Game: Fatal Frame
System: Playstation 2
        X-Box

Version: 2.1
Revised: 6/13/03

A Walkthrough by Joe Williams

Copyright (c) 2002 by Joe Williams


COPYRIGHT NOTICE
  This document may not be reprinted or reproduced for profit.  This includes
  being reproduced in magazines, books, ebooks, CDs, or web sites that charge
  users a fee to visit or view their sites, or for any other commercial
  purposes.  Alteration of the document without the author's permission is
  prohibited.  The author will make updates to the document available on
  www.gamefaqs.com.


ACKNOWLEDGEMENTS
  Special thanks to Tom Rosetti for information on the X-Box version.  His
  additions are precede with XBOX ONLY.  He also helped with proofreading and
  highlighting other differences between the versions.

  Special thanks to NuConcept for the corrections and advice for finding
  the Hallway Man, Man Behind, Woman Who Jumps, Blinded Woman, Female Head,
  and Kirie's Love, and for providing the names for those ghosts I wasn't
  quite fast enough to catch.  If you are having trouble capturing a
  particular ghost, NuConcept's Ghost List at GameFAQs will prove extremely
  helpful.


CONTENTS
  Background
  Game Controls
  Gameplay Tips
  Combination Locks
  The Walkthrough
  Prologue
  1st Night: Strangling Ritual
  2nd Night: Demon Tag
  3rd Night: The Calamity
  Final Night: Kirie
  Playing a Completed Game


BACKGROUND
  The cinemas within the game do an adequate job of explaining the premise.
  To sum up, Himuro Mansion is haunted.  Novelist Takamine, his editor Ogata
  and his assistant Hirasaka explore the mansion to research a new book.  When
  they disappear, Mafuyu Hinasaki mounts a short lived, one-man rescue
  mission.


GAME CONTROLS
  For those who rented Fatal Frame, this section may prove useful.  If you
  purchased the game, skip this section and read the instruction manual
  instead.

Field Controls
  Most of the time you'll wander around the mansion in third person view.  In
  the lower right corner of the screen is the filament.  The filament glows
  blue when you're near a clue or immobile ghost, and orange when a spirit is
  nearby.  The basic controls are:

  Name     Action                                PS2         X-Box
  ----------------------------------------------------------------------
  L-Stick  Moves your character                  Left stick   Left stick
  Run      Hold down to run                      Square      X
  Escape   Press rapidly to shake off attacker   X           X
  Camera   Switch to Camera view                 O           B
  Menu     View Game menu/Cancel menu            Triangle    Y
  Action   Search/Open door                      X           A
  Pause    View Options menu (game pauses)       Start       Start
  Map      View Map                              Select      Back

  Movement is via the directional buttons and the left joystick.  Normally
  movement is absolute; you push right on the stick and the character moves
  right.  You can switch to relative movement (aka Resident Evil style) via
  the Options screen accessible through the Pause button.  You can also alter
  the button configuration.

Camera Mode Controls
  Pressing the Camera button (or clicking the right thumbstick) switches to a
  first person view.  The camera controls are:

  Name     Action                                PS2         X-Box
  ---------------------------------------------------------------------
  D-Pad    Moves the camera finder               D-Pad       D-Pad
  L-Stick  Moves the camera finder               Left stick  Left stick
  R-Stick  Moves the character                   Rt stick    Rt stick
  Run      Accelerates the finder movement       Square      L-trigger
  Sutter   Shutter release (takes picture)       R1 or X     A or R-trigger
  180      Turn around                           Triangle    Y
  Cancel   Return to third person view           O           B or R-trigger

  Your lifebar is on the right adjacent to an icon that shows which of the
  camera's special functions is activated.  It'll be awhile before you gain
  any special functions.  The functions are color coded as follows:

  Brown     Pressure
  Purple    Slow
  Yellow    See
  Green     Paralyze
  Blue      Search

  Above the special function indictor is the number of spirit stones you
  possess.  Spirit stones are used to activate the camera's special functions.
  The PS2 version shows 9 maximum, although you may have up to 99 in your
  inventory.

  When you have a spook framed in the large Capture Circle in the center of the
  screen, the Spirit Charge increases.  The higher the charge when you activate
  the shutter, the more damage you do.  Characters across the bottom of the
  screen (PS2 version) or around the capture circle (X-Box version) light up to
  show the Sprit Charge of the camera.

  The number in the lower left corner shows the number of exposures left in the
  current film type.

  In the upper left corner is the life bar of your target.

  At the top center is the filament, which works the same as in the field
  mode.  Use it to help you track insubstantial ghosts.


GAMEPLAY TIPS
  Escaping From Ghosts: Just going through a door won't stop a ghost from
  pursuing you.  Ghosts can even attack you while you are trying to open a
  door or climb a ladder.

  Shaking Off Ghosts: As a ghost attacks you, try hitting Escape rapidly.  You
  may be able to push the ghost back while taking minimal damage.

  Random Encounters: On nights first three nights, you will sometimes run into
  spirits not listed in the walkthrough.  The faster you make your way through
  the game, the fewer random encounters you'll have to endure.  Random
  encounters are rare on the first night.

  Spirit Points: As you drive away ghosts, you gain spirit points, which are
  used to enhance your camera.  Access your camera stats through the Menu
  button.

  Using Items: You don't need to access Key items through the item menu.  They
  will be used automatically when you press Action while standing in the right
  place.

  Stone Mirror: You can carry only one of these at a time.  If you die with a
  stone mirror in your possession, your lifebar will automatically refill to
  its maximum.

  Free Health Refills: At the start of each night, your health fully recovers.

  Menu Options: Explore the other menu options to discover their functions.

  Saving the Game:  Throughout the game are glowing camera stands where you
  can save your progress.  When the camera glows red it means there is a
  hostile ghost nearby that must be dispatched before you can save.  Save
  points also allow you to restock your supply of Type 14 film.

  Saving Photo Albums: You can save your photos for posterity using a fairly
  complicated photo album system.  If you're into the game that much, you
  should read the manual.


COMBINATION LOCKS
  Some of the doors in Himuro Mansion have round combination locks.  In the PS2
  version, these locks are marked by Japenese characters.  Zero appears at the
  top of the dial and the numbers run counter-clockwise.  On the X-Box, the
  dial is numbered clockwise with familiar Arabic numerals.  The solutions
  are in three documents scattered about the Mansion.  While the codes are in
  the Walkthrough, the documents themselves are listed here.

Strangling Ritual
  On the 13th day of the 12th month, a maiden, cut off from the outside world
  for 3669 long days, shall be torn apart to provide power to the rope.

Blind Demon Ritual
  On the 26th day of the 11th month, in preparation for the Strangling Ritual
  10 years later, choose a maiden with holy power.  She should be past the age
  of 7 years 9 months, and 25 days.

The Calamity
  In the year of 1837, on the 13th day of the 12th month The Strangling Ritual
  failed and caused the Calamity.  Malice escaped, and 1347 souls were lost.


THE WALKTHROUGH
  The game consists of five parts: The Prologue, Night One, Night Two, Night
  Three, and Final Night.  While the ghosts and items I discovered are all
  listed, research notes, paper scraps and the like are not included.  Some
  monsters and a few items appear randomly and may not always match the
  walkthrough.


PROLOGUE
  In this section, you briefly play Mafuyu, Miku's older brother, in a moody
  black and white introduction.

Entrance
  You start at the mansion Entrance.  Right away youll notice Mafuyu moves
  agonizingly slow.  Turn around and go right to the SW corner, where you can
  snap a photo of the "Child Behind."  This is the first of many immobile
  ghosts stationed throughout the mansion.  As you near one, the filament in
  the lower right corner of the screen glows blue and you hear static
  reminiscent of Silent Hill's radio.  When the static is loud or the
  filament is at its strongest, press the Camera button to switch to your
  camera view.  Look around until the viewfinder circle glows blue and then
  snap a photo with the Shutter button.

  Congratulations!  You've caught your first ghost.

  Grab the twinkling Type 14 film in the NE corner before exiting by the door
  next to the blue-lit save point.

Rope Hallway
  Ghost Alert!  As you walk down the hall, act fast to photograph the Rope
  Hallway Man.  He represents the second kind of spook to haunt the mansion.
  These non-threatening specters appear briefly as a challenge to your
  reflexes.  Because they cause your filament to glow orange, a sign of
  danger, you might mistake them for their more hostile brethren.  This
  walkthrough preferences the appearance of these transitory, non-threatening
  spirits with the phrase "Ghost Alert."

  Follow the rope hallway and turn right at the mirror.  Go through the NE
  door.

Fireplace
  Ghost Alert!  As you pass the fire pit, be ready to look up at the balcony
  to catch the Man Looking Down.

  Check out the alcove to the right of the grandfather clock.  The Angry Man
  hovers above the bookcase to the left of the doorway.

  Climb the stairs next to the grandfather clock.  Picking up the twinkling
  book on the floor brings an attack by the first hostile ghost.  Combat
  consists of backing up and snapping away as the ghost approaches.  For the
  most damage, hold off until the camera is fully charged and the central
  circle turns red.  If you dont banish it, quickly hit the Camera button to
  return to third person view and run to the other side of the room and try
  again.

  Ghost Alert!  After you defeat the Bound Man, if you go left along the
  balcony, you will glimpse a ghost going out the door below you.  You cannot
  capture this ghost.
  Once you've dispelled the Bound Man, return down the stairs and out the now
  open NW door.  Proceed along the rope hallway to end the prologue.


1ST NIGHT: STRANGLING RITUAL
  From now on, you will control Miku, Mafuyu's little sister.  Like her
  brother before her, she enters the mansion in the foolhardy hope of rescuing
  her sibling single-handedly.

Entrance
  Grab the twinkling Herbal Medicine from the NE corner and, following in your
  brother's footsteps, leave by the door next to the save point.

  Ghost Alert!  As you open the door, wheel around to take a photo of the Man
  at Partition.  If this is your first time through the game, you won't have
  the camera yet.  You can only capture this ghost on subsequent trips through
  the game.

Rope Hallway
  Ghost Alert!  At the north end of the rope hallway, right after the cinema,
  turn and snap the Man on A Beam.

  At the mirror, turn right and enter the Fireplace.

Fireplace
  Ghost Alert!  As you pass the fire pit, quickly snap Bro's Shadow on the
  stairs.

  XBOX ONLY: Above the hanging pot in the fire pit find and capture the
  stationary Ghost in Smoke.

  Explore the room.  To the right of the lion mask on the south wall is some
  Herbal Medicine.  Further left is some Type 14 film.  In the south alcove is
  more Type 14 film.

  When you're done looting the area, climb the staircase next to the clock.
  Try the locked door near the screen, then circle all the way around the
  balcony where you will find Herbal Medicine.

  Ghost Alert!  When you stand at the top of the collapsed staircase, Hallway
  Man appears below you.  To make him appear you must have tried the locked
  door near the screen.

  Return the way you came and walk down the stairs.

  Ghost Alert!  Do not run down the stairs.  Walk down one step at a time,
  staying to Mikus right.  As you descend, the Man at Screen will appear to
  the left of the staircase.   Don't attempt to turn toward it.  Instead, raise
  your camera and you will automatically spin to face the ghost.

Fireplace
  Examine the screen to the north where the ghost vanished.  Youll need to
  press the Action button while standing in front of it.  After the brief
  cinema, take a picture of the screen then examine it again.  Go through the
  hidden door.

Lamp Hallway
  Race all the way to the far end of the hall to find some Herbal Medicine.
  Leave by the door halfway down the left side of the hall.

Library
  Ghost Alert!  As you enter the main portion of this room, snap the Wandering
  Man.

  Find Type 37 film against the north wall.

  Ghost Alert! Open the sliding door to the right of where you found the film.
  After the cinema, be ready to snap the Dead Man's Body that appears in the
  Closet to your right.

  Take the tape recorder from the closet and then exit by the door that opens
  behind you.

Kimono Room
  There's Herbal Medicine hidden by the entrance.

  Ghost Alert!  As you walk further into the room, Man At Window appears
  behind the kimonos.  Snap him through the breaks in the kimonos.

  Near the small mirror stand in the SW corner, you can snap the stationary
  Woman in a Kimono.

  As you approach the twinkling tape against the N wall, you are attacked by
  the Editor's Ghost.

  After the battle, take a photo of the mirror stand.  It directs you to the
  lion mask at the lower Fireplace.  Leave the way you came in.

Library
  Cross to the only other exit.  As you open the door, the Editor's Ghost
  attacks from behind.  Dispatch him and continue out to the lamp hallway,
  turning right to the fireplace.

Fireplace
  Go to the lion mask on the south wall and it pops open.  Take the hand
  mirror and return the way you came to the lamp hallway.

Lamp Hallway
  Ghost Alert!  As you round the corner, snap the Man in Closet at the far end
  of the hall.

  Ghost Alert!  As you open the library door, the Standing Man appears before
  you.

  Go though the library to the Kimono Room.

Kimono Room
  Examine the mirror stand on the south wall and take the photos and key it
  contains.

  Ghost Alert!  After receiving the key, immediately switch to camera mode and
  snap Man Behind.

  Now the Editor's Ghost attacks.  Once dispatched, he drops a Spirit
  Stone.  Leave the way you came.  Go through the Library to the Lamp Hallway,
  proceed to the Fireplace and ascend the stairs to the balcony.  Use the key
  on the north door.

Tatami Room
  There is a hard to find stone mirror near the NE edge of the table, near the
  gray, coffin-like brazier.  Herbal Medicine sits in the NE corner.  Leave by
  the door next to the brazier.

Anteroom
  SAVE POINT.  Find a Red tape on the dresser and Type 14 film in the boxes in
  the NE corner.  Return to the Tatami Room, and leave by the door at the end
  of the short hall across the room.

Walkway (upper)
  Open the sliding closet to your left to find some Type 37 film.

  Ghost Alert! Snap the Woman At Mirror as you advance.

  At the mirror, turn south to find some Herbal Medicine.  Then go back to the
  mirror, turn left, and take the stairs to the lower walkway.

Walkway (lower)
  When you reach the bottom of the stairs, the Man with Long Arms attacks.
  Just keep backing from it.  When you're done, leave the lower walkway by the
  north door.

Burial Room
  To the right of the door is Type 37 film.

  Ghost Alert!  As you round the next corner, the Wandering Woman appears.

  Take a photo of the door the Wandering Woman appeared in front of.  It shows
  your next destination, the area under the ladder in the Storehouse.  Among
  the candles next to the door is a spirit stone.

  XBOX ONLY: Find and capture the stationary Fearful Old Man in the NE corner
  between the table and the wall.

  If youre feeling nervous, you can go through the north door to the Rubble
  Room.

Rubble Room
  Herbal Medicine glimmers in front of the SAVE POINT.  Exit the way you came
  through the Burial Room to the Walkway.  At this point you can choose to turn
  right to continue the adventure or go left for an optional side quest.

Side Quest: Grand Hall
  Circle to the door on the south part of the Walkway.  The door leads to the
  Grand Hall.  The room is divided by sliding screens.  Just past the second
  screen, turn right to find Type-14 film.  At the end of the room is Sacred
  Water.  As you leave, you are attacked by the Floating Woman.  Afterward
  return to the walkway.

Storeroom
  Circle to the door on the west leg of the hall.  There is a combination lock
  on the door.  The code is 1312.  If youre playing the PS2 version, see the
  section on Combination Locks for important information on entering codes.

  Ghost Alert! As you enter, you see the Girl Pointing.

  Search the room to find a spirit stone in the large cabinet to the left of
  the entrance, another spirit stone in the boxes to the left of the ladder,
  Herbal Medicine against the north wall, Type 37 film in the box to the right
  of the armor, and hard-to-find sacred water in the NW corner.

  As you stand facing the inaccessible area under the ladder, you can
  photograph the Seductress.  This unlocks the sealed door in the Burial Room.

  Go up the ladder to find Type 74 film behind the boxes nearest the ladder.
  Another Spirit Stone flashes in the NE corner.  Return down the ladder and
  out the door.

  Exit the Walkway by the north door and leave the Burial Room by the east
  door that used to be sealed.

Cherry Atrium
  Ghost Alert! As you follow the blood trail, the Woman on Porch appears.

  Take a picture of the north door to get an image of a water wheel.  Then
  take a picture of the door across the porch to get an image of dolls.  Go
  down the short flight of stairs to the courtyard.  Against the porch to the
  far right of the stairs is a Spirit Stone.  Across the yard, hidden behind
  the pillar to the left of the stairs to the locked Moon Shrine, is a Stone
  Mirror.  While standing in this corner you can get a shot of the Woman in
  Pain.  On the stairs a tape twinkles.

  Ghost Alert! As you approach the north door, the Woman in Atrium appears.
  Have her say "cheese" and then follow her through the north door.

Abyss
  Pick up the red tape at your feet.  Take a photo of the water wheel while
  standing at its left edge for a shot of the Woman Pulled in.  This will open
  one of the doors in the Cherry Atrium.  As you approach the darkened lantern
  near the dock, your filament glows.  Snap its picture for a clue showing it
  lit.  On the dock is a Stone Mirror.  In the SW corner alcove is Type 37
  film.

  XBOX ONLY: In the water in NE corner, just north of the water wheel you can
  photograph the stationary Floating Twins.

  Exit the way you entered.  Cross the atrium to the porch and turn right to
  the door that you photographed earlier.

  Ghost Alert!  As you open the door, the Woman Turning appears.  You will
  have to step forward to get her picture.

Doll Room
  There is a spirit stone on the edge of the table nearest the door, a
  notebook in the SE corner, and a spirit stone among the dolls on the west
  counter.  Take a picture of the Child Onlooker in the NW corner, and then
  fight the Crawling Girl that appears.

  Ghost Alert!  As you come around the corner from the Doll Room, the Woman
  Who Jumps will drop into the atrium next to the railing.  She falls quickly,
  so be ready.

  After banishing the Broken Neck that attacks, cross the porch to the other
  door that was sealed.

  Ghost Alert!  Open the door and snap a picture of the Man Turning.

Stairway
  Pick up the lighter and the notebook in front of the mirror.  Ignore the
  stairs for now and turn left at the mirror.

  Ghost Alert!  As you turn the corner, the Woman at Corner appears ahead of
  you.

  Follow the hall and open the door at its far end.

Fish Tank Room
  Grab the Herbal Medicine you see along the path.  As you cross the second
  wooden plank, the Assistant's Ghost attacks.

  Just across the second plank, up in the rafters facing east, is the Monk
  into Dark.  Listen for the static and aim your camera high.

  Before you go any farther in this direction, you must turn around and return
  the way you came.  Go through the Stairway area, past the mirror, and out the
  door to the atrium porch.

Cherry Atrium
  Trot down the stairs to the yard area.  Go out the north door to the Abyss
  and use the lighter on the unlit lantern near the dock.  Take the Black
  Carving and return to the Cherry Atrium.

  Ghost Alert!  As you reenter the Cherry Atrium, a Woman Hanging appears
  dangling from the tree.  Snap her picture, then ascend to the porch.

Sub Quest: Rubble Room
  If you are trying to capture all the ghosts, you must turn right and take
  the far door to the Burial Room.  Exit out the other end to the Rubble Room.

  Ghost Alert!  Cross the room to the wide door.  As you approach, the Blinded
  Woman appears to your right.

  Save your progress if you would like and leave via the Burial Room.  Go out
  the door to the Cherry Atrium.

Cherry Atrium
  Cross the porch to the door on the far left side.  Pass through to the
  Stairway.

Stairway
  Ghost Alert!  A Woman's Head rolls up the staircase.

  Dispatch the Floating Head that attacks and then continue along the hallway
  to the Fish Tank Room.

Fish Tank Room
  The NE door is locked with a puzzle.  The code is 3669.  If youre playing
  the PS2 version, see the section on Combination Locks for important
  information on entering codes.

Backyard
  A spirit stone is next to the SAVE POINT.

  Ghost Alert!  As you approach the well, the Man in Backyard appears in front
  of you.

  Take a moment to look south at the wall behind the shed.  See that window up
  there?  Thats where the next ghost will appear.

  Ghost Alert!  When the well cover rattles or you hear a ghost whisper "help
  me", wheel around to snap the Girl pleading from the barred window high on
  the south wall.

  On the edge of the well is a blue tape.  Behind the well you can snap the
  Girl Turning and find a Stone Mirror.  As you advance along the path to the
  far side of the backyard, the Assistant's Ghost attacks.  Dispatch her
  before continuing out the north door.

Forest Path
  Halfway up the stair, you'll hear static.  Between the trees to the right
  and slightly up is the Warped Man.

  Ghost Alert! As you ascend the stairs, the Standing Man appears briefly by
  the Shinto gate.

  To the right of the doorway at the top of the stairs is a Stone Mirror, and
  to the left is Type 37 film.  The door is locked with a simple puzzle.  It
  should be very easy to solve.  Simply move each piece to its matching
  location on the background.  For this solution, #1 is in the upper left
  corner and numbers run counter-clockwise, ending with #5 in the upper right
  corner.  Move the blocks in this order: 2, 4, 3, 1.

Narukami Shrine
  Ghost Alert! Take the tape on the pedestal.  Then look up and behind to snap
  the Crucified Man.

  The Novelist's ghost attacks.  Back out of the shrine to keep away from him.
  Once he is banished, search behind the right post of the Shinto arch to find
  a headless Buddha.  What a great gift idea!

  Return to the shrine and put the Buddha with the others.  You are now faced
  with arranging the Buddhas in a pleasing fashion.  The answer is (assuming
  the Buddha are numbered 1 to 5, left to right).
  1 rear left space
  2 front left space
  3 rear center space
  4 front right space
  5 rear right space

  After the cinema, don't bother wasting film on the fearsome ghost that
  appears.  Let her touch you to end the chapter.


2ND NIGHT: DEMON TAG

Doll Room
  You awaken in the Doll Room.  There's Type 14 film twinkling in the SE
  corner and a Spirit Stone on the north end of the red mat.  Photograph the
  door to the east to get a picture of "Demon Tag".  On the table next to the
  secret door is Herbal Medicine.

  Ghost Alert!  As you open the only exit, a Child on Porch runs past.

Cherry Atrium
  Take the nearby west door to the burial room.  Around the partition in the
  SE corner is some Type 37 film.  Go through the north door to the Rubble
  Room.  Take a photo of the door to the north.  The photo shows the well in
  the backyard.  While here, pick up the Herbal Medicine in the SW corner.

  Go back through the Burial Room to the Cherry Atrium .  Partway across the
  porch, a Blind Demon attacks you.  Before the night is out, you will come to
  loathe her cry of, "My eyes!  My eyes!"

  After you photograph her, she tends to teleport behind you.  Try snapping a
  photo, then running and turning to face the spot you just left.

  Once she's driven away, continue across the porch and out the far door to
  the Stairway area.

Stairway
  To the left of the door is a stone mirror.

  Ghost Alert! As you advance past the stairs, Kid Running Away dashes down
  the hall to your left.

  Ascend the stairs and turn left.  When you hear static, face the stairwell
  for a picture of the Monk Out of Dark.

  Go back down the stairs and head in the direction the child went.  As you
  follow the hall, a Man with Long Arms attacks.  Banish him and continue to
  the end of the hall, where some Type 37 film twinkles.  Snap the door for an
  image of the space under a staircase.  Return to the foot of the stairs at
  the beginning of this area and take a picture of the Vengeance in Wall to
  break the seal.  Go back to the door at the north end of the hall.

  Ghost Alert! As you open the north door, a Kid Running Away dashes away from
  you.

Fish Tank Room
  Type 37 film sits in the SE corner, and by the east wall is some Herbal
  Medicine.

  XBOX ONLY: The stationary Wandering Child lives in the water in this room.
  Capture him to allow his spirit to rest.

  The exit door has a lock on it.  The code is 2611.  If youre playing the PS2
  version, see the section on Combination Locks for important information on
  entering codes.

Backyard
  Follow the path to the save point.  Examine the well to make the Girl in
  Well attack.  Photograph her into oblivion and take the blue carving from
  the well.  Snap a picture of the well.

Side Quest: Narukami Shrine
  If you're playing for time, skip this part.  But if you're low on film or
  you want all the ghosts, it is worth the trip.

  Take the forest path to the Narukami shrine.  To the right of the shrine
  door is a spirit stone, to the left is type 37 film.

  Inside the shrine, in the NW corner, you can snap the Tormented Ones in the
  mirror.  But if you hang around admiring yourself too long, you are attacked
  by a Bound One.  When you're done here, return to the backyard.

Backyard
  Cross the yard to the Fish Tank Room and continue to the Stairway area.  As
  you approach the stairs, the Blind Demon attacks.  Follow the hallway all
  the way to the end and cross the porch of the Cherry Atrium to reach the
  Burial Room.  Go through the north door to the Rubble Room.

  At the puzzle door, move the blocks in this order: 4, 1, 2, 3, 5.

Corridor
  Ghost Alert!  Halfway down the hall, Bro's Shadow appears!

  On the right side of the hall, partway down, is a stone mirror.  Follow the
  corridor to its end.  Snap a photo of the door for a clue that leads you to
  the Abyss.  Exit the corridor the way you came.  Go through the Rubble Room
  to the Burial Room and out through the east door to the Cherry Atrium.

Cherry Atrium
  In the middle of the atrium yard is Type 37 film.  To the left of the Moon
  Shrine is a spirit stone.

  Ghost Alert! The Hanged Woman appears from the tree as you get near it.

  Go though the north door to the Abyss.

Abyss
  In the SE corner, snap a picture of the Burned Man.  Halfway out on the dock
  is Sacred Water.

  Follow the dock to its northernmost point.  Examine the pile of rocks to
  find a purple stone.  Behind the pile of rocks is a Stone Mirror.  Return to
  the Cherry Atrium.

Cherry Atrium
  Ghost Alert! As you enter the Cherry Atrium, the Observatory Man appears.

  Ghost Alert! As you go up the first stair to the atrium porch, the Girl
  Under Porch crawls from her hiding place.

  From the porch, turn right and take the far door to the Burial Room.  Pass
  through the Burial Room, the Rubble Room, and the Corridor.  The solution to
  the door puzzle at the end of the Corridor is: 2, 4, 3, 1, 2, 5, 4.

Demon Mouth
  Run around to the north side and climb down the ladder.  Go to the left and
  climb down the second ladder.  Run to the door on the far side and try to
  open it.

  Ghost Alert! A Man Before Door appears behind you.  After you take his
  picture, snap the spot where he stood for a clue.  Your next job is to find
  that mask.

  As you approach the exit ladder, the Blind Demon attacks.  Once you drive
  her away, you get a clue of red-lit candles and a matchbox.  The candles are
  in the Burial Room.

  Go up the ladders, out the south door, down the corridor to the Rubble Room.

  Ghost Alert! As you open the door to the burial room, the Girl Pointing
  appears.

  Examine the candles the ghost indicated.  Assuming the candles are numbered
  1 to 6 from left to right, you must light them in this order: 4, 2, 5, 4.

  After you light the candles, you get the Demon Tag Scroll and, as a free
  bonus, the Blind attacks from behind.

  Head out the door to the Cherry Atrium and through the next door on the
  right to reach the Doll Room.

Doll Room
  A Crawling Girl attacks!  Beware her paralyzing scream.  Take a photo of the
  SE corner and then examine the east wall to open a secret door to the Kimono
  Room.

Kimono Room
  Ghost Alert!  As you step forward into the room, a Kid Hiding runs past
  the Kimonos.  Be prepared to snap him through the cracks, as he runs fast.

  You find a Spirit Stone in the NE corner.  Leave through the sliding door.

Library
  There is Type 74 film in the NE closet and a Spirit stone atop the cabinet
  in the SW corner.  Exit by the SE door.

Lamp Hallway
  Turn left and run to the end of the hall to find Type 37 film.  Follow the
  hallway the other direction and go through the southern door.

Fireplace
  A Child Ghost attacks, dropping a mirror piece when it's banished.  Pause to
  take a picture of the grandfather clock before ascending the nearby stairs.
  Photograph the door on the balcony.  It shows the rope hallway.

  Go back downstairs and through the NW door to the rope hallway.  Study the
  rafters and take a picture when your filament shows blue.
  You get a picture of Vengeance, and a seal burns up.  Return to the balcony
  above the Fireplace and go through the door that was blocked.

Tatami Room
  Ghost Alert!  The Man in Study appears as you open the door.

  In the SE corner is a stone mirror.  Inside the brazier against the east
  wall is sacred water.  Enter the small room off the NW alcove.  Find a
  spirit stone and take a picture of the safe to get a clue: a key.

  Leave the study and cross the alcove to the SW door.

Walkway
  The closet next to the entrance contains Type 37 film.  As you near the
  intersection with the mirror, the Blind Demon attacks.

  XBOX ONLY: The stationary Smirking Man is outside of the SE portion of the
  window.

  Photograph the door at the end of the hall where the Blind Demon appeared to
  get your next clue, a small crack in a wall.  Descend the stairs to the left
  of the mirror.  Turn left at the bottom and run down the east leg of the
  Walkway to find the crack in the photo.  Take a picture of the Girl Hiding
  to destroy the seal.  There's also a stone mirror in the crack.

  Continue around the Walkway to the north door.  Unlock the door on the north
  wall, but don't go through it.

Side Quest: Storeroom
  Before leaving the Walkway, you may stop by the Storeroom.  The code on the
  door is 7925.  If youre playing the PS2 version, see the section on
  Combination Locks for important information on entering codes.

  In the SE corner is a spirit stone.  Against the east wall next to the armor
  is Type 14 film.  Another spirit stone rests against the N wall.  When you're
  done looting, step into the Walkway.

Walkway
  Return to the upper portion of the Walkway, turn at the intersection and go
  through the door that was sealed.

Koto Room
  A Bronze key flashes in the NE corer.  After you take it, exit the room,
  turn right at the mirror and return to the small study with the safe.  Use
  the key on the safe.

  Ghost Alert!  As soon as the cinema ends, the Man Before Study wanders past
  the doorway.  Go after him.

  Ghost Alert!  The Observatory Man briefly appears ahead of you.  Follow him
  to the Observatory.

Observatory
  After the cinema, a random spirit usually attacks.  Leave the Observatory
  and go out the door by the brazier.

Anteroom
  Avail yourself of the SAVE POINT.  Search the corner to the right of the
  small door for a Spirit stone.  Unlock the small door in the north corner.

Stairway
  Go down the stairs.  Turn right and go out the door at the south end of the
  hall.

Cherry Atrium
  Examine the sparkling object under the tree where you saw the hanging woman.
  After the cinema, the Woman Hanging attacks.  When you drive her away, you
  get a clue of a row of dolls shown in a photo.

  Return to the atrium porch, turn right, and go out the first door on the
  south wall.

Doll Room
  Take a photo of the dolls on the west wall.  Turn around and examine the
  dolls on the east side.  Grab the right rear doll and put it with the others
  on the west wall.  You receive the Angry Mask.

  Leave the way you came and take the nearby door that leads to the Burial
  room.  Swing around the partition and go out the south door of this room.
  Circle the Walkway to the southernmost door.

Grand Hall
  While you are in this area, the Floating Woman will attack unless you snap
  the Evil Woman first.

  This hall is divided into segments.  In the second segment, north side,
  you'll find Herbal medicine, while to the south you can snap a picture of
  the Evil Woman.  The third segment, south side, contains Type 14 film.
  Leave by the door at the far end of the hall

  XBOX ONLY: In the rope hall, stop to capture Woman in Mirror.

  Turn and go out the southern door to the mansion entrance.
Entrance
  Herbal Medicine twinkles in the SW corner near the front door.  Use the
  angry mask on the panel to the east.

Hidden Pass
  Immediately turn around and take the angry mask from the door.  At the first
  corner, pick up the Type 37 film.  At the second intersection, look up and
  to the west to snap a Talking Ghost.

  Turn left (south) at the intersection.  Take a picture of the door along the
  passage to get a clue.  Proceed to the door at the end of the hall and
  examine it.  When asked if you want to go through or take the mask, choose
  to take the Joyful mask.  Return to the intersection and turn left.

  Ghost Alert!  As you journey east along the Secret Pass, the Hall Wanderer
  appears before you.

  At the end of the hall is sacred water.  Go through the door with the Sad
  Mask.  Immediately turn around and take the mask.

Mask Room
  To the right of the door is type 74 film.  Go up the small flight of stairs
  and hang the three masks at the empty sides of the square pillar.  Examine
  the Happy Mask on the fourth (northernmost) side.  As soon as the cinema
  finishes, the Blind Demon attacks.

  Once you've driven her away, take down the happy mask and put it on the
  northern door.  Go though to the Square Garden.

Square Garden
  Turn left, toward the camera.  Follow the walkway around the garden.
  At a corner you will find Herbal Medicine.  Continue around the garden,
  unlocking the west door but not going through it.

  Take a picture of the double doors.  It shows the monolith in the center of
  the garden.  Examine the monolith to get the gold carving.  Look behind the
  monolith to find a spirit stone.  Save your progress at the SAVE POINT.

  Examine the north door.  The solution to the puzzle is: 4, 2, 5, 3, 4, 2.

Buddha Room
  In the SE corner is Type 14 film.  Grab the Reflection Mask off the table
  straight ahead, causing an attack by the Folklorist's ghost.

  Leave the way you came.  Circle the Square Garden and go through the South
  door to the Mask Room.  Turn around and take the Happy Mask off the door.

  Go up the stairs to the pillar and put the happy mask on the far side of the
  pillar.  All the sides of the pillar should now have masks.

  Use the Reflection Mask on the south door.  Once you go through, be sure to
  turn around and take the mask with you.  Go to the door on the north leg of
  the passage that used to be locked and go on through.

Blinding Room
  My, isn't this is a pleasant room!  Grab the spirit stone from the SE
  corner.  Then take the blinding mask from the altar on the north wall.

  Now it's time to retrace your steps to the Demon Mouth.

  Ghost Alert!  As you step out the door, the Man In Hall appears to your
  left.

  Hang the Reflection Mask on the nearby north door.  Step through to the lamp
  hallway and take the door just around the corner that leads to the Library.
  Proceed through the sliding door to the Kimono Room, and from there to the
  Doll Room.  Step out onto the atrium porch and go to the nearby Burial Room.
  Proceed through the north door to the Rubble Room, where you can save your
  progress, and then continue north along the corridor to the Demon Mouth.
  Here you must again face the Folklorist's Ghost, who, when you banish him,
  helpfully tells you the obvious.  Descend the two ladders to the bottom
  level.

  Examine the glowing spot to the right of the big doors.  After the cinema,
  your friend the Blind Demon attacks for a final time.

  Return to the spot next to the big doors and use the Blinding Mask.  Go
  through the big doors.  As you meddle with the folklorist's corpse, the
  fearsome ghost attacks.  Don't waste film on her.  Just let her catch you to
  end the chapter.


3RD NIGHT: THE CALAMITY
  You awaken in the Demon mouth outside the big doors, which you should
  immediately enter.

Banned Path
  Where you found Munakata's body, your filament will glow blue.  You'll find
  a spirit stone and you can snap a picture of Munakata.  Continue down the
  stairs and you'll be attacked by three People Killed.  Beware, because one
  will often appear behind you.

  Further along the shaky path you'll find Herbal Medicine lying in plain view
  and a little further along you'll find a spirit stone.  At the end of the
  path you'll be treated to a cinema.

  XBOX ONLY: After the cinema, you can find the stationary Beckoning Hands at
  the bottom of the rubble on the right hand side.

  Head all the way back to the Demon Mouth, climb the ladders, and follow the
  Corridor to the Rubble Room.  In the Corridor, you can find a Stone
  Mirror in the same place as before, in a hole in the floor to the right.
  When you're almost to safety you'll be attacked by a Floating Face.  Best to
  bust out the higher grade film for this one.

Rubble Room
  Snap a picture of the exit door.  It shows a pile of rubble-but which one?
  Turn around and go halfway back to the door you entered by.  Turn right and
  look toward the save point.  In this direction, you can snap a picture of
  the Crushed Woman.

  Save your game and go out the unsealed door.

Burial Room
  In the SE corner is some Herbal Medicine.

  Ghost Alert!  As you approach the atrium door, the Man In Atrium appears.
  Follow him out the door.

Cherry Atrium
  Head across to the Moon Shrine.  The pillar to the left of the stairs
  conceals a Spirit Stone.  Snap a picture of the shrine doors to see a
  picture of an altar.  Leave the Moon Shrine and cross the atrium to the
  porch.  Turn left and head for the east door.

  Ghost Alert!  As you approach the door, snap a shot of Turning Mask Man.

Stairway
  Go past the mirror and enter the first door on the right.

Buddha Room
  Grab the ceremonial rope at the north altar.  Then use the rope on the NW
  Buddha, the NE Buddha, the SW Buddha and lastly the SE Buddha.  The altar
  door opens.  Go fetch the teal carving.  A cinema ensues, and you just know
  you're in trouble.

  After the cinema, the Master attacks.  The special ability "See" works well
  against him.  Once he's driven, go out the door you came in.

  Head south along the stairway and go out the door to the Cherry Atrium.  Go
  north to the Moon Shrine and use the teal carving on the puzzle door.  The
  solution is: 1 3 4 5 2 1 3

Moon Shrine
  Open the front of the cabinet.  Photograph all four sides of the cabinet.
  Leave the room.

  Approach the standing stones in the SE corner of the atrium and a Headless
  Priest attacks.  Finish him to get the first of four symbols.

  As you head for the north door, snap a picture of Yae in the tree.  Then go
  out the north door.

Abyss
  At the water wheel, snap a picture of Hirasaka.

  XBOX ONLY: The stationary Staring Ghost can be captured from the dock.

  Advance onto the dock.  As you approach the pile of rocks at the end,
  another Headless priest attacks.  Destroy him for the second symbol.

  Head back across the Cherry Atrium, turning left at the porch, and go out
  the door to the Stairway.  Take the first door on the right to reach the
  Buddha room.  Weren't you just here?  Leave by the far door.

Square Garden
  Save your progress in the SAVE POINT and then approach the stone monument to
  activate the fourth Headless Priest.  Dispatch him for the third symbol.

  Leave via the double doors to the Buddha room.  When you reach the Stairway
  area, turn right and continue north to the Fish Tank Room.

Fish Tank Room
  You will have to fight two ghosts here.  Don't go in.  Stand at the door and
  wait for the first to come to you.  Once it's dispelled you can enter to
  dispatch its companion.  Another option is to trigger the ghosts and then
  flee.

  There is type 37 film by the entrance.  Exit by the far door.  The solution
  this time is 1347.  If youre playing the PS2 version, see the section on
  Combination Locks for important information on entering codes.

Backyard
  Save your progress in the backyard and then head north.  As you pass the
  well, another headless priest attacks.  Dispatch him for the fourth symbol.

Side Quest:  Narukami Shrine
  This quick trip north to the Narukami Shrine isn't required, but it may be
  worth your while and it is necessary to find all the ghosts.  There are two
  ghosts to battle but the prize is the best film in the game, something you
  should save for the final boss.

  XBOX ONLY: The stationary Man Buried Alive is on the left side of the steps,
  about 3/4 of the way up.

  There is a stone mirror to the right of the shrine door.  To the left is
  type 90 film, the best in the game.  While in this area, you will be
  attacked by People Killed or some other kind of ghost.

  Inside the shrine, stand in front of the altar, turn around and aim up into
  the rafters for a shot of Takamine.

  As you leave the shrine, expect another attack by ghosts on your way back to
  the Backyard.

Backyard
  Return through the fish tank room to the Stairway.  Go all the way south to
  the Cherry Atrium.  Cross to the Moon Shrine and press the buttons on the
  four sides of the cabinet.  The first button unlocks the front of the
  cabinet, the second button unlocks the right side, the third button unlocks
  the back side, and the fourth button unlocks the left side.

  Circle around and take a picture of the floor in front of the cabinet for
  your next clue... a trail of blood.  Follow it into the Cherry Atrium.  As
  you reach the porch, expect to be attacked.

  Follow the blood to the right though the burial room and out the south door.

Walkway
  First, check the crack in the wall on the east side of the walkway to find a
  stone mirror if you don't already have one.  Then go though the south door
  to the Grand Hall.

Sub Quest: Storeroom
  There isn't much in the walkway storeroom this time around, and the
  possibility of having to fight the Wandering Monk makes it a losing
  proposition.  For those willing to brave it, the code for the door is 1312.
  If youre playing the PS2 version, see the section on Combination Locks for
  important information on entering codes.

  Spirit Stone behind central pile of boxes.  Expect to be attacked by the
  Wandering Monk.  When he's driven, climb the ladder and cross the walkway to
  find herbal medicine.  A floating head will probably attack you.  When
  you're done, return to the Walkway and go out the southern door.

Grand Hall
  Approach the puddle of blood.  The master attacks, dropping the Master's
  Seal when he is banished.  Floating above the west wall you can snap the
  Family Master.

  Check the second southern segment for some type 14 film.  In front of the
  far door you will find sacred water and type 74 film.

  Return to the Cherry Atrium.  Cross to the Moon Shrine and use the Master's
  Seal on the cabinet.  Climb down the ladder and grab the holy mirror.  Watch
  the cinema to end the level.

Side Quests
  Before returning to the Cherry Atrium, you may want to explore the rest of
  the mansion to pick up more items.  However, it is not without peril.

  Rope Hallway: Midway down the rope hall you'll find a spirit stone.  Expect
  an attack.

  Entrance: Find Herbal Medicine against the north wall and type 37 film on
  the sunken area by the front door.

  Blinding Room: Snap the immobile Blind Demon in the center of the room.
  Find Type 74 film at the altar.

  Mask Room: Expect an attack by a Bound Man.  Your reward: Sacred Water
  behind the mask pillar and type 37 film in the NW corner.  Beware.  The
  wandering monk frequents these halls.

  Fireplace (lower):  In the fireplace is a spirit stone.

  Fireplace (upper): Expect an attack.  There is type 37 film in the cabinet
  in the SW corner.

  Tatami Room:  Grab the Spirit Stone in the brazier and another under the
  table.  Expect an attack.   Out on the observatory you will find some herbal
  medicine.

  Anteroom: Save point.  Go through the small north door, down the stairs and
  out into the atrium.  From here, you can head to the Moon Shrine and the end
  of the level.

  Doll Room: Spirit stone in a small box on the west shelf.

  Kimono Room: Spirit stone in NE corner.

  Library: Open up the NE closet and snap a picture of Ogata, but watch out
  for an attack by the Wandering Monk.


FINAL NIGHT: KIRIE

Koto Room
  Examine the photographs near the phonograph to find some sheet music.  Play
  the music on the koto.  Climb the stairs to the attic.

Attic
  For now, don't look through the hole in the walkway floor.  Continue halfway
  past it, listening for static.  When you hear it, look back the way you came
  and up for a shot of Long Hair Woman.

  Now you may look through the hole for a nasty surprise.  Follow the path,
  grabbing the herbal medicine along the way, and peep though the second hole
  for a less horrifying treat.

  Continue along the attic path until you reach the rafters over the Buddha
  Room.  Turn right at the first intersection to reach a SAVE POINT.  Continue
  inching along the rafters, collecting some type 90 film along the way.  When
  you hear static, look down off the left side of the rafter and snap a photo
  of Truth Binder.  Should you need a stone mirror, turn right at the next
  intersection and then right again to find one.

  Go through the tiny door to the north.

Dungeon
  After the cinema, enter the cell by the hidden panel right in front of you
  to collect the holy mirror and Kirie's Hairpin.

  Ghost Alert!  Just as you leave the cell, turn right to snap a shot of the
  Girl in White.

  As you approach the exit, the Kirie's fearsome ghost appears behind you.
  Run out the now open doorway and keep running.  Descend the large
  staircase, turn left and go onto the Cherry Atrium porch.  When the color
  returns you will know you are safe.

Side Quest: Abyss
  At this point, if you want, you can go north to the Abyss.  By standing on
  the NW edge of the central stone portion of the dock and facing west, you
  can snap Kirie's Love out over the water.  Continue to the northernmost tip
  of the dock where the rock pile is located, look off to the NE, and you can
  snap the Burdened Man.

  XBOX ONLY (Fatal Mode): This side quest is mandatory.  If in Fatal Mode,
  Armored Warrior will attack you.  Photographing him is the first opportunity
  to complete the Ghost List and unlock the ZERO special function.  Defeating
  Armored Warrior unseals the Moon Shrine entrance in Fatal Mode.

Cherry Atrium
  Enter the Moon Shrine and go down the ladder.

Moon Well
  You'll find a spirit stone in the SE corner, sacred water in the NW corner,
  and a SAVE POINT, but don't use it just yet.  Use the hairpin at the mummy
  across from the ladder.  This unlocks the door to the Hell Bridge.

  XBOX ONLY: The Sacrifice inhabits this mummy and is the last of the X-Box
  only ghosts.

Hell Bridge
  Along the north wall is some Herbal Medicine.  Now return to the Moon Well
  and save your progress.  This is the last time you will be able to save.

  Return to the Hell Bridge and follow the path.  After the cinema, two or
  three ghosts will attack.  As you cross the bridge, grab the type 37 film
  and a little further along listen for static.  Look off the left edge of the
  bridge across from where you found the film for a photo of Man on Bottom.
  Leave by the far door.

Roper Altar
  After the Cinema, a Shrine Maiden attacks.  She likes to teleport under your
  feet, so when you see her vanish, look down and back away for a close up
  shot.  Drive her away and search the room for a stone mirror.  Approach the
  central altar and look up for a shot of Six Vengeance.  Proceed out the door
  opposite the one you entered.

Baptism Path
  Find Herbal Medicine to the right of the entrance and a spirit stone to the
  left.  As you advance, a shrine maiden attacks from behind.  She tends not
  to teleport so she's a fairly easy kill.  At the end of the hall you are
  rewarded with sacred water.

Hell Gate
  This is the final area.  Examine the far side of the pedestal in front of
  the huge doors.  After the cinema, Kirie attacks.

  Tips for fighting Kirie:

  *  You can only damage her when your targeting circle is orange.
  *  Break out at least type 74 film (you may want to save your type 90 film
     for nightmare mode).
  *  Don't bother using special abilities on her, they don't work.
  *  Get the pillar between you and her.
  *  She regenerates as she teleports, so its best if you can keep her in your
     sights and nail her repeatedly.
  *  She causes earthquakes to mess up your aim.
  *  Don't get hit.  One touch will kill you if you don't have a mirror stone.
  *  Don't panic.  Kirie moves slowly and isn't as hard as these tips may make
     her seem.
  *  If you are facing toward the left when you place the mirror on the stone,
     you will look directly at Kirie.  Start to backup and hit her every time
     your capture circle goes red.  If you do not miss any red shots, you
     should be able to get her in 4 - 5 shots. (Tom Rosetti)
  *  If you keep her off balance (shoot at each red) she'll be pushed backward
     by your red shot, materialize slightly to the left or right of where she
     was before, materialize again, slightly to the left or right, and then go
     red.  If you hit her at this time, she'll repeat the process. (Tom
     Rosetti)

Finale
  Once Kirie is "defeated", turn around and race to the shiny spot next to the
  stone pedestal.  Run around the pillar and place the mirror in its hole.
  Sit back and enjoy the cinema.


PLAYING A COMPLETED GAME
  Be sure to save the completed game.  By loading a completed game, you will
  gain access to a hidden costume and you can play through the game again with
  all your leftover equipment and your hard-earned enhancements to your
  camera, making your second time through the game much less frustrating.

  Finishing the game unlocks new modes and costumes for Miku.

  XBOX ONLY: Fatal Mode provides even more challenges.  On the Final Night,
  none of the save points work.  However, you can find additional notes that
  elaborate on the storyline.

  Attic: find Research explaining about the extra ghost.

  Dungeon: Find a few pages of Kirie's diary explaining a minor part of the
  story line.

  Cherry Atrium: Find Research scrap.