FFX-2 Coin FAQ
--------------

Author: Mento   ( [email protected] )
Copyright Restrictions: Just give me credit if you want to use it. I don't mind.

Version 1.0: Everything you see so far. All the coins and where to get them.


Intro
-----

Despite numerous Sphere Break and Bikanel Desert FAQs, I couldn't find anything
on how to complete your own collection of coins. So if you're wondering why
someone bothered to make another FFX-2 FAQ, there you are :P

This FAQ will deal mostly with coin stats, as well as were you can get them. If
you want more details on how to play Sphere Break or the Bikanel Desert digging
minigame, use a different FAQ (they're both fairly easy once you get used to
them). I've also included some advice on winning matches, because playing the
tougher Core Spheres is hard enough without looking for rare coins as well.


Coin Guide
----------

[In this section, I will list all 64 coins in the order they appear on the 'Sell
Coins' and 'Play Sphere Break' screens. You can access both screens by talking
to any Sphere Break player in Luca during any chapter.

In all but Story Chapter 3, you can find all the available Sphere Break players
in the two locker-rooms/basement areas of Luca Stadium. SCh3 is different because
(nearly) everyone is outside and it's during the Tournament mission, so I don't
recommend you take risks in winning rare coins/items and just play to win.
Especially against that little brat, Shinra. Also, the coins you're allowed to
use is fixed, so there isn't much chance to gain anyway.

Each Coin will be displayed thusly:

#XX Name (Number and Name of coin. The # here is simply stating the order of
the coin, don't confuse it with the Coin Number below.)
Trait (Special power/use)*
No. (The number the coin always uses, as far as I know this is always the
same for each named coin)
Where? (Where to find it in Bikanel, or which player to win them from. Sometimes
coins are given to you automatically)
Usefulness (Just a personal opinion. This is ranked A/B/C/D/E so you don't get
mixed up with the No.)]


#01 Helm
Trait: --------
No.: 1
Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
start playing in SCh1/2.
Usefulness: C ("A" if you're using the easy money trick)

#02 Zurvan
Trait: --------
No.: 5
Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
start playing in SCh1/2.
Usefulness: D

#03 Coyote
Trait: Coin
No.: 3
Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
start playing in SCh1/2.
Usefulness: C

#04 Flan
Trait: Item
No.: 2
Where?: Western/Southern Expanse, Practice/Easy Core Spheres, Given x5 when you
start playing in SCh1/2.
Usefulness: C

#05 Reptile
Trait: --------
No.: 3
Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
Usefulness: D

#06 Bird
Trait: --------
No.: 5
Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
Usefulness: E

#07 Wasp
Trait: Item
No.: 2
Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
Usefulness: D

#08 Ahriman
Trait: Coin Count Echo
No.: 6
Where?: Practice/Easy Core Spheres, Given x5 when you start the contest in SCh3.
Usefulness: D ("A" during the tournament, because you really need that echo...)

#09 Purpurea
Trait: --------
No.: 5
Where?: Western/Southern Expanse
Usefulness: E

#10 Zu
Trait: Item
No.: 3
Where?: Western/Southern Expanse
Usefulness: C

#11 Worm
Trait: Coin
No.: 2
Where?: Western/Southern Expanse
Usefulness: C

#12 Defender
Trait: Multiplier Echo
No.: 8
Where?: Western/Southern Expanse
Usefulness: C (for the Multiplier Echo)

#13 Phantom
Trait: Coin
No.: 7
Where?: Western/Southern Expanse
Usefulness: D

#14 Ruminant
Trait: Item
No.: 1
Where?: Western/Southern Expanse
Usefulness: B (for being value 1)

#15 Drake
Trait: Coin Count Echo
No.: 4
Where?: Western/Southern Expanse
Usefulness: C

#16 Malboro
Trait: Multiplier Echo
No.: 3
Where?: Western/Southern Expanse
Usefulness: B

#17 Ogre
Trait: Coin
No.: 4
Where?: Western/Southern Expanse
Usefulness: D

#18 Elemental
Trait: --------
No.: 9
Where?: Western/Southern Expanse
Usefulness: E

#19 Blade
Trait: Coin Count Echo
No.: 3
Where?: Western/Southern Expanse
Usefulness: C

#20 Behemoth
Trait: Quota x2
No.: 7
Where?: Western/Southern Expanse
Usefulness: D

#21 Chimera
Trait: Item
No.: 2
Where?: Western/Southern Expanse
Usefulness: C

#22 Coeurl
Trait: Coin Haul x2
No.: 5
Where?: Western/Southern Expanse
Usefulness: D

#23 Tomb
Trait: --------
No.: 1
Where?: Western/Southern Expanse
Usefulness: C

#24 Iron Giant
Trait: Multiplier Echo
No.: 6
Where?: Western/Southern Expanse
Usefulness: C

#25 Kukulcan
Trait: --------
No.: 8
Where?: Western/Southern Expanse
Usefulness: E

#26 Adamantoise
Trait: Item
No.: 3
Where?: Western/Southern Expanse
Usefulness: C

#27 Daeva
Trait: Quota x2
No.: 9
Where?: Western/Southern Expanse
Usefulness: D

#28 Ochu
Trait: Gil x2
No.: 7
Where?: Western/Southern Expanse
Usefulness: D

#29 Bomb
Trait: Coin Count Echo
No.: 1
Where?: Eastern/Northern Expanse
Usefulness: B

#30 Magic Urn
Trait: Gil x2
No.: 5
Where?: Eastern/Northern Expanse
Usefulness: D

#31 Cactuar
Trait: Coin
No.: 2
Where?: Eastern/Northern Expanse
Usefulness: C

#32 Stalwart
Trait: Multiplier Echo
No.: 4
Where?: Eastern/Northern Expanse
Usefulness: C

#33 Fungus
Trait: Coin
No.: 3
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#34 Pairika
Trait: Coin Count Echo
No.: 7
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: D

#35 Tonberry
Trait: Quota x2
No.: 4
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#36 Dragon
Trait: Gil x2
No.: 9
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: D

#37 Creeper
Trait: Coin Haul x2
No.: 3
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#38 Arachnid
Trait: --------
No.: 1
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#39 Piranha
Trait: Multiplier Echo
No.: 6
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#40 Sahagin
Trait: Coin Count Echo
No.: 2
Where?: Shinra Core Sphere (SCh5) w/ "Rare Coin", Eastern/Northern Expanse
Usefulness: C

#41 Haizhe
Trait: Coin
No.: 5
Where?: Central Expanse
Usefulness: D

#42 Dinictus
Trait: Coil Haul x2
No.: 1
Where?: Central Expanse
Usefulness: C ("A" for the easy money trick)

#43 Tentacles
Trait: Coin Count Echo
No.: 3
Where?: Central Expanse
Usefulness: C

#44 Ultima Weapon
Trait: Quota x2
No.: 9
Where?: Central Expanse
Usefulness: D

#45 Omega Weapon
Trait: Quota x3
No.: 7
Where?: Central Expanse
Usefulness: C

#46 Eater
Trait: Rare Coin
No.: 3
Where?: Central Expanse
Usefulness: A (USE IT if you want the rarest coins)

#47 Hermit
Trait: Coin Haul x2
No.: 3
Where?: Central Expanse
Usefulness: C

#48 Evrae
Trait: Quota x3
No.: 2
Where?: Central Expanse
Usefulness: B

#49 Gel
Trait: --------
No.: 3
Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
Usefulness: D

#50 Azi Dahaka
Trait: Rare Item
No.: 7
Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
Usefulness: C

#51 Chocobo
Trait: Coin
No.: 6
Where?: Marrrvelous Sphere w/ "Rare Coin", Central Expanse
Usefulness: D

#52 Jumbo Cactuar
Trait: Rare Item
No.: 5
Where?: Marrrvelous Core Sphere w/ "Rare Coin"
Usefulness: C

#53 Precepts Guard
Trait: Quota x3
No.: 4
Where?: Marrrvelous Core Sphere w/ "Rare Coin"
Usefulness: C

#54 Georapella
Trait: Quota x4
No.: 2
Where?: Given x5 at Kilika. It's in the same area as the Invincible accessory,
talk to the boy.
Usefulness: A (i.e. USE IT)

#55 Angra Mainyu
Trait: Quota x4
No.: 3
Where?: Marrrvelous Core Sphere w/ "Rare Coin"
Usefulness: A (if you don't use Georapella)

#56 Seymour
Trait: Rare Item
No.: 9
Where?: Marrrvelous Core Sphere w/ "Rare Coin"
Usefulness: C

#57 Yuna
Trait: Coin Count Echo
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#58 Rikku
Trait: Quota x4
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#59 Paine
Trait: Multiplier Echo
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#60 Auron
Trait: Quota x4
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#61 Lulu
Trait: Rare Coin
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#62 Wakka
Trait: Rare Item
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#63 Kimahri
Trait: Coin Count Echo
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: C

#64 ???? (Tidus)
Trait: Quota x5
No.: 9
Where?: Bevelle Core Sphere, "Rare Coin"
Usefulness: B (for the x5)


Core Sphere List and Guide
--------------------------

Instead of listing ALL the Sphere Break players in Luca, here are the most
important ones:

Pet Core Sphere (Lady with Dog)
Rating: 3 Stars
Turns/Quota/Time: 15/50/30
Where?: SCh3 (Luca Square) and SCh5 (near the back of Basement Right)
Notes: Can win the White Signet GG off her/him/it with "Rare Item".

Shinra Core Sphere (Shinra, can't miss him)
Rating: 4 Stars (3SCh) & 5 Stars (4SCh)
Turns/Quota/Time: (3SCh): 20/50/45 (SCh5): 20/100/30
Where?: SCh3 (Tournament Final) and SCh5 (back of Basement Right)
Notes: Can win the Treasure Hunt GG off him with "Item". Can also win the
Lady Luck DS.

Practice Core Sphere (Little guy with a beak, like Tobli)
Rating: 1 Star
Turns/Quota/Time: 15/20/60
Where?: All SCh (except 4) (Basement Left, near the exit)
Notes: The easiest opponent in the game, so you should use him to stock up
on coins. Also useful for the easy money trick. Finally, his "Rare Coin"
wins tend to be from the elusive #25-#32 range.

Marrrvelous Core Sphere (Big guy with fancy sailor clothes)
Rating: 5 Stars
Turns/Quota/Time: 30/300(!!)/30
Where?: SCh5 (Near the back of Basement Left)
Notes: The toughest opponent in the game (to my knowledge). Has some unique
coins (#52-#56).

Bevelle Core Sphere (Monk character, looks like a New Yevon bishop)
Rating: 5 Stars
Turns/Quota/Time: 30/200/30
Where?: SCh5 (Near the exit of Basement Left, next to the Shades and
Macalania players)
Notes: The next toughest opponent in the game. Has all the Main Character
Coins (#57-#64).


Tips/Advice/Extra Info
----------------------

Tips:

* If you're low on a useful coin, play it first in a match and grab a
'+n Coins' bonus to increase the amount. Play easier opponents to do this
easily without losing.
* If you lose, you lose all the coins gained that match, and one each of
the four starting coins.
* The '+/- Gil' power-up is useless unless you're playing to get rich.
Instead, get the Lady Luck DS once you beat Shinra and go nuts on the
CONGRATS! move to make plenty of money. See other DS FAQs for more
details.
* The Coin/Item/Rare Item/Rare Coin power-ups won't appear without the
appropriate trait on one of your starting coins. In other words, if you
use a Azi Dahaka coin for a match, 'Rare Item' will appear. But if you
aren't using a coin with the 'Rare Item' trait, then that power-up won't
appear in that game.


Advice:

* Remember when fighting for rare coins, the object is to WIN. Here's
my advice for winning matches:

- Use a coin worth '1'. Believe me, it'll come in useful. I also
recommend a 2 and a 3, because it'll make the math and using Multiplier
Echoes easier.
- Use a Multiplier Echo. The math is harder, but you won't get screwed
over by frequent '1's.
- Use a 'Quota x n' Coin and always start with it when making a Core
Break. That way, you could be busting two or three coins and making more
than 10 Quota points each time. Add that to the Echo bonuses and you
shouldn't have any problems (other than poor math or low time limits).
- If possible, find a coin that does one or more of the above. Like
Georapella (Worth 2 AND Quota x4). Also, Georapella Coins can be easily
found during Chapter 5 (see coin stats for more details). If it only has
one coin in it's stack, play an easier opponent and use the coin-amount
building tip above.
- If you're having trouble beating some higher Quotas, try using a
Coin Count Echo coin as well. It'll be just as hard to get both
Echoes in each Core Break though.
- Finally, make sure one of your coins has the 'Rare Coin/Rare
Item/Item/Coin' traits, otherwise your collection won't grow very quickly,
and you won't win any useful stuff for the actual game.
- When you finally start to play, play the 'Quota x n' entry coin first
and quickly scan all the border coins by passing over them. Use the
"Coin" "Item" "Rare Item" "Rare Coin" coins ASAP, followed by the +Coins
and +Gil coins. Finish your Core Breaks with the other Entry Coins if you
need to, or the blank border coins. Try not to use a penalty ("- Gil" or
"- Coins") coin if you can help it.

So, to summarise, you should use:
* 1, 2, 3, and any other value for the four entry coins.
* A "Multiplier Echo" and/or "Coin Count Echo" entry coin (I prefer the
former).
* A "Quota x(n)" entry coin. Higher the better.
* At least one of the following: "Item", "Coin", "Rare Item", "Rare Coin".

Here's my usual group (around SCh5):
*Georapella*: For the 2. it also gives me the Quota x4, which is useful
to start with.
*Eater*: For the 3. It also gives me the "Rare Coin" trait, necessary
for hunting rare coins.
*Ruminant*: For the 1. I used this so I could get Items too, but you may
want to switch for the Coin Count Echo/Value 1 coin, Bomb.
*Defender*: For the Multiplier Echo. It also has a nice high number (8)
to balance out the lower ones, in case I need to make a multiplier with a
Core Sphere of 9 or something.


Traits (Entry Coins):

-----:
Blank. i.e. no trait. Don't use unless you're low on coins or if it's
value is 1 (see Advice).

Coin:
You'll be given the chance to win a random coin if you Core Break using
the border coin with this trait. Playing an Entry Coin with the 'Coin'
trait won't get you anything. The random coin is based on the opponent's
strength.

Coin Count Echo:
Using this coin will allow Coin Count Echo to be in play. It should
appear on the left side of the screen. If you want to know how to use
the echo, read a different FAQ.

Coin Haul x2:
When you collect a "+/- Coins" power-up using this Entry Coin (you have
to use this coin first), you receive double the gain (or loss) of coins.
This is especially useful for the easy money trick, but fairly useless
for coin collecting (unless you want a lot of just one coin).

Gil x2:
Like Coin Haul x2, if you use this Entry Coin to start your Core Break
you'll receive double the Gil gain (or loss) when you use the border
coins with a "+/- Gil" trait. Useful for the easy money trick but
pointless for collecting coins.

Item:
Like "Coin", you'll be given chances to win a random item. Nearly
always these will be one-shot battle items like Chocobo Wings or Potions.
Very rarely, you'll win something better like an accessory or even a
Garment Grid. You'll only ever win two Garment Grids playing Sphere Break,
and only if you're playing the opponent with the right coin.

Multiplier Echo:
Using this coin will allow Multiplier Echo to be in play. It should
appear on the left side of the screen. If you want to know how to use
the echo, read a different FAQ.

Quota x2:
Doubles the Quota points received on the condition that it is the first
coin played. So if you were to get a Core Break using a Quota x2 Entry
Coin to start, followed by two border coins, you would get 4 Quota points
for that round (plus whatever Echo bonuses you'd be entitled to).

Quota x3:
As above, only it triples your score.

Quota x4:
As "Quota x2", only it quadruples your score.

Quota x5:
As "Quota x2", only it quintuples your score. Only avaialble with "#64
????" coin.

Rare Coin:
Like "Coin", only the random coin will be rarer (or a higher #).

Rare Item:
Like "Item", only the random item will be of greater value. You'll need
a Rare Item trait to get one of the two Garment Grids, as well as several
useful items/accessories.



Traits (Border Coins):

-----:
Blank. You won't receive anything by playing this border coin, other than
Quota points.

Coin:
If you used an entry coin with the "Coin" trait, these will occaisonally
pop up. Try and grab them before finishing a match or before they turn
into 9+ and vanish.

+/- Coins:
Using this border coin will increase or decrease the Entry Coin's stock.
It only affects the Entry Coin you used to start the Core Break.

+/- Gil:
Using this border coin will increase or decrease the Entry Coin's gil
value. It only affects the Entry Coin you used to start the Core Break.
The "- Gil" values tend to be higher, so be careful.

Item:
Like "Coin", these only appear if you have an Entry Coin with the same
trait. You don't have to play the Entry Coin to win them.

Rare Coin:
Like "Coin", these only appear if you have an Entry Coin with the same
trait. You don't have to play the Entry Coin to win them.

Rare Item:
Like "Item", these only appear if you have an Entry Coin with the same
trait. You don't have to play the Entry Coin to win them.




Misc. FAQs
----------

This is version 1.0, so I'm just guessing at the FAQs I'll receive in
this section.


Q. Do I really need to beat Shinra? He's too tough!

A. I would beat him ASAP in SCh3, because Lady Luck is one of the best
DressSpheres IMO. You get the reels ability, which can let you use
(among others):

Ultima (9999 Damage in SCh3 = Cha Ching!)
Megalixer+ (All HP and MP restored for every character, as well as
revive any fallen characters to full health.)
CONGRATS! (Instant win against all bribe-able enemies, as well as
lots of rare items and Gil AND the items/XP/AP you would receive if you
had killed them normally. It even works on some bosses!)

OK, so I'm going off on a tangent about how good it is, but I seriously
recommend getting it in SCh3.

If you find him tough to beat, read my strategy or other strategies in
other FAQs.


Q. Where can I find the two Garment Grids?

A. It's in the Core Sphere section, but I'll post them here again:
- Play Shinra Core Sphere with an "Item" or "Rare Item" coin and you'll
win the "Treasure Hunt GG". You'll probably get it by playing him in
SCh3, but it's available in SCh5 if you didn't.
- Play Pet Core Sphere (lady with dog) with a "Rare Item" coin to win
the "White Signet GG". Although you can play her once in SCh3, you
won't have a "Rare Item" coin available. So you need to find her again
in SCh5 to win the GG.


Q. When playing a border coin with the "Coin"/"Item"/Rare item"/Rare
Coin", do I need to play the entry coin with the same trait?

A. No. To clarify: If you're using an entry coin with any of those
traits, it simply enables the border coin trait to appear during the
match. Just like with the Echo bonuses. After you've chosen to play
the coin with that trait, it's job is over.


Q. I prefer the Coin Count Echo, it's easier to work out/score higher
with.

A. If it works for you, go for it. I've been jinxed by the Core Sphere
playing '1' too many times to forgive Coin Count Echo.


Q. I don't understand how the random coin system works. Is it
completely random which coin you get? How does "Rare Coin" affect what
coin you get?

A. There are 64 different coins all together, but some do not occur as
often as others in given situations. The coins heading towards #64 get
more valuable and more remote as they go up. When in a situation to
grant a random coin, usually the computer takes it from an area of
values, say between #09 and #16. Depending on who you're battling or
where you're digging, the area of values will change. I haven't
completely figured out which Core Sphere gives you what coins, but it's
generally the rule that the harder the challenge, the rarer (or higher
numbered) the random coin will be.

NB. Even though they're split into 8 groups on the "Sell coins" screen,
it doesn't follow that these are the 8 areas of values that the computer
will pick from. I've tried to be precise with random occurrences in each
coin's stats, but they're not always completely accurate.


Q. Why would I want to win rare coins?

A. Well, besides completing your coin collection (something that doesn't
affect Story %, so don't worry if you're missing some when you finish the
game), rare coins tend to have better traits, such as "Quota x 4" and
"Rare Coin/Item". Of course, losing these coins isn't fun, so I recommend
you don't actually use them in matches until you have more than 1.

NB. Once you finish the game and choose to start a "New Game+", all your
coins will disappear. I know, it sucks.

Q. Bikanel Desert? How can I find rare coins there?

A. See a different FAQ about the intricacies of the Bikanel Desert
digging side-quest. Sometimes you'll win a random coin when digging a
non-vital (white) cross. The rarity of the coin depends on the area,
though it's possible to get all the coins in Bikanel - except for #5-#8
& #52-#64:

Western/Southern Expanse: #1-#4 (Helm-Flan) & #9-#28 (Purpurea-Ochu)
Northern/Eastern Expanse: #29-#40 (Bomb-Sahagin)
Central Expanse: #41-#51 (Haize - Chocobo)
Oasis/Cactuar Nation: Nothing.


Q. I played a rare coin and lost it, even though I won the match. What
gives?

A. Each time you play an Entry Coin, the game takes it off you no matter
if you win or lose. So if you enter the match with only one coin of that
type, you'll lose it (unless you use that coin to get a "+ Coins"
power-up). However, the stats will remain on the "Sell coins" screen even
though you have 0 stock. So if you want a full collection, it doesn't
matter if you lose the rare coins - as long as you owned one at some point.


Q. More details in getting those '#54 Georapella' coins plz.

A. If you talk to the guy with the telescope in every story chapter (except
4) and choose to look at the new fort, you get the choice of ferrying over
there in SCh5. While you're there, you can collect a very useful accessory
called Invincible, and you can talk to the boy (the yellow cross) for 5
Georapella coins. I highly advise you do so, because Georapella coins are
hard to come by.


Q. How do I win the coins #5-#8?

A. You get given five of each once you start the tournament in SCh3. If
you had the chance to get more before the tournament, it would count as
cheating (hence not appearing in Bikanel Desert). They should be easily
available to you after SCh3.


Q. How do I win the coins after #51? (#52-#64)?

A. #52-#56 can be won off the Marrrvelous Core Sphere (Basement Left,
guy with the hat). #54 can also be obtained with the method above.
#57-#64 can be won from the Bevelle Core Sphere (also Basement Left, guy
with the robes) - they all have pictures of the main characters of FFX!
(though they all have the 9 value too, which isn't as useful).


Q. Do i get anything for a full coin collection?

A. Not that I'm aware of. It's just for fun.


Q. You mention an easy money trick. What is it?

A. It's a simple little tactic that you can use as soon as SCh1 when you
come back to Luca. Simply challenge the practice guy's Core Sphere and
use the Helm (value 1) coin to collect every single power-up without
hitting a Core Break or any penalty power-up. Then finish off the Core
Break with the other entry coins, which should be easy if you have a 2
and a 3 as well. After a few games, you should be reaching 99 Coin Stock
and a value of over 500 Gil. If you sell off 50 every time you hit the
99 limit, you'll receive 50x500 (or whatever value) Gil - or ~25000 Gil.
And it'll increase with the more time you're willing to put in. Once you
start selling them for 2000 each, you'll be raking in the dough. Later on,
you may wish to start using the #42 Dinictus (Value 1, Coin Haul x2) coin
instead of the Helm coin because the "Coin Haul x2" trait will increase
the coin amount quicker.

Of course, it's just as easy to get cash by using CONGRATS! on every
enemy you meet with the Lady Luck DS.



Credits
-------

GameFAQs.com -      For giving me money that one time.
Split Infinity -    For his Bikanel Desert guide with the Coins you
can find. Saved me a lot of time.
EChang -            For telling me about the White Signet GG in his
                         Garment Grid FAQ.
[Your name here?] - For helpful advice, or any definite range/list of
                         every Core Sphere's available coins/items. Especially
                         the Rare Items, get cracking people.
Dan Engel (FL) -    Just a shout out to my fellow NCN alumni. He also
                         helped me find some Super Missiles with those handy
                         maps of his.
Square-Enix -       For making a decent sequel. Or at least one good
                         enough to eat away at my precious time..


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A Mentobahamut FAQ (c).