black Magic Stone
- all enemy HP reduced by 1/2
- 8 to teach a summon gravity
Light Magic Stone
- single enemy flare attack
- 16 to add magic counter to a weapon
- 60 to teach a summon flare
Holy Magic Stone
- single enemy holy attack
- 4 to add physical defense + 20% to an armor
- 4 to add magic defense + 20% to an armor
- 60 to teach a summon holy
Highest Magic Stone
- single enemy ultima attack
- 4 to add physical attack + 20% to a weapon
- 4 to add magic attack + 20% to a weapon
- 99 to teach a summon ultima
Grenade
- all enemy damage
Armor Grenade
- all enemy damage plus armor break effect
Stone Grenade
- all enemy stone effect
- 10 to add stone attack to a weapon
- 60 to add stone attack change to a weapon
- 20 to add complete stone defense to an armor
Poison Tooth
- single enemy damage plus poison effect
- 24 to add poison attack change to a weapon
- 12 to add complete poison defense to an armor
- 8 to teach a summon bio
Smoke Bomb
- all enemy damage plus blind effect
- 20 to add blind/darkness attack change to a weapon
- 10 to add complete blind/darkness defense to an armor
- 6 to teach a summon blind attack
- 12 to teach a summon blind buster
Silent Mine
- all enemy damage plus silent effect
- 20 to add silent attack change to a weapon
- 10 to add complete silent defense to an armor
- 3 to teach a summon silent attack
- 10 to teach a summon silent buster
Sleep Powder
- all enemy minor damage plus sleep effect
- 10 to add sleep attack to a weapon
- 6 to add aleep defense to an armor
- 5 to teach a summon sleep attack
- 10 to teach a summon sleep buster
Dream Powder
- all enemy major damage plus sleep effect
- 16 to add sleep attack change to a weapon
- 8 to add complete sleep defense to an armor
Silver Sandclock
- all enemiy slow effect
- 16 to add slow attack to a weapon
- 10 to add slow defense to an armor
- 20 to teach a summon delay attack
- 4 to teach a summon slow
Gold Sandclock
- all enemy slow effect plus damage
- 30 to add slow attack change to a weapon
- 20 to add complete slow defense to an armor
- 30 to teach a summon delay buster
- 8 to teach a summon slowga
Life Candle
- single enemy death sentence
- 30 to add zombie attack change to a weapon
- 10 to add complete zombie defense to an armor
Shadow of Ikai
- single enemy instant death
- 30 to add instant death attack to a weapon
- 15 to add instand death defense to an armor
- 30 to teach a summon death
Wind of Ikai
- all enemy instant death
- 60 to add instant death attack change to a weapon
- 60 to add complete instant death defense to an armor
Dark Matter
- all enemy major damage
Chocobo Tail
- single character haste effect
- 6 to add party act before enemy to a weapon
- 20 to add haste when pinch to an armor
- 10 to teach a summon haste
Chocobo Feather
- all character haste effect
- 80 to add auto haste to an armor
- 16 to teach a summon hastega
Moon Curtain
- single character shell effect
- 8 to add shell when pinch to an armor
- 80 to add auto shell to an armor
- 4 to teach a summon shell
Light Curtain
- single character protes effect
- 8 to add protes when pinch to an armor
- 80 to add auto protes to an armor
- 6 to teach a summon protes
Star Curtain
- single character reflect effect
- 8 to add reflect when pinch to an armor
- 40 to add auto reflect to an armor
- 3 to teach a summon reflect
Recovery Spring
- single character regen effect
- 12 to add regen when pinch to an armor
- 80 to add auto regen to an armor
- 60 to teach a summon regen
Magic Strength Spring
- single enemy MP drain
- 2 to add magic attack + 5% to a weapon
- 2 to add magic defense + 5% to an armor
- 2 to add walk and MP recover to an armor
- 4 to teach a summon magic break
- 10 to teach a summon aspire (MP drain)
Body Srength Spring
- single enemy HP drain
- 2 to add physical attack + 5% to a weapon
- 2 to add physical defense + 5% to an armor
- 4 to add auto potion to an armor
- 2 to add walk and HP recover to an armor
- 8 to teach a summon power break
- 60 to teach a summon drain
Life Spring
- single enemy HP MP drain
- 3 to add HP + 10% to an armor
- 3 to add MP + 10% to an armor
- 20 to teach a summon dragon sword
Cleansing Salt
- single enemy damage plus magic effect cancelled
- 30 to add no encounter to an armor
- 3 to teach a summ dispel
Body Strength Medicine
- singe character max HP x 2 during battle
Magic Strength Medicine
- single character max MP x 2 during battle
Body Strength Secret Medicine
- all character max HP x 2 during battle
- 1 to add HP + 30% to an armor
Magic Strength Secret Medicine
- all character max MP x 2 during battle
- 1 to add MP + 30% to an armor
Twin Stars
- single character MP usage 0
- 20 to add MP usage 1/2 to a weapon
Three Stars
- all character MP usage 0
- 30 to add break MP limit to an armor
- 20 to add MP usage 1 to a weapon
- 5 to teach a summon consecutive magic
Power Sphere
- sphere board activate attack strenth, physical defense, HP
- 3 to add physical attack + 3% to a weapon
- 3 to add physical defense + 3% to an armor
- 5 to teach a summon encourage
Magic Sphere
- sphere board activate magic strength, magic defense, MP
- 3 to add magic attack + 3% to a weapon
- 3 to add magic defense + 3% to an armor
- 10 to teach a summon concentrate
Speed Sphere
- sphere board activate speed, aim, avoid
- 5 to teach a summon aim
- 10 to teach a summon see through
Ability Sphere
- sphere board activate ability
- 2 to add see through to a weapon
- 10 to teach a summon libra/scan
Lucky Sphere
- sphere board activate luck
- 2 to teach a summon lucky
- 2 to teach a summon unlucky
Parameter Sphere
- sphere board activate parameter another character activated
Special Sphere
- sphere board activate special another character activated
- 1 to add physical defense + 10% to an armor
Skill Sphere
- sphere board activate skill another character activated
- 1 to add physical attack + 10% to a weapon
- 4 to teach a summon penalty 3
White Magic Sphere
- sphere board activate white magic another character activated
- 1 to add magic defense + 10% to an armor
Black Magic Sphere
- sphere board activate black magic another character activated
- 1 to add magic attack + 10% to a weapon
Master Sphere
- sphere board activate any spot another character activated
Lv.1 Key Sphere
- sphere board break through lv.1 sphere block
Lv.2 Key Sphere
- sphere board break through lv.2 sphere block
- 1 to add penetrate to a weapon
- 2 to teach a summon armor break
Lv.3 Key Sphere
- sphere board break through lv.3 sphere block
Lv.4 Key Sphere
- sphere board break through lv.4 sphere block
HP Sphere
- sphere board turn empty spot into HP + 300 spot
MP Sphere
- sphere board turn empty spot into MP + 40 spot
Attack Strength Sphere
- sphere board turn empty spot into attack strength + 4 spot
Physical Defense Sphere
- sphere board turn empty spot into physical defense + 4 spot
Magic Strength Sphere
- sphere board turn empty spot into magic strength + 4 spot
Magic Defense Sphere
- sphere board turn empty spot into magic defense + 4 spot
Subayasa (Fastness) Sphere
- sphere board turn empty spot into speed + 4 spot
Avoid Sphere
- sphere board turn empty spot into avoid + 4 spot
Aim Sphere
- sphere board turn empty spot into aim + 4 spot
Luck Sphere
- sphere board turn empty spot into luck + 4 spot
Clear Sphere
- sphere board erases a spot from having an ability to empty
Return Sphere
- sphere board move to any spot character passed through before
- 1 to add move first to a weapon
Friend Sphere
- sphere board move to the spot another character is located
- 1 to add counter to a weapon
Teleport Sphere
- sphere board move to any spot another character passed through
before
- 1 to add avoid counter to a weapon
Warp Sphere
- sphere board move to any spot on the sphere board
Map
- map of the FFX world
Rename Card
- rename a summon monster
Kitsuke Medicine
- 16 to add confuse defense to an armor
- 48 to add complete confuse defense to an armor
Haipero Medicine
- 8 to add berserk defense to an armor
- 32 to add complete berserk defense to an armor
Hama no Toge (Break Demon Thorn)
- 4 to teach a summon mental break
Pendulum
- 30 to add rare item only to an armor
Amulet
- 30 to add rare item get to an armor
Rich Wallet
- 30 to add gil double to a weapon
Doorway to Tomorrow
- 10 to add overdrive into AP to a weapon
Wing toward the Unknown
- 30 to add break HP limit to an armor
- 50 to add AP triple to a weapon
Shoubushi's Spirit
- 20 to add overdrive double when pinch to a weapon
Reverse Key
- 30 to add overdrive double to a weapon
Equation of Victory
- 30 to add overdrive triple to a weapon
This Document Copyright 2001 Muni Shinobu